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Exact Progress Bar
- 133 statements
- 24 feature instances
- 12 referencing feature instances
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Exact Progress Bar | comment |
In TV and movies, all computer operations take an exact, known amount of time to perform, and all progress bars move smoothly at a constant rate. This will always be 100% accurate. Generally, in Real Life, it's more complicated. Just try copying a large folder in Windows and see for yourself. When the realistic style of progress bar shows up in fiction, it's an aversion of this trope, which can be played for tension or laughs as the character reacts to every jump or freeze in progress. In real life, some jobs are predictable and some are not, and this is always highly dependent on actual implementation details that are beyond this article. Might be an example of a Viewer-Friendly Interface. It often overlaps with Piecemeal Funds Transfer, when cybernetic funds are transferred gradually and the process can be seen on-screen. See also Beeping Computers, Exact Time to Failure, and Magic Countdown. |
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Exact Progress Bar | fetched |
2023-10-17T20:31:01Z | |
Exact Progress Bar | parsed |
2023-10-17T20:31:01Z | |
Exact Progress Bar | processingComment |
Dropped link to FadeIn: Not an Item - FEATURE | |
Exact Progress Bar | processingComment |
Dropped link to HigherTechSpecies: Not an Item - FEATURE | |
Exact Progress Bar | processingComment |
Dropped link to LoadingScreenSimulator: Not an Item - UNKNOWN | |
Exact Progress Bar | processingComment |
Dropped link to ProductPlacement: Not an Item - FEATURE | |
Exact Progress Bar | processingComment |
Dropped link to TechnologyMarchesOn: Not an Item - FEATURE | |
Exact Progress Bar | processingUnknown |
Loading Screen Simulator (Video Game) | |
Exact Progress Bar | isPartOf |
DBTropes | |
Exact Progress Bar / int_11fd7982 | type |
Exact Progress Bar | |
Exact Progress Bar / int_11fd7982 | comment |
Scan progress in the Metroid Prime Trilogy games is always smooth, most likely because the scan data doesn't actually take quite that long to load. and maybe because it's a fixed length animation that will always take that long to run. | |
Exact Progress Bar / int_11fd7982 | featureApplicability |
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Exact Progress Bar / int_11fd7982 | featureConfidence |
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Metroid Prime Trilogy (Video Game) | hasFeature |
Exact Progress Bar / int_11fd7982 | |
Exact Progress Bar / int_22119589 | type |
Exact Progress Bar | |
Exact Progress Bar / int_22119589 | comment |
One of the Alias novels has Sydney trying to upload a virus to a computer while pretending to be one of the spies for the Russian organization. Most of the tension of the scene is caused by the progress bar jumping back and slowing down at random, while the biggest threat to her cover is on her way to check the computer. | |
Exact Progress Bar / int_22119589 | featureApplicability |
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Exact Progress Bar / int_22119589 | featureConfidence |
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Alias | hasFeature |
Exact Progress Bar / int_22119589 | |
Exact Progress Bar / int_38edabf0 | type |
Exact Progress Bar | |
Exact Progress Bar / int_38edabf0 | comment |
Parodied in Office Space. When Peter tries to leave before Lumbergh catches him, it appears that his progress bar will finish in time. Then it restarts... and restarts again... and again... | |
Exact Progress Bar / int_38edabf0 | featureApplicability |
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Exact Progress Bar / int_38edabf0 | featureConfidence |
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Office Space | hasFeature |
Exact Progress Bar / int_38edabf0 | |
Exact Progress Bar / int_3b73c4a0 | type |
Exact Progress Bar | |
Exact Progress Bar / int_3b73c4a0 | comment |
Used and averted on Caprica. Several times characters get frustrated because a progress bar sticks at 95% or so before resuming and completing. | |
Exact Progress Bar / int_3b73c4a0 | featureApplicability |
-1.0 | |
Exact Progress Bar / int_3b73c4a0 | featureConfidence |
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Caprica | hasFeature |
Exact Progress Bar / int_3b73c4a0 | |
Exact Progress Bar / int_3be31c4 | type |
Exact Progress Bar | |
Exact Progress Bar / int_3be31c4 | comment |
Used hilariously in Modern Warfare 2. On one mission you're tasked with defending a computer system as it downloads files, but the 'time remaining' jumps all over the place as the transfer rate fluctuates. It flits between seven seconds and nine hours in one extreme example - this is clearly a humorous 'replication' of the Microsoft file transfer progress bar - the worst known example of an actual progress bar. It gets more ridiculous in harder difficulties. In "recruit" (Easy) it's pretty close to the real version. In "Veteran" (Expert) it can reach up to several days note counted in hours and work slowly downward from there (just to make fighting off a full army of guys who can kill you in a few shots that much harder). |
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Exact Progress Bar / int_3be31c4 | featureApplicability |
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Exact Progress Bar / int_3be31c4 | featureConfidence |
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Modern Warfare (Video Game) | hasFeature |
Exact Progress Bar / int_3be31c4 | |
Exact Progress Bar / int_50bcf7a6 | type |
Exact Progress Bar | |
Exact Progress Bar / int_50bcf7a6 | comment |
Played straight and later lampshaded in Homestuck. When Terezi's lusus hatches (and proceeds to be killed in a totally surprising plot twist) the doomsday timer activates, and it doesn't occur to Terezi at all to think about whether it brings about the apocalypse, or is simply the precisely calibrated timer to the end. | |
Exact Progress Bar / int_50bcf7a6 | featureApplicability |
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Exact Progress Bar / int_50bcf7a6 | featureConfidence |
1.0 | |
Homestuck (Webcomic) | hasFeature |
Exact Progress Bar / int_50bcf7a6 | |
Exact Progress Bar / int_5293b208 | type |
Exact Progress Bar | |
Exact Progress Bar / int_5293b208 | comment |
Played straight in Kamen Rider Ex-Aid, when the heroes are developing a Gashat that they hope will let them defeat the seemingly immortal Genm. Hiiro goes out to stall for time while Taiga guards the computer downloading the anti-virus program and waits on the progress bar. | |
Exact Progress Bar / int_5293b208 | featureApplicability |
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Exact Progress Bar / int_5293b208 | featureConfidence |
1.0 | |
Kamen Rider Ex-Aid | hasFeature |
Exact Progress Bar / int_5293b208 | |
Exact Progress Bar / int_677fd618 | type |
Exact Progress Bar | |
Exact Progress Bar / int_677fd618 | comment |
Borderlands: The Pre-Sequel!: The In-Universe loading bar for the Claptrap simulation increases at a constant rate and finishes on time. | |
Exact Progress Bar / int_677fd618 | featureApplicability |
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Exact Progress Bar / int_677fd618 | featureConfidence |
1.0 | |
Borderlands: The Pre-Sequel! (Video Game) | hasFeature |
Exact Progress Bar / int_677fd618 | |
Exact Progress Bar / int_6d011704 | type |
Exact Progress Bar | |
Exact Progress Bar / int_6d011704 | comment |
The Wizard of Lies: When Frank sees the FBI in the building he races back to the 17th floor and attempts to delete incriminating material (regarding Bernie Madoff's Ponzi scheme) from his computer. The "Empty the recycle bin" icon is still showing bits of data being deleted, with a slowly progressing bar, when an FBI agent tells Frank to step away from his computer. | |
Exact Progress Bar / int_6d011704 | featureApplicability |
1.0 | |
Exact Progress Bar / int_6d011704 | featureConfidence |
1.0 | |
The Wizard of Lies | hasFeature |
Exact Progress Bar / int_6d011704 | |
Exact Progress Bar / int_7260f96d | type |
Exact Progress Bar | |
Exact Progress Bar / int_7260f96d | comment |
User Friendly: The Microsoft Minute. | |
Exact Progress Bar / int_7260f96d | featureApplicability |
1.0 | |
Exact Progress Bar / int_7260f96d | featureConfidence |
1.0 | |
User Friendly (Webcomic) | hasFeature |
Exact Progress Bar / int_7260f96d | |
Exact Progress Bar / int_73f3c182 | type |
Exact Progress Bar | |
Exact Progress Bar / int_73f3c182 | comment |
In Progress Quest, each and every progress bar moves straight from 0% to 100%. However, they're not actually representing progress, they are just fixed video effects. | |
Exact Progress Bar / int_73f3c182 | featureApplicability |
1.0 | |
Exact Progress Bar / int_73f3c182 | featureConfidence |
1.0 | |
Progress Quest (Video Game) | hasFeature |
Exact Progress Bar / int_73f3c182 | |
Exact Progress Bar / int_86904ab8 | type |
Exact Progress Bar | |
Exact Progress Bar / int_86904ab8 | comment |
In the Iron Man movie, during the final upload to the Mark I suit, the progress bar very visibly speeds up and jumps toward the end. | |
Exact Progress Bar / int_86904ab8 | featureApplicability |
1.0 | |
Exact Progress Bar / int_86904ab8 | featureConfidence |
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IronMan | hasFeature |
Exact Progress Bar / int_86904ab8 | |
Exact Progress Bar / int_8fd3db0b | type |
Exact Progress Bar | |
Exact Progress Bar / int_8fd3db0b | comment |
Star Trek: Lower Decks: Averted in "Terminal Provocations" because Badgey's progress bar tends to lag or freeze. | |
Exact Progress Bar / int_8fd3db0b | featureApplicability |
-1.0 | |
Exact Progress Bar / int_8fd3db0b | featureConfidence |
1.0 | |
Star Trek: Lower Decks | hasFeature |
Exact Progress Bar / int_8fd3db0b | |
Exact Progress Bar / int_910d714b | type |
Exact Progress Bar | |
Exact Progress Bar / int_910d714b | comment |
In PAYDAY 2/PAYDAY 3, every single tool you have has one. Which includes: hacking interfaces for voting machines, computers you let Bain/Shade access, and, inexplicably, the drills you use to open doors and safes. | |
Exact Progress Bar / int_910d714b | featureApplicability |
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Exact Progress Bar / int_910d714b | featureConfidence |
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PAYDAY 2 (Video Game) | hasFeature |
Exact Progress Bar / int_910d714b | |
Exact Progress Bar / int_a183d57f | type |
Exact Progress Bar | |
Exact Progress Bar / int_a183d57f | comment |
Futurama: Although the fake nose machine that also translates alien documents doesn't have a progress bar, it is stated that the exact process of translating a document could take anywhere from a few moments to a million years. The only indication of progress is the machine dinging. Two dings means it's done. Not like that, slightly more rapid. On the other hand, downloading the entirety of a human being's personality into a robot is measurable with an exact progress bar and apparently only takes about one second, as seen when Fry dates a robot clone of Lucy Liu. |
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Exact Progress Bar / int_a183d57f | featureApplicability |
1.0 | |
Exact Progress Bar / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Exact Progress Bar / int_a183d57f | |
Exact Progress Bar / int_a8109040 | type |
Exact Progress Bar | |
Exact Progress Bar / int_a8109040 | comment |
The Suspect: A rare example of the computer's progress going too fast. Capt. Jo is trying to run a print on a bullet surreptitiously—he suspects correctly that it belongs to Director Kim. To his horror one of the lower-level NIS techs stands right behind him as the scan is running. The tech steps away just as the progress bar reaches 100% and the computer confirms that Director Kim left the print on the bullet. | |
Exact Progress Bar / int_a8109040 | featureApplicability |
1.0 | |
Exact Progress Bar / int_a8109040 | featureConfidence |
1.0 | |
The Suspect | hasFeature |
Exact Progress Bar / int_a8109040 | |
Exact Progress Bar / int_a8729c90 | type |
Exact Progress Bar | |
Exact Progress Bar / int_a8729c90 | comment |
The Fairly OddParents! Parodied in "Information Stupor Highway". While Mr. Crocker is uploading a file with a 1-month-old computer, the progress bar actually drops to -1%, among other tortures. In "Twistory", when Timmy tries going online, the bar goes from 2%, to 2 1/2%, to 0%. |
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Exact Progress Bar / int_a8729c90 | featureApplicability |
1.0 | |
Exact Progress Bar / int_a8729c90 | featureConfidence |
1.0 | |
The Fairly OddParents! | hasFeature |
Exact Progress Bar / int_a8729c90 | |
Exact Progress Bar / int_d5031a8a | type |
Exact Progress Bar | |
Exact Progress Bar / int_d5031a8a | comment |
In the film DOA: Dead or Alive , the Big Bad is uploading the plans for his invention to a bunch of international buyers. Naturally, the progress bar is quickly filling up, despite the fact that these buyers are all, presumably, located in different locations. When Wetherby manages to stop the upload, the bar reverses and quickly goes back to 0. Just to be more ridiculous, Wetherby calls in the government by going to CIA.GOV on an internet browser and... not doing much else. Apparently, that's enough to call in the cavalry, and the Big Bad is immediately warned by a large blinking message on his screen "CIA Notified". | |
Exact Progress Bar / int_d5031a8a | featureApplicability |
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Exact Progress Bar / int_d5031a8a | featureConfidence |
1.0 | |
DOA: Dead or Alive | hasFeature |
Exact Progress Bar / int_d5031a8a | |
Exact Progress Bar / int_d99d3686 | type |
Exact Progress Bar | |
Exact Progress Bar / int_d99d3686 | comment |
In Star Harbor Nights, when an alien machine Hive Mind is trying to infiltrate a villainess's Elaborate Underground Base full of Phlebotinum waiting to be assimilated, the download progress bar keeps resetting and jumping around randomly, undermining her attempts to play Enemy of My Enemy with the government. | |
Exact Progress Bar / int_d99d3686 | featureApplicability |
1.0 | |
Exact Progress Bar / int_d99d3686 | featureConfidence |
1.0 | |
Star Harbor Nights | hasFeature |
Exact Progress Bar / int_d99d3686 | |
Exact Progress Bar / int_e293455a | type |
Exact Progress Bar | |
Exact Progress Bar / int_e293455a | comment |
In Buffy the Vampire Slayer, Willow has to try doing research without magic after her brush with "addiction". When a progress bar stops about halfway, she reaches her hand up to speed it along with magic, but then it suddenly finishes loading. | |
Exact Progress Bar / int_e293455a | featureApplicability |
1.0 | |
Exact Progress Bar / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Exact Progress Bar / int_e293455a | |
Exact Progress Bar / int_e381e71f | type |
Exact Progress Bar | |
Exact Progress Bar / int_e381e71f | comment |
Digimon Tamers, which normally takes a tremendous amount of liberties with how computers and networks work, averts this at least once. Progress on a set of calculations is shown in the normal way a computer would display it...with a heavily chunked progress bar, the end segment blinking, and stuck at a certain percent. No estimated time is shown. | |
Exact Progress Bar / int_e381e71f | featureApplicability |
1.0 | |
Exact Progress Bar / int_e381e71f | featureConfidence |
1.0 | |
Digimon Tamers | hasFeature |
Exact Progress Bar / int_e381e71f | |
Exact Progress Bar / int_e4b94ee8 | type |
Exact Progress Bar | |
Exact Progress Bar / int_e4b94ee8 | comment |
Every single program used in Uplink does this, though just how fast they reach completion depends on the processor speed in your Gateway computer. The only indication of their processes stopping before completion is if the bar fills up and then reads, "Failed". | |
Exact Progress Bar / int_e4b94ee8 | featureApplicability |
1.0 | |
Exact Progress Bar / int_e4b94ee8 | featureConfidence |
1.0 | |
Uplink / Videogame | hasFeature |
Exact Progress Bar / int_e4b94ee8 | |
Exact Progress Bar / int_e5dc2763 | type |
Exact Progress Bar | |
Exact Progress Bar / int_e5dc2763 | comment |
Averted in SOMA. Most, if not all of the computer terminals in Pathos-II have realistic lag when executing or loading programs. This almost prevents Simon Jarret's mind from being copied onto the ARK at the end. | |
Exact Progress Bar / int_e5dc2763 | featureApplicability |
-1.0 | |
Exact Progress Bar / int_e5dc2763 | featureConfidence |
1.0 | |
SOMA (Video Game) | hasFeature |
Exact Progress Bar / int_e5dc2763 | |
Exact Progress Bar / int_f4656bf5 | type |
Exact Progress Bar | |
Exact Progress Bar / int_f4656bf5 | comment |
WarioWare, Inc.: Mega Microgame$ has menus modeled on a typical computer interface (the story being that Wario is programming the games, and you are working as a tester). When unlocking things, a progress bar will appear, and slow down and speed up while the new objects "load". The one for the title screen (if you don't skip the intro) moves at a constant rate, though. | |
Exact Progress Bar / int_f4656bf5 | featureApplicability |
1.0 | |
Exact Progress Bar / int_f4656bf5 | featureConfidence |
1.0 | |
WarioWare, Inc.: Mega Microgame$ (Video Game) | hasFeature |
Exact Progress Bar / int_f4656bf5 |
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