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Dream Match Game

 Dream Match Game
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In a Fighting Game, it is rare to see two competitors go head-to-head without the use of superhuman skill. These fighters also have the miraculous ability to seemingly recover from even the most fatal of wounds. As such, Plotline Death tends to be rare in fighting games.
Sometimes, however, not even being Made of Iron can save characters from kicking the bucket for good, be it in the name of drama or just to ensure that the Big Bad can no longer carry out their evil plans.
This can be problematic, especially in long-running franchises, for fans. In fighting games, a good deal of a series' identity comes from the cast, as well as their fighting styles. Maybe there is a Final Boss who is so undeniably cool that they gained an extremely loyal fanbase and merit a playable spot on the roster. Maybe there is a really badass side character who has become an overnight hit with the fandom. Or maybe there is just a particular character that fans find really attractive. Either way, their exclusion may prove to be an unwise decision.
To remedy this, many series decide to write the ultimate love letter to their fans by bringing back the entire cast for one grand battle royale.
Usually, a Dream Match Game has no bearing on the main plotline of its series, as the next proper installment will disregard this one to pick up from where the preceding iteration left off. Despite this, it will still contain many nods to the series' mythos. Nostalgia Levels tend to pop up quite frequently in games like these, albeit sometimes in a new form. A Dream Match Game itself may have an Excuse Plot, sometimes, but not too often, turning out to be a byproduct of one of the characters' dreams or imagination. It may also be used as an opportunity for various "What If?" plots and to explore different paths the main story could have taken if characters had made different decisions.
Ultimate Showdown of Ultimate Destiny games are like this too, only instead of bringing back everyone in the series they bring characters from many series together.
Sub-Trope of Megamix Game, and tends to overlap with Intra-Franchise Crossover in more extensive and far-reaching cases. See also Fake Crossover (a crossover that has no bearing on either series' plot).
Not at all related to Match Game, which is a Game Show.
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 Dream Match Game / int_18ce5aab
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Dream Match Game
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Samurai Shodown V Special, taking a few cues from the above Fatal Fury games, offers little in the way of a storyline, instead focusing on gameplay. The 28-man roster was heavily composed of series regulars (namely, it removes the two unplayable bosses Sankuro and Yumeji as well as Secret Character Poppy and replaces them with previous boss characters Amakusa, Zankuro and Mizuki as well as promoting the final boss Gaoh to playable).
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The Street Fighter Alpha Anthology has a similar unlockable game titled Hyper Street Fighter Alpha. This is a much purer example, as by the time Alpha 3 hit home consoles, the series featured the entire roster from Super Street Fighter II Turbo (Guile and the other "New Challengers" from Super Street Fighter II besides Cammy, were not present in the arcade version), along with all the other characters from previous Alpha installments (both original and from previous games). Some of the characters from the 1987 original were still missing, along with all the new guys from Street Fighter III note the only exception being Yun, who was in the portable versions of Alpha 3 with Maki and Eagle (all three characters ported over from Capcom vs. SNK 2), plus Ingrid in the PSP version and all the original characters from the EX series.
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Castlevania: Harmony of Despair is this trope applied to the series' usual Metroidvania shtick. The playable characters are Alucard, Soma Cruz, Jonathan Morris, Charlotte Aulin, and Shanoa, with DLC in the form of Julius Belmont, Yoko Belnades, Richter Belmont, Maria Renard, 8-bit Simon Belmont, and Getsu Fuma. In other words, you have characters from 1476, 1691, 1792, the early 1800s, 1944, and 2035/2036, as well as Alucard (effectively immortal, but theorized to have been born in the 13th, 14th, or early 15th century), all interacting with one another. note Meanwhile, Getsu FÅ«ma Den is said to take place in 14672, the first year of the "Demon Age", though it likely doesn't share any continuinty with Castlevania. Bizarrely justified in that the events of the game take place within a cursed book called the Grimoire, where both Castlevania and the various heroes and villains across time have come to life.
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Hyrule Warriors, which does this with The Legend of Zelda. The scope of series representation here, however, was initially more limited compared to other Warriors games: Outside of the recurring Link, Zelda, Ganondorf, and Impa (all of whom incorporate traits from various previous incarnations), only characters from Ocarina of Time (Sheik, Darunia, Ruto), Twilight Princess (Midna* with her true form as DLC, Agitha, Zant), and Skyward Sword (Fi, Ghirahim) were present, with the rest of the cast filled by Original Generation characters. A later DLC pack and the 3DS port, Hyrule Warriors Legends, rectified some of this with seven additional faces (Tingle, Young Link, Skull Kid, Tetra, King Daphnes, and Toon Link, plus a Distaff Counterpart of Link's named Linkle who is vaguely inspired by his Twilight Princess and Link's Crossbow Training self) — eight if Epona is counted. Another wave of DLC would add Medli, Marin, Toon Zelda, Ravio, and Yuga, all but one coming from the handheld titles of the franchise.
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Super Smash Bros. Ultimate brings back every playable character from past installments in the Super Smash Bros. franchise, alongside a number of new characters (both as part of the base roster and as DLC) for a total of 89 characters. It also boasts the most number of third-party companies loaning out Guest Fighters, with Konami, Sega, Capcom, Bandai Namco, Square Enix, Atlus, Microsoft and SNK all having a character or two present in the roster. It is perhaps because of these outside combatants, one of which required some good long talks with Disney, that director Masahiro Sakurai has stated that Ultimate will probably be the only entry in the series that does this.
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A non-standard example: Onimusha Blade Warriors, which consists of characters from the first three Onimusha games (plus Guest Fighters Zero and MegaMan.EXE) duking it out. The game is set months after the second game, and 11 years before 3.
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Guilty Gear is a franchise notable for the fact that, if a character gets killed off or otherwise written out of the story, they will not return in future rosters. Guilty Gear XX actually bucked this trend with Kliff and Justice, two characters that were killed off in the story of the original game and left out of the X roster (save for Plus). Their story modes even focused on events before their canon deaths. Originally they were secret characters but later revisions of XX added them to the base roster proper. Later revisions also added in A.B.A, a character from one of the spin-off titles, Guilty Gear Isuka, with Accent Core Plus giving her a proper story.
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JoJo's Bizarre Adventure: All Star Battle brings together a large number of characters from the then 25-year-long manga of the same name (in fact, it was created for the 25th anniversary of the series) for battles of grand proportions. Possibly a subversion, since the Story Mode actually segregates characters by their part of origin. Double Subversion with the JoJolion Story Mode; since that part was still running at the time of All-Star Battle's release, its plot revolves around Gappy running into each of the previous main characters as he investigates the Wall Eyes.
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The King of Fighters 2002 discarded the "Striker" system found in the previous three games, returning to its roots as a 3-on-3, "last man standing" affair. In addition, its gameplay mechanics were revamped to more closely resemble '98. While many of the characters found in-game came from the current arc, older characters such as the New Faces Team, '97 Special Team (an odd trio consisting of Billy Kane, "Blue" Mary Ryan, and Ryuji Yamazaki), Mature, and Vice made a reappearance. Omega Rugal (now voiced by Norio Wakamoto) even reared his ugly face as the Final Boss. The home ports added Shingo, King, Geese, Goenitz, and Orochi Iori (the latter three only present in the PS2 and Xbox ports and being taken from the technically earlier-released SNK vs. Capcom: SVC Chaos). Although a snazzy tagline ("Be the fighter!") and retooled gameplay didn't earn 2002 the same praise as '98, it does have its fair share of supporters and is seen as one of the series' more notable entries. Not bad considering this was released during the interim that SNK had to pair up with Aruze/Eolith due to their bankruptcy. note It should be noted that the one "new" character from 2002 (Kusanagi, an evil doppelgänger of series protagonist Kyo Kusanagi) would be adapted into the next canonical entry (although his backstory was retconned from being one of NESTS's guinea pigs to a creation of Chizuru Kagura's Yata-no-Kagami).
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Power Bomberman features playable characters from across the Bomberman franchise's entire history — whether they were originally playable, villains, or NPCs. This even includes characters from the manga and the two anime series, Bomberman B-Daman Bakugaiden and Bomberman Jetters.
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Persona 4: Arena Ultimax could be considered a canonical example for the Persona continuity that began with Persona 3. On top of the returning cast from Persona 4: Arena, Ultimax brought in the remaining members of S.E.E.S. and the Investigation Team who weren't canonically dead or otherwise indisposed (including giving Rise the ability to directly participate in battle), along with three NPCs from Persona 4 and Persona 4 Golden: Margaret, Marie, and Adachi. The only other living characters from either game with access to a Persona who aren't playable are Fuuka from Persona 3 and Theodore from Persona 3 Portable, who both show up as NPCs. note Chidori is also mentioned by Junpei, though there's an Ambiguous Situation surrounding her survival and her Persona, Medea, fused with Junpei's Hermes to form his Ultimate Persona, Trismegistus, meaning she'd be unable to participate in battle anyway. And while Metis from Persona 3 FES is all but said to be Aigis's Shadow, she does not make a reappearance when various cast members encounter fake versions of their Shadow Selves. Instead, Aigis simply has a "Shadow Aigis" doppelganger much like most other characters.
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Tekken Tag Tournament, a game made during the transition from Tekken 3 to Tekken 4, boasted 39 characters (the highest in the series before the release of Tekken 6), many of whom were missing from the third game. Kazuya Mishima, the most heavily promoted character of the game, was highly popular with the fans despite his absence after 2; this status allowed the story to work around his presumed death and have Kaz make a triumphant return in Tekken 4. As more of a compilation of the last three games, TTT was non-canon (although there is the case of Unknown, thought to be a demon-possessed Jun Kazama note according to Word of God, she was meant to be Jun's sister, although this was dropped when the game became a Spin-Off) and noted for its fun factor: new moves were added to every character, you could mix and match several of your faves, and Tekken Bowl Mode was a blast. In a case of What Could Have Been, TTT was originally supposed to be a true sequel to Tekken 3, before being changed in development.
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Mortal Kombat:
More or less, Mortal Kombat Trilogy. It follows the same basic story of (Ultimate) MK3, but contains all of the characters present in the previous games. You can even pick retro versions of Raiden, Kano, Jax, and Kung Lao.
Another rare canonical example would come from Armageddon, with 61 of the 63 characters hailing from previous games. The Wii version also features Khameleon from the Nintendo 64 version of Mortal Kombat Trilogy, back by popular demand. The reason for Armageddon's canonicity is that it was supposed to Torch the Franchise and Run with a "new generation" cast for the next game by killing off nearly everyone present at the conflict, but this idea fell through by virtue of Midway going belly-up before they could get another Mortal Kombat out. Mortal Kombat 9 does start with nearly everyone dead at the end of Armageddon... only for a dying Raiden to push the Continuity Reboot button in an attempt to prevent Armageddon, thus The End of the World as We Know It, from even happening. The new cast would debut in the following game, Mortal Kombat X.
As a reboot visiting altered versions of the first three games, MK9 qualifies as a canonical example, as its roster is basically Trilogy minus "Cyber" Smoke, Motaro, and the bosses, but with Quan Chi, Cyber Sub-Zero* taking the place of Smoke's cyborg form as a result of the timeline changes, and new character Skarlet (plus guest fighters Kratos and Freddy Krueger).
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Similarly, Dynasty Warriors: Gundam does this with all the different Gundam franchises.
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The various iterations of Madden NFL offer these in the form of historical teams, different combinations of "All-Star" teams, and "Legends" teams full of Hall of Famers with hyper-inflated ratings. Whenever the last of these appears, expect it to be coached by John Madden himself.
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Another rare canonical example would come from Armageddon, with 61 of the 63 characters hailing from previous games. The Wii version also features Khameleon from the Nintendo 64 version of Mortal Kombat Trilogy, back by popular demand. The reason for Armageddon's canonicity is that it was supposed to Torch the Franchise and Run with a "new generation" cast for the next game by killing off nearly everyone present at the conflict, but this idea fell through by virtue of Midway going belly-up before they could get another Mortal Kombat out. Mortal Kombat 9 does start with nearly everyone dead at the end of Armageddon... only for a dying Raiden to push the Continuity Reboot button in an attempt to prevent Armageddon, thus The End of the World as We Know It, from even happening. The new cast would debut in the following game, Mortal Kombat X.
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The Total War: Warhammer RTS trilogy is this for the Warhammer setting, bringing together numerous characters, factions and individual units who either hadn't made an appearance in decades, were only ever mentioned in the background, or were Posthumous Characters. Every game after the first also comes with an Old Save Bonus for owners of the previous titles, in the form of a massive, unified sandbox map that allows you to play as and encounter any character across the trilogy, new and old.
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Killer Instinct (2013) didn't start out this way, but as Seasons 2 and 3 added more characters, the roster swelled to eventually include every character from the previous games, including the two previous final bosses Eyedol and Gargos (though Glacius is explained to be a descendant of the original Glacius). It's also a rare example of a canon dream match game, albeit with the previous two games being given the Broad Strokes treatment.
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As a reboot visiting altered versions of the first three games, MK9 qualifies as a canonical example, as its roster is basically Trilogy minus "Cyber" Smoke, Motaro, and the bosses, but with Quan Chi, Cyber Sub-Zero* taking the place of Smoke's cyborg form as a result of the timeline changes, and new character Skarlet (plus guest fighters Kratos and Freddy Krueger).
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OOO sort of qualifies, as its main draw besides the inclusion of Kamen Rider OOO (while retaining everyone from the past two games) is the addition of absolutely everyone from Kamen Rider Ryuki, pulled straight from the game of Ryuki's American adaptation Kamen Rider Dragon Knight, which ran on the Climax Heroes engine and released on the same year as the preceding Climax Heroes game... in America only.
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Castlevania: Judgment does this for the Castlevania series, where newcomer Aeon brings several heroes (Simon Belmont, Trevor Belmont, Grant Danasty, Sypha Belnades, Alucard, Maria Renard, Eric Lecarde, Cornell, and Shanoa) and even a few villains (Dracula, Death, Carmilla, and Golem) into the Time Rift so he can unite them in an attempt to stop an usurping by Galamoth (of Kid Dracula and SotN fame). It's unknown exactly how much leverage Judgment has on the rest of the series; several characters have been pulled from times before, during, or after their quests (leading to more than a few Have We Met Yet? moments, particularly among the CV3 cast), and many endings hint at plot points introduced in later games.
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Tekken:
Tekken Tag Tournament, a game made during the transition from Tekken 3 to Tekken 4, boasted 39 characters (the highest in the series before the release of Tekken 6), many of whom were missing from the third game. Kazuya Mishima, the most heavily promoted character of the game, was highly popular with the fans despite his absence after 2; this status allowed the story to work around his presumed death and have Kaz make a triumphant return in Tekken 4. As more of a compilation of the last three games, TTT was non-canon (although there is the case of Unknown, thought to be a demon-possessed Jun Kazama note according to Word of God, she was meant to be Jun's sister, although this was dropped when the game became a Spin-Off) and noted for its fun factor: new moves were added to every character, you could mix and match several of your faves, and Tekken Bowl Mode was a blast. In a case of What Could Have Been, TTT was originally supposed to be a true sequel to Tekken 3, before being changed in development.
Following the release of Tekken 6, next came Tekken Tag Tournament 2. Remember a certain someone named Jun Kazama? Yeah, she's back. (Again.) True Ogre and Jinpachi Mishima, the respective final bosses of the third and fifth games, also returned, while Julia Chang took on the alternate persona of Jaycee. The console version brought back even more characters in the form of DLC, among them Kunimitsu, Michelle Chang, Angel, and Ancient Ogre (Ogre's base form from T3). Alex (Roger's palette swap in 2 and TTT), Prototype Jack, Tiger Jackson (Eddy's original palette swap), and Forest Law (who substituted for Marshall in the third game) were also brought back, while Combot, Lee's fighting robot from 4, became a customizable character. A later update added Sebastian (Lili's butler who employs a variant of Lili's moveset), Miharu (Xiaoyu's gal pal, playable only once before as a Moveset Clone of Xiaoyu in 4), Violet (Lee's Charlie Brown from Outta Town stint in 4), Dr. Bosconovich (returning as a playable fighter from the console version of 3 with a revamped moveset), Slim Bob (from his ending in 6, representing how Bob looked before he gained weight), and Unknown (who was previously a mimic fighter in TTT and an unplayable boss in TTT2).
As an aside, Tag 2 presents a rare case of a non-canonical game that could possibly influence future main entries in the series, with several Sequel Hooks running rampant, ranging from Heihachi's regenerative serum to Jun and Unknown being one in the same to Leo's mother Emma being Steve's caretaker/maternal figure, as well as a supervisor for the Mishima Zaibatsu's Devil Gene program. So far, that last one has been revisited in Steve's Tekken 7 Character Episode.
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Warriors Orochi, Koei's Massive Multiplayer Crossover between Dynasty Warriors and Samurai Warriors. Yes, there is a plot, but it is really nothing more than a means to bring together a greater portion of both series' stables, even though they exist about a millennium apart. Warriors Orochi 3 ups the ante with Guest Fighters. And coincidentally for this trope's origins, including fighting game characters such as Sophitia (who belongs to another company entirely for added measure), and Kasumi plus a handful of other Dead or Alive characters.
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JoJo's Bizarre Adventure:
JoJo's Bizarre Adventure: All Star Battle brings together a large number of characters from the then 25-year-long manga of the same name (in fact, it was created for the 25th anniversary of the series) for battles of grand proportions. Possibly a subversion, since the Story Mode actually segregates characters by their part of origin. Double Subversion with the JoJolion Story Mode; since that part was still running at the time of All-Star Battle's release, its plot revolves around Gappy running into each of the previous main characters as he investigates the Wall Eyes.
Played straight in the sequel JoJo's Bizarre Adventure: Eyes of Heaven, though. The story involves the characters traveling though time and universes between parts and meeting/fighting each other.
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Crash Team Racing Nitro-Fueled is this to the original game as well as the greater Crash Bandicoot series, as it includes not just the characters, karts and tracks from CTR, but also all the content from Crash Nitro Kart and even a few costumes and karts from Crash Tag Team Racing, as well as a few original extras of its own. It also doubles as a Megamix Game.
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Kamen Rider Climax Heroes:
OOO sort of qualifies, as its main draw besides the inclusion of Kamen Rider OOO (while retaining everyone from the past two games) is the addition of absolutely everyone from Kamen Rider Ryuki, pulled straight from the game of Ryuki's American adaptation Kamen Rider Dragon Knight, which ran on the Climax Heroes engine and released on the same year as the preceding Climax Heroes game... in America only.
All Climax Heroes games from OOO onward somewhat qualify, since the roster for each successive game only gets bigger with the addition of newer shows and characters who weren't included in previous iterations. note The only characters who tend to get removed from the roster are special cases like the hypothetical Kamen Rider Double CycloneAccelXtreme and Kamen Rider OOO in his purple-eyed Berserker form.
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Marvel vs. Capcom 2 featured not only the entire roster from the original Marvel vs. Capcom, but it also features nearly everyone from every previous Marvel-licensed fighting game by Capcom (X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter) along with many additional characters (including a few originals) for a 56-man roster, the only absentees being the Palette Swap Secret Characters from previous Vs. games, guest fighters Anita and Norimaro, and all of the non-playable assist characters such as Thor and the Unknown Soldier, as well as the large bosses Apocalypse and Onslaught; Cyber-Akuma/Mech-Gouki was also noticeably absent. Oddly, there are two Wolverines (the default one, dubbed "Bone Claw", representing his playstyle from CotA and XvSF and the other his MvC1 style).
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The Gundam Vs Series from Gundam vs. Gundam and onward no longer restricts their roster and plot any single Gundam series, preferring to include the most memorable characters and Mobile Suits, and pit them against each other in a battle royale.
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Fatal Fury Special and the later entries of the Real Bout subseries (Special and 2; the first Real Bout was actually canon, culminating with the death of Geese Howard) brought back the majority of the Fatal Fury cast introduced by those respective points in time. Special also included Ryo Sakazaki as the True Final Boss, which jumpstarted the idea for the Massive Multiplayer Crossover that was the aforementioned KOF. Real Bout Special, in particular, was infamous for introducing gamers to Nightmare Geese, a nightmare of both the literal and figurative variety. The following titles in the series would abandon this: Wild Ambition was a Broad Strokes retelling of the first game featuring a handful of characters from the sequels and two newcomers created out of whole cloth, while Garou: Mark of the Wolves would move the canon forward again, picking up ten years after RBFF.
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The King of Fighters: Neowave is essentially a reworked version of 2002 with a few changes. The most significant would be the addition of Art of Fighting 2-era Geese Howard as the Final Boss, a decision that came out of left field for many. This game also added Jhun Hoon and Saisyu Kusanagi, complete with new HSDM/MAX2 attacks for them.
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BlazBlue: Cross Tag Battle combines this with Massive Multiplayer Crossover as it features not only select characters from the BlazBlue franchise, but also throws in characters from Persona 4: Arena, Under Night In-Birth and even RWBY for a total of twenty (later forty via DLC) fighters to throw down with each other. Later DLC have even included Guest Fighters from Arcana Heart, Senran Kagura and Akatsuki Blitzkampf.
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The Forza series thrives on this. What can be better than seeing the rarest, most ultra-exclusive multimillion-dollar hypercars trade paint and battle for position? By making them the General Lee and Bandit, or slapping on your favorite motor sport team's colors, or competing with the James Bond cars, or take the cars from Need for Speed and have them go up against the ones from The Fast and the Furious, or Hot Wheels... Heck, Forza 6 actually did just that.
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M.U.G.E.N, naturally. By default, we must stress, as the very nature of the game engine and a very dedicated sprite/modding community often scales up the crossover elements from "simply" nearly every (2D) fighting game in existence to an outright Ultimate Showdown of Ultimate Destiny.
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The NBA 2K series has been the mainstay of dream match sports titles, where you can have the 72 Bucks, 96 Bulls, 99 Lakers, 80 Lakers, heck the actual Dream Team of your choice complete with throwback and old jerseys.
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Body Blows: In this more obscure series that was made for Amiga-brand computers, Ultimate Body Blows (the third and final installment) had all the characters from the prior games in a single roster. Considering that Ultimate Body Blows came out in 1994 (four years before KOF '98, the Trope Codifier), it may be the earliest instance of this trope.
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Dissidia Final Fantasy can be boiled down into a simple formula: bring back all the dead-but-awesome bad guys and all the main characters, give some kind of plot about them all being pulled from their respective universes by either an evil god or a not-so-evil goddess, and make a fighting game. The same applies to its sequel/prequel Dissidia 012 as well as the Soft Reboot that is the (similarly named) 2015 title.
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Hyper Street Fighter II: The Anniversary Edition is a 15th anniversary revision of Street Fighter II that was released for the arcades, PlayStation 2, and Xbox in 2003 (almost a decade after Super Street Fighter II Turbo). It allows players to use the character roster from any of the five previous Street Fighter II installments (The World Warrior, Champion Edition, Hyper Fighting, New Challengers and Super Turbo) and duke it out.
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Played straight in the sequel JoJo's Bizarre Adventure: Eyes of Heaven, though. The story involves the characters traveling though time and universes between parts and meeting/fighting each other.
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Street Fighter:
Hyper Street Fighter II: The Anniversary Edition is a 15th anniversary revision of Street Fighter II that was released for the arcades, PlayStation 2, and Xbox in 2003 (almost a decade after Super Street Fighter II Turbo). It allows players to use the character roster from any of the five previous Street Fighter II installments (The World Warrior, Champion Edition, Hyper Fighting, New Challengers and Super Turbo) and duke it out.
The Street Fighter Alpha Anthology has a similar unlockable game titled Hyper Street Fighter Alpha. This is a much purer example, as by the time Alpha 3 hit home consoles, the series featured the entire roster from Super Street Fighter II Turbo (Guile and the other "New Challengers" from Super Street Fighter II besides Cammy, were not present in the arcade version), along with all the other characters from previous Alpha installments (both original and from previous games). Some of the characters from the 1987 original were still missing, along with all the new guys from Street Fighter III note the only exception being Yun, who was in the portable versions of Alpha 3 with Maki and Eagle (all three characters ported over from Capcom vs. SNK 2), plus Ingrid in the PSP version and all the original characters from the EX series.
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Ultimate Custom Night is this applied to the Five Nights at Freddy's series: almost all of the animatronics from the entire series return, most of which utilize the exact same mechanics as the games they debuted in, plus a few new faces to throw a curveball at even the toughest of FNAF veterans. It's telling that, in a series which has never had more than a dozen enemies per game, this one has over fifty.
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Naruto Shippuden: Ultimate Ninja Storm Generations: Along with the "young" version of certain characters being present, there are plenty of playable characters in the game who had already been killed off in the Naruto manga/anime by the time of its release. The most prominent examples are probably Zabuza and Haku, as several advertisements for the game made note of their presence.
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WWE Video Games occasionally added "Legend" characters to their rosters but the first straight example of a full "dream match" would probably be Legends of WrestleMania in 2009, which had a lineup of classic WWF characters to play as from the company's heydays as well as the ability to import present-day male wrestlers from WWE SmackDown vs. Raw 2009 (which is what vaults it into this territory), excluding downloadable characters and wrestlers who left at the time of the game’s release. The first game to use this concept as an entirely standalone premise (not requiring the player have a copy of a different game to achieve this) would be WWE All Stars, although it was less of a wrestling game and more of an exaggerated fighting game. Nowadays everything is played straight in the core series (currently known as "WWE 2K") where not just legend wrestlers are on the roster but so too are classic venues and classic attires. Even the legends' roster included virtually every character to have been a legend in a previous WWE video game developed by Yuke's and alternate versions of four modern-day stars. The only exceptions were Eddie Guerrero (who never joined WWE until after the 1999 cut-off date), George Steele, Hillbilly Jim, Jerry Lawler (who never wrestled at the event until 2011), Jimmy Hart (who is a manager in the game and rarely wrestled to begin with), Kane (whose masked persona was a costume of modern-day Kane in 2009), Mick Foley (who had joined TNA), Shane McMahon (who only barely makes the cut-off), and Tazz (also debuted after 1999).
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Need for Speed is a car enthusiast's Dream Match Game. Where else (besides the aforementioned Forza) does a gearhead get to see the rarest, most ultra-exclusive multimillion-dollar hypercars trade paint and battle for position? Many games have overlapping car classes between each other that everyone can use supercars, everyday rides or even SUVs to hulk on each other, to the point Need For Speed makes Super Smash Bros. look tame in comparison.
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All Climax Heroes games from OOO onward somewhat qualify, since the roster for each successive game only gets bigger with the addition of newer shows and characters who weren't included in previous iterations. note The only characters who tend to get removed from the roster are special cases like the hypothetical Kamen Rider Double CycloneAccelXtreme and Kamen Rider OOO in his purple-eyed Berserker form.
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The following is a list of statements referring to the current page from other pages.

 Dream Match Game
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Castlevania (Franchise)
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