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Escape Rope

 Escape Rope
type
FeatureClass
 Escape Rope
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Escape Rope
 Escape Rope
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A standard RPG item which allows the player to immediately exit the current dungeon with no questions asked, returning them to a safe harbor so they can treat their party's injuries (and save their game) before attempting another crawl.
Of course, the downside is that it may be a long trip to get back to that point in the dungeon, but this can still be preferable to getting killed outright. Many seasoned adventurers will keep one or two on hand (even if it encroaches on their Inventory Management Puzzle) just in case they run afoul of Demonic Spiders or the Boss in Mook Clothing.
The exact details and restrictions on an Escape Rope will vary depending on the system, but common specifications include:
The "safe harbor" is a predetermined location, usually with access to a Save Point and/or Trauma Inn — common destinations include the entrance of a dungeon, a nearby town, a Hub Level or the world map.
It only works from inside "dungeon" areas: Creepy forests, marshlands, underground caverns, decrepit ancient temples, etc., which the player explores from the outside inwards. "Overworld" locations such as towns, connecting fields/roads between towns/areas, the Hub Level or the world map itself, usually favor the Warp Whistle instead.
Note that if the dungeon is inverted, where the player starts in the middle and traverses outwards, the Escape Rope will probably return them to the middle where they started, or it may not even work at all.
It generally won't allow the player to flee from Random Encounters or Boss Battles in progress — especially if a Fight Woosh is used to transition from field movement into battle. (That is usually the job for an Escape Battle Technique.)
Compare and contrast Warp Whistle, which allows instantaneous travel to previously visited locations but generally only works from "overworld" areas like towns; and Escape Battle Technique, which is similar but in battle.
See also Door to Before, where the trip "back" from a dungeon conveniently unlocks a shortcut through the area so the player can make a return trip (and possibly future excursions) without as much hassle.
When lost, see Unable to Retreat.
 Escape Rope
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 Escape Rope
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VideoGame
 Escape Rope
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AtelierVioletTheAlchemistOfGramnad2
 Escape Rope
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Diablo (1997) (Video Game)
 Escape Rope
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WarcraftIII
 Escape Rope
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Willow
 Escape Rope
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DBTropes
 Escape Rope / int_10ddd3d5
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Escape Rope
 Escape Rope / int_10ddd3d5
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The Legend of Zelda: Twilight Princess: The birdlike Ooccoo can be found inside every dungeon, and allows the player to teleport out at any time—her son even allows the player to teleport back in again to the same room they left.
 Escape Rope / int_10ddd3d5
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1.0
 Escape Rope / int_10ddd3d5
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1.0
 The Legend of Zelda: Twilight Princess (Video Game)
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Escape Rope / int_10ddd3d5
 Escape Rope / int_110dcdca
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Escape Rope
 Escape Rope / int_110dcdca
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The Legend of Zelda: A Link Between Worlds has the Scoot Fruit; it's a one-use item that returns you to the dungeon entrance.
 Escape Rope / int_110dcdca
featureApplicability
1.0
 Escape Rope / int_110dcdca
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1.0
 The Legend of Zelda: A Link Between Worlds / Videogame
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Escape Rope / int_110dcdca
 Escape Rope / int_1af341a1
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Escape Rope
 Escape Rope / int_1af341a1
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Mr. Gency's Exit in the Disgaea series and Makai Kingdom. In Phantom Brave, there's a job class with an innate "escape from this dungeon by spending X amount of money" spell.
 Escape Rope / int_1af341a1
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1.0
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 Disgaea (Franchise)
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Escape Rope / int_1af341a1
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Escape Rope
 Escape Rope / int_1bd1ddf2
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Frieren: Beyond Journey's End: During the mage exam each mage is given a jar with a miniature golem inside. Breaking it will make the golem grow and carry its owner to safety out of the dungeon, being strong and fast enough to survive traps and attackers.
 Escape Rope / int_1bd1ddf2
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1.0
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 Frieren: Beyond Journey's End (Manga)
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Escape Rope / int_1bd1ddf2
 Escape Rope / int_1c1ceec7
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Escape Rope
 Escape Rope / int_1c1ceec7
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The Monster Hunter series has the Farcaster, a special kind of smoke bomb that warps you back to the base camp during a quest...as long as you aren't knocked out of the cloud it makes before it actually warps you. The troublesome part is that you can only hold 1 Farcaster at a time, despite being able to carry multiple of the ingredients that are used to make them.
 Escape Rope / int_1c1ceec7
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1.0
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 Monster Hunter (Video Game)
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Escape Rope / int_1c1ceec7
 Escape Rope / int_1f6ec1d0
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Escape Rope
 Escape Rope / int_1f6ec1d0
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Doctor Lautrec and the Forgotten Knights has The Aller Simple item that immediately sends Lautrec out of the current dungeon.
 Escape Rope / int_1f6ec1d0
featureApplicability
1.0
 Escape Rope / int_1f6ec1d0
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1.0
 Doctor Lautrec and the Forgotten Knights (Video Game)
hasFeature
Escape Rope / int_1f6ec1d0
 Escape Rope / int_223c2a48
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Escape Rope
 Escape Rope / int_223c2a48
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The Legend of Zelda: Breath of the Wild lets you teleport from absolutely anywhere at any time with the Sheikah Slate, meaning that you can exit the Divine Beasts, the Shrines, and Hyrule Castle from the get-go without needing to obtain anything extra. In a Shrine, you can use the Warp Whistle function as normal, but in a Divine Beast (after unlocking its map) or the Castle, the Slate will teleport you to just outside the dungeon.
 Escape Rope / int_223c2a48
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1.0
 Escape Rope / int_223c2a48
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1.0
 The Legend of Zelda: Breath of the Wild (Video Game)
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Escape Rope / int_223c2a48
 Escape Rope / int_291e9857
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Escape Rope
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All of these options return in Dark Souls, but renamed to Homeward Bones (with some lore about how, if used by a living person, these would literally take them back home, but undead have no home as such), the Homeward miracle, and the Darksign respectively. Since Dark Souls has no equivalent of the Nexus, they instead warp you to the last bonfire you sat at. The sequels, which do have equivalent locations (Majula and the new Firelink Shrine), ask you whether to warp there or back to the bonfire. They also added late-game items (the Aged Feather and the Coiled Sword Fragment, respectively) that function as infinite-use Homeward Bones.
 Escape Rope / int_291e9857
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1.0
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 Dark Souls (Video Game)
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Escape Rope / int_291e9857
 Escape Rope / int_295048d5
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Escape Rope
 Escape Rope / int_295048d5
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And Bloodborne has its own version of the Homeward Bone, the Bold Hunter's Mark.
 Escape Rope / int_295048d5
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1.0
 Escape Rope / int_295048d5
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 Bloodborne (Video Game)
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Escape Rope / int_295048d5
 Escape Rope / int_2a0e9a6e
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Escape Rope
 Escape Rope / int_2a0e9a6e
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Deadly Towers had orange scrolls to warp you back to the holy flame (the natural destination after defeating a boss) and green scrolls to warp you back to the starting area.
 Escape Rope / int_2a0e9a6e
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1.0
 Escape Rope / int_2a0e9a6e
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 Deadly Towers (Video Game)
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Escape Rope / int_2a0e9a6e
 Escape Rope / int_2e2ada67
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Escape Rope
 Escape Rope / int_2e2ada67
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Okage: Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.
 Escape Rope / int_2e2ada67
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1.0
 Escape Rope / int_2e2ada67
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1.0
 Okage: Shadow King (Video Game)
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Escape Rope / int_2e2ada67
 Escape Rope / int_2f203125
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Escape Rope
 Escape Rope / int_2f203125
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Early Shin Megami Tensei games have two versions: Traesto transports the party to the dungeon entrance, and Traport sends them to the last save point. The Heroine in Shin Megami Tensei I casts Traport to send the rest of the party to safety right before the nukes hit Tokyo.
 Escape Rope / int_2f203125
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1.0
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 Shin Megami Tensei (Franchise)
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Escape Rope / int_2f203125
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Escape Rope
 Escape Rope / int_3038d75c
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In Diablo II, it's no longer available as a learnable skill, since the skill trees are now strictly segregated by class, but the game does include a compact storage system for carrying a large number of spell scrolls for this purpose. It always leads to the town of the current act. If you used one in the final battle, Diablo would cast bone prison on it while you were gone, and you'd teleport into a trap. A common multiplayer strategy was to use the portals of a party member instead of yours, as the portal would only disappear after its creator took it; teammates could use it back and forth as many times as needed. Thus one could make a semi-permanent teleport to an area with just two party members and two scrolls - and since portals are labeled by player, its rather easy to perform.
 Escape Rope / int_3038d75c
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1.0
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 Diablo II (Video Game)
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Escape Rope / int_3038d75c
 Escape Rope / int_318fe3d2
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Escape Rope
 Escape Rope / int_318fe3d2
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The Etrian Odyssey games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a must. There is also a skill which can do the same, but it's not guaranteed to work; it's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP. Later games in the series introduce cheaper, lesser variants of this trope: Silver Whistles carry you back to the beginning of the current maze so you can board your airship, while Pole Stones take you to the most recently-used stairs, entrance, or geomagnetic pole.
 Escape Rope / int_318fe3d2
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1.0
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 Etrian Odyssey (Video Game)
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Escape Rope / int_318fe3d2
 Escape Rope / int_32500a5d
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Escape Rope
 Escape Rope / int_32500a5d
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In Earthbound Beginnings, the Bread Crumbs function as this where you lay down the crumbs where you want to come back to, wander around, then use them to come back where you placed them.
 Escape Rope / int_32500a5d
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1.0
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 EarthBound Beginnings (Video Game)
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Escape Rope / int_32500a5d
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Escape Rope
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Phantasy Star I has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game Unwinnable if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a Warp Whistle. Items that copy these spells, such as the escapipe, are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a Cut Scene at the end of the game.
 Escape Rope / int_43e086ac
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1.0
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 Phantasy Star I (Video Game)
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Escape Rope / int_43e086ac
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Escape Rope
 Escape Rope / int_455ede40
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Super Paper Mario has the Return Pipe, which lets you return to Flipside at any time, with a few exceptions.
 Escape Rope / int_455ede40
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1.0
 Escape Rope / int_455ede40
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 Super Paper Mario (Video Game)
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Escape Rope / int_455ede40
 Escape Rope / int_49ad83ee
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Escape Rope
 Escape Rope / int_49ad83ee
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The "Hearthstone" in World of Warcraft allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. (Or 15, if your guild uses that perk.) Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).
 Escape Rope / int_49ad83ee
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1.0
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 World of Warcraft (Video Game)
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Escape Rope / int_49ad83ee
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Escape Rope
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The "Retreat" Psynergy from the Golden Sun series, while technically a spell instead of an item, has this function -When cast inside a dungeon, it will return you to the dungeon's entrance. It is known by Isaac, Felix and Matthew, the three player characters.
 Escape Rope / int_4be1bdd0
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1.0
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 Golden Sun (Video Game)
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Escape Rope / int_4be1bdd0
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Escape Rope
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EarthBound (1994) has the Exit Mouse, which instantly returns you out of an inside level. It's a good idea to have one on hand if you've lost your way in a dungeon where the enemies are overwhelming you.
 Escape Rope / int_507dfb6a
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1.0
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1.0
 EarthBound (1994) (Video Game)
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Escape Rope / int_507dfb6a
 Escape Rope / int_512b4b82
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Escape Rope
 Escape Rope / int_512b4b82
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Castlevania: Order of Ecclesia has an item called Magical Ticket, either found in treasure chests or cheaply bought from the shop, which immediately warps you back to the central village to heal and save, replenish your hearts, turn in sidequests and/or stock up on supplies. You can use them anywhere, anytime, except during boss fights. You will probably use them a lot, given the general difficulty of the game.
 Escape Rope / int_512b4b82
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1.0
 Escape Rope / int_512b4b82
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 Castlevania: Order of Ecclesia (Video Game)
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Escape Rope / int_512b4b82
 Escape Rope / int_59215318
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Escape Rope
 Escape Rope / int_59215318
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Persona has the "Traesto" spell, which returns you to the entrance of the current dungeon. Persona 4 onward also features the consumable item "Goho-M" which provides the same purpose. They can be bought in stores in the fourth game, and can be made in the fifth game.
 Escape Rope / int_59215318
featureApplicability
1.0
 Escape Rope / int_59215318
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1.0
 Persona (Video Game)
hasFeature
Escape Rope / int_59215318
 Escape Rope / int_5d4da367
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Escape Rope
 Escape Rope / int_5d4da367
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Yume Nikki has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to the Nexus at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require her to pinch herself awake.
 Escape Rope / int_5d4da367
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1.0
 Escape Rope / int_5d4da367
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 Yume Nikki (Video Game)
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Escape Rope / int_5d4da367
 Escape Rope / int_5e150650
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Escape Rope
 Escape Rope / int_5e150650
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In Exalted, most gods have the charm "Hurry Home", which takes them quickly to their sanctum.
 Escape Rope / int_5e150650
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1.0
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 Exalted (Tabletop Game)
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Escape Rope / int_5e150650
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Escape Rope
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Cognitive Dissonance has the Starman Larice use a warp ability to teleport you right back to your spaceship from wherever you are on the map or in a dungeon.
 Escape Rope / int_6079f79a
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1.0
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 Cognitive Dissonance (Video Game)
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Escape Rope / int_6079f79a
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Escape Rope
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The original Dragon Slayer had a RETURN spell that transported the player back to the home.
 Escape Rope / int_664f2044
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1.0
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 Dragon Slayer (Video Game)
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Escape Rope
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Dungeons & Dragons had the cleric/priest spell "Word of Recall", which returned the user to a specifically (previously) designated sanctuary. The "Succor" spell created an object which allowed anyone breaking it to be teleported the caster's sanctuary.
 Escape Rope / int_6ac55ec7
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 Dungeons & Dragons (Tabletop Game)
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Escape Rope
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Because most The Legend of Zelda games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
The Legend of Zelda: A Link to the Past: Using the Magic Mirror inside a dungeon returns the player to the entrance. Using it outside allows the player to teleport from the Dark to the Light World.
The Legend of Zelda: Link's Awakening: Playing Manbo's Mambo on the Ocarina teleports the player to the entrance of a dungeon. Outside of those, it teleports the player to a tiny pond right next to the Mysterious Woods (it's upgraded to a full-blown Warp Whistle in the Nintendo Switch remake).
The Legend of Zelda: Ocarina of Time: Farore's Wind is a quasi-example, because the first time you use it in a dungeon it merely establishes a warp point at that location, and a second usage returns you to that point. Using your Warp Whistle inside a dungeon also allows you to escape the dungeon in the process.
The Legend of Zelda: Majora's Mask: Playing the "Song of Soaring" inside a dungeon returns the player to the entrance. Outside, it functions as a Warp Whistle.
The Legend of Zelda: Twilight Princess: The birdlike Ooccoo can be found inside every dungeon, and allows the player to teleport out at any time—her son even allows the player to teleport back in again to the same room they left.
The Legend of Zelda: Skyward Sword: In dungeons, bird statues have the secondary function of returning Link to the entrance if desired.
The Legend of Zelda: A Link Between Worlds has the Scoot Fruit; it's a one-use item that returns you to the dungeon entrance.
The Legend of Zelda: Breath of the Wild lets you teleport from absolutely anywhere at any time with the Sheikah Slate, meaning that you can exit the Divine Beasts, the Shrines, and Hyrule Castle from the get-go without needing to obtain anything extra. In a Shrine, you can use the Warp Whistle function as normal, but in a Divine Beast (after unlocking its map) or the Castle, the Slate will teleport you to just outside the dungeon.
 Escape Rope / int_74f7210c
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 The Legend of Zelda (Franchise)
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Phantasy Star Online simplifies matters from the original RPG series by reducing the Escape Rope options to two: via items with Telepipes, or via spells with Ryuker. Both create a portal that leads back to the hub area where players can restock and recover, then return through the portal to where it was placed. When a player travels back to the dungeon through a portal they created, it disappears; but not when using another player's portal, allowing two players to set up portals near each other and use the other's portal to return to a dungeon while keeping both portals active, if need be.
 Escape Rope / int_782a1f0
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 Phantasy Star Online (Video Game)
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Escape Rope
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Some World of Mana games allow the player to purchase Escape Ropes from shops, while in Secret of Mana, it was a reusable item called the "Magic Rope".
 Escape Rope / int_7885acfd
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1.0
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 World of Mana (Video Game)
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Escape Rope / int_7885acfd
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The Legend of Zelda: Link's Awakening: Playing Manbo's Mambo on the Ocarina teleports the player to the entrance of a dungeon. Outside of those, it teleports the player to a tiny pond right next to the Mysterious Woods (it's upgraded to a full-blown Warp Whistle in the Nintendo Switch remake).
 Escape Rope / int_7fb486bc
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1.0
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 The Legend of Zelda: Link's Awakening (Video Game)
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Escape Rope / int_7fb486bc
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Escape Rope
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In Demon's Souls, Shards of Archstone and the Evacuate miracle allow you to instantly warp back to the Nexus. If you're out of those, you can also touch your Nexial Binding to give up all your souls in exchange for a warp to the Nexus, but that's mostly the same as dying (in fact it's slightly worse since dying would have left your souls behind to potentially retrieve on the next attempt)—it mostly exists as a failsafe in case you're somehow stuck.
 Escape Rope / int_806c20e5
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1.0
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 Demon's Souls (Video Game)
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Escape Rope / int_806c20e5
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Escape Rope
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Metal Walker has several of these, including Crane and Get Blown, all of which return you to the last camp you entered.
 Escape Rope / int_83349c2a
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1.0
 Escape Rope / int_83349c2a
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 Metal Walker (Video Game)
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Escape Rope / int_83349c2a
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Escape Rope
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Realm of the Mad God has a button and hotkey that allows a player to immediately escape the overworld or a dungeon back to the Nexus hub level. Quite important, considering the permadeath nature of the game.
 Escape Rope / int_8b4c90ca
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1.0
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 Realm of the Mad God (Video Game)
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Escape Rope / int_8b4c90ca
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Escape Rope
 Escape Rope / int_8c87469c
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The Legend of Zelda: Skyward Sword: In dungeons, bird statues have the secondary function of returning Link to the entrance if desired.
 Escape Rope / int_8c87469c
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1.0
 Escape Rope / int_8c87469c
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1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Escape Rope / int_8c87469c
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Escape Rope
 Escape Rope / int_8cc0679c
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In Angband, the Word of Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously, but on a timer which functions as an innocuous status effect that you can cancel out of by using Word of Recall again.
 Escape Rope / int_8cc0679c
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1.0
 Escape Rope / int_8cc0679c
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1.0
 Angband (Video Game)
hasFeature
Escape Rope / int_8cc0679c
 Escape Rope / int_8e93a13d
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Escape Rope
 Escape Rope / int_8e93a13d
comment
Phantasy Star:
Phantasy Star I has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game Unwinnable if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a Warp Whistle. Items that copy these spells, such as the escapipe, are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a Cut Scene at the end of the game.
Phantasy Star Online simplifies matters from the original RPG series by reducing the Escape Rope options to two: via items with Telepipes, or via spells with Ryuker. Both create a portal that leads back to the hub area where players can restock and recover, then return through the portal to where it was placed. When a player travels back to the dungeon through a portal they created, it disappears; but not when using another player's portal, allowing two players to set up portals near each other and use the other's portal to return to a dungeon while keeping both portals active, if need be.
 Escape Rope / int_8e93a13d
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1.0
 Escape Rope / int_8e93a13d
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1.0
 Phantasy Star (Video Game)
hasFeature
Escape Rope / int_8e93a13d
 Escape Rope / int_8ee238c9
type
Escape Rope
 Escape Rope / int_8ee238c9
comment
Persona:
Persona has the "Traesto" spell, which returns you to the entrance of the current dungeon. Persona 4 onward also features the consumable item "Goho-M" which provides the same purpose. They can be bought in stores in the fourth game, and can be made in the fifth game.
Persona Q: Shadow of the Labyrinth will actually warn you if you try to enter a dungeon without any Goho-Ms in your inventory. Leaving dungeons in that game is very difficult without them! By doing a sidequest, you can get the Goho-M More, an instant return to the entrance of a dungeon that never runs out. Q and Q2 also have the Goba-K(along with the Goba-K More, which has unlimited uses), which takes you to the entrance of just the floor you're on.
 Escape Rope / int_8ee238c9
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1.0
 Escape Rope / int_8ee238c9
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1.0
 Persona (Franchise)
hasFeature
Escape Rope / int_8ee238c9
 Escape Rope / int_99e49e94
type
Escape Rope
 Escape Rope / int_99e49e94
comment
Bug Fables: The Ant Compass allows the party to return to the Ant Mines, the central travel hub of the game.
 Escape Rope / int_99e49e94
featureApplicability
1.0
 Escape Rope / int_99e49e94
featureConfidence
1.0
 Bug Fables (Video Game)
hasFeature
Escape Rope / int_99e49e94
 Escape Rope / int_9d34190a
type
Escape Rope
 Escape Rope / int_9d34190a
comment
The Elder Scrolls
All adult Sload, "slugmen" native to the archipelago of Thras to the southwest of Tamriel, have knowledge of the Recall spell, which they instinctively use to flee danger when greatly stressed.
The Divine Intervention and Almsivi Intervention Morrowind which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? Hauling more loot than you can carry by foot back to town.
 Escape Rope / int_9d34190a
featureApplicability
1.0
 Escape Rope / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Escape Rope / int_9d34190a
 Escape Rope / int_9e9b6ca0
type
Escape Rope
 Escape Rope / int_9e9b6ca0
comment
Digimon World and Digimon World 2 have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.
 Escape Rope / int_9e9b6ca0
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1.0
 Escape Rope / int_9e9b6ca0
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1.0
 Digimon World (Video Game)
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Escape Rope / int_9e9b6ca0
 Escape Rope / int_9f89a5f0
type
Escape Rope
 Escape Rope / int_9f89a5f0
comment
Pokémon:
The recurring Escape Rope item in the series, commonly stocked in countless shops in most games and featured as an unlimited-use Key Item in Pokémon Sword and Shield, allows the user to instantly warp to a dungeon's entrance when used. Similarly, the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest Pokémon Center, though like "Fly", it only works outdoors.
Similarly, in the Pokémon Ranger spinoff series, Pokémon with the "Teleport" field move can return the player to the entrance of an area.
The Roguelike Pokémon Mystery Dungeon spin-offs substitute Escape Orbs, which provide the same function. The lack of division between field movement and combat meant Escape orbs could be used even while fighting hostile Pokemon (except for Boss Battles).
 Escape Rope / int_9f89a5f0
featureApplicability
1.0
 Escape Rope / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Escape Rope / int_9f89a5f0
 Escape Rope / int_a3df455
type
Escape Rope
 Escape Rope / int_a3df455
comment
Similarly, in the Pokémon Ranger spinoff series, Pokémon with the "Teleport" field move can return the player to the entrance of an area.
 Escape Rope / int_a3df455
featureApplicability
1.0
 Escape Rope / int_a3df455
featureConfidence
1.0
 Pokémon Ranger (Video Game)
hasFeature
Escape Rope / int_a3df455
 Escape Rope / int_a4513827
type
Escape Rope
 Escape Rope / int_a4513827
comment
In the PLATO computers dnd game, a wish from a genie is the only way to leave the dungeon if you aren't on floor 1. The problem is that a genie's lamp is really rare, can't be bought, and if you use the wish, the genie disappears, so you have to be careful when you use it.
 Escape Rope / int_a4513827
featureApplicability
1.0
 Escape Rope / int_a4513827
featureConfidence
1.0
 dnd (Video Game)
hasFeature
Escape Rope / int_a4513827
 Escape Rope / int_a4c8f35d
type
Escape Rope
 Escape Rope / int_a4c8f35d
comment
Persona Q: Shadow of the Labyrinth will actually warn you if you try to enter a dungeon without any Goho-Ms in your inventory. Leaving dungeons in that game is very difficult without them! By doing a sidequest, you can get the Goho-M More, an instant return to the entrance of a dungeon that never runs out. Q and Q2 also have the Goba-K(along with the Goba-K More, which has unlimited uses), which takes you to the entrance of just the floor you're on.
 Escape Rope / int_a4c8f35d
featureApplicability
1.0
 Escape Rope / int_a4c8f35d
featureConfidence
1.0
 Persona Q: Shadow of the Labyrinth (Video Game)
hasFeature
Escape Rope / int_a4c8f35d
 Escape Rope / int_a6b951e9
type
Escape Rope
 Escape Rope / int_a6b951e9
comment
In Legacy of the Wizard, using a Crystal item will instantly warp you back to the surface.
 Escape Rope / int_a6b951e9
featureApplicability
1.0
 Escape Rope / int_a6b951e9
featureConfidence
1.0
 Legacy of the Wizard (Video Game)
hasFeature
Escape Rope / int_a6b951e9
 Escape Rope / int_a81325d3
type
Escape Rope
 Escape Rope / int_a81325d3
comment
Final Fantasy:
"Warp"/"Teleport"/"Exit" spells in the earlier games. A very important skill to have considering that in-dungeon Save Points weren't introduced until installment number four. Depending on the game, they may also work as a quick escape from random battles. And in the first game, The Very Definitely Final Dungeon also doubled as a Point of No Return, so the "Warp"/"Exit" spell was the only way to leave the dungeon at all.
Final Fantasy VIII: While in the Tomb of the Unknown King, the player can warp to the entrance by accessing the map and pressing the triangle button. However, this causes the player to lose a SeeD rank. Which may or may not matter to you depending on how long you've been wandering in circles.
 Escape Rope / int_a81325d3
featureApplicability
1.0
 Escape Rope / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Escape Rope / int_a81325d3
 Escape Rope / int_a895dcb
type
Escape Rope
 Escape Rope / int_a895dcb
comment
In Holy Umbrella, the first item you acquire other than the titular umbrella is a jewel that can whisk you back to the world map.
 Escape Rope / int_a895dcb
featureApplicability
1.0
 Escape Rope / int_a895dcb
featureConfidence
1.0
 Holy Umbrella (Video Game)
hasFeature
Escape Rope / int_a895dcb
 Escape Rope / int_ae050a9f
type
Escape Rope
 Escape Rope / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time: Farore's Wind is a quasi-example, because the first time you use it in a dungeon it merely establishes a warp point at that location, and a second usage returns you to that point. Using your Warp Whistle inside a dungeon also allows you to escape the dungeon in the process.
 Escape Rope / int_ae050a9f
featureApplicability
1.0
 Escape Rope / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Escape Rope / int_ae050a9f
 Escape Rope / int_b0666b59
type
Escape Rope
 Escape Rope / int_b0666b59
comment
Neverwinter Nights:
The Stone of Recall allows you to teleport back to the Halls of Justice (or a local temple of Tyr) for healing, then teleport right back. It will also automatically teleport you to get resurrected when you die.
Hordes of the Underdark has the Relic of the Reaper, which teleports you back to the Reaper's Realm from where you can use one of the five doors you've bound to a specific location.
 Escape Rope / int_b0666b59
featureApplicability
1.0
 Escape Rope / int_b0666b59
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1.0
 Neverwinter Nights (Video Game)
hasFeature
Escape Rope / int_b0666b59
 Escape Rope / int_b0ec41e
type
Escape Rope
 Escape Rope / int_b0ec41e
comment
The "Escape Twine" from Slime Forest Adventure.
 Escape Rope / int_b0ec41e
featureApplicability
1.0
 Escape Rope / int_b0ec41e
featureConfidence
1.0
 Slime Forest Adventure (Video Game)
hasFeature
Escape Rope / int_b0ec41e
 Escape Rope / int_b5a2b326
type
Escape Rope
 Escape Rope / int_b5a2b326
comment
The Divine Intervention and Almsivi Intervention Morrowind which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? Hauling more loot than you can carry by foot back to town.
 Escape Rope / int_b5a2b326
featureApplicability
1.0
 Escape Rope / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Escape Rope / int_b5a2b326
 Escape Rope / int_b7c72249
type
Escape Rope
 Escape Rope / int_b7c72249
comment
Castlevania: Symphony of the Night: The Library Card warps Alucard back to the Master Librarian's room at any time, even during the final boss fights (which is needed for the game to record you've visited the final boss room and fought it for the bestiary).
 Escape Rope / int_b7c72249
featureApplicability
1.0
 Escape Rope / int_b7c72249
featureConfidence
1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Escape Rope / int_b7c72249
 Escape Rope / int_beac6ffb
type
Escape Rope
 Escape Rope / int_beac6ffb
comment
The Legend of Zelda: Majora's Mask: Playing the "Song of Soaring" inside a dungeon returns the player to the entrance. Outside, it functions as a Warp Whistle.
 Escape Rope / int_beac6ffb
featureApplicability
1.0
 Escape Rope / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Escape Rope / int_beac6ffb
 Escape Rope / int_c2eb1b78
type
Escape Rope
 Escape Rope / int_c2eb1b78
comment
Delicious in Dungeon: Return spells are a subtype of teleportation magic which use enchanted scrolls or paintings to allow adventurers inside a dungeon to step through them and walk out of another pre-prepared scroll/painting on the surface. It's extremely convenient, as expeditions into dungeons regularly last weeks, but the spell is complicated to perform, and has some risk involved (namely, if the immediate surroundings of the aboveground scroll/painting are disturbed while a person is halfway through, the spell will break and a Portal Cut will ensue).
 Escape Rope / int_c2eb1b78
featureApplicability
1.0
 Escape Rope / int_c2eb1b78
featureConfidence
1.0
 Delicious in Dungeon (Manga)
hasFeature
Escape Rope / int_c2eb1b78
 Escape Rope / int_c74f2d3c
type
Escape Rope
 Escape Rope / int_c74f2d3c
comment
The Diablo games feature the spell "Town Portal", which opens up a portal to the main town, but leaves the door open for a return trip to the combat zone.
In Diablo (1997), it takes you to a specific spot in Tristram (sensible as it's the only town) and is a fairly low level spell that has the same effect no matter what your stats are, so even non magic-focused character builds could learn it. Scrolls would also drop fairly regularly. The third party expansion Hellfire added the Warp spell, which teleported you towards the nearest stairs. At best, it was a free escape from whatever battle you were in, at least unless the game was killing you the way it usually did or a free ride across half of the map. At worst, you were back where you started and had to walk across half of the map again.
In Diablo II, it's no longer available as a learnable skill, since the skill trees are now strictly segregated by class, but the game does include a compact storage system for carrying a large number of spell scrolls for this purpose. It always leads to the town of the current act. If you used one in the final battle, Diablo would cast bone prison on it while you were gone, and you'd teleport into a trap. A common multiplayer strategy was to use the portals of a party member instead of yours, as the portal would only disappear after its creator took it; teammates could use it back and forth as many times as needed. Thus one could make a semi-permanent teleport to an area with just two party members and two scrolls - and since portals are labeled by player, its rather easy to perform.
Warcraft III resurrected the scroll of town portal as an item for heroes that allows a hero and his/her retinue of nearby units to teleport to a friendly base.
In Diablo III, the Town Portal is back to being a learnable skill, but now with a cast time.
 Escape Rope / int_c74f2d3c
featureApplicability
1.0
 Escape Rope / int_c74f2d3c
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1.0
 Diablo (Video Game)
hasFeature
Escape Rope / int_c74f2d3c
 Escape Rope / int_c96cfe29
type
Escape Rope
 Escape Rope / int_c96cfe29
comment
The Legend of Zelda: A Link to the Past: Using the Magic Mirror inside a dungeon returns the player to the entrance. Using it outside allows the player to teleport from the Dark to the Light World.
 Escape Rope / int_c96cfe29
featureApplicability
1.0
 Escape Rope / int_c96cfe29
featureConfidence
1.0
 The Legend of Zelda: A Link to the Past (Video Game)
hasFeature
Escape Rope / int_c96cfe29
 Escape Rope / int_ca4925a9
type
Escape Rope
 Escape Rope / int_ca4925a9
comment
Born Under the Rain: The Enchanted Snake Rope, to return to town.
 Escape Rope / int_ca4925a9
featureApplicability
1.0
 Escape Rope / int_ca4925a9
featureConfidence
1.0
 Born Under the Rain (Video Game)
hasFeature
Escape Rope / int_ca4925a9
 Escape Rope / int_d212a05e
type
Escape Rope
 Escape Rope / int_d212a05e
comment
The "Escape Hex" in Resonance of Fate returns you to the world map from anywhere in a dungeon except an Inescapable Ambush battle (mostly bosses). It quickly becomes the standard way of exiting dungeons after finishing them, because you can't save in a dungeon and it would really suck to beat the boss only to die from the Respawning Enemies on your way out.
 Escape Rope / int_d212a05e
featureApplicability
1.0
 Escape Rope / int_d212a05e
featureConfidence
1.0
 Resonance of Fate (Video Game)
hasFeature
Escape Rope / int_d212a05e
 Escape Rope / int_d4fa523c
type
Escape Rope
 Escape Rope / int_d4fa523c
comment
In Faria, the Flash Ball gets you out of any tower or cave.
 Escape Rope / int_d4fa523c
featureApplicability
1.0
 Escape Rope / int_d4fa523c
featureConfidence
1.0
 Faria (Video Game)
hasFeature
Escape Rope / int_d4fa523c
 Escape Rope / int_d6e2146d
type
Escape Rope
 Escape Rope / int_d6e2146d
comment
In Diablo III, the Town Portal is back to being a learnable skill, but now with a cast time.
 Escape Rope / int_d6e2146d
featureApplicability
1.0
 Escape Rope / int_d6e2146d
featureConfidence
1.0
 Diablo III (Video Game)
hasFeature
Escape Rope / int_d6e2146d
 Escape Rope / int_d7081096
type
Escape Rope
 Escape Rope / int_d7081096
comment
Mother:
In Earthbound Beginnings, the Bread Crumbs function as this where you lay down the crumbs where you want to come back to, wander around, then use them to come back where you placed them.
EarthBound (1994) has the Exit Mouse, which instantly returns you out of an inside level. It's a good idea to have one on hand if you've lost your way in a dungeon where the enemies are overwhelming you.
 Escape Rope / int_d7081096
featureApplicability
1.0
 Escape Rope / int_d7081096
featureConfidence
1.0
 Mother (Video Game)
hasFeature
Escape Rope / int_d7081096
 Escape Rope / int_da699a04
type
Escape Rope
 Escape Rope / int_da699a04
comment
Shining in the Darkness has the Egress spell, which can be used during battle (unless Pyra's running low on MP), and the Angel Wings, which can't.
 Escape Rope / int_da699a04
featureApplicability
1.0
 Escape Rope / int_da699a04
featureConfidence
1.0
 Shining in the Darkness (Video Game)
hasFeature
Escape Rope / int_da699a04
 Escape Rope / int_e22c949c
type
Escape Rope
 Escape Rope / int_e22c949c
comment
Dragon Quest has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a Warp Whistle between towns. Humorously, in Dragon Quest IV, in one dungeon your party encounters a Gremlin who tries to flee from you and warn the Big Bad. Unfortunately for him, he casts "Zoom" instead of "Evac" and slams right into the ceiling, knocking himself out cold.
 Escape Rope / int_e22c949c
featureApplicability
1.0
 Escape Rope / int_e22c949c
featureConfidence
1.0
 DragonQuest
hasFeature
Escape Rope / int_e22c949c
 Escape Rope / int_e863cc41
type
Escape Rope
 Escape Rope / int_e863cc41
comment
In the Mega Man Battle Network and Star Force series, pressing the R shoulder button would give you the option to "jack out" of dungeons or most Network or EM areas in general, with the added bonus of completely restoring Mega Man's HP.
 Escape Rope / int_e863cc41
featureApplicability
1.0
 Escape Rope / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Escape Rope / int_e863cc41
 Escape Rope / int_eb6719f6
type
Escape Rope
 Escape Rope / int_eb6719f6
comment
Final Fantasy VIII: While in the Tomb of the Unknown King, the player can warp to the entrance by accessing the map and pressing the triangle button. However, this causes the player to lose a SeeD rank. Which may or may not matter to you depending on how long you've been wandering in circles.
 Escape Rope / int_eb6719f6
featureApplicability
1.0
 Escape Rope / int_eb6719f6
featureConfidence
1.0
 Final Fantasy VIII (Video Game)
hasFeature
Escape Rope / int_eb6719f6
 Escape Rope / int_f46e85c0
type
Escape Rope
 Escape Rope / int_f46e85c0
comment
In Klonoa Heroes: Densetsu no Star Medal, Moo Wings let you leave levels if you have a reason to.
 Escape Rope / int_f46e85c0
featureApplicability
1.0
 Escape Rope / int_f46e85c0
featureConfidence
1.0
 Klonoa Heroes: Densetsu no Star Medal (Video Game)
hasFeature
Escape Rope / int_f46e85c0
 Escape Rope / int_f891a20d
type
Escape Rope
 Escape Rope / int_f891a20d
comment
Terraria offers two escape ropes in the form of a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point.
 Escape Rope / int_f891a20d
featureApplicability
1.0
 Escape Rope / int_f891a20d
featureConfidence
1.0
 Terraria (Video Game)
hasFeature
Escape Rope / int_f891a20d
 Escape Rope / int_f97683ef
type
Escape Rope
 Escape Rope / int_f97683ef
comment
In Hollow Knight, the "Dreamgate" can be used as one if you can escape the action long enough to use it. You can set the destination of the gate to anywhere you can stand on the ground, with the exception of boss rooms before the boss is dead. This costs one essence per use.
 Escape Rope / int_f97683ef
featureApplicability
1.0
 Escape Rope / int_f97683ef
featureConfidence
1.0
 Hollow Knight (Video Game)
hasFeature
Escape Rope / int_f97683ef

The following is a list of statements referring to the current page from other pages.

 Escape Rope
processingCategory2
Video Game Items and Inventory
 Willow / int_6467c4b8
type
Escape Rope
 Disgaea (Franchise) / int_6467c4b8
type
Escape Rope
 Below / int_6467c4b8
type
Escape Rope
 Slaves of the Abyss / int_6467c4b8
type
Escape Rope
 Delicious in Dungeon (Manga) / int_6467c4b8
type
Escape Rope
 Frieren: Beyond Journey's End (Manga) / int_6467c4b8
type
Escape Rope
 Age of Conan (Video Game) / int_6467c4b8
type
Escape Rope
 Angband (Video Game) / int_6467c4b8
type
Escape Rope
 Born Under the Rain (Video Game) / int_6467c4b8
type
Escape Rope
 Bravely Default (Video Game) / int_6467c4b8
type
Escape Rope
 Bug Fables (Video Game) / int_6467c4b8
type
Escape Rope
 Candy box! (Video Game) / int_6467c4b8
type
Escape Rope
 Castlevania: Order of Ecclesia (Video Game) / int_6467c4b8
type
Escape Rope
 Castlevania: Symphony of the Night (Video Game) / int_6467c4b8
type
Escape Rope
 Chronicles The Lost Page (Video Game) / int_6467c4b8
type
Escape Rope
 Cognitive Dissonance (Video Game) / int_6467c4b8
type
Escape Rope
 Diablo (1997) (Video Game) / int_6467c4b8
type
Escape Rope
 Diablo II (Video Game) / int_6467c4b8
type
Escape Rope
 Distorted Travesty (Video Game) / int_6467c4b8
type
Escape Rope
 dnd (Video Game) / int_6467c4b8
type
Escape Rope
 Dokapon Kingdom (Video Game) / int_6467c4b8
type
Escape Rope
 Dragon Slayer (Video Game) / int_6467c4b8
type
Escape Rope
 Dungeonmans (Video Game) / int_6467c4b8
type
Escape Rope
 EarthBound Beginnings (Video Game) / int_6467c4b8
type
Escape Rope
 Etrian Odyssey (Video Game) / int_6467c4b8
type
Escape Rope
 Fallen London (Video Game) / int_6467c4b8
type
Escape Rope
 Final Fantasy IV (Video Game) / int_6467c4b8
type
Escape Rope
 Glory of Heracles IV: Gift from the Gods (Video Game) / int_6467c4b8
type
Escape Rope
 Golden Sun (Video Game) / int_6467c4b8
type
Escape Rope
 Hallow's End (Video Game) / int_6467c4b8
type
Escape Rope
 Hollow Knight (Video Game) / int_6467c4b8
type
Escape Rope
 Kirby & the Amazing Mirror (Video Game) / int_6467c4b8
type
Escape Rope
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_6467c4b8
type
Escape Rope
 Legacy of the Wizard (Video Game) / int_6467c4b8
type
Escape Rope
 Metal Walker (Video Game) / int_6467c4b8
type
Escape Rope
 Milon's Secret Castle (Video Game) / int_6467c4b8
type
Escape Rope
 Monster Racers (Video Game) / int_6467c4b8
type
Escape Rope
 Moonlighter (Video Game) / int_6467c4b8
type
Escape Rope
 Noel and the Tower of Doom (Video Game) / int_6467c4b8
type
Escape Rope
 Noita (Video Game) / int_6467c4b8
type
Escape Rope
 Pawapoke Dash (Video Game) / int_6467c4b8
type
Escape Rope
 Perfect World (Video Game) / int_6467c4b8
type
Escape Rope
 Persona Q: Shadow of the Labyrinth (Video Game) / int_6467c4b8
type
Escape Rope
 Phantasy Star I (Video Game) / int_6467c4b8
type
Escape Rope
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_6467c4b8
type
Escape Rope
 Pokémon Mystery Dungeon: Rescue Team (Video Game) / int_6467c4b8
type
Escape Rope
 Pokémon Red and Blue (Video Game) / int_6467c4b8
type
Escape Rope
 Realm of the Mad God (Video Game) / int_6467c4b8
type
Escape Rope
 Retro Game Challenge (Video Game) / int_6467c4b8
type
Escape Rope
 Sakura Dungeon (Video Game) / int_6467c4b8
type
Escape Rope
 Secret of Evermore (Video Game) / int_6467c4b8
type
Escape Rope
 Sekiro: Shadows Die Twice (Video Game) / int_6467c4b8
type
Escape Rope
 7th Dragon (Video Game) / int_6467c4b8
type
Escape Rope
 Shining in the Darkness (Video Game) / int_6467c4b8
type
Escape Rope
 Slay the Spire (Video Game) / int_6467c4b8
type
Escape Rope
 Solomon's Keep (Video Game) / int_6467c4b8
type
Escape Rope
 Spore (Video Game) / int_6467c4b8
type
Escape Rope
 Super Adventure Island II (Video Game) / int_6467c4b8
type
Escape Rope
 Super Paper Mario (Video Game) / int_6467c4b8
type
Escape Rope
 Sword Of Rapier (Video Game) / int_6467c4b8
type
Escape Rope
 The Legend of Zelda: A Link to the Past (Video Game) / int_6467c4b8
type
Escape Rope
 The Legend of Zelda: Link's Awakening (Video Game) / int_6467c4b8
type
Escape Rope
 The Legend of Zelda: Majora's Mask (Video Game) / int_6467c4b8
type
Escape Rope
 The Lord of the Rings Mod: Bringing Middle-earth to Minecraft (Video Game) / int_6467c4b8
type
Escape Rope
 The Nightmare of Druaga: Fushigino Dungeon (Video Game) / int_6467c4b8
type
Escape Rope
 Titan Quest (Video Game) / int_6467c4b8
type
Escape Rope
 Undead Darlings (Video Game) / int_6467c4b8
type
Escape Rope
 Uninvited (Video Game) / int_6467c4b8
type
Escape Rope
 Wonder Boy III: The Dragon's Trap (Video Game) / int_6467c4b8
type
Escape Rope
 Zeliard (Video Game) / int_6467c4b8
type
Escape Rope