...it's like TV Tropes, but LINKED DATA!
Enemy Posturing
- 119 statements
- 21 feature instances
- 17 referencing feature instances
Enemy Posturing | type |
FeatureClass | |
Enemy Posturing | label |
Enemy Posturing | |
Enemy Posturing | page |
EnemyPosturing | |
Enemy Posturing | comment |
It's not uncommon for video game bosses to grab hold of the Villain Ball, just to make things easier for the player. Sometimes they'll use attacks that either tire them out or leave them open to counterattacks, sometimes they'll stock their battle arenas with weapons that can be used against them... ...and sometimes they'll completely let their guard down just to taunt you. Enemy Posturing refers to any boss who takes time out of the battle to taunt you, laugh at you, strike a pose or wave to the crowd, leaving themselves defenseless in the process. In some cases, this will be the only time the boss is vulnerable, and the taunting is used to let the player know that it's time to attack. Otherwise, it's just to make the battle easier, and reward the player if they can react quickly enough. Subtrope of Boss Vulnerability. See also Braggart Boss. Compare The Computer Shall Taunt You, Evil Gloating and Suicidal Overconfidence. Compare and Contrast I Shall Taunt You, when the enemy uses taunts to goad you into letting your guard down. Examples |
|
Enemy Posturing | fetched |
2023-11-14T11:47:25Z | |
Enemy Posturing | parsed |
2023-11-14T11:47:25Z | |
Enemy Posturing | processingComment |
Dropped link to BossArenaIdiocy: Not an Item - FEATURE | |
Enemy Posturing | processingComment |
Dropped link to FinalBoss: Not an Item - FEATURE | |
Enemy Posturing | processingComment |
Dropped link to FlippingTheBird: Not an Item - FEATURE | |
Enemy Posturing | processingComment |
Dropped link to GuestFighter: Not an Item - FEATURE | |
Enemy Posturing | processingComment |
Dropped link to TheFightingNarcissist: Not an Item - FEATURE | |
Enemy Posturing | processingComment |
Dropped link to WarhammerFantasy: Not an Item - UNKNOWN | |
Enemy Posturing | processingUnknown |
WarhammerFantasy | |
Enemy Posturing | isPartOf |
DBTropes | |
Enemy Posturing / int_10b03dcf | type |
Enemy Posturing | |
Enemy Posturing / int_10b03dcf | comment |
Batman: Arkham Asylum You fight Poison Ivy while she's encased in a protective glass pod, but occasionally she'll open it just to laugh at you. You can hit her with a batarang when she does this. During the final battle with Titan-infused Joker on the roof, he'll sometimes climb up one of the towers to taunt one of the police helicopters flying overhead. When he does this, you have to use the batclaw to pull him down. |
|
Enemy Posturing / int_10b03dcf | featureApplicability |
1.0 | |
Enemy Posturing / int_10b03dcf | featureConfidence |
1.0 | |
Batman: Arkham Asylum (Video Game) | hasFeature |
Enemy Posturing / int_10b03dcf | |
Enemy Posturing / int_16cac700 | type |
Enemy Posturing | |
Enemy Posturing / int_16cac700 | comment |
Altered Beast (2005): the Weretiger boss would occasionally stop to Finger Wag you or cross his arms and tap the ground in boredom if you get knocked down. You can quickly attack him during this. | |
Enemy Posturing / int_16cac700 | featureApplicability |
1.0 | |
Enemy Posturing / int_16cac700 | featureConfidence |
1.0 | |
Altered Beast (2005) (Video Game) | hasFeature |
Enemy Posturing / int_16cac700 | |
Enemy Posturing / int_22e5872a | type |
Enemy Posturing | |
Enemy Posturing / int_22e5872a | comment |
Donkey Kong Country Donkey Kong Country 3: Dixie Kong's Double Trouble!: Bleak the snowman will sometimes stop launching snowballs from his hat cannon to laugh at you, providing a brief window to throw a snowball at the flashing weakspot on his chest. Donkey Kong 64: Army-Dillo can only be attacked when he comes out of his shell just to laugh at you. That's your cue to hit him with the exploding barrel that he was courteous enough to leave in the middle of the stage for you. The final battle against King K. Rool has the five Kongs taking turns fighting him in a boxing ring. When it's Donkey Kong's turn, you have to jump into a barrel launcher, wait for K. Rool to start waving to the crowd, and nail him. |
|
Enemy Posturing / int_22e5872a | featureApplicability |
1.0 | |
Enemy Posturing / int_22e5872a | featureConfidence |
1.0 | |
Donkey Kong Country (Video Game) | hasFeature |
Enemy Posturing / int_22e5872a | |
Enemy Posturing / int_2ccd14d | type |
Enemy Posturing | |
Enemy Posturing / int_2ccd14d | comment |
Subverted in Secret of Evermore: Vigor the Indestructible will sometimes pose mid-battle, but when that happens the crowd cheers him and pelts you with projectiles, making this an attack. | |
Enemy Posturing / int_2ccd14d | featureApplicability |
-0.3 | |
Enemy Posturing / int_2ccd14d | featureConfidence |
1.0 | |
Secret of Evermore (Video Game) | hasFeature |
Enemy Posturing / int_2ccd14d | |
Enemy Posturing / int_3096472b | type |
Enemy Posturing | |
Enemy Posturing / int_3096472b | comment |
Cyber Jenny and Ultra Mechabun in Ittle Dew 2 have a posturing step in their AI cycle. | |
Enemy Posturing / int_3096472b | featureApplicability |
1.0 | |
Enemy Posturing / int_3096472b | featureConfidence |
1.0 | |
Ittle Dew 2 (Video Game) | hasFeature |
Enemy Posturing / int_3096472b | |
Enemy Posturing / int_3e0b28b5 | type |
Enemy Posturing | |
Enemy Posturing / int_3e0b28b5 | comment |
In Dead Rising 2, if Randy Tugman manages to hit you, sometimes he'll celebrate by doing a victory dance. You can counterattack him while he's doing this. | |
Enemy Posturing / int_3e0b28b5 | featureApplicability |
1.0 | |
Enemy Posturing / int_3e0b28b5 | featureConfidence |
1.0 | |
Dead Rising 2 (Video Game) | hasFeature |
Enemy Posturing / int_3e0b28b5 | |
Enemy Posturing / int_3e0b28b6 | type |
Enemy Posturing | |
Enemy Posturing / int_3e0b28b6 | comment |
In Dead Rising 3, the bodybuilding psychopath Jherii will sometimes stop to admire herself in the mirror, giving you plenty of time to get some licks in. | |
Enemy Posturing / int_3e0b28b6 | featureApplicability |
1.0 | |
Enemy Posturing / int_3e0b28b6 | featureConfidence |
1.0 | |
Dead Rising 3 (Video Game) | hasFeature |
Enemy Posturing / int_3e0b28b6 | |
Enemy Posturing / int_41f75c48 | type |
Enemy Posturing | |
Enemy Posturing / int_41f75c48 | comment |
Crash Bash: After you beat his flunkies, Papu Papu will have a time to laugh and be open to the player's attacks. Especially since he was protected by a shield that dissipates when he starts gloating. | |
Enemy Posturing / int_41f75c48 | featureApplicability |
1.0 | |
Enemy Posturing / int_41f75c48 | featureConfidence |
1.0 | |
Crash Bash (Video Game) | hasFeature |
Enemy Posturing / int_41f75c48 | |
Enemy Posturing / int_5908ee91 | type |
Enemy Posturing | |
Enemy Posturing / int_5908ee91 | comment |
Bandits in The Elder Scrolls V: Skyrim will sometimes taunt you during battle. The taunt itself is rather short, but it can't be interrupted and leaves them completely vulnerable to attack. | |
Enemy Posturing / int_5908ee91 | featureApplicability |
1.0 | |
Enemy Posturing / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Enemy Posturing / int_5908ee91 | |
Enemy Posturing / int_599e5956 | type |
Enemy Posturing | |
Enemy Posturing / int_599e5956 | comment |
Donkey Kong Country 3: Dixie Kong's Double Trouble!: Bleak the snowman will sometimes stop launching snowballs from his hat cannon to laugh at you, providing a brief window to throw a snowball at the flashing weakspot on his chest. | |
Enemy Posturing / int_599e5956 | featureApplicability |
1.0 | |
Enemy Posturing / int_599e5956 | featureConfidence |
1.0 | |
Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) | hasFeature |
Enemy Posturing / int_599e5956 | |
Enemy Posturing / int_70788a5 | type |
Enemy Posturing | |
Enemy Posturing / int_70788a5 | comment |
In SpongeBob SquarePants: Battle for Bikini Bottom and The SpongeBob Movie Game, if you get harmed, most or all enemies in the room start laughing at you, leaving their defenses down and allowing an easy counter. | |
Enemy Posturing / int_70788a5 | featureApplicability |
1.0 | |
Enemy Posturing / int_70788a5 | featureConfidence |
1.0 | |
SpongeBob SquarePants: Battle for Bikini Bottom (Video Game) | hasFeature |
Enemy Posturing / int_70788a5 | |
Enemy Posturing / int_74a4c704 | type |
Enemy Posturing | |
Enemy Posturing / int_74a4c704 | comment |
In Kingdom Hearts, during your sparring match with Hercules, he'll sometimes taunt you by saying, "Hey, give up yet?" while posing and flexing, leaving himself open to attack. | |
Enemy Posturing / int_74a4c704 | featureApplicability |
1.0 | |
Enemy Posturing / int_74a4c704 | featureConfidence |
1.0 | |
Kingdom Hearts (Video Game) | hasFeature |
Enemy Posturing / int_74a4c704 | |
Enemy Posturing / int_78c769ff | type |
Enemy Posturing | |
Enemy Posturing / int_78c769ff | comment |
In Tiny Toon Adventures: Babs' Big Break, the boss of the second level is Arnold the Pit Bull. You must attack him when he is making poses. If you try to attack him while he is running, he will shape you into a basketball and bounce you around the court. | |
Enemy Posturing / int_78c769ff | featureApplicability |
1.0 | |
Enemy Posturing / int_78c769ff | featureConfidence |
1.0 | |
Tiny Toon Adventures: Babs' Big Break (Video Game) | hasFeature |
Enemy Posturing / int_78c769ff | |
Enemy Posturing / int_7f34e3b4 | type |
Enemy Posturing | |
Enemy Posturing / int_7f34e3b4 | comment |
Pizza Tower: The third boss, the Noise, will become vulnerable after every attack, taunting Peppino through such means as Flipping the Bird or Shaking the Rump, giving Peppino the chance to take him by surprise. The final boss, Pizzahead, does the same thing in his final phase, laughing at Peppino after his attacks. |
|
Enemy Posturing / int_7f34e3b4 | featureApplicability |
1.0 | |
Enemy Posturing / int_7f34e3b4 | featureConfidence |
1.0 | |
Pizza Tower (Video Game) | hasFeature |
Enemy Posturing / int_7f34e3b4 | |
Enemy Posturing / int_8a0f6e8a | type |
Enemy Posturing | |
Enemy Posturing / int_8a0f6e8a | comment |
Donkey Kong 64: Army-Dillo can only be attacked when he comes out of his shell just to laugh at you. That's your cue to hit him with the exploding barrel that he was courteous enough to leave in the middle of the stage for you. The final battle against King K. Rool has the five Kongs taking turns fighting him in a boxing ring. When it's Donkey Kong's turn, you have to jump into a barrel launcher, wait for K. Rool to start waving to the crowd, and nail him. |
|
Enemy Posturing / int_8a0f6e8a | featureApplicability |
1.0 | |
Enemy Posturing / int_8a0f6e8a | featureConfidence |
1.0 | |
Donkey Kong 64 (Video Game) | hasFeature |
Enemy Posturing / int_8a0f6e8a | |
Enemy Posturing / int_8eb018a3 | type |
Enemy Posturing | |
Enemy Posturing / int_8eb018a3 | comment |
In Shovel Knight, the first fight against the Black Knight has him occasionally pausing to laugh at you. | |
Enemy Posturing / int_8eb018a3 | featureApplicability |
1.0 | |
Enemy Posturing / int_8eb018a3 | featureConfidence |
1.0 | |
Shovel Knight (Video Game) | hasFeature |
Enemy Posturing / int_8eb018a3 | |
Enemy Posturing / int_9fcc8c53 | type |
Enemy Posturing | |
Enemy Posturing / int_9fcc8c53 | comment |
Several of the boxers from the Wii version of Punch-Out!! will engage in enemy posturing, essentially giving you a free hit. You can also fill up your star meter if you hit them right when they're blinking yellow. Disco Kid is a particularly shameless example, in that he strikes a pose at you right at the beginning of the first round. And then, when you rematch him in the Title Defense mode, he starts the first round the exact same way. Donkey Kong, the True Final Boss, is a less straightforward example. During the fight, he spends a lot of time making faces at you, dancing, scratching himself, etc. You can try to attack him while he's taunting, but you have to get the timing just right, or else he'll dodge and counter-punch, or worse, launch a massive combo. |
|
Enemy Posturing / int_9fcc8c53 | featureApplicability |
1.0 | |
Enemy Posturing / int_9fcc8c53 | featureConfidence |
1.0 | |
Punch-Out!! (Video Game) | hasFeature |
Enemy Posturing / int_9fcc8c53 | |
Enemy Posturing / int_b018e948 | type |
Enemy Posturing | |
Enemy Posturing / int_b018e948 | comment |
Nightmare Creatures II: nearly all the monsters will have an animation in which they stand still and roar or taunt Herbert, leaving themselves open for an attack. | |
Enemy Posturing / int_b018e948 | featureApplicability |
1.0 | |
Enemy Posturing / int_b018e948 | featureConfidence |
1.0 | |
Nightmare Creatures (Video Game) | hasFeature |
Enemy Posturing / int_b018e948 | |
Enemy Posturing / int_b35adcc6 | type |
Enemy Posturing | |
Enemy Posturing / int_b35adcc6 | comment |
Luigi's Mansion: During the first boss fight against Chauncey the baby, after he completes his attack pattern, he'll just giggle at you and wave his rattle around. That's when you vacuum up one of his bouncy balls, launch it at his face, stun him and begin the capture process. | |
Enemy Posturing / int_b35adcc6 | featureApplicability |
1.0 | |
Enemy Posturing / int_b35adcc6 | featureConfidence |
1.0 | |
LuigisMansion1 | hasFeature |
Enemy Posturing / int_b35adcc6 | |
Enemy Posturing / int_f17c3b1d | type |
Enemy Posturing | |
Enemy Posturing / int_f17c3b1d | comment |
Dead Rising: Subverted with Brock Mason, the final boss from the first game. He starts the fight by laughing at you, but you're not actually supposed to attack him when he does; if you try, he'll preempt your attack with a shoulder block. Instead, you have to wait for him to come at you, sidestep him, and then attack him. In Dead Rising 2, if Randy Tugman manages to hit you, sometimes he'll celebrate by doing a victory dance. You can counterattack him while he's doing this. In Dead Rising 3, the bodybuilding psychopath Jherii will sometimes stop to admire herself in the mirror, giving you plenty of time to get some licks in. |
|
Enemy Posturing / int_f17c3b1d | featureApplicability |
-0.3 | |
Enemy Posturing / int_f17c3b1d | featureConfidence |
1.0 | |
Dead Rising (Video Game) | hasFeature |
Enemy Posturing / int_f17c3b1d | |
Enemy Posturing / int_f3734e81 | type |
Enemy Posturing | |
Enemy Posturing / int_f3734e81 | comment |
During the fight against Hercules in God of War III, he will use an attack which stuns Kratos, then turn his back on him and start bragging towards Hera, who's watching the fight from a nearby balcony. Kratos recovers from the stun, takes the opportunity to sneak attack Hercules and steals his Nemean Cestus. | |
Enemy Posturing / int_f3734e81 | featureApplicability |
1.0 | |
Enemy Posturing / int_f3734e81 | featureConfidence |
1.0 | |
God of War III (Video Game) | hasFeature |
Enemy Posturing / int_f3734e81 |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.