...it's like TV Tropes, but LINKED DATA!
Engaging Chevrons
- 269 statements
- 49 feature instances
- 4 referencing feature instances
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A time-filling sequence. In the early seasons of Stargate SG-1, the required settings for the stargate were made with a great deal of pomp and ceremony. Stirring music was played under a series of announcements... ...all the way up to, if the audience was unlucky, the full seven chevrons ("Chevron Seven... LOCKED!"). This was from the film Stargate, where it was quite suspenseful. The reason for that suspense, however, was that it was only after Daniel figured out the seven-chevron coordinate system that they managed to make the Stargate work for the first time. In the TV show, this sequence came after a while to feel like it was just there to fill time. In some fan communities the phrase "engaging chevrons" has come to mean any recognizable time-filling ploy. As in: Compare Stock Footage, Padding. Specific examples include Fighter-Launching Sequence and Transformation Sequence. Contrast with Trapped by Mountain Lions. |
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Engaging Chevrons / int_1aa9d9f4 | type |
Engaging Chevrons | |
Engaging Chevrons / int_1aa9d9f4 | comment |
The original Adam West Batman (1966) series: "Atomic batteries to power, turbines to speed"... then the rocket engine ignites, they take off out of Bronson Canyon... and off to Gotham City, past that sign stating, "Gotham City 14 miles." | |
Engaging Chevrons / int_1aa9d9f4 | featureApplicability |
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Batman (1966) | hasFeature |
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Engaging Chevrons / int_20474079 | comment |
He-Man and the Masters of the Universe and its Spinoff She-Ra: Princess of Power each had their own very similar Once per Episode Transformation Sequence that would show each character transforming both themselves and their Animal Companion into their superheroic identities The 2021 reboot of He-Man would also have a rather lengthy Transformation Sequence (With the invocation of "By the Power of Grayskull, I have the power!" this time around), but this time for five characters each with their own unique transformation scenes, and later on, the villains themselves would acquire these too, making for rather lengthy sequences of transformations. Though the show did manage to cut down on time by having the transformation sequences either overlap, or have them trimmed down slightly as the series went on. Season 3 in particular actually made very light use of the full-length transformation sequences, and in several occasions didn't even show the sequence at all for some of the transformations. |
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HeManAndTheMastersOfTheUniverse | hasFeature |
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Engaging Chevrons / int_2a8943c0 | type |
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Engaging Chevrons / int_2a8943c0 | comment |
Almost every 22-minute episode of Miraculous Ladybug includes shot-for-shot duplicates of all of the following: Hawk Moth opens his window, captures a butterfly, evilizes it, and it flies out the window.note Played for Drama in "The Collector", as the sudden aversion of this trope is used to set up a Wham Shot. Ladybug's transformation sequence. Cat Noir's transformation sequence. Ladybug's Lucky Charm power sequence. Cat Noir's Cataclysm power sequence. Ladybug captures the butterfly and uses her de-evilize sequence, and throws the Lucky Charm in the air to create the World-Healing Wave. Ladybug and Cat Noir's fist bump (Not always used, however). Final shot of Hawk Moth in his base closing the window. |
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Miraculous Ladybug | hasFeature |
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Engaging Chevrons / int_2b82b95f | type |
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iCarly: In 5.. 4.. 3.. 2.. (you don't say the one). | |
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iCarly | hasFeature |
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Engaging Chevrons / int_3167d0f6 | type |
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Engaging Chevrons / int_3167d0f6 | comment |
The 2021 reboot of He-Man would also have a rather lengthy Transformation Sequence (With the invocation of "By the Power of Grayskull, I have the power!" this time around), but this time for five characters each with their own unique transformation scenes, and later on, the villains themselves would acquire these too, making for rather lengthy sequences of transformations. Though the show did manage to cut down on time by having the transformation sequences either overlap, or have them trimmed down slightly as the series went on. Season 3 in particular actually made very light use of the full-length transformation sequences, and in several occasions didn't even show the sequence at all for some of the transformations. | |
Engaging Chevrons / int_3167d0f6 | featureApplicability |
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He-Man and the Masters of the Universe (2021) | hasFeature |
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Engaging Chevrons / int_390a0da6 | type |
Engaging Chevrons | |
Engaging Chevrons / int_390a0da6 | comment |
Steel Battalion deserves a special mention here because it actually has you, the player, engage your own chevrons. Five switches on the game's almost absurd flight-stick-esque controller were dedicated to being flipped on during the start-up sequence before each mission, then off again between missions. | |
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Steel Battalion (Video Game) | hasFeature |
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Engaging Chevrons / int_3f01b5a4 | type |
Engaging Chevrons | |
Engaging Chevrons / int_3f01b5a4 | comment |
Power Rangers Samurai was terrible for this - whilst later seasons would have lengthy sequences for each Ranger morphing & summoning their zords, after the second or third episode showing the full sequence, it would usually be shortened down & whichever Rangers were morphing were shown on a splitscreen. Samurai, however, would continue to show the full length morph sequence for each Ranger consecutively, and then do the same thing for each of the zords on top of that, until well into the season. | |
Engaging Chevrons / int_3f01b5a4 | featureApplicability |
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Power Rangers Samurai | hasFeature |
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Engaging Chevrons / int_41951ee2 | type |
Engaging Chevrons | |
Engaging Chevrons / int_41951ee2 | comment |
Godannar, in keeping with its retro-Super-Robot-show style, has an extended sequence for when Dannar and Okusaer take off from the base - the robots' engines are spun up by an external flywheel, the Jet Boys are attached to their backs, a huge runway is raised from beneath the sea, the front of the base opens up, numerous lights flick to green in the control-room, and the pilots flick a sequence of switches, etc. They're about 50% Fighter-Launching Sequence, and the rest is this trope. To spice things up, however, they (almost) never use the FULL sequence, and instead vary which parts are shown each time. Keeps it from getting TOO... chevronish? | |
Engaging Chevrons / int_41951ee2 | featureApplicability |
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Godannar | hasFeature |
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Engaging Chevrons / int_44127c7c | type |
Engaging Chevrons | |
Engaging Chevrons / int_44127c7c | comment |
Power Rangers (and all of the similar series), where they show the exact same transformation ritual scenes every episode. However, it goes by a lot faster than a lot of other examples. The Zord summoning can go on in some series, though. Season 2 was particularly egregious about this, going from the rangers holding their hands up and calling their zords in unison in season 1 to each character having an individual "Super Sentai" Stance for his or her zord, followed by the Zord changing from its season one form into its season two form - something you'd think would only need to be done once. Power Rangers Samurai was terrible for this - whilst later seasons would have lengthy sequences for each Ranger morphing & summoning their zords, after the second or third episode showing the full sequence, it would usually be shortened down & whichever Rangers were morphing were shown on a splitscreen. Samurai, however, would continue to show the full length morph sequence for each Ranger consecutively, and then do the same thing for each of the zords on top of that, until well into the season. |
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Engaging Chevrons / int_44127c7c | featureApplicability |
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Power Rangers (Franchise) | hasFeature |
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Engaging Chevrons / int_44fe781e | type |
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Engaging Chevrons / int_44fe781e | comment |
Neon Genesis Evangelion uses these frequently: Misato watching the train Shinji has apparently boarded leave the station. The elevator ride with Rei and Asuka. The Directors Cut version at least mixes it a little bit up. That is to say, Asuka moves briefly and only once. The same shot is reused in Evangelion: 2.0, but for a much shorter amount of time (making its inclusion a bit of a joke for fans). Shinji holding Kaworu in Unit 01's hand for one full minute before he crushes him. Asuka curled up in Unit 02 at the bottom of the lake. Misato and Shinji's Last Kiss. Somehow, a live orchestral Eva concert is subject to this. Symphony of EVA, a live concert recording, ends with the track "Thank You," which is for all intents and purposes a huge, 11-minute and 9-second curtain call and improv session. It's interesting at first as the orchestra gets out all the random bits of music they can but then the applause just keeps going... and going... and going... until the track ends on what appears to be the main choirgirls and the conductor casually chatting as the audience meanders out of the venue. To be fair, a lot of this trope in Eva was not because the story needed padding, but because in later episodes they simply lacked the budget to animate everything they wanted to, resulting in a lot of reuse of Stock Footage and excessively-long shots like the Ode to Joy scene. |
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Engaging Chevrons / int_44fe781e | featureApplicability |
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Neon Genesis Evangelion | hasFeature |
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Engaging Chevrons / int_503d3d54 | type |
Engaging Chevrons | |
Engaging Chevrons / int_503d3d54 | comment |
In The Rocky Horror Picture Show, Rocky's "creation scene," where Frank brings him to life. This leads to Audience Participation: | |
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The Rocky Horror Picture Show | hasFeature |
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Engaging Chevrons / int_527a5949 | type |
Engaging Chevrons | |
Engaging Chevrons / int_527a5949 | comment |
The Saban Gatchaman translation Eagle Riders. There was a roll call routine every time the Chickenship launched. Every. Friggin'. Time. There were only five on the team. | |
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Science Ninja Team Gatchaman | hasFeature |
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Engaging Chevrons / int_57ad0c07 | type |
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Engaging Chevrons / int_57ad0c07 | comment |
The PC version of Resident Evil also had them, but they were skippable (after the game finished loading, at least, something barely noticeable even on contemporary machines). | |
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Resident Evil (Franchise) | hasFeature |
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Engaging Chevrons / int_61b1bd67 | type |
Engaging Chevrons | |
Engaging Chevrons / int_61b1bd67 | comment |
Tsubasa -RESERVoir CHRoNiCLE- has Syaoran and Chaos staring at each other for one full minute. | |
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Tsubasa -RESERVoir CHRoNiCLE- (Manga) | hasFeature |
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Engaging Chevrons / int_6eef78c2 | type |
Engaging Chevrons | |
Engaging Chevrons / int_6eef78c2 | comment |
The Sky Girls prologue OVA is roughly 50% Chevron Engaging. | |
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Sky Girls | hasFeature |
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Engaging Chevrons / int_70814599 | type |
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Engaging Chevrons / int_70814599 | comment |
Stargate SG-1: Perhaps as Lampshade Hanging, in the Documentary Episode, Walter (whose job it is to make the announcement, and who, at this point in the series, had never been seen to do anything else) painstakingly describes his entire purpose in life, explaining that he usually says "Chevron seven locked" rather than "Chevron seven encoded" just for a bit of variety. Stargate SG-1 also periodically uses a passing-through-the-wormhole animation for similar purposes. It's also the Trope Namer, as despite the movie using the exact same format, it was not really intended as filler, but suspense. On one occasion, when O'Neill while under the influence of an Ancient Repository of Knowledge rigs the computer to dial an address automatically, Walter goes through with the chevron announcements anyway despite having no control over the dialing. The characters are all thrown for a loop, though, when Walter announces the seventh chevron... and the gate continues to dial an eighth one. Since at the time it was believed that every stargate in the universe could be reached via a 7-chevron address, this time the announcement actually was dramatic. The reason Earth's stargate goes through all this rigamarole is because it lacks the control console (which they refer to as a DHD, for "Dial Home Device") which is connected to most offworld gates. Without a DHD, they're forced to use a jury-rigged dialing computer and a manual dialing method that involves spinning the inner wheel and locking the chevrons in sequence. Activating a gate with a working DHD can be compared to a touch-tone phone (the chevrons engage as fast as you can hit the buttons), while dialing Earth's gate is more like the old-style rotary pulse dialing. |
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Stargate SG-1 | hasFeature |
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Engaging Chevrons / int_76686539 | comment |
Mass Effect had another example with the pre-mind-meld speech given by the Asari commando on Feros. Averted later; whenever Liara melds with Shepard all she says beforehand is "Embrace eternity!", and by the end of her romance arc she doesn't even need that much. | |
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Mass Effect (Video Game) | hasFeature |
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Engaging Chevrons / int_7950b30f | type |
Engaging Chevrons | |
Engaging Chevrons / int_7950b30f | comment |
Parodied in The Colbert Report with an episode of Tek Jansen. "Engage front landing thruster!" "Front landing thruster engaged." "Engage rear landing thruster!" "Rear landing thruster engaged", etc for about 5 different landing thrusters, and a long, slow view of each one being engaged. It took up most of the short. | |
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The Colbert Report | hasFeature |
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Engaging Chevrons / int_7ab10627 | type |
Engaging Chevrons | |
Engaging Chevrons / int_7ab10627 | comment |
One of the many criticisms of Star Trek: The Motion Picture was that it contained many long tracking shots of the ships and little action, leading to its Fan Nickname "Star Trek: The Slow-Motion Picture". Also "Star Trek: The Motionless Picture". | |
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Star Trek: The Motion Picture | hasFeature |
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Engaging Chevrons / int_81692f99 | type |
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Engaging Chevrons / int_81692f99 | comment |
Vulcan mind melds in Star Trek tend to involve a mantra similar to "My mind to your mind. My thoughts to your thoughts. Our minds are merging." By the end of Voyager, though, Tuvok's mind melds usually just consisted of "My mind to your mind." | |
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Engaging Chevrons / int_8459204b | comment |
Legend of the Seeker: When Kahlan uses her Mind Control "Confession" thing on somebody the first time, the clouds part, the sky darkens, thunder rumbles, her eyes go black, and she passes out for nearly a minute. Averted, in that the production quickly tones it down for subsequent uses. By the second season, she barely breaks her stride. | |
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Engaging Chevrons | |
Engaging Chevrons / int_89f4bc45 | comment |
Some wrestlers have introductions long enough to qualify for this, usually wrestlers who go on at the end of a show, when it's clear how much time there is to fill before the show ends. Some have a certain routine to go through on the way to the ring, Others just walk very slowly. The Undertaker does both. At one point, enough wrestlers had slow entrances that fans were placing bets on whose would be longest on a given night. | |
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Engaging Chevrons / int_8e8ed866 | comment |
In the fourth season of the original series of Knight Rider, KITT gets a Super Pursuit Mode upgrade that allows him super-speed. This is achieved with various aerodynamic bits and winglets popping out, with the same stock footage used over and over. By the end of the season this was occasionally omitted or achieved in a jump-cut. On the other hand, sometimes it was used multiple times an episode. | |
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Engaging Chevrons / int_94c0f487 | type |
Engaging Chevrons | |
Engaging Chevrons / int_94c0f487 | comment |
The length of transformation became a plot point in Voltron Force, when a super-fast Robeast actually attacks Voltron during the transformation — the first time that's ever happened. In a bit of Leaning on the Fourth Wall, they analyze the battle and it's stated it takes Voltron about 36 seconds to combine, exactly the length of both the original series' transformation, and the sequence for this one. Subsequently, they create a new "Flashform" technique that cuts down on the time. | |
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The 2-minute-long spiral staircase sequence that precedes duels in Utena is made up of stock footage and establishes a sense of ritual. There are instances where characters go to the dueling arena without the pomp of a duel, and they tend to feel unsettling. | |
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Engaging Chevrons / int_9b7e31d | comment |
Gerry Anderson's works tended to suffer from this, most prominently breakout hit Thunderbirds: The first time you see the full Technology Porn-laden launch sequence for each craft, it's cool. By the sixth or seventh the novelty has honestly begun to wear off. They cut down the length of such sequences in later works, and in the case of Captain Scarlet and the Mysterons ' infamous Spectrum Pursuit Vehicle requisitioning scenes actually came up with a different set every time to show that SPECTRUM is Crazy-Prepared enough to cache these things all over the globe. But even then it got to be an Overused Running Gag and The Remake did away with it apart from a couple of homages. | |
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Engaging Chevrons | |
Engaging Chevrons / int_a54eef52 | comment |
Hetalia: Axis Powers had that scene with Japan, Italy and Germany on the island and that moment when they realize that the Allies are there. And that fact that they repeated it several times. Lampshaded much later, when the narrator repeatedly describing how to use spare punchlines over text on a black screen becomes exasperated and the final set at the end of the episode is fast-forwarded. |
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Engaging Chevrons | |
Engaging Chevrons / int_af552e7e | comment |
Metroid Prime had load time elevators but they were pretty short due to the quick load time of the Gamecube and awesome because it was the best way to check out suit upgrades. The more annoying version was that doors sometimes stayed closed until the rooms behind them finished loading. In a sub-series with much Backtracking, that got old really fast, especially in Metroid Prime: Hunters where there were Timed Missions that kept the timer counting down while you had to wait for the doors to open. | |
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Engaging Chevrons / int_b11e29d2 | type |
Engaging Chevrons | |
Engaging Chevrons / int_b11e29d2 | comment |
In the Outlaw Star spin-off Angel Links they run a minute or so launch sequence everytime the main ship launches. If you get bored of the regular launch sequence, they also have a night version. | |
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Outlaw Star (Manga) | hasFeature |
Engaging Chevrons / int_b11e29d2 | |
Engaging Chevrons / int_c0aa8ea9 | type |
Engaging Chevrons | |
Engaging Chevrons / int_c0aa8ea9 | comment |
Stargate Universe does this, without a trace of irony (because that wouldn't be Dark or Edgy) for all nine chevrons. Twice! But thankfully they don't bother doing it beyond that point, even though the old-style rotary gate dials slowly enough. Though the first nine chevron dialing could be deemed as being as dramatic as the (now standard) seven were in the original movie. Lampshaded by Rodney McKay in "Seizure"': "I may just be the brilliant scientist relegated to shouting out the obvious in terms of chevrons here, but..." | |
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Engaging Chevrons / int_c489a759 | type |
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In the second and fourth seasons of Digimon, many an episode is padded with the Transformation Sequence. Digimon's known for its complex and awesome scenes of 'digivolving,' Mons undergoing temporary Applied Phlebotinum-induced changes from their standard forms to stronger ones. The full sequence is often very long and only seen rarely. However, seasons two and four will often show the complete sequence, and of all characters transforming, without a split-screen. Five solid minutes of digivolving is not unheard of in season four. 02 would also have Digimon evolve separately, and then "DNA digivolve" together, which was a separate, third sequence. If you want all six in Ultimate/Perfect forms, you might find yourself waiting for six rookie-to-champion evo scenes, then three DNA scenes, for a total of nine. On top of that, it also has the Digi-Port sequence that would play at least once an episode in the first half of the season as the group would travel from Earth to the Digital World. Hilariously, the champion-to-ultimate evolution sequences for the original group were shortened from the prior season, thanks to the destruction of a Transformation Trinket shown right at the beginning in the Adventure finale. The most egregious example from season two is a time when something was screwing up the process. You got the complete, extended evolution scene up to the point where it'd almost finish... and then you'd have to watch it all in reverse. The characters puzzled over the fact that it wasn't working, tried again, and we had to wait for them to evolve and then un-evolve a second time. Not. Cool. Another instance from 02, in one episode everyone gets ready to fight the villains at a restaurant, everyone goes through the full sequence to battle.... Then the bad guys escape and everyone undoes the evolution to chase after them. Happened in season 1, too. First the Dark Masters, with the mons digivolving one level for each Dark Master, only to be beaten every time. Then again with Apocalymon, where they all digivolved to perfect or mega, only to reverse digivolve, and then for mon & tamer to both be reduced to binary code, go through all of the digivolution sequences again, before reforming themselves from binary code. And then the next episode spent the first few minutes showing the end of the prior episode! Frontier is made a little less painful by having an extremely cool evolution insert song, though. Note that this does not in any way imply that the music used for evolution in Adventure was not Awesome. Adventure tri. was very vicious with this, in particular due to Warp Digivolving (AKA going from Rookie to Mega) no longer being a thing for the series. As a result, you have eight Digimon that all have to go from Rookie to Champion, then Champion to Ultimate, and finally Ultimate to Mega, with each Digivolution stage having a unique and lengthy sequence. |
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Granted this is the least of Mobile Suit Gundam SEED Destiny's sins, but the Fighter-Launching Sequence and Transformation Sequence for the Impulse Gundam was blocked to eat up an excessive amount of screen time. | |
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The edited dub of Yu-Gi-Oh! replays Yugi's lengthy transformation sequence in places where the original skipped over it. | |
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Legend of the Galactic Heroes does this in one of its prequel series, when Reinhard and Kircheis are preparing to go out in a battle tank. | |
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Adventure tri. was very vicious with this, in particular due to Warp Digivolving (AKA going from Rookie to Mega) no longer being a thing for the series. As a result, you have eight Digimon that all have to go from Rookie to Champion, then Champion to Ultimate, and finally Ultimate to Mega, with each Digivolution stage having a unique and lengthy sequence. | |
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Gerry Anderson Productions had learned their lesson about this trope by the time of Gerry Anderson's New Captain Scarlet. The Fighter-Launching Sequence was animated in elaborate, Technology Porn-laden detail for the pilot, but when it was reused in other episodes only the last few seconds were shown. | |
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Prince of Persia: Warrior Within and The Two Thrones played an animation in full when loading, forcing you to watch the entire animation even if the actual load time was a fraction of a second. This could, fortunately, be avoided by manually deleting the videos files in question. | |
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Battlestar Galactica (2003): "Jumping" the ship via FTL takes as long as the plot demands. In the miniseries it's a lengthy sequence of Gaeta counting down as the crew brace themselves before the ship moves. In subsequent episodes it's usually reduced to someone shouting "Jump!" and a quick burst of CGI unless there's something partiuclarly dramatic going on. e.g. they're being chased or someone got lost. | |
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The transformation sequences of the Sailor Senshi in Sailor Moon. Generally you can quickly tell a poor episode script from a better one by seeing if the full transformations are shown, or just shortened versions. Transformations happening offscreen? You might actually have a good story there… They eventually began doing split screens to transform everyone at once, or showing condensed versions, but it would still eat 1-3 minutes out of the climax of each episode. That goes double for the seasons where Sailor Moon had a double transformation: first to regular Sailor Moon, then an added one to transform into Super Sailor Moon. As the seasons progressed and added more and more Senshi, it just lengthened out again. | |
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Frontier is made a little less painful by having an extremely cool evolution insert song, though. Note that this does not in any way imply that the music used for evolution in Adventure was not Awesome. | |
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Subverted in the first episode of Stargate Atlantis, when the Atlantean gate is first activated. Dr. McKay starts in on the chevron announcement, but stops and just pushes all seven buttons in rapid succession after Dr. Weir gives him a dirty look. | |
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Spaceballs: Parodied by Colonel Sandurs, who prefaces these statements with "Prepare to [do mundane task]", e.g.: It's later lampshaded by Dark Helmet: Which immediately came back to bite him in the ass for once. |
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Family Guy Chicken Fights anyone? All thanks to the cloning experiments of a certain doctor. Don't ever say the words "Conway Twitty" around any Family Guy fan. You will not like the results. Modern day Family Guy has turned Overly-Long Gag and Seinfeldian Conversation into a time burning artform, usually with a coating of Better than a Bare Bulb on top. |
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One of the things Mass Effect: Andromeda got flak for was the inexplicably long time it takes to open any door in Kadara Port. This process normally finishes in under a second everywhere else, but on Kadara it can take ten seconds or more. And no, this doesn't actually disguise the loading of the areas behind the doors; they load just as quickly as every other hub in the game. The most common assumption as to the reason behind this is that the "open door" animation was accidentally switched with the "hack door" animation during development. Unsurprisingly, a mod that trims Kadara door opening times down to normal levels is among the most popular on the Nexus. | |
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Dragon Ball Z: There have been episodes in which characters "powered up" (grunted fiercely) for literal minutes at a time. While they did this, the animation would be of the camera panning over one still frame. Sometimes it's justified by the sheer high amount of power required to reach what they're aiming for, like Super Saiyan 3, while others... | |
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Voltron: Legendary Defender is no different when it comes to the Transformation Sequence. It can come off as a bit Narm-y at times, especially since it's often done at the episode's climax where it's intended to be a Moment of Awesome, but the fact that it's the same Stock Footage that goes on for ages makes it seem more like a Running Gag. | |
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Code Lyoko has quite a lengthy and very often copy-pasted sequence of the gang traveling from their school to the factory, then finally being virtualized into Lyoko almost Once per Episode. | |
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Voltron's Transformation Sequence. Especially Vehicle Voltron, which would go on to be ruthlessly mocked by Robot Chicken. The length of transformation became a plot point in Voltron Force, when a super-fast Robeast actually attacks Voltron during the transformation — the first time that's ever happened. In a bit of Leaning on the Fourth Wall, they analyze the battle and it's stated it takes Voltron about 36 seconds to combine, exactly the length of both the original series' transformation, and the sequence for this one. Subsequently, they create a new "Flashform" technique that cuts down on the time. Voltron: Legendary Defender is no different when it comes to the Transformation Sequence. It can come off as a bit Narm-y at times, especially since it's often done at the episode's climax where it's intended to be a Moment of Awesome, but the fact that it's the same Stock Footage that goes on for ages makes it seem more like a Running Gag. |
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In Transformers, the Armada and Cybertron seasons had the launching sequence. Jetfire even once lampshaded it, saying "this seems a little elaborate for a takeoff." (Early in Cybertron, such scenes are often done with nothing said, but eventually Powers That Be realized that the sequence loses something after the 20th time or so and needed some dialogue to keep the viewers awake.) | |
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The following is a list of statements referring to the current page from other pages.
Fishsicles | seeAlso |
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