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Fighting for a Homeland
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Usually, when someone fights, it's for a reason. Sometimes it's for patriotism or to fulfill an ideal. Sometimes it's to protect something or someone. And sometimes it's for some sort of compensation. The motivation of fighting solely for monetary gain is generally not treated as sympathetic. However, when the compensation is more than simply money, that can change. This group of people lost their homeland and has been seeking it ever since. Perhaps it was destroyed, or they were exiled, or they were on the losing end of a war. When their home is still habitable, they often want their original home back and prepare to solve the problem that prevent them to live in it. However in cynical stories, some bad things usually happened, making it uninhabitable. They decided to abandon it, choosing to wander around until they find someplace to call home. They often have no one but each other. As a consequence, their commander is often A Father to His Men, and they are True Companions. (But not in more cynical stories.) Compare with The Promised Land, which is what the characters in the work will view this future homeland as. Not to be confused with fighting for your homeland. Nor your homeland getting attacked in a war though this trope can certainly be the result if the heroes lost said homeland the first time, making them extra determined to prevent that from happening again. Contrast Eagle Squadron, where you have people fighting for someone else's homeland. |
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The crew of the titular Sunrider spend two games fighting to take their home planet Cera back, after PACT effortlessly conquers it at the start of the first game. | |
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Fighting for a Homeland / int_17bfcf60 | type |
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Homeworld. Your race's planet is burned while you are out testing your brand new colony fleet. You then set off towards your original and long forgotten homeworld, fighting all that oppose you and making use of whatever resources and allies you can find on the way. The backstory reveals that this is the original reason for the Hiigarans' exile. Back when they were The Empire, the Hiigarans used one of the Great Hyperspace Cores to devastate the Taiidani homeworld. After they lost their Core, along with most of their fleet, the Taiidani retaliated and took Hiigara for themselves, since they were now short a homeworld. |
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Barbarians Rising: Goth leaders Fritigern and Alaric lost their homelands in what is now Eastern Europe to the invading Huns and crossed into the Roman Empire under an agreement with Emperor Valens promising them resettlement within the Empire. When the local Roman commanders betray their end of the agreement, Fritigern rebels against the Empire and kills Valens at the Battle of Adrianople. In Alaric's adulthood, the Romans initially co-opt the Goths as mercenaries to help battle the Huns, but Alaric gets tired of waiting, sacks Rome, and is finally granted an independent kingdom in modern-day Aquitaine as part of a peace settlement. | |
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In Apocalypse Now, it's why the Vietnamese are disciplined and committed while the American forces are falling apart. It's really hammered home in the Redux when Willard arrives at a vestigial French plantation who view their situation as this, because they arrived in Vietnam and set up a rubber plantation with the Vietnamese as labor, which they held for generations. As a result, they consider Indochina as their true home, as opposed to France. | |
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The Charr of Guild Wars wage war on Ascalon because it was originally their territory before humanity drove them north. After the Searing, the surviving Ascalonians also fall into this category as they're trying to reclaim a destroyed land. The humans of Ebonhawke continued to fight to restore Ascalon for centuries after the Charr resettled it, but by Guild Wars 2 only a rebel faction continues due to a peace treaty. | |
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The backstory of Darksiders and fully elaborated on in Darksiders II reveals this was the driving goal of the Nephilim, specifically their leader Absalom. Angered by the fact that their kind was denied a homeworld of their own, they decided to start a massive slaughter across Creation, destroying countless worlds and races before finally deciding they would take Eden from the newly-created mankind and wipe them out too. The Four Horsemen, having grown disillusioned with the slaughter and deciding that wanting a homeland wasn't a cause worth so much death for, betrayed their own and sided against them, slaughtering the Nephilim to the last per order of The Charred Council with Death killing Absalom himself. Absalom was so pissed at this he ended up becoming The Corruption and decided to completely wipe out all of existence in vengeance countless years later. | |
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Fighting for a Homeland / int_3575f9a | type |
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Virgil's The Aeneid is about Trojans looking for a new home—and doing a good bit of fighting along the way. | |
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Eberron sees this trope a lot. The people of Cyre in particular, as the Day of Mourning which ended the Last War created the Mournland out of their former home. The main settlement of Cyran survivors has internal tension about how they should go about it — some want to claim independence where they were, while others want to seek something else (mostly out of a desire to not betray the trust of the only nation to go so far as to offer the Cyran survivors a decent area to settle down and govern themselves autonomously in — a pretty big move considering said nation were at war with Cyre right up until the Day of Mourning). | |
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Fighting for a Homeland / int_3c7dd9d4 | type |
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A more benign example would be the Minutemen of the Commonwealth wasteland in Fallout 4. They already have their homeland, but this place being a part of the Fallout world, there's quite a few monsters, mutants, raiders and larger factions messing with poor people only trying to make a living. The Minutemen was a militia protecting the settlements in and around Boston, but due to internal strife, the Minutemen you find in FO4 are reduced to a small group. Joining the Minutemen during the main quest allows you to retake the Commonwealth for the people, reestablish trade routes and stop the rest of the larger factions from messing with the people. | |
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Fallout 4 (Video Game) | hasFeature |
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Fighting for a Homeland / int_402815a4 | type |
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In the DC universe, Starfire's people, the Tamaraneans, have lost three homeworlds in the space of maybe two decades. Currently, they've been roaming the galaxy for a new homeworld. | |
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The Moon Is a Harsh Mistress has the Lunar ex-cons and their descendants fighting their jailers and the entire Earth for recognition as an independent entity. The revolutionary cabal starts the whole thing for ecological reasons and pushing the patriotism button is a key part of the plan. However, most Loonies just think of Luna as "the rock", a prison, not something to be loved. It takes pretty harsh treatment by the Authority to get the Loonies revved up enough to fight and die, but by the end, even Prof is teary-eyed and dreaming of Lunar flags blowing in the breeze... | |
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The Advent from Sins of a Solar Empire, who were exiled from their homeworld 10000 years ago by the Trade Order for 'deviant' behavior, basically not conforming with the Trade Order worlds' culture and practicing what they considered to be taboo. Now, they've returned with a vengeance, with advanced technology and honed psychic abilities, to try and reclaim their desert homeworld and destroy their past tormentors. | |
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Seventh Endmost Vision stars a post-successful version with the Wutai. Many years before the story starts, their home was destroyed in the meltdown of the very first mako reactor, creating the Wutai Wasteland, but Shinra evacuated most of the populace. They not only helped build the Plate, but during the later War with the Western Alliance, fought on Shinra's side. With the help of 1st Class SOLDIER Aerith, the Wutai were able to successfully conquer Costa del Sol during the War. They have since renamed it New Wutai, and the people of Costa del Sol are now nomadic wanderers without a home. | |
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Fighting for a Homeland / int_4c245873 | type |
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Elf & Warrior: Played with. The elves are fighting to retake their ancestral homeland from the monsters who have claimed it. Except the elves abandoned their homeland after they caused a magical cataclysm that rendered it uninhabitable; the "monsters" are the descendants of various people and animals who couldn't leave, and were mutated as a result. Now that the magical side effects have dissipated enough for the elves to move back in, they showed up and told the monsters to get out. When the monsters refused, the elves started killing them. | |
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Fighting for a Homeland / int_4e152e8a | type |
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This is what drives Ulysses in Fallout: New Vegas. The problem is, he doesn't think any of the current major powers are worth following. Inspired by the way the Courier singlehandedly brought about the Divide's destruction, Ulysses wants to forge his own nation with nuclear fire. A Courier with a high enough Speech skill can talk down Ulysses from this destructive course of action. Ulysses then regards the Courier as someone with the "shadow of a nation, the hope of the people." A more benign example would be the Minutemen of the Commonwealth wasteland in Fallout 4. They already have their homeland, but this place being a part of the Fallout world, there's quite a few monsters, mutants, raiders and larger factions messing with poor people only trying to make a living. The Minutemen was a militia protecting the settlements in and around Boston, but due to internal strife, the Minutemen you find in FO4 are reduced to a small group. Joining the Minutemen during the main quest allows you to retake the Commonwealth for the people, reestablish trade routes and stop the rest of the larger factions from messing with the people. |
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The Fire Nation colony Yu Dao in Avatar: The Last Airbender - The Promise is made up of people with both Earth Kingdom and Fire Nation ancestry. When the Earth Kingdom and Team Avatar tried to decolonize the former colonies and expelled many of the residents, the inhabitants put up a resistance as the city of Yu Dao is one of the targeted cities. In contrast to the Fire Nation antagonists, many of them see themselves as being loyal to their homes rather than the Fire Nation in general. Due to this crisis, both the Fire Nation and Earth Kingdom eventually decide to let Yu Dao and other older colonies become their own autonomous entity (becoming the foundation for the later United Republic). | |
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Redcloak in The Order of the Stick sees claiming a goblinoid homeland as a secondary goal to his service of Xykon. Or so he says. In fact, he's merely using Xykon to take control of the Snarl, at which point he intends to use said Eldritch Abomination to blackmail the gods themselves into recognizing Goblins as a sapient race. Once Azure City is taken, he founds the nation of Gobbotopia and appoints one of his lieutenants as its leader. | |
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In Captain Marvel (2019), the Skrulls' motivation for standing against the Kree and searching for Lawson's energy core stems from want of a place where the Kree can't track and hunt them down. | |
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Outer Heaven of Metal Gear was (at least originally) this, a nation built for soldiers to ensure that they always had new battles to fight and never lost their purpose in life. | |
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In the backstory of Defiance, the Votan races lost their homeworlds when their star system was destroyed in a cataclysm 5000 years ago. After arriving to Earth in the 21st century, they discover that Earth is populated by a sentient race who isn't too thrilled about making room for millions of new arrivals. Initial attempts at a peaceful resolution (including giving the Votan races a plot of land in Brazil) failed due to extremism on both sides, quickly escalating into the global Pale Wars. The Votan races were indeed fighting for this trope. Specifically, they (mostly the traditionalist Castithans) fought to retain their cultural identity, while humans expected them to assimilate. After the Arkfall and the end of the Pale Wars, the Votanis Collective personifies this dream, while remaining the enemy of the Earth Republic. | |
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X-O Manowar: Aric is a Visigothic warrior who gets displaced in time after being abducted by aliens and bonded to an superpowered armor. Just when he initially thinks he is the Last of His Kind, he discovers an community descended from the Visigoths enslaved by the same aliens that took him, and he is determined to make an home for his people. Aric initially settles them in Romania, the modern-day location of their homeland Dacia, but they are unable to adapt since the people that lives there isn't the same from ancient times, something which Aric is resentful, since his rivals - the Huns - managed to establish a country of their own in Hungary. An American secret agency then relocates them inside the US territory in exchange for Aric's allegiance. | |
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One episode of Star Trek: Deep Space Nine has a species searching for a new planet, with a prophecy that they believe points to Bajor as their destined home. The Bajorans, still recovering from its fifty-year occupation by the Cardassians, are reluctant to let in so many unknown immigrants and convince them to settle somewhere else. The ending implies that this was a poor choice for all involved, however, with the leader of the other species noting how much good their agricultural technology could have done for Bajor had they been allowed to stay. | |
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This is why some quarians seek a war with the geth in Mass Effect, due to the geth occupying the quarian homeworld. Others (perhaps rightly) believe this would just make the quarians go from endangered to extinct. An added complication is that the geth only took the homeworld in self-defense— they were created as a labor force, and when they began to show self-awareness the quarians panicked and tried to wipe them out. Naturally, all that accomplished was the kind of uprising they had hoped to prevent. The sad thing is, the quarians never needed to fight for it. The geth never wanted to wipe out the quarians and would be all too happy to share their homeworld with them. The third game reveals that the original war wasn't even one of self-defense. The geth were fighting to protect other quarians, those who supported the geth, from the quarians who wanted the geth shut down. | |
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After dealing some damage that Deus Ex Machina didn't ask for in Super Robot Wars UX, Shou Zama gets pumped and he says that while the Tokyo he once knew is gone, he isn't going to let the world that's become his home now end up being memorialized in such a dystopian fashion. | |
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Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny reveal that what Lord Dearche truly wants for herself and her minions is a place that they could live in where they could finally be free. In the end, they find a planet they could call home in Eltria. | |
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In the Elektra trade, The Scorpio Key, HYDRA apparently hopes to find a permanent home in Iraq under the auspices of sympathetic dictator Saddam Abed Dasam (a Captain Ersatz of Saddam Hussein). | |
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The premise of Xenoblade Chronicles X. After being displaced following Earth's destruction and crashing on Mira, the humans of New Los Angeles intend to make Mira their new home while dealing with hostile Indigens and other enemies whom are all too eager to wipe them out. | |
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Dabog has the Earth Alliance soldiers treat their upcoming surprise invasion of the Lost Colony Dabog in this manner, their opinion of the Dabogan colonists being something along the lines of "Who cares what they want? They owe us!" Each soldier and Space Navy officer participating in the attack is promised resettlement to Dabog. The unannounced invasion starts with the nuking of two major Dabogan cities. When the Dabogans manage to successfully rout the invading forces, the Earth Alliance fleet admiral order the planet thoroughly nuked as a lesson to the other colonies, sparking a decades-long Galactic War. | |
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In The Elder Scrolls, this is the case for the Orcs. Unlike the other playable races, the Orcs do not have their own recognized homeland. Several times throughout history, they've attempted to establish the city-state of Orsinium as such, but each time, they've been forced by their hostile neighbors (the Bretons of High Rock and the Redguards of Hammerfell) to abandon it, in part because of the threat the Orcs pose and in part due to plain old fashioned Fantastic Racism. As of Skyrim in the 4th Era, Orsinium has again been abandoned with the Orcs forced to assimilate into High Rock as slaves in all but name. Only a few Orc tribes still live independently in destitute, scattered "strongholds", scorned by all. | |
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Fighting for a Homeland / int_9d34190a | |
Fighting for a Homeland / int_9d47a2a2 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_9d47a2a2 | comment |
The Golden Company in A Song of Ice and Fire. Made up of exiles, their one true dream is to be able to return to Westeros, the country of their ancestor's origin, and make a home for themselves. They're portrayed as fairly honorable for mercenaries, having never until recent events broken a contract. | |
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Fighting for a Homeland / int_a4274674 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_a4274674 | comment |
A rare evil version in Man of Steel. Zod & Co. want to recreate their lost homeworld on Earth, even if it involves genocide on a massive scale. | |
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Fighting for a Homeland / int_a4514a75 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_a4514a75 | comment |
Iji is filled with this. The Tasen just want a planet to call their own to seek refuge from the Komoto, so they go to what turns out to be their homeworld, Earth, blow up the surface, and then are surprised when one of the few remaining humans decides to fight them for her homeworld in turn. Then the Komoto show up and they all have to defend the planet against them. | |
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Fighting for a Homeland / int_a4514a75 | |
Fighting for a Homeland / int_a5549ed0 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_a5549ed0 | comment |
The Bible has an example in The Book of Numbers, concerning the Promised Land. When the Hebrews doubted God for the tenth and final time by refusing to fight the Canaanites, they were sent back into the wasteland for forty years. The next generation conquered the Midians and Canannites and claimed the land around the Jordan and divided the land among the tribes. | |
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The Bible | hasFeature |
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Fighting for a Homeland | |
Fighting for a Homeland / int_a8150af4 | comment |
The Lord of the Rings: The Rings of Power: The Orcs' whole plan was to create Mordor by causing a volcanic eruption. The resulting ash would protect them from the sun's rays, allowing them to prosper and have a home where nobody would abuse and enslave them anymore. | |
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Fighting for a Homeland | |
Fighting for a Homeland / int_a9570fac | comment |
The Imperial Prussian remnants in Victoria are struggling to restore the pre-1918 German Empire, so they can finally return home and return the rightful Kaiser to the throne. | |
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Victoria | hasFeature |
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Fighting for a Homeland | |
Fighting for a Homeland / int_a97a40f0 | comment |
The Witch of Knightcharm: Gelila Wongel, a new student at an evil Wizarding School, says that she only joined the school so she could gain the power needed to rebuild the Ethiopian Empire so she can live there and rule it as her ancestor Seble Wongel did. | |
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Fighting for a Homeland / int_b0bd1e3d | comment |
The Lemmings in Lemmings Chronicles were trying to colonize a new island chain and get rid of all the monsters there after their own homeland was destroyed in the previous game. | |
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Fighting for a Homeland | |
Fighting for a Homeland / int_b30ae4db | comment |
Game of Thrones: Since her birth during a storm on Dragonstone island (hence her name Stormborn), Dany has never really known a real home, the only time she finds a community to fit in is with the Dothraki who are nomadic by nature and choice. She has never visited Westeros and aside from a vision in the House of the Undying has never seen the Iron Throne her father sat on. On arriving at Dragonstone she laments that somehow the castle doesn't feel like home either for her. | |
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Fighting for a Homeland / int_bc56a782 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_bc56a782 | comment |
The Zortroa Kinship of Wild AR Ms XF is portrayed as a Proud Warrior Race whose homeland was torn from them by a larger nation. They've been working as mercenaries ever since. They work against the party because the antagonists have promised to return their holy land to them. | |
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Fighting for a Homeland / int_bd54ba07 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_bd54ba07 | comment |
Blazing Saddles. Although they aren't mercenaries per se, the railroad workers are willing to help the people of Rock Ridge against Hedley Lamarr's troops. | |
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Fighting for a Homeland / int_c9cd78c2 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_c9cd78c2 | comment |
Touched on in Die Hard with a Vengeance when Simon is giving a victory speech to his troops, almost all of whom are soldiers turned mercenaries: | |
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Fighting for a Homeland | |
Fighting for a Homeland / int_cb49bbf3 | comment |
Steeljaw of Transformers: Robots in Disguise has claimed Earth as the new Decepticon homeworld after having lost Cybertron to the Autobots in the Great War. | |
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Transformers: Robots in Disguise | hasFeature |
Fighting for a Homeland / int_cb49bbf3 | |
Fighting for a Homeland / int_d461f757 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_d461f757 | comment |
This trope is what Battlestar Galactica is all about when it comes down to it. | |
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Battlestar Galactica (2003) | hasFeature |
Fighting for a Homeland / int_d461f757 | |
Fighting for a Homeland / int_d890ebc6 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_d890ebc6 | comment |
This is the main motivation for the vampires in Shiki, which aids in making them sympathetic to some degree (and creating a Grey-and-Grey Morality in the series). | |
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Shiki | hasFeature |
Fighting for a Homeland / int_d890ebc6 | |
Fighting for a Homeland / int_db30cf92 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_db30cf92 | comment |
In the Warrior Cats series, first there's SkyClan, after they are exiled from the other Clans when their territory is destroyed by humans. Then it's all the other Clans, many, many years later, when the rest of the forest starts to be torn down. At least the other Clans had a general idea of where to go based on a sign from their deceased ancestors; SkyClan had no clue. | |
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Fighting for a Homeland / int_dc656a9a | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_dc656a9a | comment |
In the Sandokan series, Sandokan and the survivors of the Tigers of Mompracem in Quest for a Throne, Sandokan Fights Back and Return to Mompracem: after being chased out of Mompracem in The King of the Sea, the Tigers search for a place to call home. Subverted in the end: while they conquered Assam in Quest for a Throne (it happened that Yanez's wife had a claim to that throne) and took back Sandokan's ancestral homeland in Sandokan Fights Back, they can't find a place to call home, and as soon as the British gives away Mompracem they reconquer it from the Sultan of Brunei. | |
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Fighting for a Homeland / int_de4fe77e | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_de4fe77e | comment |
Hammer's Slammers by David Drake. When Hammer first formed the Slammers he did so on the understanding that the mercenaries would be granted citizenship on the planet they were hired to defend. Their employers reneged on the promise so he took the unit off planet and turned it into one of the top mercenary units in the galaxy. However, they always remembered the broken promise and waited patiently for a chance to finally get a homeland for themselves. In one short story Colonel Hammer comes home and takes over as a military dictator. |
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Fighting for a Homeland / int_e030b382 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_e030b382 | comment |
The New Conglomerate rebels in PlanetSide, who are fighting for freedom and a home on an alien planet after the colony was cut off from Earth. The Terran Republic remnant on the other hand, simply want to bring everyone back into the fold and reestablish contact with Earth, while the Vanu Sovereignty wants humanity to Ascend to a Higher Plane of Existence whether they want to or not | |
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PlanetSide (Video Game) | hasFeature |
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Fighting for a Homeland / int_e235270c | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_e235270c | comment |
Stellaris: Separatist factions seek to break away from your empire and establish a new star nation with a government based on their values. The best way to appease them is to find out what's causing their unhappiness and try to address it, but you can also resort to bribery, propaganda, or simply giving in to their demands. | |
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Stellaris (Video Game) | hasFeature |
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Fighting for a Homeland / int_e5c5bc22 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_e5c5bc22 | comment |
GURPS: Traveller The sample campaign “100 parsecs“ in the Sword Worlds supplement is about an attempt to preserve Sword Worlds culture by founding a colony far away in empty space. | |
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Fighting for a Homeland / int_ea1e0ad2 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_ea1e0ad2 | comment |
Bleak World has the Jotun who were cast out of their homeworld by Elves and now spend most of their time on Earth crafting Rocket Ships and Magical Bridges to get back. | |
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Fighting for a Homeland / int_ef06b063 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_ef06b063 | comment |
A Crown of Stars: After Third Impact, Shinji and Asuka's world got overrun with dictators and thugs warring over the ruined wastelands and the starving masses. With the help of the Avalon Army, both pilots and the rest of characters of the Evaverse are fighting to reconquer their world from dictators and warlords. | |
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Fighting for a Homeland / int_f163bd9f | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_f163bd9f | comment |
The war for the Palace in the last quarter of the original ElfQuest series is an odd mix of fighting for a new and old home. The Palace is the original "home" of the first elves that came to the world, yet the elves who now fight for it were born long after their ancestors were driven from it. Until recently they did not even know that it existed, and even while they fight for it they don't know what it is. | |
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Fighting for a Homeland / int_f163bd9f | |
Fighting for a Homeland / int_f651fac4 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_f651fac4 | comment |
Titan A.E. is about some of the few humans to survive Earth's destruction, on a quest for a vessel capable of generating a new Earth for refugee humanity to repopulate. | |
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Fighting for a Homeland / int_f74b5f80 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_f74b5f80 | comment |
The Drakh in Babylon 5 claim to be this, a race whose homeworld was destroyed in the Shadow War, willing to fight for the Minbari in exchange for a new home. They're only lying about the "willing to fight for the Minbari" part. | |
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Babylon 5 | hasFeature |
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Fighting for a Homeland / int_f8c5624f | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_f8c5624f | comment |
The Exiles of WildStar have all been driven off their homeworlds, and seek to make the legendary planet of Nexus their new home. Understaffed, with equipment that is literally falling apart, and the largest, most dangerous empire in the Galaxy after their collective head, there are no lines they are unwilling to cross. | |
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WildStar (Video Game) | hasFeature |
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Fighting for a Homeland / int_fd0b756 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_fd0b756 | comment |
The dwarves in The Hobbit are on a quest to reclaim their ancestral kigndom, taken centuries ago, from the dragon Smaug. | |
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Fighting for a Homeland / int_fd0b756 | |
Fighting for a Homeland / int_fe85bfc8 | type |
Fighting for a Homeland | |
Fighting for a Homeland / int_fe85bfc8 | comment |
According to the translated lyrics of the Super Smash Bros. Brawl theme song, this is what Tabuu is doing. | |
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Super Smash Bros. (Video Game) | hasFeature |
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