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Fauxrrari

 Fauxrrari
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So you wanted an exotic supercar in that Wide-Open Sandbox Murder Simulator you're developing, but there's this negative reaction from car manufacturers if you attempt to acquire a licence for said vehicle. Ferrari is particularly notorious for disallowing companies, or even owners themselves, from putting their cars in a potentially negative or unflattering light; case in point, Ferrari sent a cease-and-desist letter to deadmau5 for violating their trademark with "Purrari" badges. What are you going to do then? Simple: make a car that's similar to the real life vehicle in some way, but is still distinct from the car in question. In theory, this can save developers the trouble of having to pay for either royalties or lawsuits over the use of a licenced vehicle, though it is understandable that some may be put off with the lack of vehicles from actual manufacturers.
This practice of debadging tends to be applied in works of fiction in general, especially if paying royalties to car companies is a concern. Commercials or films may elect to debadge a car either to dodge royalties, to avoid implying that the producers are endorsing a particular automobile brand unless they are paid to do so, or to keep the car manufacturer from being portrayed in a negative light. This is largely avoided, however, due to the de minimis rule in that depictions of trademarked objects like cars are considered to be incidental unless the particular car model is the subject of the work, e.g. it would be frivolous for Toyota to sue a production company merely for its use of a Corolla as an incidental object used by the characters in a show, but that would be a different story if the Corolla nameplate itself is the subject, like a Transformers character in the form of a Corolla sedan or something along those lines. (In some countries such as South Korea, however, at least some film and TV studios go through the effort of censoring out car badges likely to sidestep concerns about product placement or royalties.)
Another benefit, as far as royalties and licensing are concerned, is the fact that video game developers or film studios are free to distribute their work for as long as they see fit without worrying over paying an automotive manufacturer the rights to use the vehicles. This is why some racing games end up getting discontinued or do not see a re-release, which can be avoided with faux cars.
Keep in mind that this applies to fictional vehicles bearing a heavy or at least significant resemblance to cars or trucks in the real world, and as such may not apply to ones that are completely made up.
A subtrope of Bland-Name Product, in this case specific to automobiles and other forms of transport. Compare with Shoddy Knockoff Product, for vehicles in Real Life that look suspiciously like a well-known car, e.g. the Chery QQ being an analogue of Chevrolet's Spark down to its dimensions.note Save for the different fascia that is. Also compare with Product Displacement. Contrast with Product Placement, if real vehicles are used in a work. See also A.K.A.-47 and iPhony for firearms and Apple hardware lookalikes, respectively.
 Fauxrrari
fetched
2024-03-06T20:46:18Z
 Fauxrrari
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2024-03-06T20:46:18Z
 Fauxrrari
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Dropped link to EnforcedTrope: Not an Item - FEATURE
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Mafia
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DBTropes
 Fauxrrari / int_143f82e6
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Fauxrrari
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SnowRunner plays this straight or averts this depending on the vehicle. The general rule seems to be that American (or Canadian or Czech in the case of Pacific or Tatra) civilian trucks are licensed while Russian trucks and military vehicles are given pseudonyms.
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 SnowRunner (Video Game)
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Fauxrrari / int_143f82e6
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Fauxrrari
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Digimon has a family car being a Volkswagen New Beetle with a different badge.
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 Digimon (Franchise)
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Fauxrrari / int_1a4b3ea2
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Fauxrrari
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The Wagon Queen Family Truckster from National Lampoon's Vacation. Built from a Ford LTD Country Squire wagon and given a butt-ugly makeover with way too many headlights and faux-wood panels, it was a parody of every awful trend in American car design in The '70s. The 2015 sequel/reboot updates it with the Tartan Prancer, an Albanian minivan loaded with nonsensical features that don't work as advertised, one of which is a self-destruct mechanism.
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 National Lampoon's Vacation
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Fauxrrari / int_207896c6
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NPC cars in Euro and American Truck Simulator are very obviously real life cars with a slightly modified logo to make them legally not an IRL car according to European law. The German squad car, for example, is obviously a 2012 Volkswagen Passat, but the logo is two inverted V's, and the Renault Clio A.I. car has instead of the diamond a large capital O — despite having actual Renault trucks in the lineup, possibly because the license didn't cover personal vehicles. American Truck Simulator also features what is very obviously a Ford F-150 Raptor, but with the large "Ford" badge replaced with "Frog".
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 Euro Truck Simulator (Video Game)
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Fauxrrari / int_22712c05
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Fauxrrari
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Initial D: Real-world cars are used, but the badges are obfuscated presumably for trademark reasons. The models are clearly shown and mentioned, yet any logos would be mangled up in some way. For example, the Toyota Sprinter Trueno AE-86 had "Toreno" badges in many scenes of the first season.
 Fauxrrari / int_37b7264c
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 Initial D (Manga)
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Fauxrrari
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Need for Speed III: Hot Pursuit and Need for Speed: High Stakes are interesting cases: All vehicles with real-life counterparts are licensed, but in the cases of the two Ferraris only under the condition that they can only be used in races, not in police chases. Thus, in Hot Pursuit mode, the Ferraris are unavailable. The same applies to the Mercedes-Benz vehicles in High Stakes. In comparison, Lamborghini and Porsche had no problems with their cars being used in chases, but keep in mind that there are also police Lamborghini Diablos and police Porsche 911s.
 Fauxrrari / int_40df9d34
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1.0
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1.0
 Need for Speed: Hot Pursuit (Video Game)
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Fauxrrari / int_40df9d34
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Fauxrrari
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Excel♡Saga has Nabeshin driving a "Mitsubibi Lancer."
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1.0
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Fauxrrari / int_41352473
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Fauxrrari
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Driveclub inverts this: All cars are licensed save for one, the Wombat Typhoon buggy from Motorstorm. (Both games were developed by Evolution Studios, hence the crossover/self-promotion.)
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1.0
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 Driveclub (Video Game)
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Fauxrrari / int_46b7de8d
 Fauxrrari / int_49a87cb3
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Fauxrrari
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Final Fantasy VII: Cloud is forced to hijack a motorcycle in order to escape from Shinra HQ. It's a Hardy Daytona (Harley Davidson).
 Fauxrrari / int_49a87cb3
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1.0
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 Final Fantasy VII (Video Game)
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Fauxrrari / int_49a87cb3
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Fauxrrari
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The Ace Combat series is weird about this, in terms of planes. Like, really weird. Apart from creator-designed Super Prototype aircraft, all the planes used are real-life aircraft, but the companies that manufacture them do not exist in Strangereal. Instead, the aircraft are created by fictional companies (Such as "North Osea Grunder Industries), but are still referred to by their real-life classification. This leads to some strange moments where you have American F-14's being apparently manufactured alongside Russian MiG-29's under the same company, and still being referred to by their official classification, despite neither country nor their respective manufacturing companies existing in the Ace Combat universe. It's easier to just Hand Wave this rather weird aspect of the franchise's lore.
 Fauxrrari / int_49aa2aa4
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1.0
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 Ace Combat (Video Game)
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Fauxrrari / int_49aa2aa4
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Fauxrrari
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The producers behind Slumdog Millionaire had to remove the badges off the Mercedes-Benz cars used in the film, as Daimler AG, Mercedes-Benz's parent company, felt that putting their (luxury) vehicles in a slum setting would tarnish their image, effectively making the cars more or less generic if not for the familiar body design.
 Fauxrrari / int_4b4a9fd6
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1.0
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 Slumdog Millionaire
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Fauxrrari / int_4b4a9fd6
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Fauxrrari
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Robin (1993): Tim Drake's second Redbird is quite blatantly based on a Porsche even if some of the styling prevents it from being distinctly labeled as a specific model.
 Fauxrrari / int_4f115950
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1.0
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 Robin (1993) (Comic Book)
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Fauxrrari / int_4f115950
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Fauxrrari
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Wreckfest uses this trope, presumably for the same reasons as Burnout and Grand Theft Auto. They're still readily identifiable to car nerds (Rocket is the first-generation Ford Mustang, Hammerhead is the Volvo 240, etc.).
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 Wreckfest (Video Game)
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Fauxrrari / int_541cea7f
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Grand Theft Auto:
The series does this for the same reason as Burnout. Most especially given the controversially violent and hedonistic nature of GTA, the likes of Ferrari would be in for a shock if they see their cars being treated as expendable props and murder weapons instead of stylish transportation. However, in an interview with former Rockstar staffer Jaime King, he states that it had more to do with licensing; they looked at licensing any and all vehicles to be used as expensive and complicated. Even if they did somehow got their hands on a licence they'd be burdened by long-term distribution (as what has happened when a legacy GTA game is re-released and/or updated with radio tracks omitted) or restrictions in the case of certain manufacturers like Ferrari.
Rockstar Games wasn't beyond combining this with the occasional Precision F-Strike and Punny Name. The Ford Capri look-alike from London 1969 is called the Crapi, the Suzuki brand of motorcycles and boat engines is parodied as Shitzu (complete with a logo that looks like a turd), and the parody of Nissan is called Annis, complete with a car (based on the Nissan Silvia) called the Remus in case the reference to anal sex wasn't obvious enough.
Starting with Grand Theft Auto III and Vice City, in-universe car designs started to be recycled in games with the same engine, or redesigned to match the era where a game takes place: the Infernus in III and Liberty City Stories looks like a Jaguar XJ220, in Vice City and Vice City Stories it looks like a Lamborghini Countach, in San Andreas it looks like a Honda NSX, and in IV and V it looks like a hybrid between a Lamborghini Murciélago and a Pagani Zonda.
Starting from Grand Theft Auto IV, car makers besides Grotti, (a pastiche of Ferrari first seen on a dealership sign in San Andreas) Maibatsu, (which often had radio advertisements for their cars), and Imponte (who had an ad for the Insurrection in Vice City Stories) are introduced, introducing makers that correspond with real-life makers. For instance, Dewbauchee is Aston Martin, Vapid is Ford, Coil is Tesla, and Pfister is Porsche, among many others, though said companies aren't necessarily depicted to be direct parodies of real-world marques they were largely based on. Some GTA car brands represent multiple car brands, Karin stands in for Toyota, Subaru, and Mitsubishi (which is how you get a "Corolla", a "WRX", and a "Lancer Evo" made by the same fake brand), Annis is Nissan and Mazda, and Lampadati is Maserati and Alfa Romeo. Possibly justified due to Alternate Universe.
Most Game Mods for the series avert this, replacing the series' fake cars with their real-world counterparts or other real-world cars in general, a large number of them comprising of conversions sequestered from other racing games. Starting with the release of the PC port of V, there's been more of an interest in "lore-friendly" vehicle mods that are meant to fit with the brands Rockstar has made for the games and how they stylize their fake cars to be different from their real-world counterparts. The most notable of these mods can be found in Vanillaworks' vehicle packs: The titular Vanillaworks Extended, the emergency vehicle-focused Dispatchworks Pack, and the IVPack which focuses on cars that can be found in IV but not V.
This became enforced in larger FiveM servers due to trademark complaints from automakers who did not take kindly to their marques being used without their permission.note Especially now that Take-Two Interactive has acquired the Citizen FX project which encompasses both FiveM and RedM for Red Dead Redemption 2. As such, tutorials exist for those who want to have their vehicles genericised for legal use on a FiveM server.
 Fauxrrari / int_5425ce75
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1.0
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 Grand Theft Auto (Video Game)
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Starting with Grand Theft Auto III and Vice City, in-universe car designs started to be recycled in games with the same engine, or redesigned to match the era where a game takes place: the Infernus in III and Liberty City Stories looks like a Jaguar XJ220, in Vice City and Vice City Stories it looks like a Lamborghini Countach, in San Andreas it looks like a Honda NSX, and in IV and V it looks like a hybrid between a Lamborghini Murciélago and a Pagani Zonda.
 Fauxrrari / int_5b95bc94
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1.0
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1.0
 Grand Theft Auto III (Video Game)
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Fauxrrari / int_5b95bc94
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Fauxrrari
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Split/Second (2010): The car manufacturers are pastiches of real companies named after '80s Hollywood Action Heroes except for one. Ryback cars look like modern versions of classic American muscle cars such as the Camaro, Mustang, and Dodge Challenger. Cobretti look like Italian speedsters and the name sounds like Ferrari or Lamborghini. Hanzo has cars that resemble the Subaru Impreza and Mitsubishi Lancer, and the name sounds like Mazda or Honda.
 Fauxrrari / int_5d654598
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1.0
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1.0
 Split/Second (2010) (Video Game)
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Fauxrrari
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Early installments of the Tokyo Xtreme Racer series did not have licensed cars, instead using near-identical replicas that the game called "TYPE-____", with the blank space filled in with the corresponding car's chassis code — or, missing that, an acronym. There are small enough differences in emblems, headlights and bodywork to make them legally distinct. Starting with the first Drift game, developers Genki would obtain proper licensing for all subsequent entries.
 Fauxrrari / int_5f78b9c7
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1.0
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 Tokyo Xtreme Racer (Video Game)
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Fauxrrari
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MS-DOS racer Death Rally features the Vagabond, which is clearly a Volkswagen Beetle; the Shrieker, which looks like the Pontiac Firebird Trans-Am (as made famous by Smokey and the Bandit); and the Wraith, which looks like a Porsche 911. There's also the Deliverator, which is not based off a real car, but instead the Mach 5 from Speed Racer, The two remaining cars, the Dervish and Sentinel, are a generic pickup truck and sedan respectively.
 Fauxrrari / int_641e4ca9
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1.0
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 Death Rally (Video Game)
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Ghost Rider: Robbie Reyes is referenced in an in-universe newspaper article as driving a "Dotch Charter."
 Fauxrrari / int_69a51847
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1.0
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 Ghost Rider / Comicbook
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Fauxrrari / int_69a51847
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Fauxrrari
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San Francisco Rush: Most of the cars in the series are knockoffs of real ones, although a few are completely made up. The Compact is an Acura Integra R, the Muscle Car is a Chevrolet Corvette Sting Ray, the Bruiser is a Plymouth Hemi Cuda, the Exotic and Super GT are based on the Vector M12, the Mobster is a Chevy Fleetline, the Sportster is a Dodge Viper (RT-10 roof, but with GTS competition stripes), the 4x4 is a Ford Explorer, the Prototype is a Ford GT90 concept car, the Euro LX is a BMW Z9, the Venom is a Lamborghini Diablo, the Concept is a BMW Nazca C2, and the Panther is a McLaren F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.
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1.0
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 San Francisco Rush (Video Game)
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Fallout: Red Racer (Radio Flyer) tricycles and Chryslus (after Chrysler) Corvega (portmanteau of Corvair and Vega, two of Chevrolet's worst cars). Unlike other example, this was used mainly for lore building an Alternate History.
 Fauxrrari / int_7f5bc680
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1.0
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 Fallout
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Fauxrrari / int_7f5bc680
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Fauxrrari
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Averted with L.A. Noire, produced by the same person, Brendan McNamara, who headed development of The Getaway. Which is excusable as the player assumes the role of a police detective, and the vehicles in question are already over seventy years old at the very least (and some of the marques featured are either defunct or merged with other manufacturers), though they are still subject to the same rigors a typical Wide-Open Sandbox car is subjected to — you can pretty much wreck or disable almost any vehicle in the game, but since you play as a police officer you'd end up getting penalised for causing collateral damage.
 Fauxrrari / int_84809b33
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-1.0
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 L.A. Noire (Video Game)
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Fauxrrari / int_84809b33
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Fauxrrari
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The movie Gung Ho has an American factory building cars for the fictional Assan Motors. The cars themselves are Fiat Ritmos.
 Fauxrrari / int_85384a88
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1.0
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 Gung Ho
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Fauxrrari / int_85384a88
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Fauxrrari
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Motorstorm:
Motorstorm is another franchise that makes heavy use of this, being an off-road racing game with a heavy emphasis on destruction, though they tend to group all vehicles of a certain category into one manufacturer, with examples including "Patriot" representing American cars and trucks (the Big Three in particular); "Italia" having a lot of Italian sports cars; "Wulff", "Monarch" and "Mirage" doing the same for German, British and French cars; "Castro" being older heavy American vehicles; "Atlas" being a counterpart to makers of diesel trucks, as well as Hummer; and finally "Lunar-Tec" (almost) exclusively building custom vehicles.
R.C. has a Scion iQ, so far the only licensed car in the entire franchise.
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 Motorstorm (Video Game)
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Fauxrrari
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Ridge Racer uses fictional makes and models presumably so that Namco would avoid having to pay royalties to car manufacturers, with further games in the series being set in a Constructed World (the fourth game did mention real countries and featured ads for other Namco games, but everything else is all fictional). The fifth game is implied to be on Strangereal, with Neucom and General Resources's logos figuring on the in-game scenery alongside Fictional Counterparts of real life cars that may or may not being tied to Ace Combat in terms of universe (although Ace Combat primarily features real life airplanes except for the third game, and most fictional planes outside of the third game are Super Prototypes).
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 Ridge Racer (Video Game)
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All of the cars in Ghost Recon Wildlands and Breakpoint are given fictional marque and model names.
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1.0
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 Ghost Recon Wildlands (Video Game)
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Fauxrrari / int_993ede2b
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In the novella Black Trip there's a whole city full of cars that look like any regular car of the '60s or '70s, but on closer inspection they aren't. In some cases it's details, like a vehicle that in Real Life had rectangular headlights has round headlights, some two door only models have an extra set of doors and so on. In more pronounced cases cars will just look faintly similar to something, like the Dodge/Buick thing that Mack takes for his own for a time.
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 Black Trip
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Fauxrrari
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Midnight Club uses fictional cars in the first two games, most of them being real-life cars with some details altered. The third game ditched this trope in favor of real-life marques and models.
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1.0
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 Midnight Club (Video Game)
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In Toy Story, the Pizza Planet delivery truck is modeled after a Toyota, though most of the letter decals on the tailgate had been removed, just leaving "YO". (At the time, it wasn't too uncommon for Real Life Toyota owners to do that deliberately.) The truck reappears in Toy Story 2, and the instruction manual reveals it's actually a Gyoza.
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 Toy Story
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Fauxrrari
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Crashday: All of the vehicles are fictionalized though not completely unrecognizable from one or two of their real-life counterparts. For example, the Spectran TI, a starter car that is also a police vehicle, is based on the second-generation Opel Vectra with the lights of the first-generation Mazda 6.
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Interestingly, Car Mechanic Simulator zig-zags this with Downloadable Content, including both knock-off cars AND their real life inspirations as DLC. In fact, rather humorously, in the in-game list of cars, a 2013 Dodge Viper stand-in (the Echos Cobra) is quite literally next to an actual Dodge Viper GTS (albeit as DLC).
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Interstate '76 features fictional makes that correspond with real ones. For example, Courcheval is Chevrolet, Dover is Dodge, and Phaedra is Ford. More specific examples include the ABX Leprechaun (AMC Gremlin), Dover Lightning (Dodge Challenger), and Jefferson Sovereign (Lincoln Continental).
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While the Transformers Film Series averts it, the toyline had two cases stemming from toy licensing. Revenge of the Fallen's toyline had Sideways transform into a mere approximation of the Audi R8 from the movie due to Hasbro not having the license to outright copy the car. And Dark of the Moon has the Autobot Dino, who transforms into a Ferrari 458 Italia and was even named after Enzo Ferrari's first son. Despite this, every one of his toys uses a genericized approximation of his onscreen vehicle mode (a couple of them are even redecos of the aforementioned Sideways!), since Mattel (and later Maisto) held the exclusive license to produce Ferrari toys.
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The Getaway:
Averted, as all of the cars are actual licensed vehicles, largely to add to the verisimilitude already present with the inclusion of a GPS-street accurate map of London.
British Telecommunications, however, took umbrage to a mission involving a van bearing their livery, where a driver has to be killed and the van used to assassinate a police officer. As the company was worried that the use of their vehicles in an organised crime game "might incite attacks on [its] engineers," this was later amended on subsequent pressings, though the initial release wasn't recalled (considering how console games at the time had no facilities for game and fimware patches and any glaring bugs or issues would cause the game to be recalled).
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California Speed, by the creators of Cruisn' and San Francisco Rush, also follows this tradition: Baja and Mt. Dew = Chevy C/K-series off-road truck, Convertible = '59 Cadillac Eldorado, Sled = '49 Mercury coupe, Sportster = BMW Z3, Muscle = '68 Chevy Camaro, Mercado = 90's Honda Civic hatchback, Fairchild = Lotus 7, 486 SE = Ferrari 512 TR, Ol' Truck = '55 Chevy Stepside, Predator = Lamborghini Diablo, etc.
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True Crime: Streets of LA and its sequel True Crime: New York City also had their vehicles modeled closely after brand-name cars and/or bikes, but are given generic names indicating their engine displacement and configuration and also their body style, e.g. "2.6 I6 Coupe" as a Nissan Skyline R34 stand-in. Though in some cars such as the latter, Punny Name decals like "Skylime" can be seen.
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BeamNG.drive is built around crashing incredibly familiar-looking vehicles with minor design differences from their real counterparts. As an example, the German brand "ETK" produces cars with a very distinctive grill.
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The Driver series had none of its cars named until Parallel Lines, which uses fictional names. The last game of the series, Driver: San Francisco, almost completely averted this trope with the use of real cars, but car bombs or cars being shot during several plot points use the fictional "ASYM Desanne" cars instead. Heavier cars such as buses and trucks are also fictional brands as well.
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Burnout is made of this. It's very much doubtful that a car manufacturer would be willing to hand over licenses to Criterion when the vehicles in the series are subjected to so much (deliberate) abuse.
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In Ai Yori Aoshi Miyabi's car is a BMW Z3, only the BMW logo is red instead of blue.
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The OutRun franchise is another interesting case. The original arcade game and its various home console and computer releases has the player drive what appears to be a Ferrari Testarossa, complete with the iconic "prancing horse" emblem displayed prominently at the back. Sega didn't have the Ferrari license at the time, and as such the car was changed to a similar yet generic Ferrari expy in re-releases, notably on the Dreamcast version which came as a minigame in Shenmue II and the Nintendo 3DS and Nintendo Switch ports released after Sega lost the Ferrari license. OutRun 2 and its derivatives have fully licensed cars; the Xbox version even includes the original game as an unlockable, with the prancing horse intact. Unfortunately, OutRun Online Arcade (a digital Updated Re-release of OutRun 2) was delisted in 2010 due to Sega not renewing its contract with Ferrari, which also means it's unlikely for any of the OutRun 2 series to be re-released anytime soon.
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Starting from Grand Theft Auto IV, car makers besides Grotti, (a pastiche of Ferrari first seen on a dealership sign in San Andreas) Maibatsu, (which often had radio advertisements for their cars), and Imponte (who had an ad for the Insurrection in Vice City Stories) are introduced, introducing makers that correspond with real-life makers. For instance, Dewbauchee is Aston Martin, Vapid is Ford, Coil is Tesla, and Pfister is Porsche, among many others, though said companies aren't necessarily depicted to be direct parodies of real-world marques they were largely based on. Some GTA car brands represent multiple car brands, Karin stands in for Toyota, Subaru, and Mitsubishi (which is how you get a "Corolla", a "WRX", and a "Lancer Evo" made by the same fake brand), Annis is Nissan and Mazda, and Lampadati is Maserati and Alfa Romeo. Possibly justified due to Alternate Universe.
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American Auto takes place at the fictional Payne Motors. Whenever we see Payne's vehicles, they appear to be modified Chrysler products:
The Ponderosa sedan seen in the first episode is a modified Chrysler 300. The Palermo seen in "The $10,000 Car" is also based on the 300.
The Magellan minivan seen in the second episode is a modified Dodge Grand Caravan.
The Pika seems to be the first car on the show not based on a Chrysler product. Instead, it's based on the Honda Fit.
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Durarara!!: The second episode has a billboard for "Yahaha" motorcycles.
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My Summer Car: Almost every vehicle is based on a real life counterpart. Being a game set in Finland in 1995, most of the vehicles are limited to what was common over there at that time. The titular car is based on a '70s Datsun.
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Wangan Midnight, following a similar principle as with RUF, made the Blackbird a Gemballa; like RUF, Gemballa's cars use Porsche bodies but the machinery and interior is all made by Gemballa, which is why they are considered a separate manufaturer.
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9-1-1 seems to be establishing a fictional make called Vero in its universe.
One episode has one of Maddie's coworkers get run down by a criminal when she spots him doing something suspicious. The car can be identified as a Saturn Ion, but is called a Vero Galaxy on the show. Likely changed because potential sponsor GM wouldn't want its vehicles associated with this kind of behavior.
A later episode has a woman trying to evade a suspected stalker. She identifies her car as a Vero Starfire, but it seems to actually be a Hyundai Genesis with slight remodeling.
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Transformers toys, outside of specific toylines such as the live-action movies, the mid-'00s Alternators line, and the high-end Masterpiece line, often lean into this area. For instance, Transformers: Cybertron Crosswise is obviously a barely tweaked Bugatti Veyron. One common practice is to have a vehicle based on a specific model of car with some parts based on another — for instance, Universe Sunstreaker◊ is a Lamborghini Gallardo with parts such as the headlights and rear modified.
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Need for Speed:
Need for Speed III: Hot Pursuit and Need for Speed: High Stakes are interesting cases: All vehicles with real-life counterparts are licensed, but in the cases of the two Ferraris only under the condition that they can only be used in races, not in police chases. Thus, in Hot Pursuit mode, the Ferraris are unavailable. The same applies to the Mercedes-Benz vehicles in High Stakes. In comparison, Lamborghini and Porsche had no problems with their cars being used in chases, but keep in mind that there are also police Lamborghini Diablos and police Porsche 911s.
There are countless fan-made cars for both games, but they were all modified from in-game cars even if they got entirely new bodies, textures, and specs. These cars inherited the Hot Pursuit limits from their base vehicles. Some car builders were smart enough not to base their Ferraris on in-game Ferraris, thereby creating Ferraris that are available in the Hot Pursuit mode.
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The following is a list of statements referring to the current page from other pages.

 Fauxrrari
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Motor Vehicle Tropes
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Show Business
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Stock Parodies
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This Index Is Copypasted
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari
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Fauxrrari