Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Finishing Move

 Finishing Move
type
FeatureClass
 Finishing Move
label
Finishing Move
 Finishing Move
page
FinishingMove
 Finishing Move
comment
The Finishing Move is a special combat maneuver that is only ever used to cap off a battle, especially one that's already been won. It's often incredibly flashy, frequently requiring a "charge-up" time long enough that it would be impractical to use if your opponent weren't already on the ground in a bloody heap. Even without a "charge-up" time, using a Finishing Move at the beginning of a fight is often unwise (especially if It Only Works Once), because if the enemy can counter it, they most likely will.
When a new Finishing Move is introduced in a story, it's often treated as a case of Forbidden Chekhov's Gun — if the move isn't carried out perfectly, it could backfire and kill our hero(es), or even cause The End of the World as We Know It. Inevitably, the move turns out to be the only thing that can save them this week, and so it works perfectly, and it's treated as being reliable from then on.
Limit Breaks in video games are usually intended as Finishing Moves, but often have different uses. Finishing Moves are also common as a natural part of gameplay in games, as opposed to being intended to be used at the end of the fight and it's just cool. A Finishing Move which makes it easier to kill other enemies in a fight after killing one enemy with it is a Chain Lethality Enabler.
A Coup de Grâce may be used as one, as might Finishing Stomp and Kick Them While They Are Down. See also Coup de Grâce Cutscene. If the effect tends to be delayed then it is You Are Already Dead. If the move is countered, No Selled or otherwise fails to finish off an enemy, especially if it's to show off how badass the newest villain is, then you've got a case of The Worf Barrage.
 Finishing Move
fetched
2024-03-11T20:02:16Z
 Finishing Move
parsed
2024-03-11T20:02:16Z
 Finishing Move
processingComment
Dropped link to AcePilot: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to ArmorPiercingAttack: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to AttackOfThe50FootWhatever: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to AttackOfTheFiftyFootWhatever: Not an Item - UNKNOWN
 Finishing Move
processingComment
Dropped link to AustinAries: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to BFG: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to BareFistedMonk: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to BattleButler: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to BellyFlopCrushing: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to CarryABigStick: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to CastingAShadow: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to CherryTapping: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to ChurchMilitant: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to ComebackMechanic: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to CoupDeGrace: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to DOOM: Not an Item - UNKNOWN
 Finishing Move
processingComment
Dropped link to DangerousForbiddenTechnique: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to DeathIsCheap: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to DeathOfAThousandCuts: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to DishingOutDirt: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to DraggedOffToHell: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to FingerPokeOfDoom: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to FinishHim: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to FiveMovesOfDoom: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to Flashback: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to GameMod: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to GlassCannon: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to GlassJawReferee: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to GorillaMonsoon: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to GratuitousEnglish: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to HalfTheManHeUsedToBe: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to HumongousMecha: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to KamehameHadoken: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to KiManipulation: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to KickThemWhileTheyAreDown: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to LimitBreak: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to LudicrousGibs: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to MetaGuy: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to NewJack: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to NoHoldsBarredBeatdown: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to OhCrap: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to OneHitKill: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to PopularityPower: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to ProWrestlingIsReal: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to PvE: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to RandySavage: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to RapidFireFisticuffs: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to RealLifeWritesThePlot: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to RealTimeStrategy: Not an Item - CAT
 Finishing Move
processingComment
Dropped link to RickRude: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to RuleOfFunny: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to SecretPolice: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to Serenity2005: Not an Item - UNKNOWN
 Finishing Move
processingComment
Dropped link to SerialEscalation: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to SgtSlaughter: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to ShockAndAwe: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to SixthRanger: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to SoulCalibur: Not an Item - UNKNOWN
 Finishing Move
processingComment
Dropped link to SpaceMarine: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to SphereOfDestruction: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to StarWars: Not an Item - CAT
 Finishing Move
processingComment
Dropped link to SuperMode: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TagTeam: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TapOnTheHead: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TechnicolorFire: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to Test: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to TheBerserker: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TheJuggernaut: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TheWorfBarrage: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TheresNoKillLikeOverkill: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TitleDrop: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TitoSantana: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to TookALevelInBadass: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to TransformationTrinket: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to UnblockableAttack: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to UrExample: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to Voltron: Not an Item - UNKNOWN
 Finishing Move
processingComment
Dropped link to WhatCouldHaveBeen: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to YinYangBomb: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to Yokozuna: Not an Item - IGNORE
 Finishing Move
processingComment
Dropped link to mundanemadeawesome: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to spiritualsuccessor: Not an Item - FEATURE
 Finishing Move
processingComment
Dropped link to villaindecay: Not an Item - FEATURE
 Finishing Move
processingUnknown
Serenity (2005)
 Finishing Move
processingUnknown
DOOM
 Finishing Move
processingUnknown
AttackOfTheFiftyFootWhatever
 Finishing Move
processingUnknown
SoulCalibur
 Finishing Move
processingUnknown
Voltron
 Finishing Move
isPartOf
DBTropes
 Finishing Move / int_10b03dcf
type
Finishing Move
 Finishing Move / int_10b03dcf
comment
Every fight scene in Batman: Arkham Asylum will end with Batman performing a random finishing move on the last mook in the battle, in slow motion.
 Finishing Move / int_10b03dcf
featureApplicability
1.0
 Finishing Move / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Finishing Move / int_10b03dcf
 Finishing Move / int_10ddd3d5
type
Finishing Move
 Finishing Move / int_10ddd3d5
comment
Link has a finishing move in The Legend of Zelda: Twilight Princess that can be used whenever an enemy has been knocked over. If you press A before the enemy gets back up, Link does an over-head jump strike, stabbing the monster through the chest or stomach. Later he also gains an attack called "Mortal Draw", which lets you perform an instant-kill on most humanoid enemies as long as you keep your sword sheathed and the enemy is close enough (putting you at risk of getting hit).
 Finishing Move / int_10ddd3d5
featureApplicability
1.0
 Finishing Move / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Finishing Move / int_10ddd3d5
 Finishing Move / int_11795605
type
Finishing Move
 Finishing Move / int_11795605
comment
Alyssa has a devastating Finishing Move in Clock Tower 3 which can kill the first few bosses in a single hit, but which needs to be unlocked by tethering the enemy in place by pulling off several charged shots from different angles before the enemy can break free. Given that Alyssa must spend most of the fight running around in circles looking for an opening to get in a good shot, the fights are hard enough. In the final battle, however, her opponent Lord Burroughs has his own finishing move which works in exactly the same way, and is a guaranteed one-hit kill, and he doesn't need to charge his shots as Alyssa does to bind her in place. A minor laundry issue may ensue.
 Finishing Move / int_11795605
featureApplicability
1.0
 Finishing Move / int_11795605
featureConfidence
1.0
 Clock Tower 3 (Video Game)
hasFeature
Finishing Move / int_11795605
 Finishing Move / int_132c830
type
Finishing Move
 Finishing Move / int_132c830
comment
Haku/Meng (aka Tonga Fifta, one half of the Faces of Fear) had an arsenal of moves as part of his Five Moves of Doom, but his finishing moves were rather odd. One of them, the Tongan Death Grip, was basically a Von Erich Claw applied to the soft area under the chin (try it and see if it hurts). He also had the Tongan Spike, which appeared to be his thumb jammed into the jugular vein. His Five Moves of Doom, on the other hand, consisted of power moves like the atomic drop, super kick, power bomb, and many other moves other wrestlers were using as their finishers.
 Finishing Move / int_132c830
featureApplicability
1.0
 Finishing Move / int_132c830
featureConfidence
1.0
 Meng (Wrestling)
hasFeature
Finishing Move / int_132c830
 Finishing Move / int_1331990c
type
Finishing Move
 Finishing Move / int_1331990c
comment
Puella Magi Madoka Magica has Mami Tomoe's Tiro Finale, which she summons up a gigantic gun for. Pity it isn't enough to finish Charlotte.
 Finishing Move / int_1331990c
featureApplicability
1.0
 Finishing Move / int_1331990c
featureConfidence
1.0
 Puella Magi Madoka Magica
hasFeature
Finishing Move / int_1331990c
 Finishing Move / int_1357200
type
Finishing Move
 Finishing Move / int_1357200
comment
Sabu and Rob Van Dam of ECW utilized chairs in one of their finishers - a combination of RVD's Rolling Thunder and Sabu's Arabian Facebuster.
 Finishing Move / int_1357200
featureApplicability
1.0
 Finishing Move / int_1357200
featureConfidence
1.0
 Sabu (Wrestling)
hasFeature
Finishing Move / int_1357200
 Finishing Move / int_1554a3a3
type
Finishing Move
 Finishing Move / int_1554a3a3
comment
In Nurse Angel Ririka SOS, the title character, like most fighting magical girls, has a Stock Footage finisher. The move is called Angel Aid Bomb Beam, and it requires a move to charge up the Angel Baton beforehand (called Angel Shine Scroll).
 Finishing Move / int_1554a3a3
featureApplicability
1.0
 Finishing Move / int_1554a3a3
featureConfidence
1.0
 Nurse Angel Ririka SOS (Manga)
hasFeature
Finishing Move / int_1554a3a3
 Finishing Move / int_168c4727
type
Finishing Move
 Finishing Move / int_168c4727
comment
Guild Wars 2:
In terms of gameplay mechanics, the game offers up a couple of varieties: "combo finishers", which are typically caused by a move default to your class or by attacking through someone else's active fire/lightning/poison/whatever field to make a combo and then hitting a particular weapon skill to great effect; Warriors also get "Adrenaline Boost" attacks, which charge up with each successful hit, only to deliver a devastating flurry or a single massive strike. From a visual perspective, finishing off an enemy with some sort of elemental damage often leaves them twitching and spasming, screaming and rolling around to put out the flames, choking in poisonous fumes, etc.
Finishers are an action only available when a player or certain enemies are in the Downed condition. A player or mob in this condition has a small pool of health which can be regenerated, allowing them to resume combat. A successful Finisher instantly depletes this pool of health for a permanent KO. To perform it, the player or enemy gets close to their target and begins a cast that lasts a few seconds. Visuals vary as there are many cosmetic variants available to players.
One enemy example is the Bandit Executioner, who prioritizes performing Finishers on Downed players over active players. They perform this with a giant two-handed sword that they drive through their victim's chest.
 Finishing Move / int_168c4727
featureApplicability
1.0
 Finishing Move / int_168c4727
featureConfidence
1.0
 Guild Wars 2 (Video Game)
hasFeature
Finishing Move / int_168c4727
 Finishing Move / int_176eaec
type
Finishing Move
 Finishing Move / int_176eaec
comment
Mazinkaiser in Super Robot Wars W need a mention for the sheer number of this. At first, it only has the Chest Blaster Burning Fire as its finisher. Midway through the game, it gets the Final Kaiser Blade and 3 Combination Attacks including the Double Burning Fire(which ends with it and Great Mazinger watching the burned battlefield but has no dynamic kill). After Time Skip it gains combination attack with Shin Getter Robo involving one of its previous finishing move, Kaiser Nova(where it creates an interstellar explosion) and Final Dynamic Special which is a Finishing Move by 3 Super Robot Genre complete with a super robot brofist in dynamic kill.
 Finishing Move / int_176eaec
featureApplicability
1.0
 Finishing Move / int_176eaec
featureConfidence
1.0
 Mazinkaiser
hasFeature
Finishing Move / int_176eaec
 Finishing Move / int_182caf35
type
Finishing Move
 Finishing Move / int_182caf35
comment
The entire premise of Battle Chess was finishing moves... in chess! It had dozens of animated fatalities depending on which type of piece took which other piece, and the gimmick alone made it one of the most popular chess titles of its time. A Lego spinoff chess game did something similar. The Pawn takes Queen cutscenes were usually funny, though you'd almost never see them.
 Finishing Move / int_182caf35
featureApplicability
1.0
 Finishing Move / int_182caf35
featureConfidence
1.0
 Battle Chess (Video Game)
hasFeature
Finishing Move / int_182caf35
 Finishing Move / int_187d570a
type
Finishing Move
 Finishing Move / int_187d570a
comment
In Devil May Cry 4, Nero's Buster moves against bosses won't necessarily finish the boss off, but they tend to do a lot of damage, and they definitely look like finishing moves. Notably, finishing off Sanctus Diabolica with a Buster changes the animation so it dramatically repeats the moment of impact three times, and Nero shouts the Once an Episode "Jackpot!" catchphrase. A Buster is also required to defeat the post-final boss, The False Savior.
 Finishing Move / int_187d570a
featureApplicability
1.0
 Finishing Move / int_187d570a
featureConfidence
1.0
 Devil May Cry 4 (Video Game)
hasFeature
Finishing Move / int_187d570a
 Finishing Move / int_187d570b
type
Finishing Move
 Finishing Move / int_187d570b
comment
While his familiars are the primary damage dealers, V has to finish off enemies himself in Devil May Cry 5. Against bosses, they tend to be cinematic.
 Finishing Move / int_187d570b
featureApplicability
1.0
 Finishing Move / int_187d570b
featureConfidence
1.0
 Devil May Cry 5 (Video Game)
hasFeature
Finishing Move / int_187d570b
 Finishing Move / int_18ce5aab
type
Finishing Move
 Finishing Move / int_18ce5aab
comment
Either under special circumstances never revealed or just randomly, Samurai Shodown IV allowed the winning player to perform a fatality-like move on the opponent called a No Contest, or a losing player to perform a fatality on themselves. Later, in Samurai Shodown V Special, finishing moves called Zetsumei Ougis were introduced, which like in Guilty Gear would automatically end the match, and in a very gory fashion. The Zetsumei Ougis were so gory in fact, that they had to be censored for the Neo-Geo release, which introduced several Game-Breaking Bug. The only way you can reactivate them is by hacking intensively into the game.
 Finishing Move / int_18ce5aab
featureApplicability
1.0
 Finishing Move / int_18ce5aab
featureConfidence
1.0
 Samurai Shodown (Video Game)
hasFeature
Finishing Move / int_18ce5aab
 Finishing Move / int_19df8aa2
type
Finishing Move
 Finishing Move / int_19df8aa2
comment
In Kingdoms of Amalur: Reckoning, Fateshifting can most accurately be described as ripping out your victim's fate, shaping it into a hammer or sword or whatever, and beating them to death with it.
 Finishing Move / int_19df8aa2
featureApplicability
1.0
 Finishing Move / int_19df8aa2
featureConfidence
1.0
 Kingdoms of Amalur: Reckoning (Video Game)
hasFeature
Finishing Move / int_19df8aa2
 Finishing Move / int_1a4b3ea2
type
Finishing Move
 Finishing Move / int_1a4b3ea2
comment
Digimon:
Digimon World features Finishing Moves that can be used only when the word FINISH is spelled out on screen and allows the Digimon to use its signature move, however if they are hit while they are charging it up they lose their chance to use it and you'll have to wait for it to be spelled out again.
Digimon Rumble Arena features energy bar that when fully charged up, allows a fully evolved Digimon to perform its most powerful move.
Digimon World 3 also features a move denoted as both a signature move and finisher move with its different name color and being always placed at the very bottom of the move list, as well as having special background when used, but in a twist of the trope, the finisher move can actually be used anytime like a regular move, and can actually finish the opponent even when used early. This includes even Magna Angemon's One-Hit KO "Gate of Destiny" move. An inversion happens with Grizzmon's Maul Slasher attack and Gallantmon's Final Purification attack, which are a counter move, therefore they only happens after the opponent makes its attack, and deals damage based on the damage taken from the opponent's attack. Which makes the damage possible to be ridiculously low and unable to finish the target if the user is already high level and the counter move is used on a really weak opponent, as said opponent most likely won't be able to inflict much damage in the first place. A different kind of inversion happens with Marsmon's Mugenhadou (literally meaning "Infinite Wave"), which despite its name, can actually NOT knock the opponent out in a single hit, as its damage still depends on the Marsmon's offense stats and the opponent's defense stats.
 Finishing Move / int_1a4b3ea2
featureApplicability
1.0
 Finishing Move / int_1a4b3ea2
featureConfidence
1.0
 Digimon (Franchise)
hasFeature
Finishing Move / int_1a4b3ea2
 Finishing Move / int_1b386512
type
Finishing Move
 Finishing Move / int_1b386512
comment
Ranma ½:
Parodied this with the "Saotome Secret Maneuver" — which is running away from a fight one's losing to regroup and reconsider tactics.
Ranma and Ry�ga both have what could be considered finishing moves in the Hiryū Sh�ten Ha and the Shi-shi H�k�dan. While Ry�ga's Shi-shi H�k�dan is not always the end of a fight (Ranma survives several blasts of the "perfected" version), Ranma's Hiryū Sh�ten Ha is only kept from being a show winner because it tends to stick around. After Ranma uses the technique (which creates a tornado), he oftentimes gets swept up in it, and there is a sizable chunk of time dealing with this. At the end of the manga, with a bit of help from some artifacts, Ranma manages to blow up a mountain.
 Finishing Move / int_1b386512
featureApplicability
1.0
 Finishing Move / int_1b386512
featureConfidence
1.0
 Ranma ½ (Manga)
hasFeature
Finishing Move / int_1b386512
 Finishing Move / int_1dbbf4d0
type
Finishing Move
 Finishing Move / int_1dbbf4d0
comment
Gruesomely supported in 1990, when Shawn Michaels's Rockers tag team accidentally broke the neck of jobber Charles Austin. When Austin whispered to Marty Jannetty that he was severely injured, Jannetty had no choice but to roll him into the middle of the ring for Shawn's finishing move, a flying elbow off the top rope. Luckily, Austin would later get his revenge by A) not becoming a paraplegic and B) winning a $26.7 million lawsuit against the WWF.
 Finishing Move / int_1dbbf4d0
featureApplicability
1.0
 Finishing Move / int_1dbbf4d0
featureConfidence
1.0
 Shawn Michaels (Wrestling)
hasFeature
Finishing Move / int_1dbbf4d0
 Finishing Move / int_1ff419c5
type
Finishing Move
 Finishing Move / int_1ff419c5
comment
In Kingdom Hearts II, you can only defeat bosses with the finishing move at the end of a combo, a reaction attack, or a magic spell. This can make it difficult if you're faced with a boss that's difficult to finish a combo against. If you are in antiform, you will be unable to defeat bosses until you get out of antiform since none of your attacks in that form count as finishing moves.
 Finishing Move / int_1ff419c5
featureApplicability
1.0
 Finishing Move / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Finishing Move / int_1ff419c5
 Finishing Move / int_213c8091
type
Finishing Move
 Finishing Move / int_213c8091
comment
Primal Rage has some quite memorable ones, such as corrosive pee and turning your opponent into a cow.
 Finishing Move / int_213c8091
featureApplicability
1.0
 Finishing Move / int_213c8091
featureConfidence
1.0
 Primal Rage (Video Game)
hasFeature
Finishing Move / int_213c8091
 Finishing Move / int_2192aeb3
type
Finishing Move
 Finishing Move / int_2192aeb3
comment
In Fire Emblem, units of the Assassin class have a skill called "Silencer" that does Exactly What It Says on the Tin — it instantly kills anything, even if the Assassin could not damage it with its normal attacks. It looks the same as a Critical Hit, but there's a flash that makes it different.
In The Sacred Stones, Silencer would even override a General's Great Shield, which otherwise prevents the General from taking any damage.
In Path of Radiance, Silencer is called Lethality, and you have to use a rare item on the game's only assassin (Volke) to make use of it. In Radiant Dawn, it's still called Lethality and Volke already has it when he joins your army.
In Awakening, Lethality is learned by Assassins at level 5. When it activates, the background fades to red and the characters to black silhouettes before the assassin quickly lunges forward, leaving a trail of black blood behind the hapless victim.
 Finishing Move / int_2192aeb3
featureApplicability
1.0
 Finishing Move / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Finishing Move / int_2192aeb3
 Finishing Move / int_256b0011
type
Finishing Move
 Finishing Move / int_256b0011
comment
Unless you were doing it before it became mundane (for instance Jake "The Snake" Roberts, Raven, or Tommy Dreamer), you can't win a match with a normal DDT. You could win if you DDT them on a chair, do an inverted DDT, an lifting DDT, a jumping DDT, a double-arm DDT, a spinning-upside-down-DDT-con-queso, or whatever, but the basic "kick to gut, fall backwards DDT" never wins matches anymore. Though The Undertaker once beat Viscera with one on WWE SmackDown. Averted in the main event at Backlash 2000 when The Rock hit Triple H with a regular DDT. He didn't win by it, but this was because Shane McMahon was the referee and neglected to count the fall to save his brother-in-lawnote Kayfabe at the time, Real Life since 2003 from losing. It was made pretty clear that had Shane counted it, the Rock would have won. Also averted at Judgment Day in the Iron Man match between The Rock and Triple H, when Rock hit HHH with a regular DDT and pinned him for a 3 count (after a botched floatover DDT).
 Finishing Move / int_256b0011
featureApplicability
-1.0
 Finishing Move / int_256b0011
featureConfidence
1.0
 Raven (Wrestling)
hasFeature
Finishing Move / int_256b0011
 Finishing Move / int_25d10644
type
Finishing Move
 Finishing Move / int_25d10644
comment
The Guyvers in Bio Booster Armour Guyver (aka Guyver: The Bioboosted Armour) can fire devastatingly powerful "Mega-Smasher" beams from their chests. In something of a subversion, even though the charging time is relatively short for a Finishing Move, it is frequently interrupted (it is one of the only attacks with any charge time at all). In addition, a Guyver cannot use this attack if the protective panels on his chest have any kind of injury, which happens surprisingly often.
 Finishing Move / int_25d10644
featureApplicability
1.0
 Finishing Move / int_25d10644
featureConfidence
1.0
 Guyver (Manga)
hasFeature
Finishing Move / int_25d10644
 Finishing Move / int_265fb4f1
type
Finishing Move
 Finishing Move / int_265fb4f1
comment
Hyrule Warriors: When you evade a strong attack from an Elite Mook or use the corresponding weapon correctly on a giant enemy, a hexagonal gauge appears on top of it, which you need to deplete with repeated attacks: do so, and you'll follow up with a Weak Point Smash that does major damage to said enemy.
 Finishing Move / int_265fb4f1
featureApplicability
1.0
 Finishing Move / int_265fb4f1
featureConfidence
1.0
 Hyrule Warriors (Video Game)
hasFeature
Finishing Move / int_265fb4f1
 Finishing Move / int_27f67983
type
Finishing Move
 Finishing Move / int_27f67983
comment
The legendary tag teams also have legendary finishing moves, the most famous being The Road Warriors's Doomsday Device.
The Dudley Boys were notorious for breaking tables as part of their finishers, and they had their own famous finisher in the 3-D (Dudley Death Drop).
Sabu and Rob Van Dam of ECW utilized chairs in one of their finishers - a combination of RVD's Rolling Thunder and Sabu's Arabian Facebuster.
 Finishing Move / int_27f67983
featureApplicability
1.0
 Finishing Move / int_27f67983
featureConfidence
1.0
 The Road Warriors (Wrestling)
hasFeature
Finishing Move / int_27f67983
 Finishing Move / int_28f8508d
type
Finishing Move
 Finishing Move / int_28f8508d
comment
Each of the three Samurai Pizza Cats has their own move for finishing off the Monster of the Week, though Speedy's sees by far the most use (it's in his contract after all). If the move somehow doesn't work, expect things to get bad in a hurry.
 Finishing Move / int_28f8508d
featureApplicability
1.0
 Finishing Move / int_28f8508d
featureConfidence
1.0
 Samurai Pizza Cats
hasFeature
Finishing Move / int_28f8508d
 Finishing Move / int_2967354b
type
Finishing Move
 Finishing Move / int_2967354b
comment
As part of his gimmick, Shane "The Hurricane" Helms parodied the choke slam used by the larger wrestlers. His version, called the Hurrichokeslam, involved him dramatically grabbing a much larger opponent by the throat, and then failing to lift him up. This was especially funny the time he tried it on The Big Show, as his arm was fully extended to reach The Big Show's throat. Rock, it's online.
 Finishing Move / int_2967354b
featureApplicability
1.0
 Finishing Move / int_2967354b
featureConfidence
1.0
 Gregory Helms (Wrestling)
hasFeature
Finishing Move / int_2967354b
 Finishing Move / int_2c68ffc1
type
Finishing Move
 Finishing Move / int_2c68ffc1
comment
Eugene used a top rope double axe handle as a finishing move, after giving the opponent an airplane spin first... which is actually a good example of "more elaborate."
 Finishing Move / int_2c68ffc1
featureApplicability
1.0
 Finishing Move / int_2c68ffc1
featureConfidence
1.0
 Nick Dinsmore (Wrestling)
hasFeature
Finishing Move / int_2c68ffc1
 Finishing Move / int_2d644371
type
Finishing Move
 Finishing Move / int_2d644371
comment
Tales Series:
Tales of Vesperia has finishing moves, called Fatal Strikes, that can only be performed after you have sufficiently damaged an enemy with a large enough amount of related skills. Against normal enemies, they act as an instant kill, but against boss enemies, they just do a large amount of damage. More conventionally, Burst Artes and Mystic Artes are performed by expending the overlimit meter filled by hitting or being hit by the enemy repeatedly. They are very shiny with special animation and even a special quote from each character as you perform their unique mystic arte. It's subverted by the "minimum damage" skill which make even these two flashy moves do only one point of damage. The fact that you get a lot of Grade points for performing Burst and Mystic artes means that this has become a central pillar of the technique known as "grade farming"
Most of the Hi-Ougis (also known as Mystic Artes or Aurora Skills, among other monikers) are simple Limit Breaks with a nice illustration. While they trigger off of varies from game to game, with many of the most powerful only triggering when the character in question is at very low levels of health and can't be used on the first playthrough of a game. A few of them lean more towards being finishing moves. Anise' Fever Time in Tales of the Abyss will penalize you something like 20k Gald if the enemies survive, Presea's Hien Messhoujin in the Japanese port of Tales of Symphonia only triggers if all other party members are down for the count, and Tales of Eternia has a number of true finishing move hi-ougis that will only trigger if the enemy is at low enough health to be killed by the attack. For fun, control Meredy or Keele in the fight against Sekundes and cast Indignation when S is under 50% health.
 Finishing Move / int_2d644371
featureApplicability
-0.3
 Finishing Move / int_2d644371
featureConfidence
1.0
 Tales Series (Video Game)
hasFeature
Finishing Move / int_2d644371
 Finishing Move / int_2dc6b507
type
Finishing Move
 Finishing Move / int_2dc6b507
comment
Ayane's High Kick features the eponymous wannabe pro-wrestler's "Golden High Kick." Due to the length of her strong legs, she can land a blow directly to her opponent's temple... which her coach asserts will lead to a certain K.O.
 Finishing Move / int_2dc6b507
featureApplicability
1.0
 Finishing Move / int_2dc6b507
featureConfidence
1.0
 Ayane's High Kick
hasFeature
Finishing Move / int_2dc6b507
 Finishing Move / int_2ef7cb74
type
Finishing Move
 Finishing Move / int_2ef7cb74
comment
Starlight Breaker of Lyrical Nanoha's titular character, which generally caps off the big battle of the season. Since it gathers residue magic from the environment, the later it's used in a magic battle, the harder it hits. Interestingly, each time Nanoha uses Starlight Breaker in the anime, it's always a stronger variation of the one she used before.
 Finishing Move / int_2ef7cb74
featureApplicability
1.0
 Finishing Move / int_2ef7cb74
featureConfidence
1.0
 Lyrical Nanoha (Franchise)
hasFeature
Finishing Move / int_2ef7cb74
 Finishing Move / int_2f8f16ed
type
Finishing Move
 Finishing Move / int_2f8f16ed
comment
"Love Machine" Art Barr and Eddie Guerrero's Frog Splash, which is used by his nephew Chavo in tribute (Chavo previously used the Tornado DDT).
 Finishing Move / int_2f8f16ed
featureApplicability
1.0
 Finishing Move / int_2f8f16ed
featureConfidence
1.0
 Eddie Guerrero (Wrestling)
hasFeature
Finishing Move / int_2f8f16ed
 Finishing Move / int_2fee008d
type
Finishing Move
 Finishing Move / int_2fee008d
comment
Tengen Toppa Gurren Lagann's famous Giga Drill Break(er). In the dub, Kamina and Simon do refer it as Finishing Move (Hissatsu, meaning Certain Kill in Japanese) the first time they perform the move. Subverted after the Time Skip and ostensible Genre Shift, when the move not only fails to defeat a foe, but is performed offscreen, in blatant violation of the rules of the genre. Of course, the foe is defeated shortly thereafter, but the point is made. It also doesn't quite work against Lordgenome, although this might be because Simon neglected to howl "FINISHING MOVE!" before the attack.
 Finishing Move / int_2fee008d
featureApplicability
-0.3
 Finishing Move / int_2fee008d
featureConfidence
1.0
 Tengen Toppa Gurren Lagann
hasFeature
Finishing Move / int_2fee008d
 Finishing Move / int_309df9ea
type
Finishing Move
 Finishing Move / int_309df9ea
comment
Atop the Fourth Wall:
"I AM A MAN!!!" *Punch*
"Neutro! Activate Final Attack!" definitely counts.
 Finishing Move / int_309df9ea
featureApplicability
1.0
 Finishing Move / int_309df9ea
featureConfidence
1.0
 Atop the Fourth Wall (Web Video)
hasFeature
Finishing Move / int_309df9ea
 Finishing Move / int_30a5ebfd
type
Finishing Move
 Finishing Move / int_30a5ebfd
comment
In Naruto, several ninjas have these, given the many ways ninjas in Naruto can cheat their way out of being hit, these moves seem to be more trouble than they're worth. The effective ones thus far include:
Sasuke's adaption of the Chidori; channeling the electricity into his sword, projecting the electricity for a ranged attack, and developing his own technique called Kirin that involves actual lightning and acts as a massive-area attack.
Kakashi later refined the Chidori to create his slightly superior Lightning Cutter, and so far has killed 1 person (on-screen) with it. Kakashi boasts that his Lightning Cutter "pierces everything".
Minato Namikaze's Rasengan - the superior product to the Chidori - used traditionally by the main character himself as his signature finishing move in practically all of the films. Naruto later upgrades this to the Rasenshuriken by infusing it with wind to improve its cutting power. Then Serial Escalation kicks in, creating ever-stronger Rasenshuriken variants like Sage Art: Super Tailed Beast Rasenshuriken and Six Paths: Ultra-Big Ball Rasenshuriken.
This is also parodied, with Kakashi's "Leaf Style Secret Ninja Art: One Thousand Years of Death," which amounts to performing kancho (a Japanese practical joke that involves poking someone in the rectal area) on your opponent. Naruto later converts it into a very serious technique, though. Instead of a finger poke, he jams a kunai in an opponent's rectal area. An exploding kunai.
Rock Lee subverts this with his "Reverse Lotus," because it never actually ends a fight. Its two seen uses have its effect all but negated and avoided completely.
 Finishing Move / int_30a5ebfd
featureApplicability
1.0
 Finishing Move / int_30a5ebfd
featureConfidence
1.0
 Naruto (Manga)
hasFeature
Finishing Move / int_30a5ebfd
 Finishing Move / int_31762f25
type
Finishing Move
 Finishing Move / int_31762f25
comment
Before women became legitimate talents, limp-wristed slaps by female managers (like Miss Elizabeth) would be the equivalent to a chair shot or Mr. Fuji's cane.
 Finishing Move / int_31762f25
featureApplicability
1.0
 Finishing Move / int_31762f25
featureConfidence
1.0
 Miss Elizabeth (Wrestling)
hasFeature
Finishing Move / int_31762f25
 Finishing Move / int_32a9904
type
Finishing Move
 Finishing Move / int_32a9904
comment
Zettai Muteki Raijin-Oh: "God Thunder Crash!"
 Finishing Move / int_32a9904
featureApplicability
1.0
 Finishing Move / int_32a9904
featureConfidence
1.0
 Zettai Muteki Raijin-Oh
hasFeature
Finishing Move / int_32a9904
 Finishing Move / int_33acebd8
type
Finishing Move
 Finishing Move / int_33acebd8
comment
The Instant Kills from the Guilty Gear franchise, which can be performed at any time to end the entire match. The first game has a unique mechanic where you can counter an Instant Kill with your own Instant Kill, and future games prevent spamming by having it burn out your Tension meter for the rest of the round if you fail.
 Finishing Move / int_33acebd8
featureApplicability
1.0
 Finishing Move / int_33acebd8
featureConfidence
1.0
 Guilty Gear (Video Game)
hasFeature
Finishing Move / int_33acebd8
 Finishing Move / int_34170b02
type
Finishing Move
 Finishing Move / int_34170b02
comment
Samurai Warriors 4 adds these to the franchise. Under certain circumstances (typically when the enemy is stunned and their health is at a specific level), you'll receive a prompt to press the Triangle button. Doing so will cause your character to perform a unique attack that instantly defeats the opponent.
 Finishing Move / int_34170b02
featureApplicability
1.0
 Finishing Move / int_34170b02
featureConfidence
1.0
 Samurai Warriors (Video Game)
hasFeature
Finishing Move / int_34170b02
 Finishing Move / int_34768535
type
Finishing Move
 Finishing Move / int_34768535
comment
MadWorld has a finisher for each boss, one which makes the Mortal Kombat fatalities look reserved by comparison. One involves shooting someone so many times they get skeletonized, then explode.
 Finishing Move / int_34768535
featureApplicability
1.0
 Finishing Move / int_34768535
featureConfidence
1.0
 MadWorld (Video Game)
hasFeature
Finishing Move / int_34768535
 Finishing Move / int_34d22793
type
Finishing Move
 Finishing Move / int_34d22793
comment
Digimon World 3 also features a move denoted as both a signature move and finisher move with its different name color and being always placed at the very bottom of the move list, as well as having special background when used, but in a twist of the trope, the finisher move can actually be used anytime like a regular move, and can actually finish the opponent even when used early. This includes even Magna Angemon's One-Hit KO "Gate of Destiny" move. An inversion happens with Grizzmon's Maul Slasher attack and Gallantmon's Final Purification attack, which are a counter move, therefore they only happens after the opponent makes its attack, and deals damage based on the damage taken from the opponent's attack. Which makes the damage possible to be ridiculously low and unable to finish the target if the user is already high level and the counter move is used on a really weak opponent, as said opponent most likely won't be able to inflict much damage in the first place. A different kind of inversion happens with Marsmon's Mugenhadou (literally meaning "Infinite Wave"), which despite its name, can actually NOT knock the opponent out in a single hit, as its damage still depends on the Marsmon's offense stats and the opponent's defense stats.
 Finishing Move / int_34d22793
featureApplicability
1.0
 Finishing Move / int_34d22793
featureConfidence
1.0
 Digimon World 3 (Video Game)
hasFeature
Finishing Move / int_34d22793
 Finishing Move / int_3512b8de
type
Finishing Move
 Finishing Move / int_3512b8de
comment
Big Show's knockout punch. In WCW, he was known for the choke slam. When he moved to the WWE, he changed it due to back problems (and the fact that it's on a lower part of both The Undertaker's and Kane's Five Moves of Doom).
 Finishing Move / int_3512b8de
featureApplicability
1.0
 Finishing Move / int_3512b8de
featureConfidence
1.0
 Big Show (Wrestling)
hasFeature
Finishing Move / int_3512b8de
 Finishing Move / int_3583b777
type
Finishing Move
 Finishing Move / int_3583b777
comment
Eternal Darkness lets you finish off downed opponents with the push of a button. This serves two practical purposes: first, it ensures that an eldritch zombie won't get back up and continue attacking you. Second, finishers refill a bit of your character's Sanity Meter, from the reassurance that yes, this particular monster is good and dead.
 Finishing Move / int_3583b777
featureApplicability
1.0
 Finishing Move / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Finishing Move / int_3583b777
 Finishing Move / int_35b0ed14
type
Finishing Move
 Finishing Move / int_35b0ed14
comment
Breakaway props are also in this category. All country-music themed wrestlers (Honky Tonk Man, Jeff Jarrett) carry prop guitars that they use during the course of the match to cheat.
 Finishing Move / int_35b0ed14
featureApplicability
1.0
 Finishing Move / int_35b0ed14
featureConfidence
1.0
 Jeff Jarrett (Wrestling)
hasFeature
Finishing Move / int_35b0ed14
 Finishing Move / int_366a284d
type
Finishing Move
 Finishing Move / int_366a284d
comment
Fist of the North Star contains fighting styles that consist entirely of finishing moves. The flashier ones became "Fatal K.O." moves in the PS2 Fighting Game. The finisher most associated with Kenshiro, however, is the Hokuto Hyakuretsu Ken, which fires off a rapid series of attacks to every one of his opponent's Pressure Points resulting in full body explosion.
 Finishing Move / int_366a284d
featureApplicability
1.0
 Finishing Move / int_366a284d
featureConfidence
1.0
 Fist of the North Star (Manga)
hasFeature
Finishing Move / int_366a284d
 Finishing Move / int_367f632a
type
Finishing Move
 Finishing Move / int_367f632a
comment
Similar to Dawn of War, ParaWorld will have units sometimes finishing off another in a spectacular finishing move when the victim runs out of health. Usually this involves an extra-large dinosaur eating a human unit or ramming it so hard that the victim flies through the air. One finisher involves a sumo wrestler heaving his victim into the ground and crushing them.
 Finishing Move / int_367f632a
featureApplicability
1.0
 Finishing Move / int_367f632a
featureConfidence
1.0
 Dawn of War (Video Game)
hasFeature
Finishing Move / int_367f632a
 Finishing Move / int_370e34a1
type
Finishing Move
 Finishing Move / int_370e34a1
comment
Parodied by the sketch comedy Almost Live! and its "Billy Quan" skits; Billy's Finishing Move is a double-footed jump-kick which can travel for blocks, go around corners, wait for an elevator, etc.
 Finishing Move / int_370e34a1
featureApplicability
1.0
 Finishing Move / int_370e34a1
featureConfidence
1.0
 Almost Live!
hasFeature
Finishing Move / int_370e34a1
 Finishing Move / int_3c912cc2
type
Finishing Move
 Finishing Move / int_3c912cc2
comment
Tales of Vesperia has finishing moves, called Fatal Strikes, that can only be performed after you have sufficiently damaged an enemy with a large enough amount of related skills. Against normal enemies, they act as an instant kill, but against boss enemies, they just do a large amount of damage. More conventionally, Burst Artes and Mystic Artes are performed by expending the overlimit meter filled by hitting or being hit by the enemy repeatedly. They are very shiny with special animation and even a special quote from each character as you perform their unique mystic arte. It's subverted by the "minimum damage" skill which make even these two flashy moves do only one point of damage. The fact that you get a lot of Grade points for performing Burst and Mystic artes means that this has become a central pillar of the technique known as "grade farming"
 Finishing Move / int_3c912cc2
featureApplicability
-0.3
 Finishing Move / int_3c912cc2
featureConfidence
1.0
 Tales of Vesperia (Video Game)
hasFeature
Finishing Move / int_3c912cc2
 Finishing Move / int_3e14b5c0
type
Finishing Move
 Finishing Move / int_3e14b5c0
comment
Eternal Champions has stage-specific "Overkill" attacks that finish the loser off in a gruesome manner (especially in the Sega CD version), including (in the Genesis version alone):
Blown up by a missile
Dragged underwater by murderous seaweed
Burned at the stake
Flash-frozen and shattered by robot drones
Eaten alive by a T-rex
Pureed by a high-speed fan
Murdered in a drive-by shooting
Falling into a chasm as the earth splits open
Fried on a neon sign
 Finishing Move / int_3e14b5c0
featureApplicability
1.0
 Finishing Move / int_3e14b5c0
featureConfidence
1.0
 Eternal Champions (Video Game)
hasFeature
Finishing Move / int_3e14b5c0
 Finishing Move / int_3ea015a3
type
Finishing Move
 Finishing Move / int_3ea015a3
comment
Level 3 Supers in Playstation All Stars Battle Royale are designed to be so powerful that no one else on the battlefield can survive them without tremendous luck (or the user's ineptitude). Entire matches have been won using just this technique.
 Finishing Move / int_3ea015a3
featureApplicability
1.0
 Finishing Move / int_3ea015a3
featureConfidence
1.0
 PlayStation All-Stars Battle Royale (Video Game)
hasFeature
Finishing Move / int_3ea015a3
 Finishing Move / int_41951ee2
type
Finishing Move
 Finishing Move / int_41951ee2
comment
Godannar in Twin Drive Mode.
 Finishing Move / int_41951ee2
featureApplicability
1.0
 Finishing Move / int_41951ee2
featureConfidence
1.0
 Godannar
hasFeature
Finishing Move / int_41951ee2
 Finishing Move / int_42810c2c
type
Finishing Move
 Finishing Move / int_42810c2c
comment
Kitano from Angel Densetsu, despite being an Actual Pacifist gets one. We only see it used when his few Berserk Buttons are pressed however, and being an 1-hit KO that simply puts the opponent unconscious without real permanent damage it's ''actually'' pacifistic. His father got the same one, albeit being slightly more Technical Pacifist.
 Finishing Move / int_42810c2c
featureApplicability
1.0
 Finishing Move / int_42810c2c
featureConfidence
1.0
 Angel Densetsu (Manga)
hasFeature
Finishing Move / int_42810c2c
 Finishing Move / int_4320d945
type
Finishing Move
 Finishing Move / int_4320d945
comment
In The Wrestler, Randy Ram's finishing move is a top-rope dive called the "Ram Jam." He performs one in the movie's finale, possibly committing suicide as he does so.
 Finishing Move / int_4320d945
featureApplicability
1.0
 Finishing Move / int_4320d945
featureConfidence
1.0
 The Wrestler
hasFeature
Finishing Move / int_4320d945
 Finishing Move / int_43cfa7a4
type
Finishing Move
 Finishing Move / int_43cfa7a4
comment
The final mecha combination of Engine Sentai Goonger and Power Rangers RPM summons projections of its separate robots, who attack the monster before ramming the monster itself while being covered in flames.
 Finishing Move / int_43cfa7a4
featureApplicability
1.0
 Finishing Move / int_43cfa7a4
featureConfidence
1.0
 Engine Sentai Go-onger
hasFeature
Finishing Move / int_43cfa7a4
 Finishing Move / int_45dbe39b
type
Finishing Move
 Finishing Move / int_45dbe39b
comment
Randy Orton's punt is sold as causing severe injuries. A running head kick probably could severely damage or kill in real life, but it's a bit underwhelming when somebody who can get back to his feet after chairshots or being slammed through tables is put on the shelf for a month by a kick. Humorously, the move is sometimes referred to as "the Punt of Doom."
 Finishing Move / int_45dbe39b
featureApplicability
1.0
 Finishing Move / int_45dbe39b
featureConfidence
1.0
 Randy Orton (Wrestling)
hasFeature
Finishing Move / int_45dbe39b
 Finishing Move / int_47b50df9
type
Finishing Move
 Finishing Move / int_47b50df9
comment
Variations of the Boston Crab have been used by Bret Hart, Chris Jericho, Sting, and more. Crab holds are in fact considered the go to moves used to beat rookies in Japanese Puroresu.
The Sharpshooter/Scorpion Deathlock is actually a hybrid of the Boston Crab and the Figure-Four. And thus, it is more painful kayfabe-wise than a plain Crab. It has a better look too, due to the move itself resembling a scorpion upon execution. Hence, the Scorpion Deathlock and Scorpion Hold/Sasori-Gatame names (with the latter being its original name, given by the move's innovator, Riki Choshu).
 Finishing Move / int_47b50df9
featureApplicability
1.0
 Finishing Move / int_47b50df9
featureConfidence
1.0
 Bret Hart (Wrestling)
hasFeature
Finishing Move / int_47b50df9
 Finishing Move / int_481d55f7
type
Finishing Move
 Finishing Move / int_481d55f7
comment
Goldust had "Shattered Dreams"; he would hook an opponent's legs around adjacent middle ropes in the corner. Then he would back up and deliver a running field goal kick to their exposed groin.
 Finishing Move / int_481d55f7
featureApplicability
1.0
 Finishing Move / int_481d55f7
featureConfidence
1.0
 Goldust (Wrestling)
hasFeature
Finishing Move / int_481d55f7
 Finishing Move / int_495f277f
type
Finishing Move
 Finishing Move / int_495f277f
comment
Hayate the Combat Butler:
When the eponymous character goes up against another Battle Butler, the guy shows off one of his Finishing/Ultimate Moves, (specifically, one that creates a huge gout of fire... from a wooden sword) and tells Hayate that he's surprised that he doesn't have one. In his words "every butler should have a finishing move or two". Almost certainly a Lampshade Hanging, especially since these are literal battle butlers.
At the end of volume 6, Hayate finally develops one, called the "Hayate No Gotoku" (Whimsical Hurricane).
When a thug with a knife attacked "Sister" Sonia, she crossed herself, saying, "Now pray," before throwing him to the ground. Then, just before the blow that onlookers acknowledged as a finishing move, she added, "Amen." Bonus points for her Scary Shiny Glasses as she said the last word.
 Finishing Move / int_495f277f
featureApplicability
1.0
 Finishing Move / int_495f277f
featureConfidence
1.0
 Hayate the Combat Butler (Manga)
hasFeature
Finishing Move / int_495f277f
 Finishing Move / int_49ad83ee
type
Finishing Move
 Finishing Move / int_49ad83ee
comment
World of Warcraft:
Rogues and Cat-form Druids have Finishing Moves which are powered by Combo Points given by their other attacks (and which consume them). They come in multiple variations, some of which aren't particularly suited to finishing a battle. For example, the Rogue has a rarely-used Finishing Move that reduces the opponent's armor instead of damage.
Warriors have a more standard example: the Execute skill converts all of their rage into damage in one attack, but the enemy's health has to be below 20% to use it. This is often a massive overkill if the attack is critical. Except against raid bosses, which still can withstand a lot of punishment at 20% health. There is even one that starts at 20%.
First Paladins got a slightly less deadly but ranged version and Hunters got the appropriately-named Kill Shot. In Cataclysm, feral druids get a talent that greatly simplifies their rotation when the target is below 25% health, allowing them to use one of their finishers which they previously only used when they had nothing else to do.
Warlocks can spec for Shadowburn spell, which is an instant cast spell that can be used at any time, but unless the target dies within a few seconds of casting, you lose a Soul Shard so it's mainly used as a finishing move. Warlocks also have Drain Soul, a channeled spell which deals 4 times its normal damage when the target it below 25% health. There is also a high-end demonology talent that reduces the cast time of Soul Fire (normally very impractical spell due to its long cast time) by 60% if the target is below 35% health and is hit by Shadowbolt or Incinerate. And Priests' Shadow Word: Death damages the caster if it doesn't kill the target.
Several classes also have talents that increase damage dealt to targets that are low on health.
As of a later expansion Paladin were given a finisher in the same vein as Rogues and Druids, when properly built up the Templar's Verdict ability can hit for almost three times the damage of a normal weapon attack.
The Bare-Fisted Monk class introduced in Mists of Pandaria had the Touch of Death ability when introduced, causing instant death to the target if it had less health than the user (with a 10-minute cooldown, and not usable on other players). Later it was nerfed to only deal 50% of the user's maximum health in damage after an 8 second delay.
 Finishing Move / int_49ad83ee
featureApplicability
1.0
 Finishing Move / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Finishing Move / int_49ad83ee
 Finishing Move / int_4a1af3cb
type
Finishing Move
 Finishing Move / int_4a1af3cb
comment
The lucha libre kids from ¡Mucha Lucha! settle almost all of their fights by flinging opposing finishing moves at each other. This is, of course, because the network won't let them show actual, dangerous wrestling.
 Finishing Move / int_4a1af3cb
featureApplicability
1.0
 Finishing Move / int_4a1af3cb
featureConfidence
1.0
 Â¡Mucha Lucha!
hasFeature
Finishing Move / int_4a1af3cb
 Finishing Move / int_4ab17360
type
Finishing Move
 Finishing Move / int_4ab17360
comment
Inuyasha has had a succession of these since he obtained Tessaiga: first was the Wind Scar, then the Backlash Wave; when the Wind Scar became So Last Season he upgraded to the Adamant Barrage, and finally inherited the Meidou Zangetsuha (Dark Path) from Sesshoumaru's Tenseiga.
 Finishing Move / int_4ab17360
featureApplicability
1.0
 Finishing Move / int_4ab17360
featureConfidence
1.0
 Inuyasha (Manga)
hasFeature
Finishing Move / int_4ab17360
 Finishing Move / int_4b02d144
type
Finishing Move
 Finishing Move / int_4b02d144
comment
The signature finishing move is the "Rider Kick!" This is usually a flying side kick, though other kicking techniques are used. Starting from Kamen Rider BLACK RX, finishers involving weapons are also commonly used.
 Finishing Move / int_4b02d144
featureApplicability
1.0
 Finishing Move / int_4b02d144
featureConfidence
1.0
 Kamen Rider BLACK RX
hasFeature
Finishing Move / int_4b02d144
 Finishing Move / int_4b790c7a
type
Finishing Move
 Finishing Move / int_4b790c7a
comment
In Iron Man 2, Stark's "one-time-use" personal laser array that takes out the remaining drone suits. Subverted with the "Ex-Wife", the one-shot super-missile in Rhodey's War Machine suit. It sputters and barely dents Whiplash's armor, to the groans of Tony and Rhodey.
 Finishing Move / int_4b790c7a
featureApplicability
-0.3
 Finishing Move / int_4b790c7a
featureConfidence
1.0
 Iron Man 2
hasFeature
Finishing Move / int_4b790c7a
 Finishing Move / int_4d97191f
type
Finishing Move
 Finishing Move / int_4d97191f
comment
In Castlevania: Dawn of Sorrow, Soma must finish off bosses by sealing them within magic glyphs. Failure to do so within the time limit will just resurrect the boss with enough power to put up a fight again.
 Finishing Move / int_4d97191f
featureApplicability
1.0
 Finishing Move / int_4d97191f
featureConfidence
1.0
 Castlevania: Dawn of Sorrow (Video Game)
hasFeature
Finishing Move / int_4d97191f
 Finishing Move / int_50621681
type
Finishing Move
 Finishing Move / int_50621681
comment
Prince of Persia:
Prince of Persia: The Sands of Time had the Prince need to dispatch sand creatures by planting the Dagger of Time in them after knocking them down, lest they get back up again. Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones removed this need.
In Prince of Persia: Warrior Within Prince would sometimes behead an enemy or chop him in halves in a cinematic slow-mo view. If a thrown weapon was enough to kill an opponent it would also produce an explicit death scene.
 Finishing Move / int_50621681
featureApplicability
1.0
 Finishing Move / int_50621681
featureConfidence
1.0
 PrinceOfPersia
hasFeature
Finishing Move / int_50621681
 Finishing Move / int_50a9ace1
type
Finishing Move
 Finishing Move / int_50a9ace1
comment
In Thimble Theater, Popeye has the twister sock, a spiraling knockout punch which also appears in the cartoons and the live-action movie (sometimes alternately called the twister punch).
 Finishing Move / int_50a9ace1
featureApplicability
1.0
 Finishing Move / int_50a9ace1
featureConfidence
1.0
 Popeye (Comic Strip)
hasFeature
Finishing Move / int_50a9ace1
 Finishing Move / int_5106ee7e
type
Finishing Move
 Finishing Move / int_5106ee7e
comment
Galaxy Angel II:
The last game of the trilogy invokes this on the final boss, whose shield is so powerful only the Hyper Weapon of Kazuya's chosen Angel can bypass it. Because said Angel is the strongest of the team (and there's the newly-activated wings) this is justified. The exact move that does the job depends on the identity of said Angel.
Each Angel from both teams (sans Vanilla) has a Hyper Weapon that, depending on who's being hit, serves this purpose.
 Finishing Move / int_5106ee7e
featureApplicability
1.0
 Finishing Move / int_5106ee7e
featureConfidence
1.0
 GalaxyAngelII
hasFeature
Finishing Move / int_5106ee7e
 Finishing Move / int_52c71109
type
Finishing Move
 Finishing Move / int_52c71109
comment
Chris Masters used the Polish Hammer to the face of Stevie Richards in his WWE debut match. It broke Richards's nose and hasn't been used since. Sheamus now uses the move on rare occasions, under the name the "Celtic War Sword."
 Finishing Move / int_52c71109
featureApplicability
1.0
 Finishing Move / int_52c71109
featureConfidence
1.0
 Stevie Richards (Wrestling)
hasFeature
Finishing Move / int_52c71109
 Finishing Move / int_53a21537
type
Finishing Move
 Finishing Move / int_53a21537
comment
Bruiser Brody, who made his career on being a monster heel, would finish his matches with a powerful knee-drop. Some may find it unimpressive by today's standards, but Brody was a mountain of a man, 6'6" (6'8" in Kayfabe) tall and weighed at various points between 280 and 310 pounds and the sheer height he would get on his leap (around six feet) made it a truly devastating move. He would also use a top turnbuckle diving knee-drop in some matches, bringing the elevation to around twelve feet.
 Finishing Move / int_53a21537
featureApplicability
1.0
 Finishing Move / int_53a21537
featureConfidence
1.0
 Bruiser Brody (Wrestling)
hasFeature
Finishing Move / int_53a21537
 Finishing Move / int_54de4a00
type
Finishing Move
 Finishing Move / int_54de4a00
comment
In Gold Coin Comics, characters have something called a Final Attack.
 Finishing Move / int_54de4a00
featureApplicability
1.0
 Finishing Move / int_54de4a00
featureConfidence
1.0
 Gold Coin Comics (Webcomic)
hasFeature
Finishing Move / int_54de4a00
 Finishing Move / int_55c5a085
type
Finishing Move
 Finishing Move / int_55c5a085
comment
Mazinger Z: A bit of a subversion. Breast Fire and Rust Hurricane would be Mazinger-Z Finishing Moves. However, Kouji used whatever weapon he saw fit to end up the battle. In the original manga, Kouji mainly used Mazinger-Z's fists and kicks to beat the enemy and then he finished it off with whatever weapon.
Great Mazinger: The aptly named Hissatsu Power Thunder Break is possibly the first "proper" example in the Super Robot Genre. Amusingly enough, it is also a subversion: Tetsuya used it constantly, in many different ways, and he came up with a lot of variations.
 Finishing Move / int_55c5a085
featureApplicability
1.0
 Finishing Move / int_55c5a085
featureConfidence
1.0
 Mazinger Z
hasFeature
Finishing Move / int_55c5a085
 Finishing Move / int_563d9c1a
type
Finishing Move
 Finishing Move / int_563d9c1a
comment
Ultra and Ultimate combos in Killer Instinct. Ultra Combos function like a fatal No-Holds-Barred Beatdown, while an Ultimate Combo is your standard "Fatality" finisher. Since both kill your opponent, these could change which ending that you get in Killer Instinct 2. If you're doing exceptionally well in a battle, you can also go for the dreaded "Humiliation", where you force your opponent to dance in shame.
 Finishing Move / int_563d9c1a
featureApplicability
1.0
 Finishing Move / int_563d9c1a
featureConfidence
1.0
 Killer Instinct (Video Game)
hasFeature
Finishing Move / int_563d9c1a
 Finishing Move / int_57ad0c07
type
Finishing Move
 Finishing Move / int_57ad0c07
comment
Resident Evil:
Many creatures from the games have instant kill animations that replace their normal attacks if your health is too low. Some can also One-Hit Kill regardless of your health level. A few bosses, such as El Gigante, require the player to perform a finishing move.
Story-wise Wesker in Flash Back did a Finishing Move to Spencer- by putting his hand though the latter’s torso.
Brad Vickers also received a killing strike at hand (literally) of Nemesis.
 Finishing Move / int_57ad0c07
featureApplicability
1.0
 Finishing Move / int_57ad0c07
featureConfidence
1.0
 Resident Evil (Franchise)
hasFeature
Finishing Move / int_57ad0c07
 Finishing Move / int_5908ee91
type
Finishing Move
 Finishing Move / int_5908ee91
comment
The Elder Scrolls V: Skyrim has various finishing moves in melee combat (beheadings, running your opponent through, breaking their neck with a shield, sneaking up behind and cutting their throat, etc.). A patch added them for ranged weapons and magic.
 Finishing Move / int_5908ee91
featureApplicability
1.0
 Finishing Move / int_5908ee91
featureConfidence
1.0
 The Elder Scrolls V: Skyrim (Video Game)
hasFeature
Finishing Move / int_5908ee91
 Finishing Move / int_5a1d5d71
type
Finishing Move
 Finishing Move / int_5a1d5d71
comment
Chroma Squad combines this with Combination Attack: when four actors activate their Teamwork skill while standing adjacent to an enemy, attacking said enemy with the fifth actor will activate a flashy attack that deals significant damage. Often, you'll be tasked with defeating the enemy with a Finishing Move: doing so will net you additional fans, while using it too often in a single episode can cause you to lose fans.
 Finishing Move / int_5a1d5d71
featureApplicability
1.0
 Finishing Move / int_5a1d5d71
featureConfidence
1.0
 Chroma Squad (Video Game)
hasFeature
Finishing Move / int_5a1d5d71
 Finishing Move / int_5a353c18
type
Finishing Move
 Finishing Move / int_5a353c18
comment
Super Robot Wars MX has the Final Dynamic Special reenactment in one scenario. After this scene, Kouji, Ryouma, Tetsuya and Duke can use this attack whenever they please.
 Finishing Move / int_5a353c18
featureApplicability
1.0
 Finishing Move / int_5a353c18
featureConfidence
1.0
 Super Robot Wars MX (Video Game)
hasFeature
Finishing Move / int_5a353c18
 Finishing Move / int_5b8afa32
type
Finishing Move
 Finishing Move / int_5b8afa32
comment
GaoGaiGar:
The series has the "Hell & Heaven" attack, which ends up inverting the "super-risky new move" subtrope — it starts out as a Once an Episode finisher until the characters realize it's slowly killing the mech's pilot, at which point it gets an upgrade to Dangerous Forbidden Technique. GGG summons a magnetic storm to lock his enemy in place when he performs the move.
Then there's the Goldion Hammer, the weapon they devised to replace Hell and Heaven, turns out to be just as deadly. Instead of trying again, they decide to build a robot whose job is basically to act as a giant oven mitt so that GaoGaiGar can use it safely.
The Goldion Crusher (the aforementioned weapon's oversized Spiritual Successor) takes this trope and breaks the frickin' knob.
 Finishing Move / int_5b8afa32
featureApplicability
1.0
 Finishing Move / int_5b8afa32
featureConfidence
1.0
 GaoGaiGar
hasFeature
Finishing Move / int_5b8afa32
 Finishing Move / int_5bfa9c98
type
Finishing Move
 Finishing Move / int_5bfa9c98
comment
Warframe has Mercy finishers, which can be performed on certain enemies to kill them instantly once their health is reduced below a certain threshold. Impact procs increase the percentage at which they become available, and Eximus units have a higher threshold than normal to compensate for the Overguard they possess in addition to their normal health. While there are other powerful attacks referred to as finishers, they don't follow the trope as written, as they don't necessarily require the enemy to be weakened beforehand.
 Finishing Move / int_5bfa9c98
featureApplicability
1.0
 Finishing Move / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Finishing Move / int_5bfa9c98
 Finishing Move / int_5c622d7f
type
Finishing Move
 Finishing Move / int_5c622d7f
comment
The Wild Stomp from Devil May Cry 3: Dante's Awakening, with Dante filling a prone enemy with lead and then kicking its body away, is clearly meant to be one of these, but on higher difficulties it is never enough.
 Finishing Move / int_5c622d7f
featureApplicability
1.0
 Finishing Move / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Finishing Move / int_5c622d7f
 Finishing Move / int_5e1435aa
type
Finishing Move
 Finishing Move / int_5e1435aa
comment
The Sharpshooter/Scorpion Deathlock is actually a hybrid of the Boston Crab and the Figure-Four. And thus, it is more painful kayfabe-wise than a plain Crab. It has a better look too, due to the move itself resembling a scorpion upon execution. Hence, the Scorpion Deathlock and Scorpion Hold/Sasori-Gatame names (with the latter being its original name, given by the move's innovator, Riki Choshu).
 Finishing Move / int_5e1435aa
featureApplicability
1.0
 Finishing Move / int_5e1435aa
featureConfidence
1.0
 Riki Choshu (Wrestling)
hasFeature
Finishing Move / int_5e1435aa
 Finishing Move / int_5f1e074d
type
Finishing Move
 Finishing Move / int_5f1e074d
comment
Stranger of Paradise: Final Fantasy Origin has the "Soul Burst", a finisher that can be used on enemies with a depleted Break Meter. In almost all cases, this entails transforming the defeated enemy into a mass of blood-red crystals and breaking them like glass.
 Finishing Move / int_5f1e074d
featureApplicability
1.0
 Finishing Move / int_5f1e074d
featureConfidence
1.0
 Stranger of Paradise: Final Fantasy Origin (Video Game)
hasFeature
Finishing Move / int_5f1e074d
 Finishing Move / int_5fe9986a
type
Finishing Move
 Finishing Move / int_5fe9986a
comment
Joe Dever's Lone Wolf: Lone Wolf has the option of performing one on the last enemy slain during a battle, or on particularly strong enemies, using the Summerswerd to deal the finishing blow. This refills his Kai (The game's version of Mana) power.
 Finishing Move / int_5fe9986a
featureApplicability
1.0
 Finishing Move / int_5fe9986a
featureConfidence
1.0
 Joe Dever's Lone Wolf (Video Game)
hasFeature
Finishing Move / int_5fe9986a
 Finishing Move / int_5fea5dfc
type
Finishing Move
 Finishing Move / int_5fea5dfc
comment
The Zenon Winzard in Beet the Vandel Buster is the epitome of this, having been blocked a grand total of twice, and survived once when used wrong. And one of those blocks involved having a giant metal rhinoceros take the hit, get split in half, and still only absorb a fraction of the damage.
 Finishing Move / int_5fea5dfc
featureApplicability
1.0
 Finishing Move / int_5fea5dfc
featureConfidence
1.0
 Beet the Vandel Buster (Manga)
hasFeature
Finishing Move / int_5fea5dfc
 Finishing Move / int_6053d9f9
type
Finishing Move
 Finishing Move / int_6053d9f9
comment
The Silent Hill games let you finish a downed enemy by disengaging the lock on and pressing action. Earlier games just featured your character stomping the enemy, but later ones have them use their equipped weapon to do it, with gun finishers even using ammo. Not finishing an enemy in Downpour will count as mercy towards your Karma Meter and effect the ending.
 Finishing Move / int_6053d9f9
featureApplicability
1.0
 Finishing Move / int_6053d9f9
featureConfidence
1.0
 Silent Hill (Franchise)
hasFeature
Finishing Move / int_6053d9f9
 Finishing Move / int_610a694a
type
Finishing Move
 Finishing Move / int_610a694a
comment
Pokémon Adventures: Yellow is given the task of delivering the final blow to the fake Kyogre when nine Elemental Beams wasn't enough to dispell it. Two Pikachu and their Pichu kid launching themselves in the air on a Surfboard for a triple Volt Tackle...EPIC.
 Finishing Move / int_610a694a
featureApplicability
1.0
 Finishing Move / int_610a694a
featureConfidence
1.0
 Pokémon Adventures (Manga)
hasFeature
Finishing Move / int_610a694a
 Finishing Move / int_626a75bc
type
Finishing Move
 Finishing Move / int_626a75bc
comment
Astral Heats. Unlike instant kills, you can only use an Astral Heat in the final round of a battle, when your opponent has 20% or less health remaining, and you have a full special bar. (one win for each character in a best-of-three fight, or any match in the story mode). Continuum Shift changes the conditions; now you can do it on any game setting round and when your opponent has 35% life remaining, but you need a spare Barrier Burst in order for it to work. They even changed some of their properties so they can now be comboed into.
 Finishing Move / int_626a75bc
featureApplicability
1.0
 Finishing Move / int_626a75bc
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
Finishing Move / int_626a75bc
 Finishing Move / int_629cd094
type
Finishing Move
 Finishing Move / int_629cd094
comment
Dragon Age: Origins had a number of brutal finishers for different types of enemies (though mainly for melee-based characters). To name a few examples: pinning a humanoid enemy in the chest with a dagger, then taking off his head with the sword in the main hand; leaping into the air to slice an Ogre's throat in flight; and jumping onto a dragon's neck and repeatedly stabbing it in the eyes and head until it falls to the ground.
 Finishing Move / int_629cd094
featureApplicability
1.0
 Finishing Move / int_629cd094
featureConfidence
1.0
 Dragon Age: Origins (Video Game)
hasFeature
Finishing Move / int_629cd094
 Finishing Move / int_638624c8
type
Finishing Move
 Finishing Move / int_638624c8
comment
The Giga Slave from Slayers was at first treated this way; since it worked the first time, Lina was fully ready to depend on it again. It was subverted in the second season due to the fact that the consequences for failing (of which she apparently wasn't fully aware) turned out to be so high that she became terrified to try it again. Further subverted in that the main villain for that arc actually WANTS Lina to use the Giga Slave on him, so he can test his mettle by seeing if he can survive it.
 Finishing Move / int_638624c8
featureApplicability
-0.3
 Finishing Move / int_638624c8
featureConfidence
1.0
 Slayers
hasFeature
Finishing Move / int_638624c8
 Finishing Move / int_63b35584
type
Finishing Move
 Finishing Move / int_63b35584
comment
Digimon Rumble Arena features energy bar that when fully charged up, allows a fully evolved Digimon to perform its most powerful move.
 Finishing Move / int_63b35584
featureApplicability
1.0
 Finishing Move / int_63b35584
featureConfidence
1.0
 Digimon Rumble Arena (Video Game)
hasFeature
Finishing Move / int_63b35584
 Finishing Move / int_65e80f63
type
Finishing Move
 Finishing Move / int_65e80f63
comment
"Stone Cold" Steve Austin's Stone Cold Stunner.
 Finishing Move / int_65e80f63
featureApplicability
1.0
 Finishing Move / int_65e80f63
featureConfidence
1.0
 "Stone Cold" Steve Austin (Wrestling)
hasFeature
Finishing Move / int_65e80f63
 Finishing Move / int_66d89ff8
type
Finishing Move
 Finishing Move / int_66d89ff8
comment
F-Zero: GP Legend: Captain Falcon's Falcon Punch that he uses to finish off Black Shadow. He sacrifices himself in the process though.
 Finishing Move / int_66d89ff8
featureApplicability
1.0
 Finishing Move / int_66d89ff8
featureConfidence
1.0
 F-Zero: GP Legend
hasFeature
Finishing Move / int_66d89ff8
 Finishing Move / int_67ed82fa
type
Finishing Move
 Finishing Move / int_67ed82fa
comment
Some of the Execution Styles in The Godfather: The Game are used to finish off a weakened opponent and are clearly distinct from those that are gained through standard fighting. You could, for example, carry out a Coup de Grâce or a Neck Snap.
 Finishing Move / int_67ed82fa
featureApplicability
1.0
 Finishing Move / int_67ed82fa
featureConfidence
1.0
 The Godfather (Video Game)
hasFeature
Finishing Move / int_67ed82fa
 Finishing Move / int_68c8e9ad
type
Finishing Move
 Finishing Move / int_68c8e9ad
comment
In some Super Robot Wars games:
The animation for some attacks (usually that Humongous Mecha's high-end attack) extends whenever the attack destroys an enemy; these are called Dynamic Kills. They often just show the mecha watching the explosion or striking a pose against it, or continuing past the normal attack animation to finish the target off, but the worst example has to be the Super Robot Wars W's resident god-bot Valzacard and its Exa Nova Shoot OVER. Normally, this attack just pierces the enemy with multiple crystal ray things in an already delightfully overblown sequence involving transforming and cutscenes. If it would kill an enemy, it then invokes the triangle of solomon and seals them in a giant red occult circle, where six shining copies of the Valzacard charge it and erase it from existence. (Normally, the attack stops before the crystals turn red.)Watch it in action.
The Dynamic Kill for its Dimension Breaker is worse: The Dynamic Kill lives up to its name by cracking a hole in reality, and blasting the victim clear outta the galaxy through Hyperspace. See for yourself.
Solvlius Rex of Super Robot Wars K presents a rarity: a dynamic kill that's considered worse than the normal animation. The mecha calls the stages of its Crystal Heart Sword sequence on the cockpit screen (in Gratuitous German), then finishes it off by displaying "SIEG". But the Dynamic Kill skips the "SIEG" when it goes into the rest of is animation. The irony, of course, is that "sieg" means victory and would be more appropriate to a killing shot.
The Astray Red Frame's Power Loader's normal melee attack has the Loader clamping down on the target with a massive claw, then punching them away. The Dynamic Kill actually cuts the animation short as the clamp attack crushes them right there.
Most crossover mecha retain their own finishing moves in the games and many get upgraded versions as actual finishers. Units without any spectacular super moves (particularly Real Robots) will instead re-enact a Coup de Grâce or Moment of Awesome from their home series and can do so more than once.
Mazinkaiser in Super Robot Wars W need a mention for the sheer number of this. At first, it only has the Chest Blaster Burning Fire as its finisher. Midway through the game, it gets the Final Kaiser Blade and 3 Combination Attacks including the Double Burning Fire(which ends with it and Great Mazinger watching the burned battlefield but has no dynamic kill). After Time Skip it gains combination attack with Shin Getter Robo involving one of its previous finishing move, Kaiser Nova(where it creates an interstellar explosion) and Final Dynamic Special which is a Finishing Move by 3 Super Robot Genre complete with a super robot brofist in dynamic kill.
Super Robot Wars MX has the Final Dynamic Special reenactment in one scenario. After this scene, Kouji, Ryouma, Tetsuya and Duke can use this attack whenever they please.
 Finishing Move / int_68c8e9ad
featureApplicability
1.0
 Finishing Move / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Finishing Move / int_68c8e9ad
 Finishing Move / int_6ac55ec7
type
Finishing Move
 Finishing Move / int_6ac55ec7
comment
Dungeons & Dragons:
The 3.5 edition supplement The Book of Nine Swords features a high-level technique for warriors explicitly titled "Finishing Move". When used against a slightly injured or uninjured opponent, it's somewhat effective. But when used against someone below half their hit points, it's exactly what the name implies.
Any character is capable of delivering a Coup de Grace to a "helpless" (i.e. immobilized or unconscious) opponent. It counts as an automatic critical hit, and even if the opponent survives that, he still dies unless he makes his saving throw.
The "Wicked Fantasy Factory" line from Goodman Games had rules for finishing moves in 3.0/3.5 d20, including giving bonus experience points for opponents killed with one. (If you don't get enough damage to kill the opponent, it doesn't do any damage; apparently unlike the "Book of Nine Swords" version.)
The 4e has entire character classes, The Assassin and its Shadow-counterpart Executioner, built around the concept of Finishing Move. In game terms, they can instantly kill anything that is injured enough — in flavor text, but not so much by the actual rules. There are a few moves that automatically kill an enemy if he has less than 10 hit points left after the move connects, but obviously these are weaker than a move that simply deals 10 more damage and can be used at any time.
 Finishing Move / int_6ac55ec7
featureApplicability
1.0
 Finishing Move / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Finishing Move / int_6ac55ec7
 Finishing Move / int_6ae6b4c7
type
Finishing Move
 Finishing Move / int_6ae6b4c7
comment
Pacific Rim: While not called as such, the Jaegers seem to have weapons that are normally used to finish off a Kaiju and end the fight, such as Gipsy Danger's Plasma Caster or Striker Eureka's Anti-Kaiju Missiles. A straighter example is Gipsy Danger's Nuclear Vortex Turbine, which sees one use in an actual fight and that's to kill Slattern. Considering the film is a gigantic homage to Tokusatsu and Super Robot Genre anime, this is no surprise.
 Finishing Move / int_6ae6b4c7
featureApplicability
1.0
 Finishing Move / int_6ae6b4c7
featureConfidence
1.0
 Pacific Rim
hasFeature
Finishing Move / int_6ae6b4c7
 Finishing Move / int_6b7ddb6d
type
Finishing Move
 Finishing Move / int_6b7ddb6d
comment
For a while, Al Snow would use as his finishing move in hardcore matches—get ready for it—a bowling ball to the groin known as the 7-10 Split. Well, you can't fault him for his logic...
 Finishing Move / int_6b7ddb6d
featureApplicability
1.0
 Finishing Move / int_6b7ddb6d
featureConfidence
1.0
 Al Snow (Wrestling)
hasFeature
Finishing Move / int_6b7ddb6d
 Finishing Move / int_6c1d09b4
type
Finishing Move
 Finishing Move / int_6c1d09b4
comment
Fallout 4 has various finishing moves for melee attacks. However, as the game has a much heavier emphasis on ranged combat, they're much less commonly seen. Many animals also have special animations where they'll execute a critically injured human to deal the finishing blow in a dramatic way, as do some robots.
Assaultrons have several, most involving vaporizing their critically-injured target with point-blank laser cannon shots.
Deathclaws have three — they may lift their victim into the air and gut them with their free claw, skewer them on one claw and throw them over their shoulders, or grab a human by the legs, whip them around in the air and slam them against the ground torso-first to splatter them.
Radscorpions will impale players in the chest with their stingers and raise the corpse up in the air before shaking them loose.
Radstags with antlers will charge the player to the ground, grind them up with their antlers and headbutt them a couple feet ahead.
Yao guai will throw their entire weight on their prey and pin them down while they take a huge bite from the victim's throat.
 Finishing Move / int_6c1d09b4
featureApplicability
1.0
 Finishing Move / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Finishing Move / int_6c1d09b4
 Finishing Move / int_6d31710b
type
Finishing Move
 Finishing Move / int_6d31710b
comment
CM Punk's post-Ring of Honor finishers are the Go To Sleep and the Anaconda Vice, which are innovated by Kenta Kobayashi and Hiroyoshi Tenzan, respectively. And there are differences between Punk and Tenzan's execution of the Vice, just like the Sharpshooter and Scorpion Deathlock above (Tenzan locks with his right arm and side, while Punk uses his left instead).
 Finishing Move / int_6d31710b
featureApplicability
1.0
 Finishing Move / int_6d31710b
featureConfidence
1.0
 CM Punk (Wrestling)
hasFeature
Finishing Move / int_6d31710b
 Finishing Move / int_6de33ac8
type
Finishing Move
 Finishing Move / int_6de33ac8
comment
In Dead by Daylight, if the killer brings the Memento Mori offering at the start of the game they will be able to kill their victims rather than hooking them if the requirements for the kind of Mori are met. Each of them have a special animation for the occasion from whacking them a few times, to cleaving their skull, to ravishing their body like a wild animal. Several Killers are able to use alternate Memento Moris under certain conditions as well; for example, Michael Myers has Add-Ons (equipment) that let him instantly kill Survivors while his Super Mode is active, while Sadako can instantly kill any Survivor who has carried one of her tapes for too long.
 Finishing Move / int_6de33ac8
featureApplicability
1.0
 Finishing Move / int_6de33ac8
featureConfidence
1.0
 Dead by Daylight / Videogame
hasFeature
Finishing Move / int_6de33ac8
 Finishing Move / int_6e657b27
type
Finishing Move
 Finishing Move / int_6e657b27
comment
Chris Benoit's Crippler Crossface.
 Finishing Move / int_6e657b27
featureApplicability
1.0
 Finishing Move / int_6e657b27
featureConfidence
1.0
 Chris Benoit (Wrestling)
hasFeature
Finishing Move / int_6e657b27
 Finishing Move / int_6f1bcb62
type
Finishing Move
 Finishing Move / int_6f1bcb62
comment
In Path of Radiance, Silencer is called Lethality, and you have to use a rare item on the game's only assassin (Volke) to make use of it. In Radiant Dawn, it's still called Lethality and Volke already has it when he joins your army.
 Finishing Move / int_6f1bcb62
featureApplicability
1.0
 Finishing Move / int_6f1bcb62
featureConfidence
1.0
 Fire Emblem: Path of Radiance (Video Game)
hasFeature
Finishing Move / int_6f1bcb62
 Finishing Move / int_733f2aaf
type
Finishing Move
 Finishing Move / int_733f2aaf
comment
Cradle Series: For most of the series, Yerin's biggest weakness is a lack of a big finisher. Most of her Path revolves around her Endless Sword technique, which is Death of a Thousand Cuts on everyone in sight. She does have the Flowing Sword weapon Enforcer technique, but it takes time and is easy to disrupt. With Lindon's help, she invents the Final Sword, a combination Striker Enforcer Forger technique, held together with soulfire and (unknown to either of them) a dash of the Sword Icon. She perfects it just in time for the single matches of the Uncrowned King tournament. Where she unexpectedly has to fight Lindon. At which point he reveals his own finishing move, The Dragon Descends, a combination Ruler Enforcer Forger technique held together with soulfire. It's basically like strapping a bomb to his hand and hoping it kills his enemy first.
 Finishing Move / int_733f2aaf
featureApplicability
1.0
 Finishing Move / int_733f2aaf
featureConfidence
1.0
 Cradle Series
hasFeature
Finishing Move / int_733f2aaf
 Finishing Move / int_74c5c20b
type
Finishing Move
 Finishing Move / int_74c5c20b
comment
The Big Show's habit of lugging around a "knock out punch". Which is... A punch. In the head. Not a secret punch, or an assisted punch, or a blow to a particular area, or even a particularly hyped up punch, he just hauls off and slugs you, with only the color commentary freakout and a brief faux boxing pose to differentiate it from all the other punches he's probably thrown. Sure, it's a fist the size of your head thrown by a guy the size of your car, but c'mon.
 Finishing Move / int_74c5c20b
featureApplicability
1.0
 Finishing Move / int_74c5c20b
featureConfidence
1.0
 The Big Show (Wrestling)
hasFeature
Finishing Move / int_74c5c20b
 Finishing Move / int_74f7210c
type
Finishing Move
 Finishing Move / int_74f7210c
comment
The Legend of Zelda:
Link has a finishing move in The Legend of Zelda: Twilight Princess that can be used whenever an enemy has been knocked over. If you press A before the enemy gets back up, Link does an over-head jump strike, stabbing the monster through the chest or stomach. Later he also gains an attack called "Mortal Draw", which lets you perform an instant-kill on most humanoid enemies as long as you keep your sword sheathed and the enemy is close enough (putting you at risk of getting hit).
The Legend of Zelda: Skyward Sword also uses the former finishing move, although with a different mechanic (it's used by moving the Wii Remote and Nunchuck downward at the same time). In both games, the move is required to deliver the final blow to the Final Boss.
Hyrule Warriors: When you evade a strong attack from an Elite Mook or use the corresponding weapon correctly on a giant enemy, a hexagonal gauge appears on top of it, which you need to deplete with repeated attacks: do so, and you'll follow up with a Weak Point Smash that does major damage to said enemy.
 Finishing Move / int_74f7210c
featureApplicability
1.0
 Finishing Move / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Finishing Move / int_74f7210c
 Finishing Move / int_762df2bc
type
Finishing Move
 Finishing Move / int_762df2bc
comment
Although it is never suggested that it could backfire and harm the heroes, or is even unreliable at all, the Wuxi Finger Hold from Kung Fu Panda otherwise falls squarely into this trope. Not only is it actually used to end the climactic encounter between the Chosen One and the Big Bad, we are never shown exactly what it does — everyone is simply afraid of it, even Tai Lung, and its mysterious properties are even lampshaded when Shifu says to Po, "You know what this does?" and the panda replies fearfully and with a fervent nod in the affirmative... but of course, the audience still doesn't know. The only moment we see it used happens off-screen — whether this is an example of the movie makers attempting to not show Family-Unfriendly Violence or leaving it, for once, up to the audience's imagination (perhaps because it could never live up to the hype?) is up for interpretation. The only part we get to see of it is the massive shockwave it sends. The third movie eventually reveals what it actually does: it transports the victim against their will to the Spirit Realm (the series' afterlife.) This means that the Big Bad, being a Spirit Warrior, is immune to it, though Po exploits it anyway by grappling him and then using it on himself to send both of them to the Spirit Realm.
 Finishing Move / int_762df2bc
featureApplicability
1.0
 Finishing Move / int_762df2bc
featureConfidence
1.0
 KungFuPanda
hasFeature
Finishing Move / int_762df2bc
 Finishing Move / int_765bf94e
type
Finishing Move
 Finishing Move / int_765bf94e
comment
Seeking to one-up Mortal Kombat, the unreleased Tattoo Assassins boasted that it had over two thousand finishing moves to choose from. Needless to say, this number was inflated a bit; each character had four unique finishing moves plus a library of finishers everyone can access, with the 'two thousand' counting each shared finisher separately for each fighter. The majority of those finishers can be described as 'turn your opponent into something' and 'summon something to crush/kill your opponent' with little variation.
 Finishing Move / int_765bf94e
featureApplicability
1.0
 Finishing Move / int_765bf94e
featureConfidence
1.0
 Tattoo Assassins (Video Game)
hasFeature
Finishing Move / int_765bf94e
 Finishing Move / int_77378b06
type
Finishing Move
 Finishing Move / int_77378b06
comment
Section 8: Prejudice allows you to perform a "fatality" with a combat knife. There's two different versions of it, one of which has your character punch the other guy a couple times with the knife-wielding hand, then jam the knife through the neck joint of your opponent's Powered Armor.
 Finishing Move / int_77378b06
featureApplicability
1.0
 Finishing Move / int_77378b06
featureConfidence
1.0
 Section 8 (Video Game)
hasFeature
Finishing Move / int_77378b06
 Finishing Move / int_7849f0c1
type
Finishing Move
 Finishing Move / int_7849f0c1
comment
Shin Getter Robo: The devastating STONER SUNSHINE works about as often as the spirit bomb. Other units in Getter Robo have moves such as Getter Dragon and Shin Dragon's Shine Spark moves, and Getter One and New Getter's Getter beam.
 Finishing Move / int_7849f0c1
featureApplicability
1.0
 Finishing Move / int_7849f0c1
featureConfidence
1.0
 Getter Robo (Manga)
hasFeature
Finishing Move / int_7849f0c1
 Finishing Move / int_796b8ac
type
Finishing Move
 Finishing Move / int_796b8ac
comment
Persona 4: Arena also employs these kinds of moves. Their function is a compromise between those in Guilty Gear and Blazblue: they can only be used on a game-setting round, but they can be used at any time during that round, regardless of the opponent's health.
 Finishing Move / int_796b8ac
featureApplicability
1.0
 Finishing Move / int_796b8ac
featureConfidence
1.0
 Persona 4: Arena (Video Game)
hasFeature
Finishing Move / int_796b8ac
 Finishing Move / int_7a489a43
type
Finishing Move
 Finishing Move / int_7a489a43
comment
In Paladins, Lex's ultimate ability, The Law, instantly kills foes below 65% health. If they have more than that, its damage is rather weak (though it does also destroy shields).
 Finishing Move / int_7a489a43
featureApplicability
1.0
 Finishing Move / int_7a489a43
featureConfidence
1.0
 Paladins (Video Game)
hasFeature
Finishing Move / int_7a489a43
 Finishing Move / int_7b1ccf9e
type
Finishing Move
 Finishing Move / int_7b1ccf9e
comment
In Spider-Geddon, Spiderman Japan only uses his mech Leopardon's Sword Vigor to finish off enemies after an extensive battle. Superior Spider-man does get him to instakill a monster before they go into melee, though Takuya complains that it's not very sporting.
 Finishing Move / int_7b1ccf9e
featureApplicability
1.0
 Finishing Move / int_7b1ccf9e
featureConfidence
1.0
 Spider-Geddon (Comic Book)
hasFeature
Finishing Move / int_7b1ccf9e
 Finishing Move / int_7b2ca7a2
type
Finishing Move
 Finishing Move / int_7b2ca7a2
comment
Bayonetta has a few good finishing moves for mooks, and a special one of these for each of the bosses, which get more ridiculous as the game progresses; she punches the final boss INTO THE SUN. The good part is that you get to control her trip the entire way while the boss screams in pain: the bad part is that if you hit any of the planets on the way, the collision blows it up, she recovers and charges back at you with a murderous grin on her face, finishing you off while you're weakened from the effort.
 Finishing Move / int_7b2ca7a2
featureApplicability
1.0
 Finishing Move / int_7b2ca7a2
featureConfidence
1.0
 Bayonetta (Video Game)
hasFeature
Finishing Move / int_7b2ca7a2
 Finishing Move / int_7c24818f
type
Finishing Move
 Finishing Move / int_7c24818f
comment
The Claw, used by the Von Erich Family as well as Baron von Raschke.
 Finishing Move / int_7c24818f
featureApplicability
1.0
 Finishing Move / int_7c24818f
featureConfidence
1.0
 Von Erich Family (Wrestling)
hasFeature
Finishing Move / int_7c24818f
 Finishing Move / int_7c31fdd7
type
Finishing Move
 Finishing Move / int_7c31fdd7
comment
Valkyrie Profile:
Every character in the series has one of these (called "Purify Weird Soul" in-game), and can only use them by filling a combo meter. Timing the order of the party's attacks is important, so if one wants to use these finishing moves, Button Mashing is a no-no. With careful planning, it's possible to have all four of Valkyrie's party members use these in a single turn.
Valkyrie Profile 2: Silmeria increased the scale of these to the epic level. They are no longer called "Purify Weird Soul", but "Soul Crush" instead. By the end of the game, these moves range from summoning 50 meter tall lances to ripping asteroids out of orbit to invoking supernova-like explosions.
Magic-users are an exception (most of the time); rather than using a character-specific move, they use either a powered-up version of whatever spell is set as their "default" attack (in Lenneth only) or a special "Grand Magic" attack (also reliant on their default spell) depending on the stave they wield. Some bosses in Silmeria use Great Magic not normally available to casters (Meteor Swarm, Phantom Destruction, Pale Flare). Post-game bosses that utilize these Great Magics generally tend to drop the wand used to cast them upon defeat, which replaces the default Grand Magic while equipped.
 Finishing Move / int_7c31fdd7
featureApplicability
1.0
 Finishing Move / int_7c31fdd7
featureConfidence
1.0
 Valkyrie Profile (Video Game)
hasFeature
Finishing Move / int_7c31fdd7
 Finishing Move / int_7c537173
type
Finishing Move
 Finishing Move / int_7c537173
comment
Destiny 2:
The game introduced its take on finishing moves in the Shadowkeep expansion, allowing Guardians to perform flashy takedowns against low-health enemies in the game's PvE modes (though bosses tend to be exempt). Taking a page from the DOOM (2016) playbook, players can use the mod system to have their finishing moves grant them extra ammo, reduced ability cooldowns or a temporary overshield mid-fight.
Later expansion The Witch Queen introduced Lucent Hive enemies, whose powers from the Traveler grant them the same quasi-immortality as the player. The only way to dispatch them for good is by crushing their Ghost into dust after killing them, turning what was originally a flashy bonus into a critical mechanic.
 Finishing Move / int_7c537173
featureApplicability
1.0
 Finishing Move / int_7c537173
featureConfidence
1.0
 Destiny 2 (Video Game)
hasFeature
Finishing Move / int_7c537173
 Finishing Move / int_7d39d1aa
type
Finishing Move
 Finishing Move / int_7d39d1aa
comment
AJ Styles' Styles Clash. This was especially stressed in his 2014-2016 runs in Japan, where the move was presented as absolute doom: if AJ hit it, the opponent would not kick out. EVER. It sees limited use because it's a legitimately dangerous move to performnote because it requires the wrestler on the receiving end to raise their chin instead of tucking it as is done with basically any other move that involves their face hitting the mat, and in one case botching this has resulted in a broken neck.
 Finishing Move / int_7d39d1aa
featureApplicability
1.0
 Finishing Move / int_7d39d1aa
featureConfidence
1.0
 AJ Styles (Wrestling)
hasFeature
Finishing Move / int_7d39d1aa
 Finishing Move / int_7db133b7
type
Finishing Move
 Finishing Move / int_7db133b7
comment
Valkyrie Profile 2: Silmeria increased the scale of these to the epic level. They are no longer called "Purify Weird Soul", but "Soul Crush" instead. By the end of the game, these moves range from summoning 50 meter tall lances to ripping asteroids out of orbit to invoking supernova-like explosions.
 Finishing Move / int_7db133b7
featureApplicability
1.0
 Finishing Move / int_7db133b7
featureConfidence
1.0
 Valkyrie Profile 2: Silmeria (Video Game)
hasFeature
Finishing Move / int_7db133b7
 Finishing Move / int_7dc73376
type
Finishing Move
 Finishing Move / int_7dc73376
comment
The Force Unleashed combines this with Action Commands; when a boss's health is low enough, pressing the right buttons and/or moving the Wii Remote at the right intervals allows Starkiller to perform an over-the-top (and often brutal) finisher that varies from one boss to the next.
 Finishing Move / int_7dc73376
featureApplicability
1.0
 Finishing Move / int_7dc73376
featureConfidence
1.0
 The Force Unleashed (Video Game)
hasFeature
Finishing Move / int_7dc73376
 Finishing Move / int_7ec23584
type
Finishing Move
 Finishing Move / int_7ec23584
comment
Mega Man X: Command Mission features a "Final Strike" move where all the characters fire everything they have at the enemy — sometimes a pointless gesture, since it can only be done when the enemy has received 75% of their current HP in damage in one action (i.e. one character's attack). However, it can be a lot more useful on bosses.
 Finishing Move / int_7ec23584
featureApplicability
1.0
 Finishing Move / int_7ec23584
featureConfidence
1.0
 Mega Man X: Command Mission (Video Game)
hasFeature
Finishing Move / int_7ec23584
 Finishing Move / int_7eff6369
type
Finishing Move
 Finishing Move / int_7eff6369
comment
Damage: John Brickner (played by "Stone Cold" Steve Austin), wins several of his underground fights with a right hook to the sternum. His manager Reno spends the film trying to come up with a name for it, finally settling on the "Damage".
 Finishing Move / int_7eff6369
featureApplicability
1.0
 Finishing Move / int_7eff6369
featureConfidence
1.0
 Damage
hasFeature
Finishing Move / int_7eff6369
 Finishing Move / int_81f5d35d
type
Finishing Move
 Finishing Move / int_81f5d35d
comment
Kamen Rider:
The signature finishing move is the "Rider Kick!" This is usually a flying side kick, though other kicking techniques are used. Starting from Kamen Rider BLACK RX, finishers involving weapons are also commonly used.
Many of the kicks have different name for most of the Riders, especially starting from Heisei era (such as Kamen Rider Accel's Accel Glanzer or Kamen Rider Gaim's Burai Kick), but they are still essentially the same thing, and therefore are categorized as a Rider Kick.
Kamen Rider Den-O in particular, has a unique case where 99% of the time he always use a weapon for the finisher, however he has been shown once to have a Rider Kick finisher. Momotaros also lampshades this trope, by literally proclaiming he is going to do his finishing move.
Kamen Rider Decade somewhat lampshades this; Decade and his rival Diend use special cards, divided into five categories, to activate their powers. The category for finishing moves is "Final Attack Ride''.
Every Transformation Trinket with a recorded voice has a different way of announcing the finisher. At least one finisher, though, will almost always boil down to a flying kick, though how it's set up or powered up (propelled by dragon fire? Scene becomes creepy night first? You split in half?) changes.
In Masked Rider an adaptation of Kamen Rider BLACK RX, the titular character shoots monsters to death...with his sword. This is a result of Bowdlerization, as Black RX finshed his opponents by slashing them with his Laser Blade. Because Moral Guardians could deem this too violent, the creators of this adaptation turned this into a laser beam.
 Finishing Move / int_81f5d35d
featureApplicability
1.0
 Finishing Move / int_81f5d35d
featureConfidence
1.0
 Kamen Rider (Franchise)
hasFeature
Finishing Move / int_81f5d35d
 Finishing Move / int_8258e260
type
Finishing Move
 Finishing Move / int_8258e260
comment
Super Mario Bros.:
The end of Mario & Luigi: Bowser's Inside Story has Bowser finishing off Dark Bowser with five charged up punches, the last one being so powerful that Dark Bowser flips into the air and explodes from it.
At the end of every Giant Battle in Mario & Luigi: Dream Team, you're allowed to use the Finishing Bros. attack. It initiates a sequence where Giant Luigi flies into the stars and throws a huge star with Mario on it at the boss. You then get to control the star as it flies down and smack the boss in a weak point to finish it off. On the last Giant Battle, doing this once isn't enough. On the second time, the Finishing Bros. is upgraded to the Star Driver, which makes the star Mario rides on absolutely gigantic. (Bigger than Giant Luigi.) You have to go through a different (and much harder) sequence to deliver the true finishing blow.
 Finishing Move / int_8258e260
featureApplicability
1.0
 Finishing Move / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Finishing Move / int_8258e260
 Finishing Move / int_82d313b7
type
Finishing Move
 Finishing Move / int_82d313b7
comment
Old-school robot fighting game One Must Fall has the Scrap and Destruction-moves after an opponent was defeated, which basically work the same as Mortal Kombat's Finishing moves.
 Finishing Move / int_82d313b7
featureApplicability
1.0
 Finishing Move / int_82d313b7
featureConfidence
1.0
 One Must Fall (Video Game)
hasFeature
Finishing Move / int_82d313b7
 Finishing Move / int_843acd95
type
Finishing Move
 Finishing Move / int_843acd95
comment
In his memorable return as Chainsaw Charlie, the chainsaw using serial killer, Terry Funk did one Groin Attack after pulling out his opponent's athletic cup.
 Finishing Move / int_843acd95
featureApplicability
1.0
 Finishing Move / int_843acd95
featureConfidence
1.0
 Terry Funk (Wrestling)
hasFeature
Finishing Move / int_843acd95
 Finishing Move / int_854fcece
type
Finishing Move
 Finishing Move / int_854fcece
comment
As Simon Miller of WhatCulture Wrestling has pointed out, the most devastating finisher in all of pro wrestling (and especially the WWE) is the surprise roll-up. A roll-up finish is frequently used (widely believed by fans to have become over-used) in an attempt to keep the losers of matches from looking weak, because it might have just been a lucky fluke. The problem is that this also means it doesn't really make the winner look strong and thus the match didn't really matter.
 Finishing Move / int_854fcece
featureApplicability
1.0
 Finishing Move / int_854fcece
featureConfidence
1.0
 WhatCulture Wrestling (Web Video)
hasFeature
Finishing Move / int_854fcece
 Finishing Move / int_85f11860
type
Finishing Move
 Finishing Move / int_85f11860
comment
Martial arts kick (to the head) from Asian wrestlers. Yoshihiro Tajiri and Yoshi Tatsu, for example. Tajiri would kick their legs multiple times until they bent or kneeled over and then kick them in the head.
 Finishing Move / int_85f11860
featureApplicability
1.0
 Finishing Move / int_85f11860
featureConfidence
1.0
 Yoshihiro Tajiri (Wrestling)
hasFeature
Finishing Move / int_85f11860
 Finishing Move / int_8601c91f
type
Finishing Move
 Finishing Move / int_8601c91f
comment
In Doom (2016), the Continuity Reboot for the series, these are known as "Glory Kills". They're a mainstream part of the game, are always satisfying to perform, especially on the tougher, more aggravating enemies, and are in fact recommended. To survive, you need the ammo and health packs (among other loot) that enemies drop on death, and a demon taken down with a Glory Kill drops more loot than one that you just shot to death. In the same vein, using the chainsaw not only provides a gory One-Hit Kill, but also results in a metric crapton of ammo being dropped, making it a very good way to refill ammo if you're running low.
 Finishing Move / int_8601c91f
featureApplicability
1.0
 Finishing Move / int_8601c91f
featureConfidence
1.0
 Doom (2016) (Video Game)
hasFeature
Finishing Move / int_8601c91f
 Finishing Move / int_864a7357
type
Finishing Move
 Finishing Move / int_864a7357
comment
Total War: Warhammer: Several units have special animations used to dramatically finish off specific types of foes when their next attack would deplete the remnants of a single entity's health or kill of a model from a larger unit.
Orion, when fighting humanoid foes, may grab a single target, lift his struggling victim into the air and impale them on his spear, before pulling them off and throwing their body aside.
Many monsters, such as carnosaurs and squigs, will messily devour enemy combatants. Kroxigors have an elaborate version of this where they grab human-sized targets in their jaws, roll around on the ground with them, and stand back up before swallowing the corpse whole. Arachnarok spiders will also spit their victims' weapons aside when they're done eating them.
Trolls will grab a target and violently smash them back and forth until nothing is left but their legs and lower torso. Giants will do a similar act, in addition to also biting the head off of struggling victims and throwing the rest of the body aside.
Minotaurs will gore enemies on their horns and throw them behind themselves.
Great eagles and phoenixes will grab a humanoid target in their talons, fly into the air and dive back down, slamming their victim into the earth.
Treemen will grab targets with the roots on their feet and crush them to death.
Tomb scorpions will impale a foe onto their stingers and dive down into the ground, reemerging a moment later without their victim.
When fighting cavalry, jabberslythes will occasionally snatch fleeing riders with their tongues, rear and throw them up into the air to snatch and devour the steed as it falls, while the rider lands on the jabberslythe's horns. The monster then lands back onto the ground and shoots out its tongue a second time to grab the rider and eat them too.
A hydra's heads will squabble over and tear apart a victim.
When killing a dragon, necrosphinxes will stab both of their blades into the beast's belly, lift it into the air and smash it back onto the ground.
 Finishing Move / int_864a7357
featureApplicability
1.0
 Finishing Move / int_864a7357
featureConfidence
1.0
 Total War: Warhammer (Video Game)
hasFeature
Finishing Move / int_864a7357
 Finishing Move / int_8756259d
type
Finishing Move
 Finishing Move / int_8756259d
comment
Downplayed in Azure Striker Gunvolt as there's no special animation or cutscene for it, but you are encouraged to finish bosses with a super move, as this will result in a big score bonus.
 Finishing Move / int_8756259d
featureApplicability
1.0
 Finishing Move / int_8756259d
featureConfidence
1.0
 Azure Striker Gunvolt (Video Game)
hasFeature
Finishing Move / int_8756259d
 Finishing Move / int_8818f28f
type
Finishing Move
 Finishing Move / int_8818f28f
comment
Another Warhammer game, Space Marine, uses God of War-style finishing moves extensively. The main way to replenish health is not to Take Cover! and wait, but to grab your favorite melee weapon, wade into the thick of combat, and smash 'em to bits.
 Finishing Move / int_8818f28f
featureApplicability
1.0
 Finishing Move / int_8818f28f
featureConfidence
1.0
 Warhammer 40,000: Space Marine (Video Game)
hasFeature
Finishing Move / int_8818f28f
 Finishing Move / int_89f4bc45
type
Finishing Move
 Finishing Move / int_89f4bc45
comment
The Undertaker's Tombstone Piledriver may be the last piledriver anyone would ever see in the WWE, since Vince had banned the piledriver for anyone else because an improper setup would endanger the victim's neck. Except the one time CM Punk didn't get the memo. The Tombstone was also safer than most piledrivers, since it could make the target look like their head was hitting the mat harder than it actually is. And when using it outside the ring (usually at the top of the entrance ramp), camera angles would be used to hide the fact that the target's head didn't actually hit the floor at all. There were, however, a few botched attempts, such as one that almost killed Bret Hart in 1996, and another that almost killed Goldberg in Super Showdown 2019, which was when even Taker realized that he could no longer do it the way he used to. With his retirement in November 2020, the Tombstone is now considered a dangerous move and retired for good along with him.
 Finishing Move / int_89f4bc45
featureApplicability
1.0
 Finishing Move / int_89f4bc45
featureConfidence
1.0
 The Undertaker (Wrestling)
hasFeature
Finishing Move / int_89f4bc45
 Finishing Move / int_8aad83bb
type
Finishing Move
 Finishing Move / int_8aad83bb
comment
Each of the Ronin Warriors and their enemies have a finishing move in Yoroiden Samurai Troopers. Such as Ryo's Flare Up Now (Sou En Zan), Kento/Shu's Iron Rock Crusher (Gan Tei Sai), Sage/Seiji's Thunder Bolt Cut (Rai Kou Zan), Cye/Shin's Super Wave Smasher (Chou Ryuu Ha) and Rowen/Touma's Arrow Shock Wave (Shin Kyuu Ha).
 Finishing Move / int_8aad83bb
featureApplicability
1.0
 Finishing Move / int_8aad83bb
featureConfidence
1.0
 Ronin Warriors
hasFeature
Finishing Move / int_8aad83bb
 Finishing Move / int_8b4e057
type
Finishing Move
 Finishing Move / int_8b4e057
comment
Kyōryū Sentai Zyuranger and Mighty Morphin' Power Rangers has a fairly wide array of finishing moves. Daizyuzin/Megazord charges its sword with lightning, followed by a diagonal slash. Gouryuzin/Dragonzord Battle Mode drills holes into monsters. Zyutei Daizyuzin/Megadragonzord fires energy blasts, while Ultimate Daizyuzin/Ultrazord goes for a Macross Missile Massacre while riding towards the enemy.
 Finishing Move / int_8b4e057
featureApplicability
1.0
 Finishing Move / int_8b4e057
featureConfidence
1.0
 Kyōryū Sentai Zyuranger
hasFeature
Finishing Move / int_8b4e057
 Finishing Move / int_8c87469c
type
Finishing Move
 Finishing Move / int_8c87469c
comment
The Legend of Zelda: Skyward Sword also uses the former finishing move, although with a different mechanic (it's used by moving the Wii Remote and Nunchuck downward at the same time). In both games, the move is required to deliver the final blow to the Final Boss.
 Finishing Move / int_8c87469c
featureApplicability
1.0
 Finishing Move / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Finishing Move / int_8c87469c
 Finishing Move / int_8dc76226
type
Finishing Move
 Finishing Move / int_8dc76226
comment
Star Driver's Taubaurn has a good half dozen finishing techniques, gained as necessary throughout the series, ranging from a chop to the face, to a giant booster-rocket propelled Rocket Punch, to the main character firing himself as a projectile and tearing through the enemy. Due to the nature of the series, all of them end with the enemy flying up into the air and exploding in a massive fireball, no matter whether they're underwhelming or not.
 Finishing Move / int_8dc76226
featureApplicability
1.0
 Finishing Move / int_8dc76226
featureConfidence
1.0
 Star Driver
hasFeature
Finishing Move / int_8dc76226
 Finishing Move / int_8ea1c5d1
type
Finishing Move
 Finishing Move / int_8ea1c5d1
comment
Combattler V: Its finishing move consists of two moves: Combattler paralyzes its enemy with Choudenji Tatsumaki (an electromagnetic discharge) before ramming through it with Choudenji Spin. Choudenji Tatsumaki is always used first in order to ensure the enemy does not move and dodge the second move.
 Finishing Move / int_8ea1c5d1
featureApplicability
1.0
 Finishing Move / int_8ea1c5d1
featureConfidence
1.0
 Combattler V
hasFeature
Finishing Move / int_8ea1c5d1
 Finishing Move / int_8f66a261
type
Finishing Move
 Finishing Move / int_8f66a261
comment
R-Truth has started using the flying forearm since returning to the WWE. Of course, he puts his own twist on performing the move, making it the Lie Detector.
 Finishing Move / int_8f66a261
featureApplicability
1.0
 Finishing Move / int_8f66a261
featureConfidence
1.0
 Ron Killings (Wrestling)
hasFeature
Finishing Move / int_8f66a261
 Finishing Move / int_8f8233e
type
Finishing Move
 Finishing Move / int_8f8233e
comment
In Blasphemous, certain attacks can stun enemies, opening them up to a brutal Execution, and each enemy has a special Execution animation too. Killing enemies this way grants you extra Fervor (mana) and Tears of Atonement (currency) compared to killing them normally. You're also invincible during the animation, in case you're also under heavy fire.
 Finishing Move / int_8f8233e
featureApplicability
1.0
 Finishing Move / int_8f8233e
featureConfidence
1.0
 Blasphemous (Video Game)
hasFeature
Finishing Move / int_8f8233e
 Finishing Move / int_9045fea5
type
Finishing Move
 Finishing Move / int_9045fea5
comment
When the cast of Shuffle Quest visits an oversexed world based on Sonic the Hedgehog, Lord Peepers the Owl kills the Erotic King Sonic with a bitch slap.
 Finishing Move / int_9045fea5
featureApplicability
1.0
 Finishing Move / int_9045fea5
featureConfidence
1.0
 Shuffle Quest (Podcast)
hasFeature
Finishing Move / int_9045fea5
 Finishing Move / int_909ca4b1
type
Finishing Move
 Finishing Move / int_909ca4b1
comment
In ReBoot, "Immortl Komflict" a game parodying Mortal Kombat, gives the User a finishing move. He grabs the opponents head and rips it off the neck and/or crushes the head. (It's offscreen, so it's hard to tell which one.)
 Finishing Move / int_909ca4b1
featureApplicability
1.0
 Finishing Move / int_909ca4b1
featureConfidence
1.0
 ReBoot
hasFeature
Finishing Move / int_909ca4b1
 Finishing Move / int_91209b29
type
Finishing Move
 Finishing Move / int_91209b29
comment
Xenosaga: Episode III shells out extra experience and gold for killing any enemy with a special attack. This is pretty necessary if you hope to keep up with the level curve.
 Finishing Move / int_91209b29
featureApplicability
1.0
 Finishing Move / int_91209b29
featureConfidence
1.0
 Xenosaga (Video Game)
hasFeature
Finishing Move / int_91209b29
 Finishing Move / int_920bdb7c
type
Finishing Move
 Finishing Move / int_920bdb7c
comment
During Kill Six Billion Demons's Discordance of the Demiurges, Jagganoth pulls out one so powerful that it takes up three pages. It completely wipes out all life on the surface of Rabuya, leaving deep scars in the planet's surface, and mortally wounds the other demiurges, including Allison.
 Finishing Move / int_920bdb7c
featureApplicability
1.0
 Finishing Move / int_920bdb7c
featureConfidence
1.0
 Kill Six Billion Demons (Webcomic)
hasFeature
Finishing Move / int_920bdb7c
 Finishing Move / int_923dd091
type
Finishing Move
 Finishing Move / int_923dd091
comment
CollegeHumor has a skit showing a cat and a dog facing off in a Fighting Game, and no matter what the viewer chooses, the victor uses a Memeality on the loser.
 Finishing Move / int_923dd091
featureApplicability
1.0
 Finishing Move / int_923dd091
featureConfidence
1.0
 CollegeHumor
hasFeature
Finishing Move / int_923dd091
 Finishing Move / int_959dd815
type
Finishing Move
 Finishing Move / int_959dd815
comment
Common in Professional Wrestling. Some wrestlers even have multiple finishing moves, either done alternately, or in sequence. Since (especially in WWE) it's become increasingly common for wrestlers to kick out of the pin after getting hit by a finishernote Originally meant to show just how much of a Determinator the wrestler in question is, it eventually became so commonplace as to degrade the credibility of the finishers. It's telling that at some point in the 00s even the video games stopped referring to them as "finishing moves" and started calling them "special moves", any finisher that actually reliably works and is almost never subjected to The Worf Barrage is known as a "protected" finisher. Wrestlers who have a protected finisher usually have a lesser secondary finisher that ends enough matches to avoid the question of why they use it at all, but can still fail sometimes when the wrestler has to lose, thus preserving the mystique and fear factor of their main finisher.
 Finishing Move / int_959dd815
featureApplicability
1.0
 Finishing Move / int_959dd815
featureConfidence
1.0
 Professional Wrestling
hasFeature
Finishing Move / int_959dd815
 Finishing Move / int_960062b7
type
Finishing Move
 Finishing Move / int_960062b7
comment
Deconstructed in My Hero Academia. Many characters have amazing special attacks that can be used to end a fight, but some of them have such devastating side effects that it can harm themselves pulling it off.
Izuku Midoriya had an unfortunate tendency to wreck his arms by using his Quirk, One for All. After being warned that he was going to permanently cripple himself if this kept up, he realized that using OFA at 100% power all the time was the problem and started developing a safer alternative.
Denki Kaminari can unleash a devastating wave of electricity, but the power is so great that it temporarily fries his brain, leaving him a babbling idiot.
Taken further (and reconstructed a bit) when the students are explicitly told to design and finishing moves as a goal. While slightly useful for brand labeling, the real point is that both planning out a special technique whose execution requires taking your Quick use to new levels and then intensively training yourself to be capable of performing it develop you in ways ordinary exercise and practice can't. (And it continues a minor theme the series plays with that a major advantage heroes are expected to have over ordinary villains is willingness to work harder for their goals.)
 Finishing Move / int_960062b7
featureApplicability
1.0
 Finishing Move / int_960062b7
featureConfidence
1.0
 My Hero Academia (Manga)
hasFeature
Finishing Move / int_960062b7
 Finishing Move / int_964ef08b
type
Finishing Move
 Finishing Move / int_964ef08b
comment
In 1997's Summerslam, Owen Hart was scripted to drop the IC title against "Stone Cold" Steve Austin, but accidentally broke Austin's neck with a botched piledriver. To maintain the script's outcome, Steve Austin used a roll-up pin to win the title.
 Finishing Move / int_964ef08b
featureApplicability
1.0
 Finishing Move / int_964ef08b
featureConfidence
1.0
 Owen Hart (Wrestling)
hasFeature
Finishing Move / int_964ef08b
 Finishing Move / int_9980e0f
type
Finishing Move
 Finishing Move / int_9980e0f
comment
Kenta Kobashi's Burning Hammer.
Notably, the Burning Hammer was presented as Kobashi's Dangerous Forbidden Technique (as it's an incredibly dangerous move with a good chance of paralyzing or killing your opponent if done slightly wrong). Throughout a 25 year career with hundreds, if not thousands of matches, Kobashi used the Burning Hammer a grand total of seven times. This meant 1) If he used it, you were an incredibly skilled opponent, and 2) When/If it hit, the match was over, done, no exceptions, you lose.
And also Tyler Reks's finisher, which is called the Burning Hammer yet is notably different from Kobashi's move.
The only time the real move has been done in the WWE is by Brian Kendrick during the Cruiserweight Classic.
 Finishing Move / int_9980e0f
featureApplicability
1.0
 Finishing Move / int_9980e0f
featureConfidence
1.0
 Kenta Kobashi (Wrestling)
hasFeature
Finishing Move / int_9980e0f
 Finishing Move / int_9a02d243
type
Finishing Move
 Finishing Move / int_9a02d243
comment
Prince of Persia: The Sands of Time had the Prince need to dispatch sand creatures by planting the Dagger of Time in them after knocking them down, lest they get back up again. Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones removed this need.
 Finishing Move / int_9a02d243
featureApplicability
1.0
 Finishing Move / int_9a02d243
featureConfidence
1.0
 Prince of Persia: The Sands of Time (Video Game)
hasFeature
Finishing Move / int_9a02d243
 Finishing Move / int_9ca0210f
type
Finishing Move
 Finishing Move / int_9ca0210f
comment
The Warriors has this as special attack during rage mode. If done correctly, you can instantly kill enemies, excluding bosses.
 Finishing Move / int_9ca0210f
featureApplicability
1.0
 Finishing Move / int_9ca0210f
featureConfidence
1.0
 The Warriors (Video Game)
hasFeature
Finishing Move / int_9ca0210f
 Finishing Move / int_9db1766a
type
Finishing Move
 Finishing Move / int_9db1766a
comment
Devil May Cry:
The Wild Stomp from Devil May Cry 3: Dante's Awakening, with Dante filling a prone enemy with lead and then kicking its body away, is clearly meant to be one of these, but on higher difficulties it is never enough.
Dante's "Dance Macabre" attack in Swordmaster style, on the other hand, will murder almost anything that isn't a boss in Devil May Cry 3 and 4. In 3, the combination even ends with a final big swing and Dante saying "Down and out!".
In Devil May Cry 4, Nero's Buster moves against bosses won't necessarily finish the boss off, but they tend to do a lot of damage, and they definitely look like finishing moves. Notably, finishing off Sanctus Diabolica with a Buster changes the animation so it dramatically repeats the moment of impact three times, and Nero shouts the Once an Episode "Jackpot!" catchphrase. A Buster is also required to defeat the post-final boss, The False Savior.
While his familiars are the primary damage dealers, V has to finish off enemies himself in Devil May Cry 5. Against bosses, they tend to be cinematic.
Vergil in 4 and 5 will often cap off fights with the infamous Judgement Cut End, a powerful attack that requires a full Concentration gauge and requires Vergil to be in Devil Trigger/Sin Devil Trigger.
 Finishing Move / int_9db1766a
featureApplicability
1.0
 Finishing Move / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Finishing Move / int_9db1766a
 Finishing Move / int_9df8bb8f
type
Finishing Move
 Finishing Move / int_9df8bb8f
comment
The original Sentai team Himitsu Sentai Gorenger had the Goranger Storm, where the rangers would pass around a soccer ball-like weapon to charge it with their power and then launch it at the monster, causing it to explode. Near the end of the first half of the show, the ball was upgraded to have the ability to transform into something the victim is weak against before exploding. In the second half of the show the ball was replaced with a football-like missile and the name was changed to the Goranger Hurricane. This move is so iconic that similar moves would appear in many following seasons. It was used several times in Taiyou Sentai Sun Vulcan and Ninja Sentai Kakuranger and in two episodes of Gekisou Sentai Carranger, once being used by a team of monsters pretending to be rangers, and later a giant size version was done by the ranger's mechs using a cannonball the enemy fired at them. You can also count on this move showing up whenever somebody using the powers of the Gorangers shows up. And it is also the team finishing move of The High School Heroes though they only use the non-transforming variant of it. While Ressha Sentai Toqger didn't use a ball, their initial team finishing move could also manifest something the target is weak to.
 Finishing Move / int_9df8bb8f
featureApplicability
1.0
 Finishing Move / int_9df8bb8f
featureConfidence
1.0
 Himitsu Sentai Gorenger
hasFeature
Finishing Move / int_9df8bb8f
 Finishing Move / int_9e202b7b
type
Finishing Move
 Finishing Move / int_9e202b7b
comment
Kenichi: The Mightiest Disciple: At one point, Kenichi tells the Elder to teach him a Finishing Move, but the Elder explains that's something that cannot be taught, and he has to develop it on his own. As it turns out later, he already had one, made up by combining four very basic moves of the four martial arts (Karate, Muay Thai, Chinese Kenpo and Jujitsu) he'd been learning: Yamazukinote  Deliver a punch to the opponent's head/face while simultaneously sending another punch to the torso + Kao Loinote Grab the opponent's face and strike them with the knee, then follow with the elbow + Ugyuu Haitou note Grab the opponent's underside and deliver a kick to the chest + Kuchiki Daoshi note Grab the opponent's leg and lift it over their head, causing them to fall backwards = Strongest Combo.
 Finishing Move / int_9e202b7b
featureApplicability
1.0
 Finishing Move / int_9e202b7b
featureConfidence
1.0
 Kenichi: The Mightiest Disciple (Manga)
hasFeature
Finishing Move / int_9e202b7b
 Finishing Move / int_9e2f90f4
type
Finishing Move
 Finishing Move / int_9e2f90f4
comment
One Piece varies up what moves finish a fight, but Luffy's Gomu-Gomu no Bazooka was notable for commonly either ending a fight or breaking through an opponent's defenses long enough for Luffy to score a true finishing blow.
Interestingly, Luffy's ''Gomu-Gomu no Gatling'' was given an upgrade and promoted to finisher after it was voted the most popular attack in the series when he used the jet version to finish off Rob Lucci. After learning the hard way how debilitating Gear Third is to his speed and maneuverability, Luffy has taken to using Gear Third mostly for this... until the Time Skip that is.
Luffy's Gomu-Gomu no Battle Axe, Gomu-Gomu no Rifle and Gomu-Gomu no Bullet are also very flashy finishers that are used to beat foes in the first part of the series. But Gear Fourth kicks it up to the extreme with Gomu Gomu no King Kong Gun which powerful enough to smash Domflamingo straight through the island of Dressrosa and create a crater. Not long afterwards he created a variation, Gomu Gomu no Kong Organ, which is basically launching smaller but multiple King Kong Guns at once.
Zoro's Onigiri was his go-to finisher for the first part of the series, and it was a Oh, Crap! moment for Zoro when Mihawk blocked it with a little knife. Tiger Hunt, Dragon Twister, Lion Strike, ''108 Pound Cannon'', Demon Aura Nine-Sword Style Asura and Flying Dragon Fire Blaze are Zoro's grandest Finishing Moves.
In the New World Zoro introduces more finishing moves such as Great Dragon Shock (which bisected Monet), Haki-enhanced Billion-fold World Trichiliocosm (used to wreck Pica) and 103 Mercies Dragon Damnation after unlocking Conqueror's Haki and creating the King of Hell style while fighting King.
Sanji is no slouch when comes to fishing moves, Mouton Shoot typically blows opponents away whether it be rapid fire kick (manga) or a single powerful kick (anime). Sanji's Concasser is more savage, strong enough to even knock Luffy out, and Anti Manner Kick Course is spectacular even Oars the giant was toppled over when he took this attack to the shin. Also Three-Spot Decoupage which is a triple roundhouse. Special mention to Sanji ''Extra Hachis'' which is kick-version of Luffy's Gomu-Gomu no Gatling and Venaison Shoot in Strong World where Sanji imitates a Mini-gun with his legs.
Sanji's Hell Memories is his strongest attack post timeskip, scorching the small mountain-sized Wadatsumi. He eventually surpasses even that with Boeuf Burst once he unlocks Ifrit Jambe, a stronger variant of Diable Jambe; it's powerful enough to send a dinosaur flying.
Chopper however probably plays this trope most straight, his fighting style consists of maneuvering his opponent around until he can transform into Arm Point and use one of his Roseo moves.
One of the most pronounced villainous examples would be Crocodile who using his sand powers can turn a person into a mummy by sucking the moisture out of their bodies. Crocodile killed multiple bandits this way and almost took out Luffy the same way.
CP9 and CP0 have “Shigan� or “Finger Pistol� which will kill anyone who isn’t super powered or Badass Normal. Luffy once got a Shigan to the neck from Rob Lucci who stated having a rubber neck was the only reason Luffy was still alive (albeit in great pain).
Jinbe has thus far showcased two finishers: Vagabond Drill and Demon Brick Fist. The former is mostly used to stop larger foes such as Wadatsumi and Big Mom in their tracks before pushing them away, while the latter is an incredibly powerful and destructive punch.
Trafalgar Law’s Gamma Knife is a One-Hit Kill as he slices the target internal organs, ignoring all defenses. Unfortunately Law was fighting a dude who could repair his vitals with string powers.
Eustass Kid breaks out his own finisher during the fight with Big Mom: Damned Punk. To put it simply, it's an oversized, highly-destructive railgun.
 Finishing Move / int_9e2f90f4
featureApplicability
1.0
 Finishing Move / int_9e2f90f4
featureConfidence
1.0
 One Piece (Manga)
hasFeature
Finishing Move / int_9e2f90f4
 Finishing Move / int_9e9b6ca0
type
Finishing Move
 Finishing Move / int_9e9b6ca0
comment
Digimon World features Finishing Moves that can be used only when the word FINISH is spelled out on screen and allows the Digimon to use its signature move, however if they are hit while they are charging it up they lose their chance to use it and you'll have to wait for it to be spelled out again.
 Finishing Move / int_9e9b6ca0
featureApplicability
1.0
 Finishing Move / int_9e9b6ca0
featureConfidence
1.0
 Digimon World (Video Game)
hasFeature
Finishing Move / int_9e9b6ca0
 Finishing Move / int_9f89a5f0
type
Finishing Move
 Finishing Move / int_9f89a5f0
comment
In Pokémon, there are several moves that are guaranteed to knock out the opponent, namely Sheer Cold, Guillotine, Fissure, and Horn Drill. Granted, it doesn't work on targets that are a higher level than you, and said moves are highly inaccurate, but still.
The FEAR strategy is also a prime example of this trope. Provided that the opponent only has one Pokémon left, it will nearly always work unless the opponent takes certain specific countermeasures that may not be obvious to many players.
Brine, which doubles in power (which makes it stronger than a Hydro Pump) when the target has less than half of its HP left. This makes the move's primary purpose to finish off weakened enemies.
Venoshock, which increases in power if an enemy is poisoned, and Hex, which increases in power if the target has any status condition.
 Finishing Move / int_9f89a5f0
featureApplicability
1.0
 Finishing Move / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Finishing Move / int_9f89a5f0
 Finishing Move / int_9fcc8c53
type
Finishing Move
 Finishing Move / int_9fcc8c53
comment
Punch-Out!!: The Wii game uses Little Mac's Star Punch as one during the Title Defense battle against Mr. Sandman. After you survive his Berserker Rage (which he'll only do when he's already on the brink of defeat), he'll be so tired that you can start punching him to receive free stars, and then finish him off with one big powerful uppercut.
 Finishing Move / int_9fcc8c53
featureApplicability
1.0
 Finishing Move / int_9fcc8c53
featureConfidence
1.0
 Punch-Out!! (Video Game)
hasFeature
Finishing Move / int_9fcc8c53
 Finishing Move / int_9ff4a8d9
type
Finishing Move
 Finishing Move / int_9ff4a8d9
comment
In the Godzilla movies, the atomic breath usually serves this function. There's also Godzilla's Spiral Ray, an attack introduced in Godzilla vs. Mechagodzilla II which served as this in that film, Godzilla vs SpaceGodzilla, and in Godzilla: Final Wars. Subverted in Godzilla vs. Destoroyah, where, despite Godzilla's breath being locked into it's Spiral Ray state due to Godzilla's Burning form, it fails to kill Godzilla's titular opponent many times, never succeeding once.
 Finishing Move / int_9ff4a8d9
featureApplicability
-0.3
 Finishing Move / int_9ff4a8d9
featureConfidence
1.0
 Godzilla (Franchise)
hasFeature
Finishing Move / int_9ff4a8d9
 Finishing Move / int_a02ea961
type
Finishing Move
 Finishing Move / int_a02ea961
comment
Jake "The Snake" Roberts's DDT. It was "invented" when he was setting up a different move, but tripped over his opponent's feet and fell backwards. The DDT has become a regular move for many wrestlers since Jake's time, despite the fact that it looks more devastating than most finishers.
 Finishing Move / int_a02ea961
featureApplicability
1.0
 Finishing Move / int_a02ea961
featureConfidence
1.0
 Jake Roberts (Wrestling)
hasFeature
Finishing Move / int_a02ea961
 Finishing Move / int_a068260c
type
Finishing Move
 Finishing Move / int_a068260c
comment
The superkick, first made popular by Chris Adams, was later used by Shawn Michaels, Glacier, and others. According to Adams's bio on Wikipedia, the first "superkick" Adams used was in fact the move now known as the enzuigiri. After a stint in Japan, he saw the move we commonly know as the superkick being used, and adapted it.
 Finishing Move / int_a068260c
featureApplicability
1.0
 Finishing Move / int_a068260c
featureConfidence
1.0
 Chris Adams (Wrestling)
hasFeature
Finishing Move / int_a068260c
 Finishing Move / int_a2f77c77
type
Finishing Move
 Finishing Move / int_a2f77c77
comment
Jim Cornette's tennis racket back when he was actually managing wrestlers. If you think about it though, it's actually hilarious because hitting them with the webbing of the racket would mean it would just bounce off the wrestler's head. The Midnight Express did load it with a brick at least once, though. Actually, Jim has stated on many occasions that the racket was loaded with a horseshoe (that was thrown at him by a fan, and because it missed, he stated he figured it was lucky) and a dog chain. Furthermore, when things got serious, he would blast someone with the side metal rim, not the webbing in the center. As newspapers and lawsuits would show, Cornette bloodied and knocked cold more than one attacking fan thusly. Cornette has also explained that the "leather" case he had the racket in was actually important to the gimmick, as that's what provided the loud "THWACK!" that could be heard in the back row of the arena when he blasted someone across the back with it. According to him these slip-cover style cases are no longer in production and basically impossible to find these days.
 Finishing Move / int_a2f77c77
featureApplicability
1.0
 Finishing Move / int_a2f77c77
featureConfidence
1.0
 Jim Cornette (Wrestling)
hasFeature
Finishing Move / int_a2f77c77
 Finishing Move / int_a36f037
type
Finishing Move
 Finishing Move / int_a36f037
comment
J.A.K.Q. Dengekitai: The initial finishing move for the team is for all four members to grab the enemy, toss them into the air, kick them even higher into the air, and then make the monster explode by pointing their fists at it to send a burst of all their powers into their body. After the first few episodes the last part is cut out so the enemy explodes after being kicked. After Big One joins the team they instead finish off enemies by assembling a cannon and using it to blow a hole through the enemy's torso. Later it is upgraded to fire something the target is weak against like in Goranger.
 Finishing Move / int_a36f037
featureApplicability
1.0
 Finishing Move / int_a36f037
featureConfidence
1.0
 J.A.K.Q. Dengekitai
hasFeature
Finishing Move / int_a36f037
 Finishing Move / int_a485ad0f
type
Finishing Move
 Finishing Move / int_a485ad0f
comment
The Angry Video Game Nerd sometimes uses special effects to finish off cartridges of awful games, e.g. taking the Indiana Jones and the Temple of Doom NES cartridge and ripping its heart out.
 Finishing Move / int_a485ad0f
featureApplicability
1.0
 Finishing Move / int_a485ad0f
featureConfidence
1.0
 The Angry Video Game Nerd (Web Video)
hasFeature
Finishing Move / int_a485ad0f
 Finishing Move / int_a599305d
type
Finishing Move
 Finishing Move / int_a599305d
comment
This can be done in the Mega Man Zero series when Zero depletes the remainder of a boss' health with a slash from his Z-Saber. This causes the boss (this includes all of the Mutos Reploids, along with Randam Bandam from Mega Man Zero 4) to be bisected. The same applies for the Mega Man ZX games. However, Mega Man ZX Advent adds a second finisher which involves a fully charged buster shot that blasts off a chunk of the Pseudoroids' abdomens (in some cases, one side of their upper bodies are utterly wiped out). For those who don't know, the Zero and ZX bosses are robots, so there's no gore, although you wouldn't believe it by how painful it is for them to talk, then yell when all is said and done.
 Finishing Move / int_a599305d
featureApplicability
1.0
 Finishing Move / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Finishing Move / int_a599305d
 Finishing Move / int_a5d24bec
type
Finishing Move
 Finishing Move / int_a5d24bec
comment
Age of Conan features "fatalities" which sometimes trigger upon the use of a combo or spell. In contrast to the normal MMO kill, where the enemy just falls over, these involve decapitation, arterial sprays, electrocution, and such. Even better, upon delivering such a fatality, your character receives a buff for a few seconds, increasing damage and regeneration of mana and stamina. The type of fatality depends on the weapon used (one-handed edged, one-handed blunt, etc.).
 Finishing Move / int_a5d24bec
featureApplicability
1.0
 Finishing Move / int_a5d24bec
featureConfidence
1.0
 Age of Conan (Video Game)
hasFeature
Finishing Move / int_a5d24bec
 Finishing Move / int_a6543322
type
Finishing Move
 Finishing Move / int_a6543322
comment
Touhou Project: Reimu's Fantasy Heaven, which parodies Fist of the North Star and plays a special victory theme that strongly resembles the winning theme from the FoTNS games if you win a tiebreaker with it. Being a "you get hit, you die" kind of thing, the only problem players have with it is setting it up.
 Finishing Move / int_a6543322
featureApplicability
1.0
 Finishing Move / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Finishing Move / int_a6543322
 Finishing Move / int_a68aab11
type
Finishing Move
 Finishing Move / int_a68aab11
comment
Daimos: Daimos performs setup moves that chain into their signature moves.
 Finishing Move / int_a68aab11
featureApplicability
1.0
 Finishing Move / int_a68aab11
featureConfidence
1.0
 Daimos
hasFeature
Finishing Move / int_a68aab11
 Finishing Move / int_a6bce733
type
Finishing Move
 Finishing Move / int_a6bce733
comment
Astral Chain: Get an enemy down to barely any health and a "finish" prompt will come up. Press A and your Legion will rip out the enemy's core for better loot and a rank bonus.
 Finishing Move / int_a6bce733
featureApplicability
1.0
 Finishing Move / int_a6bce733
featureConfidence
1.0
 Astral Chain (Video Game)
hasFeature
Finishing Move / int_a6bce733
 Finishing Move / int_a81325d3
type
Finishing Move
 Finishing Move / int_a81325d3
comment
Final Fantasy:
Marauders, Archers and Rogues from Final Fantasy XIV have a finishing move that can only be used once an enemy has 20% or less of their health remaining. Unlike a lot of examples on this page, these moves aren't actually that much more damaging then a lot of the moves these classes can use all the time and are on a fairly hefty cool down. The trick with them is that you can use them while the animation of your other moves is still playing, effectively allowing for some serious bust damage.
Dissidia Final Fantasy has EX Bursts, only executable when you hit with with an HP attack in EX Mode. They're the most powerful attack of any character, and range from a Gunblade spam-attack to Chainspelled high-level spells to Breaking a Meteor in four and kicking it at the poor sap you just drove your gigantic, flaming sword through.
 Finishing Move / int_a81325d3
featureApplicability
1.0
 Finishing Move / int_a81325d3
featureConfidence
1.0
 Final Fantasy (Franchise)
hasFeature
Finishing Move / int_a81325d3
 Finishing Move / int_a9517b88
type
Finishing Move
 Finishing Move / int_a9517b88
comment
In the God of War series, when the circle symbol appears above an enemy that you've been giving the beatdown, it's time for Kratos to finish that enemy in exceedingly brutal fashion. Kratos's most brutal and badass kills are reserved for the many bosses he faces.
 Finishing Move / int_a9517b88
featureApplicability
1.0
 Finishing Move / int_a9517b88
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Finishing Move / int_a9517b88
 Finishing Move / int_ae8d1d80
type
Finishing Move
 Finishing Move / int_ae8d1d80
comment
John "Earthquake" Tenta, during his run as a monster heel, did a seated senton which was called the Earthquake Splash. He would often do this over and over even after the match ended, often resulting in his unfortunate opponent having to be carried out on a stretcher.
 Finishing Move / int_ae8d1d80
featureApplicability
1.0
 Finishing Move / int_ae8d1d80
featureConfidence
1.0
 John Tenta (Wrestling)
hasFeature
Finishing Move / int_ae8d1d80
 Finishing Move / int_aea45493
type
Finishing Move
 Finishing Move / int_aea45493
comment
Gekisou Sentai Carranger and Power Rangers Turbo have its initial mecha spinning around like a whirlwind while holding a sword. Their secondary mech instead would simultaneously shower the enemy with a hail of bullets and blast them with a fireball.
 Finishing Move / int_aea45493
featureApplicability
1.0
 Finishing Move / int_aea45493
featureConfidence
1.0
 Gekisou Sentai Carranger
hasFeature
Finishing Move / int_aea45493
 Finishing Move / int_aea5814c
type
Finishing Move
 Finishing Move / int_aea5814c
comment
Dropkick on My Devil: Jashin has a special move called “Jashin-chan Dropkick�. Unfortunately for her, Yurine always finds a way to defy this trope. Played Straight with the Jashin vs. Poporon “battle�, where the former uses her “Jashin-chan Dropkick� on the latter... and it actually works!
 Finishing Move / int_aea5814c
featureApplicability
1.0
 Finishing Move / int_aea5814c
featureConfidence
1.0
 Dropkick on My Devil (Manga)
hasFeature
Finishing Move / int_aea5814c
 Finishing Move / int_af816544
type
Finishing Move
 Finishing Move / int_af816544
comment
The Astray Red Frame's Power Loader's normal melee attack has the Loader clamping down on the target with a massive claw, then punching them away. The Dynamic Kill actually cuts the animation short as the clamp attack crushes them right there.
 Finishing Move / int_af816544
featureApplicability
1.0
 Finishing Move / int_af816544
featureConfidence
1.0
 Mobile Suit Gundam SEED Astray (Manga)
hasFeature
Finishing Move / int_af816544
 Finishing Move / int_afd1e4ec
type
Finishing Move
 Finishing Move / int_afd1e4ec
comment
Jack Swagger's finisher is the gutwrench powerbomb. Created by female Japanese wrestler Akira Hokuto, it was popularized by American wrestler (and fellow Oklahoma native) the late "Dr. Death" Steve Williams.
 Finishing Move / int_afd1e4ec
featureApplicability
1.0
 Finishing Move / int_afd1e4ec
featureConfidence
1.0
 Jack Swagger (Wrestling)
hasFeature
Finishing Move / int_afd1e4ec
 Finishing Move / int_b0028436
type
Finishing Move
 Finishing Move / int_b0028436
comment
Most of the characters in JoJo's Bizarre Adventure have a finishing move, but they usually boil down to just hitting the opponent a lot while shouting their respective Kiai. This is noticeable in the All Stars Battle fighting game, where the barrages make up most of the characters' Great Heat Attacks.
 Finishing Move / int_b0028436
featureApplicability
1.0
 Finishing Move / int_b0028436
featureConfidence
1.0
 JoJo's Bizarre Adventure (Manga)
hasFeature
Finishing Move / int_b0028436
 Finishing Move / int_b0544c3e
type
Finishing Move
 Finishing Move / int_b0544c3e
comment
Solvlius Rex of Super Robot Wars K presents a rarity: a dynamic kill that's considered worse than the normal animation. The mecha calls the stages of its Crystal Heart Sword sequence on the cockpit screen (in Gratuitous German), then finishes it off by displaying "SIEG". But the Dynamic Kill skips the "SIEG" when it goes into the rest of is animation. The irony, of course, is that "sieg" means victory and would be more appropriate to a killing shot.
 Finishing Move / int_b0544c3e
featureApplicability
1.0
 Finishing Move / int_b0544c3e
featureConfidence
1.0
 Super Robot Wars K (Video Game)
hasFeature
Finishing Move / int_b0544c3e
 Finishing Move / int_b0ec0986
type
Finishing Move
 Finishing Move / int_b0ec0986
comment
Kingdom Hearts: Birth by Sleep: During the final battle as Ventus, the boss will force a D-link on you. After you fill up the gauge completely, you can perform the Last Word command and kill him.
 Finishing Move / int_b0ec0986
featureApplicability
1.0
 Finishing Move / int_b0ec0986
featureConfidence
1.0
 Kingdom Hearts: Birth by Sleep (Video Game)
hasFeature
Finishing Move / int_b0ec0986
 Finishing Move / int_b2fba3e0
type
Finishing Move
 Finishing Move / int_b2fba3e0
comment
Almost any Ultraman has one of these, executed by crossing the arms into some formation or another. This almost always destroys the monster in one or two shots, and is always used after three or four minutes of wrestling. In fact, the only times it's ever used at the start of a fight is when the monster is capable of withstanding it! The explanation is normally that Ultramen only have so much power to spare on Earth and using their finishing move more rapidly drains their power supply. Thus why they only use it when they've got a pretty good idea that it'll work.
 Finishing Move / int_b2fba3e0
featureApplicability
1.0
 Finishing Move / int_b2fba3e0
featureConfidence
1.0
 Ultra Series (Franchise)
hasFeature
Finishing Move / int_b2fba3e0
 Finishing Move / int_b3710362
type
Finishing Move
 Finishing Move / int_b3710362
comment
In Troy, Achilles uses a leaping downward stab to kill a rival army's champion in one blow, and continues using it on various Trojan soldiers. One of the signs that Hector is a worthy adversary is that he is able to block the blow.
 Finishing Move / int_b3710362
featureApplicability
1.0
 Finishing Move / int_b3710362
featureConfidence
1.0
 Troy
hasFeature
Finishing Move / int_b3710362
 Finishing Move / int_b8e7bb8
type
Finishing Move
 Finishing Move / int_b8e7bb8
comment
Super Sentai and its adaptation Power Rangers use this trope a lot. In human size, the finishing move usually amounts to the team firing their combined weapon at the Monster of the Week. However, it is rare that this actually finishes the monster off, as Super Sentai heavily relies on the Make My Monster Grow trope, requiring the use of a Humongous Mecha. The initial mecha of each series usually has a finishing move that involves the robot slashing the monster with a glowing sword, with additional mecha or combinations going for alternate finishers. If a series features a large combination of all of its mecha, the finisher usually falls in either the Macross Missile Massacre or the Beam Spam category. A few notable examples are:
The original Sentai team Himitsu Sentai Gorenger had the Goranger Storm, where the rangers would pass around a soccer ball-like weapon to charge it with their power and then launch it at the monster, causing it to explode. Near the end of the first half of the show, the ball was upgraded to have the ability to transform into something the victim is weak against before exploding. In the second half of the show the ball was replaced with a football-like missile and the name was changed to the Goranger Hurricane. This move is so iconic that similar moves would appear in many following seasons. It was used several times in Taiyou Sentai Sun Vulcan and Ninja Sentai Kakuranger and in two episodes of Gekisou Sentai Carranger, once being used by a team of monsters pretending to be rangers, and later a giant size version was done by the ranger's mechs using a cannonball the enemy fired at them. You can also count on this move showing up whenever somebody using the powers of the Gorangers shows up. And it is also the team finishing move of The High School Heroes though they only use the non-transforming variant of it. While Ressha Sentai Toqger didn't use a ball, their initial team finishing move could also manifest something the target is weak to.
J.A.K.Q. Dengekitai: The initial finishing move for the team is for all four members to grab the enemy, toss them into the air, kick them even higher into the air, and then make the monster explode by pointing their fists at it to send a burst of all their powers into their body. After the first few episodes the last part is cut out so the enemy explodes after being kicked. After Big One joins the team they instead finish off enemies by assembling a cannon and using it to blow a hole through the enemy's torso. Later it is upgraded to fire something the target is weak against like in Goranger.
Kyōryū Sentai Zyuranger and Mighty Morphin' Power Rangers has a fairly wide array of finishing moves. Daizyuzin/Megazord charges its sword with lightning, followed by a diagonal slash. Gouryuzin/Dragonzord Battle Mode drills holes into monsters. Zyutei Daizyuzin/Megadragonzord fires energy blasts, while Ultimate Daizyuzin/Ultrazord goes for a Macross Missile Massacre while riding towards the enemy.
Gekisou Sentai Carranger and Power Rangers Turbo have its initial mecha spinning around like a whirlwind while holding a sword. Their secondary mech instead would simultaneously shower the enemy with a hail of bullets and blast them with a fireball.
The initial finisher of the Sixth Ranger's mecha in Mahou Sentai Magiranger and Power Rangers Mystic Force involves sucking the Monster of the Week inside its furnace, burning it alive.
The final mecha combination of Engine Sentai Goonger and Power Rangers RPM summons projections of its separate robots, who attack the monster before ramming the monster itself while being covered in flames.
 Finishing Move / int_b8e7bb8
featureApplicability
1.0
 Finishing Move / int_b8e7bb8
featureConfidence
1.0
 Super Sentai (Franchise)
hasFeature
Finishing Move / int_b8e7bb8
 Finishing Move / int_b97f910f
type
Finishing Move
 Finishing Move / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time: Bonk Choy punches out any zombies within reach, and will finish them off with an upper cut.
 Finishing Move / int_b97f910f
featureApplicability
1.0
 Finishing Move / int_b97f910f
featureConfidence
1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
hasFeature
Finishing Move / int_b97f910f
 Finishing Move / int_bb1b8e8c
type
Finishing Move
 Finishing Move / int_bb1b8e8c
comment
A variation in the web series Critical Role. DM Matthew Mercer allows the player who gets the killing blow on the boss (or the last remaining opponent on the field) to describe the final attack, leading to many a Crowning Moment of Awesome. Players and viewers alike practically live for the phrase "How do you want to do this?".
 Finishing Move / int_bb1b8e8c
featureApplicability
1.0
 Finishing Move / int_bb1b8e8c
featureConfidence
1.0
 Critical Role (Web Video)
hasFeature
Finishing Move / int_bb1b8e8c
 Finishing Move / int_bb3fde3d
type
Finishing Move
 Finishing Move / int_bb3fde3d
comment
Danny Phantom's Ghostly Wail typically finishes matters. Him not opening with it is justified by the fact it heavily drains his energy, so he only uses it when he has to.
 Finishing Move / int_bb3fde3d
featureApplicability
1.0
 Finishing Move / int_bb3fde3d
featureConfidence
1.0
 Danny Phantom
hasFeature
Finishing Move / int_bb3fde3d
 Finishing Move / int_bb485066
type
Finishing Move
 Finishing Move / int_bb485066
comment
The Dudley Boys were notorious for breaking tables as part of their finishers, and they had their own famous finisher in the 3-D (Dudley Death Drop).
 Finishing Move / int_bb485066
featureApplicability
1.0
 Finishing Move / int_bb485066
featureConfidence
1.0
 The Dudley Boys (Wrestling)
hasFeature
Finishing Move / int_bb485066
 Finishing Move / int_bb849177
type
Finishing Move
 Finishing Move / int_bb849177
comment
To go the other way, the illegal football tackle (Spear) was used as the start of Goldberg's five moves, but as a finisher by Rhyno, Edge and Roman Reigns (in Rhyno's case, it was called the Gore. However, Rhyno's spear was different from those used by Edge, Christian, Reigns and Goldberg. Wheras their spear targeted the lower body and took down both legs, Rhyno's was a striking spear that targeted the midsection and relied on the force of the spear rather than the leg takedown). Christian later used it as a finisher in homage to his long time friend Edge.
 Finishing Move / int_bb849177
featureApplicability
1.0
 Finishing Move / int_bb849177
featureConfidence
1.0
 Goldberg (Wrestling)
hasFeature
Finishing Move / int_bb849177
 Finishing Move / int_bcb32dc6
type
Finishing Move
 Finishing Move / int_bcb32dc6
comment
Shadowrun:
If you use martial arts from 4E's Arsenal book, Finishing Move is the name of a martial arts maneuver that allows you to spend your next action as an interrupt to immediately follow up a successful melee attack.
Returning in 5E's Run & Gun book, you also have to spend Edge and gain a bonus to the follow-up attack.
 Finishing Move / int_bcb32dc6
featureApplicability
1.0
 Finishing Move / int_bcb32dc6
featureConfidence
1.0
 Shadowrun (Tabletop Game)
hasFeature
Finishing Move / int_bcb32dc6
 Finishing Move / int_bdaadeed
type
Finishing Move
 Finishing Move / int_bdaadeed
comment
Onimusha (all of them) has a finishing stab that is more or less an instant kill to non-boss enemies when they are prone on the ground.
 Finishing Move / int_bdaadeed
featureApplicability
1.0
 Finishing Move / int_bdaadeed
featureConfidence
1.0
 Onimusha (Video Game)
hasFeature
Finishing Move / int_bdaadeed
 Finishing Move / int_bf7a4f64
type
Finishing Move
 Finishing Move / int_bf7a4f64
comment
The little-known fighter Weaponlord had "barbaric victories" that functioned similarly to traditional fatalities; during a brief stun animation at the end of the match, the winning characters' moves took on fatal properties (projectiles lopped off limbs, etc.) These had unique ties into gameplay. If you were killed via barbaric victory you were not allowed to continue and received an automatic game-over. If you did not finish your opponent with a barbaric victory you had to face every opponent you failed to dispatch as such in a gauntlet level before the final boss.
 Finishing Move / int_bf7a4f64
featureApplicability
1.0
 Finishing Move / int_bf7a4f64
featureConfidence
1.0
 Weaponlord (Video Game)
hasFeature
Finishing Move / int_bf7a4f64
 Finishing Move / int_c1c97f4a
type
Finishing Move
 Finishing Move / int_c1c97f4a
comment
Dual Blades has these performed in a manner similar to some of the Samurai Shodown games mentioned in an above entry. Many of these take the form of a Diagonal Cut in which the defeated opponent's body would slide in half after the cut. Slashers also has these same finishers, but are Bowdlerized in which the final frame when a finishing move happens will switch to black and white with the word "SLASH" appearing in the middle of the screen (of which the word is also sliding from a diagonal cut).
 Finishing Move / int_c1c97f4a
featureApplicability
1.0
 Finishing Move / int_c1c97f4a
featureConfidence
1.0
 Dual Blades (Video Game)
hasFeature
Finishing Move / int_c1c97f4a
 Finishing Move / int_c1df404a
type
Finishing Move
 Finishing Move / int_c1df404a
comment
There are plenty of these in Achaea, with the available choices depending on the character class. One of the more graphic ones is called 'Cleave', and uses a broadsword to slice the helpless opponent in two. Vertically.
 Finishing Move / int_c1df404a
featureApplicability
1.0
 Finishing Move / int_c1df404a
featureConfidence
1.0
 Achaea (Video Game)
hasFeature
Finishing Move / int_c1df404a
 Finishing Move / int_c3210502
type
Finishing Move
 Finishing Move / int_c3210502
comment
Flash paper was a common type of cheat until the Hulk Hogan / Ultimate Warrior match at Halloween Havoc completely discredited it in mainstream wrestling. One of the worst blown spots in living memory. And then James Mitchell (The Sinister Minister) blew off a finger and a half when he overloaded his flash tube backstage.
 Finishing Move / int_c3210502
featureApplicability
1.0
 Finishing Move / int_c3210502
featureConfidence
1.0
 Hulk Hogan (Wrestling)
hasFeature
Finishing Move / int_c3210502
 Finishing Move / int_c40207f9
type
Finishing Move
 Finishing Move / int_c40207f9
comment
In Duke Nukem Forever, a Finishing Move is required to beat almost all major bosses—if you don't complete the necessary button combo in time, the boss will get up, having regenerated all health, and you'll fight him all over again. Finishing moves usually involve Duke climbing onto the boss and ripping off some important body part. Some bosses require more than one finishing move to go down, the Final Boss takes three; yet others offer the "Humiliate" option, which is like a second finishing move but you can Take Your Time on it. Also, early basic enemies will often drop on their knees instead of dying, allowing Duke to "Execute" them. Apart from making you feel good, Executions fully restore Duke's EGO.
 Finishing Move / int_c40207f9
featureApplicability
1.0
 Finishing Move / int_c40207f9
featureConfidence
1.0
 Duke Nukem Forever (Video Game)
hasFeature
Finishing Move / int_c40207f9
 Finishing Move / int_c4eb086f
type
Finishing Move
 Finishing Move / int_c4eb086f
comment
The Corrupter Archetype has this as their special ability, Scourge, which grants them an increasing chance to land a Critical Hit (starting at 0% and then reaching 100%) as the enemies HP drops. The final blow on an enemy is almost guaranteed.
 Finishing Move / int_c4eb086f
featureApplicability
1.0
 Finishing Move / int_c4eb086f
featureConfidence
1.0
 Critical Hit
hasFeature
Finishing Move / int_c4eb086f
 Finishing Move / int_c54c7a06
type
Finishing Move
 Finishing Move / int_c54c7a06
comment
AdventureQuest Worlds has the Undead Slayer's Dragon Lance attack, probably the most damaging move in the class's entire arsenal. It is only available to use after you have accumulated 20 or more Spirit Power, which powers the class's healing abilities and anti-undead attacks. Using this move burns ALL of your Spirit Power (returning you to somewhat low damage and healing power) in order to do 4 to 5 digit damage to undead foes, so this attack is best used to finish off an undead boss after accumulating a load of Spirit Power and battering him down to low HP with supercharged attacks.
 Finishing Move / int_c54c7a06
featureApplicability
1.0
 Finishing Move / int_c54c7a06
featureConfidence
1.0
 AdventureQuest Worlds (Video Game)
hasFeature
Finishing Move / int_c54c7a06
 Finishing Move / int_c686bb8
type
Finishing Move
 Finishing Move / int_c686bb8
comment
In The Sacred Stones, Silencer would even override a General's Great Shield, which otherwise prevents the General from taking any damage.
 Finishing Move / int_c686bb8
featureApplicability
1.0
 Finishing Move / int_c686bb8
featureConfidence
1.0
 Fire Emblem: The Sacred Stones (Video Game)
hasFeature
Finishing Move / int_c686bb8
 Finishing Move / int_c9633211
type
Finishing Move
 Finishing Move / int_c9633211
comment
No More Heroes:
Each boss in the sequel has a cinematic ending Finishing Move. Actually, you can even use a Finishing Move against Mooks that usually kill others around the unlucky minion.
Shinobu, Bad Girl and Henry have special One-Hit Kill attacks with extravagant animations (technically Shinobu's isn't a true One-Hit Kill, but you'd have to be at or very near full health to survive it, which is unlikely by the time she starts using it.)
 Finishing Move / int_c9633211
featureApplicability
1.0
 Finishing Move / int_c9633211
featureConfidence
1.0
 No More Heroes (Video Game)
hasFeature
Finishing Move / int_c9633211
 Finishing Move / int_cba48b98
type
Finishing Move
 Finishing Move / int_cba48b98
comment
If you perform a Suplex on a dazed enemy with less than 15% health in God Hand, you'll blast their head through the ground, as opposed to just giving them a suplex if they have more than that. There are plenty of other more traditional finishing moves as well, such as the Head Slicer which is a guaranteed kill if it works, and the God Poke, which finishes demons as long as they're under strict conditions.
 Finishing Move / int_cba48b98
featureApplicability
1.0
 Finishing Move / int_cba48b98
featureConfidence
1.0
 God Hand (Video Game)
hasFeature
Finishing Move / int_cba48b98
 Finishing Move / int_cc4c3b88
type
Finishing Move
 Finishing Move / int_cc4c3b88
comment
Kurt Angle's Angle Slam (or Olympic Slam). And the Ankle Lock.
 Finishing Move / int_cc4c3b88
featureApplicability
1.0
 Finishing Move / int_cc4c3b88
featureConfidence
1.0
 Kurt Angle (Wrestling)
hasFeature
Finishing Move / int_cc4c3b88
 Finishing Move / int_ccf0819f
type
Finishing Move
 Finishing Move / int_ccf0819f
comment
Rikishi's Stink Face, where he would sit on the opponent's face, also had LGBT overtones. Interestingly, Vince McMahon would use this too as part of his "Kiss My Ass" gimmick.
 Finishing Move / int_ccf0819f
featureApplicability
1.0
 Finishing Move / int_ccf0819f
featureConfidence
1.0
 Vince McMahon (Wrestling)
hasFeature
Finishing Move / int_ccf0819f
 Finishing Move / int_cd8e6855
type
Finishing Move
 Finishing Move / int_cd8e6855
comment
In Ultraman for the Super Famicom, the enemies can only be defeated with a Specium Beam while they have no HP. To complicate things, their health regenerates, Ultraman's power takes a long time to charge and you'll probably have to spend it sometimes while struggling against the tougher opponents.
 Finishing Move / int_cd8e6855
featureApplicability
1.0
 Finishing Move / int_cd8e6855
featureConfidence
1.0
 Ultraman
hasFeature
Finishing Move / int_cd8e6855
 Finishing Move / int_cd95b8df
type
Finishing Move
 Finishing Move / int_cd95b8df
comment
Isaac of Dead Space fame usually pulls a gory finisher on human-sized or smaller necromorphs when he's been grabbed and wins the ensuing Quick Time Event. A few advanced Elite Mooks may survive if they were at or near full health when they initiated the grapple, but most critters will end up with their head stomped into the deck or a couple limbs torn off.
 Finishing Move / int_cd95b8df
featureApplicability
1.0
 Finishing Move / int_cd95b8df
featureConfidence
1.0
 Dead Space (Franchise)
hasFeature
Finishing Move / int_cd95b8df
 Finishing Move / int_ce4d28
type
Finishing Move
 Finishing Move / int_ce4d28
comment
In Masked Rider an adaptation of Kamen Rider BLACK RX, the titular character shoots monsters to death...with his sword. This is a result of Bowdlerization, as Black RX finshed his opponents by slashing them with his Laser Blade. Because Moral Guardians could deem this too violent, the creators of this adaptation turned this into a laser beam.
 Finishing Move / int_ce4d28
featureApplicability
1.0
 Finishing Move / int_ce4d28
featureConfidence
1.0
 Masked Rider
hasFeature
Finishing Move / int_ce4d28
 Finishing Move / int_ce50887e
type
Finishing Move
 Finishing Move / int_ce50887e
comment
In the original series Goku's ''Penetrate'' attack which he used to finish King Piccolo was a pretty flashy way to beat the villain. But Goku boosted it up notch with the non-canon Dragon Fist which has to be the coolest way to beat the Big Bad in the franchise.
 Finishing Move / int_ce50887e
featureApplicability
1.0
 Finishing Move / int_ce50887e
featureConfidence
1.0
 Dragon Ball (Manga)
hasFeature
Finishing Move / int_ce50887e
 Finishing Move / int_ce903ad3
type
Finishing Move
 Finishing Move / int_ce903ad3
comment
Diamond Dallas Page's Diamond Cutter / Randy Orton's RKO. Similar to the Sharpshooter/Scorpion Deathlock, the RKO involves Randy jumping higher but they are functionally identical otherwise. Orton's move is also well-known for coming outta nowhere.
 Finishing Move / int_ce903ad3
featureApplicability
1.0
 Finishing Move / int_ce903ad3
featureConfidence
1.0
 Diamond Dallas Page (Wrestling)
hasFeature
Finishing Move / int_ce903ad3
 Finishing Move / int_d16751c5
type
Finishing Move
 Finishing Move / int_d16751c5
comment
Masahiro Chono's STF (which he got from Lou Thesz) and variants such as the STS.
 Finishing Move / int_d16751c5
featureApplicability
1.0
 Finishing Move / int_d16751c5
featureConfidence
1.0
 Lou Thesz (Wrestling)
hasFeature
Finishing Move / int_d16751c5
 Finishing Move / int_d1e766c2
type
Finishing Move
 Finishing Move / int_d1e766c2
comment
BlazBlue: Cross Tag Battle also features Astral Heats, but the mechanics for their use are different: they can only be used after the opponent has lost one character, and the user must have nine Distortion meters, thus necessitating a level-4 Resonance Blaze. Characters from BlazBlue and Persona 4: Arena (see below) retain their finishing attacks, while characters from Under Night In-Birth have their Infinite Worth EXS attacks repurposed to function as Astral Heats. Characters from RWBY have Astral Heats of their own:
Ruby hooks her opponent on her scythe, then launches into the air, propelled by recoil from her scythe's rifle, before cleaving the enemy in twain.
Weiss confines her opponent with glyphs before blasting them with a rapid fire barrage of magical beams, then finishes by obliterating the enemy with a giant ice sword.
Blake launches her opponent into the air, then hits them repeatedly with her scythe as she drives them back down into the ground and makes their body disintegrate.
Yang delivers a No-Holds-Barred Beatdown that ends with an explosive Ground Punch.
 Finishing Move / int_d1e766c2
featureApplicability
1.0
 Finishing Move / int_d1e766c2
featureConfidence
1.0
 BlazBlue: Cross Tag Battle (Video Game)
hasFeature
Finishing Move / int_d1e766c2
 Finishing Move / int_d2050b4c
type
Finishing Move
 Finishing Move / int_d2050b4c
comment
In Prince of Persia: Warrior Within Prince would sometimes behead an enemy or chop him in halves in a cinematic slow-mo view. If a thrown weapon was enough to kill an opponent it would also produce an explicit death scene.
 Finishing Move / int_d2050b4c
featureApplicability
1.0
 Finishing Move / int_d2050b4c
featureConfidence
1.0
 Prince of Persia: Warrior Within (Video Game)
hasFeature
Finishing Move / int_d2050b4c
 Finishing Move / int_d2179b4b
type
Finishing Move
 Finishing Move / int_d2179b4b
comment
Mitsuharu Misawa's Emerald Flowsion. And if that's not enough, then there's its Dangerous Forbidden version, the Emerald Flowsion Kai.
 Finishing Move / int_d2179b4b
featureApplicability
1.0
 Finishing Move / int_d2179b4b
featureConfidence
1.0
 Mitsuharu Misawa (Wrestling)
hasFeature
Finishing Move / int_d2179b4b
 Finishing Move / int_d27c007d
type
Finishing Move
 Finishing Move / int_d27c007d
comment
Kill la Kill: SEN'I SOUSHITSU! Senketsu even informs Ryuko at one point that an enemy hasn't been defeated because the move didn't work.
 Finishing Move / int_d27c007d
featureApplicability
1.0
 Finishing Move / int_d27c007d
featureConfidence
1.0
 Kill la Kill
hasFeature
Finishing Move / int_d27c007d
 Finishing Move / int_d57d722e
type
Finishing Move
 Finishing Move / int_d57d722e
comment
Ōkami has you figuring out the finishing move on the enemy and then performing it after you've defeated the enemy as it enters a Bullet Time death to gain Demon Fangs.
 Finishing Move / int_d57d722e
featureApplicability
1.0
 Finishing Move / int_d57d722e
featureConfidence
1.0
 Ōkami (Video Game)
hasFeature
Finishing Move / int_d57d722e
 Finishing Move / int_d5ddd6c1
type
Finishing Move
 Finishing Move / int_d5ddd6c1
comment
In Pokémon: The Series, Ash's Charizard always performs a literally over-the-top Seismic Toss to finish off his opponents, first flying high into the sky, and, as soon as he builds momentum (by circling the Earth), tosses the opponent brutally back to the ground. An emergency Flamethrower from Harrison's Blaziken is the only time the move didn't finish its opponent off.
 Finishing Move / int_d5ddd6c1
featureApplicability
1.0
 Finishing Move / int_d5ddd6c1
featureConfidence
1.0
 Pokémon: The Series
hasFeature
Finishing Move / int_d5ddd6c1
 Finishing Move / int_d616724d
type
Finishing Move
 Finishing Move / int_d616724d
comment
League of Legends followed suit with Garen's ultimate Demacian Justice, which deals a baseline damage plus up to 40% of the targets missing health as damage. If you use it on someone who has full health it will do pretty weak damage, but if you use it on someone with low health, your victim is instantly crushed. Like Axe's ult, it will bypass all armor and damage reduction bonuses if used on the enemy with the largest killing streak within the last 5 minutes; but unlike Axe's ult, the victim won't die if affected by death-preventing spells or items like Guardian Angel, Kayle's Intervention or Tryndamere's Undying Rage, and when used on enemies not marked by the "Villain" debuff, it will deal magic damage that can be blocked with magic resist. Other similar abilities include Cho'Gath's "Feast", which deals a great deal of true damage and makes him grow in size and increases his maximum health if the enemy is killed by it, and Darius's "Noxian Guillotine", which deals additional damage based on bleed stacks added by his other abilities and can be repeated each time the target gets killed by it.
 Finishing Move / int_d616724d
featureApplicability
1.0
 Finishing Move / int_d616724d
featureConfidence
1.0
 League of Legends (Video Game)
hasFeature
Finishing Move / int_d616724d
 Finishing Move / int_d68f8fae
type
Finishing Move
 Finishing Move / int_d68f8fae
comment
Buffy the Vampire Slayer (2002) has these. The heroine herself has to stake or burn vampires, behead zombies as such. In order for enemies to actually kill Buffy, they have to feed on her (zombies), bite her (spiders), slash her throat (demons) or crush her (giant vamps).
 Finishing Move / int_d68f8fae
featureApplicability
1.0
 Finishing Move / int_d68f8fae
featureConfidence
1.0
 Buffy the Vampire Slayer (2002) (Video Game)
hasFeature
Finishing Move / int_d68f8fae
 Finishing Move / int_d7aab7c1
type
Finishing Move
 Finishing Move / int_d7aab7c1
comment
Sailor Moon: The eponymous character uses this after the others have weakened the Monster of the Week. A fighting game produced for the Super S season, in fact, combines this with The Worf Barrage by featuring all of the sailor soldiers' finishing moves from previous seasons as special moves of increasing potency with the most recent one being their true finishing move.
 Finishing Move / int_d7aab7c1
featureApplicability
1.0
 Finishing Move / int_d7aab7c1
featureConfidence
1.0
 Sailor Moon
hasFeature
Finishing Move / int_d7aab7c1
 Finishing Move / int_d813a295
type
Finishing Move
 Finishing Move / int_d813a295
comment
Shinsuke Nakamura's Boma Ye/Kinshasa running knee strike.
 Finishing Move / int_d813a295
featureApplicability
1.0
 Finishing Move / int_d813a295
featureConfidence
1.0
 Shinsuke Nakamura (Wrestling)
hasFeature
Finishing Move / int_d813a295
 Finishing Move / int_d880e828
type
Finishing Move
 Finishing Move / int_d880e828
comment
Defense of the Ancients and Dota 2:
Axe's ultimate ability, Culling Blade, is an axe strike that usually does rather weak damage. However, if used on an opponent with less than a certain amount of health, the victim is instantly crushed, bypassing any armor or damage reduction bonuses and killing them even if they're affected by a death-preventing spell such as Dazzle's Shallow Grave or Oracle's False Promise. This is accompanied by a satisfying "THUNK!" sound and the opponent exploding in a shower of blood. Additionally, if Culling Blade is used in that manner, it does not go on cooldown, gives Axe a permanent Armor boost and you gain a speed boost, potentially allowing you to dunk several enemies in succession.
Necrophos' ultimate ability, Reaper's Scythe, deals damage based on how much health the target is missing. If they're below a certain health percentage, it's a practically guaranteed one-hit kill and each Scythe kill will give Necrophos a permanent bonus regeneration for greater sustainability.
 Finishing Move / int_d880e828
featureApplicability
1.0
 Finishing Move / int_d880e828
featureConfidence
1.0
 Defense of the Ancients (Video Game)
hasFeature
Finishing Move / int_d880e828
 Finishing Move / int_d8b3ca2a
type
Finishing Move
 Finishing Move / int_d8b3ca2a
comment
Edge and Christian would commonly both swing steel chairs into an opponent's skull simultaneously, known as the "con-chair-to."
 Finishing Move / int_d8b3ca2a
featureApplicability
1.0
 Finishing Move / int_d8b3ca2a
featureConfidence
1.0
 Edge (Wrestler) (Wrestling)
hasFeature
Finishing Move / int_d8b3ca2a
 Finishing Move / int_d8c7f107
type
Finishing Move
 Finishing Move / int_d8c7f107
comment
The Shooting Star Press (or, when Marc Mero used it as a finishing move, the Wild Thing). Shortly after Billy Kidman retired, this move was actually banned in the WWE for a while due to being extremely dangerous, despite Kidman's version being safer than the original done by Jushin Liger. Later, wrestler Evan Bourne was only permitted to use it because he's practically perfected it. "Air Bourne" has since become very closely connected to him.
 Finishing Move / int_d8c7f107
featureApplicability
1.0
 Finishing Move / int_d8c7f107
featureConfidence
1.0
 Billy Kidman (Wrestling)
hasFeature
Finishing Move / int_d8c7f107
 Finishing Move / int_d908efc
type
Finishing Move
 Finishing Move / int_d908efc
comment
In Demon Slayer: Kimetsu no Yaiba, The Thunder Clap Flash is the only form Zenitsu has managed to learn in his Thunder Breathing style, but he has mastered it to an extreme degree where his one move is the battle finisher as Zenitsu created several phases within the technique to make the Thunder Clap Flash as powerful as he can possibly make it out to be; Zenitsu later creates a technique all by himself, the 7th Thunder Breathing form: Flaming Thunder God which is a certified battle destroyer move.
 Finishing Move / int_d908efc
featureApplicability
1.0
 Finishing Move / int_d908efc
featureConfidence
1.0
 Demon Slayer: Kimetsu no Yaiba (Manga)
hasFeature
Finishing Move / int_d908efc
 Finishing Move / int_d99891b0
type
Finishing Move
 Finishing Move / int_d99891b0
comment
Even Deadly Creatures has this. The Scorpion, in the game, plays as more of brawler than the Tarantula, and consequently it has the default special ability of Finishing Move, where battering an enemy into sufficient weakness and then pressing the C button triggers a Quick Time Event where a specific set of Wii Remote and Nunchuck gestures triggers an enemy specific, and very brutal, killing strike.
 Finishing Move / int_d99891b0
featureApplicability
1.0
 Finishing Move / int_d99891b0
featureConfidence
1.0
 Deadly Creatures (Video Game)
hasFeature
Finishing Move / int_d99891b0
 Finishing Move / int_dc48bcf
type
Finishing Move
 Finishing Move / int_dc48bcf
comment
The hurricanrana brought forth by Huracan Ramirez is a regular move performed by Rey Mysterio Jr. several times during one of his matches, a leaping version is used as his finisher, and a standing version is done by Scott Steiner as the Frankensteiner, and is a staple move for light heavyweights and ladies wrestling.
 Finishing Move / int_dc48bcf
featureApplicability
1.0
 Finishing Move / int_dc48bcf
featureConfidence
1.0
 Rey Mysterio Jr. (Wrestling)
hasFeature
Finishing Move / int_dc48bcf
 Finishing Move / int_dd5934e0
type
Finishing Move
 Finishing Move / int_dd5934e0
comment
In certain games in the Atelier Series (Atelier Meruru, the Updated Re-release of Atelier Rorona, and the Dusk trilogy), using a Limit Break to finish a fight will result in a Theme Music Power-Up and an extended animation.
 Finishing Move / int_dd5934e0
featureApplicability
1.0
 Finishing Move / int_dd5934e0
featureConfidence
1.0
 Atelier Series (Video Game)
hasFeature
Finishing Move / int_dd5934e0
 Finishing Move / int_ddf362f6
type
Finishing Move
 Finishing Move / int_ddf362f6
comment
In Legacy of Kain: Soul Reaver, you need to use one of these to kill any of the vampires. Usually the vampire has to be bludgeoned into a weakened state first, but a finisher with a spear or the Reaver can be used if Raziel attacks before the vampire notices him.
 Finishing Move / int_ddf362f6
featureApplicability
1.0
 Finishing Move / int_ddf362f6
featureConfidence
1.0
 Legacy of Kain: Soul Reaver (Video Game)
hasFeature
Finishing Move / int_ddf362f6
 Finishing Move / int_dffb9d98
type
Finishing Move
 Finishing Move / int_dffb9d98
comment
The end of Mario & Luigi: Bowser's Inside Story has Bowser finishing off Dark Bowser with five charged up punches, the last one being so powerful that Dark Bowser flips into the air and explodes from it.
 Finishing Move / int_dffb9d98
featureApplicability
1.0
 Finishing Move / int_dffb9d98
featureConfidence
1.0
 Mario & Luigi: Bowser's Inside Story (Video Game)
hasFeature
Finishing Move / int_dffb9d98
 Finishing Move / int_e10c0be5
type
Finishing Move
 Finishing Move / int_e10c0be5
comment
God Mars's Final Godmars.
The Guyvers in Bio Booster Armour Guyver (aka Guyver: The Bioboosted Armour) can fire devastatingly powerful "Mega-Smasher" beams from their chests. In something of a subversion, even though the charging time is relatively short for a Finishing Move, it is frequently interrupted (it is one of the only attacks with any charge time at all). In addition, a Guyver cannot use this attack if the protective panels on his chest have any kind of injury, which happens surprisingly often.
 Finishing Move / int_e10c0be5
featureApplicability
1.0
 Finishing Move / int_e10c0be5
featureConfidence
1.0
 God Mars
hasFeature
Finishing Move / int_e10c0be5
 Finishing Move / int_e1d41ff7
type
Finishing Move
 Finishing Move / int_e1d41ff7
comment
The fisherman's suplex was a finishing move for Harley Race and Curt "Mr. Perfect" Hennig, but is a staple move for light heavyweight and ladies competition.
 Finishing Move / int_e1d41ff7
featureApplicability
1.0
 Finishing Move / int_e1d41ff7
featureConfidence
1.0
 Harley Race (Wrestling)
hasFeature
Finishing Move / int_e1d41ff7
 Finishing Move / int_e234e198
type
Finishing Move
 Finishing Move / int_e234e198
comment
Variations of the suplex are used as a finisher by Koko B. Ware and Goldbergnote The Jackhammer: Half suplex, half powerslam, but as a move by Kurt Angle and Chris Benoit.
 Finishing Move / int_e234e198
featureApplicability
1.0
 Finishing Move / int_e234e198
featureConfidence
1.0
 Koko B. Ware (Wrestling)
hasFeature
Finishing Move / int_e234e198
 Finishing Move / int_e26a4546
type
Finishing Move
 Finishing Move / int_e26a4546
comment
Amusingly, the Tenchu franchise features opening finishers. If the protagonist manages to hit a guard who doesn't know you're around, you're treated to cinematic, sometimes disturbingly convoluted killing strokes. No matter how many Hit Points the guard had, he's instakilled.
 Finishing Move / int_e26a4546
featureApplicability
1.0
 Finishing Move / int_e26a4546
featureConfidence
1.0
 Tenchu (Video Game)
hasFeature
Finishing Move / int_e26a4546
 Finishing Move / int_e31a4abd
type
Finishing Move
 Finishing Move / int_e31a4abd
comment
In Megatokyo, on first confronting Junpei, Tohya Miho hugs him, saying he's "Just like a great big teddy bear." He stammers, "Such ... powerful finishing move..."
 Finishing Move / int_e31a4abd
featureApplicability
1.0
 Finishing Move / int_e31a4abd
featureConfidence
1.0
 MegaTokyo (Webcomic)
hasFeature
Finishing Move / int_e31a4abd
 Finishing Move / int_e3406858
type
Finishing Move
 Finishing Move / int_e3406858
comment
Of particular note is the Camel Clutch used by The Iron Sheik, which hit all cylinders by being visually effective, having some real basis to its effectiveness, and hitting the Foreign Wrestling Heel trope.
 Finishing Move / int_e3406858
featureApplicability
1.0
 Finishing Move / int_e3406858
featureConfidence
1.0
 The Iron Sheik (Wrestling)
hasFeature
Finishing Move / int_e3406858
 Finishing Move / int_e3cdefc4
type
Finishing Move
 Finishing Move / int_e3cdefc4
comment
The Dishwasher, an XBLA Hack and Slash game, has finishing moves ("Clean Kills" and "Messy Kills") as a key part of its gameplay flow. When an enemy's cybernetics start sparking, one or both of the grab or heavy attack buttons will appear over their head. Using the indicated attack will reward you with restored health or a skull magic...Though the player would probably do them anyways, as the finishers are both very violent and very cathartic.
 Finishing Move / int_e3cdefc4
featureApplicability
1.0
 Finishing Move / int_e3cdefc4
featureConfidence
1.0
 The Dishwasher (Video Game)
hasFeature
Finishing Move / int_e3cdefc4
 Finishing Move / int_e3ce3877
type
Finishing Move
 Finishing Move / int_e3ce3877
comment
Also in this category, every single move Ric Flair uses.
 Finishing Move / int_e3ce3877
featureApplicability
1.0
 Finishing Move / int_e3ce3877
featureConfidence
1.0
 Ric Flair (Wrestling)
hasFeature
Finishing Move / int_e3ce3877
 Finishing Move / int_e3ed54c7
type
Finishing Move
 Finishing Move / int_e3ed54c7
comment
All of the various Pretty Cure characters have finishing moves, though they end up usually using a Combination Attack instead as their numbers grow. As well, like the Sailor Moon example above, most of the girls only have Finishing Move attacks, but make up for it by using good old fisticuffs... well, except for the HeartCatch Pretty Cure! and HappinessCharge Pretty Cure! characters, who are armed to the teeth with attacks.
 Finishing Move / int_e3ed54c7
featureApplicability
1.0
 Finishing Move / int_e3ed54c7
featureConfidence
1.0
 Pretty Cure
hasFeature
Finishing Move / int_e3ed54c7
 Finishing Move / int_e5c6748d
type
Finishing Move
 Finishing Move / int_e5c6748d
comment
Another example of the finishing move arms race occurred during the Von Erich/Freebird feud in WCCW. In the first match, Kevin Von Erich used the Claw to win. In the second match, a second member of the Freebirds ran in, and Kevin used the left-handed version of the Claw on the second Freebird. In the third match, he had the Claw on two Freebirds, and when the third Freebird ran in, he used a leg scissors, so he had all three in a hold and wasn't touching the ground. A subversion occurred when the heels of the WCCW figured out that they could block the Claw The Three Stooges Style by putting their hand in front of their forehead, which is when the Von Erichs unleashed the ABDOMINAL CLAW!
 Finishing Move / int_e5c6748d
featureApplicability
1.0
 Finishing Move / int_e5c6748d
featureConfidence
1.0
 The Three Stooges
hasFeature
Finishing Move / int_e5c6748d
 Finishing Move / int_e5da4767
type
Finishing Move
 Finishing Move / int_e5da4767
comment
Nioh: Finishing Blows can only be used against enemies who cannot defend themselves; they're either flat on their face, or so exhausted all they can do is stand in place and hyperventilate. These blows don't always kill the target but they deal massive damage so it's usually a good method to finish off an opponent whose stamina bar you were whittling away at. The spear in particular has an alternate Finishing Blow that impales the target, throws them into the air, impales them again, and then mashes them with the ground.
 Finishing Move / int_e5da4767
featureApplicability
1.0
 Finishing Move / int_e5da4767
featureConfidence
1.0
 Nioh (Video Game)
hasFeature
Finishing Move / int_e5da4767
 Finishing Move / int_e67a7d6c
type
Finishing Move
 Finishing Move / int_e67a7d6c
comment
Negima! Magister Negi Magi:
It gives finishing strikes to Negi, Kotaro, and Setsuna on a fairly regular basis. Jack Rakan also lampshades it, stepping into Meta Guy talking about how important having a Finishing Move is. He then proceeds to offer to sell one to Negi for an absurd amount of money. Negi often uses his Finishing Move (Oukahouken) without ending the fight, as its power is based on the number of magic arrows he fires in a given attack.
Rakan actually develops a hilariously over-the-top Finishing Move for Negi... and later uses it on Negi himself.
Negi invents a new finishing move in the form of the Titanok'tonon ("Titan Slayer"): a combination of Jaculatio Fulgoris (lightning spears) and Khilipl Astrape ("Thousand Thunderbolts"). It's essentially a gigantic lightning spear with all the power of an anti-army spell condensed into one point. Very rarely does a battle continue after he's used that thing.
 Finishing Move / int_e67a7d6c
featureApplicability
1.0
 Finishing Move / int_e67a7d6c
featureConfidence
1.0
 Negima! Magister Negi Magi (Manga)
hasFeature
Finishing Move / int_e67a7d6c
 Finishing Move / int_e863cc41
type
Finishing Move
 Finishing Move / int_e863cc41
comment
Colonel in Mega Man Battle Network 6 has a Finishing Move that blinds you with his cape, then cuts you in half (complete with the screen going black, then a sword flash). At first, it was believed that the move was an instant-kill; later, it was discovered that Colonel's AI simply only used the move when your HP was below its damage. KingMan from Battle Network 3 also has an attack triggered under the same circumstances, aptly named "Checkmate". However, both of these can be survived if the Undershirt program is equipped.
 Finishing Move / int_e863cc41
featureApplicability
1.0
 Finishing Move / int_e863cc41
featureConfidence
1.0
 Mega Man Battle Network (Video Game)
hasFeature
Finishing Move / int_e863cc41
 Finishing Move / int_e9637723
type
Finishing Move
 Finishing Move / int_e9637723
comment
Santino Marella's "Cobra".
 Finishing Move / int_e9637723
featureApplicability
1.0
 Finishing Move / int_e9637723
featureConfidence
1.0
 Santino Marella (Wrestling)
hasFeature
Finishing Move / int_e9637723
 Finishing Move / int_e9c57346
type
Finishing Move
 Finishing Move / int_e9c57346
comment
The Rock's People's Elbow or Rock Bottom. Usually in the form of a Rock Bottom followed by a People's Elbow to add insult to injury on the supposedly-unconscious foe. In the same vein, Sting's Stinger Splash.
 Finishing Move / int_e9c57346
featureApplicability
1.0
 Finishing Move / int_e9c57346
featureConfidence
1.0
 Dwayne Johnson (Wrestling)
hasFeature
Finishing Move / int_e9c57346
 Finishing Move / int_e9c7b01b
type
Finishing Move
 Finishing Move / int_e9c7b01b
comment
Dissidia Final Fantasy has EX Bursts, only executable when you hit with with an HP attack in EX Mode. They're the most powerful attack of any character, and range from a Gunblade spam-attack to Chainspelled high-level spells to Breaking a Meteor in four and kicking it at the poor sap you just drove your gigantic, flaming sword through.
 Finishing Move / int_e9c7b01b
featureApplicability
1.0
 Finishing Move / int_e9c7b01b
featureConfidence
1.0
 Dissidia Final Fantasy (Video Game)
hasFeature
Finishing Move / int_e9c7b01b
 Finishing Move / int_e9cb2780
type
Finishing Move
 Finishing Move / int_e9cb2780
comment
In Gears of War, shooting something down in a body part other than the head won't kill them, it will incapacitate them, meaning that they can be finished by a melee attack, a headshot to their downed body, more bullets in them, an explosive or just wait for them to bleed out (aside from the multiplayer mode Execution, in which they can get back up after waiting long enough, removing the bleed out possibility). Explosives and headshots automatically kill when doing enough damage if they are still standing. In the singleplayer mode, however, your enemies don't automatically become 'downed' from taking too much damage from bullets, unless shot in the knees or perhaps legs. There's also the chainsaw bayonet, which instantly kills any enemy it hits (even in multiplayer), with the downsides that you have to be close enough to kiss them for it to work, it takes a few seconds to rev up, and if you are hit during the animation you are stunned and become easy pickings for any player with half a brain. Gears 3 has a unique execution for every weapon except the snub pistol and grenades, which instead allow access to your team's unique execution. These new executions range from burning someone from the inside out with the Scorcher to beating someone to death with their own arm to dropping a mortar launcher onto someone's head.
 Finishing Move / int_e9cb2780
featureApplicability
1.0
 Finishing Move / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
Finishing Move / int_e9cb2780
 Finishing Move / int_e9e265b6
type
Finishing Move
 Finishing Move / int_e9e265b6
comment
In Awakening, Lethality is learned by Assassins at level 5. When it activates, the background fades to red and the characters to black silhouettes before the assassin quickly lunges forward, leaving a trail of black blood behind the hapless victim.
 Finishing Move / int_e9e265b6
featureApplicability
1.0
 Finishing Move / int_e9e265b6
featureConfidence
1.0
 Fire Emblem Awakening (Video Game)
hasFeature
Finishing Move / int_e9e265b6
 Finishing Move / int_e9ec19e1
type
Finishing Move
 Finishing Move / int_e9ec19e1
comment
In Spec Ops: The Line, executions of downed enemies are used to show Walker's deteriorating mental state as the game goes on. Early in the game, they're quick, simple, and painless, generally a single headshot. Later on, they become more brutal, including smashing the enemy's head against the ground or wrestling a gun into their mouth.
 Finishing Move / int_e9ec19e1
featureApplicability
1.0
 Finishing Move / int_e9ec19e1
featureConfidence
1.0
 Spec Ops: The Line (Video Game)
hasFeature
Finishing Move / int_e9ec19e1
 Finishing Move / int_eb118c13
type
Finishing Move
 Finishing Move / int_eb118c13
comment
Jackknifing in the middle of a top rope splash doesn't add any extra impact to Eddie Guerrero's Frog Splash over any other splash. The reason Rob Van Dam got to call his splash the "Five Star" frog splash is because he jumps approximately forty-seven feet in the air when he does it. Unlike just a jackknife this actually does impart more force, and while spectacular to watch, he usually sells the pain it causes as much as his opponents before getting the pin. Sometimes.
 Finishing Move / int_eb118c13
featureApplicability
1.0
 Finishing Move / int_eb118c13
featureConfidence
1.0
 Rob Van Dam (Wrestling)
hasFeature
Finishing Move / int_eb118c13
 Finishing Move / int_ec28245c
type
Finishing Move
 Finishing Move / int_ec28245c
comment
In Dragon Ball Z, almost every character seems to have a few of these. Although nearly every time, the target (often the Big Bad) will just shrugs them off to little or no effect. Some moves are successful however.
The Kamahameha has been used to finish off foes such as Octopapa, Tambourine, Ginger, Nicky, Cell, Broly and Frieza. In GT Kamahameha was used to kill every single villain with two exceptions of Eis Shenron and Omega Shenron. While everyone's favorite blue beam is powerful it's been No Selled by many villains: Cooler flew straight through it like it was nothing and punched Goku on the other side, and Broly took it point blank without flinching. Several opponents in the Tournament of Power were eliminated by this move, including Kefla whose own finisher, a massive ki stream, was dodged Tony Hawk-style with an assist from Goku's imperfect Ultra Instinct.
Goku's Genki Dama/Spirit Bomb though it takes extraordinary long time to charge up has enough power to disintegrate foes. Ironically it only worked once in the canon (against Kid Buu) as Vegeta and Freiza got up again after taking the full blast. Movie villains aren't so lucky as Dr Wheelo, Turles, Lord Slug and Android 13 got vaporized.
Piccolo's MakankÅ�sappÅ� aka Special Beam cannon, is powerful enough to put a hole through two Saiyans and can kill foes from miles away, though it usually takes some time to charge up. In the games it's an Unblockable Attack though in the anime when Imperfect Cell tried to give Piccolo a taste of his own medicine, Piccolo just slapped the beam away.◊
Vegeta's Big Bang Attack is Exactly What It Says on the Tin he shoots out a blue sphere, a “Big Bang� happens and then there's no more villain. Vegeta sums it up well after he uses Big Bang against Android 19:
Trunks deserves special mention for his Shining Sword Attack which involves bisecting his foe with his sword and then following it up by dicing them up into fleshy confetti and Ki-blasting whatever remains. Frieza, one of the biggest villains of franchise (someone who came back from a planet explosion) stayed dead after this attack, and even after he was resurrected in Super and Resurrection F, he needed to be put back together again.
In the original series Goku's ''Penetrate'' attack which he used to finish King Piccolo was a pretty flashy way to beat the villain. But Goku boosted it up notch with the non-canon Dragon Fist which has to be the coolest way to beat the Big Bad in the franchise.
 Finishing Move / int_ec28245c
featureApplicability
1.0
 Finishing Move / int_ec28245c
featureConfidence
1.0
 Dragon Ball Z
hasFeature
Finishing Move / int_ec28245c
 Finishing Move / int_ecd3889f
type
Finishing Move
 Finishing Move / int_ecd3889f
comment
The Death Valley Driver (fireman's carry to dump on the head) has inspired plenty of variations from other fireman's carry setups, with the current most famous being John Cena's Attitude Adjustment (formerly the F-U, which was a parody of Brock Lesnar's similar finisher, the F-5).
 Finishing Move / int_ecd3889f
featureApplicability
1.0
 Finishing Move / int_ecd3889f
featureConfidence
1.0
 John Cena (Wrestling)
hasFeature
Finishing Move / int_ecd3889f
 Finishing Move / int_ed2a7866
type
Finishing Move
 Finishing Move / int_ed2a7866
comment
At least in the main canon, the main character of Sword Art Online, Kirito, has his 16-hit Dual Blades skill, Starburst Stream. In his first usage of the move (Which is when he first reveals his Dual Blades), he uses it to wipe out the Gleam Eyes. In the second, he uses it to breach Heathcliff's seemingly-impenetrable defenses, forcing him to use his GM privileges to activate the System Over-Assist to avoid the final hit and win their duel, which leads to Kirito figuring out that Heathcliff is Kayaba, and in the third, with help from Eugeo's spirit, he adds a seventeenth hit onto the end to take out Gabriel Miller AKA Subtilizer.
 Finishing Move / int_ed2a7866
featureApplicability
1.0
 Finishing Move / int_ed2a7866
featureConfidence
1.0
 Sword Art Online
hasFeature
Finishing Move / int_ed2a7866
 Finishing Move / int_ed64983f
type
Finishing Move
 Finishing Move / int_ed64983f
comment
On several memorable occasions, Jake "The Snake" Roberts would bring one of his pet pythons to the match. In early 1989, André the Giant was given a snake phobia.
 Finishing Move / int_ed64983f
featureApplicability
1.0
 Finishing Move / int_ed64983f
featureConfidence
1.0
 André the Giant (Wrestling)
hasFeature
Finishing Move / int_ed64983f
 Finishing Move / int_edb4e494
type
Finishing Move
 Finishing Move / int_edb4e494
comment
Of course, Mick Foley would have one with his Mandible Claw. As time went by, and Mankind became more good natured goof and less insane possible serial killer. The move started as a terrifying, invasive hold that put the Undertaker down more then perhaps any other move in history, and then he added a twist through self-parody: creating a sock personality (Socko), pulling the sock from his groin area, wearing the sock on his hand like a hand puppet, and then doing the Mandible Claw. Ring announcers would then comment that the move was effective not because of the hold itself, but because of how disgusting the sock was.
 Finishing Move / int_edb4e494
featureApplicability
1.0
 Finishing Move / int_edb4e494
featureConfidence
1.0
 Mick Foley (Wrestling)
hasFeature
Finishing Move / int_edb4e494
 Finishing Move / int_ede55421
type
Finishing Move
 Finishing Move / int_ede55421
comment
Doom Eternal continues the Glory Kill tradition, with Glory Kills being used to restore health and the Chainsaw being used to restore ammo. But while the previous installment had you using a Rune to restore armor with Glory Kills as well as health, in this game you have to kill an enemy set on fire with the Flame Belch in order to get armor pickups.
 Finishing Move / int_ede55421
featureApplicability
1.0
 Finishing Move / int_ede55421
featureConfidence
1.0
 Doom Eternal (Video Game)
hasFeature
Finishing Move / int_ede55421
 Finishing Move / int_eded135a
type
Finishing Move
 Finishing Move / int_eded135a
comment
While not initially part of Lara's repertoire in Tomb Raider (2013), certain skills unlock weapon-specific close combat finishers that can be used to instakill dazed enemies. What exactly Lara is willing to do to her enemies nicely reflects how much the merciless fight for survival has numbed her to the violence and brutality around her. It starts with bashing someone's head in with a stone as a desperation move, goes on to replace the stone with her trusty climbing axe, and eventually culminates in her brutally unloading whatever gun she's currently holding into the hapless target. The latter ranges from shooting the guy in the face with a handgun or shotgun at point-blank range, to emptying an entire assault rifle magazine into his chest, also point-blank. Of particular note is that none of the gun finisher skills provide any actual combat benefit while consuming skill points that could've been spent on something useful instead. It also doesn't make much sense breaking cover to finish off someone you could've just shot dead from where you were, but damn if it isn't a blast to do, especially since finishers don't use up any of your precious ammo.
 Finishing Move / int_eded135a
featureApplicability
1.0
 Finishing Move / int_eded135a
featureConfidence
1.0
 Tomb Raider (2013) (Video Game)
hasFeature
Finishing Move / int_eded135a
 Finishing Move / int_eef5470a
type
Finishing Move
 Finishing Move / int_eef5470a
comment
Rurouni Kenshin:
Most characters have their own Finishing Move: Kenshin's Amakakeru Ryuu no Hirameki, Aoshi's Kaiten Kenbu Rokuren, Saitou's Gatotsu Zeroshiki, etc. Subverted with Sanosuke, who only knows one special move, the Futae no Kiwami, (the Sanjuu no Kiwami, its finishing variation, was made up on the spot and is never used againnote Because the Sanjuu no Kiwami was created to overcome another user of the Futae no Kiwami. Since after Anji's death Sanosuke is now the only user of the Futae no Kiwami, the "upgraded" version has no remaining benefits over the standard version.), and Sojiro, whose finishing move is merely a combination of simple battoujutsu and his incredible speed. The Big Bad of the Kyoto Arc, Shishio, has a Finishing Move as well, but we never see it executed.
As for damage to self, the Amakakeru Ryuu no Hirameki requires incredible will as well as impeccable timing to execute, or the reversed blade may well slash Kenshin's left leg off in the process. (The detrimental effects of the entire Hiten Mitsurugi Ryuu on Kenshin are well detailed elsewhere.) Repeated use of the Futae no Kiwami turns Sanosuke's hands into broken wrecks, much to Megumi's displeasure.
Kenshin's mentor, Hiko Seijuro XIII, knows all the same moves as Kenshin, but seems to prefer Kuzu Ryu Sen as his finisher, despite Amakakeru Ryuu no Hirameki being more powerful. Then again, Hiko is so ridiculously stronger than everyone else in the entire series that Amakakeru Ryuu no Hirameki would be beyond overkill for him.
 Finishing Move / int_eef5470a
featureApplicability
-0.3
 Finishing Move / int_eef5470a
featureConfidence
1.0
 Rurouni Kenshin (Manga)
hasFeature
Finishing Move / int_eef5470a
 Finishing Move / int_ef661e97
type
Finishing Move
 Finishing Move / int_ef661e97
comment
Street Fighter:
While not strictly a finishing move, since you can perform them any time your meter is full, they do produce special effects when the player lands a killing blow with one, possibly including the announcer Calling Your Attacks, a special icon denoting your win by super move, or a dramatic background flash.
Akuma's Shun Goku Satsu, which depending on which continuity you're looking at either is an innumerable number of punches, each firing a Hadoken, or Akuma dragging you off to Hell. In Street Fighter III, he gets another secret attack, the Kongo Kokuretsuzan, which Akuma has used to split mountains. And in Super IV he gets the Tensho Kairekijin (Demon Armageddon), where he kicks the opponent into the air, then propels himself via Hurricane Kick into the air, and impales his foot into the enemy's chest as his symbol flashes in the background. Then he cuts through them anime style.
Characters who utilize the Satsui no Hado (Akuma, Evil Ryu, Oni) get special finish backgrounds when their Raging Demons connect. There is no KO announcement from the announcer (implying the opponent is dead), and instead of the background flashing orange, it flashes monochrome and a different KO sound effect is used. Akuma and Oni even get this effect from their Ultras, which use a modified version of the Raging Demon KO sound effect that adds in creepy children's laughter in the background.
In a case of What Could Have Been, the cancelled Crossover fighter Capcom Fighting All Stars would have played this trope straight with "Finishers."
 Finishing Move / int_ef661e97
featureApplicability
1.0
 Finishing Move / int_ef661e97
featureConfidence
1.0
 Street Fighter (Franchise)
hasFeature
Finishing Move / int_ef661e97
 Finishing Move / int_ef8bd4a5
type
Finishing Move
 Finishing Move / int_ef8bd4a5
comment
Mega Man:
Colonel in Mega Man Battle Network 6 has a Finishing Move that blinds you with his cape, then cuts you in half (complete with the screen going black, then a sword flash). At first, it was believed that the move was an instant-kill; later, it was discovered that Colonel's AI simply only used the move when your HP was below its damage. KingMan from Battle Network 3 also has an attack triggered under the same circumstances, aptly named "Checkmate". However, both of these can be survived if the Undershirt program is equipped.
Mega Man X: Command Mission features a "Final Strike" move where all the characters fire everything they have at the enemy — sometimes a pointless gesture, since it can only be done when the enemy has received 75% of their current HP in damage in one action (i.e. one character's attack). However, it can be a lot more useful on bosses.
This can be done in the Mega Man Zero series when Zero depletes the remainder of a boss' health with a slash from his Z-Saber. This causes the boss (this includes all of the Mutos Reploids, along with Randam Bandam from Mega Man Zero 4) to be bisected. The same applies for the Mega Man ZX games. However, Mega Man ZX Advent adds a second finisher which involves a fully charged buster shot that blasts off a chunk of the Pseudoroids' abdomens (in some cases, one side of their upper bodies are utterly wiped out). For those who don't know, the Zero and ZX bosses are robots, so there's no gore, although you wouldn't believe it by how painful it is for them to talk, then yell when all is said and done.
 Finishing Move / int_ef8bd4a5
featureApplicability
1.0
 Finishing Move / int_ef8bd4a5
featureConfidence
1.0
 Mega Man (Franchise)
hasFeature
Finishing Move / int_ef8bd4a5
 Finishing Move / int_f10619d8
type
Finishing Move
 Finishing Move / int_f10619d8
comment
Most of the Hi-Ougis (also known as Mystic Artes or Aurora Skills, among other monikers) are simple Limit Breaks with a nice illustration. While they trigger off of varies from game to game, with many of the most powerful only triggering when the character in question is at very low levels of health and can't be used on the first playthrough of a game. A few of them lean more towards being finishing moves. Anise' Fever Time in Tales of the Abyss will penalize you something like 20k Gald if the enemies survive, Presea's Hien Messhoujin in the Japanese port of Tales of Symphonia only triggers if all other party members are down for the count, and Tales of Eternia has a number of true finishing move hi-ougis that will only trigger if the enemy is at low enough health to be killed by the attack. For fun, control Meredy or Keele in the fight against Sekundes and cast Indignation when S is under 50% health.
 Finishing Move / int_f10619d8
featureApplicability
1.0
 Finishing Move / int_f10619d8
featureConfidence
1.0
 Tales of the Abyss (Video Game)
hasFeature
Finishing Move / int_f10619d8
 Finishing Move / int_f120845f
type
Finishing Move
 Finishing Move / int_f120845f
comment
Kingdom of Loathing: Finishing an opponent with a Disco Combo ending in a Face Stab results in FATALITY! and increased stat points for the fight.
 Finishing Move / int_f120845f
featureApplicability
1.0
 Finishing Move / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Finishing Move / int_f120845f
 Finishing Move / int_f1360d68
type
Finishing Move
 Finishing Move / int_f1360d68
comment
Mobile Fighter G Gundam: Domon Kasshu's Shining Finger (and later God Finger), which is uniquely suited to the job of winning Gundam Fights, since destroying the enemy Gundam's head is an instant disqualification. Every major character in the series has at least one finisher, and several characters (Domon included) develop new ones over the course of the plot.
 Finishing Move / int_f1360d68
featureApplicability
1.0
 Finishing Move / int_f1360d68
featureConfidence
1.0
 Mobile Fighter G Gundam
hasFeature
Finishing Move / int_f1360d68
 Finishing Move / int_f1c1d87a
type
Finishing Move
 Finishing Move / int_f1c1d87a
comment
The Manhunt Series also have Opening Finishers as Sneak Attacks. Aproach an enemy with a shard of glass for the right time and kill him the most gruesome way possible.
 Finishing Move / int_f1c1d87a
featureApplicability
1.0
 Finishing Move / int_f1c1d87a
featureConfidence
1.0
 Manhunt (Video Game)
hasFeature
Finishing Move / int_f1c1d87a
 Finishing Move / int_f2041376
type
Finishing Move
 Finishing Move / int_f2041376
comment
The Halliwell Sisters in Charmed can kill almost any enemy by holding hands and simultaneously chanting "The Power of Three will set us free". As the series progressed they used specific spells for various enemies.
 Finishing Move / int_f2041376
featureApplicability
1.0
 Finishing Move / int_f2041376
featureConfidence
1.0
 Charmed (1998)
hasFeature
Finishing Move / int_f2041376
 Finishing Move / int_f355621e
type
Finishing Move
 Finishing Move / int_f355621e
comment
These are a vital game mechanic in Ninja Gaiden II: The Dark Sword of Chaos for 360 in order to ensure that enemies are truly dead and not trying to grab Ryu for a suicide bombing; fortunately, it is easy to pull these off. They even have the snappy name of "Obliteration Techniques". Ninja Gaiden had the Fiend Sealer and its variants, which can only be used on downed opponents.
 Finishing Move / int_f355621e
featureApplicability
1.0
 Finishing Move / int_f355621e
featureConfidence
1.0
 Ninja Gaiden II: The Dark Sword of Chaos (Video Game)
hasFeature
Finishing Move / int_f355621e
 Finishing Move / int_f3639e61
type
Finishing Move
 Finishing Move / int_f3639e61
comment
Sengoku Basara X has the "Basara KO," which works a lot like Fist of the North Star's Fatal KOs, and comes complete with Awesome Music.
 Finishing Move / int_f3639e61
featureApplicability
1.0
 Finishing Move / int_f3639e61
featureConfidence
1.0
 Sengoku Basara X (Video Game)
hasFeature
Finishing Move / int_f3639e61
 Finishing Move / int_f4559fd1
type
Finishing Move
 Finishing Move / int_f4559fd1
comment
In Kinnikuman every wrestler has at least one finishing move that is supposed to end the fight as soon as it's done. The Kinniku Buster is just one of these skills as he has made many variations to it to fit the situation.
 Finishing Move / int_f4559fd1
featureApplicability
1.0
 Finishing Move / int_f4559fd1
featureConfidence
1.0
 Kinnikuman (Manga)
hasFeature
Finishing Move / int_f4559fd1
 Finishing Move / int_f4a04cd2
type
Finishing Move
 Finishing Move / int_f4a04cd2
comment
Brad Vickers also received a killing strike at hand (literally) of Nemesis.
 Finishing Move / int_f4a04cd2
featureApplicability
1.0
 Finishing Move / int_f4a04cd2
featureConfidence
1.0
 Resident Evil 3: Nemesis (Video Game)
hasFeature
Finishing Move / int_f4a04cd2
 Finishing Move / int_f4abd380
type
Finishing Move
 Finishing Move / int_f4abd380
comment
BlazBlue:
Astral Heats. Unlike instant kills, you can only use an Astral Heat in the final round of a battle, when your opponent has 20% or less health remaining, and you have a full special bar. (one win for each character in a best-of-three fight, or any match in the story mode). Continuum Shift changes the conditions; now you can do it on any game setting round and when your opponent has 35% life remaining, but you need a spare Barrier Burst in order for it to work. They even changed some of their properties so they can now be comboed into.
BlazBlue: Cross Tag Battle also features Astral Heats, but the mechanics for their use are different: they can only be used after the opponent has lost one character, and the user must have nine Distortion meters, thus necessitating a level-4 Resonance Blaze. Characters from BlazBlue and Persona 4: Arena (see below) retain their finishing attacks, while characters from Under Night In-Birth have their Infinite Worth EXS attacks repurposed to function as Astral Heats. Characters from RWBY have Astral Heats of their own:
Ruby hooks her opponent on her scythe, then launches into the air, propelled by recoil from her scythe's rifle, before cleaving the enemy in twain.
Weiss confines her opponent with glyphs before blasting them with a rapid fire barrage of magical beams, then finishes by obliterating the enemy with a giant ice sword.
Blake launches her opponent into the air, then hits them repeatedly with her scythe as she drives them back down into the ground and makes their body disintegrate.
Yang delivers a No-Holds-Barred Beatdown that ends with an explosive Ground Punch.
 Finishing Move / int_f4abd380
featureApplicability
1.0
 Finishing Move / int_f4abd380
featureConfidence
1.0
 BlazBlue (Franchise)
hasFeature
Finishing Move / int_f4abd380
 Finishing Move / int_f551381b
type
Finishing Move
 Finishing Move / int_f551381b
comment
Brass knuckles, rolls of coins, and other "punch improvers" were often used, most interestingly by William Regal in his "Power of the Punch," brass knuckles-aided, finishing move.
 Finishing Move / int_f551381b
featureApplicability
1.0
 Finishing Move / int_f551381b
featureConfidence
1.0
 William Regal (Wrestling)
hasFeature
Finishing Move / int_f551381b
 Finishing Move / int_f6a54e75
type
Finishing Move
 Finishing Move / int_f6a54e75
comment
Kingdom Hearts:
In Kingdom Hearts II, you can only defeat bosses with the finishing move at the end of a combo, a reaction attack, or a magic spell. This can make it difficult if you're faced with a boss that's difficult to finish a combo against. If you are in antiform, you will be unable to defeat bosses until you get out of antiform since none of your attacks in that form count as finishing moves.
Kingdom Hearts: Birth by Sleep: During the final battle as Ventus, the boss will force a D-link on you. After you fill up the gauge completely, you can perform the Last Word command and kill him.
Can also work with the Final Boss of the Final story if you get pulled into his mind. You have to get close to him WITHOUT hurting him.
 Finishing Move / int_f6a54e75
featureApplicability
1.0
 Finishing Move / int_f6a54e75
featureConfidence
1.0
 Kingdom Hearts (Franchise)
hasFeature
Finishing Move / int_f6a54e75
 Finishing Move / int_f7836de3
type
Finishing Move
 Finishing Move / int_f7836de3
comment
In a rare case of a face having an outside object, "Hacksaw" Jim Duggan would often bring a 2X4 board to the ring, although he rarely used it to cheat to win. He was much more likely to have it grabbed by the heel and used against him. He occasionally won fights with a big fist clothesline aided by a roll of tape wound around his fist prior, though.
 Finishing Move / int_f7836de3
featureApplicability
1.0
 Finishing Move / int_f7836de3
featureConfidence
1.0
 "Hacksaw" Jim Duggan (Wrestling)
hasFeature
Finishing Move / int_f7836de3
 Finishing Move / int_f91d0d38
type
Finishing Move
 Finishing Move / int_f91d0d38
comment
The WWE Video Games series features finishing moves for its wrestlers. These moves become available once a character inflicts enough damage and using a finisher almost guarantees that the victim won't be able to break a pin attempt. Additionally some games have a separate "signature move" that's almost as powerful as finisher and will cause a finisher to be available for use and other games have an OMG! finisher for an extra-powerful finishing move.
 Finishing Move / int_f91d0d38
featureApplicability
1.0
 Finishing Move / int_f91d0d38
featureConfidence
1.0
 WWE Video Games (Video Game)
hasFeature
Finishing Move / int_f91d0d38
 Finishing Move / int_fa5e90fd
type
Finishing Move
 Finishing Move / int_fa5e90fd
comment
City of Heroes/City of Villains:
Players who buy the "Super Booster I: Cyborg" expansion pack gain a "Self Destruct" power that can be used as a Pyhrric finishing move — although it kills the character using it, it does so with a massive explosion that inflicts obscene amounts of damage to every enemy in a rather large area.
Some players like to pick one of their standard powers to use as a finisher, just to add some style and flair to combat. Knockback attacks such as Crane Kick or Knockout Punch are especially popular (especially if positioned to make the enemy fall of a ledge), but everything from Cherry Tapping with the most basic punch to Tier-9 Nukes can work.
The Corrupter Archetype has this as their special ability, Scourge, which grants them an increasing chance to land a Critical Hit (starting at 0% and then reaching 100%) as the enemies HP drops. The final blow on an enemy is almost guaranteed.
 Finishing Move / int_fa5e90fd
featureApplicability
1.0
 Finishing Move / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Finishing Move / int_fa5e90fd
 Finishing Move / int_fb0c0a3b
type
Finishing Move
 Finishing Move / int_fb0c0a3b
comment
Voltes V: Voltes did not get one until its Mid-Season Upgrade, but it presents the first proper example: the V-giri Slash.
 Finishing Move / int_fb0c0a3b
featureApplicability
1.0
 Finishing Move / int_fb0c0a3b
featureConfidence
1.0
 Voltes V
hasFeature
Finishing Move / int_fb0c0a3b
 Finishing Move / int_fb0c3aa4
type
Finishing Move
 Finishing Move / int_fb0c3aa4
comment
Voltron's Juu Ou Ken (Beast King Sword)/Blazing Sword.
 Finishing Move / int_fb0c3aa4
featureApplicability
1.0
 Finishing Move / int_fb0c3aa4
featureConfidence
1.0
 Voltron
hasFeature
Finishing Move / int_fb0c3aa4
 Finishing Move / int_fbc44b8a
type
Finishing Move
 Finishing Move / int_fbc44b8a
comment
Great Mazinger: The aptly named Hissatsu Power Thunder Break is possibly the first "proper" example in the Super Robot Genre. Amusingly enough, it is also a subversion: Tetsuya used it constantly, in many different ways, and he came up with a lot of variations.
 Finishing Move / int_fbc44b8a
featureApplicability
1.0
 Finishing Move / int_fbc44b8a
featureConfidence
1.0
 Great Mazinger
hasFeature
Finishing Move / int_fbc44b8a
 Finishing Move / int_fcc7ec6b
type
Finishing Move
 Finishing Move / int_fcc7ec6b
comment
Although visually stunning and expertly performed, it is clear that the opponent's face and head don't touch the canvas in either Triple H's Pedigree nor The Undertaker's Tombstone Piledriver. Of course, when they do, it can be career-ending; just look what a botched regular piledriver did to "Stone Cold" Steve Austin's neck.
 Finishing Move / int_fcc7ec6b
featureApplicability
1.0
 Finishing Move / int_fcc7ec6b
featureConfidence
1.0
 Triple H (Wrestling)
hasFeature
Finishing Move / int_fcc7ec6b
 Finishing Move / int_fd314ec1
type
Finishing Move
 Finishing Move / int_fd314ec1
comment
Kamen Rider Decade somewhat lampshades this; Decade and his rival Diend use special cards, divided into five categories, to activate their powers. The category for finishing moves is "Final Attack Ride''.
 Finishing Move / int_fd314ec1
featureApplicability
1.0
 Finishing Move / int_fd314ec1
featureConfidence
1.0
 Kamen Rider Decade
hasFeature
Finishing Move / int_fd314ec1
 Finishing Move / int_fd933142
type
Finishing Move
 Finishing Move / int_fd933142
comment
The mecha of both Tomica Hero Rescue Force and Tomica Hero Rescue Fire all possess a "Final Rescue". In Rescue Force the user requires authorization from a commanding officer before being let loose, but this aspect is dropped in Rescue Fire. In addition to a Final Rescue, Rescue Fire's members have a Dragon Attack for getting rid of the monsters after they've been frozen. They also have their own personal attacks Axe Storm, Blizzard Bullet, Blizzard Slash and Tenkuu V Ji No Giri.
 Finishing Move / int_fd933142
featureApplicability
1.0
 Finishing Move / int_fd933142
featureConfidence
1.0
 Tomica Hero Rescue Force
hasFeature
Finishing Move / int_fd933142
 Finishing Move / int_fe85bfc8
type
Finishing Move
 Finishing Move / int_fe85bfc8
comment
The Final Smashes in the Super Smash Bros. series don't necessarily auto-KO opponents, since KOs are determined by being thrown too far off-screen rather than a strict damage meter, but they're still very flashy, very powerful, and require the use of a special item to perform (though Ultimate would allow for a Limit Break option for activation as well). A few of them are guaranteed to KO at even low damage percentages provided that they connect however, such as Marth's Critical Hit. Some of these such moves determine the character choices in two custom modes from the Custom Smash series by Tom Fawkes.
 Finishing Move / int_fe85bfc8
featureApplicability
1.0
 Finishing Move / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Finishing Move / int_fe85bfc8
 Finishing Move / int_febc4d2c
type
Finishing Move
 Finishing Move / int_febc4d2c
comment
In Mick Foley's book Have A Nice Day he states that the mandible claw was based on a nerve pinch used by a much older wrestler, and it was indeed supposed to be painful (if done properly, as opposed to merely being a hand in the mouth). It was invented by Dr. Sam Sheppard (who was the loose inspiration for The Fugitive) and when used properly, as a nerve hold, it's extremely debilitating.
 Finishing Move / int_febc4d2c
featureApplicability
1.0
 Finishing Move / int_febc4d2c
featureConfidence
1.0
 The Fugitive
hasFeature
Finishing Move / int_febc4d2c

The following is a list of statements referring to the current page from other pages.

 Finishing Move
processingCategory2
Combat Tropes
 Finishing Move
processingCategory2
Meteor Move
 Finishing Move
processingCategory2
Rule of Fun
 Finishing Move
processingCategory2
Tokusatsu Tropes
 Ayane's High Kick / int_a43a691b
type
Finishing Move
 Battle Programmer Shirase / int_a43a691b
type
Finishing Move
 Battle Spirits Shonen Toppa Bashin / int_a43a691b
type
Finishing Move
 Beyblade Burst / int_a43a691b
type
Finishing Move
 Brave Exkaiser / int_a43a691b
type
Finishing Move
 Daitarn 3 / int_a43a691b
type
Finishing Move
 Doki Doki! PreCure / int_a43a691b
type
Finishing Move
 Dragon Ball GT / int_a43a691b
type
Finishing Move
 Final Fantasy VII: Advent Children / int_a43a691b
type
Finishing Move
 Future Card Buddyfight / int_a43a691b
type
Finishing Move
 GEAR Fighter Dendoh / int_a43a691b
type
Finishing Move
 Gaiking / int_a43a691b
type
Finishing Move
 GaoGaiGar / int_a43a691b
type
Finishing Move
 Gekiganger 3 / int_a43a691b
type
Finishing Move
 God Mars / int_a43a691b
type
Finishing Move
 Great Mazinger / int_a43a691b
type
Finishing Move
 HeartCatch Pretty Cure! / int_a43a691b
type
Finishing Move
 Juuni Senshi Bakuretsu Eto Ranger / int_a43a691b
type
Finishing Move
 Kill la Kill / int_a43a691b
type
Finishing Move
 Mado King Granzort / int_a43a691b
type
Finishing Move
 Marvel Anime: Blade / int_a43a691b
type
Finishing Move
 Mashin Hero Wataru Series / int_a43a691b
type
Finishing Move
 Mobile Fighter G Gundam / int_a43a691b
type
Finishing Move
 Pretty Cure / int_a43a691b
type
Finishing Move
 Pretty Cure All Stars / int_a43a691b
type
Finishing Move
 Puella Magi Madoka Magica The Movie: Rebellion / int_a43a691b
type
Finishing Move
 Robot Romance Trilogy / int_a43a691b
type
Finishing Move
 Ronin Warriors / int_a43a691b
type
Finishing Move
 Samurai Pizza Cats / int_a43a691b
type
Finishing Move
 Shinkansen Henkei Robo Shinkalion / int_a43a691b
type
Finishing Move
 Smile PreCure! / int_a43a691b
type
Finishing Move
 Symphogear / int_a43a691b
type
Finishing Move
 Tengen Toppa Gurren Lagann / int_a43a691b
type
Finishing Move
 The SoulTaker / int_a43a691b
type
Finishing Move
 Tiger Mask W / int_a43a691b
type
Finishing Move
 Ultraman: The Adventure Begins / int_a43a691b
type
Finishing Move
 Vividred Operation / int_a43a691b
type
Finishing Move
 Voltes V / int_a43a691b
type
Finishing Move
 Yu-Gi-Oh!: Bonds Beyond Time / int_a43a691b
type
Finishing Move
 Zambot 3 / int_a43a691b
type
Finishing Move
 Zettai Muteki Raijin-Oh / int_a43a691b
type
Finishing Move
 Popeye (Comic Strip) / int_a43a691b
type
Finishing Move
 Star Fox / Comicbook
seeAlso
Finishing Move
 AffliateZero
seeAlso
Finishing Move
 Gurren Jesus (Fanfic) / int_a43a691b
type
Finishing Move
 Kaizoku Sentai Power Rangers Kingkaiger / Fan Fic / int_a43a691b
type
Finishing Move
 Quotes Bad Hair Day Rated R For Retelling Of Cave Story / Fan Fic
seeAlso
Finishing Move
 Showa & Vampire / Fan Fic / int_a43a691b
type
Finishing Move
 Ultimate Danganronpa 3 / Fan Fic / int_a43a691b
type
Finishing Move
 Wu Xing Shield / Fan Fic
seeAlso
Finishing Move
 All For Luz (Fanfic) / int_a43a691b
type
Finishing Move
 Equestria: Across the Multiverse (Fanfic) / int_a43a691b
type
Finishing Move
 Fantastic Foxes of Zootopia (Fanfic) / int_a43a691b
type
Finishing Move
 Kwami Magi Homura Magica (Fanfic) / int_a43a691b
type
Finishing Move
 To My Death I Fight (Fanfic) / int_a43a691b
type
Finishing Move
 Type-2 Hero (Fanfic) / int_a43a691b
type
Finishing Move
 What If Gine Went With Goku to Earth? (Fanfic) / int_a43a691b
type
Finishing Move
 Yu-Gi-Oh! Re-GX (Fanfic) / int_a43a691b
type
Finishing Move
 Damage / int_a43a691b
type
Finishing Move
 Himitsu Sentai Goranger The Bomb Hurricane / int_a43a691b
type
Finishing Move
 Hot Rod / int_a43a691b
type
Finishing Move
 Iron Man 2 / int_a43a691b
type
Finishing Move
 Kamen Rider Amazons: The Last Judgement / int_a43a691b
type
Finishing Move
 Kamen Rider G / int_a43a691b
type
Finishing Move
 Kayfabe: A Fake Real Movie About A Fake Real Sport / int_a43a691b
type
Finishing Move
 Never Back Down / int_a43a691b
type
Finishing Move
 No Holds Barred / int_a43a691b
type
Finishing Move
 Pacific Rim / int_a43a691b
type
Finishing Move
 Ready to Rumble / int_a43a691b
type
Finishing Move
 Real Steel / int_a43a691b
type
Finishing Move
 Revenge of the Sith / int_a43a691b
type
Finishing Move
 Scott Pilgrim vs. The World / int_a43a691b
type
Finishing Move
 The Big Boss / int_a43a691b
type
Finishing Move
 The Iron Claw / int_a43a691b
type
Finishing Move
 The Raid / int_a43a691b
type
Finishing Move
 Thunder Force (2021) / int_a43a691b
type
Finishing Move
 Troy / int_a43a691b
type
Finishing Move
 Ultraman: The Next / int_a43a691b
type
Finishing Move
 Van Helsinki / int_a43a691b
type
Finishing Move
 Alien vs. Predator (Franchise) / int_a43a691b
type
Finishing Move
 B Daman (Franchise) / int_a43a691b
type
Finishing Move
 BlazBlue (Franchise) / int_a43a691b
type
Finishing Move
 Chou Sei Shin Series (Franchise) / int_a43a691b
type
Finishing Move
 God of War (Franchise)
seeAlso
Finishing Move
 God of War (Franchise)
seeAlso
Finishing Move
 Guilty Gear (Franchise) / int_a43a691b
type
Finishing Move
 Kamen Rider (Franchise) / int_a43a691b
type
Finishing Move
 Mortal Kombat (Franchise) / int_a43a691b
type
Finishing Move
 Power Rangers (Franchise) / int_a43a691b
type
Finishing Move
 Ultra Series (Franchise) / int_a43a691b
type
Finishing Move
 Aluthol Of One Hundred Battles / int_a43a691b
type
Finishing Move
 Each Little Universe / int_a43a691b
type
Finishing Move
 Is This A Zombie? / int_a43a691b
type
Finishing Move
 Katanagatari / int_a43a691b
type
Finishing Move
 Midnight Arcade / int_a43a691b
type
Finishing Move
 Saga of Soul / int_a43a691b
type
Finishing Move
 Sailor Nothing / int_a43a691b
type
Finishing Move
 Scaramouche / int_a43a691b
type
Finishing Move
 The Eminence in Shadow / int_a43a691b
type
Finishing Move
 The Rising of the Shield Hero / int_a43a691b
type
Finishing Move
 Video Game Championship Wrestling (Machinima) / int_a43a691b
type
Finishing Move
 AikokuSentaiDai-Nippon
seeAlso
Finishing Move
 AllKamenRiderGenerations
seeAlso
Finishing Move
 DeathCargo
seeAlso
Finishing Move
 For Massive Damage
seeAlso
Finishing Move
 GundamVsSeries
seeAlso
Finishing Move
 GurrenJesus
seeAlso
Finishing Move
 Jawbreaker / int_a43a691b
type
Finishing Move
 KaiketsuLionmaru
seeAlso
Finishing Move
 KamenRiderBattrideWar
seeAlso
Finishing Move
 KasumiNinja
seeAlso
Finishing Move
 OnceUponASmile
seeAlso
Finishing Move
 Professional Wrestling / int_a43a691b
type
Finishing Move
 Angel Densetsu (Manga) / int_a43a691b
type
Finishing Move
 Dragon Half (Manga) / int_a43a691b
type
Finishing Move
 Fuuto P.I. (Manga) / int_a43a691b
type
Finishing Move
 Hentai Kamen (Manga) / int_a43a691b
type
Finishing Move
 Kinnikuman (Manga) / int_a43a691b
type
Finishing Move
 Record of Ragnarok (Manga) / int_a43a691b
type
Finishing Move
 Shigurui (Manga) / int_a43a691b
type
Finishing Move
 The Demon Girl Next Door (Manga) / int_a43a691b
type
Finishing Move
 The Legend of Koizumi (Manga) / int_a43a691b
type
Finishing Move
 Tiger Mask (Manga) / int_a43a691b
type
Finishing Move
 Wanna Be the Strongest in the World! (Manga) / int_a43a691b
type
Finishing Move
 Zatch Bell! (Manga) / int_a43a691b
type
Finishing Move
 Destroy the Godmodder (Roleplay) / int_a43a691b
type
Finishing Move
 Henshin Heroes (Roleplay) / int_a43a691b
type
Finishing Move
 Journey Through the Multiverse (Roleplay) / int_a43a691b
type
Finishing Move
 Musou Verse (Roleplay) / int_a43a691b
type
Finishing Move
 Almost Live! / int_a43a691b
type
Finishing Move
 Bakuryuu Sentai Abaranger / int_a43a691b
type
Finishing Move
 Battle Fever J / int_a43a691b
type
Finishing Move
 Chikyuu Sentai Fiveman / int_a43a691b
type
Finishing Move
 Chou Sei Shin Series / int_a43a691b
type
Finishing Move
 Choudenshi Bioman / int_a43a691b
type
Finishing Move
 Choujuu Sentai Liveman / int_a43a691b
type
Finishing Move
 Chouriki Sentai Ohranger / int_a43a691b
type
Finishing Move
 Dai Sentai Goggle Five / int_a43a691b
type
Finishing Move
 Deadliest Warrior / int_a43a691b
type
Finishing Move
 Dengeki Sentai Changeman / int_a43a691b
type
Finishing Move
 Denji Sentai Megaranger / int_a43a691b
type
Finishing Move
 Denshi Sentai Denziman / int_a43a691b
type
Finishing Move
 Engine Sentai Go-onger / int_a43a691b
type
Finishing Move
 Gekisou Sentai Carranger / int_a43a691b
type
Finishing Move
 GoGo Sentai Boukenger / int_a43a691b
type
Finishing Move
 Gosei Sentai Dairanger / int_a43a691b
type
Finishing Move
 Hikari Sentai Maskman / int_a43a691b
type
Finishing Move
 Hikonin Sentai Akibaranger / int_a43a691b
type
Finishing Move
 J.A.K.Q. Dengekitai / int_a43a691b
type
Finishing Move
 Jikuu Senshi Spielban / int_a43a691b
type
Finishing Move
 Kagaku Sentai Dynaman / int_a43a691b
type
Finishing Move
 Kaiketsu Lion Maru / int_a43a691b
type
Finishing Move
 Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger / int_a43a691b
type
Finishing Move
 Kaizoku Sentai Gokaiger / int_a43a691b
type
Finishing Move
 Kamen Rider / int_a43a691b
type
Finishing Move
 Kamen Rider Agito / int_a43a691b
type
Finishing Move
 Kamen Rider Amazon / int_a43a691b
type
Finishing Move
 Kamen Rider Amazons / int_a43a691b
type
Finishing Move
 Kamen Rider BLACK / int_a43a691b
type
Finishing Move
 Kamen Rider BLACK RX / int_a43a691b
type
Finishing Move
 Kamen Rider Build / int_a43a691b
type
Finishing Move
 Kamen Rider Decade / int_a43a691b
type
Finishing Move
 Kamen Rider Double / int_a43a691b
type
Finishing Move
 Kamen Rider Dragon Knight / int_a43a691b
type
Finishing Move
 Kamen Rider Ex-Aid / int_a43a691b
type
Finishing Move
 Kamen Rider Gaim / int_a43a691b
type
Finishing Move
 Kamen Rider Kabuto / int_a43a691b
type
Finishing Move
 Kamen Rider Kiva / int_a43a691b
type
Finishing Move
 Kamen Rider Kuuga / int_a43a691b
type
Finishing Move
 Kamen Rider OOO / int_a43a691b
type
Finishing Move
 Kamen Rider: Skyrider / int_a43a691b
type
Finishing Move
 Kamen Rider Stronger / int_a43a691b
type
Finishing Move
 Kamen Rider Super-1 / int_a43a691b
type
Finishing Move
 Kamen Rider V3 / int_a43a691b
type
Finishing Move
 Kamen Rider X / int_a43a691b
type
Finishing Move
 Kidou Keiji Jiban / int_a43a691b
type
Finishing Move
 Kousoku Sentai Turboranger / int_a43a691b
type
Finishing Move
 Kyūkyū Sentai GoGoV / int_a43a691b
type
Finishing Move
 Magic x Warrior Magi Majo Pures! / int_a43a691b
type
Finishing Move
 Mahou Sentai Magiranger / int_a43a691b
type
Finishing Move
 Majisuka Gakuen / int_a43a691b
type
Finishing Move
 Mirai Sentai Timeranger / int_a43a691b
type
Finishing Move
 Ninja Sentai Kakuranger / int_a43a691b
type
Finishing Move
 Ninpuu Sentai Hurricaneger / int_a43a691b
type
Finishing Move
 Power Rangers: Dino Thunder / int_a43a691b
type
Finishing Move
 Power Rangers Megaforce / int_a43a691b
type
Finishing Move
 Robot Wars / int_a43a691b
type
Finishing Move
 Samurai Sentai Shinkenger / int_a43a691b
type
Finishing Move
 Seijuu Sentai Gingaman / int_a43a691b
type
Finishing Move
 Seiun Kamen Machineman / int_a43a691b
type
Finishing Move
 Shuriken Sentai Ninninger / int_a43a691b
type
Finishing Move
 Space Sheriff Gavan / int_a43a691b
type
Finishing Move
 Space Sheriff Shaider / int_a43a691b
type
Finishing Move
 Space Sheriff Sharivan / int_a43a691b
type
Finishing Move
 Super Hero Time / int_a43a691b
type
Finishing Move
 Taiyou Sentai Sun Vulcan / int_a43a691b
type
Finishing Move
 Tensou Sentai Goseiger / int_a43a691b
type
Finishing Move
 Tomica Hero Rescue Fire / int_a43a691b
type
Finishing Move
 Tomica Hero Rescue Force / int_a43a691b
type
Finishing Move
 Ultra Galaxy Mega Monster Battle / int_a43a691b
type
Finishing Move
 Ultraman Ginga / int_a43a691b
type
Finishing Move
 Ultraman Orb / int_a43a691b
type
Finishing Move
 Ultraman: The Ultimate Hero / int_a43a691b
type
Finishing Move
 Ultraman: Towards the Future / int_a43a691b
type
Finishing Move
 VR Troopers / int_a43a691b
type
Finishing Move
 Yuugen Jikkou Sisters Shushutorian / int_a43a691b
type
Finishing Move
 Future Card Buddyfight (Tabletop Game) / int_a43a691b
type
Finishing Move
 Giant Guardian Generation (Tabletop Game) / int_a43a691b
type
Finishing Move
 Legend System (Tabletop Game) / int_a43a691b
type
Finishing Move
 Age of Conan (Video Game) / int_a43a691b
type
Finishing Move
 Apex Legends (Video Game) / int_a43a691b
type
Finishing Move
 Ar tonelico Qoga: Knell of Ar Ciel (Video Game) / int_a43a691b
type
Finishing Move
 Assassin's Creed III (Video Game) / int_a43a691b
type
Finishing Move
 Assassin's Creed: Odyssey (Video Game) / int_a43a691b
type
Finishing Move
 Assassin's Creed: Valhalla (Video Game) / int_a43a691b
type
Finishing Move
 Atelier Ayesha: The Alchemist of Dusk (Video Game) / int_a43a691b
type
Finishing Move
 Baten Kaitos: Eternal Wings and the Lost Ocean (Video Game) / int_a43a691b
type
Finishing Move
 Battletoads (Video Game) / int_a43a691b
type
Finishing Move
 Bayonetta (Video Game) / int_a43a691b
type
Finishing Move
 Black & White (Video Game) / int_a43a691b
type
Finishing Move
 Blades of Othersides (Video Game) / int_a43a691b
type
Finishing Move
 BlazBlue: Cross Tag Battle (Video Game) / int_a43a691b
type
Finishing Move
 BloodStorm (Video Game) / int_a43a691b
type
Finishing Move
 Bravely Default (Video Game) / int_a43a691b
type
Finishing Move
 Brutal Doom (Video Game) / int_a43a691b
type
Finishing Move
 Bust a Groove (Video Game) / int_a43a691b
type
Finishing Move
 Cardinal Syn (Video Game) / int_a43a691b
type
Finishing Move
 Chroma Squad (Video Game) / int_a43a691b
type
Finishing Move
 Chrono Trigger (Video Game) / int_a43a691b
type
Finishing Move
 City of Heroes (Video Game) / int_a43a691b
type
Finishing Move
 City Shrouded in Shadow (Video Game) / int_a43a691b
type
Finishing Move
 Civilization (Video Game) / int_a43a691b
type
Finishing Move
 ClayFighter (Video Game) / int_a43a691b
type
Finishing Move
 Code Vein (Video Game) / int_a43a691b
type
Finishing Move
 Colossal Kaiju Combat! (Video Game) / int_a43a691b
type
Finishing Move
 Conan (Video Game) / int_a43a691b
type
Finishing Move
 Condemned: Criminal Origins (Video Game) / int_a43a691b
type
Finishing Move
 Cookie Cutter (Video Game) / int_a43a691b
type
Finishing Move
 Darkstalkers (Video Game) / int_a43a691b
type
Finishing Move
 Dawn of the Monsters (Video Game) / int_a43a691b
type
Finishing Move
 Dawn of War (Video Game) / int_a43a691b
type
Finishing Move
 Deadlight (Video Game) / int_a43a691b
type
Finishing Move
 Defense of the Ancients (Video Game) / int_a43a691b
type
Finishing Move
 Devil May Cry 3: Dante's Awakening (Video Game) / int_a43a691b
type
Finishing Move
 Devil May Cry 4 (Video Game) / int_a43a691b
type
Finishing Move
 Devil May Cry 5 (Video Game) / int_a43a691b
type
Finishing Move
 Dishonored 2 (Video Game) / int_a43a691b
type
Finishing Move
 Distorted Travesty (Video Game) / int_a43a691b
type
Finishing Move
 Doom (2016) (Video Game) / int_a43a691b
type
Finishing Move
 Dragon Ball: The Breakers (Video Game) / int_a43a691b
type
Finishing Move
 Dragon Ball Z: Budokai (Video Game) / int_a43a691b
type
Finishing Move
 Dragon Nest (Video Game) / int_a43a691b
type
Finishing Move
 Dragon Quest VI (Video Game) / int_a43a691b
type
Finishing Move
 Dragon Ball Z: Budokai Tenkaichi (Video Game) / int_a43a691b
type
Finishing Move
 Dust: An Elysian Tail (Video Game) / int_a43a691b
type
Finishing Move
 Endless Nightmare (Video Game) / int_a43a691b
type
Finishing Move
 Eternal Champions (Video Game) / int_a43a691b
type
Finishing Move
 Eternal Darkness (Video Game) / int_a43a691b
type
Finishing Move
 Evil Zone (Video Game) / int_a43a691b
type
Finishing Move
 Fable (Video Game) / int_a43a691b
type
Finishing Move
 Fairy Tail (2020) (Video Game) / int_a43a691b
type
Finishing Move
 Fantasy Life (Video Game) / int_a43a691b
type
Finishing Move
 Far Cry 6 (Video Game) / int_a43a691b
type
Finishing Move
 Fighters Destiny (Video Game) / int_a43a691b
type
Finishing Move
 Final Fantasy Chronicles Of Eno (Video Game) / int_a43a691b
type
Finishing Move
 Final Fantasy Chronicles Of Eno II (Video Game) / int_a43a691b
type
Finishing Move
 Final Fantasy VIII (Video Game) / int_a43a691b
type
Finishing Move
 Final Fantasy XVI (Video Game) / int_a43a691b
type
Finishing Move
 Fist of the North Star: Lost Paradise (Video Game) / int_a43a691b
type
Finishing Move
 Forspoken (Video Game) / int_a43a691b
type
Finishing Move
 Gears of War (Video Game) / int_a43a691b
type
Finishing Move
 Ghostwire: Tokyo (Video Game) / int_a43a691b
type
Finishing Move
 Giga Sword (Video Game) / int_a43a691b
type
Finishing Move
 God of War (Video Game) / int_a43a691b
type
Finishing Move
 God of War (PS4) (Video Game) / int_a43a691b
type
Finishing Move
 Guild Wars (Video Game) / int_a43a691b
type
Finishing Move
 Guild Wars 2 (Video Game) / int_a43a691b
type
Finishing Move
 Guilty Gear (Video Game) / int_a43a691b
type
Finishing Move
 Guilty Gear: The Missing Link (Video Game) / int_a43a691b
type
Finishing Move
 Gundam Breaker (Video Game) / int_a43a691b
type
Finishing Move
 Gundam Vs Series (Video Game) / int_a43a691b
type
Finishing Move
 Gunfire Reborn (Video Game) / int_a43a691b
type
Finishing Move
 Gungrave (Video Game) / int_a43a691b
type
Finishing Move
 Hatred (Video Game) / int_a43a691b
type
Finishing Move
 Hell Yeah! Wrath of the Dead Rabbit (Video Game) / int_a43a691b
type
Finishing Move
 Heroes of Newerth (Video Game) / int_a43a691b
type
Finishing Move
 Hi-Fi RUSH (Video Game) / int_a43a691b
type
Finishing Move
 Hyrule Warriors (Video Game) / int_a43a691b
type
Finishing Move
 Inazuma Eleven (Video Game) / int_a43a691b
type
Finishing Move
 Jackie Chan: The Kung-Fu Master (Video Game) / int_a43a691b
type
Finishing Move
 JoJo's Bizarre Adventure: Eyes of Heaven (Video Game) / int_a43a691b
type
Finishing Move
 Joe Dever's Lone Wolf (Video Game) / int_a43a691b
type
Finishing Move
 JoJo's Bizarre Adventure: All Star Battle (Video Game) / int_a43a691b
type
Finishing Move
 Kasumi Ninja (Video Game) / int_a43a691b
type
Finishing Move
 Kengo (Video Game) / int_a43a691b
type
Finishing Move
 Killer Instinct (2013) (Video Game) / int_a43a691b
type
Finishing Move
 Killer is Dead (Video Game) / int_a43a691b
type
Finishing Move
 Kingdoms of Amalur: Reckoning (Video Game) / int_a43a691b
type
Finishing Move
 Kin'iro no Corda (Video Game) / int_a43a691b
type
Finishing Move
 La Corda d'Oro (Video Game) / int_a43a691b
type
Finishing Move
 League of Legends (Video Game) / int_a43a691b
type
Finishing Move
 Legacy of Kain (Video Game) / int_a43a691b
type
Finishing Move
 Legacy of Kain: Soul Reaver (Video Game) / int_a43a691b
type
Finishing Move
 Let It Die (Video Game) / int_a43a691b
type
Finishing Move
 Like a Dragon (Video Game) / int_a43a691b
type
Finishing Move
 Lost Souls (MUD) (Video Game) / int_a43a691b
type
Finishing Move
 M.U.G.E.N (Video Game) / int_a43a691b
type
Finishing Move
 MadWorld (Video Game) / int_a43a691b
type
Finishing Move
 Mana Khemia: Alchemists of Al-Revis (Video Game) / int_a43a691b
type
Finishing Move
 Manhunt (Video Game) / int_a43a691b
type
Finishing Move
 Mario & Luigi: Bowser's Inside Story (Video Game) / int_a43a691b
type
Finishing Move
 Mario & Luigi: Dream Team (Video Game) / int_a43a691b
type
Finishing Move
 Marvel Nemesis: Rise of the Imperfects (Video Game) / int_a43a691b
type
Finishing Move
 Marvel Strike Force (Video Game) / int_a43a691b
type
Finishing Move
 Mega Man Star Force (Video Game) / int_a43a691b
type
Finishing Move
 Mega Man X (Video Game) / int_a43a691b
type
Finishing Move
 Mega Man X: Command Mission (Video Game) / int_a43a691b
type
Finishing Move
 Mega Man ZX (Video Game) / int_a43a691b
type
Finishing Move
 Mega Man Zero (Video Game) / int_a43a691b
type
Finishing Move
 Melty Blood (Video Game) / int_a43a691b
type
Finishing Move
 Metal Gear Rising: Revengeance (Video Game) / int_a43a691b
type
Finishing Move
 Metal: Hellsinger (Video Game) / int_a43a691b
type
Finishing Move
 Mighty Morphin Power Rangers (Nintendo) (Video Game) / int_a43a691b
type
Finishing Move
 Monster Hunter: World (Video Game) / int_a43a691b
type
Finishing Move
 Mortal Kombat (1992) (Video Game) / int_a43a691b
type
Finishing Move
 Mortal Kombat: Armageddon (Video Game) / int_a43a691b
type
Finishing Move
 Mortal Kombat II (Video Game) / int_a43a691b
type
Finishing Move
 Mortal Kombat X (Video Game) / int_a43a691b
type
Finishing Move
 Mother Russia Bleeds (Video Game) / int_a43a691b
type
Finishing Move
 Naruto Shippuden: Ultimate Ninja Storm 3 (Video Game) / int_a43a691b
type
Finishing Move
 Naughty Bear (Video Game) / int_a43a691b
type
Finishing Move
 Ninja Gaiden (Video Game) / int_a43a691b
type
Finishing Move
 Nioh (Video Game) / int_a43a691b
type
Finishing Move
 Nioh 2 (Video Game) / int_a43a691b
type
Finishing Move
 No More Heroes (Video Game) / int_a43a691b
type
Finishing Move
 No Straight Roads (Video Game) / int_a43a691b
type
Finishing Move
 Ōkami (Video Game) / int_a43a691b
type
Finishing Move
 Ōkamiden (Video Game) / int_a43a691b
type
Finishing Move
 One Must Fall (Video Game) / int_a43a691b
type
Finishing Move
 ParaWorld (Video Game) / int_a43a691b
type
Finishing Move
 Persona 3 Reload (Video Game) / int_a43a691b
type
Finishing Move
 Persona Q2: New Cinema Labyrinth (Video Game) / int_a43a691b
type
Finishing Move
 Plants vs. Zombies 2: It's About Time (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers: Dino Thunder (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers Lightspeed Rescue (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers Megaforce (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers Ninja Storm (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers S.P.D. (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers Time Force (Video Game) / int_a43a691b
type
Finishing Move
 Power Rangers Wild Force (Video Game) / int_a43a691b
type
Finishing Move
 Pray for Death (Video Game) / int_a43a691b
type
Finishing Move
 Predator: Hunting Grounds (Video Game) / int_a43a691b
type
Finishing Move
 Primal (Video Game) / int_a43a691b
type
Finishing Move
 Primal Rage (Video Game) / int_a43a691b
type
Finishing Move
 Pulseman (Video Game) / int_a43a691b
type
Finishing Move
 Punch-Out!! (Video Game) / int_a43a691b
type
Finishing Move
 Red Earth (Video Game) / int_a43a691b
type
Finishing Move
 Red Steel 2 (Video Game) / int_a43a691b
type
Finishing Move
 Remember Me (Video Game) / int_a43a691b
type
Finishing Move
 Resident Evil 7: Biohazard (Video Game) / int_a43a691b
type
Finishing Move
 Ride to Hell: Retribution (Video Game) / int_a43a691b
type
Finishing Move
 Rise of the Robots (Video Game) / int_a43a691b
type
Finishing Move
 Rising Zan: The Samurai Gunman (Video Game) / int_a43a691b
type
Finishing Move
 Rumble Roses (Video Game) / int_a43a691b
type
Finishing Move
 Saints Row 2 (Video Game) / int_a43a691b
type
Finishing Move
 Saints Row (2022) (Video Game) / int_a43a691b
type
Finishing Move
 Samurai Shodown (Video Game) / int_a43a691b
type
Finishing Move
 Saturday Night Slam Masters (Video Game) / int_a43a691b
type
Finishing Move
 Scarlet Nexus (Video Game) / int_a43a691b
type
Finishing Move
 Science Girls! (Video Game) / int_a43a691b
type
Finishing Move
 Sekiro: Shadows Die Twice (Video Game) / int_a43a691b
type
Finishing Move
 Sengoku Basara X (Video Game) / int_a43a691b
type
Finishing Move
 Serious Sam 3: BFE (Video Game) / int_a43a691b
type
Finishing Move
 Shadow: War of Succession (Video Game) / int_a43a691b
type
Finishing Move
 Shadowverse (Video Game) / int_a43a691b
type
Finishing Move
 Shanghai.EXE: Genso Network (Video Game) / int_a43a691b
type
Finishing Move
 Shin Megami Tensei IV (Video Game) / int_a43a691b
type
Finishing Move
 Shrek the Third (Video Game) / int_a43a691b
type
Finishing Move
 Silent Hill 2 (Video Game) / int_a43a691b
type
Finishing Move
 Skyforge (Video Game) / int_a43a691b
type
Finishing Move
 Song of Nunu: A League of Legends Story (Video Game) / int_a43a691b
type
Finishing Move
 Sonic Colors (Video Game) / int_a43a691b
type
Finishing Move
 Soul Series (Video Game) / int_a43a691b
type
Finishing Move
 Splatterhouse (Video Game) / int_a43a691b
type
Finishing Move
 Star Wars: Episode III — Revenge of the Sith (Video Game) / int_a43a691b
type
Finishing Move
 Star Wars Jedi: Fallen Order (Video Game) / int_a43a691b
type
Finishing Move
 State of Decay (Video Game) / int_a43a691b
type
Finishing Move
 Stick War (Video Game) / int_a43a691b
type
Finishing Move
 Super Cosplay War Ultra (Video Game) / int_a43a691b
type
Finishing Move
 Sword Art Online (Video Game) / int_a43a691b
type
Finishing Move
 Sword Of Rapier (Video Game) / int_a43a691b
type
Finishing Move
 Tales of the Abyss (Video Game) / int_a43a691b
type
Finishing Move
 Tales of Vesperia (Video Game) / int_a43a691b
type
Finishing Move
 Tattoo Assassins (Video Game) / int_a43a691b
type
Finishing Move
 Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game) / int_a43a691b
type
Finishing Move
 The Black Heart (Video Game) / int_a43a691b
type
Finishing Move
 The Dishwasher (Video Game) / int_a43a691b
type
Finishing Move
 The Godfather (Video Game) / int_a43a691b
type
Finishing Move
 The Immortal (1990) (Video Game) / int_a43a691b
type
Finishing Move
 The Jackbox Party Pack (Video Game) / int_a43a691b
type
Finishing Move
 The Legend of Korra (Video Game) / int_a43a691b
type
Finishing Move
 The Surge (Video Game) / int_a43a691b
type
Finishing Move
 Them's Fightin' Herds (Video Game) / int_a43a691b
type
Finishing Move
 Thrill Kill (Video Game) / int_a43a691b
type
Finishing Move
 Tiger Knight: Empire War (Video Game) / int_a43a691b
type
Finishing Move
 Timeslaughter (Video Game) / int_a43a691b
type
Finishing Move
 Total War: Warhammer (Video Game) / int_a43a691b
type
Finishing Move
 Trek to Yomi (Video Game) / int_a43a691b
type
Finishing Move
 Unreal Championship 2: The Liandri Conflict (Video Game) / int_a43a691b
type
Finishing Move
 Valkyrie Profile (Video Game) / int_a43a691b
type
Finishing Move
 Vigilante 8 (Video Game) / int_a43a691b
type
Finishing Move
 WWF WrestleMania: The Arcade Game (Video Game) / int_a43a691b
type
Finishing Move
 War Gods (Video Game) / int_a43a691b
type
Finishing Move
 Warhammer 40,000: Chaos Gate - Daemonhunters (Video Game) / int_a43a691b
type
Finishing Move
 Warhammer 40,000: Space Marine (Video Game) / int_a43a691b
type
Finishing Move
 Warhammer40000Spacemarine
seeAlso
Finishing Move
 Weaponlord (Video Game) / int_a43a691b
type
Finishing Move
 Wild Hearts (Video Game) / int_a43a691b
type
Finishing Move
 World Heroes (Video Game) / int_a43a691b
type
Finishing Move
 World War Z (2019) (Video Game) / int_a43a691b
type
Finishing Move
 Wynncraft (Video Game) / int_a43a691b
type
Finishing Move
 Xenophage Alien Bloodsport (Video Game) / int_a43a691b
type
Finishing Move
 Yakuza (Video Game) / int_a43a691b
type
Finishing Move
 Yu-Gi-Oh! Master Duel (Video Game) / int_a43a691b
type
Finishing Move
 Zeno Clash (Video Game) / int_a43a691b
type
Finishing Move
 Clonk / Videogame / int_a43a691b
type
Finishing Move
 Dead by Daylight / Videogame / int_a43a691b
type
Finishing Move
 Demonbane (Visual Novel) / int_a43a691b
type
Finishing Move
 Princess Waltz (Visual Novel) / int_a43a691b
type
Finishing Move
 Dead Fantasy (Web Animation) / int_a43a691b
type
Finishing Move
 Fantasy Kaleidoscope (Web Animation) / int_a43a691b
type
Finishing Move
 Fight! Kikkoman (Web Animation) / int_a43a691b
type
Finishing Move
 Kamen Rider Maizen (Web Animation) / int_a43a691b
type
Finishing Move
 Morty Kombat (Web Animation) / int_a43a691b
type
Finishing Move
 Painis Cupcake's Revenge (Web Animation) / int_a43a691b
type
Finishing Move
 Quirky Misadventures of Soldine the Cyborg (Web Animation) / int_a43a691b
type
Finishing Move
 Video Game Championship Wrestling (Web Animation) / int_a43a691b
type
Finishing Move
 Your Favorite Martian (Web Animation) / int_a43a691b
type
Finishing Move
 France Five (Web Video) / int_a43a691b
type
Finishing Move
 Lythero (Web Video) / int_a43a691b
type
Finishing Move
 Masako X - Dragon Ball What-If (Web Video) / int_a43a691b
type
Finishing Move
 Cutie Clash (Webcomic) / int_a43a691b
type
Finishing Move
 Neo-Duelist League (Website) / int_a43a691b
type
Finishing Move
 The Onion (Website) / int_a43a691b
type
Finishing Move
 The War Hawks / Webvideo / int_a43a691b
type
Finishing Move
 Batman: The Brave and the Bold / int_a43a691b
type
Finishing Move
 Cue Ball Cat / int_a43a691b
type
Finishing Move
 Â¡Mucha Lucha! / int_a43a691b
type
Finishing Move
 Storm Hawks / int_a43a691b
type
Finishing Move
 Teen Titans / int_a43a691b
type
Finishing Move
 Voltron: Legendary Defender / int_a43a691b
type
Finishing Move
 A.J. Lee (Wrestling) / int_a43a691b
type
Finishing Move
 AJ Styles (Wrestling) / int_a43a691b
type
Finishing Move
 Abdullah the Butcher (Wrestling) / int_a43a691b
type
Finishing Move
 AdamBomb
seeAlso
Finishing Move
 Adam Cole (Wrestling) / int_a43a691b
type
Finishing Move
 Adam Page (Wrestling) / int_a43a691b
type
Finishing Move
 Adrian Adonis (Wrestling) / int_a43a691b
type
Finishing Move
 Adrian Neville (Wrestling) / int_a43a691b
type
Finishing Move
 Ahmed Johnson (Wrestling) / int_a43a691b
type
Finishing Move
 Aja Kong (Wrestling) / int_a43a691b
type
Finishing Move
 Aksana (Wrestling) / int_a43a691b
type
Finishing Move
 Al Poling (Wrestling) / int_a43a691b
type
Finishing Move
 Alberto Del Rio (Wrestling) / int_a43a691b
type
Finishing Move
 Alexa Bliss (Wrestling) / int_a43a691b
type
Finishing Move
 Alexander Otsuka (Wrestling) / int_a43a691b
type
Finishing Move
 Alicia Fox (Wrestling) / int_a43a691b
type
Finishing Move
 Allen Coage (Wrestling) / int_a43a691b
type
Finishing Move
 Allysin Kay (Wrestling) / int_a43a691b
type
Finishing Move
 American Alpha (Wrestling) / int_a43a691b
type
Finishing Move
 Andrade "Cien" Almas (Wrestling) / int_a43a691b
type
Finishing Move
 André the Giant (Wrestling) / int_a43a691b
type
Finishing Move
 Angela Fong (Wrestling) / int_a43a691b
type
Finishing Move
 Angelina Love (Wrestling) / int_a43a691b
type
Finishing Move
 AntonioCesaro
seeAlso
Finishing Move
 Baron Corbin (Wrestling) / int_a43a691b
type
Finishing Move
 Barry Darsow (Wrestling) / int_a43a691b
type
Finishing Move
 Barry Horowitz (Wrestling) / int_a43a691b
type
Finishing Move
 Batista (Wrestling) / int_a43a691b
type
Finishing Move
 Becky Lynch (Wrestling) / int_a43a691b
type
Finishing Move
 Bella Twins (Wrestling) / int_a43a691b
type
Finishing Move
 Beth Phoenix (Wrestling) / int_a43a691b
type
Finishing Move
 Bianca Belair (Wrestling) / int_a43a691b
type
Finishing Move
 Big John Studd (Wrestling) / int_a43a691b
type
Finishing Move
 Big Show (Wrestling) / int_a43a691b
type
Finishing Move
 Bill DeMott (Wrestling) / int_a43a691b
type
Finishing Move
 Billie Kay (Wrestling) / int_a43a691b
type
Finishing Move
 Billy Gunn (Wrestling) / int_a43a691b
type
Finishing Move
 Billy Kidman (Wrestling) / int_a43a691b
type
Finishing Move
 Black Rose (Wrestling) / int_a43a691b
type
Finishing Move
 Bo Dallas (Wrestling) / int_a43a691b
type
Finishing Move
 Bob Orton Jr. (Wrestling) / int_a43a691b
type
Finishing Move
 Bob Sapp (Wrestling) / int_a43a691b
type
Finishing Move
 Bobby Lashley (Wrestling) / int_a43a691b
type
Finishing Move
 Booker T (Wrestling) / int_a43a691b
type
Finishing Move
 Brad Armstrong (Wrestling) / int_a43a691b
type
Finishing Move
 Braun Strowman (Wrestling) / int_a43a691b
type
Finishing Move
 Bray Wyatt (Wrestling) / int_a43a691b
type
Finishing Move
 Bret Hart (Wrestling) / int_a43a691b
type
Finishing Move
 Brian Adams (Wrestling) / int_a43a691b
type
Finishing Move
 Brian Pillman (Wrestling) / int_a43a691b
type
Finishing Move
 British Strong Style (Wrestling) / int_a43a691b
type
Finishing Move
 Britt Baker (Wrestling) / int_a43a691b
type
Finishing Move
 Brock Lesnar (Wrestling) / int_a43a691b
type
Finishing Move
 Brooke Adams (Wrestling) / int_a43a691b
type
Finishing Move
 Bruiser Brody (Wrestling) / int_a43a691b
type
Finishing Move
 Bruno Sammartino (Wrestling) / int_a43a691b
type
Finishing Move
 Bryan Clarke (Wrestling) / int_a43a691b
type
Finishing Move
 Bryan Danielson (Wrestling) / int_a43a691b
type
Finishing Move
 Buddy Rogers (Wrestling) / int_a43a691b
type
Finishing Move
 Bull Nakano (Wrestling) / int_a43a691b
type
Finishing Move
 Buzz Sawyer (Wrestling)
seeAlso
Finishing Move
 CM Punk (Wrestling) / int_a43a691b
type
Finishing Move
 Cade and Murdoch (Wrestling) / int_a43a691b
type
Finishing Move
 Cameron (Wrestling) / int_a43a691b
type
Finishing Move
 Carlito Colón (Wrestling) / int_a43a691b
type
Finishing Move
 Charles Wright (Wrestling) / int_a43a691b
type
Finishing Move
 Charlotte Flair (Wrestling) / int_a43a691b
type
Finishing Move
 Chavo Guerrero Jr. (Wrestling) / int_a43a691b
type
Finishing Move
 Chris Adams (Wrestling) / int_a43a691b
type
Finishing Move
 Chris Benoit (Wrestling) / int_a43a691b
type
Finishing Move
 Chris Candido (Wrestling) / int_a43a691b
type
Finishing Move
 Chris Hero (Wrestling) / int_a43a691b
type
Finishing Move
 Christian (Wrestling) / int_a43a691b
type
Finishing Move
 Christopher Daniels (Wrestling) / int_a43a691b
type
Finishing Move
 Christopher Nowinski (Wrestling) / int_a43a691b
type
Finishing Move
 Chyna (Wrestling) / int_a43a691b
type
Finishing Move
 Cody Rhodes (Wrestling) / int_a43a691b
type
Finishing Move
 Crash Holly (Wrestling) / int_a43a691b
type
Finishing Move
 Curt Hennig (Wrestling) / int_a43a691b
type
Finishing Move
 Daffney Unger (Wrestling) / int_a43a691b
type
Finishing Move
 Daizee Haze (Wrestling) / int_a43a691b
type
Finishing Move
 Damien Sandow (Wrestling) / int_a43a691b
type
Finishing Move
 Dan Spivey (Wrestling) / int_a43a691b
type
Finishing Move
 Darby Allin (Wrestling) / int_a43a691b
type
Finishing Move
 Davey Boy Smith (Wrestling) / int_a43a691b
type
Finishing Move
 David Otunga (Wrestling) / int_a43a691b
type
Finishing Move
 Dean Malenko (Wrestling) / int_a43a691b
type
Finishing Move
 Del Wilkes (Wrestling) / int_a43a691b
type
Finishing Move
 Diamond Dallas Page (Wrestling) / int_a43a691b
type
Finishing Move
 Dick the Bruiser (Wrestling) / int_a43a691b
type
Finishing Move
 D'Lo Brown (Wrestling) / int_a43a691b
type
Finishing Move
 Dolph Ziggler (Wrestling) / int_a43a691b
type
Finishing Move
 Don Muraco (Wrestling) / int_a43a691b
type
Finishing Move
 "Dr. Death" Steve Williams (Wrestling) / int_a43a691b
type
Finishing Move
 Drake Maverick (Wrestling) / int_a43a691b
type
Finishing Move
 Drew Hankinson (Wrestling) / int_a43a691b
type
Finishing Move
 Drew McIntyre (Wrestling) / int_a43a691b
type
Finishing Move
 Dungeon of Doom (Wrestling) / int_a43a691b
type
Finishing Move
 Dusty Rhodes (Wrestling) / int_a43a691b
type
Finishing Move
 Dwayne Johnson (Wrestling) / int_a43a691b
type
Finishing Move
 EVIL (Wrestling) / int_a43a691b
type
Finishing Move
 Evil (Wrestler) (Wrestling) / int_a43a691b
type
Finishing Move
 Ed / int_a43a691b
type
Finishing Move
 Eddie Gilbert (Wrestling) / int_a43a691b
type
Finishing Move
 Eddie Kingston (Wrestling) / int_a43a691b
type
Finishing Move
 Edge (Wrestler) (Wrestling) / int_a43a691b
type
Finishing Move
 Edith Surreal (Wrestling) / int_a43a691b
type
Finishing Move
 El Santo (Wrestling) / int_a43a691b
type
Finishing Move
 Elias (Wrestling) / int_a43a691b
type
Finishing Move
 Enzo and Cass (Wrestling) / int_a43a691b
type
Finishing Move
 Eric Bischoff (Wrestling) / int_a43a691b
type
Finishing Move
 Eric Young (Wrestling) / int_a43a691b
type
Finishing Move
 Erick Rowan (Wrestling) / int_a43a691b
type
Finishing Move
 Evan Bourne (Wrestling) / int_a43a691b
type
Finishing Move
 Eve Torres (Wrestling) / int_a43a691b
type
Finishing Move
 "Exotic" Adrian Street (Wrestling) / int_a43a691b
type
Finishing Move
 Fénix (Wrestling) / int_a43a691b
type
Finishing Move
 Fergal Devitt (Wrestling) / int_a43a691b
type
Finishing Move
 Freddie Blassie (Wrestling) / int_a43a691b
type
Finishing Move
 Gail Kim (Wrestling) / int_a43a691b
type
Finishing Move
 Gene LeBell (Wrestling) / int_a43a691b
type
Finishing Move
 Genichiro Tenryu (Wrestling) / int_a43a691b
type
Finishing Move
 George Wagner (Wrestling) / int_a43a691b
type
Finishing Move
 Giant Baba (Wrestling) / int_a43a691b
type
Finishing Move
 Glacier (Wrestling) / int_a43a691b
type
Finishing Move
 Goldberg (Wrestling) / int_a43a691b
type
Finishing Move
 Goldust (Wrestling) / int_a43a691b
type
Finishing Move
 Greg Valentine (Wrestling) / int_a43a691b
type
Finishing Move
 Gregory Helms (Wrestling) / int_a43a691b
type
Finishing Move
 Guerrillas of Destiny (Wrestling) / int_a43a691b
type
Finishing Move
 "Hacksaw" Jim Duggan (Wrestling) / int_a43a691b
type
Finishing Move
 Heath Slater (Wrestling) / int_a43a691b
type
Finishing Move
 Hercules Hernandez (Wrestling) / int_a43a691b
type
Finishing Move
 Hikaru Shida (Wrestling) / int_a43a691b
type
Finishing Move
 Hiromu Takahashi (Wrestling) / int_a43a691b
type
Finishing Move
 Hiroshi Tanahashi (Wrestling) / int_a43a691b
type
Finishing Move
 Hiroyoshi Tenzan (Wrestling) / int_a43a691b
type
Finishing Move
 Honky Tonk Man (Wrestling) / int_a43a691b
type
Finishing Move
 Hook (Wrestling) / int_a43a691b
type
Finishing Move
 Hugh Morrus (Wrestling)
seeAlso
Finishing Move
 Hulk Hogan (Wrestling) / int_a43a691b
type
Finishing Move
 Hunter Johnston (Wrestling) / int_a43a691b
type
Finishing Move
 Io Shirai (Wrestling) / int_a43a691b
type
Finishing Move
 Iron Mike Sharpe (Wrestling) / int_a43a691b
type
Finishing Move
 Ivan Koloff (Wrestling) / int_a43a691b
type
Finishing Move
 Ivory (Wrestling) / int_a43a691b
type
Finishing Move
 Jack Swagger (Wrestling) / int_a43a691b
type
Finishing Move
 Jacqueline (Wrestling) / int_a43a691b
type
Finishing Move
 Jake Roberts (Wrestling) / int_a43a691b
type
Finishing Move
 Jay Lethal (Wrestling) / int_a43a691b
type
Finishing Move
 Jay White (Wrestling) / int_a43a691b
type
Finishing Move
 Jeff Jarrett (Wrestling) / int_a43a691b
type
Finishing Move
 Jerry Lawler (Wrestling) / int_a43a691b
type
Finishing Move
 Jesse Ventura (Wrestling) / int_a43a691b
type
Finishing Move
 Jillian Hall (Wrestling) / int_a43a691b
type
Finishing Move
 Jim Fullington (Wrestling) / int_a43a691b
type
Finishing Move
 Jim Neidhart (Wrestling) / int_a43a691b
type
Finishing Move
 Jinder Mahal (Wrestling) / int_a43a691b
type
Finishing Move
 John "Bradshaw" Layfield (Wrestling) / int_a43a691b
type
Finishing Move
 John Cena (Wrestling) / int_a43a691b
type
Finishing Move
 John Morrison (Wrestling) / int_a43a691b
type
Finishing Move
 John Tenta (Wrestling) / int_a43a691b
type
Finishing Move
 Johnny Gargano (Wrestling) / int_a43a691b
type
Finishing Move
 Jon Moxley (Wrestling) / int_a43a691b
type
Finishing Move
 Juggalo Championship Wrestling (Wrestling) / int_a43a691b
type
Finishing Move
 Jumbo Tsuruta (Wrestling) / int_a43a691b
type
Finishing Move
 Jushin Thunder Liger (Wrestling) / int_a43a691b
type
Finishing Move
 Kamala (Wrestling) / int_a43a691b
type
Finishing Move
 Kanako Urai (Wrestling) / int_a43a691b
type
Finishing Move
 Kane (Wrestling) / int_a43a691b
type
Finishing Move
 Karl Anderson (Wrestling) / int_a43a691b
type
Finishing Move
 Karl Gotch (Wrestling) / int_a43a691b
type
Finishing Move
 Karrion Kross (Wrestling) / int_a43a691b
type
Finishing Move
 Katarina Waters (Wrestling) / int_a43a691b
type
Finishing Move
 Katey Harvey (Wrestling) / int_a43a691b
type
Finishing Move
 Katsuyori Shibata (Wrestling) / int_a43a691b
type
Finishing Move
 Kazuchika Okada (Wrestling) / int_a43a691b
type
Finishing Move
 Kazushi Sakuraba (Wrestling) / int_a43a691b
type
Finishing Move
 Keiji Mutoh (Wrestling) / int_a43a691b
type
Finishing Move
 Keith Lee (Wrestling) / int_a43a691b
type
Finishing Move
 Ken Anderson (Wrestling) / int_a43a691b
type
Finishing Move
 Ken Patera (Wrestling) / int_a43a691b
type
Finishing Move
 Kendo Kashin (Wrestling) / int_a43a691b
type
Finishing Move
 Kenny Omega (Wrestling) / int_a43a691b
type
Finishing Move
 Kevin Nash (Wrestling) / int_a43a691b
type
Finishing Move
 Kevin Owens (Wrestling) / int_a43a691b
type
Finishing Move
 Kia Stevens (Wrestling) / int_a43a691b
type
Finishing Move
 Killer Khan (Wrestling) / int_a43a691b
type
Finishing Move
 Kimber Lee (Wrestling) / int_a43a691b
type
Finishing Move
 Kiyoshi Tamura (Wrestling) / int_a43a691b
type
Finishing Move
 Kofi Kingston (Wrestling) / int_a43a691b
type
Finishing Move
 Koji Kanemoto (Wrestling) / int_a43a691b
type
Finishing Move
 Koko B. Ware (Wrestling) / int_a43a691b
type
Finishing Move
 Konnan (Wrestling) / int_a43a691b
type
Finishing Move
 Kota Ibushi (Wrestling) / int_a43a691b
type
Finishing Move
 Kris Statlander (Wrestling) / int_a43a691b
type
Finishing Move
 Kurt Angle (Wrestling) / int_a43a691b
type
Finishing Move
 Kyle O'Reilly (Wrestling) / int_a43a691b
type
Finishing Move
 LA Knight (Wrestling) / int_a43a691b
type
Finishing Move
 La Parka (Wrestling) / int_a43a691b
type
Finishing Move
 Lacey Evans (Wrestling) / int_a43a691b
type
Finishing Move
 Lance Storm (Wrestling) / int_a43a691b
type
Finishing Move
 Lanny Poffo (Wrestling) / int_a43a691b
type
Finishing Move
 Larry Sharpe (Wrestling) / int_a43a691b
type
Finishing Move
 LayCool (Wrestling) / int_a43a691b
type
Finishing Move
 Lex Luger (Wrestling) / int_a43a691b
type
Finishing Move
 Lita (Wrestling) / int_a43a691b
type
Finishing Move
 Little Guido Maritato (Wrestling) / int_a43a691b
type
Finishing Move
 London and Kendrick (Wrestling) / int_a43a691b
type
Finishing Move
 MJF (Wrestling) / int_a43a691b
type
Finishing Move
 Mana The Polynesian Warrior (Wrestling) / int_a43a691b
type
Finishing Move
 Mandy Rose (Wrestling) / int_a43a691b
type
Finishing Move
 Mark Henry (Wrestling) / int_a43a691b
type
Finishing Move
 Mark Lewin (Wrestling) / int_a43a691b
type
Finishing Move
 Marty Jannetty (Wrestling) / int_a43a691b
type
Finishing Move
 Marty Scurll (Wrestling) / int_a43a691b
type
Finishing Move
 Maryse (Wrestling) / int_a43a691b
type
Finishing Move
 Masahiko Kimura (Wrestling) / int_a43a691b
type
Finishing Move
 Masahiro Chono (Wrestling) / int_a43a691b
type
Finishing Move
 Masato Tanaka (Wrestling) / int_a43a691b
type
Finishing Move
 Masayuki Naruse (Wrestling) / int_a43a691b
type
Finishing Move
 Matt Bloom (Wrestling) / int_a43a691b
type
Finishing Move
 Matt Cardona (Wrestling) / int_a43a691b
type
Finishing Move
 Matt Hardy (Wrestling) / int_a43a691b
type
Finishing Move
 Matt Morgan (Wrestling) / int_a43a691b
type
Finishing Move
 Matt Riddle (Wrestling) / int_a43a691b
type
Finishing Move
 Maxx Payne (Wrestling) / int_a43a691b
type
Finishing Move
 Meng (Wrestling) / int_a43a691b
type
Finishing Move
 Mercedes Martinez (Wrestling) / int_a43a691b
type
Finishing Move
 Michelle McCool (Wrestling) / int_a43a691b
type
Finishing Move
 Mickie James (Wrestling) / int_a43a691b
type
Finishing Move
 Mike Bucci (Wrestling) / int_a43a691b
type
Finishing Move
 Mike Rotunda (Wrestling) / int_a43a691b
type
Finishing Move
 Minoru Suzuki (Wrestling) / int_a43a691b
type
Finishing Move
 Mitsuharu Misawa (Wrestling) / int_a43a691b
type
Finishing Move
 Montel Vontavious Porter (Wrestling) / int_a43a691b
type
Finishing Move
 MsChif (Wrestling) / int_a43a691b
type
Finishing Move
 Naoki Sano (Wrestling) / int_a43a691b
type
Finishing Move
 Naomi (Wrestler) (Wrestling) / int_a43a691b
type
Finishing Move
 Naoya Ogawa (Wrestling) / int_a43a691b
type
Finishing Move
 Necro Butcher (Wrestling) / int_a43a691b
type
Finishing Move
 Nia Jax (Wrestling) / int_a43a691b
type
Finishing Move
 Nick Bockwinkel (Wrestling) / int_a43a691b
type
Finishing Move
 Nick Dinsmore (Wrestling) / int_a43a691b
type
Finishing Move
 Nigel McGuinness (Wrestling) / int_a43a691b
type
Finishing Move
 Orange Cassidy (Wrestling) / int_a43a691b
type
Finishing Move
 Pac (Wrestling) / int_a43a691b
type
Finishing Move
 Paul Orndorff (Wrestling) / int_a43a691b
type
Finishing Move
 Pentagón Jr. (Wrestling) / int_a43a691b
type
Finishing Move
 Prince Nana (Wrestling) / int_a43a691b
type
Finishing Move
 Psicosis (Wrestling) / int_a43a691b
type
Finishing Move
 Randy Orton (Wrestling) / int_a43a691b
type
Finishing Move
 Raven (Wrestling) / int_a43a691b
type
Finishing Move
 Reckless Youth (Wrestling) / int_a43a691b
type
Finishing Move
 Rhea Ripley (Wrestling) / int_a43a691b
type
Finishing Move
 Ric Flair (Wrestling) / int_a43a691b
type
Finishing Move
 Richie Steamboat (Wrestling) / int_a43a691b
type
Finishing Move
 Rikidozan (Wrestling) / int_a43a691b
type
Finishing Move
 Rikishi (Wrestling) / int_a43a691b
type
Finishing Move
 Rob Conway (Wrestling) / int_a43a691b
type
Finishing Move
 Rob Van Dam (Wrestling) / int_a43a691b
type
Finishing Move
 Rocky Johnson (Wrestling) / int_a43a691b
type
Finishing Move
 Roddy Piper (Wrestling) / int_a43a691b
type
Finishing Move
 Roderick Strong (Wrestling) / int_a43a691b
type
Finishing Move
 Ronda Rousey (Wrestling) / int_a43a691b
type
Finishing Move
 Rosa Mendes (Wrestling) / int_a43a691b
type
Finishing Move
 Ruby Riott (Wrestling) / int_a43a691b
type
Finishing Move
 Rusev and Lana (Wrestling) / int_a43a691b
type
Finishing Move
 SUWA (Wrestling) / int_a43a691b
type
Finishing Move
 Sabu (Wrestling) / int_a43a691b
type
Finishing Move
 Samoa Joe (Wrestling) / int_a43a691b
type
Finishing Move
 SAnitY (Wrestling) / int_a43a691b
type
Finishing Move
 Sasha Banks (Wrestling) / int_a43a691b
type
Finishing Move
 Satoshi Kojima (Wrestling) / int_a43a691b
type
Finishing Move
 Scott Hall (Wrestling) / int_a43a691b
type
Finishing Move
 Scott Norton (Wrestling) / int_a43a691b
type
Finishing Move
 Scott Steiner (Wrestling) / int_a43a691b
type
Finishing Move
 Scotty Riggs (Wrestling) / int_a43a691b
type
Finishing Move
 Sean Waltman (Wrestling) / int_a43a691b
type
Finishing Move
 Seth Rollins (Wrestling) / int_a43a691b
type
Finishing Move
 Shane McMahon (Wrestling) / int_a43a691b
type
Finishing Move
 Shark Boy (Wrestling) / int_a43a691b
type
Finishing Move
 Shawn Michaels (Wrestling) / int_a43a691b
type
Finishing Move
 Shayna Baszler (Wrestling) / int_a43a691b
type
Finishing Move
 Sheamus (Wrestling) / int_a43a691b
type
Finishing Move
 Shelton Benjamin (Wrestling) / int_a43a691b
type
Finishing Move
 Shingo Takagi (Wrestling) / int_a43a691b
type
Finishing Move
 Shinsuke Nakamura (Wrestling) / int_a43a691b
type
Finishing Move
 Sid Eudy (Wrestling) / int_a43a691b
type
Finishing Move
 Silver King (Wrestling) / int_a43a691b
type
Finishing Move
 Sin Cara (Wrestling) / int_a43a691b
type
Finishing Move
 Solo Darling (Wrestling) / int_a43a691b
type
Finishing Move
 Spike Dudley (Wrestling) / int_a43a691b
type
Finishing Move
 Stan Hansen (Wrestling) / int_a43a691b
type
Finishing Move
 Steve Blackman (Wrestling) / int_a43a691b
type
Finishing Move
 SteveLombardi
seeAlso
Finishing Move
 Stevie Richards (Wrestling) / int_a43a691b
type
Finishing Move
 Sting (Wrestling) / int_a43a691b
type
Finishing Move
 "Stone Cold" Steve Austin (Wrestling) / int_a43a691b
type
Finishing Move
 Su Yung (Wrestling) / int_a43a691b
type
Finishing Move
 Sumie Sakai (Wrestling) / int_a43a691b
type
Finishing Move
 Super Crazy (Wrestling) / int_a43a691b
type
Finishing Move
  / int_a43a691b
type
Finishing Move
 Survival Tobita (Wrestling) / int_a43a691b
type
Finishing Move
 TAKA Michinoku (Wrestling) / int_a43a691b
type
Finishing Move
 Tamina Snuka (Wrestling) / int_a43a691b
type
Finishing Move
 Team Hell No (Wrestling) / int_a43a691b
type
Finishing Move
 Ted DiBiase (Wrestling) / int_a43a691b
type
Finishing Move
 Ted DiBiase Jr. (Wrestling) / int_a43a691b
type
Finishing Move
 Terri Poch (Wrestling) / int_a43a691b
type
Finishing Move
 Terry Funk (Wrestling) / int_a43a691b
type
Finishing Move
 Tessa Blanchard (Wrestling) / int_a43a691b
type
Finishing Move
 Tetsuya Naito (Wrestling) / int_a43a691b
type
Finishing Move
 The Blackjacks (Wrestling) / int_a43a691b
type
Finishing Move
 The Dudley Boys (Wrestling) / int_a43a691b
type
Finishing Move
 The Fabulous Kangaroos (Wrestling) / int_a43a691b
type
Finishing Move
 The Great Muta (Wrestling)
seeAlso
Finishing Move
 The Headbangers (Wrestling) / int_a43a691b
type
Finishing Move
 The Iron Sheik (Wrestling) / int_a43a691b
type
Finishing Move
 The Miz (Wrestling) / int_a43a691b
type
Finishing Move
 The Moondogs (Wrestling) / int_a43a691b
type
Finishing Move
 The Nasty Boys (Wrestling) / int_a43a691b
type
Finishing Move
 The Natural Disasters (Wrestling) / int_a43a691b
type
Finishing Move
 The Revival (Wrestling) / int_a43a691b
type
Finishing Move
 The Rock 'n' Roll Express (Wrestling) / int_a43a691b
type
Finishing Move
 The Undertaker (Wrestling) / int_a43a691b
type
Finishing Move
 The Usos (Wrestling) / int_a43a691b
type
Finishing Move
 The Velveteen Dream (Wrestling) / int_a43a691b
type
Finishing Move
 The Wild Samoans (Wrestling) / int_a43a691b
type
Finishing Move
 The World's Greatest Tag Team (Wrestling) / int_a43a691b
type
Finishing Move
 The Wyatt Family (Wrestling) / int_a43a691b
type
Finishing Move
 The Young Bucks (Wrestling) / int_a43a691b
type
Finishing Move
 Thea Trinidad (Wrestling) / int_a43a691b
type
Finishing Move
 Tom Brandi (Wrestling) / int_a43a691b
type
Finishing Move
 Tommaso Ciampa (Wrestling) / int_a43a691b
type
Finishing Move
 Tomohiro Ishii (Wrestling) / int_a43a691b
type
Finishing Move
 Toni Storm (Wrestling) / int_a43a691b
type
Finishing Move
 Toru Yano (Wrestling) / int_a43a691b
type
Finishing Move
 Toshiaki Kawada (Wrestling) / int_a43a691b
type
Finishing Move
 Travis Banks (Wrestling) / int_a43a691b
type
Finishing Move
 Trevor Mann (Wrestling) / int_a43a691b
type
Finishing Move
 Triple H (Wrestling) / int_a43a691b
type
Finishing Move
 Trish Stratus (Wrestling) / int_a43a691b
type
Finishing Move
 Tsuyoshi Kohsaka (Wrestling) / int_a43a691b
type
Finishing Move
 Ultimate Warrior (Wrestling) / int_a43a691b
type
Finishing Move
 UltraMantis Black (Wrestling) / int_a43a691b
type
Finishing Move
 Umaga (Wrestling) / int_a43a691b
type
Finishing Move
 Val Venis (Wrestling) / int_a43a691b
type
Finishing Move
 Vin Gerard (Wrestling) / int_a43a691b
type
Finishing Move
 Virgil (Wrestling) / int_a43a691b
type
Finishing Move
 Vladimir Kozlov (Wrestling) / int_a43a691b
type
Finishing Move
 Von Erich Family (Wrestling) / int_a43a691b
type
Finishing Move
 Wade Barrett (Wrestling) / int_a43a691b
type
Finishing Move
 Walter (Wrestling) / int_a43a691b
type
Finishing Move
 Wardlow (Wrestling) / int_a43a691b
type
Finishing Move
 Wendi Richter (Wrestling) / int_a43a691b
type
Finishing Move
 William Regal (Wrestling) / int_a43a691b
type
Finishing Move
 Yuji Nagata (Wrestling) / int_a43a691b
type
Finishing Move
 Zack Ryder (Wrestling) / int_a43a691b
type
Finishing Move
 Zack Sabre Jr. (Wrestling) / int_a43a691b
type
Finishing Move
 Go Shogun / int_a43a691b
type
Finishing Move
 Gundam Build Fighters Try / int_a43a691b
type
Finishing Move
 Shadow Skill / int_a43a691b
type
Finishing Move
 Spider Riders / int_a43a691b
type
Finishing Move
 A Growing Affection / Fan Fic / int_a43a691b
type
Finishing Move
 Spider-Man (Japan) / int_a43a691b
type
Finishing Move
 [PROTOTYPE 2] (Video Game) / int_a43a691b
type
Finishing Move
 Chris Jericho (Wrestling) / int_a43a691b
type
Finishing Move
 Ivelisse Vélez (Wrestling) / int_a43a691b
type
Finishing Move
 Jeff Hardy (Wrestling) / int_a43a691b
type
Finishing Move
 Místico (Wrestling) / int_a43a691b
type
Finishing Move