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Fighter-Launching Sequence
- 723 statements
- 141 feature instances
- 93 referencing feature instances
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Fighter-Launching Sequence | comment |
Rule of Cool insists that when a bunch of fighters (planes, spaceships, or even Mecha), go into battle, you always have to see them taking off first. Always. There are several reasons for this. One is the sound of the fighters starting up. There is something very evocative about fighter engines — the promise of power and danger right there in the turbine's whine (or the exhausts' roar). Science fiction versions of the trope will have the fighters make a very similar sound despite not running on turbine engines. This isn't always a case of Space Is Noisy (because they're probably still in the pressurized hangar) but it's definitely common. This is closely related to Red Alert with its attending imagery of lights flashing and klaxons sounding as the pilots in their flight gear race for their fighters while the ground crew calmly preps them for take-off as their commander goes over the PA with something like "All fighters, Scramble!" This can be combined with a Lock-and-Load Montage, with the pilots suiting up and flight crew loading the fighters with fuel and ordnance before they take off. In anime, you always have to have the commander gesture impressively on the Bridge when they do this. In fact, this usually shows up in the Opening Credits. Sometimes this trope is subverted, with the pilots attempting to scramble only to have their airfield or mothership disabled or destroyed before they can launch. That would be an example of Sitting Duck. A Sister Trope to Lock-and-Load Montage, Technology Porn. Compare Attack Pattern Alpha, Engaging Chevrons, Epic Launch Sequence, Standard Establishing Spaceship Shot, Transformation Sequence. Examples |
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Fighter-Launching Sequence / int_101bfcd7 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_101bfcd7 | comment |
Sengoku Basara has Honda Tadakatsu who uses a launch sequence reminiscent to that of Gundam despite being in the Sengoku era and just wearing very heavy armor with jet packs and treads. | |
Fighter-Launching Sequence / int_101bfcd7 | featureApplicability |
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Sengoku Basara (Video Game) | hasFeature |
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Fighter-Launching Sequence / int_14e9f567 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_14e9f567 | comment |
Ultraman Gaia featured the XIG fighters launching from their base in the series' opening sequence. | |
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Ultraman Gaia | hasFeature |
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Fighter-Launching Sequence / int_14effc04 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_14effc04 | comment |
The opening sequence of Ultraman Tiga is mainly an extended launch sequence for the Artdesei, which takes flight just as the theme song swells into chorus. It's interspersed with short clips of other GUTS vehicles launching. | |
Fighter-Launching Sequence / int_14effc04 | featureApplicability |
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Ultraman Tiga | hasFeature |
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Fighter-Launching Sequence / int_16c83de8 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_16c83de8 | comment |
Star Fox 64 also had some shortened takeoff sequences (just the ships/submarine leaving the Great Fox) in two levels. | |
Fighter-Launching Sequence / int_16c83de8 | featureApplicability |
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Star Fox 64 (Video Game) | hasFeature |
Fighter-Launching Sequence / int_16c83de8 | |
Fighter-Launching Sequence / int_1a64c756 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1a64c756 | comment |
Gundam SEED Destiny gratuitously abuses this — not only is there the launch sequence but the whole lengthy combination phase as well in which the four segments of the Impulse Gundam (three-piece Gundam itself plus the expansion pack of the day) meet up and combine. The full version of this sequence can waste upwards of three minutes. Considering the Troubled Production the show ran into, this was probably intentional to pad out time. | |
Fighter-Launching Sequence / int_1a64c756 | featureApplicability |
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Mobile Suit Gundam SEED Destiny | hasFeature |
Fighter-Launching Sequence / int_1a64c756 | |
Fighter-Launching Sequence / int_1aa9d9f4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1aa9d9f4 | comment |
Batman (1966) again (the Adam West incarnation): "To the Batmobile!" followed by "Atomic batteries to power, turbines to speed..." (the latter appears as a Shout-Out in Wing Commander III, as the fighter start-up while waiting for the mission to load.) | |
Fighter-Launching Sequence / int_1aa9d9f4 | featureApplicability |
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Batman (1966) | hasFeature |
Fighter-Launching Sequence / int_1aa9d9f4 | |
Fighter-Launching Sequence / int_1b316ff0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1b316ff0 | comment |
ZeroRanger: The game startup cutscene features the player's craft's startup and launch sequence, with stills from cutscenes later in the game interspersed. | |
Fighter-Launching Sequence / int_1b316ff0 | featureApplicability |
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ZeroRanger (Video Game) | hasFeature |
Fighter-Launching Sequence / int_1b316ff0 | |
Fighter-Launching Sequence / int_1b4b54f0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1b4b54f0 | comment |
Soukyugurentai has a 9.92-second launch sequence before the first level. The two levels after that start with the player ship launching from a floating fortress or carrier. | |
Fighter-Launching Sequence / int_1b4b54f0 | featureApplicability |
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Fighter-Launching Sequence / int_1b4b54f0 | featureConfidence |
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Soukyugurentai (Video Game) | hasFeature |
Fighter-Launching Sequence / int_1b4b54f0 | |
Fighter-Launching Sequence / int_1b604019 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1b604019 | comment |
Area 88, which is set in a Quraci Legion of Lost Souls air force unit, has several of these across all continuities, usually sending the fighters off to attack some objective. Actual attacks on the eponymous base are relatively rare. | |
Fighter-Launching Sequence / int_1b604019 | featureApplicability |
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Fighter-Launching Sequence / int_1b604019 | featureConfidence |
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Area 88 (Manga) | hasFeature |
Fighter-Launching Sequence / int_1b604019 | |
Fighter-Launching Sequence / int_1e015a5d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1e015a5d | comment |
The Empire Strikes Back with the Rebel Snowspeeders taking off in Hoth Base to fly off against the attacking Imperial walkers. | |
Fighter-Launching Sequence / int_1e015a5d | featureApplicability |
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The Empire Strikes Back | hasFeature |
Fighter-Launching Sequence / int_1e015a5d | |
Fighter-Launching Sequence / int_1e952a5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1e952a5 | comment |
This trope dates back in anime to what is possibly the oldest surviving anime film, Momotaro's Sea Eagles. The cartoon is a Roman à Clef of the attack on Pearl Harbor, with cute puppies and monkeys flying the planes. The trope is played straight, as all the planes take off to attack Oahu—uh, "Demon Island." The monkey co-pilot of one particular torpedo bomber falls out of his plane while taxiing and has to run to catch up. | |
Fighter-Launching Sequence / int_1e952a5 | featureApplicability |
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Momotaro's Sea Eagles | hasFeature |
Fighter-Launching Sequence / int_1e952a5 | |
Fighter-Launching Sequence / int_1ff419c5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_1ff419c5 | comment |
Happens in Kingdom Hearts II every time you enter an area with the Gummi Ship. Never mind that it was already in space. Fortunately, it's mostly skippable though. | |
Fighter-Launching Sequence / int_1ff419c5 | featureApplicability |
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Kingdom Hearts II (Video Game) | hasFeature |
Fighter-Launching Sequence / int_1ff419c5 | |
Fighter-Launching Sequence / int_21e4ee5c | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_21e4ee5c | comment |
Buck Rogers in the 25th Century. Every time Earth Defense Force fighters launched out of their tunnels, whether going into battle or not. It is preceded by a triangular light pattern that moves toward the fighter before launch, probably as a final safety diagnosis for the tunnel to confirm it safe for launching. The pilot actually subverted this - the outnumbered defenders of Earth saw the enemy ships fly out of their launch tubes only to explode. What they did not know was that our hero was roaming the launch bay shoving munitions up the Draconian ships' tailpipes. |
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Fighter-Launching Sequence / int_21e4ee5c | featureApplicability |
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Buck Rogers in the 25th Century | hasFeature |
Fighter-Launching Sequence / int_21e4ee5c | |
Fighter-Launching Sequence / int_23633967 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_23633967 | comment |
Top Gun: Maverick reproduced almost the exact same opening scene with a modern aircraft carrier and F-35s, and the exact same Kenny Loggins music. In the climax, Maverick and Rooster escape from enemy territory by stealing a F-14 tomcat and taking off from a reduced airstrip that was battered by Tomahawk missiles, only losing the front wheel. | |
Fighter-Launching Sequence / int_23633967 | featureApplicability |
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Top Gun: Maverick | hasFeature |
Fighter-Launching Sequence / int_23633967 | |
Fighter-Launching Sequence / int_25671359 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_25671359 | comment |
Okay, this is more bombers than fighters, but it still works as an example of the trope. The Dam Busters does it even better with a long sequence of preparation for the launch of 617 Squadron on the historic raid, culminating in the flare gun, multiple engine starts and formation take-offs. | |
Fighter-Launching Sequence / int_25671359 | featureApplicability |
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Fighter-Launching Sequence / int_25671359 | featureConfidence |
1.0 | |
The Dam Busters | hasFeature |
Fighter-Launching Sequence / int_25671359 | |
Fighter-Launching Sequence / int_268ccc70 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_268ccc70 | comment |
Creature Shock introduces Commander Jason Barr, your Captain Space, Defender of Earth! hero in a Fighter Landing Sequence. And then he heads to space, with several cutscenes depicting his trusty starfighter leaving hangars into orbit. | |
Fighter-Launching Sequence / int_268ccc70 | featureApplicability |
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Fighter-Launching Sequence / int_268ccc70 | featureConfidence |
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Creature Shock (Video Game) | hasFeature |
Fighter-Launching Sequence / int_268ccc70 | |
Fighter-Launching Sequence / int_2930d0c4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_2930d0c4 | comment |
Battlefield 3 The start of the level Going Hunting had this as well as all of the pre-flight checks. | |
Fighter-Launching Sequence / int_2930d0c4 | featureApplicability |
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Fighter-Launching Sequence / int_2930d0c4 | featureConfidence |
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Battlefield 3 (Video Game) | hasFeature |
Fighter-Launching Sequence / int_2930d0c4 | |
Fighter-Launching Sequence / int_2b8140d1 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_2b8140d1 | comment |
StarCom: The U.S. Space Force is another opening sequence example. | |
Fighter-Launching Sequence / int_2b8140d1 | featureApplicability |
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Fighter-Launching Sequence / int_2b8140d1 | featureConfidence |
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Starcom The US Spaceforce | hasFeature |
Fighter-Launching Sequence / int_2b8140d1 | |
Fighter-Launching Sequence / int_2c2a56e3 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_2c2a56e3 | comment |
The Phantom Menace has the scene where the Nabooan pilots scramble their N-1 fighters to attack the Trade Federation battleship. | |
Fighter-Launching Sequence / int_2c2a56e3 | featureApplicability |
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The Phantom Menace | hasFeature |
Fighter-Launching Sequence / int_2c2a56e3 | |
Fighter-Launching Sequence / int_2e86bae9 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_2e86bae9 | comment |
Ikaruga has an equivalent sequence at the start of each level where the player's ship accelerates to intercept the enemies while the music kicks in. | |
Fighter-Launching Sequence / int_2e86bae9 | featureApplicability |
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Ikaruga (Video Game) | hasFeature |
Fighter-Launching Sequence / int_2e86bae9 | |
Fighter-Launching Sequence / int_362874e3 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_362874e3 | comment |
The Angels from Captain Scarlet and the Mysterons. | |
Fighter-Launching Sequence / int_362874e3 | featureApplicability |
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Captain Scarlet and the Mysterons | hasFeature |
Fighter-Launching Sequence / int_362874e3 | |
Fighter-Launching Sequence / int_36bf8f18 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_36bf8f18 | comment |
Parodied and subverted in A Close Shave. Wallace uses a visual feast of overly-elaborate Technology Porn, a clear Affectionate Parody of the sequence from Thunderbirds, to get on a bike to go and clean windows. Gromit achieves the same end result by walking through a door. | |
Fighter-Launching Sequence / int_36bf8f18 | featureApplicability |
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A Close Shave | hasFeature |
Fighter-Launching Sequence / int_36bf8f18 | |
Fighter-Launching Sequence / int_3cf15492 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_3cf15492 | comment |
In MechWarrior Living Legends, aerospace fighters are assembled in a hangar and must be taxied out before taking off. Some levels like "Stone Rose" and "Kagoshima" have dramatic launch tunnels, which can be harrowing in the large and lumbering Shiva and Xerxes aerospace fighters. | |
Fighter-Launching Sequence / int_3cf15492 | featureApplicability |
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MechWarrior (Video Game) | hasFeature |
Fighter-Launching Sequence / int_3cf15492 | |
Fighter-Launching Sequence / int_438b63e4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_438b63e4 | comment |
Halo: Reach: When you get into your Sabre Space Fighter, you get an extended sequence of it taking off from Reach into space. | |
Fighter-Launching Sequence / int_438b63e4 | featureApplicability |
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Fighter-Launching Sequence / int_438b63e4 | featureConfidence |
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Halo: Reach (Video Game) | hasFeature |
Fighter-Launching Sequence / int_438b63e4 | |
Fighter-Launching Sequence / int_44127c7c | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_44127c7c | comment |
Power Rangers, a LOT. Especially Power Rangers Operation Overdrive. This goes back to the series' Super Sentai origins, of course, which heavily preferred vehicular mecha in the early years — the first one, Himitsu Sentai Gorenger, could do this with a hot-air balloon. Early Sentai also had mobile bases which carried their mecha... which first emerged from the heroes' main base. It's a good thing Transformation Is a Free Action, otherwise Tokyo would be gone while the second base was launching. |
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Power Rangers (Franchise) | hasFeature |
Fighter-Launching Sequence / int_44127c7c | |
Fighter-Launching Sequence / int_44fe781e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_44fe781e | comment |
Neon Genesis Evangelion does this with its giant mecha. | |
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Neon Genesis Evangelion | hasFeature |
Fighter-Launching Sequence / int_44fe781e | |
Fighter-Launching Sequence / int_453a04b0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_453a04b0 | comment |
The Fairly Oddparents: "I LIKE TO SCRAMBLE ZE FAIRIES!" | |
Fighter-Launching Sequence / int_453a04b0 | featureApplicability |
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The Fairly OddParents! | hasFeature |
Fighter-Launching Sequence / int_453a04b0 | |
Fighter-Launching Sequence / int_458414cc | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_458414cc | comment |
In Star Wars: Squadrons during single-player missions you get to watch your chosen starfighter start up, hover, and leave the hangar. During multiplayer it doesn't show this whole sequence, but there is a sequence at the start of fleet battles where the squadron forms up and the pilots check in with each other. | |
Fighter-Launching Sequence / int_458414cc | featureApplicability |
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Star Wars: Squadrons (Video Game) | hasFeature |
Fighter-Launching Sequence / int_458414cc | |
Fighter-Launching Sequence / int_459ca4de | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_459ca4de | comment |
The first game in the Galaxy Angel Gameverse has a cutscene for the Emblem Frames launching from the ventral hangar of the Cool Ship. It's played at least twice. | |
Fighter-Launching Sequence / int_459ca4de | featureApplicability |
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Galaxy Angel (Video Game) | hasFeature |
Fighter-Launching Sequence / int_459ca4de | |
Fighter-Launching Sequence / int_463cfe3a | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_463cfe3a | comment |
Star Fox in most games, (the original being pictured above) shows the team taking off before the first mission. In the original, they launch from a base on Corneria, but later games launch them from the Great Fox. Star Fox 64 also had some shortened takeoff sequences (just the ships/submarine leaving the Great Fox) in two levels. The original Star Fox opening, redone in High Definition. |
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Fighter-Launching Sequence / int_463cfe3a | featureApplicability |
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Star Fox (Franchise) | hasFeature |
Fighter-Launching Sequence / int_463cfe3a | |
Fighter-Launching Sequence / int_467773a6 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_467773a6 | comment |
Rogue One has the scene where Rebel forces are being scrambled for the attack on Scarif. | |
Fighter-Launching Sequence / int_467773a6 | featureApplicability |
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Rogue One | hasFeature |
Fighter-Launching Sequence / int_467773a6 | |
Fighter-Launching Sequence / int_4771fb78 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_4771fb78 | comment |
Tora! Tora! Tora!: The scene where the Japanese aircraft took off from their aircraft carriers on their way to Pearl Harbor. And attempted by the Americans when the Japanese attacked their airfields. Most of the planes are destroyed on the ground before they can take off. There is one successful scramble by the Americans...in only two fighters. |
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Tora! Tora! Tora! | hasFeature |
Fighter-Launching Sequence / int_4771fb78 | |
Fighter-Launching Sequence / int_480d1f2c | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_480d1f2c | comment |
This is rife in the original trilogy of Another Century's Episode, where the player's selected Humongous Mecha lumbers or gets a lift to the catapult of the hero faction's warship. This is most accentuated in ACE 2 where each robot ends up on the catapult with a short musical jingle accompanying them, which gets lengthened if the mecha in question has large thrusters like the Dragonar units. Then, a 3D cut-in of the mecha's pilot appears, requesting for launch, of note is the Prince of Darkness Akito Tenkawa simply saying "Going." with a grin on his face. The logical extreme that went with all this presenation in mind was Domon Kasshu summoning the God Gundam by snapping his fingers and appearing on the Albion's bridge rather than the flight deck). | |
Fighter-Launching Sequence / int_480d1f2c | featureApplicability |
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Another Century's Episode (Video Game) | hasFeature |
Fighter-Launching Sequence / int_480d1f2c | |
Fighter-Launching Sequence / int_481dded0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_481dded0 | comment |
Terminal Velocity (1995) has the launch scene (complete with caution sirens, and launching from out of a rotating space station) when the game is first started (since the player continues flying between each mission without returning to base or even docking). | |
Fighter-Launching Sequence / int_481dded0 | featureApplicability |
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Fighter-Launching Sequence / int_481dded0 | featureConfidence |
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Terminal Velocity (1995) (Video Game) | hasFeature |
Fighter-Launching Sequence / int_481dded0 | |
Fighter-Launching Sequence / int_49a88435 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_49a88435 | comment |
Final Fantasy XII had as many gratuitous take-off scenes as it did airships. It had a lot of airships. | |
Fighter-Launching Sequence / int_49a88435 | featureApplicability |
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Fighter-Launching Sequence / int_49a88435 | featureConfidence |
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Final Fantasy XII (Video Game) | hasFeature |
Fighter-Launching Sequence / int_49a88435 | |
Fighter-Launching Sequence / int_49aa2aa4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_49aa2aa4 | comment |
This occurs in the Ace Combat series from time to time, too. Sometimes you have to play through the takeoff as well. The introduction of Ace Combat 2 has the protagonists taking off from a carrier to intercept enemy planes. The X-49 launch scene from Ace Combat 3: Electrosphere. Right before it destroys Megafloat using its laser cannon . The opening mission of Ace Combat 04: Shattered Skies features a carrier launching Mobius One's F-4 if the player chooses that aircraft for the mission; otherwise it is skipped. One could also count the launch sequences from when the player uses the RTB line to rearm. Another example is the opening to "First Flight" in Ace Combat 5, where your home base is under attack from enemy planes, and you're taxiing to the end of the runway so you can take off, while planes, buildings and vehicles explode and fall around the player. Due to the damage sustained during the bombing and the lack of qualified pilots, it falls to your wing of three, and later four, to defend the entire base. Another occurs during "Ancient Walls" as your squadron launches from the Kestrel. In both cases these are skipped in Free Mission mode unless certain aircraft are used (F-5E in First Flight and any of the carrier-capable jets in Ancient Walls). The Ace Combat 5 example was recycled for Ace Combat Zero when PJ, after Pixy's defection, and Cipher launch from a base that is under attack by the XB-0 super-bomber. Played straight at the beginning of Ace Combat 6 during the opening sequence. It's solely a cinematic like the AC04 example, but with the caveat that it actually reflects whichever plane you picked for the level rather than skipping it if you don't choose a specific one. The opening of "Charge Assault" in Ace Combat 7: Skies Unknown. As part of the Mage Squadron, Fort Grays is under attack by unidentified bombers, forcing you to take off and engage the bombers with the Golem Squadron. Another occurs during "444" as you are labeled a convict for killing President Harling and had to defend the base by acting as a decoy to the enemy as a member of the Spare Squadron. The cherry on top occurs during "Dark Blue" where your aircraft is launched from the Admiral Andersen. |
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Fighter-Launching Sequence / int_49aa2aa4 | featureApplicability |
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Fighter-Launching Sequence / int_49aa2aa4 | featureConfidence |
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Ace Combat (Video Game) | hasFeature |
Fighter-Launching Sequence / int_49aa2aa4 | |
Fighter-Launching Sequence / int_4a6ef2c5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_4a6ef2c5 | comment |
Space Battleship Yamato: The Black Tigers. | |
Fighter-Launching Sequence / int_4a6ef2c5 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_4a6ef2c5 | featureConfidence |
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Space Battleship Yamato | hasFeature |
Fighter-Launching Sequence / int_4a6ef2c5 | |
Fighter-Launching Sequence / int_4ce5263e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_4ce5263e | comment |
XCOM: Enemy Unknown has a dramatic cutscene for interceptor launches, where its launch catapult is primed, and it's shot out of the big double-doors in the ceiling to chase down a flying saucer. It's played in full in the first time of each playthrough, and abridged to 2-3 seconds all subsequent times. | |
Fighter-Launching Sequence / int_4ce5263e | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_4ce5263e | featureConfidence |
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XCOM: Enemy Unknown (Video Game) | hasFeature |
Fighter-Launching Sequence / int_4ce5263e | |
Fighter-Launching Sequence / int_4ec0b3f2 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_4ec0b3f2 | comment |
The Final Countdown starts off with an F-14 Tomcat taking off from the Pearl Harbor airfield, and has many shots of Navy aircraft being launched off the aircraft carrier Nimitz. | |
Fighter-Launching Sequence / int_4ec0b3f2 | featureApplicability |
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Fighter-Launching Sequence / int_4ec0b3f2 | featureConfidence |
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The Final Countdown | hasFeature |
Fighter-Launching Sequence / int_4ec0b3f2 | |
Fighter-Launching Sequence / int_4fb21def | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_4fb21def | comment |
The opening mission of Ace Combat 04: Shattered Skies features a carrier launching Mobius One's F-4 if the player chooses that aircraft for the mission; otherwise it is skipped. One could also count the launch sequences from when the player uses the RTB line to rearm. | |
Fighter-Launching Sequence / int_4fb21def | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_4fb21def | featureConfidence |
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Ace Combat 04: Shattered Skies (Video Game) | hasFeature |
Fighter-Launching Sequence / int_4fb21def | |
Fighter-Launching Sequence / int_51bab62f | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_51bab62f | comment |
In Thirty Seconds Over Tokyo, pilots on the Doolittle Raid take off from an aircraft carrier in B-25s, something that had never been done before. It led to this exchange between a pilot and co-pilot. | |
Fighter-Launching Sequence / int_51bab62f | featureApplicability |
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Fighter-Launching Sequence / int_51bab62f | featureConfidence |
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Thirty Seconds Over Tokyo | hasFeature |
Fighter-Launching Sequence / int_51bab62f | |
Fighter-Launching Sequence / int_527a5949 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_527a5949 | comment |
A one-episode event in Science Ninja Team Gatchaman episode "Jumbo Shakora, the Ocean Devil King". It's the bad guys, launching from their latest mecha. | |
Fighter-Launching Sequence / int_527a5949 | featureApplicability |
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Fighter-Launching Sequence / int_527a5949 | featureConfidence |
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Science Ninja Team Gatchaman | hasFeature |
Fighter-Launching Sequence / int_527a5949 | |
Fighter-Launching Sequence / int_53a73ca0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_53a73ca0 | comment |
In the Star Wars: The Clone Wars episode "Storm Over Ryloth", the audience is introduced to Blue Squadron as they do their final checks and launch their fighters from the hanger for the initial attack led by Ahsoka. | |
Fighter-Launching Sequence / int_53a73ca0 | featureApplicability |
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Fighter-Launching Sequence / int_53a73ca0 | featureConfidence |
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Star Wars: The Clone Wars | hasFeature |
Fighter-Launching Sequence / int_53a73ca0 | |
Fighter-Launching Sequence / int_59c97fba | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_59c97fba | comment |
A brief sequence in We Were Soldiers when Hal Moore calls a Broken Arrow, diverting all air assets in-theatre to help him: in addition to F-100s and A-6 Intruders taking off from land bases and carriers, there are shots of other aircraft already in-flight breaking off from their missions. Similar in spirit, but with transport Hueys instead of fighters, is the evocative sequence when the first lift leaves the base to go to the Ia Drang valley. | |
Fighter-Launching Sequence / int_59c97fba | featureApplicability |
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Fighter-Launching Sequence / int_59c97fba | featureConfidence |
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We Were Soldiers | hasFeature |
Fighter-Launching Sequence / int_59c97fba | |
Fighter-Launching Sequence / int_59f31cc9 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_59f31cc9 | comment |
The opening cinematic of Silpheed for the Sega CD. | |
Fighter-Launching Sequence / int_59f31cc9 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_59f31cc9 | featureConfidence |
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Silpheed (Video Game) | hasFeature |
Fighter-Launching Sequence / int_59f31cc9 | |
Fighter-Launching Sequence / int_5b8afa32 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_5b8afa32 | comment |
GaoGaiGar doesn't bother showing GaoGaiGar and its components launching, even ditching the stock "summoning Galeon" scene early on, but it does show pretty much everything else launching regularly: HyoRyu and EnRyu, the Dividing Driver, the Pliers, the individual component ships of the GGG base, etc. etc. etc. | |
Fighter-Launching Sequence / int_5b8afa32 | featureApplicability |
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Fighter-Launching Sequence / int_5b8afa32 | featureConfidence |
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GaoGaiGar | hasFeature |
Fighter-Launching Sequence / int_5b8afa32 | |
Fighter-Launching Sequence / int_5c0e4258 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_5c0e4258 | comment |
SWAT Kats has a one-vehicle version of this in some form pretty much every time the Turbokat launched. | |
Fighter-Launching Sequence / int_5c0e4258 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_5c0e4258 | featureConfidence |
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SWAT Kats | hasFeature |
Fighter-Launching Sequence / int_5c0e4258 | |
Fighter-Launching Sequence / int_5e15e203 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_5e15e203 | comment |
Ace Online has a relatively cinematic launch sequence for whenever a player leaves town. There's also a bit of a tradition within the playerbase to send duel challenges while landed and then take off as it starts. | |
Fighter-Launching Sequence / int_5e15e203 | featureApplicability |
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Fighter-Launching Sequence / int_5e15e203 | featureConfidence |
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Ace Online (Video Game) | hasFeature |
Fighter-Launching Sequence / int_5e15e203 | |
Fighter-Launching Sequence / int_5e45e08f | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_5e45e08f | comment |
The opening cinematic of Assault Suits Valken features the player character, Jake, being launched in his Mecha, from the battlecraft Versis. | |
Fighter-Launching Sequence / int_5e45e08f | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_5e45e08f | featureConfidence |
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Assault Suits Valken (Video Game) | hasFeature |
Fighter-Launching Sequence / int_5e45e08f | |
Fighter-Launching Sequence / int_5fc0e68d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_5fc0e68d | comment |
Last Exile and Last Exile: Fam, the Silver Wing have several, the straightest example being the Gracies rocket fighters' launch sequence, complete with lots of smoke and impressive booster jettisoning. | |
Fighter-Launching Sequence / int_5fc0e68d | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_5fc0e68d | featureConfidence |
1.0 | |
Last Exile | hasFeature |
Fighter-Launching Sequence / int_5fc0e68d | |
Fighter-Launching Sequence / int_6108ba8d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_6108ba8d | comment |
In The Last Jedi, it's subverted horrifically. As the Resistance are about to launch their fighters, almost all their pilots are killed and their fighters destroyed by a surprise attack on their hanger. | |
Fighter-Launching Sequence / int_6108ba8d | featureApplicability |
-0.3 | |
Fighter-Launching Sequence / int_6108ba8d | featureConfidence |
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The Last Jedi | hasFeature |
Fighter-Launching Sequence / int_6108ba8d | |
Fighter-Launching Sequence / int_61de95d6 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_61de95d6 | comment |
Freelancer has a skippable mini-sequence every time you enter a planet, station or capital ship. There is also few better examples in storyline missions. Especialy defense of planet Toledo from Nomads with pilots running and ships launching with sound of alarm. Also the escape from Sprague and other few examples. |
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Fighter-Launching Sequence / int_61de95d6 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_61de95d6 | featureConfidence |
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Freelancer (Video Game) | hasFeature |
Fighter-Launching Sequence / int_61de95d6 | |
Fighter-Launching Sequence / int_634b4cab | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_634b4cab | comment |
Wing Commander Academy featured several such sequences, given that it took place aboard a spacecraft carrier. In contrast to the wildly gesturing commanders in many of the Anime examples, Commodore Tolwyn could be seen standing on the bridge, hands clasped behind his back, as he oversaw the ensuing battle. | |
Fighter-Launching Sequence / int_634b4cab | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_634b4cab | featureConfidence |
1.0 | |
Wing Commander Academy | hasFeature |
Fighter-Launching Sequence / int_634b4cab | |
Fighter-Launching Sequence / int_657abddf | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_657abddf | comment |
Battlestations: Pacific features this both in Stock Footage before some campaign missions, as well as in-game, as it takes quite some time for carrier-based aircraft to launch. | |
Fighter-Launching Sequence / int_657abddf | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_657abddf | featureConfidence |
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Battlestations: Pacific (Video Game) | hasFeature |
Fighter-Launching Sequence / int_657abddf | |
Fighter-Launching Sequence / int_65fc3782 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_65fc3782 | comment |
Battle of Britain: Well don't just stand there! Get them up! Also features a subversion: throughout the film the pilots at the main viewpoint squadron are repeatedly shown trying to kill time while staying within earshot of the office with the telephone, because reacting to that buys an extra few seconds before the main alarm goes off. Near the end everyone is extra nervous, because the Luftwaffe should have launched their first raid of the day by now. The telephone rings, everyone jumps up... and it's just the canteen announcing that the Tea's ready. Another subversion comes in a scene in which the pilots are sitting in their planes ready for the order to take off. |
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Fighter-Launching Sequence / int_65fc3782 | featureApplicability |
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Fighter-Launching Sequence / int_65fc3782 | featureConfidence |
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Battle of Britain | hasFeature |
Fighter-Launching Sequence / int_65fc3782 | |
Fighter-Launching Sequence / int_67a9bbe6 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_67a9bbe6 | comment |
Zero Wing for the Sega Genesis has sequence of launching. Captain is said "Take off every Zig!" Zig move for great justice as the base which somebody set up the bomb explodes behind them. | |
Fighter-Launching Sequence / int_67a9bbe6 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_67a9bbe6 | featureConfidence |
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Zero Wing (Video Game) | hasFeature |
Fighter-Launching Sequence / int_67a9bbe6 | |
Fighter-Launching Sequence / int_69085a0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_69085a0 | comment |
The Macross franchise as a whole has plenty of this. | |
Fighter-Launching Sequence / int_69085a0 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_69085a0 | featureConfidence |
1.0 | |
Macross | hasFeature |
Fighter-Launching Sequence / int_69085a0 | |
Fighter-Launching Sequence / int_6ae0a01e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_6ae0a01e | comment |
Happens several times in Sentou Yousei Yukikaze. The most prominent one is in the final episode when whole squadrons of planes are taking off from an Airborne Aircraft Carrier thousands of feet in the sky. | |
Fighter-Launching Sequence / int_6ae0a01e | featureApplicability |
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Fighter-Launching Sequence / int_6ae0a01e | featureConfidence |
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Sentou Yousei Yukikaze | hasFeature |
Fighter-Launching Sequence / int_6ae0a01e | |
Fighter-Launching Sequence / int_6ae6b4c7 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_6ae6b4c7 | comment |
Pacific Rim opens with the Beckett brothers suiting up and deploying Gipsy Danger. | |
Fighter-Launching Sequence / int_6ae6b4c7 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_6ae6b4c7 | featureConfidence |
1.0 | |
Pacific Rim | hasFeature |
Fighter-Launching Sequence / int_6ae6b4c7 | |
Fighter-Launching Sequence / int_6b671725 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_6b671725 | comment |
Played straight at the beginning of Ace Combat 6 during the opening sequence. It's solely a cinematic like the AC04 example, but with the caveat that it actually reflects whichever plane you picked for the level rather than skipping it if you don't choose a specific one. | |
Fighter-Launching Sequence / int_6b671725 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_6b671725 | featureConfidence |
1.0 | |
Ace Combat 6: Fires of Liberation (Video Game) | hasFeature |
Fighter-Launching Sequence / int_6b671725 | |
Fighter-Launching Sequence / int_6c3c2216 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_6c3c2216 | comment |
Invoked in Jimmy Neutron: Boy Genius when the kids take off in their spaceships crafted from amusement park rides, lead by Jimmy Neutron. | |
Fighter-Launching Sequence / int_6c3c2216 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_6c3c2216 | featureConfidence |
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Jimmy Neutron: Boy Genius | hasFeature |
Fighter-Launching Sequence / int_6c3c2216 | |
Fighter-Launching Sequence / int_6d04a356 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_6d04a356 | comment |
All of The Tale of ALLTYNEX games do this in some variation or another. | |
Fighter-Launching Sequence / int_6d04a356 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_6d04a356 | featureConfidence |
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The Tale of ALLTYNEX (Video Game) | hasFeature |
Fighter-Launching Sequence / int_6d04a356 | |
Fighter-Launching Sequence / int_72262aee | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_72262aee | comment |
Avatar: The Last Airbender had a memorable one in the episode "The Northern Air Temple". | |
Fighter-Launching Sequence / int_72262aee | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_72262aee | featureConfidence |
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Avatar: The Last Airbender | hasFeature |
Fighter-Launching Sequence / int_72262aee | |
Fighter-Launching Sequence / int_74e8b407 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_74e8b407 | comment |
Midway (2019): Done several times over the course of the film, which is to be expected as one of the major settings is carrier USS Enterprise. The first one is a pair of SBD dive bombers taking off for Pearl Harbor the morning of December 7. They run into a flight of Japanese Zeroes. There are several more as various attacks and raids are launched against Japanese targets, and one that shows what happens when the ship isn't moving fast enough to provide enough headwind for a successful takeoff. The last major ones are as the strikes against the Japanese carriers at Midway itself are launched. | |
Fighter-Launching Sequence / int_74e8b407 | featureApplicability |
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Fighter-Launching Sequence / int_74e8b407 | featureConfidence |
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Midway (2019) | hasFeature |
Fighter-Launching Sequence / int_74e8b407 | |
Fighter-Launching Sequence / int_75149ccd | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_75149ccd | comment |
Throughout the X-Wing Series there are pre-flight checks where characters sound off — "Red Flight, are we good to go?" "Red Two, ready." "Red Three, four lit and ready to burn." "Red Four, nothing's gone wrong yet." Then there's that scene near the end of Starfighters of Adumar where Wedge gives a speech about purpose to the united Adumari nation, then has someone hit the air siren to get people in their fighters, tells Iella the two reasons why nothing is going to happen to him, and gets into the cockpit to lead them. | |
Fighter-Launching Sequence / int_75149ccd | featureApplicability |
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Fighter-Launching Sequence / int_75149ccd | featureConfidence |
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X-Wing Series | hasFeature |
Fighter-Launching Sequence / int_75149ccd | |
Fighter-Launching Sequence / int_75396eae | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_75396eae | comment |
Rendering Ranger: R2 have it's levels alternating between on foot, or in a prototype starfighter stolen from the aliens. In the first starfighter-themed level, you hop on the fighter after defeating a bunch of enemies, leading to a cutscene of your fighter launching into space. | |
Fighter-Launching Sequence / int_75396eae | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_75396eae | featureConfidence |
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Rendering Ranger R 2 (Video Game) | hasFeature |
Fighter-Launching Sequence / int_75396eae | |
Fighter-Launching Sequence / int_755b343f | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_755b343f | comment |
Halo: Halo: Reach: When you get into your Sabre Space Fighter, you get an extended sequence of it taking off from Reach into space. Halo 4: In the first episode of Spartan Ops, following the Infinity's Dynamic Entry at Requiem by way of ramming through a Covenant battlecruiser, the massive starship then proceeds to a scrambling sequence that involves mass deployment of Pelicans, Broadswords, and even entire Charon-class frigates from internal bays, immediately engaging the Covenant remnant forces above the shield world. The launching sequence for a Pelican is a shoutout to the Viper tube launch of Battlestar Galactica, so close that it's almost copied. |
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Fighter-Launching Sequence / int_755b343f | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_755b343f | featureConfidence |
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Halo (Franchise) | hasFeature |
Fighter-Launching Sequence / int_755b343f | |
Fighter-Launching Sequence / int_76094606 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_76094606 | comment |
Rocket Robin Hood has one in the opening sequence. | |
Fighter-Launching Sequence / int_76094606 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_76094606 | featureConfidence |
1.0 | |
Rocket Robin Hood | hasFeature |
Fighter-Launching Sequence / int_76094606 | |
Fighter-Launching Sequence / int_761813a6 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_761813a6 | comment |
Not fighters, but the ending of the opening episode of Band of Brothers has the paratroopers getting into the plane, the plane taking off, and then another and another, as the camera pulls back to slowly reveal the whole sky full of planes,and the fleet below, to show just how damn big the invasion was. | |
Fighter-Launching Sequence / int_761813a6 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_761813a6 | featureConfidence |
1.0 | |
Band of Brothers | hasFeature |
Fighter-Launching Sequence / int_761813a6 | |
Fighter-Launching Sequence / int_76e539c2 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_76e539c2 | comment |
The first opening sequence of Magical Girl Lyrical Nanoha StrikerS did this using Nanoha and Fate in the place of planes and Humongous Mecha, complete with flight strip lined with lights and Hayate gesturing for them to launch. Humongous Mecha series disguised as a Magical Girl series, remember? | |
Fighter-Launching Sequence / int_76e539c2 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_76e539c2 | featureConfidence |
1.0 | |
Magical Girl Lyrical Nanoha StrikerS | hasFeature |
Fighter-Launching Sequence / int_76e539c2 | |
Fighter-Launching Sequence / int_7849f0c1 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_7849f0c1 | comment |
The title sequences to the various Getter Robo series pretty much always include a scene with the three machines taking off and going through a tunnel. | |
Fighter-Launching Sequence / int_7849f0c1 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_7849f0c1 | featureConfidence |
1.0 | |
Getter Robo (Manga) | hasFeature |
Fighter-Launching Sequence / int_7849f0c1 | |
Fighter-Launching Sequence / int_7b039953 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_7b039953 | comment |
The scene in Avatar where nearly everything at Hell's Gate that can fly is mustered for the assault on the Tree of Souls. Notice the guy on the catwalk whose cap gets blown off by the propwash. | |
Fighter-Launching Sequence / int_7b039953 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_7b039953 | featureConfidence |
1.0 | |
Avatar | hasFeature |
Fighter-Launching Sequence / int_7b039953 | |
Fighter-Launching Sequence / int_7bfecbd3 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_7bfecbd3 | comment |
The transports taking off in A Bridge Too Far. The movie spends a significant time on this one, zooming in on the C-47 tow planes to show that they are piloted by officers and the gliders in tow to show that they are piloted by enlisted men. | |
Fighter-Launching Sequence / int_7bfecbd3 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_7bfecbd3 | featureConfidence |
1.0 | |
A Bridge Too Far | hasFeature |
Fighter-Launching Sequence / int_7bfecbd3 | |
Fighter-Launching Sequence / int_7ddbc888 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_7ddbc888 | comment |
Eureka Seven sometimes has Stock Footage of the Nirvash launching into battle, complete with Transformation Sequence. | |
Fighter-Launching Sequence / int_7ddbc888 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_7ddbc888 | featureConfidence |
1.0 | |
Eureka SeveN | hasFeature |
Fighter-Launching Sequence / int_7ddbc888 | |
Fighter-Launching Sequence / int_83d81bd4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_83d81bd4 | comment |
Another example is the opening to "First Flight" in Ace Combat 5, where your home base is under attack from enemy planes, and you're taxiing to the end of the runway so you can take off, while planes, buildings and vehicles explode and fall around the player. Due to the damage sustained during the bombing and the lack of qualified pilots, it falls to your wing of three, and later four, to defend the entire base. Another occurs during "Ancient Walls" as your squadron launches from the Kestrel. In both cases these are skipped in Free Mission mode unless certain aircraft are used (F-5E in First Flight and any of the carrier-capable jets in Ancient Walls). |
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Fighter-Launching Sequence / int_83d81bd4 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_83d81bd4 | featureConfidence |
1.0 | |
Ace Combat 5: The Unsung War (Video Game) | hasFeature |
Fighter-Launching Sequence / int_83d81bd4 | |
Fighter-Launching Sequence / int_86d8deea | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_86d8deea | comment |
Rescue on Fractalus! featured a first-person launch sequence from the player's orbital base to the planet below. | |
Fighter-Launching Sequence / int_86d8deea | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_86d8deea | featureConfidence |
1.0 | |
Rescue on Fractalus! (Video Game) | hasFeature |
Fighter-Launching Sequence / int_86d8deea | |
Fighter-Launching Sequence / int_88b968aa | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_88b968aa | comment |
Ultraman Nexus featured the launching sequence of the Chrome Chesters in the series' opening sequence for the first 25 episodes of the series. | |
Fighter-Launching Sequence / int_88b968aa | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_88b968aa | featureConfidence |
1.0 | |
Ultraman Nexus | hasFeature |
Fighter-Launching Sequence / int_88b968aa | |
Fighter-Launching Sequence / int_8ac4e993 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_8ac4e993 | comment |
Every Gundam series (with the possible exception of ∀ Gundam) has had at least one launch sequence. Gundam SEED Destiny gratuitously abuses this — not only is there the launch sequence but the whole lengthy combination phase as well in which the four segments of the Impulse Gundam (three-piece Gundam itself plus the expansion pack of the day) meet up and combine. The full version of this sequence can waste upwards of three minutes. Considering the Troubled Production the show ran into, this was probably intentional to pad out time. |
|
Fighter-Launching Sequence / int_8ac4e993 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_8ac4e993 | featureConfidence |
1.0 | |
Gundam (Franchise) | hasFeature |
Fighter-Launching Sequence / int_8ac4e993 | |
Fighter-Launching Sequence / int_8b7b9cd5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_8b7b9cd5 | comment |
When the ships take off in A New Hope to attack the first Death Star. The 1977 version showed the takeoff from a distance, with the fighters rendered as glowing dots. The 1997 Special Edition replaced these with CGI fighters. | |
Fighter-Launching Sequence / int_8b7b9cd5 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_8b7b9cd5 | featureConfidence |
1.0 | |
A New Hope | hasFeature |
Fighter-Launching Sequence / int_8b7b9cd5 | |
Fighter-Launching Sequence / int_8cb4a772 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_8cb4a772 | comment |
The opening sequence of Ultraman Mebius shows the Gun Phoenix taking off. | |
Fighter-Launching Sequence / int_8cb4a772 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_8cb4a772 | featureConfidence |
1.0 | |
Ultraman Mebius | hasFeature |
Fighter-Launching Sequence / int_8cb4a772 | |
Fighter-Launching Sequence / int_8da3aa83 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_8da3aa83 | comment |
Done in Planes as Dusty and the other airplane contestants are starting up and taking flight at the start line for the Wings Around the Globe. | |
Fighter-Launching Sequence / int_8da3aa83 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_8da3aa83 | featureConfidence |
1.0 | |
Planes | hasFeature |
Fighter-Launching Sequence / int_8da3aa83 | |
Fighter-Launching Sequence / int_90b916ba | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_90b916ba | comment |
The opening of Batman: The Animated Series featured the Batmobile jetting out of the Bat Cave. | |
Fighter-Launching Sequence / int_90b916ba | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_90b916ba | featureConfidence |
1.0 | |
Batman: The Animated Series | hasFeature |
Fighter-Launching Sequence / int_90b916ba | |
Fighter-Launching Sequence / int_914ba844 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_914ba844 | comment |
A (very) low-tech case could be made for The Wizard of Oz when the Wicked Witch of the West sends her flying monkeys after Dorothy and Co, and we see the monkeys swarming in the sky from the window of her castle. | |
Fighter-Launching Sequence / int_914ba844 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_914ba844 | featureConfidence |
1.0 | |
The Wizard of Oz | hasFeature |
Fighter-Launching Sequence / int_914ba844 | |
Fighter-Launching Sequence / int_915ce702 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_915ce702 | comment |
Star Wars Resistance: "No Escape, Part II" has one when four of the Aces, Kaz and Yeager launch their ships to defend the Colossus from the First Order. | |
Fighter-Launching Sequence / int_915ce702 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_915ce702 | featureConfidence |
1.0 | |
Star Wars Resistance | hasFeature |
Fighter-Launching Sequence / int_915ce702 | |
Fighter-Launching Sequence / int_931fc665 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_931fc665 | comment |
Metal Warriors features this for the player's Giant Mecha as part of the first mission's opening cutscene, complete with dramatic switch-flipping. | |
Fighter-Launching Sequence / int_931fc665 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_931fc665 | featureConfidence |
1.0 | |
Metal Warriors (Video Game) | hasFeature |
Fighter-Launching Sequence / int_931fc665 | |
Fighter-Launching Sequence / int_96b6b300 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_96b6b300 | comment |
Both Andro Dunos and it's 2022 sequel begins with an animated cutscene of the player's fighter jets, Yellow Cherry and Red Fox, taking off from their hangar on earth before launching into the skies to battle the aliens. | |
Fighter-Launching Sequence / int_96b6b300 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_96b6b300 | featureConfidence |
1.0 | |
Andro Dunos (Video Game) | hasFeature |
Fighter-Launching Sequence / int_96b6b300 | |
Fighter-Launching Sequence / int_9b1333a5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_9b1333a5 | comment |
The opening of Top Gun is a launching sequence. There are two additional abbreviated launch sequences, one in the second act (right before Goose dies), and one more in the climax battle. The opening is so iconic an edited version was used at the beginning of US Naval Academy home football games for years. Top Gun: Maverick reproduced almost the exact same opening scene with a modern aircraft carrier and F-35s, and the exact same Kenny Loggins music. In the climax, Maverick and Rooster escape from enemy territory by stealing a F-14 tomcat and taking off from a reduced airstrip that was battered by Tomahawk missiles, only losing the front wheel. |
|
Fighter-Launching Sequence / int_9b1333a5 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_9b1333a5 | featureConfidence |
1.0 | |
Top Gun | hasFeature |
Fighter-Launching Sequence / int_9b1333a5 | |
Fighter-Launching Sequence / int_9b7e31d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_9b7e31d | comment |
Thunderbirds | |
Fighter-Launching Sequence / int_9b7e31d | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_9b7e31d | featureConfidence |
1.0 | |
Thunderbirds | hasFeature |
Fighter-Launching Sequence / int_9b7e31d | |
Fighter-Launching Sequence / int_9caf1d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_9caf1d | comment |
The 194X series of arcade shooters had an initial launch sequence from an aircraft carrier. | |
Fighter-Launching Sequence / int_9caf1d | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_9caf1d | featureConfidence |
1.0 | |
1942 (Video Game) | hasFeature |
Fighter-Launching Sequence / int_9caf1d | |
Fighter-Launching Sequence / int_9e30f78d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_9e30f78d | comment |
Ultraman: Towards the Future did this with the UMA fighter jets, in nearly every episode. | |
Fighter-Launching Sequence / int_9e30f78d | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_9e30f78d | featureConfidence |
1.0 | |
Ultraman: Towards the Future | hasFeature |
Fighter-Launching Sequence / int_9e30f78d | |
Fighter-Launching Sequence / int_a1117942 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_a1117942 | comment |
Tekkaman Blade has a Stock Footage launch sequence every time the hero launches up to the space ring. | |
Fighter-Launching Sequence / int_a1117942 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_a1117942 | featureConfidence |
1.0 | |
Tekkaman Blade | hasFeature |
Fighter-Launching Sequence / int_a1117942 | |
Fighter-Launching Sequence / int_a6b64d3a | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_a6b64d3a | comment |
Masters of the Air: A Spiritual Successor to both Band of Brothers and The Pacific, this military drama focuses on the exploits of the 100th Bombardment Group of the United Staes Army Air Force during the Allied bombing campaign of World War II. Naturally, every mission begins with the launching of the heavy bombers within each squadron from the airbase before they all form up and make their way to the target. | |
Fighter-Launching Sequence / int_a6b64d3a | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_a6b64d3a | featureConfidence |
1.0 | |
Masters of the Air | hasFeature |
Fighter-Launching Sequence / int_a6b64d3a | |
Fighter-Launching Sequence / int_a83e83d4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_a83e83d4 | comment |
The Ace Combat 5 example was recycled for Ace Combat Zero when PJ, after Pixy's defection, and Cipher launch from a base that is under attack by the XB-0 super-bomber. | |
Fighter-Launching Sequence / int_a83e83d4 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_a83e83d4 | featureConfidence |
1.0 | |
Ace Combat Zero: The Belkan War (Video Game) | hasFeature |
Fighter-Launching Sequence / int_a83e83d4 | |
Fighter-Launching Sequence / int_aa1cf360 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_aa1cf360 | comment |
World on Fire: Episode 1x7 has a brief shot of British fighter planes taking off, presumably to take on the Luftwaffe, as it's summer 1940. | |
Fighter-Launching Sequence / int_aa1cf360 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_aa1cf360 | featureConfidence |
1.0 | |
World on Fire | hasFeature |
Fighter-Launching Sequence / int_aa1cf360 | |
Fighter-Launching Sequence / int_ac614030 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_ac614030 | comment |
Getting to the robots in GoLion, and therefore Voltron. | |
Fighter-Launching Sequence / int_ac614030 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_ac614030 | featureConfidence |
1.0 | |
GoLion | hasFeature |
Fighter-Launching Sequence / int_ac614030 | |
Fighter-Launching Sequence / int_aedc983a | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_aedc983a | comment |
The Wing Commander games like to have mini-cutscenes before every mission, showing you and your fighter being readied for launch. In the first game, it was an animated scene (complete with Red Alert, even for routine patrols) with pilots and technicians racing to the hangar, and a similar scene in III showed Col. Blair boarding his ship as it was being prepped by the deck crew; while in the last, it featured your fighter being loaded into the Midway's massive catapult. III and IV had an optional launching scene which was triggered if you launch your ship using the autopilot (it was skipped if you launch manually by upping the throttle). The novels and later games also mention a "magnum launch," where a carrier simply takes every available pilot and loads them into every available ride, then dumps them into space as fast as possible, usually when the carrier itself is about to come under attack. Such missions in the games, while usually awesome, are also a bit more challenging because you can't personalize your loadout and are stuck with the defaults. |
|
Fighter-Launching Sequence / int_aedc983a | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_aedc983a | featureConfidence |
1.0 | |
Wing Commander (Video Game) | hasFeature |
Fighter-Launching Sequence / int_aedc983a | |
Fighter-Launching Sequence / int_b2296c8b | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b2296c8b | comment |
Used by both sides in Battle for Terra. | |
Fighter-Launching Sequence / int_b2296c8b | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b2296c8b | featureConfidence |
1.0 | |
Battle for Terra | hasFeature |
Fighter-Launching Sequence / int_b2296c8b | |
Fighter-Launching Sequence / int_b2fba3e0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b2fba3e0 | comment |
This trope is used in the shows of the Ultra Series. Often featured in opening theme sequences. Ultraman: Towards the Future did this with the UMA fighter jets, in nearly every episode. Ultraman Gaia featured the XIG fighters launching from their base in the series' opening sequence. Ultraman Nexus featured the launching sequence of the Chrome Chesters in the series' opening sequence for the first 25 episodes of the series. The opening sequence of Ultraman Mebius shows the Gun Phoenix taking off. The opening sequence of Ultraman Tiga is mainly an extended launch sequence for the Artdesei, which takes flight just as the theme song swells into chorus. It's interspersed with short clips of other GUTS vehicles launching. |
|
Fighter-Launching Sequence / int_b2fba3e0 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b2fba3e0 | featureConfidence |
1.0 | |
Ultra Series (Franchise) | hasFeature |
Fighter-Launching Sequence / int_b2fba3e0 | |
Fighter-Launching Sequence / int_b3ebd61e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b3ebd61e | comment |
In Rogue Squadron and its sequels, each mission starts with a cutscene showing your selected craft take off from a hanger (which functions as the Playable Menu) and fly out through space towards the appropriate planet. Including when that craft is a non-spaceworthy snowspeeder. | |
Fighter-Launching Sequence / int_b3ebd61e | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b3ebd61e | featureConfidence |
1.0 | |
Rogue Squadron (Video Game) | hasFeature |
Fighter-Launching Sequence / int_b3ebd61e | |
Fighter-Launching Sequence / int_b5a03cec | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b5a03cec | comment |
All the time in the various series used to make Robotech (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross, Genesis Climber MOSPEADA), complete with a Stock Footage unfurling of the tail fins from their storage mode. | |
Fighter-Launching Sequence / int_b5a03cec | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b5a03cec | featureConfidence |
1.0 | |
Robotech | hasFeature |
Fighter-Launching Sequence / int_b5a03cec | |
Fighter-Launching Sequence / int_b7296d31 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b7296d31 | comment |
A one-time example occurs during episode 14 of My-HiME, where an Amazon Brigade made up of most of the HiME is shown heading into battle against the season's Big Bad. Each of the girls (minus Mikoto, who just goes into a blind, screaming charge) emerges from an Elaborate Underground Base, summons her CHILD, and launches into the fray while a Theme Music Power-Up triggers in the background. Midori naturally lampshades it by yelling "TAKEOFF!" when it's her turn. | |
Fighter-Launching Sequence / int_b7296d31 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b7296d31 | featureConfidence |
1.0 | |
My-HiME | hasFeature |
Fighter-Launching Sequence / int_b7296d31 | |
Fighter-Launching Sequence / int_b749205 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b749205 | comment |
Done with B-17s in Memphis Belle complete with an officer shooting a flare-gun to signal the launch. Okay, this is more bombers than fighters, but it still works as an example of the trope. The Dam Busters does it even better with a long sequence of preparation for the launch of 617 Squadron on the historic raid, culminating in the flare gun, multiple engine starts and formation take-offs. |
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Fighter-Launching Sequence / int_b749205 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b749205 | featureConfidence |
1.0 | |
Memphis Belle | hasFeature |
Fighter-Launching Sequence / int_b749205 | |
Fighter-Launching Sequence / int_b8e7bb8 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b8e7bb8 | comment |
This goes back to the series' Super Sentai origins, of course, which heavily preferred vehicular mecha in the early years — the first one, Himitsu Sentai Gorenger, could do this with a hot-air balloon. | |
Fighter-Launching Sequence / int_b8e7bb8 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_b8e7bb8 | featureConfidence |
1.0 | |
Super Sentai (Franchise) | hasFeature |
Fighter-Launching Sequence / int_b8e7bb8 | |
Fighter-Launching Sequence / int_b94ae31e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_b94ae31e | comment |
Wallace & Gromit: Parodied and subverted in A Close Shave. Wallace uses a visual feast of overly-elaborate Technology Porn, a clear Affectionate Parody of the sequence from Thunderbirds, to get on a bike to go and clean windows. Gromit achieves the same end result by walking through a door. Then there's the very impressive rocket launch from the first film, which is played more like an actual rocket launch — complete with massive roar, blinding engine flare and slow launch before blasting into the sky. |
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Fighter-Launching Sequence / int_b94ae31e | featureApplicability |
-0.3 | |
Fighter-Launching Sequence / int_b94ae31e | featureConfidence |
1.0 | |
Wallace & Gromit | hasFeature |
Fighter-Launching Sequence / int_b94ae31e | |
Fighter-Launching Sequence / int_bacb3abc | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_bacb3abc | comment |
In The Rock when the plane meant to bomb Alcatraz takes off. | |
Fighter-Launching Sequence / int_bacb3abc | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_bacb3abc | featureConfidence |
1.0 | |
The Rock | hasFeature |
Fighter-Launching Sequence / int_bacb3abc | |
Fighter-Launching Sequence / int_becb80d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_becb80d | comment |
The first episode of KanColle includes such a sequence with Naïve Newcomer Fubuki launching into battle for the first time. Because this is her first live battle ever, she winds up stumbling out of formation, irritating the rest of her fleet. | |
Fighter-Launching Sequence / int_becb80d | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_becb80d | featureConfidence |
1.0 | |
KanColle | hasFeature |
Fighter-Launching Sequence / int_becb80d | |
Fighter-Launching Sequence / int_c007e9c8 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_c007e9c8 | comment |
An elaborate one in Space: Above and Beyond, in which the cockpits descend and attach to the bodies of the fighters before launch. | |
Fighter-Launching Sequence / int_c007e9c8 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_c007e9c8 | featureConfidence |
1.0 | |
Space: Above and Beyond | hasFeature |
Fighter-Launching Sequence / int_c007e9c8 | |
Fighter-Launching Sequence / int_c2be4d5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_c2be4d5 | comment |
With both sides of the conflict in Star Fleet having carrier ships that launch fighters, this tends to crop up in pretty much every episode. | |
Fighter-Launching Sequence / int_c2be4d5 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_c2be4d5 | featureConfidence |
1.0 | |
Star Fleet | hasFeature |
Fighter-Launching Sequence / int_c2be4d5 | |
Fighter-Launching Sequence / int_c3a1c8f8 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_c3a1c8f8 | comment |
UFO (1970): When Moonbase interceptors or Sky One launched to fight incoming UFOs. | |
Fighter-Launching Sequence / int_c3a1c8f8 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_c3a1c8f8 | featureConfidence |
1.0 | |
UFO (1970) | hasFeature |
Fighter-Launching Sequence / int_c3a1c8f8 | |
Fighter-Launching Sequence / int_c47e2217 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_c47e2217 | comment |
Strike Witches most prominently uses this at the beginning of the second episode of the first season, where Sakamoto and the rest of the Akagi's fighters prepare for takeoff. | |
Fighter-Launching Sequence / int_c47e2217 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_c47e2217 | featureConfidence |
1.0 | |
Strike Witches | hasFeature |
Fighter-Launching Sequence / int_c47e2217 | |
Fighter-Launching Sequence / int_c72c2d06 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_c72c2d06 | comment |
In the Star Wars Rebels season 2 premiere "The Siege of Lothal", Commander Sato orders the launch of Phoenix Squadron's A-Wings to defend the fleet against Darth Vader; unfortunately, Vader damn near annihilates them in just a few minutes. | |
Fighter-Launching Sequence / int_c72c2d06 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_c72c2d06 | featureConfidence |
1.0 | |
Star Wars Rebels | hasFeature |
Fighter-Launching Sequence / int_c72c2d06 | |
Fighter-Launching Sequence / int_c747c41c | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_c747c41c | comment |
The player character of The Guardian Legend is always shown to go from Walking to Flying mode in a Transformation Sequence before she tackles a corridor. It's also inverted, where she transforms back once the corridor is complete. | |
Fighter-Launching Sequence / int_c747c41c | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_c747c41c | featureConfidence |
1.0 | |
The Guardian Legend (Video Game) | hasFeature |
Fighter-Launching Sequence / int_c747c41c | |
Fighter-Launching Sequence / int_cac20f89 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_cac20f89 | comment |
Just about every episode on JAG taking place on an aircraft carrier will feature this trope in some fashion. | |
Fighter-Launching Sequence / int_cac20f89 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_cac20f89 | featureConfidence |
1.0 | |
JAG | hasFeature |
Fighter-Launching Sequence / int_cac20f89 | |
Fighter-Launching Sequence / int_cc01f6bc | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_cc01f6bc | comment |
Your spaceship from Galaga '88 does that at the start of the game. | |
Fighter-Launching Sequence / int_cc01f6bc | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_cc01f6bc | featureConfidence |
1.0 | |
Galaga (Video Game) | hasFeature |
Fighter-Launching Sequence / int_cc01f6bc | |
Fighter-Launching Sequence / int_cdedd56a | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_cdedd56a | comment |
Exo Squad often had extended sequences showing Able Squad "framing up". | |
Fighter-Launching Sequence / int_cdedd56a | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_cdedd56a | featureConfidence |
1.0 | |
Exo Squad | hasFeature |
Fighter-Launching Sequence / int_cdedd56a | |
Fighter-Launching Sequence / int_ce50887e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_ce50887e | comment |
Dragon Ball has this in the episode "Deep Blue Sea", featuring an extended Scramble filler sequence of General Blue's forces preparing to depart by air and sea. | |
Fighter-Launching Sequence / int_ce50887e | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_ce50887e | featureConfidence |
1.0 | |
Dragon Ball (Manga) | hasFeature |
Fighter-Launching Sequence / int_ce50887e | |
Fighter-Launching Sequence / int_d053e341 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d053e341 | comment |
Cloud Cutter have the enemies doing this, whereas your titular jet fighter is already airborne at the start of each level. In the background you can often see enemy jets and planes taking off while you're busy battling enemies on the same elevation as you, lining up to be shot, and the Battleship Raid stage where you take on an aircraft carrier have said carrier's planes lining up and lying off-deck in a straight formation to attack. | |
Fighter-Launching Sequence / int_d053e341 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d053e341 | featureConfidence |
1.0 | |
Cloud Cutter (Video Game) | hasFeature |
Fighter-Launching Sequence / int_d053e341 | |
Fighter-Launching Sequence / int_d0a5a846 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d0a5a846 | comment |
Gradius III has a scene of this if the title screen is left to play. Gradius V has it at the beginning of the first stage. "Emergency! Emergency! This station at planet Gradius is under attack by the Bacterians!" |
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Fighter-Launching Sequence / int_d0a5a846 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d0a5a846 | featureConfidence |
1.0 | |
Gradius (Video Game) | hasFeature |
Fighter-Launching Sequence / int_d0a5a846 | |
Fighter-Launching Sequence / int_d461a59f | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d461a59f | comment |
Both Battlestar Galactica series. Each have their Vipers housed in individual launch tubes as their thrusters fire for maximum acceleration as they roar out. Subverted in the first episode of the 2003 series. Starbuck is in the tube, prepping for launch when a fuel system malfunction is detected, and her Viper is ejected back onto the flight deck amid much cursing. Also subverted in the 2003 season one episode "The Hand of God". The true attacking force is hidden nearby, rather than launching from Galactica. |
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Fighter-Launching Sequence / int_d461a59f | featureApplicability |
-0.3 | |
Fighter-Launching Sequence / int_d461a59f | featureConfidence |
1.0 | |
Battlestar Galactica (1978) | hasFeature |
Fighter-Launching Sequence / int_d461a59f | |
Fighter-Launching Sequence / int_d461f757 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d461f757 | comment |
The launching sequence for a Pelican is a shoutout to the Viper tube launch of Battlestar Galactica, so close that it's almost copied. | |
Fighter-Launching Sequence / int_d461f757 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d461f757 | featureConfidence |
1.0 | |
Battlestar Galactica (2003) | hasFeature |
Fighter-Launching Sequence / int_d461f757 | |
Fighter-Launching Sequence / int_d494343b | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d494343b | comment |
"Aces High" by Iron Maiden is the World War II flavor of this. Judas Priest has "Battle Hymn / One Shot at Glory". |
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Fighter-Launching Sequence / int_d494343b | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d494343b | featureConfidence |
1.0 | |
Iron Maiden (Music) | hasFeature |
Fighter-Launching Sequence / int_d494343b | |
Fighter-Launching Sequence / int_d5036b6a | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d5036b6a | comment |
Fury³ had such a scene for when the game is first launched (the ship is prepped and launched from a space station), while the next sequel, Hellbender had its launch scene at the start of the first level (where the player's ship is launched from a carrier, where it never returns to after each mission - both the player's ship and the carrier warp independently to each succeeding mission). | |
Fighter-Launching Sequence / int_d5036b6a | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d5036b6a | featureConfidence |
1.0 | |
Fury³ (Video Game) | hasFeature |
Fighter-Launching Sequence / int_d5036b6a | |
Fighter-Launching Sequence / int_d5166b45 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d5166b45 | comment |
Halo 4: In the first episode of Spartan Ops, following the Infinity's Dynamic Entry at Requiem by way of ramming through a Covenant battlecruiser, the massive starship then proceeds to a scrambling sequence that involves mass deployment of Pelicans, Broadswords, and even entire Charon-class frigates from internal bays, immediately engaging the Covenant remnant forces above the shield world. | |
Fighter-Launching Sequence / int_d5166b45 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d5166b45 | featureConfidence |
1.0 | |
Halo 4 (Video Game) | hasFeature |
Fighter-Launching Sequence / int_d5166b45 | |
Fighter-Launching Sequence / int_d59d9e99 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d59d9e99 | comment |
Super R-Type and R-Type III use it. | |
Fighter-Launching Sequence / int_d59d9e99 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d59d9e99 | featureConfidence |
1.0 | |
R-Type (Video Game) | hasFeature |
Fighter-Launching Sequence / int_d59d9e99 | |
Fighter-Launching Sequence / int_d5f34c70 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_d5f34c70 | comment |
X-Wing and its various sequels had launch sequences before every mission. However, due to the specific way that Star Wars fighters are launched, the cutscene may be much less exciting than with other games. However, it compensates for this with the subsequent hyperjump directly into the combat zone. | |
Fighter-Launching Sequence / int_d5f34c70 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_d5f34c70 | featureConfidence |
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X-Wing (Video Game) | hasFeature |
Fighter-Launching Sequence / int_d5f34c70 | |
Fighter-Launching Sequence / int_dda72858 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_dda72858 | comment |
The Iron Giant "Mr. President, we've got a situation sir." |
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Fighter-Launching Sequence / int_dda72858 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_dda72858 | featureConfidence |
1.0 | |
The Iron Giant | hasFeature |
Fighter-Launching Sequence / int_dda72858 | |
Fighter-Launching Sequence / int_e084daa6 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_e084daa6 | comment |
Subverted in David Lynch's Dune (1984). As the Atreides troops become aware that their shields have been crippled, they run for their ships... which are blown up in their faces by Harkonnen bombers. | |
Fighter-Launching Sequence / int_e084daa6 | featureApplicability |
-0.3 | |
Fighter-Launching Sequence / int_e084daa6 | featureConfidence |
1.0 | |
Dune (1984) | hasFeature |
Fighter-Launching Sequence / int_e084daa6 | |
Fighter-Launching Sequence / int_e3d67613 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_e3d67613 | comment |
1944 documentary The Fighting Lady has more than one of these, real ones, as the pilots fly off for bombing runs against Marcus Island and Truk, and then go out for the huge Battle of the Philippine Sea. | |
Fighter-Launching Sequence / int_e3d67613 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_e3d67613 | featureConfidence |
1.0 | |
The Fighting Lady | hasFeature |
Fighter-Launching Sequence / int_e3d67613 | |
Fighter-Launching Sequence / int_e68decb8 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_e68decb8 | comment |
Star Control: The Ur-Quan Dreadnought's secondary attack is essentially a mini-version of this trope. "Launch Fighters! Launch Fighters! Launchlaunchlaunchlaunchlaunch Fighters!" |
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Fighter-Launching Sequence / int_e68decb8 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_e68decb8 | featureConfidence |
1.0 | |
Star Control (Video Game) | hasFeature |
Fighter-Launching Sequence / int_e68decb8 | |
Fighter-Launching Sequence / int_e6c59cc4 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_e6c59cc4 | comment |
The intro cutscene of Quake II has a squadron of drop pods launching. The pods are knocked out of the sky by an EMP blast, killing most of the soldiers except for the player character. | |
Fighter-Launching Sequence / int_e6c59cc4 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_e6c59cc4 | featureConfidence |
1.0 | |
Quake II (Video Game) | hasFeature |
Fighter-Launching Sequence / int_e6c59cc4 | |
Fighter-Launching Sequence / int_eaebcae5 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_eaebcae5 | comment |
Fireball XL5 blasting down the track on its rocket sled may be the Ur-Example. | |
Fighter-Launching Sequence / int_eaebcae5 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_eaebcae5 | featureConfidence |
1.0 | |
Fireball XL5 | hasFeature |
Fighter-Launching Sequence / int_eaebcae5 | |
Fighter-Launching Sequence / int_eb9b2a0e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_eb9b2a0e | comment |
The introduction of Ace Combat 2 has the protagonists taking off from a carrier to intercept enemy planes. | |
Fighter-Launching Sequence / int_eb9b2a0e | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_eb9b2a0e | featureConfidence |
1.0 | |
Ace Combat 2 (Video Game) | hasFeature |
Fighter-Launching Sequence / int_eb9b2a0e | |
Fighter-Launching Sequence / int_ec52a5b9 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_ec52a5b9 | comment |
Used repeatedly in Transformers (2007) (another Michael Bay film — yes, he loves this trope). Each time airplanes are called for an air strike, the camera will cut from the battle taking place to show the air planes take off. Happens first when the A-10s are called in to attack Scorponok, and later, when the Secretary of Defense manages to get an air strike order out, we are treated to F-22 Raptors taking off. Both times the sequences are covered with voice-over of the operators giving the air strike orders. | |
Fighter-Launching Sequence / int_ec52a5b9 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_ec52a5b9 | featureConfidence |
1.0 | |
Transformers (2007) | hasFeature |
Fighter-Launching Sequence / int_ec52a5b9 | |
Fighter-Launching Sequence / int_ed422854 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_ed422854 | comment |
No Man's Sky evokes this when you take off from a space station. | |
Fighter-Launching Sequence / int_ed422854 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_ed422854 | featureConfidence |
1.0 | |
No Man's Sky (Video Game) | hasFeature |
Fighter-Launching Sequence / int_ed422854 | |
Fighter-Launching Sequence / int_eeaaec28 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_eeaaec28 | comment |
Martian Successor Nadesico features a Hot-Blooded pilot yelling, "MANUAL LAUNCH!" and just running his Aestivalis out of the hangar on foot. This is directly lampshaded. | |
Fighter-Launching Sequence / int_eeaaec28 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_eeaaec28 | featureConfidence |
1.0 | |
Martian Successor Nadesico | hasFeature |
Fighter-Launching Sequence / int_eeaaec28 | |
Fighter-Launching Sequence / int_f39c217d | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_f39c217d | comment |
Episode 15 of Aldnoah.Zero has a major space battle featuring this, complete with a Suspiciously Similar Song to Hell March 2 from Command & Conquer: Red Alert 2. | |
Fighter-Launching Sequence / int_f39c217d | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_f39c217d | featureConfidence |
1.0 | |
Aldnoah.Zero | hasFeature |
Fighter-Launching Sequence / int_f39c217d | |
Fighter-Launching Sequence / int_f599977e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_f599977e | comment |
The opening of "Charge Assault" in Ace Combat 7: Skies Unknown. As part of the Mage Squadron, Fort Grays is under attack by unidentified bombers, forcing you to take off and engage the bombers with the Golem Squadron. Another occurs during "444" as you are labeled a convict for killing President Harling and had to defend the base by acting as a decoy to the enemy as a member of the Spare Squadron. The cherry on top occurs during "Dark Blue" where your aircraft is launched from the Admiral Andersen. |
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Fighter-Launching Sequence / int_f599977e | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_f599977e | featureConfidence |
1.0 | |
Ace Combat 7: Skies Unknown (Video Game) | hasFeature |
Fighter-Launching Sequence / int_f599977e | |
Fighter-Launching Sequence / int_f5d2ead0 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_f5d2ead0 | comment |
Transformers: Cybertron, as shown here. They start lampshading the stock footage pretty quickly. | |
Fighter-Launching Sequence / int_f5d2ead0 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_f5d2ead0 | featureConfidence |
1.0 | |
Transformers: Cybertron | hasFeature |
Fighter-Launching Sequence / int_f5d2ead0 | |
Fighter-Launching Sequence / int_f74b5f80 | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_f74b5f80 | comment |
Babylon 5 launches fighters by having them drop out of the spinning space station. The follow on Crusade uses a launch rail that extends out of the ship — slightly more compact but no less Rule of Cool. | |
Fighter-Launching Sequence / int_f74b5f80 | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_f74b5f80 | featureConfidence |
1.0 | |
Babylon 5 | hasFeature |
Fighter-Launching Sequence / int_f74b5f80 | |
Fighter-Launching Sequence / int_fcf34eec | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_fcf34eec | comment |
The Full Metal Panic! anime has a scene several episodes into the first series where Kurtz and Mao launch their M9s off the catapult on the deck of the Tuatha De Danann. This sequence is repeated with the Arbalest in the opening credits of The Second Raid. | |
Fighter-Launching Sequence / int_fcf34eec | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_fcf34eec | featureConfidence |
1.0 | |
Full Metal Panic! | hasFeature |
Fighter-Launching Sequence / int_fcf34eec | |
Fighter-Launching Sequence / int_ff96c94e | type |
Fighter-Launching Sequence | |
Fighter-Launching Sequence / int_ff96c94e | comment |
Dairugger XV, the series that became the vehicle-team Voltron, has the fifteen fighters that form Dairugger take off from their "aircraft" carrier at least Once an Episode. | |
Fighter-Launching Sequence / int_ff96c94e | featureApplicability |
1.0 | |
Fighter-Launching Sequence / int_ff96c94e | featureConfidence |
1.0 | |
Dairugger XV | hasFeature |
Fighter-Launching Sequence / int_ff96c94e |
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