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Exact Time to Failure

 Exact Time to Failure
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Whenever a technological device is about to fail, the Magical Computer knows exactly how long it will take to fail and displays a timer counting down (often with the use of a Viewer-Friendly Interface). Very useful to create a suspenseful situation, in a similar manner to a Time Bomb.
Naturally, there will be no lasting consequences if the failure is stopped in time, even if there's just a millisecond left. Sometimes, the timer is polite enough to wait for the dramatic scene to finish, in which case it's a Magic Countdown. In Video Games, these are very handy for setting up Timed Missions. Related to Ludicrous Precision. See also Race Against the Clock.
Justified in the case of an actual Time Bomb, since defusing it half a second before it would've exploded has the same result as defusing it 5 hours earlier (unless a Catastrophic Countdown is in effect). In just about any other case? Not so much.

Examples
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2024-04-09T08:14:59Z
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2024-04-09T08:14:59Z
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Dropped link to AdvanceWars: Not an Item - UNKNOWN
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AngelsAndDemons
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AdvanceWars
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FreeSpace2
 Exact Time to Failure
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DBTropes
 Exact Time to Failure / int_1162d28e
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Exact Time to Failure
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Cruelly subverted in Splatterhouse 3: you apparently have 6 minutes to complete Stage 2. You actually have 4. Why? Because if you complete the stage with under 2 minutes left, say goodbye to your wife.
 Exact Time to Failure / int_1162d28e
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-0.3
 Exact Time to Failure / int_1162d28e
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 Splatterhouse (Video Game)
hasFeature
Exact Time to Failure / int_1162d28e
 Exact Time to Failure / int_135f4195
type
Exact Time to Failure
 Exact Time to Failure / int_135f4195
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Justified in Dune by Frank Herbert. The Big Bad knows exactly when the Action Mom will wake up from the sleep drug she was given. When he tells her this, she immediately realizes that he must have had access to secret and detailed medical information about her.
 Exact Time to Failure / int_135f4195
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1.0
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 Dune
hasFeature
Exact Time to Failure / int_135f4195
 Exact Time to Failure / int_14b52449
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Exact Time to Failure
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In 2012, the computers installed on the arks are somehow capable of calculating the exact second the tsunamis will strike the ships, despite the very limited predictability we in reality have of them.
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featureApplicability
1.0
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 2012
hasFeature
Exact Time to Failure / int_14b52449
 Exact Time to Failure / int_16c83de8
type
Exact Time to Failure
 Exact Time to Failure / int_16c83de8
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Star Fox 64: Fortuna has a countdown till the bomb in the base goes off. With correct timing you can have Fox go in to defuse the bomb a few seconds after ROB says that the bomb is exploding.
Even then, you will win the mission if you kill Star Wolf with as little as 1 second remaining; despite the fact that Fox flying into the base and defusing the bomb must take several seconds.
 Exact Time to Failure / int_16c83de8
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1.0
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 Star Fox 64 (Video Game)
hasFeature
Exact Time to Failure / int_16c83de8
 Exact Time to Failure / int_1861f45b
type
Exact Time to Failure
 Exact Time to Failure / int_1861f45b
comment
Starcraft has a few missions in the brood war campaign where a character manages to estimate the exact amount of time until an important event will happen. These estimates are used as setups for timed missions.
 Exact Time to Failure / int_1861f45b
featureApplicability
1.0
 Exact Time to Failure / int_1861f45b
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 StarCraft (Video Game)
hasFeature
Exact Time to Failure / int_1861f45b
 Exact Time to Failure / int_195c083d
type
Exact Time to Failure
 Exact Time to Failure / int_195c083d
comment
Other Space sees a new planet form around their ejected fuel supply. The ship computer provides a down-to-the-second countdown until the fuel is no longer extractable. This despite the vagaries of user skill, the poorly-understood mechanics of this planet's formation, and a reality that may or may not conform to known physics.
 Exact Time to Failure / int_195c083d
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1.0
 Exact Time to Failure / int_195c083d
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 Other Space
hasFeature
Exact Time to Failure / int_195c083d
 Exact Time to Failure / int_1b7ca727
type
Exact Time to Failure
 Exact Time to Failure / int_1b7ca727
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Played with in The Stanley Parable: There is one such countdown, but it turns out there is no way to stop it and it’s all just the Narrator at his absolute worst in the game.
 Exact Time to Failure / int_1b7ca727
featureApplicability
1.0
 Exact Time to Failure / int_1b7ca727
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 The Stanley Parable (Video Game)
hasFeature
Exact Time to Failure / int_1b7ca727
 Exact Time to Failure / int_1cc11947
type
Exact Time to Failure
 Exact Time to Failure / int_1cc11947
comment
Descent subverts this trope. It seems to have a reactor explode countdown, but it's actually a self destruction countdown. According to the briefing, the revolting robots would stop working then the reactor fails, so they start the self-destruction (which can be assumed to be accurate). It's also a case of Shown Their Work, because a nuclear meltdown and a nuclear explosion are two different things in real life.
Doubly subverted in that it appears as if you have a few moments of the screen fading to white after the countdown completes to enter the evacuation tunnel, but the effect is unchanged, right down to the tunnel exploding behind you no matter if you make it by one white frame or one whole minute.
 Exact Time to Failure / int_1cc11947
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 Exact Time to Failure / int_1cc11947
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 Descent (Video Game)
hasFeature
Exact Time to Failure / int_1cc11947
 Exact Time to Failure / int_1ff419c5
type
Exact Time to Failure
 Exact Time to Failure / int_1ff419c5
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Kingdom Hearts II: Timed Missions rarely justify this, as the moment time runs out the screen simply fades to black and no actual "death scene" is given. This becomes more noticeable when you have to fight Demyx's water clones.
 Exact Time to Failure / int_1ff419c5
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1.0
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 Kingdom Hearts II (Video Game)
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Exact Time to Failure / int_1ff419c5
 Exact Time to Failure / int_21f00169
type
Exact Time to Failure
 Exact Time to Failure / int_21f00169
comment
The poem "The Deacon's Masterpiece" (a.k.a. "The Wonderful One-Hoss Shay") by Oliver Wendell Holmes describes a one-hoss shay built to have its weakest part just as strong as the rest. The contraption lasts for a hundred years, and then disintegrates all at once. (Randall Garrett had a homage to this with the "Von Horst-Shea" process in one of the Lord Darcy stories.)
 Exact Time to Failure / int_21f00169
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1.0
 Exact Time to Failure / int_21f00169
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 Lord Darcy
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Exact Time to Failure / int_21f00169
 Exact Time to Failure / int_22211d68
type
Exact Time to Failure
 Exact Time to Failure / int_22211d68
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In an episode of Bones, a serial abductor known as "the Gravedigger" left their victims Buried Alive with 24 hours' worth of air, then used that time limit as the deadline for said victims' ransom. In one case, the Gravedigger made an error when they took two brothers when they intended to take one, and forgot to amend the air supply to compensate, causing the boys to die well before the deadline.
 Exact Time to Failure / int_22211d68
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 Bones
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Exact Time to Failure / int_22211d68
 Exact Time to Failure / int_2275c659
type
Exact Time to Failure
 Exact Time to Failure / int_2275c659
comment
Justified several times in House, when a risky procedure (such as stopping a patient's heart) is allowed to go on for a very specific time, watched carefully by the team. Subverted in that, when they run out of time, House invariably argues that the time limit is a rough guideline and they should keep going. Of course, the patient almost always makes a full recovery either way.
 Exact Time to Failure / int_2275c659
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 House
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Exact Time to Failure / int_2275c659
 Exact Time to Failure / int_261c8d3f
type
Exact Time to Failure
 Exact Time to Failure / int_261c8d3f
comment
A particularly absurd version in The Simpsons, where Homer slacks off on his job and then has to race to the power plant's manual override to prevent a meltdown. Mr. Burns is leading excercises outside the plant, which is played up as a countdown to the meltdown, despite having nothing to do with it.
 Exact Time to Failure / int_261c8d3f
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1.0
 Exact Time to Failure / int_261c8d3f
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 The Simpsons
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Exact Time to Failure / int_261c8d3f
 Exact Time to Failure / int_26674ed5
type
Exact Time to Failure
 Exact Time to Failure / int_26674ed5
comment
Subverted in Metal Gear Solid 2: Sons of Liberty: In the Tanker chapter, you are given a varying time limit based on difficulty level before the US Marine Commandant finishes his speech. But throughout the speech he interrupts it with a joke or two, pointing out his repeating himself due to old age and even outright gives his marines a slight break for a while by conducting reactionary and neck-stretching exercises. Even if you let the timer run out once, he'll decide he's on a roll and adds an extra bit onto his speech, adding more time to the clock.
 Exact Time to Failure / int_26674ed5
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-0.3
 Exact Time to Failure / int_26674ed5
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 Metal Gear Solid 2: Sons of Liberty (Video Game)
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Exact Time to Failure / int_26674ed5
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Exact Time to Failure
 Exact Time to Failure / int_2e3e7ac2
comment
In the Justice League episode "Wild Cards", The Joker sets bombs over Las Vegas, giving the League 23 minutes to find and disarm them. ("Oh come on, what did you expect from me, a round number?")
 Exact Time to Failure / int_2e3e7ac2
featureApplicability
1.0
 Exact Time to Failure / int_2e3e7ac2
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 Justice League
hasFeature
Exact Time to Failure / int_2e3e7ac2
 Exact Time to Failure / int_306233e6
type
Exact Time to Failure
 Exact Time to Failure / int_306233e6
comment
In Summer Wars, this is a double subversion with the counter stopping with a bit less than 14 minutes on the clock, but then it starts again.
 Exact Time to Failure / int_306233e6
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1.0
 Exact Time to Failure / int_306233e6
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Exact Time to Failure / int_306233e6
 Exact Time to Failure / int_309def5a
type
Exact Time to Failure
 Exact Time to Failure / int_309def5a
comment
Hourman's drug-based powers would wear off in exactly an hour, regardless of his metabolism at the time he took the drug or thereafter.
 Exact Time to Failure / int_309def5a
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1.0
 Exact Time to Failure / int_309def5a
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 Hourman (Comic Book)
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Exact Time to Failure / int_309def5a
 Exact Time to Failure / int_30a5ebfd
type
Exact Time to Failure
 Exact Time to Failure / int_30a5ebfd
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In Naruto Shippuden, in the battle between Sakura and Sasori, Sakura takes an antidote that blocks Sasori's poison-based attacks for exactly three minutes, Sakura can tell exactly how much time has gone by, she even counts down the final seconds before the antidote wears off.
 Exact Time to Failure / int_30a5ebfd
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1.0
 Exact Time to Failure / int_30a5ebfd
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 Naruto (Manga)
hasFeature
Exact Time to Failure / int_30a5ebfd
 Exact Time to Failure / int_32e21aa
type
Exact Time to Failure
 Exact Time to Failure / int_32e21aa
comment
At the start of Resident Evil: The Final Chapter, the Red Queen synchronises Alice's watch to show the countdown till the last remaining human enclaves have been wiped out by Umbrella military forces; she has that long to get hold of a Magic Antidote that will destroy the T-Virus. This is played entirely straight even though the attack on the enclave at Racoon City takes place during the course of the movie, rather than waiting to attack at that particular time. It's somewhat justified as once the Big Bad has been killed he's no longer in a position to countermand the Red Queen's order to stop the attacks.
 Exact Time to Failure / int_32e21aa
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1.0
 Exact Time to Failure / int_32e21aa
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 Resident Evil: The Final Chapter
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Exact Time to Failure / int_32e21aa
 Exact Time to Failure / int_34768535
type
Exact Time to Failure
 Exact Time to Failure / int_34768535
comment
Averted in the opening of MadWorld. The Big Bad unleashes a deadly virus across the city. He warns the citizens that everyone will be dead in 24 hours and that anyone can get an antidote as long as they kill someone. Seems like a pretty straight example of the trope so far, but then a member of the crowd collapses bleeding. The Big Bad then suggests they hurry up as the virus' incubation time varries from person to person.
 Exact Time to Failure / int_34768535
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 MadWorld (Video Game)
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Exact Time to Failure / int_34768535
 Exact Time to Failure / int_35ada324
type
Exact Time to Failure
 Exact Time to Failure / int_35ada324
comment
Alien:
Used in the first movie. When Ripley decides to set the ship to self-destruct she uses a very involved procedure with multiple steps to turn off the reactor cooling system of the ship. Mother (the ship's computer) gives a very precise time period of exactly five minutes until the point of no-return after which turning the cooling system back on will not prevent the (spectacular) explosion of the Nostromo another very precise five minutes later. After the countdown starts Ripley discovers the alien is hiding in the only corridor to the escape shuttle and races back to engineering to turn the cooling system back on and abort the countdown. She misses the cutoff time literally by only one or two seconds at most, but Mother announces that she is too late and the ship is going to blow up anyway. Ripley does not take this well and smashes a nearby monitor before racing back to the shuttle to escape. Mother's two 30-second countdowns to the no-return point and the ship's final destruction take 36 and 37 seconds, respectively.
In Aliens, Ripley searches for Newt inside the colony's atmospheric processing reactor while a computerized voice gives a minute-by-minute countdown as the reactor ticks its way towards becoming a "cloud of vapor the size of Nebraska."
 Exact Time to Failure / int_35ada324
featureApplicability
1.0
 Exact Time to Failure / int_35ada324
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1.0
 Alien (Franchise)
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Exact Time to Failure / int_35ada324
 Exact Time to Failure / int_366a284d
type
Exact Time to Failure
 Exact Time to Failure / int_366a284d
comment
Fist of the North Star: Several Hokuto Shinken techniques will kill their victim in a specific timeframe. This trope comes into play when minor villain Gaira tries to use Hokuto Zankai Ken on Kenshiro himself (he counts down from ten, and at zero his own head explodes), and later when Kenshiro uses the same technique on Thouzer (Thouzer counts down the seconds himself, knowing it's not going to work because he has situs inversus totalis, reversing his Pressure Point).
 Exact Time to Failure / int_366a284d
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1.0
 Exact Time to Failure / int_366a284d
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 Fist of the North Star (Manga)
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Exact Time to Failure / int_366a284d
 Exact Time to Failure / int_37a6e77b
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Exact Time to Failure
 Exact Time to Failure / int_37a6e77b
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Camp Lazlo: In "The Big Cheese", anyone who eats the acidic cheese will disintegrate in exactly 13 minutes.
 Exact Time to Failure / int_37a6e77b
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1.0
 Exact Time to Failure / int_37a6e77b
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 Camp Lazlo
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Exact Time to Failure / int_37a6e77b
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Exact Time to Failure
 Exact Time to Failure / int_38662f0a
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In Escape from New York, Snake is injected with microscopic explosives that will blow open his carotid arteries in 24 hours — to the second. However, this can be justified if microprocessors are used to time them.
 Exact Time to Failure / int_38662f0a
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1.0
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 Escape from New York
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Exact Time to Failure / int_38662f0a
 Exact Time to Failure / int_3967984f
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Exact Time to Failure
 Exact Time to Failure / int_3967984f
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The oxygen timer in Dead Space and Dead Space 2, where Isaac will immediately die when it hits zero. This is justified, as in the last ten seconds or so, he's already choking for air - the timer presumably isn't indicating how long his oxygen supply will last, but rather how long he has until he's unable to continue due to asphyxiation.
 Exact Time to Failure / int_3967984f
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1.0
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Exact Time to Failure / int_3967984f
 Exact Time to Failure / int_39c15180
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Exact Time to Failure
 Exact Time to Failure / int_39c15180
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In Dan Brown's Angels & Demons (predecessor to The Da Vinci Code), the plot revolves around the search for a bit of antimatter contained in a magnetic bottle powered by a battery that will last exactly 24 hours, complete with a countdown timer displaying the time left to the second.
Made slightly better in the film, where the countdown is replaced by a fairly realistic charge bar, not unlike one found on a cell phone.
 Exact Time to Failure / int_39c15180
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1.0
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Exact Time to Failure / int_39c15180
 Exact Time to Failure / int_3ab71c22
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Exact Time to Failure
 Exact Time to Failure / int_3ab71c22
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Dungeon Keeper Ami: In "Creeping Degeneration", Ami's Mercury Computer could calculate that her Dungeon Heart would fail in "two days, three hours, and fifteen seconds".
 Exact Time to Failure / int_3ab71c22
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1.0
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Exact Time to Failure / int_3ab71c22
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Exact Time to Failure
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The Man Who Could Cheat Death: For his eternal youth to continue, Dr. Bonnet has to receive a transplant of parathyroid glands every ten years exactly. If he misses this deadline, he can extend his youth for up to four weeks by drinking a special elixir. Exactly four weeks. When he is blackmailing Dr. Gerrard into performing the transplant, he says that he has exactly 6 hours left, which is later proven to be true. Exactly why a biological and surgical process would have such a fixed time limit is never explained.
 Exact Time to Failure / int_3b02ede7
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Exact Time to Failure
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In Flash Gordon the countdown is stopped mere seconds before the Moon crashes into the Earth!
 Exact Time to Failure / int_3b11106f
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 Flash Gordon (1980)
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Exact Time to Failure / int_3b11106f
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Exact Time to Failure
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Exploited as the entire point of the story "The Cold Equations" by Tom Godwin. A small expendable emergency ship is launched towards a planet carrying a lifesaving vaccine and (because fuel is a limited resource on the mothership) just enough fuel for the computed weight of the ship, its pilot, and cargo. A young girl stows away on the ship to go see her brother, who happens to be on the planet the ship's heading to. Problem is, her mass wasn't figured into the calculations of the fuel needed — so her mere presence on the ship has doomed it to crash when it runs out of fuel while trying to slow down enough for a safe landing.
 Exact Time to Failure / int_3beb4f3f
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 The Cold Equations
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Dead Rising 3 plays this more straight: the player has six in-game days to finish the story mode before Los Perdidos is fire-bombed into oblivion. Earning Overtime Mode extends this time limit by one day.
 Exact Time to Failure / int_3e0b28b6
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 Dead Rising 3 (Video Game)
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Exact Time to Failure / int_3e0b28b6
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 Exact Time to Failure / int_3e374b30
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Abused in The Dark Knight Rises. The fusion reactor is converted into a bomb in a matter of minutes, then Bane removes the radioactive core from the reactor itself. Without the containment provided by the reactor, the core is said to be gradually becoming more unstable until it will finally explode. Yet despite this detailed explanation, the core has both a pretty ring of green lights that gradually turn red and a digital countdown timer so we can see exactly when the thing will detonate. And it takes months, yet the device can predict down to the second when it gets unstable enough to explode.
 Exact Time to Failure / int_3e374b30
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 The Dark Knight Rises
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Exact Time to Failure / int_3e374b30
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Exact Time to Failure
 Exact Time to Failure / int_43f52aa9
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The Elder Scrolls IV: Oblivion is mostly a game where you can take years (game time) to get things done but one mission features a fifteen minute countdown before a giant city destroying war machine marches though a portal and splats the new emperor.
 Exact Time to Failure / int_43f52aa9
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1.0
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Exact Time to Failure / int_43f52aa9
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Neon Genesis Evangelion:
The virus/angel was hacking into the three magi supercomputers, which must unanimously agree in order to activate the self-destruct. Since the battle is going on in clock-cycles, it's relatively easy for the techs to predict how long (plus or minus a few nanoseconds) before the last of the magi gets taken over.
The huge countdown display for EVA-01's auxiliary power batteries that plastered itself all over every screen in NERV during Episode 3. Especially considering it reached zero just as the What-Do-You-Mean-It's-Not-Symbolic-of-the-Week sputtered out.
On the other hand, the What-Do-You-Mean-It's-Not-Symbolic shield that EVA-00 uses in Episode 6 lasts longer than it needs to.
And the JA's countdown for meltdown
In a rare inversion, Ritsuko claims in one episode that it will take exactly 380 seconds to prepare Unit 1 for launch. One would think she would just say 6 minutes and twenty seconds, but no...
 Exact Time to Failure / int_44fe781e
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 Neon Genesis Evangelion
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Exact Time to Failure / int_44fe781e
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Exact Time to Failure
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Played realistically in Planetes: when a ship is going to crash into a lunar colony, the countdown isn't until the collision, it's to when it will be too late to stop it. By that point, the ship is still a very good distance away.
 Exact Time to Failure / int_4561a852
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Exact Time to Failure
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On 24, people make exact time estimates ("It'll take me 13 minutes to get to the airport!") a lot, due to the Race Against the Clock nature of the show.
 Exact Time to Failure / int_457b671e
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 24
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Final Fantasy VII:
When Cloud arms the bomb in Reactor 1, the clock is set for ten minutes.
When Cid grapples with the decision to blast off in a rocket, incinerating a woman, Shera, who stayed behind to fix the oxygen tanks, a timer, normally reserved for gameplay purposes, pops up and counts down as dialogue rolls. Cid hits the button to abort at the last second. This ends up subverting the trope somewhat since, even though Shera was spared, cutting the engines damaged the rocket and caused the space program to lose all credibility, making it several years before another attempt into space is made. Before then, a town formed around the damaged rocket which Cid and Shera took residence in.
In a later gameplay sequence, it's played straight with escaping the rocket with or without the Huge Materia before it crashes into Meteor.
Another gameplay sequence involves trying to stop a train from crashing into a settlement. Normally this would be a subversion, since the train moves with constant speed, but even when you start fiddling with the controls and changing the train's speed, the timer is not affected.
Subverted at the end of the opening Bombing Mission sequence in the first part of Final Fantasy VII Remake. The clock is set for 30 minutes, which is plenty of time to escape. As Cloud and Barrett board the elevator to get to the ground level, regardless of how long it took, the bomb explodes in three seconds... but doesn't cause enough damage to the reactor. The scene then cuts to President Shinra, who orders Heidegger to command drones to fire on the reactor and destroy it.
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The crew of the Space Battleship Yamato always knew the exact number of days remaining before the extinction of humanity from gradually increasing radiation levels beneath the surface.
The English version would always change those dates around. To make one up, the narrator would say "There are only 118 days left!" but the (Japanese) text on the bottom would have a number like 134 which was the number of days left originally.
The English version ("Star Blazers") theme song took it further, claiming that if they weren't back with the CosmoDNA ("Cosmo Cleaner D" in the Japanese original) in one year, "mother Earth will disappear." Not "life on Earth will disappear," which would have scanned just fine and would have been a little more plausible, but apparently the planet itself. Naturally they got back at the last moment and there was no mention of the slightest damage or harm beyond what we'd seen at the beginning of the series.
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Exact Time to Failure
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Le MU from Ever17 even has audio announcement of last seconds countdown before the whole building will collapse. Which is kinda strange, because earlier was said, that calculations of this time has 6 hours margin of error.
Might it be possible that the margin of error shrinks as the time to collapse approaches? In other words, the margin of error itself is a percentage based on the estimate.
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Exact Time to Failure / int_4b8906a8
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In the sequel Virtue's Last Reward, the players' watch timers (coincidentally) correspond with the exact time to detonation of Dio's bombs.
 Exact Time to Failure / int_4d6ad22f
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Exact Time to Failure / int_4d6ad22f
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Exact Time to Failure
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In the last couple of episodes of Science Ninja Team Gatchaman, Leader X attempts to destroy Earth by dropping nuclear bombs into the mantle. The result is supposed to be equivalent to a black hole. Suffice it to say that every bomb EXCEPT ONE drops into the mantle — and because the last one doesn't drop, the reaction doesn't come off.
 Exact Time to Failure / int_527a5949
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It used to be the case that a Green Lantern ring needed recharging every twenty-four hours. Nowadays it needs recharging based on how much it's been used.
 Exact Time to Failure / int_553051f
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Exact Time to Failure / int_553051f
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Exact Time to Failure
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The Resident Evil franchise features several timed sequences due to Self Destruct Mechanisms, which conveniently include boss fights. Yes, the timer ticks down while you're fighting the boss. Yes, if it goes to zero, you go all the way back to a save point before the countdown, at least.
The self destruct timers in this series are completely ridiculous because there's always a cut scene that occurs directly after the end of the boss fight that takes place in the facility that will be blowing up. So you could kill the boss with 1 second to spare, then watch a several minute long cutscene, THEN the place blows up just as you run away minutes after the timer said it would.
 Exact Time to Failure / int_57ad0c07
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Exact Time to Failure / int_57ad0c07
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Exact Time to Failure
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Persona 4 has a variation of this: your time limit to complete the in-game dungeons and rescue the victim trapped in the TV World is the next time fog sets in over Inaba after lifting in the TV World. The fog will always set in after approximately three days of consecutive rainfall, so you will need to keep an eye on the weather forecast to know when those days are. Once Inaba becomes foggy, it's too late.
 Exact Time to Failure / int_5921531b
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Exact Time to Failure / int_5921531b
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Exact Time to Failure
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Persona 5 Has this. You have a certain number of in-game days to clear each dungeon and defeat the boss at the end. Failure to do so will result in a Non-Standard Game Over. Usually Justified as the deadlines are almost always based on events happening (such as a scheduled teacher's meeting for the first target). Played straight for the third target, who simply gives you three weeks with nothing stopping them from moving the deadline forward or back, and fully subverted for the final dungeon, where the timer in the corner simply says "Few" instead of giving you an exact number of days.
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Exact Time to Failure / int_5921531c
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Exact Time to Failure
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Sonic Adventure 2
Two stages, Green Forest for the Hero story and White Jungle for the Dark story, are set on Prison Island in the minutes before Dr. Eggman blows the complex sky high. If you cannot reach the goal within the time limit (8 minutes for Green Forest, 10 minutes for White Jungle), it's barbequed hedgehog for lunch.
In the Last story, your time limit to destroy the Final Boss is five minutes before Sonic and Shadow burn up in the atmosphere and the ARK impacts the Earth. While a timer is not shown on screen, the other characters will remind you of the time limit at regular intervals.
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 Sonic Adventure 2 (Video Game)
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Exact Time to Failure / int_59a835fb
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Exact Time to Failure
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In the second Digimon Adventure movie, Our War Game (and the second part of Digimon The Movie), Diablomon has launched a nuke at Japan from the United States and a five-minute countdown starts up, letting the Chosen Children know that they only have that long before they're wiped off the map. When Omegamon stabs Diablomon in the head, he stops the countdown with one second remaining and the nuke flops harmlessly into the water.
 Exact Time to Failure / int_5c600b17
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Exact Time to Failure / int_5c600b17
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Exact Time to Failure
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Last Exile: When the Guild first attacks the Silvana, it's stated they can operate for 20 minutes at full power. After exactly twenty minutes, they all break off and leave (including Dio and Luciola, who entered the battle later on). Fridge Logic ensues because they were thrashing the Silvana — since they still had enough fuel to fly back home, they couldn't have stayed the few extra minutes to finish? Or refueled and headed back out?
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 Last Exile
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Exact Time to Failure / int_5fc0e68d
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Exact Time to Failure
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Darkman's synthetic skin, when exposed to light, decays in exactly 99 minutes.
 Exact Time to Failure / int_6138216a
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Exact Time to Failure / int_6138216a
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Exact Time to Failure
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Father Brown: In "The Two Deaths of Hercule Flambeau", Lisandra poisons Father Brown with a dose of thallium that will kill him in 35 hours if he does not receive the antidote. Exactly how she calculated the correct dose to do this is not explained. It is possible he was just being dramatic, as the number 35 held special significance for her, and she had no intention of giving him the antidote anyway.
 Exact Time to Failure / int_6234f5b3
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Exact Time to Failure / int_6234f5b3
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Exact Time to Failure
 Exact Time to Failure / int_6c1d09b2
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In Fallout 2, you can wind up contaminating the Sierra Army Depot by removing one of the virus samples from storage, which will promptly break. You then have a few minutes to leave before the base is fully contaminated. Even if you loiter around in the very room you broke the sample in, you'll be perfectly fine as long as long as the timer doesn't run out completely. Fail to leave, or leave in time and then walk back, and your character will melt. (i.e. the "killed by plasma" death animation.)
 Exact Time to Failure / int_6c1d09b2
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 Fallout 2 (Video Game)
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Exact Time to Failure / int_6c1d09b2
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Exact Time to Failure
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B.E.N. calculates this trope during the escape from Treasure Planet. They avoid failure by seconds.
 Exact Time to Failure / int_6d5d0e13
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 Treasure Planet
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Exact Time to Failure / int_6d5d0e13
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Exact Time to Failure
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Farscape. A justified version in "The Flux". Aeryn Sun and John Crichton have to purge the oxygen from their spacecraft so they can do welding repairs without starting a fire, but there's only one intact spacesuit. So John shows Aeryn how to revive him with CPR. Aeryn wants to know how long she has to do the repair before he goes braindead from lack of oxygen, but John can't give an exact time, so Aeryn says to give her an exact time and she will stick to it. She sets the computer to give her a vocal countdown, but an explosion knocks her out for a moment, causing her to go over the allotted time.
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Exact Time to Failure / int_6e1d5f36
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Exact Time to Failure
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In Sky Girls, each pilot's nanoskin gel — which shields the girls' skin from extreme conditions — expires in exactly twenty-one minutes and thirty-two seconds. After the gel expires, operating the Sonic Diver is equivalent to suicide: nothing protects their bodies when flying at hundreds of kilometres per hour at high altitude.
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Exact Time to Failure / int_6eef78c2
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Exact Time to Failure
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In Danger: Diabolik, the protagonist takes a capsule that puts him in a death-like trance for 12 hours, allowing him to escape capture. As he wakes, he tells the coroner (who literally had the scalpel pressed to Diabolik's forehead) that if the antidote isn't administered within 12 hours the fake death becomes real. Then his Dark Mistress (disguised as a nurse) reveals that he was out for 11 hours and 57 minutes.
 Exact Time to Failure / int_704fe562
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Stargate SG-1:
The show played around with it a couple times. The gate itself has a 38 minutes limit for how long it can stay open, and whenever it stays on for longer, it's because of outside interference and usually means that the base is screwed. On one occasion, this time limit is counted down to, and passes, with the gate staying online. As the characters start talking about how they have to alert the proper people that the world's about to end, the gate shuts down on its own.
There's an episode where Teal'c is basically trapped in the gate before he could come through, and if it gets reactivated again, he'll die. This trope is averted at first when Carter's given a 48-hour deadline to find a solution, explicitly because the whole Stargate program can't be shut down indefinitely for the sake of one man. Then it's played straight when she learns the Air Force got the "48 hour" idea from Dr. McKay, who told them that Teal'c would be dead by then anyway. Then it's subverted when it turns out he was just making a ballpark estimate and didn't really know for sure. This contributor suspects the writers were deliberately taking a jab at this trope with the whole episode.
... and then they played it completely straight again in the Atlantis episode "38 minutes" - a small shuttle gets mechanically jammed halfway through a gate in outer space. Everything's under control for the 38 minutes the gate stays open, but if they haven't gotten it through in that time, they're going to wind up with half a shuttle floating in space.
Subverted in the episode "Exodus." Carter uses a stargate to connect to planet where they found a black hole. The gate would suck in enough mass from the star to cause it to supernova. Carter estimated an exact time, but it turned out to be several minutes earlier.
 Exact Time to Failure / int_70814599
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Mass Effect 2 does this with the Arrival DLC. Shepard has just over an hour to stop a Reaper invasion that will wipe out all sentient life in the galaxy.
 Exact Time to Failure / int_7668653a
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In later episodes of Magical Girl Lyrical Nanoha StrikerS, the exact time for the Cradle to orbit Mid-Childa is shown at the end of the episode. A bit of a plot point considering that the Dimensional Fleet will be six minutes too late unless the Cradle's ascension is somehow slowed...
 Exact Time to Failure / int_76e539c2
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In Sword of the Stars, attacking a Hiver system which contains a gate*i.e. all of them. gives you until the end of the combat roundnote 4 minutes, although it can be changed at game setup to destroy the gate before the entire Hiver navy arrives in the system. If a Hiver fleet is attacking your system, you have two combat rounds until this happens, since they need one turn to set up the gate and another to send in the fleet. Although the extra turn is not really as much of an advantage; since the Hivers can only travel at sub-light speeds without a gate in your system, they tend to send massive 'Nesting Fleets' in one big group.
 Exact Time to Failure / int_77677ed1
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Exact Time to Failure
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In Ninpuu Sentai Hurricaneger and its American counterpart Power Rangers Ninja Storm, the heroes' mecha has a mode which sheds its armor for increased speed, but it can only stay that way for 60 seconds lest its internal components are damaged.
 Exact Time to Failure / int_77e84827
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Exact Time to Failure / int_77e84827
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Exact Time to Failure
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Mass Effect has a few of these. Some missions, assignments and tasks must be completed within certain time limits. Otherwise, the ship crashes, or the missiles launch, or the tech specialist gets fried, or the colony explodes, or the asteroid wipes out the colony, or something else bad happens that will really ruin Shepard's day.
Mass Effect 2 does this with the Arrival DLC. Shepard has just over an hour to stop a Reaper invasion that will wipe out all sentient life in the galaxy.
 Exact Time to Failure / int_7988cb68
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Exact Time to Failure / int_7988cb68
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In Aliens, Ripley searches for Newt inside the colony's atmospheric processing reactor while a computerized voice gives a minute-by-minute countdown as the reactor ticks its way towards becoming a "cloud of vapor the size of Nebraska."
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In the last level of Halo: Combat Evolved, Cortana is able to tell you just how long you have before the reactor you threw explosives in blows up, despite at one point noting that it must have been more damaged than she thought it had been.
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In the Phineas and Ferb episode "Bad Hair Day", Dr. Doofenshmirtz ends up being mistaken for a rare orangutan and shot in the butt with a tranquilizer dart. The episode ends with him singing a song about it, which includes the lyrics "I'm blurry and drowsy, but balladry beckons / though I'll probably lose consciousness in seventeen seconds." Sure enough, approximately seventeen seconds later, Doofenshmirtz passes out in the middle of his song.
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Eureka Seven: the antibody coralians can only remain alive for 1246 seconds (20 minutes 46 seconds).
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Subverted at the end of the opening Bombing Mission sequence in the first part of Final Fantasy VII Remake. The clock is set for 30 minutes, which is plenty of time to escape. As Cloud and Barrett board the elevator to get to the ground level, regardless of how long it took, the bomb explodes in three seconds... but doesn't cause enough damage to the reactor. The scene then cuts to President Shinra, who orders Heidegger to command drones to fire on the reactor and destroy it.
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Parodied in Galaxy Quest, which of course was parody of a Star Trek-type series, when they push the button to stop the ship's self-destruct countdown with several seconds to spare but the countdown keeps on going. It finally stops at 1, and they remember that it always stopped at 1 in the actual series.
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Star Trek does this one all the time.
Happens constantly with the Vulcans. Made more logical when they made an android a crewmember in Star Trek: The Next Generation.
Star Trek: The Original Series:
In "That Which Survives" the Enterprise's engines are sabotaged and the ship accelerates to extremely high speeds. Spock estimates that the engines will overload and detonate in 14.87 minutes, and continues giving a precise countdown as time passes (12 minutes 21 seconds, 10 minutes 19 seconds, and 8 minutes 41 seconds).
In "Assignment, Earth" Gary Seven warns that the sabotaged nuclear platform needs to be destroyed before its altitude falls below 100 miles. Possibly justified with the rationale that the nation it was about to fall on could more easily accept having the incident swept under the rug if it happened "in space" rather than "in our airspace".
Star Trek: Voyager:
Played with in "Good Shepherd" when Captain Janeway decided to take a bunch of her worst crew members out on a mission to get them to shape up. One of them, a woman who can't do 24th-century math to save her life, gets put in charge of the one thing you need math for: calculating time to impact.
Spoofed in "Tinker Tenor Doctor Spy" where the holographic Doctor is daydreaming that he's the captain of Voyager. The computer voiced by Majel Barrett is saying lines like "Warning: Warp core breach a lot sooner than you think" and "Warning: Last chance to be a hero, Doctor. Get going!"
The quote from Dinosaur Comics on the quote page refers to the Star Trek: The Next Generation episode "Booby Trap". The ship is being subjected to severe radiation. The computer reports the exact time, down to the second, when the accumulated dosage will become lethal. The implication is that this time is meant to be uniform for all crew members. But even if it were, say, the time when radiation would be lethal to the lowest common denominator (the Littlest Cancer Patient, for example), it's still a long stretch to believe that any time before that, the damage would be perfectly fine to recover from, but the instant you hit that deadline, it becomes lethal with no hope of recovery. And presumably any damage before that point could be cured with a complete recovery, otherwise Dr. Crusher et al would be working a lot faster before those radiation burns, mutations, and sterility become downright miserable.
 Exact Time to Failure / int_81692f99
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 Star Trek (Franchise)
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Exact Time to Failure / int_81692f99
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Exact Time to Failure
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Games in the Time Crisis series always have an Exact Time To Failure in every segment. If you fail to kill all the targets and move on from your current spot within 40 seconds, you'll lose a life (presumably from being flanked). If it wasn't your last life, the timer is reset to 40 and you can continue. The intent is obviously to force the player not to abuse the hiding mechanics and be more aggressive.
 Exact Time to Failure / int_817b1a43
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1.0
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 Time Crisis (Video Game)
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Exact Time to Failure / int_817b1a43
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Exact Time to Failure
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In the Warehouse 13 episode "Breakdown", a malfunction in the Neutralizer Processing Center (AKA "the gooery") triggers an automated countdown (in Mrs. Frederic's voice, no less) to the exact moment the Warehouse will explode if it isn't fixed. It's even discussed afterward.
 Exact Time to Failure / int_819b8c9e
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1.0
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 Warehouse 13
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Exact Time to Failure / int_819b8c9e
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Exact Time to Failure
 Exact Time to Failure / int_8258e260
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Many early games, such as Super Mario Bros., Castlevania, and Final Fight have timers on each level. When the timer expires, your character will typically drop dead for no reason. These timers are often there because the games were designed around arcade games, which have timers to keep the quarter-munching at a fast clip.
 Exact Time to Failure / int_8258e260
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1.0
 Exact Time to Failure / int_8258e260
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 Super Mario Bros. (Franchise)
hasFeature
Exact Time to Failure / int_8258e260
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Exact Time to Failure
 Exact Time to Failure / int_8525bf6a
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Doki Doki! PreCure has Cure Ace's transformation, which only lasts 300 seconds.
 Exact Time to Failure / int_8525bf6a
featureApplicability
1.0
 Exact Time to Failure / int_8525bf6a
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1.0
 Doki Doki! PreCure
hasFeature
Exact Time to Failure / int_8525bf6a
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Exact Time to Failure
 Exact Time to Failure / int_85d296d0
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Double subverted near the end of The Manhattan Project: The homemade atomic bomb is accidentally armed and its display is turned on. It starts counting at 999 hours, so at first no one's worried about disarming it in time... until Paul realizes his timing mechanism isn't perfect and will speed up the clock as it goes on. The double subversion comes into play when he and Dr. Mathewson eventually remember that the degradation will result in exponential growth in the timer's speed, so they can calculate how long it will take the timer to reach zero.
 Exact Time to Failure / int_85d296d0
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 The Manhattan Project
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Exact Time to Failure / int_85d296d0
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Exact Time to Failure
 Exact Time to Failure / int_86814cd2
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Final Fantasy IX: Relatively early on in Disc 2, when Zidane and co. arrive back in Alexandria to save Garnet/Dagger, you have exactly 30 minutes until Brahne arrives at the dock, and she intends to have Garnet beheaded. As soon as the 30 minutes is up, it's a game over.
 Exact Time to Failure / int_86814cd2
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1.0
 Exact Time to Failure / int_86814cd2
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 Final Fantasy IX (Video Game)
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Exact Time to Failure / int_86814cd2
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Exact Time to Failure
 Exact Time to Failure / int_86814e56
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Final Fantasy VI:
Everyone's favorite purple octopus Ultros is trying to drop a four-ton weight on a character (bear with me). He says "N'ghaaa! This is heavier than I thought! It'll take me five minutes to drop it!" Yes, this means that you have exactly five minutes to stop him.
Then there's the Disc One Final Dungeon, The Floating Continent. Six minutes, two irritating bosses and the urge to try to collect all the treasures scattered throughout the exit route. And then there's the wait for Shadow...
Sabin holds up a critical beam in a house to prevent it from collapsing, but can only hold it up for six minutes. Speedrunners will abuse this timer with a number of glitches to have Sabin drop the house on the Final Boss.
 Exact Time to Failure / int_86814e56
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1.0
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1.0
 Final Fantasy VI (Video Game)
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Exact Time to Failure / int_86814e56
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Exact Time to Failure
 Exact Time to Failure / int_87c6ac8e
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Monsters vs. Aliens:
 Exact Time to Failure / int_87c6ac8e
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1.0
 Exact Time to Failure / int_87c6ac8e
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1.0
 Monsters vs. Aliens
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Exact Time to Failure / int_87c6ac8e
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Exact Time to Failure
 Exact Time to Failure / int_8833918c
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In Time depicts a society where every person is implanted with a Kill Switch, which activates at the age of 25 with a 1-year countdown, helpfully displayed in large glowing numbers on their arm. If it runs out, the person instantly dies. On the flip side, the timer can be replenished, potentially indefinitely. As a result, the lifetime has become the currency, with the super-wealthy being essentially immortal and the proletariat constantly scurring about with at best a day of life left.
 Exact Time to Failure / int_8833918c
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1.0
 Exact Time to Failure / int_8833918c
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 In Time
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Exact Time to Failure / int_8833918c
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Exact Time to Failure
 Exact Time to Failure / int_8954c942
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Golgo 13: Top Secret Episode features "Exact Time to Nuclear Missile Launch" in its final battle. Noteworthy in that you actually lose not at zero, but when the timer hits 0:13.
 Exact Time to Failure / int_8954c942
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1.0
 Exact Time to Failure / int_8954c942
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 Golgo 13 (Manga)
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Exact Time to Failure / int_8954c942
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Exact Time to Failure
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The Space Quest series features a couple of these timers.
In the first game, you set the Star Generator to explode. Justified as the Star Generator detonation sequence is exactly five minutes long by design.
In the second game, after killing Vohaul, he sets his asteroid base on a decaying orbit. Failure to leave before time is up means you die with the base. Somewhat inverted in that, although the Time To Failure is always the same (ten minutes, give or take a few seconds), you never actually see it. It's also plenty of time to escape, even if you take the long way to doing it.
In the Fan Remake, Vohaul specifically sets the base to self-destruct. Not only do you see the timer, but a computer voice counts down. In a Shout-Out to Spaceballs, the voice first mentions a self-destruct cancellation button, then the countdown skips from 8 to 6 before saying "just kidding" and returning to 7.
In the third game, you have a set amount of time to escape the volcanic planet Ortega after setting off a chain reaction explosion. The timer is once again very generous (ten minutes), but once again, you don't actually see it.
In the fourth game, after setting up the evil supercomputer to do a full system format, you have a limited amount of time before the format actually begins. Because formatting the computer without dealing with the virus will not save the day, you have until the formatting begins to, well, save the day. Played with in that you have 5000 "somethings" to deal with the problem. This translates into about six minutes.
This leads to a Game-Breaking Bug when playing the game on a modern computer - the 5000 "somethings" are tied to the PC's processor speed. While fine for 386 computers, today's machines can tick off all 5000 units in less than a second. (A workaround is to play the game in an emulator simulating a slow processor speed.)
The 5000 units also go faster if you delete the King's Quest XIII program on the supercomputer, as it presumably is using resources that would otherwise go toward the formatting instead.
In the fifth game, you set off the Exact Time To Failure by activating the self-destruct sequence. It's exactly ten minutes, which again is about five minutes more than you need if you're slow.
 Exact Time to Failure / int_8aef1fcf
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Exact Time to Failure / int_8aef1fcf
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Exact Time to Failure
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GARO: Makai Knights have 99.9 seconds of enhanced armor time before it goes berserk and drives the wearer violently feral. Bad news: when the main character hits the mark for the first time in the series, he slaughters the enemy that he is dueling, while said enemy's mother is watching. Good news: the mother is evil.
 Exact Time to Failure / int_8d7e861e
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1.0
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 GARO
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Exact Time to Failure / int_8d7e861e
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Exact Time to Failure
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Occurs in the M*A*S*H episode "Life Time", wherein a wounded soldier is said to have only twenty minutes before damage to his aorta and a consequent lack of blood flow will cause permanent brain damage and/or paralysis. The episode unfolds in Real Time, complete with a ticking clock icon in the corner of the screen. Subverted slightly in that the staff decides to immerse him in ice to buy more time. Therefore, the deadline is slightly missed but the patient wakes up seemingly unharmed, although he may have still have had damage that wasn't immediately evident.
 Exact Time to Failure / int_8d814070
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 M*A*S*H
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Exact Time to Failure / int_8d814070
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Exact Time to Failure
 Exact Time to Failure / int_8d817ccb
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Lost
The show, besides featuring a prominently displayed countdown for much of the second series, contains a rare non-technological example of this trope: in an episode of the third series, Jack, performing surgery on Ben, intentionally makes a small incision in his kidney and announces that if he doesn't sew it back up in an hour, he'll die. This is shown to mean that he will die in precisely 60 minutes and no earlier, and the other characters repeatedly make reference to how long is left on the "countdown"; in reality, a person in such a condition might die at any time within the hour, or might live longer, but an exact estimation like that would be impossible to make.
The fourth season episode "The Other Woman" also features a computer which knows, to the second, how long one can mess with lethal gases before contamination occurs.
 Exact Time to Failure / int_8d817ccb
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1.0
 Exact Time to Failure / int_8d817ccb
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 Lost
hasFeature
Exact Time to Failure / int_8d817ccb
 Exact Time to Failure / int_8d81f086
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Exact Time to Failure
 Exact Time to Failure / int_8d81f086
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Monk:
Played with in one episode. Monk is buried alive in a coffin. Upon learning this, Stottlemeyer says that there are 44 minutes of air in a coffin...unless the occupant panics. There's a brief pause, then everyone starts rushing.
Even worse is an episode where we're supposed to buy that there's an exact countdown to the point where a crucial piece of evidence in someone's stomach will be too digested to be of any use. They get it out with literally one second to spare, and apparently it's perfectly fine.
 Exact Time to Failure / int_8d81f086
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1.0
 Exact Time to Failure / int_8d81f086
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 Monk
hasFeature
Exact Time to Failure / int_8d81f086
 Exact Time to Failure / int_8ec33aad
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Exact Time to Failure
 Exact Time to Failure / int_8ec33aad
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Invoked in Xenoblade Chronicles X: the giant percentage on BLADE Tower is a measure of how much energy is remaining within the lifehold. If it reaches zero before the crew of the White Whale can retrieve it, everyone trapped in the Lifehold will die when their life support functions shut down, and humanity will go extinct as a result.
 Exact Time to Failure / int_8ec33aad
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1.0
 Exact Time to Failure / int_8ec33aad
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1.0
 Xenoblade Chronicles X (Video Game)
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Exact Time to Failure / int_8ec33aad
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Exact Time to Failure
 Exact Time to Failure / int_90c73dda
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In the Animorphs series, there is supposedly a hard two-hour time limit on remaining in morph. It's a good thing Ax can keep perfect time in his head, because they invariably demorph with seconds to go. Usually with comments about how hard it was to demorph that time or how they almost ran out of time.
It does vary, since it's occasionally mentioned that the two hours can vary by as much as several minutes (though it coincidentally is never less than 6 seconds from the two-hour mark when a morpher's up against the deadline).
In one book, they are able to demorph (with great difficulty) even when they appear to be seven minutes over the time limit. Though Tobias does wonder if the clock was just set to the wrong time.
It's even stranger when you take into account that Ax constantly refers to them as "two of your hours," implying that Andalites have a different system of keeping time. This just raises even more questions as to why the time limit would be easily measurable in (what is, to them) an alien time measurement system.
Given the above-mentioned exception, it seems likely that the time limit isn't exactly two hours, but "don't stay in morph for more than two hours" is easy to remember and close enough to the actual limit that passing the two-hour mark is still a really bad idea.
"Self-destruct sequence activated. T-minus-15 minutes to self-destruct. Thank you and have a nice day!"
Also, Yeerks have to feed on kadrona rays every three days, or they die. It's suggested, though, that it might not necessarily be exactly 72 hours, but just somewhere around that time limit. When Jake is infested and the yeerk in his head is starving, the yeerk becomes delirious for the last few hours of his life, and Jake is along for the ride, so it's hard to judge exactly how much time has passed.
It's also possible, when Kandrona starvation is being used as a particularly sadistic method of execution, to extend the process. Apparently, Visser Three can make a Kandrona starvation last weeks.
 Exact Time to Failure / int_90c73dda
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 Animorphs
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Exact Time to Failure / int_90c73dda
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Exact Time to Failure
 Exact Time to Failure / int_91209b29
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Xenosaga Episode II has the Timed Mission to escape the Ormus Stronghold. If you don't complete it within the time limit, you will die!
 Exact Time to Failure / int_91209b29
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1.0
 Exact Time to Failure / int_91209b29
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 Xenosaga (Video Game)
hasFeature
Exact Time to Failure / int_91209b29
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Exact Time to Failure
 Exact Time to Failure / int_91c7e65
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Averted in Joe Haldeman's The Forever War, all failure times are given in half-lives (i.e., after said period there's a 50% chance it hasn't blown up yet).
 Exact Time to Failure / int_91c7e65
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 The Forever War
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Exact Time to Failure / int_91c7e65
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Exact Time to Failure
 Exact Time to Failure / int_9715a003
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Please Murder Me! opens with defense lawyer Craig Carlson buying a pistol at a pawn shop and depositing it in his office desk drawer with a file folder. He dictates a message into a tape recorder for district attorney Ray Willis, revealing that he expects to be murdered in 55 minutes.
 Exact Time to Failure / int_9715a003
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1.0
 Exact Time to Failure / int_9715a003
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Exact Time to Failure / int_9715a003
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Exact Time to Failure
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Star Trek: The Original Series:
In "That Which Survives" the Enterprise's engines are sabotaged and the ship accelerates to extremely high speeds. Spock estimates that the engines will overload and detonate in 14.87 minutes, and continues giving a precise countdown as time passes (12 minutes 21 seconds, 10 minutes 19 seconds, and 8 minutes 41 seconds).
In "Assignment, Earth" Gary Seven warns that the sabotaged nuclear platform needs to be destroyed before its altitude falls below 100 miles. Possibly justified with the rationale that the nation it was about to fall on could more easily accept having the incident swept under the rug if it happened "in space" rather than "in our airspace".
 Exact Time to Failure / int_9a7088bc
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1.0
 Exact Time to Failure / int_9a7088bc
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 Star Trek: The Original Series
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Exact Time to Failure / int_9a7088bc
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Exact Time to Failure
 Exact Time to Failure / int_9ff6be21
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Subverted in The Killer (2023). The Killer shoots The Lawyer in the chest with a nail gun and then pontificates on the nature of his wounds and how long it'd take for him to die (six or seven minutes) so he can interrogate him in that meantime, but quickly realizes he miscalculated pretty badly as The Lawyer expires in 30 seconds tops.
 Exact Time to Failure / int_9ff6be21
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-0.3
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 The Killer (2023)
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Exact Time to Failure / int_9ff6be21
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Exact Time to Failure
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The Escapists starts a 99 second timer til back-up arrives and stuffs you into solitary confinement under certain circumstances (not showing up to places you need to be, attacking large numbers of guards). The only way to make it go away is to either escape or have an officer see you in your cell during the countdown.
 Exact Time to Failure / int_a2496daf
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1.0
 Exact Time to Failure / int_a2496daf
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 The Escapists (Video Game)
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Exact Time to Failure / int_a2496daf
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Exact Time to Failure
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Subverted in the Read or Die OVA, where, even though the heroes stop the launch countdown with one second to spare, the Ijun launch anyways. In fact, the countdown ending display even ticks from 0 to -1 just to illustrate the point.
 Exact Time to Failure / int_a5ec251b
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 Read or Die
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Exact Time to Failure / int_a5ec251b
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Exact Time to Failure
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Parodied in Cloudy with a Chance of Meatballs, with Flint outlining their plan of attack, ending with:
 Exact Time to Failure / int_a5fbd473
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 Cloudy with a Chance of Meatballs
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Exact Time to Failure / int_a5fbd473
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Exact Time to Failure
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The end of Portal is a Timed Mission based on "Exact Time to Death by Neurotoxin".
 Exact Time to Failure / int_a895e9d2
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1.0
 Exact Time to Failure / int_a895e9d2
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 Portal (Video Game)
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Exact Time to Failure / int_a895e9d2
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Exact Time to Failure
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The finale of Portal 2 is another Timed Mission where a series of different things will cause your death after too long. The first timer is the same as above. When that fails, it switches to a timer for the reactor meltdown. Then the meltdown timer is blown up, so the facility activates a Self-Destruct Mechanism to remove the uncertainty of not having a timer.
 Exact Time to Failure / int_a895e9d3
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 Portal 2 (Video Game)
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Exact Time to Failure / int_a895e9d3
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Exact Time to Failure
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Humorously averted in Bastion, combined with the Unreliable Narrator. While waiting for a slowly rising cage to release a shard, the narrator starts in near the end:
 Exact Time to Failure / int_ac2909b5
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-1.0
 Exact Time to Failure / int_ac2909b5
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 Bastion (Video Game)
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Exact Time to Failure / int_ac2909b5
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Exact Time to Failure
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In the third game, you have a set amount of time to escape the volcanic planet Ortega after setting off a chain reaction explosion. The timer is once again very generous (ten minutes), but once again, you don't actually see it.
 Exact Time to Failure / int_ad579e46
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1.0
 Exact Time to Failure / int_ad579e46
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1.0
 Space Quest III: The Pirates of Pestulon (Video Game)
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Exact Time to Failure / int_ad579e46
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Exact Time to Failure
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Lampshaded, naturally, in Adventurers!!; to Karn's obvious surprise, the bomb goes off earlier than expected. The guy who gave him the exact time admits he's not a bomb expert, as well.
 Exact Time to Failure / int_b1e46e9a
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1.0
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 Adventurers! (Webcomic)
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Exact Time to Failure / int_b1e46e9a
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Exact Time to Failure
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In 2001: A Space Odyssey:
 Exact Time to Failure / int_b3788a5d
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1.0
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 2001: A Space Odyssey
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Exact Time to Failure / int_b3788a5d
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Exact Time to Failure
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The final storyline of The Amazing Spider-Man, "Dying Wish", when a bunch of villains break Doc Ock/Peter Parker from jail, it's revealed that his body only has 700 minutes left before it fails completely. The issue number with that revelation? 699.
 Exact Time to Failure / int_b4996199
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1.0
 Exact Time to Failure / int_b4996199
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1.0
 Spider-Man (Comic Book)
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Exact Time to Failure / int_b4996199
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Exact Time to Failure
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In the fifth game, you set off the Exact Time To Failure by activating the self-destruct sequence. It's exactly ten minutes, which again is about five minutes more than you need if you're slow.
 Exact Time to Failure / int_b633b466
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1.0
 Exact Time to Failure / int_b633b466
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 Space Quest V: The Next Mutation (Video Game)
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Exact Time to Failure / int_b633b466
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Exact Time to Failure
 Exact Time to Failure / int_b7296d31
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Subverted in My-HiME: the time until Artemis the Kill Sat is ready to fire is announced, then it gets prepared earlier than expected, catching the protagonists (and the viewers) off guard. It is explained that "just because it's a satellite doesn't mean it moves at a constant rate".
 Exact Time to Failure / int_b7296d31
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-0.3
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 My-HiME
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Exact Time to Failure / int_b7296d31
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Exact Time to Failure
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In a biological variant, Aquaman (and all other Atlanteans in the DCU) originally could survive exactly one hour out of water; after that point they fell down dead. This has been quietly done away with in recent years. The belief still lasts, which allowed Aquaman, in Aquaman (1994) Annual #3, to put one over on the bad guys.
 Exact Time to Failure / int_b7e8f362
featureApplicability
1.0
 Exact Time to Failure / int_b7e8f362
featureConfidence
1.0
 Aquaman / Comicbook
hasFeature
Exact Time to Failure / int_b7e8f362
 Exact Time to Failure / int_b95bf47
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Exact Time to Failure
 Exact Time to Failure / int_b95bf47
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An entire episode of Suite Pretty Cure ♪ runs on this: the Hojo and Minamono families are set to go on a hiking trip and they are supposed to gather at 9 AM. At the same time, at 8:30 AM: Hibiki wakes up late, Kanade prepares cupcakes and Trio the Minor set out to unleash the Melody of Sorrow. Thanks to a comedy of errors, Ellen finds out about the Trio's plans, Hibiki and Kanade catch up to them, stop the latest Negatone and make it back with three seconds left to spare. Note that this was a 30 minute countdown in a 22 minute cartoon.
 Exact Time to Failure / int_b95bf47
featureApplicability
1.0
 Exact Time to Failure / int_b95bf47
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1.0
 Suite Pretty Cure ♪
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Exact Time to Failure / int_b95bf47
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Exact Time to Failure
 Exact Time to Failure / int_b9a0d78d
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Used in the first movie. When Ripley decides to set the ship to self-destruct she uses a very involved procedure with multiple steps to turn off the reactor cooling system of the ship. Mother (the ship's computer) gives a very precise time period of exactly five minutes until the point of no-return after which turning the cooling system back on will not prevent the (spectacular) explosion of the Nostromo another very precise five minutes later. After the countdown starts Ripley discovers the alien is hiding in the only corridor to the escape shuttle and races back to engineering to turn the cooling system back on and abort the countdown. She misses the cutoff time literally by only one or two seconds at most, but Mother announces that she is too late and the ship is going to blow up anyway. Ripley does not take this well and smashes a nearby monitor before racing back to the shuttle to escape. Mother's two 30-second countdowns to the no-return point and the ship's final destruction take 36 and 37 seconds, respectively.
 Exact Time to Failure / int_b9a0d78d
featureApplicability
1.0
 Exact Time to Failure / int_b9a0d78d
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1.0
 Alien
hasFeature
Exact Time to Failure / int_b9a0d78d
 Exact Time to Failure / int_bec16cfb
type
Exact Time to Failure
 Exact Time to Failure / int_bec16cfb
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In WILL: A Wonderful World, near the end of the game, a 90-minute timer will trigger. This timer will tick on no matter what the player is doing and if by the end of it the player hasn't achieved the best endings for every character, Myth and Will both run out of power and remain dormant forever.
 Exact Time to Failure / int_bec16cfb
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1.0
 Exact Time to Failure / int_bec16cfb
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 WILL: A Wonderful World (Visual Novel)
hasFeature
Exact Time to Failure / int_bec16cfb
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Exact Time to Failure
 Exact Time to Failure / int_c0ac42f
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The humans of Awake in the Night Land were able to predict, with millions of years of antecedence, exactly when mankind will be extinct.
 Exact Time to Failure / int_c0ac42f
featureApplicability
1.0
 Exact Time to Failure / int_c0ac42f
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1.0
 Awake in the Night Land
hasFeature
Exact Time to Failure / int_c0ac42f
 Exact Time to Failure / int_c3fbdfae
type
Exact Time to Failure
 Exact Time to Failure / int_c3fbdfae
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In the first game, you set the Star Generator to explode. Justified as the Star Generator detonation sequence is exactly five minutes long by design.
 Exact Time to Failure / int_c3fbdfae
featureApplicability
1.0
 Exact Time to Failure / int_c3fbdfae
featureConfidence
1.0
 Space Quest I: The Sarien Encounter (Video Game)
hasFeature
Exact Time to Failure / int_c3fbdfae
 Exact Time to Failure / int_c43df4d8
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Exact Time to Failure
 Exact Time to Failure / int_c43df4d8
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Doctor Who:
The episode "Journey's End" had the current companion, Donna, and the TARDIS itself, tossed into a big vat of TARDIS-eating energy. Much things exploded, there was lots of anguish and then one second before it was supposed to be destroyed, Donna and Plot save the day. All the observers think the TARDIS was destroyed on schedule.
The episode "42" revolves around a countdown of, er, 42 minutes until a spaceship crashes into the sun.
"Time Crash" has "Two minutes to Belgium!"
The 2010 Christmas Special "A Christmas Carol" has a person in cryogenic statis who only has a fixed number of days to live, thanks to a really specific (and incurable) disease.
In "Let's Kill Hitler" the Doctor is poisoned and will die in thirty-two minutes.
 Exact Time to Failure / int_c43df4d8
featureApplicability
1.0
 Exact Time to Failure / int_c43df4d8
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1.0
 Doctor Who
hasFeature
Exact Time to Failure / int_c43df4d8
 Exact Time to Failure / int_c6f7e804
type
Exact Time to Failure
 Exact Time to Failure / int_c6f7e804
comment
Spoofed in Blake's 7. In "Hostage", Vila wants to know how many minutes they have left before they die of oxygen deprivation. Avon's reply? "I'll let you know."
 Exact Time to Failure / int_c6f7e804
featureApplicability
1.0
 Exact Time to Failure / int_c6f7e804
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1.0
 Blake's 7
hasFeature
Exact Time to Failure / int_c6f7e804
 Exact Time to Failure / int_c72021c5
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Exact Time to Failure
 Exact Time to Failure / int_c72021c5
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Deus Ex, in the "dark age" ending.
 Exact Time to Failure / int_c72021c5
featureApplicability
1.0
 Exact Time to Failure / int_c72021c5
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1.0
 Deus Ex (Video Game)
hasFeature
Exact Time to Failure / int_c72021c5
 Exact Time to Failure / int_cac1f772
type
Exact Time to Failure
 Exact Time to Failure / int_cac1f772
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In an episode of CSI, while trying to locate a person buried alive, the team calculates how much power is in the battery that's being used to vent him oxygen. One of them then starts a watch timer, and despite the obviously rounded figure (also the fact that they have only a vague idea of when he was actually buried), the oxygen flow is cut off within seconds of the timer running out.
 Exact Time to Failure / int_cac1f772
featureApplicability
1.0
 Exact Time to Failure / int_cac1f772
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1.0
 CSI
hasFeature
Exact Time to Failure / int_cac1f772
 Exact Time to Failure / int_cb09ad9
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Exact Time to Failure
 Exact Time to Failure / int_cb09ad9
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The 5000 units also go faster if you delete the King's Quest XIII program on the supercomputer, as it presumably is using resources that would otherwise go toward the formatting instead.
 Exact Time to Failure / int_cb09ad9
featureApplicability
1.0
 Exact Time to Failure / int_cb09ad9
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1.0
 King's Quest (Video Game)
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Exact Time to Failure / int_cb09ad9
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Exact Time to Failure
 Exact Time to Failure / int_cf8a4c05
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Escape from Butcher Bay has a level where you're trapped in the sewers with a shotgun with a built-in flashlight. Only problem is, the flashlight was damaged and is now flickering, and a computerized voice (in the shotgun, remember) helpfully informs you that it will break entirely in six minutes.
 Exact Time to Failure / int_cf8a4c05
featureApplicability
1.0
 Exact Time to Failure / int_cf8a4c05
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1.0
 Escape from Butcher Bay (Video Game)
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Exact Time to Failure / int_cf8a4c05
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Exact Time to Failure
 Exact Time to Failure / int_d0c31ab
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Star Trek: Generations:
While the Enterprise-B is inside the energy ribbon, a bridge officer says "45 seconds to structural collapse."
After the Enterprise-D is damaged by the Klingon attack, Geordie tells the bridge that "We're five minutes from a warp core breach." A few minutes later, Commander Data says that there's one minute to warp core breach.
 Exact Time to Failure / int_d0c31ab
featureApplicability
1.0
 Exact Time to Failure / int_d0c31ab
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1.0
 Star Trek: Generations
hasFeature
Exact Time to Failure / int_d0c31ab
 Exact Time to Failure / int_d1035000
type
Exact Time to Failure
 Exact Time to Failure / int_d1035000
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The Animorphs example is worse in the TV show. In the books, morphing is possible but extremely difficult as you near the limit, and there are times when they could've been a few minutes over the oft-repeated two-hour mark. In the show, however, there's an instance of Ax (of the perfect timekeeping sense) counting down his morph time limit to the second. He demorphs at the last second as easily as anyone with plenty of time left, with the implication that one second later, it would have been completely impossible to demorph at all.
 Exact Time to Failure / int_d1035000
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1.0
 Exact Time to Failure / int_d1035000
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 Animorphs
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Exact Time to Failure / int_d1035000
 Exact Time to Failure / int_d3381e70
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Exact Time to Failure
 Exact Time to Failure / int_d3381e70
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In Captain America: The Winter Soldier, there's a weird example where Nick Fury is ambushed in his car by goons firing automatic weapons at it. Meanwhile, the car's on-board AI continually calculates exactly how much structural capability the car's doors & windows have left before the defenses will be breached (and Fury will be riddled with bullets). While this may make a decent amount of sense in science fiction shows that have energy shields to show how much power is remaining, it's a little odd to be able to calculate the structural capability of a physical object to handle additional damage, not to mention using a rating for the vehicle as a whole as compared to individual doors, windows, etc. Then again, this is Nick Fury we're talking about after all.
 Exact Time to Failure / int_d3381e70
featureApplicability
1.0
 Exact Time to Failure / int_d3381e70
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1.0
 Captain America: The Winter Soldier
hasFeature
Exact Time to Failure / int_d3381e70
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Exact Time to Failure
 Exact Time to Failure / int_d461f757
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The Cylon virus attack in the new Battlestar Galactica. A second-season episode involving the virus was partially subverted when Lt. Gaeta, in charge of watching to make sure the virus doesn't make it through the network firewalls he installed, ducks under the table to disconnect the network, and fails to notice that the VIRUS INFILTRATED THE SYSTEM.
 Exact Time to Failure / int_d461f757
featureApplicability
-0.3
 Exact Time to Failure / int_d461f757
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1.0
 Battlestar Galactica (2003)
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Exact Time to Failure / int_d461f757
 Exact Time to Failure / int_d5e9cf36
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Exact Time to Failure
 Exact Time to Failure / int_d5e9cf36
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In XCOM 2, if ADVENT manages to accrue enough progress on "Project Avatar", a countdown commences until the project's completion (15-20 in-game days, depending on the difficulty level). If you do not take action to undo the progress ADVENT makes on the project and allow time to run out, the project will be completed, and XCOM will be destroyed.
 Exact Time to Failure / int_d5e9cf36
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1.0
 Exact Time to Failure / int_d5e9cf36
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1.0
 XCOM 2 (Video Game)
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Exact Time to Failure / int_d5e9cf36
 Exact Time to Failure / int_d62bbf7a
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Exact Time to Failure
 Exact Time to Failure / int_d62bbf7a
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Assassin's Creed II has a few timed side-missions which give you a countdown timer for you to complete the task. While this is understandable for the racing minigame (this is the time set by the previous racer, try to beat it), some of the other missions are predicated on a guard running away after exactly one minute of combat.
Just for the record, that mission involves Ezio having to carve his way through ten Brute guards...in one minute. That's six seconds per guard...and they don't die easily unless you poison about half of them first.
 Exact Time to Failure / int_d62bbf7a
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1.0
 Exact Time to Failure / int_d62bbf7a
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1.0
 Assassin's Creed II (Video Game)
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Exact Time to Failure / int_d62bbf7a
 Exact Time to Failure / int_d7c9f170
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Exact Time to Failure
 Exact Time to Failure / int_d7c9f170
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Used in The Matrix Reloaded. According to The Keymaker, in order to get access to the door Neo must go through without triggering "the bomb", his support crews must destroy a power plant and sabotage a backup substation within 314 seconds of each other for no adequately explored reason. Due to a machine attack, the backup substation crew dies moments before they can sabotage the substation — meaning Trinity must break her promise not to enter the Matrix to sabotage it instead in less than five minutes. Despite having to drive a motorcycle off a roof, fight off a squad of security guards, and go from ground level to the sixty-fifth floor, she completes the task in time. During the run, Link calls out "Two minutes left." and "One minute!" within ten seconds of screentime.
 Exact Time to Failure / int_d7c9f170
featureApplicability
1.0
 Exact Time to Failure / int_d7c9f170
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1.0
 The Matrix Reloaded
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Exact Time to Failure / int_d7c9f170
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Exact Time to Failure
 Exact Time to Failure / int_d8ba9a46
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Dr. Strangelove:
The movie gives us an aversion that shows why this trope is silly. A B-52 is hit by a missile and begins to leak fuel. One of the crew members works out the loss rate and predicts that they will have just enough to make it to the target and get to ditch by a weather ship. Then, in mid-flight, the fuel loss rate increases and they have to change target. Kudos, Kubrick.
When the Doomsday Machine is activated, they mention that they have enough time to flee to a deep mine shaft, and make the necessary modifications to make it inhabitable, rather than saying something like "If we don't get underground in 72 hours, we're doomed!" Fitting, since a full nuclear winter wouldn't cover the entire Earth in lethal radiation for a while after detonation.
 Exact Time to Failure / int_d8ba9a46
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-1.0
 Exact Time to Failure / int_d8ba9a46
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1.0
 Dr. Strangelove
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Exact Time to Failure / int_d8ba9a46
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Exact Time to Failure
 Exact Time to Failure / int_d8d79afa
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In the sequel, Escape from L.A., however, he is infected with the man-made Plutoxin 7 virus, which seems rather unlikely to be something that can be timed with any exactness. Later, the Plutoxin 7 virus is revealed to be nothing more than a fast, hard hitting case of the flu, not in the least bit lethal to Snake.
 Exact Time to Failure / int_d8d79afa
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1.0
 Exact Time to Failure / int_d8d79afa
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 Escape from L.A.
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Exact Time to Failure / int_d8d79afa
 Exact Time to Failure / int_d93636c5
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Exact Time to Failure
 Exact Time to Failure / int_d93636c5
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Averted in the second episode of Travelers when multiple characters ask Trevor how long they have until a certain antimatter container goes critical, and all he can say is "It's not like this thing has a clock on it".
 Exact Time to Failure / int_d93636c5
featureApplicability
-1.0
 Exact Time to Failure / int_d93636c5
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1.0
 Travelers
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Exact Time to Failure / int_d93636c5
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Exact Time to Failure
 Exact Time to Failure / int_db88afd0
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NCIS: New Orleans: In "Broken Hearted", the team has 6 hours to recover a stolen donor heart before it's no longer viable. Surprisingly Realistic Outcome occurs when, despite being found in the nick of time, the heart is in poor enough shape that the patient doesn't survive the transplant.
 Exact Time to Failure / int_db88afd0
featureApplicability
1.0
 Exact Time to Failure / int_db88afd0
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1.0
 NCIS: New Orleans
hasFeature
Exact Time to Failure / int_db88afd0
 Exact Time to Failure / int_dbad3e87
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Exact Time to Failure
 Exact Time to Failure / int_dbad3e87
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Indie game One Chance has this as its main mechanic - to quote the game itself:
Should you fail to find a cure in time, the sentence changes as follows:
 Exact Time to Failure / int_dbad3e87
featureApplicability
1.0
 Exact Time to Failure / int_dbad3e87
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1.0
 One Chance (Video Game)
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Exact Time to Failure / int_dbad3e87
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Exact Time to Failure
 Exact Time to Failure / int_dc0277d4
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Subverted in an episode of the educational series Read All About It: a Cliffhanger shows our heroes trapped on a doomed planet as the countdown to its destruction reaches zero. In the next episode, the planet remains intact for several more minutes as the countdown was "only an estimate."
 Exact Time to Failure / int_dc0277d4
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-0.3
 Exact Time to Failure / int_dc0277d4
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1.0
 Read All About It
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Exact Time to Failure / int_dc0277d4
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Exact Time to Failure
 Exact Time to Failure / int_dc25de3f
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Portal:
The end of Portal is a Timed Mission based on "Exact Time to Death by Neurotoxin".
The finale of Portal 2 is another Timed Mission where a series of different things will cause your death after too long. The first timer is the same as above. When that fails, it switches to a timer for the reactor meltdown. Then the meltdown timer is blown up, so the facility activates a Self-Destruct Mechanism to remove the uncertainty of not having a timer.
 Exact Time to Failure / int_dc25de3f
featureApplicability
1.0
 Exact Time to Failure / int_dc25de3f
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 Portal / Videogame
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Exact Time to Failure / int_dc25de3f
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Exact Time to Failure
 Exact Time to Failure / int_e1d7340f
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In the second game, after killing Vohaul, he sets his asteroid base on a decaying orbit. Failure to leave before time is up means you die with the base. Somewhat inverted in that, although the Time To Failure is always the same (ten minutes, give or take a few seconds), you never actually see it. It's also plenty of time to escape, even if you take the long way to doing it.
In the Fan Remake, Vohaul specifically sets the base to self-destruct. Not only do you see the timer, but a computer voice counts down. In a Shout-Out to Spaceballs, the voice first mentions a self-destruct cancellation button, then the countdown skips from 8 to 6 before saying "just kidding" and returning to 7.
 Exact Time to Failure / int_e1d7340f
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1.0
 Exact Time to Failure / int_e1d7340f
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1.0
 Space Quest II: Vohaul's Revenge (Video Game)
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Exact Time to Failure / int_e1d7340f
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Exact Time to Failure
 Exact Time to Failure / int_e4732abc
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Stargate Atlantis:
Mocked in the episode "Progeny", wherein Sheppard demands to know how long Rodney's interference will keep the Replicators at bay. Rodney has no idea, and, without trying to hide it, just makes up an answer — and is yelled at when they reactivate early.
A Running Gag on Atlantis is for Sheppard to ask Rodney or the team doctor for Exact Time to Failure or success, despite the latter's protests that often such things can't be predicted or that they just plain don't know.
And yet, in "Critical Mass", McKay gives a ballpark of estimate of "we maybe have half an hour", but subsequently gives exact timings, finishing with the Just in Time ending.
 Exact Time to Failure / int_e4732abc
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1.0
 Exact Time to Failure / int_e4732abc
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 Stargate Atlantis
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Exact Time to Failure / int_e4732abc
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Exact Time to Failure
 Exact Time to Failure / int_e5de407c
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XCOM: Interceptor averts the trope rather spectacularly: any mission in which time is a factor (defending a base, attacking an enemy ship about to go into hyperspace, or trying to get back to normal space after firing a Nova Bomb at a star, for example), you're given periodic updates as to how close you are to running out of time ("Enemy hyperdrive at 75% charge"), but the time can vary based on a number of factors, most obviously how long it took you to respond to the particular emergency.
 Exact Time to Failure / int_e5de407c
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1.0
 Exact Time to Failure / int_e5de407c
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1.0
 X-COM (Video Game)
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Exact Time to Failure / int_e5de407c
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Exact Time to Failure
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Justified and parodied in Spaceballs. As the timer is for a self-destruct sequence, this trope is basically a given. At one point, however, during the final countdown, the timer skips from 8 to 6, then when the remaining crew point it out, the computer says "just kidding" and returns to 7.
 Exact Time to Failure / int_e885c808
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1.0
 Exact Time to Failure / int_e885c808
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1.0
 Spaceballs
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Exact Time to Failure / int_e885c808
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Exact Time to Failure
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Final Fantasy XIII: All Eidolon battles are this; the Doom spell is cast on your leader as soon as the battle begins, manifesting as a big red clock over their head, which counts down the seconds they have left. Later boss battles are also hidden timed missions; after 20 minutes, they will get bored and cast Doom, leaving you with 3 minutes or so to defeat them.
 Exact Time to Failure / int_eb6802b4
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1.0
 Exact Time to Failure / int_eb6802b4
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1.0
 Final Fantasy XIII (Video Game)
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Exact Time to Failure / int_eb6802b4
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Exact Time to Failure
 Exact Time to Failure / int_ec28245c
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Planet Namek during the Frieza Saga of Dragon Ball Z; the planet was about to be destroyed, with "five minutes" mentioned at least once, for ten episodes. Indeed, one episode had "two minutes" mentioned at the beginning, and "one minute" mentioned at the end. Later material reveals that Frieza pulled the number out of his ass. He had meant to instantly destroy the planet, but choked at the last moment. He made up the "time remaining" to make it seem like he did that on purpose.
 Exact Time to Failure / int_ec28245c
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1.0
 Exact Time to Failure / int_ec28245c
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1.0
 Dragon Ball Z
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Exact Time to Failure / int_ec28245c
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Exact Time to Failure
 Exact Time to Failure / int_eeaaec28
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In Martian Successor Nadesico, the Aestivalis run on a special power system that grants them infinite energy as long as they're in range of the Nadesico. Once they're out of that range, they have eight minutes before the unit shuts down completely.
 Exact Time to Failure / int_eeaaec28
featureApplicability
1.0
 Exact Time to Failure / int_eeaaec28
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1.0
 Martian Successor Nadesico
hasFeature
Exact Time to Failure / int_eeaaec28
 Exact Time to Failure / int_ef076a36
type
Exact Time to Failure
 Exact Time to Failure / int_ef076a36
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Star Trek: Voyager:
Played with in "Good Shepherd" when Captain Janeway decided to take a bunch of her worst crew members out on a mission to get them to shape up. One of them, a woman who can't do 24th-century math to save her life, gets put in charge of the one thing you need math for: calculating time to impact.
Spoofed in "Tinker Tenor Doctor Spy" where the holographic Doctor is daydreaming that he's the captain of Voyager. The computer voiced by Majel Barrett is saying lines like "Warning: Warp core breach a lot sooner than you think" and "Warning: Last chance to be a hero, Doctor. Get going!"
 Exact Time to Failure / int_ef076a36
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1.0
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1.0
 Star Trek: Voyager
hasFeature
Exact Time to Failure / int_ef076a36
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Exact Time to Failure
 Exact Time to Failure / int_ef445f2b
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In Sonic the Hedgehog: The Movie, Sonic and company are racing to stop Eggmanland's main reactor from going critical. They're given a couple of hours and despite the troubles getting there, as well as a fight with Dark Eggman, Sonic's able to pull the switch with one second left to spare. Of course, it's actually a trap to gain Sonic's life data to get Hyper Metal Sonic functioning.
 Exact Time to Failure / int_ef445f2b
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1.0
 Exact Time to Failure / int_ef445f2b
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1.0
 Sonic the Hedgehog: The Movie
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Exact Time to Failure / int_ef445f2b
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Exact Time to Failure
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Aside from the end-of-game self-destruct runs, the Metroid series has done this more than once. One example: in Metroid Fusion, the space station's computers predict that the overloading core will melt down in six minutes. Since it's a Timed Mission, you have precisely six minutes before it does just that.
 Exact Time to Failure / int_f04b4111
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1.0
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1.0
 Metroid (Franchise)
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Exact Time to Failure / int_f04b4111
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Exact Time to Failure
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In the MacGyver (1985) episode "Nightmares", an interrogator gives MacGyver a slow-acting poison, and tells him that if he doesn't get the antidote within six hours, his death will be inevitable. There is a prominently-displayed countdown timer. MacGyver gets the antidote with two and a half minutes to spare, and makes a full recovery. It's never explained how they were able to state the time limit so exactly — the interrogator says that the poison was calibrated specially for MacGyver, but that just changes the question to how they got the medical information about MacGyver they'd need for the calibration.
 Exact Time to Failure / int_f15f622e
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1.0
 Exact Time to Failure / int_f15f622e
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1.0
 MacGyver (1985)
hasFeature
Exact Time to Failure / int_f15f622e
 Exact Time to Failure / int_f17c3b1d
type
Exact Time to Failure
 Exact Time to Failure / int_f17c3b1d
comment
The Dead Rising series.
It's more seen as Time Management Game, though in the second game the player character is set up as the guy who started the outbreak, so if the player fails to complete the game, he's arrested. if the player does complete the cases until the military arrives, the clock still ticking down, only now, the whole city will be fire-bombed if the player doesn't complete the lasting cases and escape by then.
Dead Rising 3 plays this more straight: the player has six in-game days to finish the story mode before Los Perdidos is fire-bombed into oblivion. Earning Overtime Mode extends this time limit by one day.
 Exact Time to Failure / int_f17c3b1d
featureApplicability
1.0
 Exact Time to Failure / int_f17c3b1d
featureConfidence
1.0
 Dead Rising (Video Game)
hasFeature
Exact Time to Failure / int_f17c3b1d
 Exact Time to Failure / int_f197ea60
type
Exact Time to Failure
 Exact Time to Failure / int_f197ea60
comment
The quote from Dinosaur Comics on the quote page refers to the Star Trek: The Next Generation episode "Booby Trap". The ship is being subjected to severe radiation. The computer reports the exact time, down to the second, when the accumulated dosage will become lethal. The implication is that this time is meant to be uniform for all crew members. But even if it were, say, the time when radiation would be lethal to the lowest common denominator (the Littlest Cancer Patient, for example), it's still a long stretch to believe that any time before that, the damage would be perfectly fine to recover from, but the instant you hit that deadline, it becomes lethal with no hope of recovery. And presumably any damage before that point could be cured with a complete recovery, otherwise Dr. Crusher et al would be working a lot faster before those radiation burns, mutations, and sterility become downright miserable.
 Exact Time to Failure / int_f197ea60
featureApplicability
1.0
 Exact Time to Failure / int_f197ea60
featureConfidence
1.0
 Dinosaur Comics (Webcomic)
hasFeature
Exact Time to Failure / int_f197ea60
 Exact Time to Failure / int_f6b79960
type
Exact Time to Failure
 Exact Time to Failure / int_f6b79960
comment
In Nine Hours, Nine Persons, Nine Doors, the participants of the Nonary Game have 9 hours to escape before the ship sinks.
Subverted in the true ending, when you discover that it seemed like you'd spent more than your ninety minutes remaining after going through Door 9. It turns out that, as the Gigantic had sunk nine years before, the entire Nonary Game had taken place in the identical facility Building Q which is in the middle of a desert in Nevada. Played straight with being trapped in the incinerator though.
In the sequel Virtue's Last Reward, the players' watch timers (coincidentally) correspond with the exact time to detonation of Dio's bombs.
 Exact Time to Failure / int_f6b79960
featureApplicability
-0.3
 Exact Time to Failure / int_f6b79960
featureConfidence
1.0
 Nine Hours, Nine Persons, Nine Doors (Visual Novel)
hasFeature
Exact Time to Failure / int_f6b79960
 Exact Time to Failure / int_fe83990a
type
Exact Time to Failure
 Exact Time to Failure / int_fe83990a
comment
In Saint Seiya, some manner of contrived Heroic Sacrifice (or enemy deathtrap) will kill Saori Kido, reincarnation of the Goddess Athena, When the Clock Strikes Twelve. And it's always exactly twelve hours. To the second.
 Exact Time to Failure / int_fe83990a
featureApplicability
1.0
 Exact Time to Failure / int_fe83990a
featureConfidence
1.0
 Saint Seiya (Manga)
hasFeature
Exact Time to Failure / int_fe83990a
 Exact Time to Failure / int_fe85bfc8
type
Exact Time to Failure
 Exact Time to Failure / int_fe85bfc8
comment
The Subspace Emissary story mode in Super Smash Bros. Brawl has a boss fight with Meta-Ridley while a bunch of characters are escaping a self-destructing ROB factory on Captain Falcon's Blue Falcon. The fight itself gives you two minutes to defeat Ridley before the factory explodes while you're still inside (and subsequently lose the battle).
 Exact Time to Failure / int_fe85bfc8
featureApplicability
1.0
 Exact Time to Failure / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Exact Time to Failure / int_fe85bfc8
 Exact Time to Failure / int_ff5cc447
type
Exact Time to Failure
 Exact Time to Failure / int_ff5cc447
comment
When Johnny 5 is worked over by the goons in Short Circuit 2, a countdown timer on his control panel shows how much time he has left before his ruptured battery drains and shuts him down. As can be expected, he stops the baddies in time and is repaired with only a few seconds of "life" remaining.
 Exact Time to Failure / int_ff5cc447
featureApplicability
1.0
 Exact Time to Failure / int_ff5cc447
featureConfidence
1.0
 Short Circuit
hasFeature
Exact Time to Failure / int_ff5cc447
 Exact Time to Failure / int_ff9ab17f
type
Exact Time to Failure
 Exact Time to Failure / int_ff9ab17f
comment
Happens constantly with the Vulcans. Made more logical when they made an android a crewmember in Star Trek: The Next Generation.
 Exact Time to Failure / int_ff9ab17f
featureApplicability
1.0
 Exact Time to Failure / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Exact Time to Failure / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Exact Time to Failure
processingCategory2
Index Failure
 All-Purpose Cultural Cat Girl Nuku Nuku / int_94cc2c28
type
Exact Time to Failure
 Eureka SeveN / int_94cc2c28
type
Exact Time to Failure
 Final Fantasy: The Spirits Within / int_94cc2c28
type
Exact Time to Failure
 Hyperdimension Neptunia the Animation / int_94cc2c28
type
Exact Time to Failure
 Last Exile / int_94cc2c28
type
Exact Time to Failure
 Magical Girl Lyrical Nanoha StrikerS / int_94cc2c28
type
Exact Time to Failure
 My-HiME / int_94cc2c28
type
Exact Time to Failure
 Neon Genesis Evangelion / int_94cc2c28
type
Exact Time to Failure
 Space Battleship Yamato / int_94cc2c28
type
Exact Time to Failure
 Space Battleship Yamato 2199 / int_94cc2c28
type
Exact Time to Failure
 Tenchi Universe / int_94cc2c28
type
Exact Time to Failure
 Empowered (Comic Book) / int_94cc2c28
type
Exact Time to Failure
 Super Metroid (Comic Book) / int_94cc2c28
type
Exact Time to Failure
 The Quest For The Time Bird (Comic Book) / int_94cc2c28
type
Exact Time to Failure
 The Unbelievable Gwenpool (Comic Book) / int_94cc2c28
type
Exact Time to Failure
 Dungeon Keeper Ami (Fanfic) / int_94cc2c28
type
Exact Time to Failure
 Ponyriffs / Fan Fic
seeAlso
Exact Time to Failure
 Aliens / int_94cc2c28
type
Exact Time to Failure
 Atomic Twister / int_94cc2c28
type
Exact Time to Failure
 Cat Women of the Moon / int_94cc2c28
type
Exact Time to Failure
 Clue / int_94cc2c28
type
Exact Time to Failure
 Darkman / int_94cc2c28
type
Exact Time to Failure
 Doom: Annihilation / int_94cc2c28
type
Exact Time to Failure
 Dr. Strangelove / int_94cc2c28
type
Exact Time to Failure
 Escape from L.A. / int_94cc2c28
type
Exact Time to Failure
 Escape from New York / int_94cc2c28
type
Exact Time to Failure
 Geostorm / int_94cc2c28
type
Exact Time to Failure
 Hansel & Gretel: Witch Hunters / int_94cc2c28
type
Exact Time to Failure
 In Time / int_94cc2c28
type
Exact Time to Failure
 Innerspace / int_94cc2c28
type
Exact Time to Failure
 Kate / int_94cc2c28
type
Exact Time to Failure
 Men in Black / int_94cc2c28
type
Exact Time to Failure
 Mission: Impossible – Rogue Nation / int_94cc2c28
type
Exact Time to Failure
 Aliens / int_94cc2c28
type
Exact Time to Failure
 Pacific Rim / int_94cc2c28
type
Exact Time to Failure
 Panic In The Skies / int_94cc2c28
type
Exact Time to Failure
 Please Murder Me! / int_94cc2c28
type
Exact Time to Failure
 Prometheus / int_94cc2c28
type
Exact Time to Failure
 Prospect / int_94cc2c28
type
Exact Time to Failure
 Red Planet / int_94cc2c28
type
Exact Time to Failure
 Resident Evil: The Final Chapter / int_94cc2c28
type
Exact Time to Failure
 Rewind (2013) / int_94cc2c28
type
Exact Time to Failure
 Runaway Train / int_94cc2c28
type
Exact Time to Failure
 Rurouni Kenshin / int_94cc2c28
type
Exact Time to Failure
 Short Circuit / int_94cc2c28
type
Exact Time to Failure
 Short Circuit 2 / int_94cc2c28
type
Exact Time to Failure
 Star Trek: Generations / int_94cc2c28
type
Exact Time to Failure
 Sunshine / int_94cc2c28
type
Exact Time to Failure
 The Core / int_94cc2c28
type
Exact Time to Failure
 The Dark Knight Rises / int_94cc2c28
type
Exact Time to Failure
 The Hitman's Bodyguard / int_94cc2c28
type
Exact Time to Failure
 The Man Who Could Cheat Death / int_94cc2c28
type
Exact Time to Failure
 The Manhattan Project / int_94cc2c28
type
Exact Time to Failure
 2001: A Space Odyssey / int_94cc2c28
type
Exact Time to Failure
 2012 / int_94cc2c28
type
Exact Time to Failure
 Underwater / int_94cc2c28
type
Exact Time to Failure
 World War Z / int_94cc2c28
type
Exact Time to Failure
 Dark Life / int_94cc2c28
type
Exact Time to Failure
 Of Cinder and Bone / int_94cc2c28
type
Exact Time to Failure
 On the Beach / int_94cc2c28
type
Exact Time to Failure
 Thrawn: Alliances / int_94cc2c28
type
Exact Time to Failure
 Wheezy
seeAlso
Exact Time to Failure
 Blattodea (Manga) / int_94cc2c28
type
Exact Time to Failure
 Saint Seiya (Manga) / int_94cc2c28
type
Exact Time to Failure
 Space Brothers (Manga) / int_94cc2c28
type
Exact Time to Failure
 Uchuu Kyoudai (Manga) / int_94cc2c28
type
Exact Time to Failure
 The Penumbra Podcast (Podcast) / int_94cc2c28
type
Exact Time to Failure
 Bugs / int_94cc2c28
type
Exact Time to Failure
 Father Brown / int_94cc2c28
type
Exact Time to Failure
 Hail to the Chief / int_94cc2c28
type
Exact Time to Failure
 MacGyver (1985) / int_94cc2c28
type
Exact Time to Failure
 NCIS: New Orleans / int_94cc2c28
type
Exact Time to Failure
 Other Space / int_94cc2c28
type
Exact Time to Failure
 Prehistoric Park / int_94cc2c28
type
Exact Time to Failure
 Read All About It / int_94cc2c28
type
Exact Time to Failure
 Run For Money: Tousouchuu / int_94cc2c28
type
Exact Time to Failure
 Seconds from Disaster / int_94cc2c28
type
Exact Time to Failure
 The 100 / int_94cc2c28
type
Exact Time to Failure
 The First 48 / int_94cc2c28
type
Exact Time to Failure
 Cerberus Engine Games (Tabletop Game) / int_94cc2c28
type
Exact Time to Failure
 Yu-Gi-Oh! (Tabletop Game) / int_94cc2c28
type
Exact Time to Failure
 AI: The Somnium Files (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Alien: Isolation (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Amateur Surgeon (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Among Us (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Assassin's Creed IV: Black Flag (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Captain Novolin (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Comix Zone (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Descent (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Deus Ex (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Elsword (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Far Cry 3 (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Final Fantasy VI (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Goose Goose Duck (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Half-Minute Hero (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Halo: Combat Evolved (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Hunt Down the Freeman (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Jedi Knight: Dark Forces II (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Manic Miners (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Metro: Last Light (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Metroid Fusion (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Metroid Prime 3: Corruption (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Metroid Prime Trilogy (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Nanashi no Game (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Nancy Drew (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Ni no Kuni (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Overload (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Persona 4: Arena Ultimax (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Plants vs Zombies: Garden Warfare (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Pony Island (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Portal (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Portal 2 (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Robot Alchemic Drive (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Rogue Legacy 2 (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Serious Sam's Bogus Detour (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Splatoon 3 (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Splatterhouse (Video Game) / int_94cc2c28
type
Exact Time to Failure
 The BOSS: A Jacksepticeye Fan Game (Video Game) / int_94cc2c28
type
Exact Time to Failure
 The Jackbox Party Pack (Video Game) / int_94cc2c28
type
Exact Time to Failure
 The Stanley Parable (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Tusker's Number Adventure (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Vision Soft Reset (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Wild Gunman (Video Game) / int_94cc2c28
type
Exact Time to Failure
 XCOM 2 (Video Game) / int_94cc2c28
type
Exact Time to Failure
 XIII (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Xenoblade Chronicles X (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Elite: Dangerous / Videogame / int_94cc2c28
type
Exact Time to Failure
 Lux-Pain (Visual Novel) / int_94cc2c28
type
Exact Time to Failure
 Nine Hours, Nine Persons, Nine Doors (Visual Novel) / int_94cc2c28
type
Exact Time to Failure
 Virtue's Last Reward (Visual Novel) / int_94cc2c28
type
Exact Time to Failure
 WILL: A Wonderful World (Visual Novel) / int_94cc2c28
type
Exact Time to Failure
 Zero Escape (Visual Novel) / int_94cc2c28
type
Exact Time to Failure
 Where Was My Hero...? (Web Animation) / int_94cc2c28
type
Exact Time to Failure
 Kitboga (Web Video) / int_94cc2c28
type
Exact Time to Failure
 Retsupurae (Web Video) / int_94cc2c28
type
Exact Time to Failure
 Shadow of Israphel (Web Video) / int_94cc2c28
type
Exact Time to Failure
 Unus Annus (Web Video) / int_94cc2c28
type
Exact Time to Failure
 Synodic Reboot (Webcomic) / int_94cc2c28
type
Exact Time to Failure
 The Life of Nob T. Mouse (Webcomic) / int_94cc2c28
type
Exact Time to Failure
 Unicorn Jelly (Webcomic) / int_94cc2c28
type
Exact Time to Failure
 Overused Sci-Fi Silly Science (Website) / int_94cc2c28
type
Exact Time to Failure
 Camp Lazlo / int_94cc2c28
type
Exact Time to Failure
 Cloudy with a Chance of Meatballs / int_94cc2c28
type
Exact Time to Failure
 Ice Age: Collision Course / int_94cc2c28
type
Exact Time to Failure
 Monsters vs. Aliens / int_94cc2c28
type
Exact Time to Failure
 Summer Wars / int_94cc2c28
type
Exact Time to Failure