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End-Game Results Screen
- 290 statements
- 56 feature instances
- 93 referencing feature instances
End-Game Results Screen | type |
FeatureClass | |
End-Game Results Screen | label |
End-Game Results Screen | |
End-Game Results Screen | page |
EndGameResultsScreen | |
End-Game Results Screen | comment |
Sometimes, just beating a game isn't enough. Some of the more obsessive gamers want to know how they did. If only there was some sort of ranking system... In comes the End-Game Results Screen, which is exactly that — a screen at the end of a game that informs you of how you did. Usually, it'll give you a letter grade or nickname or number total or something of that sort, but other times it'll just show you your stats. Oftentimes, it just gives you your total time, which is nifty for speedrunners. See also 100% Completion. A Sub-Trope of Gameplay Grading and Score Screen. NOTE: This is not a Gameplay Grading screen after the final boss. This is a special screen around or after the end of the game calculating your total rank. |
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End-Game Results Screen | fetched |
2023-10-18T17:00:27Z | |
End-Game Results Screen | parsed |
2023-10-18T17:00:27Z | |
End-Game Results Screen | processingComment |
Dropped link to KeinegedAnNor: Not an Item - UNKNOWN | |
End-Game Results Screen | processingComment |
Dropped link to YetAnotherStupidDeath: Not an Item - FEATURE | |
End-Game Results Screen | processingUnknown |
Keineged an nor (Video Game) | |
End-Game Results Screen | isPartOf |
DBTropes | |
End-Game Results Screen / int_164f12e6 | type |
End-Game Results Screen | |
End-Game Results Screen / int_164f12e6 | comment |
Super Mario Galaxy 2: After getting all the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took. | |
End-Game Results Screen / int_164f12e6 | featureApplicability |
1.0 | |
End-Game Results Screen / int_164f12e6 | featureConfidence |
1.0 | |
Super Mario Galaxy 2 (Video Game) | hasFeature |
End-Game Results Screen / int_164f12e6 | |
End-Game Results Screen / int_1ae24caa | type |
End-Game Results Screen | |
End-Game Results Screen / int_1ae24caa | comment |
The arcade Battletoads gave the players their total mission time at the end. | |
End-Game Results Screen / int_1ae24caa | featureApplicability |
1.0 | |
End-Game Results Screen / int_1ae24caa | featureConfidence |
1.0 | |
Battletoads (Video Game) | hasFeature |
End-Game Results Screen / int_1ae24caa | |
End-Game Results Screen / int_20ac9954 | type |
End-Game Results Screen | |
End-Game Results Screen / int_20ac9954 | comment |
Scooby-Doo! Big Air: Once you've finished playing, the game shows your heights across all three jumps and provides a congratulatory message based on how well you did. | |
End-Game Results Screen / int_20ac9954 | featureApplicability |
1.0 | |
End-Game Results Screen / int_20ac9954 | featureConfidence |
1.0 | |
Scooby-Doo! Big Air (Video Game) | hasFeature |
End-Game Results Screen / int_20ac9954 | |
End-Game Results Screen / int_2192aeb3 | type |
End-Game Results Screen | |
End-Game Results Screen / int_2192aeb3 | comment |
Fire Emblem has traditionally did this in nearly every installment to date. Generally the number of turns it took and how much gametime spent are shown during the ending. But sometimes the game will additionally track things like EXP gained or the total sum of your gold and item values. | |
End-Game Results Screen / int_2192aeb3 | featureApplicability |
1.0 | |
End-Game Results Screen / int_2192aeb3 | featureConfidence |
1.0 | |
Fire Emblem (Franchise) | hasFeature |
End-Game Results Screen / int_2192aeb3 | |
End-Game Results Screen / int_359666b7 | type |
End-Game Results Screen | |
End-Game Results Screen / int_359666b7 | comment |
Lufia II: Rise of the Sinistrals has one after the final credits that showcases play time, party stats, and the total number of treasure chests opened by the player. | |
End-Game Results Screen / int_359666b7 | featureApplicability |
1.0 | |
End-Game Results Screen / int_359666b7 | featureConfidence |
1.0 | |
Lufia II: Rise of the Sinistrals (Video Game) | hasFeature |
End-Game Results Screen / int_359666b7 | |
End-Game Results Screen / int_36c92176 | type |
End-Game Results Screen | |
End-Game Results Screen / int_36c92176 | comment |
Dead Rising: Chop Till You Drop gives a ranking at the end, with bonuses. | |
End-Game Results Screen / int_36c92176 | featureApplicability |
1.0 | |
End-Game Results Screen / int_36c92176 | featureConfidence |
1.0 | |
Dead Rising: Chop Till You Drop (Video Game) | hasFeature |
End-Game Results Screen / int_36c92176 | |
End-Game Results Screen / int_3a85cb00 | type |
End-Game Results Screen | |
End-Game Results Screen / int_3a85cb00 | comment |
Tails Adventure gives your item completion percent after the credits. | |
End-Game Results Screen / int_3a85cb00 | featureApplicability |
1.0 | |
End-Game Results Screen / int_3a85cb00 | featureConfidence |
1.0 | |
Tails Adventure (Video Game) | hasFeature |
End-Game Results Screen / int_3a85cb00 | |
End-Game Results Screen / int_3c912cc2 | type |
End-Game Results Screen | |
End-Game Results Screen / int_3c912cc2 | comment |
The Grading System of Tales of Vesperia naturally grades you according to how many battles you fought, how fast you fought them, how little damage you take, etc. during the game at the end. Other Tales games don't quite feature a ranking, but they do show your final results, which includes maximum hit combos, gold, etc. | |
End-Game Results Screen / int_3c912cc2 | featureApplicability |
1.0 | |
End-Game Results Screen / int_3c912cc2 | featureConfidence |
1.0 | |
Tales of Vesperia (Video Game) | hasFeature |
End-Game Results Screen / int_3c912cc2 | |
End-Game Results Screen / int_3f1ab25c | type |
End-Game Results Screen | |
End-Game Results Screen / int_3f1ab25c | comment |
The Nintendo Adventure Books all had a method of tracking one's score throughout the game, ending by giving the player a rank (here◊ is one such example, from the first book). | |
End-Game Results Screen / int_3f1ab25c | featureApplicability |
1.0 | |
End-Game Results Screen / int_3f1ab25c | featureConfidence |
1.0 | |
Nintendo Adventure Books | hasFeature |
End-Game Results Screen / int_3f1ab25c | |
End-Game Results Screen / int_4767f599 | type |
End-Game Results Screen | |
End-Game Results Screen / int_4767f599 | comment |
Wario Land: Super Mario Land 3: The "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet. | |
End-Game Results Screen / int_4767f599 | featureApplicability |
1.0 | |
End-Game Results Screen / int_4767f599 | featureConfidence |
1.0 | |
Wario Land: Super Mario Land 3 (Video Game) | hasFeature |
End-Game Results Screen / int_4767f599 | |
End-Game Results Screen / int_4a8aa7c3 | type |
End-Game Results Screen | |
End-Game Results Screen / int_4a8aa7c3 | comment |
Maptroid: The ending screen displays your map percentage, item percentage, and clear time. | |
End-Game Results Screen / int_4a8aa7c3 | featureApplicability |
1.0 | |
End-Game Results Screen / int_4a8aa7c3 | featureConfidence |
1.0 | |
Maptroid (Video Game) | hasFeature |
End-Game Results Screen / int_4a8aa7c3 | |
End-Game Results Screen / int_4d394740 | type |
End-Game Results Screen | |
End-Game Results Screen / int_4d394740 | comment |
Disney's Magical Mirror Starring Mickey Mouse: After the credits, the screen displays the overall playing time, amount of tricks triggered, mirror shards collected and bonus items obtained; the latter of which can be interacted with in Mickey's room as a post-game bonus. | |
End-Game Results Screen / int_4d394740 | featureApplicability |
1.0 | |
End-Game Results Screen / int_4d394740 | featureConfidence |
1.0 | |
Disney's Magical Mirror Starring Mickey Mouse (Video Game) | hasFeature |
End-Game Results Screen / int_4d394740 | |
End-Game Results Screen / int_514b9ee5 | type |
End-Game Results Screen | |
End-Game Results Screen / int_514b9ee5 | comment |
SIGNALIS: Time (both total and active), number of saves, number of kills, damage taken and healed, and which ending you got. | |
End-Game Results Screen / int_514b9ee5 | featureApplicability |
1.0 | |
End-Game Results Screen / int_514b9ee5 | featureConfidence |
1.0 | |
SIGNALIS (Video Game) | hasFeature |
End-Game Results Screen / int_514b9ee5 | |
End-Game Results Screen / int_51b6ba6c | type |
End-Game Results Screen | |
End-Game Results Screen / int_51b6ba6c | comment |
Completing an episode of Wolfenstein 3-D gives you an average percentage of killed enemies, found secret rooms and collected treasure throughout the episode. | |
End-Game Results Screen / int_51b6ba6c | featureApplicability |
1.0 | |
End-Game Results Screen / int_51b6ba6c | featureConfidence |
1.0 | |
Wolfenstein 3-D (Video Game) | hasFeature |
End-Game Results Screen / int_51b6ba6c | |
End-Game Results Screen / int_5586ce95 | type |
End-Game Results Screen | |
End-Game Results Screen / int_5586ce95 | comment |
Some games in the Mario Party series show line graphs showing players' statistics over the course of the board. More of the games allow you to see the number of stars/coins at the end of the game, the number of coins won in minigames, the highest number of coins reached, and the number of each space landed on by each player. Wii Party also uses the line graph, which leads to a hilarious moment when The Runaway Guys play Spin Off and ProtonJon (who had trounced the competition) has his line spike absurdly high around the time he got his big break. |
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End-Game Results Screen / int_5586ce95 | featureApplicability |
1.0 | |
End-Game Results Screen / int_5586ce95 | featureConfidence |
1.0 | |
Mario Party (Video Game) | hasFeature |
End-Game Results Screen / int_5586ce95 | |
End-Game Results Screen / int_56fa0ea4 | type |
End-Game Results Screen | |
End-Game Results Screen / int_56fa0ea4 | comment |
In Civilization, your score is presented at the end of the game and is based on a complex metric based on the difficulty and how long it took you to finish. It's used for high score ranking. | |
End-Game Results Screen / int_56fa0ea4 | featureApplicability |
1.0 | |
End-Game Results Screen / int_56fa0ea4 | featureConfidence |
1.0 | |
Civilization (Video Game) | hasFeature |
End-Game Results Screen / int_56fa0ea4 | |
End-Game Results Screen / int_57ad0c07 | type |
End-Game Results Screen | |
End-Game Results Screen / int_57ad0c07 | comment |
Several Resident Evil games do this, also giving bonuses for high ranks. | |
End-Game Results Screen / int_57ad0c07 | featureApplicability |
1.0 | |
End-Game Results Screen / int_57ad0c07 | featureConfidence |
1.0 | |
Resident Evil (Franchise) | hasFeature |
End-Game Results Screen / int_57ad0c07 | |
End-Game Results Screen / int_59151283 | type |
End-Game Results Screen | |
End-Game Results Screen / int_59151283 | comment |
A mainstay in the Metal Gear series since the original Metal Gear Solid, where the player's performance (e.g. completion time, alerts triggered, enemies killed, etc.) are taken into account and an appropriate rank (in the form of an animal codename) is awarded. | |
End-Game Results Screen / int_59151283 | featureApplicability |
1.0 | |
End-Game Results Screen / int_59151283 | featureConfidence |
1.0 | |
Metal Gear (Video Game) | hasFeature |
End-Game Results Screen / int_59151283 | |
End-Game Results Screen / int_591aa39f | type |
End-Game Results Screen | |
End-Game Results Screen / int_591aa39f | comment |
At the end of every Metal Slug game, you're shown your score, the number of hostages you officially rescued,note as in, took to the end of their respective stages; if you die, any hostages you rescued up to that point will be lost and how many continues you used up. | |
End-Game Results Screen / int_591aa39f | featureApplicability |
1.0 | |
End-Game Results Screen / int_591aa39f | featureConfidence |
1.0 | |
Metal Slug (Video Game) | hasFeature |
End-Game Results Screen / int_591aa39f | |
End-Game Results Screen / int_5ebcf722 | type |
End-Game Results Screen | |
End-Game Results Screen / int_5ebcf722 | comment |
At the end of a board game session in Animal Crossing: amiibo Festival, pressing the X button brings up a results screen that shows how many Happy Points you got throughout the game, as well as the total spaces you walked over, how many pink or purple spaces you walked over, how many Bells you earned selling turnips, and the cumulative number of Happy Points and Bells you gained or lost in Tarot Cards (which can go into the negatives if you were quite unlucky). | |
End-Game Results Screen / int_5ebcf722 | featureApplicability |
1.0 | |
End-Game Results Screen / int_5ebcf722 | featureConfidence |
1.0 | |
Animal Crossing: amiibo Festival (Video Game) | hasFeature |
End-Game Results Screen / int_5ebcf722 | |
End-Game Results Screen / int_6053d9f9 | type |
End-Game Results Screen | |
End-Game Results Screen / int_6053d9f9 | comment |
Most of the earlier games in the Silent Hill series gave you a ranking between one and ten stars after the credits. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough. | |
End-Game Results Screen / int_6053d9f9 | featureApplicability |
1.0 | |
End-Game Results Screen / int_6053d9f9 | featureConfidence |
1.0 | |
Silent Hill (Franchise) | hasFeature |
End-Game Results Screen / int_6053d9f9 | |
End-Game Results Screen / int_62bf542 | type |
End-Game Results Screen | |
End-Game Results Screen / int_62bf542 | comment |
Super Mario Bros. 2: The game's ending shows the number of levels cleared by each of the playable character. There are 20 levels in total, though it's possible to clear the game with fewer by using Warp Zones. | |
End-Game Results Screen / int_62bf542 | featureApplicability |
1.0 | |
End-Game Results Screen / int_62bf542 | featureConfidence |
1.0 | |
Super Mario Bros. 2 (Video Game) | hasFeature |
End-Game Results Screen / int_62bf542 | |
End-Game Results Screen / int_63ac9abe | type |
End-Game Results Screen | |
End-Game Results Screen / int_63ac9abe | comment |
The 8-bit version of Sonic the Hedgehog tallies your score based on your Chaos Emerald count, lives remaining, and a bonus for going into the Special Stages (which did not hold Chaos Emeralds). | |
End-Game Results Screen / int_63ac9abe | featureApplicability |
1.0 | |
End-Game Results Screen / int_63ac9abe | featureConfidence |
1.0 | |
Sonic the Hedgehog (Video Game) | hasFeature |
End-Game Results Screen / int_63ac9abe | |
End-Game Results Screen / int_66a1dcea | type |
End-Game Results Screen | |
End-Game Results Screen / int_66a1dcea | comment |
In the Tomb Raider series, from Tomb Raider II to The Last Revelation, players are shown their final statistics at the end of the game. It was dropped afterwards. | |
End-Game Results Screen / int_66a1dcea | featureApplicability |
1.0 | |
End-Game Results Screen / int_66a1dcea | featureConfidence |
1.0 | |
Tomb Raider (Franchise) | hasFeature |
End-Game Results Screen / int_66a1dcea | |
End-Game Results Screen / int_6725c8c4 | type |
End-Game Results Screen | |
End-Game Results Screen / int_6725c8c4 | comment |
Indiana Jones and His Desktop Adventures shows you your "Indy Quotient" (IQ) at the end of the game, affected not only by how fast you've completed the game, but also by the difficulty level you chose. | |
End-Game Results Screen / int_6725c8c4 | featureApplicability |
1.0 | |
End-Game Results Screen / int_6725c8c4 | featureConfidence |
1.0 | |
Indiana Jones and His Desktop Adventures (Video Game) | hasFeature |
End-Game Results Screen / int_6725c8c4 | |
End-Game Results Screen / int_67d5fee4 | type |
End-Game Results Screen | |
End-Game Results Screen / int_67d5fee4 | comment |
Nintendo World Championships ends by tallying your individual scores to give your final results. It's justified due to its original use in a competition. | |
End-Game Results Screen / int_67d5fee4 | featureApplicability |
1.0 | |
End-Game Results Screen / int_67d5fee4 | featureConfidence |
1.0 | |
Nintendo World Championships (Video Game) | hasFeature |
End-Game Results Screen / int_67d5fee4 | |
End-Game Results Screen / int_70c28a2b | type |
End-Game Results Screen | |
End-Game Results Screen / int_70c28a2b | comment |
Disney's Hide & Sneak shows the total amount of star containers, the overall playing time and how many trick cutscenes you unlocked after the credits finished rolling. | |
End-Game Results Screen / int_70c28a2b | featureApplicability |
1.0 | |
End-Game Results Screen / int_70c28a2b | featureConfidence |
1.0 | |
Disney's Hide & Sneak (Video Game) | hasFeature |
End-Game Results Screen / int_70c28a2b | |
End-Game Results Screen / int_8258e260 | type |
End-Game Results Screen | |
End-Game Results Screen / int_8258e260 | comment |
Super Mario Bros.: Super Mario Bros. 2: The game's ending shows the number of levels cleared by each of the playable character. There are 20 levels in total, though it's possible to clear the game with fewer by using Warp Zones. Wario Land: Super Mario Land 3: The "castle" Wario ends up getting is determined by the number of coins and treasures Wario has collected over the course of the game, ranging from a birdhouse to a planet. Super Mario Galaxy 2: After getting all the stars, the game sends a "mail" to your Wii with a congratulatory message and how much time it took. The aptly-named Super Mario Flash has a variant on this — it shows all of your level scores at the end of the game. |
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End-Game Results Screen / int_8258e260 | featureApplicability |
1.0 | |
End-Game Results Screen / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
End-Game Results Screen / int_8258e260 | |
End-Game Results Screen / int_86814e7d | type |
End-Game Results Screen | |
End-Game Results Screen / int_86814e7d | comment |
The HD version of Final Fantasy X-2 shows the final levels of the permanent party members, number of game clears, as well as the percent completion of story quests and the creature creator. Obtaining 100% Completion will show a special thank you message. | |
End-Game Results Screen / int_86814e7d | featureApplicability |
1.0 | |
End-Game Results Screen / int_86814e7d | featureConfidence |
1.0 | |
Final Fantasy X-2 (Video Game) | hasFeature |
End-Game Results Screen / int_86814e7d | |
End-Game Results Screen / int_87d9cf80 | type |
End-Game Results Screen | |
End-Game Results Screen / int_87d9cf80 | comment |
Rockman 7 EP has a ratings screen during the credits just like Minus Infinity to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game. | |
End-Game Results Screen / int_87d9cf80 | featureApplicability |
1.0 | |
End-Game Results Screen / int_87d9cf80 | featureConfidence |
1.0 | |
Rockman 7 EP (Video Game) | hasFeature |
End-Game Results Screen / int_87d9cf80 | |
End-Game Results Screen / int_9ba9abc6 | type |
End-Game Results Screen | |
End-Game Results Screen / int_9ba9abc6 | comment |
Rockman 4 Minus Infinity uses number totals in a variety of categories to judge your overall "hero score". Proto Man also makes a comment based on what you'd done wrong (if you did anything wrong). | |
End-Game Results Screen / int_9ba9abc6 | featureApplicability |
1.0 | |
End-Game Results Screen / int_9ba9abc6 | featureConfidence |
1.0 | |
Rockman 4 Minus ∞ (Video Game) | hasFeature |
End-Game Results Screen / int_9ba9abc6 | |
End-Game Results Screen / int_9cc0b091 | type |
End-Game Results Screen | |
End-Game Results Screen / int_9cc0b091 | comment |
Hidden Agenda (1988) displays an excerpt from an encyclopedia of the future that passes judgment on your presidency. | |
End-Game Results Screen / int_9cc0b091 | featureApplicability |
1.0 | |
End-Game Results Screen / int_9cc0b091 | featureConfidence |
1.0 | |
Hidden Agenda (1988) (Video Game) | hasFeature |
End-Game Results Screen / int_9cc0b091 | |
End-Game Results Screen / int_9db1766a | type |
End-Game Results Screen | |
End-Game Results Screen / int_9db1766a | comment |
Every Devil May Cry game does this, usually with a slower remix of the current game's theme playing in the background. | |
End-Game Results Screen / int_9db1766a | featureApplicability |
1.0 | |
End-Game Results Screen / int_9db1766a | featureConfidence |
1.0 | |
Devil May Cry (Video Game) | hasFeature |
End-Game Results Screen / int_9db1766a | |
End-Game Results Screen / int_a1d383d7 | type |
End-Game Results Screen | |
End-Game Results Screen / int_a1d383d7 | comment |
The Riddle School games from 3 onward give you your total time after the credits. | |
End-Game Results Screen / int_a1d383d7 | featureApplicability |
1.0 | |
End-Game Results Screen / int_a1d383d7 | featureConfidence |
1.0 | |
Riddle School (Video Game) | hasFeature |
End-Game Results Screen / int_a1d383d7 | |
End-Game Results Screen / int_a6543322 | type |
End-Game Results Screen | |
End-Game Results Screen / int_a6543322 | comment |
Touhou Project shows a details screen after your game ends, showing how much of the current mode was completed, how many times you died, how many bombs you used, your score, etc. This was only present up until the eighth mainline game, Imperishable Night; later games do away with this screen. | |
End-Game Results Screen / int_a6543322 | featureApplicability |
1.0 | |
End-Game Results Screen / int_a6543322 | featureConfidence |
1.0 | |
Touhou Project (Franchise) | hasFeature |
End-Game Results Screen / int_a6543322 | |
End-Game Results Screen / int_a8a40154 | type |
End-Game Results Screen | |
End-Game Results Screen / int_a8a40154 | comment |
Postal 2 ends with a screen showing all your various stats — how many people you've killed, gallons of piss you've let loose, number of people set on fire, how many cops you've distracted with donuts, how many doors you've kicked in, stuff like that. It ends with a random title indicating how bloodthirsty you were (with "cheating" added in front of it if you cheated); the game congratulates you with "Thanks for playing, JESUS!" if you managed a Pacifist Run. | |
End-Game Results Screen / int_a8a40154 | featureApplicability |
1.0 | |
End-Game Results Screen / int_a8a40154 | featureConfidence |
1.0 | |
Postal 2 (Video Game) | hasFeature |
End-Game Results Screen / int_a8a40154 | |
End-Game Results Screen / int_b24662b4 | type |
End-Game Results Screen | |
End-Game Results Screen / int_b24662b4 | comment |
Mighty Bomb Jack and Solomon's Key for the NES give players a Game Deviation Value at the end of the game to measure how well they played, whether they win or lose. For some reason, 47 is the least possible value. | |
End-Game Results Screen / int_b24662b4 | featureApplicability |
1.0 | |
End-Game Results Screen / int_b24662b4 | featureConfidence |
1.0 | |
Bomb Jack (Video Game) | hasFeature |
End-Game Results Screen / int_b24662b4 | |
End-Game Results Screen / int_baa22bd4 | type |
End-Game Results Screen | |
End-Game Results Screen / int_baa22bd4 | comment |
After the credits roll on Pizza Tower, Peppino will give the player his judgment based on your completion percentage. The higher your percentage, the more impressed he is, with "WOW" being the highest at 95%. Completing the game in under two hours gives you the "You are quick as hell!"◊ judgment, while completing it in less than four with 95% or more gives you "HOLY SHIT!!"◊. | |
End-Game Results Screen / int_baa22bd4 | featureApplicability |
1.0 | |
End-Game Results Screen / int_baa22bd4 | featureConfidence |
1.0 | |
Pizza Tower (Video Game) | hasFeature |
End-Game Results Screen / int_baa22bd4 | |
End-Game Results Screen / int_babc3924 | type |
End-Game Results Screen | |
End-Game Results Screen / int_babc3924 | comment |
Mario & Luigi: Dream Team features one after the ending credits. It tallies the bros' final levels, how many mushrooms you ate, your play time, coins obtained, enemies killed, etc. | |
End-Game Results Screen / int_babc3924 | featureApplicability |
1.0 | |
End-Game Results Screen / int_babc3924 | featureConfidence |
1.0 | |
Mario & Luigi: Dream Team (Video Game) | hasFeature |
End-Game Results Screen / int_babc3924 | |
End-Game Results Screen / int_be4aef7e | type |
End-Game Results Screen | |
End-Game Results Screen / int_be4aef7e | comment |
Cry of Fear does this with things like the total completion time, accuracy, enemies killed with melee attacks, etc., and includes a letter grade for the player. It's also fairly important since you can only get Simon's Book by getting an S ranking in the main game or in Doctor mode (where it's much easier to get a S rank, since you only have to beat it in 10 minutes with an accuracy above 90%, compared to what you have to do in the main game). | |
End-Game Results Screen / int_be4aef7e | featureApplicability |
1.0 | |
End-Game Results Screen / int_be4aef7e | featureConfidence |
1.0 | |
Cry of Fear (Video Game) | hasFeature |
End-Game Results Screen / int_be4aef7e | |
End-Game Results Screen / int_c02eff76 | type |
End-Game Results Screen | |
End-Game Results Screen / int_c02eff76 | comment |
Exit Path gives you your completion time and a nickname after the Mini-Game Credits. | |
End-Game Results Screen / int_c02eff76 | featureApplicability |
1.0 | |
End-Game Results Screen / int_c02eff76 | featureConfidence |
1.0 | |
Exit Path (Video Game) | hasFeature |
End-Game Results Screen / int_c02eff76 | |
End-Game Results Screen / int_c6e31a96 | type |
End-Game Results Screen | |
End-Game Results Screen / int_c6e31a96 | comment |
The Angry Video Game Nerd Adventures and its sequel end each by showing your total time and deaths. | |
End-Game Results Screen / int_c6e31a96 | featureApplicability |
1.0 | |
End-Game Results Screen / int_c6e31a96 | featureConfidence |
1.0 | |
The Angry Video Game Nerd Adventures (Video Game) | hasFeature |
End-Game Results Screen / int_c6e31a96 | |
End-Game Results Screen / int_ce86573 | type |
End-Game Results Screen | |
End-Game Results Screen / int_ce86573 | comment |
EXTRAPOWER: Star Resistance: At the end of the credits, the game tallies up all the Gameplay Grading from the previous stages to give your overall hero ranking for the game as well as providing your total score, kills and continues. | |
End-Game Results Screen / int_ce86573 | featureApplicability |
1.0 | |
End-Game Results Screen / int_ce86573 | featureConfidence |
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EXTRAPOWER: Star Resistance (Video Game) | hasFeature |
End-Game Results Screen / int_ce86573 | |
End-Game Results Screen / int_d23b032e | type |
End-Game Results Screen | |
End-Game Results Screen / int_d23b032e | comment |
Jumper and Jumper Three end with a screen tallying up your death counts for each sector (and in case of the first game, types of death). Jumper Redux has a much more sophisticated one that shows your ranking and a jump count. | |
End-Game Results Screen / int_d23b032e | featureApplicability |
1.0 | |
End-Game Results Screen / int_d23b032e | featureConfidence |
1.0 | |
Jumper (Video Game) | hasFeature |
End-Game Results Screen / int_d23b032e | |
End-Game Results Screen / int_d43cbccb | type |
End-Game Results Screen | |
End-Game Results Screen / int_d43cbccb | comment |
Luigi's Mansion gives a letter grade at the end, along with a mansion that suits said rank - ranging from a gorgeous manor to nothing at all. The Nintendo 3DS remake follows this up with an additional scene featuring future Professor E. Gadd, which judges Gooigi's performance in the new co-op mode, depending on how many ghosts he's caught and how much gold he's collected. If the player never played through the co-op, E. Gadd will instead encourage Luigi to take Gooigi along whenever he gets the chance. | |
End-Game Results Screen / int_d43cbccb | featureApplicability |
1.0 | |
End-Game Results Screen / int_d43cbccb | featureConfidence |
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Luigi's Mansion (Video Game) | hasFeature |
End-Game Results Screen / int_d43cbccb | |
End-Game Results Screen / int_d57d722e | type |
End-Game Results Screen | |
End-Game Results Screen / int_d57d722e | comment |
In Ōkami and Ōkamiden, the player gets an overall ranking after the epilogue, with grading criteria including the number of continues used and the total amount of money collected. Getting the top rank in each category unlocks goodies for New Game Plus. | |
End-Game Results Screen / int_d57d722e | featureApplicability |
1.0 | |
End-Game Results Screen / int_d57d722e | featureConfidence |
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Ōkami (Video Game) | hasFeature |
End-Game Results Screen / int_d57d722e | |
End-Game Results Screen / int_db88d5f0 | type |
End-Game Results Screen | |
End-Game Results Screen / int_db88d5f0 | comment |
The Time Attack mode of Robotnik's Revenge ends by giving you a letter grade based on your time. | |
End-Game Results Screen / int_db88d5f0 | featureApplicability |
1.0 | |
End-Game Results Screen / int_db88d5f0 | featureConfidence |
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Robotnik's Revenge | hasFeature |
End-Game Results Screen / int_db88d5f0 | |
End-Game Results Screen / int_dbce0953 | type |
End-Game Results Screen | |
End-Game Results Screen / int_dbce0953 | comment |
This is a staple in the Pikmin series, where a screen that pops up after the credits shows you various stats, like your playing time, how many days it took you to complete the game, how many Pikmin were born, died (and how), or survived, and in the first game, how many parts you collected. | |
End-Game Results Screen / int_dbce0953 | featureApplicability |
1.0 | |
End-Game Results Screen / int_dbce0953 | featureConfidence |
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Pikmin (Video Game) | hasFeature |
End-Game Results Screen / int_dbce0953 | |
End-Game Results Screen / int_e4f579f3 | type |
End-Game Results Screen | |
End-Game Results Screen / int_e4f579f3 | comment |
VVVVVV has one right before the ending that shows your trinket total, your play time, the total amount of flips and deaths, and the room with the most deaths in the game. | |
End-Game Results Screen / int_e4f579f3 | featureApplicability |
1.0 | |
End-Game Results Screen / int_e4f579f3 | featureConfidence |
1.0 | |
VVVVVV (Video Game) | hasFeature |
End-Game Results Screen / int_e4f579f3 | |
End-Game Results Screen / int_e73e6c05 | type |
End-Game Results Screen | |
End-Game Results Screen / int_e73e6c05 | comment |
The Simpsons: Bart's Nightmare was all about collecting pages of Bart's report before dawn. Thus, when the game ended (either through collecting all the pages or getting a Game Over), the player is presented with Bart's letter grade (determined by how many points he got throughout the adventure), segueing into a scene with the family all looking at his grade with various reactions — an F causes all of them to angrily stare at Bart, who himself looks depressed, while an A+ causes Homer and Marge to look proud while Lisa stares in disbelief. (Maggie looks on indifferently regardless.) It should be noted, however, that getting a grade higher than B+ can only be achieved by getting all the pages with at least a score of 109,000 or more. | |
End-Game Results Screen / int_e73e6c05 | featureApplicability |
1.0 | |
End-Game Results Screen / int_e73e6c05 | featureConfidence |
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The Simpsons: Bart's Nightmare (Video Game) | hasFeature |
End-Game Results Screen / int_e73e6c05 | |
End-Game Results Screen / int_eb0d248e | type |
End-Game Results Screen | |
End-Game Results Screen / int_eb0d248e | comment |
The Colonel's Bequest finishes with your total score, and then suggests what you could have missed. Some are easy like finding the true killer; others are a total Guide Dang It!. | |
End-Game Results Screen / int_eb0d248e | featureApplicability |
1.0 | |
End-Game Results Screen / int_eb0d248e | featureConfidence |
1.0 | |
Laura Bow (Video Game) | hasFeature |
End-Game Results Screen / int_eb0d248e | |
End-Game Results Screen / int_ec0b3734 | type |
End-Game Results Screen | |
End-Game Results Screen / int_ec0b3734 | comment |
Suzerain gives you a brief biographical summary of your character, your position on the political compass, and a list of various random statistics (both good and bad) that illustrate your presidency. | |
End-Game Results Screen / int_ec0b3734 | featureApplicability |
1.0 | |
End-Game Results Screen / int_ec0b3734 | featureConfidence |
1.0 | |
Suzerain (Video Game) | hasFeature |
End-Game Results Screen / int_ec0b3734 | |
End-Game Results Screen / int_f04b4111 | type |
End-Game Results Screen | |
End-Game Results Screen / int_f04b4111 | comment |
The Metroid series grades those who complete the game by their times and how many power-ups they have collected. Metroid: Zero Mission has a special note by having different pieces of artwork shown for completing the game with less than 15% of the power-ups collected. | |
End-Game Results Screen / int_f04b4111 | featureApplicability |
1.0 | |
End-Game Results Screen / int_f04b4111 | featureConfidence |
1.0 | |
Metroid (Franchise) | hasFeature |
End-Game Results Screen / int_f04b4111 | |
End-Game Results Screen / int_f2935a62 | type |
End-Game Results Screen | |
End-Game Results Screen / int_f2935a62 | comment |
Wii Party also uses the line graph, which leads to a hilarious moment when The Runaway Guys play Spin Off and ProtonJon (who had trounced the competition) has his line spike absurdly high around the time he got his big break. | |
End-Game Results Screen / int_f2935a62 | featureApplicability |
1.0 | |
End-Game Results Screen / int_f2935a62 | featureConfidence |
1.0 | |
Wii Party (Video Game) | hasFeature |
End-Game Results Screen / int_f2935a62 | |
End-Game Results Screen / int_f6a54e75 | type |
End-Game Results Screen | |
End-Game Results Screen / int_f6a54e75 | comment |
This is a staple of Kingdom Hearts, and is referred to there as "Battle Report". In the first few games once you were here, you couldn't leave, forcing you to restart the system to reload. Later games allow you to save your game and return to the main menu. | |
End-Game Results Screen / int_f6a54e75 | featureApplicability |
1.0 | |
End-Game Results Screen / int_f6a54e75 | featureConfidence |
1.0 | |
Kingdom Hearts (Franchise) | hasFeature |
End-Game Results Screen / int_f6a54e75 | |
End-Game Results Screen / int_f6e3639e | type |
End-Game Results Screen | |
End-Game Results Screen / int_f6e3639e | comment |
Star Wars Bounty Hunter gives you a ranking based on enemies killed, civilian murders, and bounties captured. It goes from Murderous Grunt to Master Hunter. | |
End-Game Results Screen / int_f6e3639e | featureApplicability |
1.0 | |
End-Game Results Screen / int_f6e3639e | featureConfidence |
1.0 | |
Bounty Hunter (Video Game) | hasFeature |
End-Game Results Screen / int_f6e3639e |
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