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Davy Jones

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If he's not the most prestigious face of Western Nautical Folklore, Davy Jonesnote Alternatively Davie Jones, Davey Jones, and Old Davy is giving the other entrants a run for their money. His character is fluid, but always a powerful ocean entity best to be avoided, notwithstanding the occasional Adaptational Heroism that's inevitable with over 300 years' worth of material. He's primarily known from the idiom "Davy Jones' locker", which refers to Hell or the ocean floor as a final resting place for ships and sailors. A ship that passes "the line", usually meaning either the equator or, less commonly, the prime meridian, is likely to catch his attention and be visited.
Because Jones is a folkloric invention by people who spend most of their lives away on a boat, it's uncertain when and how he came to be. The earliest known mention of him and his locker, at that time an established term, is in Four Years Voyages of Capt. George Roberts from 1726. As for Davy's origins, the leading theory regarding "Jones" is that it's based on the Biblical Jonah. "Davy" is of less certain origin, with the three primary suggestions being "duffy" ("duppy"; "evil spirit"), "devil", and Saint David of Wales. Another theory is that Davy Jones is named after someone specific but otherwise lost to history. Traditionally, he resides on the bottom of the ocean, specifically at the equator. Regardless "Davy Jones" would be a rather unremarkable name otherwise, making it all the more jarring.
In the mishmash of depictions of Davy Jones that exist, four categories can be discerned. These are divided between "classic" depictions (dating from the 18th Century) and "modern" depictions (dating from the 20th Century). The exact traits of the four categories overlap:
Classic:
Satanic Archetype: The primary identification for Davy Jones is that of the Devil or specifically the devil of the ocean. His appearance may be human, semi-human, or outright monstrous. This version has a minor tradition of being either the husband or the partner-in-crime of Mother Carey, an entity that's somewhere in the middle of a witch, a psychopomp, and a siren. She has her own idiom in "Mother Carey's chickens", referring to storm petrels.
Lord of the Ocean: Sometimes, Davy Jones is the big man of the ocean himself, up to being nothing more than another name for Poseidon/Neptune. In this context, Davy is more of a loose cannon than the usual ocean god, who already is temperamental, but he's not "evil". This version may be accompanied by other sea spirits, mermaids in particular.
Modern:
Ghost Pirate: Davy Jones would be a former human who for whatever reason died and became some manner of undead. It depends on the story how powerful this leaves him. Whereas other versions are usually found on the bottom of the ocean, this Davy Jones roams the surface. Expect the Flying Dutchman and/or its captain to show up alongside him (if they are not portrayed as the same character).
The Bartender: Rarely, Davy Jones' locker is interpreted as an eating establishment, of which Davy is the proprietor. It's essentially his role as devil re-imagined neutrally into the host of any seafarer's ghost.
A sailor's locker is the place where their personal possessions are stored during their travels. Davy Jones's locker, therefore, is where he stores wrecks, corpses (mostly just the bones), and souls. On occasion, this is switched up with the locker being an actual locker Davy sits on as on a throne or the locker is the name given to his residence, be it a wreck or, again, an actual locker.
This page is for instances in which Davy Jones or his locker play a role. It is not for listing instances in which the idiom or a variant of it is used solely to communicate the action takes place on a boat.
A part of Nautical Folklore and a Sub-Trope of Satanic Archetype, Lord of the Ocean, and Ghost Pirate. See also Flying Dutchman. Not to be confused with the musician Davy Jones or David Bowie, officially David Jones, who took a stage name to avoid confusion with the other musician.
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The Phantom Ship (1927)
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Voyage to the Bottom of the Sea: Davy Jones is the Big Bad of "Davy Jones' Locker" in #10 of the supernatural comic book version. He's depicted as an old sailor who goes around barefoot, is armed with a trident, and rides a seahorse. Because he is a myth, he has no physical substance and can hurt but not be hurt, prompting Admiral Nelson to declare him a Will-o'-the-Wisp. His two main henchmen are the pirate Blackbeard and the siren Elaine. Davy is a Collector of the Strange; that being whichever ship catches his fancy and the Seaview is set to be added to his locker. The crew can't actually beat the trio (and the rest of Davy's crew), just hold them off, but then Nelson awakes from what he's told was a crew-wide black-out due to a faulty oxygen unit. Nelson wonders if Davy Jones used his dark powers to make them think that so he can strike again another time.
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Blood Money have several underwater stages where, in the midst of battling enemies, your submarine can come across a shop called "Davy Jones' Equipment Locker". Which you can purchase health, torpedoes, and various power-ups from.
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Nightmares from the Deep 3: Davy Jones: Davy Jones lived a happy but poor fisherman's life with his daughter until he demanded better for them and was gifted with luck. He worked himself up to merchant, but one who was dishonest and compensated his long absences from home with gifts that his daughter grew to resent. Then a gang of pirates attacked the Jones' home when they got the short end in a deal and killed her. Davy Jones wished to live long enough to resurrect his daughter, which was fulfilled by him getting immense demonic powers, including immortality, but nothing useful for reviving. More or less as he operated as a merchant, as a pirate he arm-twisted his prisoners into enlisting their souls until his daughter lived again. At first he was optimistic, but after the first and best shot at reviving the girl failed, he stopped hoping. After some centuries, the curator Sara Black found the missing ingredient, brought the daughter back to life, and put Davy and his crew to rest.
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Popeye: Davy Jones became part of the cast in the 1941 storyline Davy Jones and the Sea Goon. Initially presented as an evil entity even King Neptune feared, he turns out to be pretty friendly. He's a sea spirit who looks like an old pirate wearing a Phrygian cap and who inhabits the ocean floor, living in his locker located in a wreck.
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Willie Whopper: He's not named, but it follows that the pirate living on the ocean floor in "Davy Jones' Locker" from the series is Davy Jones. Willie and Mary are on a boat, which get sunk by King Neptune when they accidentally harass him. The wreck gets collected by a lobster, whom the duo follows to the wreck that serves as the home of Davy Jones: a drunk, rotund, peg-legged pirate. They try to appease him with music and dance, but when he gets handsy with Mary, Willie is forced to fight him.
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Pirates Constructible Strategy Game: Davy Jones is the leader of the Cursed, a faction of supernatural and ghostly pirates introduced in Set 6 ("Curse of Davy Jones"), which conists of ghosts, zombies, cannibals, Fish People, and other dark magic-loving folk. Jones is depicted as a full-on God of Evil and the closest the game had to a Big Bad, and in-game has rules that either allow him to copy other abilities on the fly or to move the ships friend and foe alike around based on his whims.
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The Figurehead: Davy Jones is a sea god and has a mermaid daughter. They reside at the Equator. When the titular figurehead refuses to acknowledge her and her love for him, the mermaid has Davy sink the ship with a summoned hurricane so she can take the figurehead home with her.
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Banjo-Tooie: The route to the Underwater Boss Battle in Jolly Roger's Lagoon involves opening an undersea locker with the name "D. Jones" on it.
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Paranatural: Played with starting in Chapter 5. A "local business owner" named Dave Jones makes an appearance. He has a hook hand. Despite his name and aesthetic, he's a vampire who may or may not be the actual Davey Jones. He's also the chief of police with the entire force in his thrall, and using crooked means to buy land all across the city for some nefarious purpose.
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Realm of the Mad God has him as the mid-game dungeon boss of Davy Jones' Locker. He'll chase you around the room periodically with highly damaging shots which can make you bleed, and the only way to make him vulnerable is to attack all of the lanterns in his room in a short amount of time. He has plenty of minions to slow you down and there are quite a few ways for the fight to go sour — if he catches up to you, you'd better have a trigger finger on the Nexus button, or you're toast. He's dangerous to solo, but in a group (which will often happen) his attention is divided enough and there's usually enough people to weather him down and activate the lanterns quickly. Upon death, he can drop some niche items for the Trickster class.
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Shazam!: Mary Marvel befriends Davy Jones in "Mary Marvel Dives to Davy Jones' Locker!". This Jones is a 3000-year old survivor of Atlantis. At the time, the Atlanteans invented artificial gills to breathe underwater and they even could return life to a recently drowned person. However, the gills are permanent and prevent the wearer from breathing air. In the past millennia Davy Jones has been running an organization, his famed locker, to save and house drowned people. He uses sunken ships and their cargo to create more living space. Recently, two saved souls have been sinking ships to get a starting fortune with which to return to the surface, unaware that they can't breathe air anymore. It makes it a simple case for Mary.
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Punch!: In Vol. 103, the entry Davy Jones' Locker is written by Davy Jones himself in response to the HMS Howe running aground on a shoal due to reliance on outdated charts. He merrily if scathingly mocks the skill of modern-day sailors that ensures he won't be out of a job for a long time to come despite so-called "scientific progress". He compares himself to other nautical threats who do face their final days, give or take his buddy Death, calls himself the Demon-Sexton of the Deep, and remarks that Neptune hates him for having equal say in his kingdom.
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Pirates of the Caribbean: Davy Jones is the Big Bad of Dead Man's Chest and At World's End. In the past, he was a mortal pirate until he fell in love with the sea goddess Calypso. For her, he became the captain of the Flying Dutchman and the ferryman for the souls lost at sea. In return, she'd be waiting for him every ten years to spend a day on land together. She didn't show up, so Davy arranged for her to be trapped in mortal form. However, because he still loved her and couldn't bear the emotional turmoil, he carved out his own heart and locked it away in the Dead Man's Chest, whose key he kept in his beard. Becoming corrupted, Davy and his crew transformed into sea creature-human hybrids, and went on to gather more heads for the crew by offering lost souls the choice of enlisting or truly dying. Eventually, his heart came into the possession of Cutler Beckett, who could order the demon pirate around with it. Then Calypso was set free and, learning of Davy Jones's betrayal, unleashed her powers on the sea until his heart was pierced and he died. Pirates of the Caribbean utilizes a patchwork of different stories to create its own for Davy Jones. His origin story is primarily based on the captain from the opera The Flying Dutchman, with Charon's shtick thrown in. His present self is based on the legend of Davy Jones, looking like an Cthulhu-fied Blackbeard and with a Soul Jar named after the song "Dead Man's Chest" from Treasure Island. He commands a kraken, and his consort, Calypso, is the sea nymph from The Odyssey.
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SpongeBob SquarePants: For the most part, references to Davy Jones's locker are about the guy from The Monkees (who even makes a cameo appearance on "SpongeBob vs. The Big One"). Two appearances, however, seem to be the entity.
"The Curse of Bikini Bottom": Davy Jones's locker is where the Flying Dutchman stores his clothes. A skeleton, addressed as "Davy", also is inside. The Flying Dutchman speaks to him as if alive, but he doesn't appear to be so.
"Krusty Kleaners": SpongeBob pogo-sticks through an office and lands in Davy Jones's cubicle, occupied by a skeleton. It's just as unalive as the previous time, but this episode he wears pirate clothes (and a mustache).
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This Bites!: This is where Merry ends up for her two years' training. Mind you, Merry is the klabautermann of the crew's first ship turned human, so it stands to reason that for her it's practically a Fate Worse than Death.
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Fallen London: Despite having a different name, the Fathomking essentially fills the same role as Davy Jones. He's an underwater ruler (wearing a crown and clothes made of coral) who greets those who have "died" upon the Unterzee. When you meet him, you can bribe him with various items to reduce the amount of Wounds you need to heal before getting revived.
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DragonFable: The "Water Orb" Saga does a twist on the myth. Captain Davey himself is a Ghost Pirate and the location he and his crew haunt is called The Locker, a settlement of sunken ships that have been repurposed into a town after the water was made breathable. Davey himself is not quite the lord of the ocean, with that honor going to Cthulhu expy Kathool Atchoo, whom Davey serves.
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Harry and the Shipgirls has Davy Jones as the Primordial God of the Sea, making him Top God among the other sea deities. He chooses Ron Weasley as his divine champion, due to Ron having the goal of keeping shipgirls from returning to Davy's Locker for as long as possible.
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Infernal Tropes
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Tropes at Sea
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Villains
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