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Experience Meter

 Experience Meter
type
FeatureClass
 Experience Meter
label
Experience Meter
 Experience Meter
page
ExperienceMeter
 Experience Meter
comment
A meter that shows the current experience of a character, usually showing progress between two levels. This is obviously most common in games where experience is an important factor. However, it's not very common in an RPG, but is mostly found in MMORPGs. The color of this meter can be anything not used by the same game's Life Meter, Mana Meter or other main meters, and can vary in game depending on some factors. If the Level Cap is reached, the bar might disappear since it no longer serves any purpose.
This is a subtrope of Experience Points, as that's what's measured by the meter.
Unlike the two other meters, it's rather uncommon that something might subtract experience rather than adding to it - except death. Remember: in MMORPGs, as opposed to Real Life, death equals stupidity instead of the other way around.

Examples
 Experience Meter
fetched
2023-04-08T15:13:04Z
 Experience Meter
parsed
2023-04-08T15:13:04Z
 Experience Meter
processingComment
Dropped link to MazeOfGalious: Not an Item - UNKNOWN
 Experience Meter
processingComment
Dropped link to RPG: Not an Item - UNKNOWN
 Experience Meter
processingComment
Dropped link to Recettear: Not an Item - UNKNOWN
 Experience Meter
processingUnknown
RPG
 Experience Meter
processingUnknown
MazeOfGalious
 Experience Meter
processingUnknown
Recettear
 Experience Meter
isPartOf
DBTropes
 Experience Meter / int_17415b19
type
Experience Meter
 Experience Meter / int_17415b19
comment
Some of the Star Ocean games have a meter that also tells the points until the next level.
 Experience Meter / int_17415b19
featureApplicability
1.0
 Experience Meter / int_17415b19
featureConfidence
1.0
 Star Ocean (Video Game)
hasFeature
Experience Meter / int_17415b19
 Experience Meter / int_1a5358c8
type
Experience Meter
 Experience Meter / int_1a5358c8
comment
Dungeons & Dragons Online has a "rank" system for XP. As you fill up your XP bars, you gain Action Points that can be used to gain Enhancements for your class. When you gain five ranks, you're ready to reach the next level.
 Experience Meter / int_1a5358c8
featureApplicability
1.0
 Experience Meter / int_1a5358c8
featureConfidence
1.0
 Dungeons & Dragons Online (Video Game)
hasFeature
Experience Meter / int_1a5358c8
 Experience Meter / int_2192aeb3
type
Experience Meter
 Experience Meter / int_2192aeb3
comment
Player-controlled units in Fire Emblem have an EXP bar that pops up and fills when they gain experience during a battle. It maxes out when the unit reaches Level 20 (or, for certain units in certain games, level 30 or 40).
 Experience Meter / int_2192aeb3
featureApplicability
1.0
 Experience Meter / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Experience Meter / int_2192aeb3
 Experience Meter / int_283badac
type
Experience Meter
 Experience Meter / int_283badac
comment
Dark Cloud and Dark Chronicle use XP bars for weapons: When the bar is full, weapon gains a level and more synthesis points.
 Experience Meter / int_283badac
featureApplicability
1.0
 Experience Meter / int_283badac
featureConfidence
1.0
 Dark Cloud (Video Game)
hasFeature
Experience Meter / int_283badac
 Experience Meter / int_3038d75c
type
Experience Meter
 Experience Meter / int_3038d75c
comment
Diablo II has one underneath the player's HP vial.
 Experience Meter / int_3038d75c
featureApplicability
1.0
 Experience Meter / int_3038d75c
featureConfidence
1.0
 Diablo II (Video Game)
hasFeature
Experience Meter / int_3038d75c
 Experience Meter / int_31ff5c5a
type
Experience Meter
 Experience Meter / int_31ff5c5a
comment
Anti-Idle: The Game has several experience bars for different game features, though the most important is the one for your overall level that fills up in the top-right corner and even has makes the level number change color when you're close to increasing it.
 Experience Meter / int_31ff5c5a
featureApplicability
1.0
 Experience Meter / int_31ff5c5a
featureConfidence
1.0
 Anti-Idle: The Game (Video Game)
hasFeature
Experience Meter / int_31ff5c5a
 Experience Meter / int_3c1f955d
type
Experience Meter
 Experience Meter / int_3c1f955d
comment
Yandere Simulator:
When selecting what skills to increase in class, you are shown how close you are to the next level of each skill, with a bar that fills from left to right, empty being Level 0, and full being Level 5.
The Yanvania minigame has a green experience meter on the bottom of the screen that fills when you defeat enemies.
 Experience Meter / int_3c1f955d
featureApplicability
1.0
 Experience Meter / int_3c1f955d
featureConfidence
1.0
 Yandere Simulator (Video Game)
hasFeature
Experience Meter / int_3c1f955d
 Experience Meter / int_49ad83ee
type
Experience Meter
 Experience Meter / int_49ad83ee
comment
World of Warcraft has a purple meter that turns blue when the character has been resting, which indicates double experience until a certain limit is reached (up to 1½ levels worth of experience, which requires weeks of real-time resting). The bar also has a light blue meter showing how much rested experience you can gain. This only affects experience for killing monsters though and neither affects nor is consumed by most other means of experience gains like completing quests.
Originally, Hunter pets also had one, but it's only shown in their details and not quite as important, as they only need a fraction of their masters experience and never fall below 5 levels lower than him. Obviously, they can't outlevel him either. In patch 4.1.0, Hunter pet levels were changed and tied to their master's level.
Players can also display their reputation for one faction underneath it (the option is called "show reputation as experience bar), colored according to the reputation level system (going from deep red for hostile to green from friendly onwards).
 Experience Meter / int_49ad83ee
featureApplicability
1.0
 Experience Meter / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Experience Meter / int_49ad83ee
 Experience Meter / int_5da27e43
type
Experience Meter
 Experience Meter / int_5da27e43
comment
Elsword keeps its meter in the lower left corner of the window. You can hover your mouse over it to get an exact percentage.
 Experience Meter / int_5da27e43
featureApplicability
1.0
 Experience Meter / int_5da27e43
featureConfidence
1.0
 Elsword (Video Game)
hasFeature
Experience Meter / int_5da27e43
 Experience Meter / int_5e3832b5
type
Experience Meter
 Experience Meter / int_5e3832b5
comment
Similar to the Dark Cloud example above, all but one weapon in Cave Story has its own experience meter that fills when the player collects "Experience Shards" from defeated enemies, and empties when the player is damaged. All weapons start at Level 1 and cap at Level 3 (plus a full experience bar). Weapons can level down if their experience bar is emptied, but will level up again if more experience is collected.
 Experience Meter / int_5e3832b5
featureApplicability
1.0
 Experience Meter / int_5e3832b5
featureConfidence
1.0
 Cave Story (Video Game)
hasFeature
Experience Meter / int_5e3832b5
 Experience Meter / int_65f49106
type
Experience Meter
 Experience Meter / int_65f49106
comment
In Phantom Brave, a character's level is displayed right on the meter.
 Experience Meter / int_65f49106
featureApplicability
1.0
 Experience Meter / int_65f49106
featureConfidence
1.0
 Phantom Brave (Video Game)
hasFeature
Experience Meter / int_65f49106
 Experience Meter / int_696ece98
type
Experience Meter
 Experience Meter / int_696ece98
comment
Adventure Story: At the top of the screen when in a level, filling out from left to right, in yellow.
 Experience Meter / int_696ece98
featureApplicability
1.0
 Experience Meter / int_696ece98
featureConfidence
1.0
 Adventure Story (Video Game)
hasFeature
Experience Meter / int_696ece98
 Experience Meter / int_73b74949
type
Experience Meter
 Experience Meter / int_73b74949
comment
Prominently displayed at the bottom of all games in the Borderlands FPS trilogy, due to the RPG mechanics involved in the game. Hitting the Level Cap simply leaves you with a blank experience bar (since there's no more need to fill it, obviously).
 Experience Meter / int_73b74949
featureApplicability
1.0
 Experience Meter / int_73b74949
featureConfidence
1.0
 Borderlands (Video Game)
hasFeature
Experience Meter / int_73b74949
 Experience Meter / int_747a18bc
type
Experience Meter
 Experience Meter / int_747a18bc
comment
Battle for Wesnoth has a meter for every unit next to its Life Meter. The color of the meter is normally blue, white when the unit is about to level up and purple if the unit has reached its final advancement. It can still level, but instead of evolving into a different unit, doing so only gives the unit some extra health and heals it completely, which happens with every level up.
 Experience Meter / int_747a18bc
featureApplicability
1.0
 Experience Meter / int_747a18bc
featureConfidence
1.0
 Battle for Wesnoth (Video Game)
hasFeature
Experience Meter / int_747a18bc
 Experience Meter / int_88f7f63d
type
Experience Meter
 Experience Meter / int_88f7f63d
comment
Parameters: The green bar at the top of the screen, which fills from left to right, with Experience Points written on it in [Current Experience] / [Experience to Next Level].
 Experience Meter / int_88f7f63d
featureApplicability
1.0
 Experience Meter / int_88f7f63d
featureConfidence
1.0
 Parameters (Video Game)
hasFeature
Experience Meter / int_88f7f63d
 Experience Meter / int_9ef055f4
type
Experience Meter
 Experience Meter / int_9ef055f4
comment
In the later Ratchet & Clank games weapons have their own experience bars that fill the more you use the weapon. When the bar is full, the weapon levels up (with much fanfare).
 Experience Meter / int_9ef055f4
featureApplicability
1.0
 Experience Meter / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Experience Meter / int_9ef055f4
 Experience Meter / int_9f89a5f0
type
Experience Meter
 Experience Meter / int_9f89a5f0
comment
Pokémon has one for each Pokémon, in the fighting screen below the HP bar, with it being introduced in the Gen II games. In the first generation, the only indicator of how many experience points your Pokémon needed was in their status screen.
 Experience Meter / int_9f89a5f0
featureApplicability
1.0
 Experience Meter / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Experience Meter / int_9f89a5f0
 Experience Meter / int_a4514a75
type
Experience Meter
 Experience Meter / int_a4514a75
comment
Iji has a Nano meter at the lower-right corner of the screen that increases as you gather more Nano and resets once you've gained a level. It stays maxed out when you've hit the cap for the current sector.
 Experience Meter / int_a4514a75
featureApplicability
1.0
 Experience Meter / int_a4514a75
featureConfidence
1.0
 Iji (Video Game)
hasFeature
Experience Meter / int_a4514a75
 Experience Meter / int_a6fb0678
type
Experience Meter
 Experience Meter / int_a6fb0678
comment
The EXP bar in La-Mulana is an interesting example, given that the game is a platformer with no RPG elements. Killing enemies fills up the meter, which, when filled, just restores your health.
This is pulled, like many other things in La-Mulana, from Maze Of Galious.
 Experience Meter / int_a6fb0678
featureApplicability
1.0
 Experience Meter / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Experience Meter / int_a6fb0678
 Experience Meter / int_a7a0b48b
type
Experience Meter
 Experience Meter / int_a7a0b48b
comment
NieR: Automata has a System Chip that displays your XP values and meter. The meter itself quickly becomes less useful as a source of information because it seems to display your total current XP and XP required to level, instead of how many percent you are close to gaining a level. You're free to unequip the chip to free up OS space if you really need it.
 Experience Meter / int_a7a0b48b
featureApplicability
1.0
 Experience Meter / int_a7a0b48b
featureConfidence
1.0
 NieR: Automata / Videogame
hasFeature
Experience Meter / int_a7a0b48b
 Experience Meter / int_b4622158
type
Experience Meter
 Experience Meter / int_b4622158
comment
Rakenzarn Tales added this in Version 2, located below the HP and RP meters in the menu.
 Experience Meter / int_b4622158
featureApplicability
1.0
 Experience Meter / int_b4622158
featureConfidence
1.0
 Rakenzarn Tales (Video Game)
hasFeature
Experience Meter / int_b4622158
 Experience Meter / int_c19c6efa
type
Experience Meter
 Experience Meter / int_c19c6efa
comment
Minecraft has a EXP meter below the Health Bar. Rather than making you stronger, experience levels are used to enchant tools and armor.
 Experience Meter / int_c19c6efa
featureApplicability
1.0
 Experience Meter / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Experience Meter / int_c19c6efa
 Experience Meter / int_c4a1d59e
type
Experience Meter
 Experience Meter / int_c4a1d59e
comment
In the multiplayer of Call of Duty starting from Modern Warfare, your HUD includes an orange bar at the bottom of the screen that tracks how much experience you need to rank up. Like many, many other things these games do, this has been copied in other shooters, such as Rainbow Six: Vegas.
 Experience Meter / int_c4a1d59e
featureApplicability
1.0
 Experience Meter / int_c4a1d59e
featureConfidence
1.0
 Call of Duty (Video Game)
hasFeature
Experience Meter / int_c4a1d59e
 Experience Meter / int_c54c7a06
type
Experience Meter
 Experience Meter / int_c54c7a06
comment
AdventureQuest Worlds has two separate Experience Meters. The first, in green, fills up as you gain Class Points, and when the meter is full, your class ranks up. As you rank up in a given class, you gain more skills, and the highest rank you can have in a class is 10. The other meter, in purple, is your basic leveling meter, and levels up your overall character when it's full. Ranking up classes is comparatively easier than leveling up your character, especially as you get into the higher levels.
 Experience Meter / int_c54c7a06
featureApplicability
1.0
 Experience Meter / int_c54c7a06
featureConfidence
1.0
 AdventureQuest Worlds (Video Game)
hasFeature
Experience Meter / int_c54c7a06
 Experience Meter / int_d5b7d2aa
type
Experience Meter
 Experience Meter / int_d5b7d2aa
comment
The Sonny games do this as well, showing XP graphically as well as numerically (as a percentage), with the meter gray unless a character levels up, at which point it will either turn yellow or blue depending on which Sonny you're playing.
 Experience Meter / int_d5b7d2aa
featureApplicability
1.0
 Experience Meter / int_d5b7d2aa
featureConfidence
1.0
 Sonny (Video Game)
hasFeature
Experience Meter / int_d5b7d2aa
 Experience Meter / int_d616724d
type
Experience Meter
 Experience Meter / int_d616724d
comment
The HUD in League of Legends shows how much experience is needed to level up. Experience is gained from contributing to champion kills and being around enemy minions when they die (killing them gives no bonus XP).
 Experience Meter / int_d616724d
featureApplicability
1.0
 Experience Meter / int_d616724d
featureConfidence
1.0
 League of Legends (Video Game)
hasFeature
Experience Meter / int_d616724d
 Experience Meter / int_e5d6afc1
type
Experience Meter
 Experience Meter / int_e5d6afc1
comment
flOw: The body of the creature you play as, functions as one. You eat things, you fill up the circles in your body, and once they're all filled, you get bigger, and all the circles are empty again.
 Experience Meter / int_e5d6afc1
featureApplicability
1.0
 Experience Meter / int_e5d6afc1
featureConfidence
1.0
 flOw (Video Game)
hasFeature
Experience Meter / int_e5d6afc1
 Experience Meter / int_f120845f
type
Experience Meter
 Experience Meter / int_f120845f
comment
As Kingdom of Loathing gives XP out in all three of its stats, each of them can have a bar for this, as well as your main level XP bar (which is based on your 'main' stat).
 Experience Meter / int_f120845f
featureApplicability
1.0
 Experience Meter / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Experience Meter / int_f120845f
 Experience Meter / int_fa5e90fd
type
Experience Meter
 Experience Meter / int_fa5e90fd
comment
City of Heroes has an experience bar measured in "bips" or "bubbles". As of a recent patch, it follows something similar to the World of Warcraft example above, granting bonus XP for time not played. Dying also results in experience "debt", where subsequent XP gains are reduced to half, the other half paying off the debt. With the myriad ways to either avoid or reduce debt, however, the experienced player is usually able to avoid it entirely.
Patrol XP is built up while the character is logged off and works by adding a 1.5 modifier to XP gained from defeating enemies only, it doesn't apply to mission completion bonuses. Also, if you die while you have patrol XP built up it will automatically be used to pay off your XP debt.
 Experience Meter / int_fa5e90fd
featureApplicability
1.0
 Experience Meter / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Experience Meter / int_fa5e90fd

The following is a list of statements referring to the current page from other pages.

 Yuki Yuna is a Hero / int_816f3bba
type
Experience Meter
 ToTheBitterEnd
seeAlso
Experience Meter
 Flying Circus (Tabletop Game) / int_816f3bba
type
Experience Meter
 Thirsty Sword Lesbians (Tabletop Game) / int_816f3bba
type
Experience Meter
 Angry Birds: Transformers (Video Game) / int_816f3bba
type
Experience Meter
 Battle for Wesnoth (Video Game) / int_816f3bba
type
Experience Meter
 Bombergirl (Video Game) / int_816f3bba
type
Experience Meter
 Delivering Hope (Video Game) / int_816f3bba
type
Experience Meter
 Devil May Cry 3: Dante's Awakening (Video Game) / int_816f3bba
type
Experience Meter
 Diablo II (Video Game) / int_816f3bba
type
Experience Meter
 Digimon Survive (Video Game) / int_816f3bba
type
Experience Meter
 Don't Starve (Video Game) / int_816f3bba
type
Experience Meter
 Dungeon Defenders (Video Game) / int_816f3bba
type
Experience Meter
 Elsword (Video Game) / int_816f3bba
type
Experience Meter
 flOw (Video Game) / int_816f3bba
type
Experience Meter
 Fortune Summoners (Video Game) / int_816f3bba
type
Experience Meter
 Iji (Video Game) / int_816f3bba
type
Experience Meter
 Mega Man X: Corrupted (Video Game) / int_816f3bba
type
Experience Meter
 Pokémon Gold and Silver (Video Game) / int_816f3bba
type
Experience Meter
 Radiant Silvergun (Video Game) / int_816f3bba
type
Experience Meter
 Rakenzarn Tales (Video Game) / int_816f3bba
type
Experience Meter
 River City Girls (Video Game) / int_816f3bba
type
Experience Meter
 Shadow Complex (Video Game) / int_816f3bba
type
Experience Meter
 Tales of Luminaria (Video Game) / int_816f3bba
type
Experience Meter
 The Lost Tribe (Video Game) / int_816f3bba
type
Experience Meter
 The Perfect Tower II (Video Game) / int_816f3bba
type
Experience Meter
 Toontown Online (Video Game) / int_816f3bba
type
Experience Meter
 Toukiden (Video Game) / int_816f3bba
type
Experience Meter
 WarpForce (Video Game) / int_816f3bba
type
Experience Meter
 Princess Debut (Visual Novel) / int_816f3bba
type
Experience Meter