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Doom Troops

 Doom Troops
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 Doom Troops
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Doom Troops
 Doom Troops
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Generally speaking, Mooks are not meant to be truly scary. Their numbers may seem fierce, and they may come in several different varieties, but mooks are usually there to serve as disposable enemies to be defeated by the heroes.
So you can tell just by looking that the Doom Troops are no ordinary Mooks. Every aspect of them is designed for maximum intimidation; their boots strike the ground with a despair-inducing tromp and their loud breathing sends chills up the enemy's spines. Their uniforms are black, possibly emblazoned with skulls, and almost always have a mask that makes them seem less human. Enemy soldiers would rather surrender than fight them, but they are trained to show no mercy. Every action they take is meant to induce Mook Horror Show in the Red Shirt Army and civilian populace.
In short, scary mooks, elite or otherwise. Expect a lot of Putting on the Reich.
Has nothing to do with the Web Comic Troops of Doom, the SNES game Doom Troopers, Doom Tropes or the Legion of Doom.
 Doom Troops
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2024-04-10T23:01:36Z
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2024-04-10T23:01:36Z
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The Sardaukar in both cinematic incarnations of Dune are presented in this manner. In the 1984 film, they wear what seems to be heavy hazmat suits with face-concealing masks; like almost everything in that movie, it's an odd mix of impressive and silly. In the 2021 film, while their armours aren't really remarkable, they look like Viking berserkers while acting like methodical killing machines; the Harkonnen troops actually play the trope straighter in uniform terms (face-concealing helmets and black leather trenchcoats), despite being much less impressive on the battlefield. Only Fremen warriors are a match to them.
For completion's sake, Frank Herbert's Dune has them wear comparatively no-nonsense military uniforms, which are however topped with flamboyant Renaissance-era headgear (it's called "the funny hats version" for a reason). Interestingly, it kind of works: the Sardaukar of the miniseries do project dread, in a no-need-to-look-scary-to-be-scary kind of way.
In Dune: Part Two, the Harkonnen soldiers who are equipped for the desert have intimidating black armors, but otherwise they don't fare that well against the Fremen.
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Helghast from Kill Zone, although there's a large amount of evidence that points to them actually not being much worse than the supposed good guys, considering the circumstances.
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Battalion Wars' Xylvanian Iron Legion. They even went so far as to make the already terrifying flamethrower emit a maddening, shrill wail.
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Metal Gear Solid 2: Sons of Liberty: The Tengu soldiers guarding Arsenal Gear are a special commandoes unit that wear scary masks, wear suits that make them superhumanly strong and agile, and armed with P90s and high frenquency blades that block bullets.
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Space Station 13 is occasionally visited by Central Command's officially nonexistent Death Squad, who fit this trope perfectly.
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Doom Troops
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The narrator of Hammerfall's "Any Means Neccessary".
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Doom Troops
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ANBU in Naruto are supposed to be this. They are masked, nameless elites who carry out assassination missions and who hunt down rogue ninjas and dispose of their bodies to keep village secrets. The silliness of their masks and being the repeated victims of The Worf Effect somewhat ruins the effect, however. They're more of an example of Early-Installment Weirdness and don't really serve this trope after the arc that introduces them.
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 Naruto (Manga)
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ANNO: Mutationem: The Consortium's Task Force are an elite squadron that wear armored helmets with specialized metallic suits that make them heavily-armed strong and agile. Armed with rigorous weapons such as rail-guns, sledgehammers, and laser swords, effectively making their intimidation well-built to serve against security intruders.
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In Dune: Part Two, the Harkonnen soldiers who are equipped for the desert have intimidating black armors, but otherwise they don't fare that well against the Fremen.
 Doom Troops / int_33d31677
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Saints Row:
Proving that you can put Doom Troops in a game about gangsters, Ultor Corporation's Masako Team in Saints Row 2 is firmly in this territory. Sadly, Gameplay and Story Segregation is on full effect, as they are no more threatening (barring their larger HP) than your standard gangbanger.
On the other hand, the STAG from the Saints Row: The Third are Doom Troops covered in light gray and often, white. They are however, armed with Energy Weapons , VTOL jets, an aircraft carrier, an Airborne Aircraft Carrier, and then some. They're actually quite tough, and significantly ramps up the difficulty.
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In Rogue One the Imperial Death Troopers carry this role with their sleek jet black armor, green headlights and spec-ops like appearance. Even their name spells death.
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The Elenium: Otha attempts to Invoke this by combining the most fearsome aspects of warriors he'd heard about secondhand into a palace guard of skeleton warriors in spiked armour. However, he's completely ignorant of actual warfare, so their armour is completely impractical, their war cries are just random screaming, and their only combat ability is "swing sword at anything that approaches them."
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In Perpetual Players The Axiunian Elites who save squid mart wear mirrored face masks that don't present any facial features. When we get to see what they look like under the mask we learn they have entire strips of glass embedded into their skin.
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Jak II: Renegade: There's the Krimzon Guard, goons carrying huge rifles and masks with circular red eyes and a place covering the mouth and nose. The Elite KG fulfill this trope by being Elite Mooks: they have double the health!
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For completion's sake, Frank Herbert's Dune has them wear comparatively no-nonsense military uniforms, which are however topped with flamboyant Renaissance-era headgear (it's called "the funny hats version" for a reason). Interestingly, it kind of works: the Sardaukar of the miniseries do project dread, in a no-need-to-look-scary-to-be-scary kind of way.
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Star Wars: The Clone Wars introduced the BX-series Commando Droids, which are essentially Elite Mook versions of the standard Battle Droids. However, they have much darker-colored plating, more human-like frames (which not only allows them to fit in Clone armor, but shortens their snouts to give them a more gas mask-like face), deeper voices, and Glowing Mechanical Eyes. In addition to their more imposing design traits, they have ninja-like agility, stronger armor and are much more competent fighters (also used as infiltration units). While they are more of a nuisance to Jedi (they are outclassed by Destroyer Droids and MagnaGuards when it comes to threatening Jedi), they are The Dreaded to Clone Troopers and are not subject to comic-relief like the standard Battle Droids.
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Metal Gear
Metal Gear Solid 2: Sons of Liberty: The Tengu soldiers guarding Arsenal Gear are a special commandoes unit that wear scary masks, wear suits that make them superhumanly strong and agile, and armed with P90s and high frenquency blades that block bullets.
Metal Gear Solid 4: Guns of the Patriots: The Haven Troopers (AKA FROGS) are an all-female unit who guard Outer Haven. Visually, they are look similar to the Tengu soldiers, and have the ability to leap high and cling to walls.
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Several examples in Fallout: New Vegas. The Legion Centurions who possibly are also Mook Lieutenant and the rarely seen Legion Vexillarii with their iconic armors. Then there is also the even scarier looking NCR Veteran Rangers with their ominous black armor and gas masks who send even the drugged fiends running for their lives, subverted that Veteran Rangers are the good guys and are some of the nicest NCR soldiers if you are in good terms with the NCR. If you count destroyed units, the old American Army Riot Troopers had even spookier armor, with extra padding, glowing eye lenses, thicker armor, and black leather dusters that were hybrids of LAPD riot gear and US Army Mechanized Infantry uniforms.
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On the other hand, the STAG from the Saints Row: The Third are Doom Troops covered in light gray and often, white. They are however, armed with Energy Weapons , VTOL jets, an aircraft carrier, an Airborne Aircraft Carrier, and then some. They're actually quite tough, and significantly ramps up the difficulty.
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 Saints Row: The Third (Video Game)
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Doom Troops
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Metal Gear Solid 4: Guns of the Patriots: The Haven Troopers (AKA FROGS) are an all-female unit who guard Outer Haven. Visually, they are look similar to the Tengu soldiers, and have the ability to leap high and cling to walls.
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The Janissaries in Assassin's Creed: Revelations, with their frowning masks.
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 Assassin's Creed: Revelations (Video Game)
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Hydra Soldiers in Captain America: The First Avenger are clearly meant to evoke this trope. Huge, heavily armored, scary masks and high-tech weaponry.
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Scribblenauts makes these when you request an "Enemy". You can turn Max into one of these by summoning a Greatcoat, a pair of jackboots, and a gas mask.
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Blackwatch soldiers from [PROTOTYPE]. Possible infectees are shown no mercy. In Prototype2, it's a Zig-Zagged Trope. They're given a makeover to make them even scarier, but they are also humanized a lot more. So they're scarier for civilians, but less scary for the player.
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Cerberus troops in Mass Effect 3. In the Omega DLC, the Rampart Mechs are meant to weaponize this trope for the purpose of policing the locals on Omega after Cerberus took over: they commandeered a load of cheap mechs from a mercenary outfit, up-armored them to make them bulkier, painted them black, and fitted them with infrasound and scent markers that are "fight or flight" triggers for several species. The mechs even have a function to vent excess heat for further intimidation.
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Fallout:
The series mainstay: The Power Armor. Initially starting as the standard armor for higher-ranking members of the Brotherhood of Steel (low-ranking members have to make due with simple combat armor) the Power Armor is a huge and bulky suit of armor vaguely resembling the plate mail of a medieval knight with a gas mask helmet. Fallout 2 then introduced the Enclave's more advanced model of Power Armor, complete with a more sinister helmet design and, depending on the game, gigantic pauldrons that stretch around the back of the neck or a completely unnecessary pauldron chain.
Several examples in Fallout: New Vegas. The Legion Centurions who possibly are also Mook Lieutenant and the rarely seen Legion Vexillarii with their iconic armors. Then there is also the even scarier looking NCR Veteran Rangers with their ominous black armor and gas masks who send even the drugged fiends running for their lives, subverted that Veteran Rangers are the good guys and are some of the nicest NCR soldiers if you are in good terms with the NCR. If you count destroyed units, the old American Army Riot Troopers had even spookier armor, with extra padding, glowing eye lenses, thicker armor, and black leather dusters that were hybrids of LAPD riot gear and US Army Mechanized Infantry uniforms.
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Proving that you can put Doom Troops in a game about gangsters, Ultor Corporation's Masako Team in Saints Row 2 is firmly in this territory. Sadly, Gameplay and Story Segregation is on full effect, as they are no more threatening (barring their larger HP) than your standard gangbanger.
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In Destiny 2, the Cabal were redesigned to have a more sinister, sleek “tip of the spear� aesthetic to represent the Red Legion’s status as Elite Mooks compared to the beleaguered grunts fought in the first game. Watch out for rage helms and a color scheme heavy with blood red, bone white, and gunmetal grey.
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Star Wars: Battlefront introduces the 501st, Vader’s personal legion. In the movies you might remember them as the blue-striped troopers that Anakin led to the Jedi Temple. They also include the Dark Troopers, hulking cyborg troopers that wear armor similar to the Iconic Stormtrooper Armor, but painted black.
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Kamen Rider: The Destron Combatmen of Kamen Rider V3 wear full-face masks and bodysuits that give them the appearance of skeletons and are played much more seriously than the Shocker Combatmen before them.
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Hammer Empire soldiers from Danger Girl are ominous enough, and Major Maxim is pretty much what they'd be like if Doctor Von Kripplor's Super Serum worked on anyone else.
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The Earl de Darkwood's soldiers from Interstella 5555.
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BattleTech has the various special operations groups, but particular note goes to the Death Commandos of the Capellan Confederation and the Manei Domini of the Word of Blake. The Death Commandos have the authority to execute any Capellan citizen and even nobility in certain circumstances. Their battlemechs are painted flat black with occasional green trim, and do not utilize the Capellan flag, instead using only their skull unit insignia. The Manei Domini are all heavily augmented, brutal and fanatic warriors from a nation famed for its brutality and fanaticism. The Manei utilize their own series of battlemechs armed with the best technology available. Bonus points go to those units who utilize the AS7-D Atlas, a mech designed for intimidation with a white, skull-shaped cockpit and often fitted with glowing red eyes.
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The Wheel of Time: The Trollocs are bogeymen to much of the world because of their unnatural mishmash of human and animal features, their love of slaughter, and their taste for human flesh. However, despite their size and strength, they rely on fear and numbers; a trained, level-headed human can usually win in a fight.
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Order Soldiers in Silent Hill: Homecoming, though their gas masks and thick padded clothing are actually repurposed mining equipment.
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Jak and Daxter:
Jak II: Renegade: There's the Krimzon Guard, goons carrying huge rifles and masks with circular red eyes and a place covering the mouth and nose. The Elite KG fulfill this trope by being Elite Mooks: they have double the health!
In Jak 3, the Freedom League subvert this trope as they're the good guys, despite using the same armour as the old Krimzon Guard. This is likely because Haven City is in the middle of a war, so instead of re-designing everything they just painted all the KG stuff blue.
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Magic: The Gathering has two keyword mechanics that denote this on creature cards, both shared by red and black.
Intimidate is most on-brand for the trope, and only creatures of the same color or artifact creatures (read: creatures who understand something of the creature with Intimidate or are an emotionless robot) can block them when they attack. Intimidate is actually a minor tweak to a much older mechanic, "Fear," which was the same ability but keyed specifically to black or artifact creatures—meaning only emotionless robots or other monsters could bear to face them.
Menace is a new name for an old mechanic that has largely supplanted Intimidate (because Intimidate becomes drastically better or worse based on the opponent's deck, while Menace is pretty flat). Creatures with Menace are too scary to be faced alone, and can only be blocked by at least two defending creatures.
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Tiberium Wars presents the Black Hand as these; when a GDI infantry squad encounters a squad, the corporal in command completely flips out in terror at the sight and the entire squad locks up in fear. Later on, when a Black hand unit ambushes a GDI convoy, the mere sight of the Hands is enough to terrify a GDI officer into paralysis. The reputation is well-deserved. Between the weapons the Black Hand use and the ridiculously strong armor they wear, the fact that the corporal survived the engagement at all and managed to kill one of the Hand in single combat is seen as impressive.
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In Strike Legion, not only do we have the Imperial Space Marines, who deck out their armor in Spikes of Villainy and bones and blood of their enemies, we also have the Doom Legion, made up of the most elite and well-armed soldiers in the Imperium.
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Almost all the mooks in the remake of Syndicate are some flavour of disturbing. The mooks of the syndicates go for full-face helmets with opaque faceplates and all-concealing armour, and Elite Mooks include Lean and Mean to the point of Creepily Long Arms and Glowing Eyes of Doom. The Subverters go for the more low-tech but still sinister scarves over the face and In the Hood.
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Zap!: GEF troopers wear their trademark evil-looking helmets against a background of blood-red sky, in case the reader didn't believe it's The Empire.
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Warhammer 40,000 gives us two examples, the Death Korps of Krieg for The Imperium and all the Space Marine chapters (both good and evil; it's explicitly stated that they eschew camouflage in favor of scariness).
Some sub-units take this even further: the Night Lords Legion of Space Marines have this as their hat, going into battle covered in the remains of their enemies, whilst the "Destroyer" units of regular Space Marine Legions were black armored chemical and biological weapon specialists. The reason they wore black? Because their weapons corroded the paint off their armor. Not nice.
The new Primaris Marine elite unit, the Reivers, amplify the intimidation factor of regular Marines. The faceplates of their helmets are crafted to resemble skulls and have vox amplifiers built in that turn the Reivers' battle-cries into ear-shattering howls, and the Reivers themselves use grav-chutes and Grappling Hook Pistols to infiltrate behind enemy lines and wreak havoc with rapid-firing bolt carbines, oversized heavy bolt pistols, and enormous, wickedly sharp combat knives. They're essentially the modern Imperium's answer to the old Night Lords Terror Squads.
The Adeptus Mechanicus get in on the act with their Skitarii◊. Depending on the Writer, they're sometimes Servitors (lobotomized techno-zombies), and in all cases they wear metal masks with Glowing Eyes of Doom, as well as bionic legs so they can pursue their enemies forever without tiring. The Iconic Outfit of the Martian Skitarii is a hooded red robe worn over their armour, which gives them an extra dose of creepiness.
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Blake's 7. The black-clad Gas Mask Mooks of the Terran Federation are introduced massacring a meeting of rebels, and conduct several more massacres over the course of the series. You won't see those gas masks come off except when a pair of mooks discuss politics or the local situation before being drawn into the action.
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Transformers: Generation 2: The Cybertronian Empire is filled with horned, spiky, skull-faced robots who commit mass genocide and are nigh-unstoppable.
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The Command & Conquer: Tiberian Series:
Nod's Black Hand troopers are usually wearing ornate black-and-red Powered Armor and wielding a flamethrower.
The malevolent A.I. Cabal's cyborg faction in the Command & Conquer: Tiberian Sun expansion pack Firestorm seems to invoke this. Much of its armies consist of shambling, rotting corpses with cybernetic upgrades, and its "Reaper" units are robotic scorpion-man hybrids with skulls for heads. They're mainly used to destroy civilian settlements and to capture people so they can be processed to create more soldiers.
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Medal of Honor: Airborne has the Waffen Storm Leaders and the Nazi Storm Elites. Both of them are SS troops that wear all-black uniforms and wield automatic weapons with precision accuracy.
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In Blue Rose the Lich King of Kern is served by the Knights of the Skull, who wear black armour with silver skull-shaped helmets. He also has a Secret Police, who normally don't draw attention to themselves (being secret and all) but who evoke great fear when they do wear their official red leather uniforms.
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Subverted in SWAT 4. The player character and their teammates always wear dark blue uniforms, black body armor, and balaclavas with helmets, on top of speaking in a Radio Voice and usually toting black assault rifles, giving them a similar appearance to stereotypical FPS Faceless Goons. Meanwhile most of the suspects walk around in their street clothes with their faces uncovered. Truth in Television. Notably, despite their intimidating appearance, they would very much prefer not having to shoot anyone at all; as they're police officers, not soldiers, and are primarily concerned with getting everyone out alive, as the suspects are still American citizens.
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The movie SS Doomtrooper (which directly inspired the Ubersoldier videogame) had a Super-Soldier prototype meant to be one of these. He'd have preferred to stay dead and breaks out.
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In Queen of Shadows, the Gani tribe (Crab Khan) are primarily used as guards to frighten human slaves out of trying to escape, and as shock troops to send specific messages of fear at the enemy.
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PlanetSide 2: The Terran Republic. The TR aesthetic blends red and black/grey and Gas Mask Mooks, which is ramped up with the Player Studio cosmetics; red Glowing Mechanical Eyes, gas masks, faceless blank visors, and skull motifs are common. The Terran MAX in particular always sports either glowing red eyes or a featureless red visor, Shoulders of Doom, and twin rapid-fire arm cannons in many flavors. However, the TR are no more dangerous than the narmy spandex-wearing Vanu Sovereignty or the denim-wearing space hillbilly New Conglomerate.
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In Jak 3, the Freedom League subvert this trope as they're the good guys, despite using the same armour as the old Krimzon Guard. This is likely because Haven City is in the middle of a war, so instead of re-designing everything they just painted all the KG stuff blue.
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The Coalition States of Rifts used to distribute suits of black body armor with an intimidating gas-mask stylized like a skull. Then they replaced those with suits of body armor sculpted to LOOK like a human skeleton. There's a reason why they're colloquially known as "Dead Boys."
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ZZ Troopers from Relic of War have Glowing Eyes of Doom, Red and Black and Evil All Over uniforms, and superior weapons to baseline Axis troops.
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Squid Game: The Pink Soldiers who enforce the rules of the titular Deadly Game are creepy Malevolent Masked Men with Psycho Pink suits, and are greatly feared by the players. Most of them do not speak to the players and coldly execute losers, never speaking or showing emotion, and only a few characters are shown barely able to fight back against them, making them a major source of fear both in and out of universe.
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The Drakkarim from Lone Wolf. Their look, with generous use of Rage Helms, Spikes of Villainy and Serrated Blades, along with their Berserker attitude, sure contribute in making them fearsome to their enemies. Their elites aren't called "Death Knights" for nothing.
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Amphibia: The Extermination team are Frobots equipped with flamethrowers, tasked with quick purges of settlements, and they give no quarter.
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The riot police from Transmetropolitan have strong shades of this, what with having Submit Now emblazoned on their shields and taking Police Brutality to a whole new level.
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Revenge of the Sith introduces the anti-Jedi MagnaGuards, used as Dooku and Grievous' personal bodyguards and featuring a more humanoid skeletal appearance and face that invokes Gas Mask Mook imagery. For extra intimidation factor, they have a backup processor inside their body, allowing them to keep fighting even if their head is cut off.
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Wander over Yonder: Lord Dominator’s minions double as this and Mecha-Mooks. Armed with a variety of deadly weapons, able to regenerate from damage, and being much more competent and coordinated than Lord Hater’s Watchdogs, they outclass not only them, but pretty much every other type of Mook in the series at every level. Even a single one of the larger variants is enough to send the main characters running.
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Hellsing:
The Catholic Church still secretly fields Papal Knights for open warfare: they wear armour and face-covering robes complete with conical hats of the kind traditionally worn during certain Catholic festivals — most commonly the burning of heretics by the Spanish Inquisition. This is clothing that citizens of the United States have come to associate with the Ku Klux Klan.
There's also the main villains, a group called Millennium. Even the lowliest mooks of that army are baby-eating Nazi troops turned into artificial vampires.
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The following is a list of statements referring to the current page from other pages.

 Doom Troops
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Star Wars Expanded Universe (Franchise)
 Doom Troops
processingCategory2
Military and Warfare Tropes
 Doom Troops
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Villains
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops
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Doom Troops