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Do Well, But Not Perfect

 Do Well, But Not Perfect
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Describe Do Well, But Not Perfect here, but it’s okay to inculde at least one error!
Sometimes the objective of a game is to do well — but not perfectly.
This annoys people who absolutely must get a perfect score every time. Oftentimes, the buffer zone of "good enough" is unforgivably tiny, and in some cases may be explicitly defined as exactly enough to qualify and nothing higher. Crazy as it seems, getting an imperfect score deliberately might require some very carefully balanced playing, resulting in the rewards for completing the so-called "easier" objectives being more difficult to obtain than those for perfect completion.
This trope can be invoked by players, usually because the rewards for 'well' is better than the one for 'perfect'. This makes sense, in a way — if the game thinks you're having difficulty it might give you stronger items and power-ups to compensate, but of course this then leads to people deliberately playing worse to get these bronze and silver awards. Alternatively, in games with Multiple Endings which tend to have one designated as the Good Ending shown only to perfect players and alternate ones shown to well players, players might play worse to see what those said alternate endings are. It is also possible in some games for the Joke Ending to be obtained by absolute 100% completion, while the Golden Ending is available if you just do one thing short of perfect.
This can also apply to computer players, where the A.I. is purposely programmed to not play perfect so that the player actually has a fair chance to win, but while still providing a challenge. A good example is button mashing, where even the most skilled human button masher can be easily outsped by a computer, or beating the world champion at chess, because Humans Aren't Perfect. Otherwise, natural Artificial Stupidity will take care of that. For more general NPCs, compare Tactical Suicide Boss.
On highly competitive environments, this trope can be in effect to test how far are the participants proficient at Obfuscating Stupidity. Disguising one's potential and situational advantage is crucial to avoid being ganged up on by the rest in the early stages, which becomes as crucial as being actually skilled enough to come up on top at the end.
Note that this trope doesn't refer to situations where the player's goal is to achieve a "decent-or-above" score. It refers to points where the player's goal is to achieve a very specific range of scores which require you to make certain errors at specific, but unmentioned, ponts.
This is also something that a Brilliant, but Lazy person may do - they may simply "Do well but not perfect" just because they find it easier.
Compare Earn Your Bad Ending, Playing Sick, Deliberate Under-Performance, and Second Place Is for Winners. Contrast 100% Completion. See also Enemy Mine and Tall Poppy Syndrome. This may be the best strategy when The Runner-Up Takes It All is in play. For examples of this in the workplace, see also Vetinari Job Security, where someone may be doing well but not perfect, but they're kept around because no one else can do their job. Compare The Perfectionist, which is more about psychological rather than strategic reasons why you don't want to perform perfectly.
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Shin Megami Tensei IV determines your ending (if you choose not to destroy the world) with a Karma Meter. -9 points or lower, it's Chaos. +9 points or higher, it's Law. -8 to +8, it's Neutral. The last alignment choice you make, literally immediately before you're locked into an ending, is to support either Law or Chaos, providing either +10 or -10 points. Which means, if your Karma Meter is between -1 and +1, you can be too neutral to get the Neutral Ending.
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In Hydorah, the final stage of the Red Eden boss can only be approached when its shield is open at the same time as it is on the right side of the screen. Since the shield and the screen move on different timers, it takes a long time before they sync up if they start in a bad position. Since the initial position also depends on how fast you beat the first two stages, you're actually better off taking your time. If you beat the first two stages too fast, you'll be left waiting forever on the last stage before you can even attack.
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In Watchmen, Ozymandias, the world's smartest man, decided to only get above-average grades as a child so that he wouldn't stand out.
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On the $20,000 incarnation of Pyramid, this was the only way to win the full 20,000. Your first attempt at the Winners' Circle was for $10,000, your second for $15,000, and your third on for $20,000. Because you were retired immediately upon winning, you had to lose in the Winners' Circle twice in order to play for $20,000.
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Homeworld's Dynamic Difficulty results in an interesting situation where sometimes it was best to scrap your entire fleet (especially after the one level that lets you go to town stealing ion frigates) so that the next level was tuned to a smaller, more balanced fleet.
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In The Salvation War, it is actually a staple of living for the demons: if they do things bad, they get punished, but if they do things too well, they will wonder why this is not a constant and demand that level of perfection in the future, so everyone does just well enough to satisfy their superiors.
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Devil May Cry 4: If you want the chance to unlock Trish's EX costume in the Special Edition, you have to beat Sanctus Diabolica in Mission 20 of Lady/Trish's campaign with a B Rank or lower in order to play as Trish during the playable credits. This means the player has to intentionally get hit by the boss enough times for the rank to drop significantly. Otherwise, perform too good enough to achieve an A Rank or above against the boss will cause you to play as Lady instead.
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The World Ends with You puts a positive twist on this. Each noise provides a (potentially) different drop for each of four difficulty levels. As drop rates aren't always 100%, however, you may miss out on the one for your difficulty level, but should you do so, you'll then get a chance at the next lowest drop, and (should you miss out on that one too) the next lowest drop, until either you get a drop, or miss out on the lowest drop. Despite this, it's still possible to lock out lower drops at higher difficulty levels by raising your drop rate too high, especially since it's possible to miss unlocking Easy.
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This is often regarded as the best overall strategy behind the game show The Weakest Link. Do too poorly and your competitors will want to vote you off immediately for holding the team back. Do too well and your competitors may be more likely to vote you off just before the head-to-head so they can be up against an easier opponent.
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The original Dutch version of 1 vs. 100 awarded money on each question based on the percentage of the remaining Mob eliminated, not the absolute number of mob members eliminated. This resulted in a system where the longer the One drags out the game, the more money he/she would win if he/she successfully defeated the entire Mob. Example scenariosIf you knocked out the entire Mob on the first question, you'd win €50,000, or €100,000 if you used the Double on the question. If you knocked out half the Mob on the first question, it'd be worth €25,000, then knocking out the other half on the second question would be worth an additional €50,000, again subject to the Double. This means that the best-case scenario occurs by eliminating the Mob one member at a time over the course of at least 100 questions, answering every single question correctly and using the Double on the question which eliminates the last Mob member; doing so would net the One a bit over €309,000.
In the American version, this was at first partially fixed: it was still beneficial to knock out a greater number of Mob members at higher levels, but the prize for taking out the entire mob was $1,000,000 no matter what. In later seasons, a fixed cash prize was awarded for every 10 Mob members the One knocked out.
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Endless Sky: To loot or capture an enemy ship, you have to bring it down to a fraction of its Hull Points to disable its systems, without destroying it completely.
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This is the motto for Mayuri Kurotsuchi from Bleach. As he tells the dying Szayelaporro Granz, perfection is a dead end for scientists as being perfect means there's no more improvement, imagination and intelligence. Always strive to be better than everything that came before you but not perfect.
Mayuri himself ends up the victim of this when he sees Nemu die. A hallucination of Szayelaporro appears before him and calls him a hypocrite; for all his talk of hating perfection, he considered Nemu to be his perfect creation. Realizing this, and angered that a vision of a second-rate scientist is berating him, Mayuri snaps out of his despair and decides to make a newer, better Nemu.
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In the Hunt: If playing alone, defeating the Final Boss after using at least one continue allows your submarine to escape and receive a hero's welcome home. If you don't use continues however, neither you nor the boss survive.
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The AI in Crash Team Racing works on a principle like this, where it is much more aggressive in the first two laps but then dials itself back and uses less items in the final one, to make the early parts of the race much more hectic and challenging but still give you a fair chance at winning.
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Fire Emblem:
Oftentimes throughout the series, a unit being too powerful can cause problems for the player. A classic example is the problem of a unit being so strong that they kill every enemy they fight in one round—this can result in them being bumrushed and worn down by a bunch of enemies, whereas if they let the enemies live, those enemies would quickly block off access to your unit by crowding around them. The DS games even encourage this by way of enemy gains on Hard being mostly focused on offense—when your units can only survive maybe one or two hits, opening themselves up to additional attacks can be life-threatening.
In Fire Emblem: The Blazing Blade, there's a case of Mutually Exclusive Party Members with Karel and Harken, a Swordmaster and Hero who each show up a few turns into a later chapter—however, the one that shows up is dependent on how much of the chapter you've completed at that point (either you've killed lots of promoted enemies, or you've opened a lot of doors, depending on version). Harken is a far stronger character than Karel—his attacking power and durability is roundly superior, his speed is barely any lower despite Karel being a Fragile Speedster, he can use the much stronger axes while Karel is stuck with swords, and he joins with the game's only Brave Sword while Karel uses the much weaker Wo Dao—but he's the one who shows up if you haven't killed a sufficient amount of promoted enemies or opened a sufficient number of doors by the deadline. Hence, stomping the chapter too effectively results in you getting a worse unit. What's more, either way, they only show up on the seventh turn; it's very possible to complete the map before either can show up and lock yourself out of an incredibly strong unit.
Fire Emblem: The Sacred Stones has Cormag, one of the best characters in the game, show up as an enemy reinforcement in Chapter 13 on Eirika's route. If you complete the chapter before he shows up, he's Permanently Missable.
In Fire Emblem: Awakening, try not to have perfect stats when playing the Spotpass chapter "The Wellspring of Truth." It's a Mirror Match where the enemy copies your units, skills and stats perfectly. It's cool if you can hit half the enemies with Lethality, but you don't want the enemy to hit even one of your units with it due to the game's permadeath mechanic. It's recommended to take only one or two of your strongest units, unequip any dangerous skills or weapons from them, fill the rest of the army with your B-teamnote (leaving those slots empty will just make the game spawn multiple copies of your star units), and abuse the Pair Up mechanic (which the AI will never use, even when mimicking you).
In Fire Emblem Engage's Maddening Mode enemies will generally not target your units if they will deal 0 damage or have a 0% chance to hit. This can lead to an odd balancing act where you want your unit's Defence or Avoid stats to be as high as possible without quite reaching that level, unless you have some other way to make the enemy acknowledge you (e.g. Emblem Soren's Assign Decoy skill, which will force the enemy to target such units).
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The Legend of Zelda: Breath of the Wild: In Pondo's "Snowling" minigame, if you pick up the spare, you get 100 rupees, which isn't too shabby for early game, despite costing 20 rupees per play. Score a strike, however, and you get a Blizzard Rod...and nothing else. It's a nice weapon, granted, but probably not worth 80 rupees to most people, and you can get them for completely free in numerous locations.
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In .hack, the Grunty races award prizes for beating the 1st, 2nd or 3rd place times, and you can race them over and over again to win more; however, your race times become the new record times to beat. If you want to maximize the payout, then you want to just barely beat the current times (starting with 3rd place and working up) so that the new times are not too hard to beat.
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On White Collar Neal and Mozzie realize too late that a painting Mozzie sold is on a FBI watchlist. The painting was supposedly destroyed earlier in the season and if the FBI recovers the painting and authenticates it as real, they will have proof that Neal and Mozzie stole the treasure cache the painting was part of. Their only hope is to steal the real painting from its new owner and replace it with a forgery. Neal has to make the forgery look good enough that it would have reasonably fooled a knowledgeable buyer but have just enough flaws that the FBI experts can figure out it is a fake.
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In The Simpsons episode "Kamp Krusty", Bart tries to doctor an all-D report card into an all-A one. His relatives tell him going with all-Bs instead would make it more believable.
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Hyrule Warriors: Getting A ranks on most Adventure Mode stages requires a certain number of KOs. Reaching that number may require the player to hold back on capturing keeps until enough enemies have spawned.
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The Battlefield 3 MVP 2 and MVP 3 dog tags for multiplayer are unlocked by receiving enough MVP 2 and MVP 3 ribbons — which means that the player has to come in 2nd or 3rd each time, as scoring MVP (first place) only counts towards the MVP dog tag.
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On The Orville, the titular starship is testing upgrades to its Deflector Shields by allowing a Moclan warship to fire on her in a simulated battle. Ace Pilot Malloy initially does so well evading the Moclan attacks that Captain Mercer has to order him to dumb it down so that the shots will actually hit the shields like they should.
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In Hustle, the episode "A Bollywood Dream" sees the group's current mark realise that he's the target of a scam because the scenario was too perfect moments before he loses his personal memory in a car accident. Seizing the opportunity to con the same mark twice, the group decide to re-do the con making it a bit more imperfect, musing that a man like their current mark, who has a reputation for seeking perfection, would know how hard it is to achieve. With this in mind, they adjust their scam to make the characters involved less prestigious, such as the director having a less notable reputation or their actress having studied at a minor college rather than a more famous one, while keeping a focus on their original agenda.
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PS2 versions of beatmania IIDX often have gallery pictures unlocked by clearing a song in Expert Mode with 18% or less on your gauge at the end (note that you fail if it empties at any time), another for finishing with more than 80% but not 100%, and three more for ranges in between.
Since getting a Good judgment in beatmania IIDX doesn't provide any points, getting all Goods in a song (also known as "Good Attacking") will result in you clearing it with a full combo, but finishing with a score of 0, the same as if you didn't hit any notes at all.
beatmania IIDX and at least one version of Beatmania III offer the Border Bonus: Finish the song with your meter filled just barely enough to pass, and you'll get a bonus of 5730 points. There are also higher bonuses if you combine this with getting all Greats or higher, or all Just Greats.
In beatmania IIDX 20 tricoro's Legend Cross event (until it ended), one of the requirements to unlock boss songs was to finish a song with an EX score of exactly 573.
Done again in beatmania IIDX 21 SPADA's Super Star Mitsusu revival event, where one of the unlock requirements was to play a song on Mirror and finish with an EX Score of exactly 623.
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Odin Sphere has you correctly guess in which order you have to play through the final Boss Rush to get the good ending. In reality, you're supposed to mess it up on purpose to see every possible outcome and collect every cutscene in the game, which is the only way to get the Golden Ending. So there's no real need for correctly chaining the boss fights, since you'll have to go through every possible combination to get every cutscene, one way or another.
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Star Trek: Picard sees that its titular lead resigned from Starfleet in disgust when a terrorist attack on their shipyards on Mars led the Federation to call off the Romulan evacuation efforts, as Picard felt they were throwing in the towel and abandoning the Romulans to die. Years later, when a new mystery drags him out of his estate, most every other character is quick to call him on his attitude; not only was he ignoring that the entire Federation was against the idea of helping out their oldest enemy, but the fact he gave up so quickly rather than at least try to help those he could proved he didn't heed the same lesson Data had learned back on TNG. In his own words, he "allowed perfect to become the enemy of good."
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Yes, Your Grace:
When choosing Lorsulia's wedding dress, the cheapest option will get negative comments, while the most expensive one will get negative comments and be hated by Lorsulia herself. This makes the middleground option the best one.
Taking too much of a cut of the profits from the tarvern will result in it going bankrupt quickly, while taking the owner's intial offer result in Eryk clearly getting ripped off.
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pop'n music has the "ALL GOOD" norma, which requires you to get all Goods. It's very difficult to do, so it's no surprise that it's a 15-point norma.
There is also a slightly easier norma which requires you clear a song with a full meter and a maximum of 25,000 (out of 100,000) points. Getting all Goods would get you exactly 20,000 points and a full meter, so even with a full combo you can occasionally get a Great.
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Shin Megami Tensei:
Shin Megami Tensei IV determines your ending (if you choose not to destroy the world) with a Karma Meter. -9 points or lower, it's Chaos. +9 points or higher, it's Law. -8 to +8, it's Neutral. The last alignment choice you make, literally immediately before you're locked into an ending, is to support either Law or Chaos, providing either +10 or -10 points. Which means, if your Karma Meter is between -1 and +1, you can be too neutral to get the Neutral Ending.
Persona 5 Royal has a team darts minigame to increase each party member's Baton Pass level. Playing perfectly will result in scoring the winning throw yourself, and advancing a party member's Baton Pass level by only one. However, scoring just well enough to allow your teammate to toss the winning throw themselves will instantly increase them up to the third, and max, ranking.
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In Smash Up, points are awarded by getting minion cards onto a base card themed around one of the game's factions. Once that's done, points are allotted to the players whose minions have the most, second-most, and third-most total power. Normally the player with the most power gets the most points, but a few bases are exceptions. For instance, the Ninja faction's bases give 2 points to the first-place and third-place players and 3 points to the second-place player, meaning it's better to aim for second place rather than first.
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In Sonic and the Secret Rings, you get various rewards for getting certain amounts of bronze, silver, and gold medals. Yes, you have to get bronze and silver even if you already got gold; and no, they won't tell you what you're missing if you already got a higher rank.
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Drawful's format means that being too good at drawing the initial prompt can make it harder for you to gain points. If the drawing is too indistinct, then nobody will associate it with the original prompt, but if people can figure out what your drawing is supposed to be at first glance, then they can submit a description very similar to the original drawing prompt and ensure people pick their answer instead. Therefore, the best route is to make a drawing too messy for people to identify it, but recognizable enough that they can understand what it's supposed to be if you show them the original prompt.
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Mabinogi's Stat Grinding system for skills requires a certain number of successes and failures before you can increase a skill's rank. At higher levels, you may be so good at using the skill that it becomes harder to reach the required number of failures than successes.
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This is the takeaway Millie has from the idea that the people who live extremely good lives get reincarnated as cows, because she doesn't want to be "big, stupid, and rectangular." Which works out great for her, because she doesn't want to strive to be perfect either.
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The Suffering. In order to get the neutral ending, one has to save some innocents, do some good. But not in all situations. It's okay to shoot the guy who keeps firebombing you by accident.
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Gentleman Bastard: One school of master artists deliberately left minor flaws in their paintings, which were otherwise flawless technical masterpieces. The paintings Locke and Jean invest two years, a small fortune, and the enmity of very powerful men into stealing don't have those flaws, which gives away the fact that they're forgeries worth only a tiny fraction of the originals' value.
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Eternal Darkness introduces nightmarish delusions when you're low on Sanity. This arguably gives the player an incentive not to finish off wounded enemies.
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In Sid Meier's Pirates! 2004 remake, there are three different types of "Governors' Daughters" to romance, being the Beautiful, Attractive, and Plain daughters. While you get the best overall reward for marrying a Beautiful daughter, some of the best early-game rewards (namely the Special Items) can be gotten through romancing the Plain and Attractive ones, but not the Beautiful ones. In addition, the rewards you get are partially dependent on how well you dance with said daughter. If you dance well with an Attractive Daughter, she will give you a quest to infiltrate an enemy colony and arrest some criminal, a reward worth less than the price of an item and generally takes considerable time and effort. However, if you only dance partially-well with her, she will give you an item instead.
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In Dawn of War Dark Crusade, during the campaign, it's generally not actually a good idea to attempt to rush a single-base enemy and kill them quickly when invading a new area - your bases are persistent, meaning that it's usually smartest to just pin the enemy in place while you claim as much of the map as possible, then go in and crush them. The end result: access to top-tier units from the start of the next battle there, which is a wise course of action since by about midgame your enemies get to start with mid-tier construction buildings like their faction's vehicle facility.
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In Paranoia, the Mandatory Bonus Duty Determination Test combines this with I Know You Know I Know:
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In The Legacy of Giants, the guide on an alien safari starts to suspect that one tourist in the group seems just a little too average, as if he's trying not to stand out. At one point, they have a shooting contest, and the tourist in question hits the targets exactly 75% of the time, raising the guide's suspicion even more. It turns out he's a special forces agent on vacation.
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In Harvest Moon: Magical Melody, the only way you can enter a certain horse race and win an item that ups your stamina capacity is to keep your horse's heart level at a certain place. That means that if you let your horse get too happy, you have to either abuse it until it is less happy, or you can't enter the race.
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The Star Trek: Strange New Worlds episode "A Quality of Mercy" has Captain Pike sent on a Time Travel event by a future version of himself in an attempt to show him how attempts to change his fate with knowledge of the future will result in a worse timeline for everyone. This places Pike into commanding the Enterprise during the events of the classic TOS episode "Balance of Terror." The goal was not to fix a mistake during this event, as it is just one of many such changes, but that Pike needed to understand that his participation in this conflict was the problem rather than letting others take over.
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In Front Mission Alternative, failing the final mission unlocks a new mission with a better ending.
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Don't Escape: 4 Days to Survive: Each night has a threat level which you must try and get as low as possible, with the actions you take before nightfall reducing the level of danger by varying amounts. The first two nights have far more options to reduce the threat level than is necessary; the third night tightens up the options but still allows a little room for error; and the fourth night totally averts it, as you must reduce the threat level to zero for the Golden Ending.
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The Night Circus: Hector and Celia use their magic powers to entertain the masses, though in different ways (Hector as a solo stage magician, Celia as a circus performer.) They both use their magic to create amazing, otherwordly sights, but they always make sure the magic appears just a little flawed, so that audiences won't be too convinced that it's real.
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Blades in the Dark has a Heat system for tracking the degree to which your criminals' antics have pissed off what passes for the law in Doskvol. Naturally, because the Bluecoats are basically just a gang of thugs with government backing, you want to minimise Heat to keep them off your back...except that if you get no Heat, you don't earn any Rep with the criminal underworld (a useful currency), because nobody even knows that it happened or that you did it! (Assassins can get an upgrade that allows them to score Rep for no-Heat jobs, but basically everyone else is out of luck.)
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Final Fantasy Legend II: You will want to have a Total Party Kill at least once before reaching Odin if you want to see a few extra scenes, as well as have a slightly easier boss fight.
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The King of Fighters '99: If you want to fight Iori Yagami as a True Final Boss battle, then you have to attain between 200-279 Battle Ability points, which takes a fair bit of guesswork to get the right amount. Any higher and you fight Kyo Kusanagi instead, any lower and you get zilch.
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In one episode of Watch My Chops, Corneil the dog tricks Bernie into taking him into a test for intelligent animals after being insulted that dogs did not do as well as he liked on an aptitude test. He initially does good enough to keep up with the competition, but not enough to draw too much attention to himself (such as purposely making a wrong turn.) However, after Bernie reaches his limit with an insufferable man and his chimpanzee, he proceeds to tell Corneil to use all of his brainpower to beat them, which Corneil actually agrees with. He proceeds to thoroughly trash the simian in the finale game, even setting a new record no less, only to learn the test was so accurate it endangered his secret of being a talking dog. He sabotages the machine so they'd have to do an extra game, which he planned to throw. However, Bernie (who has played the game before), plays it for him anyway, only to still lose to the chimp, much to his consternation.
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The Jackbox Party Pack: In "Monster Seeking Monster", the Mummy can spread its "curse" to players they date, which spreads to other players. The Mummy steals half a heart from every cursed player at the end of the game, but only if the other players don't "break the curse" by spreading it to every player except the Mummy.
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In Hikaru no Go (and in actual Go), this is what you have to do in order to have a tied game, although it can happen by accident. It's treated as something only high-level players can do every time. Although having to try for a tie seems true for just about every game out there.
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Discussed by Calvin in Calvin and Hobbes - when Susie brags about getting an "A", Calvin says "I would hate to be you - I got a 'C'!". When Susie asks why Calvin would be glad about that, he points out that life is esasier the lower you keep their expectations.
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Your Turn to Die
The work has an In-Universe example with the Final Attraction of Chapter 2-1, as the 'perk' earned by the winner of the Sub-Game is the ability to switch places with the one who performed the worst, taking a potentially lethal shot of venom in their place. The only truly 'safe' positions for that game are those who placed second, third, fourth and fifth, as all others are endangered.
In that same chapter, the only way for the player to prevent the death of Alice is by failing the game and not sacrificing the fake Reko before time runs out. However, doing so leads to another fatality instead — that of the real Reko — so who do you care about more?
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There are 42 possible careers you can get at the end of Growing Up based on how many skills in a certain subject you've mastered, but some of them can only be achieved by getting C or lower in the SATs.
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SCP-2599 is a 14-year-old Korean girl who is compelled to obey any command given to her, even if she has to break reality to do it. However, she is mysteriously unable to fulfill any command to completion, for reasons even she does not know. For example, if you tell her to pick up three objects on the floor, she'll pick up two and then stop. If you tell her to turn a sheet of white paper blue, she'll touch it with her finger and it will instantly turn purple.
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This is the advice Jet gives Spike in an episode of Cowboy Bebop when the crew visits a casino. Instead of doing so well that he draws suspicion to himself, Spike goes around helping other people win and taking tips for himself from their winnings.
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In Seven Kingdoms: The Princess Problem, going to certain places during certain weeks rewards you with Secrets- politically useful hints about what the other characters are involved in. Secrets are good. But many of them are found in the same places that normally boost stats, and they take priority over stat training...so you can easily get a Secret instead of the boost you were planning to get in that timeslot. Unfortunately, in the early game, stats are much more important than anything else- if you don't grind the right ones enough before you meet the Matchmaker, she will kick you out of the Summit. So you have to not figure out what your fellow delegates are doing- in defiance of everything the plot has told you to do thus far- and just focus on training yourself. (And finding out through trial-and-error when the training places won't be useful.)
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Game Dev Tycoon:
The criteria for your game's review scores is based on the last game you made to receive a 9/10 average or higher. Essentially, if you make your game too good, you may find it to be a Tough Act to Follow, and none of your followup games do nearly as well.
There's an achievement for getting "a perfect ten" in reviews. Scoring above ten (like getting 10, 10, 10 and 11) does not unlock it (but will unlock the "up to eleven" achievement).
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While the end goal of Kaiju A Gogo is to make every city bend the knee to you, there are times when it's preferable to lay off on a city and let it rebuild so that you can come back and re-harvest resources. Once a city surrenders it will give a monthly income, but you can't smash it up for resources any more.
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Invoked in The Kindaichi Case Files. In one story, Kindaichi reveals the murderer by having all of the suspects take a multiple-choice test, with all of the questions secretly pertaining to the case (For example, asking where one would buy a certain type of rope, with that type of rope being what was used in the murders). All of the suspects did an average job on the test...except for one, who got every single question wrong. It turned out that she was the murderer and, in deliberately failing the test to try to clear her name, she just proved her guilt (with other evidence provided after).
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Discworld:
In Moving Pictures, one student at Unseen University aims to stay a student as long as he can and live off his student's allowance (left to him by a relative who was willing to pay for his education, but no more). He puts more effort into getting halfway between 88% (pass) and 80% (where he would lose the allowance) on the exam than most students put into simply graduating. One of his instructors catches on and gives him a final exam with just one question on it. The question being: What is your first and last name? Due to shenanigans, he switches exam questions with another student.
The Patrician, Havelock Vetinari, actually failed Stealth Class due to not attending the final exam. However, this is due to the proctor simply not noticing Vetinari because the latter was camouflaged too well.
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In Cold Waters, a submarine simulator game set during the Cold War era, the ideal way to play in most circumstances is to never be detected by the enemy at all, the only evidence that you're even in the area being the fact that torpedoes keep coming out of seemingly nowhere and blowing up their ships. However, in particularly rough weather, the ambient noise generated by the storm may be so loud that you can't hear anything at all, least of all enemy ships or submarines. In this case, the only way to achieve your mission objective (typically sinking a submarine wolfpack or surface convoy) might be to deliberately give away your own position by doing something loud or otherwise obvious, like pinging with active sonar or sticking your radar mast up above the surface. The enemy's reaction will then give away thier positions, allowing you to deal with them, assuming you can survive the inevitable onslaught of torpedoes and depth charges this will provoke.
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In Fallout Tactics: Brotherhood of Steel, the Good conclusion requires only destroying some, not all, of the brains. Otherwise, the character's Karma Meter is dinged as not perfect, leading to the second tier ending.
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When working on Frankenweenie, Tim Burton noted that the stop-motion animation of his previous animated movie, Corpse Bride, ended up being so fluid that many people mistook it for CGI. He thought it undermined the beauty of the artform, and thus decided to make the animation cruder for Frankenweenie.
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Final Fantasy VII:
There is a mini-game where you have to prevent soldiers from reaching a fort. Failing to do this causes a fight against the boss with the regular characters. Normally, you get the proper reward only if you complete the mini-game, and you lose it if you have to fight the boss, win or lose. However, the one time this mini-game is plot-mandated, the normal reward is given if you complete the mini-game or beat the boss. And as it turns out, you can get a rare and powerful piece of armor by defeating the boss at this point (and never before this point), and the boss is pretty easy. A savvy character will lose the mini-game on purpose the final time, since there's no benefit in winning.
Junon has two instances.
First, the parade. The gist of this is that you want to try to march out and fall in line while troops march past. The better you do, the higher the ratings. The higher the ratings, the better the reward. However, the "best" reward is simply 5,000 gil. The next best is 6 ethers. Ethers can be sold for 750 gil each, meaning if one sold all 6 of them, they would get 4500 gil, 500 gil shy of best reward. The catch is that ethers cost 1500 gil to buy and most players are going to end up needing to buy that many at some point anyway.
The "posing" minigame during Rufus' sendoff is also noteworthy. The second-best prize (60-90 points) is an HP Plus Materia (boosts max HP by 10% per level), while the "top" prize is a weapon for Cloud that you'll be able to buy in the very next town. HP Plus Materia, meanwhile, is not only generally more useful, but also doesn't appear in shops for a fair while after this, and is much more expensive.
There's also the entire endgame, where the first boss battle determines how the next two play out: Depending on how quickly the player beats the first boss, what levels the player's characters have and how many Optional Party Members the player has found, the second battle will have the player split into one to three teams, with the main team continuing into the final boss battle solo. Both the final and penultimate bosses also gain HP boosts for every character in the game with maximum levels, and if the player uses Knights of the Round on the first boss.
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In Final Fantasy XIV:
This is part of the Balance Between Good and Evil. The Warrior of Light is a servant of Hydaelyn and fights to prevent terrible calamities. A storyline in the Heavensward expansion, however, reveals that being too good at this results in Light aether growing out of control into a flood of light which annihilates all life in its path. The Warriors of Darkness are heroes from a world where this is in the process of happening, and the theme comes up again in Shadowbringers when the Warrior must become a Warrior of Darkness themselves. By the same token, the Ascians, servants of the dark god Zodiark, are trying to bring about the calamities which the Warrior is trying to prevent in order to free Zodiark. There is already an example of a world which fell completely into darkness as a result of them being too successful, creating a realm called "The Void" which their god has no use for.
When farming certain trials unsynched, so you can play them at the level cap, it's often faster to pause attacking the boss in order to do mechanics or avoid skipping phases. The former is because if a mechanic is skipped on some bosses, it causes them to enrage. The latter is because the boss has a transition phase where said transition phase makes them untargetable and is longer than the fight itself if phases aren't skipped.
In the level 90 Healer Role Quest battle you can get a minor, but wholesome, reaction of Raubahn if you are hit by a specific attack (the hardest one to dodge) from the enemy. He jumps in front of your stunned character and uses Cover on you, shouting "Not on my watch!". Because of the Cover ability, he absorbs the damage for you.
The Savage version of the Proto-Carbuncle fight includes puddles which spawn exploding slimes if not stood on by 2 players. However, on the second set of puddles, the boss needs to eat one of the slimes or else it will wipe the party. Thus, the strategy for the fight is for the tanks to intentionally fail their puddle.
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In some bosses on World of Warcraft, if you take down their health too quickly, you can run into problems.
For example, in the Madness of Deathwing encounter, it's possible for the Blistering Tentacles (which come up after you reduce a limb tentacle's health enough), to come up at the same time as the Elementium Bolt or the Regenerative Blood (which come up on a timer) even if the raid has killed the Mutated Corruption already. So if the raid damages the limb too quickly, it'll have to fight the Regenerative Blood at the same time as the Blistering Tentacles and/or the Elementium Bolt, making things very difficult.
Additionally, on the Maloriak encounter, while most spells that can be interrupted should be, and in some cases, must be, interrupting all the casts in which he releases aberrations will result in all 18 aberrations coming out at once during Phase 2 along with the Prime Specimens, and since they get a damage buff when close to each other, it's almost impossible to survive.
Similarly, while many boss achievements have DPS requirements that are difficult to meet around the time of the related content's release, others can easily be failed by defeating the boss too quickly, typically resulting in raid groups telling players to stop DPS so that the boss won't die before the group meets the achievement requirements.
Some quests require using items on mobs near death — usually 20% health or less. This gets annoying when doing old content with a character of much higher level, when the lower-level mobs die from as much as the character sneezing on them, forcing the player to equip a less powerful weapon or even unequip it entirely. In Legion, to alleviate this frustration, the Soft Foam Sword toy was added that reduces a trivial mob's HP to 10%.
It's also possible to run into a mix of the two: killing an old raid or dungeon boss too quickly could mess with the Event Flags of the instance, preventing you from advancing any further. If you're lucky, the boss will respawn some time later, and you'll hopefully be able to DPS it down more slowly this time. If not... well, time to reset the instance (unless, of course, you're in a raid, in which case you'll just have to wait for it to reset on its own the next week) and give it another shot.
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Mario Party Advance: Bowser Land has you riding a Bowser themed roller coaster and trying to get to the end by playing random Bowser minigames. The catch is that if you finish too fast, or don't fail enough minigames, then Bowser won't reward you with as much coins. Fail too many minigames though, and Bowser will also cut your reward for going too slow, or even end your game before you can finish.
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In Homestuck, this is one of Karkat's philosophical issues with living in a world where You Can't Fight Fate: if the random caprices of whatever Eldritch Abomination controls it hold that you have to fail at something, but still survive it, then doing "too well" at your given goals will literally cause your death just as easily as a decapitation.
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In Super Puzzle Fighter II Turbo, if you want to fight Dan, for the first six rounds you have to finish every match with a time of 61 seconds or more, a maximum chain of 3 or less, a maximum power gem size of 19 or less, and never end with a super finish (finishing attacks have to be 29 counter gems or less). You'll fight Dan after the 6th round if all of these conditions are fulfilled.
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Early in the original Knights of the Old Republic game you are forced to participate in a swoop race in order to rescue Bastila, who has been captured and is being offered as a prize to whoever wins the race. After your first successful completion of the track with a better time than the current record another racer will then perform slightly better than your time, requiring you to run the track again and beat your own best time by a fair margin. Granted, you are warned there will be other players, but not that one of them will always be better than your first run. Unless, of course, you know in advance.
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In several Grand Theft Auto games you can earn plenty of money by repeatedly doing a timed race and improving your result a tiny bit every time. When you first do one of these races, the game gives you a set time limit to beat the race, which is usually lenient. You can then repeat the race, this time going against your previous best time, and every time you improve on it, you win money. Thus, if you deliberately dawdle on your first attempt and finish just under the time limit, you can keep winning money from the race over and over by finishing just a second or two faster every time. If you try your best on the first attempt, you lose out on all that cash.
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The story modes of many Senran Kagura games include unique flavor text that occurs during the actual fighting. If a player completes a battle quickly and gets a high rank, they very likely ended the conversation prematurely. But the story won't progress if they don't win. Replay time!
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Servants of the Empire: In Edge of the Galaxy, Zare and friends get revenge on their unjust athletics director this way. He can't convince his Grav-ball teammates to outright throw the game, but then learns that the director placed a significant bet on them winning by a large margin. So he adapts a defensive tactic once they're in the lead.
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A few instances in Mario Party have this.
Mario Party: If a player is in the Bowser Suit in Bowser's version of the Bash 'n' Cash minigame, it's usually more beneficial to let the other 3 players take one or two coins bags of 5 from you rather than none. Why? Because if you don't lose any coins, then Bowser will take 15 coins from you, just to make you suffer.
Mario Party Advance: Bowser Land has you riding a Bowser themed roller coaster and trying to get to the end by playing random Bowser minigames. The catch is that if you finish too fast, or don't fail enough minigames, then Bowser won't reward you with as much coins. Fail too many minigames though, and Bowser will also cut your reward for going too slow, or even end your game before you can finish.
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A pair of old gladiators in The Order of the Stick describe this as their survival strategy. The most desirable fighters are either really strong guys who can put on a good show, or absolute weaklings who will die spectacularly in the early rounds. Therefore, the best way to avoid getting picked is to be passable but unimpressive.
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Persona 5 Royal has a team darts minigame to increase each party member's Baton Pass level. Playing perfectly will result in scoring the winning throw yourself, and advancing a party member's Baton Pass level by only one. However, scoring just well enough to allow your teammate to toss the winning throw themselves will instantly increase them up to the third, and max, ranking.
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In part 33 of Chuggaaconroy's Mario & Luigi: Superstar Saga LP, he makes many futile attempts to nab a pair of Hoo Beans, which is rewarded if he finishes the surfing minigame with a net time of 39-40 seconds. He finally gives up on it when in his final attempt, he undershoots the target time by a tenth of a second, giving him the Casual Coral instead.
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Reaching the three-stars ranking in Action Taimanin's missions on Hard difficulty requires you to get a 30-hit combo, a task that will be difficult if you've overleveled your characters and their abilities to the point you kill enemies in one or two hits, since mobs only spawn in groups of five or six at most.
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Yoshi of The Straw Hat NO imposes this on himself for his LP of Punch-Out!!. For the career mode, no matter how easy his fight may be, he will always throw the first round to show off everybody's patterns. He mentions a few times how he has had to re-take videos because of this. He does not do this for the Title Defense mode, though.
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Undertale has a minigame called Thundersnail, in which you encourage one of three snails during a race, by button-mashing to encourage it. Should you mash too hard, the snail freaks out under the pressure and catches fire. Should you mash at a decent pace and win, you get 9 gold (the game costs 10 gold to enter). However, should you lose by a very thin margin, the snail believes it actually won, and you're given 30 gold to avoid disappointing the snail.
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Mario Party: If a player is in the Bowser Suit in Bowser's version of the Bash 'n' Cash minigame, it's usually more beneficial to let the other 3 players take one or two coins bags of 5 from you rather than none. Why? Because if you don't lose any coins, then Bowser will take 15 coins from you, just to make you suffer.
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Warframe has a mission in the quest The Glast Gambit where the player must win a match in The Index by being no more than 10 points ahead of the other team, otherwise the other gambler will back out if he thinks that he's being hustled.
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Mario Golf N64 had bronze, silver, and gold trophies for finishing tournaments in the appropriate place. Silver and Bronze need to be earned separately from Gold, but they don't do anything anyway.
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A strategy for Mario Kart and many other kart racers, while playing with other humans, is to follow fairly closely behind the lead player but not be the lead. This way, you receive better items to attack with and get a last-second victory. This is especially true with Mario Kart DS and Mario Kart Wii, as the infamous Blue Shell is designed to target the racer in 1st place and nobody else, as long as they aren't too close behind. This is less true with games like Sonic & SEGA All-Stars Racing or Diddy Kong Racing, however, that have highly defensive item systems: Those 2nd or lower need to attack and defend, but the lead racer need only defend.
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In the Trauma Center series, getting the XS rank (or S in Under the Knife) is always a challenge, but some missions are even worse because curing the patient as expediently as possible (like a real doctor would) will not produce enough points to qualify for the S and XS rankings. Thus, you have to let the GUILT/Stigma pathogen create lacerations and tumors for you to fix up and get points from.
X-3 in Second Opinion. Go too fast, and you lack the chain bonus needed to get an XS; you need to let some thorns regenerate so you can achieve a high enough chain.
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Do Well, But Not Perfect
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The GBA version of Super Mario Bros. 3 has a new ending theme song if you've beaten every stage. If you want to hear the original ending theme, you'll have to miss at least one.
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In Sonic the Hedgehog 2 there's a very infamous spike pit in Mystic Cave Zone that can't be jumped out of. Playing as regular Sonic, you should just be able to grab a switch above the pit to extend a drawbridge and raise the wall on the far side. But if you're a speedrunner and/or using Super Sonic, you'll probably miss the switch, ram into the wall, and plummet to your (delayed) doom. Many, MANY speedruns have been foiled by this, made worse because Super Sonic can expect to spend a minute or more waiting for his invincibility to finally wear off.
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The Flash game Infectonator World Edition has an achievement for all upgrades, but completing a level perfectly locks it from grinding. Also, you can upgrade far in excess of what you need to beat the game.
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Indiana Jones and the Last Crusade punishes the player for being a bit too clever or a very good fighter in some branches. If Indy surrenders the fake diary or is able to escape the Castle with Henry undetected (doable when all the guards are knocked out), they will miss Berlin completely and with it not only puzzles, game content and cutscenes, but also the chance of getting an easy bypass of the roadblocks from none other than Adolf Hitler.
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Indigo Prophecy has this come up a few times. Since you play as both the killer Lucas and the detectives hunting for him, sometimes it's better to do enough so Lucas doesn't panic but not so much as to make the work hard on the detectives.
At the very start of the game, right after Lucas kills, you're expected to do all the things you'd expect a killer to do – hide the body and the weapon, wash off the blood, act casual to avoid suspicion, and escape before the police catch on. When playing as the detectives, you have to investigate the scene of the crime, but you can't move on with the game until you find the weapon. If you made Lucas hide the weapon, the camera cuts away while Lucas hides it, so even the player doesn't know where Lucas hid it, meaning the player (as the detectives) has to hunt for it. If you "forgot" to hide the weapon, the detectives would find it on the ground at the crime scene, meaning you can move on that much easier.
There's also one instance where you get better results from failing QTEs the game throws at you. While Lucas is being questioned in his office, don't follow the prompts which appear when the green mites attack him, as succeeding in them causes Lucas to freak out over their appearance, which makes him appear hysterical to his interrogator who cannot see the insects.
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In the remake of The Thomas Crown Affair (1999), the painting found in Crown's home is a forgery painted on top of "Dogs Playing Poker". And anyone can form a famous painting (since they've been reproduced so very many times). However, this forgery also includes the paint hidden behind the frame.
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Monster Hunter 4: If you intend to carve Dah'ren Mohran, do not kill it too fast or its carcass will be beyond the invisible wall of the area, preventing you from carving it. Fortunately, it's less of a problem in 4 Ultimate when you fight the G Rank version, as it starts out the second phase much closer to the Dragonship; while the Dragonship is in greater danger of damage, you're less likely to stagger the monster to the point of carving deprivation, and the Dragonship is surprisingly durable anyway.
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In Puchiguru! Love Live! the player needs to make long chains for gold/time bomb missions, but if the chain gets too long another type of bomb will spawn instead. So one needs to be careful not to overshoot.
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In the book The Homework Machine, Brenton rewrites the software for the eponymous machine to have it make mistakes at random when answering homework sheets when he realizes the teacher may be aware that he and his friends are cheating.
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In Bakuman。, there's a scene where Takagi does Mashiro's homework for him so that Mashiro can keep working on their manga. Since Takagi is significantly better than Mashiro at school, he mentions that he deliberately made some mistakes so that the teacher wouldn't get suspicious. Azuki was also said by Takagi to have deliberately lowering her score to come out average to avoid unnecessary attention because traditionally women are not expected to be "smart". He guessed right that she lowered her grades but for the incorrect reason.
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Silent Hill 3 is a weird example. There are only two endings, and while the "Possessed" ending is bleaker than the normal ending, it isn't considered a "bad" ending, as it's impossible to get on the first playthrough, and many players actually strive to achieve it on their second playthrough, as it's rather difficult. The game has a hidden point system, which goes up every time you kill an enemy or take damage, and in order to get the Possessed ending, you must exceed 4000 points. This means in order to get the (objectively) "good" ending, you need to avoid as many enemies as possible.
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Do Well, But Not Perfect
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Groove Edit Mode and the Osaka temple stage can only be unlocked by fighting the normal version of Rugal or Akuma in Capcom vs. SNK 2, not God Rugal or Shin Akuma. This requires your Groove Points not be under or over a certain value once you complete the Osaka arena stage.
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In Wrath of Man, Patrick Hill is looking to get hired by Fortico and is told he needs 70% to pass the pistol marksmanship test. He scores exactly that much. The audience gets the hint that he's actually much better than that, but doesn't know why yet.
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Do Well, But Not Perfect
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Disney Ducks Comic Universe: In a comic where Donald trains to become a cop, the instructor has him arrested after discovering that someone broke into his office at night and put full marks on Donald's test. The other trainees immediately realize Donald was framed, because even if Donald had falsified the test results, they know he isn't stupid enough to give himself a perfect score.
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Red Faction II's best ending is basically a somewhat silly joke ending. The second-best ending is the one that's actually the most satisfying and sensible in terms of plot.
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Theatrhythm Final Fantasy has Dark Notes. Each Dark Note has three bosses, determined by your performance in two tracks. Pass a certain point in the Field Music Stage, and you will fight Boss No. 2 or 3, but not No. 1; so if Boss No. 1 has an item you want, then you need to use someone with shoddy Agility. If you have above half of your maximum HP after defeating two enemies in the Battle Music Stage, you will fight Boss No. 3, so if Boss No. 2 has something you want, put the White Magic away and take a few hits.
The first game also has critical charts for Field and Battle Music Stages: they branch out generally near the middle into a Feature Zone, the completion of which either summons a Chocobo that the character rides on in the FMS or a classic Summon Magic attack in the BMS that often defeats the current enemy on its own. However, in order to fill the said critical charts completely (ie. hit every note perfectly at least once during cumulative playthroughs of the song), you need to fill the segment following the Feature Zone during the said feature as well as outside of it, the latter of which meaning that you either need to play the song in Stoic Mode which disables the Feature Zone and which is accomplished by unequiping all skills from your party as well as your current consumable item, or just miss enough notes during the Feature Zone so that it won't activate. This is thankfully removed in the sequel, where the critical charts have no branching paths and Stoic Mode only exists as a minor Rhytmia bonus instead of being needed for maximum scores.
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Do Well, But Not Perfect
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There's an achievement in West of Loathing if you finish the prologue with the highest possible amount of money. Most of the money can be found sooner or later by carefully exploring the map. However, the last bit of money is hidden inside a box in a crack in the floor of a mine. You can locate this if you're thorough, but you can't actually reach it. The only way to get this money is by using a stick of dynamite the game unexpectedly gives you out of pity if you lose a fairly easy fight. As a result, someone who's good at the game is unlikely to stumble across the dynamite by chance, so this achievement can actually be harder for them to figure out.
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In Ascendance of a Bookworm: With Rozemyne:
Rozemyne "invents" shampoo and sells the formula to a merchant during the stage of the story during which she's still a poor commoner. Part of the formula involves filtering oil through a rough cloth with relatively large pores, but the people producing it use expensive cloth instead and the formula fails: the original recipe relied on a certain amount of debris to pass through the poor-quality cloth, so using better fabric made it fail. This gives her the chance to sell the recipe a second time, only this time with an improved formula resulting in a better quality end product because it does rely on the properties of the good cloth, and then adds in another ingredient afterward to act as an abrasive.
Rozemyne at some point tells others she intentionally only barely meets the goals of her well-known spartan mentor Ferdinand in order for him to not raise the bar higher. She still comes out to be best in class and totally lacking in common sense in terms of abilities because of the spartanic training others cannot take, and actually Ferdinand already raised the bar up numerous times because she meets the goals so casually.
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Unlocking certain "Ways of Life" for Create-A-Warriors in Dynasty Warriors 8: Empires requires you to do this. Ways of Life are unlocked by doing certain things to obtain Titles in Empire Mode, then beating the game. The problem is, you're automatically assigned the highest tier Way of Life you qualify for and you can't go backward, which makes it difficult to get some of the low-to-middle tier titles. Do you want your character to be known as an Undefeated Veteran? Fight defensive battles and do escort quests, but you better make sure those quests are all for the same person, because if you manage to get too many people to like you the game will automatically upgrade you to Trustworthy Hero!
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Parasite Eve 2: You could unlock different weapons in Replay Mode depending on your ending score. Some good items required low scores.
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The Elite Beat Agents and Ouendan games have different cutscenes for failing level segments and the entire level, and most of them are worth seeing. It's not quite as easy as you'd think, though, since you can't clearly see the point where you fail or pass the level segment (making it easy to hit a note at the end of a segment by accident and push the rating bar over to "pass" when you thought not hitting it would cause it to empty completely) and doing poorly will easily cause you to get a game over instead, not to mention that you need to fail every level segment to get the bad ending for the level.
Another version of this trope starts appearing in Elite Beat Agents and Moero! Nekketsu Rhythm Tamashii: Osu! Tatakae! Ouendan 2. EBA introduced a vs. Ghost mode, in which you challenge the best saved score you have on a particular song — this manifests as a vs. battle. If you do too well in setting a high score, you will have a lot of trouble beating yourself.
Furthermore, within the battle itself, you can get points by a perfect 300 run on a particular section of the beatmap, and half a point for getting even a single 100. Gain three or four points and you go into a sort of super mode, increasing your performance while decreasing the opponent's. If you do better than your original score in some points, you'll hit this mode one section before your opponent. They then hit the next one, making you lose the cutscene checkpoint.
Also, whenever the opponent does that to you, the numbers and trails become smaller and harder to hit. If you want to mitigate this, you'll have to do exactly as well as your opponent until just before the end.
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In the first The Sims, once a Sim reaches the level 10 of their career, there is a random chance after every workday that they will be demoted to a mid-level job in another field: for example, a military general will become a SWAT team leader, or a movie star will become a Congressman. While this can add variety to the gameplay and keep things fresh, it's extremely annoying if you just want to rake in the dough, not to mention that the new career path will probably require your Sim to build more skills and make new friends to get promotions. To avoid this, many players simply have their Sims stay at the level 9 jobnote or the one with the most positive/least negative chance cards, never meeting the requirements for that last promotion.
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Madden NFL:
The in-game officials are programmed to make mistakes on occasion to allow for coach's challenges.
In Franchise Mode, if your team wins three Super Bowls in a row (unprecedented in reality), your head coach will retire and you'll be forced to promote an assistant coach or hire a free agent, both options likely resulting in a lesser coach in terms of ratings. The only other reason a coach will retire is due to age (with the odds increasing the older he gets and a RNG roll at the start of the offseason determining it), but a Super Bowl three-peat will ensure this.
In Madden 2004, a single player cannot accumulate more than 1023 rushing yards (more than three times the actual NFL record) in a single game; any more would wrap around to -1024 due to an overflow error. With a good team, a good playbook, and a good working knowledge of AI behavior, the player might need to cut a run short and make a substitution to avoid wrecking his star running back's statistics.
Starting with the iterations in the late '10s, many players have complained that the star QB of their undefeated team who set multiple NFL single-season records would lose out on awards like league MVP to players with far lesser performances. In an attempt to discourage AI abuse, it seems that the game penalizes these players for their unrealistically good performances. Doing realistically well is fine, but don't do too well.
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The homebrew NES game Thwaite, a game inspired by Missile Command that parodies Animal Crossing, has a Canon Ending where the culprit is found and a non-canon ending activated by a No-Damage Run. It goes through a couple scenes including bad puns on "TAS" before an ending where nobody discovers what really happened because no evidence ever landed, and then a developer thanks the player for having the dedication to make a tool-assisted run.
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In Muse Dash, some chart-specific missions require you to get hurt a set number of times (dodging an enemy doesn't count, you have to run into it) and still clear the chart.
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Call of Duty: Black Ops II has two endings to the "Karma" level (either you catch up with/snipe the main bad guy, DeFalco, and rescue a high-value individual, or they get away and you have to play a Strike Force level to rescue said HVI). However, if you want to be able to apply the Flecktarn camo pattern to your weapons, you have to let them get away and rescue the HVI in the Strike Force level. Even though the game gives you the option to play it anyway even if you already rescued the HVI, beating it in that instance doesn't unlock the camo pattern. There are also other incentives to letting DeFalco get away; in particular, he will continue making appearances throughout the campaign (if you kill him, a generic mook with a much less interesting personality will take his place), and there's also an achievement that requires you to let him get away and skip the second chance at a rescue.
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F-Zero 99: One Badge requires you to pass the starting line while being at the exact placement for the elimination cutoff. This is extraordinarily difficult to get on purpose since this is generally not something you want to be doing if you're trying to win, and even if you are trying to do so intentionally you have to compete with a bunch of other players that aren't. It is actually much easier to get the Badge for being the first vehicle to pass the starting line at the start of a race by entering the final race of a Grand Prix at or close to the minimum qualifying rank, as due to the unique quirk of Grand Prix final races, you will be placed right next to the line. At that point, any successful Rocket Start will push you past the line before anyone else, giving you the Badge.
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Star Trek: Deep Space Nine has Doctor Bashir, who was the subject of illegal genetic augmentation. In order to appear normal, Bashir deliberately got the second-best grade in his class in medical school. This is part of a ret-con from an earlier episode that wasn't intended to go anywhere. In a Bashir-centric episode, he comments that he only got the second-best grade because he missed one single question. However, this was a basic biology question on the function of a type of brain cell — which, logically, would be an easy answer for an enhanced genius. Years later, the writers returned to the point and explained that the incorrect answer was deliberate.
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 Star Trek: Deep Space Nine
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Super Crazy Guitar Maniac Deluxe 4 has the boss battle with the God of Pirates, who only shows up while the player has an x3 or x4 combo multiplier. This is easy enough in amateur mode, where x4 is the highest multiplier, but pro mode adds the x5 and x10 multipliers. Do too well in pro mode and you'll run right past the boss, but don't do well enough and you'll never reach him.
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Battle for Wesnoth: In the final scenario of The Rise of Wesnoth, the player will actually lose if they defeat all orc leaders - instead the player needs to leave one of the orc leaders alive so that Haldric's plan would work.
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Advance Wars DS and Days Of Ruin have medals requiring B-Ranks and C-Ranks. Good luck getting those naturally, especially since the levels in those games are mostly easy.
Also in Game Boy Wars 3, some maps in Campaign are only accessed by clearing certain other maps slowly. If you clear those certain other maps quickly, you don't unlock BOTH maps. Just the one obtained by clearing the map quickly.
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The Legend of Zelda:
The Legend of Zelda: Majora's Mask:
Two Heart Pieces are obtained by wearing a mask that forces you to stay awake in order to listen to an old lady's boring stories. There are two stories, and she asks you a question after each one to make sure you were paying attention. In order to get both Heart Pieces, you have to get the first question right and the second one wrong. The old lady is expecting answers based on the stories she just told you; the answer to the first story's question is told in the first story, but the answer to the second story's question is not (which is why she rewards you for getting it wrong).
There is an archery game in Clock Town. For beating the record score, you get a Quiver upgrade; and for getting a perfect score, you get a Piece of Heart. The problem is, if you get a perfect score your first time, which is quite difficult, you will only get the quiver upgrade. Which means you need to get a perfect score a second time to get the Piece of Heart, without any chance of a consolation prize of 50 Rupees for just beating your best score. It's much easier to just beat the record score by one the first time before actually trying for a perfect score. When Link returns to the First Day, the record score is reset, so you can beat it again for 50 Rupees, or get a perfect for 200. However, getting one perfect score makes it impossible to get ANY prize from anything less than a perfect score; so to get the easiest profit out of this, the best tactic for making money out of this is to beat your best score by one repeatedly until that becomes genuinely difficult, or you get a perfect score, then reset the clock, rather than trying for the big prize every time.
The Legend of Zelda: The Wind Waker: Your sword trainer rewards you for hitting him a certain number of times before he hits you thrice. Your most rewarding strategy is to start by hitting him 100 times before throwing in the towel, then 300 times before doing so, and finally 500 times. If you go straight to 300, you'll miss out on 50 rupees; if you go straight to 500, you'll miss another 100 rupees. Although, in the time it takes to safely hit him 300 times, you could easily have earned more than that amount by just cutting grass.
The Legend of Zelda: Spirit Tracks: You have to score less than 4000 points to win the quiver from the Pirate's Hideout minigame. You have to deliberately miss a couple of times, as if you hit everything flawlessly to keep the counter up you will exceed 4000 and win a Heart Container instead (both prizes are great, but the former is still given only with a score lower than that for the latter).
The Legend of Zelda: Skyward Sword:
Getting over 28 points in the "Clean Cut" minigame will earn you rare treasures like Goddess Plumes and Golden Skulls. However, getting between 20 and 23 points will get you an Evil Crystal, another rare item. Another prize you want occasionally in the same minigame is the 30 Rupees for 15-19 points. Since the game costs 10 Rupees, getting this relatively low score every few times will ensure that you'll never run out of Rupees while playing it.
If you survive all 12 rounds of the "Boss Rush" minigame, you get a ludicrous 9,900 Rupees. This seems like a lot, but by the time you have the necessary upgrades to hold that many Rupees, there's not much left to buy with them. You can, however, forfeit the game early for different prizes. Quitting after round 8 gives you the Hylian Shield, the only unbreakable shield in the game. It's very handy for the final battle, which involves a lot of shield-blocking and shield-bashing, and for not needing to worry about your stupid shatter-prone shield in general. And it looks cool. Even if you really want that pile of Rupees, it's a good idea to get the shield first: it makes the minigame a lot easier, since you can't use potions to repair your shield if it breaks. There's also the fact that you can only win one prize from the Boss Rush; even if you make it all the way to the final battle in the chain and win, you only get the "beat all the bosses" prize. This means that, in order to win the Hylian Shield and Piece of Heart from the minigame, you have to play and quit the challenge after beating 4 battles (for the Piece of Heart) and 8 battles (for the Hylian Shield).
Hyrule Warriors: Getting A ranks on most Adventure Mode stages requires a certain number of KOs. Reaching that number may require the player to hold back on capturing keeps until enough enemies have spawned.
The Legend of Zelda: Breath of the Wild: In Pondo's "Snowling" minigame, if you pick up the spare, you get 100 rupees, which isn't too shabby for early game, despite costing 20 rupees per play. Score a strike, however, and you get a Blizzard Rod...and nothing else. It's a nice weapon, granted, but probably not worth 80 rupees to most people, and you can get them for completely free in numerous locations.
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In Valkyrie on Fire, Glimmer explains that she relied on this philosophy when going into the Games, justifying her score of 8; as she explains to Katniss and Peeta during their alliance, 8 is good enough to show that she deserves to be with the other Careers, but it's not so good that they'll be paying particularly close attention to her before the final battle.
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 Valkyrie on Fire (Fanfic)
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Do Well, But Not Perfect
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In Tropic Thunder, the secret to playing Inspirationally Disadvantaged characters according to Kirk Lazarus is to play the character as just pathetic enough to garner audience sympathy but try not to "go full retard" (in other words, get too into the character to the point of coming off as actually disabled, at which point the "inspirational" part of the trope is lost and the character comes off as incredibly uncomfortable to watch).
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 Tropic Thunder
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Idol Manager:
Staffers with voice, dance or style coaching skills start out with a level beyond which they can't train an idol. That level increases as they teach idols with a level low enough to benefit from their coaching. Players who want to hire poorly skilled coaches for cheap and train them on the job will want to make sure that the idols they hire aren't too good at signing, dancing or natural looks to be trained by the poorly skilled coaches. This can also cause any business plan that involves packing the agency with the guranteed silver-tier idols from regional auditions and gold-tier idols from national auditions to backfire, as the most skilled coaches for hire only train up to level 80 out of the 100 level cap. Higher-tier idols start out with higher average skill levels, which make them much more likely to have at least one skill just under or well over the 80 mark.
The game expects the player to have hit 1,000,000 fans by the transition from Chapter 4 to Chapter 5, with the most obvious hint being that it's a requirement to commit to Aya Naya's route at the end of Chapter 4. Chapter 5 is centered around a two-month Timed Mission for which one of the tips is to grow the fanbase by at least 20% over that period. All reliable means of growing the fanbase grow it by a fixed number, so players who gave too much of a boost to their fanbase numbers between the beginning of Chapter 5 and getting the mission will have a harder time getting an extra 20% in two months than players who have been neglecting fandom growth during that same period.
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Pokémon the Series: Diamond and Pearl: Dawn, Ash's traveling companion in Sinnoh, struggles early on to compete in the Coordinator Circuit because she's too focused on perfecting her performance, and not on having fun with her Pokémon. This winds up causing her to fail to clear the qualifying round—twice—despite her efforts, because the Pokémon giving those performances go unseen. Her Friendly Rival Zoey points out that Dawn needs to loosen up and have fun. Dawn takes that advice to heart and does much better in her contests.
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This was the problem Dirk Gently had with being a Not-So-Phony Psychic. Having been "persuaded" to predict the answers to an exam under automatic writing, and further persuaded to let select people look at it for a fee, all while throwing out a Suspiciously Specific Denial that he never claimed to be psychic anyway, he expected the results (based on nothing more than normal exam prep) to be just accurate enough that people would continue to believe, and just wrong enough that he could continue to deny it all. When they turned out to be entirely accurate he was expelled for cheating and arrested for fraud.
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You Don't Know Jack 2011 rewards players for various counter-intuitive actions. There's achievements/trophies for losing a million dollars on the Jack Attack and for losing to a player ranked lower than you online, and in-game, there's "Wrong Answers of the Game", which pay out double winnings for being selected.
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In Fire Emblem: The Blazing Blade, there's a case of Mutually Exclusive Party Members with Karel and Harken, a Swordmaster and Hero who each show up a few turns into a later chapter—however, the one that shows up is dependent on how much of the chapter you've completed at that point (either you've killed lots of promoted enemies, or you've opened a lot of doors, depending on version). Harken is a far stronger character than Karel—his attacking power and durability is roundly superior, his speed is barely any lower despite Karel being a Fragile Speedster, he can use the much stronger axes while Karel is stuck with swords, and he joins with the game's only Brave Sword while Karel uses the much weaker Wo Dao—but he's the one who shows up if you haven't killed a sufficient amount of promoted enemies or opened a sufficient number of doors by the deadline. Hence, stomping the chapter too effectively results in you getting a worse unit. What's more, either way, they only show up on the seventh turn; it's very possible to complete the map before either can show up and lock yourself out of an incredibly strong unit.
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 Fire Emblem: The Blazing Blade (Video Game)
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I Was a Teenage Exocolonist: Sometimes, failing the card challenge is necessary to get certain outcomes, even if it's counterproductive at first, such as events where you have to be saved by a "mysterious stranger" three times in order to meet Sym.
 Do Well, But Not Perfect / int_7ac0e0b0
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When fighting the final boss spaceship of FTL: Faster Than Light, you can kill the ship's crew members before seriously attacking the ship itself. As you kill more crew, you reduce their ability to repair the ship, man weapons and shields, etc. If you kill all the crew, an autopilot takes over their duties and the battle becomes a lot harder.
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 FTL: Faster Than Light (Video Game)
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In Saw II: Flesh & Blood, getting the best ending requires you to complete all of Campbell's trials but then deliberately lose the last one. If you win it, you (unknowingly) defeat Michael; and when you get to the end of the game, playing as Michael, you experience the defeat from the other end.
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 Saw II: Flesh & Blood (Video Game)
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One episode of the 1979 Doraemon anime had Gian stealing one of Doraemon's gadgets, a pencil that automatically fills in all the correct answers, and using it to ace an exam. He ends up getting a thrashing from his father, who figures there's no way he could've gotten that good in such a short time without cheating. Nobita presumably wouldn't have had to worry about this trope due to already being a nerdy kid.
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In War Thunder sometimes you will have tasks that require to score assists, which you can get by damaging enough an enemy vehicle without destroying it (another player has to do that for you). When such tasks are available you will find yourself in the bizarre situation that you are fighting NOT to kill your opponents, which otherwise is what you strive for. However, the required amount of damage is not tiny, so you usually have to consistently fire at your opponent, often to the point when you read "critical hit" on screen (or "Player damaged Enemy" in the battle log). The problem is that this might easily cause you to kill your target anyway, either because you do too much damage and it burns out/crashes on the ground before a teammate can land the final hit, or because a lucky shot kills the pilot or the crew (it's also possible that the adversary bails out because of the frustration). It's not unusual to see disgruntled players because they are doing too well, complaining that they "only" manage to kill enemies when they need assists.
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In the Batman storyline Bruce Wayne: Fugitive, after Bruce Wayne is framed for the murder of his ex-lover Vesper Fairchild, the Bat-Family discover an electronic journal (so carefully concealed that only a tech expert like Oracle could have found it) that suggests Vesper was killed because she deduced Batman's identity. However, Oracle comes to suspect that Vesper's notes on that topic were faked when she runs a "fingerprint" program that lets her see even the keystrokes Vesper made before corrections and finds no trace of any such amendments; Barbara explicitly states "Nobody's that perfect", reinforcing the suspicion that the journal entries were planted to create a scenario for murder that even Batman's allies would believe.
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In Microsoft Flight Simulator's instrument flight lessons, tracking a VOR too precisely will cause the pilot to fail. The reason: VORs have a cone of silence immediately above the station in which no signal is transmitted; flying into the cone causes a loss of signal on the indicator in the instrument panel, which the sim interprets as having wandered extremely far off course.
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 Microsoft Flight Simulator (Video Game)
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Final Fantasy IX: In "The Festival of the Hunt" minigame, the goal is to earn the most points of all the competitors by killing monsters in the streets. If you (playing as Zidane) win, you get 5000 gil. If Vivi wins, you get a useless Tetra Master card. Letting Freya win, however, nets you a decent lightning elemental-absorbing accessory that teaches your party members a few useful skills/abilities. To let her win, just put the controller down for 12 minutes or kill yourself in the first battle you come across. That said, the toughest monster in the Festival of the Hunt, the Zaghnol, has two items worth stealing and gives about enough points to single-handedly win the competition. By avoiding lesser battles, entering a certain area with 4:30 left on the timer, and making Zidane take a fall against the Zaghnol (or teaming up with Freya, which splits the points between them), the player can get all of the items.
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Final Fantasy X-2:
The best culprit to pin during the Mi'ihen Mystery is Rikku if you're aiming for 100% completion. One of the criteria for catching this person requires a certain cutscene that can only be seen if you almost catch the Chocobo during Chapter 2. If you catch it or let it get away without resistance, it becomes far more difficult (if not impossible) to accuse that person.
Later, during the massage minigame, you obtain a prize of a Gold Hairpin if you succeed on the first attempt. If you fail at least once, though, you obtain Heady Perfume, which is arguably a more useful accessory.
The first time you play the "Gunner's Gauntlet" minigame/mission, completion of the timed course and a score of 500 are necessary to pass the mission. It can be replayed to achieve a higher score and additional prizes. On a New Game Plus, however, when you get to this mission again, the required score is now your high score from your previous playthrough[s].
Your characters earn 1 AP per battle, and an extra AP for every successful non-Attack action during the battle. You can quickly end battles for EXP and Gil by selecting the Attack command, or you can draw them out to master dresssphere abilities faster by using supplementary skills or items.
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In Sonic Adventure, getting two emblems for completing some minigames involves beating the top score twice. Having to beat your own score for the second emblem means that doing too well the first time will make things harder the second time around.
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Battle Garegga requires the player to die a certain amount of times, or the rank will get too high and the final stage will become near impossible. Normally, this isn't enough on its own, so letting enemies escape and missing powerups are often employed to lower the rank further.
 Do Well, But Not Perfect / int_88156ac9
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Kya: Dark Lineage has some minigames that you can bet on. The trick is, you win only if you beat your previous high score. If you get a high enough score on the first go that you can't reliably win the next ones, it becomes pointless.
 Do Well, But Not Perfect / int_88d74855
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The Legend of Zelda: Skyward Sword:
Getting over 28 points in the "Clean Cut" minigame will earn you rare treasures like Goddess Plumes and Golden Skulls. However, getting between 20 and 23 points will get you an Evil Crystal, another rare item. Another prize you want occasionally in the same minigame is the 30 Rupees for 15-19 points. Since the game costs 10 Rupees, getting this relatively low score every few times will ensure that you'll never run out of Rupees while playing it.
If you survive all 12 rounds of the "Boss Rush" minigame, you get a ludicrous 9,900 Rupees. This seems like a lot, but by the time you have the necessary upgrades to hold that many Rupees, there's not much left to buy with them. You can, however, forfeit the game early for different prizes. Quitting after round 8 gives you the Hylian Shield, the only unbreakable shield in the game. It's very handy for the final battle, which involves a lot of shield-blocking and shield-bashing, and for not needing to worry about your stupid shatter-prone shield in general. And it looks cool. Even if you really want that pile of Rupees, it's a good idea to get the shield first: it makes the minigame a lot easier, since you can't use potions to repair your shield if it breaks. There's also the fact that you can only win one prize from the Boss Rush; even if you make it all the way to the final battle in the chain and win, you only get the "beat all the bosses" prize. This means that, in order to win the Hylian Shield and Piece of Heart from the minigame, you have to play and quit the challenge after beating 4 battles (for the Piece of Heart) and 8 battles (for the Hylian Shield).
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An odd inversion occurs in Spider-Man: Into the Spider-Verse: Miles, trying to flunk out of his new school so he can attend the same one as all his friends, gets a 0% on a test (he also listed the month as "Decembruary"). However, the teacher points out to Miles that the test was true/false — the odds of him guessing wrong on every single answer is borderline impossible, since even choosing answers at random would have gotten him around a 50%. She correctly surmises that he deliberately picked the wrong answers — which is only possible if he knew all the right answers. Had he only marked half the test answers wrong, he wouldn't have been noticed.
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 Spider-Man: Into the Spider-Verse
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Super Mario RPG:
The Pipe Maze level has a minigame where you jump on Goombas to win flower points. Score at least 20 points and you'll win a flower tab. However, the next time you play, you MUST score at least two extra points higher than your previous attempt in order to win again. If you scored more than twenty, this is still the case, and you'll have to score two more points the next time you play, so the best strategy is to stop and stand still once you've reached 20 points, beating your score little by little each time to continue earning victories.
The minecart run in Moleville works similarly. You make an untimed run as part of the main story, and after that, you can win a prize by beating your previous record, no matter by how much. Since there's no way to outright fail a run, the best course of action is to slam on the brakes and deliberately crash at every opportunity the first time, then make gradual improvements on subsequent runs.
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RuPaul's Drag Race: Chad Michaels was repeatedly critiqued by the judges, in particular Michelle Visage, for being too perfect and not showing vulnerability. Some fans speculate that this was the reason she lost the crown in season 4. Subverted in All Stars when the judges decide that Chad's inability to be less than perfect is her vulnerability, leading to her victory.
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Trump Card: When Alibi takes a math test, Taylor chooses to have her score 84%. It would be simple for her to get 100%, but it would draw attention, and that's unnecessary.
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Xenoblade Chronicles 3 contains an in-universe version that the characters aren't initially aware of: All of the military colonies are ranked on a scale from "Dirt" to "Gold" according to their performance, and getting higher rankings means better equipment and more supplies. However, it isn't until later that they discover that Gold Rank is a Fatal Reward, as it means you've performed well enough to get your life force harvested by the bad guys. As such, the ideal situation is to reach Silver Rank and then stall out there.
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Danganronpa occasionally has an antagonistic variant, where suspicion falls on the culprit because their case was too perfect.
The first game's third case has this happen to Celestia Ludenberg. Their plan involves getting an airtight alibi by being involved with the investigation at every stage and providing an Orgy of Evidence against her frame-up victim. When they run their mouth a bit too often, the other students start to get suspicious of how many coincidences were involved to place them at every single crime scene with some sort of evidence.
Kirumi Tojo from v3 is pinpointed as Chapter 2's culprit because of how neatly it was cleaned up; nobody but the highly perfectionist Ultimate Maid would've been so thourough.
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In Patapon 2, hitting four perfect notes will send your Hero into Super Mode, and continuing to hit perfect four-note combos will keep it going. The problem lies in that they can't retreat while in it, so if your Hero s currently a melee class and the boss you're fighting uses a grab attack, the Hero is almost always the first one to go. This necessitates deliberately hitting an imperfect note so that your Hero can retreat when they need to.
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In Fire Emblem Engage's Maddening Mode enemies will generally not target your units if they will deal 0 damage or have a 0% chance to hit. This can lead to an odd balancing act where you want your unit's Defence or Avoid stats to be as high as possible without quite reaching that level, unless you have some other way to make the enemy acknowledge you (e.g. Emblem Soren's Assign Decoy skill, which will force the enemy to target such units).
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Library of Ruina:
Opponents will drop more copies of their books the higher their emotion level is. It's better to intentionally keep them alive and allow them to win clashes if you're looking to grind for books off of them.
The Queen of Hatred has a gauge that will rise if she loses clashes or is attacked by marked librarians, and decrease when she wins clashes or attacks marked librarians. If the gauge fills up all the way, she'll transform into her One-Winged Angel form, healing the damage she previously took and making her stronger altogether. The player must lose clashes on purpose in order to prevent her from transforming.
In earlier versions of the game, the Servant of Wrath would cause a Nonstandard Game Over if you denied her the final blow to the Hermit of the Azure Forest. This was changed in a later version of the game, allowing the Servant to be the only one who can land the final blow. (Though you still must keep the Servant alive lest you suffer a Nonstandard Game Over.)
Similar to the example above, the player must also battle the Big and Will be Bad Wolf with the Little Red Riding Hooded Mercenary. If you deny her the final blow against the Wolf, Little Red will fully heal, gain a health buff, permanently become enraged and turn on the player.
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The Scar: Wielders of the Possible Sword, which simultaneously hits from every possible angle the sword could be swung, have to be good at swordfighting, else the Possible Sword will also hit the wielder in every possible outcome where they'd accidentally hit themselves. However, if the wielder gets too good at swordfighting the sword ironically becomes less effective, as the wielder will stop using sub-optimal attack options and thus the possible outcomes of every swing are reduced.
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Failing an optional mission objective (but completing the mandatory one) in Ace Combat 3: Electrosphere occasionally "punishes" the player with a secret level.
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In Billy vs. SNAKEMAN Phase Battles, you get a Lost Weapon if you use the "Shoot the Core" action while the phase is under 100 HP, but if it runs out of HP, you instead gets a more common Kaiju Drop. Damage from maxed out player averages around 500 damage and if you're not at least occasionally dealing over 100 damage a hit, you have no business fighting phases. Thankfully, this was mitigated during the Hero's Quest updates, which added a "Hold Back" option that cancelled all damage bonuses you had for that attack (because you had to perform an action similar to "Shoot the Core" in order to retrieve plot-critical character Mimi).
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A New Dawn: Kanan has been doing this on all of the various jobs he's had for years so no one realizes he's a Jedi.
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In The Cutting Edge, this is basically Laurel's philosophy when she adopts a vigilante outfit when she starts going out with Ted and Isaac after being sent back in time. She deliberately adopts a more basic costume than her familiar attire, such as a ski mask to hide her face, so that she doesn't look like an experienced fighter.
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NCAA Football:
There are often achievements for winning all of the various bowl game trophies. However, many of the bowl games are consolations for the schools who finished #2, #3, or lower in their conferences, so you'll need to lose 1-5 games to even play in them.
Demolishing records with your star player should make him a shoo-in for the Heisman Trophy, right? So why does he lose it so often to players with far inferior stats? Well, to thwart AI abuse, the game keeps track a player's sportsmanship, and since it is not possible to so thoroughly destroy existing records without ruthlessly running up the score every single week, it works against your player when it comes to award voting.
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In R4: Ridge Racer Type 4, if you finish every GP Mode race with every team and manufacturer combo possible, you'll only have a fraction of the car unlocks. To get the rest, you have to deliberately place 2nd or 3rd in some races (while still qualifying), as your unlocks in GP Mode are based on your placement in prior races.
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Failing the first case of Aviary Attorney is actually the more morally correct outcome. As your client is guilty, deliberately letting her be convicted avoids a Miscarriage of Justice.
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One section near the end of Case 2-4 of Phoenix Wright: Justice For All has Phoenix Hold the Line in court by stalling for time until the police can find a kidnapped Maya, by throwing suspicion onto an innocent Adrian Andrews. However, you have to make sure not to Hold the Line too well, or else you throw enough suspicion on Adrian that the judge decides that the real culprit couldn't possibly have done it and convicts her instead. Thankfully, you don't have to manage this because of the linear formatting of the series.
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Malcolm in the Middle: Invoked in one episode where the Wilkerson brothers clean up their home while their parents are away so it'll convince them to pull Francis off military school. After they're done, they agree that they'll never buy it because the place is too clean and make it a mess again.
When Dewey takes a test to determine if he should be put in the gifted class, Malcolm coaches him to deliberately fail and avoid doing so as Malcolm found his time miserable. Subverted in that Dewey winds up sabotaging himself so much he is moved into the remedial class.
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In Princess Maker 2 (Refine), two of the highest-scoring endings — the Queen by Marriage and Royal Concubine — have identical parameters, except in one category. One requires 499 Glamour and the other a flat 500, respectively, with that one point making the difference between the daughter ruling the kingdom as a Hot Consort High Queen or simply being a mate for the king.
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In Moving Pictures, one student at Unseen University aims to stay a student as long as he can and live off his student's allowance (left to him by a relative who was willing to pay for his education, but no more). He puts more effort into getting halfway between 88% (pass) and 80% (where he would lose the allowance) on the exam than most students put into simply graduating. One of his instructors catches on and gives him a final exam with just one question on it. The question being: What is your first and last name? Due to shenanigans, he switches exam questions with another student.
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The mobile phone One Piece game One Piece Treasure Cruise has a Timed Hit system where tapping on the next character to attack at the right time will chain for more damage. Normally, you do want perfect, but the exception comes when you need to heal. A character will randomly have meat appear during an attack and, if you chain attacks perfectly, you'll hit so hard the meat flies away and you can't use it. You don't get anything if you miss altogether, either. Instead, you must successfully chain lower than Perfect to heal up.
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This is basically the (unimaginative) point of half of the World Max mission mode in Pump It Up. Quite a few other missions have some incredibly clever gameplay mechanics though, or some alternative stepcharts that are so fun they should probably be illegal.
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Lobotomy Corporation is a game centered around containing "Abnormalities" to gather energy from them. Most of your monsters are straightforward with how they work, and better tends to be better. However, most Abnormalities can cause problems from working with them incorrectly, ranging from breaching containment to instantly possessing whoever is working on them to go on a murderous rampage. And these can happen for pretty much any reason depending on the monster, including getting most of the energy you can from one work session or having a certain stat be too high.
Plague Doctor will activate its ability on anyone who gets a Good work result on it... and also, if that employee gets a Bad work result. It's generally advised to get a Neutral result from working on it, unless you desire to obtain the deadly (yet more profitable) WhiteNight.
Getting a Good work result on Grave of Cherry Blossoms will cause it to bloom and the Qliphoth Counter (a counter that triggers an Abnormality's ability when it reaches a certain number) to drop. Getting too many Good work results will allow the Abnormality to call more employees to it, killing them.
Getting a Good or Bad result on Alriune will cause her Qliphoth counter to decrease, meaning a player must strive for Neutral results to keep her in check and prevent her from breaching. The same criteria also applies to The Silent Orchestra.
The Queen of Hatred's Qliphoth counter will drop if three employees haven't died before each Qliphoth Meltdown.
The Firebird's Qliphoth counter goes down when you get a Good result, and up when the player gets a Bad result. Unless you can withstand the damage, it's generally advised to go for a Neutral result.
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In the Pokémon games, capturing a wild Mon is likelier if it's been weakened by attacks from your creatures or has a status condition such as sleep or paralysis — but if your attacks knock its HP to zero and it faints, you can't catch it at all.
In the bug catching contest in the second generation, first prize was a Sun Stone, which only evolved two Pokemon. Second prize was an Everstone, a hold item that kept Pokemon from evolving. Third prize was a Gold Berry, a hold item that restored 30 HP and was incredibly rare. Once you got two Sun Stones and an Everstone, Gold Berries were what you wanted to win.
The Platinum version contains a special challenge that requires you to defeat a series of trainers in a certain amount of turns. However, as you are required to match the number of turns exactly, doing too well against them will result in a failure. The restaurants in X and Y work the same way, except that most of the enemy Pokemon carry Protect to make matching the turn requirement a Luck-Based Mission.
Inverse Battles handled by Inver also work this way, with the reward quality increasing with the number of super effective attacks you land. This means you have to use weaker attacks and/or Pokémon in order to drag the battle out to allow for more hits, rather than doing your best to defeat him.note However, having any of your Pokémon faint will force you to only get the lowest quality reward Additionally, the highest tier of reward is Rare Candies - useful, but can be replaced by Level Grinding. The second best tier, however, is an evolutionary stone - and this is one of the only ways to farm them in quantity in this game.
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This is done intentionally in Mother 3. To "amuse" Porky, the villain, you must almost beat his robot, but not quite. If you beat him to any degree, you're told that you tried too hard and need to chill. If you lose too badly, you're told that you suck and need to try again. If you intentionally let him win by the slightest possible amount, you're told it was "an epic battle" or some similar expression and move on to the next challenge you're supposed to barely lose. The robot is also incredibly slow to complete each contest, just to rub in how ludicrous it is.
The track that plays during these contests is even called Try Kind Of Hard.
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In Punch-Out!!, you have the Challenge with Glass Joe that requires to knock him down three times, and let him win by decision, and the Challenge with TD Mr. Sandman that requires you to almost get knocked out, and then return to win. Also, there's the protective headgear unlocked for losing 100 times in Career Mode. It becomes Permanently Missable if you clear all of Career Mode without getting it, since Career Mode goes away upon completion. That's the only mode you can use it in anyway, though, so it's not a big loss.
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Futuretrack Five: The protagonist's life goes off the rails when he scores 100% in his Achievement Test of Destiny, meaning that he's classified as a Technician rather than leading a cushy life as an Established Person. His teachers warned him not to get a perfect score, but he didn't take them seriously.
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Futurama: In the episode "How Hermes Requisitioned His Groove Back", Hermes is given only four minutes to sort through thousands of cylinders. He succeeds, but the head bureaucrat demotes Hermes, all because he finished with two seconds to spare, and states that a good bureaucrat never finishes early.
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The Legend of Zelda: The Wind Waker: Your sword trainer rewards you for hitting him a certain number of times before he hits you thrice. Your most rewarding strategy is to start by hitting him 100 times before throwing in the towel, then 300 times before doing so, and finally 500 times. If you go straight to 300, you'll miss out on 50 rupees; if you go straight to 500, you'll miss another 100 rupees. Although, in the time it takes to safely hit him 300 times, you could easily have earned more than that amount by just cutting grass.
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The Qix-alike Gals Panic S series had additional rewards (read: images) available for level clearances from 90-99%.
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Players can use this to their advantage in Rez. Depending on your performance in a level, you face a different version of the end boss. Shoot down less than 90% of the enemies, and get the Mega version. More than 90% but less than 98%, get the Giga version, which is somewhat tougher. More than 98% and you face the Tera version, which is even harder. Now, before playing the final stage, you can replay the previous stages. To get the most out of this, you want to kill enough enemies to get as many Progress Nodes and Overdrives as you can find, but not so much that the end boss will be tough enough to take them all away from you.
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In Love and Capes, Darkblade relaxes with a monthly pub quiz. But consistently winning would attract attention, so instead he aims to get precisely 67%.
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In DanceDanceRevolution and other rhythm games, "x Attacking" is the process of trying to get as many of a certain judgement below perfect as possible (the most common variant is "Great Attacking", "Great" being the judgement below perfect in DDR). This is actually harder than playing the game for real, since you have to be just a little off the beat, consistently. It's usually a Self-Imposed Challenge, but In the Groove acknowledges Great Attacks.
Players have been known to half-ass the 3rd and final song of a credit of DDR because they're too tired to play the Extra Stage.
pop'n music has the "ALL GOOD" norma, which requires you to get all Goods. It's very difficult to do, so it's no surprise that it's a 15-point norma.
There is also a slightly easier norma which requires you clear a song with a full meter and a maximum of 25,000 (out of 100,000) points. Getting all Goods would get you exactly 20,000 points and a full meter, so even with a full combo you can occasionally get a Great.
One of the top-tier challenges in the PSX version of DDR 4th Mix's Challenge Mode was to clear a specific section of a song without a single Perfect or Great. This required Good Attacking the song, as a Boo or Miss would lower your gauge, and you fail if it empties, while the only way to raise it is to get Perfects or Greats. Another challenge required getting all Goods on a (much shorter) section.
DDR Extreme US PS2 had you do a section with zero points, basically the same thing (you can't get any Greats or Perfects at all, and any Boos or Misses would drain your health).
PS2 versions of beatmania IIDX often have gallery pictures unlocked by clearing a song in Expert Mode with 18% or less on your gauge at the end (note that you fail if it empties at any time), another for finishing with more than 80% but not 100%, and three more for ranges in between.
Since getting a Good judgment in beatmania IIDX doesn't provide any points, getting all Goods in a song (also known as "Good Attacking") will result in you clearing it with a full combo, but finishing with a score of 0, the same as if you didn't hit any notes at all.
beatmania IIDX and at least one version of Beatmania III offer the Border Bonus: Finish the song with your meter filled just barely enough to pass, and you'll get a bonus of 5730 points. There are also higher bonuses if you combine this with getting all Greats or higher, or all Just Greats.
In beatmania IIDX 20 tricoro's Legend Cross event (until it ended), one of the requirements to unlock boss songs was to finish a song with an EX score of exactly 573.
Done again in beatmania IIDX 21 SPADA's Super Star Mitsusu revival event, where one of the unlock requirements was to play a song on Mirror and finish with an EX Score of exactly 623.
This is basically the (unimaginative) point of half of the World Max mission mode in Pump It Up. Quite a few other missions have some incredibly clever gameplay mechanics though, or some alternative stepcharts that are so fun they should probably be illegal.
jubeat, REFLEC BEAT, Tone Sphere, and Cytus discourage this sort of run through score-based pass/fail systems. In jubeat's case, you need 700,000 points out of 1 million to clear the song, and getting all Goods instead of Perfects only yields 460,000 points.
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The grading system in Astral Chain works this way. Unlike previous Platinum games that required the player to beat the time requirement and avoid taking damage to receive the highest rank, this game uses a score system based on your overall performance. This means you can take as much time and damage as you want and still get an S+ ranking if you perform a variety of other special moves and beat the score requirement.
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Metal Gear Solid:
In the first game, the player will receive an item as a reward for finishing the game. If the player gets the good ending, they receive the infinite ammo bandana, which is handy but not indispensable. The bad ending gives them the stealth camouflage, rendering them invisible to enemies. In a stealth game, that's much more useful.
There is a torture scene that must be survived through button mashing. If you mash too fast, the game will think you're using auto-fire and punish you for it.
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In Magic: The Gathering, this is a strategy strongly advised in the in free-for-all multiplayer formats. Since you have multiple opponents to worry about, appearing to be the strongest player is a good way to get them to gang up on you and eliminate you first. Holding back creatures and pieces of your combo until you have a means to counter multiple opponents is commonplace. Conversely, you also don't want to look like the weakest player either, since you'll be seen as an "easy out" and, thus, eliminated quickly.
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In The Producers, this is the ultimate reason that Springtime for Hitler becomes the Trope Namer for "trying-to-fail project that turns out successful." Bialystock and Bloom do everything they can, from top-to-bottom, to make the play a flop: they find a script written by a deranged former Nazi about the greatness of Hitler, hand it off to a flamboyantly Camp Gay director, and cast a strung-out beatnik in the title role. Any one or two of those elements would have probably doomed the play to close in a single night—but all of them together manage to force the material so far over-the-top that the audience interprets the play as a satire, with its depiction of Hitler as an absurd buffoon and the Nazi regime being introduced with the goofiest musical number you've ever seen.
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The Witch of Knightcharm: A rookie witch at an evil Wizarding School named LaTasha is forced to run a race through a lethal obstacle course which serves as her school's orientation. She decides that she won't try to win her heat but will instead just try to finish the course alive. Her class rank will suffer for not coming in first, but she just wants to survive the course and would happily drop a few ranks if it means she doesn't have to slug it out with the frontrunners. (The protagonist Emily notes that only thirty-two students at maximum can pass orientation and there are forty-eight competitors, meaning that if enough students finish the slowest ones will be rejected and killed anyways, but LaTasha checked on how previous classes did and is sure there won't be thirty-two survivors at all. If true, that means everyone who finishes would automatically pass orientation and not be killed.)
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Certain stages in Raiden Fighters Jet can only be reached through requirements such as dying in a particular stage, not triggering the gold medals, or using continues. So if you're trying to achieve the Level 35 or Level 50 endings without continuing...
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On several occasions, Heavy Rain actually rewards the player for failing a Quick Time Event with additional scenes and Character Development that you wouldn't notice otherwise. E.g. the first time (out of two possible) that Ethan is taken into custody, Norman breaks him out, establishing himself as the only cop in the game who will protect an innocent at all costs.
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This is the backstory of Saki's title character. During her family's mahjong nights, she would get punished if she did too well and made fun of if she lost, so she would get perfectly no score and tie... which is actually harder to deliberately get than a clear win or loss, meaning she's far better at mahjong then she initially appears. Unfortunately, this leads to some early friction with Nodoka, who, after she realizes that Saki could win if she played normally, gets frustrated with Saki's playstyle and insists that she play normally.
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Final Fantasy Tactics A2:
One of the Bangaa Bugle missions gives you a different item for completing the quest in a certain number of turns. Completing it in 3 or less gives you an item which is rare but obtainable by other methods, while completing it in exactly 4 gives you an item which could otherwise only be obtained by choosing it over an item whose alternate method of collection is much more difficult to achieve.
There are goals in auctions you can only achieve by getting 2nd and 3rd place when bidding for a territory or item a certain number of times.
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In Yoku's Island Express, one of the sidequests and its reward can only be obtained after you have lost your ball fifty times. However, if you aren't a literal pinball wizard, this sidequest is rather easy to obtain.
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This is often the case with a restaurant or bar. Many people who did take the advice from Kitchen Nightmares and Bar Rescue to heart and wound up doing well still had to close up shop a few years in the future - simply because they were unable to renew their lease. A lot of restaurants and bars don't actually own the property they're set up on - because this is quite risky (as this can make you unable to relocate and going under means now you have to sell the property - which may often be done at a loss). If you do well enough, you can actually cause your lease to become too expensive for you. And if you are in a complex, you can even run your neighbours out of business for a similar reason.
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Paper Mario: The Origami King: To win the baseball from the Shuriken Dojo, you have to score exactly 21 points. Each target is worth a different amount of points, so if you overshoot, you have to start hitting negative targets to decrease your score back to 21.
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In order to fight special opponents in Puyo Puyo 2, you need to beat all the opponents on a floor while keeping your score below a certain point, or else you go to the next floor. However, you still have to do well, as if your score is still too low to go to the next floor after defeating the special opponent, you get a Non-Standard Game Over.
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Depending on the grading criterianote The most common is "number of frames from the system turning on to the point at which player input is no longer needed", speedruns of the Genesis Sonic the Hedgehog games will sometimes avoid completing certain levels in under 30 seconds, as the 50,000-time bonus takes a while to add itself to your score.
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NES Remix: If you go too fast in the first challenge — kill 16 enemies with Mario's invincibility mode in Super Mario Bros. — you stop one of the enemies from spawning at all due to the emulator being faithful to the NES's limit of four enemies on the screen at a time.
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The novelization of Space Quest V: The Next Mutation had Roger cheat on his StarCon Aptitude Test. After copying the answers from a star pupil's test, he altered a couple of them so as to not arouse suspicion. Turns out those changes ended up right and Roger got a perfect score. (Just like the game proper, he ended up captain of his own ship, the SCS Eureka.)
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In On the Run, Lex Luthor muses that Clark Kent’s B+ grade average from high school reflects an attempt at this, as nobody could keep up a marking scheme like that unless they were actively trying to hide something.
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The earlier Guitar Hero installments. You need to beat Career Mode on/5-Star every song on each difficulty separately to unlock all the guitars. Guitar Hero III made the achievements for beating Career Mode stackable (hard gets you easy and medium) but not the ones for 5-Starring everything. World Tour and later games abandoned this approach.
In the early Guitar Hero games, you couldn't tell what your star rank would be until the end of the song. Fansite ScoreHero compiled a list of cutoffs for the different grades by repeatedly playing through and recording what scores earned how many stars. This got rather difficult when suddenly single-point precision is required.
No-fail cheats in later games made it significantly easier. Trying to miss enough to land exactly one point short of the four-star cutoff while still passing the song is hideously counterintuitive; far easier is to set a target score from the start, whammy point the last digits early on, play normally (well, skipping holds) until you hit the score and then ignore everything else.
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Assassin's Creed: Brotherhood has the "Strong Closer" Achievement/Trophy. To get it, you have to take the lead within the last ten seconds of a multiplayer match and keep it by the end of the match. Naturally, the best way to get it would be to stay close enough to the leader that you can easily overtake, but not actually take the lead until the time is right.
This achievement can easily be "boosted" by cooperating with someone in a private match, but getting it legit, in a dramatic come-from-behind victory can lead to whoops and cackles of joy.
In Revelations, there is an achievement related to the "Base Defence" minigame triggered by being notorious for too long. For some players, getting this achievement requires going on a rampage, or other similar high-profile activities. And even then, you better hope it's early in the game, before you permanently lock the Assassin Dens by installing a master assassin in them.
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Many superheroes need to learn to do this in order to fit in with friends and/or protect their secret identities. For example, in The Incredibles, Dashiell "Dash" Parr's power of Super-Speed prevents him from participating in school track competitions until he learns to hold back enough to finish in second place.
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In Mario & Luigi: Dream Team, the Rookie Gloves allow you to use Bros./Luiginary Attacks without using any BP, as long as you don't get an Excellent score.
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It's caused by a bug rather than intent, but achieving a perfect 999 Ranch Master Rate in Harvest Moon requires you to have all 5 girls' affection at 511, rather than the maximum affection value of 999. Due to a calculation overflow, raising their affection to 999 will result in a Ranch Master Rate no higher than 994. This is particularly complicated by the fact that a perfect score also requires you to have 2 children, which means that your wife's affection must have reached 800 at some point; you have to actively reduce her affection after she bears your children (eg by giving her poisonous mushrooms and weeds) in order to achieve the perfect score. Most players settle for a "good enough" score instead.
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Tetris: The Grand Master 3 - Terror Instinct does this with the COOL!! bonus. To make a long story short: Each section times you on how fast you get through the first 70 levels out of 100, and exceeding that section's "baseline" 0-70 target time will get you a COOL!! and increase your grade. However, to get a COOL!! in the subsequent section, you need to get through its respective 0-70 sub-section no more than two seconds slower than the previous section's 0-70.For exampleIf you get through levels 0-70 in 51 seconds, you must complete levels 100-170 in less than 53 seconds to get a COOL!! on that particular level range. But if you take only 40 seconds in 0-70, you need to beat 100-170 in 42 seconds or less. Failure to do so will forfeit the COOL!! and the next section will award a COOL!! based on the baseline target time again. This has led to many aspiring Grand Masters deliberately slowing down the early game so that the game won't get harsh on them later.
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A failed attempt at this occurred in El Goonish Shive, during a trading card game tournament. Luke entered the tournament in order to have an excuse to hang around the game store so he could investigate some of the other players. He intended to lose his first match quickly so he could get on with his real objective, but still play well enough that it wouldn't be obvious that he was trying to lose. However, because his opponent insulted him, Luke was angry enough to play well enough to win the match (after many time-consuming turns).
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The Collector's Edition of Sherlock Holmes and the Hound of the Baskervilles has two achievements for slow solving — one for solving a puzzle scene in over 10 minutes, and one for solving a hidden object scene in over 10 minutes. So if you want to get the award for collecting all the achievements, you need to take a break during two scenes and let the game timer run. Some games make it even more frustrating by having one achievement for completing a hidden object scene in under a minute, one for completing X hidden object scenes in a row in under three minutes, and one for completing a hidden object scene in over 10 minutes, making 100% completion easily unreachable by accident.
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The Legend of Zelda: Majora's Mask:
Two Heart Pieces are obtained by wearing a mask that forces you to stay awake in order to listen to an old lady's boring stories. There are two stories, and she asks you a question after each one to make sure you were paying attention. In order to get both Heart Pieces, you have to get the first question right and the second one wrong. The old lady is expecting answers based on the stories she just told you; the answer to the first story's question is told in the first story, but the answer to the second story's question is not (which is why she rewards you for getting it wrong).
There is an archery game in Clock Town. For beating the record score, you get a Quiver upgrade; and for getting a perfect score, you get a Piece of Heart. The problem is, if you get a perfect score your first time, which is quite difficult, you will only get the quiver upgrade. Which means you need to get a perfect score a second time to get the Piece of Heart, without any chance of a consolation prize of 50 Rupees for just beating your best score. It's much easier to just beat the record score by one the first time before actually trying for a perfect score. When Link returns to the First Day, the record score is reset, so you can beat it again for 50 Rupees, or get a perfect for 200. However, getting one perfect score makes it impossible to get ANY prize from anything less than a perfect score; so to get the easiest profit out of this, the best tactic for making money out of this is to beat your best score by one repeatedly until that becomes genuinely difficult, or you get a perfect score, then reset the clock, rather than trying for the big prize every time.
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Progress in WILL: A Wonderful World is made by rearranging the order of actions in a scene to change its outcome, which is then ranked from S, for perfect, to X, for failed. However, some plot lines necessary to complete the game are only seen with failure (or at least less-than-perfect) outcomes, as what a character wants to happen may not be the same as what they need to undergo development.
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In My Little Pony: Equestria Girls – Rainbow Rocks, both the Rainbooms and the Dazzlings decide to play well enough to avoid elimination in the Battle of the Bands, but not so well that they tip their hands too early and reveal their magic to their enemies. Provides a case of Dramatic Irony though, as the Dazzlings already know the Rainbooms have the Magic of Friendship and they secretly manipulate all the turns of events to get them to fight so they can feed on their magic, something Sunset Shimmer points out when stopping the fight.
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The later Total War games have the 'expansion' or 'great power' diplomacy malus you get from expanding. If you're too good at early expansion, you may find AI factions you're not interested in fighting will start things with you anyway, or refuse diplomatic deals that may be necessary to maintain your economy and stability mid-game.
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In Grid Legends, each of Driven to Glory's storyline chapter requires you to just simply finish in a certain target position (usually between 3rd to 10th) or beat a specified rival. In which case, finishing in first place is absolutely not necessary.
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Final Fantasy X's entire experience system revolved around this. If you use the right character and end a battle in one turn, you'd get 1/7 the maximum amount of AP, as only characters who act in battle get any AP at all, and it's not split or leaked in any way. Conversely, if you waste six turns (using a different character each time) and use the seventh to end the battle, then every character gets full experience.
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In Call of Duty, the Domination game mode requires a team of players to control areas on a map (up to three); a team scores points every few seconds for every area they control. One area is near a team's spawn point, one is near the other team's spawn point, and the third is somewhere between the other two. Because of a quirk in the game's respawn rules, it's usually more effective to control only two of the areas instead of all three. Besides spreading forces thinner, controlling all three areas makes the losing team respawn anywhere on the map, whereas controlling only two keeps them respawning around the one area they control, making their movements and strategies more predictable.
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Fire Emblem: The Sacred Stones has Cormag, one of the best characters in the game, show up as an enemy reinforcement in Chapter 13 on Eirika's route. If you complete the chapter before he shows up, he's Permanently Missable.
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In Star Wars Rebels, stormtrooper cadets who do too well in the training are taken to the Inquisitor to determine if the cadet is force sensitive.
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Command & Conquer: Red Alert 2 had a smaller example: every campaign level has a "par time" value. Finishing the map faster or slower than this changes the debriefing between "good work, people" and "good work but we lost many good men". It also determines your rank.
Especially aggravating if you see this, and go for a No Casualties Run the next mission, only to be again told many good men were lost...
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One strategy for getting through God Hand is to deliberately manipulate the Dynamic Difficulty by letting yourself take hits now and then. Landing hits raises the difficulty, while taking them lowers it; since you really don't want to face bosses at Level Die, this becomes a game of give-and-take.
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Fossil Fighters: Champions has a sidequest wherein you have to help a character boil an egg in a hot spring for exactly ten seconds. Do it correctly, and you receive a useful item and some icons. Miss it by mere milliseconds, however, and you can net other useful items. The most notable is probably what happens if you end up pressing the button at exactly 9.9 seconds, in which case, you can obtain the super-rare Mysterious Egg fossils.
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The Sentry Duty minigame in Pokémon Mystery Dungeon: Explorers gives better rewards if you have beaten a highscore, meaning it's better to aim low while still identifying everyone so it's easy to beat a highscore next time. Additionally, the "well done" rank for achieving a good score without identifying all 6 Pokemon always gives Nectar, a hard to get, strong IQ-boosting item; the only time the game offers anything substantially better or rare for perfect play is during the very first Sentry Duty.
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Polyrhythm Mania: A few levels have defective widgets that will make you lose if you let them pass. Here, the goal is to not hit all the inputs like usual, but to fail some on purpose so the defective ones crash and explode.
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Similarly, in Doorways in the Sand, by Roger Zelazny, the protagonist strives to stay an eternal student (again, because he has an inheritance that will pay for his education and no more). His obsession with having passing grades, but never completing a diploma, leads to a weird war with his University, where they keep trying to change the rules just enough to force him to graduate. The University wins. He gets stuck with a degree (a Ph.D., no less—in anthropology) through some misuse of obscure rules.
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jubeat, REFLEC BEAT, Tone Sphere, and Cytus discourage this sort of run through score-based pass/fail systems. In jubeat's case, you need 700,000 points out of 1 million to clear the song, and getting all Goods instead of Perfects only yields 460,000 points.
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The film adaptation of Diary of a Wimpy Kid: Roderick Rules has Roderick clean the house after throwing a party, only to make a smaller mess afterwards to avoid suspicion from his parents.
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In The Hunger Games, the gamemakers assess each tribute before the games start and rank them from 1 to 12. Getting a low score is dangerous, because it marks you as easy meat and makes getting sponsorships near impossible. When Katniss pisses off the gamemakers, she's surprised when they give her a perfect 12, until Haymitch explains that's actually worse, because it encourages everyone else to gang up and kill you first, so they don't have to face you one-on-one later.
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In Charm School, a reality show with the high conceit of "reforming bad girls from other reality shows", but which also used elimination-style gameplay, kicking one girl each week until there was one left, who would win a rather large cash prize, this was most likely the strategy: do too poorly and you'll get eliminated for not making enough progress, do too well and you'll get eliminated for "not needing to be there as much as the other girls". (Indeed, one woman from the first season was eliminated because she didn't need the reformation.)
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In Final Fantasy Tactics, you get experience and skill points every time you successfully execute an action. Because of this, it can be very beneficial to prolong a fight by casting Sleep or Frog on the last remaining enemy and then take turns beating on your own guys with Throw Rock or a weak physical attack (if you're a caster). Other effective and non-damaging ways to up experience include the squire job Accumulate and Ramza's Yell skill. Completing the battles quickly and efficiently nets you far less points.
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The Imperial Trust from Embers in the Dusk is a polity with technology half the galaxy would pay anything for and a number of other advantages besides. Unfortunately, it's only sector sized or so, therefore, it must avoid drawing too much attention from the big players. Unfortunately, about five centuries into the quest, that particular effort failed, and it can only hope the favors gained with more powerful allies will be sufficient to hold said big players off.
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Mitsumete Knight has a few Titles that require this to get them so you can complete your Titles' list, most notably the Knight Titles and the "Blade of Darkness'' Title, which require a combination of a specific Level and number of Medals to get them.
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In DJMAX Portable and DJMAX Portable 2, there are discs you can obtain by getting certain percentages. There's the discs that require you to get at least a certain percentage on a song, but there's also ones that require you to get very low percentages, as well as ones that require you to have exactly a multiple of 10 as your percentage. There's also the Lucky and Evil discs, obtained by getting 77.7% and 66.6%, respectively. And to obtain any disc, including these ones, you must finish the song; if your Life Meter bottoms out you won't earn anything.
Also, combo unlocks, the process of which consists of the following: achieve a particular combo...and then break it before you reach the next combo unlock. If you do reach the next unlock, that unlock will be opened, but not any of the ones before it.
DJMAX Trilogy has the "Self Injury" mission, in which the goal is to complete a set of songs with an accuracy rating between 60% and 70%. Delves a little into Fake Difficulty because hold notes, when held down, yield MAX 100% for every eighth note that it's held down for.
DJMAX Technika's Technical Mode. Each set has two boss songs (or in the case of two sets, three), and which one you get depends on your MAX-to-notecount ratio for the first 3 stages. So you should always try to nail lots of MAXes, right? WRONG. Some of the boss songs you get for getting high MAX percentages actually have a lower max combo than their low-accuracy counterparts, meaning you get more points on the 4th stage if you get the boss song that requires lower accuracy. So what does this lead to? Having to play "Cool Attack" and get some Cools to avoid raising the MAX percentage too high and getting the lower-scoring 4th stage. Perhaps because of this, DJMAX Technika 2 and 3 instead determine boss songs based on which available songs you pick for your set.
The Specialist Set, however, has an intentional example of this. Get less than 70% MAX judgments and you get the set's third possible boss song, Fermion.
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Big Nate's title character Nate invokes this trope. He basically gets C and B grades, but is shown to be far far more capable of being a Straight-A student. In one story arc, he gets paired with two of the smart kids in class for a group project, and their final grade is based off of all their work. Nate of course does a good enough grade that he gets an "A". When asked why he doesn't normally do that, Nate points out that bringing home "A"s all the time means he won't be rewarded as much for when it does happen, and that he finds it quite tiring to do so all the time. In this case, it's also because he's Brilliant, but Lazy.
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In Tomba! you had to do this if you wanted all three medals in the racing minigame.
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Meteos: One mission in Star Trip's Multi route has the player fighting against Jeljel, with the mission being to fight for at least 1 minute before winning. This is in contrast to every other Timed Mission on the route where you have to win within the given time limit, but here you have to make sure the 1 minute mark passes before you win. You have to resist the urge to just finish the match as quickly as possible, but sometimes you end up winning before you want to thanks to the AI.
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Contestants in reality game shows such Survivor and Big Brother will typically invoke this. Players who distinguish themselves by either; doing very well during challenges, being popular with their fellow castmates, or by being strategically strong may get far, but are unlikely to get to the end as their competitors will likely vote them off for being a threat win. However, if you don't make a big enough name for yourself, then jury will find your game lacking, and will opt to vote for one of your competitors to win instead of you.
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Diablo III: Many of the set dungeons fall into this. They usually require killing a number of enemies in a very specific way. Depending on your build and how much damage you're dealing, you may accidentally kill the enemies before you're able to do what the game wants.
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A challenge in TimeSplitters requires you as the Veiled SWAT to keep bank robbers from taking more than four bags of loot to their base in order to play as Veiled SWAT in Arcade Mode. Finish the challenge without the robbers getting away with a single bag though, and a glitch will keep him forever locked, even if you retry and letting the other team score a bag or two. Just hope you didn't already save, and reset.
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Damien Sandow put a trivia quiz on WWE.com that mocks participants for not doing well but accuses anyone who passes it perfectly of cheating.
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In Mega Man Zero, a mission involves stopping an enormous Drill Tank boss from reaching the Hub Level. Defeating the boss is actually quite easy even with a time limit, but letting it reach the halfway point of the mission (i.e. the tank reaches the middle of the yellow building it drills through) is the only way to obtain a hidden Cyber-elf.
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In Hometown Story, continuing to play after you have gotten and used you first blue feather will grant you fragments to build a new blue feather. New blue feather fragments will appear in the morning after a day of taking good care of the store. However, if you get married (for which a blue feather is necessary), your new spouse will come with a couple of event chains, for which at least the first cutscene will only play out on mornings on which you do not get a new fragment. Players that are doing well enough to get a fragment every day may hence have to intentionally neglect the store to see their spouse's event chains.
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The Legend of Zelda: Spirit Tracks: You have to score less than 4000 points to win the quiver from the Pirate's Hideout minigame. You have to deliberately miss a couple of times, as if you hit everything flawlessly to keep the counter up you will exceed 4000 and win a Heart Container instead (both prizes are great, but the former is still given only with a score lower than that for the latter).
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Project Gotham Racing 4
The game has an achievement "Play it Again Sam", awarded for improving on a medal that you've already won in an event, thus requiring your first medal in that event to be one of the lesser medals.
Another achievement, "Tonight Make Me Unstoppable", requires you to place second in a race while "The Prayer" by Bloc Party is playing.
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Kirby's Dream Land 2's not-so-perfect ending is the only way you can learn the enemy names in that game, and you can only see it by defeating King Dedede without collecting all of the Rainbow Drops.
Kirby's Dream Land 3 also features an Enemy Roll Call in its "imperfect" ending.
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Kirby's Dream Land 3 also features an Enemy Roll Call in its "imperfect" ending.
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In the (originally) MMO golf game Pangya, Approach Mode is a competition to put your ball as close to the hole as possible - without going in. If your cup winds up in the hole, you come in last.
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Astro City:
Samaritan works as a newspaper fact-checker in his Secret Identity. He has an advanced computer to actually do the work while he goes on his superheroic rounds, and it slips in occasional errors as part of the facade.
Invoked in "Show 'Em All" — the Junkman pulls off a major heist without a hitch, then lives a life of luxury while everyone wonders who was the brilliant criminal who committed the robbery. However, he becomes frustrated at not getting recognition for the heist, especially since the public assumes the perpetrator must have been caught for another crime. He decides to repeat the robbery again, but with deliberately-included mistakes, so he can get captured and be recognized for the first heist.
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In Tadpole Treble, one of the challenges for each stage is to score as low as possible without dying, for an F rank. It's not as simple as just avoiding bonus multipliers in a given run, as this would only be likely to earn you a D rank. Rather, you need to strategically take damage at several points during the stage to minimise your score accumulation and reset any multipliers you may have needed to acquire, while ensuring that you gather as many health-restoring food pickups as possible in order to sustain you to the finish.
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In Reigns, you have to carefully balance the power of the Church, your People, the Army and your Treasury. Letting any of these meters fall completely to zero will ensure your ruler meets a grisly end; however, letting one of those meters max out completely also seals their fate.
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In Need for Speed: ProStreet, Sector Shootout events task you with going as fast as possible through four sectors of a multi-lap circuit, in order to score points. No racer is awarded points unless they beat the previous record score for the respective sector. Players desiring to get high scores and easily dominate will have to drive slowly for the first lap and gradually go faster for the remainder of the race, instead of driving at their maximum capacity throughout.
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In Pokémon Pinball, if you are aiming for a high score, you will intentionally want to come just short of clearing the Mewtwo bonus stage if you reach it (it is reached on either table by clearing the table's two unique bonus stages). It is by far the most profitable bonus stage, and the fastest way to earn points in the game. The way the stage works is that you score 50 million points per hit on Mewtwo, and it takes 24 hits to win. Ideally, you will want to get about 20 hits and then just stop playing. The reason behind this is that if you win, you'll loop back to your table's first bonus stage, but if you fail, you'll play the Mewtwo bonus stage again the next time you go to a bonus stage.
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Parodied in the Homestar Quiz, where Strong Bad will mock no matter how well or poorly you do, but getting every answer right has him accuse you of cheating. Of course, since this is Strong Bad, he offers you a cookie for being "his kind of person" by cheating. Then the recipe for the cookies he's offering pops up...
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Exploding straight out of the gate in Tetris 99 can backfire on you quickly if you're too aggressive. This is because of the targeting system, which, among other things, allows players to attack their attackers and people with the most Badges. Scoring a lot of KOs early can help you earn quite a bit of Badges, but this gives any number of the other 98 players the opportunity to start ganging up on you if you aren't prepared to fight back.
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In the first book of The Demon Headmaster series, Dinah Glass is accustomed to doing this so she won't stand out. When she arrives at her new school, she has to take a test and makes a few deliberate mistakes. Then she finds out it's run by a supervillain with Hypnotic Eyes...
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Doom shows off your item collection rate at the end of the level. If you don't particularly need these items due to playing well, your collection rating can be pretty miserable, especially on lower difficulties. This is mitigated by the fact that the only items that count towards this percentage are ones that you can pick up even if you don't need them, such as small health potions - larger health packs and ammo pickups don't count.
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Armored Core, Armored Core 2 and Another Age each have one secret part that can only be obtained by voiding the conditions of the mission it is found in (for ex, stealing a radar you're supposed to protect). Due to this, 100% completion requires an imperfect win/loss ratio.
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Mega Man Battle Network, and later Mega Man Star Force: When you re-match the bosses for their summon chips, winning in 30 seconds gets you the most powerful variation of the chip. 60 seconds or more gets you the weakest variation. Somewhere in the middle is the middle variation. So you either obliterate the boss in 30 seconds, or drag out the battle, but not too long.
Battle Network also applies for chips from viruses, as some codes can only be obtained with a low rank, and specific codes are an important part of folder-building. You can also calculatedly take a couple of hits and obliterate the boss/virus otherwise.
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In a similar vein, successfully disarming traps in Illbleed deprives you of getting to see the various gruesome and/or wacky effects they cause.
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In From Muddy Waters, Izuku doesn't want to stick out lest his parentage be investigated and discovered. He tries to do well enough to ensure that he won't get expelled, but not enough to make his scores exceptional during Aizawa's exam. Aizawa catches onto this and chews Izuku out, threatening to throw him out on the spot if he plans on half-assing every test given to him.
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In Fire Emblem: Awakening, try not to have perfect stats when playing the Spotpass chapter "The Wellspring of Truth." It's a Mirror Match where the enemy copies your units, skills and stats perfectly. It's cool if you can hit half the enemies with Lethality, but you don't want the enemy to hit even one of your units with it due to the game's permadeath mechanic. It's recommended to take only one or two of your strongest units, unequip any dangerous skills or weapons from them, fill the rest of the army with your B-teamnote (leaving those slots empty will just make the game spawn multiple copies of your star units), and abuse the Pair Up mechanic (which the AI will never use, even when mimicking you).
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Discussed in Chapter 35 of New Game!. Hajime's worried about planning her company's end-of-the-year party with Aoba and Yun, since if they don't do well, they'll be considered employees who can't work well with others, but if they do well, they'll get the job every year. Hajime then suggests that they could do a decent but forgettable celebration, but Aoba wonders if being forgettable is worse than being seen as uncooperative, and Yun argues that they have nothing to lose by doing well.
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Final Fantasy VIII's first task is to defeat Ifrit within a selected-by-you time limit. The catch is that the test is described as a "test of judgment", so completing it too soon means you could not accurately estimate your abilities and subsequently gave yourself too much time. In other words, scoring well on this test requires finishing with less time remaining — a perfect score is reached if you finish with ten seconds or less remaining on the clock.
In the Japanese version, you have to kill Ifrit and escape the dungeon before you run out of time, making the whole experience more of a test of time management rather than rationality (plus it serves as a Chekhov's Gun for something you'll be doing later in the story). Even if you give yourself the lowest amount of time possible, your score will still drop if you kill Ifrit too soon. The best score requires you to finish with seven seconds or less on the clock, which means most people will end up letting Ifrit beat on them for a while (you can still get a game over if he's talking when the timer runs out, though).
However, you can cheat the system in the English version and avoid this trouble by taking note of how much time you have remaining when you defeat Ifrit. Then, when the naming screen comes up, stay on that screen and keep an eye on your watch until time's up, then continue gameplay as normal. There, now you have the best possible score, a giant hellbeast at your beck and call, and a smug sense of superiority.
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Dragon Ball Z:
For the tournament in the Buu Arc, the participants qualify by whoever can punch the hardest on a punching machine. The heroes, in particular Android 18, have trouble reining in their planet-destroying power to appear competitive to the normal humans. Except for Vegeta, who has no patience for that and just sends the machine flying through a wall.
Gohan suffers from this in high school sports in the same arc as he tries to fit in despite his extremely unorthodox childhood: he takes a screaming baseball pitch to the face without blinking, and accidentally jumps higher than a building to catch a home run ball.
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In American Idol, The X Factor, and similar TV shows, this is a good strategy during the rounds post-first audition but pre-viewer vote rounds. If you do too well during those rounds, the judges will expect much more of you during the viewer vote rounds and be harder on you, thus making it look like you're worse than you actually are, and losing you votes and possibly causing your elimination. Conversely, if you don't do that well in those rounds, the judges won't be as tough on you later on, making it look like you're better than you actually are. Furthermore, viewers tend to like the narrative of an underdog bursting through the pack and becoming a contender. Indeed, in such shows, the early favorite rarely wins. Therefore, in those rounds, a good strategy is to sing at about 80-90% of your maximum ability: well enough to get you to the viewer vote rounds, but not well enough to heap unnecessary pressure on yourself.
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In Kingdom of Loathing, the ChibiBuddyâ„¢ is a virtual pet mini-game that was available during 2012's Crimbo event. Raising a ChibiBuddyâ„¢ involves interacting with it to raise or lower its stats (Fitness, Intelligence, Socialization, or Alignment). If any of your ChibiBuddy's stats hits zero, it dies (if it hits zero Fitness, it might have a heart attack; if it hits zero Socialization, it might literally die of loneliness), but the same goes if one of its stats hits the maximum of ten (if it reaches maximum Fitness, it might die from overtaxing itself during a work-out; if it reaches maximum Alignment, it might die from making a Heroic Sacrifice).
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In Kyon: Big Damn Hero, Kyon mentions that Yuki's average is only short of being perfect by the four percent of answers she simply didn't bother completing. A perfect score would attract unneeded attention to her. May be a Shout-Out to a certain member of the Unseen University of the Discworld (see Literature).
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In one of the non-canon Babylon 5 novels, someone has been tormenting Commander Ivanova by sending her data crystals with recorded videos that seem to implicate her deceased father and brother in illegal activities. Garibaldi has one of his men analyze the recordings, and the guy determines that, while the videos are technically flawless, the dialogue is too perfect to be real. No one in the videos ever stutters, misspeaks, or hesitates with finding the right words; only a prepared script would be lacking in those kinds of errors.
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In Kimberly T's Gargoyles, when Demona is invited to join the Ishimura Clan, she has to remember to give the impression that she's struggling to learn Japanese even though she learnt the language when she lived in Japan a couple of centuries ago, as she doesn't want to reveal her true history to anyone in her new potential clan.
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In the My Career mode of the new gen. version of WWE 2k15 the player is expected to win matches, build up their character and ultimately acquire title belts. However, winning the ultimate prize of the WWE title will immediately and unexpectedly put the player past the Point of No Return and force them into a retirement match. In order to prolong the game and acquire certain unlockables it is necessary to lose any WWE title matches, and often to throw other matches as well in order to avoid the title shot storylines in favour of the ones with the desired rewards.
The next iteration, WWE 2k16, has a mechanic in career mode that rewards move variation and prolonging matches by means of near-misses, failed pins, reversals, and so on. So ending the match quickly with an efficient-but-repetitive technique will only gain modest rewards, while putting on a good show and building drama will award the player with more virtual currency and prestige. Well, it IS Professional Wrestling.
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Played for humor in an episode of Don't Hug Me I'm Scared, where the Duck gives Red Guy three guesses to guess what he's holding behind his back. Red Guy gets it on the second try, but Duck insists he ask a third time anyway, just so they can know what his third guess would have been. When a rather annoyed Red Guy gives a deliberately wrong third guess, Duck declares victory, since the last guess made was wrong—meaning the only way to "win" the game would have been to get the first two guesses wrong.
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In the white chamber, the key to Earn Your Happy Ending is to identify good moral decisions that Sarah can make. If you make enough of them, Sarah will be deemed to have redeemed herself and Arthur will set her free. But, if you make all the correct decisions, you instead get the Easter Egg "Comedy" ending which provides no closure to the story. Fortunately, the developers included a way for Sarah to subtract a good deed, meaning it's not necessary to replay the entire game if you found all of them.
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Your story progression in Raiden V changes depending on what percentage of enemies you've destroyed at the end of the stage. In the event that you qualify for a B, A, or S route (the latter for Golden Ending), you cannot pick a lower route. This means if you want to see the Downer Ending, you will need to let a significant number of enemies live.
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In Autonauts vs Piratebots there is a milestone as well as an achievement for repairing a certain number of buildings. Only damaged buildings can be repaired, and buildings can only get damaged by Piratebots, who only occasionally decide to attack your base and are rather easy to fend off. Therefore to get the achievement you either have to build an imperfect defense to let Piratebots hit some of your buildings before you kill them, or deliberately move some buildings out of your base and into harm's way.
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Dexter's Laboratory has an in-universe Game Show in which points are awarded for correctly answering more questions than one's adversary in certain rounds. But if one answers every question correctly, one is judged to be a geek, and is humiliated by receiving a geek "prize". The points awarded are the same.
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This is the AI director's take on the team's progress in Left 4 Dead. Doing too well will make less health and bomb items appear and the director is more likely to spawn a Tank - except when the game just feels like giving you all the special Infected, including the Witch and Tank, with no medkits until the end of the level when your team all has less than 20 health left from the Tank that smashed them earlier, or when the Director decides to spawn three tanks in a row because you've been killing them with impunity the past few games. The Director is a fickle bastard and is wholly impossible to predict.
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The Super Smash Bros. games have challenges with rewards for doing well in the Home-Run Contest. In the majority of cases, the challenge is simply to hit Sandbag over a certain distance; fair enough. However, Super Smash Bros. for Wii U includes two where the challenge is to hit Sandbag between 500m and 505m; one can be done with any character, and the other must be done with R.O.B. Hit it 505.1m, a more impressive result? Too bad, you fail! These challenges require a whole lot of careful buildup and positioning to hit at the exact right amount of damage instead of just doing as much as possible.
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The Star Trek: The Next Generation:
In the episode "Peak Performance" shows Data realizing that he cannot beat his opponent in a certain game, but he can consistently keep his opponent from winning by simply playing for the tie instead of trying to win; ultimately his opponent abandons the game.
Defied in the episode "The Measure of a Man". After Riker is ordered to be the prosecuting attorney in a hearing to determine whether or not Starfleet will reclassify Data as Just a Machine and taken away to do research on his positronic brain, the judge mentions that if she has even the slightest suspicion that Riker is holding back because he considers Data a friend, she will immediately pass sentence - and it will be the one Riker does not want.
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The following is a list of statements referring to the current page from other pages.

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Self-Demonstrating Article
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Video Game Rewards
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type
Do Well, But Not Perfect
 Wrath of Man / int_5049f19d
type
Do Well, But Not Perfect
 Animal Crossing (Franchise) / int_5049f19d
type
Do Well, But Not Perfect
 .hack (Franchise) / int_5049f19d
type
Do Well, But Not Perfect
 Fire Emblem (Franchise) / int_5049f19d
type
Do Well, But Not Perfect
 Chuggaaconroy (Lets Play) / int_5049f19d
type
Do Well, But Not Perfect
 Accomplishments of the Duke's Daughter / int_5049f19d
type
Do Well, But Not Perfect
 Rakuin No Monshou / int_5049f19d
type
Do Well, But Not Perfect
 Accomplishments of the Duke's Daughter / int_5049f19d
type
Do Well, But Not Perfect
 Futuretrack Five / int_5049f19d
type
Do Well, But Not Perfect
 How a Realist Hero Rebuilt the Kingdom / int_5049f19d
type
Do Well, But Not Perfect
 INVADERS of the ROKUJYOUMA!? / int_5049f19d
type
Do Well, But Not Perfect
 Nintendo Adventure Books / int_5049f19d
type
Do Well, But Not Perfect
 Rakuin No Monshou / int_5049f19d
type
Do Well, But Not Perfect
 Re:Zero / int_5049f19d
type
Do Well, But Not Perfect
 The Defence of Duffer's Drift / int_5049f19d
type
Do Well, But Not Perfect
 The Homework Machine / int_5049f19d
type
Do Well, But Not Perfect
 The Merchant Princes / int_5049f19d
type
Do Well, But Not Perfect
 The Sandman (1816) / int_5049f19d
type
Do Well, But Not Perfect
 The Scholomance / int_5049f19d
type
Do Well, But Not Perfect
 Ward / int_5049f19d
type
Do Well, But Not Perfect
 Jubeat
seeAlso
Do Well, But Not Perfect
 SlatzGrobnik
seeAlso
Do Well, But Not Perfect
 Kiss of the Rose Princess (Manga) / int_5049f19d
type
Do Well, But Not Perfect
 New Game! (Manga) / int_5049f19d
type
Do Well, But Not Perfect
 Yamada-kun and the Seven Witches (Manga) / int_5049f19d
type
Do Well, But Not Perfect
 Canada's Worst Handyman / int_5049f19d
type
Do Well, But Not Perfect
 Charm School / int_5049f19d
type
Do Well, But Not Perfect
 Chopped / int_5049f19d
type
Do Well, But Not Perfect
 Foundation (2021) / int_5049f19d
type
Do Well, But Not Perfect
 Hogan's Heroes / int_5049f19d
type
Do Well, But Not Perfect
 How Much Is Enough? / int_5049f19d
type
Do Well, But Not Perfect
 Hustle / int_5049f19d
type
Do Well, But Not Perfect
 Malcolm in the Middle / int_5049f19d
type
Do Well, But Not Perfect
 Pyramid / int_5049f19d
type
Do Well, But Not Perfect
 RuPaul's Drag Race / int_5049f19d
type
Do Well, But Not Perfect
 Running Man / int_5049f19d
type
Do Well, But Not Perfect
 The Weakest Link / int_5049f19d
type
Do Well, But Not Perfect
 Arkham Horror (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Arkham Horror: The Card Game (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Beyblade (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Blades in the Dark (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Bliss Stage (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mysterium (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Rotted Capes (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Smash Up (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Solitaire (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Spellfire (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 T.I.M.E. Stories (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tragedy Looper (Tabletop Game) / int_5049f19d
type
Do Well, But Not Perfect
 Alien: Isolation (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 American Arcadia (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Anbennar (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Animal Crossing: New Horizons (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Anti-Idle: The Game (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Arc the Lad (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Arcaea (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Arcanum: Of Steamworks & Magick Obscura (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Assassin's Creed: Brotherhood (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Astral Chain (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Audiosurf (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Banjo-Kazooie (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Battle Garegga (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Battlefield 3 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Beat Saber (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Border Down (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Bounty of One (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Breath of Fire: Dragon Quarter (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Burrito Bison (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Bust a Groove (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Call of Duty: Black Ops II (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Capcom vs. SNK 2: Mark of the Millennium (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Captain Novolin (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Cave Story (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 City of Heroes (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Civilization (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Coffee Talk (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Colony Wars (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Control (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Cookie Clicker (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Crash Team Racing Nitro-Fueled (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Cyberia (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 D (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 DJMAX (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Dark Savior (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Death and Taxes (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Detroit: Become Human (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Devil May Cry 4 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Disco Elysium (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Don't Escape (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Doom (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Dynasty Warriors (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Elite Beat Agents (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Escape Dungeon (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Espgaluda (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Eternal Darkness (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 FTL: Faster Than Light Multiverse (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 F-Zero (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 F-Zero 99 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fahrenheit (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fall Guys (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fallen London (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Final Fantasy Legend II (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Final Fantasy VII Remake (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fire Emblem Engage (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fire Emblem: Path of Radiance (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fire Emblem Warriors: Three Hopes (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Fossil Fighters (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Game & Watch (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Game Dev Tycoon (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Global Agenda (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Golden Sun (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Gotcha Force (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Growing Up (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Gundemonium Series (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Hades (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 HarmoKnight (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Harry Potter: Hogwarts Mystery (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Hatsune Miku: Project DIVA (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Heavy Rain (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Home Safety Hotline (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Hometown Story (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Homeworld (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Horizon Forbidden West (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 House of the Dead (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Hyrule Warriors (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 I Was a Teenage Exocolonist (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Idol Manager (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Illbleed (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Indiana Jones and the Last Crusade (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 It Steals (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Just Dance (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 KanColle (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Kingdom Hearts III (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Kingdom of Loathing (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Knights of the Old Republic (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Lobotomy Corporation (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Love Nikki - Dress Up Queen (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Madden NFL (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Magia Record: Puella Magi Madoka Magica Side Story (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario & Luigi: Dream Team (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario and Sonic at the Olympic Games (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario Kart (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario Kart Tour (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario Party (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mario Party Advance (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mega Man Battle Network (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mega Man Xtreme 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Metroid: Zero Mission (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Midnight Club (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mitsumete Knight (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mobius Final Fantasy (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 [MODE] (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Monster Hunter 4 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mother 3 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Mr. Driller (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Muse Dash (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 My Little Pony (Gameloft) (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 NCAA Football (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 NEO: The World Ends with You (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 NEEDY STREAMER OVERLOAD (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 New Pokémon Snap (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Nintendo Switch Sports (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Nintendo Wars (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 One Finger Death Punch (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 One Piece: Treasure Cruise (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Panel de Pon (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pangya (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Paper Mario: The Origami King (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Papers, Please (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Persona 3 Reload (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Phantasy Star Online 2es (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pharaoh (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pocket Card Jockey (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pokémon Black 2 and White 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pokémon Legends: Arceus (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pokémon Masters (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pokémon Pinball (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pokémon Sun and Moon (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Polyrhythm Mania (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Power Pro-kun Pocket 3 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Princess Maker (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Princess Maker 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Princess Maker 2 (Refine) (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Project Kat - Paper Lily Prologue (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Puchiguru! Love Live! (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Pump It Up (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Punch-Out!! (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Puyo Puyo Tetris 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Railroad Tycoon (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Rayman Legends (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Red Faction (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Reflec Beat (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Revolution X (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Riviera: The Promised Land (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Roadwarden (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Rock n' Roll Racing (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Rome: Total War (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 SCP: The Endurance (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 SINoALICE (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 SaGa 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Shanghai.EXE: Genso Network (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Shenmue (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Shin Megami Tensei IV (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Show by Rock!! (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sid Meier's Pirates! (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Signs of the Sojourner (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic 3 & Knuckles (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic Adventure (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic Forces: Speed Battle (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic Generations (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic Mania (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic Robo Blast 2 Kart (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic the Hedgehog (8-bit) (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Sonic the Hedgehog 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Space Channel 5 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Space Rangers (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Space Station 13 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 StarCraft II (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Streets of Rage (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Super Mario Bros. 35 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Super Mario Galaxy (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Super Mario RPG (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tadpole Treble (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tales of Luminaria (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tales of Maj'Eyal (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tetris: The Grand Master (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Campaign Trail (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Jackbox Party Pack (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Last Sovereign (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Legend of Zelda: Majora's Mask (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Legend of Zelda: Spirit Tracks (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The New Order: Last Days of Europe (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 The Sims (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 the white chamber (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Theatrhythm Final Fantasy (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Tomba! (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Toonstruck (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Total War: Shogun 2 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Total War: Three Kingdoms (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Total War: Warhammer (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Total War: Warhammer II (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Touhou Chireiden ~ Subterranean Animism (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Trauma Center (Atlus) (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Ultimate Chicken Horse (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Utawarerumono: Mask of Truth (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Vampire Survivors (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Wario Land II (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Wario Land: Super Mario Land 3 (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Wick (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 XCOM: Enemy Unknown (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 XCOM: Long War (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Yes, Your Grace (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Yoku's Island Express (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 You Don't Know Jack (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Yu-Gi-Oh! Duel Links (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Against the Storm / Videogame / int_5049f19d
type
Do Well, But Not Perfect
 Choice of Games / Videogame / int_5049f19d
type
Do Well, But Not Perfect
 Osu! Tatakae! Ouendan (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Stardew Valley / Videogame / int_5049f19d
type
Do Well, But Not Perfect
 The Life and Suffering of Sir Brante (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 428: Shibuya Scramble (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Hatoful Boyfriend (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Hayarigami (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Hayarigami 2 (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Messiah (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Phoenix Wright: Ace Attorney – Justice For All (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Shin Hayarigami (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 VA-11 HALL-A (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 WILL: A Wonderful World (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Your Turn to Die (Visual Novel) / int_5049f19d
type
Do Well, But Not Perfect
 Eddsworld (Web Animation) / int_5049f19d
type
Do Well, But Not Perfect
 BrainScratch Commentaries (Web Video) / int_5049f19d
type
Do Well, But Not Perfect
 Defunctland (Web Video) / int_5049f19d
type
Do Well, But Not Perfect
 Steven He (Web Video) / int_5049f19d
type
Do Well, But Not Perfect
 Strip Search (Web Video)
seeAlso
Do Well, But Not Perfect
 Summoning Salt (Web Video) / int_5049f19d
type
Do Well, But Not Perfect
 The Sharkasm Crew (Web Video) / int_5049f19d
type
Do Well, But Not Perfect
 Awkward Zombie (Webcomic) / int_5049f19d
type
Do Well, But Not Perfect
 Cheating Men Must Die (Webcomic) / int_5049f19d
type
Do Well, But Not Perfect
 Solo Farming in the Tower (Webcomic) / int_5049f19d
type
Do Well, But Not Perfect
 Vat19 (Website) / int_5049f19d
type
Do Well, But Not Perfect
 My Little Pony: Equestria Girls – Rainbow Rocks / int_5049f19d
type
Do Well, But Not Perfect
 Spider-Man: Into the Spider-Verse / int_5049f19d
type
Do Well, But Not Perfect
 Damien Sandow (Wrestling) / int_5049f19d
type
Do Well, But Not Perfect
 dowellbutnotperfect
sameAs
Do Well, But Not Perfect
 In the Hunt (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Magical Girl Lyrical Nanoha A's Portable (Video Game) / int_5049f19d
type
Do Well, But Not Perfect