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Endless Game

 Endless Game
type
FeatureClass
 Endless Game
label
Endless Game
 Endless Game
page
EndlessGame
 Endless Game
comment
A video game that is impossible to "win". You just keep going and going until you are killed. The best you can hope for is a place on the High Scores screen. This was actually the standard before completable games were developed and migrated from PCs to home consoles.
In arcade games, this is a fairly obvious design choice. Once someone "beats" the game, they'll stop putting quarters into it, won't they?
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Some of these are technically winnable, but when you win, you are then returned to the start, whereupon you continue playing. Many have an unintentional Kill Screen, which are often a mark of honor to get to, but still ultimately result in death.
If there are enemies to destroy, don't expect any boss fight, since there can only be a limited number of bosses, and these games never end.
Contrast Unwinnable, where the game is supposed to be winnable in the first place (but is not, either because of bugs or because the player made an irreversible mistake).
If the game "loops," but does have an ending or some sort of closure, it's a case of Hard Mode Filler. If the gameplay gradually gets faster and faster to keep the player on their toes, that's Difficulty by Acceleration. If a game that normally has an ending has separate endless mode, that's an Arrange Mode.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Compare certain Wide Open Sandbox games, where there are simply no winning conditions and the player can continue as long as he or she likes.
Note that this trope applies to most golden age arcade games because of the need for the game to be over in order for other people to play. However, specific examples follow:
 Endless Game
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2020-09-16T18:26:21Z
 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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Dropped link to UnwinnableByDesign: Not an Item - FEATURE
 Endless Game
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 Endless Game
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 Endless Game
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 Endless Game
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Averted
 Endless Game
processingUnknown
HighScores
 Endless Game
processingUnknown
MaxPayne2TheFallOfMaxPayne
 Endless Game
processingUnknown
PipeDream
 Endless Game
processingUnknown
SoulCalibur
 Endless Game
isPartOf
DBTropes
 Endless Game / int_1081aa34
type
Endless Game
 Endless Game / int_1081aa34
comment
Zone races in the Wipeout series. Your speed increases slowly and gradually, and the only way out is to crash.
 Endless Game / int_1081aa34
featureApplicability
1.0
 Endless Game / int_1081aa34
featureConfidence
1.0
 Wipeout (Video Game)
hasFeature
Endless Game / int_1081aa34
 Endless Game / int_1861f45b
type
Endless Game
 Endless Game / int_1861f45b
comment
Type "Zerg Rush" in Google and you'll get to play a game where you must defend your search results against a bunch of O's. There's too many of them, and they'll eventually defeat you.
 Endless Game / int_1861f45b
featureApplicability
1.0
 Endless Game / int_1861f45b
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1.0
 StarCraft (Video Game)
hasFeature
Endless Game / int_1861f45b
 Endless Game / int_1acd3797
type
Endless Game
 Endless Game / int_1acd3797
comment
The arcade version of Commando, while having more unique levels than the NES version, infinitely repeats after level eight, while the NES version, with only 4 unique stages, ends after the fourth loop, with a "Blind Idiot" Translation A Winner Is You screen.
 Endless Game / int_1acd3797
featureApplicability
1.0
 Endless Game / int_1acd3797
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1.0
 Commando (Video Game)
hasFeature
Endless Game / int_1acd3797
 Endless Game / int_1bfedd17
type
Endless Game
 Endless Game / int_1bfedd17
comment
What's your reward when you beat Level 5 on the original Road Rash game on the Sega Mega Drive/Genesis? You get to play Level 5 again! And again... and again... forever. The same goes for Road Rash III: Tour de Force. Road Rash II actually has an ending after level 5, which is the game crashing.
 Endless Game / int_1bfedd17
featureApplicability
1.0
 Endless Game / int_1bfedd17
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1.0
 Road Rash (Video Game)
hasFeature
Endless Game / int_1bfedd17
 Endless Game / int_1cec21
type
Endless Game
 Endless Game / int_1cec21
comment
The third Luna Game does this, after a fashion. After a certain point, the only way to progress forward is to allow yourself to fall into a pit and die. If you avoid the pits, the forest just goes on forever, simply offering pit after pit to fall into.
 Endless Game / int_1cec21
featureApplicability
1.0
 Endless Game / int_1cec21
featureConfidence
1.0
 Luna Game (Video Game)
hasFeature
Endless Game / int_1cec21
 Endless Game / int_2396be9e
type
Endless Game
 Endless Game / int_2396be9e
comment
In Woah Dave!, the only way to end a game is running out of lives, and the primary goal is collecting as many pennies as possible.
 Endless Game / int_2396be9e
featureApplicability
1.0
 Endless Game / int_2396be9e
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1.0
 Woah Dave! (Video Game)
hasFeature
Endless Game / int_2396be9e
 Endless Game / int_270bac51
type
Endless Game
 Endless Game / int_270bac51
comment
The alien fleets in rymdkapsel keep coming faster and getting bigger, but your defenses are capped by the amount of minerals on the field to mine. By about round 30 you're just trying to hold out as long as possible.
 Endless Game / int_270bac51
featureApplicability
1.0
 Endless Game / int_270bac51
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 Rymdkapsel
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Endless Game / int_270bac51
 Endless Game / int_2797f1b0
type
Endless Game
 Endless Game / int_2797f1b0
comment
Geometry Wars, in all its forms. Running Grid Wars without a graphics card (which means slower performance, which means an easier game) is only good for buying a couple of minutes.
 Endless Game / int_2797f1b0
featureApplicability
1.0
 Endless Game / int_2797f1b0
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1.0
 Geometry Wars (Video Game)
hasFeature
Endless Game / int_2797f1b0
 Endless Game / int_27c361a9
type
Endless Game
 Endless Game / int_27c361a9
comment
The original arcade Spy Hunter and its ports.
 Endless Game / int_27c361a9
featureApplicability
1.0
 Endless Game / int_27c361a9
featureConfidence
1.0
 Spy Hunter (Video Game)
hasFeature
Endless Game / int_27c361a9
 Endless Game / int_284882f8
type
Endless Game
 Endless Game / int_284882f8
comment
In WarioWare, the first time you play a character's stage, you win once you beat the first boss microgame. After that, it just continues on endlessly, getting faster and more difficult, until you lose all your lives, so all you can do is aim for the high score. Of course, there are rewards for getting a high enough score...
 Endless Game / int_284882f8
featureApplicability
1.0
 Endless Game / int_284882f8
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1.0
 WarioWare (Video Game)
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Endless Game / int_284882f8
 Endless Game / int_2b70efd4
type
Endless Game
 Endless Game / int_2b70efd4
comment
In the Old World of Darkness, certain character types were threatened with some kind of imminent doom (Gehenna for vampires, the Apocalypse for werewolves, a Technocratic Ascension or Nephandi Descent for mages). However, unless the Game Master was using the Meta Plot there's no guarantee these events would ever happen, and the characters could conceivably haunt the night until old age got them (which for vampires could be millennia, and even then they could still wake from torpor occasionally). As horror games, the only win conditions provided were largely mythical and probably impossible, and no real description of them was provided.
 Endless Game / int_2b70efd4
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1.0
 Endless Game / int_2b70efd4
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1.0
 Old World of Darkness (Tabletop Game)
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Endless Game / int_2b70efd4
 Endless Game / int_2c615218
type
Endless Game
 Endless Game / int_2c615218
comment
Missile Command. The only way to avoid THE END is not to play.
 Endless Game / int_2c615218
featureApplicability
1.0
 Endless Game / int_2c615218
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1.0
 Missile Command (Video Game)
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Endless Game / int_2c615218
 Endless Game / int_2e9ef429
type
Endless Game
 Endless Game / int_2e9ef429
comment
The Batman: Arkham Series has endless combat challenges. Your goal is to get certain score by beating up mooks, who keep becoming harder, but if you have enough skill, you can potentially play them indefinitely. The "Totally Insane" map of Batman: Arkham Asylum even features a type of enemy that's impossible to finish off called lunatics, and the round gets harder the more of them appear.
 Endless Game / int_2e9ef429
featureApplicability
1.0
 Endless Game / int_2e9ef429
featureConfidence
1.0
 Batman: Arkham Series (Video Game)
hasFeature
Endless Game / int_2e9ef429
 Endless Game / int_30b05b0
type
Endless Game
 Endless Game / int_30b05b0
comment
In The Long Dark, there is no ending. You just keep playing until your character starves. Or freezes. Or dies of sickness. Or runs out of water. Or gets torn to shreds by a wolf or a bear. You will die, and all deaths are final. You get achievements for surviving certain lengths of in-game time. How long can you fight off the long dark?
 Endless Game / int_30b05b0
featureApplicability
1.0
 Endless Game / int_30b05b0
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 The Long Dark (Video Game)
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Endless Game / int_30b05b0
 Endless Game / int_30d7e3a3
type
Endless Game
 Endless Game / int_30d7e3a3
comment
Dr. Mario. Depending, of course, on the mode.
 Endless Game / int_30d7e3a3
featureApplicability
1.0
 Endless Game / int_30d7e3a3
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1.0
 Dr. Mario (Video Game)
hasFeature
Endless Game / int_30d7e3a3
 Endless Game / int_31009417
type
Endless Game
 Endless Game / int_31009417
comment
In The Dark Meadow, if you manage to defeat the final boss, you get a choice of three cool ending sequences and the ability to reawaken. You can repeat this sequence of events as long as you want.
 Endless Game / int_31009417
featureApplicability
1.0
 Endless Game / int_31009417
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 The Dark Meadow (Video Game)
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Endless Game / int_31009417
 Endless Game / int_31ff5c5a
type
Endless Game
 Endless Game / int_31ff5c5a
comment
Anti-Idle: The Game:
In the Arcade: Pong Survival and Ultimate Avoidance last until you miss twice. Triangle Count lasts until you are off by more than one on a wave. Balance 3 runs until any of the three pillars hits the bottom of the screen or you top out any of them.
The Spooky Crypt raid in Battle Arena runs until you get killed, unlike the rest of the raids, which have "fulfill this condition within a time limit" and "do as much of this thing as you can until time runs out" as victory conditions. It's one of the few areas not to take away your rings or EXP if you die without a means of nullifying the death penalty.
 Endless Game / int_31ff5c5a
featureApplicability
1.0
 Endless Game / int_31ff5c5a
featureConfidence
1.0
 Anti-Idle: The Game (Video Game)
hasFeature
Endless Game / int_31ff5c5a
 Endless Game / int_3594af57
type
Endless Game
 Endless Game / int_3594af57
comment
Survival mode (arguably the "proper" game mode) in the PC game Crimsonland has the player character being endlessly assaulted from all sides by zombies, aliens, giant spiders, and more. There literally is no way to win.
 Endless Game / int_3594af57
featureApplicability
1.0
 Endless Game / int_3594af57
featureConfidence
1.0
 Crimsonland (Video Game)
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Endless Game / int_3594af57
 Endless Game / int_377e9b66
type
Endless Game
 Endless Game / int_377e9b66
comment
Transport Tycoon, being a simulation game in the SimCity vein, does have an "ending" wherein 100 years after the game begins, your company is given a rating and possibly posted on the high score list. You do get to keep playing after this. In the earlier versions, once you reach the year 2070, the year would repeat; OpenTTD doesn't have this limit.
 Endless Game / int_377e9b66
featureApplicability
1.0
 Endless Game / int_377e9b66
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 Transport Tycoon (Video Game)
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Endless Game / int_377e9b66
 Endless Game / int_38a54d62
type
Endless Game
 Endless Game / int_38a54d62
comment
The classic computer game Crush, Crumble, and Chomp!. The only way to end the game is to (eventually) get killed by the humans.
 Endless Game / int_38a54d62
featureApplicability
1.0
 Endless Game / int_38a54d62
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 Crush, Crumble, and Chomp! (Video Game)
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Endless Game / int_38a54d62
 Endless Game / int_3be31c4
type
Endless Game
 Endless Game / int_3be31c4
comment
Call of Duty: Modern Warfare 3 adds a Survival mode that plays much like Nazi Zombies, but with live, bullet-shooting Russians instead of zombies. Like the above, it goes on forever until a player dies.
 Endless Game / int_3be31c4
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1.0
 Endless Game / int_3be31c4
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 Modern Warfare (Video Game)
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Endless Game / int_3be31c4
 Endless Game / int_3caeeb6f
type
Endless Game
 Endless Game / int_3caeeb6f
comment
In SimCity 2000 at least, accomplishing the "win condition" only means that you don't get thrown out of office and can continue playing indefintely. You don't even get A Winner Is You.
 Endless Game / int_3caeeb6f
featureApplicability
1.0
 Endless Game / int_3caeeb6f
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1.0
 SimCity (Video Game)
hasFeature
Endless Game / int_3caeeb6f
 Endless Game / int_3d0179b8
type
Endless Game
 Endless Game / int_3d0179b8
comment
Super Hexagon credits you with completing a level if you survive for 60 seconds, but your high score is always simply how long you last.
 Endless Game / int_3d0179b8
featureApplicability
1.0
 Endless Game / int_3d0179b8
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1.0
 Super Hexagon (Video Game)
hasFeature
Endless Game / int_3d0179b8
 Endless Game / int_3eeae17a
type
Endless Game
 Endless Game / int_3eeae17a
comment
Xevious. Absurdly, the tagline for this game (at least in Nintendo's VC description) is, "Are you devious enough to beat Xevious?" Later Xevious games, such as Xevious: Fardraut Saga, Xevious: Fardraut Densetsu, Xevious Arrangement, Solvalou, Xevious 3D/G, Super Xevious: GAMP no Nazo, and Xevious Resurrection, do have endings.
 Endless Game / int_3eeae17a
featureApplicability
1.0
 Endless Game / int_3eeae17a
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1.0
 Xevious (Video Game)
hasFeature
Endless Game / int_3eeae17a
 Endless Game / int_3fe1bbaa
type
Endless Game
 Endless Game / int_3fe1bbaa
comment
SkiFree never ends. You just keep skiing until a hyper yeti charges in and swallows you whole. It's possible to evade it by entering Fast Mode with the F key, in which case the course will just loop around. The yeti know neither fear nor defeat, however, and will hound you for the rest of your days.
 Endless Game / int_3fe1bbaa
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1.0
 Endless Game / int_3fe1bbaa
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 SkiFree (Video Game)
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Endless Game / int_3fe1bbaa
 Endless Game / int_4285b005
type
Endless Game
 Endless Game / int_4285b005
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Slydris, in both the Survival and Infinite modes. You keep going until you hit the top of the screen and die.
 Endless Game / int_4285b005
featureApplicability
1.0
 Endless Game / int_4285b005
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 Slydris (Video Game)
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Endless Game / int_4285b005
 Endless Game / int_438b63e4
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Endless Game
 Endless Game / int_438b63e4
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Halo: Reach's Playable Epilogue. The objective is to "survive"(as long as possible). As Noble Six takes damage, his/her visor is progressively cracked and dinged, and the HUD indicators start to fail. When damaged enough, the game switches to a cutscene where s/he discards the helmet and a squad of Elites delivers the coup de grace, shown from the helmet cam's perspective.
 Endless Game / int_438b63e4
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1.0
 Endless Game / int_438b63e4
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 Halo: Reach (Video Game)
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Endless Game / int_438b63e4
 Endless Game / int_446e0944
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Endless Game
 Endless Game / int_446e0944
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Germination: One of the game modes.
 Endless Game / int_446e0944
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1.0
 Endless Game / int_446e0944
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 Germination (Video Game)
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Endless Game / int_446e0944
 Endless Game / int_45602249
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Endless Game
 Endless Game / int_45602249
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Monday Night Combat (a Tower Defense game at its core) features two Endless Blitzes (Blitz being the solo/cooperative mode of the game). Sudden Death Blitz literally had endless waves of robots trying to attack your Money Ball, and you and / or your friends simply held out for as long as you could. But when players displayed strategies that allowed them to hold out for hours (until either boredom or the bad luck of a string of boss waves got you), the creators added a Super Sudden Death Blitz on a specialized map. The rules were the same, but the enemy robots came in much stronger numbers and more strategic patterns and the map was less in your favor.
 Endless Game / int_45602249
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 Monday Night Combat
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Endless Game / int_45602249
 Endless Game / int_49482298
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Endless Game
 Endless Game / int_49482298
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Bubble Trouble, a 1990s game for the Mac. If you pass level 50, it constantly presents random levels as levels 51+ until you run out of lives. And if you get past 99, it just keeps presenting more Level 99s.
 Endless Game / int_49482298
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1.0
 Endless Game / int_49482298
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 Bubble Trouble (Video Game)
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Endless Game / int_49482298
 Endless Game / int_4c56381b
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Endless Game
 Endless Game / int_4c56381b
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The Binding of Isaac:
Entering BASEMENT as a seed in Rebirth will cause the Basement to loop over and over, forever. Playing it long enough will cause the player to become very powerful. Afterbirth inadvertently made the game beatable in this mode, however, as using the Sacrifice Rooms enough will warp the player to the Dark Room, which is one of the final levels
Afterbirth+ introduces the ability to perform a Victory Lap after beating The Lamb, which restarts the game with almost all of items obtained in the previous run. This can be done indefinitely, the difficulty increasing each time. Doing a Victory Lap 3 times in a row unlocks a New Game+ mode.
 Endless Game / int_4c56381b
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 The Binding of Isaac (Video Game)
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Endless Game / int_4c56381b
 Endless Game / int_50bcf7a6
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Endless Game
 Endless Game / int_50bcf7a6
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In Homestuck, this is what happens in SBURB when you get a Void session. If nobody puts anything into the kernelsprites, then the battlefield doesn't completely form and there's no endgame. That said, it's possible for a Void session to break out of this if another session interferes with it, causing things to get really weird.
 Endless Game / int_50bcf7a6
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 Homestuck (Webcomic)
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Endless Game / int_50bcf7a6
 Endless Game / int_53117200
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Endless Game
 Endless Game / int_53117200
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In Antarctic Adventure, it's no surprise that the game repeats after 10 stages, since the game's between-stage display shows how the path loops around Antarctica. However, the sequel Penguin Adventure had Multiple Endings.
 Endless Game / int_53117200
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 Endless Game / int_53117200
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 Antarctic Adventure (Video Game)
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Endless Game / int_53117200
 Endless Game / int_53435bc5
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Endless Game
 Endless Game / int_53435bc5
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In a very similar vein, Don't Starve. The game keeps on going until you die or use the Wooden Thing, which takes you to a freshly-generated world with your inventory items intact. An official ending is currently in the works through Adventure Mode, though.
 Endless Game / int_53435bc5
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 Don't Starve (Video Game)
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Endless Game / int_53435bc5
 Endless Game / int_53d09305
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Endless Game
 Endless Game / int_53d09305
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Space Invaders.
 Endless Game / int_53d09305
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1.0
 Endless Game / int_53d09305
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 Space Invaders (Video Game)
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Endless Game / int_53d09305
 Endless Game / int_5586ac0d
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Endless Game
 Endless Game / int_5586ac0d
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Mario Paint's fly-swatter game.
 Endless Game / int_5586ac0d
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1.0
 Endless Game / int_5586ac0d
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 Mario Paint (Video Game)
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Endless Game / int_5586ac0d
 Endless Game / int_55a8487b
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Endless Game
 Endless Game / int_55a8487b
comment
The Portable versions of The Sims: Bustin' Out and The Urbz: Sims in the City have their own stories composed of objectives within missions within chapters, but like always, you can keep playing after you've finished them all.
 Endless Game / int_55a8487b
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1.0
 Endless Game / int_55a8487b
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 The Sims: Bustin' Out / Videogame
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Endless Game / int_55a8487b
 Endless Game / int_56fa0ea4
type
Endless Game
 Endless Game / int_56fa0ea4
comment
Civilization Revolution avoids this by giving specific winning conditions that, even if you feel the need to specifically avoid them, some one will eventually accomplish, no matter how long it takes.
 Endless Game / int_56fa0ea4
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1.0
 Endless Game / int_56fa0ea4
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 Civilization (Video Game)
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Endless Game / int_56fa0ea4
 Endless Game / int_594706c6
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Endless Game
 Endless Game / int_594706c6
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In SimEarth, getting your intelligent species to achieve Exodus (all the world's cities take off in giant city-spaceships, returning your planet to the Evolution phase) counts as a "win", although you can still keep playing and try to raise another species through the Evolution, Civilization, Technology and Exodus stages.
Eventually though, the sun will expand into a red giant and then you're really done.
 Endless Game / int_594706c6
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1.0
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featureConfidence
1.0
 SimEarth (Video Game)
hasFeature
Endless Game / int_594706c6
 Endless Game / int_5986a220
type
Endless Game
 Endless Game / int_5986a220
comment
The NES version of Legendary Wings loops back to the first level with a higher difficulty on completion, but the arcade version displays the standard Game Over screen after the ending text.
 Endless Game / int_5986a220
featureApplicability
1.0
 Endless Game / int_5986a220
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1.0
 Legendary Wings (Video Game)
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Endless Game / int_5986a220
 Endless Game / int_5a20d585
type
Endless Game
 Endless Game / int_5a20d585
comment
SimTower has reaching TOWER status (i.e., the one above five stars) as a victory condition of sorts, although again, you can keep playing. At least TOWER status gives you a nice wedding at the cathedral (on the 100th floor) that you can use as a convenient "the game is now over" point.
 Endless Game / int_5a20d585
featureApplicability
1.0
 Endless Game / int_5a20d585
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1.0
 SimTower (Video Game)
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Endless Game / int_5a20d585
 Endless Game / int_6209d3ce
type
Endless Game
 Endless Game / int_6209d3ce
comment
Trauma Center:
A certain mission in Trauma Center: Under The Knife 2 goes on forever unless you use a special move to end it. Otherwise, you're just racking up points until the patient dies.
All the missions in Trauma Center are timed. The ones that aren't don't have patients that die.
 Endless Game / int_6209d3ce
featureApplicability
1.0
 Endless Game / int_6209d3ce
featureConfidence
1.0
 Trauma Center / Videogame
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Endless Game / int_6209d3ce
 Endless Game / int_626a75bc
type
Endless Game
 Endless Game / int_626a75bc
comment
BlazBlue Continuum Shift: Extend has the level 4 Abyss dungeon, which goes on for 99,999 floors. Even getting to floor 2,000 is a challenge with the right abilities, for comparison.
 Endless Game / int_626a75bc
featureApplicability
1.0
 Endless Game / int_626a75bc
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
Endless Game / int_626a75bc
 Endless Game / int_667fc0d8
type
Endless Game
 Endless Game / int_667fc0d8
comment
Golden Logres end when all quests have been completed.
 Endless Game / int_667fc0d8
featureApplicability
1.0
 Endless Game / int_667fc0d8
featureConfidence
1.0
 Golden Logres (Video Game)
hasFeature
Endless Game / int_667fc0d8
 Endless Game / int_68e16823
type
Endless Game
 Endless Game / int_68e16823
comment
Carrie's Order Up! normally has a finite end, but you can unlock Endless Mode, which turns the game into this.
 Endless Game / int_68e16823
featureApplicability
1.0
 Endless Game / int_68e16823
featureConfidence
1.0
 Carrie's Order Up! (Video Game)
hasFeature
Endless Game / int_68e16823
 Endless Game / int_6915e417
type
Endless Game
 Endless Game / int_6915e417
comment
Word Munchers, Number Munchers, and Fraction Munchers. On Level 19, the troggles move faster. Nobody has lasted long enough to see if the same thing happens on Level 37. Urban Legend of Zelda goes that people have lasted past level 100.
 Endless Game / int_6915e417
featureApplicability
1.0
 Endless Game / int_6915e417
featureConfidence
1.0
 Number Munchers (Video Game)
hasFeature
Endless Game / int_6915e417
 Endless Game / int_6ac55ec7
type
Endless Game
 Endless Game / int_6ac55ec7
comment
Dungeons & Dragons: The nature of the game's ending, if there is one, depends greatly on what edition of the game is being played. In all editions, though, players can continue indefinitely, though usually after a point the character has mastered their powers completely and will improve no further.
The 1980s "colored box" games stopped characters from improving beyond level 36 (for human characters) or their race's final Rank (for demihuman characters). While nothing stops players from simply continuing, an ambitious character can officially "win the game" by ascending to join the Old One. This requires becoming a god, rising through the ranks to become the Top God of one of the Spheres, giving it all up to become mortal again, becoming a god again, and becoming a Top God again. The character, who by this point is effectively 144th level, "wins" but exits the game.
First edition allowed human characters to continue leveling and amassing power indefinitely, but players could "win" the game by doing enough quests for their god to be elevated to demigod status themselves and, again, exit the game. Demihuman characters generally peaked in power at much lower levels to discourage people from playing them.
Second edition again allowed characters to level indefinitely, though after a certain point they wouldn't particularly gain much with each level. For the first time there was no official method of "winning."
Third edition scaled infinitely with no level cap, allowing characters to keep growing and gaining power for as long as their players kept playing them. At very high levels, though, game balance issues, very long combats, and the problems inherent on writing adventures for such powerful characters encourage DMs to draw the game to a close and start over.
Fourth edition has a level cap of 30, and is unique in that "winning" is the intended outcome for a character played over years, not an optional ending that must be specifically sought out. Each character race and class chooses an "Epic Destiny" from their class/race list upon reaching 20th level. The journey from 20th to 30th level is supposed to lead the character to this destiny, which is achieved in a final adventure. This could be anything from ascending to minor god status, to fading into the shadows, becoming a mover and shaker unseen. But the point is, you won, you pick up a new sheet and start again.
Fifth edition, like third, scales indefinitely with no level cap and eventually runs into the same balance problems as its predecessor.
 Endless Game / int_6ac55ec7
featureApplicability
1.0
 Endless Game / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Endless Game / int_6ac55ec7
 Endless Game / int_6ad629bf
type
Endless Game
 Endless Game / int_6ad629bf
comment
Tempest (arcade): if you get past level 98 (which is actually a repeat of level 82), you're stuck on "level 99" until you lose all your lives. (However, if you re-enter the level - whether by clearing it, or by losing a life - the shape changes to a random choice from the 16 shapes available.)
 Endless Game / int_6ad629bf
featureApplicability
1.0
 Endless Game / int_6ad629bf
featureConfidence
1.0
 Tempest (Video Game)
hasFeature
Endless Game / int_6ad629bf
 Endless Game / int_6c1234ed
type
Endless Game
 Endless Game / int_6c1234ed
comment
Dwarf Fortress has absolutely no win parameters; you simply play until your fortress dies out for whatever reason, or the action grinds to a standstill because your computer's processing power can't keep up with the ever-increasing number of dwarfs/cats/water/magma/etc, or you get bored.
Same for adventure. You have no way to win, so the best you can hope for is to get a character that will be firmly placed in history as the slaughterer of many figures. Aside from that, you really cannot do much to "win".
 Endless Game / int_6c1234ed
featureApplicability
1.0
 Endless Game / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
Endless Game / int_6c1234ed
 Endless Game / int_6fe3e8a7
type
Endless Game
 Endless Game / int_6fe3e8a7
comment
A number of flash games on Neopets follow this, but scoring well on the high-score tables nets you a permanent trophy. One game, called Neverending Boss Battle, somewhat Lampshades this fact by stating outright that you have no chance to actually win.
 Endless Game / int_6fe3e8a7
featureApplicability
1.0
 Endless Game / int_6fe3e8a7
featureConfidence
1.0
 Neopets (Website)
hasFeature
Endless Game / int_6fe3e8a7
 Endless Game / int_73f3c182
type
Endless Game
 Endless Game / int_73f3c182
comment
Most MMORPGs could be said to fall into the trope, but especially the greatest MMO of all time, Progress Quest!
Runescape plays with this trope. When all skill levels are maxed out and released quests are completed (which takes years), a message appears: "You have completed the game! GO OUTSIDE! ~Love, Jagex"
There's also the Completionist cape and its trimmed version, the latter of which requires you to complete literally every single thing the game has to offer.
 Endless Game / int_73f3c182
featureApplicability
1.0
 Endless Game / int_73f3c182
featureConfidence
1.0
 Progress Quest (Video Game)
hasFeature
Endless Game / int_73f3c182
 Endless Game / int_747a18bc
type
Endless Game
 Endless Game / int_747a18bc
comment
Some campaigns in Battle for Wesnoth has scenarios where your only objective is stated to be surviving for as long as possible... which technically isn't this trope. Then we have the scenarios with unlimited enemy reinforcements and turns. The only "official" (meaning that it comes with the game) campaign that does this, Descent Into Darkness, even hangs a lampshade on it:
 Endless Game / int_747a18bc
featureApplicability
1.0
 Endless Game / int_747a18bc
featureConfidence
1.0
 Battle for Wesnoth (Video Game)
hasFeature
Endless Game / int_747a18bc
 Endless Game / int_77677ed1
type
Endless Game
 Endless Game / int_77677ed1
comment
Sword of the Stars has Progression Wars, in which you keep on jumping galaxies trying to survive an enemy that gets more and more difficult.
 Endless Game / int_77677ed1
featureApplicability
1.0
 Endless Game / int_77677ed1
featureConfidence
1.0
 SwordOfTheStars
hasFeature
Endless Game / int_77677ed1
 Endless Game / int_82e4196a
type
Endless Game
 Endless Game / int_82e4196a
comment
Twin Cobra arcade version: After level 10 (which is nearly impossible to get to without credit-feeding, and levels 6-10 are mainly Hard Mode Filler), the game loops back to level 1 with faster bullets and enemies. Averted with the NES and Genesis versions.
 Endless Game / int_82e4196a
featureApplicability
-1.0
 Endless Game / int_82e4196a
featureConfidence
1.0
 Twin Cobra (Video Game)
hasFeature
Endless Game / int_82e4196a
 Endless Game / int_8463c70a
type
Endless Game
 Endless Game / int_8463c70a
comment
Critical Mass. The four factions are locked in an unwinnable war, so your character keeps doing missions until he is killed.
 Endless Game / int_8463c70a
featureApplicability
1.0
 Endless Game / int_8463c70a
featureConfidence
1.0
 Critical Mass (1995) (Video Game)
hasFeature
Endless Game / int_8463c70a
 Endless Game / int_846418a4
type
Endless Game
 Endless Game / int_846418a4
comment
The survival mode of Critical Mass.
 Endless Game / int_846418a4
featureApplicability
1.0
 Endless Game / int_846418a4
featureConfidence
1.0
 Critical Mass (Video Game)
hasFeature
Endless Game / int_846418a4
 Endless Game / int_865b5c19
type
Endless Game
 Endless Game / int_865b5c19
comment
Runescape plays with this trope. When all skill levels are maxed out and released quests are completed (which takes years), a message appears: "You have completed the game! GO OUTSIDE! ~Love, Jagex"
There's also the Completionist cape and its trimmed version, the latter of which requires you to complete literally every single thing the game has to offer.
 Endless Game / int_865b5c19
featureApplicability
1.0
 Endless Game / int_865b5c19
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Endless Game / int_865b5c19
 Endless Game / int_86ac9c99
type
Endless Game
 Endless Game / int_86ac9c99
comment
Roleplaying games in general operate on the principle that the players and the Game Master are the ones who decide when the game is completed. It is generally possible to play one of these games for years, with characters growing and changing over Story Arc after story arc.
 Endless Game / int_86ac9c99
featureApplicability
1.0
 Endless Game / int_86ac9c99
featureConfidence
1.0
 Game Master
hasFeature
Endless Game / int_86ac9c99
 Endless Game / int_86fef167
type
Endless Game
 Endless Game / int_86fef167
comment
Kung Fu Master for the arcade and NES ends the fifth level with Thomas and Sylvia reunited, only to be told that "their happiness does not continue long," implying that Sylvia just gets kidnapped again. The game then restarts.
 Endless Game / int_86fef167
featureApplicability
1.0
 Endless Game / int_86fef167
featureConfidence
1.0
 Kung Fu Master (Video Game)
hasFeature
Endless Game / int_86fef167
 Endless Game / int_8827bf0d
type
Endless Game
 Endless Game / int_8827bf0d
comment
Football Manager: The player character manager will never die. So you can play until you get bored or you die in real life.
 Endless Game / int_8827bf0d
featureApplicability
1.0
 Endless Game / int_8827bf0d
featureConfidence
1.0
 Football Manager (Video Game)
hasFeature
Endless Game / int_8827bf0d
 Endless Game / int_88db7871
type
Endless Game
 Endless Game / int_88db7871
comment
Galak-Z: The Dimensional has "The Void" mode, where players travel through the Void in their hunt for the Baron. Because the Void houses alternate versions of the Baron, all the player can do is hunt down each and every one until they die.
 Endless Game / int_88db7871
featureApplicability
1.0
 Endless Game / int_88db7871
featureConfidence
1.0
 Galak-Z: The Dimensional (Video Game)
hasFeature
Endless Game / int_88db7871
 Endless Game / int_961eeacc
type
Endless Game
 Endless Game / int_961eeacc
comment
Donkey Kong, for the most part, though it's notable as being the first game with a true storyline with an ending, even if viewing it doesn't end the game. There appears to be an ending when you manage to save Pauline from the titular ape, but when that's done the game just restarts at a higher difficulty level (and in the American arcade version, with extra levels) so that you can further increase your score until you run out of lives. At iteration 22 (which very very few people have reached), an overflow occurs which causes the time bonus, which is also a death timer, to start at a mere 400note that's its effective value; its displayed value is just all over the place, which is far from enough to complete the level. This is the so-called "kill screen".
 Endless Game / int_961eeacc
featureApplicability
1.0
 Endless Game / int_961eeacc
featureConfidence
1.0
 Donkey Kong (Video Game)
hasFeature
Endless Game / int_961eeacc
 Endless Game / int_9b0424b5
type
Endless Game
 Endless Game / int_9b0424b5
comment
Smurf: Rescue In Gargamel's Castle for the Atari 2600 and the ColecoVision: Each time you reach Smurfette, you get sent right back to the Smurf Village to start over.
 Endless Game / int_9b0424b5
featureApplicability
1.0
 Endless Game / int_9b0424b5
featureConfidence
1.0
 Smurf: Rescue In Gargamel's Castle (Video Game)
hasFeature
Endless Game / int_9b0424b5
 Endless Game / int_9bfe4836
type
Endless Game
 Endless Game / int_9bfe4836
comment
The Legend of Kage. You've saved the princess, only to have her captured again, and you get booted back to the start, where the season has changed and the difficulty has increased. Repeat until the machine inevitably wins. It's unlikely you'll even finish one loop of the game, as The Computer Is a Cheating Bastard.
The NES version, however, has an ending, as there are about 3 to 4 bosses to face after each time you saved the princess, and then it's REALLY over. However...
 Endless Game / int_9bfe4836
featureApplicability
1.0
 Endless Game / int_9bfe4836
featureConfidence
1.0
 The Legend of Kage (Video Game)
hasFeature
Endless Game / int_9bfe4836
 Endless Game / int_9d969ea0
type
Endless Game
 Endless Game / int_9d969ea0
comment
Each movie in Lakeview Cabin Collection features an alternate title you unlock after beating that episode for the first time. III's alternate, Lake of the Dead, is a Last Stand against endless waves of zombies, while IV's Treasure of the Redneck Vampires is about trying to steal as much gold as possible before your party's wiped out.
 Endless Game / int_9d969ea0
featureApplicability
1.0
 Endless Game / int_9d969ea0
featureConfidence
1.0
 Lakeview Cabin Collection (Video Game)
hasFeature
Endless Game / int_9d969ea0
 Endless Game / int_9f1da292
type
Endless Game
 Endless Game / int_9f1da292
comment
Unlike other games in the series, Carmen Sandiego's ThinkQuick Challenge has no ending. You just keep capturing the same six crooks over and over again forever.
 Endless Game / int_9f1da292
featureApplicability
1.0
 Endless Game / int_9f1da292
featureConfidence
1.0
 Carmen Sandiego's ThinkQuick Challenge (Video Game)
hasFeature
Endless Game / int_9f1da292
 Endless Game / int_9fcc8c53
type
Endless Game
 Endless Game / int_9fcc8c53
comment
The Punch-Out!! remake for Wii. It doesn't matter how good you are at the game; you WILL lose eventually, resulting in the game's Downer Ending. It's possible to beat "Mac's Last Stand"; but after that, it goes into "Champion" mode, in which any fighter (including Glass Joe) can knock you down with just one punch (a reference to the NES game's "Dream Fight" mode where you fight Mike Tyson/Mr. Dream). It keeps going this way until you mess up. There is no "good" ending. To add injury to insult, the file you were using is listed as "retired" afterwards. You can still access it, but you can only play the game's exhibition mode. The game's career mode can never be played again with that file. You have several save slots, but still.
 Endless Game / int_9fcc8c53
featureApplicability
1.0
 Endless Game / int_9fcc8c53
featureConfidence
1.0
 Punch-Out!! (Video Game)
hasFeature
Endless Game / int_9fcc8c53
 Endless Game / int_a0a29bf7
type
Endless Game
 Endless Game / int_a0a29bf7
comment
The Touhou fangame Endless Alice -Crysis- falls into this. The game is spent chucking countless exploding dolls at endlessly spawning mushrooms (and the occasional Marisa) in horizontal-looping levels. The difficulty increases and the health restoration decreases with each stage you clear. Since the layout resets to Level 1 every dozen stages or so, there's little to do beyond just trying to survive as long as possible.
 Endless Game / int_a0a29bf7
featureApplicability
1.0
 Endless Game / int_a0a29bf7
featureConfidence
1.0
 Touhou
hasFeature
Endless Game / int_a0a29bf7
 Endless Game / int_a2bb8d3f
type
Endless Game
 Endless Game / int_a2bb8d3f
comment
Everybody Edits has as many levels as the players make. Even if one somehow beats every level made, it may as well have doubled in the time taken.
 Endless Game / int_a2bb8d3f
featureApplicability
1.0
 Endless Game / int_a2bb8d3f
featureConfidence
1.0
 Everybody Edits (Video Game)
hasFeature
Endless Game / int_a2bb8d3f
 Endless Game / int_a451686d
type
Endless Game
 Endless Game / int_a451686d
comment
Qix.
 Endless Game / int_a451686d
featureApplicability
1.0
 Endless Game / int_a451686d
featureConfidence
1.0
 Qix (Video Game)
hasFeature
Endless Game / int_a451686d
 Endless Game / int_a85beeff
type
Endless Game
 Endless Game / int_a85beeff
comment
Ponpoko only has 20 "patterns," and the 20th one just repeats after you beat it.
 Endless Game / int_a85beeff
featureApplicability
1.0
 Endless Game / int_a85beeff
featureConfidence
1.0
 Ponpoko
hasFeature
Endless Game / int_a85beeff
 Endless Game / int_aad2bacd
type
Endless Game
 Endless Game / int_aad2bacd
comment
Devil World keeps repeating the same stages over and over again. Eventually the level counter overflows and begins again from zero.
 Endless Game / int_aad2bacd
featureApplicability
1.0
 Endless Game / int_aad2bacd
featureConfidence
1.0
 DevilWorld
hasFeature
Endless Game / int_aad2bacd
 Endless Game / int_aad9b544
type
Endless Game
 Endless Game / int_aad9b544
comment
Tales of Maj'Eyal brings in an unlockable Infinite Dungeon campaign, which is just that - a dungeon consisting of an infinite number of levels, with tougher and higher-leveled monsters on each subsequent floor. The player is not subject to the level cap as well (contrary to the standard campaign, where player level caps at 50).
 Endless Game / int_aad9b544
featureApplicability
1.0
 Endless Game / int_aad9b544
featureConfidence
1.0
 Tales of Maj'Eyal (Video Game)
hasFeature
Endless Game / int_aad9b544
 Endless Game / int_ac9a5420
type
Endless Game
 Endless Game / int_ac9a5420
comment
Tower of Guns' Endless mode which restarts at the first floor with increased difficulty everytime you finish the final level.
 Endless Game / int_ac9a5420
featureApplicability
1.0
 Endless Game / int_ac9a5420
featureConfidence
1.0
 Tower of Guns (Video Game)
hasFeature
Endless Game / int_ac9a5420
 Endless Game / int_acd1aa7d
type
Endless Game
 Endless Game / int_acd1aa7d
comment
Eschatos has Endless difficulty, in which every time you clear the game, you start over at a higher difficulty level.
 Endless Game / int_acd1aa7d
featureApplicability
1.0
 Endless Game / int_acd1aa7d
featureConfidence
1.0
 Eschatos (Video Game)
hasFeature
Endless Game / int_acd1aa7d
 Endless Game / int_ad619422
type
Endless Game
 Endless Game / int_ad619422
comment
The appropriately named Eternal Corridor from Jade Cocoon just keeps going and steadily increasing the level and number of enemies and bosses. According to the manual there is an end to the corridor, but that was just the developers being dicks.
Some players report the game crashing at corridor 1000. (And you cannot save in the corridor). Others report corridor 1000 repeating itself. Maybe it varies depending on region of the game.
 Endless Game / int_ad619422
featureApplicability
1.0
 Endless Game / int_ad619422
featureConfidence
1.0
 Jade Cocoon (Video Game)
hasFeature
Endless Game / int_ad619422
 Endless Game / int_ad678477
type
Endless Game
 Endless Game / int_ad678477
comment
The Game Boy port of Marble Madness for some reason lacks the final stage found in other versions, and instead loops levels 3 through 5 until time runs out.
 Endless Game / int_ad678477
featureApplicability
1.0
 Endless Game / int_ad678477
featureConfidence
1.0
 Marble Madness (Video Game)
hasFeature
Endless Game / int_ad678477
 Endless Game / int_aedbe0ff
type
Endless Game
 Endless Game / int_aedbe0ff
comment
Duck Hunt keeps on going until you either reach the Kill Screen at Level 100, or you miss enough ducks for a Game Over and have to endure the dog laughing at you. Again.
 Endless Game / int_aedbe0ff
featureApplicability
1.0
 Endless Game / int_aedbe0ff
featureConfidence
1.0
 Duck Hunt (Video Game)
hasFeature
Endless Game / int_aedbe0ff
 Endless Game / int_b105093d
type
Endless Game
 Endless Game / int_b105093d
comment
Mini Mix Mayhem is an infinite Mobile Phone Game where your score is based off of the time you last without losing all your lives.
 Endless Game / int_b105093d
featureApplicability
1.0
 Endless Game / int_b105093d
featureConfidence
1.0
 Mini Mix Mayhem (Video Game)
hasFeature
Endless Game / int_b105093d
 Endless Game / int_b1d8c295
type
Endless Game
 Endless Game / int_b1d8c295
comment
Plants vs. Zombies: Vasebreaker and I, Zombie have Endless modes, but Survival Endless is the best known due to its sheer relentlessness. The point isn't to win, it's to hold off losing long enough to earn bragging rights.
 Endless Game / int_b1d8c295
featureApplicability
1.0
 Endless Game / int_b1d8c295
featureConfidence
1.0
 Plants vs. Zombies (Video Game)
hasFeature
Endless Game / int_b1d8c295
 Endless Game / int_b7b2d27f
type
Endless Game
 Endless Game / int_b7b2d27f
comment
Spooky's House of Jump Scares has this mode as Downloadable Content.
 Endless Game / int_b7b2d27f
featureApplicability
1.0
 Endless Game / int_b7b2d27f
featureConfidence
1.0
 Spooky's House of Jump Scares (Video Game)
hasFeature
Endless Game / int_b7b2d27f
 Endless Game / int_b99fa2df
type
Endless Game
 Endless Game / int_b99fa2df
comment
Crystal Quest theoretically has an ending after level 256, at which point it asks for your name and then sends you back to wave 1 with no points. However, the game is so Nintendo Hard that no one has actually beaten the original game.
 Endless Game / int_b99fa2df
featureApplicability
1.0
 Endless Game / int_b99fa2df
featureConfidence
1.0
 Crystal Quest (Video Game)
hasFeature
Endless Game / int_b99fa2df
 Endless Game / int_bc907c69
type
Endless Game
 Endless Game / int_bc907c69
comment
Averted with the Tetris: The Grand Master series, which end in all modes after reaching a levelnote in TGM, levels are handled differently from other Tetris games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line to advance the level counter to the next section. target (usually 999) or, if playing Sakura mode in TGM 3, clearing all stages and whatever EX stages the player earned.
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There are two schools of thought about Animal Crossing series. One side thinks AC is a typical Wide Open Sandbox example: the player can never win but can't lose either. The other side claims aversion, citing hints from the shopkeeper in the opening cut scenes that the player "wins" with a fully paid-off mortgage and a perfect town, and the rest of the game is a Playable Epilogue.
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Lasting, There is no end to the game, you are tasked with collecting the disks and avoiding the sinister force, only when you are caught does the game end.
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A staple of the Anno Domini games. There are also scenarios and a campaign.
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Minecraft is this, although a certain thread on the Minecraft forum would suggest otherwise.
As of 1.0, Minecraft has an end! As of the official release, it has a new area known as "The End," home of the Enderman and the Enderdragon. If you manage to defeat the Enderdragon, then you get The End credits! You still get to keep playing after that, but it is the canon ending at this point. Granted, the end doesn't do anything besides giving the credits and access to End stone and an easy source of obsidian.
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Call of Duty: World at War's Nazi Zombies mode. If you manage to get past ten waves, the bloody tally in the corner switches to a number in a simple sans-serif font. It's rumored that the game does eventually end (in a crash!) once you hit an overflow number for rounds e.g. 128, 256, 65536, and so on.
Averted with Mob of the dead and Origins where completing the Easter Egg end the game.
Call of Duty: Modern Warfare 3 adds a Survival mode that plays much like Nazi Zombies, but with live, bullet-shooting Russians instead of zombies. Like the above, it goes on forever until a player dies.
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Mini Metro keeps running until any station in your subway network stays over capacity for too long. Endless mode removes this sole defeat condition, allowing you to play as long as you want no matter your skill level, instead scoring you based on how efficiently you complete passengers' rides.
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Lode Runner originally had 150 levels; level 151 was level 1 with faster enemies, and so on. Particularly Hang On mode in the 25th Anniversary Xbox Live Arcade release.
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Yie Ar Kung Fu repeats its ten stages endlessly, with no discernible shift in difficulty unless player fatigue counts.
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Survival Mode in Heavy Weapon is like this. The PC version's survival mode ends when you lose a life, while the Xbox 360 remake gives you three lives.
The remake also has multiplayer modes Arms Race and War Party, the first of which gives each player three lives, while War Party gives you infinite lives and a respawn timer- the game ends when there are no surviving players on the screen.
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Solomon's Keep will allow the player to go through "Gauntlet" mode if they finish the game on Demigod difficulty without using Kid Mode. Gauntlet difficulty is similar to Demigod, except that death is now permanent, and if you beat it, you go through it again and again until you die.
The prequel, Solomon's Boneyard, is always this — the intent is for the player to collect gold for power-ups in order to last longer and earn a higher score in the next play.
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Even moreso if you count shooters that loop back to the first stage with increased difficulty, such as the Gradius series.
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The North Pole and Moon levels in Mr. Driller W (easy and hard, respectively).
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Currently it's impossible win in survival mode in Dino System, one can only play until either dying or quitting. Although it's also impossible to "win" in god mode, one can't lost either so the trope doesn't apply to it.
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Most Roguelikes, by design, will continually produce new floors every time you go down a level. The original Rogue, in fact, could get to a ridiculously high floor count as long as your defense was high enough - wielding your food as a weapon could one-shot most enemies well past the intended "limit" of the game.
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Meteos becomes this if no opponents are added to a game. It also has a mode called "Deluge" that is this exactly, complete with a high-score screen.
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In Nelke and the Legendary Alchemists: Ateliers of the New World, you're given 100 turns to complete the term of the main protagonit, Nelke, in building the kingdom of Westwald. However, so long as you earn anything other than a bad ending, you can continue playing indefinitely afterwards to see more scenes and clean up any achievements you may not have earned yet.
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7 Days to Die is currently in this state, due to lack of any story and no Final Death.
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Mega Man 9 and Mega Man 10's Endless Attack.
Game Mods have made similar stages for Mega Man 2, Mega Man 3, Mega Man 4, and Mega Man 5.
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Pac-Man and its sequels, though once you've seen all the cut-scenes, you've seen all the "story" has to offer. You might count a "win" as reaching level 256, where the game barfs all over the place and overwrites half the stage with garbage data, destroying the dots over there and making the level impossible to clear. You're still only getting out by losing all your lives, however.
I'M GONNA BEAT PACMAN!
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Jeopardy!: Until 2003, Jeopardy! champions could win up to 5 games before being retired. Starting in the 2003-04 season, the producers instituted a "sky's the limit" rule, where champions could go on and on winning until being defeated, perfectly exemplified by Ken Jennings' 74-game winning streak that lasted into the next season.
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Many of the games on Action 52 loop around to the first level upon "completion" while keeping track of your score. Most of the others, infamously, crash a few levels in. Only a few have a clearly-defined ending.
Ooze crashes on level 3 of the more common version of the cartridge, but does have an actual ending on the rarer second version (wonder if anyone actually entered this contest).
Non Human resets itself at a certain point in level 1 which does not look anything like the end.
Spread Fire seems to be the only game that does this intentionally, presenting every level after the 19th as Level 1.
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Reigns uses this as an ending in and of itself. While you have plenty of years to figure out how to achieve your main goal, it's entirely possible to run out of time, and the Spirit of the Fallen informs you of this. However, you can choose to ignore this and continue playing as long as you like, until you're ready to try it again from the top.
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And SimAnt, if you manage to wipe out all opposition in the yard and the house. The homeowners give up and sell the house, abandoning it to the ants.
However, experimental mode is endless, but also has no objective.
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Survival Mode in the Tekken games. Each time you win a fight, you gain a little bit of your health back and move on to the next round, which is a little bit harder than the last. Lather, rinse, repeat, until you are inevitably defeated.
By extension, most fighters include a Survival Mode.
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Tetris (certain modes).
It has actually been shown that, assuming the version of Tetris in question has a (reasonably) unbiased RNG, the endless mode of the game cannot be played "forever." The right sequence of S- and Z-shaped blocks forces the player to leave a hole in one corner, then the opposite corner, and so on; this is an infinite sequence, so if the probability distribution is truly uniform, the probability of hitting it eventually is 1. Official Tetris games' random number generators thus follow a specific algorithm that prevents such unlikely events from ever occurring.
The odds of your next piece being the first in the so-called "kill sequence" are about one in "more than the number of atoms in the universe" against. So while it is eventually going to kill you, the universe's heat death is more likely to occur.
Completing B-Type mode of Tetris for Game Boy at level 9 and height 5 would show various Nintendo characters dancing to "Trepak" from The Nutcracker, followed by a Buran shuttle launch.
In Justin Taylor's short story "Tetris" (in the collection Everything Here Is the Best Thing Ever, the answer is the end of the universe. (Or at least the world.)
"Kill sequence" aside, the original NES Tetris becomes impossible without slow motion at Level 29, due to the increased speed making it impossible to get a piece to the extreme left or right of the column and the comparatively slow auto-repeat for the left and right keys common in Tetris games of the day. But people playing in extreme slow-mo can continue: https://www.youtube.com/watch?v=76DAwK3cL9w
Averted with the Tetris: The Grand Master series, which end in all modes after reaching a levelnote in TGM, levels are handled differently from other Tetris games; it goes up by 1 for each piece dropped, and every line cleared also adds levels. To prevent the player from simply dropping pieces to victory, advancing to the next section of 100 levels requires clearing a line to advance the level counter to the next section. target (usually 999) or, if playing Sakura mode in TGM 3, clearing all stages and whatever EX stages the player earned.
Versions with "infinite spin" (which prevents a piece from locking into place when the rotate buttons are hit quickly) can be played nigh-infinitely assuming the player has the focus to keep using the technique.
And with the right version of Tetris, and no increase in drop speed, it's possible to play forever.
A Complete History Of The Soviet Union Through The Eyes Of A Humble Worker, Arranged To The Melody Of Tetris, by Pig with the Face of a Boy, uses this as a metaphor for how even through a hundred years and two revolutions, things never seems to get any better for the Russians.
In Tetris DS, it's technically possible to keep playing forever in endless mode... but after level 99/999 lines, it stops increasing counting your lines or increasing your score, making continuing to play pretty pointless.
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Tyrian has several arcade modes (most of them hidden) which use the "loop back to the beginning" approach to making the game endless.
Two of the bonus games available in story mode are endless. One occurs at the end of episode 1 and the other is one of the two that can show up at the end of episode 4.
The bonus Easter Egg game, Destruct (which is a homage to Scorched Earth, but played in real-time), pits you against the computer on an endless series of random landscapes. The game ends when you decide to quit.
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The browser game Cookie Clicker has no defined end condition; one can continue playing virtually indefinitely, building more and more buildings to increase the scope of one's cookie empire. In version 1.036, there was a Kill Screen when one reached 1,000,000,000,000,000,000,000 cookies, and said condition was effectively unreachable without hacking. Of course, as of fall 2015, the game barely starts at that point.
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Tutankham loops after 16 stages, most of which are Hard Mode Filler.
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Will Wright's Sim Series games.
Essentially any game with Will Wright's name attached to it is endless. There are two notable exceptions: in SimCity 2000, covering the entire city with Launch Arcologies would make them, well, launch into space, thus effectively ending the game (no population left). In Spore, the Space Age has a number of different goals, including collecting various medals, finding the treasure at the center of the galaxy, and controlling the entire galaxy. Although all the goals will take an extremely long time to complete, once they are completed, the Space game is essentially over.
And SimAnt, if you manage to wipe out all opposition in the yard and the house. The homeowners give up and sell the house, abandoning it to the ants.
However, experimental mode is endless, but also has no objective.
The lack of win conditions in SimCity is why Will Wright referred to the program as a "software toy" rather than as a "game". But there is "scenario" mode, in which the player is provided with a city that has a problem, and a time limit after which the city is either fits the "win" condition for the scenario or not.
Realistically there was a period of 5ish years where all the various Sim games (and there were an unbelievable amount) had win conditions. Games before and after were all sandboxes though.
In SimCity 2000 at least, accomplishing the "win condition" only means that you don't get thrown out of office and can continue playing indefintely. You don't even get A Winner Is You.
In SimEarth, getting your intelligent species to achieve Exodus (all the world's cities take off in giant city-spaceships, returning your planet to the Evolution phase) counts as a "win", although you can still keep playing and try to raise another species through the Evolution, Civilization, Technology and Exodus stages.
Eventually though, the sun will expand into a red giant and then you're really done.
Sim Farm also had a win condition, though you could continue to play afterward.
Sim Isle had numerous victory conditions, even in the sandbox maps, though figuring out how to achieve them was a headache.
The Portable versions of The Sims: Bustin' Out and The Urbz: Sims in the City have their own stories composed of objectives within missions within chapters, but like always, you can keep playing after you've finished them all.
SimTower has reaching TOWER status (i.e., the one above five stars) as a victory condition of sorts, although again, you can keep playing. At least TOWER status gives you a nice wedding at the cathedral (on the 100th floor) that you can use as a convenient "the game is now over" point.
The Sims Medieval has Kingdom Ambitions, but once you beat them you can keep playing in the kingdom, and a free-play mode opens up once you beat the first ambition. It does a better job of pretending not to be an Endless Game than the original, though.
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This is the final Protoss level of StarCraft II: Wings of Liberty in a nutshell. To get the bonus achievement you have to hold on long enough against Hybrid-led Zerg for the Protoss archive building to finish recording the sum knowledge of Protoss civilization, after which it buries itself in the ground and becomes indestructible. After that, your objective is simply to fight until every last warrior at your disposal is dead.
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Fairy Bloom: It's literally called Endless Mode. The setup is that you have a full grown plant, and the Player Character is defending it. Fighting off monsters that drop in and come from the sides, for as long as possible.
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The Sims Medieval has Kingdom Ambitions, but once you beat them you can keep playing in the kingdom, and a free-play mode opens up once you beat the first ambition. It does a better job of pretending not to be an Endless Game than the original, though.
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BurgerTime just keeps looping through the same stages, and the enemies eventually get ridiculously fast. Averted in Super BurgerTime, which ends after World 5.
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Columns, much like the aforementioned Tetris.
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Hollow Knight, in the Godmaster DLC area, there's a very well-hidden bonus challenge appropriately called "The Eternal Ordeal", in which you fight an endless gauntlet of Zotelings of various shapes and sizes. Defeating 57 of them rewards you with a new title screen.
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The April 2009 update for Left 4 Dead added Survival Mode, which is Exactly What It Doesn't Say On The Tin.
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Wrecking Crew loops back to the first level after the Bonus Stage following the hundredth level.
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In Star Trek: The Next Generation, the game Strategema could turn into one if neither side can gain a winning advantage. Data uses this fact in order to defeat a person who beat him in a normal version of the game.note Data did so by deliberately not seeking to win, but to prolong the game until his opponent resigned in frustration.
 Endless Game / int_ff9ab17f
featureApplicability
1.0
 Endless Game / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Endless Game / int_ff9ab17f

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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
 Donkey Kong (Video Game) / int_41d0e801
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Endless Game
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Endless Game
 Doodle Jump (Video Game) / int_41d0e801
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Endless Game
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Endless Game
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Endless Game
 Dungeon of the Endless (Video Game) / int_41d0e801
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Endless Game
 Dungeons
seeAlso
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 Dwarf Fortress (Video Game) / int_41d0e801
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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 Robot Unicorn Attack: Heavy Metal Edition (Video Game) / int_41d0e801
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Endless Game
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Endless Game
 Snake (Video Game) / int_41d0e801
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game
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Endless Game