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Fearless Undead

 Fearless Undead
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 Fearless Undead
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Fearless Undead
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Being dead sucks. On this most people agree. However, there are perks and this particular perk derives from the fact that there is very little imaginable that can happen to you that has not already happened. In works of fiction, The Undead are usually depicted as being without fear and immune to supernatural attempts to inflict it. Other works justify it by having certain undead types being mindless meat automatons, so they have no will of their own. For undead who are intelligent and capable of independent operation, it might just be the realization that "I am already dead/know what dying feels like — what anyone could anyone possibly do or threaten to do to me that is worse than that?"
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Turn Undead, however, tends to be a way to get around this.
See also Immortal Life Is Cheap. Contrast Fearless Fool, where a mortal character acts without fear in cases where they really should be afraid. For when this manifests itself as physical immunity instead of a psychological one, see You Can't Kill What's Already Dead.
Examples:
 Fearless Undead
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 Fearless Undead
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DBTropes
 Fearless Undead / int_1a8119af
type
Fearless Undead
 Fearless Undead / int_1a8119af
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The Undead monster family in one of two types (machine is the other) that cannot be intimidated in Dragon Quest VIII.
 Fearless Undead / int_1a8119af
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1.0
 Fearless Undead / int_1a8119af
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 Dragon Quest VIII (Video Game)
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Fearless Undead / int_1a8119af
 Fearless Undead / int_21e2f10d
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Fearless Undead
 Fearless Undead / int_21e2f10d
comment
Dragon Quest III: After being killed off by the Hero, Baramos' skeleton is reanimated by Zoma to fight the Party for the last time. Baramos' bones have zero Defense and no special skills whatsoever, much less any defensive or supportive ones. All they do is attack repeatedly until you strike them down.
 Fearless Undead / int_21e2f10d
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 Fearless Undead / int_21e2f10d
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 Dragon Quest III (Video Game)
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Fearless Undead / int_21e2f10d
 Fearless Undead / int_2247a14a
type
Fearless Undead
 Fearless Undead / int_2247a14a
comment
The Cauldron-Born in Lloyd Alexander's The Chronicles of Prydain have no emotions at all, including fear.
 Fearless Undead / int_2247a14a
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1.0
 Fearless Undead / int_2247a14a
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 The Chronicles of Prydain
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Fearless Undead / int_2247a14a
 Fearless Undead / int_234035fa
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Fearless Undead
 Fearless Undead / int_234035fa
comment
Those same undead in Warhammer: Age of Sigmar aren't quite immune to fear, but they might as well be. Most, if not all, units in the Death Alliance have a bravery of 10, meaning that they'll only need to take a battleshock test if they lose a gigantic number of troops in a single battle round.
 Fearless Undead / int_234035fa
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 Warhammer: Age of Sigmar (Tabletop Game)
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Fearless Undead / int_234035fa
 Fearless Undead / int_367f632a
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Fearless Undead
 Fearless Undead / int_367f632a
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Averted in Dawn of War, where the Necrons have morale bars like everyone else, and become less effective in combat if broken (except the Pariahs, who are immune). The in-game explanation is that while they don't feel fear, they can still recognize when the situation is against them, and when to run and regroup.
 Fearless Undead / int_367f632a
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 Fearless Undead / int_367f632a
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 Dawn of War (Video Game)
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Fearless Undead / int_367f632a
 Fearless Undead / int_3a38519
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Fearless Undead
 Fearless Undead / int_3a38519
comment
Skeletons in Dungeon Keeper 2 are immune to fear traps and will never retreat in battle... which can cause them to show Suicidal Overconfidence against vastly stronger opponents. They also suffer Permadeath rather than the usual Non-Lethal K.O. for living creatures. Fortunately, they're implicitly free Cannon Fodder.
 Fearless Undead / int_3a38519
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 Fearless Undead / int_3a38519
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 Dungeon Keeper (Video Game)
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Fearless Undead / int_3a38519
 Fearless Undead / int_468bebb0
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Fearless Undead
 Fearless Undead / int_468bebb0
comment
Reg Shoe and many other undead from Discworld, along with the Igors. Although if Night Watch is any indication, Reg was pretty fearless while alive, too. He does complain about this idea in Jingo though. Just because the ship sinking doesn't kill him doesn't mean he's not worried by it. Especially if a shark decides to eat him. The recently deceased, after a brief moment of disorientation, are usually rather calm and optimistic about what lies before them. Partly this is because they left their glands with their bodies, and without all those panic-inducing hormones it's easy to see things rationally. And partly it's because the worst has already happened — things can only go up from here (the exceptions usually deserved it).
 Fearless Undead / int_468bebb0
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 Discworld
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Fearless Undead / int_468bebb0
 Fearless Undead / int_49ad83ee
type
Fearless Undead
 Fearless Undead / int_49ad83ee
comment
Averted in World of Warcraft. While The Forsaken Undead gain a bonus against fear abilities, it is implied to be willpower rather than an innate ability. Played straight with the rest of the Undead Scourge.
This is something of Gameplay and Story Segregation. In the original alpha, forsaken were treated as undead and had all the benefits that came with, including immunity to fear. They also had the downsides, which allowed priests and paladins(then exclusive to the opposing faction, the Alliance) to utterly dominate them. In Warcraft's tabletop rpg companion, they're treated as undead and are immune to fear.
The Will Of The Forsaken racial ability that all Undead players get is essentially this trope in ability form. Activate it and it will negate any Fear, Charm or Sleep debuff the player is currently suffering from (it's not immunity per se, as it needs to be activated by the player, and then you won't be able to do it again until it's cooled down).
As mentioned, this is still played straight with the undead mobs, which is immune to most fears. (Pallies can still turn them, through.)
 Fearless Undead / int_49ad83ee
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 Fearless Undead / int_49ad83ee
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 World of Warcraft (Video Game)
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Fearless Undead / int_49ad83ee
 Fearless Undead / int_525ebda7
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Fearless Undead
 Fearless Undead / int_525ebda7
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This is Ayumu's view on his unlife in Is This a Zombie?. Eu will simply patch him up after action, what's to worry?
 Fearless Undead / int_525ebda7
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1.0
 Fearless Undead / int_525ebda7
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 Is This A Zombie?
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Fearless Undead / int_525ebda7
 Fearless Undead / int_54399b8
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Fearless Undead
 Fearless Undead / int_54399b8
comment
Varies in Warhammer: Dark Omen. Zombies are easy to throw into panic, and doing so breaks the necromancer's hold over them and return them to the grave. Ghouls no longer fall apart but they are still quite cowardly. Wights, wraiths and mummies can theoretically be scared, but good luck with that. "True" skeletons are not only completely fearless but also strike fear into the hearts of their enemies.
 Fearless Undead / int_54399b8
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Fearless Undead / int_54399b8
 Fearless Undead / int_5e150650
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Fearless Undead
 Fearless Undead / int_5e150650
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Averted in Exalted, where the undead have fear normally (although Mindless Necrotech automatons don't). Abyssal exalted have fear and so on too, but the virtues (including Valour) are warped by their association with the Neverborn.
 Fearless Undead / int_5e150650
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 Exalted (Tabletop Game)
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Fearless Undead / int_5e150650
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Fearless Undead
 Fearless Undead / int_6642385
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The girls of Zombie Land Saga regularly reassure themselves when undertaking risky action that they're already dead so it's not like they'll be any worse off if things don't work out.
 Fearless Undead / int_6642385
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 Zombie Land Saga
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Fearless Undead / int_6642385
 Fearless Undead / int_68237790
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Fearless Undead
 Fearless Undead / int_68237790
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Undead in Pathfinder are immune to all morale effects, including magical fear and attempts to demoralize them through intimidation. Intelligent undead are not blind to threats and might well flee when Fear Is the Appropriate Response, but it is a logical rather than an emotional reaction when they do.
 Fearless Undead / int_68237790
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 Fearless Undead / int_68237790
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 Pathfinder (Tabletop Game)
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Fearless Undead / int_68237790
 Fearless Undead / int_6ac55ec7
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Fearless Undead
 Fearless Undead / int_6ac55ec7
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Dungeons & Dragons, to a varying degree in different editions.
Undead are typically immune to all fear spells, and if morale is a factor, undead are unshakable. The only thing that will set undead running for the hills is holy power, such as that unleashed by the Cleric's ability to Turn Undead.
It is also averted as far as intelligent undead are perfectly capable of a Tactical Withdrawal, and indeed will do so when a battle turns against them since they know firsthand just how much their situation beats the Nothing After Death. They just can't be forced to by anything short of Turn Undead. Even then, many undead, such as vampires, liches, or ghosts, are extremely hard to kill permanently and have no problem with fighting to the last so long as their coffin or Soul Jar is safe.
Also averted in the fourth edition. Undead are immune to things that specifically affect only living creatures and don't need to breathe or sleep, but that's it; the blanket immunity against mind-affecting spells and effects from previous editions is gone. (In fact, two undead of the exact same type equipped with charm or fear powers might plausibly affect each other with them if those powers aren't specifically limited to working only on the living. A mummy's despair aura comes to mind.)
 Fearless Undead / int_6ac55ec7
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 Fearless Undead / int_6ac55ec7
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 Dungeons & Dragons (Tabletop Game)
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Fearless Undead / int_6ac55ec7
 Fearless Undead / int_705bb59a
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Fearless Undead
 Fearless Undead / int_705bb59a
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In another White Wolf example, this is steadily averted in both Vampire: The Masquerade games. Vampires have the Beast, the predatory half of their vampiric nature that has a tendency to hijack their bodies in certain circumstances. One of those is mortal fear (such as when sunlight or fire make an appearance), in which case the Beast might grab hold and make the vampire run screaming into the night.
 Fearless Undead / int_705bb59a
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 Vampire: The Masquerade (Tabletop Game)
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Fearless Undead / int_705bb59a
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Fearless Undead
 Fearless Undead / int_78fbc3f4
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By extension, this is a constant theme in The Zombie Survival Guide, by the same author (which features the exact same kind of zombies and describes the same universe World War Z is set in). In this book, most defense, escape, and combat advise and tactics revolve around zombies not feeling any fear (or any emotion, for that matter) at all. Things that would at least somewhat intimidate humans, like gunfire or loud noises, just attract the attention of more zombies. Potential survivors are advised to be as silent as possible at all times, restrict the use of guns to situations when the alternative is certain death, and to make every shot count (which means full automatic fire, which in real life battlefields is used to choke the movement of enemies, is to be avoided entirely).
 Fearless Undead / int_78fbc3f4
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 Fearless Undead / int_78fbc3f4
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 The Zombie Survival Guide
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Fearless Undead / int_78fbc3f4
 Fearless Undead / int_864a7357
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Fearless Undead
 Fearless Undead / int_864a7357
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In Total War: Warhammer undead are immune to fear and terror effects, and never flee from combat unless the player orders them to retreat. In spite of this, attacking the morale of an undead army is highly effective and a major concern for undead players. Undead units that are reduced to low leadership that would cause living enemies to break and flee (through damage, flanking, spells, etc.) will begin to crumble, taking damage over time as the spells that hold them together fail. If reduced to low enough leadership that living units would shatter (flee and never rally) they will disintegrate, taking damage so fast only the battle ending within moments can save them. Where heavily damaged living units often flee but survive the battle, undead units tend to be entirely destroyed, so non-expendable undead need to be kept well protected by their more easily replaced allies.
 Fearless Undead / int_864a7357
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1.0
 Fearless Undead / int_864a7357
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 Total War: Warhammer (Video Game)
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Fearless Undead / int_864a7357
 Fearless Undead / int_89f4bc45
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Fearless Undead
 Fearless Undead / int_89f4bc45
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The Undertaker, especially during his earliest days. One thing that made him so dangerous to fight was that it was impossible to intimidate him or make him lose focus. He didnt respond to anything other than direct force, and even then all it did was make him mad.
 Fearless Undead / int_89f4bc45
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1.0
 Fearless Undead / int_89f4bc45
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 The Undertaker (Wrestling)
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Fearless Undead / int_89f4bc45
 Fearless Undead / int_8c5f856b
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Fearless Undead
 Fearless Undead / int_8c5f856b
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Being Human:
It often has the ghost character, Annie, reminding herself or others that she is a ghost and thus has no reason to be afraid of any physical danger.
Later seasons show that ghosts do have things to fear, namely exorcisms or being forced into Hell. Annie remains trapped in a rather frightening (if uneventful) afterlife temporarily, after an evil priest banishes her.
 Fearless Undead / int_8c5f856b
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 Fearless Undead / int_8c5f856b
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 Being Human (UK)
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Fearless Undead / int_8c5f856b
 Fearless Undead / int_9045b1b7
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Fearless Undead
 Fearless Undead / int_9045b1b7
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World War Z:
This becomes a plot point because, as one of the interviewed soldiers points out, normal human warfare isn't about killing every last one of the enemy, it's about breaking the enemy's will to continue fighting. Zombies never get scared however, so at the Battle Of Yonkers, when the US Air Force lets loose some Death from Above that would make any normal enemy run for the hills and the millions of zombies streaming out of New York City just keep coming, it begins breaking the will of the human troops on the ground instead. That, combined with other difficulties and ammunition shortages, winds up turning the battle into a rout and massacre of the army.
Later, this is used against the zombies. When the Army changes tactics, they lure zombies into a prearranged kill zone and calmly mow them down one after another. The zombies, unable to be deterred by the fact that thousands upon thousands of their fellow creatures have been killed without even getting close to the troops, keep coming, and keep getting mowed down. Essentially, the Army turned them into Fearless Fools, and made them pay the price for it.
By extension, this is a constant theme in The Zombie Survival Guide, by the same author (which features the exact same kind of zombies and describes the same universe World War Z is set in). In this book, most defense, escape, and combat advise and tactics revolve around zombies not feeling any fear (or any emotion, for that matter) at all. Things that would at least somewhat intimidate humans, like gunfire or loud noises, just attract the attention of more zombies. Potential survivors are advised to be as silent as possible at all times, restrict the use of guns to situations when the alternative is certain death, and to make every shot count (which means full automatic fire, which in real life battlefields is used to choke the movement of enemies, is to be avoided entirely).
 Fearless Undead / int_9045b1b7
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 Fearless Undead / int_9045b1b7
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 World War Z
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Fearless Undead / int_9045b1b7
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Fearless Undead
 Fearless Undead / int_928a8b2b
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In The Death Gate Cycle, there are two kinds of undead — Cadavers (who are unable to properly perceive anything) and lazar (which are sentient). Both are completely fearless — cadavers because they are barely aware of what's going on around them, and lazar because they are aware of the agony of their undead condition and know for a fact that nothing is worse. Fireballs, sword thrusts, decapitation, arrows through the heart — none of it matters to something that's that far beyond our meager understanding of "pain".
 Fearless Undead / int_928a8b2b
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 The Death Gate Cycle
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Fearless Undead / int_928a8b2b
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Fearless Undead
 Fearless Undead / int_9521e2e4
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Mordheim: City of the Damned: One schtick of the Undead faction is that all of their units (minus the Dreg and the Necromancer) are immune to Fear, Terror and All Alone effects. Zombies can bog down enemy heroes for round after round, while Vampires and Vampire Thralls stare down enemy Impressives and overwhelm them.
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 Mordheim: City of the Damned (Video Game)
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Fearless Undead / int_9521e2e4
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Fearless Undead
 Fearless Undead / int_98e2fba4
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On Deadliest Warrior, this was actually listed as an X Factor in the Vampires vs. Zombies episode. The Zombies received the higher number due to being physically incapable of fear (unlike vampires).
 Fearless Undead / int_98e2fba4
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1.0
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 Deadliest Warrior
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Fearless Undead / int_98e2fba4
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Fearless Undead
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In the Heroes of Might and Magic games, undead are immune to both good and bad morale.
 Fearless Undead / int_999855bb
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 Heroes of Might and Magic (Video Game)
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Fearless Undead
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Averted with High Five Ghost in Regular Show. While he can pass through things and cannot die, he is still very much afraid of things that can risk losing his job or his friends.
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 Regular Show
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Fearless Undead / int_9e2dbb4d
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Fearless Undead
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The High Seekers in the Novels of the Change are an odd case. When they are killed, they are possessed by a fearless dark power until such time as the bodies are no longer useful - but then, when they're alive, they're possessed pretty regularly too, to similar results.
 Fearless Undead / int_9e45cec6
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 NovelsOfTheChange
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Fearless Undead / int_9e45cec6
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Fearless Undead
 Fearless Undead / int_a825da3e
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Referenced in Magic: The Gathering, where several Black creatures cannot be blocked except by Black and Artifact creatures, defined in the flavor text as fear-based. The easiest way to give a creature this skill is to cast the black spell "Fear" on them. Another great example is the black spell "Terror". It instantly destroys a creature, provided they are not Black or an Artifact.
 Fearless Undead / int_a825da3e
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 Magic: The Gathering (Tabletop Game)
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Fearless Undead / int_a825da3e
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Fearless Undead
 Fearless Undead / int_af6a4464
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The Secret World features this heavily in Säid, who not only spends his off-hours lounging around at a ghoul-infested hotel, but responds to a gun pointed at his face by insulting the wielder and nonchalantly pushing it out of the way. Lore entries state that this is pretty common when it comes to Säid's faction, the Kingdom, who freely do business with just about anyone regardless of the risk to themselves, knowing that there's not much more that can befall them, given that You Can't Kill What's Already Dead.
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Fearless Undead
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Game of Thrones: This trope is put painfully on display when the Night King marches his undead army south and the cast initially attempts to fight them as if they were a normal army: Crushing them under a huge cavalry charge. The main strength of horses is that it makes your enemy afraid to get trampled, (see more under Mounted Combat) so while this might have broken the ranks of a conventional army, the mounted soldiers of the Westeros Alliance essentially tried to plough their horses right into a sea of rotting flesh, hungering mouths, and swords pointed directly at them, with predictable results.
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 Game of Thrones
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Fearless Undead
 Fearless Undead / int_b9cc7496
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In Dogma, Rufus (the 13th Apostle) states that the dead have few things to worry about besides decay and necrophiliacs.
 Fearless Undead / int_b9cc7496
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1.0
 Fearless Undead / int_b9cc7496
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 Dogma
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Fearless Undead
 Fearless Undead / int_bcadd7cb
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Warhammer 40,000:
Averted with the Necrons, who are basically Zombie Robots:
The old fluff explains that while they do ignore fear (comes with having your soul eaten by your gods and your entire body transferred into a machine), they can still judge when it would be advantageous to flee if in presence of a stronger enemy, and so must still take morale tests.
The later fluff says they can still feel fear: While their Brain Uploading, of varying quality depending on rank, eroded their ability to feel emotions, it didn't completely remove it. Lords can feel the whole range the Necrontyr of old could (such as anger), whereas for mooks, fear is the only emotion strong enough to sometimes break through the haze.
Played straight with the Plague Marines, who are described as being so rotten they can barely sense what's going on around them and are completely immune to pain. Perfectly represented on the tabletop in that they're far more durable than the standard marines, have the actual Feel No Pain rule, is slower than the average marines, and is completely and utterly fearless. Small wonder why they're one of the best units in the book.
 Fearless Undead / int_bcadd7cb
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 Warhammer 40,000 (Tabletop Game)
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Fearless Undead
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In Warhammer, undead units never have to make leadership tests. The undead mooks don't feel anything at all (including fear). No emotions means the Chaos gods can't control them, which is why one Well-Intentioned Extremist vampire count's plan was to convert the entire world population into zombies, starving the Ruinous Powers. Strangely enough, most people not even associated with Chaos objected to this plan.
Those same undead in Warhammer: Age of Sigmar aren't quite immune to fear, but they might as well be. Most, if not all, units in the Death Alliance have a bravery of 10, meaning that they'll only need to take a battleshock test if they lose a gigantic number of troops in a single battle round.
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Parodied in Juggalo Championship Wrestling (the Insane Clown Posse-owned wrestling federation), where one of the commentators notes about wrestling dead guy Evil Dead:
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Bizarrely averted in Gladius. Undead aren't immune to any stats effects. Skeletons can bizarrely be effected by the "bleeding" condition.
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Most undead in Dominions have a morale of 50, a purely symbolic value meaning that they are completely unbreakable.
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Dragon Quest:
Dragon Quest III: After being killed off by the Hero, Baramos' skeleton is reanimated by Zoma to fight the Party for the last time. Baramos' bones have zero Defense and no special skills whatsoever, much less any defensive or supportive ones. All they do is attack repeatedly until you strike them down.
The Undead monster family in one of two types (machine is the other) that cannot be intimidated in Dragon Quest VIII.
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In GURPS, the templates for most undead include Unfazeable and Indomitable, making them disregard all reaction rolls and fear effects.
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Ace Attorney ghosts can fear loved ones coming to harm but don't need to worry about any repercussions of their own, something Dahlia Hawthorne uses quite skillfully.
Until Mia decides to show her otherwise. Once dead, redemption is no longer an option.
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The Ghosts in Sgt. Frog aren't particularly shocked when they come across the alien frogs. In one case, they come across the spirit of a dead pilot and the wreck of his plane, and they just sit down and make pleasant conversation for the rest of the night.
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Subverted in The Dracula Tape, in which the Count indeed claims to be literally fearless (if, as he also admits, not necessarily brave)...but gives credit for that to simply having already used up a lifetime's supply of fear while in Turkish captivity in his still-breathing youth, not to his later undead status.
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The following is a list of statements referring to the current page from other pages.

 Fearless Undead
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Fear Tropes
 Fearless Undead
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Paranormal Tropes
 Fearless Undead
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Tropes of the Living Dead
 Fearless Undead
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Undead Index
 Digimon Regenesis / Fan Fic
seeAlso
Fearless Undead
 The Return to Gravity Falls / Fan Fic / int_909b93cb
type
Fearless Undead
 Howl of the Werewolf / int_909b93cb
type
Fearless Undead
 It (1940) / int_909b93cb
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Fearless Undead
 Janitors of the Post-Apocalypse / int_909b93cb
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Fearless Undead
 Jingo / int_909b93cb
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Fearless Undead
 Return of the Living / int_909b93cb
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Fearless Undead
 The Night's Dawn Trilogy / int_909b93cb
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Fearless Undead
 RegShoe
seeAlso
Fearless Undead
 CDT Adventure (Roleplay) / int_909b93cb
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Fearless Undead
 Lost And Found Of The Multiverse (Roleplay)
seeAlso
Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
 Vampire: The Masquerade (Tabletop Game) / int_909b93cb
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Fearless Undead
 Warhammer (Tabletop Game) / int_909b93cb
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Fearless Undead
 Age of Wonders 4 (Video Game) / int_909b93cb
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead
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Fearless Undead