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Digitized Sprites

 Digitized Sprites
type
FeatureClass
 Digitized Sprites
label
Digitized Sprites
 Digitized Sprites
page
DigitizedSprites
 Digitized Sprites
comment
When the sprite graphics in a Video Game are made by conversion of an image created externally (such as a photograph, CGI render, hand-drawn artwork, video feed, etc.) into a sprite, as opposed to the Pixel Art methods typically associated with the creation of videogame sprites. This can actually save a lot of time and effort in the production cycle, but the results are often not as pleasing (particularly when photography is used).
This was popular in the The '90s (The 16 Bit Era Of Console Video Games) before processing power and tech prices could make Polygonal Graphics practical for home computers and video game consoles. The process could actually make more detailed graphics than many of the early polygon-capable game systems since it was taking more advanced CGI and converting it to 2D images.
Also, if a photo is used, it could be anything from Real Life pictures, to actors, to Stop Motion (e.g. Claymation models).
Compare Sprite/Polygon Mix (and can overlap if the sprites or bitmaps are also digitized). Also compare Pre-Rendered Graphics.
 Digitized Sprites
fetched
2024-04-16T14:30:13Z
 Digitized Sprites
parsed
2024-04-16T14:30:13Z
 Digitized Sprites
processingComment
Dropped link to EnhancedRemake: Not an Item - UNKNOWN
 Digitized Sprites
processingComment
Dropped link to SimCity4: Not an Item - UNKNOWN
 Digitized Sprites
processingComment
Dropped link to ZeldasAdventure: Not an Item - UNKNOWN
 Digitized Sprites
processingUnknown
EnhancedRemake
 Digitized Sprites
processingUnknown
ZeldasAdventure
 Digitized Sprites
processingUnknown
SimCity4
 Digitized Sprites
isPartOf
DBTropes
 Digitized Sprites / int_110dcdca
type
Digitized Sprites
 Digitized Sprites / int_110dcdca
comment
The Legend of Zelda: A Link Between Worlds uses actual 3D models almost everywhere, but the wild audience of the Treacherous Tower is pre-rendered, to avoid rendering too many characters in addition to the (already numerous) monsters in the arena with you.
 Digitized Sprites / int_110dcdca
featureApplicability
1.0
 Digitized Sprites / int_110dcdca
featureConfidence
1.0
 The Legend of Zelda: A Link Between Worlds / Videogame
hasFeature
Digitized Sprites / int_110dcdca
 Digitized Sprites / int_13d59f4a
type
Digitized Sprites
 Digitized Sprites / int_13d59f4a
comment
Toy Story had sprites based on the CG models used in the film.
 Digitized Sprites / int_13d59f4a
featureApplicability
1.0
 Digitized Sprites / int_13d59f4a
featureConfidence
1.0
 Toy Story (Video Game)
hasFeature
Digitized Sprites / int_13d59f4a
 Digitized Sprites / int_169f043b
type
Digitized Sprites
 Digitized Sprites / int_169f043b
comment
StarCraft uses CGI renders for its buildings, units and landscapes. The 2017 remaster also uses pre-rendered sprites but with a much higher resolution. However, the renders used for the original game had been lost, so most of the assets had to be recreated again from scratch. Some were reused from StarCraft II.
 Digitized Sprites / int_169f043b
featureApplicability
1.0
 Digitized Sprites / int_169f043b
featureConfidence
1.0
 StarCraft (Video Game)
hasFeature
Digitized Sprites / int_169f043b
 Digitized Sprites / int_1e6653ca
type
Digitized Sprites
 Digitized Sprites / int_1e6653ca
comment
The Neverhood's graphics were done using claymation. The CD includes a "behind-the-scenes" video showing how the claymation and CGI were created.
 Digitized Sprites / int_1e6653ca
featureApplicability
1.0
 Digitized Sprites / int_1e6653ca
featureConfidence
1.0
 The Neverhood (Video Game)
hasFeature
Digitized Sprites / int_1e6653ca
 Digitized Sprites / int_20e8e9bd
type
Digitized Sprites
 Digitized Sprites / int_20e8e9bd
comment
The Mega Drive-era games tended to use pre-rendered 3D models for pseudo-3D bonus levels. Sonic 3 and Sonic & Knuckles also used prerenders of Sonic and Knuckles for the title screens.
 Digitized Sprites / int_20e8e9bd
featureApplicability
1.0
 Digitized Sprites / int_20e8e9bd
featureConfidence
1.0
 Sonic 3 & Knuckles (Video Game)
hasFeature
Digitized Sprites / int_20e8e9bd
 Digitized Sprites / int_213c8091
type
Digitized Sprites
 Digitized Sprites / int_213c8091
comment
Primal Rage uses digitized stop-motion figures as sprites.
 Digitized Sprites / int_213c8091
featureApplicability
1.0
 Digitized Sprites / int_213c8091
featureConfidence
1.0
 Primal Rage (Video Game)
hasFeature
Digitized Sprites / int_213c8091
 Digitized Sprites / int_22e5872a
type
Digitized Sprites
 Digitized Sprites / int_22e5872a
comment
All graphics elements (sprites and backgrounds alike) from the first three Donkey Kong Country games were created from renders of 3D models created and animated on expensive SGI workstations.note While arcade games (including the original Mortal Kombat, PC games, and games for CD-ROM based console systems (including add-ons) had done it previously, the first game marked the first time it had ever been done on a cartridge-based video game system without the use of add-ons to such an extent.
DK: Jungle Climber also uses this same technique for its sprites.
 Digitized Sprites / int_22e5872a
featureApplicability
1.0
 Digitized Sprites / int_22e5872a
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Digitized Sprites / int_22e5872a
 Digitized Sprites / int_2cdd0e84
type
Digitized Sprites
 Digitized Sprites / int_2cdd0e84
comment
Vectorman: The title character and nearly everything is made of polygon graphics turned into sprites.
 Digitized Sprites / int_2cdd0e84
featureApplicability
1.0
 Digitized Sprites / int_2cdd0e84
featureConfidence
1.0
 Vectorman (Video Game)
hasFeature
Digitized Sprites / int_2cdd0e84
 Digitized Sprites / int_2dcac970
type
Digitized Sprites
 Digitized Sprites / int_2dcac970
comment
Mischief Makers does this along with Sprite/Polygon Mix.
 Digitized Sprites / int_2dcac970
featureApplicability
1.0
 Digitized Sprites / int_2dcac970
featureConfidence
1.0
 Mischief Makers (Video Game)
hasFeature
Digitized Sprites / int_2dcac970
 Digitized Sprites / int_2ee6a8e4
type
Digitized Sprites
 Digitized Sprites / int_2ee6a8e4
comment
Way of the Warrior used sprites and animations based on filming live actor performances
 Digitized Sprites / int_2ee6a8e4
featureApplicability
1.0
 Digitized Sprites / int_2ee6a8e4
featureConfidence
1.0
 Way of the Warrior (Video Game)
hasFeature
Digitized Sprites / int_2ee6a8e4
 Digitized Sprites / int_3084658b
type
Digitized Sprites
 Digitized Sprites / int_3084658b
comment
Sprites in Wario Land: Shake It! used hand-drawn animated cells.
 Digitized Sprites / int_3084658b
featureApplicability
1.0
 Digitized Sprites / int_3084658b
featureConfidence
1.0
 Wario Land: Shake It! (Video Game)
hasFeature
Digitized Sprites / int_3084658b
 Digitized Sprites / int_3bca5f17
type
Digitized Sprites
 Digitized Sprites / int_3bca5f17
comment
Mario Kart: Super Circuit and Mario Kart 64 both use digitized sprites for racers and items.
 Digitized Sprites / int_3bca5f17
featureApplicability
1.0
 Digitized Sprites / int_3bca5f17
featureConfidence
1.0
 Mario Kart: Super Circuit (Video Game)
hasFeature
Digitized Sprites / int_3bca5f17
 Digitized Sprites / int_3c084586
type
Digitized Sprites
 Digitized Sprites / int_3c084586
comment
Super Mario World 2: Yoshi's Island used the technique for the opposite effect, with the artists scanning hand-drawn sketches and manually drawing sprites over those to get the look of a storybook. The opening cutscene does use the more traditional CGI application popularized by Donkey Kong Country.
 Digitized Sprites / int_3c084586
featureApplicability
1.0
 Digitized Sprites / int_3c084586
featureConfidence
1.0
 Super Mario World 2: Yoshi's Island (Video Game)
hasFeature
Digitized Sprites / int_3c084586
 Digitized Sprites / int_3d44c7ed
type
Digitized Sprites
 Digitized Sprites / int_3d44c7ed
comment
Age of Empires I and Age of Empires II used CGI Renderings for trees, animals, buildings, and units alike.
 Digitized Sprites / int_3d44c7ed
featureApplicability
1.0
 Digitized Sprites / int_3d44c7ed
featureConfidence
1.0
 Age of Empires I (Video Game)
hasFeature
Digitized Sprites / int_3d44c7ed
 Digitized Sprites / int_413cb4ab
type
Digitized Sprites
 Digitized Sprites / int_413cb4ab
comment
Power Rangers Ninja Storm - Same as above.
 Digitized Sprites / int_413cb4ab
featureApplicability
1.0
 Digitized Sprites / int_413cb4ab
featureConfidence
1.0
 Power Rangers Ninja Storm (Video Game)
hasFeature
Digitized Sprites / int_413cb4ab
 Digitized Sprites / int_44127c7c
type
Digitized Sprites
 Digitized Sprites / int_44127c7c
comment
Power Rangers:
Mighty Morphin Power Rangers (Sega) - The cutscenes for the Genesis and Game Gear versions use these.
Power Rangers Time Force - The Game Boy Advance version has digitized screenshot scans and promotional art for non-gameplay screens and 3D models for gameplay sprites.
Power Rangers Wild Force - Same as above.
Power Rangers Ninja Storm - Same as above.
Power Rangers Dino Thunder - Same as above.
Power Rangers S.P.D. - Same as above.
 Digitized Sprites / int_44127c7c
featureApplicability
1.0
 Digitized Sprites / int_44127c7c
featureConfidence
1.0
 Power Rangers (Franchise)
hasFeature
Digitized Sprites / int_44127c7c
 Digitized Sprites / int_47b50df9
type
Digitized Sprites
 Digitized Sprites / int_47b50df9
comment
Some of the late-90's WWF arcade games such as In Your House featured sprites of the actual wrestlers like Bret Hart and The Undertaker.
 Digitized Sprites / int_47b50df9
featureApplicability
1.0
 Digitized Sprites / int_47b50df9
featureConfidence
1.0
 Bret Hart (Wrestling)
hasFeature
Digitized Sprites / int_47b50df9
 Digitized Sprites / int_4957ba36
type
Digitized Sprites
 Digitized Sprites / int_4957ba36
comment
RollerCoaster Tycoon 1 and 2 use screencapped 3D for its vehicles and most scenery, while everything else was standard sprites. Seen here.
 Digitized Sprites / int_4957ba36
featureApplicability
1.0
 Digitized Sprites / int_4957ba36
featureConfidence
1.0
 RollerCoaster Tycoon (Video Game)
hasFeature
Digitized Sprites / int_4957ba36
 Digitized Sprites / int_4ba60b26
type
Digitized Sprites
 Digitized Sprites / int_4ba60b26
comment
Operation Wolf 3
 Digitized Sprites / int_4ba60b26
featureApplicability
1.0
 Digitized Sprites / int_4ba60b26
featureConfidence
1.0
 Operation Wolf (Video Game)
hasFeature
Digitized Sprites / int_4ba60b26
 Digitized Sprites / int_4be1bdd0
type
Digitized Sprites
 Digitized Sprites / int_4be1bdd0
comment
The Golden Sun games on the Game Boy Advance digitized most of their sprites.
 Digitized Sprites / int_4be1bdd0
featureApplicability
1.0
 Digitized Sprites / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Digitized Sprites / int_4be1bdd0
 Digitized Sprites / int_563d9c1a
type
Digitized Sprites
 Digitized Sprites / int_563d9c1a
comment
Killer Instinct was made using digitized sprites from pre-rendered models and motion capture of character designer Kevin Bayless who modelled some of the moves.
 Digitized Sprites / int_563d9c1a
featureApplicability
1.0
 Digitized Sprites / int_563d9c1a
featureConfidence
1.0
 Killer Instinct (Video Game)
hasFeature
Digitized Sprites / int_563d9c1a
 Digitized Sprites / int_59f31cc9
type
Digitized Sprites
 Digitized Sprites / int_59f31cc9
comment
Silpheed for the Sega CD FMVs with prerendered 3d objects for the backgrounds, while the player character and enemies were polygons rendered in real time.
 Digitized Sprites / int_59f31cc9
featureApplicability
1.0
 Digitized Sprites / int_59f31cc9
featureConfidence
1.0
 Silpheed (Video Game)
hasFeature
Digitized Sprites / int_59f31cc9
 Digitized Sprites / int_5d321bc8
type
Digitized Sprites
 Digitized Sprites / int_5d321bc8
comment
Factorio uses 2D sprites created from highly-detailed 3D models for a retraux aesthetic resembling late '90s/early 2000s computer strategy games.
 Digitized Sprites / int_5d321bc8
featureApplicability
1.0
 Digitized Sprites / int_5d321bc8
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Digitized Sprites / int_5d321bc8
 Digitized Sprites / int_5fd916f5
type
Digitized Sprites
 Digitized Sprites / int_5fd916f5
comment
Pit-Fighter used sprites and animations based on filming live actor performances
 Digitized Sprites / int_5fd916f5
featureApplicability
1.0
 Digitized Sprites / int_5fd916f5
featureConfidence
1.0
 Pit-Fighter (Video Game)
hasFeature
Digitized Sprites / int_5fd916f5
 Digitized Sprites / int_612cfd29
type
Digitized Sprites
 Digitized Sprites / int_612cfd29
comment
ClayFighter used actual clay models, ones that in the first and third games were made and animated by Danger Productions. This was part of the reason the decision to make it a fighting game was made, feeling the genre's large characters were well-suited to the medium.
 Digitized Sprites / int_612cfd29
featureApplicability
1.0
 Digitized Sprites / int_612cfd29
featureConfidence
1.0
 ClayFighter (Video Game)
hasFeature
Digitized Sprites / int_612cfd29
 Digitized Sprites / int_644eb287
type
Digitized Sprites
 Digitized Sprites / int_644eb287
comment
The first Mario vs. Donkey Kong game features 3D models digitized as sprites in the same vein as the SNES Donkey Kong Country trilogy. This can be seen with Mario, Donkey Kong, the Toads, and the Mini Marios, where they clash against some of the other sprites like the backgrounds, items, and enemies.
 Digitized Sprites / int_644eb287
featureApplicability
1.0
 Digitized Sprites / int_644eb287
featureConfidence
1.0
 Mario vs. Donkey Kong (Video Game)
hasFeature
Digitized Sprites / int_644eb287
 Digitized Sprites / int_6715e3bd
type
Digitized Sprites
 Digitized Sprites / int_6715e3bd
comment
Mighty Morphin Power Rangers (Sega) - The cutscenes for the Genesis and Game Gear versions use these.
 Digitized Sprites / int_6715e3bd
featureApplicability
1.0
 Digitized Sprites / int_6715e3bd
featureConfidence
1.0
 Mighty Morphin Power Rangers (Sega) (Video Game)
hasFeature
Digitized Sprites / int_6715e3bd
 Digitized Sprites / int_6b85085e
type
Digitized Sprites
 Digitized Sprites / int_6b85085e
comment
The Mortal Kombat series started out this way, with sprites and animations based on filming live actor performances. Most of the more "monstrous" fighters, such as the Shokan, were made with clay models.
 Digitized Sprites / int_6b85085e
featureApplicability
1.0
 Digitized Sprites / int_6b85085e
featureConfidence
1.0
 Mortal Kombat (Franchise)
hasFeature
Digitized Sprites / int_6b85085e
 Digitized Sprites / int_6c1d09b1
type
Digitized Sprites
 Digitized Sprites / int_6c1d09b1
comment
Fallout and Fallout 2 use 3D models converted into sprites for all of their graphics. The sole exception were talking heads, created from clay models painstakingly digitized into 3D and then saved as sprites.
 Digitized Sprites / int_6c1d09b1
featureApplicability
1.0
 Digitized Sprites / int_6c1d09b1
featureConfidence
1.0
 Fallout (Video Game)
hasFeature
Digitized Sprites / int_6c1d09b1
 Digitized Sprites / int_763e237f
type
Digitized Sprites
 Digitized Sprites / int_763e237f
comment
Sonic Blast, being released around the same time as 3D Blast and near the end of the Game Gear's lifespan, is a 2D side-scroller that experiments with pre-rendered graphics, with limited success given the reduced horsepower behind the system.
 Digitized Sprites / int_763e237f
featureApplicability
1.0
 Digitized Sprites / int_763e237f
featureConfidence
1.0
 Sonic Blast (Video Game)
hasFeature
Digitized Sprites / int_763e237f
 Digitized Sprites / int_765bf94e
type
Digitized Sprites
 Digitized Sprites / int_765bf94e
comment
Tattoo Assassins used sprites and animations based on filming live actor performances
 Digitized Sprites / int_765bf94e
featureApplicability
1.0
 Digitized Sprites / int_765bf94e
featureConfidence
1.0
 Tattoo Assassins (Video Game)
hasFeature
Digitized Sprites / int_765bf94e
 Digitized Sprites / int_76c1403c
type
Digitized Sprites
 Digitized Sprites / int_76c1403c
comment
Revolution X
 Digitized Sprites / int_76c1403c
featureApplicability
1.0
 Digitized Sprites / int_76c1403c
featureConfidence
1.0
 Revolution X (Video Game)
hasFeature
Digitized Sprites / int_76c1403c
 Digitized Sprites / int_7757a98a
type
Digitized Sprites
 Digitized Sprites / int_7757a98a
comment
Streets of Fury uses high-definition sprites of live-action characters, sometimes with a color filter for enemy variants.
 Digitized Sprites / int_7757a98a
featureApplicability
1.0
 Digitized Sprites / int_7757a98a
featureConfidence
1.0
 Streets of Fury (Video Game)
hasFeature
Digitized Sprites / int_7757a98a
 Digitized Sprites / int_77892b60
type
Digitized Sprites
 Digitized Sprites / int_77892b60
comment
Sonic Xtreme was going to have polygonal levels, but it would have used prerendered sprites for player characters and enemies. After its cancellation, Sonic's Schoolhouse recycled Sonic's sprites, in addition to using prerendered graphics for other characters.
 Digitized Sprites / int_77892b60
featureApplicability
1.0
 Digitized Sprites / int_77892b60
featureConfidence
1.0
 Sonic X-treme (Video Game)
hasFeature
Digitized Sprites / int_77892b60
 Digitized Sprites / int_796b8ac
type
Digitized Sprites
 Digitized Sprites / int_796b8ac
comment
Done for the character sprites for Persona 4: Arena, according to an interview.
 Digitized Sprites / int_796b8ac
featureApplicability
1.0
 Digitized Sprites / int_796b8ac
featureConfidence
1.0
 Persona 4: Arena (Video Game)
hasFeature
Digitized Sprites / int_796b8ac
 Digitized Sprites / int_7a6e0f50
type
Digitized Sprites
 Digitized Sprites / int_7a6e0f50
comment
Twin Goddesses: Three of the eight fighters are rendered this way. Those being the co-protagonists Nina and Syllin as well as the main antagonist Carmilla. All other fighters are made in a 2D hand-drawn art style.
 Digitized Sprites / int_7a6e0f50
featureApplicability
1.0
 Digitized Sprites / int_7a6e0f50
featureConfidence
1.0
 Twin Goddesses (Video Game)
hasFeature
Digitized Sprites / int_7a6e0f50
 Digitized Sprites / int_7ed0fd0b
type
Digitized Sprites
 Digitized Sprites / int_7ed0fd0b
comment
DK: Jungle Climber also uses this same technique for its sprites.
 Digitized Sprites / int_7ed0fd0b
featureApplicability
1.0
 Digitized Sprites / int_7ed0fd0b
featureConfidence
1.0
 DK: Jungle Climber (Video Game)
hasFeature
Digitized Sprites / int_7ed0fd0b
 Digitized Sprites / int_7fcbadee
type
Digitized Sprites
 Digitized Sprites / int_7fcbadee
comment
Sonic 3D Blast, having isometric gameplay, used the technique for the entirety of its graphics.
 Digitized Sprites / int_7fcbadee
featureApplicability
1.0
 Digitized Sprites / int_7fcbadee
featureConfidence
1.0
 Sonic3DBlast
hasFeature
Digitized Sprites / int_7fcbadee
 Digitized Sprites / int_830f3978
type
Digitized Sprites
 Digitized Sprites / int_830f3978
comment
Lethal Enforcers and its sequel, Lethal Enforcers 2: The Gunfighters. Lethal Enforcers 3, released in 2005, would switch to polygonal graphics.
 Digitized Sprites / int_830f3978
featureApplicability
1.0
 Digitized Sprites / int_830f3978
featureConfidence
1.0
 Lethal Enforcers (Video Game)
hasFeature
Digitized Sprites / int_830f3978
 Digitized Sprites / int_83d41855
type
Digitized Sprites
 Digitized Sprites / int_83d41855
comment
Gargoyles on the Genesis used this to contrast the futuristic machine enemies with the hand-drawn sprites of enemies from Goliath's original time.
 Digitized Sprites / int_83d41855
featureApplicability
1.0
 Digitized Sprites / int_83d41855
featureConfidence
1.0
 Gargoyles
hasFeature
Digitized Sprites / int_83d41855
 Digitized Sprites / int_873bb825
type
Digitized Sprites
 Digitized Sprites / int_873bb825
comment
PowerSlave used model puppets for monsters in a similar way to Blood.
 Digitized Sprites / int_873bb825
featureApplicability
1.0
 Digitized Sprites / int_873bb825
featureConfidence
1.0
 PowerSlave (Video Game)
hasFeature
Digitized Sprites / int_873bb825
 Digitized Sprites / int_8d318bad
type
Digitized Sprites
 Digitized Sprites / int_8d318bad
comment
Super Mario RPG, much like Donkey Kong Country, derives its sprite and environment graphics from pre-rendered CGI models.
 Digitized Sprites / int_8d318bad
featureApplicability
1.0
 Digitized Sprites / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Digitized Sprites / int_8d318bad
 Digitized Sprites / int_8f629ccb
type
Digitized Sprites
 Digitized Sprites / int_8f629ccb
comment
Castle of Magic actually gives this ability to the player. They can take photos of real-world objects and turn them into sprites in the game, for everything from the basic gem pickups to the bosses' heads.
 Digitized Sprites / int_8f629ccb
featureApplicability
1.0
 Digitized Sprites / int_8f629ccb
featureConfidence
1.0
 Castle of Magic (Video Game)
hasFeature
Digitized Sprites / int_8f629ccb
 Digitized Sprites / int_952d2e68
type
Digitized Sprites
 Digitized Sprites / int_952d2e68
comment
American Girls Premiere and its predecessor, Opening Night, used chroma-keyed footage from live actors and props, with the former using the American Girl catalog along with actors dressed as characters from the franchise, and the latter using generic characters, sets, and props. It wasn't as refined as Mortal Kombat's though, as the characters were poorly chroma-keyed, and was grainier due to the dithered 256-colour palette.
 Digitized Sprites / int_952d2e68
featureApplicability
1.0
 Digitized Sprites / int_952d2e68
featureConfidence
1.0
 American Girls Collection
hasFeature
Digitized Sprites / int_952d2e68
 Digitized Sprites / int_9d496066
type
Digitized Sprites
 Digitized Sprites / int_9d496066
comment
Street Fighter: The Movie uses sprites made from live-action actors with the game's attract mode going as far as to promote the cast.
 Digitized Sprites / int_9d496066
featureApplicability
1.0
 Digitized Sprites / int_9d496066
featureConfidence
1.0
 Street Fighter: The Movie (Video Game)
hasFeature
Digitized Sprites / int_9d496066
 Digitized Sprites / int_a4514a75
type
Digitized Sprites
 Digitized Sprites / int_a4514a75
comment
Iji's sprites are 3D models from Blender, rendered with flat-shading.
 Digitized Sprites / int_a4514a75
featureApplicability
1.0
 Digitized Sprites / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Digitized Sprites / int_a4514a75
 Digitized Sprites / int_a81325d3
type
Digitized Sprites
 Digitized Sprites / int_a81325d3
comment
Early installments of the Final Fantasy series feature monster graphics generated by directly scanning the artwork into the game.
 Digitized Sprites / int_a81325d3
featureApplicability
1.0
 Digitized Sprites / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Digitized Sprites / int_a81325d3
 Digitized Sprites / int_a913877a
type
Digitized Sprites
 Digitized Sprites / int_a913877a
comment
A modern example: Project Zomboid uses this as a Retraux.
 Digitized Sprites / int_a913877a
featureApplicability
1.0
 Digitized Sprites / int_a913877a
featureConfidence
1.0
 Project Zomboid (Video Game)
hasFeature
Digitized Sprites / int_a913877a
 Digitized Sprites / int_a98516c3
type
Digitized Sprites
 Digitized Sprites / int_a98516c3
comment
Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko. There is a short video in the main menu showing how the digitizing were created.
 Digitized Sprites / int_a98516c3
featureApplicability
1.0
 Digitized Sprites / int_a98516c3
featureConfidence
1.0
 Cho Aniki (Video Game)
hasFeature
Digitized Sprites / int_a98516c3
 Digitized Sprites / int_b33c298c
type
Digitized Sprites
 Digitized Sprites / int_b33c298c
comment
Many of Disney's video games throughout the '90s such as Aladdin and The Lion King used cels drawn by Disney's film animation team drawn specifically for the game.
 Digitized Sprites / int_b33c298c
featureApplicability
1.0
 Digitized Sprites / int_b33c298c
featureConfidence
1.0
 Aladdin (Virgin Games) (Video Game)
hasFeature
Digitized Sprites / int_b33c298c
 Digitized Sprites / int_b4967d43
type
Digitized Sprites
 Digitized Sprites / int_b4967d43
comment
Sonic the Hedgehog:
The Mega Drive-era games tended to use pre-rendered 3D models for pseudo-3D bonus levels. Sonic 3 and Sonic & Knuckles also used prerenders of Sonic and Knuckles for the title screens.
Sonic 3D Blast, having isometric gameplay, used the technique for the entirety of its graphics.
Sonic Blast, being released around the same time as 3D Blast and near the end of the Game Gear's lifespan, is a 2D side-scroller that experiments with pre-rendered graphics, with limited success given the reduced horsepower behind the system.
Sonic Xtreme was going to have polygonal levels, but it would have used prerendered sprites for player characters and enemies. After its cancellation, Sonic's Schoolhouse recycled Sonic's sprites, in addition to using prerendered graphics for other characters.
 Digitized Sprites / int_b4967d43
featureApplicability
1.0
 Digitized Sprites / int_b4967d43
featureConfidence
1.0
 Sonic the Hedgehog (Franchise)
hasFeature
Digitized Sprites / int_b4967d43
 Digitized Sprites / int_bb14ffc1
type
Digitized Sprites
 Digitized Sprites / int_bb14ffc1
comment
Cosmic Star Heroine for the most part uses pixel art, but some ships are 3D models converted into sprites.
 Digitized Sprites / int_bb14ffc1
featureApplicability
1.0
 Digitized Sprites / int_bb14ffc1
featureConfidence
1.0
 Cosmic Star Heroine (Video Game)
hasFeature
Digitized Sprites / int_bb14ffc1
 Digitized Sprites / int_c0eae17
type
Digitized Sprites
 Digitized Sprites / int_c0eae17
comment
The first two games of the Total War series, Shogun and Medieval, used CGI Renderings for every unit.
 Digitized Sprites / int_c0eae17
featureApplicability
1.0
 Digitized Sprites / int_c0eae17
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Digitized Sprites / int_c0eae17
 Digitized Sprites / int_c2b13dbc
type
Digitized Sprites
 Digitized Sprites / int_c2b13dbc
comment
Area 51 used actors for the human enemies/allies and stop motion animation for the alien enemies.
 Digitized Sprites / int_c2b13dbc
featureApplicability
1.0
 Digitized Sprites / int_c2b13dbc
featureConfidence
1.0
 Area 51 (Video Game)
hasFeature
Digitized Sprites / int_c2b13dbc
 Digitized Sprites / int_c873c807
type
Digitized Sprites
 Digitized Sprites / int_c873c807
comment
Rise of the Robots uses pre-rendered 3D models.
 Digitized Sprites / int_c873c807
featureApplicability
1.0
 Digitized Sprites / int_c873c807
featureConfidence
1.0
 Rise of the Robots (Video Game)
hasFeature
Digitized Sprites / int_c873c807
 Digitized Sprites / int_d5089a90
type
Digitized Sprites
 Digitized Sprites / int_d5089a90
comment
Rise of the Triad used the Apogee staff in costumes to create the enemies. Tom Hall played the final boss.
 Digitized Sprites / int_d5089a90
featureApplicability
1.0
 Digitized Sprites / int_d5089a90
featureConfidence
1.0
 Rise of the Triad (Video Game)
hasFeature
Digitized Sprites / int_d5089a90
 Digitized Sprites / int_db501140
type
Digitized Sprites
 Digitized Sprites / int_db501140
comment
Kirby's Dream Land 3 also used the Yoshi's Island technique, where its sprites were drawn in pastels first before they were digitally scanned to be inserted into the game. The style is so thorough that the whole game looks like a chalk drawing, even the menu screens. Some of the original drawings were showcased in the booklet included with Kirby's Dream Collection.
 Digitized Sprites / int_db501140
featureApplicability
1.0
 Digitized Sprites / int_db501140
featureConfidence
1.0
 Kirby's Dream Land 3 (Video Game)
hasFeature
Digitized Sprites / int_db501140
 Digitized Sprites / int_e035d18d
type
Digitized Sprites
 Digitized Sprites / int_e035d18d
comment
Blood (1997) also used detailed models for all the monsters. More info about the work process can be found here.
 Digitized Sprites / int_e035d18d
featureApplicability
1.0
 Digitized Sprites / int_e035d18d
featureConfidence
1.0
 Blood (1997) (Video Game)
hasFeature
Digitized Sprites / int_e035d18d
 Digitized Sprites / int_e0ae2efb
type
Digitized Sprites
 Digitized Sprites / int_e0ae2efb
comment
Power Rangers S.P.D. - Same as above.
 Digitized Sprites / int_e0ae2efb
featureApplicability
1.0
 Digitized Sprites / int_e0ae2efb
featureConfidence
1.0
 Power Rangers S.P.D. (Video Game)
hasFeature
Digitized Sprites / int_e0ae2efb
 Digitized Sprites / int_e483f251
type
Digitized Sprites
 Digitized Sprites / int_e483f251
comment
The first Dark Forces game was populated using these. It's easy to tell what's rotoscoped, what's hand-drawn, and what's a digitized render by the light levels of the sprites. Sprites with minimal lighting like those of the Dianoga and Gammorean Guard are drawn, moderately shaded human enemy sprites are rotoscoped, and the highly shiny droid enemy sprites are taken from renders.
 Digitized Sprites / int_e483f251
featureApplicability
1.0
 Digitized Sprites / int_e483f251
featureConfidence
1.0
 Dark Forces (Video Game)
hasFeature
Digitized Sprites / int_e483f251
 Digitized Sprites / int_e5d5561c
type
Digitized Sprites
 Digitized Sprites / int_e5d5561c
comment
Some of the monsters from DOOM and DOOM 2 were first created as clay, 3D, or latex models which were photographed and then rendered into sprites. In mods, it's common to see weapons from modern 3D games imported into Doom via the same technique.
Likewise with Duke Nukem 3D and Shadow Warrior.
 Digitized Sprites / int_e5d5561c
featureApplicability
1.0
 Digitized Sprites / int_e5d5561c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Digitized Sprites / int_e5d5561c
 Digitized Sprites / int_ea377bc0
type
Digitized Sprites
 Digitized Sprites / int_ea377bc0
comment
System Shock features sprites for several enemies made from pre-rendered 3D models.
 Digitized Sprites / int_ea377bc0
featureApplicability
1.0
 Digitized Sprites / int_ea377bc0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
Digitized Sprites / int_ea377bc0
 Digitized Sprites / int_ea588bf6
type
Digitized Sprites
 Digitized Sprites / int_ea588bf6
comment
In Uncle Albert's Adventures, The sprites for every animal and a few objects are made out of 3D models.
 Digitized Sprites / int_ea588bf6
featureApplicability
1.0
 Digitized Sprites / int_ea588bf6
featureConfidence
1.0
 Uncle Albert's Adventures (Video Game)
hasFeature
Digitized Sprites / int_ea588bf6
 Digitized Sprites / int_ed113c02
type
Digitized Sprites
 Digitized Sprites / int_ed113c02
comment
Saints Row IV has the mission Saints of Rage, where The President goes into a 16-bit side-scroller to rescue Johnny Gat. However this is actually an Inverted Trope, as technically the game is still in 3D (and given massive filter to make it look blurry, choppy, and low quality) as your customized protagonist appeared with your currently equipped outfit in the mission, just having a large Genre Shift just for the one mission alone. It's all, naturally, Lampshaded, and comes complete with choppy sound bites and nonsensical food healing items.
 Digitized Sprites / int_ed113c02
featureApplicability
1.0
 Digitized Sprites / int_ed113c02
featureConfidence
1.0
 Saints Row IV (Video Game)
hasFeature
Digitized Sprites / int_ed113c02
 Digitized Sprites / int_f037be0c
type
Digitized Sprites
 Digitized Sprites / int_f037be0c
comment
The Game Boy Advance video game adaptation of The Lion, the Witch, and the Wardrobe uses digitized sprites for player characters and backgrounds.
 Digitized Sprites / int_f037be0c
featureApplicability
1.0
 Digitized Sprites / int_f037be0c
featureConfidence
1.0
 The Lion, the Witch, and the Wardrobe
hasFeature
Digitized Sprites / int_f037be0c
 Digitized Sprites / int_f59e607f
type
Digitized Sprites
 Digitized Sprites / int_f59e607f
comment
Likewise with Duke Nukem 3D and Shadow Warrior.
 Digitized Sprites / int_f59e607f
featureApplicability
1.0
 Digitized Sprites / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Digitized Sprites / int_f59e607f
 Digitized Sprites / int_f6f3857c
type
Digitized Sprites
 Digitized Sprites / int_f6f3857c
comment
In several of the Forza Motorsport games the crowds are flat sprites with copypasted photos of the developers.
 Digitized Sprites / int_f6f3857c
featureApplicability
1.0
 Digitized Sprites / int_f6f3857c
featureConfidence
1.0
 Forza Motorsport (Video Game)
hasFeature
Digitized Sprites / int_f6f3857c
 Digitized Sprites / int_f8f90e39
type
Digitized Sprites
 Digitized Sprites / int_f8f90e39
comment
Toonstruck has sprites for the protagonist Drew Blanc made by filming Christopher Lloyd in a brown jacket.
 Digitized Sprites / int_f8f90e39
featureApplicability
1.0
 Digitized Sprites / int_f8f90e39
featureConfidence
1.0
 Toonstruck (Video Game)
hasFeature
Digitized Sprites / int_f8f90e39

The following is a list of statements referring to the current page from other pages.

 Donkey Kong (Franchise) / int_1f69db36
type
Digitized Sprites
 Kirby (Franchise) / int_1f69db36
type
Digitized Sprites
 Mortal Kombat (Franchise) / int_1f69db36
type
Digitized Sprites
 A.S.P. Air Strike Patrol (Video Game) / int_1f69db36
type
Digitized Sprites
 ActRaiser (Video Game) / int_1f69db36
type
Digitized Sprites
 Age of Empires (Video Game) / int_1f69db36
type
Digitized Sprites
 Age of Empires I (Video Game) / int_1f69db36
type
Digitized Sprites
 Age of Empires II (Video Game) / int_1f69db36
type
Digitized Sprites
 Amazon: Guardians of Eden (Video Game) / int_1f69db36
type
Digitized Sprites
 Atomic Bomberman (Video Game) / int_1f69db36
type
Digitized Sprites
 Blue Force (Video Game) / int_1f69db36
type
Digitized Sprites
 Caspers Scare School Classroom Capers (Video Game) / int_1f69db36
type
Digitized Sprites
 Cho Aniki (Video Game) / int_1f69db36
type
Digitized Sprites
 Copy Kitty (Video Game) / int_1f69db36
type
Digitized Sprites
 Dino Rex (Video Game) / int_1f69db36
type
Digitized Sprites
 Donkey Kong Country (Video Game) / int_1f69db36
type
Digitized Sprites
 Doom (Video Game) / int_1f69db36
type
Digitized Sprites
 Golden Sun (Video Game) / int_1f69db36
type
Digitized Sprites
 Iji (Video Game) / int_1f69db36
type
Digitized Sprites
 Jones in the Fast Lane (Video Game) / int_1f69db36
type
Digitized Sprites
 Jurassic Park (Sega Genesis) (Video Game) / int_1f69db36
type
Digitized Sprites
 Killer Instinct (Video Game) / int_1f69db36
type
Digitized Sprites
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_1f69db36
type
Digitized Sprites
 Kirby's Dream Land 3 (Video Game) / int_1f69db36
type
Digitized Sprites
 Lethal Enforcers 1 (Video Game) / int_1f69db36
type
Digitized Sprites
 Lobo (1996) (Video Game) / int_1f69db36
type
Digitized Sprites
 Logical Journey of the Zoombinis (Video Game) / int_1f69db36
type
Digitized Sprites
 Mario Kart 64 (Video Game) / int_1f69db36
type
Digitized Sprites
 Mario vs. Donkey Kong (Video Game) / int_1f69db36
type
Digitized Sprites
 Medieval: Total War (Video Game) / int_1f69db36
type
Digitized Sprites
 Mighty Morphin Power Rangers: The Movie (Video Game) / int_1f69db36
type
Digitized Sprites
 Monster (Video Game) / int_1f69db36
type
Digitized Sprites
 Mortal Kombat Mythologies: Sub-Zero (Video Game) / int_1f69db36
type
Digitized Sprites
 NightFire (Video Game) / int_1f69db36
type
Digitized Sprites
 Operation Wolf (Video Game) / int_1f69db36
type
Digitized Sprites
 Pang (Video Game) / int_1f69db36
type
Digitized Sprites
 Police Quest (Video Game) / int_1f69db36
type
Digitized Sprites
 Police Quest: SWAT (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers: Beats of Power (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers: Dino Thunder (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Lightspeed Rescue (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Megaforce (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Ninja Storm (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers S.P.D. (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers: Super Legends (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Time Force (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Wild Force (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Zeo: Battle Racers (Video Game) / int_1f69db36
type
Digitized Sprites
 Power Rangers Zeo vs. The Machine Empire (Video Game) / int_1f69db36
type
Digitized Sprites
 Primal Rage (Video Game) / int_1f69db36
type
Digitized Sprites
 Project G (Video Game) / int_1f69db36
type
Digitized Sprites
 Quest for Glory I (Video Game) / int_1f69db36
type
Digitized Sprites
 Rise of the Robots (Video Game) / int_1f69db36
type
Digitized Sprites
 Rise of the Triad (Video Game) / int_1f69db36
type
Digitized Sprites
 Rome: Total War (Video Game) / int_1f69db36
type
Digitized Sprites
 Shadow: War of Succession (Video Game) / int_1f69db36
type
Digitized Sprites
 Shining the Holy Ark (Video Game) / int_1f69db36
type
Digitized Sprites
 Sonic Adventure (Video Game)
seeAlso
Digitized Sprites
 Sonic the Hedgehog 4 (Video Game) / int_1f69db36
type
Digitized Sprites
 Space Rangers (Video Game) / int_1f69db36
type
Digitized Sprites
 Super Mario All-Stars (Video Game) / int_1f69db36
type
Digitized Sprites
 Super Mario RPG (Video Game) / int_1f69db36
type
Digitized Sprites
 Tattoo Assassins (Video Game) / int_1f69db36
type
Digitized Sprites
 Teenage Mutant Ninja Turtles (2003) (Video Game) / int_1f69db36
type
Digitized Sprites
 Teenage Mutant Ninja Turtles (2014) (Video Game) / int_1f69db36
type
Digitized Sprites
 Teenage Mutant Ninja Turtles II: Back from the Sewers (Video Game) / int_1f69db36
type
Digitized Sprites
 Teenage Mutant Ninja Turtles 3: Mutant Nightmare (Video Game) / int_1f69db36
type
Digitized Sprites
 Teenage Mutant Ninja Turtles Two Back From The Sewers (Video Game) / int_1f69db36
type
Digitized Sprites
 Teenage Mutant Ninja Turtles 2: Battle Nexus (Video Game) / int_1f69db36
type
Digitized Sprites
 Theme Park Inc (Video Game) / int_1f69db36
type
Digitized Sprites
 Top Banana (Video Game) / int_1f69db36
type
Digitized Sprites
 Total War (Video Game) / int_1f69db36
type
Digitized Sprites
 Toy Story (Video Game) / int_1f69db36
type
Digitized Sprites
 Uncle Albert's Adventures (Video Game) / int_1f69db36
type
Digitized Sprites
 Virtual Hydlide (Video Game) / int_1f69db36
type
Digitized Sprites
 void tRrLM(); //Void Terrarium (Video Game) / int_1f69db36
type
Digitized Sprites
 WWF WrestleMania: The Arcade Game (Video Game) / int_1f69db36
type
Digitized Sprites
 War Gods (Video Game) / int_1f69db36
type
Digitized Sprites
 X-Perts (Video Game) / int_1f69db36
type
Digitized Sprites
 The Legend of Zelda: A Link Between Worlds / Videogame / int_1f69db36
type
Digitized Sprites