Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Descending Ceiling

 Descending Ceiling
type
FeatureClass
 Descending Ceiling
label
Descending Ceiling
 Descending Ceiling
page
DescendingCeiling
 Descending Ceiling
comment
Deceptively simple-looking Deathtrap intended to turn tall, dark and handsome heroes into short, red and gruesome meat patties. Usually doesn't work because the villain stupidly leaves (or allows a hero to retain) some object capable of holding back the ceiling long enough for an exit to be made, for the motor powering the ceiling to burn out or simply able to turn the damn thing off. Or he may forget the Five-Man Band has a Load-Bearing Hero with them. Sometimes may be (part of) a Living Structure Monster.
Deluxe versions include sharp, pointy spikes that grow out of the moving surface.
Occasionally some factories have a Descending Ceiling built in, possibly part of or at the end of a Conveyor Belt o' Doom. These places clearly have lost their OSHA compliance.
The impending danger is usually emphasized by multiple shots of the ceiling descending.
Often subject to Magic Countdown - the ceiling moves back with each shot. The inverse is Lift of Doom. When the walls threaten to crush a character, rather than the ceiling, that's The Walls Are Closing In. Whatever they do it's always Just in Time. This may also be a form of Advancing Wall of Doom. Video game levels based on this may be Escape Sequences.
See also Collapsing Ceiling Boss.

Examples
 Descending Ceiling
fetched
2024-01-31T19:46:18Z
 Descending Ceiling
parsed
2024-01-31T19:46:19Z
 Descending Ceiling
processingComment
Dropped link to AdventurerArchaeologist: Not an Item - FEATURE
 Descending Ceiling
processingComment
Dropped link to GameShow: Not an Item - FEATURE
 Descending Ceiling
processingComment
Dropped link to Homage: Not an Item - FEATURE
 Descending Ceiling
processingComment
Dropped link to MiniGame: Not an Item - FEATURE
 Descending Ceiling
processingComment
Dropped link to SaintSeiya: Not an Item - UNKNOWN
 Descending Ceiling
processingUnknown
SaintSeiya
 Descending Ceiling
isPartOf
DBTropes
 Descending Ceiling / int_124ba1b6
type
Descending Ceiling
 Descending Ceiling / int_124ba1b6
comment
In Little Nemo: The Dream Master, the auto-scrolling House of Toys level has a part in which a ceiling covered with Spikes of Doom repeatedly tries to strike Nemo from above. There's a similar but more drawn-out example of this in Nightmare Land.
 Descending Ceiling / int_124ba1b6
featureApplicability
1.0
 Descending Ceiling / int_124ba1b6
featureConfidence
1.0
 Little Nemo: The Dream Master (Video Game)
hasFeature
Descending Ceiling / int_124ba1b6
 Descending Ceiling / int_129cc93d
type
Descending Ceiling
 Descending Ceiling / int_129cc93d
comment
Distorted Travesty 3 gives us a segmented ceiling lined with instant death spikes to harass the player.
 Descending Ceiling / int_129cc93d
featureApplicability
1.0
 Descending Ceiling / int_129cc93d
featureConfidence
1.0
 Distorted Travesty (Video Game)
hasFeature
Descending Ceiling / int_129cc93d
 Descending Ceiling / int_135f2b36
type
Descending Ceiling
 Descending Ceiling / int_135f2b36
comment
In Doom: Knee-Deep in the Dead, Arlene has to retrieve a key card from a platform with a descending ceiling.
 Descending Ceiling / int_135f2b36
featureApplicability
1.0
 Descending Ceiling / int_135f2b36
featureConfidence
1.0
 Doom
hasFeature
Descending Ceiling / int_135f2b36
 Descending Ceiling / int_1886dd14
type
Descending Ceiling
 Descending Ceiling / int_1886dd14
comment
Escape Room: Tournament of Champions During Ben's nightmare, Zoey goes to use the restroom at the hotel while Ben lays down. He gets up and checks the window when all of a sudden he hears Zoey start panicking because the bathroom door gets mysteriously locked. When the camera pans over to the bathroom door, you can see the ceiling descending.
 Descending Ceiling / int_1886dd14
featureApplicability
1.0
 Descending Ceiling / int_1886dd14
featureConfidence
1.0
 Escape Room: Tournament of Champions
hasFeature
Descending Ceiling / int_1886dd14
 Descending Ceiling / int_20e8e9bd
type
Descending Ceiling
 Descending Ceiling / int_20e8e9bd
comment
The ceiling presses down (or the level rises up into the ceiling, it's a bit vague) in Marble Garden's second act in Sonic 3 & Knuckles, as well as the second act of Planet Wisp in the DS version of Sonic Colors. The latter of which occurs while Sonic is underground as a drill, in a bizarre twist.
 Descending Ceiling / int_20e8e9bd
featureApplicability
1.0
 Descending Ceiling / int_20e8e9bd
featureConfidence
1.0
 Sonic 3 & Knuckles (Video Game)
hasFeature
Descending Ceiling / int_20e8e9bd
 Descending Ceiling / int_21a612df
type
Descending Ceiling
 Descending Ceiling / int_21a612df
comment
A variant in the remake of The Haunting (1999) has the heroine's entire bedroom turned into this trope by a hostile supernatural force. Pretty alarming, as the walls, ceiling, and spikey ornamentation writhes and contorts like a living thing rather than closing in mechanically.
 Descending Ceiling / int_21a612df
featureApplicability
1.0
 Descending Ceiling / int_21a612df
featureConfidence
1.0
 The Haunting (1999)
hasFeature
Descending Ceiling / int_21a612df
 Descending Ceiling / int_2415bc11
type
Descending Ceiling
 Descending Ceiling / int_2415bc11
comment
Lan has to escape one of these traps in the castle in Mega Man Battle Network 2.
 Descending Ceiling / int_2415bc11
featureApplicability
1.0
 Descending Ceiling / int_2415bc11
featureConfidence
1.0
 Mega Man Battle Network 2 (Video Game)
hasFeature
Descending Ceiling / int_2415bc11
 Descending Ceiling / int_279cd0b8
type
Descending Ceiling
 Descending Ceiling / int_279cd0b8
comment
Jonny Quest: The Real Adventures plays this deadly straight with a pair of scientists off-screen.
 Descending Ceiling / int_279cd0b8
featureApplicability
1.0
 Descending Ceiling / int_279cd0b8
featureConfidence
1.0
 Jonny Quest: The Real Adventures
hasFeature
Descending Ceiling / int_279cd0b8
 Descending Ceiling / int_27d467a3
type
Descending Ceiling
 Descending Ceiling / int_27d467a3
comment
Inverted and double subverted on The Magic School Bus, when the class shrinks down and explores the bus's internal workings. Inside a piston chamber, they're afraid they'll be crushed when it moves upward, only to have it stop shy and move down again. They weren't in any danger from the piston ... but the bus itself is placed inside a car crusher in the very next scene.
Subverted in an episode with the floor rising. The class goes inside an undersea volcano and get stuck between the rising magma and a boulder blocking the exit. Their solution, get out and attempt to lift the boulder off.
 Descending Ceiling / int_27d467a3
featureApplicability
-0.3
 Descending Ceiling / int_27d467a3
featureConfidence
1.0
 The Magic School Bus
hasFeature
Descending Ceiling / int_27d467a3
 Descending Ceiling / int_362874e3
type
Descending Ceiling
 Descending Ceiling / int_362874e3
comment
In an episode of Captain Scarlet and the Mysterons Col. White and Captain Blue are trapped in a hunting lodge with a Descending Ceiling.
 Descending Ceiling / int_362874e3
featureApplicability
1.0
 Descending Ceiling / int_362874e3
featureConfidence
1.0
 Captain Scarlet and the Mysterons
hasFeature
Descending Ceiling / int_362874e3
 Descending Ceiling / int_3a35fcc8
type
Descending Ceiling
 Descending Ceiling / int_3a35fcc8
comment
Kirby's Return to Dream Land has a stage in the Egg Engines area where several of the area features the ceiling constantly falling and lifting; each time, the placement of the safe areas was different, and some even had the Energy Spheres tucked in these safe spots that had to be collected before the ceiling lifted up.
 Descending Ceiling / int_3a35fcc8
featureApplicability
1.0
 Descending Ceiling / int_3a35fcc8
featureConfidence
1.0
 Kirby's Return to Dream Land / Videogame
hasFeature
Descending Ceiling / int_3a35fcc8
 Descending Ceiling / int_43f52aa9
type
Descending Ceiling
 Descending Ceiling / int_43f52aa9
comment
Some dungeons in The Elder Scrolls IV: Oblivion contain an interesting subversion (As well as an inversion); instead of the ceiling coming down, the floor rockets upwards. Towards a spiky ceiling.
 Descending Ceiling / int_43f52aa9
featureApplicability
1.0
 Descending Ceiling / int_43f52aa9
featureConfidence
1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Descending Ceiling / int_43f52aa9
 Descending Ceiling / int_455ede40
type
Descending Ceiling
 Descending Ceiling / int_455ede40
comment
Super Paper Mario has a similar trap in Merlee's Mansion. You escape by jumping on top of the descending ceiling. And then again in the final level, after a battle with O'Chunks. This time, he and Bowser stay behind to hold it up while the rest of the heroes continue on.
 Descending Ceiling / int_455ede40
featureApplicability
1.0
 Descending Ceiling / int_455ede40
featureConfidence
1.0
 Super Paper Mario (Video Game)
hasFeature
Descending Ceiling / int_455ede40
 Descending Ceiling / int_45a5beb2
type
Descending Ceiling
 Descending Ceiling / int_45a5beb2
comment
WordGirl's villain Chuck the Evil Sandwich-Making Guy toys with a new evil lair, which includes one of these that almost leads to Wordgirl's demise.
 Descending Ceiling / int_45a5beb2
featureApplicability
1.0
 Descending Ceiling / int_45a5beb2
featureConfidence
1.0
 WordGirl
hasFeature
Descending Ceiling / int_45a5beb2
 Descending Ceiling / int_4ce969a9
type
Descending Ceiling
 Descending Ceiling / int_4ce969a9
comment
A popular variant seen in both Marathon Infinity and Shadow Warrior (1997) is one where there is a Insurmountable Waist-Height Fence that you can't fit through but can shoot through, and a tiny, non-notable-looking switch in the distance you have to hit with a high explosive weapon to get the barrier out of the way before you're flattened.
 Descending Ceiling / int_4ce969a9
featureApplicability
1.0
 Descending Ceiling / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Descending Ceiling / int_4ce969a9
 Descending Ceiling / int_534f536b
type
Descending Ceiling
 Descending Ceiling / int_534f536b
comment
At the end of Stage 8 in Ardy Lightfoot, the hallway's ceiling starts to fall, and as hope seems lost for Ardy, the ceiling suddenly stalls; Don Jacoby is using all of his strength to hold up the ceiling to give Ardy enough time to escape. Ardy does, but the ceiling completely falls as soon as he reaches safely, implying that Don was crushed to death. However, Don shows up—alive and well—to assist Ardy in the final battle.
 Descending Ceiling / int_534f536b
featureApplicability
1.0
 Descending Ceiling / int_534f536b
featureConfidence
1.0
 Ardy Lightfoot (Video Game)
hasFeature
Descending Ceiling / int_534f536b
 Descending Ceiling / int_5690420f
type
Descending Ceiling
 Descending Ceiling / int_5690420f
comment
DuckTales (1987): Seen in "Dime Enough For Luck". One of Magica's death traps involves a descending ceiling, threatening to crush Scrooge and the temporarily-unlucky Gladstone Gander.
 Descending Ceiling / int_5690420f
featureApplicability
1.0
 Descending Ceiling / int_5690420f
featureConfidence
1.0
 DuckTales (1987)
hasFeature
Descending Ceiling / int_5690420f
 Descending Ceiling / int_57ad0c07
type
Descending Ceiling
 Descending Ceiling / int_57ad0c07
comment
Resident Evil series:
The infamous "Jill Sandwich" moment. Notable in that it really was inescapable from within the room once it triggered. Either you had to replace the shotgun (whose absence on a wall rack triggered the trap) with a rusted one... or hope you were playing Jill for a conveniently timely rescue by Barry The Remake changes things a little bit: Jill still gets trapped in the room if she doesn't replace the shotgun with the broken shotgun, but if Chris doesn't place the broken shotgun, he can go back to the room and replace the shotgun itself — the door doesn't lock behind him.
Resident Evil 4 contains two rooms with a spiked ceiling, with four sensors that need to be shot out — this apparently tricks the ceiling into thinking it's hit the bottom, causing it to retract.
Resident Evil 5's "Lost in Nightmares" add-on, which was heavily influenced by the trap in the first game.
 Descending Ceiling / int_57ad0c07
featureApplicability
1.0
 Descending Ceiling / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Descending Ceiling / int_57ad0c07
 Descending Ceiling / int_5b075d7c
type
Descending Ceiling
 Descending Ceiling / int_5b075d7c
comment
In Fable III, during the quest "Gone, But Not Forgotten" the ghost of Max (one of the two brothers from Fable II who kept getting involved in supernatural trouble), having gone mad with power after getting his spectral hands on the Normanomicon again, traps your hero in a room with one of these. His brother Sam shows up to save you, but ends up going on a tangent that results in him not stopping the descending, spiky ceiling until the very last second.
 Descending Ceiling / int_5b075d7c
featureApplicability
1.0
 Descending Ceiling / int_5b075d7c
featureConfidence
1.0
 Fable III (Video Game)
hasFeature
Descending Ceiling / int_5b075d7c
 Descending Ceiling / int_5b53043f
type
Descending Ceiling
 Descending Ceiling / int_5b53043f
comment
Mario Party 4: In the minigame Booksquirm, the characters are standing on a giant book, and the sheets from the other side begin turning onto them. These sheets have holes shaped like celestial objects, so the characters must stand in key positions to avoid getting crushed. When only one characters remains, they'll win the minigame; but if the last survivors get crushed at the same time, the minigame will end in a draw.
 Descending Ceiling / int_5b53043f
featureApplicability
1.0
 Descending Ceiling / int_5b53043f
featureConfidence
1.0
 Mario Party 4 (Video Game)
hasFeature
Descending Ceiling / int_5b53043f
 Descending Ceiling / int_5b530444
type
Descending Ceiling
 Descending Ceiling / int_5b530444
comment
Mario Party 9: The minigame Smash Compactor places the players in a small room with a ceiling that periodically falls and crushes them. The goal is to drop down one of the holes that open in the floor to get to safety before the ceiling falls, but only one player can use each hole, and there are never enough holes for everyone, so at least one player is going to be unlucky and get Squashed Flat every time the ceiling falls.
 Descending Ceiling / int_5b530444
featureApplicability
1.0
 Descending Ceiling / int_5b530444
featureConfidence
1.0
 Mario Party 9 (Video Game)
hasFeature
Descending Ceiling / int_5b530444
 Descending Ceiling / int_5e91c7d
type
Descending Ceiling
 Descending Ceiling / int_5e91c7d
comment
Resident Evil 4 contains two rooms with a spiked ceiling, with four sensors that need to be shot out — this apparently tricks the ceiling into thinking it's hit the bottom, causing it to retract.
 Descending Ceiling / int_5e91c7d
featureApplicability
1.0
 Descending Ceiling / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Descending Ceiling / int_5e91c7d
 Descending Ceiling / int_5e91c7e
type
Descending Ceiling
 Descending Ceiling / int_5e91c7e
comment
Resident Evil 5's "Lost in Nightmares" add-on, which was heavily influenced by the trap in the first game.
 Descending Ceiling / int_5e91c7e
featureApplicability
1.0
 Descending Ceiling / int_5e91c7e
featureConfidence
1.0
 Resident Evil 5 (Video Game)
hasFeature
Descending Ceiling / int_5e91c7e
 Descending Ceiling / int_6053d9f9
type
Descending Ceiling
 Descending Ceiling / int_6053d9f9
comment
Silent Hill series:
Used during the latter half of Silent Hill 3. During the Borley Haunted Mansion segment, the spiked-ceiling can fall and kill Heather — if the player avoids being killed by walking forward in a combat stance (she will be crouching slightly, just out of reach), the narrator of the mansion's tour promptly apologizes and assures the player that the contraption was not supposed to stop there.
Silent Hill 4 includes such a ceiling (a very fast one, to boot!) in one of the rooms on the upper floor of the hospital. These rooms are also randomized, so you never know which one is going to have the descending ceiling until you get there. Fortunately, it can't hurt you: a grating prevents it from going down the whole way, and the descending ceiling is mainly there to give you a quick scare.
 Descending Ceiling / int_6053d9f9
featureApplicability
1.0
 Descending Ceiling / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Descending Ceiling / int_6053d9f9
 Descending Ceiling / int_62624eee
type
Descending Ceiling
 Descending Ceiling / int_62624eee
comment
Several levels in Serious Sam: The Second Encounter have crushing ceiling traps both of the "pillar" and "entire ceiling minus a few safe holes" variety. One of them, upon completion, treats the player to a round of applause.
 Descending Ceiling / int_62624eee
featureApplicability
1.0
 Descending Ceiling / int_62624eee
featureConfidence
1.0
 Serious Sam (Video Game)
hasFeature
Descending Ceiling / int_62624eee
 Descending Ceiling / int_62862142
type
Descending Ceiling
 Descending Ceiling / int_62862142
comment
Dusty Raging Fist have multiple areas with spiked ceilings in the factory and temple stages, where you'll need to defeat every enemy so that the next exit can be unlocked before the spikes crushes you.
 Descending Ceiling / int_62862142
featureApplicability
1.0
 Descending Ceiling / int_62862142
featureConfidence
1.0
 Dusty Raging Fist (Video Game)
hasFeature
Descending Ceiling / int_62862142
 Descending Ceiling / int_639e0f76
type
Descending Ceiling
 Descending Ceiling / int_639e0f76
comment
In Ghost Hunt there is a ghost who makes the ceiling collapse in a school.
 Descending Ceiling / int_639e0f76
featureApplicability
1.0
 Descending Ceiling / int_639e0f76
featureConfidence
1.0
 Ghost Hunt (Manga)
hasFeature
Descending Ceiling / int_639e0f76
 Descending Ceiling / int_67e95af7
type
Descending Ceiling
 Descending Ceiling / int_67e95af7
comment
In Conquest of the Crystal Palace, the hallway to the final boss room has a rapidly descending ceiling. If you take too long to break the door open, it crushes you to death.
 Descending Ceiling / int_67e95af7
featureApplicability
1.0
 Descending Ceiling / int_67e95af7
featureConfidence
1.0
 Conquest of the Crystal Palace (Video Game)
hasFeature
Descending Ceiling / int_67e95af7
 Descending Ceiling / int_68ff28ca
type
Descending Ceiling
 Descending Ceiling / int_68ff28ca
comment
Used during the latter half of Silent Hill 3. During the Borley Haunted Mansion segment, the spiked-ceiling can fall and kill Heather — if the player avoids being killed by walking forward in a combat stance (she will be crouching slightly, just out of reach), the narrator of the mansion's tour promptly apologizes and assures the player that the contraption was not supposed to stop there.
 Descending Ceiling / int_68ff28ca
featureApplicability
1.0
 Descending Ceiling / int_68ff28ca
featureConfidence
1.0
 Silent Hill 3 (Video Game)
hasFeature
Descending Ceiling / int_68ff28ca
 Descending Ceiling / int_68ff28cb
type
Descending Ceiling
 Descending Ceiling / int_68ff28cb
comment
Silent Hill 4 includes such a ceiling (a very fast one, to boot!) in one of the rooms on the upper floor of the hospital. These rooms are also randomized, so you never know which one is going to have the descending ceiling until you get there. Fortunately, it can't hurt you: a grating prevents it from going down the whole way, and the descending ceiling is mainly there to give you a quick scare.
 Descending Ceiling / int_68ff28cb
featureApplicability
1.0
 Descending Ceiling / int_68ff28cb
featureConfidence
1.0
 Silent Hill 4 (Video Game)
hasFeature
Descending Ceiling / int_68ff28cb
 Descending Ceiling / int_691e7af9
type
Descending Ceiling
 Descending Ceiling / int_691e7af9
comment
The captive Naoko faces one during the final battle of the Genesis The Revenge of Shinobi.
 Descending Ceiling / int_691e7af9
featureApplicability
1.0
 Descending Ceiling / int_691e7af9
featureConfidence
1.0
 The Revenge of Shinobi (Video Game)
hasFeature
Descending Ceiling / int_691e7af9
 Descending Ceiling / int_6ac55ec7
type
Descending Ceiling
 Descending Ceiling / int_6ac55ec7
comment
In the Dungeons & Dragons module Tomb of Horrors, one of the false entrances to the the tomb traps the characters in and then hits them with a Descending Ceiling trap.
 Descending Ceiling / int_6ac55ec7
featureApplicability
1.0
 Descending Ceiling / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Descending Ceiling / int_6ac55ec7
 Descending Ceiling / int_6ad07c10
type
Descending Ceiling
 Descending Ceiling / int_6ad07c10
comment
In Street Fighter Alpha Vega's arena is rigged so if more than two fighters fight at a time the ceiling will lower and crush them.
 Descending Ceiling / int_6ad07c10
featureApplicability
1.0
 Descending Ceiling / int_6ad07c10
featureConfidence
1.0
 Street Fighter Alpha (Manga)
hasFeature
Descending Ceiling / int_6ad07c10
 Descending Ceiling / int_70814599
type
Descending Ceiling
 Descending Ceiling / int_70814599
comment
Stargate SG-1 includes at least one episode with two chambers with Descending Ceilin gs.
 Descending Ceiling / int_70814599
featureApplicability
1.0
 Descending Ceiling / int_70814599
featureConfidence
1.0
 Stargate SG-1
hasFeature
Descending Ceiling / int_70814599
 Descending Ceiling / int_72c3c152
type
Descending Ceiling
 Descending Ceiling / int_72c3c152
comment
In the Illithidae realm from Ball Revamped IV: Amplitude, a descenting wall gradually reduces the amount of safe space.
 Descending Ceiling / int_72c3c152
featureApplicability
1.0
 Descending Ceiling / int_72c3c152
featureConfidence
1.0
 Ball Revamped (Video Game)
hasFeature
Descending Ceiling / int_72c3c152
 Descending Ceiling / int_73cdb697
type
Descending Ceiling
 Descending Ceiling / int_73cdb697
comment
The infamous "Jill Sandwich" moment. Notable in that it really was inescapable from within the room once it triggered. Either you had to replace the shotgun (whose absence on a wall rack triggered the trap) with a rusted one... or hope you were playing Jill for a conveniently timely rescue by Barry The Remake changes things a little bit: Jill still gets trapped in the room if she doesn't replace the shotgun with the broken shotgun, but if Chris doesn't place the broken shotgun, he can go back to the room and replace the shotgun itself — the door doesn't lock behind him.
 Descending Ceiling / int_73cdb697
featureApplicability
1.0
 Descending Ceiling / int_73cdb697
featureConfidence
1.0
 ResidentEvil
hasFeature
Descending Ceiling / int_73cdb697
 Descending Ceiling / int_7529056
type
Descending Ceiling
 Descending Ceiling / int_7529056
comment
Super Mario World: A few levels, such as Ludwig's Castle, Valley of Bowser 2, and corridor #5 in Bowser's Castle (with Spikes of Doom and Thwomps).
 Descending Ceiling / int_7529056
featureApplicability
1.0
 Descending Ceiling / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Descending Ceiling / int_7529056
 Descending Ceiling / int_75602a19
type
Descending Ceiling
 Descending Ceiling / int_75602a19
comment
This was one of the challenges on Fort Boyard. The ceiling doesn't crush the contestants as they try to find the right key, but it will sink low enough to block off access to the exit if they're not quick enough, resulting in them being locked in.
 Descending Ceiling / int_75602a19
featureApplicability
1.0
 Descending Ceiling / int_75602a19
featureConfidence
1.0
 Fort Boyard
hasFeature
Descending Ceiling / int_75602a19
 Descending Ceiling / int_7579423f
type
Descending Ceiling
 Descending Ceiling / int_7579423f
comment
Banjo-Kazooie has a large maze in the Shifting Sand Land area. The maze has a time limit, and the ceiling fall and crush you when time runs out. To add to the tension, there are some really good items hidden in the corners, and the music that plays over the area gets faster and higher in pitch the closer the timer gets to running out.
 Descending Ceiling / int_7579423f
featureApplicability
1.0
 Descending Ceiling / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
Descending Ceiling / int_7579423f
 Descending Ceiling / int_7b68eb70
type
Descending Ceiling
 Descending Ceiling / int_7b68eb70
comment
Done in the Mega Man (Ruby-Spears) cartoon, complete with spikes. Unlike most examples, Mega was bound to the floor, unable to move as the ceiling descended. Luckily, the handcuffs weren't of the strongest material, which was made sillier by the fact that Wily left Mega Man in his base unattended.
 Descending Ceiling / int_7b68eb70
featureApplicability
1.0
 Descending Ceiling / int_7b68eb70
featureConfidence
1.0
 Mega Man (Ruby-Spears)
hasFeature
Descending Ceiling / int_7b68eb70
 Descending Ceiling / int_80ddf5c1
type
Descending Ceiling
 Descending Ceiling / int_80ddf5c1
comment
In God of War, Kratos must hold one up and slowly inch his way to the exit while being attacked by dogs. Hilariously, if you stick around after escaping, you'll see the dogs get crushed.
 Descending Ceiling / int_80ddf5c1
featureApplicability
1.0
 Descending Ceiling / int_80ddf5c1
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Descending Ceiling / int_80ddf5c1
 Descending Ceiling / int_8258e260
type
Descending Ceiling
 Descending Ceiling / int_8258e260
comment
Super Mario Bros.:
Super Mario World: A few levels, such as Ludwig's Castle, Valley of Bowser 2, and corridor #5 in Bowser's Castle (with Spikes of Doom and Thwomps).
Mario Party 4: In the minigame Booksquirm, the characters are standing on a giant book, and the sheets from the other side begin turning onto them. These sheets have holes shaped like celestial objects, so the characters must stand in key positions to avoid getting crushed. When only one characters remains, they'll win the minigame; but if the last survivors get crushed at the same time, the minigame will end in a draw.
Mario Party 9: The minigame Smash Compactor places the players in a small room with a ceiling that periodically falls and crushes them. The goal is to drop down one of the holes that open in the floor to get to safety before the ceiling falls, but only one player can use each hole, and there are never enough holes for everyone, so at least one player is going to be unlucky and get Squashed Flat every time the ceiling falls.
In Paper Mario: The Thousand-Year Door, has a room like this in Hooktail's Castle, with one twist: the door remains easily opened, but a spiky maze prevents a straight run to it.
Super Paper Mario has a similar trap in Merlee's Mansion. You escape by jumping on top of the descending ceiling. And then again in the final level, after a battle with O'Chunks. This time, he and Bowser stay behind to hold it up while the rest of the heroes continue on.
 Descending Ceiling / int_8258e260
featureApplicability
1.0
 Descending Ceiling / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Descending Ceiling / int_8258e260
 Descending Ceiling / int_82770af8
type
Descending Ceiling
 Descending Ceiling / int_82770af8
comment
Rick Dangerous features a descending ceiling trap in two passageways of the Egpytian level.
 Descending Ceiling / int_82770af8
featureApplicability
1.0
 Descending Ceiling / int_82770af8
featureConfidence
1.0
 Rick Dangerous (Video Game)
hasFeature
Descending Ceiling / int_82770af8
 Descending Ceiling / int_86814e56
type
Descending Ceiling
 Descending Ceiling / int_86814e56
comment
Final Fantasy VI: Inside the Zone Eater, there is an area with a ceiling that slams onto the ground every few seconds. There are holes in the ceiling that you can hide in, but if you slip up and get crushed, the screen slowly fades out to a Game Over. Fortunately there is a Save Point in the preceding room.
 Descending Ceiling / int_86814e56
featureApplicability
1.0
 Descending Ceiling / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Descending Ceiling / int_86814e56
 Descending Ceiling / int_86c3beca
type
Descending Ceiling
 Descending Ceiling / int_86c3beca
comment
The trap-filled Castle Heterodyne in Girl Genius naturally have these. One squashes Dr. Silas Merlot and his mech after the portion of the castle he's in gets activated.
 Descending Ceiling / int_86c3beca
featureApplicability
1.0
 Descending Ceiling / int_86c3beca
featureConfidence
1.0
 Girl Genius (Webcomic)
hasFeature
Descending Ceiling / int_86c3beca
 Descending Ceiling / int_8cadb510
type
Descending Ceiling
 Descending Ceiling / int_8cadb510
comment
Kirby 64: The Crystal Shards has this on Shiver Star Stage 4, which makes it probably the toughest level in the game.
 Descending Ceiling / int_8cadb510
featureApplicability
1.0
 Descending Ceiling / int_8cadb510
featureConfidence
1.0
 Kirby 64: The Crystal Shards (Video Game)
hasFeature
Descending Ceiling / int_8cadb510
 Descending Ceiling / int_90c73dda
type
Descending Ceiling
 Descending Ceiling / int_90c73dda
comment
Animorphs #32 had a variant where the purpose was psychological torture, rather than death. (Except the trapped character wasn't the open-space-loving alien the Big Bad thought she was.) In fact, the trick to stopping it proved to be threatening to pull a Taking You with Me.
 Descending Ceiling / int_90c73dda
featureApplicability
1.0
 Descending Ceiling / int_90c73dda
featureConfidence
1.0
 Animorphs
hasFeature
Descending Ceiling / int_90c73dda
 Descending Ceiling / int_93d3b39
type
Descending Ceiling
 Descending Ceiling / int_93d3b39
comment
Doraemon: Great Adventure in the Antarctic Kachi Kochi have the ruthless shapeshifter robot, Yamitem, having captured Doraemon alive, rendezvous with Nobita and gang and leading them to an ascending platform with a spiked ceiling on top, trying to have everyone killed. The real Doraemon managed to escape and catch up, leading to a Spot the Imposter moment before Yamitem gets defeated and Doraemon quickly stops the trap.
 Descending Ceiling / int_93d3b39
featureApplicability
1.0
 Descending Ceiling / int_93d3b39
featureConfidence
1.0
 Doraemon: Great Adventure in the Antarctic Kachi Kochi
hasFeature
Descending Ceiling / int_93d3b39
 Descending Ceiling / int_976efc02
type
Descending Ceiling
 Descending Ceiling / int_976efc02
comment
In the MST3K episode, Hercules Versus The Moon Men, a hokey spike trap, inspires Joel and the Bots to recreate a classic "booby" trap trick. Hilarity Ensues.
 Descending Ceiling / int_976efc02
featureApplicability
1.0
 Descending Ceiling / int_976efc02
featureConfidence
1.0
 Mystery Science Theater 3000
hasFeature
Descending Ceiling / int_976efc02
 Descending Ceiling / int_980c3316
type
Descending Ceiling
 Descending Ceiling / int_980c3316
comment
Mary Marvel #24 has Mary knocked out by the Nightowl, who binds and gags her and places her under an automatic presser. But she removes her gag on a spike from the guard gate, escapes, and captures the Nightowl.
 Descending Ceiling / int_980c3316
featureApplicability
1.0
 Descending Ceiling / int_980c3316
featureConfidence
1.0
 Shazam! (Comic Book)
hasFeature
Descending Ceiling / int_980c3316
 Descending Ceiling / int_99949d04
type
Descending Ceiling
 Descending Ceiling / int_99949d04
comment
The gang in Wakfu run into one of these on Wabbit Island.
 Descending Ceiling / int_99949d04
featureApplicability
1.0
 Descending Ceiling / int_99949d04
featureConfidence
1.0
 Wakfu
hasFeature
Descending Ceiling / int_99949d04
 Descending Ceiling / int_9e013bb5
type
Descending Ceiling
 Descending Ceiling / int_9e013bb5
comment
From the silent film The Golem: When the Rabbi's magic show at the Imperial court is interrupted by the frivolous courtiers, the magic backfires and causes the ceiling of the palace begins to descend. Luckily, the Golem saves the day before the worst happens.
 Descending Ceiling / int_9e013bb5
featureApplicability
1.0
 Descending Ceiling / int_9e013bb5
featureConfidence
1.0
 The Golem
hasFeature
Descending Ceiling / int_9e013bb5
 Descending Ceiling / int_9f4256af
type
Descending Ceiling
 Descending Ceiling / int_9f4256af
comment
In Alex Kidd in Miracle World, several rooms in the final castle level would try to trap Alex Kidd in an enclosed space and drop either a curtain of water or Spikes of Doom on him.
 Descending Ceiling / int_9f4256af
featureApplicability
1.0
 Descending Ceiling / int_9f4256af
featureConfidence
1.0
 Alex Kidd (Video Game)
hasFeature
Descending Ceiling / int_9f4256af
 Descending Ceiling / int_a2174d23
type
Descending Ceiling
 Descending Ceiling / int_a2174d23
comment
This was used as a torture device in 'Allo 'Allo! by the Gestapo to get information and once Rene and the German officers told Herr Flick (who was playing an organ at the time) the truth he refused to believe them and went to kill them. They took the cyanide pills their friends had given them by they didn't work and the General came just in time to free them. This was all Played for Laughs.
 Descending Ceiling / int_a2174d23
featureApplicability
1.0
 Descending Ceiling / int_a2174d23
featureConfidence
1.0
 'Allo 'Allo!
hasFeature
Descending Ceiling / int_a2174d23
 Descending Ceiling / int_a2f5534c
type
Descending Ceiling
 Descending Ceiling / int_a2f5534c
comment
King's Quest VI had a Descending Ceiling halfway through a labyrinth with an exposed gear mechanism inside the room. It'd be laughably easy except the only way to jam it is a brick found mere inches from a instant-death trap three islands over and several hours back. Oh, and you can't exit the labyrinth once you enter it. Better hope you've got a save before that! (Or you bought the guide.)
Extra-cruelly, if you try to jam it with the convenient object-to-hand, it almost works.
 Descending Ceiling / int_a2f5534c
featureApplicability
1.0
 Descending Ceiling / int_a2f5534c
featureConfidence
1.0
 KingsQuestVI
hasFeature
Descending Ceiling / int_a2f5534c
 Descending Ceiling / int_a309575c
type
Descending Ceiling
 Descending Ceiling / int_a309575c
comment
Jonathan Creek does this, in one of the episodes, a legendary escape artist attempts to escape from an ancient well, which was believed to be a "doorway to hell". The escape artist isn't there when they check later. And he is later found dead in a river. Jonathan deduces that the well actually had a massive false Descending Ceiling that descended upon people in the room. The rest is too spoiler-y.
 Descending Ceiling / int_a309575c
featureApplicability
1.0
 Descending Ceiling / int_a309575c
featureConfidence
1.0
 Jonathan Creek
hasFeature
Descending Ceiling / int_a309575c
 Descending Ceiling / int_a4e6a00a
type
Descending Ceiling
 Descending Ceiling / int_a4e6a00a
comment
Skies of Arcadia had an interesting subversion of this trope. One of the villains tries to crush Vyse and his crew beneath a spiked ceiling... but the mechanism to start the ceiling doesn't work.
 Descending Ceiling / int_a4e6a00a
featureApplicability
1.0
 Descending Ceiling / int_a4e6a00a
featureConfidence
1.0
 Skies of Arcadia (Video Game)
hasFeature
Descending Ceiling / int_a4e6a00a
 Descending Ceiling / int_a6fb0678
type
Descending Ceiling
 Descending Ceiling / int_a6fb0678
comment
In La-Mulana, one room in the Chamber of Birth has a switch that causes a spiked ceiling to descend. You need to activate a hidden switch to open a wall that suddenly appears to trap you in, and then use the spikeless other side of the ceiling as a platform.
 Descending Ceiling / int_a6fb0678
featureApplicability
1.0
 Descending Ceiling / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Descending Ceiling / int_a6fb0678
 Descending Ceiling / int_a710a99
type
Descending Ceiling
 Descending Ceiling / int_a710a99
comment
Radical Dreamers, the Japan-only semi-sequel to Chrono Trigger that was made obsolete by Chrono Cross, had a room trapped with a Descending Ceiling. Amusingly, the game used the same animation clip each time the player looked up to see it, giving the impression that the ceiling was falling almost onto them then teleporting back to the top when nobody was looking at it.
 Descending Ceiling / int_a710a99
featureApplicability
1.0
 Descending Ceiling / int_a710a99
featureConfidence
1.0
 Radical Dreamers (Visual Novel)
hasFeature
Descending Ceiling / int_a710a99
 Descending Ceiling / int_a79ace2d
type
Descending Ceiling
 Descending Ceiling / int_a79ace2d
comment
SD Gundam World Heroes has one in the Almalechal Palace, complete with its own Spikes of Doom...with the twist being that the "spikes" are actually Z'Gok claws.
 Descending Ceiling / int_a79ace2d
featureApplicability
1.0
 Descending Ceiling / int_a79ace2d
featureConfidence
1.0
 SD Gundam World Heroes
hasFeature
Descending Ceiling / int_a79ace2d
 Descending Ceiling / int_a7bb29b0
type
Descending Ceiling
 Descending Ceiling / int_a7bb29b0
comment
Mega Man X3 has a ceiling trap, and you have to fight a miniboss before you can escape. One reason to be careful with Zero during the game is that he'll hold up the ceiling here if you haven't broken him.
 Descending Ceiling / int_a7bb29b0
featureApplicability
1.0
 Descending Ceiling / int_a7bb29b0
featureConfidence
1.0
 Mega Man X3 (Video Game)
hasFeature
Descending Ceiling / int_a7bb29b0
 Descending Ceiling / int_a7bb29b3
type
Descending Ceiling
 Descending Ceiling / int_a7bb29b3
comment
Mega Man X6 has Metal Shark Player's stage, which has a trash compactor threatening you with instant death throughout the entire level. Said trash compactor returns in the second stage of Gate's Lab if you're playing as Zero.
 Descending Ceiling / int_a7bb29b3
featureApplicability
1.0
 Descending Ceiling / int_a7bb29b3
featureConfidence
1.0
 Mega Man X6 (Video Game)
hasFeature
Descending Ceiling / int_a7bb29b3
 Descending Ceiling / int_ab01be4f
type
Descending Ceiling
 Descending Ceiling / int_ab01be4f
comment
Portal Runner: One of Leo's puzzles in the Medieval world dungeon is to hit four switches and then make for the exit before a spiked ceiling kills him.
 Descending Ceiling / int_ab01be4f
featureApplicability
1.0
 Descending Ceiling / int_ab01be4f
featureConfidence
1.0
 Portal Runner (Video Game)
hasFeature
Descending Ceiling / int_ab01be4f
 Descending Ceiling / int_ae050a9f
type
Descending Ceiling
 Descending Ceiling / int_ae050a9f
comment
Occurs in The Legend of Zelda: Ocarina of Time in the Forest Temple. Not only is the ceiling falling, spiders hide above the safe squares to doom you. There are also spiked weights in Shadow Temple that you need to prop up, or else you will get squished.
 Descending Ceiling / int_ae050a9f
featureApplicability
1.0
 Descending Ceiling / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Descending Ceiling / int_ae050a9f
 Descending Ceiling / int_af306819
type
Descending Ceiling
 Descending Ceiling / int_af306819
comment
Uncharted 2: Among Thieves features one that is defeated by shooting the teeth of the gears on a nearby wall, causing it to go in reverse.
 Descending Ceiling / int_af306819
featureApplicability
1.0
 Descending Ceiling / int_af306819
featureConfidence
1.0
 Uncharted 2: Among Thieves (Video Game)
hasFeature
Descending Ceiling / int_af306819
 Descending Ceiling / int_b3690eec
type
Descending Ceiling
 Descending Ceiling / int_b3690eec
comment
D.E.B.S. (the feature) has a sequence where our heroines get trapped in a safe with descending Spikes of Doom. Amy manages to persuade Lucy to deactivate the trap.
 Descending Ceiling / int_b3690eec
featureApplicability
1.0
 Descending Ceiling / int_b3690eec
featureConfidence
1.0
 D.E.B.S.
hasFeature
Descending Ceiling / int_b3690eec
 Descending Ceiling / int_b4816c2e
type
Descending Ceiling
 Descending Ceiling / int_b4816c2e
comment
In Legacy of Kain: Blood Omen 2, there's one part of the maze in the Eternal Prison where you get trapped by moving pegs and a spiked ceiling begins to descend. Fortunately, it's much further above you than the cutscene makes it look, it descends VERY slowly, and all you have to do is flip a nearby switch with your telekinetic powers.
 Descending Ceiling / int_b4816c2e
featureApplicability
1.0
 Descending Ceiling / int_b4816c2e
featureConfidence
1.0
 Legacy of Kain (Video Game)
hasFeature
Descending Ceiling / int_b4816c2e
 Descending Ceiling / int_c01a7c9e
type
Descending Ceiling
 Descending Ceiling / int_c01a7c9e
comment
One of these may spawn in Spelunky to punish the greedy, unprepared player in the later areas of the game. Hope you saved some bombs to blast free.
 Descending Ceiling / int_c01a7c9e
featureApplicability
1.0
 Descending Ceiling / int_c01a7c9e
featureConfidence
1.0
 Spelunky (Video Game)
hasFeature
Descending Ceiling / int_c01a7c9e
 Descending Ceiling / int_c0d295c4
type
Descending Ceiling
 Descending Ceiling / int_c0d295c4
comment
In the Team Fortress 2 map "Egypt", there are antechambers between some defender respawn rooms and the map at large. Should players get trapped in there when the first point is lost, the ceiling will descend and crush them, prompting them to respawn in the fallback room.
 Descending Ceiling / int_c0d295c4
featureApplicability
1.0
 Descending Ceiling / int_c0d295c4
featureConfidence
1.0
 Team Fortress 2 (Video Game)
hasFeature
Descending Ceiling / int_c0d295c4
 Descending Ceiling / int_c137ae09
type
Descending Ceiling
 Descending Ceiling / int_c137ae09
comment
In God of War (PS4), there are a number of ceiling traps that have to be set by winding them up and then freezing the gears with his Frost Ax. In one setpiece, you also have to fight some Draugr without your ax, as it is holding up the ceiling. But while Kratos can jump across gaps, draugr can't. So if you run from them, and retrieve your ax, the ceiling will slowly descend towards them, and then crush them, making the fight much easier. Atreus thinks it's hilarious.
 Descending Ceiling / int_c137ae09
featureApplicability
1.0
 Descending Ceiling / int_c137ae09
featureConfidence
1.0
 God of War (PS4) (Video Game)
hasFeature
Descending Ceiling / int_c137ae09
 Descending Ceiling / int_c43df4d8
type
Descending Ceiling
 Descending Ceiling / int_c43df4d8
comment
Doctor Who: Barbara is almost killed by one (the deluxe spiked version) in "The Keys of Marinus".
 Descending Ceiling / int_c43df4d8
featureApplicability
1.0
 Descending Ceiling / int_c43df4d8
featureConfidence
1.0
 Doctor Who
hasFeature
Descending Ceiling / int_c43df4d8
 Descending Ceiling / int_c5f50eb4
type
Descending Ceiling
 Descending Ceiling / int_c5f50eb4
comment
Contra 4 has something like this in the final level.
 Descending Ceiling / int_c5f50eb4
featureApplicability
1.0
 Descending Ceiling / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Descending Ceiling / int_c5f50eb4
 Descending Ceiling / int_c7aa3c5c
type
Descending Ceiling
 Descending Ceiling / int_c7aa3c5c
comment
Doom II: In Level 6, if the player is playing above "Hey, Not Too Rough" difficulty, he is pitted against a Spider Mastermind that one would normally be ill-prepared to fight at this point in the game. Fortunately for the player, a switch near the elevator you get off lowers down a crushing ceiling to kill the Spider Mastermind for you. Thus, the level is appropriately named "The Crusher".
 Descending Ceiling / int_c7aa3c5c
featureApplicability
1.0
 Descending Ceiling / int_c7aa3c5c
featureConfidence
1.0
 Doom II (Video Game)
hasFeature
Descending Ceiling / int_c7aa3c5c
 Descending Ceiling / int_caa93d28
type
Descending Ceiling
 Descending Ceiling / int_caa93d28
comment
In Ninja Spirit, the area of the fourth stage leading to the Boss Room is a long corridor with a slowly descending ceiling, with Mooks to hinder you along the way. You have to reach the end before the ceiling touches your head.
 Descending Ceiling / int_caa93d28
featureApplicability
1.0
 Descending Ceiling / int_caa93d28
featureConfidence
1.0
 Ninja Spirit (Video Game)
hasFeature
Descending Ceiling / int_caa93d28
 Descending Ceiling / int_cf203bee
type
Descending Ceiling
 Descending Ceiling / int_cf203bee
comment
The fifth episode of Ultraman Ace have Ace getting trapped in Giron Man's massive underground cavern and caught in a spiked ceiling that's threatening to crush him. In a typical villainous display of Bond Villain Stupidity, Giron Man then leaves Ace trapped over there while going to the surface to wreak havoc with his monster, Aribunta, but Ace is able to deliver an Ultra Sign getting his eldest brother, Zoffy, to bail him out.
 Descending Ceiling / int_cf203bee
featureApplicability
1.0
 Descending Ceiling / int_cf203bee
featureConfidence
1.0
 Ultraman Ace
hasFeature
Descending Ceiling / int_cf203bee
 Descending Ceiling / int_d2f1234f
type
Descending Ceiling
 Descending Ceiling / int_d2f1234f
comment
Madhouse (1974) has a shackle bed trap. Shackles clamp the victim to the bed, and the weighted canopy drops on top of them, crushing them to death.
 Descending Ceiling / int_d2f1234f
featureApplicability
1.0
 Descending Ceiling / int_d2f1234f
featureConfidence
1.0
 Madhouse (1974)
hasFeature
Descending Ceiling / int_d2f1234f
 Descending Ceiling / int_d620c56f
type
Descending Ceiling
 Descending Ceiling / int_d620c56f
comment
Tomb Raider III. Along with the traditional descending Spikes of Doom in several areas, there's also the "drill of doom" in the Aldwych level.
 Descending Ceiling / int_d620c56f
featureApplicability
1.0
 Descending Ceiling / int_d620c56f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Descending Ceiling / int_d620c56f
 Descending Ceiling / int_d64ae569
type
Descending Ceiling
 Descending Ceiling / int_d64ae569
comment
Highlander II: The Quickening had one of these with a rotating blade attachment, it shredded Ramirez.
 Descending Ceiling / int_d64ae569
featureApplicability
1.0
 Descending Ceiling / int_d64ae569
featureConfidence
1.0
 Highlander II: The Quickening
hasFeature
Descending Ceiling / int_d64ae569
 Descending Ceiling / int_d8cdb74
type
Descending Ceiling
 Descending Ceiling / int_d8cdb74
comment
Mega Man Zero has an interesting variation - Zero and Aztec Falcon are fighting on top of the ceiling, and Zero's trying to prevent it from crushing the Reploids underneath.
 Descending Ceiling / int_d8cdb74
featureApplicability
1.0
 Descending Ceiling / int_d8cdb74
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Descending Ceiling / int_d8cdb74
 Descending Ceiling / int_d9afb96f
type
Descending Ceiling
 Descending Ceiling / int_d9afb96f
comment
Golden Force have these obstacles in several ruins, either as spiked ceilings lowering towards the ground or the floor raising to the ceiling to crush you, and you'll need to reach the next area in time or lose a life. Onscreen mooks tends to die horribly in the process.
 Descending Ceiling / int_d9afb96f
featureApplicability
1.0
 Descending Ceiling / int_d9afb96f
featureConfidence
1.0
 Golden Force (Video Game)
hasFeature
Descending Ceiling / int_d9afb96f
 Descending Ceiling / int_da02c1ef
type
Descending Ceiling
 Descending Ceiling / int_da02c1ef
comment
In Paper Mario: The Thousand-Year Door, has a room like this in Hooktail's Castle, with one twist: the door remains easily opened, but a spiky maze prevents a straight run to it.
 Descending Ceiling / int_da02c1ef
featureApplicability
1.0
 Descending Ceiling / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
Descending Ceiling / int_da02c1ef
 Descending Ceiling / int_dab32e1
type
Descending Ceiling
 Descending Ceiling / int_dab32e1
comment
Uranus could do this in Mega Man V (GB)/Rockman World V for a One-Hit Kill attack.
 Descending Ceiling / int_dab32e1
featureApplicability
1.0
 Descending Ceiling / int_dab32e1
featureConfidence
1.0
 Mega Man V (Video Game)
hasFeature
Descending Ceiling / int_dab32e1
 Descending Ceiling / int_dc25de3f
type
Descending Ceiling
 Descending Ceiling / int_dc25de3f
comment
The trailer for the video game Portal shows a crushing ceiling (with spikes no less!) coming down to crush the character (while there are flames coming out of the pit next to you). In the video, the player simply fires a portal across the room, and one into the wall, and walks through it. The interesting thing about it is that there are no fires anywhere in the game except near the end, and there are no crushing ceilings — and none with spikes — anywhere in Portal. However, custom maps and mods that re-create cut content restore this, such as the Portal: The Flash Version Map Pack. Officially, Portal 2 includes fast Crushers.
 Descending Ceiling / int_dc25de3f
featureApplicability
1.0
 Descending Ceiling / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Descending Ceiling / int_dc25de3f
 Descending Ceiling / int_deeddac
type
Descending Ceiling
 Descending Ceiling / int_deeddac
comment
In Sherlock Gnomes, Moriarty plans to crush the kidnapped gnomes beneath the base of the Tower Bridge drawbridge, which descends as the bridge opens.
 Descending Ceiling / int_deeddac
featureApplicability
1.0
 Descending Ceiling / int_deeddac
featureConfidence
1.0
 Sherlock Gnomes
hasFeature
Descending Ceiling / int_deeddac
 Descending Ceiling / int_e25322af
type
Descending Ceiling
 Descending Ceiling / int_e25322af
comment
One April Fool's short on Homestar Runner features Strong Bad using this "motivational tool" in the real world to "help" Strong Sad beat a tricky level in a video game.
 Descending Ceiling / int_e25322af
featureApplicability
1.0
 Descending Ceiling / int_e25322af
featureConfidence
1.0
 Homestar Runner (Web Animation)
hasFeature
Descending Ceiling / int_e25322af
 Descending Ceiling / int_e26d37ec
type
Descending Ceiling
 Descending Ceiling / int_e26d37ec
comment
Don't let the explorer get high enough to touch it in Tetris Plus.
 Descending Ceiling / int_e26d37ec
featureApplicability
1.0
 Descending Ceiling / int_e26d37ec
featureConfidence
1.0
 Tetris / Videogame
hasFeature
Descending Ceiling / int_e26d37ec
 Descending Ceiling / int_e5d5d23c
type
Descending Ceiling
 Descending Ceiling / int_e5d5d23c
comment
Doom uses many areas with crushing ceilings to inflict critical damage on any poor soul unfortunate enough to get caught under one. There are two versions, both doing the same damage over time. The "slow" descending traps the player by slowing down the crushing process, while the fast one does a quick crush and raise. Also, during the crushing phase, the player can't move because the ceiling is too low. Both of these are introduced in E2M4, the "slow" crusher having blood splatters on the ground, while the fast crusher being a surprise trap covering the key.
 Descending Ceiling / int_e5d5d23c
featureApplicability
1.0
 Descending Ceiling / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Descending Ceiling / int_e5d5d23c
 Descending Ceiling / int_e8343108
type
Descending Ceiling
 Descending Ceiling / int_e8343108
comment
In Angel Beats! this is one of the traps set up to protect the Guild against Angel. Unfortunately, it works for the SSS as well, meaning TK has to sacrifice himself. Luckily for him, Death is Cheap.
 Descending Ceiling / int_e8343108
featureApplicability
1.0
 Descending Ceiling / int_e8343108
featureConfidence
1.0
 Angel Beats!
hasFeature
Descending Ceiling / int_e8343108
 Descending Ceiling / int_ec25719d
type
Descending Ceiling
 Descending Ceiling / int_ec25719d
comment
Dad'X: The cell that Foudror imprisons the elves in has a lowering spiked ceiling to have them "reduced to couscous".
 Descending Ceiling / int_ec25719d
featureApplicability
1.0
 Descending Ceiling / int_ec25719d
featureConfidence
1.0
 Dad'X
hasFeature
Descending Ceiling / int_ec25719d
 Descending Ceiling / int_eef69f10
type
Descending Ceiling
 Descending Ceiling / int_eef69f10
comment
This trope may have originated with the Sherlock Holmes story "The Engineer's Thumb", in which the titular engineer almost gets turned into a hamburger.
 Descending Ceiling / int_eef69f10
featureApplicability
1.0
 Descending Ceiling / int_eef69f10
featureConfidence
1.0
 Sherlock Holmes
hasFeature
Descending Ceiling / int_eef69f10
 Descending Ceiling / int_ef8bd4a5
type
Descending Ceiling
 Descending Ceiling / int_ef8bd4a5
comment
A few are found in the Mega Man franchise, including:
Mega Man X3 has a ceiling trap, and you have to fight a miniboss before you can escape. One reason to be careful with Zero during the game is that he'll hold up the ceiling here if you haven't broken him.
Mega Man X6 has Metal Shark Player's stage, which has a trash compactor threatening you with instant death throughout the entire level. Said trash compactor returns in the second stage of Gate's Lab if you're playing as Zero.
Lan has to escape one of these traps in the castle in Mega Man Battle Network 2.
Uranus could do this in Mega Man V (GB)/Rockman World V for a One-Hit Kill attack.
In a homage to Uranus, Drill Man in Rockman 4 Minus ∞ could do the same thing.
Mega Man Zero has an interesting variation - Zero and Aztec Falcon are fighting on top of the ceiling, and Zero's trying to prevent it from crushing the Reploids underneath.
 Descending Ceiling / int_ef8bd4a5
featureApplicability
1.0
 Descending Ceiling / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Descending Ceiling / int_ef8bd4a5
 Descending Ceiling / int_f367511c
type
Descending Ceiling
 Descending Ceiling / int_f367511c
comment
Yu-Gi-Oh! has Needle Ceiling.
 Descending Ceiling / int_f367511c
featureApplicability
1.0
 Descending Ceiling / int_f367511c
featureConfidence
1.0
 Yu-Gi-Oh! (Tabletop Game)
hasFeature
Descending Ceiling / int_f367511c
 Descending Ceiling / int_f3f99ac5
type
Descending Ceiling
 Descending Ceiling / int_f3f99ac5
comment
Puzzle Bobble (Bust-A-Move) and PB 2 (BaM2) have a variant that pushes the stacked bubbles closer to the line at the bottom and threatens the player's character(s).
 Descending Ceiling / int_f3f99ac5
featureApplicability
1.0
 Descending Ceiling / int_f3f99ac5
featureConfidence
1.0
 Bubble Bobble (Video Game)
hasFeature
Descending Ceiling / int_f3f99ac5
 Descending Ceiling / int_f724b70d
type
Descending Ceiling
 Descending Ceiling / int_f724b70d
comment
Code Lyoko: This is a staple of Sector 5 in Lyoko (along with rising floors and crushing walls). Poor Odd got squashed at least twice.
 Descending Ceiling / int_f724b70d
featureApplicability
1.0
 Descending Ceiling / int_f724b70d
featureConfidence
1.0
 Code Lyoko
hasFeature
Descending Ceiling / int_f724b70d
 Descending Ceiling / int_f8956ef3
type
Descending Ceiling
 Descending Ceiling / int_f8956ef3
comment
YuYu Hakusho had a variation on this, where the Descending Ceiling was precisely calibrated so that it took all the strength of Yusuke, Kuwabara, Kurama, and Hiei to hold it up and keep it from crushing them; it was set up to let the most traitorous member in, with the first one to let go being able to escape in time while the other three were crushed.
 Descending Ceiling / int_f8956ef3
featureApplicability
1.0
 Descending Ceiling / int_f8956ef3
featureConfidence
1.0
 YuYu Hakusho (Manga)
hasFeature
Descending Ceiling / int_f8956ef3
 Descending Ceiling / int_faddfdce
type
Descending Ceiling
 Descending Ceiling / int_faddfdce
comment
The original Rayman game features a level with an unusual variation on this trope, combining it with an inverse Rise to the Challenge. In it, the eponymous hero is trapped in a vertical tunnel, with two attached weights dragging down the ceiling above, and descending water below. The water is draining at a slightly slower rate than the ceiling's descent, so you need to have Rayman cut the weights from the ceiling to stop it from dragging him down into the water.
 Descending Ceiling / int_faddfdce
featureApplicability
1.0
 Descending Ceiling / int_faddfdce
featureConfidence
1.0
 Rayman (Video Game)
hasFeature
Descending Ceiling / int_faddfdce
 Descending Ceiling / int_fb8549c
type
Descending Ceiling
 Descending Ceiling / int_fb8549c
comment
Deadpool was placed in one of these, except that the ceiling was a giant teddy bear. It was constructed by a villain with a very Saw-like mentality (though he predates the films). The rate at which the bear descended was linked to the victim's speech. All he had to do to survive was shut up. Being Deadpool, he instead dislocated his limbs to get out, talking all the while.
 Descending Ceiling / int_fb8549c
featureApplicability
1.0
 Descending Ceiling / int_fb8549c
featureConfidence
1.0
 Deadpool (Comic Book)
hasFeature
Descending Ceiling / int_fb8549c
 Descending Ceiling / int_fd49a48d
type
Descending Ceiling
 Descending Ceiling / int_fd49a48d
comment
In Final Fight 3's Game Over screen, your character (either Haggar, Guy, Lucia or Dean) is bound to a table as a deluxe spiked ceiling descends on them. If you don't slip in a quarter and continue, it's safe to assume they were pierced AND crushed to death.
 Descending Ceiling / int_fd49a48d
featureApplicability
1.0
 Descending Ceiling / int_fd49a48d
featureConfidence
1.0
 Final Fight (Video Game)
hasFeature
Descending Ceiling / int_fd49a48d
 Descending Ceiling / int_fed52be4
type
Descending Ceiling
 Descending Ceiling / int_fed52be4
comment
Gunstar Super Heroes has this as a boss; the "File Crash/Save Crusher". It's a boss in the Dice Palace where you have to shoot downwards to escape. If you die, your save file apparently gets deleted. Thankfully, this is just an empty threat to scare the player.
 Descending Ceiling / int_fed52be4
featureApplicability
1.0
 Descending Ceiling / int_fed52be4
featureConfidence
1.0
 Gunstar Super Heroes (Video Game)
hasFeature
Descending Ceiling / int_fed52be4
 Descending Ceiling / int_ffbcb90e
type
Descending Ceiling
 Descending Ceiling / int_ffbcb90e
comment
Indiana Jones and the Temple of Doom. Also involves spikes that spring out of the ground carrying mysterious impaled skulls that weren't there before.
 Descending Ceiling / int_ffbcb90e
featureApplicability
1.0
 Descending Ceiling / int_ffbcb90e
featureConfidence
1.0
 Indiana Jones and the Temple of Doom
hasFeature
Descending Ceiling / int_ffbcb90e

The following is a list of statements referring to the current page from other pages.

 Angel Beats! / int_ea826f60
type
Descending Ceiling
 Doraemon: Great Adventure in the Antarctic Kachi Kochi / int_ea826f60
type
Descending Ceiling
 Jewelpet (2009) / int_ea826f60
type
Descending Ceiling
 Various Vytal Ventures / Fan Fic / int_ea826f60
type
Descending Ceiling
 Waking Nightmares / Fan Fic / int_ea826f60
type
Descending Ceiling
 Unacceptable Sitch Series (Fanfic) / int_ea826f60
type
Descending Ceiling
 Batman Forever / int_ea826f60
type
Descending Ceiling
 D.E.B.S. / int_ea826f60
type
Descending Ceiling
 Highlander II: The Quickening / int_ea826f60
type
Descending Ceiling
 Idle Hands / int_ea826f60
type
Descending Ceiling
 Indiana Jones and the Temple of Doom / int_ea826f60
type
Descending Ceiling
 Madhouse (1974) / int_ea826f60
type
Descending Ceiling
 The Batman (Serial) / int_ea826f60
type
Descending Ceiling
 A Game of Life and Death / int_ea826f60
type
Descending Ceiling
 Doom / int_ea826f60
type
Descending Ceiling
 DeathtrapBoss
seeAlso
Descending Ceiling
 EvilOverlordListCellblockA
seeAlso
Descending Ceiling
 EvilOverlordListCellblockB
seeAlso
Descending Ceiling
 Watching a Video Game
seeAlso
Descending Ceiling
 Saint Seiya (Manga) / int_ea826f60
type
Descending Ceiling
 Street Fighter Alpha (Manga) / int_ea826f60
type
Descending Ceiling
 'Allo 'Allo! / int_ea826f60
type
Descending Ceiling
 Captain Scarlet and the Mysterons / int_ea826f60
type
Descending Ceiling
 Dasshutsu Game DERO! / int_ea826f60
type
Descending Ceiling
 Exit / int_ea826f60
type
Descending Ceiling
 Raven / int_ea826f60
type
Descending Ceiling
 Space Sheriff Gavan / int_ea826f60
type
Descending Ceiling
 Warehouse 13 / int_ea826f60
type
Descending Ceiling
 Cats Are Liquid (Video Game) / int_ea826f60
type
Descending Ceiling
 Dark Deception (Video Game) / int_ea826f60
type
Descending Ceiling
 Deception (Video Game) / int_ea826f60
type
Descending Ceiling
 Doom (Video Game) / int_ea826f60
type
Descending Ceiling
 Doom II (Video Game) / int_ea826f60
type
Descending Ceiling
 Eden Blues (Video Game) / int_ea826f60
type
Descending Ceiling
 Final Fantasy VI (Video Game) / int_ea826f60
type
Descending Ceiling
 Forgive Me Father (Video Game) / int_ea826f60
type
Descending Ceiling
 Ganbare Goemon 3 Shishijurokube No Karakuri Manji Gatame (Video Game) / int_ea826f60
type
Descending Ceiling
 God of War II (Video Game) / int_ea826f60
type
Descending Ceiling
 Golden Force (Video Game) / int_ea826f60
type
Descending Ceiling
 Harvester (Video Game) / int_ea826f60
type
Descending Ceiling
 Hexen (Video Game) / int_ea826f60
type
Descending Ceiling
 Kid Dracula (Video Game) / int_ea826f60
type
Descending Ceiling
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_ea826f60
type
Descending Ceiling
 La-Mulana (Video Game) / int_ea826f60
type
Descending Ceiling
 Little Nemo: The Dream Master (Video Game) / int_ea826f60
type
Descending Ceiling
 Little Nightmares (Video Game) / int_ea826f60
type
Descending Ceiling
 Luigi's Mansion 3 (Video Game) / int_ea826f60
type
Descending Ceiling
 Maldita Castilla (Video Game) / int_ea826f60
type
Descending Ceiling
 Marathon (Video Game) / int_ea826f60
type
Descending Ceiling
 Mario Party 4 (Video Game) / int_ea826f60
type
Descending Ceiling
 Mario Party 9 (Video Game) / int_ea826f60
type
Descending Ceiling
 Marlow Briggs and the Mask of Death (Video Game) / int_ea826f60
type
Descending Ceiling
 Mega Man 6 (Video Game) / int_ea826f60
type
Descending Ceiling
 Mega Man X3 (Video Game) / int_ea826f60
type
Descending Ceiling
 Mega Man X6 (Video Game) / int_ea826f60
type
Descending Ceiling
 Mega Man X8 (Video Game) / int_ea826f60
type
Descending Ceiling
 Ninja Spirit (Video Game) / int_ea826f60
type
Descending Ceiling
 Paper Mario: The Thousand-Year Door (Video Game) / int_ea826f60
type
Descending Ceiling
 Portal (Video Game) / int_ea826f60
type
Descending Ceiling
 Portal: Prelude (Video Game) / int_ea826f60
type
Descending Ceiling
 Portal Runner (Video Game) / int_ea826f60
type
Descending Ceiling
 Portal: The Flash Version (Video Game) / int_ea826f60
type
Descending Ceiling
 Resident Evil (Video Game) / int_ea826f60
type
Descending Ceiling
 Resident Evil 4 (Video Game) / int_ea826f60
type
Descending Ceiling
 Rockman 4 Minus ∞ (Video Game) / int_ea826f60
type
Descending Ceiling
 Samurai Jack: Battle Through Time (Video Game) / int_ea826f60
type
Descending Ceiling
 Sang-Froid: Tales of Werewolves (Video Game) / int_ea826f60
type
Descending Ceiling
 Serious Sam 3: BFE (Video Game) / int_ea826f60
type
Descending Ceiling
 Shovel Knight Dig (Video Game) / int_ea826f60
type
Descending Ceiling
 Skyblazer (Video Game) / int_ea826f60
type
Descending Ceiling
 Sonic Colors (Video Game) / int_ea826f60
type
Descending Ceiling
 Spelunky (Video Game) / int_ea826f60
type
Descending Ceiling
 Streets of Rage (Video Game) / int_ea826f60
type
Descending Ceiling
 Super Mario 3D World (Video Game) / int_ea826f60
type
Descending Ceiling
 Super Paper Mario (Video Game) / int_ea826f60
type
Descending Ceiling
 Supernova 1987 (Video Game) / int_ea826f60
type
Descending Ceiling
 Teenage Mutant Ninja Turtles 2: Battle Nexus (Video Game) / int_ea826f60
type
Descending Ceiling
 The Lucky Dime Caper (Video Game) / int_ea826f60
type
Descending Ceiling
 The Revenge of Shinobi (Video Game) / int_ea826f60
type
Descending Ceiling
 The Space Adventure (Video Game) / int_ea826f60
type
Descending Ceiling
 This Is the Only Level (Video Game) / int_ea826f60
type
Descending Ceiling
 Uncharted 2: Among Thieves (Video Game) / int_ea826f60
type
Descending Ceiling
 Warhammer 40,000: Boltgun (Video Game) / int_ea826f60
type
Descending Ceiling
 Sweet Fuse: At Your Side (Visual Novel) / int_ea826f60
type
Descending Ceiling
 Something About (Web Animation) / int_ea826f60
type
Descending Ceiling
 Strong Bad Email (Web Animation) / int_ea826f60
type
Descending Ceiling
 Code Lyoko / int_ea826f60
type
Descending Ceiling
 Dad'X / int_ea826f60
type
Descending Ceiling
 DuckTales (1987) / int_ea826f60
type
Descending Ceiling
 Jonny Quest: The Real Adventures / int_ea826f60
type
Descending Ceiling