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Dialog During Gameplay

 Dialog During Gameplay
type
FeatureClass
 Dialog During Gameplay
label
Dialog During Gameplay
 Dialog During Gameplay
page
DialogDuringGameplay
 Dialog During Gameplay
comment
For the longest time, video games told stories only through dialog that would occur either during cutscenes, or when you walked up to a person and hit the button to talk to them.
But now, with the growing trend toward story-oriented games (especially those with cutscenes), companies are starting to have their characters talk and hold conversations during gameplay.
Naturally, this occurs in games where a group of characters travel together, since otherwise, there'd be no-one for the hero to talk to (though many games did have solo heroes making one-liners—or just chatting with themselves). Sometimes you get this banter with Mission Control. Oftentimes, the heroes will be traveling the countryside, wandering through a town, or so on, and the characters will talk to each other. Or they might remark on something they just saw, or something that recently happened.
This tends to make the characters feel more "alive" by showing their personality, but it also has the benefit of conveying story and character without hurting the flow of gameplay. If Nathan Drake quips with Elena and Chloe while you're making him explore a ruined city, then you don't have to stop what you're doing just to watch the characters talk. Plus, it gives more of a feel of actually being there with those characters, to hear them conversing while you're controlling the lead hero.
On the other hand, this kind of dialog is easy to miss while concentrating on the game, especially if there are no subtitles and there is action going on. So it's best limited to background detail, with actual game-critical information given in cutscenes.
On the technical side, including unobtrusive dialogue is handy to fill in the boring sequences of trekking across safe/already explored locations. For the same reason, it is sometimes used in conjunction with Dynamic Loading. It is also very closely related to Expository Gameplay Limitation.
Note: If the gameplay stops for any reason for the characters to talk, that's not this trope. Therefore, the skits from the Namco Tales series don't count. Also, if it doesn't involve characters talking to each other and only involves the main character remarking on things out loud, it's not dialog.
See also Boss Banter, which is when bosses taunt the player during gameplay - not quite dialog (as there's no back-and-forth).
 Dialog During Gameplay
fetched
2023-10-18T00:46:04Z
 Dialog During Gameplay
parsed
2023-10-18T00:46:04Z
 Dialog During Gameplay
processingComment
Dropped link to SerialEscalation: Not an Item - FEATURE
 Dialog During Gameplay
processingComment
Dropped link to TalkingIsAFreeAction: Not an Item - FEATURE
 Dialog During Gameplay
isPartOf
DBTropes
 Dialog During Gameplay / int_10b03dcf
type
Dialog During Gameplay
 Dialog During Gameplay / int_10b03dcf
comment
In Batman: Arkham Asylum (and the sequel), Batman will converse with Oracle and Alfred to discuss objectives and such during gameplay.
 Dialog During Gameplay / int_10b03dcf
featureApplicability
1.0
 Dialog During Gameplay / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Dialog During Gameplay / int_10b03dcf
 Dialog During Gameplay / int_11fd6993
type
Dialog During Gameplay
 Dialog During Gameplay / int_11fd6993
comment
inFAMOUS has conversations with your companions when you're on an escort mission sometimes, and you regularly have Cole talking to various people on the phone during gameplay. One time Cole's jerk friend Zeke calls up in the middle of a battle, and won't take the hint that now is not the time to be talking about cool names for Cole's new superpowers.
 Dialog During Gameplay / int_11fd6993
featureApplicability
1.0
 Dialog During Gameplay / int_11fd6993
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1.0
 inFAMOUS (Video Game)
hasFeature
Dialog During Gameplay / int_11fd6993
 Dialog During Gameplay / int_1622155
type
Dialog During Gameplay
 Dialog During Gameplay / int_1622155
comment
Used in Meta Knight's Revenge in Kirby Super Star. The villainous crew constantly banter among each other (even giving out gameplay/boss hints) while you play through the game.
 Dialog During Gameplay / int_1622155
featureApplicability
1.0
 Dialog During Gameplay / int_1622155
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1.0
 Kirby Super Star (Video Game)
hasFeature
Dialog During Gameplay / int_1622155
 Dialog During Gameplay / int_19528d6b
type
Dialog During Gameplay
 Dialog During Gameplay / int_19528d6b
comment
In South Park: The Fractured but Whole your party members will have something to say about just about anything that can happen during a battle, from being attacked to having different status effects inflicted to using items to specific other party members attacking, and sometimes characters will even have short exchanges with each other. And that's not even counting the lines specific to different story fights.
 Dialog During Gameplay / int_19528d6b
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1.0
 Dialog During Gameplay / int_19528d6b
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 South Park: The Fractured but Whole (Video Game)
hasFeature
Dialog During Gameplay / int_19528d6b
 Dialog During Gameplay / int_1aacbbc9
type
Dialog During Gameplay
 Dialog During Gameplay / int_1aacbbc9
comment
The Dragon Age series has a set of predetermined locations, passing through which would trigger dialogue between two (sometimes all three) NPCs accompanying the player. Each pair of characters has 5-6 dialogue bits that play out sequentially, regardless in what order you visit the trigger locations (though some play only after certain plot events), and each bit reveals hidden aspects of their personalities (like Leliana catching Sten playing with a kitten, or Zevran hitting on Morrigan). Dragon Age II even lets the Suddenly Speaking Player Character participate in the banter.
 Dialog During Gameplay / int_1aacbbc9
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1.0
 Dialog During Gameplay / int_1aacbbc9
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 Dragon Age (Franchise)
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Dialog During Gameplay / int_1aacbbc9
 Dialog During Gameplay / int_1fc74f28
type
Dialog During Gameplay
 Dialog During Gameplay / int_1fc74f28
comment
In Unavowed, whichever two characters you bring with you on your mission will sometimes banter in the background about the current state of the mission or just bond over their common experiences. Banter also occurs during the character select screens on the subway, involving the entire party.
 Dialog During Gameplay / int_1fc74f28
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1.0
 Dialog During Gameplay / int_1fc74f28
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 Unavowed (Video Game)
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Dialog During Gameplay / int_1fc74f28
 Dialog During Gameplay / int_223c2a48
type
Dialog During Gameplay
 Dialog During Gameplay / int_223c2a48
comment
In The Legend of Zelda: Breath of the Wild, each battle against a Divine Beast involves an ally who helps you incapacitate the machine; said ally will also give you hints on how to fight the Beast and congratulate you for good shots. The hints and congratulations carry over to the end-of-dungeon bosses, where the trapped spirits of the Champions will tell you about the creatures that killed them a century ago.
 Dialog During Gameplay / int_223c2a48
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1.0
 Dialog During Gameplay / int_223c2a48
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1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
hasFeature
Dialog During Gameplay / int_223c2a48
 Dialog During Gameplay / int_265fb4f1
type
Dialog During Gameplay
 Dialog During Gameplay / int_265fb4f1
comment
Characters in Hyrule Warriors keep up a running commentary of the battle, to inform you of their plans or to ask for your help when they're overwhelmed. Unlike most examples of this trope, the dialogue is not voice-acted (since it is a Zelda game) other than a short gasp or similar sound to alert you to their dialogue. Given the hectic nature of battles in the game, it can be quite easy to miss unless you happen to glance over at the bottom corner of the screen at the right moment.
 Dialog During Gameplay / int_265fb4f1
featureApplicability
1.0
 Dialog During Gameplay / int_265fb4f1
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1.0
 Hyrule Warriors (Video Game)
hasFeature
Dialog During Gameplay / int_265fb4f1
 Dialog During Gameplay / int_27b84429
type
Dialog During Gameplay
 Dialog During Gameplay / int_27b84429
comment
Naughty Dog title The Last of Us has not only story-related dialog, but also banter that occurs before, during and after fights. Even when a fight is not finished, Ellie might exclaim "Holy shit, Joel!" when Joel lights someone on fire with a molotov cocktail, and Joel will tell her not to freak.
 Dialog During Gameplay / int_27b84429
featureApplicability
1.0
 Dialog During Gameplay / int_27b84429
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1.0
 The Last of Us (Video Game)
hasFeature
Dialog During Gameplay / int_27b84429
 Dialog During Gameplay / int_2a43dd91
type
Dialog During Gameplay
 Dialog During Gameplay / int_2a43dd91
comment
The Uncharted series lives and breathes this trope. There's a lot of conversations the characters have with each other during gameplay, not just during exploration but also sometimes even during battle!
 Dialog During Gameplay / int_2a43dd91
featureApplicability
1.0
 Dialog During Gameplay / int_2a43dd91
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1.0
 Uncharted (Video Game)
hasFeature
Dialog During Gameplay / int_2a43dd91
 Dialog During Gameplay / int_2dfb1427
type
Dialog During Gameplay
 Dialog During Gameplay / int_2dfb1427
comment
The Baldur's Gate series started the tradition but there, the party members with opposing world views would start arguments and draw on the PC for arbitration, thus making it a regular cutscene. Sometimes, however, they would spontaneously compliment each other while traveling, playing this straight.
 Dialog During Gameplay / int_2dfb1427
featureApplicability
1.0
 Dialog During Gameplay / int_2dfb1427
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1.0
 Baldur's Gate (Franchise)
hasFeature
Dialog During Gameplay / int_2dfb1427
 Dialog During Gameplay / int_2e839104
type
Dialog During Gameplay
 Dialog During Gameplay / int_2e839104
comment
In Scarface: The World Is Yours, in the 'storage area' an extra summoned mook will sometimes decide to get into a verbal shouting match with the mook that shows up because it's a storage area.
 Dialog During Gameplay / int_2e839104
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1.0
 Dialog During Gameplay / int_2e839104
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1.0
 Scarface: The World Is Yours (Video Game)
hasFeature
Dialog During Gameplay / int_2e839104
 Dialog During Gameplay / int_2efce5b0
type
Dialog During Gameplay
 Dialog During Gameplay / int_2efce5b0
comment
In Deadly Premonition, when you have passengers in your car, there's conversation between York and his passengers. York can also have one-way conversations with his invisible friend Zach when he's driving solo.
 Dialog During Gameplay / int_2efce5b0
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1.0
 Dialog During Gameplay / int_2efce5b0
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1.0
 Deadly Premonition / Videogame
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Dialog During Gameplay / int_2efce5b0
 Dialog During Gameplay / int_309d7300
type
Dialog During Gameplay
 Dialog During Gameplay / int_309d7300
comment
Sonic and the Secret Rings has Sonic accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.
 Dialog During Gameplay / int_309d7300
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1.0
 Dialog During Gameplay / int_309d7300
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1.0
 Sonic and the Secret Rings (Video Game)
hasFeature
Dialog During Gameplay / int_309d7300
 Dialog During Gameplay / int_31313512
type
Dialog During Gameplay
 Dialog During Gameplay / int_31313512
comment
ANNO: Mutationem: Ann and Ayane frequently chime in to each to discuss about the current area they're exploring while also talking about the various characters they run into while trying to solve what The Consortium is planning.
 Dialog During Gameplay / int_31313512
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1.0
 Dialog During Gameplay / int_31313512
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 ANNO: Mutationem (Video Game)
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Dialog During Gameplay / int_31313512
 Dialog During Gameplay / int_3967984f
type
Dialog During Gameplay
 Dialog During Gameplay / int_3967984f
comment
All conversations in Dead Space and Dead Space 2 happen in real time through the videologs projected from Isaac's RIG.
 Dialog During Gameplay / int_3967984f
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1.0
 Dialog During Gameplay / int_3967984f
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 Dead Space (Video Game)
hasFeature
Dialog During Gameplay / int_3967984f
 Dialog During Gameplay / int_3bcd86c1
type
Dialog During Gameplay
 Dialog During Gameplay / int_3bcd86c1
comment
Final Fantasy XV has this between the four main cast members for a large chunk of the game. This has the side effect of making the awkward silence between the four after a spat during the game's plot and the isolation in later sections where The Hero finds himself on his own even more jarring.
 Dialog During Gameplay / int_3bcd86c1
featureApplicability
1.0
 Dialog During Gameplay / int_3bcd86c1
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1.0
 Final Fantasy XV (Video Game)
hasFeature
Dialog During Gameplay / int_3bcd86c1
 Dialog During Gameplay / int_43f52aa9
type
Dialog During Gameplay
 Dialog During Gameplay / int_43f52aa9
comment
The Elder Scrolls IV: Oblivion has NPCs getting into conversations about rumors and current events with each other, while the player is walking around.
 Dialog During Gameplay / int_43f52aa9
featureApplicability
1.0
 Dialog During Gameplay / int_43f52aa9
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1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Dialog During Gameplay / int_43f52aa9
 Dialog During Gameplay / int_44ebe34f
type
Dialog During Gameplay
 Dialog During Gameplay / int_44ebe34f
comment
The protagonist couple of Haven (2020) regularly talk with each other while they're out exploring Source. In addition to making idle conversation related to the time of day or the latest plot developments, they can also respond to riding flow threads, performing large jumps, collecting cooking ingredients, going too long without eating, and more.
 Dialog During Gameplay / int_44ebe34f
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1.0
 Dialog During Gameplay / int_44ebe34f
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 Haven (2020) (Video Game)
hasFeature
Dialog During Gameplay / int_44ebe34f
 Dialog During Gameplay / int_463cfe3a
type
Dialog During Gameplay
 Dialog During Gameplay / int_463cfe3a
comment
There's lots of chatter with your wingmen in the Star Fox series. Sometimes enemies exchange taunts with the heroes, and sometimes other characters talk to the Star Fox team. This has been happening since the first game, which originally used only text and no voice acting to convey the dialog.
 Dialog During Gameplay / int_463cfe3a
featureApplicability
1.0
 Dialog During Gameplay / int_463cfe3a
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 Star Fox (Franchise)
hasFeature
Dialog During Gameplay / int_463cfe3a
 Dialog During Gameplay / int_474c18c1
type
Dialog During Gameplay
 Dialog During Gameplay / int_474c18c1
comment
Shows up in copious amounts in BioShock Infinite, which Booker and Elizabeth talking and exchanging banter even in the middle of a firefight.
 Dialog During Gameplay / int_474c18c1
featureApplicability
1.0
 Dialog During Gameplay / int_474c18c1
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1.0
 BioShock Infinite (Video Game)
hasFeature
Dialog During Gameplay / int_474c18c1
 Dialog During Gameplay / int_476bc61d
type
Dialog During Gameplay
 Dialog During Gameplay / int_476bc61d
comment
Kid Icarus: Uprising has a lot of this during both gameplay types - the flying and the on-ground fighting. Pit has a lot of back-and-forth dialog with Palutena, and other characters, such as bosses, have a lot to say during gameplay as well. Some of it is story-related, while a lot of it is comedic banter.
 Dialog During Gameplay / int_476bc61d
featureApplicability
1.0
 Dialog During Gameplay / int_476bc61d
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 Kid Icarus: Uprising (Video Game)
hasFeature
Dialog During Gameplay / int_476bc61d
 Dialog During Gameplay / int_47e6a8d0
type
Dialog During Gameplay
 Dialog During Gameplay / int_47e6a8d0
comment
Harry Potter and the Order of the Phoenix has Ron and Hermione talking in the background about plot related subjects at regular intervals while you walk from place to place.
 Dialog During Gameplay / int_47e6a8d0
featureApplicability
1.0
 Dialog During Gameplay / int_47e6a8d0
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1.0
 Harry Potter and the Order of the Phoenix (Video Game)
hasFeature
Dialog During Gameplay / int_47e6a8d0
 Dialog During Gameplay / int_49aa2aa4
type
Dialog During Gameplay
 Dialog During Gameplay / int_49aa2aa4
comment
In the Ace Combat series, most of the dialogue takes place while you are flying/dogfighting, though the really important (story-relevant or character-building) exchanges take place during the quiet getting-to-the-target-airspace sequences. In Ace Combat 5: The Unsung War, you could even participate in it with simple yes/no answers (if you didn't press a corresponding button due to being too busy actually playing, the prompt disappeared after a few seconds and the dialogue continued).
 Dialog During Gameplay / int_49aa2aa4
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1.0
 Dialog During Gameplay / int_49aa2aa4
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 Ace Combat (Video Game)
hasFeature
Dialog During Gameplay / int_49aa2aa4
 Dialog During Gameplay / int_513c73f3
type
Dialog During Gameplay
 Dialog During Gameplay / int_513c73f3
comment
Tales of Symphonia: Dawn of the New World had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
 Dialog During Gameplay / int_513c73f3
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1.0
 Dialog During Gameplay / int_513c73f3
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1.0
 Tales of Symphonia: Dawn of the New World (Video Game)
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Dialog During Gameplay / int_513c73f3
 Dialog During Gameplay / int_5425ce75
type
Dialog During Gameplay
 Dialog During Gameplay / int_5425ce75
comment
Grand Theft Auto:
Grand Theft Auto: San Andreas has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.
Grand Theft Auto IV has the above, with the addition of conversations that take place while you are driving to missions. Almost every mission has a conversation, and there are even alternate conversations that occur if you have failed the mission and are attempting it for the second time. On the third pass, the NPCs usually just want to listen to the radio. The player can also make and receive phone calls during gameplay, and it's just as tricky to dial a mobile while driving as it is in real life.
 Dialog During Gameplay / int_5425ce75
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1.0
 Dialog During Gameplay / int_5425ce75
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1.0
 Grand Theft Auto (Video Game)
hasFeature
Dialog During Gameplay / int_5425ce75
 Dialog During Gameplay / int_588b7241
type
Dialog During Gameplay
 Dialog During Gameplay / int_588b7241
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Sonic Forces: Sonic frequently talks during gameplay, and exchanges comments with bosses during fights.
 Dialog During Gameplay / int_588b7241
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1.0
 Dialog During Gameplay / int_588b7241
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1.0
 Sonic Forces (Video Game)
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Dialog During Gameplay / int_588b7241
 Dialog During Gameplay / int_5921531a
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Dialog During Gameplay
 Dialog During Gameplay / int_5921531a
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Your party members in Persona 3 and Persona 4 are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.
 Dialog During Gameplay / int_5921531a
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 Persona 3 (Video Game)
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Dialog During Gameplay / int_5921531a
 Dialog During Gameplay / int_5921531c
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Dialog During Gameplay
 Dialog During Gameplay / int_5921531c
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Travelling through Mementos in Persona 5, you will hear plenty of chatter between your party members. Conversations are modular, with multiple characters capable of responding to the same piece of dialogue if it gets repeated. It's a shame their conversations get interrupted whenever you open a door.
 Dialog During Gameplay / int_5921531c
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1.0
 Dialog During Gameplay / int_5921531c
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 Persona 5 (Video Game)
hasFeature
Dialog During Gameplay / int_5921531c
 Dialog During Gameplay / int_5b686581
type
Dialog During Gameplay
 Dialog During Gameplay / int_5b686581
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Sonic Heroes: The team members talk among themselves during gameplay.
 Dialog During Gameplay / int_5b686581
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1.0
 Dialog During Gameplay / int_5b686581
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1.0
 Sonic Heroes (Video Game)
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Dialog During Gameplay / int_5b686581
 Dialog During Gameplay / int_5bfa9c98
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Dialog During Gameplay
 Dialog During Gameplay / int_5bfa9c98
comment
Warframe: While the player is a Heroic Mime (until a certain questline), The Lotus and other characters will talk with the player as the mission goes on. For Assassination Missions, the target in question will throw out taunts towards the player.
 Dialog During Gameplay / int_5bfa9c98
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1.0
 Dialog During Gameplay / int_5bfa9c98
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 Warframe (Video Game)
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Dialog During Gameplay / int_5bfa9c98
 Dialog During Gameplay / int_6082a72e
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Dialog During Gameplay
 Dialog During Gameplay / int_6082a72e
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Dynasty Warriors and many of its contemporaries have the significant characters talk to each other even as the player is hacking through hundreds of mooks. They're usually explaining what happened during the scenario/mission.
 Dialog During Gameplay / int_6082a72e
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1.0
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 Dynasty Warriors (Video Game)
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Dialog During Gameplay / int_6082a72e
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Dialog During Gameplay
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This was an innovation in Metal Gear Solid 4: Guns of the Patriots; previously, whenever Otacon or your other Voice with an Internet Connection wanted to talk to you, they'd have to interrupt the gameplay by pulling up the Codec menu to talk to you. In MGS4, Otacon gives tips to you right in the middle of gameplay; this becomes vital if, for example, you get totally lost inside a collapsed building.
 Dialog During Gameplay / int_631805af
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1.0
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 Metal Gear Solid 4: Guns of the Patriots (Video Game)
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Dialog During Gameplay / int_631805af
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Dialog During Gameplay
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This has become very common amongst many games in the Tales of... series. Frequently, the beginning of a Boss Battle will have dialogue between the participants during the fight itself. Party members may comment on the player's tactics, such as using the same technique repeatedly or running around the enemies and not attacking.
Tales of Symphonia: Dawn of the New World had conversations mid-battle, usually as the result of player action (i.e. using items, taking a lot of damage).
Tales of Xillia, its sequel, Tales of Zestiria and Tales of Berseria all have your party members provide dialogue while you're moving about in the field and during battles, especially when you eccounter an enemy for the first time or fight a boss.
 Dialog During Gameplay / int_63efdfd1
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1.0
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 Tales Of
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Dialog During Gameplay / int_63efdfd1
 Dialog During Gameplay / int_6cbc542e
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Dialog During Gameplay
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Silent Hill: Shattered Memories allows Harry and anyone currently travelling with him to hold a conversation en route to their destination, either on foot or in a vehicle.
 Dialog During Gameplay / int_6cbc542e
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1.0
 Dialog During Gameplay / int_6cbc542e
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1.0
 Silent Hill: Shattered Memories (Video Game)
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Dialog During Gameplay / int_6cbc542e
 Dialog During Gameplay / int_6fe3e8a7
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Dialog During Gameplay
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Neopets browser RPG Neo Quest II has a few lines the characters can randomly utter during any move outside fights. Each character has their own lines.
 Dialog During Gameplay / int_6fe3e8a7
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1.0
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 Neopets (Website)
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Dialog During Gameplay / int_6fe3e8a7
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Dialog During Gameplay
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Grand Theft Auto: San Andreas has this during some boss scenes. Thus, sometimes delaying the death blow so the player can hear what else the opponent has to say.
 Dialog During Gameplay / int_72a1ac51
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1.0
 Dialog During Gameplay / int_72a1ac51
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1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Dialog During Gameplay / int_72a1ac51
 Dialog During Gameplay / int_7357234c
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Dialog During Gameplay
 Dialog During Gameplay / int_7357234c
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Beyond Good & Evil has protagonist Jade and her partner characters talking constantly with her. Some of it allows them to exercise their Exposition Fairy sides, but some of it is simply for flavor or character-building.
 Dialog During Gameplay / int_7357234c
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1.0
 Dialog During Gameplay / int_7357234c
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 Beyond Good & Evil (Video Game)
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Dialog During Gameplay / int_7357234c
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Dialog During Gameplay
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The Legend of Zelda:
In The Legend of Zelda: Skyward Sword, the boss himself will chastise you for fighting poorly. If Ghirahim blocks your sword strikes one too many times, he will grab the sword for himself and start swinging it at you while berating you for telegraphing your attacks so amateurishly.
In The Legend of Zelda: Breath of the Wild, each battle against a Divine Beast involves an ally who helps you incapacitate the machine; said ally will also give you hints on how to fight the Beast and congratulate you for good shots. The hints and congratulations carry over to the end-of-dungeon bosses, where the trapped spirits of the Champions will tell you about the creatures that killed them a century ago.
 Dialog During Gameplay / int_74f7210c
featureApplicability
1.0
 Dialog During Gameplay / int_74f7210c
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1.0
 The Legend of Zelda (Franchise)
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Dialog During Gameplay / int_74f7210c
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type
Dialog During Gameplay
 Dialog During Gameplay / int_788017d
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Azure Striker Gunvolt has him (or Copen) and the Mission Control talk as they traverse through the levels. Occasionally the mooks and even the boss may also talk, either to each other or to the heroes. They're sometimes hard to follow, especially since it's a fast-paced game; some sections may also trigger a certain conversation even when the previous one isn't finished yet.
 Dialog During Gameplay / int_788017d
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1.0
 Dialog During Gameplay / int_788017d
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1.0
 Azure Striker Gunvolt (Video Game)
hasFeature
Dialog During Gameplay / int_788017d
 Dialog During Gameplay / int_7988cb68
type
Dialog During Gameplay
 Dialog During Gameplay / int_7988cb68
comment
The Mass Effect series follows suit, with squad members conversing behind Shepard's back, especially during the elevator rides used to conceal level loading in the first game.
 Dialog During Gameplay / int_7988cb68
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1.0
 Dialog During Gameplay / int_7988cb68
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Dialog During Gameplay / int_7988cb68
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type
Dialog During Gameplay
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Outcast has enemies on patrol while the Ulukai speaks with various Talan. If they get too close, the conversaion breaks and requires combat to be resolved.
 Dialog During Gameplay / int_7e01381a
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1.0
 Dialog During Gameplay / int_7e01381a
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1.0
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hasFeature
Dialog During Gameplay / int_7e01381a
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type
Dialog During Gameplay
 Dialog During Gameplay / int_7f069934
comment
Final Fantasy VII Remake continued the trend, with the party bantering in battle and around the map, as well as NPCs around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.
 Dialog During Gameplay / int_7f069934
featureApplicability
1.0
 Dialog During Gameplay / int_7f069934
featureConfidence
1.0
 Final Fantasy VII Remake (Video Game)
hasFeature
Dialog During Gameplay / int_7f069934
 Dialog During Gameplay / int_84809b33
type
Dialog During Gameplay
 Dialog During Gameplay / int_84809b33
comment
L.A. Noire likes to include dialogue while you are driving to somewhere. If the player has his partner drive, which automates the trip, the conversation will complete before the cut to the destination.
 Dialog During Gameplay / int_84809b33
featureApplicability
1.0
 Dialog During Gameplay / int_84809b33
featureConfidence
1.0
 L.A. Noire (Video Game)
hasFeature
Dialog During Gameplay / int_84809b33
 Dialog During Gameplay / int_8c87469c
type
Dialog During Gameplay
 Dialog During Gameplay / int_8c87469c
comment
In The Legend of Zelda: Skyward Sword, the boss himself will chastise you for fighting poorly. If Ghirahim blocks your sword strikes one too many times, he will grab the sword for himself and start swinging it at you while berating you for telegraphing your attacks so amateurishly.
 Dialog During Gameplay / int_8c87469c
featureApplicability
1.0
 Dialog During Gameplay / int_8c87469c
featureConfidence
1.0
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hasFeature
Dialog During Gameplay / int_8c87469c
 Dialog During Gameplay / int_8ee238c9
type
Dialog During Gameplay
 Dialog During Gameplay / int_8ee238c9
comment
Persona:
Your party members in Persona 3 and Persona 4 are quite chatty during battle, and they provide all sorts of commentary on things like scoring a critical hit, missing an attack, finishing off an enemy, another party member finishing off an enemy, getting inflicted with a status element, an ally getting downed, number of enemies left, etc, etc.
Travelling through Mementos in Persona 5, you will hear plenty of chatter between your party members. Conversations are modular, with multiple characters capable of responding to the same piece of dialogue if it gets repeated. It's a shame their conversations get interrupted whenever you open a door.
 Dialog During Gameplay / int_8ee238c9
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1.0
 Dialog During Gameplay / int_8ee238c9
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1.0
 Persona (Franchise)
hasFeature
Dialog During Gameplay / int_8ee238c9
 Dialog During Gameplay / int_993ede2b
type
Dialog During Gameplay
 Dialog During Gameplay / int_993ede2b
comment
Ghost Recon Wildlands has mission briefings and conversations during the game. When combat breaks out, the dialog pauses while the players get to focus on combat, with said dialog restarting once combat is evaded or ended.
 Dialog During Gameplay / int_993ede2b
featureApplicability
1.0
 Dialog During Gameplay / int_993ede2b
featureConfidence
1.0
 Ghost Recon Wildlands (Video Game)
hasFeature
Dialog During Gameplay / int_993ede2b
 Dialog During Gameplay / int_9a02d243
type
Dialog During Gameplay
 Dialog During Gameplay / int_9a02d243
comment
Happens while the player is platforming in Prince of Persia: The Sands of Time trilogy. Sometimes, the conversation is distracting and leads to the player's death, making them miss out the rest of the conversation. Likewise, there is a lot of banter between Prince and Elika in the 2008 version.
 Dialog During Gameplay / int_9a02d243
featureApplicability
1.0
 Dialog During Gameplay / int_9a02d243
featureConfidence
1.0
 Prince of Persia: The Sands of Time (Video Game)
hasFeature
Dialog During Gameplay / int_9a02d243
 Dialog During Gameplay / int_9c754612
type
Dialog During Gameplay
 Dialog During Gameplay / int_9c754612
comment
Several of the Spider-Man video games have Spider-Man and the bad guys toss back and forth verbal barbs at each other. Sometimes townspeople will talk to Spidey or shout up at him while he's swinging around the city, and he'll talk back.
 Dialog During Gameplay / int_9c754612
featureApplicability
1.0
 Dialog During Gameplay / int_9c754612
featureConfidence
1.0
 Spider-Man (Franchise)
hasFeature
Dialog During Gameplay / int_9c754612
 Dialog During Gameplay / int_9db1766a
type
Dialog During Gameplay
 Dialog During Gameplay / int_9db1766a
comment
Devil May Cry is no stranger to mid-battle dialogue, but Devil May Cry 5 takes this to a new level, not only having the character(s) talk to themselves about various events going on around them, but in a few cases they have active chatter against the enemy.
 Dialog During Gameplay / int_9db1766a
featureApplicability
1.0
 Dialog During Gameplay / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Dialog During Gameplay / int_9db1766a
 Dialog During Gameplay / int_a81325d3
type
Dialog During Gameplay
 Dialog During Gameplay / int_a81325d3
comment
Final Fantasy:
Final Fantasy VII Remake continued the trend, with the party bantering in battle and around the map, as well as NPCs around the towns. As Cloud's reputation builds, the dialog adjusts to account for his growing notoriety.
Final Fantasy XIII has this; when you're walking around, sometimes your party members will comment on stuff like the scenery in the corner of the screen.
Final Fantasy XV has this between the four main cast members for a large chunk of the game. This has the side effect of making the awkward silence between the four after a spat during the game's plot and the isolation in later sections where The Hero finds himself on his own even more jarring.
 Dialog During Gameplay / int_a81325d3
featureApplicability
1.0
 Dialog During Gameplay / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Dialog During Gameplay / int_a81325d3
 Dialog During Gameplay / int_a9517b88
type
Dialog During Gameplay
 Dialog During Gameplay / int_a9517b88
comment
The God of War series occasionally has dialogue during gameplay, but it's pretty rare and usually other characters taunting Kratos. God of War (PS4), on the other hand, has Kratos frequently talking to Atreus and later Mimir. They discuss not only what they're doing at the moment, but also the world and several stories that Kratos and Mimir tell Atreus while they're rowing.
 Dialog During Gameplay / int_a9517b88
featureApplicability
1.0
 Dialog During Gameplay / int_a9517b88
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Dialog During Gameplay / int_a9517b88
 Dialog During Gameplay / int_b4967d43
type
Dialog During Gameplay
 Dialog During Gameplay / int_b4967d43
comment
Sonic the Hedgehog:
Sonic and the Secret Rings has Sonic accompanied by a fairy/light that follows him around, and sometimes the two talk to each other.
Sonic Forces: Sonic frequently talks during gameplay, and exchanges comments with bosses during fights.
Sonic Heroes: The team members talk among themselves during gameplay.
 Dialog During Gameplay / int_b4967d43
featureApplicability
1.0
 Dialog During Gameplay / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Dialog During Gameplay / int_b4967d43
 Dialog During Gameplay / int_b8c056b0
type
Dialog During Gameplay
 Dialog During Gameplay / int_b8c056b0
comment
This goes all the way back to Space Ace, with Dexter and Kimberly exchanging witty banter (and exposition) during action scenes.
 Dialog During Gameplay / int_b8c056b0
featureApplicability
1.0
 Dialog During Gameplay / int_b8c056b0
featureConfidence
1.0
 Space Ace (Video Game)
hasFeature
Dialog During Gameplay / int_b8c056b0
 Dialog During Gameplay / int_ba6cc3a1
type
Dialog During Gameplay
 Dialog During Gameplay / int_ba6cc3a1
comment
Granblue Fantasy has certain characters in the party talk with each other during battle for nearly every action they can do. When the Four Dragon Knights have their unique costume equipped, they get even more battle dialogue with each other.
 Dialog During Gameplay / int_ba6cc3a1
featureApplicability
1.0
 Dialog During Gameplay / int_ba6cc3a1
featureConfidence
1.0
 Granblue Fantasy (Video Game)
hasFeature
Dialog During Gameplay / int_ba6cc3a1
 Dialog During Gameplay / int_ce615615
type
Dialog During Gameplay
 Dialog During Gameplay / int_ce615615
comment
Fossil Fighters includes Combat Commentators discussing the battles going on, via text boxes on the DS's top screen. Like with Kirby Super Star, you can pick up tips if you pay attention.
 Dialog During Gameplay / int_ce615615
featureApplicability
1.0
 Dialog During Gameplay / int_ce615615
featureConfidence
1.0
 Fossil Fighters (Video Game)
hasFeature
Dialog During Gameplay / int_ce615615
 Dialog During Gameplay / int_ce67d43a
type
Dialog During Gameplay
 Dialog During Gameplay / int_ce67d43a
comment
Tales of Xillia, its sequel, Tales of Zestiria and Tales of Berseria all have your party members provide dialogue while you're moving about in the field and during battles, especially when you eccounter an enemy for the first time or fight a boss.
 Dialog During Gameplay / int_ce67d43a
featureApplicability
1.0
 Dialog During Gameplay / int_ce67d43a
featureConfidence
1.0
 Tales of Xillia (Video Game)
hasFeature
Dialog During Gameplay / int_ce67d43a
 Dialog During Gameplay / int_cf8f5e21
type
Dialog During Gameplay
 Dialog During Gameplay / int_cf8f5e21
comment
The Last Story does this almost constantly throughout the game. There are even many sections where a player might hold back in finishing off a boss in order to hear the full conversation.
 Dialog During Gameplay / int_cf8f5e21
featureApplicability
1.0
 Dialog During Gameplay / int_cf8f5e21
featureConfidence
1.0
 The Last Story (Video Game)
hasFeature
Dialog During Gameplay / int_cf8f5e21
 Dialog During Gameplay / int_d194b2db
type
Dialog During Gameplay
 Dialog During Gameplay / int_d194b2db
comment
Sam Bridges of Death Stranding regularly talks with himself while out making deliveries, with some of his remarks seemingly directed at the player. He can give himself pep talks while carrying heavy loads, curse under his breath while navigating past BTs, complain when his stamina is too low, or simply bring attention to some of the things that he sees out in the world, such as footpaths.
 Dialog During Gameplay / int_d194b2db
featureApplicability
1.0
 Dialog During Gameplay / int_d194b2db
featureConfidence
1.0
 Death Stranding (Video Game)
hasFeature
Dialog During Gameplay / int_d194b2db
 Dialog During Gameplay / int_d5b7d2aa
type
Dialog During Gameplay
 Dialog During Gameplay / int_d5b7d2aa
comment
Almost all of the storytelling in Sonny is done via this, since the game is essentially a long string of battles with only a single fairly short cutscene in between each chapter.
 Dialog During Gameplay / int_d5b7d2aa
featureApplicability
1.0
 Dialog During Gameplay / int_d5b7d2aa
featureConfidence
1.0
 Sonny (Video Game)
hasFeature
Dialog During Gameplay / int_d5b7d2aa
 Dialog During Gameplay / int_da72cf97
type
Dialog During Gameplay
 Dialog During Gameplay / int_da72cf97
comment
The Legend of Heroes - Trails: Beginning with Trails of Cold Steel, the party members have a brief conversation while out exploring in various areas.
 Dialog During Gameplay / int_da72cf97
featureApplicability
1.0
 Dialog During Gameplay / int_da72cf97
featureConfidence
1.0
 Trails Series (Video Game)
hasFeature
Dialog During Gameplay / int_da72cf97
 Dialog During Gameplay / int_dc17fc41
type
Dialog During Gameplay
 Dialog During Gameplay / int_dc17fc41
comment
Instead of telling the story through cutscenes, dialogue in The Persistence will play between your player character and the game's one NPC when you progress to key parts of the ship. You'll also get unique dialogue when you respawn or pick up an particular item for the first time in a life.
 Dialog During Gameplay / int_dc17fc41
featureApplicability
1.0
 Dialog During Gameplay / int_dc17fc41
featureConfidence
1.0
 The Persistence (Video Game)
hasFeature
Dialog During Gameplay / int_dc17fc41
 Dialog During Gameplay / int_de08a422
type
Dialog During Gameplay
 Dialog During Gameplay / int_de08a422
comment
The characters throughout A Plague Tale: Innocence constantly banter with each other. Depending on how quickly you progress through each setpiece, you might even find their lines running over each other, making it a bit hard to suspend disbelief in those moments where Amicia and Hugo are trying to be stealthy.
 Dialog During Gameplay / int_de08a422
featureApplicability
1.0
 Dialog During Gameplay / int_de08a422
featureConfidence
1.0
 A Plague Tale: Innocence (Video Game)
hasFeature
Dialog During Gameplay / int_de08a422
 Dialog During Gameplay / int_df76da7e
type
Dialog During Gameplay
 Dialog During Gameplay / int_df76da7e
comment
All the dialogue between Faith and Merc in Mirror's Edge happens via Faith's headset while she is running really fast. Apparently, she is just that good at keeping her breath steady.
 Dialog During Gameplay / int_df76da7e
featureApplicability
1.0
 Dialog During Gameplay / int_df76da7e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Dialog During Gameplay / int_df76da7e
 Dialog During Gameplay / int_e1ec0e62
type
Dialog During Gameplay
 Dialog During Gameplay / int_e1ec0e62
comment
Grand Theft Auto IV has the above, with the addition of conversations that take place while you are driving to missions. Almost every mission has a conversation, and there are even alternate conversations that occur if you have failed the mission and are attempting it for the second time. On the third pass, the NPCs usually just want to listen to the radio. The player can also make and receive phone calls during gameplay, and it's just as tricky to dial a mobile while driving as it is in real life.
 Dialog During Gameplay / int_e1ec0e62
featureApplicability
1.0
 Dialog During Gameplay / int_e1ec0e62
featureConfidence
1.0
 Grand Theft Auto IV (Video Game)
hasFeature
Dialog During Gameplay / int_e1ec0e62
 Dialog During Gameplay / int_e9ec19e1
type
Dialog During Gameplay
 Dialog During Gameplay / int_e9ec19e1
comment
Walker, Lugo and Adams frequently converse during Spec Ops: The Line's campaign.
 Dialog During Gameplay / int_e9ec19e1
featureApplicability
1.0
 Dialog During Gameplay / int_e9ec19e1
featureConfidence
1.0
 Spec Ops: The Line (Video Game)
hasFeature
Dialog During Gameplay / int_e9ec19e1
 Dialog During Gameplay / int_ea6f0a22
type
Dialog During Gameplay
 Dialog During Gameplay / int_ea6f0a22
comment
In Shadowverse, the pre-defined emotes serve as a simplistic way for players to communicate with each other. Later story chapters have your playable character exchange unique lines with their opponent at specific turns or after the match.
 Dialog During Gameplay / int_ea6f0a22
featureApplicability
1.0
 Dialog During Gameplay / int_ea6f0a22
featureConfidence
1.0
 Shadowverse (Video Game)
hasFeature
Dialog During Gameplay / int_ea6f0a22
 Dialog During Gameplay / int_eb6802b4
type
Dialog During Gameplay
 Dialog During Gameplay / int_eb6802b4
comment
Final Fantasy XIII has this; when you're walking around, sometimes your party members will comment on stuff like the scenery in the corner of the screen.
 Dialog During Gameplay / int_eb6802b4
featureApplicability
1.0
 Dialog During Gameplay / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Dialog During Gameplay / int_eb6802b4
 Dialog During Gameplay / int_f6a54e75
type
Dialog During Gameplay
 Dialog During Gameplay / int_f6a54e75
comment
Kingdom Hearts: Most of the games at least have the characters saying something during battles, though it's usually more for flavor than actual dialog, e.g. shouting a character's name while casting a healing spell. Kingdom Hearts III has more of this, with characters pointing things out (e.g. collectable items) while walking around outside of combat.
 Dialog During Gameplay / int_f6a54e75
featureApplicability
1.0
 Dialog During Gameplay / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Dialog During Gameplay / int_f6a54e75
 Dialog During Gameplay / int_f7d93e4a
type
Dialog During Gameplay
 Dialog During Gameplay / int_f7d93e4a
comment
Assassin's Creed occasionally has the voices of your support team appearing during gameplay, and regularly has dialogue during escort missions. Boss fights sometimes have the player character and the boss trading words.
 Dialog During Gameplay / int_f7d93e4a
featureApplicability
1.0
 Dialog During Gameplay / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Dialog During Gameplay / int_f7d93e4a
 Dialog During Gameplay / int_fd8ef85e
type
Dialog During Gameplay
 Dialog During Gameplay / int_fd8ef85e
comment
The Left 4 Dead series has lots of this. Characters talk to each other frequently, mostly yelling out information (such as enemy positions), but sometimes hold brief conversations as well.
 Dialog During Gameplay / int_fd8ef85e
featureApplicability
1.0
 Dialog During Gameplay / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Dialog During Gameplay / int_fd8ef85e
 Dialog During Gameplay / int_ff0f1797
type
Dialog During Gameplay
 Dialog During Gameplay / int_ff0f1797
comment
Rogue Galaxy had a feature called "Active Chat" (a possible title) where as you run about each planet, the active members in your team quip random comments. Many of these were context-sensitive, reflecting on the current situation/objective, the previous Random Encounter, the surrounding environment, how long the player has been running around (or standing still), how long it's been since they used a Save Point, or so on.
 Dialog During Gameplay / int_ff0f1797
featureApplicability
1.0
 Dialog During Gameplay / int_ff0f1797
featureConfidence
1.0
 Rogue Galaxy (Video Game)
hasFeature
Dialog During Gameplay / int_ff0f1797

The following is a list of statements referring to the current page from other pages.

 Dialog During Gameplay
processingCategory2
Interactive Storytelling Tropes
 Dead Space (Franchise) / int_1659c054
type
Dialog During Gameplay
 Prince of Persia (Franchise) / int_1659c054
type
Dialog During Gameplay
 Destroy the Godmodder (Roleplay) / int_1659c054
type
Dialog During Gameplay
 A Dance of Fire and Ice (Video Game) / int_1659c054
type
Dialog During Gameplay
 ANNO: Mutationem (Video Game) / int_1659c054
type
Dialog During Gameplay
 Assault Suits Valken (Video Game) / int_1659c054
type
Dialog During Gameplay
 Atomic Heart (Video Game) / int_1659c054
type
Dialog During Gameplay
 Bayonetta 2 (Video Game) / int_1659c054
type
Dialog During Gameplay
 Beyond Good & Evil (Video Game) / int_1659c054
type
Dialog During Gameplay
 Blade Runner (Video Game) / int_1659c054
type
Dialog During Gameplay
 Blade Runner (1997) (Video Game) / int_1659c054
type
Dialog During Gameplay
 Death Road to Canada (Video Game) / int_1659c054
type
Dialog During Gameplay
 Devil May Cry 5 (Video Game) / int_1659c054
type
Dialog During Gameplay
 En Garde! (Video Game) / int_1659c054
type
Dialog During Gameplay
 Entropy : Zero 2 (Video Game) / int_1659c054
type
Dialog During Gameplay
 Final Fantasy Type-0 (Video Game) / int_1659c054
type
Dialog During Gameplay
 Final Fantasy VII Remake (Video Game) / int_1659c054
type
Dialog During Gameplay
 Final Fantasy XIII-2 (Video Game) / int_1659c054
type
Dialog During Gameplay
 Ghost Recon Wildlands (Video Game) / int_1659c054
type
Dialog During Gameplay
 God of War Ragnarök (Video Game) / int_1659c054
type
Dialog During Gameplay
 Grand Theft Auto IV (Video Game) / int_1659c054
type
Dialog During Gameplay
 Guardians of the Galaxy (2021) (Video Game) / int_1659c054
type
Dialog During Gameplay
 Gylt (Video Game) / int_1659c054
type
Dialog During Gameplay
 Hades (Video Game) / int_1659c054
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Dialog During Gameplay
 Halo 4 (Video Game) / int_1659c054
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Dialog During Gameplay
 Haven (2020) (Video Game) / int_1659c054
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Dialog During Gameplay
 Honkai: Star Rail (Video Game) / int_1659c054
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Dialog During Gameplay
 Justice League: Cosmic Chaos (Video Game) / int_1659c054
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Dialog During Gameplay
 Kid Icarus: Uprising (Video Game) / int_1659c054
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Dialog During Gameplay
 Kingdom Under Fire: The Crusaders (Video Game) / int_1659c054
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Dialog During Gameplay
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Dialog During Gameplay
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Dialog During Gameplay
 Mirror's Edge Catalyst (Video Game) / int_1659c054
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Dialog During Gameplay
 Outcast (Video Game) / int_1659c054
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Dialog During Gameplay
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Dialog During Gameplay
 Persona 3 (Video Game) / int_1659c054
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Dialog During Gameplay
 Persona Q2: New Cinema Labyrinth (Video Game) / int_1659c054
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Dialog During Gameplay
 Persona Q: Shadow of the Labyrinth (Video Game) / int_1659c054
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Dialog During Gameplay
 Przygody Reksia (Video Game) / int_1659c054
type
Dialog During Gameplay
 Rainbow Six Siege (Video Game) / int_1659c054
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Dialog During Gameplay
 Secret of Mana (Video Game) / int_1659c054
type
Dialog During Gameplay
 Silent Hill: Shattered Memories (Video Game) / int_1659c054
type
Dialog During Gameplay
 Silent Hill: The Short Message (Video Game) / int_1659c054
type
Dialog During Gameplay
 South Park: The Fractured but Whole (Video Game) / int_1659c054
type
Dialog During Gameplay
 Star Wars: Galaxy of Heroes (Video Game) / int_1659c054
type
Dialog During Gameplay
 Tales of Luminaria (Video Game) / int_1659c054
type
Dialog During Gameplay
 Tales Series (Video Game) / int_1659c054
type
Dialog During Gameplay
 Teenage Mutant Ninja Turtles (2003) (Video Game) / int_1659c054
type
Dialog During Gameplay
 Teenage Mutant Ninja Turtles (2013) (Video Game) / int_1659c054
type
Dialog During Gameplay
 Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game) / int_1659c054
type
Dialog During Gameplay
 Teenage Mutant Ninja Turtles 2: Battle Nexus (Video Game) / int_1659c054
type
Dialog During Gameplay
 The Last Story (Video Game) / int_1659c054
type
Dialog During Gameplay
 The Persistence (Video Game) / int_1659c054
type
Dialog During Gameplay
 Tomb Raider: Legend (Video Game) / int_1659c054
type
Dialog During Gameplay
 ObsCure / Videogame / int_1659c054
type
Dialog During Gameplay
 dialogduringgameplay
sameAs
Dialog During Gameplay
 Prince of Persia (2008) (Video Game) / int_1659c054
type
Dialog During Gameplay