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Diegetic Interface

 Diegetic Interface
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FeatureClass
 Diegetic Interface
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Diegetic Interface
 Diegetic Interface
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A diegetic interface is when a game's interface elements exist In-Universe; the Player Character sees them, rather than just the player ("Diegetic" meaning "within the narrative", such as diegetic music). This is generally handled in one of two ways. Sometimes the normal player HUD is explained as being part of the character's equipment — common if he's robotic, a Cyborg, or wearing Powered Armor, and justified if the game is in first-person perspective. Other times, the game simply uses in-game indications of things that a HUD would normally tell you; a wounded character will limp instead of having a Life Meter, for example.
Vehicle simulators call this a virtual cockpit, and it tends to be the most detailed and realistic interface mode short of a hardware sim with actual panels. In these cases, a 2-D control panel laid out for easier reading without scrolling is usually included as an easier-to-program option.
Generally, this is done in order to increase immersion and enhance Willing Suspension of Disbelief; it's much easier to believe that your character is a real person in a real situation when the screen isn't cluttered with inexplicable icons representing health and ammo. In some cases, this also leads to an aversion of Menu Time Lockout: browsing your inventory may leave the player open to attack, instead of pausing the action mid-battle while you apply a handy medkit.
It also helps that drawing the interface all the time can reduce the screen area that needs to be drawn using the more expensive world rendering.
Robo Cam is when one is applied to a character's view outside of video games. Justified Save Point is related. May justify Interface Screw as well. See also Painting the Medium, where this is temporarily invoked for the sake of Postmodernism, and usually Played for Laughs.
 Diegetic Interface
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 Diegetic Interface
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 Diegetic Interface / int_11fd7982
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Diegetic Interface
 Diegetic Interface / int_11fd7982
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The Metroid Prime Trilogy, which also has some Interface Screw elements similar to Crysis, though Metroid Prime predates it by several years.
For example, when Samus gets past certain enemies, they actually cause "interference". Rezbits in Echoes can actually make Samus' Power Suit crash by infecting it with a virus, and the player has to reboot it by pressing a key sequence, much like pressing Ctrl+Alt+Del.
There is a proximity alert that warns you when you're near something dangerous (like lava), which is helpful to Samus as well considering her peripheral vision is obstructed by the edges of her helmet and her ability to sense her surroundings is dampened by the suit's armor.
Several environmental effects also serve to remind the player that they have the suit's visor in front of them (e.g. steam fogs it up, water splashes droplets on it, bright flashes cause Samus's face to be briefly reflected on the inside, etc).
Certain visor modes, such as the X-Ray Visor, also have overlapping effects on the interface. When the X-Ray visor is enabled, Samus's skeleton can be seen within her arm cannon, and changing beam types shows how it functions (she changes the mode by changing the way her hand is positioned).
The four lights at the top of Samus' field of view, which did nothing in the first two GameCube games, represent the power level of the batteries in the Wii Remote in Corruption and the Metroid Prime Trilogy version of Echoes.
The side-scrolling Metroid games naturally avoid this by virtue of being third-person, but they still manages this in a form: the pause menu from Super Metroid on is designed to look like the inside of Samus' helmet. Additionally, Metroid: Other M allows the player to go into first-person view to shoot at enemies, complete with a Prime-esque helmet view.
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Diegetic Interface / int_11fd7982
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Diegetic Interface
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Likewise Analogue: A Hate Story consists entirely of what the investigator sees on the monitor of their ship's comm system, down to the connection glitching when the Mugunghwa's reactor overheats. The ending screen pulls back slightly to show the rest of the cockpit 'you' have been working with.
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 Analogue: A Hate Story (Visual Novel)
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Diegetic Interface / int_13884f0e
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Diegetic Interface
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Silent Hill: Downpour is a minor example; there's no HUD, but there are context commands and an inventory screen. The easiest way to tell how much more damage Murphy's taken is Murphy's appearance — whether he can still run or just barely drag himself around and the extent of bruising visible on his body are the tell tale signs of damage. The light given off by his flashlight will also grime up as he takes damage.
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Diegetic Interface / int_17ec5027
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Diegetic Interface
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Battle Corps have you piloting a Chicken Walker to kick ass, and your enemies onscreen are seen from the mech's HUD system.
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Diegetic Interface / int_18300e3e
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Diegetic Interface
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The original Starsiege games: Metaltech: Earthsiege and Earthsiege 2 have virtual cockpits which were unfortunately not present in Starsiege. The entire HUD is displayed on the HERCULAN's cockpit displays, such as the ammo count being displayed from a small counter on the pillars of the cockpit. When the player switches to the command mode, they look down at a map display in-front of the cockpit's joystick. Each HERC had a different cockpit layout.
 Diegetic Interface / int_193f6428
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Diegetic Interface / int_193f6428
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Diegetic Interface
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Star Trek: 25th Anniversary: While onboard the Enterprise, all relevant stats for the ship are shown as displays around the bridge (shields, hull damage, power levels, speed, weapon status).
 Diegetic Interface / int_1a65dd0
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1.0
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Diegetic Interface / int_1a65dd0
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Diegetic Interface
 Diegetic Interface / int_1c252b8b
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Newer entries in the Farming Simulator series have highly detailed, usually unique cockpits for every tractor, harvester, truck or other vehicle you can drive. While not all of their countless displays are functional, most are, and some are actually exclusive to cockpit mode - if you drive in third-person, which switches your view to a standard video game HUD, you won't be seeing this specific readout anywhere. Similar to the Euro Truck Simulator mentioned above, cockpit mirrors are also fully functional, albeit not adjustable. A few specialized vehicles even have external cameras on crucial parts like cranes that you can access for precision maneuvering.
 Diegetic Interface / int_1c252b8b
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Diegetic Interface / int_1c252b8b
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Diegetic Interface
 Diegetic Interface / int_1c767213
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Azrael's Tear, in the form of the high-tech MS-2 helmet. Not only does it display information in the protagonist's field of vision and provide a mapping facility, but it also has buttons to turn the BGM on and off, as well as saving and loading the game.
 Diegetic Interface / int_1c767213
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Diegetic Interface / int_1c767213
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Diegetic Interface
 Diegetic Interface / int_1cc11947
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Descent and its sequels provide an optional cockpit view to increase the sense the player was Material Defender in the Pyro-GX and successor ships.
 Diegetic Interface / int_1cc11947
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1.0
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 Descent (Video Game)
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Diegetic Interface / int_1cc11947
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Diegetic Interface
 Diegetic Interface / int_1f77abea
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Elite Dangerous has a series of holographic displays in the cockpit of each starship showing all relevant information. Advanced options are available in holographic panels that pop up when the pilot looks to either the left or right side of the cockpit. If the ship's canopy is shot out, you lose most of your heads-up-display, forcing you to eyeball your shots with no crosshair or ammo display. Your avatar's arms and hands also animate alongside various actions performed, such as the "physical" throttle position matching the throttle value you set.
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Diegetic Interface / int_1f77abea
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Diegetic Interface
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In The Feeble Files, Feeble's Oracle watch serves as both the pause menu with access to all sorts of options as well as the inventory.
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Diegetic Interface / int_2203cd04
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Diegetic Interface
 Diegetic Interface / int_223c2a48
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In The Legend of Zelda: Breath of the Wild, anytime you use the Sheikah Slate, you're looking at the same screen Link is looking at in-universe. The Sheikah Slate itself was designed to look like the Wii U's Gamepad; that it also resembles the Nintendo Switch was, according to the developers, a happy accident (they didn't have to redesign it for the latter). Also, the HUD widgets in the lower right corner of the main game screen are actually from the Sheikah Slate's UI.
 Diegetic Interface / int_223c2a48
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 The Legend of Zelda: Breath of the Wild (Video Game)
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Diegetic Interface / int_223c2a48
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Diegetic Interface
 Diegetic Interface / int_22712c05
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Euro Truck Simulator actually offers no other way to see your engine RPM and the status of your parking brake and axle lock other than by looking at your truck's dashboard; chances are you'll find yourself alternating between the third person view to look at the scenery, and the first person view while accelerating, stopping or taking sharp corners. Operating controls such as the flasher, the retarder or the parking brake results in a button being pushed, and the side mirrors are functional, adjustable and you can use them to look behind you while changing lane or maneuvering. You can even add decorations and accessories to liven up your factory default interior.
2 and ATS continue this tradition.
In a similar vein, vehicles (whether vanilla or modded) in Snowrunner often have detailed cabins where you can see various gauges and elements that animate along with the status of your vehicle, and can be decorated and accessorized with things like stickers, decals, and hanging objects like fuzzy dice or pine-tree air fresheners. The degree of detail and customization can vary quite wildly though.
 Diegetic Interface / int_22712c05
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Diegetic Interface / int_22712c05
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Diegetic Interface
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République has the player remotely controlling cameras using a phone/tablet-based interface that you are connected to via a third party.
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Diegetic Interface
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Breakdown at first appears to provide you with a HUD as regular part of the gameplay. Then, about halfway through the game it reveals that you have been inside a machine reliving your memories, and the HUD was an artificial addition there. For the rest of the game you have to go without.
 Diegetic Interface / int_27155b6e
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 Breakdown (Video Game)
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Diegetic Interface / int_27155b6e
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Diegetic Interface
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FEAR 2's HUD is projected on the character's glasses and goes missing when they are briefly removed.
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 First Encounter Assault Recon (Video Game)
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Diegetic Interface / int_28b53408
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Diegetic Interface
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Ships in the X-Universe games from X: Beyond the Frontier to X2: The Threat had virtual 3-D cockpits, where parts of the HUD were also projected onto panels in the cockpit. On a fighter, for example, the hull, shield, weapon status, and speed may be incorporated into small screens built into the cockpit's pillars. Or on a capital ship, different aspects of the HUD may be incorporated into different "stations" in the virtual bridge, such as having a large Star Wars-esque radar screen to the left of the captain's seat. X3: Reunion removed the cockpits entirely, but they are easily re-added via mods, and some mods add new cockpit designs.
The full cockpit returns in the seventh game, X: Rebirth and almost completely replaces traditional HUD elements, with menus such as trading and the system map being integrated into the Albion Skunk's cockpit through a large sliding video screen dividing the pilot and copilot areas. An option in the 2.5 update allows you to disable most of the diegetic interface in favor of a faster traditional HUD.
 Diegetic Interface / int_2acb12c5
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Diegetic Interface / int_2acb12c5
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Diegetic Interface
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Shin Megami Tensei: Strange Journey has all the interface elements as part of the PC's Demonica Suit.
Likewise, the contents of the upper screen of the DS is identical to the display of the characters' Demon Summoning Program in Devil Survivor 2: this is where they find out the names of the monsters they're being attacked by and they directly refer to the skills shown there later in the game.
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 Shin Megami Tensei: Strange Journey (Video Game)
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Diegetic Interface / int_2ba3e3b9
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Diegetic Interface
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An interesting and very specific example in Odin Sphere. The in-between chapter menu has the player taking control of a little girl reading the events of the story, helping to serve as framing for the game's storybook style.
 Diegetic Interface / int_2e79ce7a
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 Odin Sphere (Video Game)
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Diegetic Interface / int_2e79ce7a
 Diegetic Interface / int_30940081
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Diegetic Interface
 Diegetic Interface / int_30940081
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Grand Theft Auto V was the first game of the series to feature functional car interiors with a working tachometer and speedometer. GTA V also adds a special gage for the electric T̶e̶s̶l̶a̶ ̶R̶o̶a̶d̶s̶t̶e̶r̶ Coil Voltic that measures your engine's power usage in kilowatts.
 Diegetic Interface / int_30940081
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 Grand Theft Auto V (Video Game)
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Diegetic Interface / int_30940081
 Diegetic Interface / int_316eb6b0
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Diegetic Interface
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In Astroneer, your inventory is visibly present on your character model as the backpack, and if you want to get a closer look it detaches and hovers closer to the camera. In multiplayer you can even put items into slots on other players' backpacks just like how you would onto normal storage slots. All buildings' control panels also operate on the same principle - the panel is present on the structure and it flies to the camera when you interact with it.
 Diegetic Interface / int_316eb6b0
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Diegetic Interface
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Pokémon Diamond and Pearl/Platinum's Pokétch, followed by HeartGold and SoulSilver's PokéGear and Pokémon Black and White's C-Gear.
And Pokémon Ranger's menu is the very Capture Styler your character uses for, well, everything.
 Diegetic Interface / int_31e1eca3
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 Pokémon Diamond and Pearl (Video Game)
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Diegetic Interface / int_31e1eca3
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Diegetic Interface
 Diegetic Interface / int_31e98c16
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Digital: A Love Story is a Visual Novel that is presented entirely in a GUI reminiscent of Amiga Workbench.
Likewise Analogue: A Hate Story consists entirely of what the investigator sees on the monitor of their ship's comm system, down to the connection glitching when the Mugunghwa's reactor overheats. The ending screen pulls back slightly to show the rest of the cockpit 'you' have been working with.
 Diegetic Interface / int_31e98c16
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 Digital: A Love Story (Visual Novel)
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Diegetic Interface / int_31e98c16
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Diegetic Interface
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He does this again in Borderlands 2 and totally did not rip the ECHO devices from those corpses.
 Diegetic Interface / int_331e009
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 Borderlands 2 (Video Game)
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Diegetic Interface / int_331e009
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Diegetic Interface
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Claptrap once again gives you an Echo in Borderlands 3, explaining that its "slightly more powerful than the echo 2, and twice as expensive".
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 Borderlands 3 (Video Game)
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Diegetic Interface / int_331e00a
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Diegetic Interface
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Most bosses in An Untitled Story have healthbars in the form of torches in the scenery which get put out one by one as the boss loses health.
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Diegetic Interface / int_334c4b70
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Diegetic Interface
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In the Aftermath update of Mortal Kombat 11, a Stage Fatality in the Tournament arena, the "FINISH HIM/HER" announcement is on the stage screen as the winning fighter lifts up the Deadly Alliance cabinet and squashes the losing Kombatant into a pulp, with the FATALITY and "(KOMBATANT) WINS" taking place on the broken monitor.
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Eternal Darkness: The in-game menus are depicted as pages of the titular Tome of Eldritch Lore.
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 Eternal Darkness (Video Game)
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Diegetic Interface
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Driver: San Francisco, when played in the first-person view, has accurately modelled interiors for all its cars, with functioning tachometer. It also accounts for vehicle damage, with the sound of rushing wind when you've destroyed the windshield, and your view being completely blocked if the bonnet/hood flips up (at least until it gets ripped off entirely).
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 Driver: San Francisco (Video Game)
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Diegetic Interface
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Steel Battalion: Heavy Armor takes this even further by its use of Kinect, potentially allowing you to reach out and interact with secondary cockpit controls, or interacting with your crewmates. Unfortunately, the Kinect's usual sensitivity and motion-reading problems means that you're likely to grab the wrong thing every damn time (Angry Joe suggested renaming the game "Steel Battalion: Get Your Fucking Hand Off That!").
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Played with in The Bureau: XCOM Declassified. During The Reveal closer to the end of the game, you learn that your actual Player Character isn't Agent Carter, but an ascended Ethereal named Asaru, who has been controlling Carter like a puppet, floating above and behind him (hence the third-person perspective). Most of the interface, however, doesn't apply.
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Digital Combat Simulator, being a full-fledged simulator more than a game, features fully interactable and functional cockpits for its high-fidelity models, including the F/A-18, MiG-25, and a host of other aircraft, with various scenarios such as damage engines and whatnot requiring the player to use them. The low-fidelity models on the other hand have the same detailed cockpits, but many if not most of the buttons are non-functional.
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Half-Life (and its sequels and add-ons), also with Powered Armor. Strangely, Gordon is never depicted wearing a helmet, unlike several other anonymous scientists found wearing the same suit, helmet included. The discrepancy is never commented on.
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In Anachronox your game cursor physically exists in the world as a "LifeCursor", basically a flying, sentient PDA. Other characters will acknowledge it, and at certain points you'll even see other characters' LifeCursors. All interface screens are also presented as a function of the LifeCursor.
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 Diegetic Interface / int_3c294634
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1.0
 Anachronox (Video Game)
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Diegetic Interface / int_3c294634
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Diegetic Interface
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The MechWarrior series. In the third game, you could even get a crack in the glass from a non-lethal cockpit hit. In Mechwarrior Living Legends, the tank HUD is designed to look like a view through the tank's mirrored periscope/window, with different interface elements arranged on separate "monitors". The high-tech battlemech HUD on the other hand is set up like a jet fighter, with a heads-up-display.
 Diegetic Interface / int_3cf15492
featureApplicability
1.0
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1.0
 MechWarrior (Video Game)
hasFeature
Diegetic Interface / int_3cf15492
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Diegetic Interface
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It's revealed early on in Super Mario 64 that the camera is actually a Lakitu cameraman following Mario around. You can see it in some rooms of the castle that have a mirror.
 Diegetic Interface / int_3e5c6c5a
featureApplicability
1.0
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1.0
 Super Mario 64 (Video Game)
hasFeature
Diegetic Interface / int_3e5c6c5a
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type
Diegetic Interface
 Diegetic Interface / int_4260987d
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The menus in Megaman Zero are Zero's own internal interface. Memorably, after striking out on his own at the end of the first game, at the start of the second the menu interface is too badly damaged to access parts of it. After his body gets rebuilt, he gets an entirely new menu screen out of it too.
 Diegetic Interface / int_4260987d
featureApplicability
1.0
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1.0
 Mega Man Zero (Video Game)
hasFeature
Diegetic Interface / int_4260987d
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type
Diegetic Interface
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Star Wars: Squadrons has a virtual cockpit that gives you nearly all the information that the regular HUD overlay does; really the only thing missing is the arrows that point at selected target along the edge of the screen and over the cockpit view. Players who want a challenge are given the option to turn off the HUD and rely only on the cockpit instruments.
 Diegetic Interface / int_458414cc
featureApplicability
1.0
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featureConfidence
1.0
 Star Wars: Squadrons (Video Game)
hasFeature
Diegetic Interface / int_458414cc
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type
Diegetic Interface
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Driveclub has detailed interiors for each and every car, and goes beyond the line by using the proper lights when the traction control is activated, and will also notify you of the KERS and DRS levels, if the car (such as the P1's) has them.
 Diegetic Interface / int_46b7de8d
featureApplicability
1.0
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featureConfidence
1.0
 Driveclub (Video Game)
hasFeature
Diegetic Interface / int_46b7de8d
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type
Diegetic Interface
 Diegetic Interface / int_49aa2aa4
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The HUD in Ace Combat, especially in Cockpit View. The same applies for Tom Clancy's H.A.W.X..
In the VR mode for 7, two HUD elements (the minimap and your aircraft's weapons status) are instead displayed on the multifunction displays within the cockpit of your aircraft.
 Diegetic Interface / int_49aa2aa4
featureApplicability
1.0
 Diegetic Interface / int_49aa2aa4
featureConfidence
1.0
 Ace Combat (Video Game)
hasFeature
Diegetic Interface / int_49aa2aa4
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type
Diegetic Interface
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In a similar vein, vehicles (whether vanilla or modded) in Snowrunner often have detailed cabins where you can see various gauges and elements that animate along with the status of your vehicle, and can be decorated and accessorized with things like stickers, decals, and hanging objects like fuzzy dice or pine-tree air fresheners. The degree of detail and customization can vary quite wildly though.
 Diegetic Interface / int_4ada96c6
featureApplicability
1.0
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1.0
 SnowRunner (Video Game)
hasFeature
Diegetic Interface / int_4ada96c6
 Diegetic Interface / int_4c213722
type
Diegetic Interface
 Diegetic Interface / int_4c213722
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Splinter Cell mixes it with Product Placement in the form of a Palm OPSAT or a Sony Ericsson phone in pause menus, or in the case of Double Agent, a Nokia 3250 in certain mini-games.
 Diegetic Interface / int_4c213722
featureApplicability
1.0
 Diegetic Interface / int_4c213722
featureConfidence
1.0
 Splinter Cell (Video Game)
hasFeature
Diegetic Interface / int_4c213722
 Diegetic Interface / int_4d2d6ce4
type
Diegetic Interface
 Diegetic Interface / int_4d2d6ce4
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Command & Conquer: Tiberian Dawn didn't explicitly state it in the game itself (though there are hints), but supplementary materials and Renegade establishes that a commander's EVA interface looks and works like that of the game (the idea being that EVA allows for 'tele-generals' that command via computers, like the player is doing). This presumably applies to the sequels, as well. It can also be seen from the side in cutscenes in Command & Conquer: Renegade - the computers your Mission Control works with have the display exactly like the strategy games in the series.
 Diegetic Interface / int_4d2d6ce4
featureApplicability
1.0
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featureConfidence
1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Diegetic Interface / int_4d2d6ce4
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type
Diegetic Interface
 Diegetic Interface / int_4d6ad22f
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In Virtue's Last Reward, the player character isn't the only one jumping timelines, and in the last few endings before the True Ending the branching endings are openly discussed.
 Diegetic Interface / int_4d6ad22f
featureApplicability
1.0
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featureConfidence
1.0
 Virtue's Last Reward (Visual Novel)
hasFeature
Diegetic Interface / int_4d6ad22f
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type
Diegetic Interface
 Diegetic Interface / int_4e433e78
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The computer game of Monty Python and the Holy Grail had a "King Arthur vs. the Black Knight" minigame. Playing as the Black Knight gives you a Robo Cam HUD with a (useless) sonar display, a very tiny screen (comparable to an actual knight's field of vision) and a miniature Black Knight icon showing which limbs are getting hacked off! When all arms and legs are gone, the "ATTACK" light changes to "BLEED," as King Arthur taunts, "What are you going to do, bleed on me?"
 Diegetic Interface / int_4e433e78
featureApplicability
1.0
 Diegetic Interface / int_4e433e78
featureConfidence
1.0
 Monty Python and the Holy Grail
hasFeature
Diegetic Interface / int_4e433e78
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type
Diegetic Interface
 Diegetic Interface / int_4e5a4630
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Star Wars: Republic Commando, once again with Powered Armor. As with Crysis, there are certain areas and weapons that cause your HUD to go crazy.
 Diegetic Interface / int_4e5a4630
featureApplicability
1.0
 Diegetic Interface / int_4e5a4630
featureConfidence
1.0
 Star Wars: Republic Commando (Video Game)
hasFeature
Diegetic Interface / int_4e5a4630
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Diegetic Interface
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Homestuck: In-universe, the functions of Sburb are physical objects players can access. Sylladexes are inventories that the players carry on them and can be customised in the form of Fetch Modii, such as one appearing as a wallet. Specibi and captchalogue cards are tablets the players can put items into. Once a player reaches the god tiers, new abilities and rewards are handed down through merit badges sewn onto the scout-esque Kiddie-Camper Handysash.
 Diegetic Interface / int_50bcf7a6
featureApplicability
1.0
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1.0
 Homestuck (Webcomic)
hasFeature
Diegetic Interface / int_50bcf7a6
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Diegetic Interface
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In Knights of the Old Republic's turret minigame, to your disposition are a hull integrity gauge and an Enemy-Detecting Radar, both of which appear as a part of Ebon Hawk's gunnery station.
 Diegetic Interface / int_526d4c5c
featureApplicability
1.0
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1.0
 Knights of the Old Republic (Video Game)
hasFeature
Diegetic Interface / int_526d4c5c
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Diegetic Interface
 Diegetic Interface / int_53bcfb5f
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Mad TV (1991) is set in an office building. You quit the game by going to your boss's office and literally quitting, save the game by opening the safe in your office, and change the game settings by tampering with the control panel on your office computer.
 Diegetic Interface / int_53bcfb5f
featureApplicability
1.0
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featureConfidence
1.0
 Mad TV (1991) (Video Game)
hasFeature
Diegetic Interface / int_53bcfb5f
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type
Diegetic Interface
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In Hammerfight, the tutorial mentions that flying machines are controlled with a mouse.note Truth in Television: at least one bomb-disposal robot was deliberately designed to be driven using an Xbox 360 controller. Putting something familiar in the driver's hands helps him concentrate on piloting the machine, as opposed to fumbling with the interface. If a mouse is what helps...
 Diegetic Interface / int_5652af17
featureApplicability
1.0
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1.0
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hasFeature
Diegetic Interface / int_5652af17
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type
Diegetic Interface
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The Persona 4 Anime of the Game shows that Rise's view of a fight uses a HUD almost identical what the player sees in the game, appropriately enough.
 Diegetic Interface / int_5921531b
featureApplicability
1.0
 Diegetic Interface / int_5921531b
featureConfidence
1.0
 Persona 4 (Video Game)
hasFeature
Diegetic Interface / int_5921531b
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Diegetic Interface
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Doom³
The game features a very classical HUD, but when the player is wielding a machinegun, plasma gun, chain gun, or the BFG, the ammo counter disappears from the HUD and is replaced by a counter integrated inside the actual weapon (on a screen on its top)note in the BFG Edition, the HUD counter doesn't disappear, so you get both counters. Also, while there is a standard clip/reserve HUD display active with the rocket launcher, you can also see how many of the rockets are left in the clip just by looking at it.
When the game requires you to interact with a machine, instead of just hitting an "Use" button like most FPS games, you have to approach a control screen and use a mouse cursor to interact with a GUI.
 Diegetic Interface / int_5e129957
featureApplicability
1.0
 Diegetic Interface / int_5e129957
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1.0
 Doom³ (Video Game)
hasFeature
Diegetic Interface / int_5e129957
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type
Diegetic Interface
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Evochron shows almost all HUD info through the cockpit's three displays; a radar in the center, ship status on the left, and target info on the right. The only non-diegetic elements are the heading indicator at the top of the screen and various menu such as trading menu or the system map.
 Diegetic Interface / int_5fbb3541
featureApplicability
1.0
 Diegetic Interface / int_5fbb3541
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1.0
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hasFeature
Diegetic Interface / int_5fbb3541
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Diegetic Interface
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Silent Hill
The HD version of Silent Hill 3 has the controller pulse continually, like a heartbeat, if the Player Character Heather is badly hurt.
The interface menus in Silent Hill: Shattered Memories are in the form of a shoehorned mobile phone. While it does result in funny things like a messaging menu that can only receive messages, it does add to the immersion—particularly when you are chased by monsters and you need to look at the map.
Silent Hill: Downpour is a minor example; there's no HUD, but there are context commands and an inventory screen. The easiest way to tell how much more damage Murphy's taken is Murphy's appearance — whether he can still run or just barely drag himself around and the extent of bruising visible on his body are the tell tale signs of damage. The light given off by his flashlight will also grime up as he takes damage.
 Diegetic Interface / int_6053d9f9
featureApplicability
1.0
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1.0
 Silent Hill (Franchise)
hasFeature
Diegetic Interface / int_6053d9f9
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Diegetic Interface
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Serious Sam gets his HUD, including a crosshair which tells him how much health a currently-targeted enemy still has and detailed info on his weapons and enemies, through having an AI implanted in his brain. Serious Sam II implies that the "Secret <whatever> found!" messages are also the result of the AI, due to her being Suddenly Voiced and announcing these found secrets to the player if they have her set to do so.
 Diegetic Interface / int_62624eee
featureApplicability
1.0
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1.0
 Serious Sam (Video Game)
hasFeature
Diegetic Interface / int_62624eee
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Diegetic Interface
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Another Claptrap hooks you up with an interface device on Helios in Borderlands: The Pre-Sequel!, except this time it isn't the usual yellow Claptrap we're all familiar with (because he was Promoted to Playable).
 Diegetic Interface / int_677fd618
featureApplicability
1.0
 Diegetic Interface / int_677fd618
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1.0
 Borderlands: The Pre-Sequel! (Video Game)
hasFeature
Diegetic Interface / int_677fd618
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Diegetic Interface
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Battlefield 2142 has the HUD projected onto everyone's NetBat Helmet visor from within. Like the above example, the HUD disappears and the entire screen appears washed-out with flickering static if an EMP weapon goes off nearby. Interestingly, this disruption also disables the networked battlefield system that displays the positions of hostiles spotted by one soldier to everyone on the team.
 Diegetic Interface / int_67b692cc
featureApplicability
1.0
 Diegetic Interface / int_67b692cc
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1.0
 Battlefield 2142 (Video Game)
hasFeature
Diegetic Interface / int_67b692cc
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Diegetic Interface
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The HD version of Silent Hill 3 has the controller pulse continually, like a heartbeat, if the Player Character Heather is badly hurt.
 Diegetic Interface / int_68ff28ca
featureApplicability
1.0
 Diegetic Interface / int_68ff28ca
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1.0
 Silent Hill 3 (Video Game)
hasFeature
Diegetic Interface / int_68ff28ca
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Diegetic Interface
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Slender: The Arrival is played through a physical camcorder, so your interface has a camera overlay that displays how long you've been playing and your camera battery life. The battery, however, is not dynamic and only changes according to the level.
 Diegetic Interface / int_69838404
featureApplicability
1.0
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1.0
 Slender: The Arrival (Video Game)
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Diegetic Interface / int_69838404
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Diegetic Interface
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Likewise, the contents of the upper screen of the DS is identical to the display of the characters' Demon Summoning Program in Devil Survivor 2: this is where they find out the names of the monsters they're being attacked by and they directly refer to the skills shown there later in the game.
 Diegetic Interface / int_69f21bb7
featureApplicability
1.0
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1.0
 Devil Survivor 2 (Video Game)
hasFeature
Diegetic Interface / int_69f21bb7
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Diegetic Interface
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In the first Titanfall, the entire theme of the whole game can be said to be diegetic. The HUD is part of the Pilot’s helmet, the Titan’s HUD is part of the Titan screens themselves which can go off screen when ejecting as you look down for a moment to pull a cord, and after you get propelled in the air, your Pilot HUD turns on again. There is never a third person sequence or cutscene in the entire game except death. Takedowns/executions are in first person, entering your Titan mech is in first person (complete with the Titan’s arm helping you inside occasionally), even the campaign itself is diegetic in a way, due to the fact that it isn’t a traditional single player campaign, and instead consists of multiplayer matches with real players vs players set in a chronological war between the two factions in game (the fact that the campaign was essentially multiplayer only to emphasise the story was why it was criticised) And yes, this extents to each player having their own unique cutscenes in first person, depending on their faction, their mission and even their individual slot in the lobby itself.
Titanfall 2 builds on this by having everyman Jack Cooper Falling into the Cockpit of the eponymous Humongous Mecha. There is an (extremely) brief opening segment, during which the player has no HUD, ending with the player being saved by Capt. Lastimosa and his Titan, BT-7274. Lastimosa is wounded and names Cooper his successor as BT's pilot, telling Cooper to scavenge the helmet and Jet Pack from his body. Only when Cooper puts on that helmet does The Player get a HUD.
 Diegetic Interface / int_6a307d4
featureApplicability
1.0
 Diegetic Interface / int_6a307d4
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1.0
 Titanfall (Video Game)
hasFeature
Diegetic Interface / int_6a307d4
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Diegetic Interface
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Fallout 3, Fallout: New Vegas, and Fallout 4 have diegetic menus in the form of a wrist-mounted computer called the Pip-Boy 3000. It somehow lets you do things like use items, manage your equipment and other inventory, and physically examine yourself for wounds. It also runs on an equivalent of MS-DOS. Note, however, that the HUD itself is mostly non-diegetic, as the ammo counter, HP and AP meters, and compass pips aren't justified in-game.
An interesting case in that before you get the Pip-Boy, pressing Tab does nothing. In one quest scenario where you temporarily lose the Pip-Boy due to being in a VR simulation, however, pressing Tab will bring up your wrist... and it only has a Vault-Tec watch on it. This was a small issue for some modders, who sought to remove the visible Pip-Boy wrist model from their character, only to find out that the inventory screen would end up as a close-up of their wrist instead.
While the nature of the gameplay makes it less apparent in-game, the equivalent menus in 1 and 2 were apparently also diegetic, using the Pip-Boy 2000.
When wearing Powered Armor in Fallout 4, the Pip-Boy can't be seen since it's being worn under the armor. Instead, when you open the Pip-Boy menu, it's projected as a window on the armor's HUD screen. There are also mods that apply this effect to Powered Armor in 3 and New Vegas.
 Diegetic Interface / int_6c1d09b3
featureApplicability
1.0
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1.0
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Diegetic Interface / int_6c1d09b3
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Diegetic Interface
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Normally, the HUD in Fallout 4 is non-diegetic (though the menu is diegetic; see Other Examples, below). However, when the Sole Survivor gets into a suit of Powered Armor, the HUD changes to a diegetic version as instrumentation in armor's helmet, which also adds additional information on the armor health and how much power the armor has left before you have to switch out the fusion core.
 Diegetic Interface / int_6c1d09b4
featureApplicability
1.0
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1.0
 Fallout 4 (Video Game)
hasFeature
Diegetic Interface / int_6c1d09b4
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Diegetic Interface
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The interface menus in Silent Hill: Shattered Memories are in the form of a shoehorned mobile phone. While it does result in funny things like a messaging menu that can only receive messages, it does add to the immersion—particularly when you are chased by monsters and you need to look at the map.
 Diegetic Interface / int_6cbc542e
featureApplicability
1.0
 Diegetic Interface / int_6cbc542e
featureConfidence
1.0
 Silent Hill: Shattered Memories (Video Game)
hasFeature
Diegetic Interface / int_6cbc542e
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Diegetic Interface
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Satellite Reign's interface is entirely within your computer, you being the handler of the agents that actually get things done. Your camera is via one of probably a million other drones swarming the city, your tactical readouts and line of sight provided by the neural links of your agents.
 Diegetic Interface / int_708d9e55
featureApplicability
1.0
 Diegetic Interface / int_708d9e55
featureConfidence
1.0
 Satellite Reign (Video Game)
hasFeature
Diegetic Interface / int_708d9e55
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Diegetic Interface
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Similarly, Call of Duty: Black Ops II has a HUD accessed through the player character's Cool Shades. Unlike Ghost Recon, the game doesn't go out of its way to create a plot point existing solely to jam it for long periods of time - there are still a few Interface Screws, but they are temporary and usually self-afflicted at best. Other Call of Duty games with an EMP killstreak also treat the HUD like this in multiplayer, as one of the effects of that EMP is to knock out your HUD for a minute or two.
 Diegetic Interface / int_718f3ed1
featureApplicability
1.0
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1.0
 Call of Duty: Black Ops II (Video Game)
hasFeature
Diegetic Interface / int_718f3ed1
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Diegetic Interface
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In Borderlands, the cute Claptrap robot gives you the device displaying your HUD before you can even move.
He does this again in Borderlands 2 and totally did not rip the ECHO devices from those corpses.
Another Claptrap hooks you up with an interface device on Helios in Borderlands: The Pre-Sequel!, except this time it isn't the usual yellow Claptrap we're all familiar with (because he was Promoted to Playable).
Claptrap once again gives you an Echo in Borderlands 3, explaining that its "slightly more powerful than the echo 2, and twice as expensive".
 Diegetic Interface / int_73b74949
featureApplicability
1.0
 Diegetic Interface / int_73b74949
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1.0
 Borderlands (Video Game)
hasFeature
Diegetic Interface / int_73b74949
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Diegetic Interface
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Halo, a First-Person Shooter in which you usually play as a Space Marine wearing Powered Armor. Your HUD is projected on the inside of your helmet's visor, and some weapons have readouts as well: small LCDs for human weapons, and holograms for the aliens. During Noble Six's Last Stand in Halo: Reach, the visor, and thus the interface, Shows Damage.
 Diegetic Interface / int_755b343f
featureApplicability
1.0
 Diegetic Interface / int_755b343f
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1.0
 Halo (Franchise)
hasFeature
Diegetic Interface / int_755b343f
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Diegetic Interface
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Metro 2033 handles almost everything diegetically. Damage causes your vision to narrow and red out, while low air causes blurry vision and labored breathing. One button lets you look at your watch (which shows time until air runs out and ambient light level, for sneaking) while another brings up his notes (listing your next objective, with a compass pointing the way). The menu is Artyom looking at notepads he wrote his inventory and objectives on. The only non-diegetic part of the interface is your weapon selection and ammo count — though for some weapons, even the ammo count is visible on the weapon. Even better, the hardest difficulties turn off the non-diegetic parts, and you can only check your reserves by pulling out Artyom's logbook in an equivalent of taking stock.
 Diegetic Interface / int_76376304
featureApplicability
1.0
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1.0
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hasFeature
Diegetic Interface / int_76376304
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Diegetic Interface
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Orbiter has one for the most popular built-in spacecraft, and the space shuttle. Unfortunately (or maybe not) most of the switches on the shuttle panel are dummies, and most of the special functions aren't usable from the mouse interface. A lot of the better realized add-ons have them, but most skip the extra work and only include a 2D panel.
 Diegetic Interface / int_77e80704
featureApplicability
1.0
 Diegetic Interface / int_77e80704
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1.0
 Orbiter (Video Game)
hasFeature
Diegetic Interface / int_77e80704
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Diegetic Interface
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Mega Man Star Force uses the Transer.
Similarly, Mega Man Battle Network 5: Double Team DS shows the PET on the bottom screen at all times. It even includes a 3D model of the Blue Bomber himself as a bonus.
Rockman EXE 4.5 Real Operation takes this to its logical conclusion, using a GBA as a stand-in for a real-world PET and having you command the battle rather than actually participate in it. Battle Network 5 also included this mode but it was Dummied Out.
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1.0
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 Mega Man Star Force (Video Game)
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Diegetic Interface / int_78d4f24
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Diegetic Interface
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Inscryption: Aside from the cursor, the pause menu and character dialogue, every element of the titular card game is presented as a physical game piece. A bell you ring to end your turn, a rule book to explain game mechanics in place of a pop-up message, candle flames representing your remaining lives, and so on.
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1.0
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Diegetic Interface / int_79f5dbd5
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Diegetic Interface
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Escape from Monkey Island displays your items in a circle orbiting around you when you open your inventory. Other characters can apparently see this and make comments like "you better clear up that clutter when you're done".
 Diegetic Interface / int_7cf1b706
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1.0
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1.0
 Escape from Monkey Island (Video Game)
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Diegetic Interface / int_7cf1b706
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Diegetic Interface
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The Daedalus Encounter has its HUD tied into the backstory. You, Casey, have no body except for your brain which is inside a life support system, and the HUD you're using is to give you some menial interactivity with the environment around you, including controlling a remote drone for when outside the Artemis spaceship.
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1.0
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1.0
 The Daedalus Encounter (Video Game)
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Diegetic Interface / int_7e2d36f0
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Diegetic Interface
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Interestingly, The Splinter is an example of this in a Tabletop RPG: You play a Player in a virtual reality simulation. Your Player must make a control test against their Avatar in order to bring up their HUD (which is the Avatar's IRL character sheet).
 Diegetic Interface / int_7e4055b9
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1.0
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1.0
 The Splinter (Tabletop Game)
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Diegetic Interface / int_7e4055b9
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Diegetic Interface
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In the Sly Cooper game series, the sparkles that mark areas that can Sly and the others can use (Climbing, Crawling Under, etc.) are noted as being visible in-universe, to Sly at least, and represent "thieving opportunities". In the second and third games, the starting locations of missions and the locations of objectives are made visible with holographic markers that are also explicitly said to be visible to the characters.
 Diegetic Interface / int_7f624b67
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1.0
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Diegetic Interface / int_7f624b67
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Diegetic Interface
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Far Cry 2 has a mix of diegetic and traditional interfaces. Common things like your health bar and ammo counter are on screen for good. Other things take form in the game world, like buying weapons and upgrades from the weapon shop by navigating menus on an old computer, or the map which is an actual map held by the Player Character in front of the camera.
 Diegetic Interface / int_7f9dbbcc
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1.0
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 Far Cry 2 (Video Game)
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Diegetic Interface / int_7f9dbbcc
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Diegetic Interface
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The The Journeyman Project series has two variations. In the first game the interface is a tactical eye display and, in the first version, a hand-held device. The second and third games have the player wearing a full helmet which is lined with various holographic interfaces and capable of zooming and highlighting on the visor.
 Diegetic Interface / int_7fcddc41
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1.0
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 The Journeyman Project (Video Game)
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Diegetic Interface / int_7fcddc41
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Diegetic Interface
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GoldenEye (1997): James Bond can switch weapons using the readout on his laser watch. The bad guys will kindly stop shooting and wait for him to finish what he is up to before resuming the firefight. You can do the same in The World Is Not Enough with a Motorola cell phone.
 Diegetic Interface / int_802ca7b
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1.0
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1.0
 GoldenEye (1997) (Video Game)
hasFeature
Diegetic Interface / int_802ca7b
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Diegetic Interface
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In Star Wars Jedi: Fallen Order, the map of each level is a hologram projected by the companion droid BD-1; notably it does not work underwater. Additionally, the ability tree is depicted as a mystical landscape in the Force that Cal sees when he meditates.
 Diegetic Interface / int_81c929fa
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1.0
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1.0
 Star Wars Jedi: Fallen Order (Video Game)
hasFeature
Diegetic Interface / int_81c929fa
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Diegetic Interface
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Microsoft Flight Simulator has had active virtual cockpits since the 2004 edition, and a basic implementation of an instrument panel going all the way back to Microsoft's first version in 1982. The original Apple II version from 1979 only showed an airspeed indicator and altimeter, with sliders and plain text providing additional data.
 Diegetic Interface / int_853d51b9
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1.0
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1.0
 Microsoft Flight Simulator (Video Game)
hasFeature
Diegetic Interface / int_853d51b9
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Diegetic Interface
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In Doom (2016) the Praetor suit's internal helmet display functions as the HUD, displaying transmissions, signalling impact compensation, and even reacting to the installation of tether technology.
 Diegetic Interface / int_8601c91f
featureApplicability
1.0
 Diegetic Interface / int_8601c91f
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1.0
 Doom (2016) (Video Game)
hasFeature
Diegetic Interface / int_8601c91f
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Diegetic Interface
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Final Fantasy X-2's Garment Grids are real items in-universe, and your first mission is to recover one stolen from YRP by their rival. The existence of the Garment Grids implies that the Sphere Grid from the previous game is also a physical object the characters interact with, although the characters never mention it, and how either of the devices act on the characters' physiology is never explained in either game. But as is usually the case when something isn't explained in Spira, you can assume pyreflies are responsible.
 Diegetic Interface / int_86814e7d
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1.0
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1.0
 Final Fantasy X-2 (Video Game)
hasFeature
Diegetic Interface / int_86814e7d
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Diegetic Interface
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In Xenoblade Chronicles 3, the main menu and map are a function of the Iris, a computer and communication device built into one of the eyes of every human character in the game, the Collectopedia was built by one of the Heroes, and the Job System is one of the functions of the Ouroboros powers.
 Diegetic Interface / int_8ec33a88
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1.0
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1.0
 Xenoblade Chronicles 3 (Video Game)
hasFeature
Diegetic Interface / int_8ec33a88
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Diegetic Interface
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The full cockpit returns in the seventh game, X: Rebirth and almost completely replaces traditional HUD elements, with menus such as trading and the system map being integrated into the Albion Skunk's cockpit through a large sliding video screen dividing the pilot and copilot areas. An option in the 2.5 update allows you to disable most of the diegetic interface in favor of a faster traditional HUD.
 Diegetic Interface / int_93f31be7
featureApplicability
1.0
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1.0
 X: Rebirth (Video Game)
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Diegetic Interface / int_93f31be7
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Diegetic Interface
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Outside of the cockpit, the main menu in TIE Fighter was a mock PDA that not only allowed the player to adjust game settings but also view their statistics and awards. Additionally, the "arm" holding the PDA had a sleeve which could be pulled up, revealing the player's Secret Order tattoo, if any.
 Diegetic Interface / int_9619be60
featureApplicability
1.0
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1.0
 TIE Fighter (Video Game)
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Diegetic Interface / int_9619be60
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Diegetic Interface
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Jurassic Park: Trespasser was probably the first first-person game to have absolutely no HUD. Instead, the player character would verbally call out the amount of ammo left in a gun ("five shots left," "feels half full," etc.) and a tattoo on her chest (which could be viewed by looking down) indicated the amount of health the character had. In addition to the lack of HUD, there was no "use" key; instead, the player must physically reach out and interact with objects through a simulated arm, the same one that holds your weapons and would need to be aligned just right to use the iron sights properly.
 Diegetic Interface / int_970312db
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1.0
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1.0
 Jurassic Park: Trespasser (Video Game)
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Diegetic Interface / int_970312db
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Diegetic Interface
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Downplayed in Alan Wake, where most of the HUD is traditional. However, as Alan is an Action Survivor rather than a straight-up badass, the game represents this by doing away with crosshairs and having him (and by extension the player) use his flashlight as a makeshift Laser Sight.
 Diegetic Interface / int_97e7606f
featureApplicability
1.0
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1.0
 Alan Wake (Video Game)
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Diegetic Interface / int_97e7606f
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Diegetic Interface
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A partial one for Transformers: War for Cybertron and Transformers: Fall of Cybertron. While these are primarily third person shooters, both games feature a first person mode for specialized marksman or sniper weapons, even though not all of them necessarily have scopes as we know it. The interface there is more likely to be the view through the Transformer's own optic sensors, and thus the health gauge, ammo counter, charge rate indicator, and other important gauges are directly projected over their field of view. This falls in line with much of the canon established by other Transformers media.
 Diegetic Interface / int_99041728
featureApplicability
1.0
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1.0
 Transformers: War for Cybertron (Video Game)
hasFeature
Diegetic Interface / int_99041728
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Diegetic Interface
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Grand Theft Auto: Chinatown Wars shows you Huang's PDA, though that doesn't quite explain why you change weapons and throw grenades with it, or how it knows when he is about to die.
 Diegetic Interface / int_9979ce1f
featureApplicability
1.0
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1.0
 Grand Theft Auto: Chinatown Wars (Video Game)
hasFeature
Diegetic Interface / int_9979ce1f
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Diegetic Interface
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As seen in the opening to Pokkén Tournament, just about all of the game's UI elements, even the map and miscellaneous menus, are a part of the in-universe Battle Augmented Reality device all player characters and rival Trainers wear.
 Diegetic Interface / int_9d88cea4
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1.0
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1.0
 Pokkén Tournament (Video Game)
hasFeature
Diegetic Interface / int_9d88cea4
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Diegetic Interface
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In Ghostbusters: The Video Game, the HUD (health, ghost HP, and pack temperature) is displayed right on the Proton Pack itself. Things that pop out of the pack tell you which gadget is in use.
 Diegetic Interface / int_a0b025d2
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1.0
 Diegetic Interface / int_a0b025d2
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1.0
 Ghostbusters: The Video Game (Video Game)
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Diegetic Interface / int_a0b025d2
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Diegetic Interface
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Sunset Overdrive kind of has this as a result of its No Fourth Wall nature. During one cutscene, the player chapter shows an NPC their weapons Ring Menu to prove that they're not unarmed, can't be coerced into anything, and are of american origin.
 Diegetic Interface / int_a289a6cd
featureApplicability
1.0
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1.0
 Sunset Overdrive (Video Game)
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Diegetic Interface / int_a289a6cd
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Diegetic Interface
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In Splatoon 2's Octo Expansion mode, the main menu is a hologram projected from Agent 8's CQ-80, which holds a map of the Deepsea Metro, keeps track of how many Mem Cakes they've collected, and has a chatroom function that Pearl, Marina, and Cap'n Cuttlefish use to talk to them.
 Diegetic Interface / int_a2add1d3
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1.0
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1.0
 Splatoon 2 (Video Game)
hasFeature
Diegetic Interface / int_a2add1d3
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Diegetic Interface
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And Pokémon Ranger's menu is the very Capture Styler your character uses for, well, everything.
 Diegetic Interface / int_a3df455
featureApplicability
1.0
 Diegetic Interface / int_a3df455
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1.0
 Pokémon Ranger (Video Game)
hasFeature
Diegetic Interface / int_a3df455
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Diegetic Interface
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Aircraft and ground transports in PlanetSide 2 have a 3d cockpit, which displays the vehicle's height, speed, utility status (such as flares or turbo), weapon status, and lock-on warnings on various cockpit displays. Going into third person only shows the vehicle health and weapon ammo on the HUD. Tanks lack a 3d cockpit, though each empire has a faction-unique heads-up-display for the driver.
 Diegetic Interface / int_a4c36b62
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1.0
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1.0
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Diegetic Interface / int_a4c36b62
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Diegetic Interface
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All of the capsules and cockpits in Kerbal Space Program have fully modeled interiors with instrument panels displaying speed, heading, and altitude, though they have significantly fewer displays and controls than real spacecraft and aircraft. Most of the buttons within the capsules are non-functional, however. The RasterPropMonitor Game Mod gives all cockpits functional multifunction displays with buttons, allowing one to pilot the ship entirely from first person bar using the map to set up orbital maneuver nodes.
 Diegetic Interface / int_a52def46
featureApplicability
1.0
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1.0
 Kerbal Space Program (Video Game)
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Diegetic Interface / int_a52def46
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Diegetic Interface
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The menu and HUD in NieR: Automata are explicitly things that the android Player Character has displayed to her. Each element of the HUD (enemy health, your health, damage, etc.) is enabled by a different equippable program chip, which you can disable to get more room for other upgrades. Just make sure you don't remove the OS chip.
During the final fight in the game, if 9S hacks A2 repeatedly, the hacking minigame eventually breaks into A2's menus screens. Succeeding with this hack ends the fight immediately.
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1.0
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1.0
 NieR: Automata / Videogame
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Diegetic Interface / int_a7a0b48b
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Diegetic Interface
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My "Dear" Boss: The game's menu is shown on screen on the protagonist's iPhone clone, with most of the options being apps.
 Diegetic Interface / int_a7cf5d1e
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1.0
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 My
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Diegetic Interface / int_a7cf5d1e
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Diegetic Interface
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I Miss the Sunrise is a Turn-Based Strategy example. Yes, really. The main character is a commander of a fleet who has a unique protein in their body that, when combined with a chemical, greatly augments their mental capabilities, allowing them to take as long as they want to formulate an order without taking any time from an outside perspective. The images displayed on the screen are what the character literally sees from their cockpit (probably not the menus, though).
 Diegetic Interface / int_aa4aa7d6
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1.0
 Diegetic Interface / int_aa4aa7d6
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1.0
 I Miss the Sunrise (Video Game)
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Diegetic Interface / int_aa4aa7d6
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Diegetic Interface
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You can optionally choose to play any of the vehicle levels from the cockpit (including a first person perspective of the speeder bike) in the Rogue Squadron titles which were released for the Nintendo GameCube.
 Diegetic Interface / int_b3ebd61e
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1.0
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1.0
 Rogue Squadron (Video Game)
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Diegetic Interface / int_b3ebd61e
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Diegetic Interface
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The Getaway and The Getaway: Black Monday doesn't have any kind of HUD to try and make the game more cinematic and immersible. Rather than a health bar, your character develops bloodstains and a limp the more they get hurt. Rather than floating health kits, leaning against a wall recovers you health (and removes bloodstains). And rather than a minimap or GPS arrow pointing you to your destination, your cars indicators will blink when you should turn, and both will flash when you reach your destination. The game did come with an actual map of London to help you find your way around though.
 Diegetic Interface / int_b54fb1e6
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1.0
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1.0
 The Getaway (Video Game)
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Diegetic Interface / int_b54fb1e6
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Diegetic Interface
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Peter Jackson's King Kong: The Official Game of the Movie makes its interface diegetic by having no HUD. Immersion comes from having to pay attention to how many shots you've fired, your character's moving speed and labored breathing, the ambient noise of the game environment, and so on.
 Diegetic Interface / int_b5c05fed
featureApplicability
1.0
 Diegetic Interface / int_b5c05fed
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1.0
 Peter Jackson's King Kong (Video Game)
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Diegetic Interface / int_b5c05fed
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Diegetic Interface
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In Deus Ex: Human Revolution your HUD doesn't even exist until Adam Jensen gets cybernetic implants (including his eyes) after a brutal beatdown (despite the fact that he didn't actually need his eyes replaced; he signed a really terrible contract, so his boss decided to go with some upgrades in addition to repairs). A hit from an EMP weapon will cause it to short out and reboot, unless you buy an enhancement that renders you immune to electrical attacks.
It was also implied that this was also the case with JC Denton in the first game.
 Diegetic Interface / int_b9419bd1
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1.0
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1.0
 Deus Ex: Human Revolution (Video Game)
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Diegetic Interface / int_b9419bd1
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Diegetic Interface
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Zero Escape:
In Virtue's Last Reward, the player character isn't the only one jumping timelines, and in the last few endings before the True Ending the branching endings are openly discussed.
Zig-zagged in Zero Time Dilemma: while it's true that the decision interface is seen and manipulated by Delta, he's not a SHIFTer, so he doesn't jump between timelines. Therefore, the flowchart is just there for the player's convenience, a first in the franchise.
 Diegetic Interface / int_bba9da2d
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1.0
 Diegetic Interface / int_bba9da2d
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1.0
 Zero Escape (Visual Novel)
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Diegetic Interface / int_bba9da2d
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Diegetic Interface
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NaissanceE doesn't really have a HUD, unless you count the circle that shows you when to press the LMB to breathe.
 Diegetic Interface / int_bbac9d13
featureApplicability
1.0
 Diegetic Interface / int_bbac9d13
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1.0
 NaissanceE (Video Game)
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Diegetic Interface / int_bbac9d13
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Diegetic Interface
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For example, when Samus gets past certain enemies, they actually cause "interference". Rezbits in Echoes can actually make Samus' Power Suit crash by infecting it with a virus, and the player has to reboot it by pressing a key sequence, much like pressing Ctrl+Alt+Del.
 Diegetic Interface / int_be492827
featureApplicability
1.0
 Diegetic Interface / int_be492827
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1.0
 Metroid Prime 2: Echoes (Video Game)
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Diegetic Interface / int_be492827
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Diegetic Interface
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Splatoon:
While most of the HUD is just laid over the screen in the typical manner, the level of ink/ammo visible in your Inkling or Octolings's physical tank serves as an additional indicator of how much ink you have left for attacks. (In squid form, since your ink tank isn't visible, this becomes a speech bubble-like callout over your Inkling.) In addition, the Salmon Run mode has your two available special uses as packages attached to your hat, and some special weapons show how many times they can be used (e.g., the Triple Inkstrike has your character hold one beacon in their hand, while the three missiles and two additional beacons are in the deployment case on their back).
In Splatoon 2's Octo Expansion mode, the main menu is a hologram projected from Agent 8's CQ-80, which holds a map of the Deepsea Metro, keeps track of how many Mem Cakes they've collected, and has a chatroom function that Pearl, Marina, and Cap'n Cuttlefish use to talk to them.
 Diegetic Interface / int_bfb483af
featureApplicability
1.0
 Diegetic Interface / int_bfb483af
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1.0
 Splatoon (Franchise)
hasFeature
Diegetic Interface / int_bfb483af
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Diegetic Interface
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In Minecraft, you have to craft your maps, and they only update if you're holding them. Similarly, your compass and clock aren't just parts of your HUD but actual in-game items.
 Diegetic Interface / int_c19c6efa
featureApplicability
1.0
 Diegetic Interface / int_c19c6efa
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1.0
 Minecraft (Video Game)
hasFeature
Diegetic Interface / int_c19c6efa
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Diegetic Interface
 Diegetic Interface / int_c2b6dc6c
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Gemini: Heroes Reborn gives you the Smart Glasses prototype, which measures your stats and displays them on the lens from your POV, justifying the onscreen stats.
 Diegetic Interface / int_c2b6dc6c
featureApplicability
1.0
 Diegetic Interface / int_c2b6dc6c
featureConfidence
1.0
 Gemini: Heroes Reborn (Video Game)
hasFeature
Diegetic Interface / int_c2b6dc6c
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Diegetic Interface
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In Battle Zone 1998 and the sequel, the scope on the astronaut's sniper rifle is a diegetic display. Rather than the usual videogame method of just narrowing the player's field of view when zoomed in, shouldering the rifle instead causes a display on the gun to light up with a magnified view that highlights enemy cockpits.
 Diegetic Interface / int_c34518be
featureApplicability
1.0
 Diegetic Interface / int_c34518be
featureConfidence
1.0
 Battlezone (1998) (Video Game)
hasFeature
Diegetic Interface / int_c34518be
 Diegetic Interface / int_c3e7ab30
type
Diegetic Interface
 Diegetic Interface / int_c3e7ab30
comment
In Perfect Dark, Joanna is equipped with a headset that deploys a small screen over her field of vision which acts as the game's menu, similar to James Bond's wristwatch computer from GoldenEye.
 Diegetic Interface / int_c3e7ab30
featureApplicability
1.0
 Diegetic Interface / int_c3e7ab30
featureConfidence
1.0
 Perfect Dark (Video Game)
hasFeature
Diegetic Interface / int_c3e7ab30
 Diegetic Interface / int_c6245086
type
Diegetic Interface
 Diegetic Interface / int_c6245086
comment
Crysis, which overlaps with Interface Screw when certain enemies and weapons (like EMPs) cause your HUD to go fuzzy or fail entirely.
Crysis 2 also adds a gorgeous new bobbing effect for the HUD when you move, and makes it look more realistic (like a fighter plane HUD). All of this is a wee bit strange when you consider that the Crysis: Legion book calls it a "Brain-Up Display," like a neural interface, but there is some acknowledged discontinuity between the two.
 Diegetic Interface / int_c6245086
featureApplicability
1.0
 Diegetic Interface / int_c6245086
featureConfidence
1.0
 Crysis (Video Game)
hasFeature
Diegetic Interface / int_c6245086
 Diegetic Interface / int_c72021c5
type
Diegetic Interface
 Diegetic Interface / int_c72021c5
comment
It was also implied that this was also the case with JC Denton in the first game.
 Diegetic Interface / int_c72021c5
featureApplicability
1.0
 Diegetic Interface / int_c72021c5
featureConfidence
1.0
 Deus Ex (Video Game)
hasFeature
Diegetic Interface / int_c72021c5
 Diegetic Interface / int_ccca0497
type
Diegetic Interface
 Diegetic Interface / int_ccca0497
comment
The obscure point-and-click game Gord@k has one, in which you're a secret agent infiltrating an animation company's server to track down the titular sentient Computer Virus and destroy it. You begin the game looking at a regular computer monitor, but the game proper begins by starting a "Virtual Link" program that creates the HUD outside the screen, with a visual feed of the 3D animated space inside the server.
 Diegetic Interface / int_ccca0497
featureApplicability
1.0
 Diegetic Interface / int_ccca0497
featureConfidence
1.0
 Gordak (Video Game)
hasFeature
Diegetic Interface / int_ccca0497
 Diegetic Interface / int_cd6d8488
type
Diegetic Interface
 Diegetic Interface / int_cd6d8488
comment
The MechCommander intro shows a commander managing his lance on a screen much like the in-game one.
 Diegetic Interface / int_cd6d8488
featureApplicability
1.0
 Diegetic Interface / int_cd6d8488
featureConfidence
1.0
 Mech Commander (Video Game)
hasFeature
Diegetic Interface / int_cd6d8488
 Diegetic Interface / int_cd95b8df
type
Diegetic Interface
 Diegetic Interface / int_cd95b8df
comment
In Dead Space series, everything is diegetic. Health levels and power-up charge are given via displays on Isaac's suit, menus are Holographic Terminals projected by either his suit or the machinery he's interacting with, and even the "Now, Where Was I Going Again?" hints are glowing lines on the floor generated by a projector in Isaac's glove, presumably in conjunction with the ship's computer (which would, naturally, know how to get you where you want to go).
It does blur the line a bit by providing instructions for Quick Time Events using the same holographic projections. The health bar is explicitly for the benefit of Isaac's coworkers, who can help monitor his wellbeing, but how does a big ol' display saying "MOUSE2!!" help them?
 Diegetic Interface / int_cd95b8df
featureApplicability
1.0
 Diegetic Interface / int_cd95b8df
featureConfidence
1.0
 Dead Space (Franchise)
hasFeature
Diegetic Interface / int_cd95b8df
 Diegetic Interface / int_cdbdf2de
type
Diegetic Interface
 Diegetic Interface / int_cdbdf2de
comment
Titanfall 2 builds on this by having everyman Jack Cooper Falling into the Cockpit of the eponymous Humongous Mecha. There is an (extremely) brief opening segment, during which the player has no HUD, ending with the player being saved by Capt. Lastimosa and his Titan, BT-7274. Lastimosa is wounded and names Cooper his successor as BT's pilot, telling Cooper to scavenge the helmet and Jet Pack from his body. Only when Cooper puts on that helmet does The Player get a HUD.
 Diegetic Interface / int_cdbdf2de
featureApplicability
1.0
 Diegetic Interface / int_cdbdf2de
featureConfidence
1.0
 Titanfall 2 (Video Game)
hasFeature
Diegetic Interface / int_cdbdf2de
 Diegetic Interface / int_cfa9f56a
type
Diegetic Interface
 Diegetic Interface / int_cfa9f56a
comment
Ghost Recon: Advanced Warfighter has a helmet visor HUD, which displays the locations of visible enemies, allies, vehicles, and objectives. ECM devices or other disturbances will cause it to get jumpy and fill with static, and it even gets damaged in one of GRAW 2's missions. Ghost Recon: Future Soldier continues the trend, including having a mission (Ember Hunt) where the system has to be rebooted, denying you its use.
Similarly, Call of Duty: Black Ops II has a HUD accessed through the player character's Cool Shades. Unlike Ghost Recon, the game doesn't go out of its way to create a plot point existing solely to jam it for long periods of time - there are still a few Interface Screws, but they are temporary and usually self-afflicted at best. Other Call of Duty games with an EMP killstreak also treat the HUD like this in multiplayer, as one of the effects of that EMP is to knock out your HUD for a minute or two.
 Diegetic Interface / int_cfa9f56a
featureApplicability
1.0
 Diegetic Interface / int_cfa9f56a
featureConfidence
1.0
 Ghost Recon: Advanced Warfighter (Video Game)
hasFeature
Diegetic Interface / int_cfa9f56a
 Diegetic Interface / int_cfbe03a5
type
Diegetic Interface
 Diegetic Interface / int_cfbe03a5
comment
The main menu in Project Arrhythmia resembles a glitching computer terminal, with the top half of it showing statistics for the supercomputer the game is set in. All of the menu options use in-universe text - levels are referred to as "logs" and community members are called "researchers".
 Diegetic Interface / int_cfbe03a5
featureApplicability
1.0
 Diegetic Interface / int_cfbe03a5
featureConfidence
1.0
 Project Arrhythmia (Video Game)
hasFeature
Diegetic Interface / int_cfbe03a5
 Diegetic Interface / int_d16608c7
type
Diegetic Interface
 Diegetic Interface / int_d16608c7
comment
X-Wing Alliance had a special room on the lowest level of the main deck that served as the player character's bunkroom. This room served as a hub for any non-Rebel Alliance missions, and was notably the only room accessible during the prologue, before the player character joins the Rebellion. Displayed inside the room are the player's uniform,* with rank badge denoting cumulative score medal case,* with medals denoting completion of campaigns and cumulative bonus score and various memorabilia from specific missions. There is also a computer terminal through which the player can check their stats and read emails which provide additional flavor to the campaign.
 Diegetic Interface / int_d16608c7
featureApplicability
1.0
 Diegetic Interface / int_d16608c7
featureConfidence
1.0
 X-Wing Alliance (Video Game)
hasFeature
Diegetic Interface / int_d16608c7
 Diegetic Interface / int_d500b17d
type
Diegetic Interface
 Diegetic Interface / int_d500b17d
comment
Forza has fully modeled interiors◊ for all its cars since 3, with appropriate gauges depending on what the car is equipped with - tachometers, speedometers, boost gauges, fuel gauges, accelerometers, clocks, et cetera. In the high end purpose-built cars, you can actually disable the entire HUD and still remain fairly aware of your status - the car's electronic dashboard or wheel-mounted display will list lap times, your position, remaining fuel, RPMs, gear, speed, and so on. In cars like the Apollo IE or Lamborghini Reventón, with its fully digital fighter jet-esque dashboard, it goes all the way to Technology Porn.
 Diegetic Interface / int_d500b17d
featureApplicability
1.0
 Diegetic Interface / int_d500b17d
featureConfidence
1.0
 Forza (Video Game)
hasFeature
Diegetic Interface / int_d500b17d
 Diegetic Interface / int_d5f34c70
type
Diegetic Interface
 Diegetic Interface / int_d5f34c70
comment
X-Wing and TIE Fighter, both of whose protagonists went unnamed outside of supplemental materials, used mock security checkpoints as a means of managing different player profiles. The player would not be allowed access to the main deck area without signing in.
 Diegetic Interface / int_d5f34c70
featureApplicability
1.0
 Diegetic Interface / int_d5f34c70
featureConfidence
1.0
 X-Wing (Video Game)
hasFeature
Diegetic Interface / int_d5f34c70
 Diegetic Interface / int_dc25de3f
type
Diegetic Interface
 Diegetic Interface / int_dc25de3f
comment
A relatively minor one: Portal has level numbers, as well as a few hints on what to expect, built into the white signs at or near the entrance of every test chamber. Of course, this stops being useful once you go Off the Rails.
 Diegetic Interface / int_dc25de3f
featureApplicability
1.0
 Diegetic Interface / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Diegetic Interface / int_dc25de3f
 Diegetic Interface / int_dc7a5d8f
type
Diegetic Interface
 Diegetic Interface / int_dc7a5d8f
comment
End-of-world bosses in Purple are fought in boss rooms where a large monitor displays their remaining hit points. The final boss takes notice of this and smashes his screen with his frisbee before starting the battle. This, thankfully, does not make him invincible.
 Diegetic Interface / int_dc7a5d8f
featureApplicability
1.0
 Diegetic Interface / int_dc7a5d8f
featureConfidence
1.0
 Purple (Video Game)
hasFeature
Diegetic Interface / int_dc7a5d8f
 Diegetic Interface / int_dca082c3
type
Diegetic Interface
 Diegetic Interface / int_dca082c3
comment
Star Citizen prominently features virtual cockpits on all its ships. The price and function of the ship usually determines how advanced the displays are - the cheapo Aurora uses simplistic displays, whereas the Origin 300i, a space BMW, uses high-tech holographic elements.
 Diegetic Interface / int_dca082c3
featureApplicability
1.0
 Diegetic Interface / int_dca082c3
featureConfidence
1.0
 Star Citizen (Video Game)
hasFeature
Diegetic Interface / int_dca082c3
 Diegetic Interface / int_df76da7e
type
Diegetic Interface
 Diegetic Interface / int_df76da7e
comment
Mirror's Edge originally had no permanent user interface elements, just like a runner wouldn't have any in Real Life. However playtesting revealed that a lot of players suffered motion sickness, so a (very small) permanent crosshair was added to provide a fixed point of reference.
 Diegetic Interface / int_df76da7e
featureApplicability
1.0
 Diegetic Interface / int_df76da7e
featureConfidence
1.0
 Mirror's Edge (Video Game)
hasFeature
Diegetic Interface / int_df76da7e
 Diegetic Interface / int_e1ec0e62
type
Diegetic Interface
 Diegetic Interface / int_e1ec0e62
comment
In Grand Theft Auto IV and expansions, the player character's cell phone. It pops up in the corner of the game screen, but if you look over the character's shoulder you can see it being used in their hand. What's interesting is that the third-person cellphone model actually shows what's on the screen as seen on the corner as opposed to being a static prop. Same thing happens in Grand Theft Auto V, and even more so with the eighth-generation versions of it, as a first-person vehicle cockpit is available, and bringing up the smartphone results in the character showing his device (and thus the phone's interface) as he would with any weapon or item.
 Diegetic Interface / int_e1ec0e62
featureApplicability
1.0
 Diegetic Interface / int_e1ec0e62
featureConfidence
1.0
 Grand Theft Auto IV (Video Game)
hasFeature
Diegetic Interface / int_e1ec0e62
 Diegetic Interface / int_e31f2cd8
type
Diegetic Interface
 Diegetic Interface / int_e31f2cd8
comment
Tribes outfits everyone with Powered Armor as a rule, but the HUD doesn't look particularly diegetic until Tribes: Ascend. Julia from Tribes: Vengeance gets the diegetic HUD without a helm... because she had replaced her eyes with electronics to get the combat feed without restricting her field of view.
 Diegetic Interface / int_e31f2cd8
featureApplicability
1.0
 Diegetic Interface / int_e31f2cd8
featureConfidence
1.0
 Tribes (Video Game)
hasFeature
Diegetic Interface / int_e31f2cd8
 Diegetic Interface / int_e4b94ee8
type
Diegetic Interface
 Diegetic Interface / int_e4b94ee8
comment
In Uplink, you're a hacker running a computer program and connected to a BBS, and the game interface is the program.
 Diegetic Interface / int_e4b94ee8
featureApplicability
1.0
 Diegetic Interface / int_e4b94ee8
featureConfidence
1.0
 Uplink / Videogame
hasFeature
Diegetic Interface / int_e4b94ee8
 Diegetic Interface / int_e580b3d0
type
Diegetic Interface
 Diegetic Interface / int_e580b3d0
comment
SCP: Secret Laboratory features an attachment called the Ammo Counter. When equipped, it will show how many rounds are left in the current magazine.
 Diegetic Interface / int_e580b3d0
featureApplicability
1.0
 Diegetic Interface / int_e580b3d0
featureConfidence
1.0
 SCP: Secret Laboratory (Video Game)
hasFeature
Diegetic Interface / int_e580b3d0
 Diegetic Interface / int_e5a4e4e
type
Diegetic Interface
 Diegetic Interface / int_e5a4e4e
comment
The Project Eden interface appears to be projected on some kind of contact lens as it is seen booting up when the character does something with their eye.
 Diegetic Interface / int_e5a4e4e
featureApplicability
1.0
 Diegetic Interface / int_e5a4e4e
featureConfidence
1.0
 Project Eden (Video Game)
hasFeature
Diegetic Interface / int_e5a4e4e
 Diegetic Interface / int_e5da461b
type
Diegetic Interface
 Diegetic Interface / int_e5da461b
comment
In NieR, Grimoire Weiss functions as your menu/journal/inventory. When he's not in your party (such as before you meet him), your menu/journal/inventory is extremely limited.
 Diegetic Interface / int_e5da461b
featureApplicability
1.0
 Diegetic Interface / int_e5da461b
featureConfidence
1.0
 NieR
hasFeature
Diegetic Interface / int_e5da461b
 Diegetic Interface / int_e6c59cd1
type
Diegetic Interface
 Diegetic Interface / int_e6c59cd1
comment
Quake IV has a HUD that gives your standard health, armor, and ammo readouts, at least part of which is given from the medchip implanted into every Marine, and displayed to Kane through his cybernetic eye. Additionally, most weapons in the game have some form of ammo counter on them to inform the user of how much ammo is left in the magazine (the SMC's Machine Gun and Shotgun have numeric readouts, while the Strogg's Nailgun and Lightning Gun have a series of pips and side-tube-things that depress, respectively).
 Diegetic Interface / int_e6c59cd1
featureApplicability
1.0
 Diegetic Interface / int_e6c59cd1
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Diegetic Interface / int_e6c59cd1
 Diegetic Interface / int_e726a3b6
type
Diegetic Interface
 Diegetic Interface / int_e726a3b6
comment
Star Wars Droidworks has two different interfaces.
The first is the Droid workshop inside Wimateeka's sandcrawler, in which you get to build and customize a droid of your own making. It's packed with buttons showing dozens of different droid parts, a paint kit, view controls, switches to test the droid, and info tabs describing each part right down to the materials they're made of, your droid's full description, and the requirements for your current mission. Interestingly, what you assemble on-screen is simply a projection within the Holographic Design Grid, as the droid itself only gets built when a mission is started.
The second is what you see when sending your completed droid on missions. Holocam-E, or Cammy, simultaneously serves as this HUD, and to follow your droid around as you pilot it remotely. She monitors the droid's speed, battery power, and amount of damage; manages your droid's inventory, and even gives you prompts on what to have your droid say to whoever it's talking to. She's not entirely diegetic, though; how she's able to follow your droid around and report back to you at the same time without you also being there in person is an unanswered question.
 Diegetic Interface / int_e726a3b6
featureApplicability
1.0
 Diegetic Interface / int_e726a3b6
featureConfidence
1.0
 Star Wars: DroidWorks (Video Game)
hasFeature
Diegetic Interface / int_e726a3b6
 Diegetic Interface / int_e817aba1
type
Diegetic Interface
 Diegetic Interface / int_e817aba1
comment
Battletech makes heavy use of this. Your Player Character is the commander of a mercenary company who actually exists in the game as a playable pilot. All mission briefings are viewed through their eyes, all the menus and interfaces aboard the dropship represent what they use to manage their company, and all the readouts in battle are what they use to monitor and direct their lance on the ground. When you visit your ship engineer, 'Mech bay or command center, their respective menus can be seen on physical monitors near the resident specialists, only enlarged for the player's convenience. Even the external view of the battlefield from above has an in-game explanation: you're observing the op zone through the long-range scopes of your dropship in low orbit.
 Diegetic Interface / int_e817aba1
featureApplicability
1.0
 Diegetic Interface / int_e817aba1
featureConfidence
1.0
 BattleTech (Video Game)
hasFeature
Diegetic Interface / int_e817aba1
 Diegetic Interface / int_e863cc41
type
Diegetic Interface
 Diegetic Interface / int_e863cc41
comment
Similarly, Mega Man Battle Network 5: Double Team DS shows the PET on the bottom screen at all times. It even includes a 3D model of the Blue Bomber himself as a bonus.
 Diegetic Interface / int_e863cc41
featureApplicability
1.0
 Diegetic Interface / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Diegetic Interface / int_e863cc41
 Diegetic Interface / int_e8cd02cd
type
Diegetic Interface
 Diegetic Interface / int_e8cd02cd
comment
Hypnospace Outlaw centers around an operating system accessed while asleep via a Brain/Computer Interface, and takes place entirely within said operating system. Since the game is set in The '90s, it has an appropriately low-resolution and Retraux look, reminiscent of Windows 95. The system boots up with an audible whir, can get infected with viruses that cause interface screws, and will eventually crash if used for long periods of time (due to running out of memory). At a climactic point in the game, the system lethally crashes and you wake up, completely removing the game's interface.
 Diegetic Interface / int_e8cd02cd
featureApplicability
1.0
 Diegetic Interface / int_e8cd02cd
featureConfidence
1.0
 Hypnospace Outlaw (Video Game)
hasFeature
Diegetic Interface / int_e8cd02cd
 Diegetic Interface / int_ea377bc0
type
Diegetic Interface
 Diegetic Interface / int_ea377bc0
comment
System Shock, as part of the cyber-interface implanted in the beginning of the game. The player can even improve the interface by finding hardware, such as targeting aids, health monitors, infrared, a widened field of vision, and a multimedia data reader (a CD drive?).
 Diegetic Interface / int_ea377bc0
featureApplicability
1.0
 Diegetic Interface / int_ea377bc0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
Diegetic Interface / int_ea377bc0
 Diegetic Interface / int_eaeeea9b
type
Diegetic Interface
 Diegetic Interface / int_eaeeea9b
comment
The StarCraft II research and armory screens are set up something like this. The entire ship may also count as well.
 Diegetic Interface / int_eaeeea9b
featureApplicability
1.0
 Diegetic Interface / int_eaeeea9b
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
Diegetic Interface / int_eaeeea9b
 Diegetic Interface / int_ebb7db12
type
Diegetic Interface
 Diegetic Interface / int_ebb7db12
comment
Classified: The Sentinel Crisis have your Sentinel armor equipped with electronic visors that displays your stats, including ammo, remaining health, weapons used, and even enemy range. You lose said suit in one No-Gear Level and almost all your stats (except health) disappears.
 Diegetic Interface / int_ebb7db12
featureApplicability
1.0
 Diegetic Interface / int_ebb7db12
featureConfidence
1.0
 Classified: The Sentinel Crisis (Video Game)
hasFeature
Diegetic Interface / int_ebb7db12
 Diegetic Interface / int_ed422854
type
Diegetic Interface
 Diegetic Interface / int_ed422854
comment
No Man's Sky has one for your ship that displays such things as your ship's current speed and radar that combines with the diegetic Heads-Up Display mentioned above.
 Diegetic Interface / int_ed422854
featureApplicability
1.0
 Diegetic Interface / int_ed422854
featureConfidence
1.0
 No Man's Sky (Video Game)
hasFeature
Diegetic Interface / int_ed422854
 Diegetic Interface / int_f04b4111
type
Diegetic Interface
 Diegetic Interface / int_f04b4111
comment
The side-scrolling Metroid games naturally avoid this by virtue of being third-person, but they still manages this in a form: the pause menu from Super Metroid on is designed to look like the inside of Samus' helmet. Additionally, Metroid: Other M allows the player to go into first-person view to shoot at enemies, complete with a Prime-esque helmet view.
 Diegetic Interface / int_f04b4111
featureApplicability
1.0
 Diegetic Interface / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Diegetic Interface / int_f04b4111
 Diegetic Interface / int_f1785a72
type
Diegetic Interface
 Diegetic Interface / int_f1785a72
comment
Gran Turismo: starting from 5 the games have realistic simulated interiors for its cars, a first for the series. In 5 and 6 "Premium"/"Detailed" cars have painstakingly detailed interiors, while "Standard" cars have generic black interiors, though the standard HUD gauges are laid out in such a way that it looks like the car has a working tachometer and speedometer. From Sport onwards, the games would ditch standard cars entirely, and with some exceptions (those being very few concept cars that actually don't have an interior), each car is detailed down to the last screw.
 Diegetic Interface / int_f1785a72
featureApplicability
1.0
 Diegetic Interface / int_f1785a72
featureConfidence
1.0
 Gran Turismo (Video Game)
hasFeature
Diegetic Interface / int_f1785a72
 Diegetic Interface / int_f186f924
type
Diegetic Interface
 Diegetic Interface / int_f186f924
comment
In Horizon Zero Dawn, Aloy finds a device that allows her to interface with advanced machines, as well as keeping track of inventory and gatherables in the vicinity.
 Diegetic Interface / int_f186f924
featureApplicability
1.0
 Diegetic Interface / int_f186f924
featureConfidence
1.0
 Horizon Zero Dawn (Video Game)
hasFeature
Diegetic Interface / int_f186f924
 Diegetic Interface / int_f3de7e87
type
Diegetic Interface
 Diegetic Interface / int_f3de7e87
comment
Amiga and DOS action-adventure Blade Warrior 's artistic direction was so ahead of its time (1991), made of Limbo-like shadow theatre, that the devs decided to not pollute it with a classic HUD and to represent the player's energy in the crescent moon in the sky.
 Diegetic Interface / int_f3de7e87
featureApplicability
1.0
 Diegetic Interface / int_f3de7e87
featureConfidence
1.0
 Limbo (2010) (Video Game)
hasFeature
Diegetic Interface / int_f3de7e87
 Diegetic Interface / int_f599977e
type
Diegetic Interface
 Diegetic Interface / int_f599977e
comment
In the VR mode for 7, two HUD elements (the minimap and your aircraft's weapons status) are instead displayed on the multifunction displays within the cockpit of your aircraft.
 Diegetic Interface / int_f599977e
featureApplicability
1.0
 Diegetic Interface / int_f599977e
featureConfidence
1.0
 Ace Combat 7: Skies Unknown (Video Game)
hasFeature
Diegetic Interface / int_f599977e
 Diegetic Interface / int_f6b3bb34
type
Diegetic Interface
 Diegetic Interface / int_f6b3bb34
comment
In Bulletstorm, the player character has no HUD until he puts on the Leash, which then injects him with nanomachines.
 Diegetic Interface / int_f6b3bb34
featureApplicability
1.0
 Diegetic Interface / int_f6b3bb34
featureConfidence
1.0
 Bulletstorm (Video Game)
hasFeature
Diegetic Interface / int_f6b3bb34
 Diegetic Interface / int_f6cd247e
type
Diegetic Interface
 Diegetic Interface / int_f6cd247e
comment
This is implied to be the case in Abomi Nation. After entering Rambush's beard in the prologue, Ioti states that she is able to see Abomis' stats, just like you can. The pre-attack damage calculation is presumably her doing the math in her head.
 Diegetic Interface / int_f6cd247e
featureApplicability
1.0
 Diegetic Interface / int_f6cd247e
featureConfidence
1.0
 Abomi Nation (Video Game)
hasFeature
Diegetic Interface / int_f6cd247e
 Diegetic Interface / int_f7d93e4a
type
Diegetic Interface
 Diegetic Interface / int_f7d93e4a
comment
Pretty much everything in the Assassin's Creed series. The HUD, highlighted targets, and even things like the pause menu are explained as being part of the Game Within A Game that is the Animus. Indeed, during the segments outside the Animus, the game goes out of its way to avoid having any sort of HUD at all, except when essential. The Animus even has its own loading icon, separate from the game's.
This is taken a step further in the modern-day segments of the third game, which include a quadrotor hovering about to serve as a diegetic third-person camera.
Any visual change to any aspect of the HUD are Hand Waved as either a problem with/updates to the Animus.
 Diegetic Interface / int_f7d93e4a
featureApplicability
1.0
 Diegetic Interface / int_f7d93e4a
featureConfidence
1.0
 Assassin's Creed (Franchise)
hasFeature
Diegetic Interface / int_f7d93e4a
 Diegetic Interface / int_ff9ca30
type
Diegetic Interface
 Diegetic Interface / int_ff9ca30
comment
The four lights at the top of Samus' field of view, which did nothing in the first two GameCube games, represent the power level of the batteries in the Wii Remote in Corruption and the Metroid Prime Trilogy version of Echoes.
 Diegetic Interface / int_ff9ca30
featureApplicability
1.0
 Diegetic Interface / int_ff9ca30
featureConfidence
1.0
 Metroid Prime 3: Corruption (Video Game)
hasFeature
Diegetic Interface / int_ff9ca30

The following is a list of statements referring to the current page from other pages.

 Dead Space (Franchise) / int_f4fb7564
type
Diegetic Interface
 Fallout (Franchise) / int_f4fb7564
type
Diegetic Interface
 Splatoon (Franchise) / int_f4fb7564
type
Diegetic Interface
 Battle Ground (2020) / int_f4fb7564
type
Diegetic Interface
 Log Horizon / int_f4fb7564
type
Diegetic Interface
 Tropes A to F / Real Life / int_f4fb7564
type
Diegetic Interface
 Friday the 13th: The Series / int_f4fb7564
type
Diegetic Interface
 The Splinter (Tabletop Game) / int_f4fb7564
type
Diegetic Interface
 Abomi Nation (Video Game) / int_f4fb7564
type
Diegetic Interface
 Aliens: Fireteam Elite (Video Game) / int_f4fb7564
type
Diegetic Interface
 American Truck Simulator (Video Game) / int_f4fb7564
type
Diegetic Interface
 Ancestors: The Humankind Odyssey (Video Game) / int_f4fb7564
type
Diegetic Interface
 Antonball Deluxe (Video Game) / int_f4fb7564
type
Diegetic Interface
 Ar nosurge: Ode to an Unborn Star (Video Game) / int_f4fb7564
type
Diegetic Interface
 Batman: Arkham Asylum (Video Game) / int_f4fb7564
type
Diegetic Interface
 Battle Gear (Video Game) / int_f4fb7564
type
Diegetic Interface
 Battlefield 2042 (Video Game) / int_f4fb7564
type
Diegetic Interface
 Black & White (Video Game) / int_f4fb7564
type
Diegetic Interface
 Borderlands (Video Game) / int_f4fb7564
type
Diegetic Interface
 Breakdown (Video Game) / int_f4fb7564
type
Diegetic Interface
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_f4fb7564
type
Diegetic Interface
 Call of Duty: Black Ops (Video Game) / int_f4fb7564
type
Diegetic Interface
 Classified: The Sentinel Crisis (Video Game) / int_f4fb7564
type
Diegetic Interface
 Crackdown (Video Game) / int_f4fb7564
type
Diegetic Interface
 Critical Path (Video Game) / int_f4fb7564
type
Diegetic Interface
 Crysis (Video Game) / int_f4fb7564
type
Diegetic Interface
 Cult of the Lamb (Video Game) / int_f4fb7564
type
Diegetic Interface
 DayZ (Video Game) / int_f4fb7564
type
Diegetic Interface
 Dead Space (Video Game) / int_f4fb7564
type
Diegetic Interface
 Dead Space (Video Game) / int_f4fb7564
type
Diegetic Interface
 Death and Taxes (Video Game) / int_f4fb7564
type
Diegetic Interface
 Death Stranding (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 Detroit: Become Human (Video Game) / int_f4fb7564
type
Diegetic Interface
 Deus Ex: Human Revolution (Video Game) / int_f4fb7564
type
Diegetic Interface
 Devil Survivor (Video Game) / int_f4fb7564
type
Diegetic Interface
 Devil Survivor 2 (Video Game) / int_f4fb7564
type
Diegetic Interface
 Doom³ (Video Game) / int_f4fb7564
type
Diegetic Interface
 Driveclub (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 Entropy : Zero 2 (Video Game) / int_f4fb7564
type
Diegetic Interface
 Euro Truck Simulator (Video Game) / int_f4fb7564
type
Diegetic Interface
 Fallout 3 (Video Game) / int_f4fb7564
type
Diegetic Interface
 Farming Simulator (Video Game) / int_f4fb7564
type
Diegetic Interface
 Fear Is Vigilance (Video Game) / int_f4fb7564
type
Diegetic Interface
 Final Fantasy X-2 (Video Game) / int_f4fb7564
type
Diegetic Interface
 First Encounter Assault Recon (Video Game) / int_f4fb7564
type
Diegetic Interface
 Forza (Video Game) / int_f4fb7564
type
Diegetic Interface
 Gemini: Heroes Reborn (Video Game) / int_f4fb7564
type
Diegetic Interface
 Ghost Recon (Video Game) / int_f4fb7564
type
Diegetic Interface
 Ghostbusters: The Video Game (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 GoldenEye (1997) (Video Game) / int_f4fb7564
type
Diegetic Interface
 Grand Prix Circuit (Video Game) / int_f4fb7564
type
Diegetic Interface
 Half-Life (Video Game) / int_f4fb7564
type
Diegetic Interface
 Half-Life: Alyx (Video Game) / int_f4fb7564
type
Diegetic Interface
 Halo 4 (Video Game) / int_f4fb7564
type
Diegetic Interface
 Halo 5: Guardians (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 Kerbal Space Program (Video Game) / int_f4fb7564
type
Diegetic Interface
 Killing Floor (Video Game) / int_f4fb7564
type
Diegetic Interface
 Killing Floor 2 (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 Metal Gear Solid V (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 Metro Exodus (Video Game) / int_f4fb7564
type
Diegetic Interface
 Metroid Prime 3: Corruption (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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type
Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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type
Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 Shin Megami Tensei IV (Video Game) / int_f4fb7564
type
Diegetic Interface
 Shin Megami Tensei: Strange Journey (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 Silent Hill: Downpour (Video Game) / int_f4fb7564
type
Diegetic Interface
 Silent Hill: Shattered Memories (Video Game) / int_f4fb7564
type
Diegetic Interface
 Slender: The Arrival (Video Game) / int_f4fb7564
type
Diegetic Interface
 Space Hulk: Deathwing (Video Game) / int_f4fb7564
type
Diegetic Interface
 Spider-Man: Miles Morales (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 Star Wars Jedi: Fallen Order (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
 Star Wars: Squadrons (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 Test Drive (Original Trilogy) (Video Game) / int_f4fb7564
type
Diegetic Interface
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Diegetic Interface
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Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 X: Beyond the Frontier (Video Game) / int_f4fb7564
type
Diegetic Interface
 X: Rebirth (Video Game) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 Analogue: A Hate Story (Visual Novel) / int_f4fb7564
type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
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type
Diegetic Interface
 Gengame (Webcomic) / int_f4fb7564
type
Diegetic Interface
 Twin Runes (Webcomic) / int_f4fb7564
type
Diegetic Interface
 H.A.W.X. (Video Game) / int_f4fb7564
type
Diegetic Interface