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Feudal Future

 Feudal Future
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Feudal Future
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Kings, queens, knights, serfs, fiefdoms... and rocket ships. This trope is Feudalism IN SPACE!!!
While these Science Fiction stories are set in distant planets in a world where space travel and futuristic technology is available, the people are still ruled under a medieval-style feudal system. Kings and queens, princes and princesses, nobles, courts, Knights (in Powered Armor or Humongous Mecha)....
A form of Days of Future Past which can incorporate elements from the The High Middle Ages right up to the Victorian Age. The chief characteristic will be that noble social status is legally enforced and hereditary. Occasionally we will be told that the king/emperor is elected, but it makes no difference as to their authority, and issues regarding who the electors are or who is eligible to run never seem to come up.
Among the commonest societies in Space Opera, Planetary Romance, and other forms of Science Fiction. It is also common in post-apocalyptic stories.
Falls into two categories:
A planet has such a social structure. Often justified in post-apocalyptic stories by having technological regression be accompanied by a reversion to older social forms (but never further than medieval — not even to Roman times).
A multi-planet, even interstellar society. Always has futuristic technology, of course, though it may involve Schizo Tech or Low Culture, High Tech.
Prone to Medieval Stasis, even though technology is far above medieval level. May also involve anachronistic items from real medieval Technology Levels. Evil nobles may restrict commoners' use of high technology; medical technology is particularly common, but commoners often live lives of drudgery and toil. The extent of which any of it can be considered "feudal" is up for grabs.
Often an excuse to use Medieval European Fantasy tropes or tropes from other Common Historical Settings in SF.
Frequently rather benevolent, but may range all the way to Aristocrats Are Evil and Decadent Court. However, it is seldom explicitly Dystopia; Dystopian authorities tend to be more blatantly kept in place by naked force. This trope covers only societies where social status is legally inherited; 1984, where the children of Party members are theoretically admitted because of an exam, and the children of proles who might qualify tend to vanish before it, does not qualify. Also, under this trope, the royals and nobles draw their authority from the law, where the ruling party of a Dystopia does not acknowledge anything as giving them their power.
Often leaning towards the Romantic end of Romanticism Versus Enlightenment.
In some works, heroes have great ease in converting them to democracies. Partly because writers seem to be unaware of any arguments against democracy, and of the complexity of developing a stable democracy.
Discussions of in-universe reasons for feudalism should go on the analysis page.
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In Killjoys shares in the Company are tied to land ownership on the planet Qresh, and land ownership is hereditary. A lot of the protagonists' jobs are caused by the dynastic politics of the nine major families.
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For that matter, the Empire from the Ashes trilogy. The Emperor is absolute in military matters but a kind of limited monarch in civil. The ships of Battle Fleet are hard-wired to obey not the Emperor, however, but rather a massive supercomputer orbiting the capital, leaving him largely impotent if he is voted out of office until a new Emperor can be put into power. This was arranged by the first emperor (elected by the Senate to stop the civil wars) as a check against absolute power, and nothing short of complete reassembly of the supercomputer's core can change its mind.
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In Nikolai Dante, in the 27th century, Earth has basically become Tsarist Russia. Dmitri even thinks the fact that the Romanovs ruled the first Russian Empire gives him a greater claim to the throne than Vladimir.
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In the Jacob's Ladder Trilogy, the AI Jacob Dust is fond of storybooks, and chose to model the post-Breaking social structure of the Generation Ship Jacob's Ladder after Arthurian feudalism.
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One of the government options in the Master of Orion series (after the first installment), which imposes a penalty to research and makes your planets easier for other players to use after conquering them, but also offers a bonus to military production.
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Let the Galaxy Burn is an A Song of Ice and Fire fanfic that takes in the Seven Kingdoms Recycled In Space, with the plot diverging from canon when Robert dies during the Rebellion.
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"The Super-Steed of Steel": Supergirl and Comet travel to planet Zerox, a world settled by wizards and sorcerers who used their magic to leave Earth and migrate to another world in the Middle Ages. Zeroxians are ruled by a wizard-prince who lives in a castle, and they have preserved their medieval ancestors' building styles, arts and even fashions, opting for developing magic instead of techonology.
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The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity combine this with Medieval Stasis. In the ancient past ancient, advanced technology bordering on magic was created by the Shiekah to help defeat Calamity Ganon 10,000 years ago. However, after the beast was destroyed, all of the ancient technology, including the army of Guardians and the four Divine Beasts were sealed away for fear of misusing its power. Over time, the people reverted to the basic classic medieval style the series is known for, with steel swords and bows instead of the energy weapons of millennia long past. Under the rule of King Rhoam, much of this technology was unearthed due to an ill prophecy of the darkness returning. However, when Calamity Ganon returns and corrupts the sealed technology, the medieval society collapses, leaving nothing but a few scattered settlements.
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Bunches of star nations in David Weber's Honor Harrington, including but not limited to the Star Empire of Manticore (constitutional monarchy), Grayson (constitutional monarchy with strong theocratic undertones) and the Andermani Empire (absolute monarchy with rather nutty, but competent monarchs). Then again, the whole series is Horatio Hornblower IN SPACE!!! Many other forms of government are also seen, ranging from various forms of republics to corporate-run colonies to so-called Peoples' Republics.
Manticore had an interesting Justification for its nobility: The oldest noble families are descended from the original colonists who footed the initial investment for the trip out to the Manticore system, with the Queen's family being descended from the biggest investor.
Manticore was initially established as a corporativist society not unlike Beowulf or Mesa, but it had to fall back on feudal structure after The Plague that wiped out more than half of its entire population shortly after the colony foundation. Faced with a need to quickly import a huge number of fresh immigrants, and fearing the erosion of their original investment, the original settlers developed the current feudal system as a way to ensure their political and economic domination, though some of the subsequent immigrants were wealthy enough to acquire noble titles themselves, as noble titles in Manticore are more intellectual property than anything else. It's also stated that the original political structure was significantly more feudal in nature than it eventually became, with the nobles pretty much running everything. One of the monarchs managed to build a strong executive and gain the support of the commons.
Unlike Manticore with its different peer ranks, all Grayson Steadholders have the same official rank. They also have significantely more authority over their Steadings than even the highest Manticoran nobles, being effectively Kings complete with the right of High, Middle, and Low Justice. This is slowly changing thanks to the Mayhew Restoration, which reinforces the authority of the Protector (basically, The High King). Historically, there has been a constant power struggle between the Sword (the Protector) and the Keys (the Steadholders). Additionally, according to the Grayson constitution, each Steadholder is allowed no more than 50 armsmen (personal guards), thus preventing them from building a large military force loyal to them alone.
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Earth's Alien History:
When the Lylat system is colonized by Uplifted Animals from elsewhere in TeTO, constitutional monarchy is chosen by them as the system of government most likely to be stable in the long term. As such, the founding colonial families are granted noble status, with a monarch being selected from among them.
After the Race's fascist Fourth Republic Puppet State is overthrown by the French, it is replaced by a constitutional monarchy headed by a Bourbon cadet branch from Sicily, the other Bourbon and Orleanist branches that had greater claims having been wiped out over the years. This system is maintained even centuries later, with Picard's family for instance being minor nobility in the restored aristocracy.
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In Christopher Ruocchio's The Sun Eater series, in the far-future most of humanity is ruled by the Sollan empire where the Emperor is at the top. Next highest is between corporations like the Wong-Hopper Consortium who control interstellar trade and the Holy Terran Chantry, who control the usage and allocation of technology and are backed by the Inquisition. After that it's the nobility and below them, their retainers. Finally there's the serfs. Nobility can live for centuries because of genetic engineering, one of them (who's father owns the empire's largest source of uranium) is disturbed to see a mining representative who looks old at 40. The rep is complaining because their radiation suits are old and leaky, and their machines are mostly broken so they're reduced to using pickaxes.
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In The Princes of the Air, Queen Rachel is the feudal overlord of multiple star systems. There's a movement to have the monarchy replaced by a republic, which it eventually turns out the queen herself is secretly one of the leaders of, having come to the conclusion that it's what's best for her people.
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Ice Crown.
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The atevi in the Foreigner (1994) series have a social structure whose closest Earth analogue is feudalism. This is due the the alien psychology of the atevi, which makes it pretty much impossible for them to have a social structure which isn't feudal-like. The Lost Colony of humans living on their planet still have a democracy.
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 Foreigner (1994)
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Also Weber's The Excalibur Alternative in passing, but there it's justified by the Emperor being an English noble born in the 14th century(yes, it's sci-fi - it's a rather odd story).
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Mobile Suit Gundam: Iron-Blooded Orphans: Despite the Earth itself being under the control of four democratic nations, they are in turn ruled over by the aristocratic Gjallarhorn, an organisation that styles itself like medieval knights and whose leadership: the "Seven Stars" are descendants of pilots who saved the world from a rogue AI. In the three centuries since the Calamity War however, they have grown corrupt and arrogant, requirng Tekkadan to knock them down a few pegs.
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Imperium Nova's whole schtick. Each player controls a feudal house with operations spanning several planets in a galactic empire theoretically under the rule of an imperial house. Though planetary governorships are elected.
The emperor of the Capricorn server has recently allowed houses to claim their homeworlds as Satrapies.
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The Praxis (Dread Empire's Fall) has The Peers, Lords and Ladies born to a higher station.
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The Humankind Empire of Abh in Crest of the Stars is a galaxy-spanning polity uniting half of the whole Humanity, but is still has a complicated feudal structure with a three-tiered citizenshipnote subjects' right and freedoms are mainly determined by laws of their own planets, and on the federal level only few explicitly stated provisions apply to them, citizens are subject to the full extent of the Imperial laws, and the nobility — the titular Abh — have a third, entirely different set of rules, which in many ways is more limiting that the citizens' rights, but it is subverted in that this feudal structure is in fact just a rank ladder of civil/military service, and is open to any imperial citizen on the basis of individual merit and promotion.
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Scott Meyer's Master of Formalities is set in a universe where the many human-colonized worlds are ruled by noble Houses. In order to maintain civility and understand between the disparate worlds and Houses, the Arbiters have created the position of a Master of Formalities, who act as advisers to the nobles as to the proper forms of behavior. Wollard is the Master of Formalities for the elegant House Jakabitus, which has been engaged in a centuries-long war with the brutish Hahn Empire. In order to avoid widespread devastation, the war has been limited to a single unimportant planet and mostly consists of the soldiers doing little in terms of actual fighting. Medieval Stasis is averted, as it's mentioned numerous times how certain technological advancements have altered how things are done in the galaxy. At the same time, Wollard looks down on the New Palace of House Jakabitus, since it's merely 1000 years old, unlike the more grandiose (in his mind) Old Palace.
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The Wastelands: The Bad Future, of a sorts. Red Skull managed to organize all the supervillains to kill off most of the heroes and afterwards they divvied up America into four "kingdoms". "President" Red Skull loosely ruling the whole country and directly controlling the Eastern Seaboard, Doctor Doom took the Bible Belt, Magneto wanted Nevada, and Abomination had California. Though by the time of the series start Magneto's territory had been seized by a new Kingpin who, in turn, is usurped by Peter Parker's granddaughter "Spider-Bitch", and Abomination was killed by the Hulk and his inbred clan of cannibalistic hillbilly gangsters (the "landlords" of Logan's family farm.)
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Queen of the Tearling: The Tearling is a monarchy founded by escapees from a dystopian America.
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The setting of Cosmoknights has various patriarchal monarchies spread across the galaxy. Non-royals aren't nearly as feudal as other settings, however. The effect of a monarch on a planet seems to be mostly economic.
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In The Empress Game, both major societies featured have monarchies. That said, the one we see most of seems to be not so much classic feudalism as a melting pot of various systems with a monarchic-styled leadership perched on top.
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Justified and played with in The Peshawar Lancers. In the future of 2025, the developed world is still trapped in the Victorian Age, embroiled in a power struggle an Indianized British Empire, Damascus-based Caliphate, Africa-based France, China-Japan and a Satanic Russian Empire.
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Lancer: The Knights of Fenris is a Furry Webcomic set in this kind of world. It's about a group of mammalian species who unite in self-defense against the reptilian invaders who seek to conquer them all. The mammals seem governed by noble houses while the reptiles have a more centralized empire. The heroes, called "knights", are mammalian space pilots; both they and the reptiles wear uniforms that resemble futuristic suits of armor.
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In Sasya Fox's Theta Brynton is ruled by a number of noble houses that have a tendency to treat their subjects, and many off-worlders too, like slaves, even if they aren't actually slaves (and many are). The novel starts on board a passenger ship carrying refugees away from their latest civil war.
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∀ Gundam,: The majority of countries in what used to be North America are either monarchies (albeit constitutional) or tribal factions like Adeska. Given that the state of affairs is ultimately tied to the Moonlight Butterfly induced apocalypse, it's to be expected.
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Tsubasa -RESERVoir CHRoNiCLE-: Clow Country turns out to be a kingdom that sprang up thousands of years After the End.
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It appears that three of the four Houses in Freelancer have (at least, partly) a feudal system. Bretonia resurrects the British constitutional monarchy. Kusari has an Emperor and local lords. Even Rheinland goes back to the old days of unified Prussia and has its own aristocracy. Liberty appears to be the only one with a purely democratic government.
It is unclear if the nobility of Rheinland has any actual power by virtue of their titles anymore, but Rheinland at the very least was this trope, before a disastrous conflict led to a revolution that toppled the Emperor (and established a republic that may or may not have been about as democratic as Liberty, if more unstable, before the Nomad infestation).
 Feudal Future / int_61de95d6
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The Zanscare Empire of Victory Gundam continue the trend, with a hereditary matrilinial monarchy, use of guillotines for crimes like in the French Revolution and a general aristocratic flair to their military leadership.
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 Mobile Suit Victory Gundam
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Feudal Future
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The Amarr Empire in EVE Online, complete with a theocratic government and widespread use of slavery.
 Feudal Future / int_64ddf294
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Feudal Future / int_64ddf294
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Feudal Future
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Cosmo Babylonia from Mobile Suit Gundam F91 take this to the extreme. Created on the specific ideological principles of hereditary aristocracy and noblesse oblige, and backed up by the Crossbone Vanguard, they seek to create a new nation free from the corruption of the democratic Earth Federation and return to the more "enlightened" ways of the past.
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 Mobile Suit Gundam F91
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Feudal Future
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In Catseye, the upper-crust that come to the planet often have titles that indicate their home worlds are like this.
 Feudal Future / int_6746e6a
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 Catseye (1961)
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Manticore was initially established as a corporativist society not unlike Beowulf or Mesa, but it had to fall back on feudal structure after The Plague that wiped out more than half of its entire population shortly after the colony foundation. Faced with a need to quickly import a huge number of fresh immigrants, and fearing the erosion of their original investment, the original settlers developed the current feudal system as a way to ensure their political and economic domination, though some of the subsequent immigrants were wealthy enough to acquire noble titles themselves, as noble titles in Manticore are more intellectual property than anything else. It's also stated that the original political structure was significantly more feudal in nature than it eventually became, with the nobles pretty much running everything. One of the monarchs managed to build a strong executive and gain the support of the commons.
 Feudal Future / int_681aacbe
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Feudal Future
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The Kevin J. Anderson/Brian Herbert Hellhole co-operation has the Constellation, ruled by the Diadem (an elected-for-life monarch with a provision against electing the son or daughter of the previous monarch) and the Council of Lords (the Constellation's parliamentary assembly, the people who elect the Diadem from amongst their own ranks and composed of the lords ruling the planets of the Constellation). The backstory even features a rebellion fuelled to a large degree by one of the historic issues with feudalism — what do you do with the surplus sons?
 Feudal Future / int_688df1bf
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 The Hellhole Trilogy
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Feudal Future / int_688df1bf
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Feudal Future
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Barrage is set in the Kingdom of Industria, an interplanetary version of Medieval European Fantasy combined with Steampunk, with the different races coming from other planets and incredibly advanced science and engineering in place of magic.
 Feudal Future / int_694b2794
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Feudal Future
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In The Tripods trilogy, Earth has been conquered by technologically advanced aliens, who deliberately maintain the native population at a medieval level.
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Feudal Future
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In Escape Velocity Nova, the Auroran Empire, the territorially largest government in the setting, is composed of five Houses of Proud Warrior Race Guys who fight each other about as often as they fight the Federation and the Polaris.
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Feudal Future
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Stargate SG-1 is set in the present, but the Goa'uld System Lords definitely operated under a feudal system. The main difference being that, due to their nigh-immortality, it was less about lines than about individuals, and holdings would usually pass from father to son by conquest.
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Feudal Future
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Pretty much all the major powers in The Five Star Stories, though Democracies like the Trun Union are not unheard of. The United Hathuha Republic is a bit of an odd case, as its leader is elected (though not by the general public), but many of its member states have monarchies.
Though Trun's president spends more time selling his lance around than he does actually ruling his country, and Amaterasu Kingdom Demesnes is in fact a federated constitutional monarchy with elected parliaments both on the local and federal levels, which just happens to have monarchies for most of its member nations, and a Physical God for its emperor.
 Feudal Future / int_70a86caa
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Feudal Future
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Borderlands's galaxy expanding corporatocracies are basically a more modern Anarcho Capitalist version. Mega corporations CEOs rule as kings on their own privately owned planets, with workers colonizing planets acting as serfs. The Megacorps wage war against each other, with a thin veneer of respectable office paperwork.
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In the Drake Maijstral series by Walter Jon Williams, the Earth was conquered many centuries ago by the relatively benevolent Khosali Empire (loosely based on the Victorians). The Khosali, who wanted to integrate conquered races as quickly as possible, soon began ennobling humans who were willing to work with them peacefully. By the time Earth managed to win its independence back, they were so used to feudalism (which, after all, was a human tradition even before the Khosali came) that they kept it, although many want to get rid of it.
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The Elites/Sangheili from Halo have a society set up in this manner, with each of their planets divided into a number of independent states ruled by their most prominent keep and led by a kaidon elected by a council of elders. However, Elites also believe in meritocracy, and serfs who prove themselves can become part of the main keep, while even Elites of noble birth are not allowed to know the identity of their parents, in order to minimize nepotism.
The accepted way to express disapproval of a kaidon is to assassinate him. However, if it fails, then the leader has a right to kill the elder. If the elder sent assassins, instead of doing the job himself like a proper Sangheili, then the kaidon may also have the elder's entire family slaughtered for his cowardice, instead of merely exiled.
The Elites themselves are part of the Covenant, a theocratic multi-species Empire whose government is the only thing capable of maintaining political unity between the Elites; after the Covenant collapses post-Halo 3, the Elites have split into a number of opposing factions.
 Feudal Future / int_755b343f
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Sierra Ops takes place in the 25th Century, and has many aspects of society governed by a collection of noble families descended from the Twelve Noble Vanguards, heroes who saved humanity from the brink of extinction centuries before.
 Feudal Future / int_761957ad
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Feudal Future
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Monarchy and feudalism made a comeback in parts of the world in 1983: Doomsday, particularly among some of the new countries emerging from the wastelands. On the other hand, the aftermath of Doomsday also saw some of the remaining prewar nations seeing either the restoration or strengthening of more established royal houses.
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Feudal Future
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In Steven Universe, Gem society has shades of this. Since Gems are functionally immortal, succession does not play a role (though you could view each Gem type as a "lineage" of sorts), but the Diamonds, who rule the interstellar Gem empire, are very much treated as royalty, and each have their own court composed of various ranks of servant Gems and an "aristocracy" of Sapphires and other higher-ranked Gem types. The various Quartz sub-types serve as something like knights. There definitely seems to be a legal system underpinning Gem society and keeping the Diamonds in power, since the Diamonds explicitly want to put Rose Quartz on trial.
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Mutant Chronicles:
Mishima is based on Tokugawa-era bushido, and a particularly brutal brand at that. Land and industrial rights are given as fiefdoms, with the High Lords doing as they please. Social mobility is pretty much non-existent, though that is changing.
Bauhaus are also purely feudal, but less oppressive. Bauhaus nobles, unlike their Mishiman counterparts, have a strong sense of noblesse obligé, and commoners who distinguish themselves can be raised to the nobility. That said, commoners are second-class citizens in Bauhaus, and no bones are made about that.
Imperial flip-flops a bit. While less extreme than Bauhaus or Mishima, power lies firmly with the clan chiefs and their families. Commoners have little power, but they do have a fair bit of influence. It is very possible for commoners to rise to power by working their way up in the civil service, distinguishing themselves in battle or taking advisory positions with powerful people.
Capitol is a subversion. The corporation is governed by shareholders voting their stock like a modern day corporation, with the CEO holding a position analogous to that of the president of the United States.
Cybertronic gets things done. Somehow.
The Brotherhood are an electory theocracy led by the Cardinal, who is elected by the leading figures in the Brotherhood and holds his position until death. The truth is the Cardinal position is always held by one of three immortal brothers (latest edition retcons the brothers into being from the species before humans).
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Feudal Future / int_794d9734
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In Mass Effect, the salarian society is this, according to the Codex. Though they are matrilineal rather than patrilineal like most other examples due to their haploid-diploid sex determination (males hatch from unfertilized eggs).
 Feudal Future / int_7988cb68
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Feudal Future
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In Crying Suns, the galaxy-spanning Empire is ruled by a collection of noble houses. The three Great Houses are House Telos (the royal family), House Akibara-Sung, and House Kosh-Buendia, each of which controls its own star cluster.
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Feudal Future
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Celestus : To quote the in-game crawl, « A feudal system in the space age ? The Duchies did it. »
 Feudal Future / int_7b199ad
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Feudal Future
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Angel in the Whirlwind's Commonwealth of Tyre began life as a MegaCorp-dominated plutocracy and had the Fiction 500 heads of the corporations declare themselves dukes and a king. It's still possible to get rich and buy yourself a peerage.
 Feudal Future / int_7b804e82
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Feudal Future
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In The Metabarons, far future humanity has a universe-spanning empire that was ruled by the long-lived brother and sister Emperor and Empress, with their deaths - their only child, the hermaphrodite Emperoress came to power. Backing the Imperial family is the elite Endoguard and the noble houses. Technology is controlled by the Technopontificate, while knowledge of psychic power is dominated by the Shabda-Oud priestesses. Economics is run by the Ekonomat. Throwing things into disarray are beings such as the cosmically-empowered aristocrat/mercenary One-Man Army, the Metabaron.
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Feudal Future
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The Third Imperium of Traveller is one of the earliest RPG examples. Individual planets are more or less autonomous and can have practically any form of government, but the space between them is the domain of the local nobility. This is all due to the mechanics of the setting's phlebotinum: Jump drive takes one week to travel between star systems regardless of distance and most drives can only travel about two parsecs per jump, so with no form of superluminal communication available a hierarchy of nobles is one of the few political arrangements that can function across such a vast territory of space.
The system of nobility is complex. For instance a noble's estate is not the same as his office. For instance the duke of a given subsector does not hold that subsector as part of a family possession. He holds it as a sort of satrapy. At the same time he will likely have several different estates that he is a direct Feudal Overlord over. How the Third Imperium assures loyalty in it's nobles is not made clear (though it's implied the Imperial Navy and Marines have something to do with it).
 Feudal Future / int_7de8951a
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Feudal Future
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In Mobile Suit Gundam SEED the 'United Emirates of ORB' have this sort of structure, with the Chief Representative and Prime Minister supposedly being elected from one of the five noble houses, but in reality seems to be a simple hereditary handover until the positions are left vacant due to death or the Chief Representative getting kidnapped.
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Feudal Future
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Star Trek's Klingon Empire has a very feudal feel to it, being organized into noble houses and the like. The Empire has technically always had an imperial throne, but for almost all of its history this was vacant, following the departure of the first emperor, Kahless the Unforgettable. Real power resided with the Chancellor of the High Council. Towards the end of Star Trek: The Next Generation a clone of Kahless was installed as emperor in a ceremonial role.
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12 Miles Below: Knights are the highest caste, organized into great Houses, with scientists and engineers far below them. In the second book, in a flashback to when he first came to the surface, Atius declares his desire to upend this system. If nothing else, why are the scientists so low? Another Deathless explains the purpose of the caste system: Making the most dangerous roles the highest caste makes people more willing to perform those roles, and making scientists one of the lowest castes means they're always kept safe in the colony. Yes, higher castes exploiting lower castes is inevitable, but the alternatives are largely worse.
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Atlas of Medieval America was a thought exercise by Matthew White, about an After the End America that resembled Medieval Europe.
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A favourite of the wider Gundam franchise.
In the original Mobile Suit Gundam, the Principality of Zeon are a hereditary monarchy despite being a space-borne society that occupies orbital colonies. Subverted as they were previously (and later become once again) The Republic of Zeon.
A Downplayed example exists with Axis Zeon in Zeta and ZZ, who despite justifying their legitimacy through the young remnant of the Zabi family Mineva, in fact has the power lie with Haman Karn.
Cosmo Babylonia from Mobile Suit Gundam F91 take this to the extreme. Created on the specific ideological principles of hereditary aristocracy and noblesse oblige, and backed up by the Crossbone Vanguard, they seek to create a new nation free from the corruption of the democratic Earth Federation and return to the more "enlightened" ways of the past.
The Zanscare Empire of Victory Gundam continue the trend, with a hereditary matrilinial monarchy, use of guillotines for crimes like in the French Revolution and a general aristocratic flair to their military leadership.
New Mobile Report Gundam Wing has the nations that make up the Earth-Sphere Alliance, which are seemingly early-20th century aristocracies transplanted into the future, with all the backstabbing, intrigue and alliances implied from such a comparison.
∀ Gundam,: The majority of countries in what used to be North America are either monarchies (albeit constitutional) or tribal factions like Adeska. Given that the state of affairs is ultimately tied to the Moonlight Butterfly induced apocalypse, it's to be expected.
In Mobile Suit Gundam SEED the 'United Emirates of ORB' have this sort of structure, with the Chief Representative and Prime Minister supposedly being elected from one of the five noble houses, but in reality seems to be a simple hereditary handover until the positions are left vacant due to death or the Chief Representative getting kidnapped.
Mobile Suit Gundam: Iron-Blooded Orphans: Despite the Earth itself being under the control of four democratic nations, they are in turn ruled over by the aristocratic Gjallarhorn, an organisation that styles itself like medieval knights and whose leadership: the "Seven Stars" are descendants of pilots who saved the world from a rogue AI. In the three centuries since the Calamity War however, they have grown corrupt and arrogant, requirng Tekkadan to knock them down a few pegs.
Downplayed in Mobile Suit Gundam: The Witch from Mercury, as the solar system is de facto ruled over by the Benerit Group that act as if they were a medieval court, complete with duels for the hand of the CEO's daughter in marriage.
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Superman:
Princess Projecta, a member of the Legion of Super-Heroes, is part of the royal family of the planet Orando, one of the participating planets in the United Planets alliance which had until recently resisted outside influence and refused to allow the building of a spaceport in an attempt to protect their ancient culture.
"The Super-Steed of Steel": Supergirl and Comet travel to planet Zerox, a world settled by wizards and sorcerers who used their magic to leave Earth and migrate to another world in the Middle Ages. Zeroxians are ruled by a wizard-prince who lives in a castle, and they have preserved their medieval ancestors' building styles, arts and even fashions, opting for developing magic instead of techonology.
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In the "The History of the Runestaff" the unnamed future year has degenerated to this.
 Feudal Future / int_8e9812bc
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Feudal Future
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In Star Trek: Lower Decks, Hysperia is a planet which was colonised by a group of Renaissance Fair enthusiasts who modelled their society on a Theme Park Version of medieval Europe, complete with nobility and knights. They have the same level of technology as everyone else but they renamed everything to seem like magic, i.e. they call plasma "dragon's blood". The chief engineer of the Cerritos turns out to be their crown prince, who's pretty embarassed by it all.
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Feudal Future
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Earth's solar system in Sunset Grill has become this, largely because of The Emperor's immortality and force of personality.
 Feudal Future / int_90663f31
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Feudal Future
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The Technic History series included a Terran Empire. (Deliberately established on feudal-service lines by the "Founder" Manuel Argos the Great, before it went decadent.)
 Feudal Future / int_910333cf
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The Postman also features one, due to the US collapsing after a nuclear war, with violent survivalists taking over part of the country as its new feudal overlords, explicitly setting up baronies and romanticising Might Makes Right as an excuse why they are in charge.
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 The Postman
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Implied in Xenonauts. The High Praetor is just some two-bit warlord in a vast interstellar empire, and whether his invasion succeeds or fails doesn't really bother the rest of the empire much.
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Downplayed in Mobile Suit Gundam: The Witch from Mercury, as the solar system is de facto ruled over by the Benerit Group that act as if they were a medieval court, complete with duels for the hand of the CEO's daughter in marriage.
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 Mobile Suit Gundam: The Witch from Mercury
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In Jupiter Ascending, the space-faring human civilization is stated to be a "confederation" but families such as the House of Abrasax, which has titles and seals and succession crisises and all that, seem to dominate the economy.
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Land of the Dead uses a dystopian post-apocalyptic version, with plenty of allegory for contemporary American economics and society (as per Romero tradition). After the Zombie Apocalypse, Pittsburgh's pre-collapse elites set themselves up as the feudal lords of what's left of the city, with a skyscraper called Fiddler's Green (formerly PPG Place) as their opulent castle while everybody else lives on scraps, competes for the favor of the elites, and only puts up with it because of the zombie-filled wasteland outside Pittsburgh's walls.
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The Templin Institute: Discussed in several episodes. Marc is not a fan of "Space Monarchies" because, in his view, hereditary monarchies are ineffectual and obsolete compared to modern western-style democracies that reward merit instead of birthright. He argues that any given democracy would be more competently managed as well as more advanced culturally and technologically, and monarchies are doomed to power struggles every time the a monarch dies without a clear heir with a strong claim, weakening the nation further. He also dislikes "Empires" as a formal name for a nation, as he notes that the term once evoked awe and respect but is today used to refer to oppressive colonial regimes; the idea of a nation that is governed by and serves the people as a good thing is so engrained into the modern human psyche that nations will use friendlier names even when they are empires in practice.
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Terra II in Saber Marionette J. The six city-states are modeled after various cultures of Earth That Was, including feudal Japan, medieval Italy, Tsarist Russia, and Imperial China. The two non-feudal states are based on Nazi Germany and modern-day America.
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Fading Suns role-playing game is set in a Dune-esque interstellar feudal empire, millennia after the fall of the Republic. The peasants are forcefully (nobles) and brainwashingly (the Church) restricted to medieval-level technology, while the upper echelons of the society are allowed to enjoy high-tech to the fullest.
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In The Comeback Path Of Princess From Mars, the planet Earth is run by an emperor with an aristocratic feudal culture below him.
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In the history of Orion's Arm a number of Great Houses emerged as the First Federation declined. But by the 106th century A.T. most have been supplanted by the Sephirotic Empires of the Archailects.
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Yet another Weber example is found in In Fury Born with the massive Terran Empire, the dominant human polity, governed by a hereditary Emperor (or Empress) and a Parliament of popularly elected Senators. There are also a few planetary monarchies strewn around in the various Rogue Worlds that serves as a buffer between the Empire and its Rishathian Sphere rivals.
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In Code Geass The Britannian Empire is ruled directly by the Emperor and the royal family. While being an oppressive regime it is certainly not a dystopian future, as the countryside in the homeland is full of Ghibli Hills. It doesn't technically take place in the future—calculating the calender of the Alternate History reveals that it takes place in the 1960s—but they're still more technologically advanced than the present.
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Simon R Green's Deathstalker series is a fairly dystopian version of this trope, and unlike many actually does deal with the difficulty of setting up a working system of democracy, although not in any great detail. Given that it was almost a gleeful self-parody of the whole space-opera genre, this is not particularly surprising...
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In the Paradox Trilogy, Paradox is structured on a feudal system. The highest authority is the Sacred King, followed by the nobility, and there are limits to the social standing that a peasant can attain.
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The Kingdom of Sphere in Yoake Mae Yori Ruri Iro Na rules the moon. Tensions between them and the Earth Federation are a significant plot point.
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After the End: A Post-Apocalyptic America takes place in a post-apocalyptic America where society has rebuilt itself on feudal lines and with access only to medieval-level technology.
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Dyztopia: Post-Human RPG: The Arcdras formed the Tundrus Kingdom and the Smogs formed the Smog Empire in the post-human world, both of which utilize a traditional aristocracy. In contrast, Zeta is a completely corporate run state while Vulcanite is a puppet democracy in service of Zeta. Before Zeta took over Vulcanite, the latter was a collectivist society with no form of currency.
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Android at Arms
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The Archduchy of Crius in Lucifer's Star has a similar original to the Honorverse in that it's original colonists established themselves as nobles when a large number of refugees arrived on their planet. They since established a hereditary warrior class and building castles as well as divine justifications (having begun as a Cult Colony). It's notable that while it seemed perfectly normal to them, other human colonies viewed them as Card Carrying Villains for it.
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In Xyber 9: New Dawn, there are kingdoms, empires and lots of peasants, and yet there's also hoverbikes, Airborne Aircraft Carriers, and various forms of energy weapons.
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Princess Projecta, a member of the Legion of Super-Heroes, is part of the royal family of the planet Orando, one of the participating planets in the United Planets alliance which had until recently resisted outside influence and refused to allow the building of a spaceport in an attempt to protect their ancient culture.
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In the Crisis of the Confederation mod for Crusader Kings II, this is the goal of the Neo-Feudalist political ideologynote as a more secular setting than the default, not-space-opera, game, the mod's uses the religion mechanics to represent political ideologies, with only a few weak ideologies being actual religions. At the start of the game, they are in control of the interstellar Kingdom of Avalon, which they in the backstory hijacked from a Bio-Directionist statebuilding project. Some of the other ideologies can also favour shifts in this direction — the Terran Confederation can be transformed into the Terran Empire in the hands of the Terran Imperialist ideology (who are more authoritarian than actually feudal, but in actual effect shift towards this trope due to the demands of dictatorship on the interstellar scale), and the right circumstances can lead to the Confederation being transformed into the Holy Terran Empire, complete with a state church with power and influence.
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Warhammer 40,000 has the Imperium of Man. The central authorities of the Imperium, the Lords of Terra and the Administratum, serves as the feudal lord and appoints one governor for each planet. That governor has three duties: Pay your tithes to the upkeep of the Imperium, turn over any psykers to the black ships, and keep your world from rebelling. As long as those three tenets are upheld, the central authority cares little for how the world is run on a day-to-day basis. Thus, one can find practically any sort of government on imperial planets, from medieval feudalism or military dictatorships to modern-day democracies. The only thing they all have in common is a de jure governor, to be held responsible by the Administratum should the planet lapse in any of its three duties.
Along with these three basic duties there were also upholding the Cultus Imperialis, submitting to the authority and supervision of Adeptus Arbites in the matter of the (admittedly few) Imperial Laws and, as a duty to any Imperial citizen, following every whim of the Inquisition.
Space Marine Chapters double in as Feudal masters and Knightly Orders. They are semi-independent yet owe their loyalty to the Imperium, and maintain their own upkeep using (usually) a Star System. The Ultramarines are particularly notable in that their dominion encompasses multiple star systems.
Society on Knight Worlds of the Questor Imperialisnote also known as the Imperial Knights is divided between the serf-like Drovers, who tend to herds and crops and are equipped with simple unarmed walkers; the Sacristans, a subset of the Mechanicus who look after the mecha and keep the peace between noble houses; and the Knightly Houses proper, who have exclusive access to the Humongous Mecha and use these to rule their worlds, and who are sworn to a number of high lords. In turn, all the lords of a planet answer to a single Princeps or High King, who is sworn to either Mars or Terra, respectively.
There's also the Martian Technocracy (also known as the Mechanicum, or Adeptus Mechanicus). They hold a weird position in the Imperium, as the Emperor guaranteed their autonomy, and virtual monopoly on high technology by treaty just before the start of the Great Crusade. The result is a sovereign technotheocratic nation, separate and legally distinct from, yet physically co-mingled with the Imperium as a whole (and their Adeptus status makes them de jure Imperial Citizens, as opposed to merely planetary subjects). In a lot of ways, it's pretty similar to the medieval Church...
On the Xenos side of things, society on Craftworld Saim-hann is built around Wild Rider clans, each one ruled by a single head figure, the "Chief" and the rule is passed down through hereditary tradition, while the Chief's closest relatives, the Kinsmen, form the elite. This is also true for Eldar Exodite worlds. In another case, some Ork tribes are successful enough to form small empires, such as the Ork Empires of Octarius and Charadon. These lorded over by a Warlord or Warboss, with the Nobs (larger and more combat-capable Orks) forming a sort of noble class.
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A Memory Called Empire and its sequel A Desolation Called Peace are set in and around the Teixcalaanli Empire, an interstellar empire inspired by the Aztecs and the Byzantine Empire. The author is a Byzantine historian as her day job.
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Into the Badlands: The Badlands are ruled by the Barons, feudal warlords who enforce strict technological and social control to maintain their power. The areas outside the Badlands are just as bad if not worse.
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Doctor Who:
The Tharils' past in Warriors' Gate.
in Frontier in Space, the Draconian Empire.
The 2005 series mentions the New Roman Empire sometime around the year 12,000 (in the 51st century humanity has already spread across half the galaxy) and what should be The Fourth Great and Bountiful Human Empire around the year 200,000 which is supposed to span "a million planets, a million species". It's not specified how these are governed, but the word "empire" does imply hereditary rulers.
Not necessarily. Pretty much all European colonial powers are historically referred to as 'empires' even when they weren't monarchies, France being the most obvious example.
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Two of the three main human societies in The Indranan War are set up like this. The titular Indranan Empire has an elected parliament and prime minister, but all the real power is held by the Empress and the Matriarch Council (composed of the female heads of the major noble families). Their rivals the Saxon Alliance are also a monarchy led by a king, though the internal workings of the Saxons are explored in far less detail. The Solarian League is the third major power and averts this; it's a democracy led by a president.
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See: Generations after the unknown catastrophe that led to nearly all humans being blind from birth, eastern North America is primarily occupied by a number of warring feudal monarchies.
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 See
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The Galactic Empire of Legend of the Galactic Heroes.
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In BattleTech, feudal-like systems were initially adopted due to simple practicality: there was FTL travel on the scale of weeks, but no FTL communication faster than a courier. So a ruler of an interstellar empire needed someone on-hand he could trust to take care of the day-to-day management. Even after the advent of FTL communcations, they maintain a feudal society. When the Inner Sphere joined together in the Star League, the head of the Terran Hegemony became First Lord, but his power was semi-limited by the heads of the other member states in the Star League. Once the Terran Hegemony was destroyed and the Star League dissolved, it basically became 5 separate feudal nations at war with each other. Each of the 5 nations of the Inner Sphere has its own take on their feudal system:
The Federated Suns is a pretty straight-up Medieval European feudal system, with nobles having almost total power over what happens within their fiefdoms, overriden only by higher nobles in the hierarchy. It's a fairly free society however, with citizens have freedom of speech and the right to protest the actions of nobles. The nobles who try to suppress these rights are usually stripped of power or executed.
The Draconis Combine is basically feudal Japan, though with less direct conflict among nobles; high-ranking military leaders can often have greater power than planetary lords.
The Free Worlds League is something of a democracy (it is also the nation with the most civil strife), but each of the member states and worlds in the League is a feudal society. Their ruler has the title "Captain-General", and his family has the right of first refusal of that tile. The Captain-General was initially just the highest military rank, until the League Parliament voted to give the Captain-General special powers "for the duration of the conflict." Naturally, the conflict has not been deemed to be ended, even after 300 years.
The Capellan Confederation is a fairly traditional feudal system, though it has quasi-Chinese and Russian trappings. It also has the notion of having to earn one's citizenship.
The Lyran Commonwealth is an odd form of feudalism. Feudal lords are more like chief executors in the overall governmental power structure, rather than absolute rulers. And one can gain nobility by becoming the head of a large corporation. This doesn't confer any de-facto powers on them, but it does give them access that might otherwise not have been granted. The nobility and the military even merged to a degree during peacetime. These "Social Generals" seriously screwed up the Commonwealth military once peace was over, infusing it with a lot of politicking that has lead to the richest nation having the least effective military. Due to a top-level political marriage with the the far more more militarily apt Federated Suns, the Lyran armed forces eventually got a good shakedown from their new countrymen and became a much more effective force.
The Clans have something of a merit-based feudal system, at least among the ruling warrior caste. You have to actually earn your last name, called a "bloodname", in a Trial of Bloodright. These battles often are to the death. Once you have a bloodname, you get to have a vote on clan-wide business.
The small Rim Collection, a backwater Periphery state, is one of a very few de facto exceptions to feudalism's ubiquity, being operated more as a small, semi-republican confederation. However it only barely rates a mention, and it only retains its independence on the basis that the Lyrans don't think it's worth the bother to mount an invasion.
Another Periphery state to avoid this trope is the Taurian Concordat, a loose confederation of planets (most of whom are representative democracies) allied together. The Concordat's common interests (defence and foreign policy) are controlled by a constitutional monarch whose decisions are subject to judicial review, and freedom of speech, press and association is guaranteed every citizen by their constitution. Being (unfriendly) neighbours of the Federated Suns (and just a bit too big to be easily conquered), the Taurians take it as a point of national pride not to take on any of the trappings of feudalism.
The Free Rasalhague Republic, during its short existence (it was internally stable and competently run, but between its location and by necessity of its founding weak military was almost completely overrun by the aforementioned Clans when they invaded the Inner Sphere), was a downplayed example — it was as feudal as it had to be to appease the aristocratic inclinations of its much stronger neighbours, and no more (it could get away with calling itself a "Republic" because that sort of thing stands out less in an environment with a "Free Worlds League" and a "Federated Commonwealth").
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Last Knights takes place in an unknown future dominated by an empire modeled after a typical European monarchy with an absolute monarch governing through his vassals with aristocrats and knights abound, whereas technology appears to be on the same level instead of being super-advanced. In spite of its European influence, the setting is very ethnically diverse with the nobility composed of Asians and black people alongside whites.
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In Myriad Song the Remanence is ruled by noble houses genetically modified by the Syndics for Xenharmonic abilities, so they could act as slave overseers.
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The Cinder Spires: Humans all-but-exclusively live in fortified 2-mile-tall arcologies called Spires, which at the time of the story are governed by monarchies analogous to Britian, France, and other countries of the historical age of sail - with magical airships taking the place of sailing ships. In the first book, it is not stated that this is a post-apocalyptic future Earth, but that becomes obvious with the map in the second book showing that spires occupy the former locations of real-life cities.
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In Heavy Object, after the collapse of the UN, four supernations control most of the planet. One is Legitimacy Kingdom whose core ideology is that nobility and royalty have the duty to rule commoners and the right to claim land as their domain. The various nobles all claim to be descended from noble families that existed in the past and are now re-establishing their claims. Commoners tend to be at the mercy of nobles and at one point many were actually part of a slave class.
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Andromeda
The Systems Commonwealth was originally the Vedran Empire, but they transitioned to a constitutional monarchy thousands of years before contact with humanity.
During the Long Night several feudal and semi-feudal governments arose, most notably some of the larger Nietzschean Prides such as the Drago-Kazov and Sabra-Jaguar, who lord over enslaved populations of "kludges" and sometimes even use titles (i.e. Archduke Charlemagne Bolivar).
In one episode Captain Dylan Hunt and Tyr are made advisers to a young planetary king, and have to protect him from the rebellious nobles who had just offed his father. Dylan convinces him to reform his world as a democracy by the end of the episode. It also helps that Tyr uses the opportunity to kill all the nobles, thus freeing their lands to be distributed among the members of the military who lay down their arms.
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In Frontier's Elite series, the Empire is an interstellar power that bases itself upon the Roman Empire, with patrician-like Senators that have almost unlimited legal freedom, a regulated slave trade, and a heredity ruler. The decadent Empire is the rival of the corporate Federation and the free Alliance. Solar systems can be aligned to one of the three powers or Independent, and can have any government type regardless of affiliation, such as a Federation-aligned Feudal system or an Empire-aligned Communist system.
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The Elites themselves are part of the Covenant, a theocratic multi-species Empire whose government is the only thing capable of maintaining political unity between the Elites; after the Covenant collapses post-Halo 3, the Elites have split into a number of opposing factions.
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The Empire of Man from the Prince Roger series, by John Ringo and David Weber, is ruled by an Emperor/Empress operating under a feudal model.
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In Lancer, numerous examples of feudal colonies and states are mentioned in the background lore, with the Karrakin Trade Baronies standing notably above the rest as one of the largest factions in the setting. They draw as much from classical Greek aesthetics and mythology as they do Arthurian legend and the Medieval era, with mech pilots called Kavalieres, Kuirassers, and Pankrati.
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Many planets visited by Hammer's Slammers are ruled by oligarchies with noble titles, including Colonel Hammer's homeworld of Niuew Friesland. Though the planet in "The Tank Lords" appears to be run as traditional feudalism, with barons as landlords of illiterate peasants, including one servant boy who assumes the Slammers are some kind of nobility because they have combat vehicles.
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Bearheart: People wall themselves up, similar to medieval towns.
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The interstellar Nemesite Empire in The Inexplicable Adventures of Bob! has been shown to have an emperor, a princess, and solar system viceroys. As well as trials by combat.
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Quite possible in Stellaris with the "Feudal Society" civic unique to Imperial star nations. Crucially the civic allows your vassals to build their own starbases in unclaimed systems and expand outward on their own, lending a unique playstyle. Though any monarchy or dictatorship that practices Aristocracy, Caste System slavery and/or Domestic Servitude will be a quasi-example.
"Imperial Fiefdom" origin added in the Overlord expansion is largely based around this. An empire with this origin begins the game as one of a number of vassals of another, more powerful empire. After a couple of decades, the Overlord empire falls apart due to a Succession Crisis, which allows some of yesterday's vassals to try to become a suzerain themselves.
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In the Carrera's Legions series, the UN, after becoming a true world government for Earth, has over the centuries become this, with hereditary positions and a rather explicit caste system.
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Ohsama Sentai King-Ohger: Kingohger is the first Super Sentai season to explicitly not take place on Earth, but instead the planet Tikyu - wherein a group of medieval-style kingdoms with various, hyper-specific specialties are ruled by monarchs partnered with the insectoid Shugods; every nation co-existing with varying levels of Schizo Tech. Takes a turn for bittersweet after the revelation that Tikyu's natives are the descendants of refugees from Earth that migrated to planet Tikyu after the Galactinsects appeared and caused a Civil War; invoking the trope both literally and figuratively.
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The Foxen Protectorate in The Red Vixen Adventures, the highest level of authority on the homeworld is a Council of Countesses.
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There are a few Feudal Lords (barons, dukes, etc.) on different planets in Firefly. In one episode, Mal goes to a party full of aristocrats and winds up fighting one of them in an old-fashioned sword duel.
Another episode features a local Baron hiring Inara to "make his son a man."
It makes sense, since even the society of the core planets of The 'Verse have a lot of visible throwbacks to 19th century culture. While the outer rim planets have a definite Western feel, the members of high society on the core planets evoke Victorian Britain and the American Reconstruction and Gilded Age eras (contemporaries of pretty much the whole Western mythos and its tropes).
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Tribes Of Europa envisions a Europe 40 years after a mysterious technological collapse. The survivors have organized into hundreds of groups called tribes, with most of the story focusing on a family from a small and peaceful tribe getting caught up in a conflict between two larger warring ones who occupy parts of what used to be Germany.
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Princess Vespa's home world, the planet Druidia, in Spaceballs. They take the medieval imagery even further with Vespa's father the king dressed like an Old World monarch with crown, ermine cape and scepter.
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In the original Mobile Suit Gundam, the Principality of Zeon are a hereditary monarchy despite being a space-borne society that occupies orbital colonies. Subverted as they were previously (and later become once again) The Republic of Zeon.
A Downplayed example exists with Axis Zeon in Zeta and ZZ, who despite justifying their legitimacy through the young remnant of the Zabi family Mineva, in fact has the power lie with Haman Karn.
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Tenchi Muyo! Ryo-Ohki, the Jurai Empire, the largest stellar empire in the show, is ruled over by four Imperial Houses, from which the Emperor is 'elected' - it's never explained how they're elected, but the candidate pool doesn't seem to be that big, and generally goes to the most powerful candidate. It presumably comes down to whoever Tsunami wants, as it was their agreement with her that gives Juraian royalty their powers.
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Lazarus takes place sometime in the future after the collapse of modern society and has the world being controlled by various different factions that treat the areas they control like fiefdoms. The Carlyle family, (which is noted as being somewhat more enlightened and benevolent than most) even divides up the population into three castes, one of which is "serf". (The other two categories being family and "waste", although at least the Carlyles are willing to allow for a fair amount of social mobility should people show talent, and don't engage in Kill the Poor behaviors, as some of their rivals do.)
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Played for laughs in The High Crusade, in which a party of Englishmen heading for the Crusades is hijacked by aliens and winds up establishing an empire because the aliens have forgotten how to do combat on land.
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Vega Strike human faction Highborn. They seem to think of themselves as Knight in Shining Armor better than anyone including superhumans. Highborn are noticeably decadent, but there's enough of high-end jousting forces to back up their claims.
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The Dragonstar (third-party) campaign setting for Dungeons & Dragons's third edition is utterly dominated by the massive Dragon Empire, split into two Dragon Kingdoms of of five duchies each (the Dragon Empire was formed as a compromise to stop a devastating war between the metallic dragon-ruled kingdom of Qesemet and the chromatic dragon-ruled kingdom of Asamet, each having one duchy each for the constituent colours). The position of Emperor is rotated between the rules of the duchies on a 1000-year basis, but other than that it is a pretty standard life-long feudal space regime — with the exception of the top nobility being true dragons and hence having natural lives well in excess of a thousand years, of course.
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Aldnoah.Zero: The colonists of Mars, who set out to discover and use the planet's phenomenal Lost Technology, declared independence from Earth and formed the Vers Empire, with lead researcher Rayregalia as their new emperor. Below him are the Counts of the 37 Clans, who have knights as vassals of their own. The feudal system actually has some degree of Justification: activating an Aldnoah drive, which powers the Empire's Humongous Mecha and Landing Castles, requires the activation factor, which Rayregalia somehow bound to his own bloodline and can grant at will to his vassals. Unfortunately for everyone involved, the class system intertwined with feudalism has left most of the population of Mars starving, while nobles in mechs with nigh-magical superpowers vie for status by devastating Earth in war. Both sides are not happy about any of this.
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Babylon 5 has a few examples, mostly from the Expanded Universe:
The Centauri "Republic" (the only one to actually appear in the main series) is actually an Empire with several Houses scheming for power.
Invoked with the Sh'lassan Triumvirate, founded by humans who left Earth because they believed a feudal system was better than Earth Alliance' democracy. Their homeworld of Sh'lassa and their colony of Akdor eventually join Earth Alliance as the price the Triumvirate had to pay for military assistance in retaking their colony.
The Dilgar Imperium, defeated during the Dilgar War a few years before the series, was a strange case, in that they had an emperor and a nobility but the actual power resided in the very meritocratic military led by the Council of Warmasters, whose members are the nine best soldiers of the Imperium. At the end of the Dilgar War the Imperium was dismantled by Earth Alliance and the League of Non-Aligned Worlds, but a new regime failed to emerge due to their sun going nova.
The Orieni Empire, the Centauri main rival during their golden age, had an emperor, whose power basically amounted to naming warships, with the actual power belonging not to the nobles but the Council of Hierophants, chosen among the Blessed (how they call their telepaths, as they realize they're Touched by Vorlons and actually worship them as gods). Their status after they lost the war against the Centauri is unknown.
Minbari society is divided into three castes: Religious, Warrior and Worker. This is the social divide used by feudalism—the Church, the aristocracy who do the fighting, and the peasants and artisans who support these two groups with their labour. In this case however all castes are supposed to be on the same social level, so it's a downplayed trope. Eventually, the Warrior caste attempts a takeover. In reaction, Delenn restructures the government to give both her own Religious caste and the Warrior caste less power and to give the Worker caste more power.
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In Rising Angels, this appears to be the case for the Raltin Empire, but is averted for the other named countries. Even though democracies are said to have become relatively rare, it seems that it still isn't normal for non-democracies to go full feudal.
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His recent novel Existence has an aristocracy arising in the next forty years due to class warfare. The ultra-rich came up with a "New Deal" that stratified society into ten estates. While it's not quite feudalism many of the tenth estate consider the Enlightenment a failed experiment and reason that since so many past societies were feudal it must work. Their plans are somewhat waylaid by the discovery of the Artifact though.
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Crystalis takes place after an apocalyptic nuclear war in 1997 nearly wiped out humanity, with many people creating a flying tower in the sky to hide from the aftermath within. The remnants of humanity on the surface shunned technology, leading to a return to swords and feudalism, along with the discovery of magic. The game takes place 100 years after said war and tower construction, meaning it has to be set in at least the year 2097, and likely somewhere in the early 2100s.
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Nausicaä of the Valley of the Wind takes place in a feudal future set "1,000 years after the collapse of industrial civilization", with the various monarchal states fighting over the remaining lands that have not been consumed by the toxic jungle. One of Nausicaa's goals is to prevent the small kingdom she is the princess of, the titular Valley of the Wind, from being conquered by the much larger kingdom of Torumekia. The manga presents a much more complicated political situation than in the anime, which was constrained by the runtime of a film.
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The Postman: The Holnists have set up this arrangement with the towns they extort into giving them goods and conscripts, as Bethlehem explains when invoking his "right" to sleep with Abby.
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In Star Trek: The Next Generation, Lwaxana Troi is a daughter of the Fifth House of Betazed, the Holder of the Sacred Chalice of Rixx, and Heir to the Holy Rings of Betazed. Betazed is the name of her planet, and may therefore imply quite high ranking nobility. However, the series did never elaborate on the extent of the actual political power of Lwaxana's family, so for all we know, all this titles might not even impress other Betazoids that much anymore. This is a good bet, considering Deanna's description of the Sacred Chalice of Rixx is "an old clay pot with mould growing in it.". After all, she is called "Mrs. Troi", not "Lady Lwaxana" or "Your Excellency".
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The following is a list of statements referring to the current page from other pages.

 Feudal Future
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Royalty and Nobility Tropes
 Feudal Future
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Settings
 Feudal Future
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Speculative Fiction Tropes
 Feudal Future
processingCategory2
We Will Not Use an Index in the Future
 Aldnoah.Zero / int_fea715c1
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Feudal Future
 Nobunaga the Fool / int_fea715c1
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Feudal Future
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Feudal Future
 First Knife (Comic Book) / int_fea715c1
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Feudal Future
 Grendel (Comic Book) / int_fea715c1
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Feudal Future
 Guardians of the Galaxy (Comic Book) / int_fea715c1
type
Feudal Future
 Havoc Inc (Comic Book) / int_fea715c1
type
Feudal Future
 Lazarus (Comic Book) / int_fea715c1
type
Feudal Future
 Legends of the Dead Earth (Comic Book) / int_fea715c1
type
Feudal Future
 Nikolai Dante (Comic Book) / int_fea715c1
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Feudal Future
 Old Man Logan (Comic Book) / int_fea715c1
type
Feudal Future
 Sonic the Hedgehog (Archie Comics) (Comic Book) / int_fea715c1
type
Feudal Future
 The Super-Steed of Steel (Comic Book) / int_fea715c1
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Feudal Future
 Marissa Picard (Fanfic) / int_fea715c1
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Feudal Future
 An Eagle Among Lions (Fanfic) / int_fea715c1
type
Feudal Future
 Earth's Alien History (Fanfic) / int_fea715c1
type
Feudal Future
 Let the Galaxy Burn (Fanfic) / int_fea715c1
type
Feudal Future
 The Crimson Garment (Fanfic) / int_fea715c1
type
Feudal Future
 Dune (2021) / int_fea715c1
type
Feudal Future
 Dune: Part Two / int_fea715c1
type
Feudal Future
 Jupiter Ascending / int_fea715c1
type
Feudal Future
 Starcrash / int_fea715c1
type
Feudal Future
 The Postman / int_fea715c1
type
Feudal Future
 Dune (Franchise) / int_fea715c1
type
Feudal Future
 Heavy Object / int_fea715c1
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Feudal Future
 A Canticle for Leibowitz / int_fea715c1
type
Feudal Future
 A Memory Called Empire / int_fea715c1
type
Feudal Future
 Alien Chronicles / int_fea715c1
type
Feudal Future
 An Examination of Extra-Universal Systems of Government / int_fea715c1
type
Feudal Future
 Angel in the Whirlwind / int_fea715c1
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Feudal Future
 Aristoi / int_fea715c1
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Feudal Future
 Armor / int_fea715c1
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Feudal Future
 Bearheart / int_fea715c1
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Feudal Future
 Blindfold / int_fea715c1
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Feudal Future
 Blood of Stars / int_fea715c1
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Feudal Future
 Captain French, or the Quest for Paradise / int_fea715c1
type
Feudal Future
 Carrera's Legions / int_fea715c1
type
Feudal Future
 Chanur Novels / int_fea715c1
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Feudal Future
 Chicagoland Vampires / int_fea715c1
type
Feudal Future
 City of No End / int_fea715c1
type
Feudal Future
 CoDominium / int_fea715c1
type
Feudal Future
 Dark Heresy / int_fea715c1
type
Feudal Future
 Darkover / int_fea715c1
type
Feudal Future
 Deathstalker / int_fea715c1
type
Feudal Future
 Dragonriders of Pern / int_fea715c1
type
Feudal Future
 Drake Maijstral / int_fea715c1
type
Feudal Future
 Dune / int_fea715c1
type
Feudal Future
 Foundation Series / int_fea715c1
type
Feudal Future
 Futurepunk / int_fea715c1
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Feudal Future
 Heavy Object / int_fea715c1
type
Feudal Future
 Hoka / int_fea715c1
type
Feudal Future
 Jacob's Ladder Trilogy / int_fea715c1
type
Feudal Future
 Julian Comstock / int_fea715c1
type
Feudal Future
 Legend of the Galactic Heroes / int_fea715c1
type
Feudal Future
 Lucifer's Star / int_fea715c1
type
Feudal Future
 Master of Formalities / int_fea715c1
type
Feudal Future
 Outlander Leander / int_fea715c1
type
Feudal Future
 Overheaven / int_fea715c1
type
Feudal Future
 Paradox Trilogy / int_fea715c1
type
Feudal Future
 Perry Rhodan / int_fea715c1
type
Feudal Future
 Pump Six and Other Stories / int_fea715c1
type
Feudal Future
 Queen of the Tearling / int_fea715c1
type
Feudal Future
 RCN / int_fea715c1
type
Feudal Future
 Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship! / int_fea715c1
type
Feudal Future
 Retief / int_fea715c1
type
Feudal Future
 Space Cadet (Rvbomally) / int_fea715c1
type
Feudal Future
 Spiral Arm / int_fea715c1
type
Feudal Future
 Starship's Mage / int_fea715c1
type
Feudal Future
 The Cinder Spires / int_fea715c1
type
Feudal Future
 The Culture / int_fea715c1
type
Feudal Future
 The Cyberiad / int_fea715c1
type
Feudal Future
 The Demon Princes / int_fea715c1
type
Feudal Future
 The Edge / int_fea715c1
type
Feudal Future
 The High Crusade / int_fea715c1
type
Feudal Future
 The Highlands Of Afon
seeAlso
Feudal Future
 The Interdependency / int_fea715c1
type
Feudal Future
 The Occupation Saga / int_fea715c1
type
Feudal Future
 The Peshawar Lancers / int_fea715c1
type
Feudal Future
 The Red Vixen Adventures / int_fea715c1
type
Feudal Future
 The Stars, Like Dust / int_fea715c1
type
Feudal Future
 The Sun Eater / int_fea715c1
type
Feudal Future
 The Tripods / int_fea715c1
type
Feudal Future
 Tides of Protomis / int_fea715c1
type
Feudal Future
 12 Miles Below / int_fea715c1
type
Feudal Future
 FamiliasRegnant
seeAlso
Feudal Future
 Intersections
seeAlso
Feudal Future
 KatherineKurtz
seeAlso
Feudal Future
 LandGames
seeAlso
Feudal Future
 Astra Lost in Space (Manga) / int_fea715c1
type
Feudal Future
 Ginga Sengoku Gunyuuden Rai (Manga) / int_fea715c1
type
Feudal Future
 Mobile Suit Crossbone Gundam (Manga) / int_fea715c1
type
Feudal Future
 The Five Star Stories (Manga) / int_fea715c1
type
Feudal Future
 The Dollop (Podcast) / int_fea715c1
type
Feudal Future
 Adeptus Evangelion The Tower Of Babel (Roleplay) / int_fea715c1
type
Feudal Future
 Discord Plays Stellaris (Roleplay) / int_fea715c1
type
Feudal Future
 Petals Of Titanium (Roleplay) / int_fea715c1
type
Feudal Future
 Firefly / int_fea715c1
type
Feudal Future
 Into the Badlands / int_fea715c1
type
Feudal Future
 Killjoys / int_fea715c1
type
Feudal Future
 Metal Hurlant Chronicles / int_fea715c1
type
Feudal Future
 Spellbinder / int_fea715c1
type
Feudal Future
 Tribes Of Europa / int_fea715c1
type
Feudal Future
 Dark Heresy (Tabletop Game) / int_fea715c1
type
Feudal Future
 Fading Suns (Tabletop Game) / int_fea715c1
type
Feudal Future
 Heavy Gear (Tabletop Game) / int_fea715c1
type
Feudal Future
 Lancer (Tabletop Game) / int_fea715c1
type
Feudal Future
 Mutant Chronicles (Tabletop Game) / int_fea715c1
type
Feudal Future
 Myriad Song (Tabletop Game) / int_fea715c1
type
Feudal Future
 Necromunda (Tabletop Game) / int_fea715c1
type
Feudal Future
 Neuroshima (Tabletop Game) / int_fea715c1
type
Feudal Future
 Numenera (Tabletop Game) / int_fea715c1
type
Feudal Future
 Splicers (Tabletop Game) / int_fea715c1
type
Feudal Future
 Star Fleet Battles (Tabletop Game) / int_fea715c1
type
Feudal Future
 Traveller (Tabletop Game) / int_fea715c1
type
Feudal Future
 After the End: A Post-Apocalyptic America (Video Game) / int_fea715c1
type
Feudal Future
 Caveman2Cosmos (Video Game) / int_fea715c1
type
Feudal Future
 Celestus (Video Game) / int_fea715c1
type
Feudal Future
 Crystalis (Video Game) / int_fea715c1
type
Feudal Future
 Dyztopia: Post-Human RPG (Video Game) / int_fea715c1
type
Feudal Future
 Elite (Video Game) / int_fea715c1
type
Feudal Future
 Endless Space 2 (Video Game) / int_fea715c1
type
Feudal Future
 Fabular: Once upon a Spacetime (Video Game) / int_fea715c1
type
Feudal Future
 Imperium Nova (Video Game) / int_fea715c1
type
Feudal Future
 Master of Orion (Video Game) / int_fea715c1
type
Feudal Future
 Mirror's Edge Catalyst (Video Game) / int_fea715c1
type
Feudal Future
 Oolite (Video Game) / int_fea715c1
type
Feudal Future
 Phantasy Star III (Video Game) / int_fea715c1
type
Feudal Future
 RimWorld (Video Game) / int_fea715c1
type
Feudal Future
 Shing! (Video Game) / int_fea715c1
type
Feudal Future
 Sierra Ops (Video Game) / int_fea715c1
type
Feudal Future
 Sins of a Solar Empire (Video Game) / int_fea715c1
type
Feudal Future
 Star Traders: Frontiers (Video Game) / int_fea715c1
type
Feudal Future
 Vega Strike (Video Game) / int_fea715c1
type
Feudal Future
 Wasteland 2 (Video Game) / int_fea715c1
type
Feudal Future
 Elite: Dangerous / Videogame / int_fea715c1
type
Feudal Future
 Analogue: A Hate Story (Visual Novel) / int_fea715c1
type
Feudal Future
 DougDoug A.I. Invasion (Web Video) / int_fea715c1
type
Feudal Future
 The Templin Institute (Web Video) / int_fea715c1
type
Feudal Future
 Arthur, King of Time and Space (Webcomic) / int_fea715c1
type
Feudal Future
 Cassiopeia Quinn (Webcomic) / int_fea715c1
type
Feudal Future
 Cosmoknights (Webcomic) / int_fea715c1
type
Feudal Future
 The Comeback Path Of Princess From Mars (Webcomic) / int_fea715c1
type
Feudal Future
 The Kenny Chronicles (Webcomic) / int_fea715c1
type
Feudal Future
 Atlas of Medieval America (Website) / int_fea715c1
type
Feudal Future
 Overused Sci-Fi Settings (Website) / int_fea715c1
type
Feudal Future
 Sonic Underground / int_fea715c1
type
Feudal Future
 Thundarr the Barbarian / int_fea715c1
type
Feudal Future
 Visionaries / int_fea715c1
type
Feudal Future
 Xyber 9: New Dawn / int_fea715c1
type
Feudal Future
 Empire from the Ashes / int_fea715c1
type
Feudal Future