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Experience Penalty

 Experience Penalty
type
FeatureClass
 Experience Penalty
label
Experience Penalty
 Experience Penalty
page
ExperiencePenalty
 Experience Penalty
comment
An item, ability, debuff, or situation that causes the player character to gain less or no Experience Points. May be a trait of the Infinity -1 Sword to balance it out or when a high-level character fights lower-leveled enemies for Level Grinding.
Contrast Experience Booster. Compare Cast from Experience Points, Level Drain, and Anti-Grinding.
Examples:
 Experience Penalty
fetched
2023-03-20T01:28:12Z
 Experience Penalty
parsed
2023-03-20T01:28:12Z
 Experience Penalty
processingComment
Dropped link to Fairune1: Not an Item - UNKNOWN
 Experience Penalty
processingComment
Dropped link to InfinityPlusOneSword: Not an Item - FEATURE
 Experience Penalty
processingComment
Dropped link to PrestigeClass: Not an Item - FEATURE
 Experience Penalty
processingComment
Dropped link to WarcraftIII: Not an Item - UNKNOWN
 Experience Penalty
processingComment
Dropped link to pc: Not an Item - FEATURE
 Experience Penalty
processingUnknown
Fairune1
 Experience Penalty
processingUnknown
WarcraftIII
 Experience Penalty
isPartOf
DBTropes
 Experience Penalty / int_187db5f0
type
Experience Penalty
 Experience Penalty / int_187db5f0
comment
In Blood Sword, if you have a Warrior in your party, he'll lose experience points from the total awarded at the end of a book, if he does something really cowardly or ignoble such as refuse to help a questing knight fight a sorceress that's way beyond his power level.
 Experience Penalty / int_187db5f0
featureApplicability
1.0
 Experience Penalty / int_187db5f0
featureConfidence
1.0
 Blood Sword
hasFeature
Experience Penalty / int_187db5f0
 Experience Penalty / int_1af341a1
type
Experience Penalty
 Experience Penalty / int_1af341a1
comment
In the Disgaea series, the "Depraved" status effect prevents a character from gaining XP, and may also prevent one from giving XP when killed.
 Experience Penalty / int_1af341a1
featureApplicability
1.0
 Experience Penalty / int_1af341a1
featureConfidence
1.0
 Disgaea (Franchise)
hasFeature
Experience Penalty / int_1af341a1
 Experience Penalty / int_1ff419c5
type
Experience Penalty
 Experience Penalty / int_1ff419c5
comment
The EXP Zero ability first introduced in Kingdom Hearts II Final Mix prevents experience from being gained for as long as it's active.
 Experience Penalty / int_1ff419c5
featureApplicability
1.0
 Experience Penalty / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Experience Penalty / int_1ff419c5
 Experience Penalty / int_3b6b113f
type
Experience Penalty
 Experience Penalty / int_3b6b113f
comment
In Nothing Is Sacred, the amount of DP that Stella earns from her dueling matches is dependent on both how challenging her opponent is and how much of a challenge they present. A completely outclassed foe will provide her with no DP, a challenging foe that presents very little challenge due to favorable draws provides a reduced amount of DP, and a challenging foe that actually forces Stella to struggle to win will provide her with a sizable amount of DP.
 Experience Penalty / int_3b6b113f
featureApplicability
1.0
 Experience Penalty / int_3b6b113f
featureConfidence
1.0
 Nothing Is Sacred (Roleplay)
hasFeature
Experience Penalty / int_3b6b113f
 Experience Penalty / int_455ede40
type
Experience Penalty
 Experience Penalty / int_455ede40
comment
Super Paper Mario has this trope in its most literal form: Killing a Cragnon while he's Brainwashed and Crazy will deduct from the team's accumulated experience points. As they spawn infinitely, killing enough Cragnons can actually make you level down.
 Experience Penalty / int_455ede40
featureApplicability
1.0
 Experience Penalty / int_455ede40
featureConfidence
1.0
 Super Paper Mario (Video Game)
hasFeature
Experience Penalty / int_455ede40
 Experience Penalty / int_5921531b
type
Experience Penalty
 Experience Penalty / int_5921531b
comment
Possible in Persona 4 with Shuffle Time. A card that can appear during Shuffle Time is one that cuts the amount of experience earned from the previous battle in half. As a trade-off for doing this, you get to pick two more bonus cards, which can be useful for Min-Maxing.
 Experience Penalty / int_5921531b
featureApplicability
1.0
 Experience Penalty / int_5921531b
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1.0
 Persona 4 (Video Game)
hasFeature
Experience Penalty / int_5921531b
 Experience Penalty / int_59da62aa
type
Experience Penalty
 Experience Penalty / int_59da62aa
comment
Fallout: New Vegas has the option of applying the "Skilled" trait at character creation: all your skills start off with an extra 5 points, but you suffer a -10% penalty to experience rewards.
 Experience Penalty / int_59da62aa
featureApplicability
1.0
 Experience Penalty / int_59da62aa
featureConfidence
1.0
 Fallout: New Vegas (Video Game)
hasFeature
Experience Penalty / int_59da62aa
 Experience Penalty / int_5e6ba3df
type
Experience Penalty
 Experience Penalty / int_5e6ba3df
comment
Similar to the above Marvel Super Heroes has Karma Points which can be used to increase abiilities or buy new powers. If a superhero does something not so nice (such as being rude to someone) they lose some Karma. If a superhero kills someone they lose their total Karma points (so the Punisher or Elektra will rarely get to improve in anything). The only exception is Wolverine who has Popularity Power to save his Karma.
 Experience Penalty / int_5e6ba3df
featureApplicability
1.0
 Experience Penalty / int_5e6ba3df
featureConfidence
1.0
 Marvel Super Heroes (Tabletop Game)
hasFeature
Experience Penalty / int_5e6ba3df
 Experience Penalty / int_618bcaf2
type
Experience Penalty
 Experience Penalty / int_618bcaf2
comment
For the King: The Astronomer's special ability "Black Hole" triggers at random and instantaneously crushes the enemy into a chunk of Star Matter, but negates the XP and loot that the creature would have granted.
 Experience Penalty / int_618bcaf2
featureApplicability
1.0
 Experience Penalty / int_618bcaf2
featureConfidence
1.0
 For the King (Video Game)
hasFeature
Experience Penalty / int_618bcaf2
 Experience Penalty / int_6ac55ec7
type
Experience Penalty
 Experience Penalty / int_6ac55ec7
comment
Dungeons & Dragons
1st Edition AD&D Dungeon Master's Guide: if a party of PCs has 10 times (or more) the hit dice/Character Levels of the monsters they're facing, the Dungeon Master should at least halve the Experience Points they receive for defeating the monsters.
Dungeons & Dragons 3rd Edition:
Multiclassing incurs an XP penalty unless one of the character's classes (ignoring Prestige Classes) is their race's "favored class". Humans and half-elves get to choose their favored class.
The optional Bloodlines rules from Unearthed Arcana can also result in an XP penalty if the character doesn't take a "bloodline level" at some set points instead of a regular level.
 Experience Penalty / int_6ac55ec7
featureApplicability
1.0
 Experience Penalty / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Experience Penalty / int_6ac55ec7
 Experience Penalty / int_6bbde1c8
type
Experience Penalty
 Experience Penalty / int_6bbde1c8
comment
Overwatch players who repeatedly quit games earlynote that is, before the "VICTORY!" or "DEFEAT" animation appears; exiting during the team shot, the Play of the Game, or the results screens doesn't count as a quit will be slapped with a 75% penalty to EXP gains. The penalty persists until the offender completes a set number of games. Fortunately, levels are only needed to unlock Competitive Mode (at level 25) and to earn Loot Boxes for strictly-cosmetic items, but quitting in Competitive Mode carries more serious consequences than just a reduced rate of Loot Box gain.
 Experience Penalty / int_6bbde1c8
featureApplicability
1.0
 Experience Penalty / int_6bbde1c8
featureConfidence
1.0
 Overwatch (Video Game)
hasFeature
Experience Penalty / int_6bbde1c8
 Experience Penalty / int_76686539
type
Experience Penalty
 Experience Penalty / int_76686539
comment
In Mass Effect, killing enemies while riding the Mako cuts experience gain by 60%. Thankfully, attacking enemies with the Mako doesn't instantly qualify for a penalty, so you can whittle an enemy down to a few hit-points with the Mako's weapons, get out of the tank and kill the enemy with your own guns for full experience gain.
 Experience Penalty / int_76686539
featureApplicability
1.0
 Experience Penalty / int_76686539
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1.0
 Mass Effect (Video Game)
hasFeature
Experience Penalty / int_76686539
 Experience Penalty / int_811dbf39
type
Experience Penalty
 Experience Penalty / int_811dbf39
comment
Neverwinter Nights:
A Multiclassed character receives a 20% exp penalty if the levels of their individual classes are apart by more than one (for instance, a 3rd-level Wizard/5th-level Rogue).
When travelling with companions, experience gains percentages are reduced depending on how many characters are in the party. (This is balanced out by the fact that the game will spawn more enemies, and therefore a higher base exp, for larger parties.
 Experience Penalty / int_811dbf39
featureApplicability
1.0
 Experience Penalty / int_811dbf39
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1.0
 Neverwinter Nights (Video Game)
hasFeature
Experience Penalty / int_811dbf39
 Experience Penalty / int_825ec83f
type
Experience Penalty
 Experience Penalty / int_825ec83f
comment
The Logomancer: Monsters give progressively less experience with each level when the character that fights them gets to a certain level, different for each monster, and stops at 1 EXP per monster, and it takes 1000 EXP for every level.
 Experience Penalty / int_825ec83f
featureApplicability
1.0
 Experience Penalty / int_825ec83f
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1.0
 The Logomancer (Video Game)
hasFeature
Experience Penalty / int_825ec83f
 Experience Penalty / int_87b652bb
type
Experience Penalty
 Experience Penalty / int_87b652bb
comment
Starcraft II: During multiplayer matches, the amount of experience given for killing and building units drops to a third after a certain amount of time has passed.
 Experience Penalty / int_87b652bb
featureApplicability
1.0
 Experience Penalty / int_87b652bb
featureConfidence
1.0
 StarCraft II (Video Game)
hasFeature
Experience Penalty / int_87b652bb
 Experience Penalty / int_87cf8985
type
Experience Penalty
 Experience Penalty / int_87cf8985
comment
Champions: PCs can be penalized Experience Points if they roleplay poorly or the adventure is a terrible failure.
 Experience Penalty / int_87cf8985
featureApplicability
1.0
 Experience Penalty / int_87cf8985
featureConfidence
1.0
 Champions (Tabletop Game)
hasFeature
Experience Penalty / int_87cf8985
 Experience Penalty / int_8ec33a86
type
Experience Penalty
 Experience Penalty / int_8ec33a86
comment
In the Xenoblade Chronicles series, killing an enemy more than about 20 levels from your own will give you much less experience. This not only applies to weaker enemies but also to stronger ones, as there are cheap ways to win some battles against high level enemies that would give too much experience without the penalty.
 Experience Penalty / int_8ec33a86
featureApplicability
1.0
 Experience Penalty / int_8ec33a86
featureConfidence
1.0
 Xenoblade Chronicles 1 (Video Game)
hasFeature
Experience Penalty / int_8ec33a86
 Experience Penalty / int_959e6cb
type
Experience Penalty
 Experience Penalty / int_959e6cb
comment
Dragon Quest IX: Experience is split by the number of characters in the party. Metal Slime runs can be very rewarding with only the main character, but very easy to lose in the higher level grottoes.
 Experience Penalty / int_959e6cb
featureApplicability
1.0
 Experience Penalty / int_959e6cb
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1.0
 Dragon Quest IX (Video Game)
hasFeature
Experience Penalty / int_959e6cb
 Experience Penalty / int_959e84f
type
Experience Penalty
 Experience Penalty / int_959e84f
comment
Dragon Quest VI: Gaining levels in classes is determined by the number of battles fought against sufficiently strong enemies. If the character's level is too high for the area, battles fought in that area no longer count (the Spiegelspire is the first area with no level cap, making it a Peninsula of Power Leveling despite the enemies not being endgame-difficult).
 Experience Penalty / int_959e84f
featureApplicability
1.0
 Experience Penalty / int_959e84f
featureConfidence
1.0
 Dragon Quest VI (Video Game)
hasFeature
Experience Penalty / int_959e84f
 Experience Penalty / int_989298d3
type
Experience Penalty
 Experience Penalty / int_989298d3
comment
In World of Tanks platoons are penalized if there is more than one tier difference between the tanks in the platoon to a maximum of 50% for Tier I tanks platooned up with Tier X tanks. This is to discourage "fail platoons".
 Experience Penalty / int_989298d3
featureApplicability
1.0
 Experience Penalty / int_989298d3
featureConfidence
1.0
 World of Tanks (Video Game)
hasFeature
Experience Penalty / int_989298d3
 Experience Penalty / int_9f89a5f0
type
Experience Penalty
 Experience Penalty / int_9f89a5f0
comment
In Pokémon, higher level Pokemon gain less experience defeating lower level Pokemon in Black and White, Black 2 and White 2, and Sun and Moon.
 Experience Penalty / int_9f89a5f0
featureApplicability
1.0
 Experience Penalty / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Experience Penalty / int_9f89a5f0
 Experience Penalty / int_b1f436be
type
Experience Penalty
 Experience Penalty / int_b1f436be
comment
Dungeons & Dragons 3rd Edition:
Multiclassing incurs an XP penalty unless one of the character's classes (ignoring Prestige Classes) is their race's "favored class". Humans and half-elves get to choose their favored class.
The optional Bloodlines rules from Unearthed Arcana can also result in an XP penalty if the character doesn't take a "bloodline level" at some set points instead of a regular level.
 Experience Penalty / int_b1f436be
featureApplicability
1.0
 Experience Penalty / int_b1f436be
featureConfidence
1.0
 Dungeons & Dragons 3rd Edition (Tabletop Game)
hasFeature
Experience Penalty / int_b1f436be
 Experience Penalty / int_c19c6efa
type
Experience Penalty
 Experience Penalty / int_c19c6efa
comment
Tools in Minecraft can be enchanted with "mending", which makes any experience you gain while holding or wearing them go into repairing them rather than your experience bar.
 Experience Penalty / int_c19c6efa
featureApplicability
1.0
 Experience Penalty / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Experience Penalty / int_c19c6efa
 Experience Penalty / int_dc72c82f
type
Experience Penalty
 Experience Penalty / int_dc72c82f
comment
Using a Ridiculous Hat in Fallen London will clobber your hard-earned attributes, as it's hard to seem particularly imposing when you're dressed like The Cat in the Hat. It can also be merely equipped to reduce attributes temporarily.
 Experience Penalty / int_dc72c82f
featureApplicability
1.0
 Experience Penalty / int_dc72c82f
featureConfidence
1.0
 Fallen London (Video Game)
hasFeature
Experience Penalty / int_dc72c82f
 Experience Penalty / int_ddf3c3ac
type
Experience Penalty
 Experience Penalty / int_ddf3c3ac
comment
DC Heroes: Hero Points are the game's version of Experience Points (they can be used to improve the character).
If a PC initiates Killing Combat (tries to kill an opponent), they lose all Hero Points they normally would receive for the adventure. If they enter Killing Combat only after an opponent initiates Killing Combat with them, they only lose half of the possible Hero Points.
If a player doesn't roleplay their PC properly (e.g. violating their character's Motivations or displaying sudden personality shifts) then the PC will forfeit the standard Role-Playing Hero Point award.
 Experience Penalty / int_ddf3c3ac
featureApplicability
1.0
 Experience Penalty / int_ddf3c3ac
featureConfidence
1.0
 DC Heroes (Tabletop Game)
hasFeature
Experience Penalty / int_ddf3c3ac
 Experience Penalty / int_e235270c
type
Experience Penalty
 Experience Penalty / int_e235270c
comment
In Stellaris, leaders can get the Arrested Development trait, which prevents them from gaining experience and subsequently from leveling up. The Stubborn and Slow Learner traits both reduce experience, with the first being a personality trait and the second one being a biological trait. The Conservative biological trait gives a experience penalty, while giving a starting level boost for new leaders.
 Experience Penalty / int_e235270c
featureApplicability
1.0
 Experience Penalty / int_e235270c
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1.0
 Stellaris (Video Game)
hasFeature
Experience Penalty / int_e235270c
 Experience Penalty / int_e7bbbfd3
type
Experience Penalty
 Experience Penalty / int_e7bbbfd3
comment
Last Word: The Infinity +1 Sword: The Last Word also offers the skill "Last Word" - which costs 50 Bows to equip, but allows Whitty to instantly win all discourses at the cost of not getting any EXP from it.
 Experience Penalty / int_e7bbbfd3
featureApplicability
1.0
 Experience Penalty / int_e7bbbfd3
featureConfidence
1.0
 Last Word (Video Game)
hasFeature
Experience Penalty / int_e7bbbfd3
 Experience Penalty / int_ebffc81f
type
Experience Penalty
 Experience Penalty / int_ebffc81f
comment
Mage: The Awakening: Downplayed with apprentices in magical Legacies. Until they master their Legacy, one experience point at the end of every Story (i.e., one plot arc's worth of game sessions) is tithed to their mentor through the bond between their souls.
 Experience Penalty / int_ebffc81f
featureApplicability
1.0
 Experience Penalty / int_ebffc81f
featureConfidence
1.0
 Mage: The Awakening (Tabletop Game)
hasFeature
Experience Penalty / int_ebffc81f
 Experience Penalty / int_f120845f
type
Experience Penalty
 Experience Penalty / int_f120845f
comment
Many food and booze items in Kingdom of Loathing will cause you to gain experience. A few will cause you to lose some, notably the cursed food from Hey Deze. If your Clan is fortunate enough to have a hot dog stand, eating too many hot dogs will cause you to lose exponential amounts of experience points.
 Experience Penalty / int_f120845f
featureApplicability
1.0
 Experience Penalty / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Experience Penalty / int_f120845f
 Experience Penalty / int_f6a54e75
type
Experience Penalty
 Experience Penalty / int_f6a54e75
comment
Similarly to the Kingdom Hearts example, using the Warp or Teleport ability on enemies in the Final Fantasy series removes them from the field, either sending them to another dimension or just somewhere else. Either way, since they were removed without combat, no experience is given.
 Experience Penalty / int_f6a54e75
featureApplicability
1.0
 Experience Penalty / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Experience Penalty / int_f6a54e75
 Experience Penalty / int_f8bd2d94
type
Experience Penalty
 Experience Penalty / int_f8bd2d94
comment
The Wild ARMs series has the "Amnesia" status effect, which persists until cured and prevents the afflicted character from gaining any experience points after battle.
 Experience Penalty / int_f8bd2d94
featureApplicability
1.0
 Experience Penalty / int_f8bd2d94
featureConfidence
1.0
 Wild ARMs (Video Game)
hasFeature
Experience Penalty / int_f8bd2d94
 Experience Penalty / int_fa5e90fd
type
Experience Penalty
 Experience Penalty / int_fa5e90fd
comment
In City of Heroes, the penalty for dying was gaining "Experience Debt". While in debt, half of the XP you earned would instead go toward working it off.
The original "exemplar" system, where a hero's level would be artificially lowered to match a partner in order to help with that partner's missions, caused players to gain Influence (the game's currency) instead of experience, though this was later changed so that exemplars would gain experience normally.
The game also features an option to disable gaining XP. This would primarily be for players who wanted to experience all story content available without outleveling it (though the Flashback system offered a more robust alternative).
 Experience Penalty / int_fa5e90fd
featureApplicability
1.0
 Experience Penalty / int_fa5e90fd
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 City of Heroes (Video Game)
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Experience Penalty / int_fa5e90fd

The following is a list of statements referring to the current page from other pages.

 Experience Penalty
processingCategory2
Role-Playing Game
 Disgaea (Franchise) / int_80eb807a
type
Experience Penalty
 Champions (Tabletop Game) / int_80eb807a
type
Experience Penalty
 DC Heroes (Tabletop Game) / int_80eb807a
type
Experience Penalty
 Dungeons & Dragons 3rd Edition (Tabletop Game) / int_80eb807a
type
Experience Penalty
 Borderlands (Video Game) / int_80eb807a
type
Experience Penalty
 City of Heroes (Video Game) / int_80eb807a
type
Experience Penalty
 Dragon Quest IX (Video Game) / int_80eb807a
type
Experience Penalty
 Dragon Quest VI (Video Game) / int_80eb807a
type
Experience Penalty
 Mass Effect (Video Game) / int_80eb807a
type
Experience Penalty
 Monster Hunter: Rise (Video Game) / int_80eb807a
type
Experience Penalty
 Neverwinter Nights (Video Game) / int_80eb807a
type
Experience Penalty
 Phantasy Star Online 2: New Genesis (Video Game) / int_80eb807a
type
Experience Penalty
 StarCraft II (Video Game) / int_80eb807a
type
Experience Penalty
 Warcraft (Video Game) / int_80eb807a
type
Experience Penalty
 World of Tanks (Video Game) / int_80eb807a
type
Experience Penalty
 experiencepenalty
sameAs
Experience Penalty