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Die, Chair, Die!

 Die, Chair, Die!
type
FeatureClass
 Die, Chair, Die!
label
Die, Chair, Die!
 Die, Chair, Die!
page
DieChairDie
 Die, Chair, Die!
comment
In opposition to the traditional practice of setting games in spartan worlds with Everything Trying to Kill You, recent games try to add realism by inserting a lot of prop objects, such as chairs, tables, televisions, and the like, as well as the almost inevitable crates. These will frequently end up in your way.
There being only so many buttons on the game controller, the user interface is rarely set up to allow any kind of sophisticated interaction with these props. Sometimes, weapons or attacks are your only means of interacting with the world. In such cases, the usual way of dealing with such objects is to destroy them. Quite often, the game will actively reward you for this with various forms of in-game currency or powerups.
As the inclusion of Ragdoll Physics becomes commonplace, expect this to increase, as objects can suddenly become extremely useful as weapons. If destructible objects are useful only to show off how awesome the physics engine is, then you've discovered an example of Wreaking Havok.
Kung-Shui is a close relative that this trope often wishes to emulate.
...And no, the title of this article is neither Welsh nor German for "The chair, the".note Those would be Y gadair, y and Der Stuhl, der!, respectively. The trope also has nothing to do with People Sit on Chairs.

Examples
 Die, Chair, Die!
fetched
2023-10-22T22:31:10Z
 Die, Chair, Die!
parsed
2023-10-22T22:31:10Z
 Die, Chair, Die!
processingComment
Dropped link to AloneInTheDark2008: Not an Item - UNKNOWN
 Die, Chair, Die!
processingComment
Dropped link to BarryManilow: Not an Item - IGNORE
 Die, Chair, Die!
processingComment
Dropped link to BossInMookClothing: Not an Item - FEATURE
 Die, Chair, Die!
processingComment
Dropped link to EvilIsCool: Not an Item - FEATURE
 Die, Chair, Die!
processingComment
Dropped link to HeartOfTheSwarm: Not an Item - UNKNOWN
 Die, Chair, Die!
processingComment
Dropped link to HoistByHisOwnPetard: Not an Item - FEATURE
 Die, Chair, Die!
processingComment
Dropped link to MadeOfIron: Not an Item - FEATURE
 Die, Chair, Die!
processingComment
Dropped link to ProperlyParanoid: Not an Item - FEATURE
 Die, Chair, Die!
processingComment
Dropped link to RainbowSixVegas: Not an Item - UNKNOWN
 Die, Chair, Die!
processingComment
Dropped link to RedFactionGuerrilla: Not an Item - UNKNOWN
 Die, Chair, Die!
processingComment
Dropped link to StarWars: Not an Item - CAT
 Die, Chair, Die!
processingComment
Dropped link to TekWar: Not an Item - UNKNOWN
 Die, Chair, Die!
processingComment
Dropped link to WreakingHavok: Not an Item - FEATURE
 Die, Chair, Die!
processingComment
Dropped link to runninggag: Not an Item - FEATURE
 Die, Chair, Die!
processingUnknown
AloneInTheDark2008
 Die, Chair, Die!
processingUnknown
RainbowSixVegas
 Die, Chair, Die!
processingUnknown
RedFactionGuerrilla
 Die, Chair, Die!
processingUnknown
TekWar
 Die, Chair, Die!
processingUnknown
HeartOfTheSwarm
 Die, Chair, Die!
isPartOf
DBTropes
 Die, Chair, Die! / int_10ddd3d5
type
Die, Chair, Die!
 Die, Chair, Die! / int_10ddd3d5
comment
In Twilight Princess, Hena from the fishing hole lampshades this trope if you examine the jars on her shelf:
 Die, Chair, Die! / int_10ddd3d5
featureApplicability
1.0
 Die, Chair, Die! / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Die, Chair, Die! / int_10ddd3d5
 Die, Chair, Die! / int_12e3da65
type
Die, Chair, Die!
 Die, Chair, Die! / int_12e3da65
comment
Castlevania: Lords of Shadow has lots of destructible objects. One of the hardest bonus challenges involves destroying enough of them in a given time.
 Die, Chair, Die! / int_12e3da65
featureApplicability
1.0
 Die, Chair, Die! / int_12e3da65
featureConfidence
1.0
 Castlevania: Lords of Shadow (Video Game)
hasFeature
Die, Chair, Die! / int_12e3da65
 Die, Chair, Die! / int_14004ff5
type
Die, Chair, Die!
 Die, Chair, Die! / int_14004ff5
comment
The X-Men Legends games feature plenty of this trope, especially in the Morlock tunnels in the first game. Even parts of the walls are destructible, and between the relatively close quarters and the variety of area effects, battles can quickly turn into spectacular displays of Stuff Blowing Up.
 Die, Chair, Die! / int_14004ff5
featureApplicability
1.0
 Die, Chair, Die! / int_14004ff5
featureConfidence
1.0
 X-Men Legends (Video Game)
hasFeature
Die, Chair, Die! / int_14004ff5
 Die, Chair, Die! / int_168c4727
type
Die, Chair, Die!
 Die, Chair, Die! / int_168c4727
comment
In Guild Wars 2, certain objects are marked as enemies and are targettable (these tend to be combat-related items like siege weapons, walls, or "supplies"). In some cases destroying these may be necessary to complete quests, although they don't drop items. Such objects are vulnerable to most if not all attacks- which makes very little sense with certain classes. Necromancers can steal life and place curses on inanimate objects, and shooting carts with arrows causes them to explode.
 Die, Chair, Die! / int_168c4727
featureApplicability
1.0
 Die, Chair, Die! / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Die, Chair, Die! / int_168c4727
 Die, Chair, Die! / int_169f043b
type
Die, Chair, Die!
 Die, Chair, Die! / int_169f043b
comment
StarCraft critters have a habit of exploding as well. It's somewhat of a running gag in Blizzard games.
 Die, Chair, Die! / int_169f043b
featureApplicability
1.0
 Die, Chair, Die! / int_169f043b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Die, Chair, Die! / int_169f043b
 Die, Chair, Die! / int_187d570a
type
Die, Chair, Die!
 Die, Chair, Die! / int_187d570a
comment
Devil May Cry 4 took this idea and ran with it to initiate a cutscene, namely Nero having to get on top of a huge chandelier and slice it with his Red Queen.
 Die, Chair, Die! / int_187d570a
featureApplicability
1.0
 Die, Chair, Die! / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Die, Chair, Die! / int_187d570a
 Die, Chair, Die! / int_187d570b
type
Die, Chair, Die!
 Die, Chair, Die! / int_187d570b
comment
In Devil May Cry 5, V can also summon Nightmare in certain places where it can break through walls, creating new pathways.
 Die, Chair, Die! / int_187d570b
featureApplicability
1.0
 Die, Chair, Die! / int_187d570b
featureConfidence
1.0
 Devil May Cry 5 (Video Game)
hasFeature
Die, Chair, Die! / int_187d570b
 Die, Chair, Die! / int_1973b10a
type
Die, Chair, Die!
 Die, Chair, Die! / int_1973b10a
comment
In Sonic Unleashed, there are many pieces of furniture that you can break for energy in the nighttime levels (or, in the daytime levels, just destroy them because they're there).
 Die, Chair, Die! / int_1973b10a
featureApplicability
1.0
 Die, Chair, Die! / int_1973b10a
featureConfidence
1.0
 Sonic Unleashed (Video Game)
hasFeature
Die, Chair, Die! / int_1973b10a
 Die, Chair, Die! / int_1a5358c8
type
Die, Chair, Die!
 Die, Chair, Die! / int_1a5358c8
comment
Adventurers in Dungeons & Dragons Online get increasing experience bonuses for destroying every barrel, crate, and pot they find. Over the years, the game's added Drow furniture to kill and robot companions you can train as barrel-slaying juggernauts.
 Die, Chair, Die! / int_1a5358c8
featureApplicability
1.0
 Die, Chair, Die! / int_1a5358c8
featureConfidence
1.0
 Dungeons & Dragons Online (Video Game)
hasFeature
Die, Chair, Die! / int_1a5358c8
 Die, Chair, Die! / int_1a76a111
type
Die, Chair, Die!
 Die, Chair, Die! / int_1a76a111
comment
Crash Bandicoot has you smashing crates as a primary objective of the games. Aside from containing several goodies such as Wumpa Fruits and Extra Lives, breaking all of them in a level will get you a gem.
Except for that one level in the second game, where you got the clear gem for killing all the boxes, and the blue one for not killing any.
 Die, Chair, Die! / int_1a76a111
featureApplicability
1.0
 Die, Chair, Die! / int_1a76a111
featureConfidence
1.0
 Crash Bandicoot (Video Game)
hasFeature
Die, Chair, Die! / int_1a76a111
 Die, Chair, Die! / int_1af341a1
type
Die, Chair, Die!
 Die, Chair, Die! / int_1af341a1
comment
The Disgaea series started having various destroyable objects on the battlefield ever since the third game, such as crates, desks, and various statues. All of them can be subjected to the same ridiculously destructive attacks as actual enemies. This does actually have a practical use in that you can fill the bonus gauge by attacking them, and is sometimes necessary if you want some of the better rewards due to the number of enemies on the map not always being enough to raise the gauge to the point required to obtain them.
 Die, Chair, Die! / int_1af341a1
featureApplicability
1.0
 Die, Chair, Die! / int_1af341a1
featureConfidence
1.0
 Disgaea (Franchise)
hasFeature
Die, Chair, Die! / int_1af341a1
 Die, Chair, Die! / int_1b56abaa
type
Die, Chair, Die!
 Die, Chair, Die! / int_1b56abaa
comment
Champions Online not only lets you break, blast, shoot, crush, stomp, or whatever to everything from crates to tanks, it also lets you pick them up if your strength stat is high enough. And then you can throw them at the baddies, too.
A similar mechanic is in play in DC Universe Online, except it's scaled with a separate "weaponization" stat.
 Die, Chair, Die! / int_1b56abaa
featureApplicability
1.0
 Die, Chair, Die! / int_1b56abaa
featureConfidence
1.0
 Champions Online (Video Game)
hasFeature
Die, Chair, Die! / int_1b56abaa
 Die, Chair, Die! / int_2244a7a2
type
Die, Chair, Die!
 Die, Chair, Die! / int_2244a7a2
comment
The flash game Daymare Town 3 by Mateusz Skutnik, include an achievement for destroying 10 breakable things: a clock, lightbulbs, windows, crystals, etc.
 Die, Chair, Die! / int_2244a7a2
featureApplicability
1.0
 Die, Chair, Die! / int_2244a7a2
featureConfidence
1.0
 Daymare Town (Video Game)
hasFeature
Die, Chair, Die! / int_2244a7a2
 Die, Chair, Die! / int_24817014
type
Die, Chair, Die!
 Die, Chair, Die! / int_24817014
comment
Alpha Prime has levels literally strewn with hundreds of movable objects, from small soda cans to large metal beams. What it lacks, however, is a good way to use them (aside from a few put-battery-in-receptacle puzzles). The player can pick objects up and toss them with a variable amount of force, but enemies will remain pretty much unfazed if they are hit by them. A gravity gun (a la Half-Life 2) would have made things much more interesting.
 Die, Chair, Die! / int_24817014
featureApplicability
1.0
 Die, Chair, Die! / int_24817014
featureConfidence
1.0
 Alpha Prime (Video Game)
hasFeature
Die, Chair, Die! / int_24817014
 Die, Chair, Die! / int_24a9af51
type
Die, Chair, Die!
 Die, Chair, Die! / int_24a9af51
comment
Useless objects in Enter the Gungeon are so fragile that you can destroy them by just walking into them, but if you shoot at them, they'll block the first bullet as they shatter. Doing so has a very tiny chance of spawning an angry Navi-like fairy who will attack you. Tables can break as well, if you either knock them over and then shoot them enough, or dodge-roll over them three times. Then there are the barrels, which can be shot to leave a puddle of their contents on the floor or rolled to leave a trail of it; and the braziers, which dump a line of flaming liquid if pushed over.
 Die, Chair, Die! / int_24a9af51
featureApplicability
1.0
 Die, Chair, Die! / int_24a9af51
featureConfidence
1.0
 Enter the Gungeon (Video Game)
hasFeature
Die, Chair, Die! / int_24a9af51
 Die, Chair, Die! / int_26562243
type
Die, Chair, Die!
 Die, Chair, Die! / int_26562243
comment
The XCOM tactic above doesn't work quite as well in UFO After Blank, where most things are resistant to being blown to shrapnel... however, it is sometimes possible to get through walls with carefully positioned Super Striker grenades, or to reduce a wrecked bus to iron shavings.
 Die, Chair, Die! / int_26562243
featureApplicability
1.0
 Die, Chair, Die! / int_26562243
featureConfidence
1.0
 UFO: After Blank (Video Game)
hasFeature
Die, Chair, Die! / int_26562243
 Die, Chair, Die! / int_28688dda
type
Die, Chair, Die!
 Die, Chair, Die! / int_28688dda
comment
The BloodRayne games are chock full of destructible objects. One can even leave scratches on the walls from Rayne's blades.
 Die, Chair, Die! / int_28688dda
featureApplicability
1.0
 Die, Chair, Die! / int_28688dda
featureConfidence
1.0
 BloodRayne (Video Game)
hasFeature
Die, Chair, Die! / int_28688dda
 Die, Chair, Die! / int_28b53408
type
Die, Chair, Die!
 Die, Chair, Die! / int_28b53408
comment
Many world objects in FEAR can be broken or at least knocked around.
 Die, Chair, Die! / int_28b53408
featureApplicability
1.0
 Die, Chair, Die! / int_28b53408
featureConfidence
1.0
 First Encounter Assault Recon (Video Game)
hasFeature
Die, Chair, Die! / int_28b53408
 Die, Chair, Die! / int_291e9857
type
Die, Chair, Die!
 Die, Chair, Die! / int_291e9857
comment
Dark Souls (and Demon's Souls and Bloodborne) combines this with Wreaking Havok. Smash tables, chairs, some trees, stuff like that. Most things than can be destroyed shatter from just dodge-rolling into them, which can be useful if you want to preserve your weapon's durability. And for those who like to take this trope literally, Demon's Souls provides a boss room that's just full of chairs for some reason. Though the majority of them form an enormous, unbreakable pile lining the back wall.
 Die, Chair, Die! / int_291e9857
featureApplicability
1.0
 Die, Chair, Die! / int_291e9857
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
Die, Chair, Die! / int_291e9857
 Die, Chair, Die! / int_2977e35b
type
Die, Chair, Die!
 Die, Chair, Die! / int_2977e35b
comment
Some decorations in Shadow of the Wool Ball, such as tables and potted plants, can be destroyed (and occasionally yield bonus items).
 Die, Chair, Die! / int_2977e35b
featureApplicability
1.0
 Die, Chair, Die! / int_2977e35b
featureConfidence
1.0
 Shadow of the Wool Ball (Video Game)
hasFeature
Die, Chair, Die! / int_2977e35b
 Die, Chair, Die! / int_2ae3b7fc
type
Die, Chair, Die!
 Die, Chair, Die! / int_2ae3b7fc
comment
In the game Darkstone, smashing crates and vases will usually reward you with gold, magic scrolls, and the occasional minor quest item. However, sometimes the objects are booby-trapped and explode when you smash them. There is a learnable skill that makes it easier to detect the booby-trapped crates/vases, and another skill that can enable you to disarm the traps, but your character's ability is based partly on class; only the Thief ever gets very good at it.
 Die, Chair, Die! / int_2ae3b7fc
featureApplicability
1.0
 Die, Chair, Die! / int_2ae3b7fc
featureConfidence
1.0
 Darkstone (Video Game)
hasFeature
Die, Chair, Die! / int_2ae3b7fc
 Die, Chair, Die! / int_2e839104
type
Die, Chair, Die!
 Die, Chair, Die! / int_2e839104
comment
Scarface: The World Is Yours features many locales and objects from the movie, such as the neon 'World Is Yours' sign above Tony's pool. Naturally, many of these objects can be destroyed.
 Die, Chair, Die! / int_2e839104
featureApplicability
1.0
 Die, Chair, Die! / int_2e839104
featureConfidence
1.0
 Scarface: The World Is Yours (Video Game)
hasFeature
Die, Chair, Die! / int_2e839104
 Die, Chair, Die! / int_2efce5b0
type
Die, Chair, Die!
 Die, Chair, Die! / int_2efce5b0
comment
Deadly Premonition litters its game world with mostly-identical wooden boxes that can, besides being pushed around, only be shot, blown, or broken apart. Not particularly egregious in and of itself, but this even holds true for the boxes in Greenvale's Police Department's records room. Apparently, the local deputies don't mind the sound of sub-machine gun fire and shattering wood around the office.
 Die, Chair, Die! / int_2efce5b0
featureApplicability
1.0
 Die, Chair, Die! / int_2efce5b0
featureConfidence
1.0
 Deadly Premonition / Videogame
hasFeature
Die, Chair, Die! / int_2efce5b0
 Die, Chair, Die! / int_30b05b0
type
Die, Chair, Die!
 Die, Chair, Die! / int_30b05b0
comment
In The Long Dark you can scavenge furniture for resources (mostly firewood). Smaller ones (crates, chairs) can be taken apart by hand, while larger ones (tables, shelves, etc.) require a hatchet.
 Die, Chair, Die! / int_30b05b0
featureApplicability
1.0
 Die, Chair, Die! / int_30b05b0
featureConfidence
1.0
 The Long Dark (Video Game)
hasFeature
Die, Chair, Die! / int_30b05b0
 Die, Chair, Die! / int_30f32521
type
Die, Chair, Die!
 Die, Chair, Die! / int_30f32521
comment
Darksiders has many destroyable objects. Unlike many games, they don't actually respawn after leaving the area, which makes completing one of the trophies difficult. (There is one area where they do in the Xbox 360 version, but not the PS3 version.)
 Die, Chair, Die! / int_30f32521
featureApplicability
1.0
 Die, Chair, Die! / int_30f32521
featureConfidence
1.0
 Darksiders (Video Game)
hasFeature
Die, Chair, Die! / int_30f32521
 Die, Chair, Die! / int_332cb317
type
Die, Chair, Die!
 Die, Chair, Die! / int_332cb317
comment
Also, in Sonic the Hedgehog (2006), destroying crates (or other breakable objects) gives you points for no particular reason.
 Die, Chair, Die! / int_332cb317
featureApplicability
1.0
 Die, Chair, Die! / int_332cb317
featureConfidence
1.0
 Sonic the Hedgehog (2006) (Video Game)
hasFeature
Die, Chair, Die! / int_332cb317
 Die, Chair, Die! / int_334f9ddc
type
Die, Chair, Die!
 Die, Chair, Die! / int_334f9ddc
comment
In Injustice: Gods Among Us, one of the S.T.A.R. Labs missions has Bane destroying the Batmobile.
 Die, Chair, Die! / int_334f9ddc
featureApplicability
1.0
 Die, Chair, Die! / int_334f9ddc
featureConfidence
1.0
 Injustice: Gods Among Us (Video Game)
hasFeature
Die, Chair, Die! / int_334f9ddc
 Die, Chair, Die! / int_33dd1d8f
type
Die, Chair, Die!
 Die, Chair, Die! / int_33dd1d8f
comment
Half-Life issues Gordon Freeman's iconic crowbar for dealing with breakable objects. Almost the entire game is littered with large, breakable crate-like boxes, which often contain cool stuff such as ammo and health powerups.
Half-Life 2 has an object library loaded with mobile, seemingly-random junk, all fodder to be used by the player and his trusty Gravity Gun weapon. In fact, a flying hot-water radiator is capable of killing almost every non-humongous enemy in the game. Only in the Expansion Pack, Half-Life 2: Episode One, was a human-sized enemy introduced that took more than one radiator to kill: the Zombine, a headcrab-infected Combine Overwatch Soldier.
And in Half-Life 2: Episode Two, a new enemy known as "the Hunter" was introduced. Hunters have damage resistance against almost every firearm and explosive... but have a crippling weakness to junk launched by your Gravity Gun. Despite being able to take ridiculous amounts of explosions to the face, most would fall over and die if hit by a small log.
There's actually an achievement for killing a hunter with only the gravity gun and the Hunter's own flechettes.
 Die, Chair, Die! / int_33dd1d8f
featureApplicability
1.0
 Die, Chair, Die! / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Die, Chair, Die! / int_33dd1d8f
 Die, Chair, Die! / int_33dd1d90
type
Die, Chair, Die!
 Die, Chair, Die! / int_33dd1d90
comment
Half-Life 2 has an object library loaded with mobile, seemingly-random junk, all fodder to be used by the player and his trusty Gravity Gun weapon. In fact, a flying hot-water radiator is capable of killing almost every non-humongous enemy in the game. Only in the Expansion Pack, Half-Life 2: Episode One, was a human-sized enemy introduced that took more than one radiator to kill: the Zombine, a headcrab-infected Combine Overwatch Soldier.
 Die, Chair, Die! / int_33dd1d90
featureApplicability
1.0
 Die, Chair, Die! / int_33dd1d90
featureConfidence
1.0
 Half-Life 2 (Video Game)
hasFeature
Die, Chair, Die! / int_33dd1d90
 Die, Chair, Die! / int_34ecce5e
type
Die, Chair, Die!
 Die, Chair, Die! / int_34ecce5e
comment
Epic Battle Fantasy 4 has key items that let you destroy trees and rocks. Some of them must be cleared to progress the main story, and you get an achievement for the first use of each, but many - even nonessential ones - yield equipment crafting items (of logical type, such as Soft Wood from certain trees), and then there are the ones that block passages leading to shortcuts or treasure chests. All of this makes it generally worthwhile to take out every tree and rock that you can, once you are able to.
 Die, Chair, Die! / int_34ecce5e
featureApplicability
1.0
 Die, Chair, Die! / int_34ecce5e
featureConfidence
1.0
 Epic Battle Fantasy 4 (Video Game)
hasFeature
Die, Chair, Die! / int_34ecce5e
 Die, Chair, Die! / int_353699d6
type
Die, Chair, Die!
 Die, Chair, Die! / int_353699d6
comment
DmC: Devil May Cry incorporates this as well to varying degrees, usually with the Demonic weapons and marked spots on the environment - Arbiter and Eryx can smash cracked walls, while Dante can deliberately use his Demon Pull ability to detach certain objects.
 Die, Chair, Die! / int_353699d6
featureApplicability
1.0
 Die, Chair, Die! / int_353699d6
featureConfidence
1.0
 DmC: Devil May Cry (Video Game)
hasFeature
Die, Chair, Die! / int_353699d6
 Die, Chair, Die! / int_36d154a
type
Die, Chair, Die!
 Die, Chair, Die! / int_36d154a
comment
A similar mechanic is in play in DC Universe Online, except it's scaled with a separate "weaponization" stat.
 Die, Chair, Die! / int_36d154a
featureApplicability
1.0
 Die, Chair, Die! / int_36d154a
featureConfidence
1.0
 DC Universe Online (Video Game)
hasFeature
Die, Chair, Die! / int_36d154a
 Die, Chair, Die! / int_38e1d779
type
Die, Chair, Die!
 Die, Chair, Die! / int_38e1d779
comment
The many, many, many licensed LEGO games operate on a simple rule: if it's made of LEGO, smash it.
 Die, Chair, Die! / int_38e1d779
featureApplicability
1.0
 Die, Chair, Die! / int_38e1d779
featureConfidence
1.0
 LEGO Adaptation Game (Video Game)
hasFeature
Die, Chair, Die! / int_38e1d779
 Die, Chair, Die! / int_3af1288c
type
Die, Chair, Die!
 Die, Chair, Die! / int_3af1288c
comment
Destroying these things in SiN's early missions causes J.C. to state that it isn't a shooting gallery.
 Die, Chair, Die! / int_3af1288c
featureApplicability
1.0
 Die, Chair, Die! / int_3af1288c
featureConfidence
1.0
 SiN (1998) (Video Game)
hasFeature
Die, Chair, Die! / int_3af1288c
 Die, Chair, Die! / int_3b7b7d22
type
Die, Chair, Die!
 Die, Chair, Die! / int_3b7b7d22
comment
The Beetlejuice game for Game Boy requires the title character to defeat haunted laundry, furniture, and other household objects.
 Die, Chair, Die! / int_3b7b7d22
featureApplicability
1.0
 Die, Chair, Die! / int_3b7b7d22
featureConfidence
1.0
 Beetlejuice (Video Game)
hasFeature
Die, Chair, Die! / int_3b7b7d22
 Die, Chair, Die! / int_3f9e415
type
Die, Chair, Die!
 Die, Chair, Die! / int_3f9e415
comment
Saints Row has plenty of destructible scenery. But alas the accursed telephone pole will not come down. Several missions (such as Mayhem) are entirely based around destroying as much stuff as possible in a time limit. In Saints Row IV there's even a Car Bowling XP bonus, which is acquired in general play by jumping out of a car in motion; you score points based on how much stuff it destroys, and in the right circumstances it can get to several hundred percent of the target value (such as a turbo-boosted flatbed truck smashing through several smaller cars and a petrol station).
 Die, Chair, Die! / int_3f9e415
featureApplicability
1.0
 Die, Chair, Die! / int_3f9e415
featureConfidence
1.0
 Saints Row (Video Game)
hasFeature
Die, Chair, Die! / int_3f9e415
 Die, Chair, Die! / int_43f52aa9
type
Die, Chair, Die!
 Die, Chair, Die! / int_43f52aa9
comment
Possible in The Elder Scrolls IV: Oblivion: you can attack and knock around pretty much anything in a shop and the shopkeeper won't mind. Pick anything up, however, and you'll have all of Tamriel's police force on you.
Try blasting a library's worth of books with a fireball-type spell with an attack radius. Books go everywhere. Tons of fun in the Mage Guild. Just make sure there aren't any NPCs in range first.
And yet Fallout 3, which uses the same engine, has bulletproof (also laserproof and explosion-proof) chairs.
Though you can knock most of them around. Not that you'd want to, since if you touch anything, even a tin can, NPCs gripe at you.
In Skyrim, you now have Shout abilities. The first you get is "Unrelenting Force". With one good FUS RO DAH! you can send an entire banquet flying across the room, food, plates, guests and all.
And even more fun with the Telekinesis spell, where your player can pick up any random object and use it as a thrown weapon.
The crown has to go to the Blizzard spell, though. It's got a massive effect radius, throws things around like nobody's business, and as a bonus, its damage rate is low enough that nearby allies won't turn hostile. Not only can you Wreak Havok with it, you can get a few skill points at the same time!
 Die, Chair, Die! / int_43f52aa9
featureApplicability
1.0
 Die, Chair, Die! / int_43f52aa9
featureConfidence
1.0
 The Elder Scrolls IV: Oblivion (Video Game)
hasFeature
Die, Chair, Die! / int_43f52aa9
 Die, Chair, Die! / int_495ea55e
type
Die, Chair, Die!
 Die, Chair, Die! / int_495ea55e
comment
Deep Rock Galactic: Only natural, with near-fully destructible terrain that suffers under normal gunfire and will be carved away by picks and explosives. The urge to tear up the land and mineral formations out of frustration or generally just because it's fun is irresistible. Even the dwarves seem to agree, what with having lines for destroying certain unimportant formations.
 Die, Chair, Die! / int_495ea55e
featureApplicability
1.0
 Die, Chair, Die! / int_495ea55e
featureConfidence
1.0
 Deep Rock Galactic (Video Game)
hasFeature
Die, Chair, Die! / int_495ea55e
 Die, Chair, Die! / int_49ad83ee
type
Die, Chair, Die!
 Die, Chair, Die! / int_49ad83ee
comment
In World of Warcraft, the recently-introduced Achievement system contains a challenge to kill 15 turkeys in three minutes; players who complete the achievement are (in a brilliantly-staged tribute to the Zelda chickens) mobbed by a horde of angry turkeys.
 Die, Chair, Die! / int_49ad83ee
featureApplicability
1.0
 Die, Chair, Die! / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Die, Chair, Die! / int_49ad83ee
 Die, Chair, Die! / int_4e9576c
type
Die, Chair, Die!
 Die, Chair, Die! / int_4e9576c
comment
Everything in the background of Crisis Beat can — and should — be destroyed. From benches to stools, glass storefronts, shipping crates, oil barrels, railings, lampposts, a scale model of the ship where majority of the adventure took place on, and even Christmas trees, which players will grab by the base and fling them in circles before using it to thrash the nearest mook. In case anyone asks, yes, this game takes place on Christmas Eve.
 Die, Chair, Die! / int_4e9576c
featureApplicability
1.0
 Die, Chair, Die! / int_4e9576c
featureConfidence
1.0
 Crisis Beat (Video Game)
hasFeature
Die, Chair, Die! / int_4e9576c
 Die, Chair, Die! / int_54a79741
type
Die, Chair, Die!
 Die, Chair, Die! / int_54a79741
comment
Transformers: The Game (Console) allows you to destroy just about anything. In many cases, there will be pieces remaining that you can pick up, carry around, throw, and sometimes even wield as weapons.
 Die, Chair, Die! / int_54a79741
featureApplicability
1.0
 Die, Chair, Die! / int_54a79741
featureConfidence
1.0
 Transformers: The Game (Console) (Video Game)
hasFeature
Die, Chair, Die! / int_54a79741
 Die, Chair, Die! / int_54b5cf37
type
Die, Chair, Die!
 Die, Chair, Die! / int_54b5cf37
comment
Injustice takes this two ways. Depending on the physical strength of the character, the player can use parts of a certain stage as weapons against the opponent, with chairs being options, depending on the stage. Stronger ones can use statues, dumpsters, and even cars. The more passive incarnation of this trope shows up if characters hit the ground with enough force that the damage spreads to the background. At the end of each fight, the player will get an XP bonus if objects were used as weapons or if the stage was substantially damaged.
 Die, Chair, Die! / int_54b5cf37
featureApplicability
1.0
 Die, Chair, Die! / int_54b5cf37
featureConfidence
1.0
 Injustice (Franchise)
hasFeature
Die, Chair, Die! / int_54b5cf37
 Die, Chair, Die! / int_562e8a6e
type
Die, Chair, Die!
 Die, Chair, Die! / int_562e8a6e
comment
In Max Payne, the soda machines spit out cans that can then be shot. In the original game, there is a scene where you are on an elevator with muzak playing. If you shoot the speaker, Max says "Thank You".
 Die, Chair, Die! / int_562e8a6e
featureApplicability
1.0
 Die, Chair, Die! / int_562e8a6e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Die, Chair, Die! / int_562e8a6e
 Die, Chair, Die! / int_58852035
type
Die, Chair, Die!
 Die, Chair, Die! / int_58852035
comment
Sengoku 3 even awards hits on furniture with combo points.
 Die, Chair, Die! / int_58852035
featureApplicability
1.0
 Die, Chair, Die! / int_58852035
featureConfidence
1.0
 Sengoku (SNK) (Video Game)
hasFeature
Die, Chair, Die! / int_58852035
 Die, Chair, Die! / int_5908ee91
type
Die, Chair, Die!
 Die, Chair, Die! / int_5908ee91
comment
In Skyrim, you now have Shout abilities. The first you get is "Unrelenting Force". With one good FUS RO DAH! you can send an entire banquet flying across the room, food, plates, guests and all.
And even more fun with the Telekinesis spell, where your player can pick up any random object and use it as a thrown weapon.
The crown has to go to the Blizzard spell, though. It's got a massive effect radius, throws things around like nobody's business, and as a bonus, its damage rate is low enough that nearby allies won't turn hostile. Not only can you Wreak Havok with it, you can get a few skill points at the same time!
 Die, Chair, Die! / int_5908ee91
featureApplicability
1.0
 Die, Chair, Die! / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Die, Chair, Die! / int_5908ee91
 Die, Chair, Die! / int_5921531c
type
Die, Chair, Die!
 Die, Chair, Die! / int_5921531c
comment
Persona 5 has several types of breakable items scattered inside various Palaces. From common vases to piggy banks to mechanical brain jars to daruma dolls. Most of them either contained Shop Fodder, materials, healing items, or nothing.
 Die, Chair, Die! / int_5921531c
featureApplicability
1.0
 Die, Chair, Die! / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Die, Chair, Die! / int_5921531c
 Die, Chair, Die! / int_59a835fb
type
Die, Chair, Die!
 Die, Chair, Die! / int_59a835fb
comment
Sonic Adventure 2: in City Escape, Sonic can bowl over cars during the opening downhill streetboarding segment. They even reward a modest amount of points!
 Die, Chair, Die! / int_59a835fb
featureApplicability
1.0
 Die, Chair, Die! / int_59a835fb
featureConfidence
1.0
 Sonic Adventure 2 (Video Game)
hasFeature
Die, Chair, Die! / int_59a835fb
 Die, Chair, Die! / int_5a16776c
type
Die, Chair, Die!
 Die, Chair, Die! / int_5a16776c
comment
This is continued in Earth Defense Force: Insect Armageddon and Earth Defense Force 2025.
 Die, Chair, Die! / int_5a16776c
featureApplicability
1.0
 Die, Chair, Die! / int_5a16776c
featureConfidence
1.0
 Earth Defense Force: Insect Armageddon (Video Game)
hasFeature
Die, Chair, Die! / int_5a16776c
 Die, Chair, Die! / int_5a88c893
type
Die, Chair, Die!
 Die, Chair, Die! / int_5a88c893
comment
Most placeables in the environment for Hellgate: London are destructible. While they occasionally drop money or items, players actually get Achievement Points if they destroy enough.
 Die, Chair, Die! / int_5a88c893
featureApplicability
1.0
 Die, Chair, Die! / int_5a88c893
featureConfidence
1.0
 Hellgate: London (Video Game)
hasFeature
Die, Chair, Die! / int_5a88c893
 Die, Chair, Die! / int_5b1971e2
type
Die, Chair, Die!
 Die, Chair, Die! / int_5b1971e2
comment
GoldenEye (Wii), as well as is Xbox 360 and PS3 ports, avoids the exploding furniture, but otherwise plays the trope straight, as most bits of scenery can be destroyed with enough firepower.
 Die, Chair, Die! / int_5b1971e2
featureApplicability
1.0
 Die, Chair, Die! / int_5b1971e2
featureConfidence
1.0
 GoldenEye Wii (Video Game)
hasFeature
Die, Chair, Die! / int_5b1971e2
 Die, Chair, Die! / int_5b6175ca
type
Die, Chair, Die!
 Die, Chair, Die! / int_5b6175ca
comment
Fortnite takes place on a massive island lovingly decorated with various breakable props. If it's not literally the ground, you can probably break it for building materials. A Season 7 challenge took this literally and tasked the player with destroying a total of 80 chairs.
 Die, Chair, Die! / int_5b6175ca
featureApplicability
1.0
 Die, Chair, Die! / int_5b6175ca
featureConfidence
1.0
 Fortnite (Video Game)
hasFeature
Die, Chair, Die! / int_5b6175ca
 Die, Chair, Die! / int_5dc630cf
type
Die, Chair, Die!
 Die, Chair, Die! / int_5dc630cf
comment
The Simpsons Hit & Run similarly rewarded you with coins for smashing stuff, up to and including your own vehicle.
 Die, Chair, Die! / int_5dc630cf
featureApplicability
1.0
 Die, Chair, Die! / int_5dc630cf
featureConfidence
1.0
 The Simpsons Hit & Run (Video Game)
hasFeature
Die, Chair, Die! / int_5dc630cf
 Die, Chair, Die! / int_5dfb8aa2
type
Die, Chair, Die!
 Die, Chair, Die! / int_5dfb8aa2
comment
In Sonic Generations, you can destroy stuff to fill your boost meter. This is especially helpful in the City Escape level, as plowing through cars is a good way to keep the boost meter filled during the first section.
 Die, Chair, Die! / int_5dfb8aa2
featureApplicability
1.0
 Die, Chair, Die! / int_5dfb8aa2
featureConfidence
1.0
 Sonic Generations (Video Game)
hasFeature
Die, Chair, Die! / int_5dfb8aa2
 Die, Chair, Die! / int_636fe6c1
type
Die, Chair, Die!
 Die, Chair, Die! / int_636fe6c1
comment
In Batman Doom, chairs can be wrecked by Batman or the enemies. The same thing applies to the paper doors in the "House of Fear" level.
 Die, Chair, Die! / int_636fe6c1
featureApplicability
1.0
 Die, Chair, Die! / int_636fe6c1
featureConfidence
1.0
 Batman Doom (Video Game)
hasFeature
Die, Chair, Die! / int_636fe6c1
 Die, Chair, Die! / int_65c27c39
type
Die, Chair, Die!
 Die, Chair, Die! / int_65c27c39
comment
Operation Body Count was also one of the first FPSes to have destructible environments: walls could be damaged with bullets or grenades, windows could be broken, and furniture could be either blown up or burned.
 Die, Chair, Die! / int_65c27c39
featureApplicability
1.0
 Die, Chair, Die! / int_65c27c39
featureConfidence
1.0
 Operation Body Count (Video Game)
hasFeature
Die, Chair, Die! / int_65c27c39
 Die, Chair, Die! / int_67179e26
type
Die, Chair, Die!
 Die, Chair, Die! / int_67179e26
comment
In Earth Defense Force 2017, entire buildings will collapse if something so much as a firecracker explodes on them. With some of the later guns allowing you to carpet bomb entire blocks, turning cities into smoldering piles of rubble can become a game in itself. It's actually an essential strategy, as the enemy can crawl all over the buildings to attack you from above, and they'll also block your line of sight, making it harder to fight from a safe range, so it's definitely in your best interests to level as much of the city as you can before engaging the enemy.
This is continued in Earth Defense Force: Insect Armageddon and Earth Defense Force 2025.
 Die, Chair, Die! / int_67179e26
featureApplicability
1.0
 Die, Chair, Die! / int_67179e26
featureConfidence
1.0
 Earth Defense Force 2017 (Video Game)
hasFeature
Die, Chair, Die! / int_67179e26
 Die, Chair, Die! / int_6887dcfa
type
Die, Chair, Die!
 Die, Chair, Die! / int_6887dcfa
comment
Goblins Quest 3, Blount turns into a slightly more violent Wolf Man at one point and starts using a hammer to break the house of a Jerkass shopkeeper, who kidnapped his bird, stole his coin, and refused to cooperate him with anything.
 Die, Chair, Die! / int_6887dcfa
featureApplicability
1.0
 Die, Chair, Die! / int_6887dcfa
featureConfidence
1.0
 GoblinsQuest3
hasFeature
Die, Chair, Die! / int_6887dcfa
 Die, Chair, Die! / int_6a8b86ee
type
Die, Chair, Die!
 Die, Chair, Die! / int_6a8b86ee
comment
All the games in the Dragon Ball Z: Budokai Tenkaichi series feature destructible environments, allowing you not only to destroy mountains and buildings with energy attacks but also by throwing or punching your opponent through them. If you do this in story mode, you might even find a Dragon Ball in the rubble.
 Die, Chair, Die! / int_6a8b86ee
featureApplicability
1.0
 Die, Chair, Die! / int_6a8b86ee
featureConfidence
1.0
 Dragon Ball Z: Budokai Tenkaichi (Video Game)
hasFeature
Die, Chair, Die! / int_6a8b86ee
 Die, Chair, Die! / int_6c1d09b3
type
Die, Chair, Die!
 Die, Chair, Die! / int_6c1d09b3
comment
And yet Fallout 3, which uses the same engine, has bulletproof (also laserproof and explosion-proof) chairs.
Though you can knock most of them around. Not that you'd want to, since if you touch anything, even a tin can, NPCs gripe at you.
 Die, Chair, Die! / int_6c1d09b3
featureApplicability
1.0
 Die, Chair, Die! / int_6c1d09b3
featureConfidence
1.0
 Fallout 3 (Video Game)
hasFeature
Die, Chair, Die! / int_6c1d09b3
 Die, Chair, Die! / int_6caab892
type
Die, Chair, Die!
 Die, Chair, Die! / int_6caab892
comment
In Sonic Riders, Power-type characters work this way, punching out certain obstacles in their path, the obstacles in question varying depending on the track, and gain Air for doing so.
In Sonic Unleashed, there are many pieces of furniture that you can break for energy in the nighttime levels (or, in the daytime levels, just destroy them because they're there).
Also, in Sonic the Hedgehog (2006), destroying crates (or other breakable objects) gives you points for no particular reason.
In Sonic Generations, you can destroy stuff to fill your boost meter. This is especially helpful in the City Escape level, as plowing through cars is a good way to keep the boost meter filled during the first section.
 Die, Chair, Die! / int_6caab892
featureApplicability
1.0
 Die, Chair, Die! / int_6caab892
featureConfidence
1.0
 Sonic Riders (Video Game)
hasFeature
Die, Chair, Die! / int_6caab892
 Die, Chair, Die! / int_6d564c8
type
Die, Chair, Die!
 Die, Chair, Die! / int_6d564c8
comment
In Freedom Force, you can literally destroy anything (unless the objective requires you to protect it), including buildings, cars, lamps, benches, trees, signs... the only penalty is less "prestige" (bonus points) at the completion of a level.
 Die, Chair, Die! / int_6d564c8
featureApplicability
1.0
 Die, Chair, Die! / int_6d564c8
featureConfidence
1.0
 Freedom Force (Video Game)
hasFeature
Die, Chair, Die! / int_6d564c8
 Die, Chair, Die! / int_72a1ac51
type
Die, Chair, Die!
 Die, Chair, Die! / int_72a1ac51
comment
Grand Theft Auto: San Andreas. Shooting things well was gun practice, allowing the player to eventually dual wield, fire while walking, and other such shooting improvements. Find a hubcap and just go nuts. Just don't shoot the gas tank cover.
 Die, Chair, Die! / int_72a1ac51
featureApplicability
1.0
 Die, Chair, Die! / int_72a1ac51
featureConfidence
1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Die, Chair, Die! / int_72a1ac51
 Die, Chair, Die! / int_747d9a6f
type
Die, Chair, Die!
 Die, Chair, Die! / int_747d9a6f
comment
Practically all the scenery of [PROTOTYPE] is destructible, and anything you can destroy you can also chuck up to half a city block. That includes trees and living, screaming, flailing people.
 Die, Chair, Die! / int_747d9a6f
featureApplicability
1.0
 Die, Chair, Die! / int_747d9a6f
featureConfidence
1.0
 [PROTOTYPE] / Videogame
hasFeature
Die, Chair, Die! / int_747d9a6f
 Die, Chair, Die! / int_74f7210c
type
Die, Chair, Die!
 Die, Chair, Die! / int_74f7210c
comment
This is subverted in a handful of The Legend of Zelda games, where not only are the chickens indestructible but attacking them repeatedly will cause them to summon an army of doom chickens that will hunt you down and kill you.
 Die, Chair, Die! / int_74f7210c
featureApplicability
-0.3
 Die, Chair, Die! / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Die, Chair, Die! / int_74f7210c
 Die, Chair, Die! / int_755b343f
type
Die, Chair, Die!
 Die, Chair, Die! / int_755b343f
comment
Halo: In the original Halo: Combat Evolved, only Covenant vehicles took damage, but in every other game, UNSC vehicles can also be destroyed by incoming fire.
 Die, Chair, Die! / int_755b343f
featureApplicability
1.0
 Die, Chair, Die! / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Die, Chair, Die! / int_755b343f
 Die, Chair, Die! / int_7748cd27
type
Die, Chair, Die!
 Die, Chair, Die! / int_7748cd27
comment
In The Generation Gap, Ling and Cindy, a pair of Star-Crossed Lovers who had fled their homes, ends up living together in a cramped one-bedroom apartment. Ling then uses his first, meagre paycheck as a labourer to get Cindy a new guitar, and for himself, a karate gi, revealing he's going to set aside some of his savings for karate lessons. Striking a kung fu posse, Ling lashes out on a nearby table... and ends up destroying it, since it's cheap furniture. Cindy then reminds Ling they're too poor to afford another table...
 Die, Chair, Die! / int_7748cd27
featureApplicability
1.0
 Die, Chair, Die! / int_7748cd27
featureConfidence
1.0
 The Generation Gap
hasFeature
Die, Chair, Die! / int_7748cd27
 Die, Chair, Die! / int_775cd181
type
Die, Chair, Die!
 Die, Chair, Die! / int_775cd181
comment
Streets of Rage features breakable street objects, such as mailboxes, parking meters, traffic cones, and such. Many of these have power-ups hidden inside of them. The characters also seem unable to work out how door handles work, and deal with any doors they have to get through by smashing them into pieces.
 Die, Chair, Die! / int_775cd181
featureApplicability
1.0
 Die, Chair, Die! / int_775cd181
featureConfidence
1.0
 Streets of Rage (Video Game)
hasFeature
Die, Chair, Die! / int_775cd181
 Die, Chair, Die! / int_791fca44
type
Die, Chair, Die!
 Die, Chair, Die! / int_791fca44
comment
Most objects in BioShock can be nudged or picked up via telekinesis. This means you can pick up a corpse and mentally throw it at another opponent.
Or strap a half-dozen proximity mines to an explosive barrel and hurl it at a Big Daddy for massive damage.
 Die, Chair, Die! / int_791fca44
featureApplicability
1.0
 Die, Chair, Die! / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Die, Chair, Die! / int_791fca44
 Die, Chair, Die! / int_7bf640ee
type
Die, Chair, Die!
 Die, Chair, Die! / int_7bf640ee
comment
In Medal of Honor: Frontline and Allied Assault, in addition to exploding barrels and crates, certain destructible setpieces, such as radios, will explode and take out nearby mooks.
 Die, Chair, Die! / int_7bf640ee
featureApplicability
1.0
 Die, Chair, Die! / int_7bf640ee
featureConfidence
1.0
 Medal of Honor: Frontline (Video Game)
hasFeature
Die, Chair, Die! / int_7bf640ee
 Die, Chair, Die! / int_7c038c18
type
Die, Chair, Die!
 Die, Chair, Die! / int_7c038c18
comment
Used in Phineas and Ferb, which led to Sequence Breaking after Candace realized her hairdryer deconstructed enemies and objects in a jump-and-dodge game.
 Die, Chair, Die! / int_7c038c18
featureApplicability
1.0
 Die, Chair, Die! / int_7c038c18
featureConfidence
1.0
 Phineas and Ferb
hasFeature
Die, Chair, Die! / int_7c038c18
 Die, Chair, Die! / int_7f624b67
type
Die, Chair, Die!
 Die, Chair, Die! / int_7f624b67
comment
The Sly Cooper series gives you coins for smashing things. More interestingly, there are multiple missions where you are required to 'ransack' (smash) objects in order to find some key item.
"When the plan goes wrong, always fall back on the Golden Rule: break stuff."
The Simpsons Hit & Run similarly rewarded you with coins for smashing stuff, up to and including your own vehicle.
 Die, Chair, Die! / int_7f624b67
featureApplicability
1.0
 Die, Chair, Die! / int_7f624b67
featureConfidence
1.0
 SlyCooper
hasFeature
Die, Chair, Die! / int_7f624b67
 Die, Chair, Die! / int_7f9dbbcc
type
Die, Chair, Die!
 Die, Chair, Die! / int_7f9dbbcc
comment
Far Cry 2 features the destruction of everything from Radios and TVs over vehicles to ammunition and fuel supplies, not to mention marked explosive barrels. Basically, anything that is not a tree or a building can be completely and utterly destroyed. Instead, you can just burn the trees.
 Die, Chair, Die! / int_7f9dbbcc
featureApplicability
1.0
 Die, Chair, Die! / int_7f9dbbcc
featureConfidence
1.0
 Far Cry 2 (Video Game)
hasFeature
Die, Chair, Die! / int_7f9dbbcc
 Die, Chair, Die! / int_7fb486bc
type
Die, Chair, Die!
 Die, Chair, Die! / int_7fb486bc
comment
In The Legend of Zelda: Link's Awakening, you can kill the chickens by using the Magic Powder or Magic Rod. Doing so might reward you with a heart.
 Die, Chair, Die! / int_7fb486bc
featureApplicability
1.0
 Die, Chair, Die! / int_7fb486bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Die, Chair, Die! / int_7fb486bc
 Die, Chair, Die! / int_802ca7b
type
Die, Chair, Die!
 Die, Chair, Die! / int_802ca7b
comment
In GoldenEye (1997) and several of the later James Bond-themed games, every piece of scenery could not only be destroyed but would explode under heavy gunfire, often in a massive fireball that would injure the player and send foes flying. Even seemingly non-explosive items like office tables and bushes exhibited this strange behavior. And due to the way explosions work in the game, unloading a mag into a file cabinet or a crate could result in explosions which were peculiarly more fiery than concussive, and had the astounding ability to last for a full ten seconds.
GoldenEye (Wii), as well as is Xbox 360 and PS3 ports, avoids the exploding furniture, but otherwise plays the trope straight, as most bits of scenery can be destroyed with enough firepower.
 Die, Chair, Die! / int_802ca7b
featureApplicability
1.0
 Die, Chair, Die! / int_802ca7b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
Die, Chair, Die! / int_802ca7b
 Die, Chair, Die! / int_817b1a43
type
Die, Chair, Die!
 Die, Chair, Die! / int_817b1a43
comment
Time Crisis allows you to shoot all manners of inanimate, harmless objects. Doing so is often necessary to string together combos for large amounts of points.
 Die, Chair, Die! / int_817b1a43
featureApplicability
1.0
 Die, Chair, Die! / int_817b1a43
featureConfidence
1.0
 Time Crisis (Video Game)
hasFeature
Die, Chair, Die! / int_817b1a43
 Die, Chair, Die! / int_88fce462
type
Die, Chair, Die!
 Die, Chair, Die! / int_88fce462
comment
The King of Fighters: Maximum Impact 2 not only features a stage where you can wreck a car, but also a Metal Slug.
 Die, Chair, Die! / int_88fce462
featureApplicability
1.0
 Die, Chair, Die! / int_88fce462
featureConfidence
1.0
 The King of Fighters (Video Game)
hasFeature
Die, Chair, Die! / int_88fce462
 Die, Chair, Die! / int_891ea0e3
type
Die, Chair, Die!
 Die, Chair, Die! / int_891ea0e3
comment
In the original Castle Wolfenstein, all of the walls (except for the four main ones) in each room, along with all of the chests, can be destroyed with grenades. Detonating a chest full of ammunition isn't a good idea...
Many objects in Return to Castle Wolfenstein, including chairs, are destructible.
 Die, Chair, Die! / int_891ea0e3
featureApplicability
1.0
 Die, Chair, Die! / int_891ea0e3
featureConfidence
1.0
 Castle Wolfenstein (Video Game)
hasFeature
Die, Chair, Die! / int_891ea0e3
 Die, Chair, Die! / int_8c87469c
type
Die, Chair, Die!
 Die, Chair, Die! / int_8c87469c
comment
The Legend of Zelda: Skyward Sword has Link face the consequences of this at one point. In the Lumpy Pumpkin bar, there's a breakable chandelier with a Piece of Heart on it. Break it and the bar owner makes you do a mini-quest to pay it off. The game also chastises you for looking through other people's cupboards, getting yelled by Henya for breaking vases in the academy and a woman named Goselle in Skyloft will fine you for breaking her antiques.
 Die, Chair, Die! / int_8c87469c
featureApplicability
1.0
 Die, Chair, Die! / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Die, Chair, Die! / int_8c87469c
 Die, Chair, Die! / int_8f04d767
type
Die, Chair, Die!
 Die, Chair, Die! / int_8f04d767
comment
Battlefield: Bad Company gave us the ability to blow away entire walls. This removal of cover and concealment works both ways, however.
The second installment upped the ante by allowing for entire buildings to be made to go bye-bye.
 Die, Chair, Die! / int_8f04d767
featureApplicability
1.0
 Die, Chair, Die! / int_8f04d767
featureConfidence
1.0
 Battlefield: Bad Company (Video Game)
hasFeature
Die, Chair, Die! / int_8f04d767
 Die, Chair, Die! / int_900114b5
type
Die, Chair, Die!
 Die, Chair, Die! / int_900114b5
comment
The Missing Link levels in the Monsters vs. Aliens videogame.
 Die, Chair, Die! / int_900114b5
featureApplicability
1.0
 Die, Chair, Die! / int_900114b5
featureConfidence
1.0
 Monsters vs. Aliens (Video Game)
hasFeature
Die, Chair, Die! / int_900114b5
 Die, Chair, Die! / int_9005d128
type
Die, Chair, Die!
 Die, Chair, Die! / int_9005d128
comment
College Saga goes from an Insurmountable Waist-High Fence ("a huge chair blocks your path") to Die, Chair, Die! via the party's new wizard. The resulting explosion turns the chair into an NPC with a Fetch Quest...who promptly gets the same Die, Chair, Die! treatment, and the party proceeds onward.
 Die, Chair, Die! / int_9005d128
featureApplicability
1.0
 Die, Chair, Die! / int_9005d128
featureConfidence
1.0
 College Saga (Web Video)
hasFeature
Die, Chair, Die! / int_9005d128
 Die, Chair, Die! / int_93b6f384
type
Die, Chair, Die!
 Die, Chair, Die! / int_93b6f384
comment
Ape Escape has a number of breakable walls as well as, most fittingly, Specter's flying chair.
 Die, Chair, Die! / int_93b6f384
featureApplicability
1.0
 Die, Chair, Die! / int_93b6f384
featureConfidence
1.0
 Ape Escape (Video Game)
hasFeature
Die, Chair, Die! / int_93b6f384
 Die, Chair, Die! / int_959e6cb
type
Die, Chair, Die!
 Die, Chair, Die! / int_959e6cb
comment
In Dragon Quest IX the game is littered with breakable pots and barrels that practically beg you to smash them. Most of the time they're empty, but sometimes they contain some items, potions, and even some rare items. However, the placement of these pots gets a little ridiculous sometimes. In many cases, there are many rooms containing nothing except a few pots in the corner. Sometimes there is a room blocked off by a locked door that contains nothing but pots. And in one case, there is a hard-to-reach island whose only noteworthy feature is a small house with some pots inside it. Makes you wonder what you could possibly find.
 Die, Chair, Die! / int_959e6cb
featureApplicability
1.0
 Die, Chair, Die! / int_959e6cb
featureConfidence
1.0
 Dragon Quest IX (Video Game)
hasFeature
Die, Chair, Die! / int_959e6cb
 Die, Chair, Die! / int_969233f3
type
Die, Chair, Die!
 Die, Chair, Die! / int_969233f3
comment
X-COM: Apocalypse counts property damage. You can reduce to rubble half of a building in a fight, but it means you owe a lot to its owner. Unless it was something that belongs to the aliens or the Cult of Sirius, who will hate you anyway.
 Die, Chair, Die! / int_969233f3
featureApplicability
1.0
 Die, Chair, Die! / int_969233f3
featureConfidence
1.0
 X-COM: Apocalypse (Video Game)
hasFeature
Die, Chair, Die! / int_969233f3
 Die, Chair, Die! / int_99687645
type
Die, Chair, Die!
 Die, Chair, Die! / int_99687645
comment
Dawn of Mana: While you can destroy many stage objects that contain money and occasionally magic spells (plus, you earn a permanent upgrade if you destroy enough things), it's better to throw them at enemies, causing said enemies to panic.
 Die, Chair, Die! / int_99687645
featureApplicability
1.0
 Die, Chair, Die! / int_99687645
featureConfidence
1.0
 Dawn of Mana (Video Game)
hasFeature
Die, Chair, Die! / int_99687645
 Die, Chair, Die! / int_9a8bf274
type
Die, Chair, Die!
 Die, Chair, Die! / int_9a8bf274
comment
The Command & Conquer games allow you to order units to force-fire on objects in the world. These objects can range from harmless civilians or friendly units to beach towels, which explode violently. Red Alert 2 contains perhaps the most extreme example in the form of Crazy Ivan, who can strap explosives to pretty much any unit or prop he can get to.
 Die, Chair, Die! / int_9a8bf274
featureApplicability
1.0
 Die, Chair, Die! / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Die, Chair, Die! / int_9a8bf274
 Die, Chair, Die! / int_9c3ad747
type
Die, Chair, Die!
 Die, Chair, Die! / int_9c3ad747
comment
And in The Legend of Zelda: Phantom Hourglass you can kill the chickens, by picking them up and throwing them to the water. You have to jump into the water too, however; otherwise, they bounce from an invisible wall surrounding the land.
 Die, Chair, Die! / int_9c3ad747
featureApplicability
1.0
 Die, Chair, Die! / int_9c3ad747
featureConfidence
1.0
 The Legend of Zelda: Phantom Hourglass (Video Game)
hasFeature
Die, Chair, Die! / int_9c3ad747
 Die, Chair, Die! / int_9db1766a
type
Die, Chair, Die!
 Die, Chair, Die! / int_9db1766a
comment
The Devil May Cry games include this trope to the penultimate level; if it's clearly not a fixed portion of the scenery, it can be destroyed to pick up a few red orbs, the precious in-game currency which is supposed to be crystallized demon's blood. Sometimes, the destructible object is even part of the scenery yet you can interact with it by attacking it, which leads to the few cases of a destructible object not having currency in it being quite jarring:
Devil May Cry 4 took this idea and ran with it to initiate a cutscene, namely Nero having to get on top of a huge chandelier and slice it with his Red Queen.
DmC: Devil May Cry incorporates this as well to varying degrees, usually with the Demonic weapons and marked spots on the environment - Arbiter and Eryx can smash cracked walls, while Dante can deliberately use his Demon Pull ability to detach certain objects.
In Devil May Cry 5, V can also summon Nightmare in certain places where it can break through walls, creating new pathways.
 Die, Chair, Die! / int_9db1766a
featureApplicability
1.0
 Die, Chair, Die! / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Die, Chair, Die! / int_9db1766a
 Die, Chair, Die! / int_a0b025d2
type
Die, Chair, Die!
 Die, Chair, Die! / int_a0b025d2
comment
Ghostbusters: The Video Game allows players to destroy almost everything in the game with the proton pack. The game keeps track of the damage in terms of dollars - a sort of a "score". Trophies/Achievements awarded for finishing the game below a certain dollar amount, and above another.
 Die, Chair, Die! / int_a0b025d2
featureApplicability
1.0
 Die, Chair, Die! / int_a0b025d2
featureConfidence
1.0
 Ghostbusters: The Video Game (Video Game)
hasFeature
Die, Chair, Die! / int_a0b025d2
 Die, Chair, Die! / int_a1475bc0
type
Die, Chair, Die!
 Die, Chair, Die! / int_a1475bc0
comment
Dungeons of Dredmor has several breakable objects which can contain goodies, mostly crates and vases. If you smash a statue of Dredmor, however, you get "heroic vandalism" points.
 Die, Chair, Die! / int_a1475bc0
featureApplicability
1.0
 Die, Chair, Die! / int_a1475bc0
featureConfidence
1.0
 Dungeons of Dredmor (Video Game)
hasFeature
Die, Chair, Die! / int_a1475bc0
 Die, Chair, Die! / int_a1ddf63e
type
Die, Chair, Die!
 Die, Chair, Die! / int_a1ddf63e
comment
Chipmonk! has levels set inside buildings, with the environment including chairs, tables, stools, wine barrels, and assorted furniture being destroyable.
 Die, Chair, Die! / int_a1ddf63e
featureApplicability
1.0
 Die, Chair, Die! / int_a1ddf63e
featureConfidence
1.0
 Chipmonk (Video Game)
hasFeature
Die, Chair, Die! / int_a1ddf63e
 Die, Chair, Die! / int_a2dee471
type
Die, Chair, Die!
 Die, Chair, Die! / int_a2dee471
comment
In The Legend of Zelda: The Wind Waker there's a character who will fine you for breaking his pots.
In The Legend of Zelda: Majora's Mask as well, in the Great Bay area, except you also get rewarded if you can break them all in one use of the Zora Boomerang attack.
 Die, Chair, Die! / int_a2dee471
featureApplicability
1.0
 Die, Chair, Die! / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Die, Chair, Die! / int_a2dee471
 Die, Chair, Die! / int_a6f6433c
type
Die, Chair, Die!
 Die, Chair, Die! / int_a6f6433c
comment
Jak and Daxter though mostly in Jak II: Renegade and Jak 3: Wastelander where you can basically kick the crap out of cars and zoomers until they explode. However, this is inadvisable as being near enough to a zoomer to kick or punch it will probably result in you getting hurt by the eventual explosion and because destroying one of the wastelander cars by any means will result in you failing whatever mission you might or might not have been on.
 Die, Chair, Die! / int_a6f6433c
featureApplicability
1.0
 Die, Chair, Die! / int_a6f6433c
featureConfidence
1.0
 Jak and Daxter (Video Game)
hasFeature
Die, Chair, Die! / int_a6f6433c
 Die, Chair, Die! / int_a895e9d3
type
Die, Chair, Die!
 Die, Chair, Die! / int_a895e9d3
comment
In Portal 2, we get video monitors as well, with an achievement for destroying all of them as well. These are a bit more rewarding than the cameras in that you receive rather humorous complaints from the person shown on the screen.
 Die, Chair, Die! / int_a895e9d3
featureApplicability
1.0
 Die, Chair, Die! / int_a895e9d3
featureConfidence
1.0
 Portal 2 (Video Game)
hasFeature
Die, Chair, Die! / int_a895e9d3
 Die, Chair, Die! / int_a90d239a
type
Die, Chair, Die!
 Die, Chair, Die! / int_a90d239a
comment
In Psychonauts, most items can be hit, thrown, or set on fire. This is actually useful since any enemy that bumps into flaming scenery catches on fire, and any other enemies that bump into them will then also burst into flames. Throwing objects is also the only way to defeat some enemies. An in-character example would be Sasha Nein, who hates Tiffany Lamps and uses them as target practice within his mind (helped along by the fact you can power psychic blasts with The Power of Hate).
 Die, Chair, Die! / int_a90d239a
featureApplicability
1.0
 Die, Chair, Die! / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Die, Chair, Die! / int_a90d239a
 Die, Chair, Die! / int_a982131e
type
Die, Chair, Die!
 Die, Chair, Die! / int_a982131e
comment
Urban Reign has plenty of tables, chairs, shelves, and other minor objects to knock people through for bonus damage.
 Die, Chair, Die! / int_a982131e
featureApplicability
1.0
 Die, Chair, Die! / int_a982131e
featureConfidence
1.0
 Urban Reign (Video Game)
hasFeature
Die, Chair, Die! / int_a982131e
 Die, Chair, Die! / int_aaa83758
type
Die, Chair, Die!
 Die, Chair, Die! / int_aaa83758
comment
Many objects in Return to Castle Wolfenstein, including chairs, are destructible.
 Die, Chair, Die! / int_aaa83758
featureApplicability
1.0
 Die, Chair, Die! / int_aaa83758
featureConfidence
1.0
 Return to Castle Wolfenstein (Video Game)
hasFeature
Die, Chair, Die! / int_aaa83758
 Die, Chair, Die! / int_ab22a621
type
Die, Chair, Die!
 Die, Chair, Die! / int_ab22a621
comment
Robot Alchemic Drive features cityscape environments that can (and more often than not, will) have large sections of it flattened as your remote-controlled Humongous Mecha dukes it out with foes of equal mass. After each battle, a newscast gives you a rough estimate of how much damage was caused, with players encouraged to try and minimize damage as much as possible by offering bonus money for protecting key buildings.
 Die, Chair, Die! / int_ab22a621
featureApplicability
1.0
 Die, Chair, Die! / int_ab22a621
featureConfidence
1.0
 Robot Alchemic Drive (Video Game)
hasFeature
Die, Chair, Die! / int_ab22a621
 Die, Chair, Die! / int_ac2909b5
type
Die, Chair, Die!
 Die, Chair, Die! / int_ac2909b5
comment
Over the course of Bastion, much of the scenery (such as walls, crates, and rubble) can be destroyed. In fact, the game's narrator even references the trope if the player breaks a lot of stuff in a small area, saying, "Kid just rages for a while."
 Die, Chair, Die! / int_ac2909b5
featureApplicability
1.0
 Die, Chair, Die! / int_ac2909b5
featureConfidence
1.0
 Bastion (Video Game)
hasFeature
Die, Chair, Die! / int_ac2909b5
 Die, Chair, Die! / int_ae050a9f
type
Die, Chair, Die!
 Die, Chair, Die! / int_ae050a9f
comment
In The Legend of Zelda: Ocarina of Time, the chickens, if put in water, will simply come to the edge and climb back up... no matter how far away the surface is. At one point, you use a chicken to slow your fall as you glide down to the ground far below. When you're done, you let go of the chicken, and he'll float across the water, back to the wall, and rise back up into the heavens as if there's an invisible elevator. (There's no way his wings could propel him back up the height of a skyscraper, no way.) It is hilarious.
 Die, Chair, Die! / int_ae050a9f
featureApplicability
1.0
 Die, Chair, Die! / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Die, Chair, Die! / int_ae050a9f
 Die, Chair, Die! / int_aedfc20a
type
Die, Chair, Die!
 Die, Chair, Die! / int_aedfc20a
comment
In The LEGO Movie, Bad Cop regularly vents his frustrations at...well, everything, on random chairs. At one point someone actually pulls a chair out for him to kick around.
 Die, Chair, Die! / int_aedfc20a
featureApplicability
1.0
 Die, Chair, Die! / int_aedfc20a
featureConfidence
1.0
 The LEGO Movie
hasFeature
Die, Chair, Die! / int_aedfc20a
 Die, Chair, Die! / int_af552e7e
type
Die, Chair, Die!
 Die, Chair, Die! / int_af552e7e
comment
In Metroid Prime, the Chozo Ruins feature birds flying in the distance. They're pretty. They're majestic. They're docile. They can be shot at. Doing so causes them to explode in a flurry of feathers. The Metroid Prime Trilogy games also occasionally feature random bits of destructible scenery.
 Die, Chair, Die! / int_af552e7e
featureApplicability
1.0
 Die, Chair, Die! / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Die, Chair, Die! / int_af552e7e
 Die, Chair, Die! / int_afeeacf6
type
Die, Chair, Die!
 Die, Chair, Die! / int_afeeacf6
comment
The Force Awakens has the infamous scene where Kylo Ren destroys his own computer in a fit of anger. Later, he has another fit and destroys a torture/interrogation chair.
 Die, Chair, Die! / int_afeeacf6
featureApplicability
1.0
 Die, Chair, Die! / int_afeeacf6
featureConfidence
1.0
 The Force Awakens
hasFeature
Die, Chair, Die! / int_afeeacf6
 Die, Chair, Die! / int_b3309b69
type
Die, Chair, Die!
 Die, Chair, Die! / int_b3309b69
comment
Puyo Puyo has you killing sentient, multi-colored jelly for fun and earns you points by flooding your opponent with more sentient but clear-colored jelly. Not to mention they have eyes...
 Die, Chair, Die! / int_b3309b69
featureApplicability
1.0
 Die, Chair, Die! / int_b3309b69
featureConfidence
1.0
 Puyo Puyo (Video Game)
hasFeature
Die, Chair, Die! / int_b3309b69
 Die, Chair, Die! / int_b5a087d7
type
Die, Chair, Die!
 Die, Chair, Die! / int_b5a087d7
comment
Robot Chicken explains how the Street Fighter tournament works. Ryu meticulously organized the whole tournament, giving each fighter a very detailed schedule of who to fight, when, and where. Problems pop up immediately when fighters start calling in about the scheduling, like Guile being uncomfortable fighting E.Honda in a men's bathhouse, where all their sushi rolls are on display. Ken calls up, saying his guide says he's supposed to fight E. Honda, but Ryu corrects him, saying he's fighting A Honda. Ken dismisses the idea of fighting a car and half-heartedly takes a couple of punches at the side mirror. He then starts getting into it and has fun.
 Die, Chair, Die! / int_b5a087d7
featureApplicability
1.0
 Die, Chair, Die! / int_b5a087d7
featureConfidence
1.0
 Robot Chicken
hasFeature
Die, Chair, Die! / int_b5a087d7
 Die, Chair, Die! / int_b66371ca
type
Die, Chair, Die!
 Die, Chair, Die! / int_b66371ca
comment
The Bard's Tale on the Xbox has a barrel maker who catches the protagonist smashing his barrels. He offers to pay you for every barrel you smash afterwards. This is so everyone has to buy new barrels from him.
 Die, Chair, Die! / int_b66371ca
featureApplicability
1.0
 Die, Chair, Die! / int_b66371ca
featureConfidence
1.0
 The Bard's Tale (Video Game)
hasFeature
Die, Chair, Die! / int_b66371ca
 Die, Chair, Die! / int_b663d8c6
type
Die, Chair, Die!
 Die, Chair, Die! / int_b663d8c6
comment
Except for that one level in the second game, where you got the clear gem for killing all the boxes, and the blue one for not killing any.
 Die, Chair, Die! / int_b663d8c6
featureApplicability
1.0
 Die, Chair, Die! / int_b663d8c6
featureConfidence
1.0
 Crash Bandicoot 2: Cortex Strikes Back / Videogame
hasFeature
Die, Chair, Die! / int_b663d8c6
 Die, Chair, Die! / int_b9b58c14
type
Die, Chair, Die!
 Die, Chair, Die! / int_b9b58c14
comment
Tom from Ruby Quest quite likes beating inanimate objects up with his crowbar.
 Die, Chair, Die! / int_b9b58c14
featureApplicability
1.0
 Die, Chair, Die! / int_b9b58c14
featureConfidence
1.0
 RubyQuest
hasFeature
Die, Chair, Die! / int_b9b58c14
 Die, Chair, Die! / int_beac6ffb
type
Die, Chair, Die!
 Die, Chair, Die! / int_beac6ffb
comment
In The Legend of Zelda: Majora's Mask as well, in the Great Bay area, except you also get rewarded if you can break them all in one use of the Zora Boomerang attack.
 Die, Chair, Die! / int_beac6ffb
featureApplicability
1.0
 Die, Chair, Die! / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Die, Chair, Die! / int_beac6ffb
 Die, Chair, Die! / int_bf74cf55
type
Die, Chair, Die!
 Die, Chair, Die! / int_bf74cf55
comment
Whiplash has this as one of the main objectives: Bankrupt the evil corporation that used you as lab animals through the sheer cost of property damage.
 Die, Chair, Die! / int_bf74cf55
featureApplicability
1.0
 Die, Chair, Die! / int_bf74cf55
featureConfidence
1.0
 Whiplash (Video Game)
hasFeature
Die, Chair, Die! / int_bf74cf55
 Die, Chair, Die! / int_c19c6efa
type
Die, Chair, Die!
 Die, Chair, Die! / int_c19c6efa
comment
Minecraft is a peculiar example of this. Apart from the usual mining and gathering chores that require "destroying" (i.e. hitting a block with your fist or tools until it breaks), every block or placeable item, except for Bedrock, which is indestructible, has to be destroyed and re-picked up as resource if you wish to carry it. Failing to harvest the target block with the right type of tool will destroy it completely, however (the earliest example is punching a Stone block until it shatters instead of mining it with a Pickaxe).
 Die, Chair, Die! / int_c19c6efa
featureApplicability
1.0
 Die, Chair, Die! / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Die, Chair, Die! / int_c19c6efa
 Die, Chair, Die! / int_c4df4e18
type
Die, Chair, Die!
 Die, Chair, Die! / int_c4df4e18
comment
Skateboarding is dangerous in any of the Tony Hawk video games. Feel free to obliterate car windows, signs, traffic cones, chairs, tables, PEOPLE... even though it all mysteriously goes back to normal when you come back later.
 Die, Chair, Die! / int_c4df4e18
featureApplicability
1.0
 Die, Chair, Die! / int_c4df4e18
featureConfidence
1.0
 Tony Hawk's Pro Skater (Video Game)
hasFeature
Die, Chair, Die! / int_c4df4e18
 Die, Chair, Die! / int_c6245086
type
Die, Chair, Die!
 Die, Chair, Die! / int_c6245086
comment
In Crysis, in addition to most manipulatable objects being destructible, trees and even small buildings can be shot or knocked down.
 Die, Chair, Die! / int_c6245086
featureApplicability
1.0
 Die, Chair, Die! / int_c6245086
featureConfidence
1.0
 Crysis (Video Game)
hasFeature
Die, Chair, Die! / int_c6245086
 Die, Chair, Die! / int_c72021c5
type
Die, Chair, Die!
 Die, Chair, Die! / int_c72021c5
comment
In Deus Ex, the landscape is dotted with wooden crates containing Power Ups; for ease of opening these, the player is provided with a crowbar... which is used to, you guessed it, smash them to pieces. Deus Ex also contains chairs, which may be picked up, carried, thrown, used as weapons, climbed on to reach out-of-the-way places... but not sat in, except in cutscenes. There's also throwable vases, flags, balls, cleaning trolleys, signs, and plants, all of which can cause damage (throw them at a friendly character enough times, and they'll attack), and newspapers will darken when hit, until finally shattering.
With a high-level Microfibral Muscle augmentation, you can use literally any physics object in the game as a one-hit nonlethal KO. There's a video lurking around Youtube of the player knocking out Manderley by hitting him over the head with the American flag next to his desk.
If you walk over a cat, it becomes hostile and if you do it again, it dies. Rats die the first time you step on them.
 Die, Chair, Die! / int_c72021c5
featureApplicability
1.0
 Die, Chair, Die! / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
Die, Chair, Die! / int_c72021c5
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Die, Chair, Die!
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Also infamous for destructibles is Diablo II, where a broken crate could drop money, items, or even spawn an enemy.
Diablo III takes this to a whole new level, with destructible environment pieces apparently everywhere. You can even get small experience bonuses if you destroy enough of these pieces in quick succession, and some achievements give bonuses for doing this.
 Die, Chair, Die! / int_c74f2d3c
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Die, Chair, Die!
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The Spyro the Dragon games tend to have some destructible scenery, mostly plants. Burning the shrubbery to a crisp doesn't get you any points, but it is somewhat therapeutic.
Although in Spyro: Year of the Dragon, burning certain things in certain levels will earn you Skill Points. (For example, Burn All the Piranha Signs.
 Die, Chair, Die! / int_c834792e
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Die, Chair, Die!
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God Hand, in reference to Final Fight itself, has bonus stages where your objective is to destroy a car belonging to the enemy with nothing but the power of your fists. The regular stages themselves also, of course, contain various crates and barrels that hold all sorts of powerups and goodies.
 Die, Chair, Die! / int_cba48b98
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Die, Chair, Die!
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In Marvel Ultimate Alliance 2, various crates not only drop health but in the XBox 360 version you can also get an achievement for destroying a large amount of them.
"Large" being 250, an amount which (if you break every single crate you find) can be beaten halfway through the first level.
Scarlet Witch even has a power that turns mooks into crates that you can break.
 Die, Chair, Die! / int_cf82131a
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Die, Chair, Die!
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In Burning Fight, all Bonus Stages are based on this type of vandalism, and the streets also have the occasional vending machines, oil barrels, and wooden crates that can be trashed. Heck, one area contains a piano you can smash apart!
 Die, Chair, Die! / int_d1f3bb0
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Die, Chair, Die!
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Black has a lot of structures and walls that are destructible. The levels are also filled to brim with Exploding Barrels to make sure many things get blown up.
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Die, Chair, Die!
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In Cabal and its Spiritual Successor Blood Bros, practically any structure in the foreground will crumble into ruins and give you point items if you shoot at it enough times.
 Die, Chair, Die! / int_d4cfcebc
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1.0
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Die, Chair, Die!
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Comparatively few objects can be destroyed in Fable, but you can break windows. And then get arrested for vandalism.
There was a mini-game of sorts to kicking chickens. A nasty nickname for the hero is "chicken chaser" and the more you up your Strength skill, the farther your chickens will fly.
In Fable II there are plenty of boxes and barrels to destroy, but they're all empty. One of the loading screens even tells you so, asking who would be silly enough to put any valuables in them.
 Die, Chair, Die! / int_d4fa168d
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Die, Chair, Die!
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Rise of the Triad was one of the first, if not the first, to have destructible objects, down to the coins you could either pick up in order to gain a life or simply blow up to have a chance to get a bonus at the end of the level.
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Hexen II features a plethora of destructible objects in most environmentsnote in medieval houses and shops, you can break almost anything that isn't the walls, floor, and ceiling; midway through the Egyptian-themed hub, you can break separately each toe, foot, and calf of a pharaoh's statue, and you may just want to do it since there could be a secret behind that pile of rubble blocking a passage, or a trapdoor under the rug. There's even a collection of sound files for both damage and destruction of things depending on the material they're made of. Not bad for a 1996 game.
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Die, Chair, Die!
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The entire point of Rygar: The Legendary Adventure is not as much defeating greek gods but more about destroying pillars, arches and the general landscape with bonuses for 100% Completion.
 Die, Chair, Die! / int_d5ae2afe
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Die, Chair, Die!
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In Assassin's Creed II you see the occasional street cleaner with a broom or some musicians with guitars. If you make them drop their stuff you can use the props as weapons. The broom essentially is a warhammer. It is hilariously stupid going on a killing spree with an unbreakable broom and clubbing into the heads and backs of your opponents.
 Die, Chair, Die! / int_d62bbf7a
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Die, Chair, Die!
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Diablo III takes this to a whole new level, with destructible environment pieces apparently everywhere. You can even get small experience bonuses if you destroy enough of these pieces in quick succession, and some achievements give bonuses for doing this.
 Die, Chair, Die! / int_d6e2146d
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Die, Chair, Die!
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Scarlet Witch even has a power that turns mooks into crates that you can break.
 Die, Chair, Die! / int_d870c809
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Die, Chair, Die! / int_d870c809
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Die, Chair, Die!
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Arx Fatalis Has a very literal "die chair die" for the PC version. At the very beginning of the game just outside the room, you start in is a chair, which if beaten 10 times with a bone in rapid succession, will result in the player receiving some end-game items among other things.
 Die, Chair, Die! / int_d885311a
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In the Pokémon Reset Bloodlines Holiday Special 2018, here's a moment of Ash's Charizard vs his training dummies:
 Die, Chair, Die! / int_dc217e32
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Of course, there's always Portal, where there is actually an achievement for destroying all 33 destroyable security cameras on the walls throughout the Aperture Science testing areas. Because of the virtually non-existent clutter in the game, this is one of the few things that actually has a visible impact on the game world (in a material sense, given that you cannot destroy anything else)...and even taking the cameras out doesn't destroy them, it just dislodges them from the wall, rendering them unusable by GLaDOS. Then again, that could be The Plan.
In Portal 2, we get video monitors as well, with an achievement for destroying all of them as well. These are a bit more rewarding than the cameras in that you receive rather humorous complaints from the person shown on the screen.
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Die, Chair, Die!
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In the Ratchet & Clank series, you can get bolts from destroying lots of the scenery (computer screens, cameras, and all kinds of stuff). Some skill-points are rewarded for destroying ALL possible scenery.
There's also a skill point for taking out the spring-mounted Captain Qwark automaton on Metropolis in game 1... which requires anti-tank weaponry. Considering Qwark is revealed to be working against you in the storyline, it's really very satisfying reducing it to spare parts.
Hilariously inverted in Crack in Time. If you hit a broken object with Clank's time scepter it reverses and becomes fixed. You even get bolts comparable to breaking the thing.
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Die, Chair, Die!
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At one point in Tsukihime, the main character Tohno Shiki trips over a chair, and as part of his Sanity Slippage in that route causes him to delve into a Madness Mantra smashing the chair to pieces in a blind rage. Said scene has become an in-joke in the Tsukihime fan community for how bizarre it was.
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Die, Chair, Die!
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The indestructible nature of most non-plot-related objects in older video games was parodied on a long-lost gaming website with the "Indestructible Crate vs The L-Shaped Tetris Block" challenge.
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Die, Chair, Die!
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In the X-COM series, leveling fences, objects, and walls (or entire buildings) can be an important tactic since it denies cover to the enemy and in the old MicroProse games, often raises a smokescreen (which admittedly can also benefit the enemy). Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity, and indeed may just be the end result of being liberal with the Blaster Launcher, while the main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall. In the Firaxis continuity, explosives and other cover-destroying actions are good for creating sightlines for Squadsight snipers and access routes.
X-COM: Apocalypse counts property damage. You can reduce to rubble half of a building in a fight, but it means you owe a lot to its owner. Unless it was something that belongs to the aliens or the Cult of Sirius, who will hate you anyway.
 Die, Chair, Die! / int_e5de447c
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Die, Chair, Die!
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In Phantasy Star Online 2, some elements of the environment, such as small trees, piles of snow, and cacti, can be destroyed. Crates also abound, providing items upon their destruction.
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Die, Chair, Die!
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What's better than beating up your rival's car? Tearing apart an upperclassmen's sofa with a CHAINSAW, followed by the Man-Locust that was hiding behind it.
 Die, Chair, Die! / int_e9cb2780
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Die, Chair, Die!
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StarCraft II also features some of this. Not only can you choose to shoot/kill neutral targets, in the campaign mission "Media Blitz", but you can also have the Odin destroy some doodads just by making it walk over them.
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Die, Chair, Die!
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The most famous bonus stage in fighting game history: The return of Final Fight's car-destruction in Street Fighter II, for even less reason.
Brought back for Street Fighter IV, including the Mad Gear owner.
 Die, Chair, Die! / int_ebc16967
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Die, Chair, Die!
 Die, Chair, Die! / int_ebc16974
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Brought back for Street Fighter IV, including the Mad Gear owner.
 Die, Chair, Die! / int_ebc16974
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Die, Chair, Die!
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Although in Spyro: Year of the Dragon, burning certain things in certain levels will earn you Skill Points. (For example, Burn All the Piranha Signs.
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Die, Chair, Die!
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Dead Rising on the 360 takes place inside a zombie-infested mall, where almost anything imaginable can be used as a weapon. Benches, baseball bats, lawnmowers, potted plants, shopping carts, guitars, TV sets, mannequins, and of course chainsaws. And like all things, nothing lasts forever, and everything that could be conceived as a weapon will either be broken due to overuse (AKA too many zombies bashed in the head) or run out of 'ammo', (either when using actual guns or throwing stacks of dinner plates or CD's).
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Die, Chair, Die! / int_f17c3b1d
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Die, Chair, Die!
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The later installments in the Call of Duty series had destroyable furniture.
 Die, Chair, Die! / int_f1dbe
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1.0
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Die, Chair, Die! / int_f1dbe
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Die, Chair, Die!
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In Metal Gear Rising: Revengeance Raiden can cut most anything. Early demos showcased him using his abilities to slice through watermelons. The game actually keeps track of how many pieces Raiden cuts props into if the player is so inclined.
 Die, Chair, Die! / int_f3ae2950
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Die, Chair, Die!
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Duke Nukem 3D, coming about a year later, was one of the big popularizers of the trope for FPSes.
 Die, Chair, Die! / int_f59e607f
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Die, Chair, Die!
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Duke Nukem II has crates that can be destroyed for powerups and bonus items. In addition, security cameras are breakable, and if you destroy all of them in a level, you're awarded a bonus. The game also features glass containers which, when shot, reveal hostile slime creatures.
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Die, Chair, Die!
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Vindictus loves showing off the Source Engine physics. Nearly every piece of scenery can be destroyed and/or picked up and used as an Improvised Weapon. There are a large number of quests, titles, and bonus missions which require smashing up the scenery for drops, or using bits of scenery to kill mooks and bosses. Smashed scenery can also drop gold, but the amount is so small compared to the amount awarded for completing missions, most people don't bother.
 Die, Chair, Die! / int_f69d81fc
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Die, Chair, Die!
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A good majority of the scenery in the Gungrave series can be destroyed. Fire hydrants, boxes, chairs, alarm lights, cars, signs, and then some. In fact, busting up inanimate objects is crucial to building the Demolition Shot Gauge—blowing up objects keeps the Beat Counter's flame lit, especially if there are no more enemies in the room left to kill.
Even funnier is if you've seen the full version of the original game's cover art—Grave is standing on top of a mass of destroyed objects and enemies (including a stop sign and a truck) that he, presumably, blew up himself.
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Die, Chair, Die!
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Scenery in Hollow Knight is full of stuff you can break as collateral damage or just because; stuff such as tall grass, signs, posts, mushrooms, or statues.
 Die, Chair, Die! / int_f97683ef
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In the fullness of time, this led to the other half of the game, City of Heroes, getting similar mission (Safeguard) with a similar mechanic. The catch? Being a hero, you actually lose time if you let the computer-controlled baddies break too much scenery. Instead, you gain time by busting waves of vandals that mindlessly destroy scenery and side missions.
Safeguard missions are still not even half as fun as Mayhem missions.
They did fix at least a few of the suckiest aspects of Safeguards - destroyed objects no longer lose you time, and Vandal waves give you a fair bit more time than Mayhem waves do. But still, Mayhems let you blow stuff up.
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Die, Chair, Die!
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Final Fight and its sequels had a variety of crates, boxes, barrels, etc. one could smash open in order to obtain Power Ups. It was also the first appearance of a Bonus Stage where you can wreck a car. Semi-Justified in that the car belonged to a member of the Mad Gear.
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Die, Chair, Die!
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The Punisher (Capcom) allows nearly everything to be smashed to pieces. However, most of these objects can also be picked up and thrown at enemies for a good deal of damage, destroying the objects in the process. This includes chairs, barrels, pot plants, armor suits, or even an arcade cabinet - basically anything that isn't nailed to the ground.
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The following is a list of statements referring to the current page from other pages.

 Die, Chair, Die!
processingCategory2
Breaking and Destruction Tropes
 Die, Chair, Die!
processingCategory2
Furniture Tropes
 Die, Chair, Die!
processingCategory2
Rule of Fun
 Die, Chair, Die!
processingCategory2
Seated Tropes
 Gladiator / int_5832e916
type
Die, Chair, Die!
 Gummo / int_5832e916
type
Die, Chair, Die!
 Naboer
seeAlso
Die, Chair, Die!
 Once Were Warriors / int_5832e916
type
Die, Chair, Die!
 One-Armed Swordsmen / int_5832e916
type
Die, Chair, Die!
 The Generation Gap / int_5832e916
type
Die, Chair, Die!
 Ratchet & Clank (Franchise) / int_5832e916
type
Die, Chair, Die!
 Sly Cooper (Franchise) / int_5832e916
type
Die, Chair, Die!
 The Legend of Zelda (Franchise) / int_5832e916
type
Die, Chair, Die!
 Area51
seeAlso
Die, Chair, Die!
 Cr1TiKaL (Lets Play) / int_5832e916
type
Die, Chair, Die!
 Markiplier (Lets Play) / int_5832e916
type
Die, Chair, Die!
 Tear of Grace (Lets Play) / int_5832e916
type
Die, Chair, Die!
 XEspmasterX (Lets Play) / int_5832e916
type
Die, Chair, Die!
 RagDollPhysics
seeAlso
Die, Chair, Die!
 TheLongingRibbon
seeAlso
Die, Chair, Die!
 Destroy the Godmodder (Roleplay) / int_5832e916
type
Die, Chair, Die!
 Afraid of Monsters (Video Game) / int_5832e916
type
Die, Chair, Die!
 Alone in the Dark (Video Game) / int_5832e916
type
Die, Chair, Die!
 Ape Escape (Video Game) / int_5832e916
type
Die, Chair, Die!
 Ape Out (Video Game) / int_5832e916
type
Die, Chair, Die!
 Apotheon (Video Game) / int_5832e916
type
Die, Chair, Die!
 Arcane Dimensions (Video Game) / int_5832e916
type
Die, Chair, Die!
 Assassin's Creed: Altaïr's Chronicles (Video Game) / int_5832e916
type
Die, Chair, Die!
 Assassin's Creed: Odyssey (Video Game) / int_5832e916
type
Die, Chair, Die!
 Astral Chain (Video Game) / int_5832e916
type
Die, Chair, Die!
 Atlantica Online (Video Game) / int_5832e916
type
Die, Chair, Die!
 Barony (Video Game) / int_5832e916
type
Die, Chair, Die!
 Bastion (Video Game) / int_5832e916
type
Die, Chair, Die!
 Batman Doom (Video Game) / int_5832e916
type
Die, Chair, Die!
 Black (Video Game) / int_5832e916
type
Die, Chair, Die!
 Black (2006) (Video Game) / int_5832e916
type
Die, Chair, Die!
 Bleed (Video Game) / int_5832e916
type
Die, Chair, Die!
 BloodRayne (Video Game) / int_5832e916
type
Die, Chair, Die!
 BloodRayne (Video Game) / int_5832e916
type
Die, Chair, Die!
 Brutal Doom (Video Game) / int_5832e916
type
Die, Chair, Die!
 Brütal Legend (Video Game) / int_5832e916
type
Die, Chair, Die!
 Bugs Bunny: Lost in Time (Video Game) / int_5832e916
type
Die, Chair, Die!
 Burning Fight (Video Game) / int_5832e916
type
Die, Chair, Die!
 Bush Whacker 2 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Castle Wolfenstein (Video Game) / int_5832e916
type
Die, Chair, Die!
 Cataclysm (Video Game) / int_5832e916
type
Die, Chair, Die!
 Champions Online (Video Game) / int_5832e916
type
Die, Chair, Die!
 ChaoIslandTranquilCorruptGenocide
seeAlso
Die, Chair, Die!
 Chaos Heat (Video Game) / int_5832e916
type
Die, Chair, Die!
 City of Heroes (Video Game) / int_5832e916
type
Die, Chair, Die!
 Code of Princess (Video Game) / int_5832e916
type
Die, Chair, Die!
 Coraline (Video Game) / int_5832e916
type
Die, Chair, Die!
 Crisis Beat (Video Game) / int_5832e916
type
Die, Chair, Die!
 Crossing Souls (Video Game) / int_5832e916
type
Die, Chair, Die!
 Darkest Dungeon II (Video Game) / int_5832e916
type
Die, Chair, Die!
 Darkstone (Video Game) / int_5832e916
type
Die, Chair, Die!
 Dead Connection (Video Game) / int_5832e916
type
Die, Chair, Die!
 Death Mask (Video Game) / int_5832e916
type
Die, Chair, Die!
 Death Road to Canada (Video Game) / int_5832e916
type
Die, Chair, Die!
 Deep Rock Galactic (Video Game) / int_5832e916
type
Die, Chair, Die!
 Deus Ex (Video Game) / int_5832e916
type
Die, Chair, Die!
 Devastation (Video Game) / int_5832e916
type
Die, Chair, Die!
 Devil May Cry (Video Game) / int_5832e916
type
Die, Chair, Die!
 Devil May Cry 4 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Devil May Cry 5 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Diablo II (Video Game) / int_5832e916
type
Die, Chair, Die!
 Disaster: Day of Crisis (Video Game) / int_5832e916
type
Die, Chair, Die!
 DmC: Devil May Cry (Video Game) / int_5832e916
type
Die, Chair, Die!
 Dragon Nest (Video Game) / int_5832e916
type
Die, Chair, Die!
 Duke Nukem 3D (Video Game) / int_5832e916
type
Die, Chair, Die!
 Dungeon Fighter Online (Video Game) / int_5832e916
type
Die, Chair, Die!
 DynaMarisa 3D (Video Game) / int_5832e916
type
Die, Chair, Die!
 Earth Defense Force (Video Game) / int_5832e916
type
Die, Chair, Die!
 Earth Defense Force 2025 (Video Game) / int_5832e916
type
Die, Chair, Die!
 El Paso, Elsewhere (Video Game) / int_5832e916
type
Die, Chair, Die!
 Ex Zeus (Video Game) / int_5832e916
type
Die, Chair, Die!
 Final Fight (Video Game) / int_5832e916
type
Die, Chair, Die!
 FlatOut (Video Game) / int_5832e916
type
Die, Chair, Die!
 Forgive Me Father (Video Game) / int_5832e916
type
Die, Chair, Die!
 Fortnite (Video Game) / int_5832e916
type
Die, Chair, Die!
 Gargoyle's Quest (Video Game) / int_5832e916
type
Die, Chair, Die!
 Gekido (Video Game) / int_5832e916
type
Die, Chair, Die!
 Ghoul School (Video Game) / int_5832e916
type
Die, Chair, Die!
 Goat Simulator (Video Game) / int_5832e916
type
Die, Chair, Die!
 God Hand (Video Game) / int_5832e916
type
Die, Chair, Die!
 GoldenEye (1997) (Video Game) / int_5832e916
type
Die, Chair, Die!
 GoldenEye Wii (Video Game) / int_5832e916
type
Die, Chair, Die!
 Grabbed by the Ghoulies (Video Game) / int_5832e916
type
Die, Chair, Die!
 Grezzo 2 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Guardian Heroes (Video Game) / int_5832e916
type
Die, Chair, Die!
 Gungrave (Video Game) / int_5832e916
type
Die, Chair, Die!
 Gurumin: A Monstrous Adventure (Video Game) / int_5832e916
type
Die, Chair, Die!
 Half-Life (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hatred (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hellgate: London (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hexen (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hideous Destructor (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hollow Knight (Video Game) / int_5832e916
type
Die, Chair, Die!
 HoloCure (Video Game) / int_5832e916
type
Die, Chair, Die!
 Holo X Break (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hot Wheels: Velocity X (Video Game) / int_5832e916
type
Die, Chair, Die!
 Hyper Light Drifter (Video Game) / int_5832e916
type
Die, Chair, Die!
 Iconoclasts (Video Game) / int_5832e916
type
Die, Chair, Die!
 Jitsu Squad (Video Game) / int_5832e916
type
Die, Chair, Die!
 Jurassic Park (Sega Master System) (Video Game) / int_5832e916
type
Die, Chair, Die!
 Jurassic Park: Trespasser (Video Game) / int_5832e916
type
Die, Chair, Die!
 Justice League Heroes: The Flash (Video Game) / int_5832e916
type
Die, Chair, Die!
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_5832e916
type
Die, Chair, Die!
 Knights in the Nightmare (Video Game) / int_5832e916
type
Die, Chair, Die!
 Knuckle Bash (Video Game) / int_5832e916
type
Die, Chair, Die!
 LEGO Adaptation Game (Video Game) / int_5832e916
type
Die, Chair, Die!
 LEGO Marvel Super Heroes (Video Game) / int_5832e916
type
Die, Chair, Die!
 LEGO Marvel's Avengers (Video Game) / int_5832e916
type
Die, Chair, Die!
 LEGO Pirates of the Caribbean (Video Game) / int_5832e916
type
Die, Chair, Die!
 LEGO Dimensions (Video Game) / int_5832e916
type
Die, Chair, Die!
 Lords of the Fallen (Video Game) / int_5832e916
type
Die, Chair, Die!
 Luminous Avenger iX (Video Game) / int_5832e916
type
Die, Chair, Die!
 Lunia (Video Game) / int_5832e916
type
Die, Chair, Die!
 Mad Stalker: Full Metal Force (Video Game) / int_5832e916
type
Die, Chair, Die!
 Mafia II (Video Game) / int_5832e916
type
Die, Chair, Die!
 MapleStory (Video Game) / int_5832e916
type
Die, Chair, Die!
 Marvel Heroes (Video Game) / int_5832e916
type
Die, Chair, Die!
 MechWarrior (Video Game) / int_5832e916
type
Die, Chair, Die!
 Mega City Force (Video Game) / int_5832e916
type
Die, Chair, Die!
 Mega City Police (Video Game) / int_5832e916
type
Die, Chair, Die!
 Megadimension Neptunia VII (Video Game) / int_5832e916
type
Die, Chair, Die!
 Metal Wolf Chaos (Video Game) / int_5832e916
type
Die, Chair, Die!
 Midnight Ghost Hunt (Video Game) / int_5832e916
type
Die, Chair, Die!
 Naruto Shippuden: Ultimate Ninja Storm 3 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Neon Chrome (Video Game) / int_5832e916
type
Die, Chair, Die!
 Neopets: The Darkest Faerie (Video Game) / int_5832e916
type
Die, Chair, Die!
 Operation Body Count (Video Game) / int_5832e916
type
Die, Chair, Die!
 Orcs And Elves (Video Game) / int_5832e916
type
Die, Chair, Die!
 Overlord (Video Game) / int_5832e916
type
Die, Chair, Die!
 Penumbra (Video Game) / int_5832e916
type
Die, Chair, Die!
 Perfect Dark (Video Game) / int_5832e916
type
Die, Chair, Die!
 Perfect Vermin (Video Game) / int_5832e916
type
Die, Chair, Die!
 Persona 3 Reload (Video Game) / int_5832e916
type
Die, Chair, Die!
 Phantom Crash (Video Game) / int_5832e916
type
Die, Chair, Die!
 Pick Up the Phone Booth and Aisle (Video Game) / int_5832e916
type
Die, Chair, Die!
 Plants vs. Zombies: Heroes (Video Game) / int_5832e916
type
Die, Chair, Die!
 Point Blank (1994) (Video Game) / int_5832e916
type
Die, Chair, Die!
 Pot of Legend (Video Game) / int_5832e916
type
Die, Chair, Die!
 Prince of Persia: The Sands of Time (Video Game) / int_5832e916
type
Die, Chair, Die!
 Prop Hunt (Video Game) / int_5832e916
type
Die, Chair, Die!
 Psychonauts (Video Game) / int_5832e916
type
Die, Chair, Die!
 Rabi-Ribi (Video Game) / int_5832e916
type
Die, Chair, Die!
 RAD (Video Game) / int_5832e916
type
Die, Chair, Die!
 Red Steel 2 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Return to Castle Wolfenstein (Video Game) / int_5832e916
type
Die, Chair, Die!
 RimWorld (Video Game) / int_5832e916
type
Die, Chair, Die!
 Rise of the Triad (Video Game) / int_5832e916
type
Die, Chair, Die!
 Rise To Honor (Video Game) / int_5832e916
type
Die, Chair, Die!
 Rollcage (Video Game) / int_5832e916
type
Die, Chair, Die!
 Shades of Doom (Video Game) / int_5832e916
type
Die, Chair, Die!
 Shadow of the Wool Ball (Video Game) / int_5832e916
type
Die, Chair, Die!
 Shadowgate VR The Mines Of Mythrok (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sideswiped (Video Game) / int_5832e916
type
Die, Chair, Die!
 Silent Dragon (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sin and Punishment (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sonic Colors (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sonic Generations (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sonic Riders (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sonic Riders: Zero Gravity (Video Game) / int_5832e916
type
Die, Chair, Die!
 Sonic Unleashed (Video Game) / int_5832e916
type
Die, Chair, Die!
 Space Station Silicon Valley (Video Game) / int_5832e916
type
Die, Chair, Die!
 Spiral Knights (Video Game) / int_5832e916
type
Die, Chair, Die!
 Splatterhouse (Video Game) / int_5832e916
type
Die, Chair, Die!
 Station 37 (Video Game) / int_5832e916
type
Die, Chair, Die!
 Street Fighter III (Video Game) / int_5832e916
type
Die, Chair, Die!
 StreetPass Mii Plaza (Video Game) / int_5832e916
type
Die, Chair, Die!
 Streets of Rage (Video Game) / int_5832e916
type
Die, Chair, Die!
 Strife (Video Game) / int_5832e916
type
Die, Chair, Die!
 Target Terror (Video Game) / int_5832e916
type
Die, Chair, Die!
 Teenage Mutant Ninja Turtles (2013) (Video Game) / int_5832e916
type
Die, Chair, Die!
 Telefang (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Crackpet Show (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Long Dark (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Lost World: Jurassic Park (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Mummy Demastered (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Nightmare Before Christmas: The Pumpkin King (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Perils of Akumos (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Store Is Closed (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Upturned (Video Game) / int_5832e916
type
Die, Chair, Die!
 Thelast.io (Video Game) / int_5832e916
type
Die, Chair, Die!
 They Hunger (Video Game) / int_5832e916
type
Die, Chair, Die!
 Tibia (Video Game) / int_5832e916
type
Die, Chair, Die!
 Titan Quest (Video Game) / int_5832e916
type
Die, Chair, Die!
 Trails Series (Video Game) / int_5832e916
type
Die, Chair, Die!
 Urban Reign (Video Game) / int_5832e916
type
Die, Chair, Die!
 Vindictus (Video Game) / int_5832e916
type
Die, Chair, Die!
 Violent Storm (Video Game) / int_5832e916
type
Die, Chair, Die!
 Wild Guns (Video Game) / int_5832e916
type
Die, Chair, Die!
 Wilds.io (Video Game) / int_5832e916
type
Die, Chair, Die!
 Windom XP (Video Game) / int_5832e916
type
Die, Chair, Die!
 Zombie Panic (Video Game) / int_5832e916
type
Die, Chair, Die!
 Zone of the Enders (Video Game) / int_5832e916
type
Die, Chair, Die!
 Dark Tales / Videogame / int_5832e916
type
Die, Chair, Die!
 Deadly Premonition / Videogame / int_5832e916
type
Die, Chair, Die!
 Demolish Fist / Videogame / int_5832e916
type
Die, Chair, Die!
 Never Dead (Video Game) / int_5832e916
type
Die, Chair, Die!
 Omori (Video Game) / int_5832e916
type
Die, Chair, Die!
 [PROTOTYPE] / Videogame / int_5832e916
type
Die, Chair, Die!
 Rogue Legacy (Video Game) / int_5832e916
type
Die, Chair, Die!
 Rune Factory 3 (Video Game) / int_5832e916
type
Die, Chair, Die!
 The Legend of Zelda: Ocarina of Time / Videogame / int_5832e916
type
Die, Chair, Die!
 Joueur du Grenier (Web Video) / int_5832e916
type
Die, Chair, Die!
 Kentucky Ballistics (Web Video) / int_5832e916
type
Die, Chair, Die!
 Markiplier (Web Video) / int_5832e916
type
Die, Chair, Die!
 Boogie / int_5832e916
type
Die, Chair, Die!
 Freedom Force (Video Game) / int_5832e916
type
Die, Chair, Die!