Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Everyone Has a Special Move

 Everyone Has a Special Move
type
FeatureClass
 Everyone Has a Special Move
label
Everyone Has a Special Move
 Everyone Has a Special Move
page
EveryoneHasASpecialMove
 Everyone Has a Special Move
comment
In a series with a heavy emphasis on fight scenes and combat, characters will often be differentiated by differing fighting styles and combat moves. It is important in any series to make important characters distinctive enough so that everyone doesn't begin look like clones, and this is one way to take that distinction into the battlefield as well.
Action series solve the bulk of their conflict through fight scenes, but if everyone were to fight in a standard militarized way, then the action scenes would seem so separated from the characterization scenes that they would get boring after a while.
That is where this trope comes into play. A character's personality can be shown by how they fight. Giving every character in an action series a unique Signature Move can be a good way to show off their personalities. For example, the Big Guy could have a Shockwave Stomp, while The Smart Guy could use an Attack Drone. Superpowers can also work in the same way, as distinct superpowers can individualise the characters.
This trope uses the Rule of Cool to significantly push up the Willing Suspension of Disbelief on character development. Characters in said series can be a Static Character who never really change much, but don't need to if the trope is well done.
As this trope is always used in action oriented series with characters who do change over time, they may gain new abilities as their personality or motivations change. This is sometimes justified by having their powers tied to certain emotions.
This trope shows up quite a lot in Shōnen Fighting Series, comic books, and video games where pretty much every fighting character who is not a mook has at least one. Whether or not said special move has any effectiveness is completely dependent upon the needs of the story and the character's general role in it. A comic relief Joke Character, for example, may have a completely useless special move, or it can be subverted by making it seem that way until he gets serious.
In gaming, this trope is a basic form of Competitive Balance, as giving each character their own unique moves helps give them a specific niche in which they can excel. Players can choose which character fits their playstyle best and thus grow attached to them specifically.
Sister trope of Super Power Lottery. See also Cast of Snowflakes, Color-Coded Characters, Personality Powers. Compare Everyone Is a Super, which will likely result in this trope as well if everyone's superpowers are unique to them. A common result of One Person, One Power. Sub-Trope of Signature Move, where it's not necessary to have everyone get at least one of that. Very important in Fighting Series and Professional Wrestling.
 Everyone Has a Special Move
fetched
2024-02-13T06:31:28Z
 Everyone Has a Special Move
parsed
2024-02-13T06:31:28Z
 Everyone Has a Special Move
processingComment
Dropped link to ApocalypseMaiden: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to BumblingHenchmanDuo: Not an Item - UNKNOWN
 Everyone Has a Special Move
processingComment
Dropped link to CaneFu: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to CoOpMultiplayer: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to ConfusionFu: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to FighterMageThief: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to ImpossiblyCoolWeapon: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to Kevlard: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to LimitBreak: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to MemeticBadass: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to OnlySaneMan: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to ShorterMeansSmarter: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to SuperSpeed: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to TheJuggernaut: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to TheQuietOne: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to TheStoic: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to ThreateningShark: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to UniquenessValue: Not an Item - FEATURE
 Everyone Has a Special Move
processingComment
Dropped link to WarcraftIII: Not an Item - UNKNOWN
 Everyone Has a Special Move
processingComment
Dropped link to WeHardlyKnewYe: Not an Item - FEATURE
 Everyone Has a Special Move
processingUnknown
BumblingHenchmanDuo
 Everyone Has a Special Move
processingUnknown
WarcraftIII
 Everyone Has a Special Move
isPartOf
DBTropes
 Everyone Has a Special Move / int_18fd00d4
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_18fd00d4
comment
All characters in Super Mario Kart have their own special attacks (if they're being used by the A.I.), and all the pairs of characters in Mario Kart: Double Dash!! have special items only they can use (such as Mario and Luigi using fireballs, Wario and Waluigi using Bob-ombs and Bowser and Bowser Jr. using the giant Bowser Shell).
 Everyone Has a Special Move / int_18fd00d4
featureApplicability
1.0
 Everyone Has a Special Move / int_18fd00d4
featureConfidence
1.0
 Super Mario Kart (Video Game)
hasFeature
Everyone Has a Special Move / int_18fd00d4
 Everyone Has a Special Move / int_1a4b3ea2
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_1a4b3ea2
comment
Very few Digimon share the same attacks. Everyone's got at least one, even civilians (who might put them too Mundane Utility.) Of course, some have several, especially main heroes and villains. The standard number is two, though.
 Everyone Has a Special Move / int_1a4b3ea2
featureApplicability
1.0
 Everyone Has a Special Move / int_1a4b3ea2
featureConfidence
1.0
 Digimon (Franchise)
hasFeature
Everyone Has a Special Move / int_1a4b3ea2
 Everyone Has a Special Move / int_1aacbbc9
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_1aacbbc9
comment
Dragon Age:
Each party member in Dragon Age II except the Hawke siblings has a unique talent tree tailored to their personality and background, such as Isabela's various pirate-y attacks. Hawke instead can choose two of three unlockable specializations specific to their class, while Carver and Bethany only gain an additional skill tree (Templar and Force Mage, respectively) in Act III (or II with DLC missions).
Dragon Age: Inquisition likewise gives every companion one of the three available specializations for their class, with the Player Character able to choose any of them, but also has a smaller additional skill-tree relating to their role as the Inquisitor and the powers of the mark on their hand.
 Everyone Has a Special Move / int_1aacbbc9
featureApplicability
1.0
 Everyone Has a Special Move / int_1aacbbc9
featureConfidence
1.0
 Dragon Age (Franchise)
hasFeature
Everyone Has a Special Move / int_1aacbbc9
 Everyone Has a Special Move / int_1cc09117
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_1cc09117
comment
Every Shinigami in Bleach has one once they learn the name of their Empathic Weapons.
 Everyone Has a Special Move / int_1cc09117
featureApplicability
1.0
 Everyone Has a Special Move / int_1cc09117
featureConfidence
1.0
 Bleach (Manga)
hasFeature
Everyone Has a Special Move / int_1cc09117
 Everyone Has a Special Move / int_1ef566ff
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_1ef566ff
comment
Mario Party: Star Rush introduces Character Dice Blocks, with each playable character having unique numbers on the six faces of their Dice Block. The colored Toads that act as the default characters are the only ones who have a traditional 1-6 on their Dice, and depending on what Ally characters they recruit, they gain access to different strategies. These Dice Blocks would return in Super Mario Party. Star Rush also gives each Ally character a specific item on the board that they can interact with, allowing them to earn coins when they pass it.
 Everyone Has a Special Move / int_1ef566ff
featureApplicability
1.0
 Everyone Has a Special Move / int_1ef566ff
featureConfidence
1.0
 Mario Party: Star Rush (Video Game)
hasFeature
Everyone Has a Special Move / int_1ef566ff
 Everyone Has a Special Move / int_2ef7cb74
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_2ef7cb74
comment
The cast from Lyrical Nanoha have unique abilities fitting to the respective characters' fighting styles and it happens rarely that two or more people have identical fighting abilities. A mage who is trained by another one usually develop only similar, but not identical abilities or have an even entirely different fighting style. Even when different characters use the same spells, it often happens that they are not identical, e.g. Nanoha, Subaru and Vivio's Divine Buster have different performances. The most blatant example is Erio Mondial, whose Thunder Rage and Shiden Issen look entirely different than Fate and Signum's, respectively.
 Everyone Has a Special Move / int_2ef7cb74
featureApplicability
1.0
 Everyone Has a Special Move / int_2ef7cb74
featureConfidence
1.0
 Lyrical Nanoha (Franchise)
hasFeature
Everyone Has a Special Move / int_2ef7cb74
 Everyone Has a Special Move / int_30a5ebfd
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_30a5ebfd
comment
The Naruto series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or Elemental Powers, there is almost no overlap in the special moves of any of the four members of a team. However, there's typically a lot of overlap with blood relatives and clan members, even if the special move is not genetically inherited, and pretty much every major character is part of one ninja clan or the other, each with their own specific set of moves. The few that aren't still end up having a style and abilities unique to them and maybe the person they learned from.
 Everyone Has a Special Move / int_30a5ebfd
featureApplicability
1.0
 Everyone Has a Special Move / int_30a5ebfd
featureConfidence
1.0
 Naruto (Manga)
hasFeature
Everyone Has a Special Move / int_30a5ebfd
 Everyone Has a Special Move / int_3167d0f6
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_3167d0f6
comment
In He-Man and the Masters of the Universe (2021), each of the Masters of the Universe (except for Ram Ma'am at present) have a signature ability called a "Master Strike", complete with Calling Your Attack and Stock Footage special attack sequences. After infusing his followers with the power of Havoc, Skeletor and the Dark Masters get their own signature moves, animations and all, called "Dark Master Strikes".
 Everyone Has a Special Move / int_3167d0f6
featureApplicability
1.0
 Everyone Has a Special Move / int_3167d0f6
featureConfidence
1.0
 He-Man and the Masters of the Universe (2021)
hasFeature
Everyone Has a Special Move / int_3167d0f6
 Everyone Has a Special Move / int_316ad014
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_316ad014
comment
Angry Birds Go!: All the characters have a move ranging from defense, speed boost, or both.
 Everyone Has a Special Move / int_316ad014
featureApplicability
1.0
 Everyone Has a Special Move / int_316ad014
featureConfidence
1.0
 Angry Birds Go! (Video Game)
hasFeature
Everyone Has a Special Move / int_316ad014
 Everyone Has a Special Move / int_35e05f2a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_35e05f2a
comment
RWBY:
Nora has a habit of diving down from the sky to smash her hammer on the masked head of Creatures of Grimm. She often does this at key moments in battle to give her team-mates or allies the opportunity to attack from other directions, and it usually takes advantage of the super-strength her Semblance can give her.
Oscar has a move where he produces a series of extremely fast strikes with the tip of his cane that push his opponent back. He has inherited this move from Professor Ozpin, and it is implied to be the signature move of all the Ozma reincarnations.
 Everyone Has a Special Move / int_35e05f2a
featureApplicability
1.0
 Everyone Has a Special Move / int_35e05f2a
featureConfidence
1.0
 RWBY (Web Animation)
hasFeature
Everyone Has a Special Move / int_35e05f2a
 Everyone Has a Special Move / int_366a284d
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_366a284d
comment
In Fist of the North Star, pretty much everyone who was any kind of warrior had his or her own major style (usually based on Hokuto or Nanto) with their own special moves.
 Everyone Has a Special Move / int_366a284d
featureApplicability
1.0
 Everyone Has a Special Move / int_366a284d
featureConfidence
1.0
 Fist of the North Star (Manga)
hasFeature
Everyone Has a Special Move / int_366a284d
 Everyone Has a Special Move / int_39fe00f1
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_39fe00f1
comment
Dragon Age: Inquisition likewise gives every companion one of the three available specializations for their class, with the Player Character able to choose any of them, but also has a smaller additional skill-tree relating to their role as the Inquisitor and the powers of the mark on their hand.
 Everyone Has a Special Move / int_39fe00f1
featureApplicability
1.0
 Everyone Has a Special Move / int_39fe00f1
featureConfidence
1.0
 DragonAgeInquisition
hasFeature
Everyone Has a Special Move / int_39fe00f1
 Everyone Has a Special Move / int_3e5c6c5a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_3e5c6c5a
comment
All four characters in Super Mario 64 DS have their own special moves and abilities, such as a unique power when affected by the Power Flower.
 Everyone Has a Special Move / int_3e5c6c5a
featureApplicability
1.0
 Everyone Has a Special Move / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Everyone Has a Special Move / int_3e5c6c5a
 Everyone Has a Special Move / int_4745a292
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_4745a292
comment
In Super Robot Monkey Team Hyper Force Go, each monkey (aside from being Color-Coded Characters) has a distinct weapon and several different named attacks.
 Everyone Has a Special Move / int_4745a292
featureApplicability
1.0
 Everyone Has a Special Move / int_4745a292
featureConfidence
1.0
 Super Robot Monkey Team Hyperforce Go!
hasFeature
Everyone Has a Special Move / int_4745a292
 Everyone Has a Special Move / int_4c90d0ea
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_4c90d0ea
comment
In Naruto: Clash of Ninja, every character has a different special attack based on a memorable scene from the anime.
 Everyone Has a Special Move / int_4c90d0ea
featureApplicability
1.0
 Everyone Has a Special Move / int_4c90d0ea
featureConfidence
1.0
 Naruto: Clash of Ninja (Video Game)
hasFeature
Everyone Has a Special Move / int_4c90d0ea
 Everyone Has a Special Move / int_50bcf7a6
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_50bcf7a6
comment
In Homestuck, each member of the Felt has a unique power or item, many of which relate to Time Travel:
Itchy can slow down time relative to himself to gain Super-Speed, but doesn't have the Super-Reflexes to go with it. Doze can slow down his own personal time, which has hardly any practical uses.
Trace and Fin's powers are opposites: the former can percieve peoples' "past trails" that show where they've been and can attack them from the future, while the latter can sense "future trails" that tell where his victims will be, and can attack them from the past.
Clover is merely Born Lucky, and it's said that a gun pointed at him would be likely to jam.
Die's Voodoo Doll lets him jump to timelines where a given person is alive or dead, by inserting or taking out a pin that represents that person.
Crowbar's titular weapon has the power to safely destroy any time-related artifact.
Snowman cannot be killed without destroying the universe.
Stitch, the gang's tailor, can create effigies to represent a person, by which he can heal or hurt them from near or far.
Whenever Sawbuck is injured, he and his attacker jump to a random point in the near past or future.
Matchsticks can travel to any point in time, but only by using fire as a gateway. He has to put them out when he's done with them, though, or else Me's a Crowd ensues.
Eggs and Biscuits both use appliances — Eggs' egg timer lets him travel back in time by increments of one hour, which he frequently uses to gather up a crowd of Temporal Duplicates to swamp an enemy. Biscuits' oven is Bigger on the Inside, enough to fit multiple people with room to spare, which comes in handy later.
Quarters carries a stash of coins with each member's number on one face, which he can flip to summon the member whose number faces up.
Cans can Megaton Punch people through time — Diamonds Droog finds himself doing next week's shopping after getting clocked by him.
 Everyone Has a Special Move / int_50bcf7a6
featureApplicability
1.0
 Everyone Has a Special Move / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Everyone Has a Special Move / int_50bcf7a6
 Everyone Has a Special Move / int_51455a02
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_51455a02
comment
In Claymore, almost every one of the eponymous warriors has a unique fighting technique (such as Miria's Flash Step or Undine's Dual Wielding), and the best of them receive respectful titles based on their techniques.
 Everyone Has a Special Move / int_51455a02
featureApplicability
1.0
 Everyone Has a Special Move / int_51455a02
featureConfidence
1.0
 Claymore (Manga)
hasFeature
Everyone Has a Special Move / int_51455a02
 Everyone Has a Special Move / int_5436b1a9
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_5436b1a9
comment
Every shinobi in Senran Kagura has a secret ninja art, hidden ninpo, that accommodates their fighting style, weapon type, and elemental affinity.
 Everyone Has a Special Move / int_5436b1a9
featureApplicability
1.0
 Everyone Has a Special Move / int_5436b1a9
featureConfidence
1.0
 Senran Kagura (Video Game)
hasFeature
Everyone Has a Special Move / int_5436b1a9
 Everyone Has a Special Move / int_56fb2dc5
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_56fb2dc5
comment
Dead of Winter: Each of the playable Survivors has a unique special ability, which might improve a standard action (e.g.: drawing extra cards when Searching for supplies), grant a new action type (e.g.: creating food for the Colony), or exist outside the normal action economy (e.g.: killing a zombie for free, or boosting the entire party's dice rolls).
 Everyone Has a Special Move / int_56fb2dc5
featureApplicability
1.0
 Everyone Has a Special Move / int_56fb2dc5
featureConfidence
1.0
 Dead of Winter (Tabletop Game)
hasFeature
Everyone Has a Special Move / int_56fb2dc5
 Everyone Has a Special Move / int_5b530442
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_5b530442
comment
Mario Party 7: Each pair of characters has their own unique Orb, which can only be purchased and/or gathered along the way for use by them. Even if Party Mode is being played with a mixed team, no character can use the character-tied Orb of their partner, because it just isn't intended for them.
 Everyone Has a Special Move / int_5b530442
featureApplicability
1.0
 Everyone Has a Special Move / int_5b530442
featureConfidence
1.0
 Mario Party 7 (Video Game)
hasFeature
Everyone Has a Special Move / int_5b530442
 Everyone Has a Special Move / int_60f0e7cc
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_60f0e7cc
comment
The combinations of "traits" and other abilities in Holo-Chronicles causes every single talent to fight in their own unique way. To give a few examples, Gura can generate a trident from the moisture in the air (or her own blood, if necessary), manipulate water at a larger scale if near the ocean or during rainfall, and utilize her Predator Trait as a sort of Super Mode, Suisei utilizes her Super-Speed and spatial/magnetic properties in combination with almost exclusively axes, Roboco is a primarily Long-Range Fighter with a transformation that drastically changes her moveset while still being a power-up, Sora lets her summoned knight spirits do the fighting for her while deleting any attacks that come her way through her Purity Trait, and Enma has a set of 16 different techniques named after the layers of Japanese/Buddhist Hell that she uses through her anything-killing katana.
 Everyone Has a Special Move / int_60f0e7cc
featureApplicability
1.0
 Everyone Has a Special Move / int_60f0e7cc
featureConfidence
1.0
 Holo-Chronicles (Web Animation)
hasFeature
Everyone Has a Special Move / int_60f0e7cc
 Everyone Has a Special Move / int_625cdb0c
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_625cdb0c
comment
As do all the different characters in Mario Power Tennis, Mario Hoops 3-on-3, and the Mario Baseball games.
 Everyone Has a Special Move / int_625cdb0c
featureApplicability
1.0
 Everyone Has a Special Move / int_625cdb0c
featureConfidence
1.0
 Mario Tennis (Video Game)
hasFeature
Everyone Has a Special Move / int_625cdb0c
 Everyone Has a Special Move / int_73b74949
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_73b74949
comment
Before going into their special talent trees, each of the Vault Hunters in the Borderlands series are defined by their Action Skill — a special ability that is completely unique to them (inside their own game, anyway).
Roland and Axton both throw down turrets, but Axton's is considerably more offense-focused while Roland's is more like portable cover with a gun. Wilhelm sends out two flying drones, one that heals him and one that deals damage.
Lilith activates her Phasewalk, which temporarily makes her intangible and explodes at the end of the duration, while Maya locks an enemy in place for everyone to whale on him or just take him out of the fight temporarily.
Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies. Nisha goes into a state where she auto-targets enemies.
Brick goes into a bloodlusting rage and starts punching stuff. (Explosively!) Salvador pulls out a second gun to Dual Wield while regenerating most of his health. Athena, being a more defense-focused character brings out a shield that absorbs all frontal damage before tossing it at the nearest enemy.
Gaige (who doesn't have an earlier counterpart, being a DLC character) summons Death-trap, her huge custom combat robot that can be further modded with certain talents. Jack's Body Double summons two holographic decoys that can shoot at his enemies.
Krieg, another DLC character, takes out his buzz axe (an axe with a motorized buzz saw head) and goes on a psychotic killing spree, regaining health for each kill. He can also throw his axe in this state. Pre-Sequel DLC character Aurelia sends out an ice crystal that deals Cryo damage around a targeted enemy.
Claptrap's skill gives him a random ability based on his surroundings, some of which can be actively detrimental to him and his allies.
 Everyone Has a Special Move / int_73b74949
featureApplicability
1.0
 Everyone Has a Special Move / int_73b74949
featureConfidence
1.0
 Borderlands (Video Game)
hasFeature
Everyone Has a Special Move / int_73b74949
 Everyone Has a Special Move / int_7668653a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_7668653a
comment
In Mass Effect 2, each party member was given a unique ability ("Loyalty Power"), although it only became unlocked after their corresponding loyalty mission was cleared. Shepard, too, gained a power unique to their class (such as Biotic Charge for the Vanguard, or Tactical Cloak for the Infiltrator). This carried over into Mass Effect 3, though unlocking party member's powers became simpler. In both games, Shepard can additionally learn one of the squadmates' unlocked powers for a moderate fee.
 Everyone Has a Special Move / int_7668653a
featureApplicability
1.0
 Everyone Has a Special Move / int_7668653a
featureConfidence
1.0
 Mass Effect 2 (Video Game)
hasFeature
Everyone Has a Special Move / int_7668653a
 Everyone Has a Special Move / int_7832b74c
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_7832b74c
comment
In Steven Universe, every Gem has a power or summonable weapon specific to them. Or rather, they used to. Many younger Gems either don't have powers or don't know how to use them, as Homeworld is running out of resources and thus using less of them per gem. Peridot doesn't even know that she has metal-controlling powers until she uses them by total accident.
 Everyone Has a Special Move / int_7832b74c
featureApplicability
1.0
 Everyone Has a Special Move / int_7832b74c
featureConfidence
1.0
 Steven Universe
hasFeature
Everyone Has a Special Move / int_7832b74c
 Everyone Has a Special Move / int_7988cb68
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_7988cb68
comment
Mass Effect:
In Mass Effect 2, each party member was given a unique ability ("Loyalty Power"), although it only became unlocked after their corresponding loyalty mission was cleared. Shepard, too, gained a power unique to their class (such as Biotic Charge for the Vanguard, or Tactical Cloak for the Infiltrator). This carried over into Mass Effect 3, though unlocking party member's powers became simpler. In both games, Shepard can additionally learn one of the squadmates' unlocked powers for a moderate fee.
In multiplayer, almost every character had at least one unique ability out of the three, and no two characters (except a bonus soldier with unique visuals) have the same set. Some of the characters added later on even have powers that aren't found anywhere in the base game.
 Everyone Has a Special Move / int_7988cb68
featureApplicability
1.0
 Everyone Has a Special Move / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Everyone Has a Special Move / int_7988cb68
 Everyone Has a Special Move / int_813e0ae8
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_813e0ae8
comment
100% Orange Juice!: Each character has their own "Hyper" card which is normally unique to them unless they get swapped by card effects. Many can easily turn the flow of the game, so long as you’re still in the good graces of the RNG.
 Everyone Has a Special Move / int_813e0ae8
featureApplicability
1.0
 Everyone Has a Special Move / int_813e0ae8
featureConfidence
1.0
 100% Orange Juice! (Video Game)
hasFeature
Everyone Has a Special Move / int_813e0ae8
 Everyone Has a Special Move / int_8258e260
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_8258e260
comment
In Super Mario Bros. series:
All four characters in Super Mario 64 DS have their own special moves and abilities, such as a unique power when affected by the Power Flower.
All characters in Super Mario Kart have their own special attacks (if they're being used by the A.I.), and all the pairs of characters in Mario Kart: Double Dash!! have special items only they can use (such as Mario and Luigi using fireballs, Wario and Waluigi using Bob-ombs and Bowser and Bowser Jr. using the giant Bowser Shell).
Mario Party 7: Each pair of characters has their own unique Orb, which can only be purchased and/or gathered along the way for use by them. Even if Party Mode is being played with a mixed team, no character can use the character-tied Orb of their partner, because it just isn't intended for them.
Mario Party: Star Rush introduces Character Dice Blocks, with each playable character having unique numbers on the six faces of their Dice Block. The colored Toads that act as the default characters are the only ones who have a traditional 1-6 on their Dice, and depending on what Ally characters they recruit, they gain access to different strategies. These Dice Blocks would return in Super Mario Party. Star Rush also gives each Ally character a specific item on the board that they can interact with, allowing them to earn coins when they pass it.
Yoshi's Island DS: All the different baby characters have one or more special attacks/abilities. Baby Mario can use the Super Star to become invincible for a brief time, Baby DK can climb vines and make Yoshi shoot eggs with greater strength, Baby Peach can use her parasol to hover in the air with the help of wind, Baby Wario can use his magnet to attract coins, Baby Bowser can shoot Fireballs.
As do all the different characters in Mario Power Tennis, Mario Hoops 3-on-3, and the Mario Baseball games.
 Everyone Has a Special Move / int_8258e260
featureApplicability
1.0
 Everyone Has a Special Move / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Everyone Has a Special Move / int_8258e260
 Everyone Has a Special Move / int_8558d643
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_8558d643
comment
In the first two parts, Phantom Blood and Battle Tendency, Stand abilities didn't exist yet, but characters still had unique ways to fight. The heroes rely on Hamon in combat, but use it in different ways: Jonathan mostly infuses his fists (and later his sword) with Hamon energy, his grandson Joseph is a Combat Pragmatist who uses a wide variety of weapons (especially ropes) in conjunction with Hamon, Caesar mixes Hamon with soapy water to launch long-range bubble attacks, and Lisa Lisa channels Hamon through her specially-made scarf. As for the villains, Dio mainly relies on his flash-freezing ability to prevent his opponents from even touching him, and the three main Pillar Men each have their own elemental Mode.
 Everyone Has a Special Move / int_8558d643
featureApplicability
1.0
 Everyone Has a Special Move / int_8558d643
featureConfidence
1.0
 JoJo's Bizarre Adventure: Phantom Blood (Manga)
hasFeature
Everyone Has a Special Move / int_8558d643
 Everyone Has a Special Move / int_86814e56
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_86814e56
comment
Some games in the series have featured other unique abilities for each playable character. For example, in Final Fantasy VI, only Terra could shift into an Esper form, only Sabin could use the powerful Blitz attacks, only Strago could learn and cast Blue Magic spells, etc. The playable characters in Final Fantasy XIII also had their own unique summons and a special ability exclusive to them.
 Everyone Has a Special Move / int_86814e56
featureApplicability
1.0
 Everyone Has a Special Move / int_86814e56
featureConfidence
1.0
 Final Fantasy VI (Video Game)
hasFeature
Everyone Has a Special Move / int_86814e56
 Everyone Has a Special Move / int_879573fa
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_879573fa
comment
Killer Instinct (2013) has "combo traits", which allow each character to create unique combos no one else can do. In addition, activating Instinct Mode also grants different bonus for each character.
 Everyone Has a Special Move / int_879573fa
featureApplicability
1.0
 Everyone Has a Special Move / int_879573fa
featureConfidence
1.0
 Killer Instinct (2013) (Video Game)
hasFeature
Everyone Has a Special Move / int_879573fa
 Everyone Has a Special Move / int_8aa751ac
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_8aa751ac
comment
Yoshi's Island DS: All the different baby characters have one or more special attacks/abilities. Baby Mario can use the Super Star to become invincible for a brief time, Baby DK can climb vines and make Yoshi shoot eggs with greater strength, Baby Peach can use her parasol to hover in the air with the help of wind, Baby Wario can use his magnet to attract coins, Baby Bowser can shoot Fireballs.
 Everyone Has a Special Move / int_8aa751ac
featureApplicability
1.0
 Everyone Has a Special Move / int_8aa751ac
featureConfidence
1.0
 Yoshi's Island DS (Video Game)
hasFeature
Everyone Has a Special Move / int_8aa751ac
 Everyone Has a Special Move / int_90a5b84f
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_90a5b84f
comment
In Hypnosis Mic, every major character has a “Rap Ability�, special powers that develop when they continue to successfully use the Hypnosis Mic over a long period of time.
 Everyone Has a Special Move / int_90a5b84f
featureApplicability
1.0
 Everyone Has a Special Move / int_90a5b84f
featureConfidence
1.0
 Hypnosis Mic (Music)
hasFeature
Everyone Has a Special Move / int_90a5b84f
 Everyone Has a Special Move / int_959dd815
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_959dd815
comment
Being a show about a School for Lucha Libre, Signature Moves are very important in ¡Mucha Lucha!, with the developing of one being the theme of several episodes.
 Everyone Has a Special Move / int_959dd815
featureApplicability
1.0
 Everyone Has a Special Move / int_959dd815
featureConfidence
1.0
 Professional Wrestling
hasFeature
Everyone Has a Special Move / int_959dd815
 Everyone Has a Special Move / int_960062b7
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_960062b7
comment
Invoked in My Hero Academia. All the characters get training to create unique special moves, even beyond the unique nature of their quirks. Kirishima, for example, learns how to temporarily become even tougher than usual, while Bakugo learns to create focused armor-piercing blasts. Tsuyu learns how to camouflage herself, and so on. Not only do these moves capitalize on their strengths and mitigate their weaknesses, they also serve as part of a hero's branding, tying into the image they want to present.
 Everyone Has a Special Move / int_960062b7
featureApplicability
1.0
 Everyone Has a Special Move / int_960062b7
featureConfidence
1.0
 My Hero Academia (Manga)
hasFeature
Everyone Has a Special Move / int_960062b7
 Everyone Has a Special Move / int_9aa7391c
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_9aa7391c
comment
Castlevania: Judgment has characters from time and space of the entire series, and despite Simon and Trevor Belmont being the Ryu and Ken from the game, everybody has a special finishing move.
 Everyone Has a Special Move / int_9aa7391c
featureApplicability
1.0
 Everyone Has a Special Move / int_9aa7391c
featureConfidence
1.0
 Castlevania: Judgment (Video Game)
hasFeature
Everyone Has a Special Move / int_9aa7391c
 Everyone Has a Special Move / int_9d34190a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_9d34190a
comment
The Elder Scrolls: In Oblivion and Skyrim, each race has a innate trait and a special ability unique to them that can be used once per day.
 Everyone Has a Special Move / int_9d34190a
featureApplicability
1.0
 Everyone Has a Special Move / int_9d34190a
featureConfidence
1.0
 The Elder Scrolls (Franchise)
hasFeature
Everyone Has a Special Move / int_9d34190a
 Everyone Has a Special Move / int_9e202b7b
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_9e202b7b
comment
Kenichi of Kenichi: The Mightiest Disciple spends a decent amount of time lamenting his lack of a unique "death blow," since everyone else seems to have one. Then his friends point out that he already has one, or rather a sequence of attacks that chain into each other very well, which he tends to use to end fights. He later gains a few non-combo special moves of his own. The manga delves into some thoughts at times about the art of learning techniques and the implications therein; for example, they equate the fact that singling out a technique as a special move means that it has special characteristics that differs from basic non-named but generally effective kicks and punches: meaning that like most tools it has a time and place where it is used effectively, and that spamming it outside of that may be wasteful and counterproductive, especially against an attentive foe.
 Everyone Has a Special Move / int_9e202b7b
featureApplicability
1.0
 Everyone Has a Special Move / int_9e202b7b
featureConfidence
1.0
 Kenichi: The Mightiest Disciple (Manga)
hasFeature
Everyone Has a Special Move / int_9e202b7b
 Everyone Has a Special Move / int_9e2f90f4
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_9e2f90f4
comment
One Piece thrives on this. Not only do all the named characters each have pretty much their very own fighting styles, but every single Devil Fruit is unique and each can only be owned by one person at once. Even with martial-arts styles known by several characters, each individual will have at least one unique variation of it.
 Everyone Has a Special Move / int_9e2f90f4
featureApplicability
1.0
 Everyone Has a Special Move / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Everyone Has a Special Move / int_9e2f90f4
 Everyone Has a Special Move / int_a5854e7a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_a5854e7a
comment
Each one of the characters in Lethal League possess a unique special ability that allows them to change the properties and flight pattern of the ball.
 Everyone Has a Special Move / int_a5854e7a
featureApplicability
1.0
 Everyone Has a Special Move / int_a5854e7a
featureConfidence
1.0
 Lethal League (Video Game)
hasFeature
Everyone Has a Special Move / int_a5854e7a
 Everyone Has a Special Move / int_a606596a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_a606596a
comment
In Chrono Cross, the characters are pretty generic in terms of their combat skill. The only points of differentiation are which of six weapon types they can equip, which of six elements they have an affinity for, and which of three elemental templates they have. Therefore, each of them is given three "techs", which are unique elements that only they can use and that they can't unequip.
 Everyone Has a Special Move / int_a606596a
featureApplicability
1.0
 Everyone Has a Special Move / int_a606596a
featureConfidence
1.0
 Chrono Cross (Video Game)
hasFeature
Everyone Has a Special Move / int_a606596a
 Everyone Has a Special Move / int_a6543322
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_a6543322
comment
Touhou Project:
Almost every character note as in, everyone that's shown up in a game and has a name that isn't "Lily" will have spellcards, which are unique attack patterns. And saying a special move is rather inaccurate, as only midbosses ever use just one, and even they generally get more later.
Almost every single character also has a magical ability no one else has. This can vary from the simple "manipulation of fire" to the abstract "manipulation of boundaries" to the absurd "power to sense the coming of spring". Unusually, part of this is explained as a cultural thing, with it being trendy for people to come up with a "signature ability" with which to advertise themselves. In some cases this leads to characters having "abilities" which are metaphorical, more mundane than they sound, a limited application of a much broader power, or just plain made up.
 Everyone Has a Special Move / int_a6543322
featureApplicability
1.0
 Everyone Has a Special Move / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Everyone Has a Special Move / int_a6543322
 Everyone Has a Special Move / int_a81325d3
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_a81325d3
comment
Final Fantasy:
The Limit Break system, which first appeared in the series in Final Fantasy VII, gives each playable characters one to five, depending on the game, powerful abilities that only they could use. In Final Fantasy VIII, this is notably the only major difference between the different party members, as the Draw and Junction systems allows any character to learn any spell and increase any stat.
Some games in the series have featured other unique abilities for each playable character. For example, in Final Fantasy VI, only Terra could shift into an Esper form, only Sabin could use the powerful Blitz attacks, only Strago could learn and cast Blue Magic spells, etc. The playable characters in Final Fantasy XIII also had their own unique summons and a special ability exclusive to them.
 Everyone Has a Special Move / int_a81325d3
featureApplicability
1.0
 Everyone Has a Special Move / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Everyone Has a Special Move / int_a81325d3
 Everyone Has a Special Move / int_ad6c96d3
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_ad6c96d3
comment
King of Tokyo: If a game includes the "Evolution" add-on, each Kaiju can acquire extra unique abilities, both offensive and defensive.
 Everyone Has a Special Move / int_ad6c96d3
featureApplicability
1.0
 Everyone Has a Special Move / int_ad6c96d3
featureConfidence
1.0
 King of Tokyo (Tabletop Game)
hasFeature
Everyone Has a Special Move / int_ad6c96d3
 Everyone Has a Special Move / int_b0028436
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_b0028436
comment
JoJo's Bizarre Adventure: Aside from already having strong personalities, almost every main character has a unique fighting style. In fact, battles in this series are literally defined by the heroes using their abilities to circumvent the enemy's power.
In the first two parts, Phantom Blood and Battle Tendency, Stand abilities didn't exist yet, but characters still had unique ways to fight. The heroes rely on Hamon in combat, but use it in different ways: Jonathan mostly infuses his fists (and later his sword) with Hamon energy, his grandson Joseph is a Combat Pragmatist who uses a wide variety of weapons (especially ropes) in conjunction with Hamon, Caesar mixes Hamon with soapy water to launch long-range bubble attacks, and Lisa Lisa channels Hamon through her specially-made scarf. As for the villains, Dio mainly relies on his flash-freezing ability to prevent his opponents from even touching him, and the three main Pillar Men each have their own elemental Mode.
Starting with Stardust Crusaders, most characters get a unique Stand with powers ranging from reverting items to a previous state, to turning one's body into string.
 Everyone Has a Special Move / int_b0028436
featureApplicability
1.0
 Everyone Has a Special Move / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Everyone Has a Special Move / int_b0028436
 Everyone Has a Special Move / int_b310c8f4
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_b310c8f4
comment
On Barney & Friends, everyone gets their own pose for the "Everyone is Special" number.
 Everyone Has a Special Move / int_b310c8f4
featureApplicability
1.0
 Everyone Has a Special Move / int_b310c8f4
featureConfidence
1.0
 Barney & Friends
hasFeature
Everyone Has a Special Move / int_b310c8f4
 Everyone Has a Special Move / int_b4726fcf
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_b4726fcf
comment
In Star Impact, every boxer wears special gloves, made from a substance called Real Leather, that gives a unique ability to the wearer. Most of these are a form of Enhanced Punch, while others provide different benefits.
 Everyone Has a Special Move / int_b4726fcf
featureApplicability
1.0
 Everyone Has a Special Move / int_b4726fcf
featureConfidence
1.0
 Star Impact (Webcomic)
hasFeature
Everyone Has a Special Move / int_b4726fcf
 Everyone Has a Special Move / int_b738053d
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_b738053d
comment
Love Letter: Each card represents someone in the royal residence, and each character has a different effect when that card is played.
 Everyone Has a Special Move / int_b738053d
featureApplicability
1.0
 Everyone Has a Special Move / int_b738053d
featureConfidence
1.0
 Love Letter (Tabletop Game)
hasFeature
Everyone Has a Special Move / int_b738053d
 Everyone Has a Special Move / int_b9b796cf
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_b9b796cf
comment
Every Servant in the Fate/stay night universe has a Noble Phantasm, a weapon or ability that is a large part of their legend as Heroic Spirits. Not a few Masters are also skilled in some form of magic which primarily gets used when fighting other Masters. While there are some irregular Servants who don't have proper Noble Phantasms, Fate games which use Noble Phantasms as a Limit Break treat the strongest attack they already have as being their Noble Phantasm for gameplay's sake.
 Everyone Has a Special Move / int_b9b796cf
featureApplicability
1.0
 Everyone Has a Special Move / int_b9b796cf
featureConfidence
1.0
 Fate/stay night (Visual Novel)
hasFeature
Everyone Has a Special Move / int_b9b796cf
 Everyone Has a Special Move / int_c3c3dfc
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_c3c3dfc
comment
Starting with Stardust Crusaders, most characters get a unique Stand with powers ranging from reverting items to a previous state, to turning one's body into string.
 Everyone Has a Special Move / int_c3c3dfc
featureApplicability
1.0
 Everyone Has a Special Move / int_c3c3dfc
featureConfidence
1.0
 JoJo's Bizarre Adventure: Stardust Crusaders (Manga)
hasFeature
Everyone Has a Special Move / int_c3c3dfc
 Everyone Has a Special Move / int_c8c98634
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_c8c98634
comment
In Command & Conquer: Red Alert 3, every unit has a special move, from offensive to defensive, and from supporting to transforming (usually used by the units of the Rising Sun), which are very crucial in terms of strategy.
 Everyone Has a Special Move / int_c8c98634
featureApplicability
1.0
 Everyone Has a Special Move / int_c8c98634
featureConfidence
1.0
 Command & Conquer: Red Alert 3 (Video Game)
hasFeature
Everyone Has a Special Move / int_c8c98634
 Everyone Has a Special Move / int_cae652c
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_cae652c
comment
In Hunter × Hunter, every Nen user has specific abilities that should fit their personality and/or fighting style. Developing abilities that don't fit the Nen user at all will become fatal for the user in combat.
 Everyone Has a Special Move / int_cae652c
featureApplicability
1.0
 Everyone Has a Special Move / int_cae652c
featureConfidence
1.0
 Hunter × Hunter (Manga)
hasFeature
Everyone Has a Special Move / int_cae652c
 Everyone Has a Special Move / int_ce50887e
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_ce50887e
comment
In Dragon Ball, Son Goku's signature special move, the Kamehameha, is perhaps the most popular example (even if it's not strictly exclusive to him), but many characters in Dragon Ball develop their own special techniques. For example: Krillin's terrifyingly-titled Destructo Disc.
 Everyone Has a Special Move / int_ce50887e
featureApplicability
1.0
 Everyone Has a Special Move / int_ce50887e
featureConfidence
1.0
 Dragon Ball (Manga)
hasFeature
Everyone Has a Special Move / int_ce50887e
 Everyone Has a Special Move / int_debf52f2
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_debf52f2
comment
In Darwin's Game, everyone who ends up playing the titular Deadly Game is given their own ability called Sigils.
 Everyone Has a Special Move / int_debf52f2
featureApplicability
1.0
 Everyone Has a Special Move / int_debf52f2
featureConfidence
1.0
 Darwin's Game (Manga)
hasFeature
Everyone Has a Special Move / int_debf52f2
 Everyone Has a Special Move / int_e05a2543
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_e05a2543
comment
Hajime no Ippo has an interesting take on this. The majority of the boxers in the manga have a special finishing blow, known in series as a 'Sunday Punch'. However, the most skilled boxers in the series don't have a specific special move because they're so effective with just the fundamentals that they don't need to have special attacks or gimmicks.
 Everyone Has a Special Move / int_e05a2543
featureApplicability
1.0
 Everyone Has a Special Move / int_e05a2543
featureConfidence
1.0
 Hajime no Ippo (Manga)
hasFeature
Everyone Has a Special Move / int_e05a2543
 Everyone Has a Special Move / int_e144ba19
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_e144ba19
comment
Each party member in Dragon Age II except the Hawke siblings has a unique talent tree tailored to their personality and background, such as Isabela's various pirate-y attacks. Hawke instead can choose two of three unlockable specializations specific to their class, while Carver and Bethany only gain an additional skill tree (Templar and Force Mage, respectively) in Act III (or II with DLC missions).
 Everyone Has a Special Move / int_e144ba19
featureApplicability
1.0
 Everyone Has a Special Move / int_e144ba19
featureConfidence
1.0
 Dragon Age II (Video Game)
hasFeature
Everyone Has a Special Move / int_e144ba19
 Everyone Has a Special Move / int_e67a7d6c
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_e67a7d6c
comment
The Pactio items in Negima! Magister Negi Magi are unique between all characters that obtain them. However, a line from Fate Averrunucus indicates that some (like Natsumi's) have appeared previously in the world. The sequel series UQ Holder! would prove this to be true, as when Santa Sasaki forms a Pactio with Touta, he gains the Sceptrum Virtuale artifact, the same artifact that Chisame had in Negima.
 Everyone Has a Special Move / int_e67a7d6c
featureApplicability
1.0
 Everyone Has a Special Move / int_e67a7d6c
featureConfidence
1.0
 Negima! Magister Negi Magi (Manga)
hasFeature
Everyone Has a Special Move / int_e67a7d6c
 Everyone Has a Special Move / int_eef5470a
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_eef5470a
comment
All of the major characters in Rurouni Kenshin use different fighting styles and have unique moves. At the extreme of this, Hajime Saito's fighting style is almost entirely just his one signature move. He has polished and refined to the point that he doesn't need anything but it and some minor variations for specific situations. He even uses that same move when fighting bare-handed.
 Everyone Has a Special Move / int_eef5470a
featureApplicability
1.0
 Everyone Has a Special Move / int_eef5470a
featureConfidence
1.0
 Rurouni Kenshin (Manga)
hasFeature
Everyone Has a Special Move / int_eef5470a
 Everyone Has a Special Move / int_efccb9da
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_efccb9da
comment
Voltron: Legendary Defender: Each member of Team Voltron carries a Retractable Weapon called a Bayard that forms a unique weapon in person and interfaces with their Lion's cockpit to give Voltron a similar one. Shiro's Bayard was lost long before he took up the mantle, so he makes do with his robotic arm (which turns out to have a glowing charged-up mode, anyway).
 Everyone Has a Special Move / int_efccb9da
featureApplicability
1.0
 Everyone Has a Special Move / int_efccb9da
featureConfidence
1.0
 Voltron: Legendary Defender
hasFeature
Everyone Has a Special Move / int_efccb9da
 Everyone Has a Special Move / int_f4abd380
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_f4abd380
comment
BlazBlue not only has a selection of special moves for everyone, it also has a "Drive" mechanic, which is the core part of each character's gameplay, and all of them differ in usage and effect from each other. E.g Ragna's Drive "Soul Eater" are Life Drain attacks, while Rachel's "Sylpheed" is her manipulating air currents to assist her movements and attacks, Valkenhayn's "Wehrwolf" turns him into a wolf with its own unique moves, and so on.
 Everyone Has a Special Move / int_f4abd380
featureApplicability
1.0
 Everyone Has a Special Move / int_f4abd380
featureConfidence
1.0
 BlazBlue (Franchise)
hasFeature
Everyone Has a Special Move / int_f4abd380
 Everyone Has a Special Move / int_fe85bfc8
type
Everyone Has a Special Move
 Everyone Has a Special Move / int_fe85bfc8
comment
In Super Smash Bros., starting from Brawl, not only does every character have a unique moveset, but they all have unique Final Smash attacks too. (Well, except for a few notable duplicates — the Star Fox characters all seem to love their Landmaster tanks, though even then the exact specifications of the tanks are slightly different for each of the three characters.)
 Everyone Has a Special Move / int_fe85bfc8
featureApplicability
1.0
 Everyone Has a Special Move / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Everyone Has a Special Move / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Everyone Has a Special Move
processingCategory2
Magic and Powers
 Everyone Has a Special Move
processingCategory2
Signature Tropes
 Now You Feel Like Number None (Fanfic) / int_11719c53
type
Everyone Has a Special Move
 Zero 2: A Revision (Fanfic) / int_11719c53
type
Everyone Has a Special Move
 BlazBlue (Franchise) / int_11719c53
type
Everyone Has a Special Move
 Lyrical Nanoha (Franchise) / int_11719c53
type
Everyone Has a Special Move
 Touhou Project (Franchise) / int_11719c53
type
Everyone Has a Special Move
 Juni Taisen: Zodiac War / int_11719c53
type
Everyone Has a Special Move
 Undefeated Bahamut Chronicle / int_11719c53
type
Everyone Has a Special Move
 Darwin's Game (Manga) / int_11719c53
type
Everyone Has a Special Move
 Eyeshield 21 (Manga) / int_11719c53
type
Everyone Has a Special Move
 Food Wars! (Manga) / int_11719c53
type
Everyone Has a Special Move
 Keijo!!!!!!!! (Manga) / int_11719c53
type
Everyone Has a Special Move
 The Seven Deadly Sins (Manga) / int_11719c53
type
Everyone Has a Special Move
 To Your Eternity (Manga) / int_11719c53
type
Everyone Has a Special Move
 Hypnosis Mic (Music) / int_11719c53
type
Everyone Has a Special Move
 Arkham Horror (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Arkham Horror: The Card Game (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Bang! (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Burgle Bros. (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Eldritch Horror (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Forbidden Desert (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Forbidden Island (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Highlander (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Love Letter (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 None Shall Pass! (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Pandemic (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Root (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Shadows over Camelot (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 The Captain Is Dead (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Tragedy Looper (Tabletop Game) / int_11719c53
type
Everyone Has a Special Move
 Chrono Cross (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Diablo (1997) (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Diablo II (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Genokids (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Gundam Battle Assault 2 (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Happy Tree Friends Adventures (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Head Sports (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Hyper Dragon Ball Z (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Killer Instinct (2013) (Video Game) / int_11719c53
type
Everyone Has a Special Move
 KoopaTV (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Last Cloudia (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Lethal League (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Mario Kart: Double Dash!! (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Mario Party (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Mario Party 7 (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Mario Party: Star Rush (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Metaspace (Video Game) / int_11719c53
type
Everyone Has a Special Move
 100% Orange Juice! (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Shrek 2 (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Sonic Mania (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Soulcalibur VI (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Star Conflict (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Super Mario 3D (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Super Mario Kart (Video Game) / int_11719c53
type
Everyone Has a Special Move
 The Cave (Video Game) / int_11719c53
type
Everyone Has a Special Move
 The iDOLM@STER (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Triangle Strategy (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Xenoblade Chronicles X (Video Game) / int_11719c53
type
Everyone Has a Special Move
 Yoshi's Island DS (Video Game) / int_11719c53
type
Everyone Has a Special Move
 The Zodiac Trial (Visual Novel) / int_11719c53
type
Everyone Has a Special Move
 Holo-Chronicles (Web Animation) / int_11719c53
type
Everyone Has a Special Move
 Mumkey Jones (Web Video) / int_11719c53
type
Everyone Has a Special Move
 He-Man and the Masters of the Universe (2021) / int_11719c53
type
Everyone Has a Special Move
 Trolls: The Beat Goes On! / int_11719c53
type
Everyone Has a Special Move
 Courtney Crumrin and the Night Things (Comic Book) / int_11719c53
type
Everyone Has a Special Move
 Undefeated Bahamut Chronicle / int_11719c53
type
Everyone Has a Special Move