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Easy-Mode Mockery

 Easy-Mode Mockery
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 Easy-Mode Mockery
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Easy-Mode Mockery
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Easy Mode Mockery is where the game radically changes when you play on easier difficulties. There are two ways to go about this:
The Serious Way: You cannot unlock extra gameplay modes or features on the easier difficulties. The game may also end early or not give you the best ending. This is to prevent you from just unlocking all the extras on the easiest levels and then ignoring the main game.
The Humiliating Way: The game turns ridiculous in one way or another on easy difficulties. For example, all the enemies turn Super-Deformed and your weapon becomes a broomstick.
Now a lot of these "mocking" endings are worth seeing at least once, and in a few cases (most notably Guitar Hero 2 and Rocks The 80s), you actually get rewards from the easiest difficulty you can't get any other way.
Has become somewhat of a Discredited Trope, as certain players (especially those with disabilities) generally don’t appreciate a game making fun of them for something that is entirely out of their control. The increasing number of game developers acknowledging that there are gamers who are unable to play on harder difficulty settings, along with the desire to appeal to more casual gamers, has reduced the number of recent examples.
Attempts to mitigate this trope vary from not having an easy difficulty altogether, giving various gameplay mechanics to ease the player before the inevitable Difficulty Spike, or instead of locking story or stage, just add score multipliers, or achievements and unlockable wearables exclusive to the completion of the harder difficulties.
Related to Idiosyncratic Difficulty Levels, where the names of the easy modes often contain taunts. Another related trope is Hints Are for Losers, which is when the game mocks or penalizes the player for trying to use hints. Compare No Fair Cheating, where making the game easier through cheats is discouraged. For some cases where Easy Mode Mockery is provided by other players, see "Stop Having Fun" Guys. Subtrope of Earn Your Fun.
Contrast Hard Mode Perks, where the game achieves the same result by rewarding you for choosing harder difficulties.
Games featuring a Story Difficulty Setting frequently avert or even invert this by framing the easiest setting as a perfectly valid way to enjoy the game, though this doesn't always mean this trope isn't present either.
May involve Achievement Mockery as well. Not to be confused with Completion Mockery, which makes fun of you regardless of the difficulty.
 Easy-Mode Mockery
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DBTropes
 Easy-Mode Mockery / int_1081aa34
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Easy-Mode Mockery
 Easy-Mode Mockery / int_1081aa34
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WipEout 2097/XL: The first track on the slowest speed setting is actually difficult in a slow ship because you only have slightly over a minute to overtake 11 opponents.
 Easy-Mode Mockery / int_1081aa34
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Easy-Mode Mockery
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In Shin Megami Tensei IV, you can unlock Easy Mode by, essentially, debasing yourself. First you must die once, pay a rather large amount of your money to Charon to get revived, getting mocked by having died, die again, and watch as Charon's servants again all but laughs at you before one of them downloads Easy Mode into your Gauntlet.
 Easy-Mode Mockery / int_10d303a2
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The Lost Vikings 2 adds dialog to the normal screen of your vikings being revived if you die in the first level, telling you that since you're so utterly hopeless that you managed to die before the game has really even started yet that you're going to get some extra powers to help your sorry ass get through the game. That said, it's literally impossible to die on that particular stage unless you're actively trying to, so it's more like an Easter Egg: said powers make most of the game a lot easier.
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Playing as Tails in the 2011 remake of Sonic CD will disable Achievements/Trophies.
 Easy-Mode Mockery / int_11e6bf74
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Easy-Mode Mockery
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Distorted Travesty will mock you regardless of what difficulty you play on, but it will mock you even harder if you play on Easy mode.
 Easy-Mode Mockery / int_129cc93d
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Easy-Mode Mockery
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Gunstar Super Heroes does this in a surprisingly subtle way. If you play the game on easy mode, the game progresses as normal, but the plot basically becomes a Saturday-Morning Cartoon, with characters robbed of all depth to become two-dimensional, one-liner-spewing heroes and villains instead. Conversely, playing on hard mode adds more complexity to the plot, with villains being given sympathetic motives, more details on the game's backstory being divulged and Mission Control character Yellow betraying the heroes to join her brother Green when he deposes General Gray and seizes control of the enemy organization.
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Easy-Mode Mockery
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Groove Coaster:
Using the Safe or Super Safe item (Follow in the smartphone versions) will turn up to 10 or 20 Misses into Goods; however, the Goods you earn from these items will not earn any points. That said, because a major part of the scoring system revolves around getting a high maximum Chain and the point of these items is to preserve your Chain, the score penalty is unlikely to hinder you until you're trying to get an S++ rank (990,000 or more, out of 1 million).
Using the Change item turns Slide notes into regular notes, but reduces their point values.
 Easy-Mode Mockery / int_13981336
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Thunder Force:
In the Genesis port of Thunder Force II, a hidden options menu allows you to change the difficulty between Training, Normal, and Hard. Setting the difficulty on Training only allows you to play the stage you select, then you're taken back to the title screen.
The Easier Than Easy difficulty level in Thunder Force VI is called "Kids" difficulty. Apparently, not wanting to play the game at the intended difficulty means that one is as mature as a child. Furthermore, clearing the game on this difficulty results in a bad ending.
The SEGA AGES versions of Thunder Force AC and Thunder Force IV have an Arrange Mode where dying does not take away any of your weapons, but like VI's lowest difficulty, it is called "Kids" mode.
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Easy-Mode Mockery
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Valkyrie Profile: Covenant of the Plume determines the path the game takes based on how many allies you sacrificed to essentially skip stages. Get through without sacrificing any and you get the best ending, and the only one that has some idealism. Get through by sacrificing some and the game takes a different path that, while cynical, isn't terrible. Sacrifice as many as you can in one chapter and the rest of the game is dark and depressing all the way and leads to the worst possible outcome.
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The trend goes onward with Brutal Doom and Project Brutality with the second easiest mode, "Can I Play Daddy?". Inverted with the easiest mode "Power Fantasy", because you'd only play that difficulty for, well... a power fantasy. Only babies play the next hardest difficulty because they're not tough enough to go any harder. Later updates play it straight by stating that the difficulty is made for "gaming journalists" (undoutably a Take That! at Polygon's infamous Doom (2016) video) and "the whinny (sic) kids from /vr/ that complains (sic) about BD making the game too hard".
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In Super Mario Galaxy 2, you can have the Cosmic Guide play a level for you if you die too many times in it. However, you get a bronze star rather than a genuine Power Star. They count toward your total star count, but if you have even one bronze star in your inventory, you can't unlock the final level. The Cosmic Guide will not work if you're playing as Luigi, however.
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Star Fox 64: If you take the "easy" route (going to Venom from Bolse instead of Area 6) and kill the Andross-bot at the end of the game, the Great Fox flies off into the cloudy sunset... which promptly morphs into Andross's cackling face.
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In Lollipop Chainsaw, the image for the easiest difficulty setting is... a chicken.
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In the original Devil May Cry, if you use a Vital Star or Yellow Orb anytime during the first three missions, or die three times, you are offered Easy Automatic Mode. Choosing this mode locks you into this difficulty, you cannot unlock anything other than New Game Plus, and even then you're stuck in the Easy Automatic difficulty on your subsequent playthroughs for that file. The only way to get out of it is to start an entirely new save file. You also miss out on fighting some monsters, as Shadows, Frosts, and Fetishes don't spawn in Easy Automatic Mode.
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Super Mario Kart doesn't allow you to race in the Special Cup on 50cc. You have to play on at least 100cc to see it.
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Both the NES version of Battletoads and the crossover Beat 'em Up Battletoads and Double Dragon, if you actually managed to beat them, will call you out for taking the easy way if you used the level skip cheat.
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In Septerra Core the master code to unlock cheat codes is "IMAREALWEENIE" and the cheat code to make enemies stop attacking you is "MAKETHEMSTOPMOMMIE".
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Bullet Heaven 2 has Cheats, which make the game easier in various ways, but inflict a score penalty when turned on.
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In Dark Souls III, the description of the Simple Gem (used to grant Regenerating Mana through weapon enchantment) mocks players who rely on it as "victims of stunted development."
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Rock Band, made by the same company that made the first two Guitar Hero games, returns to this trope in the solo modes, preventing you from unlocking the last sets of songs on the Easy career tour. The multiplayer Band World Tour mode takes this further: after a certain point, the Easy difficulty is locked out, forcing everyone to play at least on Medium.
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Playing as Tails (who shares Sonic's campaign) in Sonic 3 & Knuckles locks you out of Doomsday Zone by default, even if you collected all the Chaos and Super Emeraldsnote You can access the zone through the level select if debug mode is activated, however.
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Meritous: you can play the game in Wuss Mode, which makes things easier, but you won't get a proper ending.
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An incredibly minor example in two Fire Emblem games:
New Mystery of the Emblem introduces Casual Mode, which disables Permadeath and allows Save Scumming. It also introduces Lunatic Mode, the second-hardest difficulty level in the game. Your reward for clearing Lunatic is, naturally, Lunatic+, the actual hardest. But if you clear Lunatic on Casual, you unlock Lunatic+ for Casual only. This is carried over in Awakening.
The Japanese version of Fire Emblem: Radiant Dawn cuts out some of the dialogue when played on the easiest difficulty. The international release uses only a single script for all three difficulties, but for some reason, it's the shorter version. There is also an unintentional one in the American release: If you have an easy mode save on your memory card, then when you attempt to transfer data for the Old Save Bonus, the game will freeze. note This is because the international release of Path of Radiance took out that game's hardest difficulty setting and replaced it with an even easier easy mode, and the developers of Radiant Dawn forgot to account for this when they designed the Old Save Bonus. This was fixed in the European/Australian version.
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If you die multiple times in a single mission in Metal Gear Solid V: The Phantom Pain, you are offered the option to don the Chicken Hat, which gives you a few mulligans in case you are spotted by an enemy, thereby making the mission a bit easier. However, doing so adds a penalty to your final score, and... well, it looks like something a fast food cashier would wear. And if you somehow manage to fail the mission and die TEN times while wearing THAT hat, you're "awarded" the Little Chick Hat, which makes you look like a newly hatched chicken, makes you completely invisible to enemies, and reduces your mission score to zero no matter what.
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The Disney Tarzan game inverts this. The game is entirely playable in Easy difficulty, and upon completion, Terk expressess genuine amazement at completing the game on that difficulty, and then encourages you to try again on the medium difficulty.
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Wargroove's campaign on easy mode will reduce given stars from 1-2, and when the penultimate level is completed, players will learn they won't have the needed amount of 100 stars to access the Epilogue chapter.
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This also similarly applies to Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine. For the former you are mocked by King Dedede in the Easy course, while the latter still tries to encourage you to play at a higher difficulty for a half-baked "congratulations" message.
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In Super Smash Bros. Ultimate, the easier difficulties of the Classic mode difficulty mural show adorable light pictures of the cuter characters. Averted otherwise; besides the amount of coins and Spirit Points, there's no reason but pride if you want to go to Easy or Very Easy in World of Light to take on Ace or Legend ranked Spirits that are a bit too hard for the average player, or use an item to make a hard battle or the barrier on the Spirit Board more bearable since that's what they're there for.
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Playing on Easy level in the original NBA Street will eventually result in several quips from commentator Joe "The Show", including:
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 EA Sports Street (Video Game)
hasFeature
Easy-Mode Mockery / int_296481d1
 Easy-Mode Mockery / int_2a4e6e4e
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_2a4e6e4e
comment
In Star Wars: Shadows of The Empire, you don't get to find out whether or not Dash died in the explosion of the Big Bad's space station if you just beat easy. You must beat it on medium difficulty at least. He lives. He jumped into hyperspace under cover of the fireball.
 Easy-Mode Mockery / int_2a4e6e4e
featureApplicability
1.0
 Easy-Mode Mockery / int_2a4e6e4e
featureConfidence
1.0
 ShadowsOfTheEmpire
hasFeature
Easy-Mode Mockery / int_2a4e6e4e
 Easy-Mode Mockery / int_2ccc5aee
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_2ccc5aee
comment
"Lil' Kids" mode in ToeJam & Earl in Panic on Funkotron makes it impossible to die, but ends the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.
 Easy-Mode Mockery / int_2ccc5aee
featureApplicability
1.0
 Easy-Mode Mockery / int_2ccc5aee
featureConfidence
1.0
 ToeJam & Earl (Video Game)
hasFeature
Easy-Mode Mockery / int_2ccc5aee
 Easy-Mode Mockery / int_2d940749
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_2d940749
comment
In beatmania IIDX, using the Easy modifier to clear a song will mark your status for that song as "EASY CLEAR", although a non-Easy clear, Full Combo, or Perfect overrides it. Newer installments have an "Assist Clear" status that is even lower than Easy Clear, for using Assist mods (Auto-Scratchnote automatically plays scratch notes, Legacynote replaces Charge Notes and Backspin Scratches with regular, non-hold notes, 5-keynote automatically plays the two keys on the left or right edge of the keys, Assist Easynote reduces the Life Meter requirement for a clear from 80% to 60%, or any combination thereof), while earlier versions won't even count anything played on Auto Scratch and/or 5 Keys besides incrementing the song's play count. Even without the "Assist Clear" status, Assist mods other than Assist Easy remove playable notes from the chart, reducing the maximum score you can get on it.note As an extreme example of Assist mods hurting your score: "Shakunetsu Beach Side Bunny" on Single Another has 1719 notes, 667 of which are scratches. Using Auto-Scratch takes away enough notes to reduce your maximum score by almost 40%. Since the grading scale will not adjust for these automatically-played notes, this means that even if you play the chart perfectly, you won't have enough points to meet even the 66.7% score threshold for an A rank! In addition, clearing a song on Beginner difficulty will always be recorded as an Easy Clear regardless of modifiers used, will not record your score, and will not earn you any DJ Points.
 Easy-Mode Mockery / int_2d940749
featureApplicability
1.0
 Easy-Mode Mockery / int_2d940749
featureConfidence
1.0
 beatmania (Video Game)
hasFeature
Easy-Mode Mockery / int_2d940749
 Easy-Mode Mockery / int_2f096555
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_2f096555
comment
In pop'n music's Enjoy mode, the game hides the score display, and you can't use any modifiers, not even Hi-Speed.
 Easy-Mode Mockery / int_2f096555
featureApplicability
1.0
 Easy-Mode Mockery / int_2f096555
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
Easy-Mode Mockery / int_2f096555
 Easy-Mode Mockery / int_2fc7f6b9
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_2fc7f6b9
comment
Donkey Kong Country Returns:
If you buy items, Cranky Kong will make fun of you. Especially if you buy the Heart item which grants you more health as he'll start asking if "I should hold your hand too." Then again, he is Cranky Kong. Notably, he keeps his mouth shut if you buy the key that unlocks the extra level in a given world, the only item in the shop that doesn't make anything easier.
If you die a lot in a given level, Professor Chops will give you the option to have the Super Guide (featuring Super Kong, a white CPU-controlled Palette Swap of Donkey Kong) beat the level for you. However, the computer purposely avoids collectible items that are out of the way, and you're unable to actually keep the items he does collect.
 Easy-Mode Mockery / int_2fc7f6b9
featureApplicability
1.0
 Easy-Mode Mockery / int_2fc7f6b9
featureConfidence
1.0
 Donkey Kong Country Returns (Video Game)
hasFeature
Easy-Mode Mockery / int_2fc7f6b9
 Easy-Mode Mockery / int_30065ab
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_30065ab
comment
Cuphead has a large number of bosses with rather wicked attack patterns, and the game is Nintendo Hard by default. If you play on the "Simple" difficulty mode, you won't be able to collect the soul contracts of every boss, which is needed to see The Devil and and decide if you want to join him or fight him, which earns you the good ending. In other words, beating a boss on Simple is the same as not beating it at all.
 Easy-Mode Mockery / int_30065ab
featureApplicability
1.0
 Easy-Mode Mockery / int_30065ab
featureConfidence
1.0
 Cuphead (Video Game)
hasFeature
Easy-Mode Mockery / int_30065ab
 Easy-Mode Mockery / int_30c1ffd0
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_30c1ffd0
comment
In Stardew Valley, buying the Joja Corp. membership and changing the community center into a Joja warehouse might make fixing the town more straightforward than spending hours farming and gathering resources to fill the community center bundles, but all you get after doing so is a Joja Cola vending machine, one that is no different from the one in the saloon. You also don't get prizes for completing the individual bundles, and the friendship bonus that you would've gotten from completing the bulletin board is locked out.
 Easy-Mode Mockery / int_30c1ffd0
featureApplicability
1.0
 Easy-Mode Mockery / int_30c1ffd0
featureConfidence
1.0
 Stardew Valley / Videogame
hasFeature
Easy-Mode Mockery / int_30c1ffd0
 Easy-Mode Mockery / int_3205ee4a
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3205ee4a
comment
In the first Sailor Moon (1993) game for the Super Famicom, a sidescroller released only in Japan and France, you can only complete the first two levels in easy mode before the game ends. However, a special version of the easy mode can be used to complete the full game...but you won't see the full version of the kiss scene.
 Easy-Mode Mockery / int_3205ee4a
featureApplicability
1.0
 Easy-Mode Mockery / int_3205ee4a
featureConfidence
1.0
 Sailor Moon (1993) (Video Game)
hasFeature
Easy-Mode Mockery / int_3205ee4a
 Easy-Mode Mockery / int_3269050e
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3269050e
comment
Spooky's Jump Scare Mansion introduced options in the HD Renovation to disable specimens or jumpscares. If you disable both, you get a really lame ending where a rather unamused Spooky "congratulates" you for your achievement of... going through 1000 empty rooms. Granted, this is the only ending where your character actually escapes — since the endings proper have Spooky recruit you as either a ghost or a specimen odds are she felt you were just Not Worth Killing this time around.
 Easy-Mode Mockery / int_3269050e
featureApplicability
1.0
 Easy-Mode Mockery / int_3269050e
featureConfidence
1.0
 Spooky's Jump Scare Mansion (Video Game)
hasFeature
Easy-Mode Mockery / int_3269050e
 Easy-Mode Mockery / int_34ecce5c
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_34ecce5c
comment
Epic Battle Fantasy 2 plays about with this: the difficulty selection screen recommends playing Easy "if you're a noob or don't have much time", whilst recommending Epic difficulty "if you have no life".
 Easy-Mode Mockery / int_34ecce5c
featureApplicability
1.0
 Easy-Mode Mockery / int_34ecce5c
featureConfidence
1.0
 Epic Battle Fantasy 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_34ecce5c
 Easy-Mode Mockery / int_34ecce5e
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_34ecce5e
comment
Epic Battle Fantasy 4 and Epic Battle Fantasy 5 have Cheats, which make the game easier in various ways. With the exception of those marked with an asterisk, enabling a Cheat will bar the player from earning Medals which are exclusive to Epic difficulty.
 Easy-Mode Mockery / int_34ecce5e
featureApplicability
1.0
 Easy-Mode Mockery / int_34ecce5e
featureConfidence
1.0
 Epic Battle Fantasy 4 (Video Game)
hasFeature
Easy-Mode Mockery / int_34ecce5e
 Easy-Mode Mockery / int_3504b88e
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3504b88e
comment
Mortal Kombat II: The SNES version would have subverted this had the prototype been the final version. In this version, the game mocks you not for picking an easier difficulty but for turning the blood & gore off (an option that was removed altogether in the final product). Setting the game mode to "Bloody" generated a message reading "With blood for the true sportsman", and setting it to "Bloodless" generated one reading "No blood for the wimps". For the squeamish types, this toggle could influence the game's difficulty, but it would have been entirely in their heads... and that's assuming it even worked (in this prototype it did not; the game was always bloody regardless).
 Easy-Mode Mockery / int_3504b88e
featureApplicability
-0.3
 Easy-Mode Mockery / int_3504b88e
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Easy-Mode Mockery / int_3504b88e
 Easy-Mode Mockery / int_36ba934d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_36ba934d
comment
Etrian Odyssey Nexus has an interesting twist on this trope where the punishment for picking the easiest difficulty, Picnic, locks you to that difficulty for the rest of the game. This is to stop players from using Picnic to cheese through a troublesome part of the game and then turn the difficulty back up afterwads.
 Easy-Mode Mockery / int_36ba934d
featureApplicability
1.0
 Easy-Mode Mockery / int_36ba934d
featureConfidence
1.0
 Etrian Odyssey Nexus (Video Game)
hasFeature
Easy-Mode Mockery / int_36ba934d
 Easy-Mode Mockery / int_36d154a
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_36d154a
comment
In DC Universe Online, you can easily win against most bosses in solo content by using your Supercharge abilities to either heal yourself or deal massive damage, but doing so will prevent you from obtaining certain feats, which are required for progression.
 Easy-Mode Mockery / int_36d154a
featureApplicability
1.0
 Easy-Mode Mockery / int_36d154a
featureConfidence
1.0
 DC Universe Online (Video Game)
hasFeature
Easy-Mode Mockery / int_36d154a
 Easy-Mode Mockery / int_38f4799d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_38f4799d
comment
Sylvester and Tweety in Cagey Capers takes the "fewer levels on easy mode" idea to the extreme—it has a difficulty slider, and the lower it's set, the fewer levels you can play, down to just the first level at anything below 11%. If you want the whole game, you'll have to set it to at least 81%.
 Easy-Mode Mockery / int_38f4799d
featureApplicability
1.0
 Easy-Mode Mockery / int_38f4799d
featureConfidence
1.0
 Sylvester And Tweety In Cagey Capers (Video Game)
hasFeature
Easy-Mode Mockery / int_38f4799d
 Easy-Mode Mockery / int_396bf512
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_396bf512
comment
In Alien Hominid, the easiest difficulty gives you a ridiculous amount of lives to complete only one third of the game. Upon completion, the game insults you and tells you to play on an actually challenging difficulty.
 Easy-Mode Mockery / int_396bf512
featureApplicability
1.0
 Easy-Mode Mockery / int_396bf512
featureConfidence
1.0
 Alien Hominid (Video Game)
hasFeature
Easy-Mode Mockery / int_396bf512
 Easy-Mode Mockery / int_3c36b590
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3c36b590
comment
In Infinite Undiscovery the Seraphic Gate will not open if you finish the game on Easy mode.
 Easy-Mode Mockery / int_3c36b590
featureApplicability
1.0
 Easy-Mode Mockery / int_3c36b590
featureConfidence
1.0
 Infinite Undiscovery (Video Game)
hasFeature
Easy-Mode Mockery / int_3c36b590
 Easy-Mode Mockery / int_3c912cc2
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3c912cc2
comment
Fighting on Easy in Tales of Vesperia will get you zero GRADE, meaning no treats for New Game Plus.
 Easy-Mode Mockery / int_3c912cc2
featureApplicability
1.0
 Easy-Mode Mockery / int_3c912cc2
featureConfidence
1.0
 Tales of Vesperia (Video Game)
hasFeature
Easy-Mode Mockery / int_3c912cc2
 Easy-Mode Mockery / int_3cc61f13
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3cc61f13
comment
We Bare Bears features an in-universe version in the episode "Tubin'". The river-rafting course the Bears stumble upon has two courses: the gentler "Baby Toucan" and the difficult "Angry Panther".
 Easy-Mode Mockery / int_3cc61f13
featureApplicability
1.0
 Easy-Mode Mockery / int_3cc61f13
featureConfidence
1.0
 We Bare Bears
hasFeature
Easy-Mode Mockery / int_3cc61f13
 Easy-Mode Mockery / int_3e13ad42
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3e13ad42
comment
In Hatsune Miku: Project DIVA F, playing on the Easy difficulty prevents you from unlocking the Hard versions of songs, and some modules and items. Additionally, if you choose to use a help item, the rank shown will have a green heart beside it. Some help items go further and automatically give you the CHEAP/LOUSY rating regardless of performance, preventing you from unlocking new songs.
 Easy-Mode Mockery / int_3e13ad42
featureApplicability
1.0
 Easy-Mode Mockery / int_3e13ad42
featureConfidence
1.0
 Hatsune Miku: Project DIVA (Video Game)
hasFeature
Easy-Mode Mockery / int_3e13ad42
 Easy-Mode Mockery / int_3e79ad39
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_3e79ad39
comment
The first two levels of Shades of Doom are entitled "It's my turn daddy" and "Don't hurt me."
 Easy-Mode Mockery / int_3e79ad39
featureApplicability
1.0
 Easy-Mode Mockery / int_3e79ad39
featureConfidence
1.0
 Shades of Doom (Video Game)
hasFeature
Easy-Mode Mockery / int_3e79ad39
 Easy-Mode Mockery / int_42eefdeb
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_42eefdeb
comment
Playing and beating the first stage in Smash TV on the SNES gives you the message "That was Easy! Now try Normal" before taking you to the high score screen.
 Easy-Mode Mockery / int_42eefdeb
featureApplicability
1.0
 Easy-Mode Mockery / int_42eefdeb
featureConfidence
1.0
 Smash TV (Video Game)
hasFeature
Easy-Mode Mockery / int_42eefdeb
 Easy-Mode Mockery / int_476bc61d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_476bc61d
comment
Kid Icarus: Uprising:
The Intensity level can be raised to higher than 2.0, which uses up your hearts and rewards you with more if you clear the chapter. Setting the Intensity to less than 2.0 uses up your hearts and doesn't give them back; continuously playing on <2.0 will eventually force you to play on 2.0 due to heart shortage.
It also shows preview images for each intensity showing a Pit silhouette and a varying amount of monster silhouettes, similar to the Super Smash Bros. example above (from the same creator). On the lowest difficulty setting, only one monster silhouette appears... and it's running away waving a flag in surrender, with Pit chasing after it.
 Easy-Mode Mockery / int_476bc61d
featureApplicability
1.0
 Easy-Mode Mockery / int_476bc61d
featureConfidence
1.0
 Kid Icarus: Uprising (Video Game)
hasFeature
Easy-Mode Mockery / int_476bc61d
 Easy-Mode Mockery / int_47a34a01
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_47a34a01
comment
In Kamen Rider for the Super Famicom, the game ends before the final level if you're playing it on easy mode.
 Easy-Mode Mockery / int_47a34a01
featureApplicability
1.0
 Easy-Mode Mockery / int_47a34a01
featureConfidence
1.0
 Kamen Rider
hasFeature
Easy-Mode Mockery / int_47a34a01
 Easy-Mode Mockery / int_49ad83ee
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_49ad83ee
comment
There's a few ways that World of Warcraft makes you go through different difficulty levels for raids:
Higher item levels and stats for gear obtained through Normal and Heroic versions of dungeons and raids. There's even some text to tell people if you got a piece of gear from LFR or Heroic mode through each gear's tooltip.
Some achievements can only be done on Heroic difficulty. Most if not all of the 5-man achievements must be done on that difficulty.
A few bosses (Lady Sinestra in Bastion of Twilight and Ra-den in the Throne of Thunder) can only be accessed if you beat the rest of the raid on Heroic difficulty.
 Easy-Mode Mockery / int_49ad83ee
featureApplicability
1.0
 Easy-Mode Mockery / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Easy-Mode Mockery / int_49ad83ee
 Easy-Mode Mockery / int_4be17a92
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_4be17a92
comment
The Genesis version of Golden Axe has a Beginner mode consists of only three stages, ending the game with a battle against Death Adder Jr., a weaker version of the real Death Adder. Downplayed, in that after defeating the last boss in Beginner mode, the game encourages you to try Arcade mode, or return to Beginner mode to train more.
 Easy-Mode Mockery / int_4be17a92
featureApplicability
1.0
 Easy-Mode Mockery / int_4be17a92
featureConfidence
1.0
 Golden Axe (Video Game)
hasFeature
Easy-Mode Mockery / int_4be17a92
 Easy-Mode Mockery / int_4be3aedd
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_4be3aedd
comment
Mighty Morphin' Power Rangers on the Sega CD will end on earlier levels when playing on lower difficulties. You can only play the entire game on hard mode. This is puzzling, to say the least, for a game seemingly aimed at the youngest of players.
 Easy-Mode Mockery / int_4be3aedd
featureApplicability
1.0
 Easy-Mode Mockery / int_4be3aedd
featureConfidence
1.0
 Mighty Morphin' Power Rangers
hasFeature
Easy-Mode Mockery / int_4be3aedd
 Easy-Mode Mockery / int_4d6ad22f
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_4d6ad22f
comment
Virtue's Last Reward has two difficulty settings for the escape portions - Hard and easy. While playing on easy, your companions will drop less than subtle hints to you, often times in a straight out patronizing way. If you examine the same area over and over, or fail at puzzles, their comments will begin to turn from patronizing to straight out telling you how stupid you are. Fail at puzzles enough times, they'll straight out tell you the answer, and if you still fail after this, they'll give you a huge "reason you suck" speech, before solving it for you.
In the greater sense, however, the game inverts the trope by having hard mode be the obsolete difficulty option. It's supposed to be a balancing act of having easy mode get the funny dialogue while completing the levels on hard mode rewards the player with gold files containing extra lore. However, the passcodes for the safes, which the player has immediate access to, are the same on both difficulties. Meaning one can just play the level on easy, get the code, and go back and get the gold file right away.
 Easy-Mode Mockery / int_4d6ad22f
featureApplicability
1.0
 Easy-Mode Mockery / int_4d6ad22f
featureConfidence
1.0
 Virtue's Last Reward (Visual Novel)
hasFeature
Easy-Mode Mockery / int_4d6ad22f
 Easy-Mode Mockery / int_4de9a31f
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_4de9a31f
comment
Artifacts and Antiquity: If you're performing poorly, the game will start giving you more direct hints on where treasures are. However, the definition of "performing poorly" is getting two of your three playable characters killed. For a Zed_Technician game, where anything less than Everyone Lives means a bad ending, getting almost everyone killed guarantees the worst possible ending.
 Easy-Mode Mockery / int_4de9a31f
featureApplicability
1.0
 Easy-Mode Mockery / int_4de9a31f
featureConfidence
1.0
 Artifacts and Antiquity (Video Game)
hasFeature
Easy-Mode Mockery / int_4de9a31f
 Easy-Mode Mockery / int_4ee1bd4a
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_4ee1bd4a
comment
Samurai Jack: Battle Through Time: There is no reward for beating the game on the easiest difficulty, Jack. The medium difficulty "Samurai" unlocks costumes and missions and the hard "Master Samurai" difficulty unlocks "endless" survival missions and the extra-hard Master of Masters difficulty.
 Easy-Mode Mockery / int_4ee1bd4a
featureApplicability
1.0
 Easy-Mode Mockery / int_4ee1bd4a
featureConfidence
1.0
 Samurai Jack: Battle Through Time (Video Game)
hasFeature
Easy-Mode Mockery / int_4ee1bd4a
 Easy-Mode Mockery / int_51351e27
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_51351e27
comment
In Mickey Mania, playing on Easy ends the game after the underground section of Mickey and the Beanstalk (or the Willie chase if you're playing Mickey's Wild Adventure)
 Easy-Mode Mockery / int_51351e27
featureApplicability
1.0
 Easy-Mode Mockery / int_51351e27
featureConfidence
1.0
 Mickey Mania (Video Game)
hasFeature
Easy-Mode Mockery / int_51351e27
 Easy-Mode Mockery / int_5144055f
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_5144055f
comment
Monkey Island 2: LeChuck's Revenge labels the two modes and gives each a subtitle; Easy mode is "I've never played an adventure game before, I'm scared", and if you choose this mode, most of the puzzles are solved for you, making for a very unsatisfying experience (In addition, the Lite mode was advertised on the back of the game box as being geared towards video game reviewers). The Curse of Monkey Island, by contrast, has regular (Being a Swashbuckling Pirate Adventure) and Mega Monkey (Being a Swashbuckling Pirate Adventure, But with More Puzzles) modes. Regular is a complete and satisfying game experience; Mega Monkey adds puzzles to the normal mode for people looking for a greater challenge.
 Easy-Mode Mockery / int_5144055f
featureApplicability
1.0
 Easy-Mode Mockery / int_5144055f
featureConfidence
1.0
 Monkey Island 2: LeChuck's Revenge (Video Game)
hasFeature
Easy-Mode Mockery / int_5144055f
 Easy-Mode Mockery / int_51b6ba6c
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_51b6ba6c
comment
Wolfenstein 3-D and its sequel showed the protagonist B.J. Blazkowicz's face next to the difficulty selector, with increasingly fierce expressions as the difficulties got harder. The easiest mode, "Can I play, Daddy?", shows him wearing a baby's bonnet and sucking a pacifier. The second easiest mode isn't much kinder: "Please don't hurt me." It shows him looking scared.
 Easy-Mode Mockery / int_51b6ba6c
featureApplicability
1.0
 Easy-Mode Mockery / int_51b6ba6c
featureConfidence
1.0
 Wolfenstein 3-D (Video Game)
hasFeature
Easy-Mode Mockery / int_51b6ba6c
 Easy-Mode Mockery / int_530a548e
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_530a548e
comment
The trend is continued in Serious Sam II, pacifier and all.
 Easy-Mode Mockery / int_530a548e
featureApplicability
1.0
 Easy-Mode Mockery / int_530a548e
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Easy-Mode Mockery / int_530a548e
 Easy-Mode Mockery / int_5311d36a
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_5311d36a
comment
Playing on Just For Fun mode in Viva Piñata: Trouble in Paradise makes catching piñatas much easier, starts you off with infinite coins and enemies like the sour piñatas, Ruffians and Professor Pester won't enter your garden, but it also renders several high-level piñatas like the Dragonache and Choclodocus completely unobtainable. If you want to catch any of those piñatas, you'll have to play the Standard mode instead and transfer them over to the Just For Fun garden. As the romance minigame is also removed, you cannot obtain wildcard piñatas and must also transfer them in from a Standard garden, and you can't transfer piñatas obtained in a Just For Fun garden to Standard gardens.
 Easy-Mode Mockery / int_5311d36a
featureApplicability
1.0
 Easy-Mode Mockery / int_5311d36a
featureConfidence
1.0
 Viva Piñata (Video Game)
hasFeature
Easy-Mode Mockery / int_5311d36a
 Easy-Mode Mockery / int_53d09305
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_53d09305
comment
Space Invaders Extreme 2 offers a Beginner difficulty level that yields infinite lives, but only lets you play the upper-path stages. You also cannot play Beginner stages in Stage Select or Ranking modes.
The original Space Invaders Extreme marks scores achieved with the Paddle Controller with a "P" next to them, and you cannot use the paddle in Ranking or Versus modes. You can, however, do so in SIE 2, with the only penalty being a "P" in Ranking mode. Also, if you aren't using a paddle, and are in Versus mode on Nintendo WFC, you can exclude paddle players from being able to challenge you by selecting "Vs. Anyone (No paddle use)".
 Easy-Mode Mockery / int_53d09305
featureApplicability
1.0
 Easy-Mode Mockery / int_53d09305
featureConfidence
1.0
 Space Invaders (Video Game)
hasFeature
Easy-Mode Mockery / int_53d09305
 Easy-Mode Mockery / int_554058ce
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_554058ce
comment
Mario Kart 7:
The top screen on the Nintendo 3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly. On top of this, the added beat to the music that plays when you have a big lead in a race doesn't play on the easy setting.
All of the character unlocks are tied to 150cc and Mirror, the hardest difficulty levels.
 Easy-Mode Mockery / int_554058ce
featureApplicability
1.0
 Easy-Mode Mockery / int_554058ce
featureConfidence
1.0
 Mario Kart 7 (Video Game)
hasFeature
Easy-Mode Mockery / int_554058ce
 Easy-Mode Mockery / int_554058cf
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Easy-Mode Mockery
 Easy-Mode Mockery / int_554058cf
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Mario Kart 8 Deluxe: Smart Steering disables the Ultra Mini-Turbo.
 Easy-Mode Mockery / int_554058cf
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1.0
 Easy-Mode Mockery / int_554058cf
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1.0
 Mario Kart 8 (Video Game)
hasFeature
Easy-Mode Mockery / int_554058cf
 Easy-Mode Mockery / int_55e9badb
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Easy-Mode Mockery
 Easy-Mode Mockery / int_55e9badb
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In the Game Boy Advance version of the first Teenage Mutant Ninja Turtles (2003) game, you wouldn't able to access the final stages that take place in the Foot Headquarters building and the Turtles' final battle with Shredder in the game if you play Easy Mode.
 Easy-Mode Mockery / int_55e9badb
featureApplicability
1.0
 Easy-Mode Mockery / int_55e9badb
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1.0
 Teenage Mutant Ninja Turtles (2003) (Video Game)
hasFeature
Easy-Mode Mockery / int_55e9badb
 Easy-Mode Mockery / int_563d9c1a
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Easy-Mode Mockery
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The Nintendo 64 version of Killer Instinct Gold also features this. If you play through the game on Very Easy, you won't even get to the end boss; you instead get some saditty message about not being worthy, then the credits roll. At Easy, you fight him but will not get an ending after winning.
 Easy-Mode Mockery / int_563d9c1a
featureApplicability
1.0
 Easy-Mode Mockery / int_563d9c1a
featureConfidence
1.0
 Killer Instinct (Video Game)
hasFeature
Easy-Mode Mockery / int_563d9c1a
 Easy-Mode Mockery / int_565376b1
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Easy-Mode Mockery
 Easy-Mode Mockery / int_565376b1
comment
In Orcs Must Die!, if you decide to play on the easiest difficulty, you will only be able to earn two skulls, the thing you use to upgrade your traps, for finishing a level, instead of a maximum of five on the harder difficulties.
 Easy-Mode Mockery / int_565376b1
featureApplicability
1.0
 Easy-Mode Mockery / int_565376b1
featureConfidence
1.0
 Orcs Must Die! (Video Game)
hasFeature
Easy-Mode Mockery / int_565376b1
 Easy-Mode Mockery / int_56be8886
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_56be8886
comment
Combat Cars: The easy difficulty setting shows a man looking dumb.
 Easy-Mode Mockery / int_56be8886
featureApplicability
1.0
 Easy-Mode Mockery / int_56be8886
featureConfidence
1.0
 Combat Cars (Video Game)
hasFeature
Easy-Mode Mockery / int_56be8886
 Easy-Mode Mockery / int_56fa0ea4
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Easy-Mode Mockery
 Easy-Mode Mockery / int_56fa0ea4
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The Civilization series gives you a score at the end of the game that compares you to other world leaders. If you play on one of the easier difficulty levels, you are saddled with a horrible ranking like "Warren G. Harding" even if you beat the computer by a country mile. On the other hand, they save the mockery 'til the end, which avoids the problem of driving away newbies before they've become thoroughly hooked.
 Easy-Mode Mockery / int_56fa0ea4
featureApplicability
1.0
 Easy-Mode Mockery / int_56fa0ea4
featureConfidence
1.0
 Civilization (Video Game)
hasFeature
Easy-Mode Mockery / int_56fa0ea4
 Easy-Mode Mockery / int_57ad0c07
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Easy-Mode Mockery
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Resident Evil:
Resident Evil 0 has a Serious example. If you play on Easy, the game doesn't bother to give you a rank or a results screen at the end.
There's something of a mild inversion in the Idiosyncratic Difficulty Levels of the Resident Evil remake, where the name of the difficulty level is even less mocking than plainly calling it "easy". The respective easy and normal modes are called "Hiking" and "Mountain Climbing", likening the easy difficulty to a leisurely, enjoyable experience. The HD rerelease adds an Easier Than Easy mode labelled "Walking" which is as easy as it sounds, and has the flavour text "You can relax and enjoy yourself" without a hint of derision.
Resident Evil 2 has Easy & Normal difficulties. The former has you start with a load of spare ammo for your handgun, everything is less resilient, and an extra file that gives you a few hints to some of the early puzzles. However, you cannot access any of the unlockable content this way i.e. The infinite ammo weapons, the extra costumes or Hunk & Tofu. Rookie save files appear on the menu as white, Normals are Color-Coded for Your Convenience. You cannot change a save file's difficulty when changing scenarios. The Dual Shock re-release adds another Easier Than Easy mode called "Rookie" that starts you off with the unlockable weapons, but still denies you the other post-game rewards.
Resident Evil 3: Nemesis has an easy mode that starts Jill off with infinite ink ribbons (basically unlimited saving), an assault rifle and extra magazine for it with about six hundred rounds total, and a case that has 3 first aid sprays inside. Playing on easy locks you out of some of the unlockables, and stalker monster Nemesis doesn't drop any items when you kill him.
Resident Evil 4's Easy mode (found in the PC and European/Australian versions of the game), some areas containing key items are sealed off and the related doors are left unlocked, and some of the more difficult secondary bosses are removed; however, you don't get to unlock any new toys for use in Normal or Professional modes. This can be somewhat disconcerting to those who try Easy mode after Normal and Professional (e.g., to beat the game in every possible form), as one of the sealed off areas contains a piece of a composite treasure item (which is moved to a different location in the Easy version). Also, you have to wonder what kind of crazy architect designed a parapet that cuts off your access to the staircase - and in two different instances, no less.
Resident Evil 5: Downplayed, but if anyone is being mocked, it's people who play on medium. The difficulty settings and associated flavour text are:
AMATEUR: A mode for those who enjoy the journey.
NORMAL: A mode for those who find reward through slight struggles.
VETERAN: A mode for those who believe that challenge breeds excellence.
 Easy-Mode Mockery / int_57ad0c07
featureApplicability
1.0
 Easy-Mode Mockery / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Easy-Mode Mockery / int_57ad0c07
 Easy-Mode Mockery / int_57f19f4d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_57f19f4d
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In all New Super Mario Bros. games after the first and Super Mario 3D Land, if you use any Super Guides while playing, the stars on your save file sheet will stop glowing. In the case of 3D Land and NSMB Wii, your glowing stars will be removed if you are ever offered use of the easy mode. Simply dying too many times on one level makes your glowing stars lost forever after you see the block and save.
 Easy-Mode Mockery / int_57f19f4d
featureApplicability
1.0
 Easy-Mode Mockery / int_57f19f4d
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1.0
 New Super Mario Bros. Wii (Video Game)
hasFeature
Easy-Mode Mockery / int_57f19f4d
 Easy-Mode Mockery / int_58a0656b
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_58a0656b
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PAYDAY 2 had pro jobs (heists that don't allow restarting if your team goes down) that weren't accessible on Normal (the easiest difficulty). These have since been removed, though there are numerous achievements that unlock extra weapon mods and masks that require you to be on a certain difficulty or above.
 Easy-Mode Mockery / int_58a0656b
featureApplicability
1.0
 Easy-Mode Mockery / int_58a0656b
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1.0
 PAYDAY 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_58a0656b
 Easy-Mode Mockery / int_59151283
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Easy-Mode Mockery
 Easy-Mode Mockery / int_59151283
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Metal Gear:
In Metal Gear Solid 4: Guns of the Patriots, the difficulty levels are all named after characters. In order to emulate the single most kickass and heroic character in the mythos, you have to beat it on The Boss Extreme difficulty. However, if you're not up to that standard and decide to play it on Easy Mode, you're stuck in name as Liquid - the first of the three cloned Snakes in the series to die. Strangely enough, there's also two Normal difficulties — Naked Normal and Solid Normal, which are just the Japanese Normal and Overseas Normal/Japanese Hard settings, respectively.
If you die multiple times in a single mission in Metal Gear Solid V: The Phantom Pain, you are offered the option to don the Chicken Hat, which gives you a few mulligans in case you are spotted by an enemy, thereby making the mission a bit easier. However, doing so adds a penalty to your final score, and... well, it looks like something a fast food cashier would wear. And if you somehow manage to fail the mission and die TEN times while wearing THAT hat, you're "awarded" the Little Chick Hat, which makes you look like a newly hatched chicken, makes you completely invisible to enemies, and reduces your mission score to zero no matter what.
 Easy-Mode Mockery / int_59151283
featureApplicability
1.0
 Easy-Mode Mockery / int_59151283
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1.0
 Metal Gear (Video Game)
hasFeature
Easy-Mode Mockery / int_59151283
 Easy-Mode Mockery / int_591aa39f
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Easy-Mode Mockery
 Easy-Mode Mockery / int_591aa39f
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In Metal Slug 6, your game ends in the second-to last level if you play on easy mode.
 Easy-Mode Mockery / int_591aa39f
featureApplicability
1.0
 Easy-Mode Mockery / int_591aa39f
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1.0
 Metal Slug (Video Game)
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Easy-Mode Mockery / int_591aa39f
 Easy-Mode Mockery / int_5921531a
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5921531a
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In Persona 3 Portable, the descriptions of the difficulty levels have subtle shades of this. Easy mode is passive-aggressively described as being for people who don't have time for tactical combat, as if the game is offended that you aren't playing it seriously. And the description for Normal difficulty implies if you aren't playing on at least that level you aren't enjoying the game at all.
 Easy-Mode Mockery / int_5921531a
featureApplicability
1.0
 Easy-Mode Mockery / int_5921531a
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1.0
 Persona 3 (Video Game)
hasFeature
Easy-Mode Mockery / int_5921531a
 Easy-Mode Mockery / int_599e5956
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Easy-Mode Mockery
 Easy-Mode Mockery / int_599e5956
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Donkey Kong Country 3: Dixie Kong's Double Trouble!: If you use cheat codes LIVESnote Start with 50 lives or ASAVEnote The game saves after each level, you are labeled as a Cheatin' Chump upon beating the game.
 Easy-Mode Mockery / int_599e5956
featureApplicability
1.0
 Easy-Mode Mockery / int_599e5956
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1.0
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game)
hasFeature
Easy-Mode Mockery / int_599e5956
 Easy-Mode Mockery / int_5a2aba63
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5a2aba63
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Jet Moto's Amateur (easy) difficulty doesn't allow you to unlock any content in season play, and the difficulty is automatically adjusted upwards each time you win a full season, requiring you to play on that difficulty to unlock the next set of tracks. The second game mocks you further with the message "No progression is possible when the difficulty level is less than your skill level".
 Easy-Mode Mockery / int_5a2aba63
featureApplicability
1.0
 Easy-Mode Mockery / int_5a2aba63
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1.0
 Jet Moto (Video Game)
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Easy-Mode Mockery / int_5a2aba63
 Easy-Mode Mockery / int_5a503592
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5a503592
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The bootleg Famicom game Kart Fighter has No Ending unless you play on the highest difficulty.
 Easy-Mode Mockery / int_5a503592
featureApplicability
1.0
 Easy-Mode Mockery / int_5a503592
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1.0
 Kart Fighter (Video Game)
hasFeature
Easy-Mode Mockery / int_5a503592
 Easy-Mode Mockery / int_5afbc0cb
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5afbc0cb
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Undertale inverts this trope with the hidden Hard Mode, which replaces several of the normal first-level enemies with ridiculous variations seen nowhere else and ends abruptly after the first Boss Battle with a joke ending. This is because Hard Mode is entered by naming the Fallen Child "Frisk", which would make The Reveal at the very end completely nonsensical.
 Easy-Mode Mockery / int_5afbc0cb
featureApplicability
1.0
 Easy-Mode Mockery / int_5afbc0cb
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1.0
 Undertale (Video Game)
hasFeature
Easy-Mode Mockery / int_5afbc0cb
 Easy-Mode Mockery / int_5b53043d
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5b53043d
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Mario Party 2: Playing Mini-Game Coaster on Easy or Normal results in the player only being able to progress up to a certain point: World 3 on Easy and World 6 on Normal. In order to face the Baby Bowsers at the end of World 8, you have to play on Hard (you still have to clear the mode in all difficulty levels to reach 100% Completion).
 Easy-Mode Mockery / int_5b53043d
featureApplicability
1.0
 Easy-Mode Mockery / int_5b53043d
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1.0
 Mario Party 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_5b53043d
 Easy-Mode Mockery / int_5c54ab0a
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5c54ab0a
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Easy mode's description in Touhou Chireiden ~ Subterranean Animism is essentially "please train more so your friends won't make fun of you".
 Easy-Mode Mockery / int_5c54ab0a
featureApplicability
1.0
 Easy-Mode Mockery / int_5c54ab0a
featureConfidence
1.0
 Touhou Chireiden ~ Subterranean Animism (Video Game)
hasFeature
Easy-Mode Mockery / int_5c54ab0a
 Easy-Mode Mockery / int_5c622d7f
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_5c622d7f
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The same thing happens in Devil May Cry 3: Dante's Awakening. Penny Arcade inevitably noticed this, and did a little mockery of their own.
 Easy-Mode Mockery / int_5c622d7f
featureApplicability
1.0
 Easy-Mode Mockery / int_5c622d7f
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1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Easy-Mode Mockery / int_5c622d7f
 Easy-Mode Mockery / int_5c8bc496
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5c8bc496
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Epic Battle Fantasy series:
Epic Battle Fantasy 2 plays about with this: the difficulty selection screen recommends playing Easy "if you're a noob or don't have much time", whilst recommending Epic difficulty "if you have no life".
Epic Battle Fantasy 4 and Epic Battle Fantasy 5 have Cheats, which make the game easier in various ways. With the exception of those marked with an asterisk, enabling a Cheat will bar the player from earning Medals which are exclusive to Epic difficulty.
 Easy-Mode Mockery / int_5c8bc496
featureApplicability
1.0
 Easy-Mode Mockery / int_5c8bc496
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1.0
 Epic Battle Fantasy (Video Game)
hasFeature
Easy-Mode Mockery / int_5c8bc496
 Easy-Mode Mockery / int_5cbdef93
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5cbdef93
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The icon for easy mode in Deadpool is Deadpool's face with a pacifier and a tear streaming from one eye. At the same time, in a sly jab at both this trope and the online backlash against this trope in some communities, the actual name of the easy mode is "Genetically Superior".
 Easy-Mode Mockery / int_5cbdef93
featureApplicability
1.0
 Easy-Mode Mockery / int_5cbdef93
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1.0
 Deadpool
hasFeature
Easy-Mode Mockery / int_5cbdef93
 Easy-Mode Mockery / int_5d96b889
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5d96b889
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Mario Kart:
Super Mario Kart doesn't allow you to race in the Special Cup on 50cc. You have to play on at least 100cc to see it.
Mario Kart 7:
The top screen on the Nintendo 3DS shows Mario demonstrating how fast you'd expect to be going when you select a difficulty level. In 50cc mode, Mario drives really slowly. On top of this, the added beat to the music that plays when you have a big lead in a race doesn't play on the easy setting.
All of the character unlocks are tied to 150cc and Mirror, the hardest difficulty levels.
Mario Kart 8 Deluxe: Smart Steering disables the Ultra Mini-Turbo.
 Easy-Mode Mockery / int_5d96b889
featureApplicability
1.0
 Easy-Mode Mockery / int_5d96b889
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1.0
 Mario Kart (Video Game)
hasFeature
Easy-Mode Mockery / int_5d96b889
 Easy-Mode Mockery / int_5e3832b5
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5e3832b5
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Picking easy mode in re-releases of Cave Story will make the player character wear a yellow costume (as opposed to the normal Red). When this costume was first announced, many fans cried out a lot, when they did not realize that there were various difficulty modes for the game.
 Easy-Mode Mockery / int_5e3832b5
featureApplicability
1.0
 Easy-Mode Mockery / int_5e3832b5
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1.0
 Cave Story (Video Game)
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Easy-Mode Mockery / int_5e3832b5
 Easy-Mode Mockery / int_5e43605c
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5e43605c
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In Jurassic Park 2: The Chaos Continues for the SNES, you can only unlock the last 2 levels (which give you the true ending) if you play through the game on Hard.
 Easy-Mode Mockery / int_5e43605c
featureApplicability
1.0
 Easy-Mode Mockery / int_5e43605c
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1.0
 Jurassic Park 2: The Chaos Continues (Video Game)
hasFeature
Easy-Mode Mockery / int_5e43605c
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5e91c79
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Resident Evil 0 has a Serious example. If you play on Easy, the game doesn't bother to give you a rank or a results screen at the end.
 Easy-Mode Mockery / int_5e91c79
featureApplicability
1.0
 Easy-Mode Mockery / int_5e91c79
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1.0
 Resident Evil 0 (Video Game)
hasFeature
Easy-Mode Mockery / int_5e91c79
 Easy-Mode Mockery / int_5e91c7b
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5e91c7b
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Resident Evil 2 has Easy & Normal difficulties. The former has you start with a load of spare ammo for your handgun, everything is less resilient, and an extra file that gives you a few hints to some of the early puzzles. However, you cannot access any of the unlockable content this way i.e. The infinite ammo weapons, the extra costumes or Hunk & Tofu. Rookie save files appear on the menu as white, Normals are Color-Coded for Your Convenience. You cannot change a save file's difficulty when changing scenarios. The Dual Shock re-release adds another Easier Than Easy mode called "Rookie" that starts you off with the unlockable weapons, but still denies you the other post-game rewards.
 Easy-Mode Mockery / int_5e91c7b
featureApplicability
1.0
 Easy-Mode Mockery / int_5e91c7b
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1.0
 Resident Evil 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_5e91c7b
 Easy-Mode Mockery / int_5e91c7d
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Easy-Mode Mockery
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Resident Evil 4's Easy mode (found in the PC and European/Australian versions of the game), some areas containing key items are sealed off and the related doors are left unlocked, and some of the more difficult secondary bosses are removed; however, you don't get to unlock any new toys for use in Normal or Professional modes. This can be somewhat disconcerting to those who try Easy mode after Normal and Professional (e.g., to beat the game in every possible form), as one of the sealed off areas contains a piece of a composite treasure item (which is moved to a different location in the Easy version). Also, you have to wonder what kind of crazy architect designed a parapet that cuts off your access to the staircase - and in two different instances, no less.
 Easy-Mode Mockery / int_5e91c7d
featureApplicability
1.0
 Easy-Mode Mockery / int_5e91c7d
featureConfidence
1.0
 Resident Evil 4 (Video Game)
hasFeature
Easy-Mode Mockery / int_5e91c7d
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Easy-Mode Mockery
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Resident Evil 5: Downplayed, but if anyone is being mocked, it's people who play on medium. The difficulty settings and associated flavour text are:
AMATEUR: A mode for those who enjoy the journey.
NORMAL: A mode for those who find reward through slight struggles.
VETERAN: A mode for those who believe that challenge breeds excellence.
 Easy-Mode Mockery / int_5e91c7e
featureApplicability
1.0
 Easy-Mode Mockery / int_5e91c7e
featureConfidence
1.0
 Resident Evil 5 (Video Game)
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Easy-Mode Mockery / int_5e91c7e
 Easy-Mode Mockery / int_5f7c07f2
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Easy-Mode Mockery
 Easy-Mode Mockery / int_5f7c07f2
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In the American PS1 port of RayStorm, if you change any of the stages' difficulty settings to lower than the default (which is equivalent to the Japanese version's Very Hard setting), or change your starting number of lives to higher than 5, the game switches from Combat Mode to Training Mode, in which you can only play the first four stages.
 Easy-Mode Mockery / int_5f7c07f2
featureApplicability
1.0
 Easy-Mode Mockery / int_5f7c07f2
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1.0
 RayStorm
hasFeature
Easy-Mode Mockery / int_5f7c07f2
 Easy-Mode Mockery / int_6155364
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_6155364
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Wolfenstein: The New Order brings this back in glorious HD.◊
 Easy-Mode Mockery / int_6155364
featureApplicability
1.0
 Easy-Mode Mockery / int_6155364
featureConfidence
1.0
 Wolfenstein: The New Order (Video Game)
hasFeature
Easy-Mode Mockery / int_6155364
 Easy-Mode Mockery / int_61aa972d
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Easy-Mode Mockery
 Easy-Mode Mockery / int_61aa972d
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Skipping levels in 1001 Spikes is clearly designed just for beginners - Skipping any level locks off the end of the Ruins until you go back and complete it, and by proxy blocks off every level after that. No levels after 5-6 are skippable unless you buy a certain item.
 Easy-Mode Mockery / int_61aa972d
featureApplicability
1.0
 Easy-Mode Mockery / int_61aa972d
featureConfidence
1.0
 1001 Spikes / Videogame
hasFeature
Easy-Mode Mockery / int_61aa972d
 Easy-Mode Mockery / int_62624eee
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_62624eee
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When you play Serious Sam HD on the "Tourist" setting, enemies explode into puffs of flowers instead of clouds of blood.
You get double the health plus regeneration on the easiest mode. On the Xbox version of Serious Sam, it shows a picture of Sam dressed as a baby, fitting enough.
The trend is continued in Serious Sam II, pacifier and all.
 Easy-Mode Mockery / int_62624eee
featureApplicability
1.0
 Easy-Mode Mockery / int_62624eee
featureConfidence
1.0
 Serious Sam (Video Game)
hasFeature
Easy-Mode Mockery / int_62624eee
 Easy-Mode Mockery / int_626a75bc
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Easy-Mode Mockery
 Easy-Mode Mockery / int_626a75bc
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In a related phenomenon, the tutorial for the easier control scheme in BlazBlue: Continuum Shift EXTEND is less the usual tutorial interspersed with insults from Rachel, and more insults from Rachel interspersed with a tutorial.
 Easy-Mode Mockery / int_626a75bc
featureApplicability
1.0
 Easy-Mode Mockery / int_626a75bc
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
Easy-Mode Mockery / int_626a75bc
 Easy-Mode Mockery / int_631805af
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Easy-Mode Mockery
 Easy-Mode Mockery / int_631805af
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In Metal Gear Solid 4: Guns of the Patriots, the difficulty levels are all named after characters. In order to emulate the single most kickass and heroic character in the mythos, you have to beat it on The Boss Extreme difficulty. However, if you're not up to that standard and decide to play it on Easy Mode, you're stuck in name as Liquid - the first of the three cloned Snakes in the series to die. Strangely enough, there's also two Normal difficulties — Naked Normal and Solid Normal, which are just the Japanese Normal and Overseas Normal/Japanese Hard settings, respectively.
 Easy-Mode Mockery / int_631805af
featureApplicability
1.0
 Easy-Mode Mockery / int_631805af
featureConfidence
1.0
 Metal Gear Solid 4: Guns of the Patriots (Video Game)
hasFeature
Easy-Mode Mockery / int_631805af
 Easy-Mode Mockery / int_63418c21
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Easy-Mode Mockery
 Easy-Mode Mockery / int_63418c21
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Rock n' Roll Racing limits what planets you could race on (and thus what cars you have access to), depending on the difficulty setting. The last planet is only playable on the highest setting, and to make it more challenging, the tracks from it aren't available in the practice mode (where you can choose the planet you want to race on.)
 Easy-Mode Mockery / int_63418c21
featureApplicability
1.0
 Easy-Mode Mockery / int_63418c21
featureConfidence
1.0
 Rock n' Roll Racing (Video Game)
hasFeature
Easy-Mode Mockery / int_63418c21
 Easy-Mode Mockery / int_63ac9abe
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Easy-Mode Mockery
 Easy-Mode Mockery / int_63ac9abe
comment
Playing Sonic 1, Sonic 2 and Sonic 3 & Knuckles on easy mode in Sonic Jam gives you a heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg Zone) is also absent in the easy difficulty for Sonic 2.
 Easy-Mode Mockery / int_63ac9abe
featureApplicability
1.0
 Easy-Mode Mockery / int_63ac9abe
featureConfidence
1.0
 Sonic the Hedgehog (Video Game)
hasFeature
Easy-Mode Mockery / int_63ac9abe
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Easy-Mode Mockery
 Easy-Mode Mockery / int_63ed830c
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Similar to the above example, in Touhou Koumakyou ~ the Embodiment of Scarlet Devil, if you beat the Stage 5 boss on Easy mode, she essentially mocks you(r character) for playing Easy mode. Your character then leaves. Bad End. No final boss for you.note There is a story reason for this — the fight was so easy Sakuya was able to bend time around your entire duel and it's way too late to stop the Big Bad, but it's buried behind her blatantly saying she wouldn't have been able to do so on a higher difficulty.
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Tales of...
Barbatos, the Superboss of the PS2 version of Tales of Destiny, if fought on the Simple difficulty, will immediately start the fight off with an upgraded version of his Genocide Braver called Cheap Eliminate, his quote for the attack being something that roughly translates to "You aren't qualified to fight me!". It covers the entire length of the screen in front of him, and is instant death for anyone who gets hit by it, save for those using certain invulnerability granting moves. He'll then use it immediately after every single attack he performs, but can be defeated if one can get close to him, where dodging it becomes a simple matter of dashing past him when he starts firing it and countering accordingly. The battle generally ends up becoming a solo job due to the AI being incapable of dodging the move consistently, however.
In the Updated Re-release, he gains a new attack called Hell Heat that fires dozens of similarly powerful homing beams that he'll use in between every few Cheap Eliminates (And almost constantly at low HP). This will wipe out those who opted to dodge the former attack by simply jumping over it, but can still be negated by other means. His stats also got buffed so he doesn't go down nearly as quickly as in the original version.
Fighting on Easy in Tales of Vesperia will get you zero GRADE, meaning no treats for New Game Plus.
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Played mostly straight in Novastorm, which has two difficulty levels ("Easy" and "Hard"). The only differences in the two are the number of enemies, the value of the coin pickups dropped by some enemies, and the special weak point locations on some bosses. This means that someone playing on hard and defeating ONLY the enemies that show up on Easy will still get stronger weapons faster than on Easy mode. Surprisingly enough, you don't take more damage on Hard for any given hit or scrape, so you have a choice between "weak weapons" and "more enemies". Of course, the high score board doesn't care what difficulty you play (or how many times you die...), so any real attempt at a high score needs to be made on Hard.
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In the SAGE 2022 demo of Scratchin' Melodii, selecting easy mode on a song shows you an icon of Melodii making a baby face at you and/or holding in their laughter, scrambles the lyrics to the songs beyond recognition, and since the only way to access easy mode is to enter quick play mode, disables the entire storyline.
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If you beat the Mega Drive port of Zero Wing on Easy, you don't even get a proper ending. Instead, you're treated to watching a bunch of stubby eggplant-like alien things dancing to can-can music.
 Easy-Mode Mockery / int_67a9bbe6
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The arcade game Point Blank (1994) has 4 missions on its easiest, "Training" difficulty, as opposed to the normal 16. Also, the final bonus level won't be triggered. Point Blank DS tones this down with 4 levels on "training" difficulty versus 8 on others.
 Easy-Mode Mockery / int_67c8c9ba
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Rainbow Six: Vegas 2 has two forms of experience, regular experience towards your rank for unlocking outfits and camo, and ACES points towards unlocking weaponry. Experience has regular multipliers based on the difficulty, where on Normal, making kills or your teammates killing tagged enemies awards 5 experience, and teammates otherwise killing enemies on their own awards 3, and Realistic ups that to 10 and 5 respectively. ACES points don't get this sort of multiplier; a kill at extreme long range rewards 3 Sharpshooter points, a kill with a grenade awards 2 Assault points, killing with blind-fire awards 3 CQB points, etc., regardless of difficulty - except on Easy. There, everything is only worth one experience and, if it qualified as an ACES kill, one point.
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Metro: Last Light: Downplayed. The game can be played in Ranger mode (emphasizes survival horror) or Spartan mode (emphasizes action). Spartan mode isn't exactly easy, but it is less challenging than Ranger mode. Finishing the game in Ranger mode gets a gold Trophy or 50G, Finishing In Spartan mode gets a silver Trophy or 40G.
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Carrie's Order Up! includes "Friendly Mode" that turns you from a One-Hit-Point Wonder to using the Sprint Meter as a form of Regenerating Health. Colliding with customers simply takes a bit away from your Sprint Meter and causes them to vanish in a puff of smoke. Leaving a customer waiting for their food for too long will still cost you a life, though. Of course, playing on this mode means your score isn't tracked and you can't complete challenges.
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Xenophage Alien Bloodsport does not allow you to fight either boss on the easiest difficulty. The next one up only lets you fight the first boss, and you have to be playing on at least the middle difficulty to fight the second boss. Even on the easiest difficulty, the game is still pretty hard.
 Easy-Mode Mockery / int_6a706e5b
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An arguable case happens in the Dungeons & Dragons module "Tomb of Horrors." When the party faces off against and defeats the fake Acererak, the DM is told to describe a simulated earthquake, shaking the table, even, all the while counting down from 10. If the party stays, the collapse of the room they're in is shown to be an illusion, and play can continue as normal. If the party flees, it is explicitly written in the module that the DM is supposed then mock the players by saying something to the effect of "awwww...was that too hard?"
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Easy-Mode Mockery
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Baldur's Gate III: Playing the game on the Explorer difficulty, which is the easiest, bars the player from using the Multiclass feature. This is downplayed because levelling a character can already be a difficult experience and multiclassing can potentially ruin a character.
 Easy-Mode Mockery / int_6bef8832
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The 100 Mario Challenge in Super Mario Maker has Difficulty Levels. On Normal and Expert, you journey through sixteen courses and rescue Princess Peach. If you set it to Easy, however, you're essentially playing the 10 Mario Challenge (which features eight courses) with 90 additional lives and user-generated courses instead of sample courses. You even get the same "Your Princess Is in Another Castle!" scene with Toad and the subsequent "To Be Continued". While you can use amiibo to save yourself from playing through Easy mode to collect a randomly chosen Mystery Mushroom costume available only through this difficulty, only twelve of the twenty costumes have amiiboSpecificsMario, Toad, Yoshi, Wario, Dr. Mario, Green Yarn Yoshi, Link, Ganondorf, K.K. Slider, Blathers, Celeste, and Digby.
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While Fallout 3 will not actively taunt you, you take a penalty to all experience earned in Easy and Very Easy mode (you gain a proportionate boost in Hard and Very Hard). The game doesn't shut off features per se, but it will be difficult to reach the level cap (and the nifty Perks found there) with the heavy XP nerf that playing on Very Easy entails.
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The Musou Mode ending on the Novice and Easy difficulties of Dynasty Warriors 5 conclude as follows:
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Mortal Kombat 3:
The difficulty selection on the PC includes "Wuss" in place of the easy option.
In Ultimate Mortal Kombat 3 console games and Trilogy, your reward for winning is determined by your level.
Also, selecting tournament difficulty has Shao Khan laughing evilly. Selecting the easiest/shortest tournament has him say "You make me laugh" in a condescending tone.
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Easy-Mode Mockery
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Playing in "Trial Mode" on Castle of Shikigami III allows you to take more than three Hit Points of damage (being hit by enemies or bullets uses up one of your bombs instead), but the game ends after you defeat the third boss.
 Easy-Mode Mockery / int_6e5f1426
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Neopets: In Kass Basher, Easy Mode, which slows the falling speed of the Kass, turns your stick into a loaf of bread.
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Infinitode 2: You can play on easy mode that makes enemies weaker, but it reduces prizes for each game and disables the research tree as well as leaderboards.
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Save files set to Beginner Mode in Kingdom Hearts, Kingdom Hearts II, or Kingdom Hearts: Birth by Sleep cannot unlock the various secret ending videos. While the secret endings can be accessed on Standard Mode, the main requirement for doing so in this case involves getting 100% Completion, which has some intentionally absurd objectives. Starting with Birth by Sleep Final Mix, secret endings can be unlocked on Beginner Mode, but usually have extra requirements as consequence. BBSFM is also where the Standard Mode requirements stop being 100% Completion, making all associated unlocks significantly easier.
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Progressbar 95: Playing on Easy mode reduces points earned by 0.5x.
 Easy-Mode Mockery / int_74da632f
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In I Wanna Be the Guy: Gaiden, setting the difficulty to Easy closes the game originally opened a Barbie game in your web browser, though it has been patched to a random choice of several links after the game turned into a redirect for the home page.
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Halo: Easy is the only difficulty that does not yield an achievement upon completion of the campaign.
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If you die on Easy in 50 Cent: Blood on the Sand, a secret achievement called "Not Bulletproof" will be unlocked. The kicker? Unlocking that achievement will give you zero gamerscore points.
 Easy-Mode Mockery / int_76e34319
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Playing on Charming difficulty in Shrek the Third heavily increases damage dealt to enemies while reducing damage taken just as much, but in order to even unlock the setting to use you have to pay a whopping 15,000 coins in the gift shop and you suffer a heavy coin reduction while it's active. It's also Prince Charming's favourite difficulty and the icon on the shop shows him with a goofy propeller hat on, implying you're about as weak as him for relying on it.
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Streets of Rage:
Streets of Rage 3 on Easy difficulty in the International version will end after defeating Robot X on stage 5 (the game has 7 stages), who will say, "You play this game like a beginner." This is just plain mean, as the International version bumped up the difficulty, with Normal being the equivalent of Hard in the original Japanese version. In other words: you get punished for playing on Japanese Normal.
Streets of Rage 4 allows you to use assist modifiers when starting a stage, such as giving yourself more lives or more stars, as a tradeoff for the game not allowing continues in the middle of a stage. However, doing so applies a divisor to your score at the end of the stage. Note that points in this game are also used for Unlockable Content.
 Easy-Mode Mockery / int_775cd181
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In I Wanna Be the Guy, setting the difficulty to Medium (the easiest level) puts a pink ribbon in The Kid's hair. Also, the save points that aren't there in Hard mode have the word "Wuss" in place of "Save".
Early versions had an Easy mode. It would kill you on the title screen to save you the trouble of playing the game.
I Wanna Be The Fangame has certain areas you cannot reach on Medium, as you'll be blocked by a force field labeled "no ribbons".
In I Wanna Be the Guy: Gaiden, setting the difficulty to Easy closes the game originally opened a Barbie game in your web browser, though it has been patched to a random choice of several links after the game turned into a redirect for the home page.
 Easy-Mode Mockery / int_77aa72de
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Agarest Senki has a difficulty system that has an impact on a carryover to a New Game Plus. If you play on easy, you'll only be able to transfer a few things from the old game save to a new one in a different setting. On the other hand, finish the game on Hard lets you carry over everything from the old file to the new one on any setting.
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The Genesis version of Sparkster (not to be confused with the Super NES version, which is a different game) uses a surprisingly subtle form of this, skipping levels instead of ending them early; unfortunately, the very first skipped level contains one of the MacGuffins you need to unlock the true ending. (All the others are available in all difficulty levels, of course.) Oh, and having all seven MacGuffins gives you significant advantages against the final boss: namely a fast-charging rocket-pack and immunity to one of the first form's attacks.
Speaking of the SNES Sparkster, it has this even at Normal Difficulty. Easy mode is labeled Digest (which is their way of saying "this mode is missing lots of stuff"), but there's really no excuse for Normal mode to not have the final boss in it unless they really wanted it to be a True Final Boss.
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Azure Striker Gunvolt Series: Easy Mode always results in the player gaining a massive power up to give them a huge advantage over enemies, but triggering Anthem in a stage prevents you from gaining any Kudos.
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Bayonetta and its sequel, from the same company, take this a little more seriously. Playing on Easy Mode (1st Climax in Bayo 2) will provide access to the Immortal Marionette, an accessory equipped to a separate slot from the rest of the accessories, which automatically and randomly triggers combo patterns. The only unlock for completing this difficulty is the ability to purchase the Immortal Marionette for use on higher difficulties (and in Bayo 2, the "handgun" weapons used in the tutorial). In Bayo 1, Easy Mode also doubled the base health and magic levels in exchange for preventing access to Broken Witch Hearts and Moon Pearls, forcing the player to fork over their money for the purchasable unlocks if they wanted to improve their stats.
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Playing Easy mode in Valkyrie Profile cuts out a significant amount of content from the game, leaving out many dungeons and some items, and making it impossible to get the best ending (which is admittedly almost impossible to get without the guide anyway.) Ironically, this actually makes Easy mode harder than either Medium or Hard, since some of the content which Easy omits is extremely helpful for winning the game.
Apart from the inability to get the best ending on easy, Valkyrie Profile is all over the place. Each of the game's dungeons only appears in certain difficulties, and only on some playthroughs, so playing easy mode, then normal, then hard will actually get you more content than just hard mode. Furthermore, hard mode is possibly the easiest, because new characters start at level 1, which is an advantage once you have items that improve their stats when they level up; you won't get those benefits if they join the party at level 30 in easy mode. Also because sometimes you need to level up characters for skill points in preparation for sending them to Valhalla, and it takes less XP with level 1's.
Valkyrie Profile: Covenant of the Plume determines the path the game takes based on how many allies you sacrificed to essentially skip stages. Get through without sacrificing any and you get the best ending, and the only one that has some idealism. Get through by sacrificing some and the game takes a different path that, while cynical, isn't terrible. Sacrifice as many as you can in one chapter and the rest of the game is dark and depressing all the way and leads to the worst possible outcome.
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FreeSpace makes some of the medals only available on harder difficulty settings. FreeSpace 2, however, does not.
 Easy-Mode Mockery / int_7dad8347
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You can only get the best ending in Superman 64 by beating it on the hardest difficulty. Playing the game on Easy Mode will remove the (infamous) rings from the Ride stages, but in doing so, the game will end before the second-to-last action stage. Likewise, Normal mode will end before the last stage. However, by abusing the "Last Game" menu feature, it is possible to switch to a higher difficulty and continue from where you left off.
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If one beats the Special Edition CD version of the original Earthworm Jim on Practice Mode, you do not get the "UR'E THE BEST" screen after beating the Queen, and the ending cutscene is gone. Instead, you see a still shot of the ending's location, with the voice of series creator Doug TenNapel saying "What a worm! Playing on practice, eh?" Feeling bad, he decides to explain (in a non-serious manner) everything (and he means EVERYTHING) he knows about worms.
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More specific to the trope, some older Touhou games (Ten Desires and older) won't let you get the good ending and unlock the Extra Stage if you complete the game on Easy. In fact, Subterranean Animism has a bug that if you already have the Extra Stage unlocked and then complete the game on Easy, it will lock the stage right back up. Considering that the Extra Stage is somewhere between Hard and Lunatic in terms of difficulty, if you can only clear the game on Easy, you are probably not prepared for the Extra Stage anyway.
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Just Shapes & Beats: The Party difficulty in Playlist Mode prevents you from being booted back to the last checkpoint every time you die (you'll just respawn in place), but also prevents you from earning any Beat Points.
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Super Mario Bros.:
In Super Mario Galaxy 2, you can have the Cosmic Guide play a level for you if you die too many times in it. However, you get a bronze star rather than a genuine Power Star. They count toward your total star count, but if you have even one bronze star in your inventory, you can't unlock the final level. The Cosmic Guide will not work if you're playing as Luigi, however.
In all New Super Mario Bros. games after the first and Super Mario 3D Land, if you use any Super Guides while playing, the stars on your save file sheet will stop glowing. In the case of 3D Land and NSMB Wii, your glowing stars will be removed if you are ever offered use of the easy mode. Simply dying too many times on one level makes your glowing stars lost forever after you see the block and save.
Super Mario Bros.: The Lost Levels features a variation of this: If you use any warp zones (even the ones that send you back to an earlier level) while playing this game, then you cannot unlock World 9. If you beat Worlds 1-8 without warping and complete World 9, but use warp zones in Worlds A-D, then you will be locked out of World 9 the next time you play it.
The 100 Mario Challenge in Super Mario Maker has Difficulty Levels. On Normal and Expert, you journey through sixteen courses and rescue Princess Peach. If you set it to Easy, however, you're essentially playing the 10 Mario Challenge (which features eight courses) with 90 additional lives and user-generated courses instead of sample courses. You even get the same "Your Princess Is in Another Castle!" scene with Toad and the subsequent "To Be Continued". While you can use amiibo to save yourself from playing through Easy mode to collect a randomly chosen Mystery Mushroom costume available only through this difficulty, only twelve of the twenty costumes have amiiboSpecificsMario, Toad, Yoshi, Wario, Dr. Mario, Green Yarn Yoshi, Link, Ganondorf, K.K. Slider, Blathers, Celeste, and Digby.
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In the One Must Fall fighting game, you have to set the difficulty to a particular level—or else the end boss of the story mode will mock you when you reach him and you can't complete the storyline. Or in Tournament Mode, the "unranked challengers" only appear if you're competing on a high enough difficulty (among other conditions). If you want to get all the secret upgrades for your bot, you need to be playing on either the second hardest or hardest difficulty.
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The sequel, Ms. 'Splosion Man will let you "Cheat on the Game", letting you skip to the next checkpoint if you die on one section of the level multiple times. That said, you will suffer the effects of "The Curse": Your score for the level goes to zero, your time for the level goes to 999:59:99, and worst of all Ms. Splosion Man suddenly gains a lot of weight in her rear and the background music changes to a pro-"Ba-Donk-A-Donk" song.
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In Touhou Gensokyo ~ Lotus Land Story, if you play on Easy, you can't proceed to Stage 6. The Stage 5 boss retreats while telling you to come back when you're stronger, the player character can't catch up to her and you get the bad ending.
 Easy-Mode Mockery / int_84615f37
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In Galactic Civilizations II, a turn-based space strategy game, the AI of computer players is circumscribed on lower difficulties. As an example, on an easy setting, the AI will not react to your assembling an invasion fleet directly next to one of their planets. It will, however, pop up the diplomacy screen and tell you he knows what you're doing — it's simply that his generals are too stupid to take appropriate action.note Print game journalists often play games on easy settings to work through them more quickly, and Stardock was concerned that because the AI is nerfed on those difficulties, reviewers might unjustly pan their AI players. The AI notifications were put in to forestall this possibility, and it's largely due to the overall tongue-in-cheek feel of the game that it takes the form of mockery. In fact, the Yor, even Lean on the Fourth Wall a bit, by mentioning that their generals are "set" to an intelligence level below what's needed, and even name the needed setting.
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Super Mario Bros.: The Lost Levels features a variation of this: If you use any warp zones (even the ones that send you back to an earlier level) while playing this game, then you cannot unlock World 9. If you beat Worlds 1-8 without warping and complete World 9, but use warp zones in Worlds A-D, then you will be locked out of World 9 the next time you play it.
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Starting a game on the very easy difficulty of the North American and European version of the Windows version of Ys: The Oath in Felghana unlocks the achievement "More Like Adol the Yellow."
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A Hat in Time has Death Wish in the DLC, which is a collection of previous missions remixed to be Nintendo Hard. Die enough times to one, and you will be offered to play the level in Peace and Tranquility mode to lighten the difficulty...and you're not mocked or punished for it in the slightest. In fact, you're reassured. While the stamp for completion marks whether you did it normally or not, completing the challenge with Peace and Tranquility doesn't lock you out of progress in Death Wish or the rewards obtained from each challenge.
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The home ports of Akai Katana have a Novice toggle for Origin (Arcade in JP ver.) and Slash (Shin in JP ver.) modes, which mainly increase the amount of resources you gain from items so that it's easier to go into Guardian mode to defend yourself and make enemies fire fewer revenge bullets. However, scores gained in these modes are considerably lower, and since the thresholds for extra lives are not adjusted, it can be harder to gain extra lives.
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The first X-Men (1993) game for the Sega Genesis ends halfway through on 'Amateur' Mode (the easiest difficulty level) with a closeup of Magneto's sneering face and the text, "Amateurs can never defeat me! Try being a hero!" scrolling by. Now remember that this was considered to be one of the hardest games released for that system.
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I Wanna Be The Fangame has certain areas you cannot reach on Medium, as you'll be blocked by a force field labeled "no ribbons".
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Painkiller will disable levels unless you play on Trauma (the hardest) difficulty. Frustratingly, playing on Trauma disables the 5th chapter of the game because the game's semi-true ending takes place at the end of the 4th chapter. Not to mention Trauma changes the rules such that certain bonus objectives are impossible to achieve. You get the option of starting with all the bonuses from your last playthrough at the second hardest difficulty, but that's actually easier than starting over on the hardest. Whee.
In addition, when selecting Daydream as the difficulty level at the start of the game, the game outright warns the player that Daydream is intended for beginners and thus extremely easy. And that the bonus tarot cards are disabled and can't be earned at all.
Any difficulty not Trauma also (possibly intentionally) creates a Plot Hole in the ongoing story - it's not explained how you meet Eve, a character who helps the PC.
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In the SNES version of Teenage Mutant Ninja Turtles: Turtles in Time, the ending on Easy or Normal mode merely consists of Splinter telling you to hone your skills more, followed by Shredder laughing at you before resulting in Game Over. In true Konami fashion at the time, you have to beat it on Hard mode to see the real ending.
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Devil Engine has randomly-chosen one-liners for the Hard (default) difficulty and Easy difficulty, with most of the Easy descriptions being mocking in tone ("For cowards", "Why don't you challenge yourself for once in your life?", etc.). Furthermore, Very Easy mode will append a bright purple EASY MODE text to the top left corner of the screen (whereas Hard and Expert do not display any difficulty indicator). Aside from the humilation elements, Easy has less enemies and bullets, which may seem like an obvious advantage but also makes it harder to score points, which are much-needed as you earn bombs and extra lives at point thresholds.
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Rage Racer mocks players who use automatic transmission by not having AT on new cars that are Grade 4 or higher; you can only use them in manual transmission.
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Castle of Illusion's "practice" mode offers heavily shortened, boss-less versions of the first three levels, and instead of fighting the big bad Mizrabel you buy her off with gems.
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Fatal Racing:
The number of laps on a race is difficulty-dependent. Girlie mode has this below 5 laps for all of the first two cups. Two problems come from this: first, the AI is NOT restricted by the acceleration and braking stats of the car they drive (which means the slowest car can pass you from 16th place on the first lap), and second, the 8th course of the first two cups is nigh-unwinnable on Girlie mode, and most of the other tracks are difficult to get decent placement on, requiring a near-perfect performance on all 8 tracks in championship mode to win. The final slap in the face? The third cup is only unlockable on Impossible or DEATH difficulties - by clearing BOTH cups before it on that difficulty!
On Girlie mode you just have to pick a fast car and overtake everyone, much like a traditional arcade racer; damage is largely irrelevant. On Impossible and DEATH, due to races that last well over 15 laps and the lack of ways to actually outrace opponents when the track is not favourable to your chosen car, the only way to win some of these races is by having a better pitstop strategy, which also forces you to crank up the damage multiplier. In short, the easier difficulties do not prepare you for the real game in any way shape or form.
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Castlevania 64 ends after the Castle Center level if you play on the easiest difficulty setting.
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Spider-Man:
Spider-Man on the PlayStation has a Kid Mode (or the "Easy mode that's so easy it's no fun" mode). The Official New Zealand Playstation Magazine issue #40 page 102 gives this lovely gem:
Similarly, the Sega Genesis Spider-Man will stop you at certain points if you don't play on Nightmare, the highest difficulty.
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The Tenth Line: The easiest, Story Difficulty Setting: "I just want to see the story.", does not have post-game content:
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Spider-Man on the PlayStation has a Kid Mode (or the "Easy mode that's so easy it's no fun" mode). The Official New Zealand Playstation Magazine issue #40 page 102 gives this lovely gem:
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Devil May Cry:
In the original Devil May Cry, if you use a Vital Star or Yellow Orb anytime during the first three missions, or die three times, you are offered Easy Automatic Mode. Choosing this mode locks you into this difficulty, you cannot unlock anything other than New Game Plus, and even then you're stuck in the Easy Automatic difficulty on your subsequent playthroughs for that file. The only way to get out of it is to start an entirely new save file. You also miss out on fighting some monsters, as Shadows, Frosts, and Fetishes don't spawn in Easy Automatic Mode.
The same thing happens in Devil May Cry 3: Dante's Awakening. Penny Arcade inevitably noticed this, and did a little mockery of their own.
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Pikmin 4: If you ever fail a night expedition, instead of simply retrying, you can "get help" in the form of your coworker Dingo, who beats the level for you in a blacked-out cutscene. While you still get the medicine you'd normally get for clearing the level, the level isn't considered as being cleared. In addition, you get no glow seeds for its completion; justified as the rest of the Rescue Corps noting that while he did complete the objective of protecting the Lumiknoll... he did so by just spamming a seemingly endless supply of bomb rocks everywhere as opposed to working alongside the Glow Pikmin, who equally ignored him in turn.
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In the Wanted game, the easiest difficulty setting is labeled "Pussy."
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In Spin Rhythm XD, most songs use shortened versions for easier difficulties, with higher difficulty levels playing more and more of the song. Depending on the song, you may even need to play on XD Difficulty if you want to hear the full track.
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In Pokémon Puzzle League for N64 (which was actually an unreleased in Japan sequel to Panel de Pon dolled up), Easy Mode stops you after Giovanni, Medium stops you after Bruno, Hard stops you after the second Gary. You get a cup at the end of Hard, but the true ending isn't seen until you beat the game on Very Hard or Super Hard and beat the game's real final boss, Mewtwo.
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In Punch-Out!! (Wii), losing 100 times in single player mode unlocks the headgear, which protects your face from attacks, greatly reducing the damage you take from most attacks. However, it means you're as much of a loser as the game's resident French punching bag, Glass Joe.
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In Will You Snail?, Squid, the game's fourth wall-breaking AI antagonist, will often mock the player for manually lowering the game's difficulty. Parodied in that all the difficulties are different variants of easy (Inifitely Easy, Extremely Easy, Very Easy, and Easy), with higher difficulties being "reserved for more intelligent species."
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Monster Bash has three difficulty settings, each with a picture of the hero flexing his muscles next to them on the selection screen. The "Easy" setting, however, features him Flexing Those Non-Biceps.
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Splatoon 2: In the Octo Expansion DLC, there's a Mercy Mode that allows you to skip a station after getting a game over on it twice. However, if you do this, the Mem Cakes you receive for beating the level will be colorless, not actually show you the associated memories, and won't count towards unlocking the Superboss. If you want to unlock all of the gear, you're going to have to go back and beat each station properly.
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Prehistorik Man, when played in Easy mode, ends on level 14 out of 23, right after the second boss.
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Twisted Metal 2: When played on Easy, the game ends just after the first boss with a big stop sign featuring the message "No losers allowed beyond this point".
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The Touhou Project games have a few instances of this.
In Touhou Gensokyo ~ Lotus Land Story, if you play on Easy, you can't proceed to Stage 6. The Stage 5 boss retreats while telling you to come back when you're stronger, the player character can't catch up to her and you get the bad ending.
Similar to the above example, in Touhou Koumakyou ~ the Embodiment of Scarlet Devil, if you beat the Stage 5 boss on Easy mode, she essentially mocks you(r character) for playing Easy mode. Your character then leaves. Bad End. No final boss for you.note There is a story reason for this — the fight was so easy Sakuya was able to bend time around your entire duel and it's way too late to stop the Big Bad, but it's buried behind her blatantly saying she wouldn't have been able to do so on a higher difficulty.
More specific to the trope, some older Touhou games (Ten Desires and older) won't let you get the good ending and unlock the Extra Stage if you complete the game on Easy. In fact, Subterranean Animism has a bug that if you already have the Extra Stage unlocked and then complete the game on Easy, it will lock the stage right back up. Considering that the Extra Stage is somewhere between Hard and Lunatic in terms of difficulty, if you can only clear the game on Easy, you are probably not prepared for the Extra Stage anyway.
Generally inverted in the difficulty selection screens, which often say that Lunatic difficulty is for people with no life or for weird people.
Easy mode's description in Touhou Chireiden ~ Subterranean Animism is essentially "please train more so your friends won't make fun of you".
While not an in-game element, the Touhou fan-created song "Stops at the Affected Area and Immediately Dissolves" (a remix of Reisen's boss theme) mocks Easy mode players.
The Touhou arcade game Sakura Fantastica outright calls easy mode "Kids Mode".
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In Mega Man X5 if you play on easy, you cannot get any parts from the bosses, because they are low-level bosses.
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In Mega Man X Legacy Collection and Mega Man X Legacy Collection 2, each game has an achievement for beating it that you could only earn if Rookie Hunter mode is not on (and once again, X8's Easy mode does not count), and X5 has an extra achievement for clearing Zero Stage 1 without the use of Dark Hold that, again, could not be earned with Rookie Hunter mode. On the other hand, Mega Man X6 has an achievement that actually requires Rookie Hunter mode to earn... and it's stupidly easy to get (just fall into a pit).
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Mega Man X8 stops you just before the final boss if you play on easy. Surprisingly, the game is rather subtle about it here. After all, Sigma NOT being the final boss is a major surprise.
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If you play on Easy in Mega Man ZX, you can unlock and fight Omega of Mega Man Zero 3 fame, but you won't receive the reward for defeating him, the OX module.
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In Postal 2, the police meter goes down much slower in the easier difficulty levels, and you can't unlock Enhanced Mode if you play at a level below "Average". The very easiest difficulty level arms pretty much all characters with shovels instead of guns. Not exactly a punishment, although you do miss out on how the game is meant to be experienced. Also, since no one really has guns, finding ammo is nearly impossible.
The easiest setting is called Liebermode (a shot at former Senator Joe Lieberman, one of the most vocal Moral Guardian crusaders against video games). In it, not only is everyone significantly less aggressive than they could be, just about every weapon people wield are tazers that quite literally do absolutely no damage when wielded by anyone other than the player.
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Tiny Toon Adventures: Buster Busts Loose! has the game skip parts of the levels, one whole level, and even the ending if you happen to play the easiest mode... And it's the only difficulty where you get passwords.
Your moves are also altered: on the easiest mode your dash on its own will count as an attack, while in harder modes you have to do a dashing leap or slide to avoid damage.
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More in line with the trope, Friday Night Funkin' Lullaby has Pussy mode, which removes the songs' infamous gimmicks and Interface Screw.
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You can't unlock a new disease type in Plague Inc. if you are playing on Casual Difficulty. In Evolved there is a "Pity Mode" option that allows you to do this, but its existence still suggests that you are supposed to beat a disease type on at least Normal Difficulty to make progress.
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The original Parappa The Rapper ends after level 3 on Easy. It also doesn't allow you to save your progress.
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Hammerin' Hero unlocks "Apprentice" difficulty (the lowest setting) if you should get Game Over three times at any point in the game. Playing any level on Apprentice starts your hero off with a blue helmet, which allows him to absorb two extra hits before dying.
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Project Sylpheed has a rather nonsensical version. You earn half the usual upgrade points on easy. This can actually make easy mode harder than normal due to the lessened ability to buy better weapons.
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In F-Zero: GP Legend, if you play through the Gold Cup in Grand Prix Mode on Novice difficulty, your last race will be at Red Canyon: Peak Jump. In Standard and Expert difficulty you will instead race in the much harder true final circuitnote  excluding the hidden Platinum Cup), Illusion: Abyss Drop.
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With the Puyo Puyo titles, there is the recurring Easy (sometimes called RunRun) course, which zigzags this trope. On one hand, these courses often offer a unique set of opponents to fight that aren't in the main course, but at the same time mocks you once they're completed. For example in the first arcade game and several ports of Puyo Puyo 2, the Dark Prince will mock you and coax you to play the main course to challenge him, while for Draco's course in Puyo Puyo Sun the credits are played so fast that you cannot read them. Even when you do play the main course however, the game actively encourages you to play at a higher difficulty, all for the sake of earning a "Thank you for playing" message.
This also similarly applies to Kirby's Avalanche and Dr. Robotnik's Mean Bean Machine. For the former you are mocked by King Dedede in the Easy course, while the latter still tries to encourage you to play at a higher difficulty for a half-baked "congratulations" message.
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The Rakenzarn games (Rakenzarn Tales, Rakenzarn Frontier Story) will lock you out of the secret endings completely on Novice mode. You can only earn one of them on Normal mode, so you have to play on Hard or Relentless to see all the endings.
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Sonic the Hedgehog:
Playing Sonic 1, Sonic 2 and Sonic 3 & Knuckles on easy mode in Sonic Jam gives you a heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg Zone) is also absent in the easy difficulty for Sonic 2.
Playing as Tails in the 2011 remake of Sonic CD will disable Achievements/Trophies.
Playing as Tails (who shares Sonic's campaign) in Sonic 3 & Knuckles locks you out of Doomsday Zone by default, even if you collected all the Chaos and Super Emeraldsnote You can access the zone through the level select if debug mode is activated, however.
In Sonic Frontiers, reaching the end of the game on Easy or Normal Mode (as you can switch difficulty at any time in the game up to the final boss) will skip the Bullet Hell part of the final battle with The End, which is quite extensive. It will just skip to the Quick Time Events. To get the full experience, you have to reach/beat the Supreme Titan on the hardest difficulty.
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After you die five or six times, Ninja Gaiden Black offers you the "Ninja Dog" difficulty, which forces you to wear a girly purple ribbon and mocks you in the opening cutscene if accepted. And Ayane will insult you throughout the game when she helps, as well as the aforementioned cutscene.
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In Metroid: Zero Mission (the remake of the original NES Metroid for Game Boy Advance), there are eight different ending images that you can see showing Samus in various states of disarmament: from full Power Suit, to helmet removed, to armor removed and in the Zero Suit (blue jumpsuit), to various versions of armor removed and in short-shorts and a small top. On Normal and Hard modes, which image you see is determined by your completion time and item collection percentage. But if you play on Easy, you'll only ever get the image of Samus in full armor sitting atop a rock, regardless of your time or completion rating.note On Normal or Hard, this image is the result of clearing the game in over 4 hours AND between 16%-99% item collection. In other words, the worst possible ending.
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In Sonic Frontiers, reaching the end of the game on Easy or Normal Mode (as you can switch difficulty at any time in the game up to the final boss) will skip the Bullet Hell part of the final battle with The End, which is quite extensive. It will just skip to the Quick Time Events. To get the full experience, you have to reach/beat the Supreme Titan on the hardest difficulty.
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Disco Elysium employs a varation of this. The game openly encourages you to act out and choose the more provocative, strange, or humiliating dialogue options when talking to people, but if you defy this by consistently choosing the most inoffensive, matter-of-fact, dry dialogue options, the game will label you as a "Boring Cop".
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In the SNES game Panel de Pon, the story mode ends at different points on each level. Easy mode ends after Thanatos's minions, Phoenix and Dragon. Medium ends after defeating Thanatos, but with a brief, unsatisfying ending. Only Hard and higher allow you to actually face the final boss and get an actual conclusion to the story. Tetris Attack, the version of the game released internationally, has an identical system.
Furthermore, clearing Panel de Pon's story mode on Easy doesn't give you an ending, only a simple "Congratulations!" message, accompanied by Lip wishing you good luck on the next difficulty level. Idling at this screen will cause her to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (in Tetris Attack, this isn't actually necessary—the localization lets you just push A to exit the ending screens). In Tetris Attack, if you idle even further, Yoshi will get annoyed and yell at you:
An added feature in Tetris Attack is an options menu that features a setting to have the game play itself, with several levels of skill. Trying to use this to complete any mode with an ending gets you a message telling you to play for real.
In Pokémon Puzzle League for N64 (which was actually an unreleased in Japan sequel to Panel de Pon dolled up), Easy Mode stops you after Giovanni, Medium stops you after Bruno, Hard stops you after the second Gary. You get a cup at the end of Hard, but the true ending isn't seen until you beat the game on Very Hard or Super Hard and beat the game's real final boss, Mewtwo.
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On the first two Guitar Hero games, you earn no money in Easy Mode and cannot access the Store. The second game is particularly mean, as you aren't allowed to perform encores and cannot access the last set of songs, preventing you from playing them in Quickplay, and are told to try the harder difficulties on the loading screen. (This is rather frustrating when you realize you must complete Easy and five-star all the songs to unlock two of the guitars.) The third game, which is somewhat harder on all difficulties than its predecessors, removes these limitations.
Rock Band, made by the same company that made the first two Guitar Hero games, returns to this trope in the solo modes, preventing you from unlocking the last sets of songs on the Easy career tour. The multiplayer Band World Tour mode takes this further: after a certain point, the Easy difficulty is locked out, forcing everyone to play at least on Medium.
Rock Band 2 continues the tradition. If certain songs are in your setlist in tour mode, Easy difficulty is locked out. On some late single-song gigs, Easy and Medium difficulty get locked out, forcing everyone on Medium to jump to Hard.
Going even earlier, Harmonix's first two games, Frequency and Amplitude, lock out certain songs depending on your difficulty level. The only way to unlock every song in the game is to beat in on the highest difficulty. This isn't so bad in Amplitude, but in Frequency, your hands would sooner liberate themselves from your arms and jump out the nearest window.
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In Mega Man Powered Up:
The final battle with Dr. Wily ends after the first phase on Easy Mode, wherein Wily escapes cackling "Maybe next time!". It still gives an epilogue that assumes he was actually defeated, though.
Collectibles scattered through the levels that add features to the game's Level Editor also do not spawn in Easy Mode.
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They Bleed Pixels has a Novice Mode that makes the game slightly less unforgiving. You'll still have a hard time beating it though, and it locks you out of the final level.
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In Digital Devil Saga, the door leading to Superboss Satan will not open if you play on Normal difficulty, as the characters are plainly too terrified to open it. In Hard Mode, you can go through, and you'll see why everyone was so scared.
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The Onimusha series offers Easy Mode after three deaths.
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In Super Smash Bros. for Nintendo 3DS and Wii U:
When adjusting the Intensity setting for Classic Mode, a little diorama suggests the difficulty and rewards of the setting. On Intensity 0.0-0.9 Effortless in the 3DS version, the background is a barren plain, the spirit guarding a bag of gold coins looks sad and tiny, and Mario scratches his head while looking down at it. Even the sound made by switching down to that Intensity sounds pathetic! The Wii U version has the same puny spirit and a similar wimpy sound effect on those low intensities, but the diorama shows the entrance to a cave, peaceful waterfall sounds play instead of crackling flames, and the gold hoard barely covers the bottom of the screen. As further mockery, you have to pay coins to play on this Intensity.
In a more serious example, you can only see all the forms of the game's True Final Boss if you play on 7.5 (3DS) or 8.0 (Wii U) or above, and cannot fight the boss at all if you're playing at 0.0-5.4 (3DS) or 0.0-5.0 (Wii U). Also inverted at 8.0 and up by preventing you from taking on the standard Final Boss in the 3DS version.
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If you beat Rogue Trip using one of the unlockable vehicles (which are vastly more powerful than the regulars), the AAA representative, who usually gives you a code, tells you, "My grandma could win using a vehicle like that. Try again, this time without using a ringer!"
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The easy mode of Mystical Fighter ends the game prematurely at the fifth stage. With this friendly message on a black screen:
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Playing Minecraft's Survival mode on Peaceful difficulty will turn off all mobs that can possibly harm you, but this essentially locks you out of various late game things, like potion brewing or accessing The End, as these need items that only drop from those mobs.
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Exaggerated in Advanced Education with Viktor Strobovski, which has "Puss Mode", which goes out of its way to mock you for playing on a difficulty where you cannot be killed.
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If GG Aleste 3 is beaten on Normal Mode, you are treated to a shot of an injured Luna recovering in a hospital on a wheelchair and frowning at the player.
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Arcaea:
Partners with the Easy Life Meter make it easier to clear songs by reducing the penalty you get for missing notes. Naturally, they have lower parameters than other Partners, meaning less Fragment gains and less World Mode progress. You'll also get a green Clear icon and it won't count towards the number of songs you have cleared.
Zigzagged with the Fracture version of Hikari. She has a special lifebar that starts off as an Easy meter, but turns into a Hard meter when it reaches 100%; that is, any amount of life remaining will result in completing the track, but dropping to 0% will result in a Game Over (non-Hard meters don't fail out at 0% but must be at 70% or higher to pass). In some cases it is easier to use a Partner with the standard meter, but either way, it will still be marked as an Easy clear. That said, Fracture Hikari also has one of the highest Step parameters in the game, making her a viable Partner for World Mode.
Inverted with the Partner DORO*C, who subverts the lifebar by instead turning it into a score meter. If you get a AA rank (9,500,000 points out of 10,000,000), you clear the song. Despite the fact that it is generally harder to get a AA than to just clear a song, playing as her still nets you an Easy clear.
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Body Harvest has two difficulty settings (Hero and Zero) but the easier one will end the game after the third level/time period. Considering these levels can take players a long time to get through, it becomes particularly enraging to find out you have to play through those three levels/time periods all over again to see the last two.
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The first Boktai game has a couple of puzzles near the end which offer you their solutions... as long as you're okay with being immortalized as a "LOSER" on the nearby hint panel.
 Easy-Mode Mockery / int_c43ed6f1
featureApplicability
1.0
 Easy-Mode Mockery / int_c43ed6f1
featureConfidence
1.0
 Boktai (Video Game)
hasFeature
Easy-Mode Mockery / int_c43ed6f1
 Easy-Mode Mockery / int_c479063d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_c479063d
comment
Mid-Fight Masses does not allow you to play on the track "Gospel" unless you picked Hard or Alt mode, even in Freeplay mode, which essentially locks you out of the True Final Boss unless you selected Hard mode.
 Easy-Mode Mockery / int_c479063d
featureApplicability
1.0
 Easy-Mode Mockery / int_c479063d
featureConfidence
1.0
 Mid-Fight Masses (Video Game)
hasFeature
Easy-Mode Mockery / int_c479063d
 Easy-Mode Mockery / int_c4df4e18
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_c4df4e18
comment
In Tony Hawk's Pro Skater 2, getting a high score while using Kid Mode will get "Poseur" stamped over your skater's picture.
 Easy-Mode Mockery / int_c4df4e18
featureApplicability
1.0
 Easy-Mode Mockery / int_c4df4e18
featureConfidence
1.0
 Tony Hawk's Pro Skater (Video Game)
hasFeature
Easy-Mode Mockery / int_c4df4e18
 Easy-Mode Mockery / int_c52ba890
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_c52ba890
comment
Caesar II has a number of provinces available to conquer. Eight of them were never historically conquered by the Romans in Real Life, but you have the opportunity to do so after you become Caesar. But only if you play on at least Normal difficulty.
 Easy-Mode Mockery / int_c52ba890
featureApplicability
1.0
 Easy-Mode Mockery / int_c52ba890
featureConfidence
1.0
 Caesar / Videogame
hasFeature
Easy-Mode Mockery / int_c52ba890
 Easy-Mode Mockery / int_c5f50eb4
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_c5f50eb4
comment
Contra series:
Contra 4 not only ends at stage 7 on Easy mode but outright taunts you, telling you that you'll never see the ending on Easy. With that exact wording! You do, however, still get to unlock Challenge Mode. This is a good thing, because some of the challenges give you glimpses of the final stage, so you can practice a bit before you get to the real thing. Beating Normal mode in one shot is more than difficult enough without the added challenge of playing a level you've never seen before.
Contra III: The Alien Wars will only let you fight the True Final Boss on the hardest setting. The Easy and Normal mode will stop after the Final Boss reveals it is Not Quite Dead and you get a message telling you to play on the next difficulty level and are promptly booted to Stage 1. However, you do get to retain all your weapons (including your stock of mega bombs), lives, and score from your previous playthrough when you restart on the next setting.
 Easy-Mode Mockery / int_c5f50eb4
featureApplicability
1.0
 Easy-Mode Mockery / int_c5f50eb4
featureConfidence
1.0
 Contra (Video Game)
hasFeature
Easy-Mode Mockery / int_c5f50eb4
 Easy-Mode Mockery / int_c6e31a96
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_c6e31a96
comment
Selecting Easy in The Angry Video Game Nerd Adventures turns the Nerd's Zapper pink. It doesn't affect the Nintendo Hard gameplay, just the player variables (lives, hit points, etc.), and the ending is the exact same on Easy, YOLO, and every difficulty in between.
 Easy-Mode Mockery / int_c6e31a96
featureApplicability
1.0
 Easy-Mode Mockery / int_c6e31a96
featureConfidence
1.0
 The Angry Video Game Nerd Adventures (Video Game)
hasFeature
Easy-Mode Mockery / int_c6e31a96
 Easy-Mode Mockery / int_c7c06b71
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_c7c06b71
comment
The NES and Game Boy versions of The Lion King end early if you play them on "Cub" mode (as Scar puts it on the ending screen, "Well done, my little cub, but that was Easy"). The Game Boy version, being longer than the NES version in a twisted form of logic, ends at The Stampede on Cub mode; the NES version ends after the Elephant Graveyard.
 Easy-Mode Mockery / int_c7c06b71
featureApplicability
1.0
 Easy-Mode Mockery / int_c7c06b71
featureConfidence
1.0
 The Lion King (Video Game)
hasFeature
Easy-Mode Mockery / int_c7c06b71
 Easy-Mode Mockery / int_ca713b1c
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_ca713b1c
comment
Fatal Frame: In the first two installments, Mafuyu and Mayu respectively can only survive on the hardest difficulty. Play on any difficulty below that, and you get bleaker endings in which they die, rendering the heroine's efforts All for Nothing.
 Easy-Mode Mockery / int_ca713b1c
featureApplicability
1.0
 Easy-Mode Mockery / int_ca713b1c
featureConfidence
1.0
 Fatal Frame (Video Game)
hasFeature
Easy-Mode Mockery / int_ca713b1c
 Easy-Mode Mockery / int_cba48b98
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_cba48b98
comment
If you select Easy on God Hand, Gene will mock you by saying, "What? You need me to hold your hand or something?" In the game itself, Easy mode restricts the in-game difficulty meter to the two lowest levels, so players will only earn low rewards on the enemies they kill.
 Easy-Mode Mockery / int_cba48b98
featureApplicability
1.0
 Easy-Mode Mockery / int_cba48b98
featureConfidence
1.0
 God Hand (Video Game)
hasFeature
Easy-Mode Mockery / int_cba48b98
 Easy-Mode Mockery / int_ccf5d01d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_ccf5d01d
comment
In Gruntz, the "Easy Mode" disables the timed trap-doors in the High Rollerz world... which makes some of the levels unwinnable (you are supposed to push overpowered enemies into them).
 Easy-Mode Mockery / int_ccf5d01d
featureApplicability
1.0
 Easy-Mode Mockery / int_ccf5d01d
featureConfidence
1.0
 Gruntz (Video Game)
hasFeature
Easy-Mode Mockery / int_ccf5d01d
 Easy-Mode Mockery / int_cd1c6d83
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_cd1c6d83
comment
Gun Nac will not even show you an ending if you play the Novice setting. Instead, you get an image of an ugly guy saying "You haven't defeated me yet." In fact, he appears in all of the endings except for Expert.
 Easy-Mode Mockery / int_cd1c6d83
featureApplicability
1.0
 Easy-Mode Mockery / int_cd1c6d83
featureConfidence
1.0
 Gun Nac (Video Game)
hasFeature
Easy-Mode Mockery / int_cd1c6d83
 Easy-Mode Mockery / int_d204c3c5
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d204c3c5
comment
Risk of Rain 2 describes Drizzle (easy) difficulty with "Weeping and gnashing is replaced by laughter and tickles." On normal and hard difficulties (Rainstorm and Monsoon, respectively), dying may cause the game to mock you by suggesting you play on Drizzle instead.
 Easy-Mode Mockery / int_d204c3c5
featureApplicability
1.0
 Easy-Mode Mockery / int_d204c3c5
featureConfidence
1.0
 Risk of Rain 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_d204c3c5
 Easy-Mode Mockery / int_d23b032e
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d23b032e
comment
Playing Jumper Two on easy mode disables time trials, making secret stages unavailable, adds a green "easy mode activated" displayed on stage select screen and file loading screen and checkpoints that weren't tested well.
 Easy-Mode Mockery / int_d23b032e
featureApplicability
1.0
 Easy-Mode Mockery / int_d23b032e
featureConfidence
1.0
 Jumper (Video Game)
hasFeature
Easy-Mode Mockery / int_d23b032e
 Easy-Mode Mockery / int_d2d45d16
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d2d45d16
comment
Contra III: The Alien Wars will only let you fight the True Final Boss on the hardest setting. The Easy and Normal mode will stop after the Final Boss reveals it is Not Quite Dead and you get a message telling you to play on the next difficulty level and are promptly booted to Stage 1. However, you do get to retain all your weapons (including your stock of mega bombs), lives, and score from your previous playthrough when you restart on the next setting.
 Easy-Mode Mockery / int_d2d45d16
featureApplicability
1.0
 Easy-Mode Mockery / int_d2d45d16
featureConfidence
1.0
 Contra III: The Alien Wars (Video Game)
hasFeature
Easy-Mode Mockery / int_d2d45d16
 Easy-Mode Mockery / int_d357ffe1
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d357ffe1
comment
KILL la KILL - IF: You can't get S-ranks if you play Story mode on No-Star difficulty.
 Easy-Mode Mockery / int_d357ffe1
featureApplicability
1.0
 Easy-Mode Mockery / int_d357ffe1
featureConfidence
1.0
 KILL la KILL - IF (Video Game)
hasFeature
Easy-Mode Mockery / int_d357ffe1
 Easy-Mode Mockery / int_d4d31eeb
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d4d31eeb
comment
In DJMAX Portable 2, if the difficulty in the Options menu is set to Easy, you will not be able to level up after Level 30, unless you change the difficulty to Normal or Hard, you'll get fewer points, and you won't get as much EXP or Gold. You also can't unlock any songs for "8-Button Mode" play unless you bump up the difficulty.
In DJMAX Fever, which plays almost exactly like DJMP2 but with different songs and missions, the level cap is removed and the scoring penalty is weaker; you only lose 5% of your points.
 Easy-Mode Mockery / int_d4d31eeb
featureApplicability
1.0
 Easy-Mode Mockery / int_d4d31eeb
featureConfidence
1.0
 DJMAX (Video Game)
hasFeature
Easy-Mode Mockery / int_d4d31eeb
 Easy-Mode Mockery / int_d5089a90
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d5089a90
comment
Rise of the Triad insults you for the two lowest difficulty settings. One of the possible names for the lowest one is "I am a chew toy" with a picture of a doll in a dog's mouth, while the second-lowest is "Will of iron, knees of jello," with a picture depicting a dollop of smelted iron on a cube of jello.
 Easy-Mode Mockery / int_d5089a90
featureApplicability
1.0
 Easy-Mode Mockery / int_d5089a90
featureConfidence
1.0
 Rise of the Triad (Video Game)
hasFeature
Easy-Mode Mockery / int_d5089a90
 Easy-Mode Mockery / int_d5164c46
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d5164c46
comment
Averted with Hades and God Mode, which gives you +20% Damage Reduction, increasing by +2% every time you die (capping at 80%). The description is completely neutral: "Instantly makes you tougher, more so whenever you die. Death is not a big deal in the underworld. Try this if you find you're struggling, want focus on the story, or any reason." It can also be turned on or off at will. Played straighter if you activate Hell Mode - in addition to stacking mandatory Pacts of Punishment on you, God Mode is locked out.
 Easy-Mode Mockery / int_d5164c46
featureApplicability
-1.0
 Easy-Mode Mockery / int_d5164c46
featureConfidence
1.0
 Hades (Video Game)
hasFeature
Easy-Mode Mockery / int_d5164c46
 Easy-Mode Mockery / int_d59d9e99
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d59d9e99
comment
R-Type Delta has the Cerberus, a prototype ship built with Bydo technology that's significantly more powerful than the other ships. It's also the only ship to get a bad ending, as its Bydo parts cause it to be absorbed when it tries to escape the Bydo dimension at the end.
 Easy-Mode Mockery / int_d59d9e99
featureApplicability
1.0
 Easy-Mode Mockery / int_d59d9e99
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
Easy-Mode Mockery / int_d59d9e99
 Easy-Mode Mockery / int_d5b4b1f0
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_d5b4b1f0
comment
In Shrek: Fairy Tale Freakdown, selecting the difficulty uses Donkey's head as a cursor. If you select easy mode, he will stick his tongue out at you, and even on medium, he will not look impressed.
 Easy-Mode Mockery / int_d5b4b1f0
featureApplicability
1.0
 Easy-Mode Mockery / int_d5b4b1f0
featureConfidence
1.0
 Shrek (Video Game)
hasFeature
Easy-Mode Mockery / int_d5b4b1f0
 Easy-Mode Mockery / int_daa23919
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_daa23919
comment
In Teenage Mutant Ninja Turtles: Tournament Fighters:
In the NES version, if you beat Shredder in easy mode, Splinter won't congratulates the turtles but there's a message that's encourages you to challenge the normal mode next time. If you beat normal mode, Splinter does congratulates the turtles and have them celebrate their victory, but there's no staff roll and a message will shows up and encourages you to challenge the hard mode next time.
In the Genesis version, if you beat Karai in easier and normal difficulty, you couldn't rescue Splinter but Karai taunts you by saying that you only succeeded in destroying her clone, and she's still waiting for your challenge, followed by her evil laugh before the staff roll. After that, the text appears says "Challenge Next Level!!" and you were booted back to the title screen of the game. To rescue Splinter and get the true ending, you need to beat the game at hardest difficulty.
 Easy-Mode Mockery / int_daa23919
featureApplicability
1.0
 Easy-Mode Mockery / int_daa23919
featureConfidence
1.0
 Teenage Mutant Ninja Turtles: Tournament Fighters (Video Game)
hasFeature
Easy-Mode Mockery / int_daa23919
 Easy-Mode Mockery / int_dba1e8d8
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_dba1e8d8
comment
In Akatsuki Blitzkampf Ausf. Achse, choosing the Easy Mode looks the player out of the chosen's character Story Path after the fifth match. Instead of anything similar to an ending, it finishes with a picture of Perfecti, Murakumo and Blitztank and a message that urges the player to play in Normal Mode instead.
 Easy-Mode Mockery / int_dba1e8d8
featureApplicability
1.0
 Easy-Mode Mockery / int_dba1e8d8
featureConfidence
1.0
 Akatsuki Blitzkampf / Videogame
hasFeature
Easy-Mode Mockery / int_dba1e8d8
 Easy-Mode Mockery / int_dbf034c8
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_dbf034c8
comment
Jamestown: Legend of the Lost Colony will only let you play the first three levels on Normal difficulty, requiring you to beat them on Difficult to unlock the fourth, and then beat all four on Legendary to unlock the fifth. There is no normal mode for level 4, or normal or difficult for level 5, even in the Gauntlet mode, which ends if you choose a difficulty too easy for that level.
 Easy-Mode Mockery / int_dbf034c8
featureApplicability
1.0
 Easy-Mode Mockery / int_dbf034c8
featureConfidence
1.0
 Jamestown: Legend of the Lost Colony (Video Game)
hasFeature
Easy-Mode Mockery / int_dbf034c8
 Easy-Mode Mockery / int_de8f1f24
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_de8f1f24
comment
Kingdom Hearts III: Unlike previous series entries, you can see the secret ending if playing on Beginner Mode. However, the requirements are still the steepest on Beginner Mode since you have to find all 90 Lucky Emblems. Patch 1.0.9 adds a stronger example, as beating the game on Critical Mode is required to earn the Oblivion Keyblade, but it can be carried over to any other difficulty on New Game Plus.
 Easy-Mode Mockery / int_de8f1f24
featureApplicability
1.0
 Easy-Mode Mockery / int_de8f1f24
featureConfidence
1.0
 Kingdom Hearts III (Video Game)
hasFeature
Easy-Mode Mockery / int_de8f1f24
 Easy-Mode Mockery / int_dec5f386
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_dec5f386
comment
Some versions of Raiden 1 and 2 only allow you to play five stages on the lower difficulty settings.
In Raiden IV's home port, clearing the Light mode and you're treated to an ending cutscene where the Airborne Aircraft Carrier you took off from gets attacked (to the tune of the happy ending theme). Then you're told to try Original mode and the game ends without going to the second loop.
 Easy-Mode Mockery / int_dec5f386
featureApplicability
1.0
 Easy-Mode Mockery / int_dec5f386
featureConfidence
1.0
 Raiden (Video Game)
hasFeature
Easy-Mode Mockery / int_dec5f386
 Easy-Mode Mockery / int_df9e0da3
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_df9e0da3
comment
Jazz Jackrabbit 2 indulges in this a bit; once you've chosen your character, you choose the difficulty mode, with a corresponding picture of Jazz, Spaz, or Lori, making implications about who that difficulty mode is intended for. Normal mode is your chosen rabbit, no bells and whistles; hard mode gets a hulked-out, 'roided-up version; and easy mode gets a cute little melonheaded baby version.
 Easy-Mode Mockery / int_df9e0da3
featureApplicability
1.0
 Easy-Mode Mockery / int_df9e0da3
featureConfidence
1.0
 Jazz Jackrabbit (Video Game)
hasFeature
Easy-Mode Mockery / int_df9e0da3
 Easy-Mode Mockery / int_e1695cc1
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e1695cc1
comment
Feral Fury, subtitles its Easy Mode as "Butterflies and Birthday Parties". Enemies spawn butterflies upon death, and the boss fights every 5 levels are replaced with a birthday party, giving you 3 loot items but screwing you out of 1000 Orbs (xp). It also locks out certain rooms on Easy.
 Easy-Mode Mockery / int_e1695cc1
featureApplicability
1.0
 Easy-Mode Mockery / int_e1695cc1
featureConfidence
1.0
 Feral Fury (Video Game)
hasFeature
Easy-Mode Mockery / int_e1695cc1
 Easy-Mode Mockery / int_e5a08082
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5a08082
comment
The DOS version of Volfied ends before the final level in easy mode.
 Easy-Mode Mockery / int_e5a08082
featureApplicability
1.0
 Easy-Mode Mockery / int_e5a08082
featureConfidence
1.0
 Volfied (Video Game)
hasFeature
Easy-Mode Mockery / int_e5a08082
 Easy-Mode Mockery / int_e5d4040a
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5d4040a
comment
A full playthrough of ARMS's Grand Prix mode consists of 11 stages, with the two final stages being against boss characters Max Brass and Hedlok. Play on a difficulty of 3 or lower and the game ends at Max Brass, your character isn't rewarded with the Champion's Belt, and you do not get a credits scroll or ending image.
 Easy-Mode Mockery / int_e5d4040a
featureApplicability
1.0
 Easy-Mode Mockery / int_e5d4040a
featureConfidence
1.0
 ARMS (Video Game)
hasFeature
Easy-Mode Mockery / int_e5d4040a
 Easy-Mode Mockery / int_e5d4e95d
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5d4e95d
comment
Bonk's Revenge ends after the first boss on Easy difficulty, and after the fourth boss on Medium.
 Easy-Mode Mockery / int_e5d4e95d
featureApplicability
1.0
 Easy-Mode Mockery / int_e5d4e95d
featureConfidence
1.0
 Bonk (Video Game)
hasFeature
Easy-Mode Mockery / int_e5d4e95d
 Easy-Mode Mockery / int_e5d5d23c
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5d5d23c
comment
This mocking naming of difficulty levels continues through the Doom series ("I'm Too Young To Die" and "Hey, Not Too Rough") and Heretic ("Thou Needest a Wet Nurse" and "Yellowbellies-R-Us"). In Doom's source code, ITYTD is tagged as "sk_baby", further reinforcing the easy-mode mockery.
 Easy-Mode Mockery / int_e5d5d23c
featureApplicability
1.0
 Easy-Mode Mockery / int_e5d5d23c
featureConfidence
1.0
 Doom (Video Game)
hasFeature
Easy-Mode Mockery / int_e5d5d23c
 Easy-Mode Mockery / int_e5d6d1d9
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5d6d1d9
comment
Furi has Promenade Mode, which makes the game far easier but also prevents you from unlocking achievements or Furier difficulty. The game also straight-up tells you that this is not the intended difficulty of the game.
 Easy-Mode Mockery / int_e5d6d1d9
featureApplicability
1.0
 Easy-Mode Mockery / int_e5d6d1d9
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1.0
 Furi (Video Game)
hasFeature
Easy-Mode Mockery / int_e5d6d1d9
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Easy-Mode Mockery
 Easy-Mode Mockery / int_e5d8e2fe
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LISA:
After an angry fan ranted about the difficulty of LISA: The Joyful on Steam, an Easy Mode was patched in, hosted by Larry Stinz, who is in no way shape or form related to Terry Hintz. Said Easy Mode outright costs you 300 mags to activate and is found halfway through the game, hinting at its uselessness, and activating it locks you in a linear area and gives you a comically overpowered foam stick and a bunch of jerky, before having you "fight" Larry Stinz dressed as Buddy’s Boyfriend and a scarecrow version of Brad, before Larry Stinz gets bored and goes home, turning the scarecrow into a thumps up hand as the screen cuts to a The End screen.
In the Updated Re-release, genuine easy modes were added to Joyful and Painful called Painless difficulty. Activating it is done by essentially taking Terry Hintz’s "Terroids", and the description mentions that Brad/Buddy feels somewhat ashamed resorting to them.
 Easy-Mode Mockery / int_e5d8e2fe
featureApplicability
1.0
 Easy-Mode Mockery / int_e5d8e2fe
featureConfidence
1.0
 LISA (Video Game)
hasFeature
Easy-Mode Mockery / int_e5d8e2fe
 Easy-Mode Mockery / int_e5da0fa0
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5da0fa0
comment
The Myst manual, after informing you how to use the help mechanic, (something never told to you in-game, and written outside the main text of the manual, by the way) tells you that Real men and women don't cheat
 Easy-Mode Mockery / int_e5da0fa0
featureApplicability
1.0
 Easy-Mode Mockery / int_e5da0fa0
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Easy-Mode Mockery / int_e5da0fa0
 Easy-Mode Mockery / int_e5db3b6b
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Easy-Mode Mockery
 Easy-Mode Mockery / int_e5db3b6b
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In addition to naming its Easy Mode "Child's Play", the SNES title Plok not only gives you slower-moving enemies, but also cuts out many of the game's levels, including the Legacy Island world and the final Fleapit stages (ending the game instead on a screen challenging you to play on Normal).
You could also destroy the normally indestructible rolling logs with your limbs on "Child's Play".
 Easy-Mode Mockery / int_e5db3b6b
featureApplicability
1.0
 Easy-Mode Mockery / int_e5db3b6b
featureConfidence
1.0
 Plok (Video Game)
hasFeature
Easy-Mode Mockery / int_e5db3b6b
 Easy-Mode Mockery / int_e5dd17ac
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e5dd17ac
comment
The Genesis version of Toki has four difficulty levels. Easy mode only allows you to play up to level 8; after you beat that, the game ends with a screen full of hopping apes and the text "Congratulations...but true peace will not come until you play and defeat the harder modes". All other difficulty levels allow you to play the 9th and final level, as well as see the proper credit sequence.
 Easy-Mode Mockery / int_e5dd17ac
featureApplicability
1.0
 Easy-Mode Mockery / int_e5dd17ac
featureConfidence
1.0
 Toki (Video Game)
hasFeature
Easy-Mode Mockery / int_e5dd17ac
 Easy-Mode Mockery / int_e6fb021b
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e6fb021b
comment
In the PC game Shogo: Mobile Armor Division, the secret code to kill all enemies on the current level is "boyisuck".
 Easy-Mode Mockery / int_e6fb021b
featureApplicability
1.0
 Easy-Mode Mockery / int_e6fb021b
featureConfidence
1.0
 Shogo: Mobile Armor Division / Videogame
hasFeature
Easy-Mode Mockery / int_e6fb021b
 Easy-Mode Mockery / int_e7e43743
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_e7e43743
comment
Shadow Warrior 2: Averted. Easy mode is portrayed as simply a different way to play the game.
 Easy-Mode Mockery / int_e7e43743
featureApplicability
-1.0
 Easy-Mode Mockery / int_e7e43743
featureConfidence
1.0
 Shadow Warrior 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_e7e43743
 Easy-Mode Mockery / int_ea051cf0
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_ea051cf0
comment
"Kids" difficulty in Viewtiful Joe unlocks nothing, and your power-ups in that mode don't transfer to the other difficulties. The one exception is the PlayStation 2 port of the original, which unlocks Dante from Devil May Cry on completion in any mode.
The PS2 version also has an even easier difficulty level called "Sweet" (an outright Take That! against the player; "sweet" and "naive" are the same word in Japanese).
 Easy-Mode Mockery / int_ea051cf0
featureApplicability
1.0
 Easy-Mode Mockery / int_ea051cf0
featureConfidence
1.0
 Viewtiful Joe (Video Game)
hasFeature
Easy-Mode Mockery / int_ea051cf0
 Easy-Mode Mockery / int_ebaa5450
type
Easy-Mode Mockery
 Easy-Mode Mockery / int_ebaa5450
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Crimzon Clover:
The original doujin release disables Break Mode if you choose Simple Mode. Break Rate is also disabled, meaning you won't get the astronomical scores of the other two modes.
Crimzon Clover: World Ignition introduces Novice difficulty alongside Arcade difficulty. You cannot play the Unlimited or Time Attack modes if you play on Novice.
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Home versions of Street Fighter II will give you a "Try again on a harder level!" screen on beating the game if you set the difficulty below four stars.
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ZombiU's easy mode is titled "Chicken" and doesn't even register your score in the leaderboards.
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Prinny 2: Dawn of Operation Panties, Dood! has an easy mode named "Baby Mode". During this mode, most bottomless pits are covered over by pink and yellow blocks with pictures of baby demons on them. Diapers are also added as a pickup item for healing you. In the Asagi Wars story mode, since Prinny Asagi's health is measured in TV ratings she doesn't gain the diapers healing item but instead only loses 12.5% of her viewers when she is hit in baby mode, as opposed to 25% on normal and 50% on hard mode, but the baby blocks are still present and she also carries a lot more ammo.
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At the beginning of Total Distortion, your government agent Mr. Red mocks you for setting the game's difficulty and/or danger level to the lowest 2 of 5 levels, as does your status screen after the game starts.
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PAYDAY: The Heist: You can only select easy mode on the first two levels. Originally, the last two heists (not including DLC levels) could only be accessed on Hard and above, but a patch enabled players to play those heists on at least Normal.
PAYDAY 2 had pro jobs (heists that don't allow restarting if your team goes down) that weren't accessible on Normal (the easiest difficulty). These have since been removed, though there are numerous achievements that unlock extra weapon mods and masks that require you to be on a certain difficulty or above.
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Mega Man:
In Mega Man X5 if you play on easy, you cannot get any parts from the bosses, because they are low-level bosses.
Mega Man X8 stops you just before the final boss if you play on easy. Surprisingly, the game is rather subtle about it here. After all, Sigma NOT being the final boss is a major surprise.
If you play on Easy in Mega Man ZX, you can unlock and fight Omega of Mega Man Zero 3 fame, but you won't receive the reward for defeating him, the OX module.
In Mega Man Powered Up:
The final battle with Dr. Wily ends after the first phase on Easy Mode, wherein Wily escapes cackling "Maybe next time!". It still gives an epilogue that assumes he was actually defeated, though.
Collectibles scattered through the levels that add features to the game's Level Editor also do not spawn in Easy Mode.
In Mega Man Legacy Collection 2, if Super Armour is enabled, a tiny icon appears in the top-left corner of the game screen to indicate it, making it easy to determine if videos or screenshots were taken with it enabled.
In Mega Man X Legacy Collection and Mega Man X Legacy Collection 2, each game has an achievement for beating it that you could only earn if Rookie Hunter mode is not on (and once again, X8's Easy mode does not count), and X5 has an extra achievement for clearing Zero Stage 1 without the use of Dark Hold that, again, could not be earned with Rookie Hunter mode. On the other hand, Mega Man X6 has an achievement that actually requires Rookie Hunter mode to earn... and it's stupidly easy to get (just fall into a pit).
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River City Girls Zero: Playing through the game on easy mode will have Sabu dismissing the heroes, calling them pathetic for choosing the easy route. He orders them to come back once he knows they can take him on and gives them a password that sends them back to a previous level, with the difficulty set on normal.
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Easy-Mode Mockery
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The Wii version of Ghost Squad (2004) has an aiming cursor feature turned on by default, as opposed to the arcade versions, which don't have the feature to begin with (save for sniping and hand-to-hand missions). Turning it off will allow you to score more points.
 Easy-Mode Mockery / int_f3657100
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1.0
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In Yu-Gi-Oh!: Stairway to the Destined Duel, if you lose 5 times in a row, you unlock Mokuba as a duelist, and he's laughably easy. Your starter deck is usually pretty bad, so unless you buy the real-life cards or look the codes up on the internet and enter them, you will lose. A lot.
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King's Quest VI: Heir Today, Gone Tomorrow has two possible routes to the endgame, a long one and a short one. Taking the short one locks you out of several sidequests and has a much more bittersweet denouement. Cassima even wistfully laments all the things Alexander didn't do because he took the short path.
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In BoxxyQuest: The Gathering Storm, If you opt to wear the Overpowered Crown, which buffs your defense to unreal levels, the protective status it gives you is labelled "CHEATING."
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My Summer Car has a permadeath game mode that erases your save file if the player character dies. If you choose to start a game with permadeath turned off, you'll get an achievement named "I Am Coward".
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Resident Evil 3: Nemesis has an easy mode that starts Jill off with infinite ink ribbons (basically unlimited saving), an assault rifle and extra magazine for it with about six hundred rounds total, and a case that has 3 first aid sprays inside. Playing on easy locks you out of some of the unlockables, and stalker monster Nemesis doesn't drop any items when you kill him.
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Playing on Beginner Mode in Kingdom Hearts 3D [Dream Drop Distance] prevents the "Risky Winds" Forecast from happening. The bad part comes from the fact that Risky Winds make all Dream Eaters created there one grade higher than normal and increases the chance of making rare Dream Eaters.
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Kingdom Hearts:
Save files set to Beginner Mode in Kingdom Hearts, Kingdom Hearts II, or Kingdom Hearts: Birth by Sleep cannot unlock the various secret ending videos. While the secret endings can be accessed on Standard Mode, the main requirement for doing so in this case involves getting 100% Completion, which has some intentionally absurd objectives. Starting with Birth by Sleep Final Mix, secret endings can be unlocked on Beginner Mode, but usually have extra requirements as consequence. BBSFM is also where the Standard Mode requirements stop being 100% Completion, making all associated unlocks significantly easier.
Playing on Beginner Mode in Kingdom Hearts 3D [Dream Drop Distance] prevents the "Risky Winds" Forecast from happening. The bad part comes from the fact that Risky Winds make all Dream Eaters created there one grade higher than normal and increases the chance of making rare Dream Eaters.
Kingdom Hearts III: Unlike previous series entries, you can see the secret ending if playing on Beginner Mode. However, the requirements are still the steepest on Beginner Mode since you have to find all 90 Lucky Emblems. Patch 1.0.9 adds a stronger example, as beating the game on Critical Mode is required to earn the Oblivion Keyblade, but it can be carried over to any other difficulty on New Game Plus.
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If you play a castle in The Castles of Doctor Creep with Unlimited Lives set to On, or use the game's save function during a castle run, you are not allowed to enter your initials in the Best Times scoreboard.
 Easy-Mode Mockery / int_f9198aae
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1.0
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Friday Night Funkin' Game Mods
Mid-Fight Masses does not allow you to play on the track "Gospel" unless you picked Hard or Alt mode, even in Freeplay mode, which essentially locks you out of the True Final Boss unless you selected Hard mode.
More in line with the trope, Friday Night Funkin' Lullaby has Pussy mode, which removes the songs' infamous gimmicks and Interface Screw.
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The Japanese version of Fire Emblem: Radiant Dawn cuts out some of the dialogue when played on the easiest difficulty. The international release uses only a single script for all three difficulties, but for some reason, it's the shorter version. There is also an unintentional one in the American release: If you have an easy mode save on your memory card, then when you attempt to transfer data for the Old Save Bonus, the game will freeze. note This is because the international release of Path of Radiance took out that game's hardest difficulty setting and replaced it with an even easier easy mode, and the developers of Radiant Dawn forgot to account for this when they designed the Old Save Bonus. This was fixed in the European/Australian version.
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Among the myriad of side-scrolling brawlers released for Sega Genesis, Cyborg Justice is known as the stingy one. Players can experience the Arcade mode through 5 difficulties; however, "Relaxed" and "Easy" end the playthrough prematurely - at Level 3-3 and 4-3 respectively. Getting to the end is possible on "Normal" mode and above.
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In Little Samson, Easy mode cuts out the final level.
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Super Smash Bros.
In Super Smash Bros. for Nintendo 3DS and Wii U:
When adjusting the Intensity setting for Classic Mode, a little diorama suggests the difficulty and rewards of the setting. On Intensity 0.0-0.9 Effortless in the 3DS version, the background is a barren plain, the spirit guarding a bag of gold coins looks sad and tiny, and Mario scratches his head while looking down at it. Even the sound made by switching down to that Intensity sounds pathetic! The Wii U version has the same puny spirit and a similar wimpy sound effect on those low intensities, but the diorama shows the entrance to a cave, peaceful waterfall sounds play instead of crackling flames, and the gold hoard barely covers the bottom of the screen. As further mockery, you have to pay coins to play on this Intensity.
In a more serious example, you can only see all the forms of the game's True Final Boss if you play on 7.5 (3DS) or 8.0 (Wii U) or above, and cannot fight the boss at all if you're playing at 0.0-5.4 (3DS) or 0.0-5.0 (Wii U). Also inverted at 8.0 and up by preventing you from taking on the standard Final Boss in the 3DS version.
In Super Smash Bros. Ultimate, the easier difficulties of the Classic mode difficulty mural show adorable light pictures of the cuter characters. Averted otherwise; besides the amount of coins and Spirit Points, there's no reason but pride if you want to go to Easy or Very Easy in World of Light to take on Ace or Legend ranked Spirits that are a bit too hard for the average player, or use an item to make a hard battle or the barrier on the Spirit Board more bearable since that's what they're there for.
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Quitting a Skirmish in Age of Empires III and opting for an easier difficulty will make the NPCs comment on your weakness.
 Easy-Mode Mockery / int_ff3289cd
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After escaping The Secret Island of Dr. Quandary, the eponymous doctor taunts you if you were playing as B. Ginner, even drawing attention to the doll's Punny Name.
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Rugrats: Royal Ransom: Twofold with Baby Easy mode: there's less Funny Money to collect (to the point where it's impossible to buy everything in the shop), and you have to deal with the game essentially calling you a baby for not being able to handle the higher difficulties.
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The following is a list of statements referring to the current page from other pages.

 Easy-Mode Mockery
processingCategory2
Discredited Trope
 Easy-Mode Mockery
processingCategory2
Undead Horse Trope
 Easy-Mode Mockery
processingCategory2
Video Game Difficulty Tropes
 Easy-Mode Mockery
processingCategory2
Bar Oasis (Video Game)
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Easy-Mode Mockery
 Yuyuko's Wonderful Midnight Snack Tour / Fan Fic
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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seeAlso
Easy-Mode Mockery
 ButtonGameSeries
seeAlso
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 ManCalledTrue
seeAlso
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 Meritous
seeAlso
Easy-Mode Mockery
 Ptitlei5vi1q72
seeAlso
Easy-Mode Mockery
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type
Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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 Castle of Illusion (Video Game) / int_1be7d298
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Easy-Mode Mockery
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Easy-Mode Mockery
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Easy-Mode Mockery
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 COGEN: Sword of Rewind (Video Game) / int_1be7d298
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 Contra III: The Alien Wars (Video Game) / int_1be7d298
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Easy-Mode Mockery
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Easy-Mode Mockery
 Cooking Simulator (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Cradle Series (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Crimzon Clover (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Crisis Force (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Cruelty Squad (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Curious Expedition (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Cyborg Justice (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 DJMAX (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Darius (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Dark Deity (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Death Smiles (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Descent: The Enemy Within (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Devil Engine (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Devil May Cry (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Disco Elysium (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Distorted Travesty (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 DonPachi (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Donkey Kong Country Returns (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Doom (2016) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Doom Eternal (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Double Dragon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Double Dragon II (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Dr. Mario (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Duke Nukem 3D (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 DUSK (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Dynasty Warriors (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 EA Sports Street (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Earth Defense Force (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Earthworm Jim (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Elite Beat Agents (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Etrian Odyssey (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Etrian Odyssey Nexus (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Euro Truck Simulator (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 FTL: Faster Than Light (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 F-Zero (1990) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Fading Afternoon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Fatal Racing (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Fire Emblem: Shadow Dragon & the Blade of Light (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Five Nights at Freddy's World (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 FreeSpace (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Freedom Planet 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Friday Night Funkin' Lullaby (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Furi (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Gain Ground (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Ghosts 'n Goblins (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Glover (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 God Hand (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Golden Axe (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Grabbed by the Ghoulies (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Gradius (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Groove Coaster (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Gruntz (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Guitar Hero (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Gun Nac (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Guncaster (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Gundam Battle Assault 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Gundam Vs Series (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hades (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hakoniwa Explorer Plus (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hatsune Miku: Project DIVA (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hearts of Iron (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Heatseeker (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Helldivers II (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hellsinker (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hercules (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hitman 3 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hollow Knight (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 HyperRogue (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 I Am Bread (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 I Miss the Sunrise (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 I Wanna Be the Guy (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 I Wanna Be The Guy Gaiden (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Indie Cross (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Into the Breach (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Jamestown: Legend of the Lost Colony (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Jazz Jackrabbit (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 JoJo's Bizarre Adventure: The 7th Stand User (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Jumper (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Just Shapes & Beats (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kart Fighter (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kid Icarus: Uprising (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Killer Instinct (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kingdom Hearts: Birth by Sleep (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kingdom Hearts III (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kingdom Hearts III: Re&#119052;Mind (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kingdom of Loathing (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 KoopaTV (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Kuon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 LEGO Dimensions (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Lightning Legend: Daigo no Daibouken (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Link's Quest for the Hookshot 2: Quest (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Little Samson (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Living Books (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mad Stalker: Full Metal Force (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 MADNESS: Project Nexus 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Magical Chase (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Marathon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mario Kart (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mario Kart 7 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mario Kart 8 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mario Party (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mario Party 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Marvel vs. Capcom: Infinite (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mega Man 10 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mega Man Legends (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mega Man Powered Up (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mega Man X8 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mega Man Xtreme (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mega Twins (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Meritous (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Metal Gear Online (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Metal Gear Solid (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Metal Slug (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Metro: Last Light (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Metroid: Zero Mission (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mickey Mania (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mickey's Speedway USA (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mighty Gunvolt (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mini Metro (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Monkey Island 2: LeChuck's Revenge (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mortal Kombat II (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mortal Kombat Mythologies: Sub-Zero (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 My Summer Car (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Mystical Fighter (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Neo Scavenger (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 NetHack (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 New Super Mario Bros. U (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 New Super Mario Bros. Wii (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Nickelodeon All-Star Brawl (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Ninja Gaiden (2004) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Ninja Gaiden 3 (2012) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Ninja Gaiden 3 (2012) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 NinjaSenki
seeAlso
Easy-Mode Mockery
 Ninja Town (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Nintendo Land (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Noitu Love (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Novastorm (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 One Must Fall (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Orcs Must Die! (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 PAYDAY: The Heist (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Pac-Attack (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Painkiller (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Panel de Pon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Panzer Dragoon (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Papers, Please (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 PaRappa the Rapper (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Pathologic 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Persona 3 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Petal Crash (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Phantasy Star Online (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Pikmin 4 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Plague Inc. (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Plok (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Prehistorik (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Princess Peach: Showtime! (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Prinny: Can I Really Be the Hero? (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Progressbar 95 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Pump It Up (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Punch-Out!! (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Puyo Puyo (1992) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 R-Type (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Raiden (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rakenzarn Tales (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 RAY Series (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rebel Assault (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Resident Evil 0 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Resident Evil 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Resident Evil 3: Nemesis (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Resident Evil 4 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Resident Evil 5 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Resident Evil (Remake) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rez (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rick Dangerous (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Ridge Racer (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rigid Force Alpha (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rise of Nations (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rise of the Triad (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Risk of Rain (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rival Megagun (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 River City Girls Zero (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rock Band (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rock Band Blitz (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rock n' Roll Racing (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Rocket Knight Adventures (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 SPISPOPD (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Sailor Moon (1993) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Sailor Moon S (Game Gear) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Samurai Jack: Battle Through Time (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Scratchin' Melodii (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Scrutinized (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Sea of Thieves (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Second Wind (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Senko no Ronde (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shades of Doom (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shadow: War of Succession (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shadow Warrior (1997) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shaq Fu (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shin Megami Tensei IV (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shira Oka: Second Chances (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shovel Knight (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Shrek the Third (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 SimCity (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Slime Rancher (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Smash TV (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Solomon's Keep (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Sonic Jam (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Space Invaders Infinity Gene (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Spelunker (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Spider-Man 2 – Enter: Electro (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Spin Rhythm XD (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Splatoon 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 'Splosion Man (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Star Fox 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Street Fighter II (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Streets of Rage (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Sunset Riders (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Super Mario Kart (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Super Mario Maker (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Super Mario Run (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Superman 64 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Sutte Hakkun (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tales of Destiny (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tales of Graces (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tales of Maj'Eyal (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tales Series (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Teenage Mutant Ninja Turtles (2003) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Teenage Mutant Ninja Turtles: The Manhattan Project (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Teenage Mutant Ninja Turtles: Tournament Fighters (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The15KeysRising
seeAlso
Easy-Mode Mockery
 The Addams Family (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Adventures of Bayou Billy (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Angry Video Game Nerd Adventures (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Bill Cosby Fun Game (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Dishwasher (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Division 2 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Impossible Quiz (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Jackbox Party Pack (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Legend of Zelda: Tri Force Heroes (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Lost Vikings (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 The Secret Island of Dr. Quandary (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 They Bleed Pixels (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Thunder Force (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Time Crisis (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tiny Tank (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tiny Toon Adventures: Buster Busts Loose! (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tokyo Xtreme Racer (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Tony Hawk's Pro Skater (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Total Distortion (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Touhou Gensokyo ~ Lotus Land Story (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Touhou Koumakyou ~ the Embodiment of Scarlet Devil (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Touhou Shinreibyou ~ Ten Desires (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 TowerClimb (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Trash Panic (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 20XX (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Twisted Metal (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Uchu Mega Fight (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Udongein X (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Uncharted (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Unreal Tournament (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Vacant Ark (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Vampyr (2018) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Vengeful Guardian: Moonrider (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Virtua Racing (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Viva Piñata (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Vs. Auditor: Gateway to Hell (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Vs Nonsense (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Vs Sonic.exe (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 WWE Video Games (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Walker 1993 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wanted: Dead (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wargroove (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Weaponlord (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 White Day: A Labyrinth Named School (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wii Funkin (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wizard101 (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wolfenstein 3-D (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wolfenstein: The New Order (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wolfenstein: The Old Blood (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Wonder Boy (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 X-Men (1993) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Xeno Fighters (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Xenophage Alien Bloodsport (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Yars' Revenge (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Yooka-Laylee and the Impossible Lair (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Your Painfully Average Self Insert FNF Mod (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 ZombiU (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Akatsuki Blitzkampf / Videogame / int_1be7d298
type
Easy-Mode Mockery
 DRL (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Daytona USA (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Giana Sisters: Twisted Dreams (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Hand of Fate (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Stardew Valley / Videogame / int_1be7d298
type
Easy-Mode Mockery
 Virtue's Last Reward (Visual Novel) / int_1be7d298
type
Easy-Mode Mockery
 BrainScratch Commentaries (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 HeartOfGaming
seeAlso
Easy-Mode Mockery
 Jimquisition (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 Joueur du Grenier (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 Max0r (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 Retsupurae (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 Spaz Attack Commentaries (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 Video Games Awesome! (Web Video) / int_1be7d298
type
Easy-Mode Mockery
 LISA (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Master of Magic (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Ys (Video Game) / int_1be7d298
type
Easy-Mode Mockery