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Final Boss, New Dimension

 Final Boss, New Dimension
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 Final Boss, New Dimension
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Final Boss, New Dimension
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You're off to fight the Final Boss, so you end up having to go to another dimension. A Video Game trope, probably caused because the developers want it to be memorable, impressive, and/or awesome. May very well have an Amazing Technicolor Battlefield or be a High-Altitude Battle. It might also come with a Surreal Theme Tune. The main thing, however, is that it's in its own dimension, universe, or whatever. Fighting the boss in a different time period also counts. May also be applied to Superbosses, even though they're not the final boss. A common part of Trippy Finale Syndrome, it is usually to be found in The Very Definitely Final Dungeon. Depending on the characteristics of the new dimension, it may or may not invoke Interesting Situation Duel. Sister trope to Amazing Technicolor Battlefield.
A particularly common variant involves going To Hell and Back, usually to defeat a baddie planning to unleash Hell on Earth.
 Final Boss, New Dimension
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2024-01-25T15:15:06Z
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2024-01-25T15:15:06Z
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Final Boss, New Dimension
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Shin Megami Tensei IV features demon Domains, pocket dimension labyrinths full of demons with the demon that made the Domain hiding within. Both Final Bosses hide within massive, unique Domains: Merkabah resides in the heavenly Purgatorium while Lucifer awaits within the grandiose Lucifer's Palace.
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The Legend of Zelda: Twilight Princess: Inverted when, after going through the second-to-last dungeon in an alternate dimension, during the boss battle Zant actually transports you to places in Hyrule visited previously during the game.
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The Legend of Zelda: A Link Between Worlds: Neither a final boss nor a superboss, nor a unique dimension, but Zaganaga deserves a mention: its dungeon is in Hyrule, but the boss itself is in Lorule.
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In the third Splatterhouse game, the final battle sees protagonist Rick fighting against The Terror Mask in some strange dimension consisting of a stone slab floating in a dark void. It's implied this is actually Rick's mind
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In Robopon 2, the final battles take place in an unexplained, creepy location called the Robopon Graveyard. All you know is this is where the souls of Robopon go when they're scrapped, and the graveyard is totally filled.
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After you defeat Bowser for the third time in Super Mario Galaxy 2, just as you're about to pick up the Grand Star, he pulls you into a black hole, and you fight him one more time here.
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In The Legend of Spyro: A New Beginning: The boss fight against Cynder takes place in a convergence of the planes.
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Devil May Cry: For the first phase of the Final Boss fight, Mundus takes Dante to a space-like void, then they fight airborne in a dark, stormy sky. The next phase takes place in a hellish landscape. The setting change is only temporary though, as Dante and Mundus return to Mallet Island after those fights.
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Might and Magic VIII sends you to another dimension for the final confrontation, the Plane between Planes and subverts this trope once you actually reach the antagonist of the game. While the creatures there are lethal, there is no Final Boss; you answer a series of riddlesnote the antagonist is only an antagonist because he is restricted by his programming, so he gives you riddles that when answered tell you what to do to stop him while being able to insist to himself he is doing nothing of the sort and get a key to unlock four 'eggs' placed in the dimension.
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Dice and the Tower of the Reanimator: Glorious Princess: In the good ending path, the Reanimator will transport everyone to a dimension full of evil spirits. The dimension also includes a platform made of volcano interior tiles.
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Wild ARMs 2 has the final battle and final dungeon take place in the area where an alternate universe has started to encroach on the current one — the final boss is this alternate universe.
Or rather, the boss that resolves the main plot. Shortly afterwards, you're abruptly thrust into a one-on-one fight with the real final boss Lord Blazer, which takes place either inside the protagonist's soul or on the edge of the Event Horizon. It's not entirely clear which, if not both. Bonus points for being taken out of one alternate universe to a seperate plane of existence.
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Wild ARMs 3 does something similar to its predecessor. The Very Definitely Final Dungeon takes place in a different dimension, but after that there is a short period where you go back to the real world. Then, when you find the Big Bad, they thrust you back into that different dimension for the boss fight. She's not the true final boss, but immediately after the fight against her you get thrown into a fight with Nega Filgaia, which is.
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The final boss in Rune Factory Frontier is hidden in a seperate dimension called the Era of Disconnect so that it can't consume energy in the regular world.
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In Kingdom Hearts II, Xemnas takes Sora and Riku into the Realm of Nothingness for the final battle.
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Doomsday Zone from Sonic & Knuckles is set in outer space. While not technically another dimension, the battlefield and the battle itself are completely unique.
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In Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, Aqua and Mickey fight the Demon Tide at the ruins of Destiny Islands in the End of the World. Thanks to improvements in graphics technology since the area's first appearance, it has been expanded into several floating islets rather than just one with the battle itself taking place on an islet below the main one where Sora fights Ansem.
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The final mission in the sequel likewise has Emily/Corvo chase Delilah into a different painting than in The Brigmore Witches that similarly leads into the Void.
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Marvel Ultimate Alliance 3: The Black Order has the final battle take place in the Heart of Infinity, the birthplace of the Infinity Stones and the center of the known universe.
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In Cthulhu Saves the World, the battle against Azathoth takes place "Beyond Angled Space."
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Wario Land: Shake It! After you beat the boss' first form, he transports you to a battlefield in the clouds.
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Lightning Returns: Final Fantasy XIII has the final battle set in Cosmogenesis, a bizarre dimension home to the gods.
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At the end of The Flintstones: The Rescue of Dino & Hoppy, Fred fights Dr. Butler in his home time period of the 30th Century, instead of Bedrock.
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In Tengen Toppa Gurren Lagann, the final battle takes place in a pocket universe.
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In Diablo II, the final battle with Diablo takes place in the Burning Hells.
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In Naruto, the final villain, Kaguya (not counting Sasuke) has the ability to travel to different dimensions. The final fight is fought through different dimensions, such as a volcano dimension, a frozen dimension, a sand dessert dimension and an extreme gravity dimension. The last part of the battle takes place in the central dimension, a dimension which Kaguya uses to access the other ones.
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The final battle with Cyrus in Pokémon Platinum Version and the subsequent battle against Giratina both take place in the Distortion World; Giratina even enters from the top of scene as opposed to the side once the battle starts, and it gets no floor tile underneath it.
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The fight for Star Memory in Rave Master takes place inside Star Memory itself.
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Sonic the Hedgehog (2006): Solaris is fought in a time and space fabric-deprived area, if that makes any sense.
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Sweet Home (1989) never actually states what the final region where you fight Mamiya is, but it isn't the rest of the mansion.
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At the end of Half-Life, the game's Silent Protagonist is transported to the home dimension of the various alien creatures he's been fighting for the past day or so, Xen.
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Castlevania: Aria of Sorrow's final battle transports Soma into the heart of Chaos, the source of Dracula's dark powers, in his fight to seal the castle within the solar eclipse for good.
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In Baldur's Gate II, you fight the final boss in hell. Which, yes, is another dimension.
And in the expansion you have the final showdown in Bhaal's old divine realm, the titular Throne of Bhaal. Which is also in hell, but looks very different from the one in the main game (gods can customize their divine realms, which Bhaal did and Amelyssan does).
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Crash Twinsanity has the heroic crew use the Psychetron to enter the Tenth Dimension, where the Evil Twins are vulnerable at last. They're the final boss.
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In Kirby's Return to Dream Land, the final battle indeed takes place in Another Dimension. In fact, it's actually the name of the final level!
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Dragon Ball:
In Dragon Ball Z, the final battle against Kid Buu takes place on the Sacred Planet of the Kais in Other World.
In Dragon Ball Super: Broly, during the battle between Broly and Gogeta, the fighters eventually have a full on Beam-O-War, which results in the two seemingly breaking into another dimension. Eventually, the two clashed with a Punch Parry so strong, it resulted in the two sending themselves back to the real world.
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In XCOM Apocalypse, the grand finale of the Gollup based iteration of the series, the Aliens come not from another world, but Another Dimension. Defeating them entails figuring out how to enter their dimension and wrecking all of their buildings, with the final mission focusing on destroying the building that lets them open gates to our world.
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In Super Mario 64, Peach's Castle explicitly contains many different Pocket Dimensions — three of which, Bowser converts into his personal arenas: a Dark World, a Lethal Lava Land, and then a High-Altitude Battle.
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In the doujin game Crescent Pale Mist, Narju Ar Larwin takes Yunou into an Amazing Technicolor Battlefield and she she's not the game's final boss.
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The true ending of Hyperdimension Neptunia Victory have the protagonist group finally return back to their's original dimension to fight the final boss.
Re;Birth3 adds a post-game event where the boss run away into a phone, which prompts the CPU to use Nepgear's Neptulus Rift to chase them inside the phone.
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The "Knights Of The Nine" quest line of The Elder Scrolls IV: Oblivion, has you fight the immortal Big Bad's spirit in another plane of existence to destroy him for good.
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In Elden Ring after defeating the seemingly-final boss Radagon, the Elden Beast, the divine incarnation of Order, appears from his corpse and warps the player character and itself into a pocket dimension: an endless plane of walkable water, with countless golden Erdtrees shining in the distance and a perennial golden sunset. Then, the true final battle begins.
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A Realm Reborn: In an homage to Final Fantasy III, the World Of Darkness raid has the players venture into the titular alternate dimension in order to defeat the Cloud of Darkness, the Big Bad of the Crystal Tower storyline. Additionally, Bahamut Prime—the final boss of the Binding Coil of Bahamut raids—is fought in a pocket dimension within Bahamut's core.
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Final Fantasy VII goes from the core of the planet to a sky. The way the Lifestream works, it could be either. A Battle in the Center of the Mind comes after this.
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Final Fantasy XIV has several examples from the raids and main story quests:
A Realm Reborn: In an homage to Final Fantasy III, the World Of Darkness raid has the players venture into the titular alternate dimension in order to defeat the Cloud of Darkness, the Big Bad of the Crystal Tower storyline. Additionally, Bahamut Prime—the final boss of the Binding Coil of Bahamut raids—is fought in a pocket dimension within Bahamut's core.
Heavensward: The final boss of the main storyline, King Thordan, pulls the party into an Amazing Technicolor Battlefield when he starts charging up his Signature Attack Ultimate End. This alternate reality “shatters� after he finishes casting his attack, bringing him and the party back to the real world. The Alexander raids also take a page from ARR's Bahamut storyline and have you fight Alexander Prime in a pocket dimension within Alexander's core.
Stormblood: Midway through the final boss fight, Shinryu will smash through the platform the party was standing on and carry them up into the sky, bringing them to another dimension filled with iridescent clouds, crystal mountains, and a random platform floating in the void. Unlike most examples, the transition is an attack that can kill players if they fail a Quick Time Event. The final boss even discusses this trope before doing it:
Also from Stormblood is the raid series featuring Omega. Each battle throughout the raid takes place in their own pocket dimensions (Deltascape, Sigmascape, and Alphascape), with the final Alphascape battle taking place in an arena that resembles a platform floating in space as Omega crosses the Bishōnen Line.
Shadowbringers has Emet-Selch take the battle that takes place during the destruction of his homeworld that was shattered into 14 shards, one of them being the Source, the main world that players have played on for years, and the First, the shard that the expansion takes place in. He unleashes his true name of Hades as the Warrior of Darkness and 7 others from across time and space come to fight against one of the strongest Ascians to date in the series.
Endwalker puts the final boss of the Hydaelyn and Zodiark Myth Arc, The Endsinger, in Ultima Thule, which lies at the edge of the universe where Dynamis has dominance over aether. Though defeating her saves the world, the expansion throws a double-whammy with one final duel against Zenos at an otherwise empty plane of existence.
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World of Warcraft has several:
Karazhan looks like a typical haunted tower filled with countless undead and Alien Geometries, but reaching the upper limits reveals that the player(s) have already passed from the normal world into what appears to be an extension of the Twisting Nether, as evidenced by the Alien Sky that appears when fighting Prince Malchezaar, the dungeon's final boss.
The insane blue dragon Malygos is found in the Eye of Eternity, his private pocket dimension which is comprised of platforms floating in a starry void.
Many of the Cavern of Time instances may or may not qualify due to the nature of the location, but one stands out: the End Time heroic dungeon transports the player into a possible Bad Future for Azeroth, one in which the entire world is utterly devastated and all its greatest heroes have fallen prey to the Old Gods thanks to Deathwing's victory, and in which the players must face and defeat Murozond, the Bronze Dragonflight leader turned evil.
The Sha of Fear, the final boss of the initial 3 raids of Mists of Pandaria, is normally fought in the Terrace of Endless Spring, where the light from the Terrace helps protect the players from the Sha's attacks, but in Heroic, he pulls the players into the Dread Wastes, a grey void in which the light wanes and the players must pass the light between themselves and keep it from being snuffed out by the Sha.
Garrosh in Siege of Orgrimmar periodically drags players into dimensions formed from his visions of domination. The special Mythic-only phase at the end sees players fighting him in a vision of the future he desires: Stormwind razed to the ground and all of his enemies slaughtered and on display.
Yalnu in Warlord of Draenor is the final boss of the Everbloom and puts a twist on the trope. After spending the majority of the instance on Draenor, it concludes... on Azeroth, overlooking Stormwind city.
Ner'zhul in Shadowmoon Burial Grounds drags players into the void for the final battle of the instance. He's fought on a platform of rock slabs suspended in a vast abyss of purple-black energy.
Archimonde plays with this trope, banishing players to the Twisting Nether for a brief period during the early stages. However, on Mythic difficulty the final phase of the fight has the entire raid transported into the Nether to finish him off.
Kil'jaeden pulls a double version of this trope. He attempts to flee to his ship in the Twisting Nether which is where you fight him. At the end of the fight the ship emerges in orbit of Argus deep within the Twisting Nether.
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In story mode in sega version of Lord Monarch final battle takes in wasteland, where Alfred must restore keystones to prevent Gessyu from awakening the demon.
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In the final two episodes of the first season of Beyblade, protagonist Takao and antagonist Yuriy are warped into an otherworldly, frozen wasteland during their game. The outside just sees an enormous, spiked block of ice.
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A Very Long Rope to the Top of the Sky: In order to fight Raccoon, you have to enter Ubiquity's computer system.
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Castlevania: Dawn of Sorrow presents us with Menace, fought inside a gruesome pocket dimension lined with thousands of bloody corpses.
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In Grandia II, the final battle against Pope Innocent us takes place inside his mind, and even features a marathon against all the other Valmar parts you beat previously before you take him on in a two part battle.
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The final battle of Kamen Rider Build takes place inside a rift between the main series's Earth and an alternate one.
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Xion in Kingdom Hearts: 358/2 Days. You are transported to Wonderland, Halloween Town, Agrabah, and back to Twilight Town again in the Final Boss fight.
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The Elder Scrolls V: Skyrim:
The final boss battle takes place in the Nordic afterlife of Sovngarde.
The final battle against Miraak in Dragonborn takes place in Hermaeus Mora's realm of Apocrypha. The final quest is even called "At the Summit of Apocrypha".
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In Persona 2: Eternal Punishment, the final dungeon is the Monado Mandala, part of the collective unconscious. In Persona 2: Innocent Sin, the prequel, the final dungeon is Xibalba, a spaceship the Mayans built. Which also turns out to have been a passage into the collective unconscious, which is hinted at then explicitly stated given the final boss room looks a lot like the "chamber" in a dream where Philemon greeted you near the beginning of the game.
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In Persona 3 you are drawn up to the full moon which has transformed into Nyx's body during the Dark Hour.
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Persona 4 keeps its boss fights in the same alternate dimension half the game has taken place in all along, though... which is also an aspect of the collective unconscious.
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Finally (for now), Persona 5 has half of the game taking place in its own version of the collective unconscious, Mementos, with the first phase of the True Final Boss being fought at its deepest point. The next two parts of the final boss take place in yet another new dimension, Qliphoth World, which is created by said boss by merging the aforementioned Mementos with the real world.
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In Saints Row: The Third, the final boss of the Save Shaundi ending takes place on Mars (except not really, it's actually a film set for an in-universe B-Movie called "Gangstas in Space").
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Sonic Generations plays this straight-up: the Time Eater is fought in some kind of trippy interdimensional passageway filled with clocks, and in the console/PC versions, fragments of the game's various levels.
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Pretty much all of the Silent Hill games do this.
And Night Terror in 3. You fight inside Soul Edge itself.
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In Pokémon Adventures, Gold, Silver, and Crystal battle Mask of Ice, or Pryce, for one last time inside the void of time.
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Super Robot Wars OG Saga: Endless Frontier has its final battle in the Einst dimension. It also has the final battle between the Namco characters Reiji and Xiaomu and their foe, Saya, which, while not the final boss of the game, counts because the game's dimension is an alternate dimension for them. Ironically, the page quote is for the latter, not the former.
And the former is a Call-Back to the final battle of its predecessor Super Robot Wars: Original Generation 2, which also takes place in the Einst dimension. This is because the final area in OG Saga is the corpse of the final boss of Original Generation 2. Of course, the True Final Boss takes place back in normal space.
In OG Gaiden, after defeating Dark Brain, you're taken to another dimension to fight the True Final Boss, which is... Shu Shirakawa & his Neo Granzon.
The same happens in 2nd Super Robot Wars Original Generation with the True Final Boss Euzeth Gozzo. The protagonists remark how similiar the space is, where they fought Shu.
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Judges Guild adventure Dark Tower (1979), using Dungeons & Dragons rules. The final battle against the Big Bad Pnessutt the Lich took place in the highest level of the Outer Plane of Hades. The party had to activate a planar portal to reach him.
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Freedom Force, where the Timemaster rips the heroes out of the time continuum.
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EXTRAPOWER: Attack of Darkforce: The Big Bad Dark Force is fought on board his mothership in orbit over the Earth. The True Final Boss, the Dark Power residing in and manipulating him, escapes into a pocket dimension to grow in power, and must be defeated there once and for all to reach True Ending. Cue purple rocks floating against a stars- and planet-filled backdrop.
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Giga Wing's Final Boss, encountered in Stage 6, is fought in an otherworldly realm of sorts that you're taken to after destroying the Stage 5 boss. Subverted, in that Stage 7, unlocked by clearing the first six stages with no continues and where the True Final Boss is fought, takes place over a normal-looking city.
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Dynamite Headdy has a battle on an Amazing Technicolor Battlefield.
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In the first game, the final battle against Ansem's "World of Chaos" form takes place in a featureless black void.
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The Legend of Zelda:
The Legend of Zelda: Majora's Mask: The Final Boss battle against the eponymous mask takes place in a multi-colored alternate dimension within the Moon. It has a haunted, hazy atmosphere introduced with a strong motion blur effect.
The Legend of Zelda: Twilight Princess: Inverted when, after going through the second-to-last dungeon in an alternate dimension, during the boss battle Zant actually transports you to places in Hyrule visited previously during the game.
The Legend of Zelda: Spirit Tracks: In order to track down Malladus and Cole, you need to use the Compass of Light to follow them into the Dark Realm, a dimension of evil that they fled to immediately after Malladus' resurrection.
The Legend of Zelda: Skyward Sword: In the final battle, Link enters a portal in The Sealed Grounds to the dimension where The Imprisoned was... well, imprisoned, to fight Demise.
The Legend of Zelda: A Link Between Worlds: Neither a final boss nor a superboss, nor a unique dimension, but Zaganaga deserves a mention: its dungeon is in Hyrule, but the boss itself is in Lorule.
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Sonic Mania and Sonic Forces have final bosses taking place in similar void dimensions created by the Phantom Ruby.
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In New Getter Robo, the Oni Gods are faced in a universe made of Getter Energy.
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In Sword of Mana, Julius transports the hero and heroine into an alternate dimension with him after beefing himself up on Mana power.
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Bayonetta sets the stage by having you fight the literal creator, Jubileus. New dimensions are created per phase of the battle.
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Silver Crisis: The final chapter starts with the titular Silver bringing all the remaining heroes to a shadowy new dimension, where he summons a bunch of evil clones for them to fight. He takes Lucario to fight him in a completely different area as well, which he explains is the rift between dimensions. Once Lucario stabs Silver with his weakness, the Silver Arrow, it causes him to be weakened enough to bring the other heroes back to his base, while Lucario and Silver's battle takes place in the rift.
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In Descent: Freespace, the final battle against the Lucifer occurs in subspace.
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The NES version of Double Dragon II does this for the True Final Boss fight with the Mysterious Warrior.
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And in the expansion you have the final showdown in Bhaal's old divine realm, the titular Throne of Bhaal. Which is also in hell, but looks very different from the one in the main game (gods can customize their divine realms, which Bhaal did and Amelyssan does).
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Bravely Default, Bravely Second and Bravely Default II do this with Ouroboros, Providence and The Night's Nexus in the Infernal Realm, Celestial Realm and Isle of Darkness respectively.
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The last few parts of Final Fantasy XIII-2's amazingly long Final Boss sequence are in Valhalla.
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Super Mario Bros. loves this.
In Super Mario 64, Peach's Castle explicitly contains many different Pocket Dimensions — three of which, Bowser converts into his personal arenas: a Dark World, a Lethal Lava Land, and then a High-Altitude Battle.
After you defeat Bowser for the third time in Super Mario Galaxy 2, just as you're about to pick up the Grand Star, he pulls you into a black hole, and you fight him one more time here.
Luigi's Mansion: The final bosses of each "realm" of the house (heart, club, diamond, spade) do this. Pictured above is the boss battle against King Boo from Luigi's Mansion: Dark Moon, which also invokes this trope.
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Panzer Dragoon Saga's final boss Sestren is fought in a psychedelic dimension also called Sestren, that links together all the environment-controlling Towers in the world. It's implied that this dimension may actually be virtual, and Sestren a computer intelligence.
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A couple quest bosses in Runescape have you follow them into their own dimension to fight them.
End battle from Recipe For Disaster: the Culinaromancer, once you've gone and saved all the people he wanted to kill, you have to follow him and kill him and his tasty baked minions.
The Spirit Beast from Summer's End is only defeatable by going into the Spirit Realm.
In both Lunar Diplomacy and Dream Mentor you have to go to the Dream World to do the battles, though this is mostly for Dream Mentor as the battle Lunar Diplomacy is really very easy.
The final Elder God/Elder God Wars quest involves a confrontation with Seren, who seeks to hatch the eggs of the Elder Gods in Iaia, the planet of the Ilujanka as your allies help the Ilujanka evacuate their home planet as you fight her to stall for time.
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Final Fantasy IV features a final battle against The Man Behind the Man Zeromus in a battlefield of rushing waves of stars, despite the party standing on a crystal platform moments before, and even a Cutscene Boss taken out in this way on the crystal platform itself. The starfield even factors into the battle - when Zeromus uses its most powerful attack, Big Bang, the stars reverse direction temporarily. After the battle is over, the party promptly returns to the platform with no explanation as to what that sea of stars was.
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Final Fantasy IX has the infamous fight against Necron, which apparently takes place in the afterlife.
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Several bosses in Final Fantasy XI take place in different dimensions. Hell, XI was all about different dimensions and entire expansions occurred in them.note This was a result of Square needing to Palette Swap as many graphics as possible to keep the game's size in line with the PS2's HDD restrictions. Eald'Narche, the final boss of the first expansion (and returns following the 2nd), is fought in the Celestial Nexus, an Amazing Technicolor Battlefield. Promathia, the final boss of the 2nd expansion, is fought in the even more amazing Empyreal Paradox, a battlefield in space looking down at Vana'diel.
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The finale of The Adventure Zone: Balance has the party fighting the avatar of the Hunger inside its own plane of existence.
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A Hat in Time's final boss (and the level before it) is set in a Bad Future where Mustache Girl passes her slightly barbaric judgment on your former enemies. The final boss also sends Hat Kid and her allies into the fabric of time to fight them.
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In the Mega Man 4 remake featured in Mega Man: The Sequel Wars, the Wily Capsule is fought in a psychedelic virtual reality instead of a dark arena like in the original version.
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In Dragon Ball Super: Broly, during the battle between Broly and Gogeta, the fighters eventually have a full on Beam-O-War, which results in the two seemingly breaking into another dimension. Eventually, the two clashed with a Punch Parry so strong, it resulted in the two sending themselves back to the real world.
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In Yu-Gi-Oh!: Capsule Monsters, after Alexander opens the final door, everyone finds themselves in a new dimension where they must battle him for the fate of the world.
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The Legend of Zelda: Skyward Sword: In the final battle, Link enters a portal in The Sealed Grounds to the dimension where The Imprisoned was... well, imprisoned, to fight Demise.
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Brave Hero Yuusha: In order to fight the Puppeteer, you have to take a portal to enter his Sky Fortress.
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Kirby's final battle with Nightmare at the end of the five-part series finale in Kirby: Right Back at Ya! is divided into two parts. The first takes place on a gigantic chessboard, and the second takes place in Kirby's dream, where he takes control of the Star Rod and uses it to overwhelm Nightmare.
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In Xenoblade Chronicles 1 Zanza is fought in a dimension called "Memory Space", which is essentially a projection of our very own Solar System, created from the boss' memories from before he became a god. The boss battle itself takes place in a location called "Sentient Genesis": a constantly-changing void of space-time, and the seat of the boss' power and influence.
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The Persona series likes this in general, with an emphasis on a manifestation of the collective unconscious. This is a series where Jung Was Right, after all.
The True Final Boss of Persona is fought in the collective unconscious.
In Persona 2: Eternal Punishment, the final dungeon is the Monado Mandala, part of the collective unconscious. In Persona 2: Innocent Sin, the prequel, the final dungeon is Xibalba, a spaceship the Mayans built. Which also turns out to have been a passage into the collective unconscious, which is hinted at then explicitly stated given the final boss room looks a lot like the "chamber" in a dream where Philemon greeted you near the beginning of the game.
In Persona 3 you are drawn up to the full moon which has transformed into Nyx's body during the Dark Hour.
Persona 4 keeps its boss fights in the same alternate dimension half the game has taken place in all along, though... which is also an aspect of the collective unconscious.
Finally (for now), Persona 5 has half of the game taking place in its own version of the collective unconscious, Mementos, with the first phase of the True Final Boss being fought at its deepest point. The next two parts of the final boss take place in yet another new dimension, Qliphoth World, which is created by said boss by merging the aforementioned Mementos with the real world.
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In Doctor Strange (2016), after a brief preview of the Dark Dimension early in the film, Strange heads there in the end to confront Dormammu.
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A rather weird example occurs in Xenosaga Episode 1, where the space station you're on inexplicably switches to a cloudy battlefield against the final boss.
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The final boss of Radiant Silvergun is fought in 100,000 BC.
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Ace Combat 3: Electrosphere's final battle between Nemo and Dision (or an ill-explained rogue AI in the plot-gutted export version) takes place in a not-very-attractive Amazing Technicolour Battlefield. In the original version it's explained as the player and Dision cutting off visual and audio feed to the outside world and fighting each other in the eponymous Electrosphere; in the export version, it's apparently that rogue AI trying to hack your plane.
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In Brawl's Subspace Emissary mode, the final boss fight with Tabuu is fought in the realm of Subspace.
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The final Specter fight in Ape Escape is fought in Dimension X, if the stage name in the NTSC version is to be trusted.
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The Naruto franchise:
In Naruto, the final villain, Kaguya (not counting Sasuke) has the ability to travel to different dimensions. The final fight is fought through different dimensions, such as a volcano dimension, a frozen dimension, a sand dessert dimension and an extreme gravity dimension. The last part of the battle takes place in the central dimension, a dimension which Kaguya uses to access the other ones.
In Naruto the Movie: Road to Ninja, during Naruto's final battle with the Masked Man, the two temporarily teleport to another world where the mask comes off to reveal Menma, Naruto's Alternate Self.
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Happens a few times in the Dishonored series:
The final mission in the first game's second DLC, The Brigmore Witches, requires Daud to follow Delilah through a painting that leads to the Void. It's not a new dimension, per se - you've already been there multiple times by that point, if you play the main game and the preceding DLC first - but it's a different one than the rest of the game and therefore counts.
The final mission in the sequel likewise has Emily/Corvo chase Delilah into a different painting than in The Brigmore Witches that similarly leads into the Void.
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In Castlevania 64 Dracula's third form transports the player from the castle top into a barren wasteland with a yellow sky and swirling clouds.
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Antichamber: Once you catch the black block, you're transported to an endless void with floating platforms.
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Ghostbusters: The Video Game is pretty good about not doing this, and justifying when it does. In the case of the Collector, they're caught "between" the dimensions because the Collector is holding them in his world. In the case of Ivo Shandor, they tried to end him in their own dimension, but he pulled them through into his.
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The final boss of the sequel, Chrono Cross, complements the concept by luring you into the darkness beyond time, where timelines discarded or destroyed by temporal paradoxes end up. Chrono Cross' final boss takes you outside of the boundaries of time, space, and dimension, and can be compared to where the title ship went in Event Horizon; you're nowhere at all, not even in the scope of alternate dimensions. It's an impossible-to-define area, because it isn't technically existent nor nonexistent. You're beyond the capacities of known concepts of reality, and not even in an alternate dimension so much as what could be compared to the necessary imaginary and impossible number in some types of advanced mathematics.
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Since SuperNOVA, DanceDanceRevolution has had Amazing Technicolor Dance Stages. X2 uses a special abstract pink colored stage for its True Final Boss Valkyrie Dimension. And in fact, this is the first time this has been done.
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In Castlevania: Circle of the Moon, Nathan is transported into a Fire and Brimstone Hell during Dracula's second form.
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You fight the second form of Wily Machine in Mega Man 11 in an Amazing Technicolor Battlefield.
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The Final Fantasy series is fond of this trope.
In the "Dawn of Souls" remake of Final Fantasy, once the party encounters Chaos, they are spontaneously whisked away into a psychedelic warp zone. In both the original and the remake, the entire final dungeon is The Temple of Fiends/Chaos Shrine 2000 years in the past.
Final Fantasy IV features a final battle against The Man Behind the Man Zeromus in a battlefield of rushing waves of stars, despite the party standing on a crystal platform moments before, and even a Cutscene Boss taken out in this way on the crystal platform itself. The starfield even factors into the battle - when Zeromus uses its most powerful attack, Big Bang, the stars reverse direction temporarily. After the battle is over, the party promptly returns to the platform with no explanation as to what that sea of stars was.
Final Fantasy V does it by unleashing the Void, and Neo Exdeath along with it.
Final Fantasy VII goes from the core of the planet to a sky. The way the Lifestream works, it could be either. A Battle in the Center of the Mind comes after this.
Final Fantasy VIII's final battle against Ultimecia starts out fairly normal, taking place in her throne room. Over time, the arena becomes more and more chaotic, until the party is whisked away into a dimension devoid of light and substance, the effect of Time Compression.
Final Fantasy IX has the infamous fight against Necron, which apparently takes place in the afterlife.
In Final Fantasy X, the final dungeon takes place in a series of pocket dimensions within a giant flying whale monster, with the last two containing the Final Boss and Post Final Bosses respectively.
Several bosses in Final Fantasy XI take place in different dimensions. Hell, XI was all about different dimensions and entire expansions occurred in them.note This was a result of Square needing to Palette Swap as many graphics as possible to keep the game's size in line with the PS2's HDD restrictions. Eald'Narche, the final boss of the first expansion (and returns following the 2nd), is fought in the Celestial Nexus, an Amazing Technicolor Battlefield. Promathia, the final boss of the 2nd expansion, is fought in the even more amazing Empyreal Paradox, a battlefield in space looking down at Vana'diel.
Inverted in Final Fantasy XIII. The final dungeon is a bizarre pocket dimension full of enormous machines, patterns of pink lights and floating platforms, but you return to the real world for the Boss Battle.
The last few parts of Final Fantasy XIII-2's amazingly long Final Boss sequence are in Valhalla.
Lightning Returns: Final Fantasy XIII has the final battle set in Cosmogenesis, a bizarre dimension home to the gods.
Final Fantasy XIV has several examples from the raids and main story quests:
A Realm Reborn: In an homage to Final Fantasy III, the World Of Darkness raid has the players venture into the titular alternate dimension in order to defeat the Cloud of Darkness, the Big Bad of the Crystal Tower storyline. Additionally, Bahamut Prime—the final boss of the Binding Coil of Bahamut raids—is fought in a pocket dimension within Bahamut's core.
Heavensward: The final boss of the main storyline, King Thordan, pulls the party into an Amazing Technicolor Battlefield when he starts charging up his Signature Attack Ultimate End. This alternate reality “shatters� after he finishes casting his attack, bringing him and the party back to the real world. The Alexander raids also take a page from ARR's Bahamut storyline and have you fight Alexander Prime in a pocket dimension within Alexander's core.
Stormblood: Midway through the final boss fight, Shinryu will smash through the platform the party was standing on and carry them up into the sky, bringing them to another dimension filled with iridescent clouds, crystal mountains, and a random platform floating in the void. Unlike most examples, the transition is an attack that can kill players if they fail a Quick Time Event. The final boss even discusses this trope before doing it:
Also from Stormblood is the raid series featuring Omega. Each battle throughout the raid takes place in their own pocket dimensions (Deltascape, Sigmascape, and Alphascape), with the final Alphascape battle taking place in an arena that resembles a platform floating in space as Omega crosses the Bishōnen Line.
Shadowbringers has Emet-Selch take the battle that takes place during the destruction of his homeworld that was shattered into 14 shards, one of them being the Source, the main world that players have played on for years, and the First, the shard that the expansion takes place in. He unleashes his true name of Hades as the Warrior of Darkness and 7 others from across time and space come to fight against one of the strongest Ascians to date in the series.
Endwalker puts the final boss of the Hydaelyn and Zodiark Myth Arc, The Endsinger, in Ultima Thule, which lies at the edge of the universe where Dynamis has dominance over aether. Though defeating her saves the world, the expansion throws a double-whammy with one final duel against Zenos at an otherwise empty plane of existence.
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In Robo Aleste, most bosses are fought in relatively ordinary sci-fi environments. Karyu and the Iron Warrior, the two last bosses, though? Trippy background time!
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Double Dragon:
The NES version of Double Dragon II does this for the True Final Boss fight with the Mysterious Warrior.
As a Shout-Out to the aforementioned Earthbound finale, Double Dragon Neon's True Final Boss battle warps you to a dimension "beyond space and time" where the Lee brothers are roboticized.
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In Ultima I, you use a time machine to travel to the past and fight Mondain before he finishes creating the Gem of Immortality (which would make him unbeatable).
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In Naruto the Movie: Road to Ninja, during Naruto's final battle with the Masked Man, the two temporarily teleport to another world where the mask comes off to reveal Menma, Naruto's Alternate Self.
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Neverwinter Nights has you follow the final boss into a pocket dimension where her race has been hiding since the fall of their Empire. There's a bit of running round and slayage to do before you fight her, but only as a prelude...
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Sonic Rush's final boss takes place in a rift created by Sonic and Blaze's dimensions starting to fuse.
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Gurumin: A Monstrous Adventure sends you into the interdimensional portal that is "Great Fang" to face off against Tokaron, the legendary dragon reawakened.
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While he doesn't have any second form in Castlevania: Symphony of the Night, Dracula transports himself and Alucard into a strange pocket dimension deep within the Inverted Castle.
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Fate/stay night: In a heroic and justified twist, Emiya Shirou weaponizes this trope in his final battle against Gilgamesh during the Unlimited Blade Works route by materializing his inner being into the real world as a barren, twilit pocket dimension filled with countless weapons. Cue dueling Storm of Blades.
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The Wii U / 3DS iterations of the game take it a step further, with the background of the final bosses in Classic Mode changing when Master Core enters the fray.
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The Legend of Zelda: Majora's Mask: The Final Boss battle against the eponymous mask takes place in a multi-colored alternate dimension within the Moon. It has a haunted, hazy atmosphere introduced with a strong motion blur effect.
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Minecraft's final boss requires you to reach the dimension fittingly called "The End".
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In the "Dawn of Souls" remake of Final Fantasy, once the party encounters Chaos, they are spontaneously whisked away into a psychedelic warp zone. In both the original and the remake, the entire final dungeon is The Temple of Fiends/Chaos Shrine 2000 years in the past.
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Final Fantasy V does it by unleashing the Void, and Neo Exdeath along with it.
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In Final Fantasy X, the final dungeon takes place in a series of pocket dimensions within a giant flying whale monster, with the last two containing the Final Boss and Post Final Bosses respectively.
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For the final battle of Perfect Dark Zero, Zhang Li uses his newly acquired godlike powers to levitate the coliseum into the sky, where you fight him.
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In Castlevania: Bloodlines Dracula's second form turns the throne room into a trippy, seizure-inducing sine-wave backdrop.
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The fight with the original Demon Lord in Superior takes place in a Pocket Dimension that may or may not be a physical representation of her mind.
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The Legend of Dragoon has one of the most fantastic examples of this throughout all RPGs, as the final battle with Melbu Frahma takes place through the course of an entire world's creation, lifetime, and destruction. You go from Amazing Technicolor Battlefield to the chaotic upheaval of a world being born, to new life flourishing across it. You see the entirety of history come to pass through archaically-styled still images, ending with a prominent image of Death. And the grand finale of the fight takes place atop a ground composed of the corpses of everything that had lived on that world.
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In G-Darius, the "Genesis" stage suggests travelling back to before the Big Bang or something equally bizarre.
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In Super Fantasy Zone, the typical bright environment goes away after the Boss Rush, and the final battle is fought in the Shadow World.
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Happens frequently in the Diablo series of video games.
In Diablo II, the final battle with Diablo takes place in the Burning Hells.
Happens three different times in Diablo III. First, the player chases Diablo to the Heaven High Heavens to defeat him. Then, during the actual final battle, Diablo temporarily brings the player to the shadowy Realm of Terror for a portion of the fight. Finally, the Reaper of Souls expansion sees the player traveling to the dimension of Pandemonium to take on Angel of Death Malthiel.
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Rigid Force Alpha/Redux's Final Dungeon and Final Boss battle are set in a cyber-eldritch dimension reminiscent of the interior of V'Ger from Star Trek: The Motion Picture.
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In Mortal Kombat: The Movie, Liu Kang and Johnny Cage end up following Shang Tsung to Outworld for the final fight.
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And the former is a Call-Back to the final battle of its predecessor Super Robot Wars: Original Generation 2, which also takes place in the Einst dimension. This is because the final area in OG Saga is the corpse of the final boss of Original Generation 2. Of course, the True Final Boss takes place back in normal space.
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The Soul Series:
The first three games share the same final boss, Inferno (or SoulEdge in the first game), who is fought in Astral Chaos, the dimension inside Soul Edge, though the first game's final stage technically takes place in Valencia, albeit one that has been merged with Astral Chaos.
Abyss, the default final boss of Soulcalibur III, is fought in a hellish version of the Lost Cathedral. Astral Chaos also appears as the venue for the True Final Boss, Night Terror.
Soulcalibur V features not only one but two instances of this. Pyrrha Omega is fought in an Astral Chaos-ruined Denevér Castle, but the actual final boss, Elysium, is fought in Utopia of the Blessed, the heavenly realm inside Soul Calibur.
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Luigi's Mansion: The final bosses of each "realm" of the house (heart, club, diamond, spade) do this. Pictured above is the boss battle against King Boo from Luigi's Mansion: Dark Moon, which also invokes this trope.
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Jet Set Radio possibly does this in the final "battle" against Goji Rokkaku. The game hints at this by adding glowing blue lights to the skybox and showing an odd death animation for Goji- who appears to fall upwards into the air after his defeat.
However, the game's sequel, Jet Set Radio Future definitely uses this trope for its version of the battle against Gouji- it takes place on a strange, haphazard construction set without a visible floor and a very seizure-inducing background.
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R-Type does this a lot: the final level of each game invariably takes place in the Bydo home dimension. R-Type Final also had a second alternate dimension made of Tron Lines, and one of the possible final levels taking place as your ship time-travels 400 years into the future to stop humanity from ever creating the Bydo in the first place.
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In Castlevania: Rondo of Blood the background changes into a stormy portal when Dracula enters his second form, while the Dracula X Chronicles remake transports the player into a bloody alternate dimension for Dracula's third form.
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Happens three different times in Diablo III. First, the player chases Diablo to the Heaven High Heavens to defeat him. Then, during the actual final battle, Diablo temporarily brings the player to the shadowy Realm of Terror for a portion of the fight. Finally, the Reaper of Souls expansion sees the player traveling to the dimension of Pandemonium to take on Angel of Death Malthiel.
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The Legend of Zelda: Spirit Tracks: In order to track down Malladus and Cole, you need to use the Compass of Light to follow them into the Dark Realm, a dimension of evil that they fled to immediately after Malladus' resurrection.
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Ratchet & Clank:
Happens in the final battle with Emperor Percival Tachyon in Ratchet & Clank Future: Tools of Destruction due to an errant blast from the Dimensionator.
Inverted in Ratchet & Clank: Into the Nexus; the final boss is coming from his dimension into Ratchet's, so it's still a "Final Boss, New Dimension"... for him. Played straight in the Clank segments during the fight, though, although those are the parts when you're taking a break from the boss to do some platforming.
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Both of the final bosses of the Sonic Storybook Series, Alf Layla wa-Layla and the Dark Queen are fought in bleak dimensions as their respective storybooks are starting to be destroyed or stay static.
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Zig Zagged in Super Monkey Ball Banana Splitz, although there are no boss battles, the dreaded Master Stages take place in a time paradox.
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In Kingdom Hearts III the final battle takes place in Scala Ad Caelum, an island city where Masters Eraqus and Xehanort grew up.
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Magisphere in Sa Ga Frontier is a higher dimension designed explicitly for boss battles. In Red's game, many of the bosses are fought there (and it triples the power of BlackX enemies), while in Blue's game, Magisphere is reserved for the climactic duel between Blue and Rouge.
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Given how the game's plot involves dimension hopping between levels, Nuclear Throne's final bosses are technically fought in a different dimension each time. However, the most prominent ones are the Nuclear Throne's second form, which is accessed by meeting the conditions for a game loop and is fought within a giant dimensional portal, and the Captain of the Interdimensional Police Department who can be fought in an alternate timeline where the nuclear apocalypse didn't occur.
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Final Boss, New Dimension
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Bujingai has the final boss Rei creating a new space and planet (which he later bisects) in order to create a proper battlefield.
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Final Boss, New Dimension
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Final Fantasy VIII's final battle against Ultimecia starts out fairly normal, taking place in her throne room. Over time, the arena becomes more and more chaotic, until the party is whisked away into a dimension devoid of light and substance, the effect of Time Compression.
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Final Boss, New Dimension
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Inverted in Final Fantasy XIII. The final dungeon is a bizarre pocket dimension full of enormous machines, patterns of pink lights and floating platforms, but you return to the real world for the Boss Battle.
 Final Boss, New Dimension / int_eb6802b4
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Final Boss, New Dimension
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Stages 15 to 18 of MonsterBag, including the final boss, take place on an alien world that the protagonists are warped to.
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Final Boss, New Dimension
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Touhou Seirensen ~ Undefined Fantastic Object has you fighting Byakuren in Hokkai, where she is sealed. Technically you got there in the previous stage, but close enough.
 Final Boss, New Dimension / int_ecb18afb
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Final Boss, New Dimension
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In Dragon Ball Z, the final battle against Kid Buu takes place on the Sacred Planet of the Kais in Other World.
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1.0
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Final Boss, New Dimension
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comment
Mega Man:
You fight the second form of Wily Machine in Mega Man 11 in an Amazing Technicolor Battlefield.
In the Mega Man 4 remake featured in Mega Man: The Sequel Wars, the Wily Capsule is fought in a psychedelic virtual reality instead of a dark arena like in the original version.
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Final Boss, New Dimension
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Klonoa Heroes: Densetsu no Star Medal: The final boss battle takes place in a dimension called "Nahato's Darkness".
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Final Boss, New Dimension
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In Kingdom Hearts 3D [Dream Drop Distance], Ansem and Young Xehanort are respectively fought in what appears to be the Realm of Darkness and in a strange dimension with clockwork gears in the background.
 Final Boss, New Dimension / int_f4ba2731
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Final Boss, New Dimension
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comment
Kingdom Hearts:
In the first game, the final battle against Ansem's "World of Chaos" form takes place in a featureless black void.
In Kingdom Hearts II, Xemnas takes Sora and Riku into the Realm of Nothingness for the final battle.
Xion in Kingdom Hearts: 358/2 Days. You are transported to Wonderland, Halloween Town, Agrabah, and back to Twilight Town again in the Final Boss fight.
In Kingdom Hearts 3D [Dream Drop Distance], Ansem and Young Xehanort are respectively fought in what appears to be the Realm of Darkness and in a strange dimension with clockwork gears in the background.
Notably averted in Birth by Sleep. With the exception of Ven's final boss fight, none of the final bosses exhibit this trope. The True Final Boss actually takes place in the previously visited town square of Radiant Garden!
In Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-, Aqua and Mickey fight the Demon Tide at the ruins of Destiny Islands in the End of the World. Thanks to improvements in graphics technology since the area's first appearance, it has been expanded into several floating islets rather than just one with the battle itself taking place on an islet below the main one where Sora fights Ansem.
In Kingdom Hearts III the final battle takes place in Scala Ad Caelum, an island city where Masters Eraqus and Xehanort grew up.
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Final Boss, New Dimension
 Final Boss, New Dimension / int_f7656e2f
comment
Lost Planet: While the rest of the game has you on the grounds of the planet, the final level of the first game suddenly adds a new dimension (literally in a way, as this is the only time vertical movement isn't limited by fuel from your VS) as it takes place alongside a space elevator.
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Final Boss, New Dimension
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Super Smash Bros.:
In Brawl's Subspace Emissary mode, the final boss fight with Tabuu is fought in the realm of Subspace.
Any of the Super Smash Bros series, actually - the fight with Master Hand (or Crazy Hand) takes place in some sort of other-dimension (this is, of course, before Subspace Emissary came up).
The Wii U / 3DS iterations of the game take it a step further, with the background of the final bosses in Classic Mode changing when Master Core enters the fray.
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The following is a list of statements referring to the current page from other pages.

 Final Boss, New Dimension
processingCategory2
Boss Battle
 Final Boss, New Dimension
processingCategory2
Otherworld Tropes
 Bakuten Shoot Beyblade / int_3ef5a484
type
Final Boss, New Dimension
 Digimon Adventure / int_3ef5a484
type
Final Boss, New Dimension
 Digimon Ghost Game / int_3ef5a484
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Final Boss, New Dimension
 Dragon Ball Super: Broly / int_3ef5a484
type
Final Boss, New Dimension
 Naruto the Movie: Road to Ninja / int_3ef5a484
type
Final Boss, New Dimension
 Street Fighter II V / int_3ef5a484
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Final Boss, New Dimension
 Yu-Gi-Oh!: Capsule Monsters / int_3ef5a484
type
Final Boss, New Dimension
 Digimon Regenesis / Fan Fic
seeAlso
Final Boss, New Dimension
 Kirby: Right Back at Ya! Odyssey of Dreams (Fanfic) / int_3ef5a484
type
Final Boss, New Dimension
 Press Start / int_3ef5a484
type
Final Boss, New Dimension
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Final Boss, New Dimension
 Oto × Maho / int_3ef5a484
type
Final Boss, New Dimension
 Record of Lodoss War / int_3ef5a484
type
Final Boss, New Dimension
 FernGameSeries
seeAlso
Final Boss, New Dimension
 RangerX
seeAlso
Final Boss, New Dimension
 Rave Master (Manga) / int_3ef5a484
type
Final Boss, New Dimension
 Superior (Manga) / int_3ef5a484
type
Final Boss, New Dimension
 The Adventure Zone: Balance (Podcast) / int_3ef5a484
type
Final Boss, New Dimension
 Destroy the Godmodder (Roleplay) / int_3ef5a484
type
Final Boss, New Dimension
 Errorverse: Tropes D-I (Roleplay) / int_3ef5a484
type
Final Boss, New Dimension
 Prophesies Destinies And Killing Gods (Roleplay) / int_3ef5a484
type
Final Boss, New Dimension
 Record of Lodoss War (Roleplay) / int_3ef5a484
type
Final Boss, New Dimension
 We Are Our Avatars Escapist (Roleplay) / int_3ef5a484
type
Final Boss, New Dimension
 Tokumei Sentai Go-Busters / int_3ef5a484
type
Final Boss, New Dimension
 Arkham Horror: The Card Game (Tabletop Game) / int_3ef5a484
type
Final Boss, New Dimension
 Dark Heresy (Tabletop Game) / int_3ef5a484
type
Final Boss, New Dimension
 A Hat in Time (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 A ROBLOX Quest (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 A Very Long Rope to the Top of the Sky (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Agarest Senki (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Alice: Madness Returns (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 American McGee's Alice (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Antichamber (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Azure Striker Gunvolt 2 (Video Game) / int_3ef5a484
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Final Boss, New Dimension
 Baldur's Gate: Dark Alliance (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Baldur's Gate II (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Baldur's Gate II: Throne of Bhaal (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Barotrauma (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Bayonetta (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 BIONICLE (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Blue Reflection: Second Light (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 BOSSGAME: The Final Boss Is My Heart (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Brave Hero Yuusha (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Bujingai (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Card City Nights (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Castlevania: Circle of the Moon (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Castlevania: Symphony of the Night (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Chrono Cross (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Crystal Story (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Cthulhu Saves the World (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Dark Chronicle (Video Game) / int_3ef5a484
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Final Boss, New Dimension
 Darkest Dungeon (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Dawn Of Fear (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Devil May Cry (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Digimon Survive (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Dishonored (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Dishonored 2 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Donald in Maui Mallard (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Duck Life (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Epic Battle Fantasy 3 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Epic Seven (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Evergrace (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Fell Seal: Arbiter's Mark (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Final Fantasy V (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Final Fantasy VII (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Final Fantasy VIII (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Final Fantasy XIII-2 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Fire Emblem Engage (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Friday Night Funkin': Mario's Madness (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Gal Guardians: Demon Purge (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Genei Tougi Shadow Struggle (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Ghostbusters: The Video Game (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Going Under (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Grandia II (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Grandia Xtreme (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Herobrine's Mansion (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Ikenfell (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Indiana Jones and the Infernal Machine (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Jets'n'Guns (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Kingdom Hearts (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Kingdom Hearts III (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Kingdom of Paradise (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Kingdom of the Dead (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Kirby 64: The Crystal Shards (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Klonoa Heroes: Densetsu no Star Medal (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Knights Of The Round Annihilation (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 LEGO Island (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 La-Mulana (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Last Dream (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 LittleBigPlanet (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Luigi's Mansion: Dark Moon (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Magical Battle Arena (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Magical Battle Arena NEXT (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Mario Sports Mix (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Marrow (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Mega Man: The Sequel Wars (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Middens (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Mute Crimson (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Ni no Kuni (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Ni no Kuni II: Revenant Kingdom (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 No More Heroes III (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 100% Orange Juice! (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Origin (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Persona 2 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Petz: Catz - Dogz 2 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Phantasy Star Universe (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Pokémon Diamond and Pearl (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Pokémon Super Mystery Dungeon (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Princess Maker (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Project G (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Quiz Nanairo DREAMS (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Rune Factory Frontier (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Saints Row: The Third (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Shovel Knight (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sifu (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Skylanders (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sonic: After the Sequel (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sonic Generations (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sonic Mania (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Space Channel 5 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Spider-Man: Shattered Dimensions (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Standstill Girl (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Star Fox (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Kirby Clash (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Kiwi 64 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Mario Bros. Wonder (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Mario RPG (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Smash Bros. Brawl (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sweet Home (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sweet Home (1989) (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Sword of Mana (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Symphony Of War (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Teenage Mutant Ninja Turtles: Shredder's Revenge (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 The Flintstones: The Rescue of Dino & Hoppy (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 The Legend of Zelda: Majora's Mask (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 The Legend of Zelda: Spirit Tracks (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 The Surge 2 (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Thief: The Dark Project (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Time Commando (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Timespinner (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Toodee and Topdee (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Touhou Suimusou ~ Immaterial and Missing Power (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Transformers: Devastation (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Treasure Adventure Game (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Trouble Witches (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 VS OURPLE GUY (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Wizardry (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Yaiba: Ninja Gaiden Z (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 YsSEVEN
seeAlso
Final Boss, New Dimension
 Ys SEVEN (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Zombie Revenge (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 Zuma (Video Game) / int_3ef5a484
type
Final Boss, New Dimension
 AbductedToad
seeAlso
Final Boss, New Dimension
 Ancient Domains of Mystery / Videogame / int_3ef5a484
type
Final Boss, New Dimension
 Deae Tonosama Appare Ichiban / Videogame / int_3ef5a484
type
Final Boss, New Dimension
 Doki Doki Literature Club! (Visual Novel) / int_3ef5a484
type
Final Boss, New Dimension
 Fate/stay night (Visual Novel) / int_3ef5a484
type
Final Boss, New Dimension
 Loren: The Amazon Princess (Visual Novel) / int_3ef5a484
type
Final Boss, New Dimension
 Glitchtale (Web Animation) / int_3ef5a484
type
Final Boss, New Dimension
 Sweet Jade and Hella John (Webcomic) / int_3ef5a484
type
Final Boss, New Dimension
 Asura's Wrath (Video Game) / int_3ef5a484
type
Final Boss, New Dimension