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...it's like TV Tropes, but LINKED DATA!

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Puzzles that only exist so that you can enter the answer that you have received in another place. Expect the direct answer to be written on a wall in the room next to the puzzle device or similar in the easier cases.
If you are lucky, you have to find the answer split up in parts and properly figure out how to reassemble them into the answer before you can enter it. If you're unlucky, you'll discover the answer was given by an dying NPC a few hours ago, and now that you've forgotten it, the game won't repeat it.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Some people never find the clue and end up trying to brute-force the answer by trying everything. In some cases, this is because the game's Copy Protection has been stealthily disguised as an in-game puzzle, with the actual clue lying somewhere in the Feelies.
More generous games may register that the player has found the answer, and either prompt you with it at the appropriate point, or treat it like an Event Flag, simply opening any door to which you've found the access code.
The answer may be randomized to make it impossible to know without the clues. If it isn't randomized, it presents an opportunity for savvy players to attempt Sequence Breaking, which can fail if the game doesn't allow you to enter the right answer without going through all the motions.
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fetched
2018-10-19T07:47:57Z
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parsed
2020-06-25T17:25:32Z
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processingComment
Dropped link to DoubleSubverted: Not an Item - FEATURE
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processingComment
Dropped link to EasterEgg: Not an Item - FEATURE
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Dropped link to NoFairCheating: Not an Item - FEATURE
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Dropped link to NoobCave: Not an Item - FEATURE
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Dropped link to OnceAnEpisode: Not an Item - FEATURE
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processingComment
Dropped link to YouShouldntKnowThisAlready: Not an Item - FEATURE
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isPartOf
DBTropes
 Enter Solution Here / int_110dcdca
type
Enter Solution Here
 Enter Solution Here / int_110dcdca
comment
In The Legend of Zelda: A Link Between Worlds, to get into the Thieves' Hideout, you need to fill in the blanks to some song lyrics. These lyrics are sung by a few people scattered around town, so you need to Talk to Everyone to obtain them.
 Enter Solution Here / int_110dcdca
featureApplicability
1.0
 Enter Solution Here / int_110dcdca
featureConfidence
1.0
 TheLegendOfZeldaALinkBetweenWorlds
hasFeature
Enter Solution Here / int_110dcdca
 Enter Solution Here / int_11292d9c
type
Enter Solution Here
 Enter Solution Here / int_11292d9c
comment
A rather irritating one in Dreamfall: The Longest Journey requires you to input a musical code consisting of four notes. The solution is given just a few minutes prior to finding the puzzle, but there's nothing indicating that you should remember that sequence of notes at the time, and there's no way to replay it. Hope you kept a separate save file handy. Also, the puzzle itself only contains three glowing symbols (each one generates a different note), so if you weren't paying attention, you'll probably assume that you just need to press the three symbols in a certain order, thus dooming your brute force attempts to failure.
 Enter Solution Here / int_11292d9c
featureApplicability
1.0
 Enter Solution Here / int_11292d9c
featureConfidence
1.0
 Dreamfall: The Longest Journey (Video Game)
hasFeature
Enter Solution Here / int_11292d9c
 Enter Solution Here / int_148f217e
type
Enter Solution Here
 Enter Solution Here / int_148f217e
comment
Finding the code for the final door in Nancy Drew: Danger by Design is such a pain to decode that they included a walkthrough with the game that explains it. At least they did that much!
 Enter Solution Here / int_148f217e
featureApplicability
1.0
 Enter Solution Here / int_148f217e
featureConfidence
1.0
 Nancy Drew (Video Game)
hasFeature
Enter Solution Here / int_148f217e
 Enter Solution Here / int_196b618d
type
Enter Solution Here
 Enter Solution Here / int_196b618d
comment
Pokémon Black 2 and White 2 requires you to get the password for Kyurem's room on the Plasma Frigate from the Team Plasma grunts, and then enter it into the door's control panel to open it.
 Enter Solution Here / int_196b618d
featureApplicability
1.0
 Enter Solution Here / int_196b618d
featureConfidence
1.0
 Pokémon Black 2 and White 2 (Video Game)
hasFeature
Enter Solution Here / int_196b618d
 Enter Solution Here / int_1ad4fe9a
type
Enter Solution Here
 Enter Solution Here / int_1ad4fe9a
comment
Might and Magic 2 ends with the otherwise high-fantasy medieval party triggering a high-tech device that will crash the Earth into the sun (long story), and you have 15 minutes to solve a cryptographic puzzle, enter the solution, and avert the disaster.
 Enter Solution Here / int_1ad4fe9a
featureApplicability
1.0
 Enter Solution Here / int_1ad4fe9a
featureConfidence
1.0
 Might and Magic (Video Game)
hasFeature
Enter Solution Here / int_1ad4fe9a
 Enter Solution Here / int_1e6653ca
type
Enter Solution Here
 Enter Solution Here / int_1e6653ca
comment
The Neverhood has lots of these. Keep paper and a pencil handy or you'll find yourself backtracking often. For just a few examples:
In one scene, to progress further in the game, Klaymen has to tune a radio to the same station that a radio in another location is tuned to.
In another scene, there's a specific mixture of chemicals which has to be followed to create a potion to revert you to the regular size after shrinking. There are actually two of them: one is for an emergency case when you forget to write down the solution for another one.
One of The Neverhood's most infuriating puzzles is a "memory board" in which you're ostensibly supposed to remember or write down which symbols occur where, and the board clears after one false move. The idea is not to remember where the symbols occur, but how many times they occur. You will later have to input the numbers you got into a console near Big Robot Bil so that you can give him his teddy bear.
 Enter Solution Here / int_1e6653ca
featureApplicability
1.0
 Enter Solution Here / int_1e6653ca
featureConfidence
1.0
 The Neverhood (Video Game)
hasFeature
Enter Solution Here / int_1e6653ca
 Enter Solution Here / int_2654a385
type
Enter Solution Here
 Enter Solution Here / int_2654a385
comment
Parodied in Problem Sleuth, where PS has previously seen a code written on a piece of paper (and the readers know it). But since it wasn't technically needed yet, the author forces the player to undergo several more rooms of weird puzzle shit before he can re-read the note.
 Enter Solution Here / int_2654a385
featureApplicability
1.0
 Enter Solution Here / int_2654a385
featureConfidence
1.0
 Problem Sleuth (Webcomic)
hasFeature
Enter Solution Here / int_2654a385
 Enter Solution Here / int_26a4567e
type
Enter Solution Here
 Enter Solution Here / int_26a4567e
comment
Psi-Ops: The Mindgate Conspiracy has one for a door lock, however it's randomly generated every game to make you have to remote view the screen.
 Enter Solution Here / int_26a4567e
featureApplicability
1.0
 Enter Solution Here / int_26a4567e
featureConfidence
1.0
 PsiOpsTheMindgateConspiracy
hasFeature
Enter Solution Here / int_26a4567e
 Enter Solution Here / int_33dd1d8f
type
Enter Solution Here
 Enter Solution Here / int_33dd1d8f
comment
The community-made PC port of Half-Life: Decay includes one of these as a means to unlock the Bonus Level.
 Enter Solution Here / int_33dd1d8f
featureApplicability
1.0
 Enter Solution Here / int_33dd1d8f
featureConfidence
1.0
 Half-Life (Video Game)
hasFeature
Enter Solution Here / int_33dd1d8f
 Enter Solution Here / int_35b56523
type
Enter Solution Here
 Enter Solution Here / int_35b56523
comment
In Seiklus, there's a room with a piano and two solutions to it. Entering one awards the player with access to the area above. Entering the other awards him with a moon piece.
 Enter Solution Here / int_35b56523
featureApplicability
1.0
 Enter Solution Here / int_35b56523
featureConfidence
1.0
 Seiklus (Video Game)
hasFeature
Enter Solution Here / int_35b56523
 Enter Solution Here / int_372350a0
type
Enter Solution Here
 Enter Solution Here / int_372350a0
comment
Early in Dubloon, there is a room with five treasure chests which have to be opened in correct order. The correct order is scribbled on the floor nearby. In the final dungeon, there are four colour-coded statues which must be pressed in correct order. The solution is nearby as well (or more accurately, on its reflection on the floor).
 Enter Solution Here / int_372350a0
featureApplicability
1.0
 Enter Solution Here / int_372350a0
featureConfidence
1.0
 Dubloon (Video Game)
hasFeature
Enter Solution Here / int_372350a0
 Enter Solution Here / int_3c912cc2
type
Enter Solution Here
 Enter Solution Here / int_3c912cc2
comment
Tales of Vesperia features a door locked with a password you have to type in based on 3 clues found elsewhere in a ruined city. The password is totally obvious from the clues, but finding them requires the player to search everything. Fortunately you're not required to find them all to enter the solution, though you do need at least one.
 Enter Solution Here / int_3c912cc2
featureApplicability
1.0
 Enter Solution Here / int_3c912cc2
featureConfidence
1.0
 Tales of Vesperia (Video Game)
hasFeature
Enter Solution Here / int_3c912cc2
 Enter Solution Here / int_455ede40
type
Enter Solution Here
 Enter Solution Here / int_455ede40
comment
Super Paper Mario:
There are two passcodes in Merlee's Mansion that you can buy, one of which lets you into a room where you can earn Rubees at a higher rate, and one of which opens a vault containing the amount of Rubees you need to pay off your debt.
And again near the end of the game, when you have to light torches in a certain order.
 Enter Solution Here / int_455ede40
featureApplicability
1.0
 Enter Solution Here / int_455ede40
featureConfidence
1.0
 Super Paper Mario (Video Game)
hasFeature
Enter Solution Here / int_455ede40
 Enter Solution Here / int_49a87cb3
type
Enter Solution Here
 Enter Solution Here / int_49a87cb3
comment
Final Fantasy VII has several.
One requires you to guess the Mayor of Midgar's four-letter password by scanning books in the library. TV screens in each section helpfully remind browsers to return books to their proper sections.
Another requires the player to quickly enter a four-number combination into a safe. A note near the entrance provides clues to the locations of three of the numbers. Also the fourth, which is written in invisible ink below the first three clues.
During your trip to space, you can salvage the huge materia by guessing a four-button combination. Cid will rattle off clues as he remembers them. (If you get it on your first try, he'll suggest that you must have cheated somehow.)
 Enter Solution Here / int_49a87cb3
featureApplicability
1.0
 Enter Solution Here / int_49a87cb3
featureConfidence
1.0
 Final Fantasy VII (Video Game)
hasFeature
Enter Solution Here / int_49a87cb3
 Enter Solution Here / int_4c213722
type
Enter Solution Here
 Enter Solution Here / int_4c213722
comment
Splinter Cell has this in spades. The first two games had keypads that you either had to get the codes from a computer or interrogate a guard. The third gave players the option to hack the keypads with the risk of setting off an alarm upon failure.
 Enter Solution Here / int_4c213722
featureApplicability
1.0
 Enter Solution Here / int_4c213722
featureConfidence
1.0
 Splinter Cell (Video Game)
hasFeature
Enter Solution Here / int_4c213722
 Enter Solution Here / int_4d6ad22f
type
Enter Solution Here
 Enter Solution Here / int_4d6ad22f
comment
In the same vein, the sequel—Virtue's Last Reward—prominently features several such puzzles. Usually, the Player Character's "good memory" means that the game will provide the player a place to review the solution in question. However, it is often the player's responsibility to remember information from other paths in the Visual Novel.
 Enter Solution Here / int_4d6ad22f
featureApplicability
1.0
 Enter Solution Here / int_4d6ad22f
featureConfidence
1.0
 Virtue's Last Reward (Visual Novel)
hasFeature
Enter Solution Here / int_4d6ad22f
 Enter Solution Here / int_52855c7
type
Enter Solution Here
 Enter Solution Here / int_52855c7
comment
Safecracker, about half of the safes are just there for you to enter solutions into. Some even have codes to piece together for other safes later on.
 Enter Solution Here / int_52855c7
featureApplicability
1.0
 Enter Solution Here / int_52855c7
featureConfidence
1.0
 Safe Cracker / Videogame
hasFeature
Enter Solution Here / int_52855c7
 Enter Solution Here / int_577107ce
type
Enter Solution Here
 Enter Solution Here / int_577107ce
comment
In Syberia II, the final puzzle (the device that calls the mammoths) has its solution written on one of the walls in the ship you arrived in.
 Enter Solution Here / int_577107ce
featureApplicability
1.0
 Enter Solution Here / int_577107ce
featureConfidence
1.0
 Syberia (Video Game)
hasFeature
Enter Solution Here / int_577107ce
 Enter Solution Here / int_57ad0c07
type
Enter Solution Here
 Enter Solution Here / int_57ad0c07
comment
Resident Evil:
Played absolutely straight in the first game. An upstairs door in the Mansion only opens with the correct code, and only after the player learns it in-game. However, the player doesn't actually enter the code; the door opens automatically. Furthermore, the player can only learn the code in one of the two different player scenarios, so between Chris and Jill only one even has the chance to get through the door.
Averted in Resident Evil 2, which has a safe in the Police Station that can be unlocked at any time with the correct code, which does not change from game to game.
Also averted in Resident Evil 3: Nemesis, where a locker in the evidence room can be opened with the correct code. The code is not constant, but the game uses only a few variations.
Resident Evil – Code: Veronica had a code to open a sealed lab. The code won't work until the contaminated laboratory finishes venting. Learning the code by reading it off of a painting in the lab via a surveillance camera also causes the venting to finish. The player still has to enter the code manually. Subverted in another case where the player can enter the temperature setting for the refrigerator to identify a needed chemical without having to learn it in-game.
 Enter Solution Here / int_57ad0c07
featureApplicability
-0.3
 Enter Solution Here / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Enter Solution Here / int_57ad0c07
 Enter Solution Here / int_58cf4968
type
Enter Solution Here
 Enter Solution Here / int_58cf4968
comment
The Cave of Spirits in Tales of Phantasia requires a password composed of four syllabes to enter. The correct password can be found somewhere in Alvanista.
 Enter Solution Here / int_58cf4968
featureApplicability
1.0
 Enter Solution Here / int_58cf4968
featureConfidence
1.0
 Tales of Phantasia (Video Game)
hasFeature
Enter Solution Here / int_58cf4968
 Enter Solution Here / int_5908ee91
type
Enter Solution Here
 Enter Solution Here / int_5908ee91
comment
The Elder Scrolls V: Skyrim:
There are doors which have 3 symbol combination locks in addition to a claw that acts as the key. You cannot open the door without both, which would be more difficult if every single one didn't have the same method of finding the solution: Examine the back of the claw in your inventory. After you do this in one of the early story missions you will find the same method works for literally every other such door in the game, of which there are a decent number.
There are similar puzzles involving three to four pillars, each with three sides displaying images of animals, using the same images as on the claws. Each pillar must be rotated to show the correct image. In nearly all cases, there are statues in an arrangement mirroring the pillars, indicating the correct images to show on the pillars. Sometimes they're directly above the pillars.
 Enter Solution Here / int_5908ee91
featureApplicability
1.0
 Enter Solution Here / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Enter Solution Here / int_5908ee91
 Enter Solution Here / int_5dd66491
type
Enter Solution Here
 Enter Solution Here / int_5dd66491
comment
In The Legend of Zelda: The Wind Waker, Nico asks Link for a password (with associated riddle), but even if you can guess the password, Nico won't accept it until Link has heard one of the pirates say it (though at least he acknowledges that it's close to the right answer and that Link's just "saying it wrong".)
 Enter Solution Here / int_5dd66491
featureApplicability
1.0
 Enter Solution Here / int_5dd66491
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Enter Solution Here / int_5dd66491
 Enter Solution Here / int_5e91c7a
type
Enter Solution Here
 Enter Solution Here / int_5e91c7a
comment
Played absolutely straight in the first game. An upstairs door in the Mansion only opens with the correct code, and only after the player learns it in-game. However, the player doesn't actually enter the code; the door opens automatically. Furthermore, the player can only learn the code in one of the two different player scenarios, so between Chris and Jill only one even has the chance to get through the door.
 Enter Solution Here / int_5e91c7a
featureApplicability
1.0
 Enter Solution Here / int_5e91c7a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Enter Solution Here / int_5e91c7a
 Enter Solution Here / int_5e91c7b
type
Enter Solution Here
 Enter Solution Here / int_5e91c7b
comment
Averted in Resident Evil 2, which has a safe in the Police Station that can be unlocked at any time with the correct code, which does not change from game to game.
 Enter Solution Here / int_5e91c7b
featureApplicability
-1.0
 Enter Solution Here / int_5e91c7b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Enter Solution Here / int_5e91c7b
 Enter Solution Here / int_6053d9f9
type
Enter Solution Here
 Enter Solution Here / int_6053d9f9
comment
The Silent Hill series plays a variation where the directness of the answer is inversely proportional to the puzzle difficulty. A numeric that appears scribbled over a surface in Easy, for example, can become a two-variable equation system in Hard. Or, in true Silent Hill style, a simple logic puzzle on Easy/Normal turns into a tender love poem that describes, in graphic detail, the act of mutilating someone's face on Hard.
 Enter Solution Here / int_6053d9f9
featureApplicability
1.0
 Enter Solution Here / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Enter Solution Here / int_6053d9f9
 Enter Solution Here / int_64c728b6
type
Enter Solution Here
 Enter Solution Here / int_64c728b6
comment
The original The Bards Tale — repeatedly.
 Enter Solution Here / int_64c728b6
featureApplicability
1.0
 Enter Solution Here / int_64c728b6
featureConfidence
1.0
 The Bard's Tale Trilogy (Video Game)
hasFeature
Enter Solution Here / int_64c728b6
 Enter Solution Here / int_69a9d669
type
Enter Solution Here
 Enter Solution Here / int_69a9d669
comment
To get out of the Wyndian Tomb in Breath of Fire III, you have to read a series of tombstones, remembering the words written in green (and ignoring the ones in red), so that you can punch them into the largest tombstone in the area.
 Enter Solution Here / int_69a9d669
featureApplicability
1.0
 Enter Solution Here / int_69a9d669
featureConfidence
1.0
 Breath of Fire III (Video Game)
hasFeature
Enter Solution Here / int_69a9d669
 Enter Solution Here / int_6fe3e8a7
type
Enter Solution Here
 Enter Solution Here / int_6fe3e8a7
comment
On Neopets, answering a question for the Brain Tree is impossible until you do two quests for a completely different character. The two part answer is random each time, and even if you could guess correctly it won't work unless you do the extra quests.
 Enter Solution Here / int_6fe3e8a7
featureApplicability
1.0
 Enter Solution Here / int_6fe3e8a7
featureConfidence
1.0
 Neopets (Website)
hasFeature
Enter Solution Here / int_6fe3e8a7
 Enter Solution Here / int_742af508
type
Enter Solution Here
 Enter Solution Here / int_742af508
comment
Grim Fandango: The betting stub / photo-finish puzzle resembles this but requires some real thinking to figure out where the game is giving you the info. The race number is in the photo. The week number can be deduced from The Olivia I in the background — Nick tells you that the Olivia I crashed on its maiden flight, killing Olivia's favorite cat. The memorial plaque beneath the taxidermied cat says that he was killed in the second week of the season. And the day of the week can be figured by observing the fans in the foreground wearing kitty hats. The track announcer and the photo booth attendant are both happy to tell you that Tuesday is kitty-hat day.
 Enter Solution Here / int_742af508
featureApplicability
1.0
 Enter Solution Here / int_742af508
featureConfidence
1.0
 Grim Fandango (Video Game)
hasFeature
Enter Solution Here / int_742af508
 Enter Solution Here / int_749bfb24
type
Enter Solution Here
 Enter Solution Here / int_749bfb24
comment
In Penny Arcade Adventures, the PIN for the ATM card you loot is written on nearby scraps of paper. The trick is, in order to join the scraps into one continuous piece of paper, one of the scraps has to be flipped upside down.
 Enter Solution Here / int_749bfb24
featureApplicability
1.0
 Enter Solution Here / int_749bfb24
featureConfidence
1.0
 Penny Arcade Adventures (Video Game)
hasFeature
Enter Solution Here / int_749bfb24
 Enter Solution Here / int_74f7210c
type
Enter Solution Here
 Enter Solution Here / int_74f7210c
comment
The Legend of Zelda:
The Legend of Zelda: Ocarina of Time:
You can't actually play a song for use in-game until Link has learned it.
Also, in the Great Deku Tree, a Deku Scrub tells you in what order you need to defeat three of his brethren to access the boss. And then one of them tells you where the boss' Weak Spot is.
In The Legend of Zelda: The Wind Waker, Nico asks Link for a password (with associated riddle), but even if you can guess the password, Nico won't accept it until Link has heard one of the pirates say it (though at least he acknowledges that it's close to the right answer and that Link's just "saying it wrong".)
The Legend of Zelda: Phantom Hourglass:
One way they show off the DS's features is to allow you to write notes on maps. To make sure you get maximum use out of this feature, the solution to a puzzle is frequently given somewhere else in the dungeon, and you're intended to write it down when you find it.
Also, in the Temple of the Ocean King, there's a door where you have to draw a Triforce symbol on a door to go to a new area. Even if you know this, the game won't register it until you actually see the symbol in a completely different area of the game.
In The Legend of Zelda: A Link Between Worlds, to get into the Thieves' Hideout, you need to fill in the blanks to some song lyrics. These lyrics are sung by a few people scattered around town, so you need to Talk to Everyone to obtain them.
 Enter Solution Here / int_74f7210c
featureApplicability
1.0
 Enter Solution Here / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Enter Solution Here / int_74f7210c
 Enter Solution Here / int_7579423f
type
Enter Solution Here
 Enter Solution Here / int_7579423f
comment
Banjo-Kazooie and Banjo-Tooie:
Even if you already know the Cheato codes (such as from a guide or a previous playthrough), entering them won't work until you've actually learned them from Cheato in your current game (or, in the latter case, unless you put them in backwards).
The code written on a wall on the ship in Rusty Bucket Bay is another example.
 Enter Solution Here / int_7579423f
featureApplicability
1.0
 Enter Solution Here / int_7579423f
featureConfidence
1.0
 Banjo-Kazooie (Video Game)
hasFeature
Enter Solution Here / int_7579423f
 Enter Solution Here / int_78942072
type
Enter Solution Here
 Enter Solution Here / int_78942072
comment
BioForge: The various security codes (randomized with every game).
 Enter Solution Here / int_78942072
featureApplicability
1.0
 Enter Solution Here / int_78942072
featureConfidence
1.0
 BioForge (Video Game)
hasFeature
Enter Solution Here / int_78942072
 Enter Solution Here / int_791fca44
type
Enter Solution Here
 Enter Solution Here / int_791fca44
comment
BioShock has this in the form of several audio diaries that inform the player of access codes to certain rooms. They include an invitation to an electrical torture session, a mother looking for her lost child, and a number of others. However, many of the locks (the ones that don't conceal plot-important items) can simply be hacked open. Including, thankfully, the one whose solution isn't provided until the next level.
 Enter Solution Here / int_791fca44
featureApplicability
1.0
 Enter Solution Here / int_791fca44
featureConfidence
1.0
 BioShock (Video Game)
hasFeature
Enter Solution Here / int_791fca44
 Enter Solution Here / int_791fca45
type
Enter Solution Here
 Enter Solution Here / int_791fca45
comment
The sequel does not contain hackable doors, but it also helpfully recognizes when a combination has been found (including ones that appear in the game environment and must be looked at) and displays it in the corner of the combination entry screen.
 Enter Solution Here / int_791fca45
featureApplicability
1.0
 Enter Solution Here / int_791fca45
featureConfidence
1.0
 BioShock 2 (Video Game)
hasFeature
Enter Solution Here / int_791fca45
 Enter Solution Here / int_792239e5
type
Enter Solution Here
 Enter Solution Here / int_792239e5
comment
Happens a few times in Tales of Symphonia. One of them requires activating little windmills in order, and one requires making four statues face the right way. The one with the windmills is compounded by having three solutions: one opens the door forward, while the other two break down walls in the room to reveal a monster and a chest behind each one.
 Enter Solution Here / int_792239e5
featureApplicability
1.0
 Enter Solution Here / int_792239e5
featureConfidence
1.0
 Tales of Symphonia (Video Game)
hasFeature
Enter Solution Here / int_792239e5
 Enter Solution Here / int_86814cd2
type
Enter Solution Here
 Enter Solution Here / int_86814cd2
comment
In Final Fantasy IX, in order to obtain the eidolon Ramuh, he asks you to retrieve 5 pieces from a story and bring them back to him. Then, you must choose 4 of the pieces and order them to make a coherent story. There are two options that make sense for the final part: suggesting that the main character, though a hero, was only human after all, or saying that the way in which he died was what made him a true hero. No matter which of the two options is chosen, Ramuh becomes Garnet's eidolon when she explains what made her choose that way.
 Enter Solution Here / int_86814cd2
featureApplicability
1.0
 Enter Solution Here / int_86814cd2
featureConfidence
1.0
 Final Fantasy IX (Video Game)
hasFeature
Enter Solution Here / int_86814cd2
 Enter Solution Here / int_86814e56
type
Enter Solution Here
 Enter Solution Here / int_86814e56
comment
Final Fantasy VI:
Even if you know the Easter Egg code to get the treasure in Daryl's Tomb, you still have to collect the sentence parts from some tombstones before you can "enter" it. That said, it's hard to see how the game could allow you to enter it otherwise, as it's a sixteen-letter code broken into four-letter chunks - specifically "The World Is Square" - Square's corporate motto at the time - written backwards: ERAU QSSI DLRO WEHT. At least it's all in the same dungeon.
There's also a really weird instance of this in South Figaro. One NPC tells you to give his grandson the password... and doesn't remember what the password is. Whoops! No clues are given, either. Fortunately, the game is nice enough to only give you three possible passwords to choose from and as many guesses as you need. Still makes you wonder how Locke ever guessed.
At the opera house, you are given a script with the lyrics to Maria's aria. Once the opera is underway, occasionally you are given a multiple-choice question of what the next lyric is, and if you guess wrong too many times, you have to start over.
 Enter Solution Here / int_86814e56
featureApplicability
1.0
 Enter Solution Here / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Enter Solution Here / int_86814e56
 Enter Solution Here / int_8d318bad
type
Enter Solution Here
 Enter Solution Here / int_8d318bad
comment
The Sunken Ship in Super Mario RPG requires you to puzzle out the answer to a riddle using clues obtained through a set of minigames before you can fight the dungeon's midboss. It's "pearls". The game has an unusual way of punishing players who only solve some of the puzzles and then try to infer what the password is from that: the available letters in the different positions just happen to be able to spell out another word that one may think fits the clues if one hasn't read them all— the password is not "oyster".
 Enter Solution Here / int_8d318bad
featureApplicability
1.0
 Enter Solution Here / int_8d318bad
featureConfidence
1.0
 Super Mario RPG (Video Game)
hasFeature
Enter Solution Here / int_8d318bad
 Enter Solution Here / int_9114c8e5
type
Enter Solution Here
 Enter Solution Here / int_9114c8e5
comment
Call of Cthulhu: Dark Corners of the Earth doesn't permit early entry of safe combinations without Jack being capable of seeing the combination. In one case (e.g. bowing to the deity of the order), you can enter the combination directly without decoding at the solution.
 Enter Solution Here / int_9114c8e5
featureApplicability
1.0
 Enter Solution Here / int_9114c8e5
featureConfidence
1.0
 Call of Cthulhu: Dark Corners of the Earth (Video Game)
hasFeature
Enter Solution Here / int_9114c8e5
 Enter Solution Here / int_95818d99
type
Enter Solution Here
 Enter Solution Here / int_95818d99
comment
In Killer7, one of the chapters requires the player to memorize the details of multiple billboards in order to solve the security code of a fake office building. In a later chapter, a ridiculously long slew of security questions requires the player to find at least half a dozen audio logs and listen through every last one of them. Fortunately, the game is linear by design, so it's very hard to miss the solution in both cases (and in the case of the latter, the clues the game intends for you to memorize are shown in text while the audio logs play).
 Enter Solution Here / int_95818d99
featureApplicability
1.0
 Enter Solution Here / int_95818d99
featureConfidence
1.0
 Killer7 (Video Game)
hasFeature
Enter Solution Here / int_95818d99
 Enter Solution Here / int_9c3ad747
type
Enter Solution Here
 Enter Solution Here / int_9c3ad747
comment
The Legend of Zelda: Phantom Hourglass:
One way they show off the DS's features is to allow you to write notes on maps. To make sure you get maximum use out of this feature, the solution to a puzzle is frequently given somewhere else in the dungeon, and you're intended to write it down when you find it.
Also, in the Temple of the Ocean King, there's a door where you have to draw a Triforce symbol on a door to go to a new area. Even if you know this, the game won't register it until you actually see the symbol in a completely different area of the game.
 Enter Solution Here / int_9c3ad747
featureApplicability
1.0
 Enter Solution Here / int_9c3ad747
featureConfidence
1.0
 TheLegendOfZeldaPhantomHourglass
hasFeature
Enter Solution Here / int_9c3ad747
 Enter Solution Here / int_9e003c9
type
Enter Solution Here
 Enter Solution Here / int_9e003c9
comment
Resident Evil – Code: Veronica had a code to open a sealed lab. The code won't work until the contaminated laboratory finishes venting. Learning the code by reading it off of a painting in the lab via a surveillance camera also causes the venting to finish. The player still has to enter the code manually. Subverted in another case where the player can enter the temperature setting for the refrigerator to identify a needed chemical without having to learn it in-game.
 Enter Solution Here / int_9e003c9
featureApplicability
-0.3
 Enter Solution Here / int_9e003c9
featureConfidence
1.0
 Resident Evil – Code: Veronica (Video Game)
hasFeature
Enter Solution Here / int_9e003c9
 Enter Solution Here / int_a1d383d7
type
Enter Solution Here
 Enter Solution Here / int_a1d383d7
comment
In Riddle Transfer, you and your friends are trapped in a government facilities, and have to enter codes in the keypads to get free. The codes are:
Phil: 78255. You can see it by clicking on your TV screen.
Phred: 51702. Phred's clue is a piece of paper with the word "SNOZ". The letters are actually numbers, bunched up together.
Zack: 12345. The clue he gives you sounds complicated, but it's actually a set of consecutive numbers. It was written on the side of his door.
Smiley: 51333. The agent who locked her up was mumbling it to himself out loud.
 Enter Solution Here / int_a1d383d7
featureApplicability
1.0
 Enter Solution Here / int_a1d383d7
featureConfidence
1.0
 Riddle School (Video Game)
hasFeature
Enter Solution Here / int_a1d383d7
 Enter Solution Here / int_a4515c7c
type
Enter Solution Here
 Enter Solution Here / int_a4515c7c
comment
OFF has its fair share of these. You'll often have to type in a number using a handful of blocks that act as a numeric keypad. You'll also have to answer some questions based on some drawings on pages of a block calendar. Later on there's even a part where you have to enter a number which appears right in front of you at the same time as the entry screen. And a part where the solution is in the FAQ in the readme file (but is incomprehensible unless you know what it's referring to). A rather unique example is in Zone 3, when a door has you type in a passname, while the Character Portrait of said door is a silhouette that can easily be recognized as one of the enemies in that area. The passname is the name of the enemy in question.
 Enter Solution Here / int_a4515c7c
featureApplicability
1.0
 Enter Solution Here / int_a4515c7c
featureConfidence
1.0
 OFF (Video Game)
hasFeature
Enter Solution Here / int_a4515c7c
 Enter Solution Here / int_a606596a
type
Enter Solution Here
 Enter Solution Here / int_a606596a
comment
Averted in Chrono Cross; fairly early in the game, you come across a multiple-choice question that appears to be one of these. However, as you're puzzling over it, you quickly discover that the correct answer is saying nothing at all.
 Enter Solution Here / int_a606596a
featureApplicability
-1.0
 Enter Solution Here / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
Enter Solution Here / int_a606596a
 Enter Solution Here / int_a6fb0678
type
Enter Solution Here
 Enter Solution Here / int_a6fb0678
comment
The mantras in the La-Mulana endgame. You have to find and read each mantra tablet in order before you can chant its mantra, and Guide Dang It! if you don't know where to chant it. Of course, La-Mulana did this in homage to the MSX game Maze Of Galious, where you could find a monument that showed what you needed to type in the Boss Room to fight the world boss, or not bother with looking at monuments if you knew what to type already.
 Enter Solution Here / int_a6fb0678
featureApplicability
1.0
 Enter Solution Here / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Enter Solution Here / int_a6fb0678
 Enter Solution Here / int_a796bde8
type
Enter Solution Here
 Enter Solution Here / int_a796bde8
comment
In Metal Gear Solid, you are asked at one point to contact Meryl through CODEC. The frequency to use, of course, is written on the back of the CD case. Brilliant bit of copy protection, that, until the advent of Game FAQS. Not to mention the fact that there's only 200 selectable CODEC frequencies and Meryl's was the 15th if you start from the lowest selectable one.
 Enter Solution Here / int_a796bde8
featureApplicability
1.0
 Enter Solution Here / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Enter Solution Here / int_a796bde8
 Enter Solution Here / int_ae050a9f
type
Enter Solution Here
 Enter Solution Here / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time:
You can't actually play a song for use in-game until Link has learned it.
Also, in the Great Deku Tree, a Deku Scrub tells you in what order you need to defeat three of his brethren to access the boss. And then one of them tells you where the boss' Weak Spot is.
 Enter Solution Here / int_ae050a9f
featureApplicability
1.0
 Enter Solution Here / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Enter Solution Here / int_ae050a9f
 Enter Solution Here / int_bc9f0d5
type
Enter Solution Here
 Enter Solution Here / int_bc9f0d5
comment
In Startropics, the code for the submarine, 747, is normally found by wetting the letter that came with the game to reveal the watermark. Nintendo also released this game for Virtual Console - when you download it, a copy of the letter is sent to your Wii mailbox (along with a button that dips the letter in water.)
 Enter Solution Here / int_bc9f0d5
featureApplicability
1.0
 Enter Solution Here / int_bc9f0d5
featureConfidence
1.0
 StarTropics (Video Game)
hasFeature
Enter Solution Here / int_bc9f0d5
 Enter Solution Here / int_bd447006
type
Enter Solution Here
 Enter Solution Here / int_bd447006
comment
The Frogwares Sherlock Holmes games involve rather egregious amounts of this, especially since Holmes (who's asking you as Dr. Watson) presumably already knows the answer to what he's asking. Entirely done away with in Sherlock Holmes versus Jack the Ripper, though - it's been replaced by a more intuitive "deductions" system.
 Enter Solution Here / int_bd447006
featureApplicability
1.0
 Enter Solution Here / int_bd447006
featureConfidence
1.0
 Sherlock Holmes (Franchise)
hasFeature
Enter Solution Here / int_bd447006
 Enter Solution Here / int_c0c57462
type
Enter Solution Here
 Enter Solution Here / int_c0c57462
comment
Chrono Trigger:
When you get sent to the future. It's a 4-button code, and you have 6 buttons to chose from, so it's pretty easy to guess it, since it will tell you that you've got it wrong as soon as you've entered a wrong key: XABY.
In Lucca's sidequest, entering the code to stop the machine (Lucca's mother's name, Lara, or L, A, R, A).
Averted in Chrono Cross; fairly early in the game, you come across a multiple-choice question that appears to be one of these. However, as you're puzzling over it, you quickly discover that the correct answer is saying nothing at all.
Played straight in the early game; a ridiculously large and ornate combination lock in a fortress is too inconvenient to brute force, having 100 combinations, but you can just head down to the barracks and learn it from a note a forgetful soldier wrote for himself.
 Enter Solution Here / int_c0c57462
featureApplicability
-1.0
 Enter Solution Here / int_c0c57462
featureConfidence
1.0
 Chrono Trigger (Video Game)
hasFeature
Enter Solution Here / int_c0c57462
 Enter Solution Here / int_cc50f8c4
type
Enter Solution Here
 Enter Solution Here / int_cc50f8c4
comment
In Metal Gear 2: Solid Snake, there's a part where you have to contact a scientist via the radio, using a frequency obtained from a note on the leg of messenger pigeon. The trick is that Snake, instead of seeing a number written down, reads the note as saying 'WIS.OhIO'. If you contact Miller enough times, he'll eventually correctly deduce that Snake is holding the piece of paper upside down, even if you haven't.
 Enter Solution Here / int_cc50f8c4
featureApplicability
1.0
 Enter Solution Here / int_cc50f8c4
featureConfidence
1.0
 Metal Gear 2: Solid Snake (Video Game)
hasFeature
Enter Solution Here / int_cc50f8c4
 Enter Solution Here / int_d5b16317
type
Enter Solution Here
 Enter Solution Here / int_d5b16317
comment
Used constantly in Saira, but less of an issue given that you have a functional camera with plenty of room for everything. And the tutorial makes sure you know to use it. There still end up being things you won't think to photograph the first time you see them, but as there's usually nothing trying to kill you and the game's focus is exploration...
 Enter Solution Here / int_d5b16317
featureApplicability
1.0
 Enter Solution Here / int_d5b16317
featureConfidence
1.0
 Saira (Video Game)
hasFeature
Enter Solution Here / int_d5b16317
 Enter Solution Here / int_d5f5d967
type
Enter Solution Here
 Enter Solution Here / int_d5f5d967
comment
The Crystal Key has a particularly evil example. You begin the game looking at the control panel of your spaceship, with the coordinates of your current location displayed on it. About halfway through, you need to hijack an alien ship, and you're expected to enter in the same coordinates and land next to your original ship. If you didn't already write the coordinates down, you'd better save and restart the game.
 Enter Solution Here / int_d5f5d967
featureApplicability
1.0
 Enter Solution Here / int_d5f5d967
featureConfidence
1.0
 The Crystal Key (Video Game)
hasFeature
Enter Solution Here / int_d5f5d967
 Enter Solution Here / int_d8520b74
type
Enter Solution Here
 Enter Solution Here / int_d8520b74
comment
Sam & Max: Freelance Police, Jurgens castle.
 Enter Solution Here / int_d8520b74
featureApplicability
1.0
 Enter Solution Here / int_d8520b74
featureConfidence
1.0
 Sam & Max: Freelance Police (Video Game)
hasFeature
Enter Solution Here / int_d8520b74
 Enter Solution Here / int_da02c1ef
type
Enter Solution Here
 Enter Solution Here / int_da02c1ef
comment
Paper Mario: The Thousand-Year Door:
The game has the "can't enter the answer until you know it" version in Chapter 4: When the shapeshifter challenges you to guess his name, the letter 'p' is missing from the entry box. The literal letter is locked in a chest in the same room where you learn his true name.
There's a numerical passcode in Chapter 7 that you can find out in one place and enter in another.
 Enter Solution Here / int_da02c1ef
featureApplicability
1.0
 Enter Solution Here / int_da02c1ef
featureConfidence
1.0
 Paper Mario: The Thousand-Year Door (Video Game)
hasFeature
Enter Solution Here / int_da02c1ef
 Enter Solution Here / int_e06f9945
type
Enter Solution Here
 Enter Solution Here / int_e06f9945
comment
In A Vampyre Story, there are a couple of examples. In order to progress past the first act of the game, you have to get a three-digit combination to unlock your captor's coffin, but you can't simply try combinations until it works, you have to ask a couple of sapient room fixtures what it is. Then, early in the second act, you have to do the standard "mess with the bookcase to find the hidden passage" shenanigan. Just knowing the two titles of the books should, in theory, be enough information to eventually open it, but until someone else tells you to switch them, you're stuck.
 Enter Solution Here / int_e06f9945
featureApplicability
1.0
 Enter Solution Here / int_e06f9945
featureConfidence
1.0
 A Vampyre Story (Video Game)
hasFeature
Enter Solution Here / int_e06f9945
 Enter Solution Here / int_e0d7bb5e
type
Enter Solution Here
 Enter Solution Here / int_e0d7bb5e
comment
The players of LIS_DEAD have to find passwords and enter them to unlock the meat of most of the game.
 Enter Solution Here / int_e0d7bb5e
featureApplicability
1.0
 Enter Solution Here / int_e0d7bb5e
featureConfidence
1.0
 LISDEAD (Blog)
hasFeature
Enter Solution Here / int_e0d7bb5e
 Enter Solution Here / int_e5da0fa0
type
Enter Solution Here
 Enter Solution Here / int_e5da0fa0
comment
Myst. Literally everywhere and everything. An example from the first game is finding the solution to one puzzle by manipulating an orrery to view specific constellations on specific dates mentioned in a journal. An example from the second game involves activating dome machines on every island then visiting one of the islands to use a polymorphic overlay to record the grid location of those domes. THEN, you have to determine what you do with those solutions.
 Enter Solution Here / int_e5da0fa0
featureApplicability
1.0
 Enter Solution Here / int_e5da0fa0
featureConfidence
1.0
 Myst (Video Game)
hasFeature
Enter Solution Here / int_e5da0fa0
 Enter Solution Here / int_ec6f03a7
type
Enter Solution Here
 Enter Solution Here / int_ec6f03a7
comment
EarthBound has you do this to get into Master Belch's base. However, it's subverted as the password is to not say anything for three (real-time) minutes.
 Enter Solution Here / int_ec6f03a7
featureApplicability
-0.3
 Enter Solution Here / int_ec6f03a7
featureConfidence
1.0
 EarthBound (Video Game)
hasFeature
Enter Solution Here / int_ec6f03a7
 Enter Solution Here / int_f120845f
type
Enter Solution Here
 Enter Solution Here / int_f120845f
comment
The previous version of the Nemesis quest in Kingdom of Loathing requires you to first obtain an item from one of three starting zones (depending on your main stat), an insanely spicy burrito tied to your main stat, and your class's level 5 skill. You then have to obtain eight strips of paper and put them in the right order to discover the password. Conveniently, the enemies who drop those slips of paper are in the same room as the door.
 Enter Solution Here / int_f120845f
featureApplicability
1.0
 Enter Solution Here / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Enter Solution Here / int_f120845f
 Enter Solution Here / int_f3c58c73
type
Enter Solution Here
 Enter Solution Here / int_f3c58c73
comment
In King's Quest VI: Heir Today, Gone Tomorrow, a door in the Evil Chancellor's palace only opens to the words "Ali Zebu", which are a bit harder to guess. (Two clues need to be put together, one of which can only be found on the Golden Path.)
 Enter Solution Here / int_f3c58c73
featureApplicability
1.0
 Enter Solution Here / int_f3c58c73
featureConfidence
1.0
 King's Quest VI: Heir Today, Gone Tomorrow (Video Game)
hasFeature
Enter Solution Here / int_f3c58c73
 Enter Solution Here / int_f4a04cd2
type
Enter Solution Here
 Enter Solution Here / int_f4a04cd2
comment
Also averted in Resident Evil 3: Nemesis, where a locker in the evidence room can be opened with the correct code. The code is not constant, but the game uses only a few variations.
 Enter Solution Here / int_f4a04cd2
featureApplicability
-1.0
 Enter Solution Here / int_f4a04cd2
featureConfidence
1.0
 Resident Evil 3: Nemesis (Video Game)
hasFeature
Enter Solution Here / int_f4a04cd2
 Enter Solution Here / int_f6b79960
type
Enter Solution Here
 Enter Solution Here / int_f6b79960
comment
Nine Hours, Nine Persons, Nine Doors has several puzzles like this, given its genre.
 Enter Solution Here / int_f6b79960
featureApplicability
1.0
 Enter Solution Here / int_f6b79960
featureConfidence
1.0
 Nine Hours, Nine Persons, Nine Doors (Visual Novel)
hasFeature
Enter Solution Here / int_f6b79960
 Enter Solution Here / int_f7e9904e
type
Enter Solution Here
 Enter Solution Here / int_f7e9904e
comment
In Dragon Ball Z The Legacy Of Goku II, one section requires you to shut down some disruptively loud music, by making a random combination out of 7 switches. You need to talk to three of the complaining bystanders in the valley below, who invite you to listen to a segment of the song the party-goer's obsessed with, each of which mentions a color. Those are the switches you need to flip.
 Enter Solution Here / int_f7e9904e
featureApplicability
1.0
 Enter Solution Here / int_f7e9904e
featureConfidence
1.0
 Dragon Ball Z: The Legacy of Goku (Video Game)
hasFeature
Enter Solution Here / int_f7e9904e
 Enter Solution Here / int_f9bdd1d3
type
Enter Solution Here
 Enter Solution Here / int_f9bdd1d3
comment
the white chamber has a very... specific way of not letting the player execute Sequence Breaking early in the game. If you use the droid code before your character is able to learn it, the corpse you assemble later on appears on-screen, glaring at you with the words "NOT YET" engraved in the place where its eyes would be.
 Enter Solution Here / int_f9bdd1d3
featureApplicability
1.0
 Enter Solution Here / int_f9bdd1d3
featureConfidence
1.0
 the white chamber (Video Game)
hasFeature
Enter Solution Here / int_f9bdd1d3

The following is a list of statements referring to the current page from other pages.

 Enter Solution Here
processingCategory2
Stock Puzzle
 Enter Solution Here
processingCategory2
Stock Video Game Puzzle
 EnterSolutionHere
sameAs
Enter Solution Here
 Adventure Escape (Video Game) / int_164098bc
type
Enter Solution Here
 Alien: Isolation (Video Game) / int_164098bc
type
Enter Solution Here
 Banjo-Kazooie (Video Game) / int_164098bc
type
Enter Solution Here
 Bio Menace (Video Game) / int_164098bc
type
Enter Solution Here
 Blame Him (Video Game) / int_164098bc
type
Enter Solution Here
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_164098bc
type
Enter Solution Here
 Chrono Cross (Video Game) / int_164098bc
type
Enter Solution Here
 Darkwood (Video Game) / int_164098bc
type
Enter Solution Here
 Deliver Us the Moon (Video Game) / int_164098bc
type
Enter Solution Here
 Detention 2017 (Video Game) / int_164098bc
type
Enter Solution Here
 Dino Crisis (Video Game) / int_164098bc
type
Enter Solution Here
 Duke Nukem 3D (Video Game) / int_164098bc
type
Enter Solution Here
 Fear the Dark Unknown (Video Game) / int_164098bc
type
Enter Solution Here
 Final Fantasy Sonic X (Video Game) / int_164098bc
type
Enter Solution Here
 Final Fantasy VI (Video Game) / int_164098bc
type
Enter Solution Here
 Grim Fandango (Video Game) / int_164098bc
type
Enter Solution Here
 Harthorn (Video Game) / int_164098bc
type
Enter Solution Here
 Heaven Dust (Video Game) / int_164098bc
type
Enter Solution Here
 Killer7 (Video Game) / int_164098bc
type
Enter Solution Here
 Madman (2022) (Video Game) / int_164098bc
type
Enter Solution Here
 Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (Video Game) / int_164098bc
type
Enter Solution Here
 OFF (Video Game) / int_164098bc
type
Enter Solution Here
 >OBSERVER_ (Video Game) / int_164098bc
type
Enter Solution Here
 Okaeri (Video Game) / int_164098bc
type
Enter Solution Here
 OneShot (Video Game) / int_164098bc
type
Enter Solution Here
 Outbreak (Video Game) / int_164098bc
type
Enter Solution Here
 Rakenzarn Tales (Video Game) / int_164098bc
type
Enter Solution Here
 Resident Evil (Video Game) / int_164098bc
type
Enter Solution Here
 Resident Evil – Code: Veronica (Video Game) / int_164098bc
type
Enter Solution Here
 Riddle School (Video Game) / int_164098bc
type
Enter Solution Here
 SOMA (Video Game) / int_164098bc
type
Enter Solution Here
 Sherlock Holmes: The Mystery of the Mummy (Video Game) / int_164098bc
type
Enter Solution Here
 Shivers (Video Game) / int_164098bc
type
Enter Solution Here
 Shivers (1995) (Video Game) / int_164098bc
type
Enter Solution Here
 Shivers Two: Harvest of Souls (Video Game) / int_164098bc
type
Enter Solution Here
 Splinter Cell (Video Game) / int_164098bc
type
Enter Solution Here
 StarTropics (Video Game) / int_164098bc
type
Enter Solution Here
 Stray (2022) (Video Game) / int_164098bc
type
Enter Solution Here
 Super Mario RPG (Video Game) / int_164098bc
type
Enter Solution Here
 System Shock (Video Game) / int_164098bc
type
Enter Solution Here
 System Shock 2 (Video Game) / int_164098bc
type
Enter Solution Here
 The Last of Us Part II (Video Game) / int_164098bc
type
Enter Solution Here
 The Neverhood (Video Game) / int_164098bc
type
Enter Solution Here
 The Painscreek Killings (Video Game) / int_164098bc
type
Enter Solution Here
 The Room (Mobile Game) (Video Game) / int_164098bc
type
Enter Solution Here
 3 in Three (Video Game) / int_164098bc
type
Enter Solution Here
 Trace (Video Game) / int_164098bc
type
Enter Solution Here
 Very Little Nightmares (Video Game) / int_164098bc
type
Enter Solution Here
 Wario: Master of Disguise (Video Game) / int_164098bc
type
Enter Solution Here
 Zombie Claus (Video Game) / int_164098bc
type
Enter Solution Here
 The Legend of Zelda: The Wind Waker (Video Game) / int_164098bc
type
Enter Solution Here
 Daughter for Dessert (Visual Novel) / int_164098bc
type
Enter Solution Here
 Elevator Hitch (Visual Novel) / int_164098bc
type
Enter Solution Here
 Problem Sleuth (Webcomic) / int_164098bc
type
Enter Solution Here