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Don't Think, Feel

 Don't Think, Feel
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This is when a mentor tries to teach the hero not by thinking but by feeling. The emotional content is what leads to progress, not logical analysis. This most often comes up in martial arts study (supernatural or otherwise), competitive sports, and creative endeavors such as painting.
Counter-intuitively, letting your emotions run and feeling your instincts guide you are not one and the same. Maybe these mentors simply suspect that their students are already driven by serenity rather than negative feelings and that their role is to guide that along. The problem is that taking a real approach to it can easily end up as Info Dump unless you do something creative with it.
There have been times in Real Life when people have embraced this notion wholeheartedly; the so-called Romantic movement, for instance, was highly characterized by artists and philosophers critical of the Enlightenment's philosophies that (among other things) often shoehorned nature in a mechanical automaton and people as beings perfectly capable of using the power of rational thought to solve any problem. The writers of this movement, like Henry David Thoreau, needed passion to write their books and to publish them. note  Obviously they needed to think and reason too but it was charged with emotion.
This has some Truth in Television. When our brains learn a new skill, we learn it step by step. With practice, the process becomes implicit, meaning it can be done without really thinking about it i.e. "second nature" and "muscle memory". In high stress situations, the part of the brain that first learned the skill comes back to the fore, and tries to perform the skill explicitly, as if you were learning it all over again. This is why some athletes have a tendency to "choke" under pressure. Once you start thinking about doing something, it suddenly becomes very difficult and awkward to perform. Again this only applies with practice. The reason it becomes so effortless is because we repeat it so often. This approach does not work when trying something for the first time.
This is noted in books about police training, in that a person, in a high-stress situation such as a firefight, will revert to training. When seconds count, you often have to do things without consciously thinking about them. Anyone who has driven an automobile and avoided a collision will recognize this, in which they instinctively turn to avoid the oncoming vehicle, but if they had to consciously recognize the threat the accident would have happened because an instinctive reaction happens much faster than a consciously thought-out one.
See Ice-Cream Koan for pseudo-profound riddles and koan for genuinely profound riddles. Blindfolded Vision may rely on this. For Aesops lashing out against "thinking" in general, see Straw Vulcan and Logical Fallacies. See I Don't Pay You to Think, for when employees in companies are told that it's not part of their jobs to think. See the Centipede's Dilemma for when thinking does enter the picture.
Compare There Is No Try and Machine Empathy.

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DBTropes
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Inverted in an episode of The Penguins of Madagascar where Skipper tries to teach Kowalski to listen to his gut and not his brain in a fight. At the time, the zoo's residents were being taken by mysterious creatures until Kowalski is left. Determined to save his friends, Kowalski listens to his gut and fights off the attackers...only to learn that his friends are okay and the creatures were chameleons that just arrived at the zoo and they were using their own method to invite animals to their welcoming party. In other words, Kowalski should've listened to his brain instead of his instincts. Skipper still considers it a success.
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Choujuu Sentai Liveman has Dr Ashura, who turns out to have been calculating the moves of his opponents to such an extent that he doesn't ''need' to 'feel' (he's more than smart enough to brute-force the calculations necessary), but is defeated when he can't respond to a simple face-on attack.
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The Riefenstahls in Endo and Kobayashi Live! The Latest on Tsundere Villainess Lieselotte is a warrior clan that has a reputation to live on intuition and little on logic. They believe spirit, tenacity, and their own senses are sufficient for both magic and swordplay, and as a result, have a reputation to be dumb muscles by the rest of the high society. The titular Lieselotte is the rare exception to this, as she's more of a Genius Bruiser.
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A little speech deleted from the original Game of Death has Bruce's character lecturing an opponent to the effect that over-reliance on rote-memorized moves and routines kills one's ability to adapt and improvise — a point he proceeds to ruthlessly demonstrate.
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In Misfile, this is exactly how Ash drives.
Inverted by Emily when she was learning how to drive a stick shift.
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Monsters University. When Mike STILL can't scare people, despite knowing every theory and formula related to fear, Sully decides to help him by teaching him to stop focusing so much on theory.
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Different variants in Disney Animated Canon film Pocahontas and Disney Animated Non-canon film Pocahontas II: Journey to a New World. The point of Grandmother Tree's teachings in the original movie (put quite succinctly in "Colors of the Wind") was for Pocahontas to get and stay in touch with nature; this is done to Anvilicious extent. Its direct-to-video sequel has, shortly before Pocahontas goes to Europe, Grandmother Tree asking her to get into and stay in touch with her heart—that is, her human nature—and then disappears. "Listening to her heart" somehow manages to cross the difficult language barrier for everyone, something which The Nostalgia Chick is incredibly confused by.
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In the cartoon of Donkey Kong Country, DK is carefully crossing a narrow bridge in a temple when he's suddenly assaulted by several arrows in a booby trap. As he's dodging, Funky Kong calls out and tells DK to "let [his] body do the brain work". DK survives the trap and makes it to the other side.
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Parodied in the lonelygirl15 video "Mission Alpha":
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The Simpsons: Zig-zagged. Lisa is teaching Bart how to play miniature golf using Zen Archery-like methods but when the school asks her how she 'feels' about math, she gets frustrated with it.
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Neil Diamond wrote a song about it.
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Spider-Man: No Way Home: The Spider-Man from the Earth-96283 describes this is how his organic webbing works. In his own words, he doesn't do it, like he doesn't do breathing, it just happens.
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Scoob and Shag: This is how Five defeats Dee in the sparring match. Dee can read her mind, so Five rushes Dee and attacks by acting purely on instinct, improvisation and desire to win, in order to avoid giving Dee any information to plan around.
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In Rosario + Vampire, this trope may have been used when Moka taught Tsukune how to sense youki energy.
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The training dojo scene from The Matrix:
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...and by Qui-Gon Jinn in The Phantom Menace (almost verbatim) to Anakin before the podrace.
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When Rossiu from Tengen Toppa Gurren Lagann asks Kamina how to move the Gurren, he just answers with "do whatever feels natural!". Justified as the Gurren is powered by Spiral power, i.e. Fighting Spirit.
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Spacetrawler inverts this, in that the teacher insists on thinking, while the student insists on operating by instinct. Martina is preparing to open fire on a Bollyk ship that is docked with her own ship:
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In Fullmetal Alchemist, Alphonse tries to learn Xingese Purification Arts (the equivalent of Alchemy) from May. Her lessons are frustratingly vague to him, because it's all about "Feeling the Dragon's Pulse" and "opening your mind" and Al has a lot of trouble thinking in those terms. Telling May to "explain it more academically" doesn't help him. Apparently, you have to be "like woooosh!"
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In Longstreet, Li Tsung (Bruce Lee the Trope Namer himself) teaches the title character how to defend himself by overcoming his blindness. He insists on training him, through this method.
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In Batman Begins, Ducard lectures Bruce about overcoming his fear and not blaming himself for his parents' death. It comes across as an inversion, given that he's telling him to approach the situation rationally instead of dwelling on his emotions. Bruce's whole training montage seems to be about taking control of his anger, guilt and fear instead of being driven by them.
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A variation in Momentum (2003), when Adrian Geiger is trying to teach the other telekinetics how to do something they previously-thought impossible (like move a car half a mile away or grab a sniper on the roof). Notable is that it fails with his Number Two (who is too hot-headed to get it right) but succeeds with the protagonist, who has always considered his powers a curse.
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This trope is the reason Guemon in Toriko is powerful enough to singlehandedly fight off beasts with Immeasurable Capture Level. His vast battle experience gives him the ability to instinctively strike at his enemies' weak points while avoiding all attacks without wasting time or energy thinking about his moves. He personally trains Sunny — whose primary weakness is that his style of fighting takes an incredible amount of brainpower to use — to do this as well. Sunny is shocked when Toriko manages to pull this off immediately after seeing Sunny do it. Sunny reasons that Toriko's greater battle experience made it easier for him to develop his instinct.
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In both Dragon Ball Z: Resurrection 'F' and Dragon Ball Super, Whis tells Vegeta that he's relatively slow because he wastes time thinking about his moves.
During Super's Universe Survival Saga, Goku achieves a state called "Ultra Instinct" where the user acts entirely on instinct and reflexes with no conscious thought whatsoever, something that's said to be extremely difficult for even Gods to achieve. However, at first he can only use an incomplete version that has a major logical flaw: while his defense is nigh-on impregnable, his attacks are far weaker because that actually does require conscious thought (where to hit, how hard, etc). In the final minutes of the tournament Goku achieves full mastery of Ultra Instinct, which has powerful enough offense that it's the first thing to do real damage to Jiren.
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Foster's Home for Imaginary Friends parodied it in "The Big Leblooski", when Mac acquired a mentor in bowling who talks like this about feeling the ball instead of knowing it. Turns out "Bowling Paul" only thinks he knows how to bowl, and was feeding Mac a line the whole time. It Doesn't stop him from scoring a strike though.
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Excel♡Saga: These exact words are left by Nabeshin to Excel at the end of their "intensive training" in episode 9. Ultimately it's parodied: She defeats the bowling villain by exploding the bomb hidden within the bowling ball Nabeshin left her. Also, this being Excel, the "don't think" part goes without saying.
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In The Kingkiller Chronicle, the magical art of Naming requires an intuitive grasp of everything about the object being Named, which is explicitly impossible to process consciously. To explain, the instructor challenges the class to calculate exactly where a ball will land when he throws it; he lets them struggle in vain with the math, then lobs the ball at someone in the hallway, who catches it without thinking.
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Cowboy Bebop: Naturally for someone who sees Bruce Lee as his spiritual instructor, Spike offers this sort of instruction to a very persistent kid that chased him down after an incident on a stellar flight. It included the famous "be like water" Mantra that Bruce espoused when it comes to Martial Arts.
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Discworld:
Subverted in The Wee Free Men with some advice given to the main character
Averting or subverting this is a central feature of witchcraft, which is interesting given their Mother Nature, Father Science contrast to the academic wizards. In Lords and Ladies, Magrat Garlick spends most of the book believing that the reason she can't use the godmother wand correctly is that she isn't wishing hard enough, until Granny Weatherwax tells her it's because she never tried to find out how it actually worked.
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In the Planescape campaign, the entire faction of the Transcendent Order, also know as the Ciphers, follow this principle in everything. They're consequently called the 'Ciphers' because it's impossible to figure out their rationale — they don't have one since they act on impulse. In-game, this means the player of a Cipher character doesn't get to go "no, wait..." after they've announced what they're going to do, no matter how stupid, silly and/or suicidal the declared action is. As with all things, it's up to the DM if they want to enforce it.
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A variation in X-Men: First Class. Erik initially could only use his abilities by channeling his anger, until Xavier taught him how to control and vastly amplify them by reaching a state of Tranquil Fury, rather than let his rage consume him.
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In Soul Nomad & the World Eaters, Gig uses a speech of this type to get Revya to tap into his power — he's not trying to train the protagonist but to goad Revya to accept his Deal with the Devil, in which case it's doubly important for him that you don't think too much over it.
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Star Trek (2009): "Put aside logic. Do what feels right." Notable since it's Spock saying this.
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Subverted in Samurai Champloo. An old hermit tries to teach Jin a lesson by using fishing as an example. The lesson: Go with the flow. If you do, the fish will come to you. He then attempts to catch a fish this way and... fails. "Well... Some fish are going to slip by anyway." May be a Double Subversion, as the advice was still useful.
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In Guardians of the Galaxy Vol. 2, Yondu says that he controls his flying arrow not with his thoughts, but with his heart. Later, Peter Quill manages to use the Celestial powers he inherited from his father this way.
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I, Jedi: Luke instructs his students using these exact words on how to open themselve and touch the Force, echoing Obi-Wan telling him something like this years before. He explains that them using the Force has much more to do with the heart than the brain, so putting aside rational thought in favor of feeling is key.
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In Inspector Gadget (1999), this is the principle behind Gadget's Neuron Synapse Amplifier processor-chip. All their previous experiments failed because they kept trying to mentally command the bionic prosthetic into moving. It only responds when the tester begins absent-mindedly moving the same body part it's modeled after, mirroring his motions. "It's animated by will, not by thought. By your heart, not your head!"
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One of Chie's victory quotes in Persona 4. Given her interest in kung-fu flicks, she's likely quoting Enter the Dragon.
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The ideal espoused by Ingsoc in Nineteen Eighty-Four is to, in Newspeak, "bellyfeel" the Party's ideology, as in feel it in your belly without thinking about it.
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Invoked by Rafael in Rio:
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The Lost Fleet: Captain Geary describes his talent for complex formation tactics and four-dimensional thinking as something that "has to happen below the level of conscious thought", and which takes years of training to get really good at. Interestingly, for the ships he's commanding the exact opposite applies; his approach requires each vessel to execute their given manouveres with exceptionally precise timing and maintain strict formation discipline, with a very small margin of error.
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Codex Alera: The Marat Doroga tries to convince Tavi of this, pointing out that there is too little spontaneity in Aleran culture, and everything, from fighting to singing to dancing to simple interactions are governed by rules and endless practice. Tavi just shrugs and says that for all that Doroga bitches about time and effort spent in training, he has never complained about the results.
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One for All and Eight for the Ninth: Mirko points out Izuku, while having very good fighting skills, tends to overthink stuff, which distracts him during a fight, but when he disengages his intellectual part he's an absolute beast. She initially tries this by insulting him, but when he reaches his Rage Breaking Point he kicks her so hard she's embedded into a wall. Izuku then realizes he can use his muttering to keep his mind busy while he fights.
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In Marginal #4, R quotes this to Atom when Atom is having trouble trying to understand the suggestive lyrics for the song they're supposed to sing. Atom doesn't quite get that either.
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The X-Files. Mulder while giving Scully a Hands-On Approach lesson to baseball. Very suitable as he was delivering an Aesop about how you play baseball to forget about all your troubles.
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Marvel Cinematic Universe:
In Guardians of the Galaxy Vol. 2, Yondu says that he controls his flying arrow not with his thoughts, but with his heart. Later, Peter Quill manages to use the Celestial powers he inherited from his father this way.
Spider-Man: Far From Home: Peter first began to consciously notice his Spider-Sense in Infinity War, and it's growing stronger in this film. At the climax, he masters it to the point that he can circumvent Mysterio's illusions, fighting with his eyes shut and relying on instinct to avoid the attacking drones.
Spider-Man: No Way Home: The Spider-Man from the Earth-96283 describes this is how his organic webbing works. In his own words, he doesn't do it, like he doesn't do breathing, it just happens.
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A hilarious subversion in one chapter of Ghost Sweeper Mikami, where Mikami and Yokoshima had to defuse an alien bomb. Yokoshima has an epiphany that he must feel the presence of the bomb... only for Mikami to slap him upside the head.
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In The Kane Chronicles, divine magic only works if it's involuntary. Think about it too much and nothing happens.
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Dead Poets Society: Todd tells Mr. Keating he hadn't written his own original poem like he was told to, he gets him to perform an entirely ad-libbed poem in class based on his own stream of consciousness.
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"Don't think it, feel it." is the motto of Gekijuken founder Brusa Li in Juken Sentai Gekiranger. One of the Kensei, Bat Li, also uses a style that, while looking elegant, has no technique, with his philosophy being "There is training while in a trance."
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Avatar: The Last Airbender: For Aang, learning each bending discipline requires a certain amount of letting go of what the previous one taught. Airbending? Go with the flow, let loose. Waterbending? Go with the flow, but never let it control you. Earthbending? Stay in control. Keep aware of everything around you. Firebending? Stay aware of the life and danger of fire - and know when to let loose. They're all more intuitive than not, but each one intuiting a different instinct and acting on that. Firebending still requires control that airbending lacks, hence the undisciplined response Aang has when he tries to learn firebending early. Also provides a Fridge Brilliance justification for the "Avatar cycle" in which Fire comes after Earth, since Aang does much better at it after he has internalized Earth's emphasis on control and obstinance.
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The Colbert Report uses this as its central theme, lampooning the way some conservative pundits and politicians take positions based on what they feel is true rather than what the facts say. This is the meaning of the neologism "truthiness." Colbert frequently says that he thinks with his gut because there are more nerve endings in the gut than in the brain. He doesn't know if that's true, but it feels true.
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Spider-Man: Far From Home: Peter first began to consciously notice his Spider-Sense in Infinity War, and it's growing stronger in this film. At the climax, he masters it to the point that he can circumvent Mysterio's illusions, fighting with his eyes shut and relying on instinct to avoid the attacking drones.
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Daredevil: Stick taught Matt how to utilize his radar sense in a similar manner.
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Ultraman Trigger: New Generation Tiga: Ribut gives Kengo and Yuna training on how to empty their minds so Kengo can master Glitter Trigger Eternity and Yuna can learn how to use Yuzare's power.
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Caddyshack had a scene where Chevy Chase goes new-agey about golf, and then successfully hits the ball onto the green while blindfolded. His protege isn't nearly as successful.
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12 Miles Below: This is the secret behind the "Iron Body" technique. Relic armor mimics the user's movements. If you learn to get the armor to mimic your movements without actually moving, it will react far faster than human muscles would ever allow. Surface knights touch upon this after decades of practice, while Imperial knights learn it much earlier and more reliably after a few years of mindlessly repeating their limited fighting forms. Keith figures out how to combine it with the quasi-meditative state of his soul sight to basically pilot the armor directly with his soul.
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A recurring them in Animorphs is the kids learning to let their current morphs handle the details of whatever they want to do, whether it's flying as a bird or scurrying around as a spider. Best demonstrated when Jake spends several seconds as a monkey slowly climbing a tree while Marco lets the monkey part of his mind handle it and scurries up into the canopy in a few seconds. Though some animal instincts, such as those of insects, have to be tightly controlled due to how alien they are.
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Nimrod encourages the twins in Children of the Lamp to do this when using djinn power—since it's all Mind over Matter, the best thing to do is to simply visualize the desired outcome and then wish for it, rather than try to figure out exactly how it works.
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Meti's Sword Manual in Kill Six Billion Demons states that mastery of the sword can only be obtained by training until every part of a battle becomes instinctual and thought itself becomes useless and slow before pure will and instinct.
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In The Lucifer and Biscuit Hammer, this is how Hangetsu considers his martial prowess - yes his training was important, but little compares to his native genius. He fights heavily on instinct. It gets him killed when he jumps in the way of a blow meant for Yuuhi. Yuuhi, meanwhile, has to come to grips with the fact that he can't fight on instinct like Hangetsu does, and has to think around his opponents for every victory.
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My Hero Academia: This is why All Might sucks as a teacher and cannot effectively help Izuku Midoriya master the power of One For All. For All Might, tapping into its power was easy, natural, and instinctual. He cannot think of a way to explain it in academic terms and just tells Izuku to trust his instincts. Unfortunately, Izuku needs to do things academically and sucks at using his instincts, injuring himself whenever he uses his powers. When the much smarter Gran Torino starts mentoring Izuku, he quickly figures out an academic way how Izuku can use his powers without injuring himself.
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In Beast Machines, Optimus Primal does (and teaches the others) to do this after he has a close encounter with the Matrix. It helps if The Lifestream is tangible..
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Top Gun: Unlike the other U.S. Naval Aviators, Maverick doesn't have a particular style. He flies almost entirely on instinct. At one point, he flat-out states to Charlie that, "You think, you're dead." This is also repeated in the sequel, which uses Maverick's catchphrase "Don't think, just do" as some of its Arc Words.
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Planescape: Torment,
Night hag Ravel Puzzlewell bites back on this sentiment when she chastises the Fiery Redhead Annah with, "The tiefling. The fiery one. No choice. At. All. When you feel instead of think, there is little room for choice." Ravel's whole worldview revolves around riddles and magic, two disciplines you can't "feel" your way through in the Planescape universe. She then "thought" her way into a dimensional prison when her endless quest for riddles and answers lead her to chase after the secrets of the Lady of Pain, who doesn't appreciate such things.
Trias is an angel who hates the reasoning and rationales of his fellows who goad the demons and devils along in the Blood War, letting the forces of evil destroy themselves, because it offends how he feels how things should be. Trias the Betrayer feels himself into falling from Heaven.
The devil Fhjull's downfall mostly came from doing neither thinking nor feeling.
The best ending could be argued for or against the trope, though, since it involves the Nameless One both reasoning and intuiting his way through Talking the Monster to Death.
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Madagascar: Escape 2 Africa: This is Alex's advice to his dad when they dance together at the end:
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In Magic: The Gathering,
Red and Green magic is this trope, gameplay wise. Red's is known for being passionate and emotional so it's primary strategy is to finish the game as quickly as possible, but have trouble surviving midgame. Green is about being one with nature so uses cards that revere nature and/or are gargantuan beasts of nature. A sharp contrast is Blue and White magic, who "thinks" (takes its time) about how to dominate the game. Black magic users can go either way since that branch of magic encourages people to be selfish, and do whatever they want to. The ironic thing being that playing Red in top level tournaments requires an obscene attention to probability and efficiency, even while using cards that represent thoughtless destruction, frequently in concert with mass quantities of collateral damage.
For an individual example the Vedalken Heretic is from a world that's disdainful of instinct and anything associated with organic life, yet she has this epiphany when encountering a world that's filled with natural life.
The Goblin Catapult. Tap, sacrifice a creature (killing it), deal that creature's damage to target player (which a more thoughtful player could do many times over several rounds by using the normal attack phase. For reference, the card itself is an artifact (no color). It is goblins themselves, which also bring the original haste mechanic to the game, that are red, and themed around suicide runs and dealing damage that also lashes-back on their controller.
A particularly evil example of this is Vorinclex of New Phyrexia, who believes that sapient thought is a crippling weakness; his ideal world is one where creatures act solely on instinct, with no thought behind their movements. Appropriately, he's mono-Green.
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How to Train Your Dragon (2010):
When Hiccup befriends Toothless, he's not thinking about his village's 'kill the dragon' philosophy; he's focused entirely on empathy. By realizing that Toothless was just as afraid as he was, he learns to understand Toothless on an emotional level. It's such an emotional process he doesn't realize how it works until Astrid prods him with an Armor-Piercing Question. Then, by reasoning through his emotional process, he invents dragon training.
When Hiccup is first trying to learn how to ride Toothless (guiding him by using the foot pedal), he loses his cheat sheet which shows how the pedal positions affect the dragon's tail position. Both he and Toothless almost fall to their deaths trying to recover the cheat sheet. When Hiccup finally gets back on Toothless' back, they are headed right for a maze of rocks. Hiccup just throws away the cheat sheet and guides Toothless through the maze using pure instinct.
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A slight variation in Bull Durham when Crash tells Nuke, "Don't think, it can only hurt the ball club"
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In Fate/kaleid liner PRISMA☆ILLYA, Illya tries to help Miyu learn how to fly by telling her, "Don't think, imagine." Unfortunately, it doesn't work. Illya is a huge fan of anime and can fly at will just because the magical girls she admires can fly. Miyu is so jaded that even seeing Illya fly right in front of her can't convince her that flying is possible. Later, Miyu can memorize all the steps in a dance, but because she thinks about it so hard, it looks too forced and rigid. She resorts to cheating using magic to win a dance contest.
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Ultra Series has this happen a few times:
Ultraman Z: Haruki is given training in an early episode to fight without using his eyes. This turns into a Chekhov's Skill against Neronga, who can turn invisible.
Ultra Galaxy Fight: The Destined Crossroad: Zero's training from hell under Seven, Leo, and Joneus is done to reawaken his primal instincts, allowing him to abandon all techniques and emotions to face Absolute Tartarus in a rematch.
Ultraman Trigger: New Generation Tiga: Ribut gives Kengo and Yuna training on how to empty their minds so Kengo can master Glitter Trigger Eternity and Yuna can learn how to use Yuzare's power.
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Parodied in the Ninja Gaiden episode of The Angry Video Game Nerd, most prominently in this section, which even invokes this trope by name:
Don't Think, Feel was apparently the idea they had for how to shoot that scene, since the outtakes show the Ninja pretty much making up stuff as he went along.
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Love Hina: On Keitaro and Naru's first date , they go to see an action movie. The only scene we see is the caption "Don't think - feel."
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After the plane crash in The Incredibles, Helen reassures Violet that when the time comes, she'll know how to wield her nascent power. This helps her use her powers effectively from then on.
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Mumble in Happy Feet tries to learn to sing this way, just doing what he feels, but with no luck.
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The Legend of Zelda: A Link to the Past (1992): Zelda telepathically instructs Link to trust his "feelings" to guide him to her prison block.
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It is entirely possible to develop a gameplay technique without understanding exactly how it works (example: drift turns in F-Zero: Maximum Velocity). Figuring it out can cause a temporary inability to use the technique.
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Subverted in The Wee Free Men with some advice given to the main character
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In Delicious in Dungeon, this is Falin's approach to magic. It works really well for her, but it turns out that it isn't the best method for teaching magic. She tried to teach Laios magic in the past this way with little success while when Marcille later uses a more explained approach, he is able to pick it up relatively fast.
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This Bites!: Ace's instructions to the crew on how to unlock Haki follow this vein:
It's hard to tell if he was trolling Cross or actually trying to explain; a very furious Cross believes it's the former, but Zoro thought that the directions were reasonable.
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In the My Little Pony: Friendship Is Magic episode "Equestria Games", Spike becomes unable to light the Equestria Games torch because he's too focused on the pressure of the event. When he saves the crowd from the giant ice-cloud, he admits to the others he basically acted on instinct.
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Child of the Storm has Harry quote this in the sequel, regarding use of the Phoenix and of Chaos Magic (though he seems to mix it up with the 'do or do not, there is no try' bit in Star Wars). In general, he tends to favour more intuitive magic - and he is alarmingly good at it.
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The Moonstone Cup: A running theme is that Twilight's way of using magic is a lot more instinctual than she thinks it is. While most magicians need to laboriously construct spells to achieve their ends, she can simply imagine a desired goal and have it happen. Celestia taught her the more traditional regimented method mainly to help her contain her immense raw power.
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Amazing Fantasy: Izuku struggles to learn how to use his newly-built web-shooters because he's focused on the minute details of aiming to make sure he hits, only to take too long and miss a still target by a long shot. Peter, who mastered his powers and equipment in almost no time at all, tells Izuku to stop worrying and just have some confidence that he can do it. Izuku balks at this advice at first, but he soon finds that web-shooting and web-swinging come much more naturally once he just lets go and takes that leap of faith.
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Ultra Galaxy Fight: The Destined Crossroad: Zero's training from hell under Seven, Leo, and Joneus is done to reawaken his primal instincts, allowing him to abandon all techniques and emotions to face Absolute Tartarus in a rematch.
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In The Dreamside Road, there is some debate among practitioners of Shaping. Some learn better by learning the theory behind the Sufficiently Analyzed Magic, but others, such as Enoa Cloud's Aunt Sucora, invoke this trope.
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The Rigel Black Chronicles: Harry's self-defense training takes this approach when Remus is teaching her to dodge spells; in order to be effective, she needs to dodge automatically and immediately, rather than taking time for conscious choice. She finds herself repeating this trope as a mantra while throwing herself all over the place to avoid Remus' stinging hexes.
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Spoofed in South Park when Chef tries to give Stan's dance group, the South Park Diggities, a pep talk with this lesson as the Aesop.
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In Yu-Gi-Oh! 5Ds, there is a state known as Clear Mind, where the user must clear their mind. In essence, this is summed up as freeing themselves from all negativity in their mind and heart, and just focusing on the battle to be able to perform an Accel Synchro Summon.
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During Book 4 of The Legend of Korra, Toph tries to help Korra get her Avatar fighting spirit back by training with her. After Toph easily knocks her down in the mud, this exchange happens:
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Atlas Shrugged. It's the philosophy espoused by the looters. They hold emotion to be more important than rational thought, and as a result of their ideals being adopted by much of society, the world's falling apart.
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The Book of Boba Fett sees Luke Skywalker using the training of Qui-Gon Jinn and Yoda when teaching Grogu the ways of the Jedi. He tries to teach the kid to Force jump, and Grogu’s first attempt is rather minuscule (but adorable). He asks Grogu to feel the Force flowing through him and then jump; Grogu responds by thinking hard and then jumping, but doesn’t improve. Luke points out that he’s trying too hard and later uses a Marksman training remote to lightly tase Grogu, which succeeds in finally emotionally causing Grogu to perform a successful Force jump.
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Something similar is used by Ramirez to train Connor MacLeod in the film Highlander, although he's trying to teach him how to feel immortal. It's a little Wax On, Wax Off too.
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The Sun Is Also a Star: Daniel thinks Natasha is too insistent upon having scientific evidence for things, and should just go with her feelings. She eventually follows this somewhat.
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Ultraman Z: Haruki is given training in an early episode to fight without using his eyes. This turns into a Chekhov's Skill against Neronga, who can turn invisible.
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There's implication that this trope was used in MÄR after Ginta and Jack are trained for the second time, which is during the War Games. Their master is asked what they were taught and in response launches a pebble at each of them. They both dodge despite being shot at from behind. The humor is explored with Jack catching the stone.. and then rolling around on the ground because the pebble was moving at such speed that being stupid enough to catch the thing hurt.
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In Shakugan no Shana, when Shana tries to train Yuji to fight, Yuji keeps getting his ass kicked and doesn't make much progress. Shana explains that he keeps thinking and questioning everything instead of letting go and relying on his instincts. Completely confused, Yuji asks her what she means by instincts, but she says such a thing can't be explained in words. He eventually Took a Level in Badass.
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In Bounders, the mildly autistic boy Cole Thompson is by far the worst member of Jasper's pod at using the bounding gloves, which Waters says is because he's thinking too hard, instead of acting on instinct.
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Firefly: When the crew invades a skyplex to rescue The Captain, secondary defense of the ship relies on a shepherd, a doctor, a mechanic and a mentally traumatised young girl. At the time, Book is the only one with known combat training. Although Simon does try hard to help, Book ends up having to advise him that he's thinking too much and should just go with the shot. In the end, it doesn't help. Simon still can't hit the broad side of a barn. His sister, on the other hand... does feel it.
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In Dissidia Final Fantasy, this is one of Cloud's lines when fighting Cecil.
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Ash vs. Evil Dead has Ash come to this realization during a Vision Quest.
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Street Fighter IV: Since he's essentially Bruce Lee with the serial numbers filed off, Fei Long has a take on this.
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In Dragon Ball Z it was like this when Gohan taught Videl to fly. It was so natural for him at that point (and the bulk of his family) that it was hard for him to explain it in concrete terms.
The Latin American dub for the show's opening theme (CHA-LA HEAD CHA-LA) contains a line that references this trope.
In the original Japanese, where the song is stranger and more passionate, the same line says something along the lines of "my head is empty, so I can fill it with dreams".
In both Dragon Ball Z: Resurrection 'F' and Dragon Ball Super, Whis tells Vegeta that he's relatively slow because he wastes time thinking about his moves.
During Super's Universe Survival Saga, Goku achieves a state called "Ultra Instinct" where the user acts entirely on instinct and reflexes with no conscious thought whatsoever, something that's said to be extremely difficult for even Gods to achieve. However, at first he can only use an incomplete version that has a major logical flaw: while his defense is nigh-on impregnable, his attacks are far weaker because that actually does require conscious thought (where to hit, how hard, etc). In the final minutes of the tournament Goku achieves full mastery of Ultra Instinct, which has powerful enough offense that it's the first thing to do real damage to Jiren.
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A contestant who made it into the top 24 on the tenth season of American Idol was given the advice that her performances were not emotional enough and was told not to think so much. Feel. Certain other contestants in past seasons have been told a similar spin on this.
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Spider-Man: Spider-Man does not have a mentor but his Spider-Sense can be tuned to the point at which he reacts based on this sixth sense, letting go of any thoughts. He'll even close his eyes during this time, allowing himself to act on instinct. This usually comes during very emotional or dangerous situations. In The Amazing Spider-Man (1999) #597, he defeated Wolverine's son, Daken, who has empath powers, by doing this.
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In Ghost (1990), this is the Subway Ghost's explanation on how he, and later Sam, can move objects without the use of a physical body.
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The Pokémon: The Original Series episode "Wired for Battle" guest-stars a trainer named Shingo who uses his computer to help him win battles, to the point where he no longer uses his natural instincts. His teacher brings in Ash to battle him, hoping to reawaken his instincts.
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Inverted in Scaramouche (1952):
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Neon White: Yellow tells White this after White rebuffs his attempts at partnership; he's not exactly giving wise advice so much as looking for someone to bro around with.
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The following is a list of statements referring to the current page from other pages.

 Don't Think, Feel
processingCategory2
Anti-Intellectualism
 Don't Think, Feel
processingCategory2
Skills and Training Tropes
 Don't Think, Feel
processingCategory2
Stock Aesops
 Bakugan: Battle Planet / int_8071af62
type
Don't Think, Feel
 Kiki's Delivery Service / int_8071af62
type
Don't Think, Feel
 Tengen Toppa Gurren Lagann / int_8071af62
type
Don't Think, Feel
 Yu-Gi-Oh! GX / int_8071af62
type
Don't Think, Feel
 Action Comics (New 52) (Comic Book) / int_8071af62
type
Don't Think, Feel
 The Legend of Zelda: A Link to the Past (1992) (Comic Book) / int_8071af62
type
Don't Think, Feel
 Wanted (Comic Book) / int_8071af62
type
Don't Think, Feel
 Elementals of Harmony / Fan Fic / int_8071af62
type
Don't Think, Feel
 Spectacular Seven / Fan Fic / int_8071af62
type
Don't Think, Feel
 Anchor Foal II (Fanfic) / int_8071af62
type
Don't Think, Feel
 Anyone (Fanfic) / int_8071af62
type
Don't Think, Feel
 ElementalsofHarmony
seeAlso
Don't Think, Feel
 it's about the bones (Fanfic) / int_8071af62
type
Don't Think, Feel
 Jack of All Trades (Fanfic) / int_8071af62
type
Don't Think, Feel
 Kaleidoscope (Fanfic) / int_8071af62
type
Don't Think, Feel
 Linked in Life and Love (Fanfic) / int_8071af62
type
Don't Think, Feel
 My Hero Playthrough (Fanfic) / int_8071af62
type
Don't Think, Feel
 RWBY: Destiny of Remnant (Fanfic) / int_8071af62
type
Don't Think, Feel
 Sburb Glitch FAQ (Fanfic) / int_8071af62
type
Don't Think, Feel
 The Vasto of White (Fanfic) / int_8071af62
type
Don't Think, Feel
 A New Hope / int_8071af62
type
Don't Think, Feel
 Batman Begins / int_8071af62
type
Don't Think, Feel
 Big Trouble in Little China / int_8071af62
type
Don't Think, Feel
 Caddyshack / int_8071af62
type
Don't Think, Feel
 Enter the Dragon / int_8071af62
type
Don't Think, Feel
 Ghost (1990) / int_8071af62
type
Don't Think, Feel
 Gothika / int_8071af62
type
Don't Think, Feel
 Guardians of the Galaxy Vol. 2 / int_8071af62
type
Don't Think, Feel
 Momentum (2003) / int_8071af62
type
Don't Think, Feel
 Power Rangers (2017) / int_8071af62
type
Don't Think, Feel
 Scaramouche (1952) / int_8071af62
type
Don't Think, Feel
 Spider-Man: Far From Home / int_8071af62
type
Don't Think, Feel
 The Empire Strikes Back / int_8071af62
type
Don't Think, Feel
 The Phantom Menace / int_8071af62
type
Don't Think, Feel
 The Shadow / int_8071af62
type
Don't Think, Feel
 The Smurfs / int_8071af62
type
Don't Think, Feel
 Wanted / int_8071af62
type
Don't Think, Feel
 Wendy Wu: Homecoming Warrior / int_8071af62
type
Don't Think, Feel
 Wing Commander / int_8071af62
type
Don't Think, Feel
 X-Men: First Class / int_8071af62
type
Don't Think, Feel
 Young Sherlock Holmes / int_8071af62
type
Don't Think, Feel
 TheRussianBadger (Lets Play) / int_8071af62
type
Don't Think, Feel
 How a Realist Hero Rebuilt the Kingdom / int_8071af62
type
Don't Think, Feel
 Agent of Hel / int_8071af62
type
Don't Think, Feel
 Endo and Kobayashi Live! / int_8071af62
type
Don't Think, Feel
 Guardians of the Flame / int_8071af62
type
Don't Think, Feel
 How a Realist Hero Rebuilt the Kingdom / int_8071af62
type
Don't Think, Feel
 I, Jedi / int_8071af62
type
Don't Think, Feel
 Log Horizon / int_8071af62
type
Don't Think, Feel
 New Jedi Order / int_8071af62
type
Don't Think, Feel
 Nineteen Eighty-Four / int_8071af62
type
Don't Think, Feel
 Rex Nihilo / int_8071af62
type
Don't Think, Feel
 Tales Of Elethiya / int_8071af62
type
Don't Think, Feel
 The Codeless Code / int_8071af62
type
Don't Think, Feel
 The Kane Chronicles / int_8071af62
type
Don't Think, Feel
 12 Miles Below / int_8071af62
type
Don't Think, Feel
 Twisted (2010) / int_8071af62
type
Don't Think, Feel
 Gemmifer
seeAlso
Don't Think, Feel
 Ace of the Diamond (Manga) / int_8071af62
type
Don't Think, Feel
 Fate/kaleid liner PRISMA☆ILLYA (Manga) / int_8071af62
type
Don't Think, Feel
 Neil Diamond (Music) / int_8071af62
type
Don't Think, Feel
 The Hidden People (Podcast) / int_8071af62
type
Don't Think, Feel
 Replay Value Universe / Role Play / int_8071af62
type
Don't Think, Feel
 Pathfinder Interesting Times (Roleplay) / int_8071af62
type
Don't Think, Feel
 We Have All Become Pokémon (Roleplay) / int_8071af62
type
Don't Think, Feel
 American Idol / int_8071af62
type
Don't Think, Feel
 America's Got Talent / int_8071af62
type
Don't Think, Feel
 Ash vs. Evil Dead / int_8071af62
type
Don't Think, Feel
 Choushinsei Flashman / int_8071af62
type
Don't Think, Feel
 Firefly / int_8071af62
type
Don't Think, Feel
 Idol x Warrior Miracle Tunes! / int_8071af62
type
Don't Think, Feel
 Juken Sentai Gekiranger / int_8071af62
type
Don't Think, Feel
 Kamen Rider Super-1 / int_8071af62
type
Don't Think, Feel
 Power Rangers Samurai / int_8071af62
type
Don't Think, Feel
 Samurai Sentai Shinkenger / int_8071af62
type
Don't Think, Feel
 Superhjältejul / int_8071af62
type
Don't Think, Feel
 The Astronauts (2020) / int_8071af62
type
Don't Think, Feel
 The Inbetweeners / int_8071af62
type
Don't Think, Feel
 The Vow (2020) / int_8071af62
type
Don't Think, Feel
 Ultra Galaxy Fight: The Destined Crossroad / int_8071af62
type
Don't Think, Feel
 Ultraman Z / int_8071af62
type
Don't Think, Feel
 Educating Rita (Theatre) / int_8071af62
type
Don't Think, Feel
 35MM: A Musical Exhibition (Theatre) / int_8071af62
type
Don't Think, Feel
 Chrono Cross (Video Game) / int_8071af62
type
Don't Think, Feel
 Dragon's Crown (Video Game) / int_8071af62
type
Don't Think, Feel
 Golden Treasure: The Great Green (Video Game) / int_8071af62
type
Don't Think, Feel
 Wishful Thinking (2019) (Visual Novel) / int_8071af62
type
Don't Think, Feel
 My Little Pony: Tell Your Tale (Web Animation) / int_8071af62
type
Don't Think, Feel
 Alpharad (Web Video) / int_8071af62
type
Don't Think, Feel
 Dragon Ball DC (Web Video) / int_8071af62
type
Don't Think, Feel
 lonelygirl15 (Web Video) / int_8071af62
type
Don't Think, Feel
 Two Best Friends Play (Web Video) / int_8071af62
type
Don't Think, Feel
 Cendaran Marael (Webcomic) / int_8071af62
type
Don't Think, Feel
 Misfile (Webcomic) / int_8071af62
type
Don't Think, Feel
 Original Life (Webcomic) / int_8071af62
type
Don't Think, Feel
 Spacetrawler (Webcomic) / int_8071af62
type
Don't Think, Feel
 How to Train Your Dragon (2010) / int_8071af62
type
Don't Think, Feel
 Invincible (2021) / int_8071af62
type
Don't Think, Feel
 Legend of the Guardians: The Owls of Ga'Hoole / int_8071af62
type
Don't Think, Feel
 Madagascar: Escape 2 Africa / int_8071af62
type
Don't Think, Feel
 Monsters University / int_8071af62
type
Don't Think, Feel
 Pantheon / int_8071af62
type
Don't Think, Feel
 Rock and Rule / int_8071af62
type
Don't Think, Feel
 Rock Dog / int_8071af62
type
Don't Think, Feel
 Sing / int_8071af62
type
Don't Think, Feel
 Spider-Man: Into the Spider-Verse / int_8071af62
type
Don't Think, Feel
 Teen Titans / int_8071af62
type
Don't Think, Feel
 Teen Titans (2003) / int_8071af62
type
Don't Think, Feel
 The Incredibles / int_8071af62
type
Don't Think, Feel
 The Incredibles / int_8071af62
type
Don't Think, Feel
 Karl Gotch (Wrestling) / int_8071af62
type
Don't Think, Feel
 Masahiko Kimura (Wrestling) / int_8071af62
type
Don't Think, Feel
 Atlas Shrugged / int_8071af62
type
Don't Think, Feel
 dontthinkfeel
sameAs
Don't Think, Feel