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Fake Town

 Fake Town
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 Fake Town
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Fake Town
 Fake Town
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FakeTown
 Fake Town
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A powerful character needs to build a town, fast. Maybe it's to seem important; maybe they are an Antagonistic Governor and the Emperor wants to tour their region to see how well the economy is going; maybe they need to lay a trap for some unsuspecting victim; or maybe its wartime and they want to deceive enemy bombers into thinking there's a town in an Abandoned Area; or maybe they need to test a dangerous weapon or mass destruction.
The solution? If it only has to look real from a distance or from the air, there's no need to spend too much on it, slap up plywood shells that are shaped like buildings and park old cars on the roads. As long as no one looks closely at it, the illusion should be effective. For a version not as dependent on viewing angle, you could also slap up empty shell buildings made from cardboard or other cheap materials. It doesn't need to be structurally sound; it just needs to hold up long enough to fool whoever it needs to fool. Or, should the fake town really need to look realistic, quickly build shoddy houses and roads, perhaps install a basic power grid and make it look like a thriving and inhabited place, except for the fact no one is supposed to actually live there.
That's Exactly What It Says on the Tin: fake towns may be built for the most disparate reasons.
Frequently, they are erected for deceiving purposes: in a Crapsaccharine World, they're helpful for creating a falsely peaceful and idyllic atmosphere, hiding away unpleasant realities. They can be used as a trap to lure enemies or, conversely, as a tactical decoy, to distract them from a crucial target; in times of war, this often turns out to be a useful military tactic. This specific application is referred to as a "Potemkin village".
When they lack a deceptive purpose, they may be set up as a staging ground for simulations, training, or experiments, with the occupants aware of the fictitious condition of the place. This makes them an excellent Simulated Urban Combat Area or Deadly Training Area, if something has to be tested in an environment that resembles an actual inhabited place but is too dangerous (intentionally or otherwise) to use in a populated area.
A similar concept is Artificial Outdoors Display, although that tends to be used mostly for esthetic purposes with no deceptive intention. Do not confuse with Ghost Town or Ghost City, as they used to be actual functional living areas at some point, unlike fake towns built specifically for non-residential purposes.
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2024-02-01T14:01:21Z
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2024-02-01T14:01:21Z
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Afterfall: Insanity: The player flees the underground vault, where most of the game takes place, to a city on the surface inhabited by mutants, but it turns out it's actually a fake city built inside an even larger vault. It was part of an experiment to study how the survivors would fare on the real surface, which is reached later in the game.
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In The Phantom Tollbooth, the aptly-named Illusions appears to be a fancy city but isn't a real city. Despite this, a few people who live in the neighbouring city have mistaken it for a real city and moved in.
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Alias: "Welcome to Liberty Village". Posing as Russian nationals, Vaughn and Sydney are brought to a "village" located in Russia that resembles a typical American town. It was once used to train KGB agents in how to blend into American society, but is now being used by a terrorist cell to train operatives in preparation for bringing down America's economy using an electromagnetic pulse weapon.
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 Alias
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The Belgariad: The Citadel of Algaria is a huge, imposing Citadel City and the Born in the Saddle Algars' only permanent settlement. In fact, it's Schmuck Bait for the enemy Murgos that invade from time to time; the entire city is nothing but a death-trap maze that's optimized for Urban Warfare. The Murgos keep attacking it because they can't believe that there's nothing of value inside, which saves the Algars the trouble of hunting them down in their vast prairies.
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The Western TV movie Dead Man's Revenge (1994) ends with The Reveal that everyone in the town is a former victim of the Railroad Baron working an elaborate con. Now that they've successfully stolen his money, they quickly pack up everything and leave before he comes back.
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 The Western
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In the book "Nuclear Time" of the New Series Adventures, the 11th Doctor and his companions land in a place called Appletown. The town as it turns out is fake: the grass is artificial, there are televisions but nowhere to plug it in, and the plumbing doesn't work - the town was built because the US government needed to get rid of a bunch of androids and only nuclear weapons could do the job.
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 New Series Adventures
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In Command & Conquer: Generals: Zero Hour, the GLA Demolition general can build "Decoy Structures," whose special ability is to explode.
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Old Town in Pepperpain Prairie in Ittle Dew 2 consists of building facades with absolutely nothing behind them. When you find the "new" town, the facades actually do lead into little rooms built into the hillside, but there's transparently nothing of the kind in Old Town.
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The Face in the Frost: The Big Bad of the novel creates an artificial town called "Five Dials" as a trap for the protagonist. It's a very creepy place, bordering on Eldritch Location.
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Die2Nite has a rare blueprint called the "False Town" that lets the residents build a giant fake town outside their walls to lure away a large portion of the nightly zombie horde. It provides one of the single biggest defense bonuses in the game and doesn't have any negative effects but the resource cost alone makes it a challenging building to actually get completed as it requires the whole town pulling all their AP into constructing it instead of doing other useful things like scavenging ruins.
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In G.I. Joe, Cobra controls a town, or a series of towns, called Springfield as their base. It looks like a quaint little slice of Middle America, but many buildings are just sets, and all of the inhabitants are trained Cobra agents.
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Xiaolin Showdown: An episode involves Omi discovering his hometown and what appears to be his true parents; which is later revealed to be a fake hometown where all its residents, including Omi's alleged birth parents, are robots.
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In The Truman Show, the entire town of Seahaven, Florida is a fake town populated by paid actors created to serve as the location set for a show that stars the unwitting Truman Burbank as protagonist, who was adopted as a baby by a corporation who turns his entire life into a 24/7 reality TV show. Several buildings are not even completely functional, but mere empty facades. Later in the film, as he starts to suspect something is wrong, he begins to catch glimpses of camera operators, stage crew, and backstage areas. Eventually, Truman steals a boat and sails until he punctures the boundaries of the self-contained dome and finds an exit.
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Danger Man: In "Colony Three", British communists are disappearing behind the Iron Curtain. Drake follows their trail to a replica of a British town used to acquaint Russian infiltrators with British ways.
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The Age of Ahnonay in Uru: Ages Beyond Myst is an island with several islands visible in the distance, some of which have buildings on them. When the player manages to calm the ocean currents and swim to them, however, they'll find that the buildings are just painted onto screens, and moreover, the islands and the sea around them are all part of a gigantic artificial sphere.
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A high-tech version of this appears in Star Trek: Insurrection with a ship that is essentially a massive, mobile holodeck that was set in secret just outside of the Ba'ku village and had an entire holographic replica of the village already made, waiting for the villains to teleport the whole citizenry into it. It becomes a Chekhov's Gun for the climax.
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 Star Trek: Insurrection
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The Twilight Zone (1959): In "Stopover in a Quiet Town" a man and woman wake up in a completely deserted town. As they explore it they regularly hear a young girl's laughter. At the end they discover that the town is actually the toy of a gigantic alien girl who is keeping them as her playthings.
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 The Twilight Zone (1959)
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DuckTales (2017):
The episode "The Town Where Everyone Was Nice" has an entire Brazilian town populated by fake people. They're puppets on the end of the tendrils of an intelligent, carnivorous plant. Turns out that it had invited Donald Duck's old band to be entertained so that the flower could eat them together with visiting tourists.
"Beware the B.U.D.D.Y. System!" has a fake town built out on the desert to test Mark Beak's new driverless car prototype, inspired by the ones mentioned on Real Life below.
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 DuckTales (2017)
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The Interview plays with this trope with an apparently nice and well stocked supermarket in Pyongyang. Later in the movie, when Dave is stepping outside alone, he comes across it again and realizes that the "aisles" are merely wallpapers and the "food" in the basket is fake, made of plaster.
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 The Interview
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Black Ops: Cold War also has another example in its Campaign. The Spetsnaz set up a large simulation replica of an average American town, complete with restaurants (including the famous Burger Town), an arcade, and all the flashy '80s fashion you'd expect.
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 Call of Duty: Black Ops Cold War (Video Game)
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The Potemkin Gang in West of Loathing is a trio of bandits who built a false town out of planks and paint. The girl and one guy are wracked with guilt, while the other knows that the second you try to enter a building, the jig is up and keeps you away from them. The object of the town is to beat them by getting them all to gather in front of one facade propped up on a barrel of dynamite (DEAD), or one held up by a rope (OR ALIVE!).
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With the Founders from Star Trek: Deep Space Nine being shapeshifters with a liquid natural state, they don't exactly have "towns", but when they found out about the Cardassian and Romulans knowing about their hidden homeworld and planing to wipe them all out in a single massive attack, they went to a new hiding space and left behind devices to create fake life sign signals. When the attacking fleet dropped its stealth cloaks to begin the bombardment, they were ambushed by the Founders' hidden Jem'Hadar fleet and completely annihilated.
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In the Steven Universe episode "Rose's Room", Steven's attempt to leave the titular room just causes it to make a fake version of Beach City, one riddled with errors. The room's intent may have been accidental or deliberately deceptive to prove a point.
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 Steven Universe
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Command & Conquer: Red Alert: The Allies can erect fake buildings to set up decoy bases and deceive enemy forces. One mission has you defend such a decoy base with only one or two real buildings.
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 Command & Conquer: Red Alert (Video Game)
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One episode of G.I. Joe had COBRA pull this on Shipwreck, trying to gaslight him into believing that he was several years removed from the mission he was on, suffering amnesia, all in an effort to extract a formula for an advanced fuel from his mind. Most of the people he met were either Cobra operatives in disguise or synthetic beings.
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Wonder Woman Vol 1: Issue 32 opens on Uvo making practice bombing runs on scale models of several city blocks of New York, Paris and London in preparation for an attack on Earth.
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Star Trek: The Original Series
Episode "Errand of Mercy". When Kirk and Spock beam down to the planet Organia, they arrive in a small town with medieval technology and peasants. At the end of the episode they learn that the entire town was an illusion to give the Federation and the Klingons A Form You Are Comfortable With.
Episode "Spectre of the Gun". The Enterprise landing party ends up in the town of Tombstone, Arizona in the year 1881. At the end of the episode they learn that the whole town is a telepathic illusion. This is foreshadowed during the episode by depicting the exteriors of buildings as facades and the interiors of buildings not having walls.
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One Piece: Whiskey Peak appears to be a peaceful town that welcomes pirates, but it is actually a trap to capture pirates set up by a group of bounty hunters part of a group called Baroque Works.
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New Pork City from Mother 3. It was built by the leader of the Pigmasks as a monument to their power. However, more than 99% of the buildings are plywood cutouts.
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 Mother 3 (Video Game)
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As revealed near the end of Blood-C, the entire town where the protagonist Saya lives in is actually an experiment set-up designed by the Big Bad who is trying to test if he can restore Saya's ability to feed on humans. All the inhabitants in the town are paid actors with some acting as Saya's classmates. One clue on how eerie and fake the town is whenever there's an Elder Bairns attack, some would complain that they were never warned about it.
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Overwatch: The map Hollywood takes place just outside and inside of a Hollywood sound stage themed around the Old West. As the attacking team pushes the payload (a limousine carrying B-list director Hal-fred Glitchbot), they must navigate through the streets of the fake Old West town. Aside from unused equipment, cameras and cranes left in plain sight, as well as the obviously fake sky painted onto the surrounding studio walls, it could almost pass for the real thing.
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In Deltora Quest, the Ralad tribe build one of these in order to fake their extinction and thereby remain safe from the Evil Overlord. (Their real city is an elaborate underground complex.) It works like a charm, not least because the Ralads' hat is architecture.
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The Executioner and Her Way of Life: Among the Four Major Human Errors that surround civilization, the one that occupies the Eastern frontier, Mechanical Society, is a seemingly lively Standard Fantasy Setting town whose inhabitants are all in fact lifeless, magical automatons.
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The very first issue of Suicide Squad featured a complete American airport in the middle of the Qurac desert, used as the training grounds of the eponymous team's first opponents, the Jihad. President Marlo pulled out all the stops to perfectly simulate the ambience of the real thing, even staffing it with real people for the team's combat demonstration - which ended with everyone in the "airport" brutally killed.
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The decoy version of Rock Ridge from Blazing Saddles, where the inhabitants of the real Rock Ridge build the fake town as a trap for outlaws that are threatening their town. Its design is similar to a movie set for an Old Western street scene.
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Discussed but not used in My Little Pony: Friendship Is Magic. In "Swarm of the Century", Ponyville gets overrun with parasprites just before an official visit from Princess Celestia. When Twilight realizes she can't get rid of the infestation in time, she goes crazy from panic and suggests that they build an exact replica of Ponyville and trick Celestia into visiting that instead.
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Doctor Who:
In "The Android Invasion", Styggron creates a replica of the village of Devesham on Oseidon and populates it with android duplicates of the villagers and Space Defence Station personnel as part of the Kraals' plan to conquer Earth.
"Castrovalva", a Wham Episode of the series (as it's the Fifth Doctor's first story, post-regeneration), has this trope as its major plotline. Castrovalva looks and feels like a city, except it's a trap set by the Doctor's enemy, The Master, in order to trap the Doctor, but it ends up turning on the master.
The sunken village in the episode "Before the Flood" turns out to have been built as a fake "Russian" village for training spies and military personnel.
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Call of Duty:
Nuketown from Black Ops and its remakes in subsequent games are set on a nuclear test range, befitting the original game (and aptly-named sequel)’s Cold War setting. Rather memorably, the bomb is dropped on the town at the end of a match, resulting in the end game scores being displayed in front of a nuclear blast.
Black Ops: Cold War also has another example in its Campaign. The Spetsnaz set up a large simulation replica of an average American town, complete with restaurants (including the famous Burger Town), an arcade, and all the flashy '80s fashion you'd expect.
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Nuketown from Black Ops and its remakes in subsequent games are set on a nuclear test range, befitting the original game (and aptly-named sequel)’s Cold War setting. Rather memorably, the bomb is dropped on the town at the end of a match, resulting in the end game scores being displayed in front of a nuclear blast.
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 Fake Town / int_cb6a6d5b
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The Avengers (1998). Steed is introduced walking through a cobblestoned English village where the inhabitants (except the nuns) are all trying to attack him. After the reveal that it's a training exercise by The Ministry, we're shown the village is actually a constructed set.
 Fake Town / int_cb6a6d5b
featureApplicability
1.0
 Fake Town / int_cb6a6d5b
featureConfidence
1.0
 The Avengers (1998)
hasFeature
Fake Town / int_cb6a6d5b
 Fake Town / int_df64a221
type
Fake Town
 Fake Town / int_df64a221
comment
Mercenaries has the Propaganda Village at the southern end of the southern map. The "village" consists of "buildings" with only two sides and a roof so that they look like real buildings from the south. The game takes place in North Korea where this apparently Truth in Television.
 Fake Town / int_df64a221
featureApplicability
1.0
 Fake Town / int_df64a221
featureConfidence
1.0
 Mercenaries (Video Game)
hasFeature
Fake Town / int_df64a221
 Fake Town / int_e0fcfdea
type
Fake Town
 Fake Town / int_e0fcfdea
comment
The Avengers has the episode "House of Cards" in which a Soviet spymaster has trained sleeper agents to pose as impeccable British citizens. This training includes a very London-like town where the agents are given immersion training in British mannerisms. The regimen is so intense that one trainee makes the mistake of addressing his commander as "comrade," which nets him a bullet to the head.
 Fake Town / int_e0fcfdea
featureApplicability
1.0
 Fake Town / int_e0fcfdea
featureConfidence
1.0
 The Avengers (1960s)
hasFeature
Fake Town / int_e0fcfdea
 Fake Town / int_e278316b
type
Fake Town
 Fake Town / int_e278316b
comment
The Prisoner. In the episode "Living in Harmony", Number 6 is a sheriff in a The Wild West town. At the end of the episode it's revealed that the town was a fake created by the Village leaders to trick Number 6.
 Fake Town / int_e278316b
featureApplicability
1.0
 Fake Town / int_e278316b
featureConfidence
1.0
 The Prisoner (1967)
hasFeature
Fake Town / int_e278316b
 Fake Town / int_f16adb7
type
Fake Town
 Fake Town / int_f16adb7
comment
Indiana Jones and the Kingdom of the Crystal Skull: After the title character escapes from the warehouse, he comes upon a suburban neighborhood and goes in looking for help. In short order, he discovers the neighborhood is entirely populated by mannequins. A short time later, he realizes he's walked into a nuclear test site and they're about to conduct the test. Cue Oh, Crap!.
 Fake Town / int_f16adb7
featureApplicability
1.0
 Fake Town / int_f16adb7
featureConfidence
1.0
 Indiana Jones and the Kingdom of the Crystal Skull
hasFeature
Fake Town / int_f16adb7
 Fake Town / int_f42fa008
type
Fake Town
 Fake Town / int_f42fa008
comment
In Hotel Transylvania Dracula constructs one of these, complete with zombie actors playing humans, to convince Mavis that the outside world is dangerous.
 Fake Town / int_f42fa008
featureApplicability
1.0
 Fake Town / int_f42fa008
featureConfidence
1.0
 Hotel Transylvania
hasFeature
Fake Town / int_f42fa008
 Fake Town / int_f53fe2fa
type
Fake Town
 Fake Town / int_f53fe2fa
comment
Mission: Impossible: "The Carriers". In order to stop an expert in American traditions, slang, and customs from conducting his plan of bacteriological warfare against the U.S. and to put him permanently out of business, the IMF team infiltrates a mock-up of an American town located behind the Iron Curtain where enemy agents learn to act as Americans.
 Fake Town / int_f53fe2fa
featureApplicability
1.0
 Fake Town / int_f53fe2fa
featureConfidence
1.0
 Mission: Impossible
hasFeature
Fake Town / int_f53fe2fa

The following is a list of statements referring to the current page from other pages.

 Fake Town
processingCategory2
Building Tropes
 Fake Town
processingCategory2
Infauxmation Desk
 Fake Town
processingCategory2
Setting Gimmicks
 Fake Town
processingCategory2
Settings
 Blood-C / int_6e0206c
type
Fake Town
 Suicide Squad (Comic Book) / int_6e0206c
type
Fake Town
 Wonder Woman (1942) (Comic Book) / int_6e0206c
type
Fake Town
 Blazing Saddles / int_6e0206c
type
Fake Town
 Indiana Jones and the Kingdom of the Crystal Skull / int_6e0206c
type
Fake Town
 Sallah Shabati / int_6e0206c
type
Fake Town
 The Interview / int_6e0206c
type
Fake Town
 The Truman Show / int_6e0206c
type
Fake Town
 Deltora Quest / int_6e0206c
type
Fake Town
 Ibyabek / int_6e0206c
type
Fake Town
 New Series Adventures / int_6e0206c
type
Fake Town
 The Belgariad / int_6e0206c
type
Fake Town
 The Phantom Tollbooth / int_6e0206c
type
Fake Town
 GET THAT PIZZA! (Roleplay) / int_6e0206c
type
Fake Town
 Alias / int_6e0206c
type
Fake Town
 Danger Man / int_6e0206c
type
Fake Town
 Mission: Impossible / int_6e0206c
type
Fake Town
 The Avengers (1960s) / int_6e0206c
type
Fake Town
 Afterfall: Insanity (Video Game) / int_6e0206c
type
Fake Town
 Call of Duty: Black Ops Cold War (Video Game) / int_6e0206c
type
Fake Town
 Command & Conquer: Red Alert (Video Game) / int_6e0206c
type
Fake Town
 MechWarrior (Video Game) / int_6e0206c
type
Fake Town
 Mercenaries (Video Game) / int_6e0206c
type
Fake Town
 Mother 3 (Video Game) / int_6e0206c
type
Fake Town
 Uru: Ages Beyond Myst (Video Game) / int_6e0206c
type
Fake Town
 West of Loathing (Video Game) / int_6e0206c
type
Fake Town
 Fast & Furious: Spy Racers / int_6e0206c
type
Fake Town