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Divine Ranks

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Few long-running Speculative Fiction franchises go without a writer trying to include some sort of god or at least Sufficiently Advanced Alien in the plot. Then another writer does it, and another, until you've got a whole cast of such beings populating your universe. Frequently, though, they aren't all on the same level: some are noticeably more powerful than others. This may be especially noticeable if the writers decide to take all their creations and put them alongside each other. The result is an implicit, if not explicit, pecking order among the gods.
In Fantasy Kitchen Sink settings that use the Abrahamic God alongside polytheistic pantheons, the standard portrayal is that He's not the only God, but is a step above other deities in terms of power. He rarely stoops to appearing onstage and acts through archangels, who are the peers of other pantheons' gods.
Compare Physical God, Divine Delegation, Powers That Be, Anthropomorphic Personification and Super Weight. See also Our Gods Are Different, Our Titans Are Different, Our Angels Are Different, Celestial Paragons and Archangels, Demon Lords and Archdevils, and The Old Gods.
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His Dark Materials: The Authority is merely the oldest of the angels.
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Thor is a superhero, though oddly he seems outclassed by beings who don't present themselves as gods.
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Shin Megami Tensei: Gods, like everything else, draw power from humans' faith and prayers. As a result, the hierarchy is always shifting around as to which gods are strongest at any given time. It gets really weird after awhile, especially since different forms of worship can even create multiple versions of the same deity. However, above all these stand God and Lucifer, who will never truly fade as long as even one person desires salvation over freedom, or vice-versa.
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Whateley Universe: The authors kindly put some of the details of this in a section on their web forums. It's needed, since there are Great Old Ones, Outer Gods, demons and devils, God and Satan (or so it seems, anyway), mythological creatures, mutants wielding major magical powers, and so on.
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Discworld: There are a) Azrael and seven other Great Old Ones, b) the Creators who shape worlds, c) a handful of anthropomorphic personifications like the Five Horsemen of the Apocralypse and Time, d) the traditional Gods who live in Dunmanifestin and like smiting people with thunderbolts (like Om, Blind Io, Offler and the rest), e) Devils, small gods, elves and sundry creatures, and f) the Things from the Dungeon Dimensions, which are more like Lovecraftian Eldritch Abominations. "Anthropomorphic personifications" and "gods" overlaps; one god even complained that to live on Dunmanifestin, you'd have to be an anthropomorphic personification (which is obviously not literally true, but maybe it often applies). In addition, there's really no evidence of non-god personifications like Death having more power than a real god or even equal to one, although they can probably always do their job no matter what it would require. The real distinction, if any, is that while gods may phase in and out of worship, everyone believes in Death, Fate, Luck etc.
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The Elenium leaves the relative power of the different pantheons vague except for Bhelliom and Klæl. These two beings are self-contained perfect spirits as opposed to the imperfect gods who rely on worship to exist; therefore, the two are significantly more powerful than any god.
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World of Warcraft has the Old Gods and their servants, as well as the Titans, their Titan Watchers, the various Stone Watchers below them, and their dragonflights, each of which is headed by a Dragon Aspect. There are also a huge variety of lesser gods and demigods — although it should be noted that the evils they have faced have been a fallen Titan and a fallen Dragon Aspect, with ranks of their own, and gods are not immortal in this multiverse. In fact, many nature gods fell during the first invasion of the Burning Legion. As well, mortals of sufficient power may be able to face such beings on their own, such as Azshara or the Guardians of Tirisfal.
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In 2nd Edition, god "ranks" were broad terms meant to give an idea of how powerful they were in relation to one another, and about how large their faith was. Further detail usually wasn't necessary because You Do Not Mess With Gods and their possible death was a matter of plot rather than dice (especially in Planescape). Their ranks went, from lowest to highest:
Quasi-deities, for powerful beings that undeniably had a divine spark but were not really on par with anything truly divine, such as a King in the Mountain
Hero-deities, for former mortals who have just recently (in divine terms) begun their ascent to godhood through exceptional endeavor
Demigods, for the most minor of truly divine entities whose faith has not caught on with too many people (or has fallen on hard times)
Lesser deities, of moderately popular but often rather specific concepts that limits devotion offered
Intermediate deities, gods of common and popular concepts with wide appeal
Greater deities, gods of great and omnipresent concepts and forces such as magic, fate, death, or the sun
Overdeities, rarely mentioned and usually limited to a single crystal sphere (world or solar system), but of insurmountable power within that sphere, such as Ao of the Forgotten Realms setting
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Inheritance Trilogy has, in decreasing order of power: the Primordial Chaos of the Maelstrom that created The Old Gods; the Three Old Gods who created the universe; "Balancer" godlings born of two of the Three; "Imbalancer" godlings born of one of the Three; and godlings born of other godlings. However, godlings who "live true" to their Affinity (like Childhood, Love, Hunger, and so on) are usually more powerful than those who don't, whatever rank they have.
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Exalted:
A rough estimation of a god's power can be determined from their Essence stat. The gods of small things usually reside in Creation and have a low Essence score (1-3), while gods of large cities and concepts usually have Essence in the 4-7 region. The highest-ranking gods, the Celestial Incarnae, have the maximum Essence rating of 10. However, given the nature of the Celestial Bureaucracy, a god's political connections are just as or more important in terms of getting things done.
There are other beings of comparable power level, of course. The most notable example would be the Solar Exalted, created as the leaders in the war against the Primordials; they can easily surpass a minor god. Oh, and they're the standard PCs.
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Marvel Universe:
Thor is a superhero, though oddly he seems outclassed by beings who don't present themselves as gods.
The One Above All surpasses all the other (rather numerous) infinite beings in the Multiverse, and is typically portrayed as being the Abrahamic God.
This is without even getting into the "Pantheon of Cosmic Gods", as they've been called on numerous occasions, which includes beings such as the Living Tribunal (who is said to be a servant of the One-Above-All); the trinity of Eternity, Death, and Galactus; Master Order and Lord Chaos (and their servant, the In-Betweener); Mistress Love and Sire Hate; the Phoenix Force; Mephisto; The Vishanti, Cyttorak, and many of the various other entities that Dr.Strange often calls upon while casting his spells, and even Thanos while he possessed the Infinity Gauntlet. The Marvel Universe has a LOT of "Cosmic Gods."
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Dungeons & Dragons is the Trope Namer here: Third Edition gave gods a numerical god-stat which would range from 0 (quasi-gods such as the offspring of full ones) to 20 (the greatest beings who have the slightest chance of interacting with mortals). Though it's a throw-away bit of fluff text, there is mention of beings of divine rank 21 and up, who serve as the gods' gods. There are also arch-fiends, whose status is ambiguous: Officially they aren't even divine rank 0, but they have clerics and some resources suggest the DM could go ahead and officially make them gods.
In a nod to the appropriately universe shaking power levels of the Eldritch Abominations of the Cthulhu Mythos, the most powerful God in the D&D multiverse — arrived at by reverse engineering his (or, more appropriately, its) stats as presented in the d20 System version of Call of Cthulhu, is Azathoth, the ONLY God with a an OFFICIAL Divine Rank of 21.
Divine ranks also feature in 4e, but aren't as prominent. In the core, there are two main divine ranks: Gods and Exarchs, or demigods. In the Forgotten Realms setting, the top gods are Greater Gods, then there are intermediate gods, lesser gods, and finally exarchs. Ao the Overgod is still mentioned; he appears in one of the novel series as being less of a god to the other gods and more as their boss. Moreover, even he has a higher ranked boss who he reports to, suggested to be the Abrahamic God or the Dungeon Master.
A third-party supplement called Immortal's Handbook is presented as an alternative to D&D's divine rank system (both 3.5 and 4e), starting at low-level mortals with a touch of the divine such as prophets, to demigods, then the standard lesser/intermediate/greater deities, and then Ao-level overgods, which keeps on going to represent living embodiments of planar layers, the planes themselves, and even the entire universe. Yes, it contains rules and plot hooks that allow you to PLAY as Ao's boss' boss.
The Dicefreaks variant divine rank system expands the available rankings to 30, each number exponentially more powerful than the last. 21-24 are the Overpowers, holding sway over entire pantheons, worlds, and galaxies; unspeakably powerful even by the highest "normal" divine standards, but still only charged with overseeing temporal, physical reality. And though a tiny fraction of the most learned mortals even suspect their existence, the Overpowers can still be seen as "real", with distinct names and roles. They exist. Then there are those even greater. Ranks 25-27 represent the various alignments in the D&D alignment system; the entire planar cosmology of the multiverse is constructed around the traits they embody. Asmodeus is an Avatar of the Lawful Evil embodiment, and already he is an Overpower while in Hell (the real Overlord can maintain twenty such Avatars, despite being crippled). A popular theory on the Dicefreaks forums is that Her Serenity, the Lady of Pain, fulfills this role as the embodiment of True Neutral. As the creator and ruler of the greatest city in all the planes, where even the greatest gods are held at bay and the most vile demons and angelic heralds can converse in relative civility, it's a hard claim to dispute. Ranks 28 and 29 were Anthropomorphic Personifications of the many universal laws: Life, Death, Time, etc. As for rank 30, it was reserved for... well... Him.
In 2nd Edition, god "ranks" were broad terms meant to give an idea of how powerful they were in relation to one another, and about how large their faith was. Further detail usually wasn't necessary because You Do Not Mess With Gods and their possible death was a matter of plot rather than dice (especially in Planescape). Their ranks went, from lowest to highest:
Quasi-deities, for powerful beings that undeniably had a divine spark but were not really on par with anything truly divine, such as a King in the Mountain
Hero-deities, for former mortals who have just recently (in divine terms) begun their ascent to godhood through exceptional endeavor
Demigods, for the most minor of truly divine entities whose faith has not caught on with too many people (or has fallen on hard times)
Lesser deities, of moderately popular but often rather specific concepts that limits devotion offered
Intermediate deities, gods of common and popular concepts with wide appeal
Greater deities, gods of great and omnipresent concepts and forces such as magic, fate, death, or the sun
Overdeities, rarely mentioned and usually limited to a single crystal sphere (world or solar system), but of insurmountable power within that sphere, such as Ao of the Forgotten Realms setting
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Farscape: There are several Gods, or at least "Sufficiently Advanced" aliens that are essentially godlike beings, revealed during the course of the show: the first encountered was Maldis, an intangible vampiric entity with supernatural powers that verged on reality-warping- including the ability to eventually return from death, if given time. Next higher-up were the Ancients, beings from another plane of existence whose control over space, time, and wormholes gave them God-like abilities; their ambassador created an entire pocket dimension for use as a meeting ground between him and Crichton. Finally, at the highest end were the Builders — as exemplified by Kahaynu — the actual Gods of the Leviathans (like Moya) who were responsible for giving souls to the living starships, making them perhaps the most genuine example of Gods in the entire series. On the more human end of the scale, there was Crichton himself, who, while certainly no God, demonstrated God-like powers when he finally unleashed the Wormhole Weapon, which was so powerful it destroyed an entire planet, and would have continued expanding until it destroyed the entire galaxy, and perhaps even the entire universe, if what Crichton said was true.
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Stargate SG-1: Effectively the case, although they are mostly Sufficiently Advanced Aliens posing as gods. The Goa'uld posed as various gods, primarily Egyptian, and had advanced-enough technology to effectively be gods to most other species. The Asgard mainly posed as Norse gods, and were probably a rank up from the Goa'uld although not quite strong enough to actually subjugate them. Then the Ancients were revealed to have ascended, effectively becoming actual gods much more powerful than everyone else. Then we got Anubis, a Goa'uld who has partly ascended and so falls somewhere in-between in terms of rank. And finally the Ori, a splinter group of the Ancients who actually do consider themselves to be gods. Fortunately for our heroes, their capabilities grow at about the same rate as the Serial Escalation of villains.
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Call of Cthulhu: The designer and editor were initially forced to clear up the tangled relationships, allegiances, and power level ambiguities between different kinds of gods and godlike beings in the Cthulhu Mythos (see Literature) in order to create a playable background for the game. While doing so, they also edited out some of August Derleth's less helpful contributions to the study of the Cthulhu Mythos, such as connecting gods to philosophical elements and the Good-vs-Evil dynamics. However, decades of adding new, sometimes not quite consistent, material in supplements, adventures, and companion volumes have somewhat re-tangled the Mythos in the game context. Arguably this has been addressed in later incarnations of the game.
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Star Trek: Deep Space Nine:
The Founders present themselves as gods and have truly impressive abilities in the area of genetic engineering, tailoring minion races to serve their needs. The rest of their technology is pretty typical, though, and non-minions don't buy their pretensions for a second.
The Prophets have a little more meat to their claims. They live beyond linear time, which at the very least puts them in the "sufficiently advanced" category. Oddly, while the Prophets are worshiped as gods they claim to not even be aware of the more typical races on first contact. On the other hand, they are outside time and may have gotten the idea there.
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Divine ranks also feature in 4e, but aren't as prominent. In the core, there are two main divine ranks: Gods and Exarchs, or demigods. In the Forgotten Realms setting, the top gods are Greater Gods, then there are intermediate gods, lesser gods, and finally exarchs. Ao the Overgod is still mentioned; he appears in one of the novel series as being less of a god to the other gods and more as their boss. Moreover, even he has a higher ranked boss who he reports to, suggested to be the Abrahamic God or the Dungeon Master.
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Young Wizards: The Powers That Be, who could be classified either as a group of non-omnipotent gods or as archangels, and the One, who is omnipotent but has even less involvement with mortal life than the Powers. They form the basis for all religions (on Earth and otherwise), but don't exactly correspond to any of them.
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Star Trek: In keeping with Gene Roddenberry's staunch atheism, any "gods" encountered are either Sufficiently Advanced Aliens or just plain frauds, and humankind will usually have Outgrown Such Silly Superstitions. That said, representative members of the Trek Verse hierarchy can be given as:
Star Trek: The Original Series:
"Who Mourns for Adonais?": Apollo is shown with truly god-like abilities, but loses them when the ship's phasers blow up his temple.
Star Trek V: The Final Frontier: The God figure doesn't use identifiable technology, but is planet-bound, leading to Kirk's line "What would God do with a starship?"
Star Trek: Deep Space Nine:
The Founders present themselves as gods and have truly impressive abilities in the area of genetic engineering, tailoring minion races to serve their needs. The rest of their technology is pretty typical, though, and non-minions don't buy their pretensions for a second.
The Prophets have a little more meat to their claims. They live beyond linear time, which at the very least puts them in the "sufficiently advanced" category. Oddly, while the Prophets are worshiped as gods they claim to not even be aware of the more typical races on first contact. On the other hand, they are outside time and may have gotten the idea there.
Q is not literally omnipotent, and can be demoted to mortal status if his fellow Qs get mad enough. However, he lacks the vulnerabilities of Apollo and Star Trek V's God, so the various crews he toys with are normally at his mercy.
Then there are the single-episode manifestations: Trelane ("The Squire of Gothos"), who turned out to be a child; the Organians ("Errand of Mercy"), who imposed peace between the Federation and Klingons; Kevin Uxbridge ("The Survivors"); the Thasians, who give Charlie his power in ("Charlie X"); etc., etc., etc.
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The One Above All surpasses all the other (rather numerous) infinite beings in the Multiverse, and is typically portrayed as being the Abrahamic God.
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RuneScape lore has seven tiers of godhood, though characters in-universe mostly just distinguish between elder, younger, and demi-gods.
Tier 1: The five Elder Gods who create planets and the spark of life, existing on an entirely different level from the lesser gods. One explains the difference thus:
Tier 2: Transcendant Gods who can manipulate the Anima Mundi directly and thus have no need of worship. Examples include the God of Darkness and God of Light, as the direct creations of an Elder God; and Guthix, whose power is great enough to banish all lesser gods from the planet.
Tiers 3-5: Younger gods with diminishing supernatural powers, comprising most of Gielinor's pantheon.
Tiers 6 and 7: Demi-gods and divine avatars, respectively; they aren't affected by Guthix's divine banishment but can still wield significant power in their own right.
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Star Trek: The Original Series:
"Who Mourns for Adonais?": Apollo is shown with truly god-like abilities, but loses them when the ship's phasers blow up his temple.
Star Trek V: The Final Frontier: The God figure doesn't use identifiable technology, but is planet-bound, leading to Kirk's line "What would God do with a starship?"
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Pokémon: Each game up to Pokémon Diamond and Pearl has introduced higher and higher legendary Mons which control various aspects of nature and reality. The Gen I Elemental Birds, who were simply powerful beasts; Generation II introduced Ho-oh and Lugia, which were revered as protective deities and said to have mystical powers; Generation III introduced the Creation Trio, powerful beings that shaped the landscape of the world in prehistory; Generation IV had the physical embodiments of emotion, willpower, memory, space, and time, and culminated with Arceus, who created the whole goddamn Pokémon universe and all the lesser deities... so they scaled back down in the next generation.
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Orion's Arm: The Archailects range from level 3 to 6 on a scale of sentience where 1 is already superhuman. In fact they're so far above humans that the divine ranks they use to rate their abilities are nearly incomprehensible to human beings.
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Touhou Project: As it's basically Shintoism meets Moe (the main character is a Shrine Maiden), it's full of kami (which may or may not be translated as "gods"). The least of them are barely sentient, inhabiting every object— these are the fuzzy balls that follow you in episode 10. Above them are gods of concepts, such as Harvest (the Aki Sisters) and Misfortune (Hina). Higher than them are powerful individual gods, such as Kanako and Suwako. And waaaaay above everyone else is the Dragon of Gensokyo. The PC-98 games have gods of "dream worlds". Their relative status is unclear, and they've probably been retconned out.
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Adventurers!: There are Eternals, Lesser Eternals, humans promoted into Eternals with Flowgem masks who are weaker than the real ones, and humans using small pieces of Flowgem to upgrade themselves.
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Left Behind: Lucifer claims that God is merely the oldest of the angels. Jesus makes it very clear that Lucifer is mistaken about this, and God is everything Christian theology has ever claimed He is.
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Doctor Who: The godlike creatures range from regular aliens with nifty technology (like the Cailleach), to sufficiently advanced aliens (like Sutekh), to advanced beings (like the Eternals) to anthropomorphic personifications (like the Guardians of Time).
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Empath: The Luckiest Smurf: According to some stories, Tapper's God, which turns out to be the Christian God, is the supreme god, and all other gods such as Ares and Hermes from classical Greek mythology are lesser gods who don't stand a chance against Him.
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Nasuverse: The setting doesn't particularly have a formal hierarchy, but one can easily enough be made. At the top are the spirits of the planets themselves and their champions, the Types. Under them would be any other agents of a planet, such as the Beasts of Alaya and Gaia, though they share the place with the True Ancestors. Just a touch under them should be the other Counter Guardians, such as the Heroic Spirits, most likely with the Demons and Divine Mysteries. A tier under them should be most of the Dead Apostle Ancestors who don't have the Brunestud title. Now we finally reach most Magus, though they have been able to range all the way to defeating a weakened Type in their outliers. After all that we've got normal humans. Enjoy being at the very bottom. Trying to make a list like this isn't helped by the anyone-under-special-instances-can-beat-x rule system. Let's not even try to fit in the Ether Liners or multitude of rule breakers.
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Star Trek V: The Final Frontier: The God figure doesn't use identifiable technology, but is planet-bound, leading to Kirk's line "What would God do with a starship?"
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The Sandman (1989): The Endless are explicitly said to be above the gods. Individual aspects of them can be destroyed or imprisoned, but when this happens a new one will appear to take the previous one's place. Death is shown to be formally responsible for all death everywhere, but lets other people handle the details, especially when it comes to the afterlife: Hades gets the Greeks, Lucifer (to his annoyance) gets the guilty and masochistic, and so on. Death is said to be the most powerful, but even then, it becomes iffy regarding her relationship to The Presence and his sons, Lucifer and Micheal. Then of course we have others outside the system, such as the Monitor, the Anti-Monitor and the World Forger, all sons of the creator of the Multiverse Perpetua. It's unknown where she and her kids are connected with the Endless.
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Scion has three main tiers. Lowest is Hero, the mortal-born children of the gods, who have access to basic divine abilities. The middle is Demigod, where a Scion has become more divine than human, and has grown appropriately more powerful. Highest is God, the tier of the purely divine, immortal spirits in bodies of pure ichor. Pantheon leaders tend to be of a similar level to the other Gods, but have mastered more powers. The Titans, parents of the earliest Gods, are essentially concepts given form, and can command sufficient forces to go toe-to-toe with entire pantheons. Above and beyond even them is the mysterious force known as Fate, essentially the Law Of Narrative Causality. Scion 2e changes things up and adds certain capabilities; notably, God-born, the divine children of the Gods, are a viable character option, and forming your own pantheon is possible at Demigod level.
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Namu Amida Butsu! -UTENA-, being about the Japanese Buddhist pantheon, categorizes its characters into ranks with the highest being tath�gata, followed by bodhisattva, vidy�r�ja and finally deva. What kind of buff the team receives depends on the rank of the Buddha placed as the captain.
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Mage: The Awakening: The mythology of the Seers of the Throne holds that the Exarchs (the Ascended god-kings of reality) to be organized into a hierarchy with the lowest levels occupied by millions of servitor gods and Seers who have Ascended, and the highest ranks occupied by the 11 Exarchs whose names are represented by Iron Seals, who are themselves organised with the four Archigenitors higher than the other seven. At least one Seer faction, the Paternoster, believe the Iron Seals to be emanations of God.
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Dragonlance has pantheon, a few mortals that are powerful enough to possibly ascend to godhood, like Raistlin, and the High God, described as as far above the gods as the gods are above mortals.
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