Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Elemental Tiers

 Elemental Tiers
type
FeatureClass
 Elemental Tiers
label
Elemental Tiers
 Elemental Tiers
page
ElementalTiers
 Elemental Tiers
comment
The power of the elements. The basic building blocks of the world. The foundation of magic and the supernatural. Keeping the balance of the world at equilibrium.
Balance? Yeah, balance. Each element usually governs a certain part of nature, and for the world to operate properly, the elements must be equal in power. Else, there might be a risk of a world-wide disaster.... The balance might be realized by having one element being strong to another and weak to another.
Therefore, you would expect all things associated with the elements to be balanced as well, right? The Ice Blade should be as strong as the Fire Blade, right? The spell Water3 should deal the same damage as Thunder3, right? The Lightning Elemental and Wind Elemental should be equal in power, right?
Nope.
Sometimes, things associated with elements are actually not balanced in power. There might even be a case where Fire is weak to Water, but the Fire elemental is so much stronger anyway that it completely defeats the Water elemental. This is actually more like Real Life than the alternative. Splashing someone with water should be as effective as hurling fire at them? Really?note  Though of course, what the proper ordering of the elements would be is up to debate. For instance, which would be more useful to have the ability to manipulate in a fight with a person: fire, or the substance that makes up 80% of their body?
This is particularly annoying to people who have favorite elements: imagine finding yourself forced to "upgrade" from your favorite element to the element you absolutely despise.
As a general rule, expect the elements of Light and Darkness to be stronger than other elements in the Elemental Rock-Paper-Scissors, but still belong in it. Related to Sorting Algorithm of Weapon Effectiveness. Compare Element No. 5 or Infinity +1 Element, which are purposely designed to be much stronger and do away with the rock-paper-scissors completely. Compare also Spell Levels, where spells within the same element/school further have different power output levels.
 Elemental Tiers
fetched
2023-10-18T13:15:03Z
 Elemental Tiers
parsed
2023-10-18T13:15:03Z
 Elemental Tiers
processingComment
Dropped link to ElementalEmbodiment: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to ElementalRockPaperScissors: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to GameBreaker: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to GoodBadBugs: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to HolyHandGrenade: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to LastDiscMagic: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to LimitBreak: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to MakingASplash: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to PlayingWithFire: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to SummonMagic: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to TheFourGods: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to TheWizardOfLondon: Not an Item - UNKNOWN
 Elemental Tiers
processingComment
Dropped link to UselessUsefulSpell: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to VeryDefinitelyFinalDungeon: Not an Item - UNKNOWN
 Elemental Tiers
processingComment
Dropped link to metagame: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to pun: Not an Item - FEATURE
 Elemental Tiers
processingComment
Dropped link to soulpower: Not an Item - FEATURE
 Elemental Tiers
processingUnknown
TheWizardOfLondon
 Elemental Tiers
processingUnknown
VeryDefinitelyFinalDungeon
 Elemental Tiers
isPartOf
DBTropes
 Elemental Tiers / int_1a4b3ea2
type
Elemental Tiers
 Elemental Tiers / int_1a4b3ea2
comment
Digimon has the shield-themed Ludomon line, who changes element with each evolution. The Rookie stage Ludomon is a small humanoid figure in an armor made of shields. The Champion stage TiaLudomon gains a wolf-themed armor and ice shields. The Ultimate stage RaijiLudomon is a flying robotic figure who can generate electricity-based Beehive Barriers. The Mega stage Bryweludramon is a giant dragon made of fire, who is covered with shields.
 Elemental Tiers / int_1a4b3ea2
featureApplicability
1.0
 Elemental Tiers / int_1a4b3ea2
featureConfidence
1.0
 Digimon (Franchise)
hasFeature
Elemental Tiers / int_1a4b3ea2
 Elemental Tiers / int_1c1ceec7
type
Elemental Tiers
 Elemental Tiers / int_1c1ceec7
comment
The Monster Hunter series treats its elements equally from a mechanical perspective, but an individual game's monster roster and available equipment may tip the scales for or against certain elements. The one consistent thread across every game is that Dragon is very rare, and only stronger monsters get to use it.
Monster Hunter 3 Ultimate made the Slime status effect (known as Blast in later games) far too powerful, allowing it to easily lock down monsters while doing obscene damage.
Monster Hunter: World had significant distribution problems; Fire was majorly overrepresented among monsters, while Water and Ice were nearly absent. As a result, Fire damage, Water resistance, and Ice resistance were fairly worthless traits for equipment; Fire resistance, on the other hand, could be quite valuable. While Dragon damage didn't have many strong matchups either, it fared better thanks to the addition of the new Elderseal effect which would let it suppress the powers of elder dragons. The Iceborne expansion helped smooth out the imbalance by introducing more strong Water and Ice monsters.
Monster Hunter: Rise avoided its predecessor's issues with roster diversity, but equipment diversity took a nosedive with the third title update. The new Crimson Glow Valstrax armor set offered massive buffs when at low health, at the expense of suppressing any elemental damage other than Dragon. Conveniently enough, not only did the corresponding weapons have Dragon damage, but they also came with high base damage and massive amounts of white sharpness, which trivialized sharpness management without the need for any armor skill investment. The Sunbreak expansion would end up shattering its monopoly, as the buffs were no longer as significant in Master Rank, and other armor sets offered much more flexibility.
Monster Hunter Stories 2, much like World, opted to dramatically overrepresent Fire monsties at the expense of Water and Dragon. To add insult to injury, Water had almost no monstie skills that could crit, while Dragon completely lacked any Speed skills.
 Elemental Tiers / int_1c1ceec7
featureApplicability
1.0
 Elemental Tiers / int_1c1ceec7
featureConfidence
1.0
 Monster Hunter (Video Game)
hasFeature
Elemental Tiers / int_1c1ceec7
 Elemental Tiers / int_1f630f72
type
Elemental Tiers
 Elemental Tiers / int_1f630f72
comment
Dark Souls III: Continuing the trend of the previous two games having a back-and-forth between Fire and Lightning damage, Lightning was most likely originally intended to be the most powerful element once again, since most of the Lightning weapons and spells aren't obtainable until pretty late in the game. However, Lightning ended up being merely decent, while the most useful element in terms of gameplay is Fire, the earliest and easiest element to obtain (you can choose a Fire Gem as your starting gift, which lets you turn your starting weapon into a Fire weapon immediately after beating the tutorial boss). Every boss during the first half of the game is massively weak to Fire with the exception of the Old Demon King, and during the later half of the game and the DLC, all bosses are either weak or at the very least minimally resistant to Fire, with the exception of dragons and one specific DLC boss. Fire is also nearly always effective versus Hollows and fleshy foes, and will even stun and stagger Hollows, dogs, Corpse-Grubs, and Pus of Man, the which are Demonic Spiders in their own right. This is on top of all the other bonuses pyromancy receives over sorcery and miracles, including faster cast times, easier attainability, minimal investment needed, and viability for PvP.
 Elemental Tiers / int_1f630f72
featureApplicability
1.0
 Elemental Tiers / int_1f630f72
featureConfidence
1.0
 Dark Souls III (Video Game)
hasFeature
Elemental Tiers / int_1f630f72
 Elemental Tiers / int_218d6788
type
Elemental Tiers
 Elemental Tiers / int_218d6788
comment
In Atelier Iris: Eternal Mana, the first and weakest offensive Mana Item you're able to synthesize is the Bomb Ice (Ice). Then you get the Obake Bag (Dark), Flame (Fire), Thunder Rod (Lightning), and finally the strongest one is Dragon Gem, which is also fire-based.
 Elemental Tiers / int_218d6788
featureApplicability
1.0
 Elemental Tiers / int_218d6788
featureConfidence
1.0
 Atelier Iris: Eternal Mana (Video Game)
hasFeature
Elemental Tiers / int_218d6788
 Elemental Tiers / int_218f56d7
type
Elemental Tiers
 Elemental Tiers / int_218f56d7
comment
Zigzagged in Evil Islands, even though it seems the designers wanted to play this trope straight. Fire magic is rendered obsolete because of this trope, but it's averted with acid magic, and lightning magic is the ultimate magic instead, despite coming at the middle of the game (check the Last Disc Magic entry there for more info, but to be short, some reasons are lightning magic doing extra damage against enemies wearing metal armor, and high mana cost and magic requirement on acid magic combined with a low range of attack).
 Elemental Tiers / int_218f56d7
featureApplicability
-1.0
 Elemental Tiers / int_218f56d7
featureConfidence
1.0
 Evil Islands (Video Game)
hasFeature
Elemental Tiers / int_218f56d7
 Elemental Tiers / int_28a098b7
type
Elemental Tiers
 Elemental Tiers / int_28a098b7
comment
In Final Fantasy Fables: Chocobo's Dungeon, the elemental talons and saddles (weapons and armor, respectively) feature a gradual progression of values for base strength and upgrade limit. The sequence is Fire < Water < Thunder < Ice < Earth.
 Elemental Tiers / int_28a098b7
featureApplicability
1.0
 Elemental Tiers / int_28a098b7
featureConfidence
1.0
 Chocobo's Dungeon (Video Game)
hasFeature
Elemental Tiers / int_28a098b7
 Elemental Tiers / int_291e9857
type
Elemental Tiers
 Elemental Tiers / int_291e9857
comment
Dark Souls:
Dark Souls: Lightning is the most powerful element in terms of both gameplay (almost nothing has decent Lightning resistance except DLC bosses, which have massive resistances to everything) and lore (it was the element of Top God Gwyn, and the Achilles' Heel of the otherwise Nigh-Invulnerable everlasting dragons). Fire and Magic, by contrast, are significantly less useful overall. In the case of Fire, many of the early game bosses are resistant or (in the case of Queelag) almost immune to it, while in the late game, the Demon Ruins, Lost Izalith, and the Kiln of the First Flame are exclusively populated by enemies who highly resist it. Magic has the advantage of finding some more usability in the early game, but it falls off hard starting in Sen's Fortress, and almost everything in the Duke's Archives and the Crystal Cave takes very little damage from it.
Dark Souls II: At launch, Lightning and Fire seemed to be jostling for the top spot as the most powerful element. Fire was very useful against the many Hollows in the early game and the monstrous foes later on (made even more exploitable by the early availability of a Fire Longsword in the Forest of Fallen Giants, while Lightning took care of most armored enemies: in addition, many enemies that were resistant to one element were weak to the other, as in the case of the Fire-resistant enemies in Iron Keep being cripplingly weak to Lightning. Lightning still seemed the better option overall, though, particularly since a large number of areas are partially submerged or raining, which lowers Lightning resistance and boosts Fire resistance. However, after the release of the first DLC, Lightning and most of its damaging miracles were heavily nerfed, making Fire a much more consistent option overall...save for the second DLC area, which consisted entirely of Fire-resistant enemies.
Dark Souls III: Continuing the trend of the previous two games having a back-and-forth between Fire and Lightning damage, Lightning was most likely originally intended to be the most powerful element once again, since most of the Lightning weapons and spells aren't obtainable until pretty late in the game. However, Lightning ended up being merely decent, while the most useful element in terms of gameplay is Fire, the earliest and easiest element to obtain (you can choose a Fire Gem as your starting gift, which lets you turn your starting weapon into a Fire weapon immediately after beating the tutorial boss). Every boss during the first half of the game is massively weak to Fire with the exception of the Old Demon King, and during the later half of the game and the DLC, all bosses are either weak or at the very least minimally resistant to Fire, with the exception of dragons and one specific DLC boss. Fire is also nearly always effective versus Hollows and fleshy foes, and will even stun and stagger Hollows, dogs, Corpse-Grubs, and Pus of Man, the which are Demonic Spiders in their own right. This is on top of all the other bonuses pyromancy receives over sorcery and miracles, including faster cast times, easier attainability, minimal investment needed, and viability for PvP.
 Elemental Tiers / int_291e9857
featureApplicability
1.0
 Elemental Tiers / int_291e9857
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
Elemental Tiers / int_291e9857
 Elemental Tiers / int_2f203125
type
Elemental Tiers
 Elemental Tiers / int_2f203125
comment
Shin Megami Tensei games:
Certain games have the 'Element' race. They always have Erthys as the weakest, then Aeros, then Aquans, and Flaemis with the highest level. Sometimes they are followed by Paracelsus' elementals, but the element order stays the same, with Gnome as the weakest, followed by Sylph, Undine, and Salamander. Not that their levels matter much, since they're usually fusion fodder. note Erthys and Gnome, while based on Earth, actually tend to represent Electricity in gameplay, while Aquas and Undine represent Ice, since the standard four elements are Electricity, Force/Wind, Ice, and Fire.
In Persona 3, Bufu and Zio spells have higher MP costs than Agi and Garu spells. They actually have the same power, but Bufu and Zio can inflict Freeze and Shock ailments, respectively, while the other two only deal damage.
In Persona 5, Agi spells cost the same as most other elements, but can now inflict Burn. Garu spells do extra damage to foes afflicted with Burn and are cheaper than other elements. Frei spells do extra damage to foes afflicted with Freeze, Shock, or Burn, and Psi spells do extra damage to foes afflicted with Confuse, Despair, Fear, Rage, and Brainwash. Kouha and Eiha spells only deal damage, but are stronger than other elemental spells of the same tier, with their heavy-tier spells being on par with the severe-tier spells of other elements, not that the game ever tells you this since you're never shown base power numbers.
 Elemental Tiers / int_2f203125
featureApplicability
1.0
 Elemental Tiers / int_2f203125
featureConfidence
1.0
 Shin Megami Tensei (Franchise)
hasFeature
Elemental Tiers / int_2f203125
 Elemental Tiers / int_35cc2b4
type
Elemental Tiers
 Elemental Tiers / int_35cc2b4
comment
In the game EOE: Eve of Extinction, each weapon has a specific element and is also more powerful than the one that came before it.
 Elemental Tiers / int_35cc2b4
featureApplicability
1.0
 Elemental Tiers / int_35cc2b4
featureConfidence
1.0
 EOE: Eve of Extinction (Video Game)
hasFeature
Elemental Tiers / int_35cc2b4
 Elemental Tiers / int_46aac2a3
type
Elemental Tiers
 Elemental Tiers / int_46aac2a3
comment
In Elden Ring there are four elemental damage types: Magic, Fire, Lightning and Holy. Out of the four, Magic and Fire are tied as the best; magic is effective on damn near everything (though nothing is particularly weak to it either) and there are a lot of spells with it, allowing it great versatility. Fire is less universal, but there are plenty of enemies who are especially weak to it and may even get stunned when attacked with fire. Fittingly, the Sword of Night and Flames is considered one of THE best weapons in the game, due to it dealing normal, magic and fire damage at the same time, and having a weapon skill that allows either shooting a concentrated ray of magic or a wave of flames. Lightning comes second, being strong against armored individuals and not having any particular weaknesses. Holy, however, comes at an absolute last due to one simple fact: damn near every major boss in the game is extremely resistant to Holy damage, making weapons and spells that innately deal holy damage near useless against them; they do have some limited utility in fighting specific undead bosses, but those are all optional and fairly rare.
 Elemental Tiers / int_46aac2a3
featureApplicability
1.0
 Elemental Tiers / int_46aac2a3
featureConfidence
1.0
 Elden Ring (Video Game)
hasFeature
Elemental Tiers / int_46aac2a3
 Elemental Tiers / int_49a88435
type
Elemental Tiers
 Elemental Tiers / int_49a88435
comment
In Final Fantasy XII, the elemental weapons vary wildly in power. Often they are only effective in the chapter they are first available.
Another example. Each Esper is associated with an element, but they are divided into three tiers.
Tier 1 includes Belias, the Fire Esper; Mateus, the Ice Esper; Adrammelech, the Lightning Esper; and Zalera, the Esper of Death.
Tier 2 includes Shemhazai, the Soul Esper; Cu Chulainn, the Poison Esper; Exodus, the Non-elemental Esper; Hashmal, the Earth Esper; and Zeromus, the Gravity Esper.
Tier 3 includes Famfrit, the Water Esper; Chaos, the Wind Esper; Ultima, the Holy Esper; and Zodiark, the Dark Esper. Also, despite his affinity with Wind, Chaos can use all elements except Earth (which is his opposite element).
In terms of conventional spells, Water magic oddly stops at Watera for the party. Higher-level Water spells do exist, but they're enemy-exclusive, making Water by far the weakest element for your characters later in the game.
Yet another example. In this game, after performing a chain of Quickenings, you may perform an extra attack called a Concurrence. There are eight Concurrences, and while they all do Non-Elemental damage, their animations are very clearly based on the elements. Their order from weakest to strongest are: Inferno (fire), Cataclysm (earth), Torrent (water), Windburst (wind), Whiteout (ice), Ark Blast (lightning), Luminescence (light), and Black Hole (darkness).
 Elemental Tiers / int_49a88435
featureApplicability
1.0
 Elemental Tiers / int_49a88435
featureConfidence
1.0
 Final Fantasy XII (Video Game)
hasFeature
Elemental Tiers / int_49a88435
 Elemental Tiers / int_49a88442
type
Elemental Tiers
 Elemental Tiers / int_49a88442
comment
In Final Fantasy XIV, Black Mages and thaumaturges have access to Fire, Ice, Lightning spells, though out of those fire does the most raw damage (though ice recovers MP and tends to inflict the Bind or Heavy status, and thunder is a Damage Over Time spell). White Mages and Conjurers have access to stone spells, which like fire deal raw damage, while aero similarly does Damage Over Time. All of these spells have stronger Elemental Tiers. Oddly, there is no plain old water spell like in previous games, only giving access to Fluid Aura, which is a knockback skill. It's made even more strange because enemies have been shown to use Water spells very frequently. Though White Mages also have access to Holy, which does a fair amount Areaof Effect damage.
Like past games in the series, the summons also do this. The order you fight them, from weakest to strongest: Ifrit, Titan, Garuda, Good King Moggle Mog XII, Leviathan, Ramuh, Shiva, Bahamut, Bismark, Ravana, Knights of the Round/King Thordan, and Alexander. There are also Hard and Extreme mode versions of these Primal fights, but those tend to shuffle their strength levels around a lot more.
This game is also notable for being one of the few Final Fantasy games to avert Elemental Rock-Paper-Scissors, just because only certain jobs have access to certain elemental skills and spells.
 Elemental Tiers / int_49a88442
featureApplicability
1.0
 Elemental Tiers / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Elemental Tiers / int_49a88442
 Elemental Tiers / int_49ad83ee
type
Elemental Tiers
 Elemental Tiers / int_49ad83ee
comment
Less by design but outcome schools of magic in World of Warcraft had this going on initially. Holy and Arcane had little to no weaknesses, while Fire, Nature and Shadow spells were frequently unusable because many enemies were immune to them. At the same time, raiders needed a lot of resistance those elements in the first raids.
 Elemental Tiers / int_49ad83ee
featureApplicability
1.0
 Elemental Tiers / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Elemental Tiers / int_49ad83ee
 Elemental Tiers / int_4be1bdd0
type
Elemental Tiers
 Elemental Tiers / int_4be1bdd0
comment
Golden Sun:
The ultimate weapon in all three games is earth-aligned, in spite of the fiery animation of the latter. The Infinity Plus One summon is fire-aligned, but so very impractical (and seeing little use) that the Infinity Minus One summons are used (and more for their effects than straight damage).
Though this trope is subverted because the most useful element in the last two games are wind/lightning-aligned since almost all enemies take super effective damage against it. Even the resident Game-Breaker in the third series is a Wind Adept. Earth-aligned offenses, though strong, are resisted by the same lot of enemies as well.
The elemental imbalance is actually mentioned in the second game- because the Mercury (water and ice) and Jupiter (wind and lightning) beacons are lit, the world is starting to turn cold too fast, to the point where when you first enter the Mars (fire) lighthouse, it's frozen over.
 Elemental Tiers / int_4be1bdd0
featureApplicability
-0.3
 Elemental Tiers / int_4be1bdd0
featureConfidence
1.0
 Golden Sun (Video Game)
hasFeature
Elemental Tiers / int_4be1bdd0
 Elemental Tiers / int_507dfb6a
type
Elemental Tiers
 Elemental Tiers / int_507dfb6a
comment
In EarthBound (1994), elemental attacks have different areas of effect. Ice is a single-target, Fire hits a whole row but does less damage, and Lightning targets a random enemy and is prone to missing frequently unless there are many enemies. So even if you're facing a lightning-vulnerable boss you probably want to use ice, and same goes for if the fire-weak enemies are on multiple rows.
This issue was fixed to a degree in Mother 3, where PK Thunder is much more accurate and PK Fire now hits all enemies no matter what. In both games, however, the elemental attacks end up being mostly outclassed by Non-Elemental PSI like PK Starstorm and PK *insert name of choice* Omega due to them having higher damage and not being resisted by anything (Late game bosses are generally just less resistant to a particular element, rather than weak against it).
 Elemental Tiers / int_507dfb6a
featureApplicability
1.0
 Elemental Tiers / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Elemental Tiers / int_507dfb6a
 Elemental Tiers / int_5921531a
type
Elemental Tiers
 Elemental Tiers / int_5921531a
comment
In Persona 3, Bufu and Zio spells have higher MP costs than Agi and Garu spells. They actually have the same power, but Bufu and Zio can inflict Freeze and Shock ailments, respectively, while the other two only deal damage.
 Elemental Tiers / int_5921531a
featureApplicability
1.0
 Elemental Tiers / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Elemental Tiers / int_5921531a
 Elemental Tiers / int_5921531c
type
Elemental Tiers
 Elemental Tiers / int_5921531c
comment
In Persona 5, Agi spells cost the same as most other elements, but can now inflict Burn. Garu spells do extra damage to foes afflicted with Burn and are cheaper than other elements. Frei spells do extra damage to foes afflicted with Freeze, Shock, or Burn, and Psi spells do extra damage to foes afflicted with Confuse, Despair, Fear, Rage, and Brainwash. Kouha and Eiha spells only deal damage, but are stronger than other elemental spells of the same tier, with their heavy-tier spells being on par with the severe-tier spells of other elements, not that the game ever tells you this since you're never shown base power numbers.
 Elemental Tiers / int_5921531c
featureApplicability
1.0
 Elemental Tiers / int_5921531c
featureConfidence
1.0
 Persona 5 (Video Game)
hasFeature
Elemental Tiers / int_5921531c
 Elemental Tiers / int_5bd9e7b7
type
Elemental Tiers
 Elemental Tiers / int_5bd9e7b7
comment
Dark Souls II: At launch, Lightning and Fire seemed to be jostling for the top spot as the most powerful element. Fire was very useful against the many Hollows in the early game and the monstrous foes later on (made even more exploitable by the early availability of a Fire Longsword in the Forest of Fallen Giants, while Lightning took care of most armored enemies: in addition, many enemies that were resistant to one element were weak to the other, as in the case of the Fire-resistant enemies in Iron Keep being cripplingly weak to Lightning. Lightning still seemed the better option overall, though, particularly since a large number of areas are partially submerged or raining, which lowers Lightning resistance and boosts Fire resistance. However, after the release of the first DLC, Lightning and most of its damaging miracles were heavily nerfed, making Fire a much more consistent option overall...save for the second DLC area, which consisted entirely of Fire-resistant enemies.
 Elemental Tiers / int_5bd9e7b7
featureApplicability
1.0
 Elemental Tiers / int_5bd9e7b7
featureConfidence
1.0
 Dark Souls II (Video Game)
hasFeature
Elemental Tiers / int_5bd9e7b7
 Elemental Tiers / int_6ac55ec7
type
Elemental Tiers
 Elemental Tiers / int_6ac55ec7
comment
In 3rd edition Dungeons & Dragons, a supplement introduced the orb of cold/fire/acid/electricity/sonic/force spells. While each elemental version of the spell was of the same level, they dealt different amounts of damage. Fire typically dealt the most damage, with sonic and force generally dealing the least. This was probably due to the fact that after a few levels, just about every monster worth its salt has fire resistance - or even immunity - while very few are resistant to sonic and nothing resists force except for very specific defensive spells. Additionally, each element came with a secondary effect (paralysis, nausea, deafness, etc.) with the sole exception of force which only dealt damage.
In 4th edition, out of the nine types of elemental damage, Radiant and Psychic have the combination of not being resisted by many creatures and having excellent support in terms of items and feats (with Radiant also being super effective against just about all undead, who tend to have a decent presence in most campaigns). Thunder, Lightning, Frost, and Fire are all well-supported with some powerful tricks even when resisted, while Acid is basically neutral. The only stinkers are Necrotic and Poison damage, since they have few unique tricks and are commonly resisted by many enemies (such as undead), with many creatures who are outright immune to poison entirely, necessitating the odd Obvious Rule Patch for those who wanted to poison their foes.
 Elemental Tiers / int_6ac55ec7
featureApplicability
1.0
 Elemental Tiers / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Elemental Tiers / int_6ac55ec7
 Elemental Tiers / int_7034f1f9
type
Elemental Tiers
 Elemental Tiers / int_7034f1f9
comment
Etrian Odyssey IV: Legends of the Titan has this with the Runemaster class. Runemasters, unlike the Alchemist and Zodiac classes of previous games, have a drastic difference in what their three elemental spells do: volt spells target an entire line, fire spells deal splash damage, and ice spells pierce to hit the back line. The imbalance is heavily weighted to volt, as targeting a whole line for equal damage is better than targeting one thing for full damage and things next to it for splash, or one thing in each line, assuming there even is something in the back. Bosses which have multiple parts are a common thing as well, and volt spells hit each part for full damage, which is something neither of the two can do. While later tier spells just hit everything, that costs more TP, meaning volt is best for conserving it whether wandering around a labyrinth or fighting a boss.
 Elemental Tiers / int_7034f1f9
featureApplicability
1.0
 Elemental Tiers / int_7034f1f9
featureConfidence
1.0
 Etrian Odyssey IV: Legends of the Titan (Video Game)
hasFeature
Elemental Tiers / int_7034f1f9
 Elemental Tiers / int_7e850e47
type
Elemental Tiers
 Elemental Tiers / int_7e850e47
comment
While the basic Fire, Ice, and Lightning elemental spells were all equal in spell level Bravely Default, its sequel Bravely Second made all Lightning spells one spell level higher than their equivalent Fire and Ice spells. This meant you would need to have a higher job level as a Black Mage to use Lightning spells than to use their equivalent Fire and Ice spells (for example, Fira and Blizzara require having four job levels in Black Mage to use, while Thundara requires having six job levels.) While Thunder spells in Second are not numerically more powerful than the Fire and Blizzard spells, they're a lot more valuable for exploiting elemental weaknesses, as nearly every armored and mechanical enemy in the game is weak to lightning.
 Elemental Tiers / int_7e850e47
featureApplicability
1.0
 Elemental Tiers / int_7e850e47
featureConfidence
1.0
 Bravely Default (Video Game)
hasFeature
Elemental Tiers / int_7e850e47
 Elemental Tiers / int_84e8358c
type
Elemental Tiers
 Elemental Tiers / int_84e8358c
comment
In Atelier Iris 2: The Azoth of Destiny, Ice items are again the weakest, since there are only two of them and the stronger one only deals medium damage. Meanwhile, there are a lot more Fire-based items and the second strongest item (Cerberus Flute) is Fire-based. The strongest item, however, deals all four elemental damage at once.
 Elemental Tiers / int_84e8358c
featureApplicability
1.0
 Elemental Tiers / int_84e8358c
featureConfidence
1.0
 Atelier Iris 2: The Azoth of Destiny (Video Game)
hasFeature
Elemental Tiers / int_84e8358c
 Elemental Tiers / int_865b5c19
type
Elemental Tiers
 Elemental Tiers / int_865b5c19
comment
Runescape's elemental Hand Blast spells come in five tiers of power; within each tier, air, water, earth, and fire are sorted in increasing spell level and damage output. Similarly, the Ancient Magicks use smoke, shadow, blood, and ice as alternative elements.
 Elemental Tiers / int_865b5c19
featureApplicability
1.0
 Elemental Tiers / int_865b5c19
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Elemental Tiers / int_865b5c19
 Elemental Tiers / int_86814cc3
type
Elemental Tiers
 Elemental Tiers / int_86814cc3
comment
In Final Fantasy II, many enemies resist the Death element, making the sole Death-element spell (Death) a Useless Useful Spell. The Matter-element spells that act as instant-death* Teleport, Warp, Break, Toad, Mini, on the other hand, are rarely resisted and can be outright Game Breakers with a bit of levelling.
 Elemental Tiers / int_86814cc3
featureApplicability
1.0
 Elemental Tiers / int_86814cc3
featureConfidence
1.0
 Final Fantasy II (Video Game)
hasFeature
Elemental Tiers / int_86814cc3
 Elemental Tiers / int_86814cd0
type
Elemental Tiers
 Elemental Tiers / int_86814cd0
comment
In Final Fantasy IV, you fight the Elemental Archfiends in order of their strength, from the weakest, Scarmiglione (Earth), then Cagnazzo (Water), Barbariccia (Wind), and finally the strongest, Rubicante (Fire).
 Elemental Tiers / int_86814cd0
featureApplicability
1.0
 Elemental Tiers / int_86814cd0
featureConfidence
1.0
 Final Fantasy IV (Video Game)
hasFeature
Elemental Tiers / int_86814cd0
 Elemental Tiers / int_86814e94
type
Elemental Tiers
 Elemental Tiers / int_86814e94
comment
While Final Fantasy XI utilized Elemental Rock-Paper-Scissors - Stone < Aero < Blizzard < Fire < Water < Thunder - it also handed out new spells very slowly. Black Mage received them the quickest at the rate on 1 every 4 levels (speeding up a little at higher levels). With 6 spells per tier - received in the order Stone/Water/Aero/Fire/Blizzard/Thunder - this meant there were as many as 20 levels between Stone and Thunder, and thus even against something weak to Stone you'd still do more damage with Thunder or Blizzard until you received the next tier of Stone and started the whole cycle over. Once at level cap any element besides Thunder of Blizzard was basically worthless - until Merit spells were added, then it was whichever merit spell you had.
 Elemental Tiers / int_86814e94
featureApplicability
1.0
 Elemental Tiers / int_86814e94
featureConfidence
1.0
 Final Fantasy XI (Video Game)
hasFeature
Elemental Tiers / int_86814e94
 Elemental Tiers / int_8f5a610b
type
Elemental Tiers
 Elemental Tiers / int_8f5a610b
comment
Monster Hunter: World had significant distribution problems; Fire was majorly overrepresented among monsters, while Water and Ice were nearly absent. As a result, Fire damage, Water resistance, and Ice resistance were fairly worthless traits for equipment; Fire resistance, on the other hand, could be quite valuable. While Dragon damage didn't have many strong matchups either, it fared better thanks to the addition of the new Elderseal effect which would let it suppress the powers of elder dragons. The Iceborne expansion helped smooth out the imbalance by introducing more strong Water and Ice monsters.
 Elemental Tiers / int_8f5a610b
featureApplicability
1.0
 Elemental Tiers / int_8f5a610b
featureConfidence
1.0
 Monster Hunter: World (Video Game)
hasFeature
Elemental Tiers / int_8f5a610b
 Elemental Tiers / int_92234326
type
Elemental Tiers
 Elemental Tiers / int_92234326
comment
In Atelier Escha & Logy: Alchemists of the Dusk Sky, Logy's "Blitz" attack items are, from strongest to weakest: Guryun Blitz, Flava Blitz, Roten Blitz, and Airto Blitz. The Infinity +1 Sword, Tauzent Blitz, is Non-Elemental.
 Elemental Tiers / int_92234326
featureApplicability
1.0
 Elemental Tiers / int_92234326
featureConfidence
1.0
 Atelier Escha &amp; Logy: Alchemists of the Dusk Sky (Video Game)
hasFeature
Elemental Tiers / int_92234326
 Elemental Tiers / int_999855bb
type
Elemental Tiers
 Elemental Tiers / int_999855bb
comment
In Heroes of Might and Magic III, the elementals have a hierarchy of power: Air elementals are the weakest (level 2), then Water elementals (level 3), then Fire elementals (level 4), and the strongest are the Earth elementals (level 5). The Armageddon's Blade expansion, which added an elemental-themed town called Conflux added in even stronger Psychic elementals (level 6) and upgraded versions of all elementals (Storm, Ice, Energy, Magma, Magic)
 Elemental Tiers / int_999855bb
featureApplicability
1.0
 Elemental Tiers / int_999855bb
featureConfidence
1.0
 Heroes of Might and Magic (Video Game)
hasFeature
Elemental Tiers / int_999855bb
 Elemental Tiers / int_9cc9639
type
Elemental Tiers
 Elemental Tiers / int_9cc9639
comment
In the first Disgaea game, the various tiers of Dragon and Great Wyrm monster classes have many variants of skills that differ only in the element. For the Dragon class, each tiers learn different combinations of elemental skills, although only the weakest one learn any Wind. For the Great Wyrm class, the first tier learns Fire skills, the second one learns Wind, and the third Ice. The fourth and fifth are Non-Elemental, and the sixth and final tier learns Fire again.
 Elemental Tiers / int_9cc9639
featureApplicability
1.0
 Elemental Tiers / int_9cc9639
featureConfidence
1.0
 Disgaea: Hour of Darkness (Video Game)
hasFeature
Elemental Tiers / int_9cc9639
 Elemental Tiers / int_9f89a5f0
type
Elemental Tiers
 Elemental Tiers / int_9f89a5f0
comment
Pokémon:
In the first generation, Psychic was the clear top-tier element, as the only two intended weaknesses were Bug (which had no good offensive attacks) and Ghost (which also had no good offensive attacks, and due to a programming oversight was accidentally made to deal no damage at all to Psychic Pokémon, anyway). Meanwhile, nothing but Psychic itself actually resisted Psychic moves, making them a strong coverage option; while Normal and Dragon had comparably-few poor offensive matchups, neither had any good offensive matchups like Psychic did. In seeming awareness of this, developmental material suggests that Sabrina, the Psychic-type Gym Leader, was intended to be the last and most powerful one, with Giovanni being moved to the position relatively late (and she still has the most powerful team overall). The next generation introduced Dark and Steel types to combat this, and every year Psychic's power has been waning. Some things remain constant, though - Poison has pretty much always been at the bottom of the rankings, even though it got an advantage against the newly-introduced Fairy-type. But a given type may have wildly different performance offensively versus defensively. For instance, Ice-type attacks are very good (four enemy types are weak against them, one of which is otherwise weak only to itself and a newly-introduced one) but being an Ice-type is terrible (four weaknesses, three of which are incredibly commonly used; and a single resistance, to Ice). Steel-type is the opposite (the majority of other types do reduced damage against Steel-type Pokémon, but only three take extra damage from Steel-type attacks).
The move Stealth Rock has had this effect on the metagame. Its effect is to do damage every time a Pokémon switches in, and that damage is of Rock typing. Since its introduction, nearly every team has carried the move and it is much easier to set up than to remove, with the result that a Pokémon can drop a tier or two just because it carries a Rock-type weakness and has to take a truckload of damage before it can even do anything.
 Elemental Tiers / int_9f89a5f0
featureApplicability
1.0
 Elemental Tiers / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Elemental Tiers / int_9f89a5f0
 Elemental Tiers / int_a218b7de
type
Elemental Tiers
 Elemental Tiers / int_a218b7de
comment
In Bloodstained: Ritual of the Night:
The elemental enemies are scattered across the game locations, and naturally the ones located in later areas are stronger. The first elemental you'll meet is the Thunder Elemental in the lower sections of Dian Cecht Cathedral, then Light Elemental in the upper sections, then Dark Elemental in the Secret Sorcery Lab, then Fire Elemental immediately after in Inferno Cave, and the final one is Ice Elemental in Glacial Tomb.
In the second Zangetsu battle, he has four phases, each stronger than before. In the first phase he uses his standard sword and throwing daggers. In second phase he imbues them with fire, causing explosions with each sword swing and dagger throw. In the third phase he uses lightning, causing lightning strikes instead of explosions. While the lightnings are slightly less wide than the explosions, they also cover the entire height of the arena. In the final phase he uses ice powers. Now his sword causes a wave of icy explosions that persists after he finishes attacking, and his thrown daggers explode into icicle shards that travel in the eight direction.
 Elemental Tiers / int_a218b7de
featureApplicability
1.0
 Elemental Tiers / int_a218b7de
featureConfidence
1.0
 Bloodstained: Ritual of the Night (Video Game)
hasFeature
Elemental Tiers / int_a218b7de
 Elemental Tiers / int_a68c19b8
type
Elemental Tiers
 Elemental Tiers / int_a68c19b8
comment
In Fire Emblem: Genealogy of the Holy War, the core three elements of Fire, Wind, and Thunder all have their spells be of the same accuracy and might of a spell of their rank, with the only difference being weight. Due to the way weight works in this game, that means, say, Elwind and Elfire are identical except that Elfire drops your Speed by 10 points more. Unless your character has a higher Thunder or Fire rank or you just don't have a strong Wind tome right now, there's no reason to even consider anything else; even the game's Elemental Rock-Paper-Scissors only boosts accuracy and evasion, and the latter drops if you're being slowed down. What's more, the legendary Thunder and Fire tomes, Mjolnir and Valflame, are Unusable Enemy Equipment, being reserved to bosses, so Wind is kind of the strongest thing by default. Light and Darkness are also definitely intended as this, as they're neutral to each other and strong to everything else, are the only variety of tome to boast extra abilities, are incredibly rare in terms of users (only four playable characters can use light magic, and dark magic is enemy-exclusive), and have legendary tomes that are Purposefully Overpowered even by the standards of legendary tomes. That said, with the exception of the basic Light, they're also as heavy as Fire tomes (and Aura and Hel are even heavier), which can dampen them somewhat.
 Elemental Tiers / int_a68c19b8
featureApplicability
1.0
 Elemental Tiers / int_a68c19b8
featureConfidence
1.0
 Fire Emblem: Genealogy of the Holy War (Video Game)
hasFeature
Elemental Tiers / int_a68c19b8
 Elemental Tiers / int_a81325d3
type
Elemental Tiers
 Elemental Tiers / int_a81325d3
comment
Common in the Final Fantasy series with the Summon Magic; the recurring summons Shiva, Ifrit, and Ramuh are ice, fire, and electricity respectively, but their power is usually based on the order you find them, although the difference is minimal. They are usually surpassed by the water-elemental Leviathan, who is still weaker than the non-elemental Bahamut.
Holy and Dark spells are almost always the last elemental spells one encounters in any given Final Fantasy game, and therefore the strongest in base power. In particular, the "Holy" spell is almost always Last Disc Magic, and often one of the few offensive options available to the White Mage.
 Elemental Tiers / int_a81325d3
featureApplicability
1.0
 Elemental Tiers / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Elemental Tiers / int_a81325d3
 Elemental Tiers / int_ad11427a
type
Elemental Tiers
 Elemental Tiers / int_ad11427a
comment
Might and Magic:
The most notable example is in VII. The four classical elements and self-magic (Body, Spirit, Mind) constitute the basic magic schools your casters can start with. The Dark and Light magic, on the other hand, are available once you choose the path (which determines which one you can use), finish the path initiation quest, and can be learned only by a handful of classes, and only after final promotion (plus only specialized spellcasters can grandmaster it). The spells also cost more cash to learn and MP to cast, but are more potent than those from basic schools.
Less noticeable but still present in VI and VIII. Here you can learn Dark and Light magic from the beginning but the spells are still more expensive, so you won't use them much without quickly draining your MP. In VI, the mastery of Light and Dark magic is much harder to achieve than for other schools, especially if you go for both, and the final spell can be obtained only in single guaranteed copy from a game-spanning sidequest.
In VI-VIII one can consider Energy as highest elemental tier. To you, it is available only via blaster weapons (or at all in VIII), only strongest monsters such as Gold Dragons or robots deal Energy damage, and nothing can resist it ever.
In X the magic schools are put on more or less the same level, but the strongest enemies are of fire, dark and light affinity. Notably, the Very Definitely Final Dungeon is full of nothing but dark enemies. The expansion pack dungeons, available only upon completing the game, have on the other hand nothing but light aligned enemies.
 Elemental Tiers / int_ad11427a
featureApplicability
1.0
 Elemental Tiers / int_ad11427a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Elemental Tiers / int_ad11427a
 Elemental Tiers / int_b6d7b1e1
type
Elemental Tiers
 Elemental Tiers / int_b6d7b1e1
comment
That Time I Got Reincarnated as a Slime: In the category of the Eight Elemental Attributes, five of them form a set where Earth > Space > Wind > Water > Fire > Earth, but they're trumped by a superior set consisting of Light and Darkness opposing each other in equal measure, and a final tier where Time is superior to all of them.
 Elemental Tiers / int_b6d7b1e1
featureApplicability
1.0
 Elemental Tiers / int_b6d7b1e1
featureConfidence
1.0
 That Time I Got Reincarnated as a Slime
hasFeature
Elemental Tiers / int_b6d7b1e1
 Elemental Tiers / int_b962c879
type
Elemental Tiers
 Elemental Tiers / int_b962c879
comment
In the Phantom Lord Arc of Fairy Tail, we have the Element Four. Aria of the Air is explicitly stated to be the strongest of them all. And if you want to get technical, Black Steel Gajeel and Master Jose Porla are even more powerful than him.
 Elemental Tiers / int_b962c879
featureApplicability
1.0
 Elemental Tiers / int_b962c879
featureConfidence
1.0
 Fairy Tail (Manga)
hasFeature
Elemental Tiers / int_b962c879
 Elemental Tiers / int_ba6cc3a1
type
Elemental Tiers
 Elemental Tiers / int_ba6cc3a1
comment
In Granblue Fantasy, the Light and Dark elements are often seen as endgame elements for players because they have no weaknesses, weapons of that element have a good variety of attack boosting skills and high attack stats, they have some of the most powerful summons to boost those weapon skills, and several characters aligned to that element are incredibly useful for DPS racing in raids.
 Elemental Tiers / int_ba6cc3a1
featureApplicability
1.0
 Elemental Tiers / int_ba6cc3a1
featureConfidence
1.0
 Granblue Fantasy (Video Game)
hasFeature
Elemental Tiers / int_ba6cc3a1
 Elemental Tiers / int_c2463c46
type
Elemental Tiers
 Elemental Tiers / int_c2463c46
comment
In Final Fantasy, the fire and lightning spells were on lower spell levels from the ice spells, and therefore ICE1/Blizzard did more damage. This is probably due to influence from Dungeons & Dragons, where the iconic Fireball and Lightning Bolt spells are on a different level from the iconic ice spell Cone of Cold.
In a lot of FF games, there are more uncommon elements like Air and Earth, but they are harder to come by or use and are a Useless Useful Spell.
You also fight the Four Fiends in order of their power, although elements are swapped around: Lich (Earth), Marilith (Fire), Kraken (Water), and lastly Tiamat (Wind).
 Elemental Tiers / int_c2463c46
featureApplicability
1.0
 Elemental Tiers / int_c2463c46
featureConfidence
1.0
 Final Fantasy (Video Game)
hasFeature
Elemental Tiers / int_c2463c46
 Elemental Tiers / int_c3f1bb0a
type
Elemental Tiers
 Elemental Tiers / int_c3f1bb0a
comment
In Atelier Rorona: The Alchemist of Arland, the absolute strongest item, Tera Bomb, is Fire-elemental. Regarding the characters, though, the two Wind-based party members, Sterk and Gio, are regarded as the strongest party members.
 Elemental Tiers / int_c3f1bb0a
featureApplicability
1.0
 Elemental Tiers / int_c3f1bb0a
featureConfidence
1.0
 Atelier Rorona: The Alchemist of Arland (Video Game)
hasFeature
Elemental Tiers / int_c3f1bb0a
 Elemental Tiers / int_d18cf67d
type
Elemental Tiers
 Elemental Tiers / int_d18cf67d
comment
This issue was fixed to a degree in Mother 3, where PK Thunder is much more accurate and PK Fire now hits all enemies no matter what. In both games, however, the elemental attacks end up being mostly outclassed by Non-Elemental PSI like PK Starstorm and PK *insert name of choice* Omega due to them having higher damage and not being resisted by anything (Late game bosses are generally just less resistant to a particular element, rather than weak against it).
 Elemental Tiers / int_d18cf67d
featureApplicability
1.0
 Elemental Tiers / int_d18cf67d
featureConfidence
1.0
 Mother 3 (Video Game)
hasFeature
Elemental Tiers / int_d18cf67d
 Elemental Tiers / int_d302abbf
type
Elemental Tiers
 Elemental Tiers / int_d302abbf
comment
Monster Hunter 3 Ultimate made the Slime status effect (known as Blast in later games) far too powerful, allowing it to easily lock down monsters while doing obscene damage.
 Elemental Tiers / int_d302abbf
featureApplicability
1.0
 Elemental Tiers / int_d302abbf
featureConfidence
1.0
 Monster Hunter 3 (Tri) (Video Game)
hasFeature
Elemental Tiers / int_d302abbf
 Elemental Tiers / int_d3111230
type
Elemental Tiers
 Elemental Tiers / int_d3111230
comment
Monster Hunter: Rise avoided its predecessor's issues with roster diversity, but equipment diversity took a nosedive with the third title update. The new Crimson Glow Valstrax armor set offered massive buffs when at low health, at the expense of suppressing any elemental damage other than Dragon. Conveniently enough, not only did the corresponding weapons have Dragon damage, but they also came with high base damage and massive amounts of white sharpness, which trivialized sharpness management without the need for any armor skill investment. The Sunbreak expansion would end up shattering its monopoly, as the buffs were no longer as significant in Master Rank, and other armor sets offered much more flexibility.
 Elemental Tiers / int_d3111230
featureApplicability
1.0
 Elemental Tiers / int_d3111230
featureConfidence
1.0
 Monster Hunter: Rise (Video Game)
hasFeature
Elemental Tiers / int_d3111230
 Elemental Tiers / int_d3b17858
type
Elemental Tiers
 Elemental Tiers / int_d3b17858
comment
In Final Fantasy Tactics, Ice reigns supreme due to the sheer number of monsters that are weak against it, which range from the common Goblins to the rare but very dangerous Hydras; the only things it's not useful against are the seldom seen Blue Dragons, who absorb it, and the Bombs, who resist it. Lightning is a very close second; it may not have as many enemies that are vulnerable to it, but nothing resists it either. Plus, it gets a damage boost during rainy weather, making it a very dependable element all-around. Finally, Fire is at the bottom. A lot of enemies are resistant to it, and the monsters that it is strong against are typically undead, which are much more easily dispatched with curative spells and items.
 Elemental Tiers / int_d3b17858
featureApplicability
1.0
 Elemental Tiers / int_d3b17858
featureConfidence
1.0
 Final Fantasy Tactics (Video Game)
hasFeature
Elemental Tiers / int_d3b17858
 Elemental Tiers / int_da72cf97
type
Elemental Tiers
 Elemental Tiers / int_da72cf97
comment
In Trails Series, the seven elements are divided into two groups. The lower ones consist of Earth, Fire, Water, and Wind and the higher ones are Time, Space, and Mirage. Spells belonging to the latter three are generally considered Non-Elemental for gameplay purposes. Trails in the Sky the 3rd takes place in a realm called Phantasma, and the fact that they play a part in the Elemental Rock-Paper-Scissors indicates Phantasma is a separate dimension than the real world.
 Elemental Tiers / int_da72cf97
featureApplicability
1.0
 Elemental Tiers / int_da72cf97
featureConfidence
1.0
 Trails Series (Video Game)
hasFeature
Elemental Tiers / int_da72cf97
 Elemental Tiers / int_dd5934e0
type
Elemental Tiers
 Elemental Tiers / int_dd5934e0
comment
Atelier Series:
In Atelier Iris: Eternal Mana, the first and weakest offensive Mana Item you're able to synthesize is the Bomb Ice (Ice). Then you get the Obake Bag (Dark), Flame (Fire), Thunder Rod (Lightning), and finally the strongest one is Dragon Gem, which is also fire-based.
In Atelier Iris 2: The Azoth of Destiny, Ice items are again the weakest, since there are only two of them and the stronger one only deals medium damage. Meanwhile, there are a lot more Fire-based items and the second strongest item (Cerberus Flute) is Fire-based. The strongest item, however, deals all four elemental damage at once.
In Atelier Rorona: The Alchemist of Arland, the absolute strongest item, Tera Bomb, is Fire-elemental. Regarding the characters, though, the two Wind-based party members, Sterk and Gio, are regarded as the strongest party members.
In Atelier Escha & Logy: Alchemists of the Dusk Sky, Logy's "Blitz" attack items are, from strongest to weakest: Guryun Blitz, Flava Blitz, Roten Blitz, and Airto Blitz. The Infinity +1 Sword, Tauzent Blitz, is Non-Elemental.
 Elemental Tiers / int_dd5934e0
featureApplicability
1.0
 Elemental Tiers / int_dd5934e0
featureConfidence
1.0
 Atelier Series (Video Game)
hasFeature
Elemental Tiers / int_dd5934e0
 Elemental Tiers / int_e22c949c
type
Elemental Tiers
 Elemental Tiers / int_e22c949c
comment
In the Dragon Quest games, lightning spells are typically the most powerful in each game and exclusive to The Hero (or the Hero vocation).
 Elemental Tiers / int_e22c949c
featureApplicability
1.0
 Elemental Tiers / int_e22c949c
featureConfidence
1.0
 DragonQuest
hasFeature
Elemental Tiers / int_e22c949c
 Elemental Tiers / int_e92a10f5
type
Elemental Tiers
 Elemental Tiers / int_e92a10f5
comment
Terra Battle initially only has Fire, Ice, Lightning, and Darkness, all of which are on equal grounds. Then, a patch introduces the Photon and Graviton elements, which deal extra damage towards Darkness and Lightning, respectively, but not vice versa, making them superior to the old elements. A later patch then follows suit with Solar and Lunar elements, which deal extra damage to Ice and Fire respectively.
 Elemental Tiers / int_e92a10f5
featureApplicability
1.0
 Elemental Tiers / int_e92a10f5
featureConfidence
1.0
 Terra Battle (Video Game)
hasFeature
Elemental Tiers / int_e92a10f5
 Elemental Tiers / int_eb6802b4
type
Elemental Tiers
 Elemental Tiers / int_eb6802b4
comment
In Final Fantasy XIII, while Aero has the same power as other basic spells, Aerora and Aeroga are stronger than other -ra and -ga spells. Aerora is as strong as -ga spells of other elements, and Aeroga is even stronger. However, they also cost more ATB meter, making them slower to cast. Most characters can't even cast Aeroga until 3/4th of the game.
 Elemental Tiers / int_eb6802b4
featureApplicability
1.0
 Elemental Tiers / int_eb6802b4
featureConfidence
1.0
 Final Fantasy XIII (Video Game)
hasFeature
Elemental Tiers / int_eb6802b4
 Elemental Tiers / int_fab472d2
type
Elemental Tiers
 Elemental Tiers / int_fab472d2
comment
Dark Souls: Lightning is the most powerful element in terms of both gameplay (almost nothing has decent Lightning resistance except DLC bosses, which have massive resistances to everything) and lore (it was the element of Top God Gwyn, and the Achilles' Heel of the otherwise Nigh-Invulnerable everlasting dragons). Fire and Magic, by contrast, are significantly less useful overall. In the case of Fire, many of the early game bosses are resistant or (in the case of Queelag) almost immune to it, while in the late game, the Demon Ruins, Lost Izalith, and the Kiln of the First Flame are exclusively populated by enemies who highly resist it. Magic has the advantage of finding some more usability in the early game, but it falls off hard starting in Sen's Fortress, and almost everything in the Duke's Archives and the Crystal Cave takes very little damage from it.
 Elemental Tiers / int_fab472d2
featureApplicability
1.0
 Elemental Tiers / int_fab472d2
featureConfidence
1.0
 Dark Souls (Video Game)
hasFeature
Elemental Tiers / int_fab472d2

The following is a list of statements referring to the current page from other pages.

 Conan the Barbarian (1982) / int_c88c3c0f
type
Elemental Tiers
 Dragon Quest (Franchise) / int_c88c3c0f
type
Elemental Tiers
 Shin Megami Tensei (Franchise) / int_c88c3c0f
type
Elemental Tiers
 Elemental Masters / int_c88c3c0f
type
Elemental Tiers
 Atelier Rorona: The Alchemist of Arland (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Cognitive Dissonance (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Disgaea: Hour of Darkness (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Etrian Odyssey (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Etrian Odyssey IV: Legends of the Titan (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Evil Islands (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy Fables: Chocobo's Dungeon (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy IV (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy XII (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Final Fantasy XIII (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Golden Sun (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Golden Sun: Dark Dawn (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Heroes of Might and Magic (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Medieval Dynasty (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Monster Hunter: World (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Mother 3 (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Neopets: The Darkest Faerie (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Persona 3 (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Trails Series (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Xenoblade Chronicles X (Video Game) / int_c88c3c0f
type
Elemental Tiers
 Atelier Iris 2: The Azoth of Destiny (Video Game) / int_c88c3c0f
type
Elemental Tiers