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Divided for Publication

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You've written a long book. Lots of characters, many Plot Threads, and deep, complex Character Development. Your publisher likes it, but unfortunately, you're not a very well-known writer, and readers aren't likely to pick up such a vast novel. Furthermore, limitations in the current printing and binding market make publication as a single volume uneconomical, especially if this is a debut novel; if it goes beyond 400 pages or so, it becomes much more expensive to bind.
The solution? Split the book into multiple volumes. The public will be less intimidated by the shorter length of the individual volumes, and thus more likely to buy them. There are also some practical reasons. For one, the smaller books are individually easier to hold and carry. Two, it places less physical stress on the bindings, so smaller books are less prone to fall apart while the consumer is still reading them. Three, it's easier to sell a cheap book than a costly one. There are also some economic issues in that the large page count has a higher per-volume production and transport cost, so it makes sense to divide that out to maintain a reasonable profit margin and/or price point.
If the book proves successful, it will probably be later released in a single-volume edition.
This happens often with translated works; pithy phrases in the original language often require more words. In particular, English books translated into Romance languages get much wordier.
Note that this trope isn't intended for a series of books that tell a single story. This trope is for those stories submitted as single books, that were then split into multiples at the publisher's request.
A forerunner is the Victorian three-volume novel, where a longer story is told and sold in three parts. In the 19th century, the business model was to use the first volume to get people interested in the second and third parts, and thus extract more money per story.
In the case of video games, episodic installments rarely take off, but they fare best when they are actually this: a complete or mostly-complete game broken up into pieces to sell separately. The problem is that most episodic games finish only one episode and hope for it to fund the rest of the series, but even if the first episode sells well, the huge delay in starting the next episode means that interest usually sags and the second episode is the last. More commonly, customers are wary of investing into a series that might never complete and fail to buy the first episode until more episodes are released, which then guarantees that those episodes will never happen.
See also Divided for Adaptation, Movie Multipack, Multi-Part Episode, Multi-Volume Work, Multi-Disc Work, One Game for the Price of Two, and Trilogy Creep. Omnibus is the opposite.
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Books three and four of the Rihannsu series were originally meant to be one volume, but Executive Meddling forced Swordhunt to be split in two, creating Honor Blade, with the chapter numbers starting at six. The Rihannsu: The Bloodwing Voyages omnibus merges them back together.
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At least one French translation of Dune splits the novel into two volumes. The story is divided into three parts, the separation happening in the middle of the second part.
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The first two books of what is now known as the Rain Wilds Chronicles were written as a single book that was split into two. Hobb then set out to write a sequel which was also split, resulting in books three and four of the series.
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Sonic 3 & Knuckles. It had to be split into two cartridges: Sonic 3, and Sonic & Knuckles. However, thanks to the "lock-on" technology, which allowed users to insert their Sonic 3 cartridges onto Sonic & Knuckles, this became kind of a good thing, as otherwise Knuckles probably wouldn't have become playable, much less in Sonic the Hedgehog 2.
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The Belgariad:
In a weird case, The Belgariad was originally intended to be a trilogy, with the three volumes named Garion, Ce'Nedra, and Torak after three key characters in the story. The author was asked to split the story into five parts instead of three, resulting in the series as we know it. This is noticeable starting in the second book:
The climax of the second section (of three) in the second book is the climax of the main character's development up to that point.
The final section of the second book is a mostly self-contained episode in the story, but it sets up the quest that takes all of the third book (which ends on a Cliffhanger) and that isn't properly resolved until early in the fourth.
The second half of the fourth book and all of the fifth book function together as a single unit, with most of the main character's subplot in the fourth book and almost all of the Supporting Leader's subplot in the fifth book.
The Dutch translation of the later "stand-alone" books (Belgarath the Sorceror and Polgara the Sorceress) and of The Redemption of Althalus were all published as two books, as well as the French translation of the former.
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The Finnish translation of the Memory, Sorrow, and Thorn trilogy was split into no less than twelve volumes. Even in English, the final volume was split in two for the paperback editions.
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Another translation split. The Japanese versions of the Honor Harrington books are split in two starting with the third or fourth book, possibly more with the later volumes.
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The paperback reprint of Under the Dome is split into two books, each over 600 pages on their own.
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The sequel to Back to the Future developed into such a complex story that it was divided into two films, released six months apart. The second film even ended with a trailer for the third, a practice rarely seen since the demise of the cliffhanger serials of the early 20th century.
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The 620,000-plus-word Fallout: Equestria got broken into five volumes for its first printing. A second printing recombined these into two volumes.
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The Night's Dawn Trilogy was split into six books for the American release.
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Golden Sun and its direct sequel Golden Sun: The Lost Age were conceptualized as one game. When the game shifted from the N64 to the GBA, it had to be split due to space limits, but also allowed the story to be given more depth. The main character of the second game is an antagonist from the first, and the game explores his much more complex motivations.
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1900 was originally released as a two part movie in Italy, totalling at 5 hours and 17 minutes, but when released in the USA as 1900, it was trimmed down to 2 and a half hours, with the more graphic scenes cut to get an R rating. In The '90s, the original Italian cut was released in the USA, with an NC-17 rating.
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The Amazing Spider-Man 2 was so long that a number of scenes were cut and set to be used in The Amazing Spider-Man 3, until Sony shelved the plans for 3.
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Les Misérables is over 1900 pages in the original French, and to this day is usually published as two separate volumes. English translations usually come in around 1500 pages (more with appendices); some of these are published as two volumes as well.
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The Dutch translation of the later "stand-alone" books (Belgarath the Sorceror and Polgara the Sorceress) and of The Redemption of Althalus were all published as two books, as well as the French translation of the former.
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Kill Bill was originally going to be one movie, but was split into two volumes for release.
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In the Doctor Who Novelisations, the very long TV story "The Daleks' Master Plan" was split into two books. "The Trial of a Time Lord" was split into four books, but it had been originally produced as four separate TV stories and comes across more as a season with an unusually strong Story Arc than as a single story.
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The Shenmue series was supposed to be released in serialized installments that would have spanned 16 chapters across at least four games for the Dreamcast. But since the first two games failed to recoup their expensive development budget (even after Shenmue II was ported to the Xbox), concrete plans for a third game in the series didn't materialize until 2015 before it was eventually released in 2019... with director and producer Yu Suzuki hinting that he still sticking to that four titles plan.
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The second volume of the Wars of Light and Shadow series, Ships of Merior, was such a Doorstopper that it couldn't be published in paperback form as one book, so the paperback version is split into two volumes, entitled Ships of Merior and Warhost of Vastmark.
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Romance of the Three Kingdoms is often divided for publication, as is Journey to the West and other classical Chinese novels.
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The Rifters Trilogy novel βehemoth was split by Tor Publishing into two books: βehemoth: β-Max and βehemoth: Seppuku. This did not go over well with Peter Watts.
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Volumes 1 through 6 of The Ending Chronicle are all split into Part A and Part B (with Volume 3 having an additional Part C as well), with original publication dates only a month apart for each part (with Volume 3 having a two-month gap between Part A and Part B then back to only a month for Part C). Volume 7, which was not divided, is a Doorstopper coming in at over a thousand pages.
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The Kingkiller Chronicle: Patrick Rothfuss wrote the whole story over 14 years and then submitted it — then his publisher told him to make it a trilogy, so he had to rewrite it yet again.
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Guns N' Roses' Use Your Illusion 1 & 2.
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The Maps in a Mirror collection was originally published as a single volume, but it has also been published as four books (The Changed Man, Flux, Monkey Sonatas, and Cruel Miracles) and as two separate volumes (Volume 1, containing parts 1 and 2, and Volume Two, containing parts 3 and 4). Only the full, undivided editions contain "Lost Songs: The Hidden Stories".
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Again, Dangerous Visions was published in two volumes in UK hardcover, but confusingly split into three volumes in paperback.
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As for Horizon in the Middle of Nowhere, each volume being divided into two (Volumes 1, 2, 5, 8 and 9) or three (Volumes 3, 4, 6, 7, 10 and 11) parts, though starting with Volume 4 (the first part of which was released the same day as the third part of Volume 3), they shifted to a schedule of two months between parts.
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The movie Che about the life of Guerilla leader Ernesto 'Che' Guevara had to be divided into two parts.
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The Tale of Genji, due to its sheer length, is frequently divided into two volumes.
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The Expanse: Leviathan Wakes has been published in Poland as two books.
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The Early Asimov:
The original Panther edition, from 1973, has Volume 1 containing "The Callistan Menace" through "The Secret Sense", Volume 2 containing "Homo Sol" through "Time Pussy", and Volume 3 containing "Author! Author! (1964)" through "Mother Earth".
The Italian translation, published in the Urania magazine, called it Asimov Story, and published it in four parts, including about seven works each time (and often an unrelated story).
Fawcett Crest publishes this story in two parts; Book One contains "The Callistan Menace" through "History", while Book Two contains "Christmas On Ganymede" through "Mother Earth".
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Some editions of Norwegian Wood split the novel in two very small volumes, one red and one green (sometimes inside a gold-colored case, as per here◊). As the novel is not particularly long (and in at least one case the split causes a mid-chapter break), this was presumably done for strictly aesthetic reasons.
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Cal Leandros: Nightlife has been published in Japan as two books.
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1Q84 was originally published in Japan as three separate novels. While the American release combined all three for the US English publication, the British release also released it in parts (two not three).
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Falcom's The Legend of Heroes: Trails in the Sky needed to be divided. The game that would be known as Trails in the Sky First Chapter was released at a good stopping point before the story begins in earnest. The second game starts immediately after the first ends as a direct continuation. Considering the First Chapter clocks in at above 400000 words, and the second at more than 700000, you can see why the plan to publish it as one large game needed to be scrapped with its sheer volume of text, to say nothing of the stint of Development Hell for the translation team at X Seed Games to localize it all. When Second Chapter came out, the PSP port required two UMD drives to play, making it one of the largest games on the handheld. Thankfully The Third written after the games were published is a still long, but more managable 250000 words or so, acting as an extended epilogue.
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Metal Gear Solid V: Ground Zeroes was originally intended to be a prologue portion of Metal Gear Solid V: The Phantom Pain, but was repurposed as a stand-alone game with several additional missions set in the same location as an appetizer due to the prolonged development of the main game. As an incentive to get people to buy both games, completing Ground Zeroes unlocks additional content for Phantom Pain. Eventually both games were released as a bundle titled Metal Gear Solid V: The Definite Edition.
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The Bicentennial Man and Other Stories: When Urania republished this collection in their series, it had to be split into issue #736 and #738.
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The Lord of the Rings was famously split into three volumes for publication, and in fact to this day is commonly (and erroneously) referred to as a trilogy. It is technically a single novel. This is further confused by the fact that each of the three "parts" — The Fellowship of the Ring, The Two Towers, and The Return of the King — is divided into two of what Tolkien called "books", making six "books" in total. This is using the meaning of "book" as a division of an epic.
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The first story in the Spellsinger series was split into Spellsinger and The Hour of the Gate.
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While producing a follow-up to OK Computer, Radiohead had so much usable material that they considered releasing it as a double album. However, this was considered too dense of a product, and as a result it was split into Kid A and Amnesiac, released six months apart from one another. While the original double album configuration was never revisited, the pair saw their 20th anniversaries celebrated together with the Kid A Mnesia set, which featured both Kid A and Amnesiac plus a bonus disc of outtakes.
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Isaac Asimov: The Complete Stories: The UK printing by Harper Collins chose to split Volume 1 into their own volumes 1 and 2, without publishing additional volumes for Volume 2 of this collection. The Harper Collins volume 1 ends with "The Last Question" and volume 2 starts with "The Ugly Little Boy".
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In the Name of the King, the Dungeon Siege adaptation by Uwe Boll, narrowly averted this. The original cut was over 200 minutes long and was planned to be split into two movies for theatrical release, but the editors couldn't find a spot in the middle where there was a good place to end the first installment. Instead, it was released as a single, heavily-cut two hour film in theaters and on DVD. The Blu-ray had an "Unrated Director's Cut" that restored a half hour of cut footage.
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Song of the Lioness was originally intended as one book for the adult market, but Tamora Pierce had to cut and rewrite it into four parts to market it as a young adult title.
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Hand of Thrawn: The German translation of Vision of the Future was split into two volumes.
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The Wheel of Time:
The first two books were split in half as part of a 'young adult special edition'. This doesn't seem to have done well, none of the other books were split. The German translation of the series has passed 31 books, corresponding to the first 11 books and prequel in the English version.
The final three books — The Gathering Storm, Towers of Midnight and A Memory of Light — were originally intended to be one book ("Even if they have to invent a new method of bookbinding and sell it complete with its own library cart"), but upon taking over the writing of the series after Robert Jordan's death, Brandon Sanderson immediately decided to split it into thirds. Given the each of those three books are nearly a thousand pages, that was probably a good idea.
The Swedish print versions of the books where all split up in half when published to not make them as big Doorstoppers, effectively doubling the number of books in the collection.
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Episodes I & II of Xenosaga were originally intended to be one game. About half the original trailer for Episode I is comprised of scenes that don't occur until Episode II. Monolith later published a version for the Nintendo DS which had the plot of both games forged into a single cohesive narrative aptly titled Episode I&II. They never stated which version was canon vis-a-vis the rest of the series, though.
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The first Hell's Gate novel was split into two books, and it seems likely the same will have to happen to his next Honor Harrington novel, A Rising Thunder.
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The Succession Duology was split into two volumes, The Risen Empire and Killing of Worlds. Confusingly, the book was published as a single volume in the UK, under the title The Risen Empire (704 pages in paperback).
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The French version of the Farseer trilogy had its second book split in two, and the third one split in three.
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The second and third books of Old Kingdom are basically one story, but after Garth Nix finished writing Lirael, he apparently realized that this was getting way, way too long for a single young-adult-aimed fantasy novel and split it in half.
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The original Czech translation of Sword of Truth split every single book into two volumes.
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The original design of the board game Settlers of Catan included additional content like a board consisting of multiple islands and the ability to construct ships. The publisher decided to simplify the base game and make these elements into the first expansion The Seafarers of Catan. This decision has been blamed for creating balance issues in the base game, especially decreasing the value of wool as a trading commodity.
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The Bible: The Old Testament books of 1 Samuel, 2 Samuel, 1 Kings, and 2 Kings were originally one book. So were 1 Chronicles, 2 Chronicles, and Ezra (the dividing line between the end of 2 Chronicles and the beginning of Ezra is in the middle of a sentence). These were split in the Septuagint, with the Vulgate following the same convention, because the scrolls used by those "publishers" couldn't fit the text of the whole book, making this an Older Than Feudalism example of Executive Meddling.
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Sylvie and Bruno was written as a single novel, but due to its length, Lewis Carroll's publisher suggested it be released as two volumes. Thus, it was separated into Sylvie and Bruno and Sylvie and Bruno Concluded, published four years apart.
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Book of the New Sun was written as a single novel and published as a series of four. Most later editions of it divide it into two books.
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History repeated itself with The Legend of Heroes: Trails of Cold Steel II, which was so large that it capped the size limitation of the Vita where it was natively published, requiring Falcom to create a third game to put in the remaining material.
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The UK edition of A Storm of Swords was split into two volumes, Steel and Snow and Blood and Gold (661 and 637 pages in paperback, including appendices). The French edition split it into four volumes — and, in fact, the French translations of all the A Song of Ice and Fire books were split into at least two volumes, and again in the UK with the A Dance with Dragons paperback, split into Dreams and Dust and After the Feast. This happened in the American series as well, as A Feast for Crows came into being accidentally, originally intended to be A Dance with Dragons. However, Dance was too large in whatever form it was in at the time, so George R. R. Martin split it into two books based on character POV groupings as opposed to chronology. Fans have since crafted reading lists that allow readers to follow the books' plots in chronological order just like the rest of the series.
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The Deed of Paksenarrion also had to be split into three volumes.
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The 2018-on reissue of The Unicorn Chronicles divides book #3 (Dark Whispers) into two books, Enter the Whisperer and Secret of the Delvers, with appropriate edits (and some entirely new chapters). Similarly, the original book #4 (The Last Hunt) is being divided and expanded into three books (The Invasion of Luster, The Wounded Tree and The Gathered Glory), thus bringing the entire series to a more uniform length.
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Superman: The Movie and Superman II were written and filmed as one production (though the intention was always to release it in two parts from the outset). Unfortunately, this time, the original director was fired after a significant portion of the second half was completed, so the two movies vary wildly in tone.
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Aeon 14: The conclusion to the Orion War series, Return to Sol, kept growing in length as author M.D. Cooper was working on it, so she polled the members of the series' Facebook group on whether to divide it into two parts. They said yes, so Return to Sol was released as Part I: Attack at Dawn and Part II: Star Rise.
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Cyteen was published in mass-market paperback form as three novels, although it was released in hardback and "trade paperback" form as a single work.
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Ash: A Secret History was split into four parts for US publication.
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The Green Mile was originally released in 1996 in 6 parts, one being released per month.
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The US version of Resurrection: Ertuğrul splits dozens of 2-hour episodes into 40-45 minute segments that are more bearable for Westerners.
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Justice League and Avengers: Infinity War were both originally marketed as two-part movies, but both backed away from this later, likely due to public burnout on the Movie Multipack trend. Justice League wound up a fairly stand-alone movie, while Infinity War still ended on a cliffhanger to set up Avengers: Endgame. Some years later, the colossal runtime (4 hours) of Zack Snyder's Justice League gave credence to the speculation that enough material for two motion pictures was filmed.
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The middle three of the five Chanur Novels were one novel split into three to satisfy publishing constraints; they form one story arc, with no mini-resolution at the end of each. Although they've been published together in an omnibus since, but have never been printed as Cherryh really intended, as one novel.
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The Illuminatus! trilogy was originally pitched as one book but split into three to have some hope of actually being read.
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The first novel in The Merchant Princes Series was split into two books. What had originally been planned to be the second book ended up being split into four. Even after being partly re-written to publish the series in an omnibus edition, it still finished as three books rather than the original two.
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Doctor Who: "Frontier in Space" and "Planet of the Daleks" were written as a single twelve-part serial, which would've tied it with "The Daleks' Master Plan" for the position of the show's longest story by episode count (discounting "The Trial of a Time Lord", which was billed as a 14-part story but written and produced as four interconnected serials). However, the production team ultimately decided to bill the two as a pair of interconnected six-part serials, hence why part six of "Frontier in Space" ends on a cliffhanger that gets reprised and resolved in part one of "Planet of the Daleks".
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The Legacy of the Aldenata books When the Devil Dances and Hell's Faire were originally to be published as one volume. However, the September 11, 2001 attacks left John Ringo unable to work on the book for a time, running up against the scheduled publishing date. The work was split into two books to keep it from being extremely late (instead of only somewhat late), as explained in the afterword of Hell's Faire.
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Shantae and the Seven Sirens: The game was released in two installments. Part 1 released for Apple Arcade and macOS in Fall 2019, with Part 2 released in March 2020; the full version of the game released for PlayStation 4, Xbox One, Nintendo Switch, and PC in May 2020. The game also received a free update in November 2021 that rebalanced the difficulty and added new game modes.
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Seekers of the Sky was split into Cold Shores and Morning Nears, with the second novel picking up immediately after the first (after a day-long Time Skip).
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Twilight Syndrome was initially envisioned as a single release with ten scenarios, but complications and delays during production led to it instead receiving two separate releases with six episodes each (not counting the bonus episode), Search Volume and Investigation Volume, which tell a continuous storyline bridged by a Cliffhanger which is meant to be a unified experience.
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The Halloween franchise was originally supposed to be a series of otherwise unconnected stories with the only linking theme being that they take place on or near Halloween; it just so happened that the first story (about Michael Myers) took the first two films to tell. When Halloween III: Season of the Witch came out and it wasn't about Michael, fans were pissed and the producers reverted to just telling stories about the slasher.
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Otherland has at the beginning of the first book an admission that it wouldn't be a series if it weren't for the fact that the author needs to keep writing new books at a constant pace, so he'll keep receiving royalties.
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The Riftwar Cycle:
The first book, Magician, is usually published in two parts, called Magician: Apprentice and Magician: Master. This may vary by region; in Australia, it is more common to find it published as a single volume and only imported versions split into two parts.
The Czech translation continues with the splits into the sequels as well, publishing the Empire trilogy in five books (splitting the second and third volume into two books each), splitting The King's Buccaneer into Crydee and Novindus volumes, and dividing The Serpentwar Saga into a total of 8 volumes, two for each book.
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While this may also seem to be the case with his Rough Draft and Final Draft novels, as Final Draft picks up a few hours after the ending of Rough Draft, it took Lukyanenko two years to write the sequel.
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Several Famicom Disk System were released in two parts, such as Shin Onigashima, Yuuyuuki, Time Twist and both the first two entries in the Famicom Detective Club series. Squaresoft's ambitious RPG Seiken Densetsu: Emergence of Excalibur (no relation to the later Seiken Densetsu series), was planned to be released in five parts, but the whole project ended up being cancelled.
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Voltron: Legendary Defender was planned to be a six-season series with each season comprising of 13 episodes, but Executive Meddling resulted season 3 and 4 to be split into season 3-6, which ultimately totalled the season count to eight.
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There's a note at the front of Shadowrise remarking that the quartet was originally meant as a trilogy, and "one of these days I will learn to write a last volume that doesn't need its own zip code."
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Supposedly, the "Graystripe's Adventure" trilogy of Warrior Cats (manga) was originally meant to be a single volume as long as a normal manga. They decide that it should be released on the same day as the first book in a new series, but the illustrator wasn't done with it, so they decided to split it into three shorter volumes. Every manga afterward has followed suit.
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