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Event-Driven Clock

 Event-Driven Clock
type
FeatureClass
 Event-Driven Clock
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Event-Driven Clock
 Event-Driven Clock
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EventDrivenClock
 Event-Driven Clock
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In most Video Games time seems to be based around the main character's progress, rather than any sort of actual time. This leads to the Fridge Logic of you apparently going through an entire night in the course of a few hours. This also goes the other way in that if you stay still for several hours nothing will change at all. Very much among Acceptable Breaks from Reality, as the time of day has a large effect on the mood and atmosphere of specific scenes, along with the massive technical difficulties to which the alternative leads.
Sub-Trope of In-Universe Game Clock, when day and night pass freely without it affecting important stuff. Sister Trope of Take Your Time, when the player has to actively trigger events for time to move. Compare and contrast Eternal Equinox, when day/night cycles are always the exact same length, regardless of the season or the latitude. Also contrast Timed Mission when there is an active timer to keep your pace up to match the plot.
As this trope is omnipresent among video games, please list only aversions.
 Event-Driven Clock
fetched
2023-12-09T15:01:19Z
 Event-Driven Clock
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2023-12-09T15:01:19Z
 Event-Driven Clock
processingComment
Dropped link to AdventureGame: Not an Item - IGNORE
 Event-Driven Clock
isPartOf
DBTropes
 Event-Driven Clock / int_26a33287
type
Event-Driven Clock
 Event-Driven Clock / int_26a33287
comment
Mount & Blade: You may complete quests or just run around in circles, but the wars between AI factions will carry on.
 Event-Driven Clock / int_26a33287
featureApplicability
1.0
 Event-Driven Clock / int_26a33287
featureConfidence
1.0
 Mount & Blade (Video Game)
hasFeature
Event-Driven Clock / int_26a33287
 Event-Driven Clock / int_3b5213c5
type
Event-Driven Clock
 Event-Driven Clock / int_3b5213c5
comment
Don't Escape: You start the game with a limited amount of time (until nightfall in the first two, the oxygen supply in the third) to perform various actions to prevent your escape. Most of these actions consume small amounts of time (mixing ingredients, digging traps, etc.), while others extend the limit. Moving from room to room doesn't consume any time, though in the second game as you move from different locations (even with a car it's reduced to a few minutes).
 Event-Driven Clock / int_3b5213c5
featureApplicability
1.0
 Event-Driven Clock / int_3b5213c5
featureConfidence
1.0
 Don't Escape (Video Game)
hasFeature
Event-Driven Clock / int_3b5213c5
 Event-Driven Clock / int_49a87cb3
type
Event-Driven Clock
 Event-Driven Clock / int_49a87cb3
comment
Final Fantasy VII plays this straight most of the time, but an early mission sees you setting up the bomb with a timer set up to go off in five minutes. You have to get out within those minutes, and the timer keeps ticking even in combat, even during the cutscenes!
 Event-Driven Clock / int_49a87cb3
featureApplicability
1.0
 Event-Driven Clock / int_49a87cb3
featureConfidence
1.0
 Final Fantasy VII (Video Game)
hasFeature
Event-Driven Clock / int_49a87cb3
 Event-Driven Clock / int_4b434423
type
Event-Driven Clock
 Event-Driven Clock / int_4b434423
comment
Sword and Shield goes both ways —the Wild Area always runs in real-time, but the other areas of the base game stay at fixed times of the day based on story progression. After beating the game, the entire game world starts running in real time.
 Event-Driven Clock / int_4b434423
featureApplicability
1.0
 Event-Driven Clock / int_4b434423
featureConfidence
1.0
 Pokémon Sword and Shield (Video Game)
hasFeature
Event-Driven Clock / int_4b434423
 Event-Driven Clock / int_4b7a599c
type
Event-Driven Clock
 Event-Driven Clock / int_4b7a599c
comment
The Last Express:
It's (in)famous for being one of the few Adventure Games that take place entirely in real-time. From the moment you get onto that express and until you either get off or die, the time keeps ticking. If you aren't in the right spot at the right time, it's over, your train is gone.
It's not exactly real-time. Time runs about 5 minutes in-game time to every 1 minute of real-time, and there are time skips(such as when you sleep). Furthermore, you can't accelerate time, but if you miss a key event, you can rewind the clock to an earlier point, at the cost of not being able to undo the time reversal after about 30 seconds.
 Event-Driven Clock / int_4b7a599c
featureApplicability
1.0
 Event-Driven Clock / int_4b7a599c
featureConfidence
1.0
 The Last Express (Video Game)
hasFeature
Event-Driven Clock / int_4b7a599c
 Event-Driven Clock / int_5425ce75
type
Event-Driven Clock
 Event-Driven Clock / int_5425ce75
comment
Grand Theft Auto: Time and weather change and march on regardless of progress. You can have the same mission twice, once at night in heavy fog, and another at noon in full sunlight. This can even make missions harder: try flying a plane (San Andreas) in a sandstorm. At night.
 Event-Driven Clock / int_5425ce75
featureApplicability
1.0
 Event-Driven Clock / int_5425ce75
featureConfidence
1.0
 Grand Theft Auto (Video Game)
hasFeature
Event-Driven Clock / int_5425ce75
 Event-Driven Clock / int_5921531a
type
Event-Driven Clock
 Event-Driven Clock / int_5921531a
comment
Persona 3: During the first full moon, you get about nine minutes to get to the front of a train and destroy the Shadow controlling it. The clock only stops when you're on the menus. Oh, and the boss is a Mook Maker. Good luck.
 Event-Driven Clock / int_5921531a
featureApplicability
1.0
 Event-Driven Clock / int_5921531a
featureConfidence
1.0
 Persona 3 (Video Game)
hasFeature
Event-Driven Clock / int_5921531a
 Event-Driven Clock / int_6ac81527
type
Event-Driven Clock
 Event-Driven Clock / int_6ac81527
comment
The Lords of Midnight: This turn-based game would have played it straight. However, it was implemented in a way that gives each lord their own personal clock, where one lord would be at dawn while another would be at dusk, all to represent remaining movement distance. This implementation allows for interesting results, such as having a lord approach another just before night, recruiting them, and the new recruit starts at dawn.
 Event-Driven Clock / int_6ac81527
featureApplicability
1.0
 Event-Driven Clock / int_6ac81527
featureConfidence
1.0
 The Lords of Midnight (Video Game)
hasFeature
Event-Driven Clock / int_6ac81527
 Event-Driven Clock / int_6d8311c4
type
Event-Driven Clock
 Event-Driven Clock / int_6d8311c4
comment
In both Gold and Silver and Black and White, real-time is game time. The time of the day has a factor on what Mons you can capture as well as some other game-related events, as does the day of the week.
 Event-Driven Clock / int_6d8311c4
featureApplicability
1.0
 Event-Driven Clock / int_6d8311c4
featureConfidence
1.0
 Pokémon Gold and Silver (Video Game)
hasFeature
Event-Driven Clock / int_6d8311c4
 Event-Driven Clock / int_7f49dfdb
type
Event-Driven Clock
 Event-Driven Clock / int_7f49dfdb
comment
Devil Survivor makes this about as explicit as you can get—in the main navigation menu, options that take up time have a clock symbol next to them. You can run around Tokyo to your heart's content, and it still won't take any time, but stop to chat with someone along the way, and you lose another half-hour.
 Event-Driven Clock / int_7f49dfdb
featureApplicability
1.0
 Event-Driven Clock / int_7f49dfdb
featureConfidence
1.0
 Devil Survivor (Video Game)
hasFeature
Event-Driven Clock / int_7f49dfdb
 Event-Driven Clock / int_9f89a5f0
type
Event-Driven Clock
 Event-Driven Clock / int_9f89a5f0
comment
Pokémon:
In both Gold and Silver and Black and White, real-time is game time. The time of the day has a factor on what Mons you can capture as well as some other game-related events, as does the day of the week.
Sword and Shield goes both ways —the Wild Area always runs in real-time, but the other areas of the base game stay at fixed times of the day based on story progression. After beating the game, the entire game world starts running in real time.
 Event-Driven Clock / int_9f89a5f0
featureApplicability
1.0
 Event-Driven Clock / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Event-Driven Clock / int_9f89a5f0
 Event-Driven Clock / int_a52def46
type
Event-Driven Clock
 Event-Driven Clock / int_a52def46
comment
Kerbal Space Program:
It models a quite realistic solar system, meaning you have to think about launch windows if you want to send missions further than Kerbin's moons.
However, anything done in the vehicle editor(the Space Plane Hanger or the Vehicle Assembly Building) pauses time, so you can build anything and have it ready to launch with no time passing in the real world.
 Event-Driven Clock / int_a52def46
featureApplicability
1.0
 Event-Driven Clock / int_a52def46
featureConfidence
1.0
 Kerbal Space Program (Video Game)
hasFeature
Event-Driven Clock / int_a52def46
 Event-Driven Clock / int_a67cb41a
type
Event-Driven Clock
 Event-Driven Clock / int_a67cb41a
comment
Dark Seed: There's a game clock that runs independently of the player. You need to sleep at night and be on certain appointments on time. If you miss one, you're screwed. If you miss an action in a day, you're screwed. Thanks to this, the game was almost impossible to complete without a guide.
 Event-Driven Clock / int_a67cb41a
featureApplicability
1.0
 Event-Driven Clock / int_a67cb41a
featureConfidence
1.0
 Dark Seed (Video Game)
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Event-Driven Clock / int_a67cb41a
 Event-Driven Clock / int_a81325d3
type
Event-Driven Clock
 Event-Driven Clock / int_a81325d3
comment
Final Fantasy:
Final Fantasy V pulls it twice, once in an exploding castle and once in an underwater dive. In the former, the challenge was less getting out in time and more fighting some minibosses for bonus items while getting out. In the latter, one had to stall out a Puzzle Boss.
Final Fantasy VII plays this straight most of the time, but an early mission sees you setting up the bomb with a timer set up to go off in five minutes. You have to get out within those minutes, and the timer keeps ticking even in combat, even during the cutscenes!
 Event-Driven Clock / int_a81325d3
featureApplicability
1.0
 Event-Driven Clock / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
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Event-Driven Clock / int_a81325d3
 Event-Driven Clock / int_ae050a9f
type
Event-Driven Clock
 Event-Driven Clock / int_ae050a9f
comment
The Legend of Zelda: Ocarina of Time has certain parts of the world where you can Take Your Time and others where Time Keeps On Slipping.
 Event-Driven Clock / int_ae050a9f
featureApplicability
1.0
 Event-Driven Clock / int_ae050a9f
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1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Event-Driven Clock / int_ae050a9f
 Event-Driven Clock / int_bca72091
type
Event-Driven Clock
 Event-Driven Clock / int_bca72091
comment
Animal Crossing: Real time is game time. If it's 10 pm on the clock on your wall, it's 10 pm in the game. It's a central gimmick of the game, in fact.
 Event-Driven Clock / int_bca72091
featureApplicability
1.0
 Event-Driven Clock / int_bca72091
featureConfidence
1.0
 AnimalCrossing
hasFeature
Event-Driven Clock / int_bca72091
 Event-Driven Clock / int_c2463c53
type
Event-Driven Clock
 Event-Driven Clock / int_c2463c53
comment
Final Fantasy V pulls it twice, once in an exploding castle and once in an underwater dive. In the former, the challenge was less getting out in time and more fighting some minibosses for bonus items while getting out. In the latter, one had to stall out a Puzzle Boss.
 Event-Driven Clock / int_c2463c53
featureApplicability
1.0
 Event-Driven Clock / int_c2463c53
featureConfidence
1.0
 Final Fantasy V (Video Game)
hasFeature
Event-Driven Clock / int_c2463c53
 Event-Driven Clock / int_cbf0ee94
type
Event-Driven Clock
 Event-Driven Clock / int_cbf0ee94
comment
EVE Online: It has a term alarm clock op. Since everything in EVE is real-time, sometimes that tower comes out of reinforced at 3 am local time, Tuesday. Also, Eve time is GMT. So Daylight saving time changes can really screw things up.
 Event-Driven Clock / int_cbf0ee94
featureApplicability
1.0
 Event-Driven Clock / int_cbf0ee94
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Event-Driven Clock / int_cbf0ee94
 Event-Driven Clock / int_d57d722e
type
Event-Driven Clock
 Event-Driven Clock / int_d57d722e
comment
Ōkami: It isn't completely real-time, but day and night come and go every few minutes, and the world (i.e. characters, quests, and conversations) changes accordingly. Once you learn the brushstrokes, though, you can force day or night to occur or continue and keep the world in perpetual day/night as well. The only time you can't Take Your Time is when you must make it to Oni Island before sunset, or else the island will disappear. And it will disappear if you take too long, making you start the whole sequence over.
 Event-Driven Clock / int_d57d722e
featureApplicability
1.0
 Event-Driven Clock / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Event-Driven Clock / int_d57d722e
 Event-Driven Clock / int_da73d677
type
Event-Driven Clock
 Event-Driven Clock / int_da73d677
comment
Quest for Glory: Most games have several timed events that occur a fixed number of days after the start. (Elementals and caravans in II, Igor's disappearance in IV, scheduled competitions, poisonings and assassinations in V, etc.) Though the games are rather relaxed in that regard — the player either has time to prepare, gets advance warnings, or has 3-7 days to figure out what to do. Still, timed disasters lock portions of the game or end the game if the player does nothing. Unrelated to that, the games have a day-night cycle, which determines what the hero can do and who he can encounter.
 Event-Driven Clock / int_da73d677
featureApplicability
1.0
 Event-Driven Clock / int_da73d677
featureConfidence
1.0
 Quest for Glory (Video Game)
hasFeature
Event-Driven Clock / int_da73d677
 Event-Driven Clock / int_e500f417
type
Event-Driven Clock
 Event-Driven Clock / int_e500f417
comment
Harvest Moon: A central gimmick of the series is that a day's passage happens in a set amount of real-time, regardless of the player's actions, significantly limiting what you can do in one day, even with healing items.
 Event-Driven Clock / int_e500f417
featureApplicability
1.0
 Event-Driven Clock / int_e500f417
featureConfidence
1.0
 Harvest Moon (Video Game)
hasFeature
Event-Driven Clock / int_e500f417
 Event-Driven Clock / int_eb2faa7a
type
Event-Driven Clock
 Event-Driven Clock / int_eb2faa7a
comment
Star Control 2: While the game doesn't notify you of this right away, the whole game is a Timed Mission, and while you're playing the game, time passes by and significant in-game events will occur, like the time-frame including a side-quest involving saving the homeworld of the Zoq-Fot-Pik, or the Ur-Quan Kohr-Ah winning their Doctrinal War against the Kzer-Za, and beginning the Death March, and while you can affect the timing or outcome of those events, wasting too much time in the game overall will eventually lead to your planet Earth being destroyed and the game ending for good.
 Event-Driven Clock / int_eb2faa7a
featureApplicability
1.0
 Event-Driven Clock / int_eb2faa7a
featureConfidence
1.0
 Star Control 2 (Video Game)
hasFeature
Event-Driven Clock / int_eb2faa7a
 Event-Driven Clock / int_f17c3b1d
type
Event-Driven Clock
 Event-Driven Clock / int_f17c3b1d
comment
Dead Rising: The game is going to end in 3 days. Your actions affect what ending you get but not when it comes. Other game events also happen on time regardless of player action, though on a sliding window of opportunity rather than an exact time. As long as you arrive within that timeframe the event happens and it's Always Close.
 Event-Driven Clock / int_f17c3b1d
featureApplicability
1.0
 Event-Driven Clock / int_f17c3b1d
featureConfidence
1.0
 Dead Rising (Video Game)
hasFeature
Event-Driven Clock / int_f17c3b1d
 Event-Driven Clock / int_fa5e90fd
type
Event-Driven Clock
 Event-Driven Clock / int_fa5e90fd
comment
City of Heroes: It has the entire day/night cycle occurring in under an hour. Also, some groups of villains only appear on the street during the night in some areas.
 Event-Driven Clock / int_fa5e90fd
featureApplicability
1.0
 Event-Driven Clock / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Event-Driven Clock / int_fa5e90fd

The following is a list of statements referring to the current page from other pages.

 Event-Driven Clock
processingCategory2
Acceptable Breaks from Reality
 Event-Driven Clock
processingCategory2
Time Tropes
 Animal Crossing (Franchise) / int_9fb2a335
type
Event-Driven Clock
 Fight (Tabletop Game) / int_9fb2a335
type
Event-Driven Clock
 City of Heroes (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Cobra Mission (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Dead Rising (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Devil Survivor (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Don't Escape (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Final Fantasy V (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Final Fantasy VII (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Five Nights at Freddy's: Security Breach (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Grand Theft Auto (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Kerbal Space Program (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Mario Kart: Super Circuit (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Ōkami (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Persona 3 (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Persona 5 Strikers (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Pokémon Black and White (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Pokémon Gold and Silver (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Pokémon Sword and Shield (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Quest for Glory (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Star Control (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Story of Seasons (Video Game) / int_9fb2a335
type
Event-Driven Clock
 The Joy of Creation: Reborn (Video Game) / int_9fb2a335
type
Event-Driven Clock
 The Last Express (Video Game) / int_9fb2a335
type
Event-Driven Clock
 The Lords of Midnight (Video Game) / int_9fb2a335
type
Event-Driven Clock
 Daughter for Dessert (Visual Novel) / int_9fb2a335
type
Event-Driven Clock
 The Angry Beavers / int_9fb2a335
type
Event-Driven Clock