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Extreme Graphical Representation

 Extreme Graphical Representation
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 Extreme Graphical Representation
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Extreme Graphical Representation
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The opposite of Our Graphics Will Suck in the Future is Extreme Graphical Representation, where every operation that takes place in the computer is represented by flashy, often "futuristic" animations on the screen. These fantastic light shows have no connection to whatever might be taking place, and real computer professionals invariably find them impractical and implausible. Does anyone seriously think that a computer has to flash a picture of each fingerprint in the database on its screen while it's searching for a match?
This is due to the Rule of Perception: To humans, movement means activity. Lack of movement means it's inactive —dead. So if it doesn't look like the piece of gee-whiz technology is doing something, we don't believe it is doing anything. Thus, an Extreme Graphical Representation will almost always involve some kind of visible activity —whether it's obvious or subtle. And since it's just a prop, the activity usually isn't related to anything at all.
This is Truth in Television as many home computers have blinking lights on them, mostly around the 'on' switch. And verbose modes and system monitors are bound to be used more than is really necessary. That way if neither disk light blinks nor progress bar moves, the user can confirm the growing suspicion that the program quietly hung five minutes ago and they're just sitting there, waiting for nothing. Modern user interface design explicitly states humans need these kinds of cues. Also, routers and such have tons of blinking lights on them, usually corresponding to a code for what the device is doing and any errors that might pop up. The same goes for the system beeps when you start up your computer, which tells the user that their PC is indeed starting up correctly, without any circuitry issues or other problems like dead RAM or a misbehaving graphics card. In the tech world, this is known as Posting, or Power On Self Test.
The above is also the underlying reason why cybernetic funds are transferred gradually in a process that can be seen on-screen, aka Piecemeal Funds Transfer. See also: Viewer-Friendly Interface, The Aesthetics of Technology, Beeping Computers, Billions of Buttons
Not to confuse with the other kind of "graphic" representation.

Examples
 Extreme Graphical Representation
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 Extreme Graphical Representation
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 Extreme Graphical Representation
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MetalGearSolid4
 Extreme Graphical Representation
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DBTropes
 Extreme Graphical Representation / int_13a0c5fc
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Extreme Graphical Representation
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.hack is an interesting example. There is quite a bit of standard fare in the game within the game, what with inactive virus data looking like crystals and the game's code being visible behind "cracks" in the graphics of glitched areas, but the main characters' desktops (which you visit whenever you log off) look believable enough, if more limited than an actual desktop.
In G.U., the protagonists get to go behind the scenes and explore extremely graphical architecture of The World's servers - Area Hacking - and sometimes stumble across one of Harald's Rooms. The hidden areas behind accessible game areas seem excessively complicated, while the actual server management areas are uncomfortably simplistic. This also means that everything in the server is part of the MMO.
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Enemy of the State: Every computer screen seen in the movie has blatantly unnecessary bits of video, animated images, and scrolling text visible.
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Virus Busting in the series Mega Man Battle Network could be seen as a graphical representation of Operators constantly inputting new code in order to delete the viruses, which is constantly evolving, thus requiring the new code.
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Bones, with every computer that will be used to aid the investigation. Especially the holographic display. Averted for product placement (every smartphone is a Windows smartphone, every PC is a Windows PC).
At least partly justified in that Angela programmed and designed most of the systems herself (meaning they are one of a kind) - and being an artist, would be likely to make them fancy.
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In The Matrix:
Real world computers use the flashy scrolling green characters of the "Matrix code", but in the virtual world, to the glee of many security analysts, a real hacking program was used.
This trope is averted in the first film, when Cypher explains "The image translators work for the construct program, but there's way too much information to decode the Matrix." Meaning that they can view what's happening inside their Construct program (their mini-Matrix) graphically via the "image translators", but there's too much information in the Matrix to render a graphical view of what's happening there, so they have to view it in the raining code, which is something like a debugger or a system monitor.
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Serial Experiments Lain: In fact, you can find on Sourceforge.net the LainOS Project, an (apparently abandoned) project to create an operating system with as much pizzazz as the computers from Serial Experiments Lain.
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Net:Zone runs on this, with Newton Winters having to use a neural interface to access the Genecys Zone, a VR-type environment where each of Cycorp's departments appears as massive 3D worlds. The player travels between them using virtual vehicles, and actions range from large glowing buttons, to using a virtual PDA to control Cycorp's systems. Even before he jacks in, Newton's laptop is full of random flashing graphics on-screen.
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In the Tengen Toppa Gurren Lagann movie Lagann-hen, Lordgenome does some HAACKIIIIING into the Anti-Spiral-controlled Cathedral Lazengann to find its blueprints. This is represented onscreen by him running through and annihilating a long series of brick walls in a corridor connecting the two ships, finding the space it was stored on, breaking a box holding it with his head and eating what was inside. Yes. Apparently this was not just for the benefit and amusement of the audience either, as the other characters are also looking on with the same confused face as the viewers themselves.
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Hackers is filled to the brim with this trope.
The best part is when one of the hackers is browsing the corporate database by flying through whizzing algorithms and through a grid of giant reflective monoliths that represent different sectors of data. Then when he saves the junk file to his floppy disc, it is later viewed on a home computer in exactly the same browsing manner.
Seeing how whenever a non-POV character uses a computer, they use a plain-looking OS (it's a bit hard to catch on your first watch), it might even be Handwaved as some sort of hybrid between Rule of Cool, The Rashomon and Rule of Perception, as that's probably how the OS looks to the experienced hackers. The movie also takes place when the 14.4 kbps modem was standard, although one computer is said to have a 28.8 kbps modem. This means all these cool graphics are streamed across a 14.4 kbps connection on computers with processors slower than 100 MHz and with less than four MB of RAM.
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In Community, the Dean invests in a virtual reality operating system whose interface makes him feel godlike and blinds him to the fact that doing anything with the system is absurdly time-consuming and removes basically all the advantages of using a computer in the first place.
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Soul Hackers features this in some cutscenes. Especially visible here (contains spoilers), where a mouse cursor is shown moving in three dimensions and poking at a prism in order to access a file. After the file is hacked, the view flies through a bunch of purple lights and machine parts before reaching a big tower with SYSTEM written on it, in which a group of more prisms arranged in yet another large prism shape is found. The top prism unfolds, and one of the faces extends into a green line from which an old Macintosh-style drop-down menu appears.
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Most progress bars are pretty awful. Either they advance quickly and then freeze at 99% where they do all the work, or they seem to work fine but reset themselves at the end and go on to another operation (for example, MSI packages for Windows tend to work this way. Also it's ruthlessly parodied in Office Space), raising the question of what exactly the designers thought they were supposed to be there for.
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Profit has an overblown 3D/avatar system to navigate its corporate network, although it's unclear if this is the actual interface or just represents what the users are doing with it.
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One of the sequel series, Yu-Gi-Oh! VRAINS zigzags it. The CGI graphics are used when someone's hacking is meant to excite the audience, but in scenes where hacking takes a backseat there's noticeably more documents of programming code.
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The menu screen of the Excel♡Saga Volume 4 DVD is a confusing cacophony of multicolored flashing lights, glowing circles, and Excel's screaming, spinning head. It actually requires practice to navigate (hint: the glowing green circle is your cursor).
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Ed of Cowboy Bebop fame utilizes some rather trippy fish decor on whatever terabyte, terahertz-chugging OS she uses. But she's just like that.
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 Cowboy Bebop
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While the original series has some flashy displays, Rebuild of Evangelion has super orgasmovision 5D parallax screens for everything, even the monitors that more or less say: "Power Switch: On" or the ones that show where the Evas and Angels are in relation to each other.
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 Neon Genesis Evangelion
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No computer on 24 operates without flashy, explanatory graphics.
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Torchwood to some extent, where the idea appears to be to take a screensaver and run it as the desktop wallpaper.
Various supplementary media (like the website) have stated that Torchwood's computer is some sort of alien being hooked into their system instead of having any kind of CPU. The spiralling, tentacle-like screensaver running in the background is meant to represent the creature's new virtual body as it manipulates a VR environment. When they access the server outside the hub in Children of Earth, the desktop appears. Of course, there is no reason the characters would have to see what the creature sees...
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In Minority Report, the gestural interface reacts instantaneously to a variety of hand motions, has several layers of transparency, and actually appears relatively easy to use. Also justified, as the only work we see it heavily used for is sorting through the precogs visions. It's actually based on one in development, and you can find videos of it working in real life.
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One could argue that the whole premise of hacking as represented in Neuromancer is vastly overdone. That is, not the virtual reality interface itself, but why would someone trying to crack the system need to do so within the constrained UI? This flawed paradigm extends to spiritual descendants, such as Beyond A Steel Sky.
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Justified in an episode of NUMB3RS, where a computer scientist hides the fact that his artificial intelligence computer is a fraud by creating a very elaborate and impressive-looking computer room and interface.
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In the 1985 movie Weird Science, Wyatt uses a computer program, "Crypto Smasher v3.10", that provides a very detailed (for the time) graphical representation of the hacking he is doing to break into a military computer system. The connections are all rendered as tunnels, with the mainframe itself appearing as a vast space with CGI versions of images from the opening sequence of The Twilight Zone (1959).
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Dwarf Fortress, of all things, has Extreme Graphical Representation when you create a new world. Rather than having you go grab a drink while the game silently goes through the lengthy worldgen process, you get to watch as rivers and lakes form, mountains erode, and civilizations rise and fall, and yes, you see the failed world generations too. Though you'll probably go and grab a drink anyway, because it's only really impressive the first time.
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All over the place in Stargate SG-1 and Stargate Atlantis. Sometimes the crazy graphics are actually the language of an alien species, which someone is always able to translate with minimal difficulty.
On the other hand, frequently averted, particularly in Atlantis and later seasons of SG-1: many of the computers work on perfectly ordinary Windows.
They frequently use tablet laptops even when it doesn't make sense, such as when reprogramming an alien system. Imagine trying to type code with one hand on a virtual keyboard while holding the same screen (much heavier than an iPad) with the other hand. Then there's the issue of battery life for the same tablets.
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The entirety of RayCrisis is a hacker's attempt to subdue an evil AI, done in shmup form.
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This is justified in Sam & Max Hit the Road because Conroy Bumpus connected his security system to his VR gaming system. Thus, once Sam gets his paws on the headset, he's able to disable the security by wrecking a digital environment.
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District 9 features alien vehicles controlled via a holographic panel, as demonstrated towards the end of the movie. But then, it's alien technology; you shouldn't expect them to be using any kind of real-world OS. The lead alien uses a bunch of human computer components to build a temporary diagnostic system for his ship, but it also seems to emulate the alien OS. With little apparent success, since it's actually supposed run its display as a hologram. But hey, he makes it work somehow.
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Mass Effect, both in-game and its user interfaces. Starting a new game uses the in-game fiction of sending your name and a photo over a secure tunnel connection and has a flashy loading screen.
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A Touch of Cloth parodies it when DC Asap Qureshi shows Jack and Anne a ridiculously graphical supercomputer hologram display in the computer lab, which he describes as "the most melodramatic operating system in the world".
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Star Trek loves this trope.
TOS has equipment covered with lights that blink and cycle, but no apparent labels or other way for the crew to identify which light meant what.
This is parodied on Voyager, when The Doctor plays with a golf ball that is covered in blinking lights.
Also parodied in William Shatner's scenes in Airplane II: The Sequel, where crew members on the lunar base explain how they've been investigating equipment which has lots of blinking lights and nothing else, and they have not been able to figure out what it actually does.
The later shows have smooth black panels, backlit with meaningless blinking lights. They do have labels, but close shots reveal most of them are just random numbers and letters. Some of the panels contain in-jokes or even Easter eggs (e.g. the Enterprise-D Master Systems Display in engineering.)
Wil Wheaton says that he assigned meanings and functions to the buttons on his LCARS touchscreen. (He is One of Us.) Years later, when the Enterprise-D set was on tour and open to the public, he was able to sit down at his (character's) console and remember most of the commands he'd invented.
The LCARS is an actual interface standard, and people have even written DOS frontends that use it. And also an entire separate distribution of Linux (for the non-Linux-users, that's like a whole different version of Windows), which isn't just a "skin" for a Windows-like interface, but actually implements the real LCARS interface (with touch-screens!). The fake TV future is here!
LCARS Reader for iPad is available. Seriously, why else would you want an iPad other than to have a fully functional 24th century PADD?
How about a fully functional LCARS tricorder app for Android? The one concession to Rule of Cool is a somewhat useless mode displaying pictures of the Sun and proton/electron output over the past 64 days.
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Iron Man shows Tony Stark designing and constructing his Iron Man armour using a high-tech and very cool-looking holographic interface/simulation system. Mind you, this is for a program that Stark fully intends to be inaccessible and unusable by anyone else on Earth.
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S1m0ne: The interface for the S1m0ne program, which features floating menus, Simone's head forming out of a spiral on every boot-up and a matrix of actress headshots from which Viktor samples vocal affectations. When Viktor infects the program with a virus, Simone's face erodes away into tiny pixels that blow away like wind in the sand.
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TOS has equipment covered with lights that blink and cycle, but no apparent labels or other way for the crew to identify which light meant what.
This is parodied on Voyager, when The Doctor plays with a golf ball that is covered in blinking lights.
Also parodied in William Shatner's scenes in Airplane II: The Sequel, where crew members on the lunar base explain how they've been investigating equipment which has lots of blinking lights and nothing else, and they have not been able to figure out what it actually does.
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Very frequent in the entire Command & Conquer series, both in cinematics and during gameplay.
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Jurassic Park (1993) shows a 3D computer interface that is actually a real program — FSN (short for File System Navigator), a proof-of-concept file-system manager included with every SGI. (It's no longer available on SGI's site, but someone has made a similar program called FSV.) However, prior to the system reboot, what we see of the computers is a combination of specialized UIs and plain old command-line.
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In CSI: Miami, the team has a really awesome touch-screen and almost holographic interface, straight out of Minority Report.
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Quantum of Solace has the MI6 facility equipped with gigantic multitouch screens on every surface, thus enabling it to completely replicate the functionality of... folders, noticeboards and sheets of paper.
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In Futurama, some of the characters use a virtual reality version of the internet. They decide to do a search, so they all shade their eyes, squint, and look around in the distance. This particular episode has many more examples.
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Vector Thrust and its briefing cutscenes that involve a ridiculous login sequence with system diagnostics and Techno Babble scrolling up the side of the screen on par with Ace Combat standards. Apparently these are made in Powerpoint.
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Max Headroom, in which the System (i.e. what in Real Life would come to be the Internet) generally looks either like a crude wireframe mockup of the real world, or alternatively, like a series of tubes.
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Various spaceship displays in 2001: A Space Odyssey. Usually these alternate between animated vector graphics and readouts of math equations. Bonus points because the screens are actually projected onto Bowman's face when he's in the pod, so that the audience can see what the computer is doing, as if it were just reflected in the faceplate of his helmet when he's wearing one.
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In Penguins of Madagascar, the North Wind's computer interfaces run on this trope. Even their in-field tactical planning sessions utilize a projected display dome with animated graphics.
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 Penguins of Madagascar
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In the second episode of Blake's 7, the computer Zen initially does not have any sort of display. When he realizes that "your species requires a visual reference point," he begins flashing lights on one wall in time to his speech."
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CSI seems to love showing computers with a ludicrous, unnecessary graphic interface.
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On Yu-Gi-Oh!, when Kaiba hacks into Pegasus' domain, a firewall shows a toon rabbit saying "Hey, Kaiba. Hey, Kaiba." Yes, Pegasus is obsessed with cartoons.
One of the sequel series, Yu-Gi-Oh! VRAINS zigzags it. The CGI graphics are used when someone's hacking is meant to excite the audience, but in scenes where hacking takes a backseat there's noticeably more documents of programming code.
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The Avengers (2012) continues the tradition, with mostly Stark using holographic interfaces to read information. Bruce uses a bit, as well. It's justified, since the SHIELD computers (while high-security) are intended to be useful to a group with varying degrees of system familiarity, not just to the original programmer.
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One episode of Beast Wars features Tigatron hacking the Predacon computer, which looks more like him playing a virtual reality game. It even has him using those motion sensing gloves.
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The front panel of a real CM was used as the backdrop of the "control room" in Jurassic Park.
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Computer screens on Andromeda are filled with scrolling text and rotating graphics, none of which appears to mean anything, and seems to make it difficult or impossible to see what's really going on. There is also a 3D "virtual universe" humans can use VR goggles to tap into, and AI's can visit by touching a screen, that resembles a city made out of computer code, holographic circuit diagrams, and 1010110's. The fact it's all in a fictional language instead of English doesn't help matters.
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Battlestar Galactica (2003): Cylon Baseships have holographic screens that constantly flow and display pseudo-Chinese characters on their natural state. When a ship is heavily damaged, the screens begin to flicker rapidly. Guess humanoid Cylons are immune to epilepsy. Possibly justified based on the fact that all serious interaction between the crew and the ship occurs via a direct brain link to the ship's systems; therefore, the screens are only useful for at-a-glance status reports for those members not currently mindlinked to the data stream.
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The Matrix Reloaded: Averted with Zion Traffic Control being depicted as several people jacked into a dedicated simulation that is rendered in minimalist undistracting black-on-white lineart.
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Inverted in Portal. The computer banks seen during the game appear to run a form of DOS that occasionally displays images in ASCII art. Lampshaded in the accompanying Aperture Science site; one of the workers complains about having to run an obsolete OS from the early 80s when the guys in charge get state-of-the-art graphics. (Note: said OS is GLaDOS.)
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Ripper's vision of the 2040s has everyone have to go into a virtual reality world in order to access the internet and access websites via huge floating icons.
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Averted in Grand Theft Auto IV, as computer and mobile phone interfaces for most parts look pretty lifeless, like in real life. The PDA interface in Grand Theft Auto: Chinatown Wars is closer to playing the trope straight, but is still rather modest against other examples of this trope.
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Uplink has a slightly more low-key (but still flashy) interface. Of course, the game is a simulation of the Hollywood version of hacking, so something would be amiss if it had a realistic interface. It does take place in the year 2010, letting it off some of its crimes. It also notes—in a hidden computer you can hack into—that the really extreme graphical representation of Johnny Mnemonic, while being "hilariously inaccurate", would be fantastic for Uplink 2: TERMINAL (not in development).
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An extreme example of this is Chisame's artifact in Negima! Magister Negi Magi. She's a hacker to begin with, so her artifact lets her actually enter the computer system, Tron-style, for super-hacking. Some of the extreme graphics include viruses that look like jellyfish, Magical Girl anti-virus programs (actually two of her classmates dragged into the computer with her), and Clothing Damage to represent data being destroyed. This is based on the computer representations in Akamatsu's earlier A.I. Love You.
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A subtler version appears in The Fly (1986): The computer that controls the telepods runs simple lines of English text reflecting commands and processes, and a jumble of meaningless-to-the-viewer combinations of letters and numbers appears when an actual teleportation sequence takes place to represent the computer disintegrating and reintegrating the object/being that is sent through. The one fancy stretch appears when Seth, desperate to know why his body is beginning to disintegrate, has the computer run through what happened when he went through in hopes of identifying the "secondary teleportation element" that accompanied him. This results in a series of images working from the genetic level upward, effectively zooming out, to provide him the Internal Reveal that it was a housefly.
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 The Fly (1986)
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Used quite noticeably in Transformers (2007)—apparently, if you take a sound file of a signal broadcast by a Transformer, open it in Audacity, and zoom in really close to the waveform, you can see Cybertronian glyphs.
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This is parodied on Voyager, when The Doctor plays with a golf ball that is covered in blinking lights.
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Diagnosis: Murder has an episode where someone is cyberhacking Amanda for some reason. Jesse calls in his nerd squad to help. They use a search program, represented onscreen as a weasel or possibly a ferret, to find the home computer. When the search program is neutralised, the weasel is electrocuted and falls down dead. Amusing, but pointless.
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Hugh Jackman building his worm in Swordfish. Watching 9 monitors' worth of text in what is most likely an assembler while he compiles the various components would be boring, but autocad? Really? Yes, it technically has applications in programming languages like LISP and C++, but unless he's making a pretty, user-friendly interface for his cash-grabbing super-virus, there doesn't seem much point.
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The following is a list of statements referring to the current page from other pages.

 Extreme Graphical Representation
processingCategory2
Magical Computer
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Extreme Graphical Representation
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Extreme Graphical Representation
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