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Everything Dances
- 150 statements
- 28 feature instances
- 16 referencing feature instances
Everything Dances | type |
FeatureClass | |
Everything Dances | label |
Everything Dances | |
Everything Dances | page |
EverythingDances | |
Everything Dances | comment |
When inanimate objects dance about, often to the beat or rhythm of the music. How much stuff dances can vary. Sometimes only small objects, such as furniture, bushes, trees, or street lights dance. But then there are other times when larger objects such as buildings dance. And then there are rare examples where everything, including the very ground itself, moves and dances, often up and down. Subtrope of Animate Inanimate Object. Compare Music Soothes the Savage Beast. |
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Everything Dances | fetched |
2023-11-20T23:46:57Z | |
Everything Dances | parsed |
2023-11-20T23:46:57Z | |
Everything Dances | processingComment |
Dropped link to FlightOfTheConchords: Not an Item - IGNORE | |
Everything Dances | processingComment |
Dropped link to TremorTrampoline: Not an Item - FEATURE | |
Everything Dances | processingComment |
Dropped link to lampshadehanging: Not an Item - FEATURE | |
Everything Dances | isPartOf |
DBTropes | |
Everything Dances / int_1567e9bf | type |
Everything Dances | |
Everything Dances / int_1567e9bf | comment |
The dancing trees and bushes in the nightmare "Under the Rainbow" posted on the Nightmare Project. | |
Everything Dances / int_1567e9bf | featureApplicability |
1.0 | |
Everything Dances / int_1567e9bf | featureConfidence |
1.0 | |
Nightmare Project (Website) | hasFeature |
Everything Dances / int_1567e9bf | |
Everything Dances / int_17d4d1a5 | type |
Everything Dances | |
Everything Dances / int_17d4d1a5 | comment |
In one scene of the Tamagotchi! season 1 intro, the buildings dance to the show's opening song. | |
Everything Dances / int_17d4d1a5 | featureApplicability |
1.0 | |
Everything Dances / int_17d4d1a5 | featureConfidence |
1.0 | |
Tamagotchi | hasFeature |
Everything Dances / int_17d4d1a5 | |
Everything Dances / int_257f783b | type |
Everything Dances | |
Everything Dances / int_257f783b | comment |
In Knick Knack, the various knickknacks alongside the "Sunny Miami" girl are dancing. | |
Everything Dances / int_257f783b | featureApplicability |
1.0 | |
Everything Dances / int_257f783b | featureConfidence |
1.0 | |
Pixar Shorts | hasFeature |
Everything Dances / int_257f783b | |
Everything Dances / int_261c8d3f | type |
Everything Dances | |
Everything Dances / int_261c8d3f | comment |
In one The Simpsons episode, there is a couch gag where the furniture dances. | |
Everything Dances / int_261c8d3f | featureApplicability |
1.0 | |
Everything Dances / int_261c8d3f | featureConfidence |
1.0 | |
The Simpsons | hasFeature |
Everything Dances / int_261c8d3f | |
Everything Dances / int_2e2f0e15 | type |
Everything Dances | |
Everything Dances / int_2e2f0e15 | comment |
The ending to Tokyo Godfathers, with the dancing buildings. | |
Everything Dances / int_2e2f0e15 | featureApplicability |
1.0 | |
Everything Dances / int_2e2f0e15 | featureConfidence |
1.0 | |
Tokyo Godfathers | hasFeature |
Everything Dances / int_2e2f0e15 | |
Everything Dances / int_344f4c2a | type |
Everything Dances | |
Everything Dances / int_344f4c2a | comment |
In the New Super Mario Bros. games, all enemies do some sort of action whenever the "bah!" noise plays. While some are harmless like Dry Bones' heads spinning around, some can be beneficial (Pokeys temporarily turn into oranges, which Yoshis can then eat all at once) and some can really mess up your timing (Goombas hop, Koopas pause their walk). | |
Everything Dances / int_344f4c2a | featureApplicability |
1.0 | |
Everything Dances / int_344f4c2a | featureConfidence |
1.0 | |
New Super Mario Bros. (Video Game) | hasFeature |
Everything Dances / int_344f4c2a | |
Everything Dances / int_3ac755dd | type |
Everything Dances | |
Everything Dances / int_3ac755dd | comment |
"Be Our Guest" from Beauty and the Beast features dancing plates and candles. Justified as they where part of the castle staff who was turned into household objects as part of the Beast's curse. | |
Everything Dances / int_3ac755dd | featureApplicability |
1.0 | |
Everything Dances / int_3ac755dd | featureConfidence |
1.0 | |
Beauty and the Beast | hasFeature |
Everything Dances / int_3ac755dd | |
Everything Dances / int_3adfb1ba | type |
Everything Dances | |
Everything Dances / int_3adfb1ba | comment |
The flowers in the House of Mouse short "Li'l Bad Wolf." | |
Everything Dances / int_3adfb1ba | featureApplicability |
1.0 | |
Everything Dances / int_3adfb1ba | featureConfidence |
1.0 | |
House of Mouse | hasFeature |
Everything Dances / int_3adfb1ba | |
Everything Dances / int_44eb68b9 | type |
Everything Dances | |
Everything Dances / int_44eb68b9 | comment |
Samba de Amigo has dancing backgrounds depending on how well the player is doing. | |
Everything Dances / int_44eb68b9 | featureApplicability |
1.0 | |
Everything Dances / int_44eb68b9 | featureConfidence |
1.0 | |
Samba de Amigo (Video Game) | hasFeature |
Everything Dances / int_44eb68b9 | |
Everything Dances / int_464a2270 | type |
Everything Dances | |
Everything Dances / int_464a2270 | comment |
True to their origins, the 2-D platforming sections in Epic Mickey, which are based on the iconic animated shorts, will often have dancing scenery. Most often, this is to be used as moving platforms (like the coconut trees in "Jungle Drums"), though they will sometimes steer Mickey into trouble (like the trolley in "Trolley Troubles," which has obstacle and enemy placement to match the trolley's movements). | |
Everything Dances / int_464a2270 | featureApplicability |
1.0 | |
Everything Dances / int_464a2270 | featureConfidence |
1.0 | |
Epic Mickey (Video Game) | hasFeature |
Everything Dances / int_464a2270 | |
Everything Dances / int_46518682 | type |
Everything Dances | |
Everything Dances / int_46518682 | comment |
The 1992 closing credits sequence from Sesame Street. | |
Everything Dances / int_46518682 | featureApplicability |
1.0 | |
Everything Dances / int_46518682 | featureConfidence |
1.0 | |
Sesame Street | hasFeature |
Everything Dances / int_46518682 | |
Everything Dances / int_5286ec36 | type |
Everything Dances | |
Everything Dances / int_5286ec36 | comment |
In Who Framed Roger Rabbit, when Eddie Valiant enters Toontown, all the trees are singing and dancing to "Smile, Darn Ya, Smile", as well as the sun itself. | |
Everything Dances / int_5286ec36 | featureApplicability |
1.0 | |
Everything Dances / int_5286ec36 | featureConfidence |
1.0 | |
Who Framed Roger Rabbit | hasFeature |
Everything Dances / int_5286ec36 | |
Everything Dances / int_62bf543 | type |
Everything Dances | |
Everything Dances / int_62bf543 | comment |
Super Mario Bros. 3 has dancing hills on the World 1 map. | |
Everything Dances / int_62bf543 | featureApplicability |
1.0 | |
Everything Dances / int_62bf543 | featureConfidence |
1.0 | |
Super Mario Bros. 3 (Video Game) | hasFeature |
Everything Dances / int_62bf543 | |
Everything Dances / int_65790110 | type |
Everything Dances | |
Everything Dances / int_65790110 | comment |
Pajama Sam in: No need to hide when it's dark outside. There's the kitchen where all the utensils do a song and dance when clicked. There's also a room where all the furniture dances, unless they notice Sam has entered, at which point they pretend to be normal furniture. One of the possible locations of Sam's mask is under the couch when it stops dancing, so Sam has to find a way to enter without being noticed. | |
Everything Dances / int_65790110 | featureApplicability |
1.0 | |
Everything Dances / int_65790110 | featureConfidence |
1.0 | |
Pajama Sam (Video Game) | hasFeature |
Everything Dances / int_65790110 | |
Everything Dances / int_7c038c18 | type |
Everything Dances | |
Everything Dances / int_7c038c18 | comment |
Frequently happens in Phineas and Ferb. "Perry Lays an Egg" has the Platy-posterior dancing during "Mother Nature". "The Secret of Success" does it with the All Terrain vehicle in "We're Talkin' All Terrain". "Moon Farm" has ice cream cones dancing during "Lunar Taste Sensation". One of Doofenschmirtz's -inators does this in the episode "Out of Toon". The boys built an animation studio which got hit with the ray from same. |
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Everything Dances / int_7c038c18 | featureApplicability |
1.0 | |
Everything Dances / int_7c038c18 | featureConfidence |
1.0 | |
Phineas and Ferb | hasFeature |
Everything Dances / int_7c038c18 | |
Everything Dances / int_81097bd8 | type |
Everything Dances | |
Everything Dances / int_81097bd8 | comment |
Rock Band Blitz features buildings in the background that bump to the music. | |
Everything Dances / int_81097bd8 | featureApplicability |
1.0 | |
Everything Dances / int_81097bd8 | featureConfidence |
1.0 | |
Rock Band Blitz (Video Game) | hasFeature |
Everything Dances / int_81097bd8 | |
Everything Dances / int_8258e260 | type |
Everything Dances | |
Everything Dances / int_8258e260 | comment |
Super Mario Bros.: Super Mario Bros. 3 has dancing hills on the World 1 map. In the New Super Mario Bros. games, all enemies do some sort of action whenever the "bah!" noise plays. While some are harmless like Dry Bones' heads spinning around, some can be beneficial (Pokeys temporarily turn into oranges, which Yoshis can then eat all at once) and some can really mess up your timing (Goombas hop, Koopas pause their walk). |
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Everything Dances / int_8258e260 | featureApplicability |
1.0 | |
Everything Dances / int_8258e260 | featureConfidence |
1.0 | |
Super Mario Bros. (Franchise) | hasFeature |
Everything Dances / int_8258e260 | |
Everything Dances / int_92916f5b | type |
Everything Dances | |
Everything Dances / int_92916f5b | comment |
In Shrek 2, the Fairy Godmother brings Fiona's furniture to life and makes them dance in her musical number. | |
Everything Dances / int_92916f5b | featureApplicability |
1.0 | |
Everything Dances / int_92916f5b | featureConfidence |
1.0 | |
Shrek 2 | hasFeature |
Everything Dances / int_92916f5b | |
Everything Dances / int_9e2f90f4 | type |
Everything Dances | |
Everything Dances / int_9e2f90f4 | comment |
One Piece manages to play this trope for horror and for laughs at the same time whenever Big Mom sings. Big Mom has the Soul-Soul Fruit, which allows her to Animate Inanimate Objects by transferring life force from people to anything she wishes. The result is hilariously out-of-place musical numbers in which the furniture, food, flowers and trees, and even a localized Sun join in on the dancing, with some pretty macabre implications on how Big Mom was able to make this happen in the first place. | |
Everything Dances / int_9e2f90f4 | featureApplicability |
1.0 | |
Everything Dances / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Everything Dances / int_9e2f90f4 | |
Everything Dances / int_9f8a12a7 | type |
Everything Dances | |
Everything Dances / int_9f8a12a7 | comment |
At the end of the "Baia" sequence in The Three Caballeros, the entire city, even the moon as well, is bouncing to the music. | |
Everything Dances / int_9f8a12a7 | featureApplicability |
1.0 | |
Everything Dances / int_9f8a12a7 | featureConfidence |
1.0 | |
The Three Caballeros | hasFeature |
Everything Dances / int_9f8a12a7 | |
Everything Dances / int_a183d57f | type |
Everything Dances | |
Everything Dances / int_a183d57f | comment |
Parodied in the "Colorama" segment of the Futurama Three Shorts episode "Reincarnation". As the segment in question is based on the works of Max and Dave Fleischer, everyone and everything dances except for Farnsworth and a telescope he is looking through. When Leela looks through the telescope, he adjusts it "to [her] eye level" so it dances as well. | |
Everything Dances / int_a183d57f | featureApplicability |
1.0 | |
Everything Dances / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Everything Dances / int_a183d57f | |
Everything Dances / int_a3744239 | type |
Everything Dances | |
Everything Dances / int_a3744239 | comment |
In Audiosurf, the road the player is traveling down sometimes bumps and bounces to the beat. This varies depending on the song the player is playing, though; plenty of songs produce a relatively smooth track. Background elements such as towers pulse, spin, and change color. Pointed out in one of the loading screen tips: "Your ship is having fun too. Have you noticed that your ship changes color and pulses according to the music?" |
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Everything Dances / int_a3744239 | featureApplicability |
1.0 | |
Everything Dances / int_a3744239 | featureConfidence |
1.0 | |
Audiosurf (Video Game) | hasFeature |
Everything Dances / int_a3744239 | |
Everything Dances / int_a998aebb | type |
Everything Dances | |
Everything Dances / int_a998aebb | comment |
In Mega Man 8-Bit Deathmatch, there's a Game Mod called "Chaos Generator" that provides three crazy effects randomly chosen during a match. One effect, appropriately called "Jelly World", causes every floor in the level to sway up and down. Then there's "Chaos Generator Upgraded", which moves the floors and ceilings up and down violently, which even causes players and items to bounce about. |
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Everything Dances / int_a998aebb | featureApplicability |
1.0 | |
Everything Dances / int_a998aebb | featureConfidence |
1.0 | |
Mega Man 8-Bit Deathmatch (Video Game) | hasFeature |
Everything Dances / int_a998aebb | |
Everything Dances / int_bc848d30 | type |
Everything Dances | |
Everything Dances / int_bc848d30 | comment |
The SpongeBob SquarePants episode "Truth or Square" features a scene done in the style of a 1920's cartoon, with SpongeBob's house, the Krusty Krab, the furniture inside both, and even the flower clouds singing and dancing to SpongeBob's song. | |
Everything Dances / int_bc848d30 | featureApplicability |
1.0 | |
Everything Dances / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Everything Dances / int_bc848d30 | |
Everything Dances / int_c3aeab6a | type |
Everything Dances | |
Everything Dances / int_c3aeab6a | comment |
Pretty much everything dances to the beat in Mystery Skulls Animated. | |
Everything Dances / int_c3aeab6a | featureApplicability |
1.0 | |
Everything Dances / int_c3aeab6a | featureConfidence |
1.0 | |
Mystery Skulls Animated (Web Animation) | hasFeature |
Everything Dances / int_c3aeab6a | |
Everything Dances / int_d22a9a66 | type |
Everything Dances | |
Everything Dances / int_d22a9a66 | comment |
Pleasant Goat and Big Big Wolf: The background trees dance in the Joys of Seasons opening. | |
Everything Dances / int_d22a9a66 | featureApplicability |
1.0 | |
Everything Dances / int_d22a9a66 | featureConfidence |
1.0 | |
Pleasant Goat and Big Big Wolf (Animation) | hasFeature |
Everything Dances / int_d22a9a66 | |
Everything Dances / int_ecced93b | type |
Everything Dances | |
Everything Dances / int_ecced93b | comment |
Def Jam: Icon also varies depending on the stage and how intense the fighting is. | |
Everything Dances / int_ecced93b | featureApplicability |
1.0 | |
Everything Dances / int_ecced93b | featureConfidence |
1.0 | |
Def Jam Series (Video Game) | hasFeature |
Everything Dances / int_ecced93b | |
Everything Dances / int_f90f1b9f | type |
Everything Dances | |
Everything Dances / int_f90f1b9f | comment |
One episode of Chip 'n Dale: Rescue Rangers features Professor Nimnul threatening to destroy the city with a machine connected to a phonograph that causes whatever record it plays to manifest itself (for example, playing the sound of a tornado will cause a tornado to appear). He gloats that he'll have the entire city in his sway! But when the Rangers swap his record of destructive noises for a jazz record, instead of the city being under his sway it just starts...swaying. As in, instead of being destroyed, all the buildings in the city are grooving to the beat! | |
Everything Dances / int_f90f1b9f | featureApplicability |
1.0 | |
Everything Dances / int_f90f1b9f | featureConfidence |
1.0 | |
Chip 'n Dale: Rescue Rangers | hasFeature |
Everything Dances / int_f90f1b9f |
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