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Enemy Roll Call

 Enemy Roll Call
type
FeatureClass
 Enemy Roll Call
label
Enemy Roll Call
 Enemy Roll Call
page
EnemyRollCall
 Enemy Roll Call
comment
After you beat a video game, the developers may be nice enough to entertain you during or after the credits by confirming the names of all the enemies you've faced on your journey. While there's no reason or point to it most of the time (other than avoiding All There in the Manual), it can be handy if the player wishes to play the game again.
This was very prevalent in many action games during the 8-bit and 16-bit generation, largely because it was the only effective way to communicate this information to curious players. Printing it all out in the manual would spoil the later levels before you got to them, and the internet barely existed.
Compare Monster Compendium.

Examples
 Enemy Roll Call
fetched
2024-02-26T07:15:11Z
 Enemy Roll Call
parsed
2024-02-26T07:15:11Z
 Enemy Roll Call
processingComment
Dropped link to FinalBoss: Not an Item - FEATURE
 Enemy Roll Call
isPartOf
DBTropes
 Enemy Roll Call / int_1622155
type
Enemy Roll Call
 Enemy Roll Call / int_1622155
comment
Kirby Super Star does a variation after you beat "Revenge of Meta Knight": it only showcases enemies in their Helper forms, with their corresponding Copy Abilities.
 Enemy Roll Call / int_1622155
featureApplicability
1.0
 Enemy Roll Call / int_1622155
featureConfidence
1.0
 Kirby Super Star (Video Game)
hasFeature
Enemy Roll Call / int_1622155
 Enemy Roll Call / int_1cf50c93
type
Enemy Roll Call
 Enemy Roll Call / int_1cf50c93
comment
Mute Crimson+ uses this - in fact, since only two people developed the game, the entire staff share one title card and the whole rest of the credits are devoted to the roll call.
 Enemy Roll Call / int_1cf50c93
featureApplicability
1.0
 Enemy Roll Call / int_1cf50c93
featureConfidence
1.0
 Mute Crimson (Video Game)
hasFeature
Enemy Roll Call / int_1cf50c93
 Enemy Roll Call / int_1e0b0ece
type
Enemy Roll Call
 Enemy Roll Call / int_1e0b0ece
comment
Pharaoh Rebirth does this. But since in the Steam version, the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "?".
 Enemy Roll Call / int_1e0b0ece
featureApplicability
1.0
 Enemy Roll Call / int_1e0b0ece
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1.0
 Pharaoh Rebirth (Video Game)
hasFeature
Enemy Roll Call / int_1e0b0ece
 Enemy Roll Call / int_2250bd41
type
Enemy Roll Call
 Enemy Roll Call / int_2250bd41
comment
Völgarr the Viking features all the enemies and their names during the credits scene.
 Enemy Roll Call / int_2250bd41
featureApplicability
1.0
 Enemy Roll Call / int_2250bd41
featureConfidence
1.0
 Völgarr the Viking (Video Game)
hasFeature
Enemy Roll Call / int_2250bd41
 Enemy Roll Call / int_2819aebd
type
Enemy Roll Call
 Enemy Roll Call / int_2819aebd
comment
Almost every Mega Man (Classic) game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the Game Boy series (Mega Man: Dr. Wily's Revenge, Mega Man II and Mega Man III) are the only games that include the enemies in addition to the Robot Masters.
 Enemy Roll Call / int_2819aebd
featureApplicability
1.0
 Enemy Roll Call / int_2819aebd
featureConfidence
1.0
 Mega Man (Classic) (Video Game)
hasFeature
Enemy Roll Call / int_2819aebd
 Enemy Roll Call / int_282429e
type
Enemy Roll Call
 Enemy Roll Call / int_282429e
comment
Grey Area (2023) shows a list of all the game's characters, most of which are enemies, before the actual credits.
 Enemy Roll Call / int_282429e
featureApplicability
1.0
 Enemy Roll Call / int_282429e
featureConfidence
1.0
 Grey Area (2023) (Video Game)
hasFeature
Enemy Roll Call / int_282429e
 Enemy Roll Call / int_2cdd0e84
type
Enemy Roll Call
 Enemy Roll Call / int_2cdd0e84
comment
At the end of Vectorman, all the enemies are listed in the closing credits if you beat the game without cheating.
 Enemy Roll Call / int_2cdd0e84
featureApplicability
1.0
 Enemy Roll Call / int_2cdd0e84
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1.0
 Vectorman (Video Game)
hasFeature
Enemy Roll Call / int_2cdd0e84
 Enemy Roll Call / int_34e0e9fc
type
Enemy Roll Call
 Enemy Roll Call / int_34e0e9fc
comment
Strong Bad's Cool Game for Attractive People Episode 5 Parodies this trope by listing the names off all the characters during the credits, even the ones with little importance.
 Enemy Roll Call / int_34e0e9fc
featureApplicability
1.0
 Enemy Roll Call / int_34e0e9fc
featureConfidence
1.0
 Strong Bad's Cool Game for Attractive People (Video Game)
hasFeature
Enemy Roll Call / int_34e0e9fc
 Enemy Roll Call / int_36395288
type
Enemy Roll Call
 Enemy Roll Call / int_36395288
comment
Kirby does this often.
Kirby's Dream Land does this after the credits of Extra Game.
Kirby Super Star does a variation after you beat "Revenge of Meta Knight": it only showcases enemies in their Helper forms, with their corresponding Copy Abilities.
Kirby's Dream Land 2 has one, but only if you don't reach the True Final Boss after getting all the Plot Coupons. If you get the normal ending, you get to see Kirby and his friends taking a stroll in the rain while all the enemies appear below them... but then a mysterious, shadowy blob appears with the name "!?" followed by "The End ?"
Kirby's Dream Land 3 shows the names of all the enemies in the "incomplete" ending, as in the previous game. The "complete" ending instead shows Kirby's friends and a few bosses during the credits through drawings, presumably done by Adeleine.
The Japanese version of Kirby Mass Attack has this with Kirby having a picnic, but this was removed in other versions for some reason.
 Enemy Roll Call / int_36395288
featureApplicability
1.0
 Enemy Roll Call / int_36395288
featureConfidence
1.0
 Kirby (Franchise)
hasFeature
Enemy Roll Call / int_36395288
 Enemy Roll Call / int_39cb5e47
type
Enemy Roll Call
 Enemy Roll Call / int_39cb5e47
comment
Donkey Kong Country has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll. Donkey Kong Country 2: Diddy's Kong Quest does the same thing, and Donkey Kong Country 3: Dixie Kong's Double Trouble! has a photo album serving the same purpose, but only in the SNES version, the GBA port omits the roll call. Donkey Kong Land 2 and 3 do it as well.
 Enemy Roll Call / int_39cb5e47
featureApplicability
1.0
 Enemy Roll Call / int_39cb5e47
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Enemy Roll Call / int_39cb5e47
 Enemy Roll Call / int_4c56381b
type
Enemy Roll Call
 Enemy Roll Call / int_4c56381b
comment
The original The Binding of Isaac showed the enemies crudely drawn on paper during the credits. Rebirth removed these, however.
 Enemy Roll Call / int_4c56381b
featureApplicability
1.0
 Enemy Roll Call / int_4c56381b
featureConfidence
1.0
 The Binding of Isaac (Video Game)
hasFeature
Enemy Roll Call / int_4c56381b
 Enemy Roll Call / int_503cf9e4
type
Enemy Roll Call
 Enemy Roll Call / int_503cf9e4
comment
Rhythm Heaven and its sequel, Rhythm Heaven Fever have a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In Fever, as you might expect, most of them move to the beat of the music in some way.
 Enemy Roll Call / int_503cf9e4
featureApplicability
1.0
 Enemy Roll Call / int_503cf9e4
featureConfidence
1.0
 Rhythm Heaven (Video Game)
hasFeature
Enemy Roll Call / int_503cf9e4
 Enemy Roll Call / int_507dfb6a
type
Enemy Roll Call
 Enemy Roll Call / int_507dfb6a
comment
EarthBound ends on a list of every main character and side character before the credits roll.
 Enemy Roll Call / int_507dfb6a
featureApplicability
1.0
 Enemy Roll Call / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Enemy Roll Call / int_507dfb6a
 Enemy Roll Call / int_51b6ba6c
type
Enemy Roll Call
 Enemy Roll Call / int_51b6ba6c
comment
The console ports of Wolfenstein 3-D have a "Meet the Cast" scene after the final level, showing off every enemy and boss.
 Enemy Roll Call / int_51b6ba6c
featureApplicability
1.0
 Enemy Roll Call / int_51b6ba6c
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1.0
 Wolfenstein 3-D (Video Game)
hasFeature
Enemy Roll Call / int_51b6ba6c
 Enemy Roll Call / int_5afbc0cb
type
Enemy Roll Call
 Enemy Roll Call / int_5afbc0cb
comment
The "True Pacifist" ending of Undertale does this, and also shows what happened to them after the events of the game.
 Enemy Roll Call / int_5afbc0cb
featureApplicability
1.0
 Enemy Roll Call / int_5afbc0cb
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1.0
 Undertale (Video Game)
hasFeature
Enemy Roll Call / int_5afbc0cb
 Enemy Roll Call / int_5e3832b5
type
Enemy Roll Call
 Enemy Roll Call / int_5e3832b5
comment
The credits in Cave Story list all the characters, then all the bosses, then all the regular stage enemies. Since it was entirely developed by one person, there's nobody else to credit except some testers.
 Enemy Roll Call / int_5e3832b5
featureApplicability
1.0
 Enemy Roll Call / int_5e3832b5
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1.0
 Cave Story (Video Game)
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Enemy Roll Call / int_5e3832b5
 Enemy Roll Call / int_62bf542
type
Enemy Roll Call
 Enemy Roll Call / int_62bf542
comment
Super Mario Bros. 2 does this, as opposed to its Japanese counterpart, Doki Doki Panic, where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" are switched around (this was fixed in later remakes though).
 Enemy Roll Call / int_62bf542
featureApplicability
1.0
 Enemy Roll Call / int_62bf542
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1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Enemy Roll Call / int_62bf542
 Enemy Roll Call / int_6760b31e
type
Enemy Roll Call
 Enemy Roll Call / int_6760b31e
comment
The first time you clear Twin Seeds in NiGHTS into Dreams…, you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.
 Enemy Roll Call / int_6760b31e
featureApplicability
1.0
 Enemy Roll Call / int_6760b31e
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1.0
 NiGHTS into Dreams… (Video Game)
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Enemy Roll Call / int_6760b31e
 Enemy Roll Call / int_6a1726db
type
Enemy Roll Call
 Enemy Roll Call / int_6a1726db
comment
Atomic Runner Chelnov ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the Sega Genesis version.
 Enemy Roll Call / int_6a1726db
featureApplicability
1.0
 Enemy Roll Call / int_6a1726db
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1.0
 Atomic Runner Chelnov (Video Game)
hasFeature
Enemy Roll Call / int_6a1726db
 Enemy Roll Call / int_6ab7b407
type
Enemy Roll Call
 Enemy Roll Call / int_6ab7b407
comment
In Tekken 4, the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off
 Enemy Roll Call / int_6ab7b407
featureApplicability
1.0
 Enemy Roll Call / int_6ab7b407
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1.0
 Tekken 4 (Video Game)
hasFeature
Enemy Roll Call / int_6ab7b407
 Enemy Roll Call / int_7131953
type
Enemy Roll Call
 Enemy Roll Call / int_7131953
comment
Kirby's Dream Land does this after the credits of Extra Game.
 Enemy Roll Call / int_7131953
featureApplicability
1.0
 Enemy Roll Call / int_7131953
featureConfidence
1.0
 Kirby's Dream Land (Video Game)
hasFeature
Enemy Roll Call / int_7131953
 Enemy Roll Call / int_7529056
type
Enemy Roll Call
 Enemy Roll Call / int_7529056
comment
Super Mario World is the Trope Codifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
 Enemy Roll Call / int_7529056
featureApplicability
1.0
 Enemy Roll Call / int_7529056
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1.0
 Super Mario World (Video Game)
hasFeature
Enemy Roll Call / int_7529056
 Enemy Roll Call / int_7579423f
type
Enemy Roll Call
 Enemy Roll Call / int_7579423f
comment
Banjo-Kazooie has a Character Parade, which shows the names of all the side characters (once the Pop Quiz minigame near the end is won) and the enemies (after the defeat of the Final Boss, Gruntilda). Its sequel, Banjo-Tooie, only shows the main, side, and boss characters (and only after all Jiggies have been collected).
 Enemy Roll Call / int_7579423f
featureApplicability
1.0
 Enemy Roll Call / int_7579423f
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1.0
 Banjo-Kazooie (Video Game)
hasFeature
Enemy Roll Call / int_7579423f
 Enemy Roll Call / int_7cd6850
type
Enemy Roll Call
 Enemy Roll Call / int_7cd6850
comment
Rogue Legacy:
In the first game, after defeating the Final Boss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.
Rogue Legacy 2 does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from the Tree of Immortality growing on the walls and overtop the Final Boss' portrait.
 Enemy Roll Call / int_7cd6850
featureApplicability
1.0
 Enemy Roll Call / int_7cd6850
featureConfidence
1.0
 Rogue Legacy (Video Game)
hasFeature
Enemy Roll Call / int_7cd6850
 Enemy Roll Call / int_8258e260
type
Enemy Roll Call
 Enemy Roll Call / int_8258e260
comment
Super Mario Bros.:
Super Mario Bros. 2 does this, as opposed to its Japanese counterpart, Doki Doki Panic, where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" are switched around (this was fixed in later remakes though).
Super Mario World is the Trope Codifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
 Enemy Roll Call / int_8258e260
featureApplicability
1.0
 Enemy Roll Call / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Enemy Roll Call / int_8258e260
 Enemy Roll Call / int_8d1f3bc7
type
Enemy Roll Call
 Enemy Roll Call / int_8d1f3bc7
comment
The ending of Star Fox shows all the bosses, along with their names, fought in the selected route.
 Enemy Roll Call / int_8d1f3bc7
featureApplicability
1.0
 Enemy Roll Call / int_8d1f3bc7
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1.0
 Star Fox (Video Game)
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Enemy Roll Call / int_8d1f3bc7
 Enemy Roll Call / int_935a39be
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Enemy Roll Call
 Enemy Roll Call / int_935a39be
comment
Super Smash Bros. Brawl has Mini-Game Credits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
 Enemy Roll Call / int_935a39be
featureApplicability
1.0
 Enemy Roll Call / int_935a39be
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1.0
 Super Smash Bros. Brawl (Video Game)
hasFeature
Enemy Roll Call / int_935a39be
 Enemy Roll Call / int_960a9d09
type
Enemy Roll Call
 Enemy Roll Call / int_960a9d09
comment
Crypt Of The Necrodancer shows all the enemies dancing one by one during the credits.
 Enemy Roll Call / int_960a9d09
featureApplicability
1.0
 Enemy Roll Call / int_960a9d09
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1.0
 Crypt of the NecroDancer (Video Game)
hasFeature
Enemy Roll Call / int_960a9d09
 Enemy Roll Call / int_9fcc8c53
type
Enemy Roll Call
 Enemy Roll Call / int_9fcc8c53
comment
All Punch-Out!! games since the NES version give the names of all the fighters during the credits. The first two entries out of them also give one last line to each of them.
 Enemy Roll Call / int_9fcc8c53
featureApplicability
1.0
 Enemy Roll Call / int_9fcc8c53
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1.0
 Punch-Out!! (Video Game)
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Enemy Roll Call / int_9fcc8c53
 Enemy Roll Call / int_a392ffc3
type
Enemy Roll Call
 Enemy Roll Call / int_a392ffc3
comment
Prehistorik Man names all enemies and adds a Dog Latin "scientific name".
 Enemy Roll Call / int_a392ffc3
featureApplicability
1.0
 Enemy Roll Call / int_a392ffc3
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1.0
 PrehistorikMan
hasFeature
Enemy Roll Call / int_a392ffc3
 Enemy Roll Call / int_a63f0a74
type
Enemy Roll Call
 Enemy Roll Call / int_a63f0a74
comment
The Japanese version of Kirby Mass Attack has this with Kirby having a picnic, but this was removed in other versions for some reason.
 Enemy Roll Call / int_a63f0a74
featureApplicability
1.0
 Enemy Roll Call / int_a63f0a74
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1.0
 Kirby Mass Attack / Videogame
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Enemy Roll Call / int_a63f0a74
 Enemy Roll Call / int_c3c4f7b5
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Enemy Roll Call
 Enemy Roll Call / int_c3c4f7b5
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Buzz Lightyear of Star Command: After Buzz beats Zurg, the game's various mooks walk around the arena he fought Zurg in while the credits roll.
 Enemy Roll Call / int_c3c4f7b5
featureApplicability
1.0
 Enemy Roll Call / int_c3c4f7b5
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1.0
 Buzz Lightyear of Star Command (Video Game)
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Enemy Roll Call / int_c3c4f7b5
 Enemy Roll Call / int_c3ed70f5
type
Enemy Roll Call
 Enemy Roll Call / int_c3ed70f5
comment
Castlevania: Bloodlines shows each boss animated with their name.
 Enemy Roll Call / int_c3ed70f5
featureApplicability
1.0
 Enemy Roll Call / int_c3ed70f5
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1.0
 Castlevania: Bloodlines (Video Game)
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Enemy Roll Call / int_c3ed70f5
 Enemy Roll Call / int_c7aa3c5c
type
Enemy Roll Call
 Enemy Roll Call / int_c7aa3c5c
comment
Doom II and Doom 64 show each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
 Enemy Roll Call / int_c7aa3c5c
featureApplicability
1.0
 Enemy Roll Call / int_c7aa3c5c
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1.0
 Doom II (Video Game)
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Enemy Roll Call / int_c7aa3c5c
 Enemy Roll Call / int_c84a9c92
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Enemy Roll Call
 Enemy Roll Call / int_c84a9c92
comment
Pikmin (2001) has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player collect all thirty Ship Parts. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
 Enemy Roll Call / int_c84a9c92
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1.0
 Enemy Roll Call / int_c84a9c92
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 Pikmin (2001) (Video Game)
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Enemy Roll Call / int_c84a9c92
 Enemy Roll Call / int_ca5699d9
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Enemy Roll Call
 Enemy Roll Call / int_ca5699d9
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Full Metal Furies provides the page image. Like in Rogue Legacy (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will spin their hammers around, while MK-Mastermolder will jump up and offscreen, only to reappear later with a Ground Pound.
 Enemy Roll Call / int_ca5699d9
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1.0
 Enemy Roll Call / int_ca5699d9
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1.0
 Full Metal Furies (Video Game)
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Enemy Roll Call / int_ca5699d9
 Enemy Roll Call / int_caa93d28
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Enemy Roll Call
 Enemy Roll Call / int_caa93d28
comment
Ninja Spirit has a review of bosses at the end of the TurboGrafx-16 version. However, the names are in kanji even in the US version.
 Enemy Roll Call / int_caa93d28
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1.0
 Enemy Roll Call / int_caa93d28
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1.0
 Ninja Spirit (Video Game)
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Enemy Roll Call / int_caa93d28
 Enemy Roll Call / int_d72e0ba8
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Enemy Roll Call
 Enemy Roll Call / int_d72e0ba8
comment
Noitu Love 2: Devolution does this after the credits via a yearbook.
 Enemy Roll Call / int_d72e0ba8
featureApplicability
1.0
 Enemy Roll Call / int_d72e0ba8
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1.0
 Noitu Love (Video Game)
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Enemy Roll Call / int_d72e0ba8
 Enemy Roll Call / int_dab32e3
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Enemy Roll Call
 Enemy Roll Call / int_dab32e3
comment
In an unusual variation, Mega Man X displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
 Enemy Roll Call / int_dab32e3
featureApplicability
1.0
 Enemy Roll Call / int_dab32e3
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1.0
 Mega Man X (Video Game)
hasFeature
Enemy Roll Call / int_dab32e3
 Enemy Roll Call / int_db50113f
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Enemy Roll Call
 Enemy Roll Call / int_db50113f
comment
Kirby's Dream Land 2 has one, but only if you don't reach the True Final Boss after getting all the Plot Coupons. If you get the normal ending, you get to see Kirby and his friends taking a stroll in the rain while all the enemies appear below them... but then a mysterious, shadowy blob appears with the name "!?" followed by "The End ?"
 Enemy Roll Call / int_db50113f
featureApplicability
1.0
 Enemy Roll Call / int_db50113f
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1.0
 Kirby's Dream Land 2 (Video Game)
hasFeature
Enemy Roll Call / int_db50113f
 Enemy Roll Call / int_db501140
type
Enemy Roll Call
 Enemy Roll Call / int_db501140
comment
Kirby's Dream Land 3 shows the names of all the enemies in the "incomplete" ending, as in the previous game. The "complete" ending instead shows Kirby's friends and a few bosses during the credits through drawings, presumably done by Adeleine.
 Enemy Roll Call / int_db501140
featureApplicability
1.0
 Enemy Roll Call / int_db501140
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1.0
 Kirby's Dream Land 3 (Video Game)
hasFeature
Enemy Roll Call / int_db501140
 Enemy Roll Call / int_deae6de5
type
Enemy Roll Call
 Enemy Roll Call / int_deae6de5
comment
Ghouls 'N Ghosts does this with a computer controlling Arthur, revealing the enemy in question, and then fading the background out and showing the enemy's name. Super Ghouls 'N Ghosts continued the tradition.
 Enemy Roll Call / int_deae6de5
featureApplicability
1.0
 Enemy Roll Call / int_deae6de5
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1.0
 Ghosts 'n Goblins (Video Game)
hasFeature
Enemy Roll Call / int_deae6de5
 Enemy Roll Call / int_e29dc0df
type
Enemy Roll Call
 Enemy Roll Call / int_e29dc0df
comment
Ticket gives you one of these after you finish the game, showing you every character and their respective name, including the many alternate versions of enemies in the levels that include an Art Shift.
 Enemy Roll Call / int_e29dc0df
featureApplicability
1.0
 Enemy Roll Call / int_e29dc0df
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1.0
 Ticket (Video Game)
hasFeature
Enemy Roll Call / int_e29dc0df
 Enemy Roll Call / int_e5dd17ac
type
Enemy Roll Call
 Enemy Roll Call / int_e5dd17ac
comment
Toki ends with a cast list in most versions of the game (but not the Nintendo Entertainment System port), starting with Toki himself and proceeding through the enemies and bosses.
 Enemy Roll Call / int_e5dd17ac
featureApplicability
1.0
 Enemy Roll Call / int_e5dd17ac
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1.0
 Toki (Video Game)
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Enemy Roll Call / int_e5dd17ac
 Enemy Roll Call / int_ebc16967
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Enemy Roll Call
 Enemy Roll Call / int_ebc16967
comment
Most versions of Street Fighter II have credits at the end of Arcade Mode that show the names of two characters at a time
 Enemy Roll Call / int_ebc16967
featureApplicability
1.0
 Enemy Roll Call / int_ebc16967
featureConfidence
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 Street Fighter II (Video Game)
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Mega Man:
Almost every Mega Man (Classic) game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the Game Boy series (Mega Man: Dr. Wily's Revenge, Mega Man II and Mega Man III) are the only games that include the enemies in addition to the Robot Masters.
In an unusual variation, Mega Man X displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
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Rogue Legacy 2 does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from the Tree of Immortality growing on the walls and overtop the Final Boss' portrait.
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As it runs on the Wolfenstien 3-D engine, Super 3D Noah's Ark does this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
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Kendo Rage lists the enemies and bosses in the ending credits. Even though in-game dialogue often plays off the bosses' names, some of them are only clearly named here.
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The following is a list of statements referring to the current page from other pages.

 Enemy Roll Call
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Video Game Rewards
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