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Do Well, but Not Perfect

 Do Well, but Not Perfect
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 Do Well, but Not Perfect
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Do Well, but Not Perfect
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Describe Do Well, But Not Perfect here, but be sure to inculde at least one error!
Sometimes the objective of a game (or the player) is to do well — but not perfectly. This annoys people who absolutely must get a perfect score every time. Oftentimes, the buffer zone of "good enough" is unforgivably tiny, and in some cases may be explicitly defined as exactly enough to qualify and nothing higher. Crazy as it seems, getting an imperfect score deliberately might require some very carefully balanced playing, resulting in the rewards for completing the so-called "easier" objectives being more difficult to obtain than those for perfect completion.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Can also apply to computer players, where the A.I. is purposely programmed to not play perfect so that the player actually has a fair chance to win, but while still providing a challenge. A good example is button mashing, where even the most skilled human button masher can be easily outsped by a computer, or beating the world champion at chess, because Humans Aren't Perfect. Otherwise, natural Artificial Stupidity will take care of that. For more general NPCs, compare to Tactical Suicide Boss and Plot-Induced Stupidity.
On highly competitive environments, this trope can be in effect to test how far are the participants proficient at Obfuscating Stupidity. Disguising one's potential and situational advantage is crucial to avoid being ganged up on by the rest in the early stages, which becomes as crucial as being actually skilled enough to come up on top at the end.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Note that this trope doesn't refer to situations where the player's goal is to achieve a "decent-or-above" score. It refers to points where the player's goal is to achieve a very specific range of scores which require you to make certain errors at specific, but unmentioned, points.
Compare Earn Your Bad Ending, Playing Sick, Deliberate Under-Performance, and Second Place Is for Winners. Contrast 100% Completion. See also Enemy Mine and Tall Poppy Syndrome. This may be the best strategy when The Runner-Up Takes It All is in play. For examples of this in the workplace, see also Vetinari Job Security, where someone may be doing well but not perfect, but they're kept around because no one else can do their job. Compare The Perfectionist, which is more about psychological rather than strategic reasons why you don't want to perform perfectly.
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 Do Well, but Not Perfect
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DBTropes
 Do Well, but Not Perfect / int_10d303a2
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Do Well, but Not Perfect
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Shin Megami Tensei IV determines your ending (if you choose not to destroy the world) with a Karma Meter. -9 points or lower, it's Chaos. +9 points or higher, it's Law. -8 to +8, it's Neutral. The last alignment choice you make, literally immediately before you're locked into an ending, is to support either Law or Chaos, providing either +10 or -10 points. Which means, if your Karma Meter is between -1 and +1, you can be too neutral to get the Neutral Ending.
 Do Well, but Not Perfect / int_10d303a2
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Do Well, but Not Perfect
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In Hydorah, the final stage of the Red Eden boss can only be approached when its shield is open at the same time as it is on the right side of the screen. Since the shield and the screen move on different timers, it takes a long time before they sync up if they start in a bad position. Since the initial position also depends on how fast you beat the first two stages, you're actually better off taking your time. If you beat the first two stages too fast, you'll be left waiting forever on the last stage before you can even attack.
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 Do Well, but Not Perfect / int_12300cc3
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Do Well, but Not Perfect
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In Watchmen, Ozymandias, the world's smartest man, decided to only get above-average grades as a child so that he wouldn't stand out.
 Do Well, but Not Perfect / int_12300cc3
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Do Well, but Not Perfect
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On the $20,000 incarnation of Pyramid, this was the only way to win the full 20,000. Your first attempt at the Winners' Circle was for $10,000, your second for $15,000, and your third on for $20,000. Because you were retired immediately upon winning, you had to lose in the Winners' Circle twice in order to play for $20,000.
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Do Well, but Not Perfect
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Many superheroes need to learn to do this in order to fit in with friends and/or protect their secret identities. For example, in The Incredibles, Dashiell "Dash" Parr's power of Super Speed prevents him from participating in school track competitions until he learns to hold back enough to finish in second place.
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Do Well, but Not Perfect
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Homeworld's Dynamic Difficulty results in an interesting situation where sometimes it was best to scrap your entire fleet (especially after the one level that lets you go to town stealing ion frigates) so that the next level was tuned to a smaller, more balanced fleet.
 Do Well, but Not Perfect / int_17bfcf60
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 Do Well, but Not Perfect / int_182caf35
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Do Well, but Not Perfect
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An interesting example occurred during the development of Battle Chess. The artist who designed the queen piece knew he was working with meddlesome executives, and he also knew exactly what he wanted the queen to look like, how she should move, etc. So he drew her animations exactly like he wanted... and then added a pet duck that made no sense in the context. The executive told him it looked great except the duck had to go, and he ended up with exactly the original design. This is common (enough to have its own trope) in all sorts of creative professions, from architecture to graphic design. It's often called "dogboning" — presenting an obvious flaw that overly-critical clients can jump on instead of picking apart the rest of the project.
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Do Well, but Not Perfect
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In The Salvation War, it is actually a staple of living for the demons: if they do things bad, they get punished, but if they do things too well, they will wonder why this is not a constant and demand that level of perfection in the future, so everyone does just well enough to satisfy their superiors.
 Do Well, but Not Perfect / int_184dc16f
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 Do Well, but Not Perfect / int_1adee40d
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Do Well, but Not Perfect
 Do Well, but Not Perfect / int_1adee40d
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The World Ends with You puts a positive twist on this. Each noise provides a (potentially) different drop for each of four difficulty levels. As drop rates aren't always 100%, however, you may miss out on the one for your difficulty level, but should you do so, you'll then get a chance at the next lowest drop, and (should you miss out on that one too) the next lowest drop, until either you get a drop, or miss out on the lowest drop. Despite this, it's still possible to lock out lower drops at higher difficulty levels by raising your drop rate too high, especially since it's possible to miss unlocking Easy.
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This is often regarded as the best overall strategy behind the game show The Weakest Link. Do too poorly and your competitors will want to vote you off for holding the team back. Do too well and your competitors may be more likely to vote you off due to seeing you as a potential competitive threat in the later rounds.
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The original Dutch version of 1 vs. 100 awarded money on each question based on the percentage of the remaining Mob eliminated, not the absolute number of mob members eliminated. This resulted in a system where the longer the One drags out the game, the more money he/she would win if he/she successfully defeated the entire Mob. Example scenarios If you knocked out the entire Mob on the first question, you'd win €50,000, or €100,000 if you used the Double on the question. If you knocked out half the Mob on the first question, it'd be worth €25,000, then knocking out the other half on the second question would be worth an additional €50,000, again subject to the Double. This means that the best-case scenario occurs by eliminating the Mob one member at a time over the course of at least 100 questions, answering every single question correctly and using the Double on the question which eliminates the last Mob member; doing so would net the One a bit over €309,000.
In the American version, this was at first partially fixed: it was still beneficial to knock out a greater number of Mob members at higher levels, but the prize for taking out the entire mob was $1,000,000 no matter what. In later seasons, a fixed cash prize was awarded for every 10 Mob members the One knocked out.
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jubeat, Reflec Beat, Tonesphere, and Cytus discourage this sort of run through score-based pass/fail systems. In jubeat's case, you need 700,000 points out of 1 million to clear the song, and getting all Goods instead of Perfects only yields 460,000 points.
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If you intend to carve Dah'ren Mohran in Monster Hunter 4, do not kill it too fast or its carcass will be beyond the invisible wall of the area, preventing you from carving it. Fortunately, it's less of a problem in 4 Ultimate when you fight the G Rank version, as it starts out the second phase much closer to the Dragonship; while the Dragonship is in greater danger of damage, you're less likely to stagger the monster to the point of carving deprivation, and the Dragonship is surprisingly durable anyway.
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Do Well, but Not Perfect
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Super Mario RPG has a minigame where you jump on Goombas to win flower points. Score at least 20 points and you'll win a flower tab. However, the next time you play, you MUST score at least two extra points higher than your previous attempt in order to win again. If you scored more then twenty, this is still the case, and you'll have to score two more points the next time you play, so the best strategy is to stop and stand still once you've reached 20 points, beating your score little by little each time to continue earning victories.
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In .hack, the Grunty races award prizes for beating the 1st, 2nd or 3rd place times, and you can race them over and over again to win more; however, your race times become the new record times to beat. If you want to maximize the payout, then you want to just barely beat the current times (starting with 3rd place and working up) so that the new times are not too hard to beat.
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On White Collar Neal and Mozzie realize too late that a painting Mozzie sold is on a FBI watchlist. The painting was supposedly destroyed earlier in the season and if the FBI recovers the painting and authenticates it as real, they will have proof that Neal and Mozzie stole the treasure cache the painting was part of. Their only hope is to steal the real painting from its new owner and replace it with a forgery. Neal has to make the forgery look good enough that it would have reasonably fooled a knowledgeable buyer but have just enough flaws that the FBI experts can figure out it is a fake.
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In The Vicar of Dibley, Geraldine enters a contest to win the second place prize, a lifetime supply of chocolate, her Trademark Favorite Food. She is disappointed to find that she won the grand prize, a trip to Disneyland Paris, which she instead uses as the prize for a local contest she is running.
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Hyrule Warriors: Getting A ranks on most Adventure Mode stages requires a certain number of KOs. Reaching that number may require the player to hold back on capturing keeps until enough enemies have spawned.
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The Battlefield 3 MVP 2 and MVP 3 dog tags for multiplayer are unlocked by receiving enough MVP 2 and MVP 3 ribbons — which means that the player has to come in 2nd or 3rd each time, as scoring MVP (first place) only counts towards the MVP dog tag.
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PS2 versions of beatmania IIDX often have gallery pictures unlocked by clearing a song in Expert Mode with 18% or less on your gauge at the end (note that you fail if it empties at any time), another for finishing with more than 80% but not 100%, and three more for ranges in between.
Since getting a Good judgment in beatmania IIDX doesn't provide any points, getting all Goods in a song (also known as "Good Attacking") will result in you clearing it with a full combo, but finishing with a score of 0, the same as if you didn't hit any notes at all.
beatmania IIDX and at least one version of Beatmania III offer the Border Bonus: Finish the song with your meter filled just barely enough to pass, and you'll get a bonus of 5730 points. There are also higher bonuses if you combine this with getting all Greats or higher, or all Just Greats.
In beatmania IIDX 20 tricoro's Legend Cross event (until it ended), one of the requirements to unlock boss songs was to finish a song with an EX score of exactly 573.
Done again in beatmania IIDX 21 SPADA's Super Star Mitsusu revival event, where one of the unlock requirements was to play a song on Mirror and finish with an EX Score of exactly 623.
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Odin Sphere has you correctly guess in which order you have to play through the final Boss Rush to get the good ending. In reality, you're supposed to mess it up on purpose to see every possible outcome and collect every cutscene in the game, which is the only way to get the Golden Ending. So there's no real need for correctly chaining the boss fights, since you'll have to go through every possible combination to get every cutscene, one way or another.
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Yes, Your Grace:
Out of the three wedding dress for Lorsulia options, the cheapest won't be like by the person evaluating it for obvious reasons, but the most expensive won't be to that person's taste either, making the middle choice the best.
One of the ways to make money is to invest in businesses and take a cut on the profits. In at least one of theses cases, taking the highest cut offered by the game will put the business under before the initial investment is recouped, while taking the smallest will result in a bad return on investment.
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Pop N Music has the "ALL GOOD" norma, which requires you to get all Goods. It's very difficult to do, so it's no surprise that it's a 15-point norma.
There is also a slightly easier norma which requires you clear a song with a full meter and a maximum of 25,000 (out of 100,000) points. Getting all Goods would get you exactly 20,000 points and a full meter, so even with a full combo you can occasionally get a Great.
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Shin Megami Tensei:
Shin Megami Tensei IV determines your ending (if you choose not to destroy the world) with a Karma Meter. -9 points or lower, it's Chaos. +9 points or higher, it's Law. -8 to +8, it's Neutral. The last alignment choice you make, literally immediately before you're locked into an ending, is to support either Law or Chaos, providing either +10 or -10 points. Which means, if your Karma Meter is between -1 and +1, you can be too neutral to get the Neutral Ending.
Persona 5 Royal has a team darts minigame to increase each party member's Baton Pass level. Playing perfectly will result in scoring the winning throw yourself, and advancing a party member's Baton Pass level by only one. However, scoring just well enough to allow your teammate to toss the winning throw themselves will instantly increase them up to the third, and max, ranking.
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In Smash Up, points are awarded by getting minion cards onto a base card themed around one of the game's factions. Once that's done, points are allotted to the players whose minions have the most, second-most, and third-most total power. Normally the player with the most power gets the most points, but a few bases are exceptions. For instance, the Ninja faction's bases give 2 points to the first-place and third-place players and 3 points to the second-place player, meaning it's better to aim for second place rather than first.
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This is the takeaway Millie has from the idea that the people who live extremely good lives get reincarnated as cows, because she doesn't want to be "big, stupid, and rectangular." Which works out great for her, because she doesn't want to strive to be perfect either.
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 Ozy and Millie / Web Comic
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The Suffering. In order to get the neutral ending, one has to save some innocents, do some good. But not in all situations. It's okay to shoot the guy who keeps firebombing you by accident.
 Do Well, but Not Perfect / int_346db4d5
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Gentleman Bastard: One school of master artists deliberately left minor flaws in their paintings, which were otherwise flawless technical masterpieces. The paintings Locke and Jean invest two years, a small fortune, and the enmity of very powerful men into stealing don't have those flaws, which gives away the fact that they're forgeries worth only a tiny fraction of the originals' value.
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Do Well, but Not Perfect
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Eternal Darkness is much more... interesting... when you're low on Sanity. This arguably gives the player an incentive not to finish off wounded enemies.
 Do Well, but Not Perfect / int_3583b777
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In Sid Meier's Pirates! 2004 remake, there are three different types of "Governors' Daughters" to romance, being the Beautiful, Attractive, and Plain daughters. While you get the best overall reward for marrying a Beautiful daughter, some of the best early-game rewards (namely the Special Items) can be gotten through romancing the Plain and Attractive ones, but not the Beautiful ones. In addition, the rewards you get are partially dependent on how well you dance with said daughter. If you dance well with an Attractive Daughter, she will give you a quest to infiltrate an enemy colony and arrest some criminal, a reward worth less than the price of an item and generally takes considerable time and effort. However, if you only dance partially-well with her, she will give you an item instead.
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In Ascendance of a Bookworm, Maine "invents" shampoo and sells the formula to a merchant. Part of the formula involves filtering oil through a rough cloth with relatively large pores, but the people producing it use expensive cloth instead and the formula fails: The original recipe relied on a certain amount of debris to pass through the poor-quality cloth, so using better stuff made it fail. This gives her the chance to sell the recipe a second time, only this time with an improved formula resulting in a better quality end product because it does rely on the properties of the good cloth, and then adds in another ingredient afterward to act as an abrasive.
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In Dawn of War Dark Crusade, during the campaign, it's generally not actually a good idea to attempt to rush a single-base enemy and kill them quickly when invading a new area - your bases are persistent, meaning that it's usually smartest to just pin the enemy in place while you claim as much of the map as possible, then go in and crush them. The end result: access to top-tier units from the start of the next battle there, which is a wise course of action since by about midgame your enemies get to start with mid-tier construction buildings like their faction's vehicle facility.
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In Paranoia, the Mandatory Bonus Duty Determination Test combines this with I Know You Know I Know:
 Do Well, but Not Perfect / int_36ee2abe
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In The Legacy of Giants, the guide on an alien safari starts to suspect that one tourist in the group seems just a little too average, as if he's trying not to stand out. At one point, they have a shooting contest, and the tourist in question hits the targets exactly 75% of the time, raising the guide's suspicion even more. It turns out he's a special forces agent on vacation.
 Do Well, but Not Perfect / int_3789b947
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 Death or Glory
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In Front Mission Alternative, failing the final mission unlocks a new mission with a better ending.
 Do Well, but Not Perfect / int_3b4316b6
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Blades in the Dark has a Heat system for tracking the degree to which your criminals' antics have pissed off what passes for the law in Doskvol. Naturally, because the Bluecoats are basically just a gang of thugs with government backing, you want to minimise Heat to keep them off your back...except that if you get no Heat, you don't earn any Rep with the criminal underworld (a useful currency), because nobody even knows it happened or that you did it! (Assassins can get an upgrade that allows them to score Rep for no-Heat jobs, but basically everyone else is out of luck.)
 Do Well, but Not Perfect / int_3c673da2
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In one episode of Watch My Chops, Corneil the dog tricks Bernie into taking him into a test for intelligent animals after being insulted that dogs did not do as well as he liked on an aptitude test. He initially does good enough to keep up with the competition, but not enough to draw too much attention to himself (such as purposely making a wrong turn.) However, after Bernie reaches his limit with an insufferable man and his chimpanzee, he proceeds to tell Corneil to use all of his brainpower to beat them, which Corneil actually agrees with. He proceeds to thoroughly trash the simian in the finale game, even setting a new record no less, only to learn the test was so accurate it endangered his secret of being a talking dog. He sabotages the machine so they'd have to do an extra game, which he planned to throw. However, Bernie (who has played the game before), plays it for him anyway, only to still lose to the chimp, much to his consternation.
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In Hikaru no Go (and in actual Go), this is what you have to do in order to have a tied game, although it can happen by accident. It's treated as something only high-level players can do every time. Although having to try for a tie seems true for just about every game out there.
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Your Turn to Die has an In-Universe example with the Final Attraction of Chapter 2-1, as the 'perk' earned by the winner of the Sub-Game is the ability to switch places with the one who performed the worst, taking a potentially lethal shot of venom in their place. The only truly 'safe' positions for that game are those who placed second, third, fourth and fifth, as all others are endangered.
In that same chapter, the only way for the player to prevent the death of Alice is by failing the game and not sacrificing the fake before time runs out. However, doing so leads to another fatality instead — so who do you care about more?
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This is the advice Jet gives Spike in an episode of Cowboy Bebop when the crew visits a casino. Instead of doing so well that he draws suspicion to himself, Spike goes around helping other people win and taking tips for himself from their winnings.
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Game Dev Tycoon:
The criteria for your game's review scores is based on the last game you made to receive a 9/10 average or higher. Essentially, if you make your game too good, you may find it to be a Tough Act to Follow, and none of your followup games does nearly as well.
There's an achievement for getting "a perfect ten" in reviews. Scoring above ten (like getting 10, 10, 10 and 11) does not unlock it (but will unlock the "up to eleven" achievement).
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While the end goal of Kaiju A Gogo is to make every city bend the knee to you, there are times when it's preferable to lay off on a city and let it rebuild so that you can come back and re-harvest resources. Once a city surrenders it will give a monthly income, but you can't smash it up for resources any more.
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Invoked in The Kindaichi Case Files. In one story, Kindaichi reveals the murderer by having all of the suspects take a multiple-choice test, with all of the questions secretly pertaining to the case (For example, asking where one would buy a certain type of rope, with that type of rope being what was used in the murders). All of the suspects did an average job on the test...except for one, who got every single question wrong. It turned out that she was the murderer and, in deliberately failing the test to try to clear her name, she just proved her guilt (with other evidence provided after).
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Discworld: In Moving Pictures, one student at Unseen University aims to stay a student as long as he can and live off his student's allowance (left to him by a relative who was willing to pay for his education, but no more). He puts more effort into getting halfway between 88% (pass) and 80% (where he would lose the allowance) on the exam than most students put into simply graduating. One of his instructors catches on and gives him a final exam with just one question on it.
 Do Well, but Not Perfect / int_468bebb0
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In Fallout Tactics: Brotherhood of Steel, the Good conclusion requires only destroying some, not all, of the brains. Otherwise, the character's Karma Meter is dinged as not perfect, leading to the second tier ending. It's annoying, but it's a rare example where a bug is a Good Bad Bug works as Fridge Brilliance.
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Tamagotchi had several different critters to raise your egg into. Getting a specific one required knowing exactly how often to ignore or how long to delay attending to its beeping.
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When working on Frankenweenie, Tim Burton noted that the stop-motion animation of his previous animated movie, Corpse Bride, ended up being so fluid that many people mistook it for CGI. He thought it undermined the beauty of the artform, and thus decided to make the animation cruder for Frankenweenie.
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Final Fantasy VII:
There is a mini-game where you have to prevent soldiers from reaching a fort. Failing to do this causes a fight against the boss with the regular characters. Normally, you get the proper reward only if you complete the mini-game, and you lose it if you have to fight the boss, win or lose. However, the one time this mini-game is plot-mandated, the normal reward is given if you complete the mini-game or beat the boss. And as it turns out, you can get a rare and powerful piece of armor by defeating the boss at this point (and never before this point), and the boss is pretty easy. A savvy character will lose the mini-game on purpose the final time, since there's no benefit in winning.
Junon has two instances.
First, the parade. The gist of this is that you want to try to march out and fall in line while troops march past. The better you do, the higher the ratings. The higher the ratings, the better the reward. However, the "best" reward is simply 5,000 gil. The next best is 6 ethers. Ethers can be sold for 750 gil each, meaning if one sold all 6 of them, they would get 4500 gil, 500 gil shy of best reward. The catch is that ethers cost 1500 gil to buy and most players are going to end up needing to buy that many at some point anyway.
The "posing" minigame during Rufus' sendoff is also noteworthy. The second-best prize (60-90 points) is an HP Plus Materia (boosts max HP by 10% per level), while the "top" prize is a weapon for Cloud that you'll be able to buy in the very next town. HP Plus Materia, meanwhile, is not only generally more useful, but also doesn't appear in shops for a fair while after this, and is much more expensive.
There's also the entire endgame, where the first boss battle determines how the next two play out: Depending on how quickly the player beats the first boss, what levels the player's characters have and how many Optional Party Members the player has found, the second battle will have the player split into one to three teams, with the main team continuing into the final boss battle solo. Both the final and penultimate bosses also gain HP boosts for every character in the game with maximum levels, and if the player uses Knights of the Round on the first boss.
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In Final Fantasy XIV, this is part of the Balance Between Good and Evil. The Warrior of Light is a servant of Hydaelyn and fights to prevent terrible calamities. A storyline in the Heavensward expansion, however, reveals that being too good at this results in Light aether growing out of control into a flood of light which annihilates all life in its path. The Warriors of Darkness are heroes from a world where this is in the process of happening, and the theme comes up again in Shadowbringers when the Warrior must become a Warrior of Darkness themselves. By the same token, the Ascians, servants of the dark god Zodiark, are trying to bring about the calamities which the Warrior is trying to prevent in order to free Zodiark. There is already an example of a world which fell completely into darkness as a result of them being too successful, creating a realm called "The Void" which their god has no use for.
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In some bosses on World of Warcraft, if you take down their health too quickly, you can run into problems.
For example, in the Madness of Deathwing encounter, it's possible for the Blistering Tentacles (which come up after you reduce a limb tentacle's health enough), to come up at the same time as the Elementium Bolt or the Regenerative Blood (which come up on a timer) even if the raid has killed the Mutated Corruption already. So if the raid damages the limb too quickly, it'll have to fight the Regenerative Blood at the same time as the Blistering Tentacles and/or the Elementium Bolt, making things very difficult.
Additionally, on the Maloriak encounter, while most spells that can be interrupted should be, and in some cases, must be, interrupting all the casts in which he releases aberrations will result in all 18 aberrations coming out at once during Phase 2 along with the Prime Specimens, and since they get a damage buff when close to each other, it's almost impossible to survive.
Similarly, while many boss achievements have DPS requirements that are difficult to meet around the time of the related content's release, others can easily be failed by defeating the boss too quickly, typically resulting in raid groups telling players to stop DPS so that the boss won't die before the group meets the achievement requirements.
Some quests require using items on mobs near death — usually 20% health or less. This gets annoying when doing old content with a character of much higher level, when the lower-level mobs die from as much as the character sneezing on them, forcing the player to equip a less powerful weapon or even unequip it entirely.
It's also possible to run into a mix of the two: killing an old raid or dungeon boss too quickly could mess with the Event Flags of the instance, preventing you from advancing any further. If you're lucky, the boss will respawn some time later, and you'll hopefully be able to DPS it down more slowly this time. If not... well, time to reset the instance (unless, of course, you're in a raid, in which case you'll just have to wait for it to reset on its own the next week) and give it another shot.
 Do Well, but Not Perfect / int_49ad83ee
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In Homestuck, this is one of Karkat's philosophical issues with living in a world where You Can't Fight Fate: if the random caprices of whatever Eldritch Abomination controls it hold that you have to fail at something, but still survive it, then doing "too well" at your given goals will literally cause your death just as easily as a decapitation.
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In several Grand Theft Auto games you can earn plenty of money by repeatedly doing a timed race and improving your result a tiny bit every time. When you first do one of these races, the game gives you a set time limit to beat the race, which is usually lenient. You can then repeat the race, this time going against your previous best time, and every time you improve on it, you win money. Thus, if you deliberately dawdle on your first attempt and finish just under the time limit, you can keep winning money from the race over and over by finishing just a second or two faster every time. If you try your best on the first attempt, you lose out on all that cash.
 Do Well, but Not Perfect / int_5425ce75
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The story modes of many Senran Kagura games include unique flavor text that occurs during the actual fighting. If a player completes a battle quickly and gets a high rank, they very likely ended the conversation prematurely. But the story won't progress if they don't win. Replay time!
 Do Well, but Not Perfect / int_5436b1a9
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Servants of the Empire: In Edge of the Galaxy, Zare and friends get revenge on their unjust athletics director this way. He can't convince his Grav-ball teammates to outright throw the game, but then learns that the director placed a significant bet on them winning by a large margin. So he adapts a defensive tactic once they're in the lead.
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A few instances in Mario Party have this. In the first game, if a player is in the Bowser Suit in Bowser's version of the Bash 'n' Cash minigame, it's usually more beneficial to let the other 3 players take one or two coins bags of 5 from you rather than none. Why? Because if you don't lose any coins, then Bowser will take 15 coins from you, just to make you suffer.
In the GBA game Advance, there is Bowser Land that has you riding a Bowser themed roller coaster and trying to get to the end by playing random Bowser minigames. The catch is that if you finish too fast, or don't fail enough minigames, then Bowser won't reward you with as much coins. Fail too many minigames though, and Bowser will also cut your reward for going too slow, or even end your game before you can finish.
 Do Well, but Not Perfect / int_5586ce95
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A pair of old gladiators in The Order of the Stick describe this as their survival strategy. The most desirable fighters are either really strong guys who can put on a good show, or absolute weaklings who will die spectacularly in the early rounds. Therefore, the best way to avoid getting picked is to be passable but unimpressive.
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Persona 5 Royal has a team darts minigame to increase each party member's Baton Pass level. Playing perfectly will result in scoring the winning throw yourself, and advancing a party member's Baton Pass level by only one. However, scoring just well enough to allow your teammate to toss the winning throw themselves will instantly increase them up to the third, and max, ranking.
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Yoshi of The Straw Hat NO imposes this on himself for his LP of Punch-Out!!. For the career mode, no matter how easy his fight may be, he will always throw the first round to show off everybody's patterns. He mentions a few times how he has had to re-take videos because of this. He does not do this for the Title Defense mode, though.
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Undertale has a minigame called Thundersnail, in which you encourage one of three snails during a race, by button-mashing to encourage it. Should you mash too hard, the snail freaks out under the pressure and catches fire. Should you mash at a decent pace and win, you get 9 gold (the game costs 10 gold to enter). However, should you lose by a very thin margin, the snail believes it actually won, and you're given 30 gold to avoid disappointing the snail.
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Warframe has a mission in the quest The Glast Gambit where the player must win a match in The Index by being no more than 10 points ahead of the other team, otherwise the other gambler will back out if he thinks that he's being hustled.
 Do Well, but Not Perfect / int_5bfa9c98
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Mario Golf N64 had bronze, silver, and gold trophies for finishing tournaments in the appropriate place. Silver and Bronze need to be earned separately from Gold, but they don't do anything anyway.
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A strategy for Mario Kart and many other kart racers, while playing with other humans, is to follow fairly closely behind the lead player but not be the lead. This way, you receive better items to attack with and get a last-second victory. This is especially true with Mario Kart DS and Mario Kart Wii, as the infamous Blue Shell is designed to target the racer in 1st place and nobody else, as long as they aren't too close behind. This is less true with games like Sonic & SEGA All-Stars Racing or Diddy Kong Racing, however, that have highly defensive item systems: Those 2nd or lower need to attack and defend, but the lead racer need only defend.
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In the Trauma Center series, getting the XS rank (or S in Under the Knife) is always a challenge, but some missions are even worse because curing the patient as expediently as possible (like a real doctor would) will not produce enough points to qualify for the S and XS rankings. Thus, you have to let the GUILT/Stigma pathogen create lacerations and tumors for you to fix up and get points from.
X-3 in Second Opinion. Go too fast, and you lack the chain bonus needed to get an XS; you need to let some thorns regenerate so you can achieve a high enough chain.
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The GBA version of Super Mario Bros. 3 has a new ending theme song if you've beaten every stage. If you want to hear the original ending theme, you'll have to miss at least one.
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In Sonic the Hedgehog 2 there's a very infamous spike pit in Mystic Cave Zone that can't be jumped out of. Playing as regular Sonic, you should just be able to grab a switch above the pit to extend a drawbridge and raise the wall on the far side. But if you're a speedrunner and/or using Super Sonic, you'll probably miss the switch, ram into the wall, and plummet to your (delayed) doom. Many, MANY speedruns have been foiled by this, made worse because Super Sonic can expect to spend a minute or more waiting for his invincibility to finally wear off.
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Indiana Jones and the Last Crusade punishes the player for being a bit too clever or a very good fighter in some branches. If Indy surrenders the fake diary or is able to escape the Castle with Henry undetected (doable when all the guards are knocked out), they will miss Berlin completely and with it not only puzzles, game content and cutscenes, but also the chance of getting an easy bypass of the roadblocks from none other than Adolf Hitler.
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Indigo Prophecy has this come up a few times. Since you play as both the killer Lucas and the detectives hunting for him, sometimes it's better to do enough so Lucas doesn't panic but not so much as to make the work hard on the detectives.
At the very start of the game, right after Lucas kills, you're expected to do all the things you'd expect a killer to do – hide the body and the weapon, wash off the blood, act casual to avoid suspicion, and escape before the police catch on. When playing as the detectives, you have to investigate the scene of the crime, but you can't move on with the game until you find the weapon. If you made Lucas hide the weapon, the camera cuts away while Lucas hides it, so even the player doesn't know where Lucas hid it, meaning the player (as the detectives) has to hunt for it. If you "forgot" to hide the weapon, the detectives would find it on the ground at the crime scene, meaning you can move on that much easier.
There's also one instance where you get better results from failing QTEs the game throws at you. While Lucas is being questioned in his office, don't follow the prompts which appear when the green mites attack him, as succeeding in them causes Lucas to freak out over their appearance, which makes him appear hysterical to his interrogator who cannot see the insects.
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In the remake of The Thomas Crown Affair (1999), the painting found in Crown's home is a forgery painted on top of Dogs Playing Poker. And anyone can form a famous painting (since they've been reproduced so very many times). However, this forgery also includes the paint hidden behind the frame.
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In Puchiguru! Love Live! the player needs to make long chains for gold/time bomb missions, but if the chain gets too long another type of bomb will spawn instead. So one needs to be careful not to overshoot.
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In the book The Homework Machine, Brenton rewrites the software for the eponymous machine to have it make mistakes at random when answering homework sheets when he realizes the teacher may be aware that he and his friends are cheating.
 Do Well, but Not Perfect / int_682fdd3
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Unlocking side chapters in the DS remake of Fire Emblem: Shadow Dragon and the Blade of Light requires you to let your people get killed - including Tiki, the daughter of the game's Big Good who is also a butt-kicking dragon girl who no one would even think of sacrificing if it weren't for this mechanic. Getting that last level also requires losing the Falchion if you got the good one. (The official strategy guide suggests giving Tiki the Falchion, sending her off to die since she can't use it, then bringing her back with the Aum staff the hidden level holds.) At least Nagi makes up for it.
The Sacred Stones has Cormag, one of the best characters in the game, show up as an enemy reinforcement in Chapter 13 on Erika's route. If you complete the chapter before he shows up, he's Permanently Missable.
In Fire Emblem Awakening, try not to have perfect stats when playing the Spotpass chapter "The Wellspring of Truth." It's a Mirror Match where the enemy copies your units, skills and stats perfectly. It's cool if you can hit half the enemies with Lethality, but you don't want the enemy to hit even one of your units with it due to the game's Final Death mechanic. It's recommended to take only one or two of your strongest units, unequip any dangerous skills or weapons from them, fill the rest of the army with your B-teamnote (leaving those slots empty will just make the game spawn multiple copies of your star units), and abuse the Pair Up mechanic (which the AI will never use, even when mimicking you).
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In Bakuman。, there's a scene where Takagi does Mashiro's homework for him so that Mashiro can keep working on their manga. Since Takagi is significantly better than Mashiro at school, he mentions that he deliberately made some mistakes so that the teacher wouldn't get suspicious.
 Do Well, but Not Perfect / int_68ea0c85
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Do Well, but Not Perfect
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Silent Hill 3 is a weird example. There are only two endings, and while the "Possessed" ending is bleaker than the normal ending, it isn't considered a "bad" ending, as it's impossible to get on the first playthrough, and many players actually strive to achieve it on their second playthrough, as it's rather difficult. The game has a hidden point system, which goes up every time you kill an enemy or take damage, and in order to get the Possessed ending, you must exceed 4000 points. This means in order to get the (objectively) "good" ending, you need to avoid as many enemies as possible.
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Red Faction II's best ending is basically a somewhat silly joke ending. The second-best ending is the one that's actually the most satisfying and sensible in terms of plot.
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Theatrhythm Final Fantasy has Dark Notes. Each Dark Note has three bosses, determined by your performance in two tracks. Pass a certain point in the Field Music Stage, and you will fight Boss No. 2 or 3, but not No. 1; so if Boss No. 1 has an item you want, then you need to use someone with shoddy Agility. If you have above half of your maximum HP after defeating two enemies in the Battle Music Stage, you will fight Boss No. 3, so if Boss No. 2 has something you want, put the White Magic away and take a few hits.
The first game also has critical charts for Field and Battle Music Stages: they branch out generally near the middle into a Feature Zone, the completion of which either summons a Chocobo that the character rides on in the FMS or a classic Summon Magic attack in the BMS that often defeats the current enemy on its own. However, in order to fill the said critical charts completely (ie. hit every note perfectly at least once during cumulative playthroughs of the song), you need to fill the segment following the Feature Zone during the said feature as well as outside of it, the latter of which meaning that you either need to play the song in Stoic Mode which disables the Feature Zone and which is accomplished by unequiping all skills from your party as well as your current consumable item, or just miss enough notes during the Feature Zone so that it won't activate. This is thankfully removed in the sequel, where the critical charts have no branching paths and Stoic Mode only exists as a minor Rhytmia bonus instead of being needed for maximum scores.
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There's an achievement in West of Loathing if you finish the prologue with the highest possible amount of money. Most of the money can be found sooner or later by carefully exploring the map. However, the last bit of money is hidden inside a box in a crack in the floor of a mine. You can locate this if you're thorough, but you can't actually reach it. The only way to get this money is by using a stick of dynamite the game unexpectedly gives you out of pity if you lose a fairly easy fight. As a result, someone who's good at the game is unlikely to stumble across the dynamite by chance, so this achievement can actually be harder for them to figure out.
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Unlocking certain "Ways of Life" for Create-A-Warriors in Dynasty Warriors 8: Empires requires you to do this. Ways of Life are unlocked by doing certain things to obtain Titles in Empire Mode, then beating the game. The problem is, you're automatically assigned the highest tier Way of Life you qualify for and you can't go backward, which makes it difficult to get some of the low-to-middle tier titles. Do you want your character to be known as an Undefeated Veteran? Fight defensive battles and do escort quests, but you better make sure those quests are all for the same person, because if you manage to get too many people to like you the game will automatically upgrade you to Trustworthy Hero!
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Early in the original Knights of the Old Republic game you are forced to participate in a swoop race in order to rescue Bastila, who has been captured and is being offered as a prize to whoever wins the race. After your first successful completion of the track with a better time than the current record another racer will then perform slightly better than your time, requiring you to run the track again and beat your own best time by a fair margin. Granted, you are warned there will be other players, but not that one of them will always be better than your first run. Unless, of course, you know in advance.
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You could unlock different weapons in Replay Mode in Parasite Eve 2 depending on your ending score. Some good items required low scores.
Only the lowest possible rank nets you an arguably better item than the rank above it. However, getting the lowest possible rank is a challenge in and of itself, as you have to flee every battle so as to not rack up points by killing things. Using this method, you not only have to be able to dodge virtually every enemy in the game without getting hit, you're also forced to take on every boss in the game with the weakest weapon.
There is actually a way around that — Beat the game twice in a row with the best possible rating. The game will only ever give you a specific reward one time; if you ever got a repeated "Rank", you would get the reward for the next HIGHER Rank; this carries over. In other words: Getting the best possible Rank twice in a row (assuming you are not playing in a mode that alters the Rankings) will give you the "best Rank" rewards and the "worst Rank" rewards. The latter set borders on Game-Breaker territory in some ways.
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The Elite Beat Agents and Ouendan games have different cutscenes for failing level segments and the entire level, and most of them are worth seeing. It's not quite as easy as you'd think, though, since you can't clearly see the point where you fail or pass the level segment (making it easy to hit a note at the end of a segment by accident and push the rating bar over to "pass" when you thought not hitting it would cause it to empty completely) and doing poorly will easily cause you to get a game over instead, not to mention that you need to fail every level segment to get the bad ending for the level.
Another version of this trope starts appearing in Elite Beat Agents and Moero! Nekketsu Rhythm Tamashii: Osu! Tatakae! Ouendan 2. EBA introduced a vs. Ghost mode, in which you challenge the best saved score you have on a particular song — this manifests as a vs. battle. If you do too well in setting a high score, you will have a lot of trouble beating yourself.
Furthermore, within the battle itself, you can get points by a perfect 300 run on a particular section of the beatmap, and half a point for getting even a single 100. Gain three or four points and you go into a sort of super mode, increasing your performance while decreasing the opponent's. If you do better than your original score in some points, you'll hit this mode one section before your opponent. They then hit the next one, making you lose the cutscene checkpoint.
Also, whenever the opponent does that to you, the numbers and trails become smaller and harder to hit. If you want to mitigate this, you'll have to do exactly as well as your opponent until just before the end.
 Do Well, but Not Perfect / int_6ef57be4
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In the first The Sims, once a Sim reaches the level 10 of their career, there is a random chance after every workday that they will be demoted to a mid-level job in another field: for example, a military general will become a SWAT team leader, or a movie star will become a Congressman. While this can add variety to the gameplay and keep things fresh, it's extremely annoying if you just want to rake in the dough, not to mention that the new career path will probably require your Sim to build more skills and make new friends to get promotions. To avoid this, many players simply have their Sims stay at the level 9 jobnote or the one with the most positive/least negative chance cards, never meeting the requirements for that last promotion.
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Madden NFL:
In Franchise Mode, if your team wins three Super Bowls in a row (unprecedented in reality), your head coach will retire and you'll be forced to promote an assistant coach or hire a free agent, both options likely resulting in a lesser coach in terms of ratings. The only other reason a coach will retire is due to age (with the odds increasing the older he gets and a RNG roll at the start of the offseason determining it), but a Super Bowl three-peat will ensure this.
The in-game officials are programmed to make mistakes on occasion to allow for coach's challenges.
In Madden 2004, a single player cannot accumulate more than 1023 rushing yards (more than three times the actual NFL record) in a single game; any more would wrap around to -1024 due to an overflow error. With a good team, a good playbook, and a good working knowledge of AI behavior, the player might need to cut a run short and make a substitution to avoid wrecking his star running back's statistics.
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In Muse Dash, some chart-specific missions require you to get hurt a set number of times (dodging an enemy doesn't count, you have to run into it) and still clear the chart.
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Call of Duty: Black Ops II has two endings to the "Karma" level (either you catch up with/snipe the main bad guy, DeFalco, and rescue a high-value individual, or they get away and you have to play a Strike Force level to rescue said HVI). However, if you want to be able to apply the Flecktarn camo pattern to your weapons, you have to let them get away and rescue the HVI in the Strike Force level. Even though the game gives you the option to play it anyway even if you already rescued the HVI, beating it in that instance doesn't unlock the camo pattern. There are also other incentives to letting DeFalco get away; in particular, he will continue making appearances throughout the campaign (if you kill him, a generic mook with a much less interesting personality will take his place), and there's also an achievement that requires you to let him get away and skip the second chance at a rescue.
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Star Trek: Deep Space Nine has Doctor Bashir, who was the subject of illegal genetic augmentation. In order to appear normal, Bashir deliberately got the second-best grade in his class in medical school. This is part of a ret-con from an earlier episode that wasn't intended to go anywhere. In a Bashir-centric episode, he comments that he only got the second-best grade because he missed one single question. However, this was a basic biology question on the function of a type of brain cell — which, logically, would be an easy answer for an enhanced genius. Years later, the writers returned to the point and explained that the incorrect answer was deliberate.
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 Star Trek: Deep Space Nine
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Super Crazy Guitar Maniac Deluxe 4 has the boss battle with the God of Pirates, who only shows up while the player has an x3 or x4 combo multiplier. This is easy enough in amateur mode, where x4 is the highest multiplier, but pro mode adds the x5 and x10 multipliers. Do too well in pro mode and you'll run right past the boss, but don't do well enough and you'll never reach him.
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Advance Wars DS and Days Of Ruin have medals requiring B-Ranks and C-Ranks. Good luck getting those naturally, especially since the levels in those games are mostly easy.
Also in Game Boy Wars 3, some maps in Campaign are only accessed by clearing certain other maps slowly. If you clear those certain other maps quickly, you don't unlock BOTH maps. Just the one obtained by clearing the map quickly.
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The Legend of Zelda:
The Legend of Zelda: Majora's Mask:
Two Heart Pieces are obtained by wearing a mask that forces you to stay awake in order to listen to an old lady's boring stories. There are two stories, and she asks you a question after each one to make sure you were paying attention. In order to get both Heart Pieces, you have to get the first question right and the second one wrong.
On a related note, there is an archery game in Clock Town. For beating the record score, you get a Quiver upgrade, and for getting a perfect score, you get a Piece of Heart. The result of this is, if you get a perfect score your first time, which is quite difficult, you will only get the quiver upgrade. Which means you need to get a perfect score a second time to get the Piece of Heart, without any chance of a consolation prize of 50 Rupees for just beating your best score. It's much easier to just beat the record score by one the first time before actually trying for a perfect score. However, the better example of the trope is what happens on subsequent sets of three days. The record score is reset, so you can beat it again for 50 Rupees, or get a perfect for 200. However, getting one perfect score makes it impossible to get ANY prize from anything less than a perfect score. So to get the easiest profit out of this, the best tactic for making money out of this is to beat your best score by one repeatedly until that becomes genuinely difficult, or you get a perfect score, then reset the clock, rather than trying for the big prize every time.
In The Legend of Zelda: The Wind Waker, your sword trainer rewards you for hitting him a certain number of times before he hits you thrice. Your most rewarding strategy is to start by hitting him 100 times before throwing in the towel, then 300 times before doing so, and finally 500 times. If you go straight to 300, you'll miss out on 50 rupees; if you go straight to 500, you'll miss another 100 rupees. Although, in the time it takes to safely hit him 300 times, you could easily have earned more than that amount by just cutting grass.
The Legend of Zelda: Spirit Tracks: You have to score less than 4000 points to win the quiver from the Pirate's Hideout minigame. You have to deliberately miss a couple of times, as if you hit everything flawlessly to keep the counter up you will exceed 4000.
The Legend of Zelda: Skyward Sword:
Getting over 28 points in the "Clean Cut" minigame will earn you rare treasures like Goddess Plumes and Golden Skulls. However, getting between 20 and 23 points will get you an Evil Crystal, another rare item. Another prize you want occasionally in the same minigame is the 30 Rupees for 15-19 points. Since the game costs 10 Rupees, getting this relatively low score every few times will ensure that you'll never run out of Rupees while playing it.
If you survive all 12 rounds of the "Boss Rush" minigame, you get a ludicrous 9,900 Rupees. This seems like a lot, but by the time you have the necessary upgrades to hold that many Rupees, there's not much left to buy with them. You can, however, forfeit the game early for different prizes. Quitting after round 8 gives you the Hylian Shield, the only unbreakable shield in the game. It's very handy for the final battle, which involves a lot of shield-blocking and shield-bashing, and for not needing to worry about your stupid shatter-prone shield in general. And it looks cool. Even if you really want that pile of Rupees, it's a good idea to get the shield first: it makes the minigame a lot easier, since you can't use potions to repair your shield if it breaks. There's also the fact that you can only win one prize from the Boss Rush; even if you make it all the way to the final battle in the chain and win, you only get the "beat all the bosses" prize. This means that, in order to win the Hylian Shield and Piece of Heart from the minigame, you have to play and quit the challenge after beating 4 battles (for the Piece of Heart) and 8 battles (for the Hylian Shield).
Hyrule Warriors: Getting A ranks on most Adventure Mode stages requires a certain number of KOs. Reaching that number may require the player to hold back on capturing keeps until enough enemies have spawned.
 Do Well, but Not Perfect / int_74f7210c
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In Valkyrie On Fire, Glimmer explains that she relied on this philosophy when going into the Games, justifying her score of 8; as she explains to Katniss and Peeta during their alliance, 8 is good enough to show that she deserves to be with the other Careers, but it's not so good that they'll be paying particularly close attention to her before the final battle.
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In Tropic Thunder, the secret to playing Inspirationally Disadvantaged characters according to Kirk Lazarus is to avoid going "Full Retard", where you play the character as just pathetic enough to garner audience sympathy but try not to get too into the character to the point of coming off as actually disabled, at which point the "inspirational" part of the trope is lost and the character comes off as incredibly uncomfortable to watch.
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 Tropic Thunder
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This was the problem Dirk Gently had with being a Not-So-Phony Psychic. Having been "persuaded" to predict the answers to an exam under automatic writing, and further persuaded to let select people look at it for a fee, all while throwing out a Suspiciously Specific Denial that he never claimed to be psychic anyway, he expected the results (based on nothing more than normal exam prep) to be just accurate enough that people would continue to believe, and just wrong enough that he could continue to deny it all. When they turned out to be entirely accurate he was expelled for cheating and arrested for fraud.
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Similarly, the newest You Don't Know Jack rewards players for various counter-intuitive actions. There's achievements/trophies for losing a million dollars on the Jack Attack and for losing to a player ranked lower than you online, and in-game, there's "Wrong Answers of the Game", which pay out double winnings for being selected.
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When fighting the final boss spaceship of FTL: Faster Than Light, you can kill the ship's crew members before seriously attacking the ship itself. As you kill more crew, you reduce their ability to repair the ship, man weapons and shields, etc. If you kill all the crew, an autopilot takes over their duties and the battle becomes a lot harder.
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 FTL: Faster Than Light (Video Game)
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In Saw II: Flesh & Blood, getting the best ending requires you to complete all of Campbell's trials but then deliberately lose the last one. If you win it, you (unknowingly) defeat Michael; and when you get to the end of the game, playing as Michael, you experience the defeat from the other end.
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In Microsoft Flight Simulators instrument flight lessons, tracking a VOR too precisely will cause the pilot to fail. The reason: VORs have a cone of silence immediately above the station in which no signal is transmitted; flying into the cone causes a loss of signal on the indicator in the instrument panel, which the sim interprets as having wandered extremely far off course.
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Do Well, but Not Perfect
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In Final Fantasy II, (or at least the PSP version), this trope is in full effect when leveling characters. Due to the...unique nature of the game's Stat Grinding system, the odds of getting a stat boost after any one battle is directly proportional to the length of the battle. The idea, one suspects, is to prevent players from grinding low-level monsters indefinitely, but the end result is being punished for fighting battles as efficiently as possible, whereas if you artificially prolong the fight (a common strategy is to put enemies to sleep to prevent them from running away, then abusing fellow party members), the odds of getting a stat boost increase almost to the point of guarantee. This can be maddening to a certain kind of gamer... which is to say a sapient one.
 Do Well, but Not Perfect / int_86814cc3
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Final Fantasy IX: In "The Festival of the Hunt" minigame, the goal is to earn the most points of all the competitors by killing monsters in the streets. If you (playing as Zidane) win, you get 5000 gil. If Vivi wins, you get a useless Tetra Master card. Letting Freya win, however, nets you a decent elemental-absorbing accessory that teaches your characters a few useful skills. To let her win, just put the controller down for 12 minutes or kill yourself in the first battle you come across. That said, the toughest monster in the Festival of the Hunt, the Zaghnol, has two items worth stealing and gives about enough points to single-handedly win the competition. By avoiding lesser battles, entering a certain area with 4:30 left on the timer, and making Zidane take a fall against the Zaghnol (or teaming up with Freya, which splits the points between them), the player can get all of the items.
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 Final Fantasy IX (Video Game)
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Final Fantasy X-2:
The best culprit to pin during the Mi'ihen Mystery is Rikku if you're aiming for 100% completion. One of the criteria for catching this person requires a certain cutscene that can only be seen if you almost catch the Chocobo during Chapter 2. If you catch it or let it get away without resistance, it becomes far more difficult (if not impossible) to accuse that person.
Later, during the massage minigame, you obtain a prize of a Gold Hairpin if you succeed on the first attempt. If you fail at least once, though, you obtain Heady Perfume, which is arguably a more useful accessory.
The first time you play the "Gunner's Gauntlet" minigame/mission, completion of the timed course and a score of 500 are necessary to pass the mission. It can be replayed to achieve a higher score and additional prizes. On a New Game+, however, when you get to this mission again, the required score is now your high score from your previous playthrough[s].
Your characters earn 1 AP per battle, and an extra AP for every successful non-Attack action during the battle. You can quickly end battles for EXP and Gil by selecting the Attack command, or you can draw them out to master dresssphere abilities faster by using supplementary skills or items.
 Do Well, but Not Perfect / int_86814e7d
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 Final Fantasy X-2 (Video Game)
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In Sonic Adventure, getting two emblems for completing some minigames involves beating the top score twice. Having to beat your own score for the second emblem means that doing too well the first time will make things harder the second time around.
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Battle Garegga requires the player to die a certain amount of times, or the rank will get too high and the final stage will become near impossible. Normally, this isn't enough on its own, so letting enemies escape and missing powerups are often employed to lower the rank further.
 Do Well, but Not Perfect / int_88156ac9
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Kya: Dark Lineage has some minigames that you can bet on. The trick is, you win only if you beat your previous high score. If you get a high enough score on the first go that you can't reliably win the next ones, it becomes pointless.
 Do Well, but Not Perfect / int_88d74855
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The Legend of Zelda: Skyward Sword:
Getting over 28 points in the "Clean Cut" minigame will earn you rare treasures like Goddess Plumes and Golden Skulls. However, getting between 20 and 23 points will get you an Evil Crystal, another rare item. Another prize you want occasionally in the same minigame is the 30 Rupees for 15-19 points. Since the game costs 10 Rupees, getting this relatively low score every few times will ensure that you'll never run out of Rupees while playing it.
If you survive all 12 rounds of the "Boss Rush" minigame, you get a ludicrous 9,900 Rupees. This seems like a lot, but by the time you have the necessary upgrades to hold that many Rupees, there's not much left to buy with them. You can, however, forfeit the game early for different prizes. Quitting after round 8 gives you the Hylian Shield, the only unbreakable shield in the game. It's very handy for the final battle, which involves a lot of shield-blocking and shield-bashing, and for not needing to worry about your stupid shatter-prone shield in general. And it looks cool. Even if you really want that pile of Rupees, it's a good idea to get the shield first: it makes the minigame a lot easier, since you can't use potions to repair your shield if it breaks. There's also the fact that you can only win one prize from the Boss Rush; even if you make it all the way to the final battle in the chain and win, you only get the "beat all the bosses" prize. This means that, in order to win the Hylian Shield and Piece of Heart from the minigame, you have to play and quit the challenge after beating 4 battles (for the Piece of Heart) and 8 battles (for the Hylian Shield).
 Do Well, but Not Perfect / int_8c87469c
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An odd inversion occurs in Spider-Man: Into the Spider-Verse: Miles, trying to flunk out of his new school so he can attend the same one as all his friends, gets a 0% on a test (he also listed the month as "Decembruary"). However, the teacher points out to Miles that the test was true/false — the odds of him guessing wrong on every single answer is borderline impossible, since even choosing answers at random would have gotten him around a 50%. She correctly surmises that he deliberately picked the wrong answers — which is only possible if he knew all the right answers. Had he only marked half the test answers wrong, he wouldn't have been noticed.
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As the Game Grumps discovered, if you go too fast in the first challenge of NES Remix — kill 16 enemies with Mario's invincibility mode in Super Mario Bros. — you stop one of the enemies from spawning at all due to the emulator being faithful to the NES's limit of four enemies on the screen at a time. Arin ended up winning this way.
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Failing an optional mission objective (but completing the mandatory one) in Ace Combat 3: Electrosphere occasionally "punishes" the player with a secret level.
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In Billy Vs SNAKEMAN Phase Battles, you get a Lost Weapon if you use the "Shoot the Core" action while the phase is under 100 HP, but if it runs out of HP, you instead gets a more common Kaiju Drop. Damage from maxed out player averages around 500 damage and if you're not at least occasionally dealing over 100 damage a hit, you have no business fighting phases. Thankfully, this was mitigated during the Hero's Quest updates, which added a "Hold Back" option that cancelled all damage bonuses you had for that attack (because you had to perform an action similar to "Shoot the Core" in order to retrieve plot-critical character Mimi).
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A New Dawn: Kanan has been doing this on all of the various jobs he's had for years so no one realizes he's a Jedi.
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In R4: Ridge Racer Type 4, if you finish every GP Mode race with every team and manufacturer combo possible, you'll only have a fraction of the car unlocks. To get the rest, you have to deliberately place 2nd or 3rd in some races (while still qualifying), as your unlocks in GP Mode are based on your placement in prior races.
 Do Well, but Not Perfect / int_94081029
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One section near the end of Case 2-4 of Phoenix Wright: Justice For All has Phoenix Hold the Line in court by stalling for time until the police can find a kidnapped Maya, by throwing suspicion onto an innocent Adrian Andrews. However, you have to make sure not to Hold the Line too well, or else you throw enough suspicion on Adrian that the judge decides that the real culprit couldn't possibly have done it and convicts her instead. Thankfully, you don't have to manage this because of the linear formatting of the series.
 Do Well, but Not Perfect / int_994af351
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Malcolm in the Middle: Invoked in one episode where the Wilkerson brothers clean up their home while their parents are away so it'll convince them to pull Francis off military school. After they're done, they agree that they'll never buy it because the place is too clean and make it a mess again.
When Dewey takes a test to determine if he should be put in the gifted class, Malcolm coaches him to deliberately fail and avoid doing so as Malcolm found his time miserable. Subverted in that Dewey winds up sabotaging himself so much he is moved into the remedial class.
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In Princess Maker 2 (Refine), two of the highest-scoring endings — the Queen by Marriage and Royal Concubine — have identical parameters, except in one category. One requires 499 Glamour and the other a flat 500, respectively, with that one point making the difference between the daughter ruling the kingdom as a Hot Consort High Queen or simply being a mate for the king.
 Do Well, but Not Perfect / int_9dbf8d17
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The mobile phone One Piece game One Piece Treasure Cruise has a Timed Hit system where tapping on the next character to attack at the right time will chain for more damage. Normally, you do want perfect, but the exception comes when you need to heal. A character will randomly have meat appear during an attack and, if you chain attacks perfectly, you'll hit so hard the meat flies away and you can't use it. You don't get anything if you miss altogether, either. Instead, you must successfully chain lower than Perfect to heal up.
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This is basically the (unimaginative) point of half of the World Max mission mode in Pump It Up. Quite a few other missions have some incredibly clever gameplay mechanics though, or some alternative stepcharts that are so fun they should probably be illegal.
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Lobotomy Corporation is a game centered around containing "abnormalities" to gather energy from them. Most of your monsters are straightforward with how they work, and better tends to be better. However, most abnormalities can cause problems from working with them incorrectly, ranging from breaching containment to instantly possessing whoever is working on them to go on a murderous rampage. And these can happen for pretty much any reason depending on the monster, including getting most of the energy you can from one work session or having a certain stat be too high.
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In the Pokémon games, capturing a wild Mon is likelier if it's been weakened by attacks from your creatures — but if your attacks knock its HP to zero and it faints, you can't catch it at all.
In the bug catching contest in the second generation, first prize was a Sun Stone, which only evolved two Pokemon. Second prize was an Everstone, a hold item that kept Pokemon from evolving (which is completely useless since you can just cancel the evolutions manually anyway). Third prize was a Gold Berry, a hold item that restored 30 HP and was incredibly rare. Once you got two Sun Stones, Gold Berries were what you wanted to win.
The Platinum version contains a special challenge that requires you to defeat a series of trainers in a certain amount of turns. However, as you are required to match the number of turns exactly, doing too well against them will result in a failure. The restaurants in X and Y work the same way, except that most of the enemy Pokemon carry Protect to make matching the turn requirement a Luck-Based Mission.
Inverse Battles handled by Inver also work this way, with the reward quality increasing with the number of super effective attacks you land. This means you have to use weaker attacks and/or Pokémon in order to drag the battle out to allow for more hits, rather than doing your best to defeat him.note However, having any of your Pokémon faint will force you to only get the lowest quality reward
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This is done intentionally in Mother 3. To "amuse" Porky, the villain, you must almost beat his robot, but not quite. If you beat him to any degree, you're told that you tried too hard and need to chill. If you lose too badly, you're told that you suck and need to try again. If you intentionally let him win by the slightest possible amount, you're told it was "an epic battle" or some similar expression and move on to the next challenge you're supposed to barely lose. The robot is also incredibly slow to complete each contest, just to rub in how ludicrous it is.
The track that plays during these contests is even called Try Kind Of Hard.
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In Punch-Out!!, you have the Challenge with Glass Joe that requires to knock him down three times, and let him win by decision, and the Challenge with TD Mr. Sandman that requires you to almost get knocked out, and then return to win. Also, there's the protective headgear unlocked for losing 100 times in Career Mode. It becomes Permanently Missable if you clear all of Career Mode without getting it, since Career Mode goes away upon completion. That's the only mode you can use it in anyway, though, so it's not a big loss.
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Futuretrack Five: The protagonist's life goes off the rails when he scores 100% in his Achievement Test of Destiny, meaning that he's classified as a Technician rather than leading a cushy life as an Established Person. His teachers warned him not to get a perfect score, but he didn't take them seriously.
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In The Legend of Zelda: The Wind Waker, your sword trainer rewards you for hitting him a certain number of times before he hits you thrice. Your most rewarding strategy is to start by hitting him 100 times before throwing in the towel, then 300 times before doing so, and finally 500 times. If you go straight to 300, you'll miss out on 50 rupees; if you go straight to 500, you'll miss another 100 rupees. Although, in the time it takes to safely hit him 300 times, you could easily have earned more than that amount by just cutting grass.
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The Qix-alike Gals Panic S series had additional rewards (read: images) available for level clearances from 90-99%.
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Players can use this to their advantage in Rez. Depending on your performance in a level, you face a different version of the end boss. Shoot down less than 90% of the enemies, and get the Mega version. More than 90% but less than 98%, get the Giga version, which is somewhat tougher. More than 98% and you face the Tera version, which is even harder. Now, before playing the final stage, you can replay the previous stages. To get the most out of this, you want to kill enough enemies to get as many Progress Nodes and Overdrives as you can find, but not so much that the end boss will be tough enough to take them all away from you.
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In Love and Capes, Darkblade relaxes with a monthly pub quiz. But consistently winning would attract attention, so instead he aims to get precisely 67%.
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In Dance Dance Revolution and other rhythm games, "x Attacking" is the process of trying to get as many of a certain judgement below perfect as possible (the most common variant is "Great Attacking", "Great" being the judgement below perfect in DDR). This is actually harder than playing the game for real, since you have to be just a little off the beat, consistently. It's usually a Self-Imposed Challenge, but In the Groove acknowledges Great Attacks.
Players have been known to half-ass the 3rd and final song of a credit of DDR because they're too tired to play the Extra Stage.
Pop N Music has the "ALL GOOD" norma, which requires you to get all Goods. It's very difficult to do, so it's no surprise that it's a 15-point norma.
There is also a slightly easier norma which requires you clear a song with a full meter and a maximum of 25,000 (out of 100,000) points. Getting all Goods would get you exactly 20,000 points and a full meter, so even with a full combo you can occasionally get a Great.
One of the top-tier challenges in the PSX version of DDR 4th Mix's Challenge Mode was to clear a specific section of a song without a single Perfect or Great. This required Good Attacking the song, as a Boo or Miss would lower your gauge, and you fail if it empties, while the only way to raise it is to get Perfects or Greats. Another challenge required getting all Goods on a (much shorter) section.
DDR Extreme US PS2 had you do a section with zero points, basically the same thing (you can't get any Greats or Perfects at all, and any Boos or Misses would drain your health).
PS2 versions of beatmania IIDX often have gallery pictures unlocked by clearing a song in Expert Mode with 18% or less on your gauge at the end (note that you fail if it empties at any time), another for finishing with more than 80% but not 100%, and three more for ranges in between.
Since getting a Good judgment in beatmania IIDX doesn't provide any points, getting all Goods in a song (also known as "Good Attacking") will result in you clearing it with a full combo, but finishing with a score of 0, the same as if you didn't hit any notes at all.
beatmania IIDX and at least one version of Beatmania III offer the Border Bonus: Finish the song with your meter filled just barely enough to pass, and you'll get a bonus of 5730 points. There are also higher bonuses if you combine this with getting all Greats or higher, or all Just Greats.
In beatmania IIDX 20 tricoro's Legend Cross event (until it ended), one of the requirements to unlock boss songs was to finish a song with an EX score of exactly 573.
Done again in beatmania IIDX 21 SPADA's Super Star Mitsusu revival event, where one of the unlock requirements was to play a song on Mirror and finish with an EX Score of exactly 623.
This is basically the (unimaginative) point of half of the World Max mission mode in Pump It Up. Quite a few other missions have some incredibly clever gameplay mechanics though, or some alternative stepcharts that are so fun they should probably be illegal.
jubeat, Reflec Beat, Tonesphere, and Cytus discourage this sort of run through score-based pass/fail systems. In jubeat's case, you need 700,000 points out of 1 million to clear the song, and getting all Goods instead of Perfects only yields 460,000 points.
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In the first Metal Gear Solid, the player will receive an item as a reward for finishing the game. If the player gets the good ending, they receive the infinite ammo bandana, which is handy but not indispensable. The bad ending gives them the stealth camouflage, rendering them invisible to enemies. In a stealth game, that's much more useful.
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A strategy used in free-for-all multiplayer Magic: The Gathering: Since you have multiple opponents to worry about, the last things you want to appear to be are the strongest player or the weakest player. If you're the strongest player, you get ganged up on and eliminated so that you no longer pose a threat to anyone else. If you're the weakest, you get ganged up on and eliminated because hey, one less opponent. The same principle applies to just about any multiplayer game where the players have some way of interfering with each other's progress — if your rivals see you pulling ahead, they'll target you.
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Certain stages in Raiden Fighters Jet can only be reached through requirements such as dying in a particular stage, not triggering the gold medals, or using continues. So if you're trying to achieve the Level 35 or Level 50 endings without continuing...
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On several occasions, Heavy Rain actually rewards the player for failing a Quick Time Event with additional scenes and Character Development that you wouldn't notice otherwise. E.g. the first time (out of two possible) that Ethan is taken into custody, Norman breaks him out, establishing himself as the only cop in the game who will protect an innocent at all costs.
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This is the backstory of Saki's title character. She would get punished if she did too well, and made fun of if she lost, so she would get perfectly no score, which is actually harder to get than a clear win or loss. Unfortunately, this leads to some early friction with Nodoka, who, after she realizes that Saki could win if she played normally, gets frustrated with Saki's playstyle and insists that she play normally.
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Final Fantasy Tactics A2:
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In Yoku's Island Express, one of the sidequests and its reward can only be obtained after you have lost your ball fifty times. However, if you aren't a literal pinball wizard, this sidequest is rather easy to obtain.
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In order to fight special opponents in Puyo Puyo 2, you need to beat all the opponents on a floor while keeping your score below a certain point, or else you go to the next floor. However, you still have to do well, as if your score is still too low to go to the next floor after defeating the special opponent, you get a Non-Standard Game Over.
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Depending on the grading criterianote The most common is "number of frames from the system turning on to the point at which player input is no longer needed", speedruns of the Genesis Sonic the Hedgehog games will sometimes avoid completing certain levels in under 30 seconds, as the 50,000-time bonus takes a while to add itself to your score.
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The earlier Guitar Hero installments. You need to beat Career Mode on/5-Star every song on each difficulty separately to unlock all the guitars. Guitar Hero III made the achievements for beating Career Mode stackable (hard gets you easy and medium) but not the ones for 5-Starring everything. World Tour and later games abandoned this approach.
In the early Guitar Hero games, you couldn't tell what your star rank would be until the end of the song. Fansite ScoreHero compiled a list of cutoffs for the different grades by repeatedly playing through and recording what scores earned how many stars. This got rather difficult when suddenly single-point precision is required.
No-fail cheats in later games made it significantly easier. Trying to miss enough to land exactly one point short of the four-star cutoff while still passing the song is hideously counterintuitive; far easier is to set a target score from the start, whammy point the last digits early on, play normally (well, skipping holds) until you hit the score and then ignore everything else.
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Assassin's Creed: Brotherhood has the "Strong Closer" Achievement/Trophy. To get it, you have to take the lead within the last ten seconds of a multiplayer match and keep it by the end of the match. Naturally, the best way to get it would be to stay close enough to the leader that you can easily overtake, but not actually take the lead until the time is right.
This achievement can easily be "boosted" by cooperating with someone in a private match, but getting it legit, in a dramatic come-from-behind victory can lead to whoops and cackles of joy.
In Revelations, there is an achievement related to the "Base Defence" minigame triggered by being notorious for too long. For some players, getting this achievement requires going on a rampage, or other similar high-profile activities. And even then, you better hope it's early in the game, before you permanently lock the Assassin Dens by installing a master assassin in them.
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In Mario & Luigi: Dream Team, the Rookie Gloves allow you to use Bros./Luiginary Attacks without using any BP, as long as you don't get an Excellent score.
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Tetris: The Grand Master 3 - Terror Instinct does this with the COOL!! bonus. To make a long story short: Each section times you on how fast you get through the first 70 levels out of 100, and exceeding that section's "baseline" 0-70 target time will get you a COOL!! and increase your grade. However, to get a COOL!! in the subsequent section, you need to get through its respective 0-70 sub-section no more than two seconds slower than the previous section's 0-70.For example If you get through levels 0-70 in 51 seconds, you must complete levels 100-170 in less than 53 seconds to get a COOL!! on that particular level range. But if you take only 40 seconds in 0-70, you need to beat 100-170 in 42 seconds or less. Failure to do so will forfeit the COOL!! and the next section will award a COOL!! based on the baseline target time again. This has led to many aspiring Grand Masters deliberately slowing down the early game so that the game won't get harsh on them later.
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A failed attempt at this occurred in El Goonish Shive, during a trading card game tournament. Luke entered the tournament in order to have an excuse to hang around the game store so he could investigate some of the other players. He intended to lose his first match quickly so he could get on with his real objective, but still play well enough that it wouldn't be obvious that he was trying to lose. However, because his opponent insulted him, Luke was angry enough to play well enough to win the match (after many time-consuming turns).
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The Legend of Zelda: Majora's Mask:
Two Heart Pieces are obtained by wearing a mask that forces you to stay awake in order to listen to an old lady's boring stories. There are two stories, and she asks you a question after each one to make sure you were paying attention. In order to get both Heart Pieces, you have to get the first question right and the second one wrong.
On a related note, there is an archery game in Clock Town. For beating the record score, you get a Quiver upgrade, and for getting a perfect score, you get a Piece of Heart. The result of this is, if you get a perfect score your first time, which is quite difficult, you will only get the quiver upgrade. Which means you need to get a perfect score a second time to get the Piece of Heart, without any chance of a consolation prize of 50 Rupees for just beating your best score. It's much easier to just beat the record score by one the first time before actually trying for a perfect score. However, the better example of the trope is what happens on subsequent sets of three days. The record score is reset, so you can beat it again for 50 Rupees, or get a perfect for 200. However, getting one perfect score makes it impossible to get ANY prize from anything less than a perfect score. So to get the easiest profit out of this, the best tactic for making money out of this is to beat your best score by one repeatedly until that becomes genuinely difficult, or you get a perfect score, then reset the clock, rather than trying for the big prize every time.
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In My Little Pony: Equestria Girls – Rainbow Rocks, both the Rainbooms and the Dazzlings decide to play well enough to avoid elimination in the Battle of the Bands, but not so well that they tip their hands too early and reveal their magic to their enemies.
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The later Total War games have the 'expansion' or 'great power' diplomacy malus you get from expanding. If you're too good at early expansion, you may find AI factions you're not interested in fighting will start things with you anyway, or refuse diplomatic deals that may be necessary to maintain your economy and stability mid-game.
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Final Fantasy X's entire experience system revolved around this. If you use the right character and end a battle in one turn, you'd get 1/7 the maximum amount of AP, as only characters who act in battle get any AP at all, and it's not split or leaked in any way. Conversely, if you waste six turns (using a different character each time) and use the seventh to end the battle, then every character gets full experience.
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In Call of Duty, the Domination game mode requires a team of players to control areas on a map (up to three); a team scores points every few seconds for every area they control. One area is near a team's spawn point, one is near the other team's spawn point, and the third is somewhere between the other two. Because of a quirk in the game's respawn rules, it's usually more effective to control only two of the areas instead of all three. Besides spreading forces thinner, controlling all three areas makes the losing team respawn anywhere on the map, whereas controlling only two keeps them respawning around the one area they control, making their movements and strategies more predictable.
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In Star Wars Rebels, stormtrooper cadets who do too well in the training are taken to the Inquisitor to determine if the cadet is force sensitive.
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Command & Conquer: Red Alert 2 had a smaller example: every campaign level has a "par time" value. Finishing the map faster or slower than this changes the debriefing between "good work, people" and "good work but we lost many good men". It also determines your rank.
Especially aggravating if you see this, and go for a No Casualties Run the next mission, only to be again told many good men were lost...
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Do Well, but Not Perfect
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One strategy for getting through God Hand is to deliberately manipulate the Dynamic Difficulty by letting yourself take hits now and then. Landing hits raises the difficulty, while taking them lowers it; since you really don't want to face bosses at Level Die, this becomes a game of give-and-take.
 Do Well, but Not Perfect / int_cba48b98
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 God Hand (Video Game)
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Do Well, but Not Perfect / int_cba48b98
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Do Well, but Not Perfect
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Fossil Fighters: Champions has a sidequest wherein you have to help a character boil an egg in a hot spring for exactly ten seconds. Do it correctly, and you receive a useful item and some icons. Miss it by mere milliseconds, however, and you can net other useful items. The most notable is probably what happens if you end up pressing the button at exactly 9.9 seconds, in which case, you can obtain the super-rare Mysterious Egg fossils.
 Do Well, but Not Perfect / int_ce615615
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Do Well, but Not Perfect / int_ce615615
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Do Well, but Not Perfect
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The Sentry Duty minigame in Pokémon Mystery Dungeon: Explorers gives better rewards if you have beaten a highscore, meaning it's better to aim low while still identifying everyone so it's easy to beat a highscore next time.
 Do Well, but Not Perfect / int_ce97a859
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 Pokémon Mystery Dungeon: Explorers (Video Game)
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Do Well, but Not Perfect / int_ce97a859
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Do Well, but Not Perfect
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Similarly, in Doorways in the Sand, by Roger Zelazny, the protagonist strives to stay an eternal student (again, because he has an inheritance that will pay for his education and no more). His obsession with having passing grades, but never completing a diploma, leads to a weird war with his University, where they keep trying to change the rules just enough to force him to graduate. The University wins. He gets stuck with a degree (a Ph.D., no less—in anthropology) through some misuse of obscure rules.
 Do Well, but Not Perfect / int_d1490551
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 Doorways in the Sand
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Do Well, but Not Perfect / int_d1490551
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Do Well, but Not Perfect
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In The Hunger Games, this can be a potential issue in training. The gamemakers give each participant a score from 1-12 based on his/her performance in training that indicates how likely the gamemakers think it is that he/she will win the games. Having too low a score marks you as easy meat, but having too high a score makes you a serious threat, usually leading to multiple middle-scoring players teaming up to hunt you down early on, since they all know they'd have little hope of defeating you one-on-one even if they were lucky enough to last that long.
 Do Well, but Not Perfect / int_d31cdea
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 The Hunger Games
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Do Well, but Not Perfect / int_d31cdea
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Do Well, but Not Perfect
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In Charm School, a reality show with the high conceit of "reforming bad girls from other reality shows", but which also used elimination-style gameplay, kicking one girl each week until there was one left, who would win a rather large cash prize, this was most likely the strategy: do too poorly and you'll get eliminated for not making enough progress, do too well and you'll get eliminated for "not needing to be there as much as the other girls". (Indeed, one woman from the first season was eliminated because she didn't need the reformation.)
 Do Well, but Not Perfect / int_d35892a4
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 Charm School
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Do Well, but Not Perfect
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In Final Fantasy Tactics, you get experience and skill points every time you successfully execute an action. Because of this, it can be very beneficial to prolong a fight by casting Sleep or Frog on the last remaining enemy and then take turns beating on your own guys with Throw Rock or a weak physical attack (if you're a caster). Other effective and non-damaging ways to up experience include the squire job Accumulate and Ramza's Yell skill. Completing the battles quickly and efficiently nets you far less points.
 Do Well, but Not Perfect / int_d3b17858
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 Final Fantasy Tactics (Video Game)
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Do Well, but Not Perfect / int_d3b17858
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Do Well, but Not Perfect
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Mitsumete Knight has a few Titles that require this to get them so you can complete your Titles' list, most notably the Knight Titles and the "Blade of Darkness'' Title, which require a combination of a specific Level and number of Medals to get them.
 Do Well, but Not Perfect / int_d475ebbd
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 Mitsumete Knight (Video Game)
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Do Well, but Not Perfect
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In DJMAX Portable and DJMAX Portable 2, there are discs you can obtain by getting certain percentages. There's the discs that require you to get at least a certain percentage on a song, but there's also ones that require you to get very low percentages, as well as ones that require you to have exactly a multiple of 10 as your percentage. There's also the Lucky and Evil discs, obtained by getting 77.7% and 66.6%, respectively. And to obtain any disc, including these ones, you must finish the song; if your Life Meter bottoms out you won't earn anything.
Also, combo unlocks, the process of which consists of the following: achieve a particular combo...and then break it before you reach the next combo unlock. If you do reach the next unlock, that unlock will be opened, but not any of the ones before it.
DJMAX Trilogy has the "Self Injury" mission, in which the goal is to complete a set of songs with an accuracy rating between 60% and 70%. Delves a little into Fake Difficulty because hold notes, when held down, yield MAX 100% for every eighth note that it's held down for.
DJMAX Technika's Technical Mode. Each set has two boss songs (or in the case of two sets, three), and which one you get depends on your MAX-to-notecount ratio for the first 3 stages. So you should always try to nail lots of MAXes, right? WRONG. Some of the boss songs you get for getting high MAX percentages actually have a lower max combo than their low-accuracy counterparts, meaning you get more points on the 4th stage if you get the boss song that requires lower accuracy. So what does this lead to? Having to play "Cool Attack" and get some Cools to avoid raising the MAX percentage too high and getting the lower-scoring 4th stage. Perhaps because of this, DJMAX Technika 2 and 3 instead determine boss songs based on which available songs you pick for your set.
The Specialist Set, however, has an intentional example of this. Get less than 70% MAX judgments and you get the set's third possible boss song, Fermion.
 Do Well, but Not Perfect / int_d4d31eeb
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Do Well, but Not Perfect
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In Tomba! you had to do this if you wanted all three medals in the racing minigame.
 Do Well, but Not Perfect / int_d5c5e4de
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 Tomba! (Video Game)
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Do Well, but Not Perfect
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Survivor: Contestants who distinguish themselves by doing very well during challenges can their alliances through the early stages of the game, but will also make themselves the target for being too much of a threat. For this reason, contestants will try to strike a balance between winning challenges and keeping a low profile.
 Do Well, but Not Perfect / int_d6b6971d
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 Survivor
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Do Well, but Not Perfect
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Diablo III: Many of the set dungeons fall into this. They usually require killing a number of enemies in a very specific way. Depending on your build and how much damage you're dealing, you may accidentally kill the enemies before you're able to do what the game wants.
 Do Well, but Not Perfect / int_d6e2146d
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 Diablo III (Video Game)
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Do Well, but Not Perfect / int_d6e2146d
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Do Well, but Not Perfect
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A challenge in TimeSplitters requires you as the Veiled SWAT to keep bank robbers from taking more than four bags of loot to their base in order to play as Veiled SWAT in Arcade Mode. Finish the challenge without the robbers getting away with a single bag though, and a glitch will keep him forever locked, even if you retry and letting the other team score a bag or two. Just hope you didn't already save, and reset.
 Do Well, but Not Perfect / int_d758ed0c
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 TimeSplitters (Video Game)
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Do Well, but Not Perfect / int_d758ed0c
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Do Well, but Not Perfect
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Damien Sandow put a trivia quiz on WWE.com that mocks participants for not doing well but accuses anyone of passing it perfectly of cheating.
 Do Well, but Not Perfect / int_d81e3d2d
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 Damien Sandow (Wrestling)
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Do Well, but Not Perfect
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In Mega Man Zero 1, a mission involves stopping an enormous Drill Tank boss from reaching the Hub Level.Defeating the boss is actually quite easy even with a time limit, but letting it reach the halfway point of the mission (i.e. the tank reaches the middle of the yellow building it drills through) is the only way to obtain a hidden Cyber-elf.
 Do Well, but Not Perfect / int_d8cdb74
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 Mega Man Zero 1 (Video Game)
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Do Well, but Not Perfect / int_d8cdb74
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Do Well, but Not Perfect
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In Hometown Story, continuing to play after you have gotten and used you first blue feather will grant you fragments to build a new blue feather. New blue feather fragments will appear in the morning after a day of taking good care of the store. However, if you get married (for which a blue feather is necessary), your new spouse will come with a couple of event chains, for which at least the first cutscene will only play out on mornings on which you do not get a new fragment. Players that are doing well enough to get a fragment every day may hence have to intentionally neglect the store to see their spouse's event chains.
 Do Well, but Not Perfect / int_d8eb8651
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Do Well, but Not Perfect / int_d8eb8651
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Do Well, but Not Perfect
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The Legend of Zelda: Spirit Tracks: You have to score less than 4000 points to win the quiver from the Pirate's Hideout minigame. You have to deliberately miss a couple of times, as if you hit everything flawlessly to keep the counter up you will exceed 4000.
 Do Well, but Not Perfect / int_da448595
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 The Legend of Zelda: Spirit Tracks (Video Game)
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Do Well, but Not Perfect / int_da448595
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Do Well, but Not Perfect
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Project Gotham Racing 4
The game has an achievement "Play it Again Sam", awarded for improving on a medal that you've already won in an event, thus requiring your first medal in that event to be one of the lesser medals.
Another achievement, "Tonight Make Me Unstoppable", requires you to place second in a race while "The Prayer" by Bloc Party is playing.
 Do Well, but Not Perfect / int_dabc3ebc
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 Project Gotham Racing (Video Game)
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Do Well, but Not Perfect / int_dabc3ebc
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Do Well, but Not Perfect
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Kirby's Dream Land 2's not-so-perfect ending is the only way you can learn the enemy names in that game, and you can only see it by defeating King Dedede without collecting all of the Rainbow Drops.
Kirby's Dream Land 3 also features an Enemy Roll Call in its "imperfect" ending.
 Do Well, but Not Perfect / int_db50113f
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 Kirby's Dream Land 2 (Video Game)
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Do Well, but Not Perfect / int_db50113f
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Do Well, but Not Perfect
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Kirby's Dream Land 3 also features an Enemy Roll Call in its "imperfect" ending.
 Do Well, but Not Perfect / int_db501140
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1.0
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 Kirby's Dream Land 3 (Video Game)
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Do Well, but Not Perfect / int_db501140
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Do Well, but Not Perfect
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In the (originally) MMO golf game Pangya, Approach Mode is a competition to put your ball as close to the hole as possible - without going in. If your cup winds up in the hole, you come in last.
 Do Well, but Not Perfect / int_db5e95c5
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 Pangya (Video Game)
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Do Well, but Not Perfect / int_db5e95c5
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Do Well, but Not Perfect
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In Sonic and the Secret Rings, you get various rewards for getting certain amounts of bronze, silver, and gold medals. Yes, you have to get bronze and silver even if you already got gold; and no, they won't tell you what you're missing if you already got a higher rank.
 Do Well, but Not Perfect / int_dd21323c
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1.0
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1.0
 Sonic Storybook Series (Video Game)
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Do Well, but Not Perfect / int_dd21323c
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Do Well, but Not Perfect
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In Astro City, the Samaritan works as a fact-checker in his secret identity. He has an ultra-tech device do the work while he goes out on his superheroic rounds, with occasional errors allowed to slip through as part of the facade.
 Do Well, but Not Perfect / int_ddad77ae
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 Astro City (Comic Book)
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Do Well, but Not Perfect / int_ddad77ae
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Do Well, but Not Perfect
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In Reigns, you have to carefully balance the power of the Church, your People, the Army and your Treasury. Letting any of these meters fall completely to zero will ensure your ruler meets a grisly end; however, letting one of those meters max out completely also seals their fate.
 Do Well, but Not Perfect / int_defe5de9
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 Reigns (Video Game)
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Do Well, but Not Perfect / int_defe5de9
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Do Well, but Not Perfect
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In Pokémon Pinball, if you are aiming for a high score, you will intentionally want to come just short of clearing the Mewtwo bonus stage if you reach it (it is reached on either table by clearing the table's two unique bonus stages). It is by far the most profitable bonus stage, and the fastest way to earn points in the game. The way the stage works is that you score 50 million points per hit on Mewtwo, and it takes 24 hits to win. Ideally, you will want to get about 20 hits and then just stop playing. The reason behind this is that if you win, you'll loop back to your table's first bonus stage, but if you fail, you'll play the Mewtwo bonus stage again the next time you go to a bonus stage.
 Do Well, but Not Perfect / int_e1588f94
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1.0
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 Pokémon Pinball (Video Game)
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Do Well, but Not Perfect / int_e1588f94
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Do Well, but Not Perfect
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Parodied in the Homestar Quiz, where Strong Bad will mock no matter how well or poorly you do, but getting every answer right has him accuse you of cheating. Of course, since this is Strong Bad, he offers you a cookie for being "his kind of person" by cheating. Then the recipe for the cookies he's offering pops up...
 Do Well, but Not Perfect / int_e25322af
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1.0
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 Homestar Runner (Web Animation)
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Do Well, but Not Perfect / int_e25322af
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Do Well, but Not Perfect
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Exploding straight out of the gate in Tetris 99 can backfire on you quickly if you're too aggressive. This is because of the targeting system, which allows, among other things, allows players to attack their attackers and people with the most Badges. Scoring a lot of KOs early can help you earn quite a bit of Badges, but this gives any number of the other 98 players the opportunity to start ganging up on you if you aren't prepared to fight back.
 Do Well, but Not Perfect / int_e26d37ec
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 Tetris / Videogame
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Do Well, but Not Perfect
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In the first book of The Demon Headmaster series, Dinah Glass is accustomed to doing this so she won't stand out. When she arrives at her new school, she has to take a test and makes a few deliberate mistakes. Then she finds out it's run by a supervillain with Hypnotic Eyes...
 Do Well, but Not Perfect / int_e4ee75a9
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 The Demon Headmaster
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Do Well, but Not Perfect
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In Harvest Moon: Magical Melody, the only way you can enter a certain horse race and win an item that ups your stamina capacity is to keep your horse's heart level at a certain place. That means that if you let your horse get too happy, you have to either abuse it until it is less happy, or you can't enter the race.
 Do Well, but Not Perfect / int_e500f417
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Do Well, but Not Perfect
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Doom shows off your item collection rate at the end of the level. As the vast majority of items are health, ammo, and armor, being too good at conserving ammo and avoiding damage can result in you having a pretty abysmal collection rate, especially on lower difficulties.
 Do Well, but Not Perfect / int_e5d5d23c
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 Doom (Video Game)
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Do Well, but Not Perfect
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Armored Core, Armored Core 2 and Another Age each have one secret part that can only be obtained by voiding the conditions of the mission it is found in (for ex, stealing a radar you're supposed to protect). Due to this, 100% completion requires an imperfect win/loss ratio.
 Do Well, but Not Perfect / int_e60954ea
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 Armored Core (Video Game)
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Do Well, but Not Perfect / int_e60954ea
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Do Well, but Not Perfect
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Mega Man Battle Network, and later Mega Man Star Force: When you re-match the bosses for their summon chips, winning in 30 seconds gets you the most powerful variation of the chip. 60 seconds or more gets you the weakest variation. Somewhere in the middle is the middle variation. So you either obliterate the boss in 30 seconds, or drag out the battle, but not too long.
Battle Network also applies for chips from viruses, as some codes can only be obtained with a low rank, and specific codes are an important part of folder-building. You can also calculatedly take a couple of hits and obliterate the boss/virus otherwise.
 Do Well, but Not Perfect / int_e863cc41
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 Mega Man Battle Network (Video Game)
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Do Well, but Not Perfect / int_e863cc41
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Do Well, but Not Perfect
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In a similar vein, successfully disarming traps in Illbleed deprives you of getting to see the various gruesome and/or wacky effects they cause.
 Do Well, but Not Perfect / int_e9169644
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1.0
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 Illbleed (Video Game)
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Do Well, but Not Perfect / int_e9169644
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Do Well, but Not Perfect
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In From Muddy Waters, Izuku doesn't want to stick out lest his parentage be investigated and discovered. He tries to do well enough to ensure that he won't get expelled, but not enough to make his scores exceptional during Aizawa's exam. Aizawa catches onto this and chews Izuku out, threatening to throw him out on the spot if he plans on half-assing every test given to him.
 Do Well, but Not Perfect / int_e9396672
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 From Muddy Waters (Fanfic)
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Do Well, but Not Perfect
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In Fire Emblem Awakening, try not to have perfect stats when playing the Spotpass chapter "The Wellspring of Truth." It's a Mirror Match where the enemy copies your units, skills and stats perfectly. It's cool if you can hit half the enemies with Lethality, but you don't want the enemy to hit even one of your units with it due to the game's Final Death mechanic. It's recommended to take only one or two of your strongest units, unequip any dangerous skills or weapons from them, fill the rest of the army with your B-teamnote (leaving those slots empty will just make the game spawn multiple copies of your star units), and abuse the Pair Up mechanic (which the AI will never use, even when mimicking you).
 Do Well, but Not Perfect / int_e9e265b6
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1.0
 Fire Emblem Awakening (Video Game)
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Do Well, but Not Perfect
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Discussed in Chapter 35 of New Game!. Hajime's worried about planning her company's end-of-the-year party with Aoba and Yun, since if they don't do well, they'll be considered employees who can't work well with others, but if they do well, they'll get the job every year. Hajime then suggests that they could do a decent but forgettable celebration, but Aoba wonders if being forgettable is worse than being seen as uncooperative, and Yun argues that they have nothing to lose by doing well.
 Do Well, but Not Perfect / int_eb1c3b66
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 Do Well, but Not Perfect / int_eb1c3b66
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 New Game! (Manga)
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Final Fantasy VIII's first task is to defeat Ifrit within a selected-by-you time limit. The catch is that the test is described as a "test of judgment", so completing it too soon means you could not accurately estimate your abilities and subsequently gave yourself too much time. In other words, scoring well on this test requires finishing with less time remaining — a perfect score is reached if you finish with ten seconds or less remaining on the clock. In the Japanese version, you have to kill Ifrit and escape the dungeon before you run out of time, making the whole experience more of a test of time management rather than rationality (plus it serves as a Chekhov's Gun for something you'll be doing later in the story). Even if you give yourself the lowest amount of time possible, your score will still drop if you kill Ifrit too soon. The best score requires you to finish with seven seconds or less on the clock, which means most people will end up letting Ifrit beat on them for a while (you can still get a game over if he's talking when the timer runs out, though). However, you can cheat the system in the English version and avoid this trouble by taking note of how much time you have remaining when you defeat Ifrit. Then, when the naming screen comes up, stay on that screen and keep an eye on your watch until time's up, then continue gameplay as normal. There, now you have the best possible score, a giant hellbeast at your beck and call, and a smug sense of superiority.
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Dragon Ball Z:
For the tournament in the Buu Arc, the participants qualify by whoever can punch the hardest on a punching machine. The heroes, in particular Android 18, have trouble reigning in their planet-destroying power to appear competitive to the normal humans. Except for Vegeta, who has no patience for that and just sends the machine flying through a wall.
Gohan suffers from this in high school sports in the same arc as he tries to fit in despite his extremely unorthodox childhood: he takes a screaming baseball pitch to the face without blinking, and accidentally jumps higher than a building to catch a home run ball.
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In American Idol, The X Factor, and similar TV shows, this is a good strategy during the rounds post-first audition but pre-viewer vote rounds. If you do too well during those rounds, the judges will expect much more of you during the viewer vote rounds and be harder on you, thus making it look like you're worse than you actually are, and losing you votes and possibly causing your elimination. Conversely, if you don't do that well in those rounds, the judges won't be as tough on you later on, making it look like you're better than you actually are. Furthermore, viewers tend to like the narrative of an underdog bursting through the pack and becoming a contender. Indeed, in such shows, the early favorite rarely wins. Therefore, in those rounds, a good strategy is to sing at about 80-90% of your maximum ability: well enough to get you to the viewer vote rounds, but not well enough to heap unnecessary pressure on yourself.
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In Kingdom of Loathing, the ChibiBuddy™ is a virtual pet mini-game that was available during 2012's Crimbo event. Raising a ChibiBuddy™ involves interacting with it to raise or lower its stats (Fitness, Intelligence, Socialization, or Alignment). If any of your ChibiBuddy's stats hits zero, it dies (if it hits zero Fitness, it might have a heart attack; if it hits zero Socialization, it might literally die of loneliness), but the same goes if one of its stats hits the maximum of ten (if it reaches maximum Fitness, it might die from overtaxing itself during a work-out; if it reaches maximum Alignment, it might die from making a Heroic Sacrifice).
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In Kyon: Big Damn Hero, Kyon mentions that Yuki's average is only short of being perfect by the four percent of answers she simply didn't bother completing. A perfect score would attract unneeded attention to her. May be a Shout-Out to a certain member of the Unseen University and to JoJo's Bizarre Adventure (see above).
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In the My Career mode of the new gen. version of WWE 2k15 the player is expected to win matches, build up their character and ultimately acquire title belts. However, winning the ultimate prize of the WWE title will immediately and unexpectedly put the player past the Point of No Return and force them into a retirement match. In order to prolong the game and acquire certain unlockables it is necessary to lose any WWE title matches, and often to throw other matches as well in order to avoid the title shot storylines in favour of the ones with the desired rewards.
The next iteration, WWE 2k16, has a mechanic in career mode that rewards move variation and prolonging matches by means of near-misses, failed pins, reversals, and so on. So ending the match quickly with an efficient-but-repetitive technique will only gain modest rewards, while putting on a good show and building drama will award the player with more virtual currency and prestige. Well, it IS Professional Wrestling.
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In the white chamber, the key to Earn Your Happy Ending is to identify good moral decisions that Sarah can make. If you make enough of them, Sarah will be deemed to have redeemed herself and Arthur will set her free. But, if you make all the correct decisions, you instead get the Easter Egg "Comedy" ending which provides no closure to the story. Fortunately, the developers included a way for Sarah to subtract a good deed, meaning it's not necessary to replay the entire game if you found all of them.
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Your story progression in Raiden V changes depending on what percentage of enemies you've destroyed at the end of the stage. In the event that you qualify for a B, A, or S route (the latter for Golden Ending), you cannot pick a lower route. This means if you want to see the Downer Ending, you will need to let a significant number of enemies live.
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Dexter's Laboratory has an in-universe Game Show in which points are awarded for correctly answering more questions than one's adversary in certain rounds. But if one answers every question correctly, one is judged to be a geek, and is humiliated by receiving a geek "prize". The points awarded are the same.
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This is the AI director's take on the team's progress in Left 4 Dead. Doing too well will make less health and bomb items appear and the director is more likely to spawn a Tank - except when the game just feels like giving you all the special Infected, including the Witch and Tank, with no medkits until the end of the level when your team all has less than 20 health left from the Tank that smashed them earlier, or when the Director decides to spawn three tanks in a row because you've been killing them with impunity the past few games. The Director is a fickle bastard and is wholly impossible to predict.
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The Super Smash Bros. games have challenges with rewards for doing well in the Home-Run Contest. In the majority of cases, the challenge is simply to hit Sandbag over a certain distance; fair enough. However, Super Smash Bros. for Wii U includes two where the challenge is to his Sandbag between 500m and 505m; one can be done with any character, and the other must be done with R.O.B. Hit it 505.1m, a more impressive result? Too bad, you fail! These challenges require a whole lot of careful buildup and positioning to hit at the exact right amount of damage instead of just doing as much as possible.
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The Star Trek: The Next Generation episode "Peak Performance" shows Data realizing that he cannot beat his opponent in a certain game, but he can consistently keep his opponent from winning by simply playing for the tie instead of trying to win; ulimately his opponent abandons the game.
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The following is a list of statements referring to the current page from other pages.

 Do Well, but Not Perfect
processingCategory2
Self-Demonstrating Article
 Cowboy Bebop / int_5049f19d
type
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 From Muddy Waters (Fanfic) / int_5049f19d
type
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 Princess of the Blacks (Fanfic) / int_5049f19d
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 .hack (Franchise) / int_5049f19d
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 Fire Emblem (Franchise) / int_5049f19d
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 Ascendance of a Bookworm / int_5049f19d
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 Re:Zero / int_5049f19d
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 The Sandman / int_5049f19d
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 Jubeat
seeAlso
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seeAlso
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 Yamada-kun and the Seven Witches (Manga) / int_5049f19d
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 Chopped / int_5049f19d
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 How Much Is Enough? / int_5049f19d
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 Hustle / int_5049f19d
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 Malcolm in the Middle / int_5049f19d
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 Pyramid / int_5049f19d
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 RuPaul's Drag Race / int_5049f19d
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 The Price Is Right / int_5049f19d
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 Bliss Stage (Tabletop Game) / int_5049f19d
type
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 Solitaire (Tabletop Game) / int_5049f19d
type
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 Alien: Isolation (Video Game) / int_5049f19d
type
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 Amazing Island (Video Game) / int_5049f19d
type
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 Animal Crossing (Video Game) / int_5049f19d
type
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 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_5049f19d
type
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 Assassin's Creed: Brotherhood (Video Game) / int_5049f19d
type
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 Battle Garegga (Video Game) / int_5049f19d
type
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 Battlefield 3 (Video Game) / int_5049f19d
type
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 Border Down (Video Game) / int_5049f19d
type
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 Breath of Fire: Dragon Quarter (Video Game) / int_5049f19d
type
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 Bust a Groove (Video Game) / int_5049f19d
type
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 Call of Duty: Black Ops II (Video Game) / int_5049f19d
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 City of Heroes (Video Game) / int_5049f19d
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 Civilization (Video Game) / int_5049f19d
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 Cuphead (Video Game) / int_5049f19d
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 Dark Savior (Video Game) / int_5049f19d
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 Don't Escape (Video Game) / int_5049f19d
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 Elite Beat Agents (Video Game) / int_5049f19d
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 Eternal Darkness (Video Game) / int_5049f19d
type
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 Fallen London (Video Game) / int_5049f19d
type
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 Fire Emblem: Path of Radiance (Video Game) / int_5049f19d
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 Golden Sun (Video Game) / int_5049f19d
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 Gundemonium Series (Video Game) / int_5049f19d
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 Harry Potter: Hogwarts Mystery (Video Game) / int_5049f19d
type
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 Hatsune Miku: Project DIVA (Video Game) / int_5049f19d
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 Homeworld (Video Game) / int_5049f19d
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 Hyrule Warriors (Video Game) / int_5049f19d
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 Indiana Jones and the Last Crusade (Video Game) / int_5049f19d
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 Kantai Collection (Video Game) / int_5049f19d
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 Kingdom Hearts III (Video Game) / int_5049f19d
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 Knights of the Old Republic (Video Game) / int_5049f19d
type
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 Lobotomy Corporation (Video Game) / int_5049f19d
type
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 Madden NFL (Video Game) / int_5049f19d
type
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 Mario & Luigi: Dream Team (Video Game) / int_5049f19d
type
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 Mario Kart (Video Game) / int_5049f19d
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 Mega Man Xtreme 2 (Video Game) / int_5049f19d
type
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 Mitsumete Knight (Video Game) / int_5049f19d
type
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 Mobius Final Fantasy (Video Game) / int_5049f19d
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 [MODE] (Video Game) / int_5049f19d
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 Mother 3 (Video Game) / int_5049f19d
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 Pangya (Video Game) / int_5049f19d
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 Phantasy Star Online 2es (Video Game) / int_5049f19d
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 Pokémon Black 2 and White 2 (Video Game) / int_5049f19d
type
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 Pokémon Mystery Dungeon: Explorers (Video Game) / int_5049f19d
type
Do Well, but Not Perfect
 Princess Maker 2 (Refine) (Video Game) / int_5049f19d
type
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 Pump It Up (Video Game) / int_5049f19d
type
Do Well, but Not Perfect
 Reflec Beat (Video Game) / int_5049f19d
type
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 Riviera: The Promised Land (Video Game) / int_5049f19d
type
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 Rome: Total War (Video Game) / int_5049f19d
type
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 SaGa 2 (Video Game) / int_5049f19d
type
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 Shenmue (Video Game) / int_5049f19d
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 Shin Megami Tensei IV (Video Game) / int_5049f19d
type
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 Show by Rock!! (Video Game) / int_5049f19d
type
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 Sonic 3 & Knuckles (Video Game) / int_5049f19d
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 Sonic Generations (Video Game) / int_5049f19d
type
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 Sonic Mania (Video Game) / int_5049f19d
type
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 Sonic the Hedgehog 2 (Video Game) / int_5049f19d
type
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 Space Channel 5 (Video Game) / int_5049f19d
type
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 Star Fox 64 (Video Game) / int_5049f19d
type
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 StarCraft II (Video Game) / int_5049f19d
type
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 Super Mario Galaxy (Video Game) / int_5049f19d
type
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 Super Mario RPG (Video Game) / int_5049f19d
type
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 Super Smash Bros. Ultimate (Video Game) / int_5049f19d
type
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 Tales of Maj'Eyal (Video Game) / int_5049f19d
type
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 The Jackbox Party Pack (Video Game) / int_5049f19d
type
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 The Last Sovereign (Video Game) / int_5049f19d
type
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 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_5049f19d
type
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 The Legend of Zelda: Skyward Sword (Video Game) / int_5049f19d
type
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 The New Order: Last Days of Europe (Video Game) / int_5049f19d
type
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 Toonstruck (Video Game) / int_5049f19d
type
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 Total War: Shogun 2 (Video Game) / int_5049f19d
type
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 Total War: Three Kingdoms (Video Game) / int_5049f19d
type
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 Total War: Warhammer (Video Game) / int_5049f19d
type
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 Total War: Warhammer II (Video Game) / int_5049f19d
type
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 Utawarerumono: Mask of Truth (Video Game) / int_5049f19d
type
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 Wick (Video Game) / int_5049f19d
type
Do Well, but Not Perfect
 XCOM: Enemy Unknown (Video Game) / int_5049f19d
type
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 XCOM: Long War (Video Game) / int_5049f19d
type
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 You Don't Know Jack (Video Game) / int_5049f19d
type
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 Choice of Games / Videogame / int_5049f19d
type
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 Dead by Daylight / Videogame / int_5049f19d
type
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 Osu! Tatakae! Ouendan (Video Game) / int_5049f19d
type
Do Well, but Not Perfect
 Stardew Valley / Videogame / int_5049f19d
type
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 Hatoful Boyfriend (Visual Novel) / int_5049f19d
type
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 Hayarigami (Visual Novel) / int_5049f19d
type
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 Hayarigami 2 (Visual Novel) / int_5049f19d
type
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 Messiah (Visual Novel) / int_5049f19d
type
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 Phoenix Wright: Ace Attorney (Visual Novel) / int_5049f19d
type
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 Shin Hayarigami (Visual Novel) / int_5049f19d
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 VA-11 HALL-A (Visual Novel) / int_5049f19d
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 Eddsworld (Web Animation) / int_5049f19d
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 BrainScratch Commentaries (Web Video) / int_5049f19d
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 Strip Search (Web Video)
seeAlso
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 The Sharkasm Crew (Web Video) / int_5049f19d
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 Dexter's Laboratory / int_5049f19d
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 My Little Pony: Equestria Girls – Rainbow Rocks / int_5049f19d
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 Spider-Man: Into the Spider-Verse / int_5049f19d
type
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 Damien Sandow (Wrestling) / int_5049f19d
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 dowellbutnotperfect
sameAs
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 In the Hunt (Video Game) / int_5049f19d
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 Magical Girl Lyrical Nanoha A's Portable (Video Game) / int_5049f19d
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