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Fixed Forward-Facing Weapon

 Fixed Forward-Facing Weapon
type
FeatureClass
 Fixed Forward-Facing Weapon
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon
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FixedForwardFacingWeapon
 Fixed Forward-Facing Weapon
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Sometimes a full broadside cannon barrage isn't enough to bring down those pesky enemy ships. Or the enemy may be running away as fast as they can, and you don't have time to turn and give them the full fury of your weapons array. That's why you should remember to design your ships with a really big weapon pointed straight forward, to make running away very unattractive as the cannon rips into them from behind.
The core of the trope is that the weapon cannot be independently aimed — it can only fire in a fixed direction relative to the ship (typically straight ahead), so you have to maneuver the entire ship in order to aim it. This is typically because the weapon is so large that it takes up a significant portion of the ship's mass and/or volume, so mounting it in a turret is impractical or impossible. It can be nose-mounted, dorsally mounted (on the top surface of the ship), ventrally mounted (on the bottom), or a "spinal weapon" (where it runs along — or in extreme cases is — the spine of the ship). Simply put, this is a gun, with an attached ship or vehicle to move it.
Commonly referred to as the "main gun" or some other such name to indicate how much more powerful it is compared to the other weapons.
Weaponized Exhaust is an (Improvised) Fixed Backward-Facing Weapon.
Nearly all fighter aircraft use this system for their guns (due to size, weight, aerodynamics, single-seaters' lack of additional crew to man the guns, and modern fighters mostly using long-range homing missiles or precision-guided bombs), so specific examples need not be listed. Many tanks, tank destroyers, and assault guns have been designed in this way as well, sacrificing field of fire for extreme forward punch.
Frequently a Wave-Motion Gun or Rail Gun of some sort. If the ship has a split hull that functions as a Wave-Motion Gun, it's a Wave-Motion Tuning Fork.
 Fixed Forward-Facing Weapon
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2023-04-01T21:44:01Z
 Fixed Forward-Facing Weapon
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2023-04-01T21:44:01Z
 Fixed Forward-Facing Weapon
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Fractured (SovereignGFC) (Fanfic)
 Fixed Forward-Facing Weapon
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StarWreckInThePirkinning
 Fixed Forward-Facing Weapon
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WarOfTheWorlds
 Fixed Forward-Facing Weapon
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FreeSpace2
 Fixed Forward-Facing Weapon
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StarControlII
 Fixed Forward-Facing Weapon
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WarcraftIII
 Fixed Forward-Facing Weapon
isPartOf
DBTropes
 Fixed Forward-Facing Weapon / int_12b5b404
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_12b5b404
comment
In From the Depths, the vast majority of warships use traditional turrets, though a few special-built ships have massive cannons fixed to the hull. The Onyx Watch Catapult has nothing but four massive Custom Cannons that can shred anything. The Deepwater Guard Marauder likewise carries a massive cannon, though it is of noticeably poor design despite having some backup weapons in the form of broadside blackpowder cannons. Hull-mounted weapons have the advantage of keeping the boat airtight (useful for submarines), they can load absurdly massive shells (think "telephone pole"), and are immune to the tactic of shooting at a turret's mounting bearing to instantly destroy it. The Particle Cannon is so massive that it pretty much can only be mounted fixed to the hull.
 Fixed Forward-Facing Weapon / int_12b5b404
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1.0
 Fixed Forward-Facing Weapon / int_12b5b404
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 From The Depths / Videogame
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Fixed Forward-Facing Weapon / int_12b5b404
 Fixed Forward-Facing Weapon / int_12ffd3e9
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_12ffd3e9
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Megas XLR: The UPDnote Ultimate Planet Destroyer mounted on the Glorft ship is mounted under the main hull of the mother ship, but is almost the size of the entire mothership.
 Fixed Forward-Facing Weapon / int_12ffd3e9
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1.0
 Fixed Forward-Facing Weapon / int_12ffd3e9
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 Megas XLR
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Fixed Forward-Facing Weapon / int_12ffd3e9
 Fixed Forward-Facing Weapon / int_13694716
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_13694716
comment
Vigilante 8: Two of the attachable weapons can only shoot straight: the rocket launcher and the flamethrower; the Emergency Weapon machine gun also only shoots forward. Some characters' special weapons (like John Torque's or Dallas 13's) are only effective on frontal enemies, while Molo's is shot to the back (as heavy exhaust gas).
 Fixed Forward-Facing Weapon / int_13694716
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_13694716
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1.0
 Vigilante 8 (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_13694716
 Fixed Forward-Facing Weapon / int_14d341dc
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_14d341dc
comment
Several in Star Trek Online. Although dual cannons and their kin can technically hit a 45-degree cone in front of the ship, in a 3D environment that's usually close enough to this trope to qualify. In addition to DCs, there's the Galaxy-X dreadnought cruiser with its spinal phaser lance (see Star Trek: The Next Generation above), and KDF counterpart, the Javelin on the Nausicaan-built Guramba Siege Destroyer. And that's just the tip of the iceberg.
 Fixed Forward-Facing Weapon / int_14d341dc
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1.0
 Fixed Forward-Facing Weapon / int_14d341dc
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 Star Trek Online (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_14d341dc
 Fixed Forward-Facing Weapon / int_1641fd92
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_1641fd92
comment
Sunrider:
The Sunrider's Vanguard Cannon is built into the nose of the ship, as is the Legion's own Wave-Motion Gun.
Sunrider 4: The Captain's Return makes this trope into a gameplay mechanic. All weapons now have distinct firing arcs as part of the combat overhaul, with lasers—which, on capital ships, are typically mounted on the bow—having an extremely narrow arc extending from the unit's front. If you want to shoot someone with the Maray's laser, you'll have to turn the ship to face them.
 Fixed Forward-Facing Weapon / int_1641fd92
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1.0
 Fixed Forward-Facing Weapon / int_1641fd92
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 Sunrider (Visual Novel)
hasFeature
Fixed Forward-Facing Weapon / int_1641fd92
 Fixed Forward-Facing Weapon / int_169f043b
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_169f043b
comment
StarCraft: Protoss Carriers have a forward-facing laser used to sterilize planets, although you don't use it in-game. The Terran Battlecruiser also has one called the Yamato Cannon.
 Fixed Forward-Facing Weapon / int_169f043b
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1.0
 Fixed Forward-Facing Weapon / int_169f043b
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 StarCraft (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_169f043b
 Fixed Forward-Facing Weapon / int_1773eb11
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_1773eb11
comment
The Galactic Armory mod for Star Ruler adds a Spinal Mount Hull, which allows you to link a weapons system to it to massively boost the damage output and range of the weapon at the cost of firing rate, resources, and aiming. The Spinal mount essentially reverses how the ship is built - rather than sticking a gun on a ship, you stick a ship on a gun.
 Fixed Forward-Facing Weapon / int_1773eb11
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1.0
 Fixed Forward-Facing Weapon / int_1773eb11
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 Star Ruler (Video Game)
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Fixed Forward-Facing Weapon / int_1773eb11
 Fixed Forward-Facing Weapon / int_17bfcf60
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_17bfcf60
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The Homeworld games provide a few examples:
the Ion Cannon Frigate in the first game is basically an ion cannon with a ship wrapped around it. It's mentioned in the manual that this trope is the only possible option for equipping a ship of such a small size with an Ion Cannon (indeed, Destroyers and Heavy Cruisers mount multiple turreted Ion Cannons, but they are also much larger ships), and at the cost of renoucing to all other weapons. The only exception is the Kadeshi Multi-Beam Frigate, which sports four ion cannons. They're still fixed forward. The Assault Frigate too has its plasma cannons fixed forward, but, having four turreted cannons, it doesn't depend on the main weapon. Other examples are the Kadeshi mothership, that sports an ion cannon in the prow in addition to small defensive guns, and the Turanic carrier, that has two plus turreted defensive guns. This is tactically important, as ships of frigate size aren't exactly manouverable ships and the ion frigates are thus unable to face attack crafts;
Cataclysm features most of the frigates from the first game (the Kadeshi and their ships don't appear) and features a new addition: the Siege Cannon of the Kuun Lan, a Wave-Motion Gun that is mounted to the side and forward-facing because it's an addition to an already complete ship and is just that big. This is not as important as with the frigates, as the Siege Cannon is an area-effect weapon for long range fire, and in fact hitting something too close has the risk of destroying the Kuun Lan herself. Cata also has an aversion in the form of the Somtaaw Multi-Beam Frigate, which bears a noticeable family resemblance to the Kadeshi ship from the previous game but has five significantly less powerful beams in proper turret mounts, and is a lot more manoeuverable on top.
Homeworld 2 has a few examples. Aside from the Hiigaran Ion Cannon Frigate (a descendant of the Kushan Ion Cannon Frigate of the first game), we have: the Vaygr Battlecruiser, whose Trinity Cannon is a battery of three forward facing kinetic cannons of enormous power; the Progenitor Dreadnought, with her phased cannon array is practically the equivalent of a frigate's ion cannon on steroids and scaled up to dreadnought size; and Sajuuk, that sports a phased cannon array with over three times the firepower and range. Again, this is tactically important, as all these ships have limited turn speed.
 Fixed Forward-Facing Weapon / int_17bfcf60
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-1.0
 Fixed Forward-Facing Weapon / int_17bfcf60
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 Homeworld (Video Game)
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Fixed Forward-Facing Weapon / int_17bfcf60
 Fixed Forward-Facing Weapon / int_19350db9
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_19350db9
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Master of Orion ships can be designed with narrow firing arcs if the player wants to mount more guns since guns with a larger arc take up more space. A spinal mount is an option in MoO 3.
 Fixed Forward-Facing Weapon / int_19350db9
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1.0
 Fixed Forward-Facing Weapon / int_19350db9
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 Master of Orion (Video Game)
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Fixed Forward-Facing Weapon / int_19350db9
 Fixed Forward-Facing Weapon / int_1e85c6d6
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Fixed Forward-Facing Weapon
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Battalion Wars features the Battlestation, a tank that every faction regards as the be-all, end-all of military firepower... despite its main gun (and only worthwhile weapon) being in a position where it can only aim up and down, requiring the entire tank to slowly rotate in place just to hit something slightly to the side of where it's facing. Fortunately, this issue was fixed in the sequel, giving it a proper rotating turret.
 Fixed Forward-Facing Weapon / int_1e85c6d6
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1.0
 Fixed Forward-Facing Weapon / int_1e85c6d6
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 Battalion Wars (Video Game)
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Fixed Forward-Facing Weapon / int_1e85c6d6
 Fixed Forward-Facing Weapon / int_2126592a
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_2126592a
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Due to using World War 2 vehicles, Girls und Panzer has numerous examples:
Oarai has Team Rabbit's M3 Lee, with a sponson-mounted forward-facing 75mm gun in addition to its turret-mounted 37mm gun; Team Mallard's Char B1-Bis with a forward-facing 75mm howitzer in addition to its 47mm gun in the turret; and Team Hippo's STuG III is only armed with a forward-facing 75mm gun. Team Turtle's Mid-Season Upgrade to convert their Panzer 38(t) into a Jagdpanzer 38(t) "Hetzer" gets rid of the 37 mm gun turret, and puts in a hull-mounted 75mm gun instead.
Kuromorimine, as the German themed school, has numerous tank destroyers that mount fixed forward guns, including a Jagdpanther, an Elefant, and a Jagdtiger.
In Der Film, the University team fields a T28 Super Heavy Tank with a forward-facing high-velocity 105mm and a Karl Device Siege Mortar with a 600mm weapon.
 Fixed Forward-Facing Weapon / int_2126592a
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1.0
 Fixed Forward-Facing Weapon / int_2126592a
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 Girls und Panzer
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Fixed Forward-Facing Weapon / int_2126592a
 Fixed Forward-Facing Weapon / int_22fa3992
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_22fa3992
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The Expanse:
The armament of the Amun-Ra-class stealth ships consists largely of a single huge rail gun that takes up a considerable amount of their interior space. They can only fire the gun straight ahead, but as they are nearly impossible to detect they almost always get the first shot, which is all that they need.
In Season 4, Rocinante gets a keel-mounted railgun of her own. Like the Amun-Ra stealth ships, it lets her punch significantly above her weight class.
 Fixed Forward-Facing Weapon / int_22fa3992
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 The Expanse
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Fixed Forward-Facing Weapon / int_22fa3992
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Fixed Forward-Facing Weapon
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Honor Harrington:
The newer generation Light Attack Craft, nicknamed "Super LACs", have spine-mounted weapons, often grasers. Previous generations of LACs instead carried a single broadside of the biggest missiles they could carry, in hopes of delivering their payload before they were swatted out of the sky. In Enemy Hands mentions that the thought of spinal guns for ships of the wall had been banished as unfeasible earlier, specifically in contrast with using these on the much smaller and more agile LACs.
Larger ships usually have lasers or grasers mounted in the fore and aft ends of the ship as chase armament, for when tactical conditions preclude using the primary beam weaponry in the broadside arcs.
The reason most ships tend to mount weapons on their broadsides is because, if the space navies went with this trope for most designs, then all ships would be constantly exposed to enemy fire, since bows and sterns are generally unshielded due to the nature of this setting's Reactionless Drives. The bow- and stern-walls are a relatively recent invention, made specifically for the new LACs. Even then, when they are in use, a LAC can't accelerate or maneuver using its impellers (since they're, essentially, short-circuited by the new walls) and must use old-fashioned chemical thrusters instead.
Graysons designed their LACs anticipating that, at some point, Havenites would use LACs of their own and have fitted them with forward-facing rotary missile launchers, whose primary purpose is to take out enemy LACs but later turn out to be useful for other tasks, such as intercepting capital ship missiles.
 Fixed Forward-Facing Weapon / int_247422c7
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 Fixed Forward-Facing Weapon / int_247422c7
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 Honor Harrington
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Fixed Forward-Facing Weapon / int_247422c7
 Fixed Forward-Facing Weapon / int_27b0262b
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Fixed Forward-Facing Weapon
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When MythBusters tested the spy car machine-gun myth, they first tested the machine gun as if it were "spinal mount". Adam was shocked at how effective it was, especially since he had believed he wouldn't be able to aim it very well (turned out he could aim it up or down via the brakes).
 Fixed Forward-Facing Weapon / int_27b0262b
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_27b0262b
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 MythBusters
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Fixed Forward-Facing Weapon / int_27b0262b
 Fixed Forward-Facing Weapon / int_28569895
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_28569895
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Total War: Shogun 2 (the "Fall of the Samurai" DLC) replaces mortar ships with torpedo boats that also launch directly forward. Some of the smaller ships can also have their most powerful guns mounted on the nose, which also includes the Japanese ironclad Kōtetsu (technically, French-built).
 Fixed Forward-Facing Weapon / int_28569895
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1.0
 Fixed Forward-Facing Weapon / int_28569895
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 Total War: Shogun 2 (Video Game)
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Fixed Forward-Facing Weapon / int_28569895
 Fixed Forward-Facing Weapon / int_2930d0c2
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Fixed Forward-Facing Weapon
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The A7V "heavy tank," the St. Chamond "assault tank," and the Char C2 in Battlefield 1 have their main cannons sticking out the front of the tank; drivers have to rely on crew to man the machine guns on the sides to kill would-be flankers.
 Fixed Forward-Facing Weapon / int_2930d0c2
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1.0
 Fixed Forward-Facing Weapon / int_2930d0c2
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 Battlefield 1 (Video Game)
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Fixed Forward-Facing Weapon / int_2930d0c2
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Fixed Forward-Facing Weapon
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X-Universe:
These are only used on frigates and smaller since destroyers and carriers are too unmaneuverable to make them useful. Usually they put the ship's most powerful guns there.
It's notable that the latest games of the series made fighter weapons forward-facing, but not fixed — they have limited swiveling ability, such that when the control is moved the weapons fire at the pointer's location, then the rest of the ship follows more slowly.
The Sucellus in X: Rebirth carries a massive spinally mounted railgun, the most powerful weapon in the game. Sadly due to some braindead AI the fragile Sucellus will attempt to approach enemy targets and get into broadsiding battles with its token point defenses.
 Fixed Forward-Facing Weapon / int_2acb12c5
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1.0
 Fixed Forward-Facing Weapon / int_2acb12c5
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 X (Video Game)
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Fixed Forward-Facing Weapon / int_2acb12c5
 Fixed Forward-Facing Weapon / int_2af4f467
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Fixed Forward-Facing Weapon
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The big gun always seen at GI Joe headquarters was this. As an ex-writer explained, it was at a fixed position and thus you basically had to be downrange of it to get hit by it. "Cobra Commander may have been stupid, but he wasn't THAT stupid!" The only time it was ever actually seen firing was in an animated commercial for the GI Joe comics before the series was on the air, and it never appeared as such (the Joes in the comic used an Elaborate Underground Base).
The toy version of the Headquarters, introduced in 1983, was a single-level playset with a smaller dual cannon mounted in the forward position that could rotate slightly. This smaller version was depicted in the comics, but as a pre-fabricated fortress that could be transported in its component pieces and quickly assembled.
 Fixed Forward-Facing Weapon / int_2af4f467
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1.0
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 G.I. Joe: A Real American Hero
hasFeature
Fixed Forward-Facing Weapon / int_2af4f467
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Fixed Forward-Facing Weapon
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Command & Conquer: Generals has the Marauder Tank for the GLA. It's heavier and more powerful than the Scorpion, but has to stop to fire because its turret doesn't rotate.
The ShockWave Game Mod for Generals adds a few more, such as the Chameleon (a World War II "Hetzer" tank destroyer) and the Basilisk, a huge assault gun that breaks vehicles and structures with ease, but whose sole other weapon is a small machine gun to deal with infantry.
 Fixed Forward-Facing Weapon / int_2f3eb71f
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1.0
 Fixed Forward-Facing Weapon / int_2f3eb71f
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 Command & Conquer: Generals (Video Game)
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Fixed Forward-Facing Weapon / int_2f3eb71f
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_367f632a
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Dawn of War: Many vehicles have secondary guns that can only fire forward (except those on sponsons, which can turn).
The Baneblade's Demolisher cannon is fixed in the front armor plating, requiring the entire tank to turn around and fire. Fortunately, most of its other weapons (eleven barrels in total) are turret-mounted.
The Ork's Squiggoth has a Zzap gun mounted behind its head. Since it can only swivel through 180 degress, the entire Squiggoth has to turn around to shoot behind.
 Fixed Forward-Facing Weapon / int_367f632a
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1.0
 Fixed Forward-Facing Weapon / int_367f632a
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 Dawn of War (Video Game)
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Fixed Forward-Facing Weapon / int_367f632a
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_3f2718c2
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Brothers in Arms: The German StuG III Assault Gun is a vehicle armed with a powerful 75mm tank gun based on the Panzer III tank, complete with good frontal armor protection. However, thanks to lacking a turret, it must move to face its target, exposing its weaker side and rear armor, a weakness that can be exploited by both Baker and Hartsock in order to defeat it.
 Fixed Forward-Facing Weapon / int_3f2718c2
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1.0
 Fixed Forward-Facing Weapon / int_3f2718c2
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1.0
 Brothers in Arms (Video Game)
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Fixed Forward-Facing Weapon / int_3f2718c2
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Fixed Forward-Facing Weapon
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comment
Star Fox:
The Great Fox only has two (high power at least) front-facing cannons affixed just above the ship's exit port, and nothing else. Its likely that the ship just relies on Fox and his team themselves to defend it via their Arwings, but there are two parts in Star Fox 64 where the Great Fox's cannons are used to decent effect: shooting some asteroids away in the Meteo level and providing covering fire for Fox in Area 6. But in the Sector Z level the Great Fox is caught in a rather open debris field with missiles bearing down on it from the side, yet the ship can't even seem to turn itself around and at least try to shoot the missiles down itself, relying once more on Fox and his crew (and possibly Katt) to deal with the problem.
The Arwings themselves (as well as the Star Wolf team's Wolfens) only have frontal-facing weapons as well, either a single nose-mounted cannon or twin cannons mounted on each wing if the player got the upgrades needed. This is mitigated a little bit in the unreleased Star Fox 2 onward where the Arwing's charged blast can home in on any enemy the ship's reticule gets a solid lock on.
 Fixed Forward-Facing Weapon / int_463cfe3a
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1.0
 Fixed Forward-Facing Weapon / int_463cfe3a
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 Star Fox (Franchise)
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Fixed Forward-Facing Weapon / int_463cfe3a
 Fixed Forward-Facing Weapon / int_467c89f7
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_467c89f7
comment
Super Dimension Fortress Macross has the Macross Cannon, a.k.a. the Superdimensional Converging Beam Weapon.
 Fixed Forward-Facing Weapon / int_467c89f7
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_467c89f7
featureConfidence
1.0
 Super Dimension Fortress Macross
hasFeature
Fixed Forward-Facing Weapon / int_467c89f7
 Fixed Forward-Facing Weapon / int_49273aff
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_49273aff
comment
Airfix Dogfighter slightly subverts this; you still have to have your target more or less in the center of your view in order to shoot at them, but the game will automatically aim the crosshair at the target as soon as they're within range.
 Fixed Forward-Facing Weapon / int_49273aff
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_49273aff
featureConfidence
1.0
 Airfix Dogfighter (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_49273aff
 Fixed Forward-Facing Weapon / int_4937d0d9
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_4937d0d9
comment
Sins of a Solar Empire:
Several flagship-sized ships have their most powerful weapon pointed forward. This includes the Kol-class Battleship (TEC) with a massive railgun and heavy laser emitters, the Radiance-class Battleship (Advent) with an extremely-powerful overcharged beam cannon, and the Marza-class Dreadnought (TEC), specially designed as an artillery gun in space for laying waste to groups of ships or entire planetary populations with its powerful forward-mounted gun. They do have side- and, sometimes, rear-facing guns, but these are only meant to keep those pesky destroyers and cruisers at bay, while the main guns are all for flagship-to-flagship engagements.
In the Ragnarov Titan in the Rebellion Expansion, the ship is built around a gigantic railgun. This can actually make the Ragnarov very vulnerable to another Titan with most of its firepower focused forward. The Loyalist Vasari Vorastra Titan can perform a short-range phase jump to the rear of the Ragnarov (i.e. where most of the Ragnarov's weapons can't target) and pound it mercilessly, performing another jump when the Ragnarov turns to face it.
Most ships, in fact, are designed to have their weapons point forward, from tiny fighters to heavy cruisers, requiring the ship itself to turn to face the target. It's rare to have an aversion for anything lower than a capital ship.
 Fixed Forward-Facing Weapon / int_4937d0d9
featureApplicability
-1.0
 Fixed Forward-Facing Weapon / int_4937d0d9
featureConfidence
1.0
 Sins of a Solar Empire (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_4937d0d9
 Fixed Forward-Facing Weapon / int_4a6ef2c5
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_4a6ef2c5
comment
Space Battleship Yamato: the title ship has the original Wave-Motion Gun mounted on the nose.
 Fixed Forward-Facing Weapon / int_4a6ef2c5
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_4a6ef2c5
featureConfidence
1.0
 Space Battleship Yamato
hasFeature
Fixed Forward-Facing Weapon / int_4a6ef2c5
 Fixed Forward-Facing Weapon / int_4d2d6ce4
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_4d2d6ce4
comment
Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert both have the Mobile Artillery, essentially a big cannon on wheels (the MRLS on the other hand, did have its missile launcher on a turret in-game). Red Alert added the V2 Rocket Launcher that fires a big rocket forward.
 Fixed Forward-Facing Weapon / int_4d2d6ce4
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_4d2d6ce4
featureConfidence
1.0
 Command & Conquer: Tiberian Dawn (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_4d2d6ce4
 Fixed Forward-Facing Weapon / int_4d551426
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_4d551426
comment
A Miracle of Science: The Solar Navy destroyer Gorbachev hides a top-secret decoherence cannon in its bow.
 Fixed Forward-Facing Weapon / int_4d551426
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_4d551426
featureConfidence
1.0
 A Miracle of Science (Webcomic)
hasFeature
Fixed Forward-Facing Weapon / int_4d551426
 Fixed Forward-Facing Weapon / int_53b30902
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_53b30902
comment
This is one of the big weakness of Tank Destroyers in Valkyria Chronicles. While their main gun is stronger than even a Heavy Tanks', it can't rotate, forcing the tank itself to turn to face its target. This not only forces the Destroyer to waste AP to be able to hit anything, limiting its movement range, it makes it easy to render a Destroyer helpless by destroying its treads (which reduces a tank's AP to a nigh-unusable sliver.) Its anti-personnel gun, while being able to turn, also has a severely limited cone of movement, making it easy for infantry to get around behind it, especially Lancers looking for a good shot at its radiator.
 Fixed Forward-Facing Weapon / int_53b30902
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_53b30902
featureConfidence
1.0
 Valkyria Chronicles (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_53b30902
 Fixed Forward-Facing Weapon / int_53b5ad48
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_53b5ad48
comment
Onimusha: Dawn of Dreams introduces a new breed of Genma with cannons in their heads who fire explosive shots in front of them. They can prove to be dangerous to both sides as you're able to kick them to make them face a different direction, such as one where enemy Genma are clustered. Averted by their evoluted form, which can turn back and attack you up close.
 Fixed Forward-Facing Weapon / int_53b5ad48
featureApplicability
-1.0
 Fixed Forward-Facing Weapon / int_53b5ad48
featureConfidence
1.0
 Onimusha: Dawn of Dreams (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_53b5ad48
 Fixed Forward-Facing Weapon / int_58bcf32e
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_58bcf32e
comment
The Excalibur in Crusade, being derived from Vorlon technology. Her total helplessness for several minutes after firing this Wave-Motion Gun was a slight downside, though.
 Fixed Forward-Facing Weapon / int_58bcf32e
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_58bcf32e
featureConfidence
1.0
 Crusade
hasFeature
Fixed Forward-Facing Weapon / int_58bcf32e
 Fixed Forward-Facing Weapon / int_58e3b9fc
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_58e3b9fc
comment
In Season 5 of The Last Ship a computer virus has rendered most of the Nathan James' weapons inoperable; and the single weapon still working is on the front of the ship, locked facing forward. When this is explained to the helmsman (who is effectively steering and aiming), he responds by saying "So the ship is a rifle?" His superiors are surprised, and agree that's an appropriate analogy. He then proudly states he's from Texas, and as such knows how to hunt. He sets up the shots perfectly.
 Fixed Forward-Facing Weapon / int_58e3b9fc
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_58e3b9fc
featureConfidence
1.0
 The Last Ship
hasFeature
Fixed Forward-Facing Weapon / int_58e3b9fc
 Fixed Forward-Facing Weapon / int_591aa39f
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_591aa39f
comment
SV-001 Metal Slug has its turret fixed with two pistons, while it can duck, it cannot change direction. This is justified that the Metal Slug is a one-man-vehicle which has the turret as its cockpit. The turret's inability to move is also made up for with the Metal Slug's twin vulcans, which have a full 360 degrees of movement, and which the player will be using far more often since they have unlimited ammo.
 Fixed Forward-Facing Weapon / int_591aa39f
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_591aa39f
featureConfidence
1.0
 Metal Slug (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_591aa39f
 Fixed Forward-Facing Weapon / int_5bb406f8
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_5bb406f8
comment
In The Expanse series, many warships are outfitted with "keel-mounted railguns". The Donnager is explicitly said to have one in the first book, though we never see it used. Later on, the Rocinante gets outfitted with one.
 Fixed Forward-Facing Weapon / int_5bb406f8
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_5bb406f8
featureConfidence
1.0
 The Expanse
hasFeature
Fixed Forward-Facing Weapon / int_5bb406f8
 Fixed Forward-Facing Weapon / int_5d646721
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_5d646721
comment
Star Trek Voyager: Elite Force has one level that took place on a vessel called "Dreadnought" which was described in game as "a giant cannon on autopilot." The monster has a barrel 700 meters long that you repurpose to fire on a Harvester ship approaching Voyager.
 Fixed Forward-Facing Weapon / int_5d646721
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_5d646721
featureConfidence
1.0
 Star Trek: Elite Force (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_5d646721
 Fixed Forward-Facing Weapon / int_605dd875
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_605dd875
comment
Stargate-verse:
Stargate SG-1: The Ori mother ships have a massive slow-firing weapon that frequently annihilates any ship it hits. There are smaller pulsed weapons on the sides that can still take out a Ha'tak with a single triple-volley.
Destiny in Stargate Universe also has a massive main gun that appears to only rotate on one vertical axis, requiring the ship to face its target.
 Fixed Forward-Facing Weapon / int_605dd875
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_605dd875
featureConfidence
1.0
 Stargate-verse (Franchise)
hasFeature
Fixed Forward-Facing Weapon / int_605dd875
 Fixed Forward-Facing Weapon / int_61c6b600
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_61c6b600
comment
The Enterprise-E revealed in Star Trek: First Contact has a bulb on the underside of the saucer that is their dominant torpedo launcher. However, photon and quantum torpedoes are able to steer themselves.
 Fixed Forward-Facing Weapon / int_61c6b600
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_61c6b600
featureConfidence
1.0
 Star Trek: First Contact
hasFeature
Fixed Forward-Facing Weapon / int_61c6b600
 Fixed Forward-Facing Weapon / int_61de95d6
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_61de95d6
comment
Freelancer
Except for turreted weapons, all weapons for fighters and freighters have semi-fixed mounts that always point in a relatively narrow forwards arc.
The Liberty Cruiser is pretty much built around a massive Wave-Motion Gun that takes up pretty much the entire front quarter of the ship just for the external parts of the weapon. A small handful of Cruisers are shown to be able to take down a much larger battleship.
The various gunboats used by most navies also have a relatively powerful bow gun that makes up most of their firepower.
 Fixed Forward-Facing Weapon / int_61de95d6
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_61de95d6
featureConfidence
1.0
 Freelancer (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_61de95d6
 Fixed Forward-Facing Weapon / int_62aa95a6
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_62aa95a6
comment
The Lost Fleet: Some capital ships have a weapon called a "null field" that is projected from the front of the ship. Unlike most of this type of weapon, it's short range (for a space weapon), but tends to a One-Hit Kill as it just disintegrates a large chunk out of whatever ship it hits. Although the null field is specifically stated to blow only through weakened shields.
 Fixed Forward-Facing Weapon / int_62aa95a6
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_62aa95a6
featureConfidence
1.0
 The Lost Fleet
hasFeature
Fixed Forward-Facing Weapon / int_62aa95a6
 Fixed Forward-Facing Weapon / int_6453ec07
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_6453ec07
comment
The Sucellus in X: Rebirth carries a massive spinally mounted railgun, the most powerful weapon in the game. Sadly due to some braindead AI the fragile Sucellus will attempt to approach enemy targets and get into broadsiding battles with its token point defenses.
 Fixed Forward-Facing Weapon / int_6453ec07
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_6453ec07
featureConfidence
1.0
 X: Rebirth (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_6453ec07
 Fixed Forward-Facing Weapon / int_67e64f4b
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_67e64f4b
comment
SD Gundam G Generation turns battle ships and several units with XXL size (GP03 Dendrobium, Strike Freedom Meteor, Devil Gundam, etc) into this. Unlike smaller units, you need to manually turn them into the right direction to use their most powerful attacks such as hyper beam cannons, micro missiles, and Hi-MAT Full Burst. While these attacks are multi-target and very strong, the units are almost sitting ducks if the enemy can sneak up from the sides or from the behind where they can't counter attack.
 Fixed Forward-Facing Weapon / int_67e64f4b
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_67e64f4b
featureConfidence
1.0
 SD Gundam G Generation (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_67e64f4b
 Fixed Forward-Facing Weapon / int_69085a0
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_69085a0
comment
Macross:
Super Dimension Fortress Macross has the Macross Cannon, a.k.a. the Superdimensional Converging Beam Weapon.
Averted by subsequent Macross and New Macross models in the sequels Macross 7, Macross Frontier, and Macross Delta, where transforming the ship into Attacker Mode places the Macross Cannon in the "arms" of the ship, allowing it to be aimed independently of the ship.
 Fixed Forward-Facing Weapon / int_69085a0
featureApplicability
-1.0
 Fixed Forward-Facing Weapon / int_69085a0
featureConfidence
1.0
 Macross
hasFeature
Fixed Forward-Facing Weapon / int_69085a0
 Fixed Forward-Facing Weapon / int_6da9ff3e
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_6da9ff3e
comment
Several of the more powerful attacks appearing in Dynasty Warriors: Gundam are like this. While most large weapons like the Wing Zero's Buster Rifle will allow the player to adjust their aim, several will not for one reason or another — for instance, the Gundam Double X's musou is pretty much a single devastating Wave-Motion Gun blast aimed in the direction the Double X was facing, no fine shot corrections. The RX-78 Gundam's Beam Javelin is also like this, as a single all-piercing projectile thrown directly in front of the Gundam in a straight line. If you miss, you'll have to line up another throw.
 Fixed Forward-Facing Weapon / int_6da9ff3e
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_6da9ff3e
featureConfidence
1.0
 Dynasty Warriors: Gundam (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_6da9ff3e
 Fixed Forward-Facing Weapon / int_6dd8677c
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_6dd8677c
comment
Command & Conquer: Tiberian Sun has the Mammoth Mark II, which in addition to its ventral machinegun turret and dorsal missile pods, packed devastating railguns on each side, which could only be aimed vertically.
 Fixed Forward-Facing Weapon / int_6dd8677c
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_6dd8677c
featureConfidence
1.0
 Command & Conquer: Tiberian Sun (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_6dd8677c
 Fixed Forward-Facing Weapon / int_6e0e351
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_6e0e351
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Escape Velocity:
Nova: Most Auroran and Polaran capital ships have fixed guns (railguns and Capacitor Pulse Lasers respectively) as their primary armament, as opposed to the mostly turret-and-missile using Federation. The Aurorans get around the inherent inflexibility of the gun by using its phenomenal range, while Polaran ships are so hellishly fast and maneuverable that it almost doesn't matter. Granted, the railguns did have a limited "swivel" when targeting other ships to make up for it a little.
The player could modify any acquired capital ship to use this trope in the two older games, although the only ship to truly fit it from the start in the first game was the non-acquirable Alien Cruiser, with its Heavy Fusion Beam. The second game, Override, had the Phased Disruption Beam of the Zidagar, a powerful (but fuel-draining) weapon by default mounted on both their fighters (in contrast, unlike most fighters their normal weapons actually weren't fixed, having a swivel radius) and their dedicated warship, the Zidara (which got around the inflexibility of the gun by being a highly maneouverable "pocket warship").
 Fixed Forward-Facing Weapon / int_6e0e351
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_6e0e351
featureConfidence
1.0
 Escape Velocity (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_6e0e351
 Fixed Forward-Facing Weapon / int_70814599
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_70814599
comment
Stargate SG-1: The Ori mother ships have a massive slow-firing weapon that frequently annihilates any ship it hits. There are smaller pulsed weapons on the sides that can still take out a Ha'tak with a single triple-volley.
 Fixed Forward-Facing Weapon / int_70814599
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_70814599
featureConfidence
1.0
 Stargate SG-1
hasFeature
Fixed Forward-Facing Weapon / int_70814599
 Fixed Forward-Facing Weapon / int_73d7930f
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_73d7930f
comment
Star Trek: Deep Space Nine: The USS Defiant is an escort cruiser, first of her class, purposefully designed for combat, containing 4 fixed-forward pulse phaser cannons and 4 quantum torpedo launchers (2 fore, 2 aft). However, she is a Pintsized Powerhouse, and is quite agile with a slim profile. She also has conventional phasers on the top and bottom of the hull, meaning that there are no blind spots, but those have nowhere near the power of the fixed primary weapons.
 Fixed Forward-Facing Weapon / int_73d7930f
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_73d7930f
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1.0
 Star Trek: Deep Space Nine
hasFeature
Fixed Forward-Facing Weapon / int_73d7930f
 Fixed Forward-Facing Weapon / int_74a4c704
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_74a4c704
comment
Gummi Ships in Kingdom Hearts the cannons in their mounted direction relative to the ship (which any rational shipbuilder will make 'forward', since interspacial flight is a one-dimensional rail shooter); lasers adhere to the same principle without a target, but as lock-on homing weapons this is irrelevant in practical use. Kingdom Hearts II averts this, making all weapons fire in the direction the camera is facing (despite the Kingdom model design being identical to the first game).
 Fixed Forward-Facing Weapon / int_74a4c704
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_74a4c704
featureConfidence
1.0
 Kingdom Hearts (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_74a4c704
 Fixed Forward-Facing Weapon / int_755b343f
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_755b343f
comment
Halo:
UNSC ships have a MAC (Magnetic Accelerator Cannon) built into the length of the hull that acts as a primary weapon.
The Super MACs are simply massive floating guns with support structures built around them. A single round from a Super MAC is said to weigh 4 million pounds and is be able to take out any Covenant ship in one shot, even the 29 kilometer long ones, even with full shields. While normally outclassing humans in every way, the Covenant have to resort to tricks in order to take out the Super MACs before attacking a planet, such as ramming or boarding.
 Fixed Forward-Facing Weapon / int_755b343f
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_755b343f
featureConfidence
1.0
 Halo (Franchise)
hasFeature
Fixed Forward-Facing Weapon / int_755b343f
 Fixed Forward-Facing Weapon / int_77677ed1
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_77677ed1
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Sword of the Stars: Spinal mounts for destroyers, strafe sections (although these are a batter of smaller weapons) and impactors all point forward. Heavy beams usually do, but certain dreadnought specifications have the option of using them as broadsides and the Zuul have them turreted. The Siege Driver is probably the crown example, insofar adding one does not so much add the weapon to the ship as add engines and a cockpit to the weapon. The human variant of the Siege Driver is especially prominent, as it is, essentially, a battleship-sized revolver that fires asteroids. The sequel averts this with the humongous Leviathans, who mount the previously-forward-mounted weapons as turrets.
 Fixed Forward-Facing Weapon / int_77677ed1
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_77677ed1
featureConfidence
1.0
 Sword of the Stars (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_77677ed1
 Fixed Forward-Facing Weapon / int_7988cb68
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_7988cb68
comment
Mass Effect:
Coilguns amplified by Element Zero are the weapon du jour on typical warships. The codex explains that every ship has its biggest gun mounted in the nose, because that way, the gun can run 90% of the length of the ship — and the energy you can put into a coilgun projectile is proportional to the length of the barrel. Smaller guns are usually mounted in turrets and sides, the latter only being invisible on the hull as the only external components are tiny firing ports (dreadnoughts, for example, have 156 broadside guns running 40% of the ship's width each), but if you want to punch through somebody's shields or leave a sizable mark on a planet, you're gonna need the nose-gun. Dreadnoughts are a class of warship with a main gun that meets energy output specifications that make it a weapon of mass destruction, and are thus regulated in Citadel member navies by the Treaty of Farixen.
The Collector ship has a similar situation on their slow turning ship, though if they're facing you, you're pretty much screwed. Just ask anyone who survived the destruction of the original Normandy.
The Normandy SR-2 can get the newly-developed Thanix cannon mounted on the nose, which is the same sort of weapon the Reapers use, except the Normandy is a lot more maneuverable than the Collectors. Given that the same weapon was capable of one-shotting a cruiser...the results were clear...and oh-so-poetic.
 Fixed Forward-Facing Weapon / int_7988cb68
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_7988cb68
featureConfidence
1.0
 Mass Effect (Franchise)
hasFeature
Fixed Forward-Facing Weapon / int_7988cb68
 Fixed Forward-Facing Weapon / int_7de8951a
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_7de8951a
comment
Traveller: most starship weapons did incremental damage and could wear down an opponent over time. Spinal mount weapons (either a particle accelerator or a meson gun) ran the length of the ship and could blow opposing ships to atoms with a single shot.
 Fixed Forward-Facing Weapon / int_7de8951a
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_7de8951a
featureConfidence
1.0
 Traveller (Tabletop Game)
hasFeature
Fixed Forward-Facing Weapon / int_7de8951a
 Fixed Forward-Facing Weapon / int_7f87dafc
type
Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_7f87dafc
comment
Mobile Suit Gundam SEED: The Archangel is equipped with massive Lohengrin positron blaster cannon in its two pylons, while the Orb Union battleship Kusanagi also has retractable forward-firing Lohengrin cannons inside its rear fins.
The manga spinoff Mobile Suit Gundam SEED Astray, the Junk Guild's ReHOME (originally a tender ship designed to resupply Archangel-class battleships) has been illegally refitted with its own pair of forward-firing Lohengrin in the bottom side of its own pylons.
 Fixed Forward-Facing Weapon / int_7f87dafc
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_7f87dafc
featureConfidence
1.0
 Mobile Suit Gundam SEED
hasFeature
Fixed Forward-Facing Weapon / int_7f87dafc
 Fixed Forward-Facing Weapon / int_7fd19f30
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Fixed Forward-Facing Weapon
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In Firestorm Armada, this applies to the two human factions, the Terran Alliance, and the Dindrenzi Federation. The Terran Alliance ships make use of large bore Mass Drivers (Coil guns), often with Nuclear Warheads, backed up with the standard array of Torpedo tubes, turrets, and broadsides. The Dindrenzi however, plays this trope very straight, as their primary weapons are incredibly precise and powerful Railguns, which take up most of the length of their ships. It's more accurate to say the ship is primarily gun, with an engine/crew compartments stuck on one end of it. Even their Torpedo tubes are primarily aimed only forward. It's also their Crippling Overspecialization, as for broadsides, Dindrenzi ships have to rely on Gun Racks, which can only fire on one side or the other each turn, and their rear are even less protected than other fleet's ships.
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Star Trek:
Photon torpedoes are depicted much like a torpedo bay on a submarine, with dedicated, and limited, ejection ports. They do have a degree of homing ability upon release, but upgraded quantum torpedoes have stronger homing but also typically limited to the forward bays like the Defiant or Enterprise-E.
Star Trek: The Next Generation: Whereas the direct energy phaser weapons on previous Starfleet ships were depicted as internal mounted weapons, the Enterprise-D introduced phaser strips along different sections of the hull, able to charge and release the energy at any point and in any outward direction. The phaser lance from the alternate future version in "All Good Things" ran under the saucer section, and was a Wave-Motion Gun that sliced through Klingon battleships.
Common on weapons emplacements used on Klingon and Romulan warships, which seem to have a very limited ability to alter their angle of fire relative to the direction the ship's bow is facing. While smaller disruptors tend to have 360-degree traverse, the much larger "main gun" does not. In all the incarnations of Star Trek, Klingon ships have a big honkin' torpedo launcher on their nose.◊ Both races rely heavily on using their cloaking devices to line up an Alpha Strike.
Star Trek: Deep Space Nine: The USS Defiant is an escort cruiser, first of her class, purposefully designed for combat, containing 4 fixed-forward pulse phaser cannons and 4 quantum torpedo launchers (2 fore, 2 aft). However, she is a Pintsized Powerhouse, and is quite agile with a slim profile. She also has conventional phasers on the top and bottom of the hull, meaning that there are no blind spots, but those have nowhere near the power of the fixed primary weapons.
The bioships of Species 8472 in Star Trek: Voyager appear to be only able to fire directly forward, which can be justified by the fact that each ship is crewed by only one being. Then there's their planet-busting Wave-Motion Gun.
The Krenim timeship’s primary weapon, a temporal beam capable of erasing entire species from history, is one. Considering the nature of the weapon, that's probably justified. And the ship is not Point Defenseless.
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In Sonic Adventure, the Egg Carrier has a colossal Wave-Motion Gun behind its bow, which is revealed by said bow splitting in two.
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In Starcraft II, until the release of Legacy of the Void, Terran Siege Tanks in Tank Mode and Protoss Immortals had to rotate their entire body to face their target before attacking them. The Protoss Colossi had a downplayed version of this trope, as it could rotate its turret while moving, but only while also attacking foes - otherwise, the turret had to be facing forward to move (this too was fixed in a later patch).
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The Darksaber is a cylindrical ship that houses a superlaser and makes up the majority of the ship itself.
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 The Callista Trilogy
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Gundam:
Mobile Suit Gundam SEED: The Archangel is equipped with massive Lohengrin positron blaster cannon in its two pylons, while the Orb Union battleship Kusanagi also has retractable forward-firing Lohengrin cannons inside its rear fins.
The manga spinoff Mobile Suit Gundam SEED Astray, the Junk Guild's ReHOME (originally a tender ship designed to resupply Archangel-class battleships) has been illegally refitted with its own pair of forward-firing Lohengrin in the bottom side of its own pylons.
Mobile Suit Gundam SEED Destiny: The Minerva has its own fixed positron cannon called the Tannhauser which deploys from the actual nose.
Mobile Suit Gundam: In a non-ship example, this is the Guntank's greatest design flaw; it can't turn its torso, which means it's unable to aim its shoulder cannons without moving its entire body around. The production model Guntank corrected this flaw.
The early models of Zeon tanks had a detachable flying turret. The tank's main gun obviously became this type of weapon when the turret was on its own.
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BattleTech mostly avoids this; weapons are standardized no matter what platform mounts them and even big guns are usually just part of a unit's entire array. There are, however, a couple of cases that play the trope more or less straight:
For ground units, it's the heavy Gauss rifle, whose massive recoil prevents it from being arm- or turret-mounted and makes firing it while moving risky for BattleMechs because doing so forces a piloting skill roll to avoid falling.
Meanwhile, suitably large space units — as in, 750,000 tons and up — may potentially be equipped with as-yet-experimental mass drivers, whose firing arc is literally just the straight line of hexes in the direction they're pointed into (which for WarShips, which can only carry one at most, means dead ahead). They're also quite massive themselves and rather inaccurate even if they do get a target lined up, so many players don't consider the damage they can potentially inflict really worth it (it's not that out of line with a simple volley of more 'regular' naval weapons, anyway). Turns out that the mass drivers were actually designed to throw small asteroids at planetary targets from beyond the range of surface and orbital defenses, not to shoot other ships.
Finally, while there are few weapons embodying the trope, there is the occasional individual unit that does so, with three of the most famous classic examples (the Hetzer Wheeled Assault Gun, Saladin Assault Hover Tank and MechBuster conventional fighter aircraft) being each built around a single autocannon of the largest caliber available with nothing else for backup. The Saladin and MechBuster are both fast-but-fragile Glass Cannons; the Hetzer is tougher, but also slower and still easily immobilized, at which point its lack of turret and the short range of its main gun will seriously compromise its remaining threat potential.
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World of Tanks: Most tank destroyers and artillery have guns that are almost entirely fixed to the hull with only a very slight angle of adjustment before you have to move the entire tank hull. Several exceptions exist, such as the American "turreted TD" line, and some artillery like the GW Panther. There are also a few tank tanks that have both a larger fixed hull gun and a smaller turreted gun, including the American M3 Lee, Italian M11/39, and French Char B1 Bis.
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Command & Conquer:
Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert both have the Mobile Artillery, essentially a big cannon on wheels (the MRLS on the other hand, did have its missile launcher on a turret in-game). Red Alert added the V2 Rocket Launcher that fires a big rocket forward.
Command & Conquer: Tiberian Sun has the Mammoth Mark II, which in addition to its ventral machinegun turret and dorsal missile pods, packed devastating railguns on each side, which could only be aimed vertically.
Command & Conquer: Red Alert 2 has several vehicles with these. Most notably is the German tank destroyer, which fits a larger cannon that devastates enemy armor but is useless against anything else, though there are also the Allied mirage tank,note although its image in the sidebar does show it with a rotating turret, technical issues with its primary gimmick forced it into being fixed forward the Soviet V3 rocket launcher,note the rockets can turn mid-flight, but only in extremely rare situations where, for instance, it's already targeting something and you order it to move right as it reloads but before it can fire again and just about every naval unit.
Command & Conquer: Generals has the Marauder Tank for the GLA. It's heavier and more powerful than the Scorpion, but has to stop to fire because its turret doesn't rotate.
The ShockWave Game Mod for Generals adds a few more, such as the Chameleon (a World War II "Hetzer" tank destroyer) and the Basilisk, a huge assault gun that breaks vehicles and structures with ease, but whose sole other weapon is a small machine gun to deal with infantry.
Command & Conquer: Red Alert 3: While most vehicles have turrets, quite a few lack it:
Multigunner IFVs must turn the entire vehicle around to fire. Particularly odd as they use the same gimmick as the Multigunner Turrets (loading an infantry unit inside changes the main weapon), which can rotate 360 degrees, and sometimes leads to the actual projectile firing at an angle to the barrel of the IFV's gun.
Dolphins, Yari minisubs and Akula subs can only fire straight ahead. Riptides have a pintle-mounted machine gun, but when on water can only fire their torpedoes forward. The Akula's special ability fires a pair of high-powered torpedoes straight ahead, leading to problems when their less-than competent pathfinding decides to turn just as you tell them to fire.
The Giga Fortress' flying mode has a massive superlaser known as the God's Breath Device, able to obliterate defenses from well beyond their range. As it comes from the Fortress' mouth, the entire monstrosity needs to turn around, allowing surface Anti-Air units to get in its minimum range and shoot it out of the sky. Its sea mode, on the contrary, can attack any target from any direction.
The Apocalypse tank's main guns are on a turret, but its magnetic harpoon forces it to face the target.
Subverted with Uprising's (RA 3's Expansion Pack) Harbinger gunship, where the fixed-facing weapons are mounted on the side (it can switch to a swiveling chin-mounted chaingun to avert the trope), meaning the plane keeps circling the target until it's dead. While shooting miniature-fusion-bombs or gatling guns ensures this happens quickly, it often sends the plane right into enemy Anti-Air.
The Allied Aircraft Carrier launches drones and must turn to orient its runway towards the target.
Zigzagged with the Shogun Battleship: Its fore and aft gun batteries are turret-mounted and can swing more than 180°, but can only use the fore when facing the target. Ordering it to move perpendicularly to the target lets it use both, however.
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Skies of Arcadia:
The Delphinus is armed with the Moonstone Cannon, which is basically an Expy of the classic Wave Motion Gun. While the visible portion is a telescoping barrel that extends out of the bow, the cannon actually runs the full length of the ship's hull. This can be seen with the glowing of lower aft portion of the ship whenever the Moonstone Cannon is fired. Really, they just took a huge cannon and built a ship around it.
Admiral Vigoro's Draco is a standard Valuan battleship, except with all of its turrets replaced by a gigantic fixed shell-firing cannon. While larger (in diameter, at least) than the Moonstone Cannon, it's less powerful. And the first playable ship, the Little Jack, has the Harpoon Cannon mounted on its bow, which is exactly what it sounds like.
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Battlefleet Gothic:
Some ships have a nose mounted main cannon. Ork ships quite often have a large main gun, and the Imperium has the Nova Cannon, which is a massive mass driver that runs through most of the ship and fires building-sized projectiles at relativistic speeds. The well named chaos ship 'Planet Killer' is build around its main gun.
Prow-mounted torpedo tubes are also a regular feature of several of the fleets, though the Imperial Navy, Space Marine Chapter Fleets, and the Orks are the ones that primarily play this straight. Even then, the Space Marines are also prone to using ''boarding torpedoes''note which exchange the typical standard plasma warhead with cutting tools and melta-charges, with several squads of Adeptus Astartes onboard, functioning as assault boats, which have limited maneuverability. The Tau, notably the "Forge World" designed ships, do make use of "bow" (often, "wing") mounted ship-grade missile launchers, but avert this as the missiles are guided and far more maneuverable.
Most escort vessels and Eldar ships have entirely forward-facing weaponry because they can maneuver much more effectively than the big clumsy seventeen-kilometer-long battle cathedrals and thus don't need weapons in more than one fire arc.
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Wing Commander:
From Wing Commander II, the Confederation class dreadnoughts (including the player home ship, the TCS Concordia) had the Phase Transit Cannon as an integral part of the design's keel. The Kilrathi design from which the PTC was copied, aboard the Sivar dreadnought from Wing Commander: The Secret Missions that used its gun to destroy the Confederation's Goddard colony was also a fixed mount. As the latter wasn't of any use against anything smaller than planetoids, maneuverability of the platform wasn't an issue.
Wing Commander III gives us TCS Behemoth, a one-of-a-kind planet-killing cannon with a ship built around it, in a desperate attempt to end the war in one shot. It failed.
In Prophecy, the Nephilim Kraken-class ship had a fleet-killer plasma cannon that could only face in on direction... but could wipe out a fleet in battle formation with one shot. After being captured, it was given a new fixed mount between the Midway's split forward arms.note The game's designers weren't aware of the plot plan for the plasma cannon when they made the ship design, it was just a happy coincidence.
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Even the Millenium Falcon, in The Force Awakens plays with the trope in that, when Rey and Finn pilot the ship off Jakku while pursued by FO pilots, the Falcon takes some damage that renders the gun turrets unmovable but not unfireable, so Rey's forced to pilot the entire Falcon itself into a position that allows Finn to shoot their pursuers down.
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 The Force Awakens
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Empire: Total War and Napoleon: Total War have, for the most part, your typical Age of Sail warships that fire broadsides at each other. Some of the larger ships may have a cannon or two mounted on the front to take potshots at the enemy without doing any serious damage. Then you have the mortar and rocket ships. While by no means precise, they can ruin your day pretty easily if you don't deal with them quickly. While they do have a small number of side-mounted cannons, their main strength is their forward-facing mortar/rocket launcher. A successful mortal hit can even cripple a first-rate battleship and can decide the course of a battle if that first-rate happens to have an admiral on it. The rockets don't do much damage but can set ships on fire, even the ships firing them. Won't do much good against ironclads in Napoleon, but those come so late in the game that most games tend to end before you even research them. Unfortunately for the mortar/rocket ships, the fact that they're facing the enemy means that they can't get away quickly if one decides to come within range of their broadsides.
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Troy Rising: Assault Vectors have several spinal mounted heavy laser weapons that are clustered on the nose, each with their own independent power supply.
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 Troy Rising
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Star Trek Into Darkness shows the Enterprise has many side-facing torpedo launchers flush with the hull in addition to its protruding forward-facing weapons at the stardrive neck. Also generally averted in many other Star Trek movies, which show multiple instances of off-axis firing of energy weapons like disruptors or phasers (and torpedoes, which being homing weapons can be fired out the front and still hit opponents off-axis).
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 Star Trek Into Darkness
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Can be averted in Jets'n'Guns. If you equip your ship with the Rotary Cage, you can change the angle of your forward-facing weapons. The sequels also has an equipment that just straight-up flips your ship 180 degrees.
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Naval Ops series: Wave Motion Guns, railguns, and a variety of other energy weapons can only shoot straight forward or backward.
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Pirates of the Caribbean:
The Flying Dutchman is equipped with a pair of forward facing long-ninesnote a cannon that fired nine-pound cannonballs and had an unusually long barrel, resulting in longer range and better accuracy than any other type. Anyone proficient in sailor lingo was already saying Oh, Crap!, but then the "long-nines" turn out to be rotating triple-barrel cannons. Not bad for a time when real cannon were still muzzle-loaders.
The Queen Anne's Revenge from the fourth film has Forward-Facing flamethrowers.
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Warhammer 40,000:
The Vindicator is a Space Marine tank that has a front-mounted short-ranged ordnance weapon designed for blasting through fortifications.
The Necrons' Doomsday Ark, a skimmer built around its massive cannon.
Early editions of the Epic version of the game included the Deathstrike Cannon as a weapon option for the Warlord Titan. This massive artillery weapon is one of the most powerful weapons available to a Titan and replaces the god-machine’s head with the centreline weapon mount that can only fire at targets directly in front of it.
The carapace weapon mounts of the Lucius-pattern Warlord Titan are limited to a forward facing position. This isn’t much of a disadvantage for the Warlord as the highly warlike nature of the war machine means that it can always be found advancing straight at the enemy.
The Astra Militarumnote also known as the Imperial Guard has a number of tank destroyers and Super-Heavy tanks with these kinds of weapons. The larger ones, such as the Shadowsword, are designed specifically with being able to hunt down, and snipe enemy super-heavy vehicles, and Titan class walkers
Flying vehicles, for the most part, are also this to certain degrees, for the same reasons as real life military aircraft. Most flyers though use fairly common weaponry on their flyers though, (Rapid Fire Auto-Cannons, Gatling style Assault Cannons, multiple launch missile/rocket pods, lascannons, or a races rough equivalents to these), then, because this is of course, Warhammer 40,000, there's the Super Heavy Flyers, and bombers who take this to a further extreme. Space Marine Thunderhawk Gunships, being a jack of all trades troop lander, space fighter/bomber/assault boat, and of course, gun ships, mount a huge, Super-heavy class cannon on top. The Tau, being ones for being ultra efficient, have the Tiger Shark bombers, which mount Twin-Heavy Railguns with the expressed purpose of hunting the Titans and other vehicles of their enemies. And being a Destroyer strength weapon, basically means whatever gets hit by it, is going to have a really bad day and likely shorter remaining existence on the tabletop.
The Caestus assault ram is basically a magna-melta (a scaled up version of a handheld almost-melee-range anti-tank weapon) given an engine, a prow, and a passenger compartment. Its purpose is to speed towards an enemy spaceship or fortress wall, fire its weapon, and then slam into the gooey mess that was once a wall, allowing the Space Marines inside to unleash merry hell.
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Cannons (not of the turret variety) and rocket launchers in Crossout have a very limited firing angle and most players will obviously place them at the front of their machines, thus having weapons that only face forward. At least, these weapons are quite powerful, accurate in most circumstances and don't eat up too much energy, thus they are still widely viable in spite of their impracticality.
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The Queen Anne's Revenge from the fourth film has Forward-Facing flamethrowers.
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 Pirates of the Caribbean: On Stranger Tides
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In the Warhammer naval combat Gaiden Game Man O' War, the Empire fleet has the Hellhammer Wargalley. This ship is armed with the truly immense Emperor Cannon that runs almost its entire length and takes up the majority of the its main deck. The cannon is held in a forward facing position by massive iron bars so that it doesn’t shift when fired, and is so large that the Hellhammer can only carry enough ammunition for three shots.
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Eclipse-class super star destroyers (Dark Empire) also have a superlaser that runs the length of the whole ship. But relax, it isn't powerful enough to blow up planets! It can only crack their crust, making them uninhabitable. What a relief, huh?
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Destiny in Stargate Universe also has a massive main gun that appears to only rotate on one vertical axis, requiring the ship to face its target.
 Fixed Forward-Facing Weapon / int_c0aa8ea9
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_c0eadab8
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Sonic X:
Eggman's Egg Carrier had a Wave-Motion Gun hidden in the nose that actually managed to shoot the X Tornado down.
The Blue Typhoon had a cannon that rose from the bowels of the ship that could power Sonic's Homing Attack to max power, enabling him to pierce Metarex armor.
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Fixed Forward-Facing Weapon
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Star Fleet Battles (and its PC implementation the Star Trek: Starfleet Command series):
The Romulan Mauler, essentially a ship built around a massive beam weapon and its supporting batteries/capacitors designed to break starbase or planetary defense shields in one shot. Not typically a stand alone vessel though - it depends on its sisterships to defend it while it gets into position. They sold the design to other races, but even when it was added to an existing ship, it still had to be hard bolted into a single direction.
Prior to this, they had already had this issue with their signature weapon, the Plasma Torpedo. Even when technology allowed most of the designs to integrate a limited turret, the massive Plasma-R type always had the forward fixed design, often having the ship carrying it built around the weapon.
 Fixed Forward-Facing Weapon / int_c3e4d044
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1.0
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Fixed Forward-Facing Weapon
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Legacy of the Aldenata: the super monitor class ship has a spine-mounted Mass Driver that fires a huge slug packed with a gooey antimatter center for taking on the battle globes of the Posleen as they enter. A single round is said to be able to destroy a significant percentage of the ships in the formation of hundreds.
 Fixed Forward-Facing Weapon / int_c5bf9810
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1.0
 Fixed Forward-Facing Weapon / int_c5bf9810
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 Legacy of the Aldenata
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Fixed Forward-Facing Weapon
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Dune II: The Harkonnen Devastator tank carries a pair of plasma cannons in a fixed-forward mount.
 Fixed Forward-Facing Weapon / int_c7fe36fb
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1.0
 Fixed Forward-Facing Weapon / int_c7fe36fb
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1.0
 Dune II (Video Game)
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Fixed Forward-Facing Weapon / int_c7fe36fb
 Fixed Forward-Facing Weapon / int_c832776
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_c832776
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Mobile Suit Gundam SEED Destiny: The Minerva has its own fixed positron cannon called the Tannhauser which deploys from the actual nose.
 Fixed Forward-Facing Weapon / int_c832776
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1.0
 Fixed Forward-Facing Weapon / int_c832776
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 Mobile Suit Gundam SEED Destiny
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Fixed Forward-Facing Weapon / int_c832776
 Fixed Forward-Facing Weapon / int_c8c98633
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_c8c98633
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Command & Conquer: Red Alert 2 has several vehicles with these. Most notably is the German tank destroyer, which fits a larger cannon that devastates enemy armor but is useless against anything else, though there are also the Allied mirage tank,note although its image in the sidebar does show it with a rotating turret, technical issues with its primary gimmick forced it into being fixed forward the Soviet V3 rocket launcher,note the rockets can turn mid-flight, but only in extremely rare situations where, for instance, it's already targeting something and you order it to move right as it reloads but before it can fire again and just about every naval unit.
 Fixed Forward-Facing Weapon / int_c8c98633
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1.0
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_c8c98634
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Command & Conquer: Red Alert 3: While most vehicles have turrets, quite a few lack it:
Multigunner IFVs must turn the entire vehicle around to fire. Particularly odd as they use the same gimmick as the Multigunner Turrets (loading an infantry unit inside changes the main weapon), which can rotate 360 degrees, and sometimes leads to the actual projectile firing at an angle to the barrel of the IFV's gun.
Dolphins, Yari minisubs and Akula subs can only fire straight ahead. Riptides have a pintle-mounted machine gun, but when on water can only fire their torpedoes forward. The Akula's special ability fires a pair of high-powered torpedoes straight ahead, leading to problems when their less-than competent pathfinding decides to turn just as you tell them to fire.
The Giga Fortress' flying mode has a massive superlaser known as the God's Breath Device, able to obliterate defenses from well beyond their range. As it comes from the Fortress' mouth, the entire monstrosity needs to turn around, allowing surface Anti-Air units to get in its minimum range and shoot it out of the sky. Its sea mode, on the contrary, can attack any target from any direction.
The Apocalypse tank's main guns are on a turret, but its magnetic harpoon forces it to face the target.
Subverted with Uprising's (RA 3's Expansion Pack) Harbinger gunship, where the fixed-facing weapons are mounted on the side (it can switch to a swiveling chin-mounted chaingun to avert the trope), meaning the plane keeps circling the target until it's dead. While shooting miniature-fusion-bombs or gatling guns ensures this happens quickly, it often sends the plane right into enemy Anti-Air.
The Allied Aircraft Carrier launches drones and must turn to orient its runway towards the target.
Zigzagged with the Shogun Battleship: Its fore and aft gun batteries are turret-mounted and can swing more than 180°, but can only use the fore when facing the target. Ordering it to move perpendicularly to the target lets it use both, however.
 Fixed Forward-Facing Weapon / int_c8c98634
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-0.3
 Fixed Forward-Facing Weapon / int_c8c98634
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 Command & Conquer: Red Alert 3 (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_cb802e97
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Averted by subsequent Macross and New Macross models in the sequels Macross 7, Macross Frontier, and Macross Delta, where transforming the ship into Attacker Mode places the Macross Cannon in the "arms" of the ship, allowing it to be aimed independently of the ship.
 Fixed Forward-Facing Weapon / int_cb802e97
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-1.0
 Fixed Forward-Facing Weapon / int_cb802e97
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 Macross 7
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_cbad9b62
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Legend of the Galactic Heroes:
Pretty much all warships have their main guns in fixed mounts on the prow, usually in rows and colums. There are only three known exceptions, the Brünhild, the Tristan and the Perceval, all of which, like most Imperial flagships, are unique experimental vessels built with no regard to costs and used to field-test new technologies that may later be employed on mass-produced ships, and are also part of the same lineage (the Tristan and Perceval are based on the Brünhild).
Interestingly enough, the trope is subverted when it comes to starfighters: it would be expected for them to have their weapons fixed forward, but both the Alliance's Spartanian and the Imperial Walküre mount their guns in some form of turret.
 Fixed Forward-Facing Weapon / int_cbad9b62
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-0.3
 Fixed Forward-Facing Weapon / int_cbad9b62
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1.0
 Legend of the Galactic Heroes
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Fixed Forward-Facing Weapon / int_cbad9b62
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_cdeed79a
comment
A Car Wars article once talked about these for... well, cars. The scenario involved someone in basically a Crown Victoria (or non-Ford equivalent in class), normally able to at most mount something like an M61 Vulcan cannon, treating some enemies to 75mm cannon fire.
 Fixed Forward-Facing Weapon / int_cdeed79a
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1.0
 Fixed Forward-Facing Weapon / int_cdeed79a
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 Car Wars (Tabletop Game)
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Fixed Forward-Facing Weapon / int_cdeed79a
 Fixed Forward-Facing Weapon / int_d0fc4964
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_d0fc4964
comment
The manga spinoff Mobile Suit Gundam SEED Astray, the Junk Guild's ReHOME (originally a tender ship designed to resupply Archangel-class battleships) has been illegally refitted with its own pair of forward-firing Lohengrin in the bottom side of its own pylons.
 Fixed Forward-Facing Weapon / int_d0fc4964
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 Fixed Forward-Facing Weapon / int_d0fc4964
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 Mobile Suit Gundam SEED Astray (Manga)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_d11c8e1d
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Explosive attacks in Jackal are launched whichever way the ride's facing, but the standard gun always shoots straight up.
 Fixed Forward-Facing Weapon / int_d11c8e1d
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1.0
 Fixed Forward-Facing Weapon / int_d11c8e1d
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 Jackal (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_d461a59f
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In the series finale of the original Battlestar Galactica, the Galactica uses a pair of such weapons, massive laser cannons mounted in the nose of the ship, to wail on a disabled Cylon Base Star.
 Fixed Forward-Facing Weapon / int_d461a59f
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_d461a59f
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 Battlestar Galactica (1978)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_d461f757
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In the remake Battlestar Galactica, the Battlestar Pegasus packs multiple forward facing guns that, when fired in a salvo, can leave an enemy Cylon Basestar reeling, or possibly outright destroy it if the salvo is sustained.
 Fixed Forward-Facing Weapon / int_d461f757
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 Fixed Forward-Facing Weapon / int_d461f757
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 Battlestar Galactica (2003)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_d59d9e99
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Most R series ship from R-Type have their Wave-Motion Gun mounted and cannot change direction, they have to rely on Force and Bits to fend off Bydos from behind.
 Fixed Forward-Facing Weapon / int_d59d9e99
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 R-Type (Video Game)
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Fixed Forward-Facing Weapon
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Spelljammer has a Giff ship called simply "Great Bombard". One glance at deckplans◊ explains why. And yes, this thing doubles as a blunt ram, too.
 Fixed Forward-Facing Weapon / int_d930a4c7
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 Fixed Forward-Facing Weapon / int_d930a4c7
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_df890a88
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All of your ship's weapons in Rodina fire out of the front of your ship. However, the missiles can curve in any direction, and you are able to fly backwards and sideways while fighting.
 Fixed Forward-Facing Weapon / int_df890a88
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1.0
 Fixed Forward-Facing Weapon / int_df890a88
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 Rodina (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_e235270c
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Your most powerful weapon modules in Stellaris are spinal-mounted superheavy guns like the Giga Cannon, Tachyon Lance, and Focused Arc Emitter. They're only capable of being used by battleships fitted with the aptly-named spinal mount bow, and late-game space battles invariably become unmoving lines of battleships facing one another and unleashing their firepower while the smaller ships act primarily as meat-shields. These weapons also have a big brother in the Titan's Perdition Beam (and the Titan Lance, its Fallen Empire counterpart), that can only be carried by the enormous Titans, and which all Titans carry. While the battleship fixed forwards-facing weapons may need to hammer away at their target to bring it down, the Perdition Beam is powerful enough to burn through the shields and slag the hull of almost any conceivable target smaller than another Titan in a single shot.
 Fixed Forward-Facing Weapon / int_e235270c
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1.0
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Fixed Forward-Facing Weapon
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GURPS Spaceships:
Said spaceships have massive spinal weapon batteries. By default they fire out the nose but they can also be constructed to blast out the rear.
In Transhuman Space particle accelerators have to be fixed, as they are several hundred meters long.
 Fixed Forward-Facing Weapon / int_e5c5bc22
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1.0
 Fixed Forward-Facing Weapon / int_e5c5bc22
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_e694aadb
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Ciaphas Cain averts this trope by demanding any Salamander he's requisitioned have a pintle-mounted bolter installed. The standard armament for the Salamander is all front-facing, and Cain would really prefer some more flexibility in his tactical choices.
 Fixed Forward-Facing Weapon / int_e694aadb
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1.0
 Fixed Forward-Facing Weapon / int_e694aadb
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 Ciaphas Cain
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 Fixed Forward-Facing Weapon / int_e8091222
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_e8091222
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Several tanks in BattleTanx have this issue. The first game just had the Moto Tank, which fits two machine guns to the sides, while Global Assault added several more, most notably the Rhino, which has extremely thick armor out front and a heavy cannon, but next to nothing protecting it from attacks to the flanks or rear.
 Fixed Forward-Facing Weapon / int_e8091222
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1.0
 Fixed Forward-Facing Weapon / int_e8091222
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1.0
 BattleTanx (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_e89f120b
comment
Mobile Suit Gundam: In a non-ship example, this is the Guntank's greatest design flaw; it can't turn its torso, which means it's unable to aim its shoulder cannons without moving its entire body around. The production model Guntank corrected this flaw.
 Fixed Forward-Facing Weapon / int_e89f120b
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1.0
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Fixed Forward-Facing Weapon
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Most primary weapons in X-Wing Miniatures have a firing arc extending forward 45 degrees on each side of the central line, to encourage Old-School Dogfighting, although some ships have variations - the Ghost with a docked Phantom shuttle can fire in its rear arc too, while the Millennium Falcon has a 360 firing arc and one of the Hound's Tooth pilots has a 180 degree field of fire for cannon upgrades. Cannon, missile and torpedo secondary weapons are usually locked to this fire arc except on specific pilots, although turrets have a 360 firing arc, making them really useful against Fragile Speedster arc-dodger lists. Exaggerated by the M12-L Kimogila fighter, which has a thus-far unique "bullseye" arc that stays a constant width and extends straight along the central line; ships caught in the bullseye can't spend tokens defensively, and bonus effects apply depending on upgrades and pilot choice.
 Fixed Forward-Facing Weapon / int_ea64cef3
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1.0
 Fixed Forward-Facing Weapon / int_ea64cef3
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 X-Wing Miniatures (Tabletop Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_eeaaec28
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Martian Successor Nadesico: The Nadesico has the Gravity Cannon, which was actually sandwiched between two forward protrusions.
 Fixed Forward-Facing Weapon / int_eeaaec28
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1.0
 Fixed Forward-Facing Weapon / int_eeaaec28
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 Martian Successor Nadesico
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_f6cd341d
comment
Treasure Planet: Battle at Procyon has the Procyon ships be this way, for the most part, while the Imperial ships mostly focused on "traditional" broadsides.
 Fixed Forward-Facing Weapon / int_f6cd341d
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_f6cd341d
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 Treasure Planet: Battle at Procyon (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_f74b5f80
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Babylon 5:
The Vorlon Cruisers have Converging-Stream Weapon of this type. Also the Narn G'Quan cruisers are equipped with those.
All Vorlon ships appear to have only forward-facing weapons. The crown jewel is the Eclipse-class Planetkiller, a 45 kilometer monster whose forward-facing beam can destroy a planet with a single shot Death Star-style. They had a number of those (at least 2) and weren't shy about using them during the end of the Second Shadow War.
Many of the smaller warships in the B5 setting are equipped this way, such as the White Stars, the smaller of the Centauri's two depicted warships, Earth's cruisers, and even the Star Furies.
 Fixed Forward-Facing Weapon / int_f74b5f80
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1.0
 Fixed Forward-Facing Weapon / int_f74b5f80
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 Babylon 5
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_fb07494a
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While averted for the most part in Nexus: The Jupiter Incident, where pretty much all guns are turreted and are spread out through the hull, with the exception of the Siege Laser, which is mounted on the front of Gorg and (later) Nova battleships. This laser can take out most ships with one shot and can even take down the mighty fortress shield with a few shots but takes a long time to charge and require the combined power output of three other ships.
 Fixed Forward-Facing Weapon / int_fb07494a
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 Fixed Forward-Facing Weapon / int_fb07494a
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 Nexus: The Jupiter Incident (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_fd281c4b
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In Star Trek: Armada, long-range artillery ships can only fire forward, while most other ships avert this by having 360-degree firing arcs.
 Fixed Forward-Facing Weapon / int_fd281c4b
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1.0
 Fixed Forward-Facing Weapon / int_fd281c4b
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 Star Trek: Armada (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_fe85bfc8
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Super Smash Bros. Brawl has two examples: The Battleship Halberd has a large cannon mounted below the mask which does not seem to aim. The Subspace Gunship (literally a space gun) is easily the largest in the game, and most of its length consists of a single immense cannon with a Wave-Motion Tuning Fork on the end. The main gun is never used in combat; it is actually used to tear the fabric of space, creating portals to subspace.
 Fixed Forward-Facing Weapon / int_fe85bfc8
featureApplicability
1.0
 Fixed Forward-Facing Weapon / int_fe85bfc8
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 Super Smash Bros. (Video Game)
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Fixed Forward-Facing Weapon
 Fixed Forward-Facing Weapon / int_ff9ab17f
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Star Trek: The Next Generation: Whereas the direct energy phaser weapons on previous Starfleet ships were depicted as internal mounted weapons, the Enterprise-D introduced phaser strips along different sections of the hull, able to charge and release the energy at any point and in any outward direction. The phaser lance from the alternate future version in "All Good Things" ran under the saucer section, and was a Wave-Motion Gun that sliced through Klingon battleships.
 Fixed Forward-Facing Weapon / int_ff9ab17f
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 Fixed Forward-Facing Weapon / int_ff9ab17f
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 Star Trek: The Next Generation
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The following is a list of statements referring to the current page from other pages.

 Fixed Forward-Facing Weapon
processingCategory2
Bigger Is Better
 Fixed Forward-Facing Weapon
processingCategory2
Weapons and Wielding Tropes
 Martian Successor Nadesico / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Mobile Suit Gundam SEED / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Space Battleship Yamato / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Space Battleship Yamato 2199 / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Captain America: The First Avenger / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Halo (Franchise) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Pirates of the Caribbean (Franchise) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Wars Legends (Franchise) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Arrivals from the Dark / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Here Be Dragons / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Kris Longknife / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Legacy of the Aldenata / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 The Callista Trilogy / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 The Lost Fleet / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Troy Rising / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 For Massive Damage
seeAlso
Fixed Forward-Facing Weapon
 Coalition Of Ponyist States (Roleplay) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Battlefleet Gothic (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Full Thrust (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Fleet Battles (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Frontiers (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Transhuman Space (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Traveller (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 X-Wing Miniatures (Tabletop Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Azur Lane (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Battalion Wars (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 BattleTanx (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Brigador (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Cosmoteer (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Crash Bash (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Dawn of the Tiberium Age (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 ΔV: Rings of Saturn (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 DogFighter (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Dune II (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Emperor: Battle for Dune (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Empire at War (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Far Cry 5 (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 From the Depths (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Gravitar (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Haegemonia: Legions of Iron (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Homeworld (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Legends of Runeterra (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Nexus: The Jupiter Incident (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Nomad (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Nova Drift (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 R-Type (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Raptor: Call of the Shadows (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Real Space (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 RefleX (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 SD Gundam G Generation (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Sins of a Solar Empire (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Skies of Arcadia (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Space Pirates and Zombies (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Sprite Wars (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Spy Hunter (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Citizen (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Control (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Starsector (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Stronghold Kingdoms (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 SubSpace (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Sunless Sea (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Thunderflash (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Treasure Planet: Battle at Procyon (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 War Thunder (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Wing Commander (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Wing Commander: The Kilrathi Saga (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 X: Rebirth (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Crossout / Videogame / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Elite: Dangerous / Videogame / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Sunrider (Visual Novel) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Wreck (Web Animation) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Old School Melonpool (Webcomic) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Megas XLR / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Ruler (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Sword of the Stars (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Universe at War (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon