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Evil Is Angular

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Regardless of who your villains are, they are going to be visually at least one of two things: One is Sexy, the other is imposing, and one of (if not the main) way for villains to appear imposing is through involving lots of sharp corners, edges, and geometrical shapes in their visual design — Whether it's their tools, their clothes, their bodies, their faces, their Supervillain Lair, their mooks, or even their entire faction, it seems that soft curves and round shapes are solely the purview of the good guys because villains wouldn't be caught anywhere near them.
There's some psychological basis for this; since the dawn of time, humanity has had to avoid sharp objects as they posed a threat; thorns, sharp rocks, tusks, and more were all capable of piercing or cutting wounds into our soft hides, and as such we have an instinctive aversion towards irregular edges, points, and sharpness all around, especially if they move. Something that villains aspiring to strike fear into the hearts of their enemies will happily use to their advantage.
As such, if a character undergoes an Evil Makeover that is not played strictly for Fanservice, expect it to include lots of visually edgy design — though this is not to say that the tropes are mutually exclusive.
While most obvious in the contrast between sharply triangular villain designs and soft cutesy heroes, this shows up in less blatant ways as well. The Incredible Hulk and his nemesis the Abomination make great examples. Both are rounded by inhuman muscle, but the more heroic Hulk is defined by blocky forms — an exaggerated Lantern Jaw of Justice on an almost cubic skull, blunted joints, and a Top-Heavy Guy form of Stout Strength that becomes increasingly like a ball of muscle as he hulks out more. In contrast, the typical depiction of the villainous Abomination consists of blunted angular shapes — pointed ears and prominent Villainous Cheekbones tapering to a narrow chin, boney joints and spiny accents, a narrow-waisted form of Top-Heavy Guy creating a triangular or hourglass profile. If an incarnation has the ability to further hulk out, it will frequently exaggerate these elements further.
Has no relation to Darker and Edgier despite the description — "edgy" is simply the word used for something with edges, in the same way that something with a lot of spikes is "spiky", and neither is there any relation to Straight Edge Evil — in which the "straight edge" is a lifestyle philosophy of self-restraint.
See also Masculine Lines, Feminine Curves, which uses lines and curves to denote masculinity and femininity instead of good and evil, and contrast with Lantern Jaw of Justice - where straight lines around facial features are used to indicate heroism. Compare Sinister Geometry where the perfection of the geometric shape is offputting.
Subtropes:

Armored Villains, Unarmored Heroes: You can be nigh certain that if one side uses armor and the other doesn't, the one that does is the villain, and said armor will usually have sharp edges.
Creepy Long Fingers: Want to evoke the imagery, danger, and imposing nature of claws without actually giving a character them? Make the fingers longer, and you'll have the same effect.
Crown-Shaped Head: One of the reasons that this trope is visually imposing is because it destroys the rounded features of a normal face on top of invoking authoritarian symbolism.
Evil Eyebrows: Good characters tend to have rounder, semicircular eyebrows, while villains tend to have angular, slanted eyebrows that look like sharp boomerangs.
Fangs Are Evil: One way to ensure a villainous look is to give the character sharp, pointy teeth.
Femme Fatalons: Handily replaces the rounded tips of fingers with long claw-like protrusions, see also Creepy Long Fingers.
Flying Cutlery Spaceship: Want to make a spaceship immediately convey "This belongs to a bad guy"? Make it brim with sharp edges as though it was intended to knife-fight in space. Bonus points if these edged implements are impractically moving for no other purpose than intimidation.
Good Armor, Evil Armor: In the cases where both sides wear armor, expect the villainous side to invoke Tin Tyrant imagery.
Good Lips, Evil Jaws: Lips are usually soft and round, and immediately familiar, whereas a jaw full of jagged teeth will evoke the quite natural response of danger
Good Wings, Evil Wings: In general terms, the more sharp and pointed wings are, the more likely they belong to an evil character.
High Collar of Doom: Want to make an evil character visually imposing? Frame their rounded face with hard-edged high-collar.
Horns of Villainy: While horns may be curved or curly, all horns end in tips, tips which more often than not make their owner look visually imposing.
More Teeth than the Osmond Family: For the same reason as Fangs Are Evil and Good Lips, Evil Jaws, but even more pronounced.
Rage Helm: A helmet is usually a rounded piece of head protection if it does not incorporate Horns of Villainy in its design, yet this is not imposing enough for villains - and so they add lots of angular design to the helmet to make it imposing, often to the effect of making the helmet look like it is scowling.
Scary Impractical Armor: Goes hand in hand with Tin Tyrant - the essence of the trope is that the scariness is so pronounced that it impedes the practicality of the armor - this is often attained through enormous amounts of sharp edges and spikes.
Scary Teeth: Villains will usually have pointy teeth to make them look more threatening, especially when they give a Slasher Smile.
Savage Spiked Weapons: Spikes on your weapons means you really want to deal damage, and dealing damage is usually the primary concern of villains.
Serrated Blade of Pain: Making a weapon have more edges than it needs for a clean cut put a weapon in the territory of someone uncaring of clean kills — these people are more likely to be villains than not.
Sinister Schnoz: Foregoing the rounded nose for a sharply pointed one is a surefire way to paint someone as evil, most likely a non-benevolent witch.
Spikes of Villainy: Spikes are almost never the sign of a good person/faction.
Thin Chin of Sin: Goes hand in hand with Villainous Cheekbones in giving a face angular features.
Tin Tyrant: Coating yourself in visually imposing armor is a surefire way to paint yourself as the villain, and sharp edges and pointy spikes are one of the most surefire ways to attain this goal.
Villainous Cheekbones: A character foregoing the typical soft and roundness of a face in favour of angular features is a surefire sign of dubious morality.
Villainous Widow's Peak: Because nothing says "villain" than having hair on your forehead form a triangle.
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Samurai Jack: Aku has rectangular Horns of Villainy, fangs, and and rectangular-shaped head. His upper torso in his Shapeshifter Default Form is triangular. His shoulders look like a skeleton stretching the skin to give them axehead-edges. His Creepy Long Fingers each end in a talon-like claw. He has a home in a place resembling Mordor where his mere presence has corrupted the land and given the trees a leafless, irregular, spiked look. Viewers can instantly peg him as the villain.
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Stryfe was a villain associated with the X-Men. He was the evil clone of the hero Cable and sported armour with multiple spikes, horns, and sharp edges.
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Destiny: The Traveler (the source of your powers and the protector of humanity) is a white orb, while its counterpart, The Darkness is an armada of black tetrahedrons, as seen in the stinger for Destiny 2.
Similarly, you can see how sympathetic each faction is by how curvy their ships are: Fallen ships are bulbous where Cabal dropships and Hive transports are boxy and rigid, the latter adding Spikes of Villainy to their aesthetic. The Vex, in keeping with their nature as Starfish Aliens, don't use ships, simply teleporting to the battlefield in a wave of lines that turn at right angles at regular intervals.
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Hercules: Hades is portrayed as a villainous god, with a narrow face, pointy nose, and overall angular looks, opposed to his benevolent brother Zeus, who has large, round muscles and curly hair, giving him a Big Fun appearance.
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Disney often uses angular designs for villains to make them look Obviously Evil, in contrast to their rounded heroic counterparts.
101 Dalmatians: Cruella de Vil is tall and skinny, with long limbs and sharp, protruding bone structure (especially her cheekbones). Nanny, her most obvious counterpart in personality and appearance, is short and squat with a notably rounded face.
Aladdin: Jafar is the only character without a design inspired by the round cartoons of Al Hirschfeld, and the deliberateness of the contrast to the other characters is obvious given his Lean and Mean design full of square and triangular shapes (including pointy shoulder pads). His genie form at the end of the movie is just as barrel-chested as the good Genie, but has much more well-defined, angular muscles compared to Genie's more blob-like, rounded upper body. He also sports fangs and claws in genie form.
Hercules: Hades is portrayed as a villainous god, with a narrow face, pointy nose, and overall angular looks, opposed to his benevolent brother Zeus, who has large, round muscles and curly hair, giving him a Big Fun appearance.
The Lion King (1994): The villainous Scar is skinny with angular shoulders and hips, and has tufts of hair around his face and on his chin that makes his face kite-shaped. In contrast, Simba and Mufasa both have bulkier, rounder bodies and faces. Also, Scar always has his claws out, whereas Mufasa and Simba usually have theirs retracted, making their paws look gentler.
The Little Mermaid (1989): Inverted with Ursula. Modeled after the real-life drag queen Divine, her body shape is notably rounded, with thick limbs and waist, accentuated by her curling tentacles. While King Triton is not a villain, his pointy crown and always-at-hand trident give him a bit more of the aesthetic.
Moana: Downplayed with Te Ka (Evil) and Te Fiti (Good). The former is skinner, with claw-like hands and a pointed face. The latter is overall softer, with rounded features and body. The whole aesthetic dichotomy is arguably subverted in the end, when it’s revealed that these are just opposite forms of the same character, with accompanying opposite personalities.
Raya and the Last Dragon: Raya has round eyes and a softer face shape. Her main antagonist, The Heavy Namaari, has sharper eyes, Villainous Cheekbones, and an angular undercut.
Sleeping Beauty: Maleficent the Wicked Fairy (pictured above) is a Lean and Mean character with Horns of Villainy, Villainous Cheekbones, Thin Chin of Sin, etc., whereas the three good fairies all have poofy dresses and round, grandmotherly faces (although they wear pointy wizard hats).
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Raya and the Last Dragon: Raya has round eyes and a softer face shape. Her main antagonist, The Heavy Namaari, has sharper eyes, Villainous Cheekbones, and an angular undercut.
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Sleeping Beauty: Maleficent the Wicked Fairy (pictured above) is a Lean and Mean character with Horns of Villainy, Villainous Cheekbones, Thin Chin of Sin, etc., whereas the three good fairies all have poofy dresses and round, grandmotherly faces (although they wear pointy wizard hats).
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WandaVision: Project: Cataract, the reanimated body of the Vision, has sharper facial features than Vision, who looks like he did before his death and disassembly by S.W.O.R.D..
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The Matrix: all the major characters wear Cool Shades while inside the Matrix, but the human freedom fighters all wear shades with rounded lenses, while the Machine Agents all wear rectangular lenses. Then The Matrix Reloaded introduces some wrinkles to this formula. Seraph, a computer program who's defected to the human side, wears perfectly circular lenses. Meanwhile, Neo (The Chosen One for the human resistance) switches to somewhat-rectangular-but-still-rounded shades, while his nemesis Smith (an Agent who's gone rogue) switches to somewhat-rounded-but-still-angular shades—to visually signify that the two characters aren't so different from each other.
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The Hounds of Tindalos defines the humanity-hating, chaotic and filthy Eldritch Abominations the story is named for as living in a world of "obscene angles and corners", contrasting the human world's curves.
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Persona 5: The final boss Yaldababoth, the "God of Control", resembles a gigantic robotic deity that prominently features pointy geometrical shapes, most notably an inverted triangle for torso and several hexagons on his sides from which he "manifest" his weapons such a "Sword of Conviction" and a "Book of Commandment". The mooks patrolling his area take the form of golden robotic angels with a similar sharp design as well.
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Steven Universe: The Movie: The antagonist, Spinel, has sharp shoulder pads, pointed shoes, and jagged pigtails, and commonly stretches her limbs into bizarre angled lines to appear intimidating. This edged look is contrasted with her original form, which is much more rounded and cutesy.
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Warcraft's first two installments saw the Orcish Horde using plenty of Spikes of Villainy for their building and armor designs, as well as having mouthfuls of sharp and jagged teeth, in sharp contrast to the High Fantasy appearance of masonry and rounded battlements of the Alliance. By Warcraft III, the Orcs were no longer the primary antagonists of the setting,note that title passed to The Undead and The Legions of Hell, both of which were more a fan of Skeletons in the Coat Closet and while their buildings kept the visual spiked style, the size of the armor spikes significantly decreased, and their teeth regressed to humanlike flats, with a few pronounced fangs. It was eventually revealed that Fel Magic, which the orcs were juiced up on in the first two games, actually causes physical changes in whatever it touches - be they living beings, landscapes, or buildings. No prize for guessing what the primary characteristic of these changes are.
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Honkai Impact 3rd: Robots built by the antagonistic Anti-Entropy look very blocky, while those made by Schicksal (where our heroes belong to) are sleeker, with the humanoid ones being close to human in proportions and outline. Played with in that our heroes end up going against Schicksal while allying with Anti-Entropy.
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Overwatch:
Moira of Talon is very sharp, both in character design and mental acuity. She has a very pointy chin and prominent cheekbones; elongated, bony fingers; long, sharp nails; her sleeves have wide, flowing ends that taper at the bottom; her shoes are pointy with a few Spikes of Villainy on them; and when she runs, her arms trail behind her, turning her entire body into an arrow.
On a more iconic level, Overwatch's Icon is circular, looking like a futuristic peace icon. Talon's is a High Tech Hexagon with a three-pronged pointed talon in the middle.
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Rugrats in Paris: Tommy and Phil observe that Dil and Big Bad Coco LaBouche don't seem to like each other very much, and Lil says "she's too pointy." At the time, Coco's wearing a large, chevron-shaped hat, a very pointy dress, and sharply-angled high heels.
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In the Forgotten Realms setting for Dungeons & Dragons, the largely Chaotic Evil drow are often described and depicted this way. Both males and females tend toward Spikes of Villainy and Scary Impractical Armor. They also have even more angular features than regular elves, often being depicted in official art with Villainous Cheekbones, a Thin Chin of Sin, and often a Sinister Schnoz.
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Steven Universe:
Yellow Diamond, the first of the Diamonds to be properly introduced, has sharp shoulder pads, a tailcoat and a spiked, helmet-like hairstyle, and pointed high heel boots.
In contrast to her fellow rulers, Blue Diamond is the only one of the present-day Diamond Authority who has no angular edges, instead having long, flowing hair, a smooth dress, and rounded, droopy eyes. She's the least antagonistic of the trio and the first one to do a Heel–Face Turn.
Many flashbacks from the Crystal Gems' perspective depict Pink Diamond with a spiky hairstyle, demonstrating their belief that she was evil. Ultimately subverted in that she actually had a much more rounded appearance, hair included, and was the Token Good Teammate of the Diamonds.
White Diamond has a slightly more realistic, well-defined look, with sharp fingernails, star-shaped hair, Villainous Cheekbones, and pointed shoulder pads.
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Mega Man (Ruby-Spears): The design distinction between Dr. Wily and Dr. Light in the Mega Man franchise is as apparent as ever in this show.
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101 Dalmatians: Cruella de Vil is tall and skinny, with long limbs and sharp, protruding bone structure (especially her cheekbones). Nanny, her most obvious counterpart in personality and appearance, is short and squat with a notably rounded face.
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Star Trek:
Starfleet's ships generally sport graceful curves, especially compared to the hard angles and sharp edges of the Klingon warships. Interestingly, the original Romulan Warbird subverts this, tying into Kirk and the Romulan Commander being similar.
As the Romulans grew more villainous, their ships grew sharper and more angular. The D'deridex Warbird, main Romulan ship in The Next Generation, features sharp-looking edges on its double-hull design and a prominent hooked "beak" in the front. The Valdore Warbird from Nemesis is even sleeker and sharper overall, giving the appearance of the D'deridex pared down to its essentials. And the Warbird seen in Enterprise retains the basic silhouette of the Original Series Warbird, but replaces the smooth curves with sharp points. It reached a pinnacle with their Scimitar, which could even 'unfurl' a weapon that made it look like a metallic spider.
Not just their ships, but everything about the Romulans tends toward the triangular: their clothes, their hairstyles, even their rubber foreheads. Cardassian uniforms are rather pointy as well.
The Borg, as a Hive Mind whose sole concern is assimilating other species into their collective, completely forego any sense of aesthetics in the design of their technology. As a result, their spaceships always look like geometric solids, the hallmark being the gigantic cubes the Federation typically encounters them in. The one notable exception was the very irregularly-shaped ship crewed by the Borg that had fallen under the psychotic influence of Data's brother Lore.
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The antagonist of Just Shapes & Beats becomes spikier the farther they are off the deep end, cultimating in a final form with no roundness whatsoever.
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Johnny the Homicidal Maniac uses sharp, angular lines to show its very cynical worldview, where all Humans Are Bastards.
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MonsterVerse: Whereas Godzilla in this incarnation has fairly rounded and curvy edges to his design and he's one of the more benevolent incarnations of the character; his arch-enemies King Ghidorah in Godzilla: King of the Monsters (2019) and Mechagodzilla in Godzilla vs. Kong both have more edges and angles, in the forms of spiky protrusions, bat-like wings (Ghidorah), and a more cuboid and sharp-edged anatomy with an industrial theme (Mechagodzilla).
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The Lion King (1994): The villainous Scar is skinny with angular shoulders and hips, and has tufts of hair around his face and on his chin that makes his face kite-shaped. In contrast, Simba and Mufasa both have bulkier, rounder bodies and faces. Also, Scar always has his claws out, whereas Mufasa and Simba usually have theirs retracted, making their paws look gentler.
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Animorphs: When morphing a hammerhead shark, Marco muses that it's made almost entirely of triangles- the tail, the fins, the teeth.
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Shrek: The set designers deliberately made everything in Lord Farquaad's castle, down to the glass that the torturer poured milk into for the Gingerbread Man's torture scene, angular. This deliberately contrasted with the rounded visual designs of Shrek's swamp.
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My Hero Academia:
Downplayed with Katsuki Bakugo. His spiky hair, sharp eyes, and angular face mark him as thoroughly unpleasant to be around and stand in stark contrast to the rounded features of his long-time victim, Izuku Midoriya. Outside observers go so far as to expect Bakugo to become a villain in due time, only for him to betray all those expectations by flat-out refusing to after Shigaraki kidnaps him and invites him to join the League of Villains.
Played straight with Stain, who is called the "Hero Killer" in-story and has an almost triangular face. He is also a Walking Armory of bladed instruments, wears spiked boots, and has a propensity for stabbing people and licking their blood.
Subverted in the case of Kirishima. The full application of his Quirk hardens his entire body to the point that even his eyeballs become angular, but he's a Nice Guy who gets an internship with Fatgum, who is round and amiable. note Kirishima's angular nature is actually designed to play upon our natural correlation between sharp rocks and hard rocks
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Moana: Downplayed with Te Ka (Evil) and Te Fiti (Good). The former is skinner, with claw-like hands and a pointed face. The latter is overall softer, with rounded features and body. The whole aesthetic dichotomy is arguably subverted in the end, when it’s revealed that these are just opposite forms of the same character, with accompanying opposite personalities.
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In Astral Chain, the Chimera have very angular designs and plenty of spikes. The legions (essentially enslaved chimera controlled and directed by the eponymous astral chain) sport sleek armour, but get much spikier when they go rogue. Similarly, The Abyss and humans who redshift get blocky, angular growths before finally turning into monsters.
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The First Order of the sequel films have a Flagship that is a Mile Long and looks like a giant imposing arrowhead, once again in contrast to the rounded shapes of the rebellion.
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Warhammer 40,000:
The Aeldari use psychic Organic Technology to create vehicles and equipment with flowing curved shapes, and while they aren't particularly nice, they can at least be worked with if it is in their interests. The Drukhari faction of Aeldari, however, are pirates and raiders who not only psychically feed on pain and suffering but revel in their brutality. This is reflected by their tech still having the organic curves typical of Aeldari technology, but heavily emphasizing sharp intersections and edges. Visually, the difference could be likened to a water-worn rock compared to a crudely knapped stone arrowhead.
While it depends on the edition,note 1st and 2nd Edition designs being very rounded the design of vehicles and technology used by the violence-obsessed Orks are often blunt and brutal, with a jagged scrapyard look that gives away their common origin as battlefield salvage. This can also vary by clan, with the more militaristic Blood Axes preferring more regimented designs similar to those of the Imperium of Man while the primitive Snakebites prefer to add spikes, skulls, and spines to make their vehicles look like mechanical beasts.
The totalitarian and xenophobic Imperium of Man tends towards two different aesthetics in its constructions: boxy, utilitarian designs with lots of hard edges and sharp corners, or designs filled with Gothic flourishes like arches and pointed spires. The forces of Chaos, which are generally psychotic and homicidal enough to make the Imperium look like the "good guys" by comparison, generally use Imperial designs that have been defaced with additional jagged metal spikes and sharp arrows or painted over with graffiti bearing similarly pointed and angular motifs.
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The Secret of Kells
While Brendan and the rest of the illuminators have more rounded-shaped bodies, the Northmen are built with more cornered shapes; they all have square-shaped bodies with sharp horned helmets, clawed fingers, and long rectangular beards.
Crom Cruach is this in spades. Not only is his tomb covered with sharp spear-like pillars and the entrance being a megalithic/pyramid-like design, but his body is completely angular; aside from his curved head and eye, his teeth, symbols and the shape of his body are all very sharp and jagged in contrast to a typical serpent. Fitting, as Crom means 'bent' or 'crooked' in Irish.
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Yu-Gi-Oh!: Atem, known for most of the series as Yami ("Dark Yugi") looks a lot like Yugi Mutou but has sharper, harsher facial features; before he connects with Yugi and they truly become friends, he's also shown to have a ruthless side.
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Aladdin: Jafar is the only character without a design inspired by the round cartoons of Al Hirschfeld, and the deliberateness of the contrast to the other characters is obvious given his Lean and Mean design full of square and triangular shapes (including pointy shoulder pads). His genie form at the end of the movie is just as barrel-chested as the good Genie, but has much more well-defined, angular muscles compared to Genie's more blob-like, rounded upper body. He also sports fangs and claws in genie form.
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In the original Quake, most of the monsters are rather angular, with the fiend, vore, and shambler being the best examples. While it is mostly due to the game's rather low polygon count, it also serves well to make the monsters look scary.
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In Phantasy Star Online 2, the main antagonists of Episode 6, the last three Photoners, Shiva, Varuna, and Mitra all wear white and red armor that's covered in sharp rhombus shapes. Their Mecha-Mook army of Luminimechs is similarly angular, being composed of seemingly nothing but sharp, pointy prisms and teleporting in within yet another such prism. Even their weak point cores are prisms in contrast to the rounded cores of most Falspawn.
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The Metroid series has Samus, who wears a rounded set of Powered Armor complete with spherical shoulders and a built-in transformation to the perfectly spherical Morph Ball. In stark contrast, there's the Space Pirates and Ridley, with sharp angular designs, even using pointed heads and eyes.
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Wander over Yonder: Whereas Wander is very circular in his design, with his hat, shoes, and head, that main villains Lord Hater & Lord Dominator, have a lot of angular patterns.
Hater has his triangular hat and the lightning bolts on his head & gloves, an aesthetic that is mirrored in his minions, the Watchdogs.
Dominator, also has the lightning bolt horns & gloves, along with spiked shoulder pads and an edged gladiator helmet. These traits are carried over to her battle armor, along with a skull mask and sharp claws. There's also her minions, that often have spikes during battle mode, her use of bladed weapons, and her battleship.
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The Lord of the Rings: According to behind-the-scenes materials, the armor of each race was designed along specific visual lines. The forces of evil - namely Goblins, Orcs, and Uruk-Hai - were designated by sharp, protruding angles and an overall aggressive aesthetic. This is in contrast to Elvish designs, which were very streamlined and largely plant-based.
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The Hearthstone expansion Descent of Dragons had a visual style guide for artists for drawing good and evil dragons. Observe the difference.
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The Little Mermaid (1989): Inverted with Ursula. Modeled after the real-life drag queen Divine, her body shape is notably rounded, with thick limbs and waist, accentuated by her curling tentacles. While King Triton is not a villain, his pointy crown and always-at-hand trident give him a bit more of the aesthetic.
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Subverted in Mech Cadet Yu. At first glance this trope seems to be in effect with the Robos, as most of them have friendly boxy or rounded designs, while the Robo belonging to The Rival, Hero Force One, is made up of sharp dagger-like shapes. However, it turns out Hero Force One is actually quite nice when it isn't being injected with painful aggressive programming.
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Voltes V: Apart from his horns, Heinel's dark blue mantle has a snowflake-shaped collar with massive plates that extend past his head and down to his chest.
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Transformers: The Decepticon insignia in all its incarnations is sharper and more angular than the logo of the heroic Autobots, which is squarish with fewer angles.
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Dexter's Laboratory: Downplayed in the episode "Quackor the Fowl" with the conflict between Monkey (good, heroic, and more familiar to viewers) and Quackor (new character set up as an antagonist). Monkey projects sonic waves from his mouth shaped like white rings, while Quackor spits red laser blasts shaped like diamonds.
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Gravity Falls: The show has Bill Cipher as the Big Bad: a mind-travelling and conniving demon with nigh Reality Warper powers originally from a 2D universe... and also best described as a yellow pyramid with an eye (yes, a single eye), a top hat consisting of two rectangles and a walking cane.
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The following is a list of statements referring to the current page from other pages.

 Evil Is Angular
processingCategory2
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Geometry Tropes
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Villainous Fashion Sense
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