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Flash Step

 Flash Step
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Making use of a short burst of Super-Speed that in practice gets used more like teleportation. Sometimes rather than Super Speed, a Flash Step will use actual teleportation. A standard attack, especially in any show with Charles Atlas Superpower-level martial arts. A Flash Step will cause the user to suddenly appear either right behind the opponent (often making some sort of snarky comment about how the person is Too Slow) or a short distance past the person facing away from them. One of two things may then occur — the user attacks the opponent before they have time to register their presence, or it turns out to have been a Single-Stroke Battle and the user landed the fatal hit while moving, the opponent not realizing it until the coolest/funniest moment. Some other stories have different outcomes, like the user starting to talk about how s/he has the speed advantage instead of actually attacking, or the user becomes the victim of the opponent's own Flash Step. Occasionally both users keep using Flash Step instead of actually attacking for quite a while and just exchange insults until finally one of them loses the speed fight, or someone else steps in to disrupt them.
This often comes with a bit of Artistic License – Physics: Very rarely do you find someone who translates the momentum of their Flash Step into the punch/kick/noogie, something done because Newton's Laws still otherwise hold in most pieces of fiction, so it doesn't get the shattered bones on both sides of such an attack like one would expect.
Also, don't expect the air or other surrounding objects to behave as though someone dashed by them at half the speed of light, nor the ground to buckle from the force (unless they're also traveling vertically), nor their shoes to slip or in any other way refuse to provide the incredible traction necessary to accelerate that much, except of course when the terrain is obviously slippery. For that matter in the other direction, if you consider their speed based on the amount of distance they travel and the time it takes, it's often questionable why they disappear from sight at all.
Often combined with Rapid-Fire Fisticuffs when used in combat. May result in Speed Blitz, but beware if Inertia Is a Cruel Mistress. When two people do this repeatedly, see No, I Am Behind You. Also often used to avoid actually animating fight scenes, which with the flash step can be a slideshow of sword clangs and a woosh sound to indicate the characters are moving so fast you can't see them. Alternatively, what seems like a flash step in-universe can be represented to the audience by a character moving at "normal" speed in a Bullet Time sequence. Depending on the work it may be possible to do this in midair without any footing, resulting in Not Quite Flight. See also Offscreen Teleportation, Villain Teleportation and Doppelgänger Spin when the person is so fast they leave afterimages. A possible (but rarely used) explanation for the Stealth Hi/Bye.
Bonus points if the user sways from side to side at first, leaving mini-afterimages.
May cause a Snap to the Side moment.
This was originally invented as a budget-saving technique on early anime, especially Shōnen Demographic Fighting Series. It was easier to have a character just appear in a new location than to animate them moving. Over time, it became an accepted part of the genre, and continued to show up when technology advanced and animation became cheaper, or even showed up in places where animation simply wasn't an issue (such as manga or literature). It does, however, have mythological precedent in the shukuchi technique used by sennin and xian (with some of the Trope Codifiers explicitly learning the maneuver from a sennin Mentor).
Compare Ghostly Glide.
 Flash Step
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TheRing
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Legend
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DBTropes
 Flash Step / int_11fd6993
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Flash Step
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Kessler in inFAMOUS frequently moves around using this method, as do the Reaper conduits.
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 inFAMOUS (Video Game)
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One of the applications of Homura's power in Puella Magi Madoka Magica. She's actually stopping time and sprinting. Seen clearly in Episode 6 when she is chasing after a moving truck on the highway.
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 Puella Magi Madoka Magica
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 Flash Step / int_133f0a53
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Mai from Kanon: Not exactly in the visual novel, however, in Eternal Fighter Zero she's able to confuse opponents with flash steps that can be done at varying distances, and can be used for both offense and defense; She can even combine this with her Iaijutsu technique, allowing her to draw, attack and resheathe her sword at lightning-fast speed. One of her Supers, referencing a similar move by Hibiki, starts with a very fast, near invisible flash step.
 Flash Step / int_133f0a53
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 Kanon (Visual Novel)
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 Flash Step / int_1367cea0
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Worm: Black Kaze's power is this, combined with slashing her opponent a thousand times while passing them.
 Flash Step / int_1367cea0
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 Worm
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Star Trek Online: Romulan warbirds' warp shadow and singularity jump powers. The one teleports the player a short distance and leaves illusory copies of the ship behind, while the other teleports the player a short distance and leaves a short-lived gravity well behind. Elachi warships are also fond of short-range teleportation, which can make them rather annoying opponents.
 Flash Step / int_14d341dc
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 Star Trek Online (Video Game)
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It's also one of the main tricks of the Thief class in the sequel.
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 Guild Wars 2 (Video Game)
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Danganronpa V3: Killing Harmony: Ryoma Hoshi can do this, apparently because his tennis skills are just that good.
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 Danganronpa V3: Killing Harmony (Visual Novel)
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Zed from Lollipop Chainsaw uses this to dodge your attacks.
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 Lollipop Chainsaw (Video Game)
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Flash Step
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1 and 4 use this twice. Nelo Angelo has a technique which allows him to instantaneously teleport short distances, though he only ever uses it to gain distance for a different attack. The Frosts, strong ice demons appearing in both 1 and 4, have a similar ability whereby they disassemble their bodies at the molecular level, quickly move across the room using the moisture in the air as a medium and reform somewhere else.
 Flash Step / int_187d5707
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 Devil May Cry (Video Game)
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Flash Step / int_187d5707
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Nero's (from 4) Table Hopper move moves fast enough to leave a streak/after-image and is also fast enough to pass through electricity and enemy attacks.
 Flash Step / int_187d570a
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 Devil May Cry 4 (Video Game)
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The Sentry: The Sentry once did this to The Punisher from miles away.
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 The Sentry (Comic Book)
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 Flash Step / int_1973b10a
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Flash Step
 Flash Step / int_1973b10a
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Sonic Unleashed gives the titular hedgehog the "Quick Step", a move that lets him "warp" instantaneously a short distance to one side or the other, allowing him to dodge obstacles or pitfalls that would take too long to circumvent normally.
Sonic Colors feature a similar move, though its use is limited to designated areas in a given level.
Tails can also do this during cutscenes.
During Soul Surge in Sonic and the Black Knight, when in front of an enemy, Shadow/Lancelot uses Chaos Control to teleport before delivering an attack. Sonic can do the same basic thing with his speed.
The Quick Step isn't so instant in Sonic Frontiers, but Sonic has a new technique that epitomizes this more than that technique ever did in Phantom Rush, where he combines this trope with Rapid-Fire Fisticuffs to attack so quickly he appears to be striking from multiple places at once, complete with afterimages.
 Flash Step / int_1973b10a
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 Sonic Unleashed (Video Game)
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In Kingdoms of Amalur: Reckoning, leveling up in sorcery causes your dodge roll to become this instead. Depending on what class tree you level up, your Blink can deal Poison (Finesse/Sorcery) or Ice damage (Pure Sorcery).
 Flash Step / int_19df8aa2
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 Kingdoms of Amalur: Reckoning (Video Game)
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The Mighty Thor: Thor is no stranger to this◊.
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 The Mighty Thor (Comic Book)
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Shadowhunter Peril has Umbra Darkholme, who in his fight with Azazel uses flash steps to try and take the shifter down. Unfortunately for him, Azazel shifts into Umbra and copies his powers, so they are BOTH trying to flash step each other into submission and it ends up going nowhere until Azazel stops moving and tries to absorb Umbra. Umbra flicks him off and proceeds to vaporize him.
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 Shadowhunter Peril (Roleplay)
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Flash Step / int_1a58732c
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The Destiny Gundam is able to do this by activating its Voiture Lumiere for short bursts of extreme speed. Other mobile suits begin copying it in Mobile Suit Gundam SEED Astray, such as the Turn Delta Astray and the Astray Red Frame Kai.
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 Mobile Suit Gundam SEED Destiny
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There are quite a few abilities that do this in the Dragon Age games, one of them being a rogue ability in Dragon Age: Origins – Awakening that allowed the rogue to target an area, then teleport behind every enemy in the area to deliver a Back Stab before returning to their starting location. Some enemy mages of Dragon Age II have a teleport ability that has been explained as actually being a 'burst of speed through the ground', since legitimate teleportation is impossible in the setting. In the third game, Dragon Age: Inquisition, controllable Mage characters in the party (incling, potentially, the Player Character, if a Mage class is selected) can do so through the "Fade Step" spell.
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 Dragon Age (Franchise)
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Sho Minamimoto from The World Ends with You can flash step past any zetta slowpoke, in Noise form and Taboo Noise form. Additionally, the pins that let Neku teleport have names that imply that this is what's going on.
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Occasionally used in Ranma ½ by particularly fast characters such as Ranma and Happosai. Sometimes in battle, like how Ranma did so to Tatewaki Kuno in one of their first fights, but also when messing with people such as to perform a Stealth Hi/Bye. Also Genma's Dangerous Forbidden Technique uses this, but it seems to rely on stealth as much as on speed if not more.
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X-Men:
The mutant Selene can do this. She is capable of brief bursts of Super-Speed, which she combines with telepathic hypnosis to create the illusion that she can teleport short distances.
Wolverine, X-23 and Daken have done this many times.
Rogue, Nightcrawler, Beast and Gambit can Flash Step with the best of them.
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 X-Men (Comic Book)
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Sluggy Freelance: The Satanic kittens in "KITTEN" are usually never seen moving, instead tearing a human into pieces in a gory flash and appearing or returning to sit there peacefully before you can blink. "mew."
 Flash Step / int_1beda93b
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Bleach:
The DS games unsurprisingly have this as a gameplay mechanic, done by pressing the B button. It allows you not only to escape normal and non-Reinforced special attacks, but also extend a combo by zipping right behind an opponent after hitting them with a standard Light-Medium-Heavy combo. They can also be used for "Guard Cancels" by flash-stepping right after successfully blocking a hit. They use the same meter as the RF moves, but replenish quicker.
Orihime notably can't use hers to zip behind opponents like the others, hers is simply a dashing guard.
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Kamen Rider Wizard's Infinity Style gives him this ability.
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 Kamen Rider Wizard
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In Heretics of Dune, Miles Teg gets super-speed powers that actually have consequences on him. He's moving so fast that he cuts himself deeply on a small plastic tube that he brushes lightly against, and he burns so many calories while doing it that he can only do it for short bursts before starving to death.
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Wild AR Ms 4: Jude has nanomachines in his body that allow him to 'accelerate', or in other words, to move so fast everything else slows down in comparison.
Exactly how this works becomes a plot point later on A certain boss does something that looks exactly the same, but he's not actually moving any faster, he's stopping time.
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Ancient Domains of Mystery:
Quicklings (and in theory anything else that has an enormously higher speed attribute than the Player Character) effectively do this because they can do several actions in one "round" as defined by the time in which the player can take one action. The faster ones can move next to the player character, attack, and move away again, all before the player gets a chance to act.
The greater white unicorn has the ability to teleport, but her description describes this as an instantaneous gallop.
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Several characters in A Certain Magical Index, but especially Saints, have incredible speed to move in the blink of an eye. Touma Kamijou can't do this and has a very difficult time fighting these kinds of opponents.
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 A Certain Magical Index
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Flash Step / int_1f76648
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Kingdom Hearts II: The Final Mix version adds an ability for Sora called Flash Step. It causes him to teleport to enemies when he attacks and they're not in the initial range of his swing while also giving him a brief window of invincibility.
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Juni from Street Fighter Alpha 3 could do this as well.
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1.0
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 Street Fighter Alpha (Video Game)
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comment
Fire Emblem: in the GBA games, attack animations incorporate this trope for agile characters such as swordmasters and assassins.
In Path of Radiance and Radiant Dawn, certain special moves (critical hits for swordmasters and thieves and Occult attacks for those classes) are portrayed this way as well.
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The Blink ability from Ghostrunner lets you teleport right behind an enemy you aim at and kill anyone between you and him. It is a classic samurai move justified in this cyberpunk setting by some Technobabble about your cybernetics.
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 Ghostrunner (Video Game)
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Flash Step
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The demon goddess Dinza from the Angel episode "Ground State" can do this.
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 Angel
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Flash Step / int_2212773a
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Flash Step
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In The Legend of Zelda: Breath of the Wild, Thunderblight Ganon is the smallest of the main bosses, but makes up for it by being a (literal) Lightning Bruiser. One of its primary tactics is to warp towards you, swing at you with its sword, then warp away before you can respond... unless you're able to parry its strike, which leaves it open to attack.
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 The Legend of Zelda: Breath of the Wild (Video Game)
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Flash Step
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In Chinese Paladin, sufficiently powerful characters do this rather than do anything as undignified as walking.
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 Chinese Paladin
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Flash Step
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In Fate/stay night [Unlimited Blade Works], when fighting seriously, Lancer is so fast that he seems to teleport behind Archer.
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 Fate/stay night [Unlimited Blade Works]
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Flash Step
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Zone of the Enders brings us the Zero Shift, which is this at Humongous Mecha scale. There is some Techno Babble about using space compression powered by Metatron to move at near-lightspeed. In fact, the earlier part of The Second Runner involves Jehuty attempting to acquire this ability so that it can fight on equal footing with the already Zero Shift-capable Anubis.
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Someone to Watch Over Me includes an akuma, Blindside, who attacks faster than the eye can follow, to the point where Ladybug wonders if she's teleporting. Fortunately, Chat Noir's Super-Hearing is good enough for him to track her movements and knock her down.
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Rosario + Vampire:
Ginei is the best example. He's a Lightning Bruiser, just a bit more lightning than bruiser. Then there are Tsukune and Moka, who are more bruiser than lightning, but still occasionally manage to pull this off.
Inner Moka has been shown to do this fast enough to leave an afterimage for her opponents to attack.
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Superman again in Superman vs. the Elite when showing Manchester Black exactly what happens if he decides to go down the lethal takedown route.
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 Superman vs. the Elite
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The Nightcrawler Elites in FEAR: Perseus Mandate, who have the same Bullet Time reflexes as you, are seen to do this.
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In Squid Girl, Chizuru has been shown performing a Flash Step on a number of occasions. This usually happens when she is fighting Ika but she has even been shown pulling the move while in a deep sleep.
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Bloodborne has the Art of Quickening, wherein a Hunter moves so fast for a few seconds that the human eye cannot follow them, and they seemingly appear and disappear in a cloud of mist. The Art was invented by the First Hunters, but was lost overtime after the Church Hunters took charge of the Hunt. Gerhman and Maria, themselves members of the First Hunters make liberal use of it in their respective boss fights. The Player Character, notably, can't actually learn it themselves, but can replicate it by finding an Old Hunter Bone. Assuming you have a high enough Arcan score, the Bone gives you the ability to Quicken for a few seconds, basically as a super version of your normal Dodge ability.
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Guild Wars introduced the "shadow step" gameplay mechanic with the Assassin class. Several skills and stances allow the user to immediately teleport to an enemy or ally, either on command or after a trigger.
It's also one of the main tricks of the Thief class in the sequel.
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Rock Lee, after removing sets of weights hidden underneath his leg warmers, is able to literally pinball Gaara by throwing tens of attacks in mere seconds, and then opens his chakra gates, increasing his Neo-esque destructive force.
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 The Matrix
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Flash Step
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Wayne in The Alloy of Law can create a bubble around himself where time moves much more quickly than it does for the rest of the world. He often uses it in combat to create a flash step effect in order to dodge bullets; he throws up a bubble as the opponent shoots, then just walks out of the path of the bullets. From an outside point of view, it looks like a flash step even though he's moving at perfectly ordinary speeds from his point of view.
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Tales Series:
In Tales of Vesperia, Yuri has an attack called "Ghost Wolf" that allows him to move lightning fast for a strike at his opponent. His ultimate attack takes this trope to ridiculous levels.
Shing Meteoryte's in Tales of Hearts takes it up to more ridiculous levels. By the end of the arte, he's leaving afterimages. That, or appearing for a slash before he's actually disappeared from the previous one.
Keroro's F.K.S. in Keroro RPG appears to be a fairly blatant homage to Shing's Shououjineizan.
In Tales of Xillia, if you're playing as Jude and dodge an enemy's attack by backstepping, you'll flash step behind them. It sort of makes sense if done at melee range, it looks like he circles around the enemy. It's less plausible when he does it by dodging a ranged attack, however.
In Tales of Xillia 2, Milla can gain the ability as well late in the game. Muzet also has a variation that simply lets her or her partner teleport right in front of an enemy or extremely far away. In this case, it's probably actual teleportation.
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Wreck-It Ralph: Vanellope's glitching, once she can control it, looks like either this or teleportation.
 Flash Step / int_2e1df124
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1.0
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 Wreck-It Ralph
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Justice League:
The Flash does this all the time, although he gets hit far more than someone moving as quickly as he does should, like tripping over marbles the Joker throws out in front of him in "Injustice for All". Notably, in "Divided We Fall", he defeats Luthor-Brainiac in a similar manner, by running around the world and punching him as he passes by.
In "Flashpoint", Captain Atom angrily charges at Superman, who flash-steps away, causing Atom to run face-first into a wall.
Superman does this while fighting Darkseid in "Destroyer", just after he gives his "No More Holding Back" Speech.
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Lyrical Nanoha: Can be done by speedsters such as Fate and Signum, or with spells such as Sonic Move and Flash Move.
Nanoha uses this in the first season, but after Fate's Heel–Face Turn, it became her exclusive area.
In Nanoha Force, Deville of Hückebein uses short-range teleportation for the same purpose. Using it, he gets the drop on both Isis and Nanoha herself. Fortunately for the latter, Fate can, in the meantime, move faster than Deville can teleport.
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In Jekyll, Mr. Hyde does this a lot, mainly because he finds it funny to scare people. Presumably, it's a case of him moving too fast for the eye to follow rather than any actual teleportation powers.
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In Tengen Toppa Gurren Lagann, Simon ends up inventing teleportation just to punch Rossiu in the face.
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Played straight in Diablo II: Lord of Destruction, with the Assassin's Dragon Flight, which teleports to a target and kicks it. The Paladin's Charge attack is close, allowing a means to dance from place to place at (nearly) untrackable speed, even leaving the trail of afterimages. There's also an armor which allows any class to use the Sorceresses' teleport, which while not technically a flash step, does end up looking quite the same in duels...
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Linkara could do this in Kickassia.
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 Atop the Fourth Wall (Web Video)
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The Naruto tie-in games emphasize this more than the original show. In at least one (Naruto: Clash of Ninja 3) it's a standard move, putting you right behind your opponent so you can get in a surprise counterattack. This tends to turn into No, I Am Behind You.
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 Naruto (Manga)
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Commonly used by Mikoto Nakadai/AbareKiller in Bakuryuu Sentai Abaranger. Trent Mercer, Mikoto's counterpart in Power Rangers: Dino Thunder could also do this.
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 Bakuryuu Sentai Abaranger
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The Flash: The Flash does this often, as does, of course, any other superhero whose primary power is teleportation or super-speed.
Barry Allen, the second Flash, takes this to its logical conclusion when as a bunch of soldiers fire their weapons at him he begins moving so quickly it appears from his perspective that time has stopped, giving him a enough time to casually walk up and examine his friend's face and have a long internal monologue while a volley of assault rifle fire is in mid-flight. And yet somehow he can be beaten by other characters when he shows up in a guest-starring position.
Wally West, the third Flash, once Flash Stepped Quicksilver while he was running. Now that's embarrassing.
Owen Mercer, the second Captain Boomerang, got the Speed Force like his half-brothers Bart Allen and Thad Thawne, but only gets this ability.
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Drizzt in the The Legend of Drizzt novels has used this occasionally, though only over very short distances. He attempts to justify it by explaining that he's not really moving at teleportation speed, but people don't see him by taking advantage of an optical illusion caused by the swing of someone's sword to move without being seen. Which would require someone to be waving their sword in front of their face for some reason. Drizzt at least can move at superhuman speeds due to his magical anklets, but he's taught this move to other people as well.
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Chipp Zanuff's 236P attack (that's Down, Down Forward, Forward+Punch, for those of you who don't know fighting game lingo), the Alpha Blade, is this trope. The super version does this several times in rapid succession, and Ex Chipp can perform the Alpha Blade up to three consecutive times as part of a combo (normal Chipp can't).
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 Guilty Gear (Video Game)
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The Night Unfurls: Whenever the Good Hunter is "blurring into motion", as per the narration, he takes a step forward and, from his opponent's perspective, instantly appears either behind or in front of them in a blink of an eye. The mechanics and limits of this ability are unclearnote we don't know whether it's the Art of Quickening from Bloodborne, an ability he gained from being a great one, or something else entirely, but from the looks of it, it cannot be used repeatedly (otherwise, it would become a Story-Breaker Power).
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RWBY: Well-trained Huntsmen, or talented individuals that have received Huntsman-level training, have extremely powerful Auras that can enhance their bodies for as long as Aura remains active. This can allow a talented warrior to appear to move so fast compared to their opponents that they seem to teleport from one location to another. Tyrian is an especially dangerous villain because of great talent for fighting and killing; when he first attacks Team RNJR in Volume 4, the teenagers can barely keep track of him, despite being exceptionally gifted students in their own right. Some Semblances can also temporarily give Huntsmen the ability — either directly, or as a side-effect of being powered up another way. When Nora's Super-Strength is powered by channelling lightning into her body, she is momentarily able to flash-step even Tyrian, forcing him to reveal the fact he's secretly a Faunus because he has to block her with his previously hidden scorpion tail.
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Fist of the North Star: When facing Kasumi Kenshiro of the Hokuto Shinken style, Zh�ng Tàiyán reveals the Shadowless Kick, a technique learned from the nigh-invincible hermit Li San that allows him to move at incredible speeds and kick his opponent faster than he can see. He gains the upper hand... Up until Kenshiro replies with the Thunder Violent God Leg, a similar technique but more versatile (one can start the movement with their hands) and even faster, to the point the user leaves an imprint even in a steel surface - the technique previously used by Kasumi Tesshin, Kenshiro's master, to give Li San his only defeat.
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Cruz Brothers has the Delfim boxers doing this in with thunderbolt effect for most of their special attack.
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EXTRAPOWER: Giant Fist: This is Coma's method for dodging, and can be used to access out of the way platforms.
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 EXTRAPOWER: Giant Fist (Video Game)
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Wonder Woman: Wonder Woman has been able to use this trick, and be fast enough to leave after images, since the Golden Age. Once in Sensation Comics she managed to convince Steve Trevor both Diana Prince and Wonder Woman were standing behind a panel with holes cut out for their faces at a fair just by using her speed to quickly run between the two portholes.
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Nanoha uses this in the first season, but after Fate's Heel–Face Turn, it became her exclusive area.
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 Magical Girl Lyrical Nanoha
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Fate/Harem Antics: Servants are way faster than ordinary humans and do this a lot. For example, when Lancer attacks Shirou's home, Shirou tells Sakura to get behind him and prepares to defend her. Lancer suddenly disappears from their sight, then is behind them and grabs Sakura.
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Lord Aterra in True Villains is able to do this, likely because he is just dang powerful. And after Sebastian gets his aura fixed, he is able to do this as well in the fight against the Paladin.
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Alice: Madness Returns allows Alice to zip from one spot to another several yards away by turning into an ethereal swarm of butterflies during transition, known as dodging in the game.
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The Dragon Ball franchise is the Trope Codifier. The franchise mostly uses the mid-air teleport-behind-the-opponent variety, used often in the Budokai video games. Slightly confusingly, the series has both super-speed and teleportation proper. The only difference between the two in practice is that teleportation lets you move over intergalactic distances (or even to other planes of existence; on a few occasions Goku uses it to teleport to the afterlife), which normal super-speed can't (with the possible exception of universal divinities that can survive in space like Champa and Vados in the "Super" manga).
It's also the Trope Maker, as this has been around since the beginning as "Zanzoken", also known as "bunshin". Zanzoken is a specific technique invented by Master Roshi used to leave an afterimage, whereas bunshin, invented by Goku, is just quick movement that minimally disturbs the air to mask location while being so fast it looks like a teleport, and nothing more ("regular" superspeed tends to cause a lot of noise, wind and flashes of light, especially if someone's Battle Aura is flaring, but bunshin even masks auras). As the series moves away from Earth it turns out bunshin is practically a universal technique, while the zanzoken common on Earth is relatively rare.
Bunshin is basically the maximum exertion of their super-speed (when it's used against people as fast or faster than themselves), and that minimal air disturbance apparently means they can't perceive their own movement until they slow down again. Like in the Mahou Sensei Negima example below, Goku ends up running smack into Mr. Popo's casually upraised fist when they first meet in the original Dragon Ball, due to the vast difference in their reflexes before Goku is trained under Popo and Kami-sama. Goku states at one point that he actually moves faster with his super-speed than by teleporting, at least for small distances. To teleport he has to concentrate on where he wants to go, whereas super-speed just requires him to move really fast in one direction.
One of Vegeta's rivals in the Freeza Force, Guldo, can appear to teleport by stopping the flow of time for everything in the universe other than himself. He can only keep it up for as long as he can hold his breath, limiting how far he can move during each use of the technique, but it allows him to dodge attacks and steal a Dragon Ball from Krillin, who proves to be far stronger than Guldo when they fight.
Some fights have sequences of shockwaves originating from seemingly random points in the sky as the fighters use their incredible speed to land superhuman blows to one another as they fly around the battleground. One of the most notable examples of this trope in Dragon Ball Z was Goku vs. Jeice and Burter, two members of the super-elite Ginyu Force. For most of the fight, Goku was dodging and moving fast enough that neither Jeice nor Burter (the latter being the physically fastest character known at the time) could follow him, though they could sense that he was moving around, including moving right next to them as they flew in for an attack. For most of the fight, Goku looked like he was simply standing still. A more traditional example appears when Goku first turns Super Saiyan against Frieza: Goku dodges Frieza's death beam attack, previously so fast no character even saw it being performed, by simply shifting to the left a few inches.
The technique known as Instant Transmission is not only literal teleportation (to somebody's location, specifically), it's also normally not used like this trope as it's usually used for long-distance travel (up to and including different planets and even the afterlife). This is because Instant Transmission requires locking onto a target and concentrating first before it can be used, which over short ranges is usually slower than just flash stepping. One memorable moment where it was used for a short distance was during the Cell Games, when Goku was in the air with a fully charged Kamehameha to hit Cell on the ground. Cell had his guard down because Goku's attack would destroy the planet, something he'd never do... then Goku teleports directly in front of Cell. This bypasses the usual weakness of attempting Instant Transmission in combat, because Goku was able to concentrate on Cell's location and charge up his Kamehameha at the same time, and since Cell thought he was bluffing he stood still to figure out what Goku was playing at.
Then there is a more advanced form of teleportation called Instantaneous Movement, which is mostly reserved for the gods. It lets them move anywhere they can see, and gods tend to have telescopic vision that allows them to see through walls, across galaxies and into other planes of reality.
Amazingly, Hercule/Mr. Satan is capable of bunshin. It's amazing, because he mixes Badass on Paper and Fake Ultimate Hero, his considerable martial arts skills arguably making him among he top 10 strongest humans in the verse, but he's still only human-level; the top 5 humans are considerable Super Weights in their own right, and pale in comparison to their less-human buddies. Hercule/Mr. Satan first uses a flash step to dodge a rocket fired at Buu, appearing to kick one of the attackers in the face (who were a sizable distance away) a few moments later. He then does it onscreen later when he's threatened by one of the gunmen. Unfortunately, the gunman panics, fires randomly, and manages to hit him anyway, but it still saves Hercule's life by turning a certainly fatal shot into one Majin Buu can heal him from.
The animated version of Dragon Ball Super shows the assassin Hit has another form known as Time-Skip. While Instant Transmission and Instantaneous Movement warp the user through both space and time, and Guldo actually freezes time, Time-Skip moves the user forward in time by 0.01 seconds, giving him such a speed boost it makes the entire universe appear to stand still to him for the duration. If Hit Time-Skips enough, he can use the time he's "skipped" to disappear into an area separated from the three-dimensional space everyone else in the universe inhabits while leaving behind several mirages of himself that all have his energy signature, giving Hit a more advanced version of the zanzoken.
The manga version Dragon Ball Super alters Hit's time skip to be less of Story-Breaker Power. It can only freeze a target in time, the exact duration depending on how strong the target is in relation to Hit. However it then gives Hit and even better version in the form of "Time Lag", which allows hit to cause time to flow at different speeds in different parts of the universe. Naturally he makes his own personal space have the faster time flow, leaving his opponents unable to follow his movements.
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In Paradise Lost, Abdiel's first strike is so fast that no one could see his sword be lifted up before Satan's helmet had already been struck with swiftness greater than thought.
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Subverted in Trigun where a villain who seemingly Flash Steps actually uses Hypnotic Eyes to create the illusion of teleporting. Vash figures this out and breaks this by causing pain to himself, which breaks the hypnosis long enough for him to counterattack.
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If Yandere-chan enters SNAP mode in Yandere Simulator, she gains this ability to replace her running ability. YandereDev confirmed it was a homage to Screaming Mantis, mentioned above.
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In Tales of Vesperia, Yuri has an attack called "Ghost Wolf" that allows him to move lightning fast for a strike at his opponent. His ultimate attack takes this trope to ridiculous levels.
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The 00 Raiser from Gundam 00 uses a different approach, while in Trans-am it is able to create a small wormhole that the machine is shunted through and then reappearing somewhere close by. The process also leaves some residual GN particles that causes a very brief afterimage.
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Desert Breaker grants you the ability to slide several meters to the side in any direction, which allows you to dodge projectile attacks or to target your enemies. You're granted a split-second of Mercy Invincibility while side-stepping for good measure.
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SCP-173 can only move when not in direct line of sight. And when he does, he moves 4 meters in the time it takes to blink. Blink once more, and *CRUNCH*
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The later battles of Super Mario Bros. Z feature a lot of this, but it's mostly Shadow and Mecha Sonic who pull it off, probably via Chaos Control.
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Supernatural:
The first season had the brothers going against a Wendigo. When they see it (on a video), they see its shadow cross the side of a tent in less than ten frames. It was only by scrubbing through in extreme slo-mo that they were able to see it at all.
Later in the series, other monsters are able to do it as well, namely demons and angels, both of whom are quite fond of the Stealth Hi/Bye technique. A notable occasion is when Castiel uses it in a He's Back! moment, appearing in front of a demon who's turned to flee from him. "I don't think running will save you."
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The protagonist in Teslagrad acquires boots that allow him to do this fairly early on.
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Whateley Universe:
There are teleporters who can do this, but the example that the writers have shown is Phase, who has density-changing powers. She does the flash step to some bullies by going intangible and running right through one of them, then going to her maximum density and hitting him. (She's taking it easy on the guy, too.)
Shuttl, has this as his primary power: he can do a move that is described as 'not quite teleportation' in which he moves instantaneously from one point to another, but since he actually passes through the intervening space, he can't go through solid objects such as walls or people.
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Tower of God: In "Hell Train: Hoaqin", Ha Jinsung wants to prevent the main character's team from getting on the Hell Train. When they try to run from him, he more than once just appears in front of them, and the distances he moves in an instant are in the order of tens of metres. Considering that he's a High Ranker, it's not surprising, even taking into account he's not able to really use his powers.
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Discworld:
Jonathan Teatime does this a lot in Hogfather. Mostly it's Offscreen Teleportation, but on occasion he even moves when people are looking right at him.
In Carpe Jugulum, Vlad, a vampire, dares Agnes Nitt to cut his head off with an axe and reaches out from behind her to j the axe when she tries.
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Elden Ring calls it the Bloodhound Step, and it's the signature technique of the Bloodhound Knights, who have been trained to attack like hunting dogs. The Tarnished can also use it via the Bloodhound's Step Ash of War.
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Several characters in Asura's Wrath can do this, but Yasha is the the most proficient.
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Bunnykill 4's Snowball, when he goes into "White Avenger" mode during the final battle with Flint, demonstrates the ability to do this.
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In Final Fantasy XIV many melee-oriented classes have weaponskills that allow them to, in most cases, close the distance between themselves and their enemies, or otherwise move to another location in an instant. Such abilities include (but are not limited to) the Monk's "Thunderclap", the Red Mage's "Corps-a-Corps", the Gunbreaker's "Rough Divide", and the Ninja's "Shukichi".
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World of Warcraft:
Rogues can, if specced a certain way, gain one of two abilities: Shadowstep, through which a Rogue can teleport directly behind a target in line-of-sight within a certain distance, and Killing Spree, which allows them to do five Shadowsteps in succession, but in a smaller area, with less control, and attacking twice each time. Mages have the Blink ability, which is a short-range teleport. Warlocks get a teleport as well, but it's tied to a beacon—the Warlock drops a green glowing point and can then teleport to that point from within 40 yards, regardless of line of sight.
While it may technically not be considered a Flash Step, Feral druids have an ability called Feral Charge that acts the same way. This ability causes you to leap behind an enemy and daze them for a few seconds. Even if used when not stealthed, the player will still have a moment to attack before the enemy realizes the player is behind them. As of Mists of Pandaria, all specializations of druid have access to a talent that blinks them forward and shifts them into cat form at the same time (an early version of the talent even allowed them to stealth.)
Much like a Warlock's ability to teleport to a beacon, Monks have the ability to leave a fraction of their spirit behind and swap places with it.
Warden heroes from Warcraft III can Blink as well. In fact, the highest level of said spell costs 10 mana and has a one second recharge time. Teleport Spam, anyone? Against weaker enemies, Blinking into the middle of the mob, casting Fan of Knives and Blinking back out can be quite devastating.
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In The AFR Universe story "Baby Sakamoto", Ann is so excited to see the newborn baby that she dashes up to the mother's bed so fast she knearly knocks Futaba to the ground and leaves the rest of the group wondering if anime flash stepping is a real phenomenon.
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The Mighty Morphin' Power Rangers were able to do this in the ninja-themed third season, as could Ninjor (mentor type who gave new powers) and the Aquitian Rangers (also Ninjor-related.) Memorably reappears in "Forever Red", as Aurico Flash-steps into a lounging position on the ground and taunts the enemy, before (of course) doing it again before he can be fired on.
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Inuyasha: Sesshoumaru is the strongest and fastest youkai in the story. He is capable of moving so swiftly that he sometimes appears to teleport out of and into nothingness. He can even look like a streak of lightning moving through the sky (an effect the anime favors). He particularly employs it to appear as if from out of thin air in front of other characters.
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Certain knives in Castlevania: Dawn of Sorrow do the same thing, allowing Soma to open doors backwards by triggering buttons on the other side of them.
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In the pilot episode of Just Shoot Me!, Dennis asks an intern to let him know when the models arrive for their photo shoot. The intern says they're already here; in the next shot Dennis is gone, the papers he was holding fluttering up in the air.
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In Risk It All, Ren rolls Flash Step following his first video, giving him the ability to quickly cross short distances, but only forward or backwards. This means he can't turn or go up or down stairs with this power.
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In Kung Fu Panda, Shifu is standing in front of the Jade Palace, awaiting Tai Lung to confront him. There's a full shot of Shifu alone at the top of the stairs, then a brief close-up of Shifu, and when it cuts back to the full shot, Tai Lung is already standing there.
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Homestuck:
Dave's brother is a master of this technique, which he uses to move the ventriloquist dummy Lil' Cal around and screw with his brother's head. He can also take it a few steps further and make it look like you're having your ass kicked by a puppet.
Dave himself, likely due to being trained by his brother, can also make use of this, though nowhere near as effectively as his brother. As a baby. Later in Sburb, he effectively combines it with his time powers to form his fighting style.
Post-flipout, Gamzee seems to have picked up the skill, to the point that he can swap very different stuffed dolls out of Terezi's grasp and it takes her a second to notice.
Given that Dirk Strider is the young Bro of the scratched Earth, he's presumably just as skilled at it, if not more because of a harsh, post-apocalyptic upbringing.
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Claymore: This is "Phantom" Miria's signature move, the "Phantom Mirage". Frequently, it looks like her opponent's blade/talons have pierced her through... only to reveal that it was an afterimage, and she's already behind them hacking their limbs off. Another Claymore uses it more offensively: her afterimages show her Telefragging her opponent. Several other characters have also displayed this ability, which seems to be fairly standard, though no others appear to have mastered it to the extent of leaving afterimages.
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This is Kamen Rider Odin's shtick in Kamen Rider Ryuki, one of the many features that make him a Game-Breaker.
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This is how "the weirding way of fighting" is depicted in Frank Herbert's Dune and Frank Herbert's Children of Dune.
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Sonic Colors feature a similar move, though its use is limited to designated areas in a given level.
Tails can also do this during cutscenes.
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This is one theory as to how the Slender Man gets around in lieu of Offscreen Teleportation.
Entry #54 of Marble Hornets shows his leg for a split second as the lights go out, implying that he was rushing into the room as the darkness hit.
When Noah was attacked in his house, Slender Man was seen rushing down a hallway at an alarming rate of speed, yet not moving his legs as he went.
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In The Elder Scrolls V: Skyrim, the Whirlwind Sprint shout lets you do this. The Vampire Lords also have this ability, by turning into a cloud of bats.
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Metal Gear:
Screaming Mantis in Metal Gear Solid 4: Guns of the Patriots does this when she tries to attack Snake with her scythes.
Cyborg Ninja from the first Metal Gear Solid also does this, towards the end of the boss battle; he'll walk slowly towards Snake, do a flash step, and try and hit you with a punch.
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Persona 5: Your Phantom Thief Protagonist can instantly jump from cover to cover at super speed during Dungeon Crawling, flying forward several feet in a flash of Speed Lines.
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ULTRAKILL: A favorite of the Prime soul Super Bosses, who will constantly step right up to you within the instant to pummel you into scrap. Minos Prime already leaves a trail of debris on the ground every time, while Sisyphus Prime moves so fast he doesn't even leave a trail of light behind him; he just shows up with only the rubble trail to show he moved at all
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Superman: The Animated Series: In the Batman crossover episode "Knight Time", Superman uses these to emulate (and in some cases outdo) Batman's trademark disappearances.
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In 3 and 4, maxing out the Trickster style gives Dante the "Air Trick" ability (which, sadly, only lets him flash step right up to his target's face).
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The King of Shadows in Neverwinter Nights 2 uses a flash step in the opening cinematic of the game in an unsuccessful attempt to avoid a magical bolt from his enemy. Being the deific abomination that he is, it really doesn't hurt him, however.
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Soul Eater: Death the Kid demonstrates his speed by flash stepping behind Crona too fast for the swords... person to follow. He does the same to Black Star later on, using both times to attack at close range.
 Flash Step / int_5ce3fc86
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 Soul Eater (Manga)
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Exalted has a Celestial Martial Arts style- Crystal Chameleon Style- made up of equal parts flash-stepping, unexpected attacks, and stealth by psychedelic light-shows. There's a reason the style is often referred to as Disco Ninja Style by fans.
High-Essence Solars also have Godspeed Steps, which allows them to flash across anywhere up to a mile in an instant. It's explicitly called-out as not being teleportation though; if the Solar comes across a barrier partway, they have to stop.
 Flash Step / int_5e150650
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 Exalted (Tabletop Game)
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Flash Step / int_5e150650
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Chrysalis (RinoZ): The Regulus Bestiae Saltus monster looks "thin as an anorexic stick on an Atkins diet" and is able to launch a devastating strike faster than the eye can follow, though it can't maintain that speed all the time, and its usual hunting style depends on making a Single-Stroke Battle. Fortunately, Anthony has enough enhanced reflexes himself that it can't easily hit a critical point (especially as his eyes are quite a small target), and his carapace blunts the effect of anything less.
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 Chrysalis (RinoZ)
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Flash Step / int_5e88d233
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Flash Step
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Resident Evil 4. Mendez and Verdugo do this, although not when the player is fighting them.
 Flash Step / int_5e91c7d
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1.0
 Flash Step / int_5e91c7d
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 Resident Evil 4 (Video Game)
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Flash Step / int_5e91c7d
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Flash Step
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Wesker in Resident Evil 5 moves around the battlefield like this—apparently Capcom wanted to represent his speed and agility like this in earlier games, but the technology didn't make it look convincing.
Pleasingly, if he flash steps into melee you can initiate a small QTE where you smack him down before he launches his own attack.
This is also a huge part of the boss battles against him (especially the first); shooting him needs to be done from around corners or from behind so that he doesn't flash step out of the way.
Hell, Wesker's flash step is the basis of his whole moveset, and one of the reasons he is so top tier in Marvel vs. Capcom 3. As if his combos weren't already the easiest to execute in the whole game, his flash step (Phantom Move) practically allows him to move about with ease, and with the right assists, the opponent is about a millisecond away from eating a mixup from him.
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1.0
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 Resident Evil 5 (Video Game)
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Flash Step
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All Fall Down: The Modern Prometheus uses this to pin down and trap Siphon and the Pantheon between the 'G' and 'O' of the word "Gotcha". Simultaneously.
 Flash Step / int_5ec8cfe2
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1.0
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 All Fall Down (Comic Book)
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Flash Step / int_5ec8cfe2
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Flash Step
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Jitsu Squad have a special sliding move that you can pull off to avoid obstacles, which is especially easier with smaller characters like Baby O'Hara or Hero Yamagiwa. Meanwhile, the Recurring Boss villain Dash Kobayashi repeatedly uses this ability to take potshots on you in all three of his boss battles, including the second one - a Lava Surfing stage where Dash's surfboard can inexplicably float to where he flash-steps.
 Flash Step / int_5fd4696
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 Jitsu Squad (Video Game)
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Flash Step
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In Holo-Chronicles, this is a dedicated technique amongst talents known as the "Idol Step". Roboco can further amplify it with her own innate abilities, and Suisei pulls off similar feats (along with a neat little sonic boom) with what may just be pure speed. On the god side of things, Bae repeatedly disappears and reappears somewhere else, but whether it's this or simply teleportation is anyone's guess. She does perform a Flash Stand-Up at one point though, so there's that.
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Flash Step / int_60f0e7cc
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Flash Step
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In Azumanga Daioh, Sakaki does one of these when she hears about a kitten. She practically teleports in.
 Flash Step / int_62a7de21
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1.0
 Flash Step / int_62a7de21
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 Azumanga Daioh (Manga)
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Flash Step / int_62a7de21
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Flash Step
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Screaming Mantis in Metal Gear Solid 4: Guns of the Patriots does this when she tries to attack Snake with her scythes.
 Flash Step / int_631805af
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1.0
 Flash Step / int_631805af
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 Metal Gear Solid 4: Guns of the Patriots (Video Game)
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Flash Step
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Lu Tian-yuan from Hidden Dragon: Legend can obtain a sliding-step as his second power upgrade, for him to get out a pitch if he's cornered by multiple enemies. He even leaves behind glowing lines when flash-stepping.
 Flash Step / int_642d881d
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 Hidden Dragon: Legend (Video Game)
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Flash Step / int_642d881d
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Flash Step
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An early version in Superman II (1980), when both Superman and the three Kryptonian supervillains teleport around the room during their battle in the Fortress of Solitude.
 Flash Step / int_64a41059
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1.0
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 Superman II
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Flash Step / int_64a41059
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Flash Step
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When Noah was attacked in his house, Slender Man was seen rushing down a hallway at an alarming rate of speed, yet not moving his legs as he went.
 Flash Step / int_6512e2b0
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1.0
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 Tribe Twelve (Web Video)
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Flash Step / int_6512e2b0
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Equestria Girls: Friendship Souls: Fitting for a Bleach crossover, pretty much everyone can do one of these. Ditzy Doo, Daring Do, and Luna are all ranked among the fastest Soul Reapers capable of making speed clones via Shunpo, while Rainbow Dash gets so fast she can do this just with pure speed and not even relying on Bringer Light. Among the Espada, the Fourth Espada Lament's Sonido is so fast when he goes all-out he's described as flickering images capable of surpassing actual teleportation, while the actual fastest Catrina can not only make multiple tangible speed clones, but they can all physically attack their targets and take damage themselves without hurting Catrina herself.
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 Equestria Girls: Friendship Souls (Fanfic)
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Flash Step / int_6673d40b
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Flash Step
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In Gundam F91, the title machine does it. It is caused by thin layers of armor ablating off the machine to shed heat, combined with an almost insane speed, creating the impression of an afterimage.
 Flash Step / int_6735bbf3
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1.0
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 Mobile Suit Gundam F91
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Flash Step / int_6735bbf3
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Flash Step
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Hunter from The Owl House has this as his Signature Move. While he can't cast magic without a staff or Palisman and thus relies much more on physical combat than his peers, his main use of magic is using Teleport Spam to rapid-fire attack his opponents, or pull his friends out of harm's way. After Flapjack merges with him in "Thanks to Them", Hunter becomes able to use his Flash Step without a staff.
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 The Owl House
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Flash Step
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In Terminator Genisys, the ability to do this is one of the major advantages the T-3000 has over the T-1000, due to being a swarm of nanites held together by magnetism rather than a pool of liquid metal. Although for some reason he only bothers to do it in the very final fight, even though it would have been pretty useful earlier.
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Flash Step / int_679edf73
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Flash Step
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Macross Frontier has the Ghost V-9s in the final battle dodging and strafing like crazy. Justified in that they're unmanned craft so G-forces are a non-issue.
 Flash Step / int_68c7e5cd
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1.0
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Flash Step / int_68c7e5cd
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Flash Step
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In Super Robot Wars, this trope turns into a unit ability, wherein any allied or enemy unit carrying the "Afterimage" or "Mirror Image" ability has a 50% chance of dodging any attack. This occasionally shows up in licensed series, usually in the form of an automatic miss for the attacker. For example, in Super Robot Wars Judgment, Brains who activate their "Vital Jump" also stop using energy while moving in the air.
Within the series' own originals, the Weiss Ritter in Super Robot Wars: Original Generation, upon being altered by alien biotechnology, is so fast it can Beam Spam all by itself.
Despite the RaiOh of Super Robot Wars Alpha being a Highly-Visible Ninja, this trope becomes a vital component to the machine's appearance in the Second Original Generation, as seen during its "Lightning Fall" and "Rising Meteor" attacks.
 Flash Step / int_68c8e9ad
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 Super Robot Wars (Video Game)
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Flash Step / int_68c8e9ad
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MCU Quicksliver can do this.
 Flash Step / int_69d15cc0
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1.0
 Flash Step / int_69d15cc0
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 Marvel Cinematic Universe (Franchise)
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Flash Step / int_69d15cc0
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Flash Step
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Iron Man: Once Tony takes the Extrimis virus, he is able to do this◊.
 Flash Step / int_6a4bddd6
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1.0
 Flash Step / int_6a4bddd6
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 Iron Man (Comic Book)
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Flash Step / int_6a4bddd6
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Flash Step
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Any distinctly powerful character in One-Punch Man can do this.
Saitama is unique in that he can actually move more quickly than the average flash step, being able to move in front of someone who's already using Super-Speed and catch them off-guard.
Exaggerated in the first fight between Saitama and Sonic: the latter spends about ten pages flash-stepping around the former.
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Flash Step / int_6a4c8f1b
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Flash Step
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Tsumuji's special ability in Shounen Kininden Tsumuji is to quick dash anywhere.
 Flash Step / int_6a9bec1c
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1.0
 Flash Step / int_6a9bec1c
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Flash Step
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In earlier versions of Dungeons & Dragons:
The Dimension Door spell allowed magic-users/wizards to do this once.
The monk special ability Abundant Step (essentially acts as a casting of Dimension Door) seems to be specifically invoking this trope.
Blink Dogs had this as a standard ability, with a 75% chance of appearing behind (and facing) an opponent's back. Unicorns could Dimension Door once per day.
3E had one tactical feat, Sun School, which grants a free melee attack after teleporting next to an enemy. In the Forgotten Realms, two prestige classes—the Teflammar Shadowlord and Crinti Shadow Marauder—gained the Shadow Pounce ability, which lets them make several attacks after teleporting next to an enemy. "Multipouncer" builds used a combination of different teleportation abilities to pounce up to three times per round.
Dragonmarked members of House Orien could do something similar by taking levels in the Blade of Orien Prestige Class.
In 3e, Swordsages could use Shadow Jaunt/Stride/Blink to teleport, but those abilities are non-magical and require line of effect, making them ambiguous.
The psychic warrior power Dimensional Slide from the Expanded Psionics Handbook is basically a Flash Step, though it is limited by your range of vision within its own range (Which, sadly, is at most a few hundred feet, requiring being a 40th level psionic character.) If you blow the power points, it manifests as a move action. Combined with a few feats, it could be done as an immediate action. But you can't take more than 20 lbs of living matter, so no taking anyone with you.
In Complete Psionics, the psychic warrior can have a much more powerful version of this: Inconstant Location, which, for its duration, grants the psychic warrior ability to perform Dimensional Slide as swift action each round, so they can jump then full-attack the enemies. Can also be considered as Teleport Spam.
The Conjurer Immediate Magic class feature from Player's Handbook 2 could interrupt their opponents turn to teleport 6 squares and do it a number of times equal to their intelligence modifier.
The alternate magic system Spheres of Power has this a the base ability of the Warp sphere, though you'd need the Quick Teleport talent in order to attack as part of the same action.
The 3.5 Shadowcaster class can gain access to the Flicker mystery, which while in effect once a round allows them to teleport as per Dimension Door (albeit with much shorter range) — the trick being that that the teleportation is an immediate action, meaning it can be done on anyone's turn, including those of enemies (though if you use it in response to an attack against you the attack still has a 50% chance to hit).
Misty Step is the earliest available teleportation spell in 5th edition. It only has a range of 30 feet, but can be cast relatively cheaply, costing only a second level spell slot and a bonus action, so it can be used in combat to either close distances or get away quickly.
The Horizon Walker Ranger Archetype in 5th Edition eventually allows the Ranger to teleport up to 10 feet before and between every weapon strike.
 Flash Step / int_6ac55ec7
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1.0
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Flash Step / int_6ac55ec7
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Flash Step
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Done in both Tokumei Sentai Go Busters and Power Rangers Beast Morphers by the red rangers, Hiromu and Devon, while in Powered Custom/Beast-X mode. It's actually an upgrade to their already existing super speed.
 Flash Step / int_6ad694c5
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1.0
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 Tokumei Sentai Go-Busters
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Flash Step / int_6ad694c5
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Flash Step
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Blink is also part of Zeratul's and Tracer's ability kits in the Blizzard MOBA crossover Heroes of the Storm, functioning exactly as they do in their respective games. Li-Ming has Teleport, which functions exactly like Zeratul's Blink, except it can deal damage if she takes the Calamity talent. Combined with her Trait, which resets her cooldowns with a takedown, she can literally finish off the entire enemy team by teleporting on top of them.
 Flash Step / int_6bbde1c8
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1.0
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 Overwatch (Video Game)
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Flash Step / int_6bbde1c8
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Flash Step
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In Fallout 3, Feral Ghoul Reavers have an infamous glitch that sometimes causes them to flash-spaz, during which most shots pass through them without causing damage.
 Flash Step / int_6c1d09b3
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1.0
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 Fallout 3 (Video Game)
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Flash Step
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X-Men Film Series
Callisto in X-Men: The Last Stand.
Quicksilver uses this a lot in X-Men: Days of Future Past.
In X-Men: Apocalypse he takes it a step beyond. He's even able to flash-step while we're already seeing things in Bullet Time. As a huge explosion travels at a snails pace, he can still be a barely-perceptible blur who zips in and out of the scene while moving people from inches from the fireball all the way to edge of the property far beyond the blast radius.
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 X-Men Film Series
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Flash Step
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Castlevania (2017): Alucard, in a gloriously faithful nod to the games, can do a Flash Step in conjunction with his swordplay as seen when fighting Trevor◊ who could barely keep up with his own Super-Reflexes. Subverted later during the Final Battle as Alucard tries to Flash Step ChÅ�, but she counters with her smoke powers, making his speed redundant.
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 Castlevania (2017)
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Flash Step
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Plunderer has the legendary "Flash Baron", a 300-year old soldier who can move so quickly he can't be seen. This is due to a super-human surgery he underwent.
 Flash Step / int_6d937cbd
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1.0
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 Plunderer (Manga)
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Flash Step / int_6d937cbd
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Flash Step
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In Transistor, one of the functions Red has access to is "Jaunt()", a quick dodge that can be used while her other abilities are recharging. Other functions can be used to enhance it (Jaunt(Spark()) leaves a trail of projectiles in its path, Jaunt(Ping()) is faster, but has shorter range, and so on).
 Flash Step / int_6db5698
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 Flash Step / int_6db5698
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 Transistor (Video Game)
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Flash Step
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In Errant Story, this is the Ensigerum's standard MO. They use time magic in conjunction with Training from Hell to pull it off.
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1.0
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 Errant Story (Webcomic)
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Flash Step / int_6f06e8fc
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Flash Step
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Hyperdrives have been put to use for this on two occasions in Stargate SG-1.
In "Fail Safe" Sam uses the hyperdrive on a Goa'uld cargo shuttle to jump a planet-killer asteroid through Earth.
In "Fallen" The Plan, which is agreed by all concerned to be "absolutely insane", calls for Sam and Jack to make a short-range tactical hyperjump to get the F-302 inside Anubis' flagship's Deflector Shield. Works like a charm.
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 Stargate SG-1
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Flash Step / int_70814599
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Flash Step
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In Gamaran, most warriors of the Ogame School can move and sprint so fast that their enemies can't even follow their movements. Also subverted with the special technique "Narugami" (Rumbling God): apparently the user moves so fast he vanishes in front of the enemy and slash him as he appears behind him. In reality, the user sidesteps out of the enemy's sight as said enemy is about to hit him.
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 Gamaran (Manga)
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In Batman: Arkham City, Nightwing's animations have the quirk of doing this.
 Flash Step / int_7291539d
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1.0
 Flash Step / int_7291539d
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 Batman: Arkham City (Video Game)
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Flash Step / int_7291539d
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The Cradle Series being a love letter to anime, it shouldn't be surprising that this shows up. Lindon has an Enforcement technique that allows him to make explosive bursts of movement, and it's not uncommon for him to seemingly just appear places. It's usually not obvious to readers, though, since the series is mostly from his perspective, but it's very common in the Mook Horror Show sequences.
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The Legend of Zelda:
In The Legend of Zelda: Skyward Sword, Ghirahim teleports out of the way of projectile attacks.
In The Legend of Zelda: Breath of the Wild, Thunderblight Ganon is the smallest of the main bosses, but makes up for it by being a (literal) Lightning Bruiser. One of its primary tactics is to warp towards you, swing at you with its sword, then warp away before you can respond... unless you're able to parry its strike, which leaves it open to attack.
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Geth stalkers in Mass Effect can jump around incredibly quickly. To make things worse, they jam your sensors, so you can't reliably use that to track their movements.
 Flash Step / int_76686539
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1.0
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 Mass Effect (Video Game)
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Mass Effect 2: The Vanguard class has this ability, although it's more used for slamming into enemies than anything else. Essentially, a Vanguard knows how to turn themselves into a sub-light self-projecting mass relay.
 Flash Step / int_7668653a
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 Mass Effect 2 (Video Game)
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In Mass Effect 3, asari husks called Banshees get this ability. They can also impale you for a one hit kill. It's exactly as bad as it sounds.
 Flash Step / int_7668653b
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1.0
 Flash Step / int_7668653b
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 Mass Effect 3 (Video Game)
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Flash Step / int_7668653b
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Flash Step
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Hotsuma from Shinobi (2002) has this as one of his abilities. It gets kicked up a notch when at the second battle Aomizuchi and at the battle against Ageha your opponent can do it as well. And even more so at the final battle where he can literally warp to you during a combo.
 Flash Step / int_76b91d49
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1.0
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 Shinobi (2002) (Video Game)
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Flash Step / int_76b91d49
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Flash Step
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Quicksilver uses this a lot in X-Men: Days of Future Past.
 Flash Step / int_77582c7b
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1.0
 Flash Step / int_77582c7b
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1.0
 X-Men: Days of Future Past
hasFeature
Flash Step / int_77582c7b
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Flash Step
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In the upcoming Russian superhero flick Guardians (2017), Khan frequently uses his Super-Speed as short-range teleportation, moving between Mooks in a blink of an eye before slicing them up with his scythe-like blades.
 Flash Step / int_777db7ac
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1.0
 Flash Step / int_777db7ac
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1.0
 Guardians (2017)
hasFeature
Flash Step / int_777db7ac
 Flash Step / int_77dd9e4a
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Flash Step
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In Episode 4 of HappinessCharge Pretty Cure!, Hime is too scared to introduce herself to her class and tries to escape the school. Her teacher steps out of the room and brings her back in about 1.5 seconds.
 Flash Step / int_77dd9e4a
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1.0
 Flash Step / int_77dd9e4a
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 Happiness Charge Pretty Cure
hasFeature
Flash Step / int_77dd9e4a
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Flash Step
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In "Solaere ssiun Hnaifv'daenn" Morgan puts her D'deridex-class warbird into a singularity jump (a power from the Star Trek Online game, handwaved here as generating a short-lived, short-range wormhole) to get her to the opposite side of a flotilla of Nausicaan Space Pirates.
 Flash Step / int_78750de
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1.0
 Flash Step / int_78750de
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1.0
 Solaere ssiun Hnaifv'daenn (Fanfic)
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Flash Step / int_78750de
 Flash Step / int_78b044ac
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Flash Step
 Flash Step / int_78b044ac
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Killer is Dead: Mondo's main defensive ability. If he times it right, dodging an enemy attack will make him go berserk for a few seconds and attack at the same speed that he flash steps.
 Flash Step / int_78b044ac
featureApplicability
1.0
 Flash Step / int_78b044ac
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1.0
 Killer is Dead (Video Game)
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Flash Step / int_78b044ac
 Flash Step / int_78d3baef
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Flash Step
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In Spirit of the North, one of the fox's powers is Spirit Dash, allowing it to teleport forward in the direction of the camera. Some puzzles require the use of it to get through timed doors and extend its jump distance.
 Flash Step / int_78d3baef
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1.0
 Flash Step / int_78d3baef
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 Spirit of the North (Video Game)
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Flash Step / int_78d3baef
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Flash Step
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In Zootopia, Fru Fru is all alone as the giant donut is bearing down on her but Judy suddenly appears and stops it in the nick of time, later Judy is able to boot Nick's stroller while he was talking to her, and even later manages to burrow underneath a fence while Nick's climbing it. Also Nick distracts Judy by saying "I'm not the liar, he is." and then travels to the end of the city block by the time Judy next looks at him.
 Flash Step / int_791e7b7f
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1.0
 Flash Step / int_791e7b7f
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1.0
 Zootopia
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Flash Step / int_791e7b7f
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Flash Step
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Mass Effect:
Geth stalkers in Mass Effect can jump around incredibly quickly. To make things worse, they jam your sensors, so you can't reliably use that to track their movements.
Mass Effect 2: The Vanguard class has this ability, although it's more used for slamming into enemies than anything else. Essentially, a Vanguard knows how to turn themselves into a sub-light self-projecting mass relay.
In Mass Effect 3, asari husks called Banshees get this ability. They can also impale you for a one hit kill. It's exactly as bad as it sounds.
The asari characters in multiplayer use this as their dodge ability. It's faster to perform than other dodge moves and can move the character dramatically further. Unfortunately, it will also drain a small amount of your shields every time you do it (or delay your shield regeneration if your shields are already at zero).
The N7 Slayer and Fury (Vanguard and Adept respectively) classes from the Earth DLC do the asari one better and actually teleport as their dodge moves and heavy melee. Best part is, it can go through walls. Also the N7 Shadow ability "Shadow Strike" teleports the player behind an enemy to deliver a fatal sword strike.
The Cabal Vanguard takes that a step further by having the exact same dodging abilities than the Slayer and Fury, a different Charge ability that allows her to phase through walls (which means that, unlike the Slayer, she can also phase forward on a rather long distance), and a heavy melee that allows her to teleport in the back of the enemy on a short distance and tear him to shreds. Oh, and the Charge? A possible evolution allows her to use it twice in a row.
Mass Effect: Andromeda: Ryder and Cora have Charge as biotic powers.
 Flash Step / int_7988cb68
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1.0
 Flash Step / int_7988cb68
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1.0
 Mass Effect (Franchise)
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Flash Step / int_7988cb68
 Flash Step / int_7a0fa029
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Flash Step
 Flash Step / int_7a0fa029
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An early enemy Mamodo Kiyo and Zatch encounter in Zatch Bell! looks like he can teleport, but after noticing he is leaving skid marks on the floor when he stops, Kiyo deduces that it's this trope instead. He decides to cast a new spell against the opponent and it proves to be the perfect solution: magnetizing the opponent such that he was sent flying into a steel water tank and left helpless enough for Kiyo to destroy his spellbook and banish him.
 Flash Step / int_7a0fa029
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1.0
 Flash Step / int_7a0fa029
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1.0
 Zatch Bell! (Manga)
hasFeature
Flash Step / int_7a0fa029
 Flash Step / int_7b2ca7a2
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Flash Step
 Flash Step / int_7b2ca7a2
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Bayonetta: The Superboss, Father Rodin, starts doing similar movements to this when his health gets lower.
 Flash Step / int_7b2ca7a2
featureApplicability
1.0
 Flash Step / int_7b2ca7a2
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1.0
 Bayonetta (Video Game)
hasFeature
Flash Step / int_7b2ca7a2
 Flash Step / int_7b46f544
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Flash Step
 Flash Step / int_7b46f544
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Jitterskull, the ghoul from Ghouls vs. Humans that looks like a giant floating skull, moves this way: he doesn't float, he keeps teleporting several feet forward. Which makes it really annoying when you're playing as him.
 Flash Step / int_7b46f544
featureApplicability
1.0
 Flash Step / int_7b46f544
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1.0
 Ghouls vs. Humans (Video Game)
hasFeature
Flash Step / int_7b46f544
 Flash Step / int_7b83c0ea
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Flash Step
 Flash Step / int_7b83c0ea
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In Palworld, Lucario expy Anubis is able to perform this with its "Guardian of the Desert" ability to dodge attacks, including bullets.
 Flash Step / int_7b83c0ea
featureApplicability
1.0
 Flash Step / int_7b83c0ea
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1.0
 Palworld (Video Game)
hasFeature
Flash Step / int_7b83c0ea
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Flash Step
 Flash Step / int_7c297a3c
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Within the series' own originals, the Weiss Ritter in Super Robot Wars: Original Generation, upon being altered by alien biotechnology, is so fast it can Beam Spam all by itself.
 Flash Step / int_7c297a3c
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1.0
 Flash Step / int_7c297a3c
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1.0
 Super Robot Wars Compact 2 (Video Game)
hasFeature
Flash Step / int_7c297a3c
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Flash Step
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In Gunnerkrigg Court, Parley develops the etheric ability of exportation (aided and abetted by her boyfriend, who can distort probability). Several chapters later, when Parley is sparring with Robot, she specifically tells Robot to not hold back. Robot curb-stomps her. This leads to Parley having her own little "Eureka!" Moment, where she develops a sword fighting style that incorporates teleportation into it. Specifically, she uses a longsword, which is a slower and heavier weapon, teleports into a very close, and can essentially slash and barge from functionally every close-quarter position. This leads to Parley curb-stomping Robot.
 Flash Step / int_7c48915b
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1.0
 Flash Step / int_7c48915b
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 Gunnerkrigg Court (Webcomic)
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Flash Step / int_7c48915b
 Flash Step / int_7cf0865
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Flash Step
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In The Flash (1990), a villain does this after making himself an exoskeleton that allows him to move as fast as the Flash. All the problems of moving at this speed are ignored for this episode (although they are plot points in others), such as needing to process visual information fast enough or preventing your body from literally burning up from the friction.
 Flash Step / int_7cf0865
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1.0
 Flash Step / int_7cf0865
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1.0
 The Flash (1990)
hasFeature
Flash Step / int_7cf0865
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Flash Step
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Naturally, this happens in The Flash (2014) as well, although not as much, since Barry tends to leave a red trail with yellow discharges, especially when wearing his suit. Also, to maintain the Rule of Cool, we are frequently shown the events in Bullet Time. A memorable scene involves Barry (who loses his powers earlier in the episode) not only regaining his powers in order to save Wells from an angry meta-human, but also moving faster than he ever had before. The Bullet Time scene shows Barry lying on the floor with Cisco and Caitlin near him, then suddenly vanishing with only Caitlin's hair moving with the wind, while his two friends are still staring at the spot he was just in. That's right, he's flash-stepping while in Bullet Time. And since Farouq's blasts are still slowly traveling towards Wells, this means he's also traveling faster than lightning. The Man in the Yellow Suit (a.k.a. the Reverse-Flash) does this as well, even better, since he's much faster. One moment, Eddie is aiming his gun, the next, the Reverse-Flash has disarmed him and is staring him in the face from an inch away. Barry even uses this trick to take a selfie of himself with his friends from halfway across the room. Faster than the speed of the shutter. And Wells/Thawne is able to do this so quickly he can appear to be in two places at once. Wearing different outfits, no less. When Nora first discovers that she's a speedster, she confronts her mother and shows her the inhibitor that used to be implanted in her. When the mother doesn't say anything, Nora, who is slowly walking towards her from across the room, suddenly takes the next step two feet away from her with only yellow and purple lightning to indicate superspeed.
 Flash Step / int_7cf5a07
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1.0
 Flash Step / int_7cf5a07
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 The Flash (2014)
hasFeature
Flash Step / int_7cf5a07
 Flash Step / int_7d8c61a2
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Flash Step
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In Star Wars: The Old Republic, several of the Jedi and Sith classes have an ability to quickly get into lightsaber range. Some have a Force-powered leap, while others use a burst of Force Speed fitting this trope. Special mention goes to the Jedi Shadow and Sith Assassin, who can get a perk to clear the ability's cooldown if the target dies fast enough, meaning it can be used to flit around the battlefield cleaning up weak foes.
 Flash Step / int_7d8c61a2
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1.0
 Flash Step / int_7d8c61a2
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1.0
 Star Wars: The Old Republic (Video Game)
hasFeature
Flash Step / int_7d8c61a2
 Flash Step / int_807083bc
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Flash Step
 Flash Step / int_807083bc
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Magick Chicks: This is simply one (among many) of Faith's abilities and she's so good at it that her opponents have lost sight of her, even when they're looking right AT her!
 Flash Step / int_807083bc
featureApplicability
1.0
 Flash Step / int_807083bc
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1.0
 Magick Chicks (Webcomic)
hasFeature
Flash Step / int_807083bc
 Flash Step / int_817b1a43
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Flash Step
 Flash Step / int_817b1a43
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This becomes a feature of Time Crisis 5 where the player can do it to move from cover to cover — the mooks in the opening cutscene are suitably confused at the sheer speed of your movement! Keith Martin employs this too in the battle against him.
 Flash Step / int_817b1a43
featureApplicability
1.0
 Flash Step / int_817b1a43
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1.0
 Time Crisis (Video Game)
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Flash Step / int_817b1a43
 Flash Step / int_81d8c725
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Flash Step
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Used by The Sadist in Everly, as close to trope as you can get in a mostly realistic live-action movie. Someone tries to shoot him, but he sidesteps off screen, then back on right in front of the character to disarm and punch her.
 Flash Step / int_81d8c725
featureApplicability
1.0
 Flash Step / int_81d8c725
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1.0
 Everly
hasFeature
Flash Step / int_81d8c725
 Flash Step / int_81f5d35d
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Flash Step
 Flash Step / int_81f5d35d
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Kamen Rider:
This is Kamen Rider Odin's shtick in Kamen Rider Ryuki, one of the many features that make him a Game-Breaker.
Also, in Kamen Rider Kabuto, the Riders had access to the Clock Up feature, which sometimes seemed like this to onlookers. Kamen Rider Caucasus took it a step further in The Movie with Hyper Clock Up.
Kamen Rider Wizard's Infinity Style gives him this ability.
 Flash Step / int_81f5d35d
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1.0
 Flash Step / int_81f5d35d
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1.0
 Kamen Rider (Franchise)
hasFeature
Flash Step / int_81f5d35d
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Flash Step
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This is known as "dashing" in Just Shapes & Beats, and is used to get a few seconds of invincibility long enough to get through walls and obstacles. Some levels even require it to get through.
 Flash Step / int_8216457
featureApplicability
1.0
 Flash Step / int_8216457
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 Just Shapes & Beats (Video Game)
hasFeature
Flash Step / int_8216457
 Flash Step / int_836b2295
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Flash Step
 Flash Step / int_836b2295
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In the Korean MMO Grand Chase, each character has their own movement speed. Any character that can run can take advantage of a glitch that the community called flash stepping. It involves dashing forward, jumping into the air, dashing in mid-air, dropping to the ground, and dashing again. It's pretty tricky to pull off in rapid succession, especially with characters that can double jump, but it can make all the difference in PVP.
 Flash Step / int_836b2295
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1.0
 Flash Step / int_836b2295
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 Grand Chase (Video Game)
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Flash Step / int_836b2295
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Flash Step
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Used by Loz to defeat Tifa in Final Fantasy VII: Advent Children. He uses it a couple other times too, and literally flashes when he does it. It's less useful on the other times, since he's doing it for shorter ranges and against a guy who can swing a giant sword fast enough to deflect bullets.
 Flash Step / int_8501afb1
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1.0
 Flash Step / int_8501afb1
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1.0
 Final Fantasy VII: Advent Children
hasFeature
Flash Step / int_8501afb1
 Flash Step / int_850bfb07
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Flash Step
 Flash Step / int_850bfb07
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The Leet World's Ahmad combines this technique with a shotgun when he boosts his speed using HAX.
 Flash Step / int_850bfb07
featureApplicability
1.0
 Flash Step / int_850bfb07
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1.0
 The Leet World
hasFeature
Flash Step / int_850bfb07
 Flash Step / int_85c23558
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Flash Step
 Flash Step / int_85c23558
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In The Spectrum Retreat, this is how teleporters work - click it, and you will leap at high speed towards it, regardless of distance.
 Flash Step / int_85c23558
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1.0
 Flash Step / int_85c23558
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1.0
 The Spectrum Retreat (Video Game)
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Flash Step / int_85c23558
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Flash Step
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Fate/Requiem: When Nzambi attacks Koharu, she disappears from sight and then is right in front of her.
 Flash Step / int_8637da1
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1.0
 Flash Step / int_8637da1
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1.0
 Fate/Requiem
hasFeature
Flash Step / int_8637da1
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Flash Step
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Girl Genius:
Gilgamesh Wulfenbach seems capable of it, using it to taunt less threatening opponents (and in one case, leaving an empty coat in the hand of a Mecha-Mook that tried to grab him.
The Knights of Jove also practice this, utilizing a distraction tactic so they can sneak in, swap one thing for another, then go back to their original position with the item (or person!) in tow.
 Flash Step / int_86c3beca
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1.0
 Flash Step / int_86c3beca
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1.0
 Girl Genius (Webcomic)
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Flash Step / int_86c3beca
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Flash Step
 Flash Step / int_87b652bb
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Blink is also used in Starcraft II by the Protoss Stalker and Zeratul. The latter is a campaign-only special character while the former is available with the skill in either mode, but requires research to unlock in multiplayer. Both require a 10 second cooldown.
Blink is also part of Zeratul's and Tracer's ability kits in the Blizzard MOBA crossover Heroes of the Storm, functioning exactly as they do in their respective games. Li-Ming has Teleport, which functions exactly like Zeratul's Blink, except it can deal damage if she takes the Calamity talent. Combined with her Trait, which resets her cooldowns with a takedown, she can literally finish off the entire enemy team by teleporting on top of them.
 Flash Step / int_87b652bb
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1.0
 Flash Step / int_87b652bb
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1.0
 StarCraft II (Video Game)
hasFeature
Flash Step / int_87b652bb
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Flash Step
 Flash Step / int_889c62fa
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Vampire mooks from Monster Hunter (PC) has the ability to side-step rapidly to dodge stake attacks, making them one of the most difficult Elite Mook-type enemies. Levels containing three or more vampires inevitably becomes That One Level for players.
 Flash Step / int_889c62fa
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1.0
 Flash Step / int_889c62fa
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1.0
 Monster Hunter (PC) (Video Game)
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Flash Step / int_889c62fa
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Flash Step
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The Testament of Sister New Devil: Being a Speed Type fighter, Basara Toujou can close most gaps near-instantly.
 Flash Step / int_89c4e95c
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1.0
 Flash Step / int_89c4e95c
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 The Testament of Sister New Devil
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Flash Step / int_89c4e95c
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Flash Step
 Flash Step / int_8a39c411
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The Shrike of the Hyperion Cantos is able to move at such speed that it appears to be in several places at once. This is accomplished through some time-bending Applied Phlebotinum, though. Even better, at one point, Nemes uses his phase-shift ability to nearly stop time, and the Shrike still manages to flash step too quickly for her to follow.
 Flash Step / int_8a39c411
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1.0
 Flash Step / int_8a39c411
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1.0
 Hyperion Cantos
hasFeature
Flash Step / int_8a39c411
 Flash Step / int_8aaea4cd
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Flash Step
 Flash Step / int_8aaea4cd
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The alternate magic system Spheres of Power has this a the base ability of the Warp sphere, though you'd need the Quick Teleport talent in order to attack as part of the same action.
 Flash Step / int_8aaea4cd
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1.0
 Flash Step / int_8aaea4cd
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1.0
 Spheres of Power (Tabletop Game)
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Flash Step / int_8aaea4cd
 Flash Step / int_8ad6e76f
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Flash Step
 Flash Step / int_8ad6e76f
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In Carpe Jugulum, Vlad, a vampire, dares Agnes Nitt to cut his head off with an axe and reaches out from behind her to j the axe when she tries.
 Flash Step / int_8ad6e76f
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1.0
 Flash Step / int_8ad6e76f
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 Carpe Jugulum
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Flash Step / int_8ad6e76f
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Flash Step
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You might not think an ostensibly real-world sports manga would use this, but The Prince of Tennis has several characters do flash-step techniques, most notably the entirety of Hiba's team.
 Flash Step / int_8b2d4580
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1.0
 Flash Step / int_8b2d4580
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1.0
 The Prince of Tennis (Manga)
hasFeature
Flash Step / int_8b2d4580
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Flash Step
 Flash Step / int_8c03a4c6
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Dustforce: Once you've built up enough combo and activate your character's Limit Break, they'll jump to every enemy within range and strike them, clearing them instantly.
 Flash Step / int_8c03a4c6
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1.0
 Flash Step / int_8c03a4c6
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1.0
 Dustforce (Video Game)
hasFeature
Flash Step / int_8c03a4c6
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Flash Step
 Flash Step / int_8c87469c
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In The Legend of Zelda: Skyward Sword, Ghirahim teleports out of the way of projectile attacks.
 Flash Step / int_8c87469c
featureApplicability
1.0
 Flash Step / int_8c87469c
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1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Flash Step / int_8c87469c
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Flash Step
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This is one of Nanaya Shiki's signature abilities in Melty Blood. As of Actress Again, Tohno Shiki is also able to pull this off. Arcueid can also do this during one of the EX Skills.
 Flash Step / int_8d862a74
featureApplicability
1.0
 Flash Step / int_8d862a74
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1.0
 Melty Blood (Video Game)
hasFeature
Flash Step / int_8d862a74
 Flash Step / int_8dd8ec81
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Flash Step
 Flash Step / int_8dd8ec81
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Minako Aino can do this in Sailor Moon, immediately followed by a kick in the face.
 Flash Step / int_8dd8ec81
featureApplicability
1.0
 Flash Step / int_8dd8ec81
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1.0
 Sailor Moon (Manga)
hasFeature
Flash Step / int_8dd8ec81
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Flash Step
 Flash Step / int_8df52a8d
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Superboy does this in one episode of the classic animated series to casually defeat a guy attacking him with a magic sword.
 Flash Step / int_8df52a8d
featureApplicability
1.0
 Flash Step / int_8df52a8d
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1.0
 Superboy (Comic Book)
hasFeature
Flash Step / int_8df52a8d
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Flash Step
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Also, in Kamen Rider Kabuto, the Riders had access to the Clock Up feature, which sometimes seemed like this to onlookers. Kamen Rider Caucasus took it a step further in The Movie with Hyper Clock Up.
 Flash Step / int_8eab5c5
featureApplicability
1.0
 Flash Step / int_8eab5c5
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1.0
 Kamen Rider Kabuto
hasFeature
Flash Step / int_8eab5c5
 Flash Step / int_9004922f
type
Flash Step
 Flash Step / int_9004922f
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Jonathan Teatime does this a lot in Hogfather. Mostly it's Offscreen Teleportation, but on occasion he even moves when people are looking right at him.
 Flash Step / int_9004922f
featureApplicability
1.0
 Flash Step / int_9004922f
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1.0
 Hogfather
hasFeature
Flash Step / int_9004922f
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Flash Step
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Imperial Assassins in Disciples 2 attack by disappearing, appearing behind the target, striking, disappearing, and then re-appearing in the original location. All in the space of 2 seconds. It's no wonder why they're more effective than archers.
 Flash Step / int_909dcc6b
featureApplicability
1.0
 Flash Step / int_909dcc6b
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1.0
 Disciples (Video Game)
hasFeature
Flash Step / int_909dcc6b
 Flash Step / int_90a3a7f4
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Flash Step
 Flash Step / int_90a3a7f4
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The Bebe robots in Kim Possible move in short Super-Speed bursts.
 Flash Step / int_90a3a7f4
featureApplicability
1.0
 Flash Step / int_90a3a7f4
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1.0
 Kim Possible
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Flash Step / int_90a3a7f4
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Flash Step
 Flash Step / int_90f42a9b
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In The Wheel of Time, combat between often works out this way within the World of Dreams, where an expert dreamer can teleport to any desired location instantly, while also summoning any weapon imaginable or even changing the environment as desired.
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The manga version Dragon Ball Super alters Hit's time skip to be less of Story-Breaker Power. It can only freeze a target in time, the exact duration depending on how strong the target is in relation to Hit. However it then gives Hit and even better version in the form of "Time Lag", which allows hit to cause time to flow at different speeds in different parts of the universe. Naturally he makes his own personal space have the faster time flow, leaving his opponents unable to follow his movements.
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In Street Fighter V, Nash's V-Trigger ability is this, working somewhat similarly to Vergil's Air Trick abilities from Devil May Cry 3, allowing him to instantly place himself near an opponent (in front, behind, or above). Likewise when Bison's V-Trigger I is active, his dash becomes like this.
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The Unicorn Gundam did this at least once in NT-D mode, although exactly how is never really explained. When NT-D is activated the Unicorn gains at least four more thrusters, so that could have something to do with it.
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In Please Don't Tell My Parents I'm a Supervillain, Penny invents armbands that give the wearer limited teleportation. Specifically, they (apparently) compress time so that you can cross extreme distances in the blink of an eye, with the caveat that it takes as much energy as if you had run it as quickly as you normally can. She intends them for her teammate Reviled, since he has the enhanced endurance to use them, but eventually keeps them for herself because she needs the enhanced mobility more than he does.
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In Way of Choices, these are called Yeshi Steps, and seem to be a basic technique — certainly the first one demonstrated by Chen.
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Dishonored has "Blink" as the first ability given to Corvo by The Outsider. It's primary use is to help the player traverse the stages with relative ease. While is appears to be a teleport at first glance, you will impact any objects in your path when blinking. The Whalers (Assassins) have a similar ability, but with longer range.
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My Hero Academia:
Tenya Iida while using his Reciproburst ability. Thanks to his Engine Quirk, he's naturally rather fast when he runs, but Reciproburst takes it to another level. In the fight against Hero Killer Stain, there's a moment when the paralysis from the villain's ability wears off. At this moment, Stain's sword is barely an inch from cutting Todoroki in half, while Iida is a good 50-100 feet away. When he activated Reciproburst, he crossed the distance quick enough to kick Stain's blade in half without him even reaching Todoroki.
All Might shows himself very capable of pulling this off, especially when enraged. Deku can't really pull it off due to breaking his body if he goes all out, though once he masters his power he will. He shows this when able to use 100% against Overhaul.
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DC Extended Universe:
In Man of Steel, Faora is notable for being the only character who fully masters super speed and uses flash steps. When Superman or another character uses super speed, they are still visible to the audience as a blur.
Barry Allen/Flash, naturally. He does one in the camera footage of Batman v Superman: Dawn of Justice to stop a mugger in a grocery store and get back to where he was an instant earlier. In Zack Snyder's Justice League, he uses one to crush a Parademon against a metal door.
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The animated version of Dragon Ball Super shows the assassin Hit has another form known as Time-Skip. While Instant Transmission and Instantaneous Movement warp the user through both space and time, and Guldo actually freezes time, Time-Skip moves the user forward in time by 0.01 seconds, giving him such a speed boost it makes the entire universe appear to stand still to him for the duration. If Hit Time-Skips enough, he can use the time he's "skipped" to disappear into an area separated from the three-dimensional space everyone else in the universe inhabits while leaving behind several mirages of himself that all have his energy signature, giving Hit a more advanced version of the zanzoken.
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Despite the RaiOh of Super Robot Wars Alpha being a Highly-Visible Ninja, this trope becomes a vital component to the machine's appearance in the Second Original Generation, as seen during its "Lightning Fall" and "Rising Meteor" attacks.
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In The Vampire Chronicles, vampires are able to do this. Rationalized by the fact that they are basically animated by telekinesis and their powers increase with age. Essentially, they are telekinetically moving themselves from place to place with near instantaneous acceleration and deceleration.
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Devil May Cry:
In 3 and 4, maxing out the Trickster style gives Dante the "Air Trick" ability (which, sadly, only lets him flash step right up to his target's face).
Vergil is a master of this, his usage approaching spamtacular levels on the higher difficulties. When playable, his range is limited, but he is capable of doing this up, down, and towards a targeted enemy.
1 and 4 use this twice. Nelo Angelo has a technique which allows him to instantaneously teleport short distances, though he only ever uses it to gain distance for a different attack. The Frosts, strong ice demons appearing in both 1 and 4, have a similar ability whereby they disassemble their bodies at the molecular level, quickly move across the room using the moisture in the air as a medium and reform somewhere else.
Dante's Royalguard style grands a counter-move Just Release, which really looks like and acts as a Flash Punch, moving you through opponents and dealing them damage based on how much damage you have blocked prior and how perfect your timing was. Using it with an empty meter on enemy projectile attacks is the more traditional version of this trope, dubbed Running Man or Superman, depending on whether you do it whilst airborne.
Nero's (from 4) Table Hopper move moves fast enough to leave a streak/after-image and is also fast enough to pass through electricity and enemy attacks.
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One Piece:
There's the Soru(Shave) technique, part of the Rokushiki(Six Powers) martial arts primarily used by Cypher Pol no 9.
There's also Kuro, whose whole fighting style relies on his speed and whose Shakushi attack moves roughly at the same speed as Soru. The difference is that Kuro can't follow his own movements when going that fast, and as a result can only attack randomly with it. Soru users on the other hand have mastered it to the point that they can clearly see their surroundings while moving at insane speed.
Bartholomew Kuma uses his Devil Fruit power for short-distance teleportation in battle.
After witnessing Soru in action (and losing to its user), Luffy figures it out and incorporates the move into his own skillset when using Gear Second. The technique is to kick off at least ten times rapidly enough, if you're curious.
Sanji in both pre Time Skip and post can move at Soru-level speeds, with the crowning example being his rescue of Chiffon in Whole Cake to point where he seemed like he was telephoning.
Brook the skeleton is faster than both Luffy and Sanji according to Oda and his special fencing style swordplay is so quick opponents don't feel the sword stroke until a delayed period before dropping. Brook has even flashed stepped Big Mom. This even applies to the audience; one rarely sees him actually do the strikes and steps, only him either taking a slow walk afterwards or just being there already rather than even a blur of movement.
There's also Admiral Kizaru, whose Devil Fruit power allows him to move at the speed of light. Literally. The downside seems to be that he takes a while to become light and takes some time to return to his normal self.
Enel can move as quickly as lightning, but doesn't use it too often in his battle with Luffy (though he is too overconfident despite Luffy being immune to electricity).
When Shanks meets up with Whitebeard, Whitebeard throws an empty bottle of sake at him, and Shanks flash steps out of the way... while sitting down.
Charlotte Katakuri despite his stature effortlessly Flash Steps Gear Second Luffy.
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In practice, "Extreme Speed" and "Pursuit" in Pokémon behave like this.
The anime plays "Feint Attack" as more of a Look Behind You, but Fanon sometimes writes it as one of these. It depends entirely on Rule of Cool.
Ninjask in particular is mentioned in its Pokédex entry as "moving so fast that it cannot be seen." It is also said to be able to dodge any attack due to its speed, justified somewhat due to the fact it can learn Double Team.
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In Resident Evil: Afterlife, Albert Wesker uses this a few times in his fight against Chris and Claire Redfield.
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The confrontation between Giorno Giovanna and Bruno Bucciarati at the beginning of JoJo's Bizarre Adventure: Golden Wind's anime adaptation translates the reveal of Gold Experience's latent abilitynote At least, when impacting humans, despite how infrequently it's depicted into this. With the influx of life energy supercharging Bruno's neural processes to the point where his perceptions become "disjointed" from reality.note He believes himself to be far stronger and faster than normal; filled with "the gasoline of life" as his mere touch bends a metal hand rail and a moment's effort at trying to stand sends him careening into the air. By the time he's darted around Gold Experience's punch and reached the other side of the train car, he realises that his physical body is still there, going through the motions he's just performed at a small fraction of what he sees as "normal" speed. In reality, his body can't respond fast enough to avoid the next punch, sending him crashing to the floor.
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In Man of Steel, Faora is notable for being the only character who fully masters super speed and uses flash steps. When Superman or another character uses super speed, they are still visible to the audience as a blur.
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Flash Step / int_a4274674
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BoBoiBoy
BoBoiBoy Thunderstorm's first move onscreen is "Lightning Speed", which allows him to move between short distances at a speed which makes him seemingly disappear in a flash of lightning between two points.
BoBoiBoy Solar is even faster. His debut in BoBoiBoy Galaxy has him move from outside in space to the inside of a space station through a hole in the station's wall.
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Subverted in Code Geass R2. Rolo's Geass gives him the ability to stop people's perception of time, so to them, it appears that he's moving too fast to see, when he's really moving normally. This leads to a bit of Fridge Logic regarding the first few episodes when Rolo apparently uses his ability to escape an explosion.
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In Flash animator Terkoiz's famous Shock Series, the two main characters (Mr. Red, and Mr. Green) both posses the ability to Flash Step and do so multiple times during the fight between the two. "Project Retribution", a tribute to the series, can essentially be described as numerous flash steps interspersed with occasional breaks.
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Codex Inversus: One of the techniques used by Hesizainak, orcish duelists who scribe spells mid-combat with their sword flourishes, is the "blinking footwork", which allows the duelist to "skip" a step and move across spaces longer than their natural stride should allow.
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In Touhou Project, many of Youmu's spell cards invoke this; most notable is Hell Realm Sword "200 Yojana In 1 Slash".
Also, Byakuren's dash in Touhou Shinkirou ~ Hopeless Masquerade which teleports her forwards a short distance. This comes from her superhuman speed as a specialist in Magic Enhancement.
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Leonhardt Raglen does this in Agarest Senki 2. He never does it in the first game however.
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The Magician in the House of the Dead series.
An interesting interpretation of the flash-step was made in the Typing of the Dead game (which was essentially a creative port for House of the Dead 2, where Magician appears as the penultimate boss). Normally, Typing of the Dead has you fight zombies by typing words that appear in text boxes, and if you make a typo you get the "ping" sound and you can't type any more characters until you correctly type what you miss. Magician isn't like that. If you make a typo at all, he whacks you!
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In Origin Story, during Alex Harris's fight with The Wrecking Crew, Alex takes down Bulldozer by slamming into him so quickly he never registers she is approaching, much less that she is slamming him head first into a cargo container.
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In the Dead or Alive series, Kasumi and Hayate are the only characters that can perform these.
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The Ura of Bastion specialize in speedy movement, using multiple quick steps to approach (or, in the case of the gunmen and archers, back away from) their targets.
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Demons while assuming human forms in Devil's Hunt can side-step at rapid speed without moving their legs, even flash-stepping a circle around you. You gain this ability halfway into the game as well.
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No More Heroes III: Various mooks can move with exceptional speed, such as those which use katanas. The bosses and minibosses use actual teleportation, however, because they're aliens capable of this power.
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Metroid Dread: The Flash Shift is a short-distance dash powered by Aeion that can be done 3 times in a row. It can also be used in midair, handy for getting across gaps quickly or getting through pressure plate doors without triggering them.
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Shizu of Kino's Journey can charge fast enough to, along with his other Implausible Fencing Powers, put up a serious challenge to normal gun users. The technique is deconstructed, though; even though the man can dodge bullets, he still relies on distractions like the flash of light from a firearm or his sword blade, and someone who is fast enough can still interrupt his attacks mid-Flash Step without disappearing themselves. Kino's Quick Draw ability could be seen as a modified version of the Flash Step, too, taking only a couple animation frames in the anime adaptation.
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Almost all of the main protagonists in Star Ocean: The Last Hope are capable of this thanks to the Blindside game mechanic, that of which allows them to outflank the enemy by moving at incredible speeds (usually depicting their movements in slow motion from the player's perspective) and attack the enemy from behind. Characters like Arumat and Myuria use actual teleportation when performing their unique Blindsides. Some enemies(particularly bosses) are capable of this as well, and are even able react to (and counter) a hero's Blindside manuever with one of their own.
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Shing Meteoryte's in Tales of Hearts takes it up to more ridiculous levels. By the end of the arte, he's leaving afterimages. That, or appearing for a slash before he's actually disappeared from the previous one.
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Callisto in X-Men: The Last Stand.
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In one episode of X-Men: The Animated Series, Wolverine faces off against the Silver Samurai, whose mutant power is short-ranged flash stepping. The guy not only leaves a significant pause beneath flash appearance and attack, he is also highly uninventive with where he positions himself and the time during which he blinks out is quite long (even after you account for the fact that the show employs Talking Is a Free Action).
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In Star Impact, the special power of Phoebe's gloves, Moonlight Dream, is to perform a short-ranged teleport-dash that wreaths her lower legs with a teal glow.
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Spider-Man: Spider-Man can◊ do this when he wants, bullets going 1,126 feet per second at point blank range is nothing to the Spider-Sense.
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The Incredible Hulk: The Hulk may be largest character who can pull off a Flash Step in comics.
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Ryu replaces his evasive rolls with these in Ninja Gaiden II, though he also used them in the previous game during essence attacks (to the point of Nightcrawler-esque spamming in some cases).
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During Soul Surge in Sonic and the Black Knight, when in front of an enemy, Shadow/Lancelot uses Chaos Control to teleport before delivering an attack. Sonic can do the same basic thing with his speed.
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 Flash Step / int_b5ae56f9
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1.0
 Sonic and the Black Knight (Video Game)
hasFeature
Flash Step / int_b5ae56f9
 Flash Step / int_b704a08a
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Flash Step
 Flash Step / int_b704a08a
comment
Tsuna from Reborn! (2004) can do this after he gets his X-Gloves, using the flames on the gloves to produce thrust.
 Flash Step / int_b704a08a
featureApplicability
1.0
 Flash Step / int_b704a08a
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1.0
 Reborn! (2004) (Manga)
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Flash Step / int_b704a08a
 Flash Step / int_b7c72249
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Flash Step
 Flash Step / int_b7c72249
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Castlevania: Symphony of the Night's Alucard Sword has a special attack that allows Alucard to teleport across the screen, turn around, slash twice, and return, all in about a second or less. There's also at least one katana that allows similar attacks.
 Flash Step / int_b7c72249
featureApplicability
1.0
 Flash Step / int_b7c72249
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1.0
 Castlevania: Symphony of the Night (Video Game)
hasFeature
Flash Step / int_b7c72249
 Flash Step / int_b7e2bb69
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Flash Step
 Flash Step / int_b7e2bb69
comment
In Syndicate (2012) Aspari Agent Tatsuo does this to Teleport Spam levels, moving between places so fast you can't see him move even with the Super-Reflexes granted by DART Overlay.
 Flash Step / int_b7e2bb69
featureApplicability
1.0
 Flash Step / int_b7e2bb69
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1.0
 Syndicate / Videogame
hasFeature
Flash Step / int_b7e2bb69
 Flash Step / int_b80b5c0d
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Flash Step
 Flash Step / int_b80b5c0d
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The Quick Step isn't so instant in Sonic Frontiers, but Sonic has a new technique that epitomizes this more than that technique ever did in Phantom Rush, where he combines this trope with Rapid-Fire Fisticuffs to attack so quickly he appears to be striking from multiple places at once, complete with afterimages.
 Flash Step / int_b80b5c0d
featureApplicability
1.0
 Flash Step / int_b80b5c0d
featureConfidence
1.0
 Sonic Frontiers (Video Game)
hasFeature
Flash Step / int_b80b5c0d
 Flash Step / int_b8c3cc30
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Flash Step
 Flash Step / int_b8c3cc30
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Young Justice (2010):
In the episode "Drop Zone", Kid Flash snatches Bane's detonator so fast, Bane doesn't realize it's gone until he tries to press it. Kid Flash needed a running start to do it, though.
In the episode "Bloodlines, the Flash and Impulse dodge Neutron's attacks by simply moving to the side at super speed.
 Flash Step / int_b8c3cc30
featureApplicability
1.0
 Flash Step / int_b8c3cc30
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1.0
 Young Justice (2010)
hasFeature
Flash Step / int_b8c3cc30
 Flash Step / int_b8e7bb8
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Flash Step
 Flash Step / int_b8e7bb8
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Super Sentai/Power Rangers
This technique is frequently used by the rangers in the Ninja themed Sentai series Ninja Sentai Kakuranger, Ninpuu Sentai Hurricaneger and Shuriken Sentai Ninninger.
The Mighty Morphin' Power Rangers were able to do this in the ninja-themed third season, as could Ninjor (mentor type who gave new powers) and the Aquitian Rangers (also Ninjor-related.) Memorably reappears in "Forever Red", as Aurico Flash-steps into a lounging position on the ground and taunts the enemy, before (of course) doing it again before he can be fired on.
Power Rangers RPM: Ziggy's suit power is actually teleportation, but in practice, the ability manifests more as this.
Commonly used by Mikoto Nakadai/AbareKiller in Bakuryuu Sentai Abaranger. Trent Mercer, Mikoto's counterpart in Power Rangers: Dino Thunder could also do this.
Done in both Tokumei Sentai Go Busters and Power Rangers Beast Morphers by the red rangers, Hiromu and Devon, while in Powered Custom/Beast-X mode. It's actually an upgrade to their already existing super speed.
 Flash Step / int_b8e7bb8
featureApplicability
1.0
 Flash Step / int_b8e7bb8
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1.0
 Super Sentai (Franchise)
hasFeature
Flash Step / int_b8e7bb8
 Flash Step / int_b962c879
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Flash Step
 Flash Step / int_b962c879
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Fairy Tail:
Racer is capable of doing this. In his case, he's using Slowing Magic to slow down his opponent's perception and movement while he runs rings around them.
Wendy is able to do this in Dragon Force, only appearing physically long enough to throw a punch at her opponent.
 Flash Step / int_b962c879
featureApplicability
1.0
 Flash Step / int_b962c879
featureConfidence
1.0
 Fairy Tail (Manga)
hasFeature
Flash Step / int_b962c879
 Flash Step / int_ba1fd718
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Flash Step
 Flash Step / int_ba1fd718
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Perfect World: The Assassin class has two skills that do this: Shadow Jump (instantly teleport to the target's location) and Shadow Teleport (same as Shadow Jump, but also stuns the opponent for 3 seconds). They can also have this effect when they pop out of stealth right in front of you and hand a critical-hit Headhunt straight to your face.
 Flash Step / int_ba1fd718
featureApplicability
1.0
 Flash Step / int_ba1fd718
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1.0
 Perfect World (Video Game)
hasFeature
Flash Step / int_ba1fd718
 Flash Step / int_bbe42b2
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Flash Step
 Flash Step / int_bbe42b2
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She-Ra: Princess of Power: This is the secret to how Loo-Kee can move around so quickly. Oddly enough it seems a learned skill as none other in his species demonstrated the ability when they were imprisoned on Beast Island.
 Flash Step / int_bbe42b2
featureApplicability
1.0
 Flash Step / int_bbe42b2
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1.0
 She-Ra: Princess of Power
hasFeature
Flash Step / int_bbe42b2
 Flash Step / int_bcdcf629
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Flash Step
 Flash Step / int_bcdcf629
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In Transformers: Animated, Prowl has this ability combined with incredible agility and balance as a result of his Ninja Training. In the early episodes of the show, Optimus Prime found it very annoying because of his tendency not to listen.
 Flash Step / int_bcdcf629
featureApplicability
1.0
 Flash Step / int_bcdcf629
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1.0
 Transformers: Animated
hasFeature
Flash Step / int_bcdcf629
 Flash Step / int_bdf6d43e
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Flash Step
 Flash Step / int_bdf6d43e
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Kogoro, the male protagonist from Project × Zone, does this a lot in his attacks.
 Flash Step / int_bdf6d43e
featureApplicability
1.0
 Flash Step / int_bdf6d43e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Flash Step / int_bdf6d43e
 Flash Step / int_bff78dfe
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Flash Step
 Flash Step / int_bff78dfe
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Barry Allen/Flash, naturally. He does one in the camera footage of Batman v Superman: Dawn of Justice to stop a mugger in a grocery store and get back to where he was an instant earlier. In Zack Snyder's Justice League, he uses one to crush a Parademon against a metal door.
 Flash Step / int_bff78dfe
featureApplicability
1.0
 Flash Step / int_bff78dfe
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1.0
 Batman v Superman: Dawn of Justice
hasFeature
Flash Step / int_bff78dfe
 Flash Step / int_c00034c2
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Flash Step
 Flash Step / int_c00034c2
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Beetle Bailey has actually been shown to be able to go around Sarge so fast that he's on one side of him in one panel and on the other side in the next, before anything else has time to happen. There's no particular justification given, but it's clearly implied to be this fast.
 Flash Step / int_c00034c2
featureApplicability
1.0
 Flash Step / int_c00034c2
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1.0
 Beetle Bailey (Comic Strip)
hasFeature
Flash Step / int_c00034c2
 Flash Step / int_c2273334
type
Flash Step
 Flash Step / int_c2273334
comment
Planetary: Secret agent man John Stone has this ability due to a piece of Applied Phlebotinum called a "blitzen suit".
 Flash Step / int_c2273334
featureApplicability
1.0
 Flash Step / int_c2273334
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1.0
 Planetary (Comic Book)
hasFeature
Flash Step / int_c2273334
 Flash Step / int_c2463c55
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Flash Step
 Flash Step / int_c2463c55
comment
In Episode 2, Rikku pulls off a version of this, although nowhere near as fast as Hayate, when Tifa casts Hastega on Team Final Fantasy. She uses her enhanced speed to kick Ayame's ass up and down the tower.
 Flash Step / int_c2463c55
featureApplicability
1.0
 Flash Step / int_c2463c55
featureConfidence
1.0
 Final Fantasy X (Video Game)
hasFeature
Flash Step / int_c2463c55
 Flash Step / int_c41a1960
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Flash Step
 Flash Step / int_c41a1960
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From The Incredibles, Dash has the superpower of speed and uses it to snatch super suits from his mom. He also put a tack on his teachers chair while sitting in his seat across the room. The real kicker is that the teacher filmed the prank to prove it was happening-and Dash was so fast that it barely showed him moving. His father was impressed, while his mother was definitely not.
 Flash Step / int_c41a1960
featureApplicability
1.0
 Flash Step / int_c41a1960
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1.0
 The Incredibles (Franchise)
hasFeature
Flash Step / int_c41a1960
 Flash Step / int_c43df4d8
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Flash Step
 Flash Step / int_c43df4d8
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Doctor Who:
In "The Five Doctors", the Raston Warrior Robot is described by the Doctor as "fast as lightning", and indeed it seems to teleport from spot to spot rather than moving.
The Weeping Angels have a variant of this; they turn into statues and can't move when they're being watched, but can move incredibly fast when they're not. In practice, this means that if anyone so much as blinks, or the lights flicker (which the Angels can cause), they can advance, and encounters with them usually take the form of the protagonists being forced slowly backward as the Angels Flash Step forward whenever there's a second of darkness.
"A Town Called Mercy" has a cyborg gunslinger who can teleport, and normally uses it to advance quickly without breaking his Ominous Walk.
 Flash Step / int_c43df4d8
featureApplicability
1.0
 Flash Step / int_c43df4d8
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1.0
 Doctor Who
hasFeature
Flash Step / int_c43df4d8
 Flash Step / int_c4b82575
type
Flash Step
 Flash Step / int_c4b82575
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In the Underworld (2003) films, well fed vampires can do this. Much to the horror of some cops, Selene demonstrates at the beginning of Underworld: Evolution. In Underworld: Blood Wars, thanks to a certain "Cocooning" ritual, Lena is so fast that even Selene only sees her as a blur when she moves. Selene goes through the ritual and gains this level of speed.
 Flash Step / int_c4b82575
featureApplicability
1.0
 Flash Step / int_c4b82575
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1.0
 Underworld (2003)
hasFeature
Flash Step / int_c4b82575
 Flash Step / int_c515c1d
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Flash Step
 Flash Step / int_c515c1d
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The Dreadful: Jeanne Noelle is capable of this through ordinary movement because she's just that fast.
 Flash Step / int_c515c1d
featureApplicability
1.0
 Flash Step / int_c515c1d
featureConfidence
1.0
 The Dreadful (Webcomic)
hasFeature
Flash Step / int_c515c1d
 Flash Step / int_c62995ba
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Flash Step
 Flash Step / int_c62995ba
comment
In Child of the Storm, Harry gets fast enough to do this alarmingly often in the sequel, both in and out of combat. Since this and extensive stealth training allow him to pop up exactly where he isn't expected, it's generally (and intentionally) quite disturbing. However, this is mostly over short distances - he can boost his physical abilities with his Psychic Powers, but he's not naturally super-fast, meaning that he's relatively limited.
 Flash Step / int_c62995ba
featureApplicability
1.0
 Flash Step / int_c62995ba
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1.0
 Child of the Storm (Fanfic)
hasFeature
Flash Step / int_c62995ba
 Flash Step / int_c9633211
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Flash Step
 Flash Step / int_c9633211
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No More Heroes:
In the final boss battle, Jeane is capable of streaking around the battlefield in a decidedly Dragon Ball Z-esque manner. While this is likely utilized to show off just how patently nasty and tough the boss is in addition to disorienting the player, it's worth noting that you have no trouble keeping locked on to and tracking the boss's movements; Travis is capable of blocking every bullet fired from a full Uzi clip, after all.
Travis himself can do this by pressing a direction in the control stick right after guarding an attack. From his perspective, he just does a regular dodge in Bullet Time.
 Flash Step / int_c9633211
featureApplicability
1.0
 Flash Step / int_c9633211
featureConfidence
1.0
 No More Heroes (Video Game)
hasFeature
Flash Step / int_c9633211
 Flash Step / int_cae652c
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Flash Step
 Flash Step / int_cae652c
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Most of the combat-oriented members of Hunter × Hunter's Genei Ryodan seem to be able to do this.
 Flash Step / int_cae652c
featureApplicability
1.0
 Flash Step / int_cae652c
featureConfidence
1.0
 Hunter × Hunter (Manga)
hasFeature
Flash Step / int_cae652c
 Flash Step / int_cc0da260
type
Flash Step
 Flash Step / int_cc0da260
comment
In Freezing, this is an ability of some of the Pandora and is called Accel Turn. They can become even faster if they can use upgraded versions of this technique called Double Accel, Triple Accel, and Quadruple Accel.
 Flash Step / int_cc0da260
featureApplicability
1.0
 Flash Step / int_cc0da260
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1.0
 Freezing (Manga)
hasFeature
Flash Step / int_cc0da260
 Flash Step / int_cc1ec7ec
type
Flash Step
 Flash Step / int_cc1ec7ec
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Daredevil: Daredevil does this under writers who remember that he's supposed to be a bullet-timer. In one of the more memorable examples he feels a sniper's laser marker on his forehead and literally vanishes in thin air, while the sniper is staring down the scope straight at him.
 Flash Step / int_cc1ec7ec
featureApplicability
1.0
 Flash Step / int_cc1ec7ec
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1.0
 Daredevil / Comicbook
hasFeature
Flash Step / int_cc1ec7ec
 Flash Step / int_cd95b8df
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Flash Step
 Flash Step / int_cd95b8df
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In Dead Space the Twitcher variant of Necromorph does this. It's explained that this is because they're Space Marines who have been infested by the virus, and their special combat stasis modules are malfunctioning.
 Flash Step / int_cd95b8df
featureApplicability
1.0
 Flash Step / int_cd95b8df
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1.0
 Dead Space (Franchise)
hasFeature
Flash Step / int_cd95b8df
 Flash Step / int_cd9814f6
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Flash Step
 Flash Step / int_cd9814f6
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The main character of The Kwicky Koala Show moves so fast that he simply disappears then reappears somewhere else, accompanied by a beep sound effect.
 Flash Step / int_cd9814f6
featureApplicability
1.0
 Flash Step / int_cd9814f6
featureConfidence
1.0
 The Kwicky Koala Show
hasFeature
Flash Step / int_cd9814f6
 Flash Step / int_cdbdf2de
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Flash Step
 Flash Step / int_cdbdf2de
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In Titanfall 2, the Ronin's "Phase Dash" tactical ability allows it to phase into another plane of existence for a brief moment, allowing it to essentially teleport. Pilots can also use this ability on a smaller scale on themselves.
 Flash Step / int_cdbdf2de
featureApplicability
1.0
 Flash Step / int_cdbdf2de
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1.0
 Titanfall 2 (Video Game)
hasFeature
Flash Step / int_cdbdf2de
 Flash Step / int_cdef7c74
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Flash Step
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In Dead Fantasy:
Hayate appears to be teleporting and using forcefields to attack Tifa. In reality, he is actually just moving that quickly—observing the video frame-by-frame will show his movements and blows were all animated.
In Episode 2, Rikku pulls off a version of this, although nowhere near as fast as Hayate, when Tifa casts Hastega on Team Final Fantasy. She uses her enhanced speed to kick Ayame's ass up and down the tower.
 Flash Step / int_cdef7c74
featureApplicability
1.0
 Flash Step / int_cdef7c74
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1.0
 Dead Fantasy (Web Animation)
hasFeature
Flash Step / int_cdef7c74
 Flash Step / int_ce27f080
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Flash Step
 Flash Step / int_ce27f080
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Also, Byakuren's dash in Touhou Shinkirou ~ Hopeless Masquerade which teleports her forwards a short distance. This comes from her superhuman speed as a specialist in Magic Enhancement.
 Flash Step / int_ce27f080
featureApplicability
1.0
 Flash Step / int_ce27f080
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1.0
 Touhou Shinkirou ~ Hopeless Masquerade (Video Game)
hasFeature
Flash Step / int_ce27f080
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Flash Step
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Bunshin is basically the maximum exertion of their super-speed (when it's used against people as fast or faster than themselves), and that minimal air disturbance apparently means they can't perceive their own movement until they slow down again. Like in the Mahou Sensei Negima example below, Goku ends up running smack into Mr. Popo's casually upraised fist when they first meet in the original Dragon Ball, due to the vast difference in their reflexes before Goku is trained under Popo and Kami-sama. Goku states at one point that he actually moves faster with his super-speed than by teleporting, at least for small distances. To teleport he has to concentrate on where he wants to go, whereas super-speed just requires him to move really fast in one direction.
 Flash Step / int_ce50887e
featureApplicability
1.0
 Flash Step / int_ce50887e
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1.0
 Dragon Ball (Manga)
hasFeature
Flash Step / int_ce50887e
 Flash Step / int_ce67d43a
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Flash Step
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In Tales of Xillia, if you're playing as Jude and dodge an enemy's attack by backstepping, you'll flash step behind them. It sort of makes sense if done at melee range, it looks like he circles around the enemy. It's less plausible when he does it by dodging a ranged attack, however.
 Flash Step / int_ce67d43a
featureApplicability
1.0
 Flash Step / int_ce67d43a
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1.0
 Tales of Xillia (Video Game)
hasFeature
Flash Step / int_ce67d43a
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Flash Step
 Flash Step / int_cebf4344
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In Dauntless characters wielding Chain Blades use this for their dodge move in contrast to the Unnecessary Combat Roll wielders of other weapon types use to dodge.
 Flash Step / int_cebf4344
featureApplicability
1.0
 Flash Step / int_cebf4344
featureConfidence
1.0
 Dauntless (Video Game)
hasFeature
Flash Step / int_cebf4344
 Flash Step / int_cf3e7a82
type
Flash Step
 Flash Step / int_cf3e7a82
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Superman has been doing this consistently◊ ever◊ since◊ he◊ first◊ appeared.◊
 Flash Step / int_cf3e7a82
featureApplicability
1.0
 Flash Step / int_cf3e7a82
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1.0
 Superman (Franchise)
hasFeature
Flash Step / int_cf3e7a82
 Flash Step / int_cfe8accf
type
Flash Step
 Flash Step / int_cfe8accf
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Shin Mazinger Z's Miss Okiku is a Cool Old Lady who uses her super speed to do this.
 Flash Step / int_cfe8accf
featureApplicability
1.0
 Flash Step / int_cfe8accf
featureConfidence
1.0
 Shin Mazinger
hasFeature
Flash Step / int_cfe8accf
 Flash Step / int_d00b4c93
type
Flash Step
 Flash Step / int_d00b4c93
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The Rise of Phoenixes: Nan Yi moves impossibly quickly so that he's right in front of Zhi Wei when she turns. She's suitably freaked out to come face-to-face with the guy who was behind her a minute ago.
 Flash Step / int_d00b4c93
featureApplicability
1.0
 Flash Step / int_d00b4c93
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1.0
 The Rise of Phoenixes
hasFeature
Flash Step / int_d00b4c93
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Flash Step
 Flash Step / int_d1296ad5
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Agent Ali: An ability of Agent Djin, otherwise known as Uno. The MATA Academy agents discuss this when Ali thinks that Djin was able to vanish into smoke and reappear anywhere at will when he battled him in the first season finale, which Rudy objects as nonsense and states Djin appeared that way due to his speed. The smokescreens were used to mask his movements, and this is implied to be a technique taught to INVISO agents of MATA.
 Flash Step / int_d1296ad5
featureApplicability
1.0
 Flash Step / int_d1296ad5
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1.0
 Agent Ali (Animation)
hasFeature
Flash Step / int_d1296ad5
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Flash Step
 Flash Step / int_d2050b4c
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In Prince of Persia: Warrior Within, the Dahaka has three types of movement; striding forward slowly and impressively, jumping enormous distances, or using this to cross small distances like the countless spike pits or narrow crevices. Basically, it's a way of letting it move quickly when it doesn't have room to leap without breaking the ominousness by actually running.
 Flash Step / int_d2050b4c
featureApplicability
1.0
 Flash Step / int_d2050b4c
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1.0
 Prince of Persia: Warrior Within (Video Game)
hasFeature
Flash Step / int_d2050b4c
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Flash Step
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Battle Angel Alita:
Most characters only use flash step and attack just for fun or when they want to psych their opponent out. The more seasoned fighters instead mainly use attacks that are weak but come in large numbers and for the main characters, the faster the attack, the bigger windup it has. This is especially apparent in Alita's fight with Gavit of Gadokai where he effortlessly BLOCKS her when she fires off a supersonic punch noting that with a windup that she has for it, he can easily just absorb the kinetic force.
Caerula Sanguis, who while being much faster and stronger then a human, is physically inferior to the cyborgs of the setting, is easily able to defeat characters moving at superhuman speeds thanks to her ability to see "neural pulse flow", which effectively grants her a sort of limited precognition, letting her counter attacks before they even are thrown. Thus far the only fight she's lost is one she lost on purpose.
 Flash Step / int_d2f4b8ae
featureApplicability
1.0
 Flash Step / int_d2f4b8ae
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1.0
 Battle Angel Alita (Manga)
hasFeature
Flash Step / int_d2f4b8ae
 Flash Step / int_d3111230
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Flash Step
 Flash Step / int_d3111230
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Monster Hunter: Rise Sunbreak: Malzeno is able to do this in its Super Mode, covering itself with its wings and leaving a cloud of red dust where it once was. While at first it appears to be teleportation, it is actually moving extremely fast.
 Flash Step / int_d3111230
featureApplicability
1.0
 Flash Step / int_d3111230
featureConfidence
1.0
 Monster Hunter: Rise (Video Game)
hasFeature
Flash Step / int_d3111230
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Flash Step
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In The Butcher Bird, much of the Nightmare crew gets training in Shave. While it's less effective than the version used by Cipher Pol, due to not training for nearly as long or being as strong, it's still rather quick.
 Flash Step / int_d4f4f48c
featureApplicability
1.0
 Flash Step / int_d4f4f48c
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1.0
 The Butcher Bird (Fanfic)
hasFeature
Flash Step / int_d4f4f48c
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Flash Step
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The first two Fable games have a spell that works like this—Assassin's Rush in Fable, and the targeted version of Time Control in Fable II.
 Flash Step / int_d4fa168d
featureApplicability
1.0
 Flash Step / int_d4fa168d
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1.0
 Fable (Video Game)
hasFeature
Flash Step / int_d4fa168d
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Flash Step
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Hexen: The freaky faceless floating wizards known as Dark Bishops have an ability to go transparent and move very quickly in a straight line — as the manual puts it, they "phase in and out of existence as they travel from place to place." Since they're ranged attackers, they don't use it to attack as such.
 Flash Step / int_d51868d1
featureApplicability
1.0
 Flash Step / int_d51868d1
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1.0
 Hexen (Video Game)
hasFeature
Flash Step / int_d51868d1
 Flash Step / int_d56cafaf
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Flash Step
 Flash Step / int_d56cafaf
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Power Rangers RPM: Ziggy's suit power is actually teleportation, but in practice, the ability manifests more as this.
 Flash Step / int_d56cafaf
featureApplicability
1.0
 Flash Step / int_d56cafaf
featureConfidence
1.0
 Power Rangers RPM
hasFeature
Flash Step / int_d56cafaf
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Flash Step
 Flash Step / int_d59ac70e
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Lost Soul Aside: The 2016 trailer showed Ventas perform it during combat, and the 2017 gameplay demo demonstrated Kazer doing the same, while always leaving a purple afterglow behind.
 Flash Step / int_d59ac70e
featureApplicability
1.0
 Flash Step / int_d59ac70e
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1.0
 Lost Soul Aside (Video Game)
hasFeature
Flash Step / int_d59ac70e
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Flash Step
 Flash Step / int_d5ddd6c1
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Pokémon: The Series: A lot of Pokémon do this when using moves like Agility.
Falkner's Pidgeot, in the first Johto Gym Battle, does it to Charizard. While flying.
Certain no-miss moves like Aerial Ace and Feint Attack sometimes work like this in the anime. They start out as a regular charge at the opponent, until they get close, where they flash step directly to hitting the target, sometimes from different angles. However, the way these attacks work is effectively rewritten each time they show up, and sometimes the flash step part is forgotten.
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No More Heroes 2: Desperate Struggle:
Henry's Dash ability in his one playable level in the sequel.
Jasper Batt Jr. is capable of doing flash step punches in his second form, and when he's low on health he starts shooting tornados out of his fists as well. It's easily one of the most aggravating attacks in the game.
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League of Legends replaced DOTA's Blink Dagger with the Flash summoner spell — a short flash step that regenerates every 5 and a half minutes, which is universally considered the most versatile spell of the game as it can be used for both defensive and offensive purposes. As for specific characters, Katarina has a flash step ability that is actually called 'Shunpo', and other champions like Talon (pre-rework), Ezreal, Ekko, Fiddlesticks and pre-2017 Warwick have similar abilities. However, some of these (like the summoner spell Flash, or Ezreal's Arcane Shift) are short-ranged teleportation rather than just fast movement.
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Defense of the Ancients: Riki the Stealth Assassin has this as one of his powers—he uses a short-range super speed move to end up right behind his target and stab said enemy in the back. The Blink Dagger item gives this ability to anyone who buys it.
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Demon Slayer: Kimetsu no Yaiba:
This is the main application of the Thunder Breathing style. While all demon slayers must be fast to move and quick to draw their blades, a Thunder Breathing user will go beyond that and be ridiculously fast to the point even demons will be surprised by their speed. Zenitsu is so adept at the only real Thunder Breathing technique he mastered that it makes him lightning fast to incapacitate and kill demons, making up for the lack of skill in the other Thunder Breathing forms.
The Mist Hashira, Muichiro Tokito, is able to move at speeds that make him appear to teleport, but will also often stagger his footwork to attack at much slower speeds than his movement would suggest. This is an important aspect of his Confusion Fu tactics, as it can make his opponents react at the wrong moment and leave themselves vulnerable.
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Trillion: God of Destruction has this as a potential skill your Overlords can obtain. It only allows you to travel up to three tiles, but it doesn't cancel out any passive skills that require you to stand still, thus giving you more flexibility in your fights.
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Batgirl: Batgirl III pulls this a few times, outrunning one of her own batarangs at least once, even though she's supposed to be physically an ordinary human. Batman is even able to pull this off. He's easily able to outrun hails of gunfire similar to Cassandra Cain.
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Absented Age: Squarebound: Satsuki has the skill, Foxtrot, which does damage based on her agility and moves her forward by a certain distance or until she hits an enemy. This is also her default action in ARPG Mode, allowing her to quickly close the distance on enemies.
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Once Upon a Time: Red can apparently do this in human form, given that she was able to go about 50 yards from standing still in the time it took for Whale to step off the bridge so that she could catch him.
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Most ships in the Star Carrier series are limited in how they can use Faster-Than-Light Travel in that roughly a 40 AU radius around a star is a No Warping Zone. Not so the Slan, who can make tactical FTL jumps inside gravity wells to fulfill this trope.
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By Kingdom Hearts III, Sora's got several ways of pulling this move of, some based on the above examples. For starters, using the Shotlock aiming mechanic, Sora can instead use the guard/dodge button to trigger a Flowmotion move called Airstepping, which allows him to bolt to a very distant point, sometimes jumping across different points in the process, or towards the last targeted enemy to safely close in the distance. Next, if his guard is broken by an attack, one of the Risk Dodges he can pull off as a counterattack is warping behind the target if they were far away. Lastly, as part of its All Your Powers Combined nature, Ultimate Form instantly warps to the target's location when initiating the attack.
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Used by Ramirez in Highlander to teach McLeod how Too Slow a 'Crude and slow clansman' is.
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In the first episode of MegaMan NT Warrior (2002), MegaMan pulls one off complete with Too Slow to delete the original TorchMan.
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Cole when he hyperspeeds in Tracker (2001).
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Tekken 6 Bloodline Rebellion:
Lars Alexandersson utilizes a lot of Flash Step in his attack arsenal as part of his Stance System. Dynamic Entry goes in high and Silent Entry goes in low, each allowing him to follow up with other attacks.
Yoshimitsu can be thought of as a Flash Spin/Sit, since a few of his attacks involve him spinning and vanishing without even a flash or sound. His Rage Art in 7 really gets a workout on this as he zips past his opponent several times.
Badass Black Ninja Raven also can do this, even having a move that allows him to backflip through the opponent if facing them from behind. One of his intro sequences also involves him slowly walking towards the person and vanishing, causing the character to spin around and find him standing with his arms crossed.
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Angel can do this in Buffy the Vampire Slayer, though he does it much more often in his own show, usually when he wants to pull a Stealth Hi/Bye or intimidate someone by reminding them that for all that he's mostly a dorky Nice Guy who sticks to Thou Shalt Not Kill where humans are concerned, he is still a powerful Master Vampire. For instance, in "That Vision Thing", in which Lilah Morgan uses a psychic to give Cordelia killer visions in order to force Angel to do something for her, Angel does... then, after the exchange is made, he throws a piece of rebar at least forty feet, killing the psychic, and as Lilah turns to look, appears right behind her.
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Used in A Growing Affection like in the Naruto canon, but notable because Naruto combines Body Flicker with Shadow Clones to create the 'Flash Split', allowing him to vanish from one place and reappear in three or four different ones.
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Various enemies in Spiral Knights employ this for various reasons. Gremlins and devilites will use it to dodge your attacks. Gremlins will also use it to get close to you between attacks. Wolvers will use this to get close to you in tier 2 (upgrading to flash-digging in tier 3). Oilers will also use this very frequently to get up close and spread their fire on to you, while their much larger cousins, the giant lichen colonies, enjoy comboing this maneuver with one of their various spike attacks. You get one of your own as the second attack of the rocket hammer's combo, however.
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Assassins in Aion get two of these abilities. The first is a dash to any target within 25 meters, followed by an attack, which is relatively weak but allows a stealthed assassin to seemingly come out of nowhere to initiate or join a battle. The other ability is a true teleportation right behind the target, attacking for a mild backstab that can also stun. The second one is a Stigma ability, meaning it costs money and a slot in which you could equip a different ability.
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The Authority: Midnighter does this on occasion. A good example is in the second issue, when confronting a terrorist who is holding a child hostage. Midnighter casually informs him to drop the child, and that (among other things) he can "hit you without you even seeing me". Next thing you know there's a panel of the bad guy falling into a heap on the ground and Midnighter is holding the child saying "Told you so."
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Negima! Magister Negi Magi is a bit more sensible — once started, they cannot be stopped, and since they're just basically moving really fast, you can be interrupted mid-dash for a supercharged Face Fault. When first introduced, both starting point and target had to be on the ground, though stronger characters can do it whenever they like.
Eventually, a character finds a way to upgrade it, using a complicated lightning spell absorbed within his own body to move perform instant movement at about 150 kmps. However, it has the same weakness as the lesser version. Later in the same fight, he invents "perpetual lightning form," which speeds the mind as well as the body, eliminating that weakness (since he can now think fast enough to change direction).
Kaede is a respectable second. She performs a variation of this technique by kicking off the side of the building. Not only does she cover 750 meters in a second or two (a speed somewhere between Mach 1 and Mach 2, complete with sonic boom), the building she kicks off of explodes from the force.
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In The Bridge, Rodan at full power can move so fast his already high speed allows him to do this. The typically mach level Shadowbolt revenants can't even see him, just a sudden sonic boom before they get shredded by the shockwave of him moving so fast.
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Almost every boss from the Mega Man Battle Network series, due to the grid-based combat, is shown to instantly teleport from panel to panel. It's the bosses who don't do this who are the problem, as that usually implies some gimmicky form of movement that makes it harder to hit them. Bass is the most notable example of this. Invoked with the Step chips (Step Sword, Step Cross, Evil Cut), which cause the user to appear two squares ahead, slash and then return to the initial position. Seeing as it's just a programming action, it's probably just teleporting.
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Some Photon Arts on Phantasy Star Online 2 cause the player character to flash step to their target. The Hero class has it as it's default dodge command and can attack with increased damage when coming out of a step turning Teleport Spam into a viable tactic. A few enemies are capable of it as well.
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BoBoiBoy Movie 2: Shortly after trashing Retak'ka's cronies, Fang, alongside Yaya and Ying, threaten to beat him up as well if he doesn't stop hurting BoBoiBoy. Retak'ka scoffs and steps in a flash of light to the right side of BoBoiBoy's friends, catching them by surprise before attacking them.
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Black Widow: Black Widow does the same thing immediately after DD does it, and then proceeds to punch a guy in the face while nearly out-running a bullet shot from a pistol. Though she crosses the distance nearly instantly, she isn't actually able to dodge the bullet itself, implying that although she is absurdly fast, her reflexes have limits.
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All over the place in Dissidia Final Fantasy, where characters can teleport when using certain attacks. This includes, but is not limited to, Onion Knight's Swordshower and Guiding Swipe, Zidane's Meo Twister, Golbez's Cosmic Ray, and of course, Sephiroth is there with Oblivion, Fervent Blow and Godspeed. The prequel Dissidia 012 returns all the previous examples and adds Tifa, whose entire gimmick is that she can cancel out attacks to teleport behind the opponent and attack again, and Vaan's Katana. The game also adds the Assist Chase mechanic, which let you teleport near the opponent and attack after certain Assist attacks. In both games in the series, while all characters have a jump command, Golbez doesn't physically jump. Instead, he instantaneously teleports himself to approximately a meter above his previous position.
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Cat from Wildcat Gun Machine have this ability, which turns out very useful when she's cornered in a Bullet Hell maze or needs to flee from large numbers of monsters.
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This technique is frequently used by the rangers in the Ninja themed Sentai series Ninja Sentai Kakuranger, Ninpuu Sentai Hurricaneger and Shuriken Sentai Ninninger.
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Mass Effect: Andromeda: Ryder and Cora have Charge as biotic powers.
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The main character of The Third: The Girl with the Blue Eye uses this periodically to dodge gunfire and destroy mecha with a single cut.
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In the final boss battle, Jeane is capable of streaking around the battlefield in a decidedly Dragon Ball Z-esque manner. While this is likely utilized to show off just how patently nasty and tough the boss is in addition to disorienting the player, it's worth noting that you have no trouble keeping locked on to and tracking the boss's movements; Travis is capable of blocking every bullet fired from a full Uzi clip, after all.
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In Sword Art Online, Kirito, thanks to Super-Reflexes, does this very often in the game world. He does one to Rosalia while apprehending her and her guild, as his level and therefore stats (including speed) are way above theirs.
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Doom Eternal has the Marauder, the antithesis to the Doom Slayer, who's able to dash around the stage as fast as he can, making the player have to play a game of hit and run. Too far and they fire Argent axe beams and send wolves at you. Too close and he shoots the slayer with his own Super Shotgun.
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In Cyberpunk 2077, the Sandevistan spinal implant allows its users to perform this. With it, V can move at approximately 560 mph for 0.8 seconds.
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Entry #54 of Marble Hornets shows his leg for a split second as the lights go out, implying that he was rushing into the room as the darkness hit.
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Rurouni Kenshin:
Kenshin flashes behind his opponent, who then calls him out on dishonorably preparing to attack from behind. This causes Kenshin to hesitate, giving the surprisingly swift guy the opportunity to eat his own words and flash behind him.
It's played straight more than not in the manga. Kenshin even defeats a hubris-addled opponent while not even drawing his sword by repeating this method: the enemy thinks he is only keeping up with Kenshin, not noticing their incrementally increasing speed. The enemy's knee gives out under their last accelerated turn, brought on by their size difference.
Stepford Smiler Seta Soujirou's power looks like a flash step... but at max speed, he just runs too fast for the human eye to process. (Crunching the numbers, it turns out Soujirou can sprint at the very limits of human foot power.)
Some effects from flash stepping do appear on the environment, though selectively and mostly for style. Kenshin once leaves a telltale stream of bent grass tracing his dash. His ultimate attack is essentially the ultimate flash step that leaves footsteps even in stone, affects the air, and bothers to transfer the momentum to attacks. While Soujiro himself cannot be seen by the naked eye, the effects of his footsteps can, resembling a volley of machine gun fire across floors and walls.
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Sonic and Tails, along with Metal Sonic, are shown to be able to do this in Sonic the Hedgehog: The Movie. The resulting fight scene between Sonic and Metal, in the air, is suitably awesome.
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ElfQuest: The title character in Elf Quest: Jink has this as her stock superpower. As well as moving very fast herself, it seems she can also use rapid movement to strip other people naked if she's feeling frisky.
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Destroy the Godmodder: Used by an ever-increasing number of players in the second game, culminating in piono using time-stepping, which combines this with time-slowing to allow the user to move effectively instantly.
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Buffyverse:
Angel can do this in Buffy the Vampire Slayer, though he does it much more often in his own show, usually when he wants to pull a Stealth Hi/Bye or intimidate someone by reminding them that for all that he's mostly a dorky Nice Guy who sticks to Thou Shalt Not Kill where humans are concerned, he is still a powerful Master Vampire. For instance, in "That Vision Thing", in which Lilah Morgan uses a psychic to give Cordelia killer visions in order to force Angel to do something for her, Angel does... then, after the exchange is made, he throws a piece of rebar at least forty feet, killing the psychic, and as Lilah turns to look, appears right behind her.
The demon goddess Dinza from the Angel episode "Ground State" can do this.
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In X-Men: Apocalypse he takes it a step beyond. He's even able to flash-step while we're already seeing things in Bullet Time. As a huge explosion travels at a snails pace, he can still be a barely-perceptible blur who zips in and out of the scene while moving people from inches from the fireball all the way to edge of the property far beyond the blast radius.
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The character Ruadan from Merlin does one of these when his daughter approaches him from behind in the middle of a forest. He uses magic to make a torch flicker and then appears at her side.
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BlazBlue: Bang Shishigami can do this as part of his Drive's special property (hit A, B, or C during the invincibility frame) or as part of one of his throws. This is also how his basic movement works when using his Fu Rin Ka Zan.
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A large number of robots in Custom Robo Arena have stealth-dash abilities that let them pull something functionally identical to this. It is really inconvenient when a Burning Beast that was in front of you suddenly appears to your side and opens fire.
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Interview with the Vampire (2022): In "...After the Phantoms of Your Former Self", from the perspective of the tractor salesman, Lestat de Lioncourt appears to teleport from the living room to the front door, which blocks the salesman's path. He tries to punch Lestat, but his fist ends up hitting the door because Lestat has instantaneously moved to the staircase. Unbeknownst to the salesman, Lestat is a vampire with Super-Speed.
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Kingdom Hearts:
Several members of Organization XIII, especially in Chain of Memories.
Aqua and Ven (but not Terra, as he's too slow) have a preemptive counter ability that lets them flash behind their current attacker and slash from behind. Ven just dashes very quickly around them before they can react, but Aqua teleports in a flash of light. Aqua ups this to leaving after images all over the place when she powers up to Ghost Drive mode. The command 'Time Splicer' also does this, but it actually prevents non-boss enemies from moving at all until your character decides they're done. Enemies Master Xehanort and Vanitas are also fond of it.
Riku's been doing this since the beginning. In 3D, one of his Link Styles is a darker version of Aqua's Ghost Drive.
Kingdom Hearts also has Sephiroth again, opening his boss fight in the second game with the original version of the Oblivion attack mentioned above.
If you fail the reaction command during the deep dive sequence during the first fight with Xemnas, he'll warp behind Sora and deliver a killing blow before you have time to react to it.
And then there's Xigbar, he's the organization member with the power over space/dimension, he flash steps around to fire at you in various ways (Interestingly, he had this trick before he became a nobody, as Birth By Sleep reveals). Sora can use a Reaction Command to do the same to Xigbar.
Kingdom Hearts II: The Final Mix version adds an ability for Sora called Flash Step. It causes him to teleport to enemies when he attacks and they're not in the initial range of his swing while also giving him a brief window of invincibility.
By Kingdom Hearts III, Sora's got several ways of pulling this move of, some based on the above examples. For starters, using the Shotlock aiming mechanic, Sora can instead use the guard/dodge button to trigger a Flowmotion move called Airstepping, which allows him to bolt to a very distant point, sometimes jumping across different points in the process, or towards the last targeted enemy to safely close in the distance. Next, if his guard is broken by an attack, one of the Risk Dodges he can pull off as a counterattack is warping behind the target if they were far away. Lastly, as part of its All Your Powers Combined nature, Ultimate Form instantly warps to the target's location when initiating the attack.
Similarly, in the Re:Mind DLC scenario, in the lone battles they are each playable, Roxas and Kairi each can warp directly in a distant target's face with their first attack. Roxas literally just bolts from his position and cross-slashes the target, while Kairi's is more of a two-step method. She tosses her Keyblade, Strike Raid-style, at a distant enemy then, in a reverse of the usual Summon to Hand, warps to her Keyblade's location. If the target is REALLY far, she just repeats this again until she's in the target's face.
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Vampires can do this in The Saga of Darren Shan — relative to humans, anyway. Their reflexes mean even half-blood/"incomplete" vampires can "jump" short distances faster than the eye can follow. Darren uses this to prove he's a vampire at least once, while his mentor likes using it to fake telekinesis.
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The Mars Roaches in TerraforMARS can all do this, but special mention goes to the ones augmented with water skater physiology, who can go from beyond scanner range to Neck Snap range before any of the Annex crew even realise they're there. Marcos can do this as well, using his huntsman spider surgery.
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The only main fighter of YuYu Hakusho who doesn't use this is Kuwabara, because he's too slow. Hiei, in particular, uses them a lot.
To be fair, Kuwabara is very capable of this; he proves this in the beginning of the Rescue Yukina arc. Problem is, when it appears that the heroes, most commonly Yusuke and Hiei, are using flash steps, it's usually only because they're just that much faster/stronger. When two opponents in the series are on the same tier of speed, flash steps almost never happen. Kuwabara just happens to be unlucky enough to only fight people on his level of speed or faster.
One exception to "almost never" is Yomi's fight with his son, where they are clearly flash stepping around in the forest while running.
Kuwabara actually does do a flash step in his fight against Rinku. Even though Rinku proves to be faster than he let on up to that point, he was clearly already moving too quickly for an ordinary person to track, and Kuwabara is faster than even that level.
Hiei's speed is much more impressive when you consider him cutting the enemy's arm so quickly and RETURNING to where he was standing that the enemy does not even know he moved at all. Flash stepping to your enemy's back? Beginners. Flash stepping to hurt your enemy and then flash stepping back? Expert.
Enemies do it too, of course. A non-battle example: after Younger Toguro finishes his I Am Not Left-Handed Intimidation Demonstration for Yusuke, he finishes it off by flash stepping behind Yusuke to tell him about the Dark Tournament and give him an ultimatum to join.
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Several members of Organization XIII, especially in Chain of Memories.
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In Nanoha Force, Deville of Hückebein uses short-range teleportation for the same purpose. Using it, he gets the drop on both Isis and Nanoha herself. Fortunately for the latter, Fate can, in the meantime, move faster than Deville can teleport.
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In Blast of Tempest, this is one of the powers of Kusaribe magic.
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Heroes of Newerth has a couple of heroes that do some variation of this. Magebane has Flash, which instantly teleports him to the target location. Chronos's Time Leap speeds up time for himself as he runs to the target location in an instant. Wretched Hag has Flash of Darkness which works the same as Magebane's Flash. Swiftblade's ultimate ability allows him to perform several attacks in rapid succession with such speed that it looks like he's teleporting from one target to another. Any hero can acquire a Portal Key which allows them to instantly teleport over a limited distance.
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In The Beast Legion, Ginta teaches Xeus to master the Flash step, refereed to as the lightning sprint, in Issue 05.
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Careful S. of Happy Heroes often gets around by using something like this, where he teleports short distances between given points.
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Super Smash Bros.:
There are a lot of moves that work like this: Fox's Fox Illusion, Falco's Falco Phantasm, Pikachu's Quick Attack, and Lucario's Double Team (which is a counter) to name a few.
Rolling in general functions similar to flash steps, turning a character invincible and letting them move a short distance quickly (it's often useful to get behind an opponent). Faster characters' rolls start to emulate this trope.
As a ninja, Greninja uses this with its Shadow Sneak and Substitute special moves (the latter of which combines it with a Ninja Log). Its Final Smash uses several consecutive flash steps to slice up the opponent.
Mythra's Photon Edge combines this with Blade Spam as she makes a series of lightning-fast slash attacks.
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In Tales of Xillia 2, Milla can gain the ability as well late in the game. Muzet also has a variation that simply lets her or her partner teleport right in front of an enemy or extremely far away. In this case, it's probably actual teleportation.
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The following is a list of statements referring to the current page from other pages.

 Flash Step
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Combat Tropes
 Flash Step
processingCategory2
Ninja Tropes
 Flash Step
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Teleportation Tropes
 Flash Step
processingCategory2
Velocity Index
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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seeAlso
Flash Step
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Flash Step
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seeAlso
Flash Step
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seeAlso
Flash Step
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type
Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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Flash Step
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Flash Step
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type
Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
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type
Flash Step
 Timeswimmer
seeAlso
Flash Step
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type
Flash Step
 Trinity Blood / int_53c37297
type
Flash Step
 Varjak Paw / int_53d1fe77
type
Flash Step
 When Supernatural Battles Became Commonplace / int_53c37297
type
Flash Step
 Xeelee Sequence / int_53c37297
type
Flash Step
 DarkerThanBlackTwinsOfTheMeteor
seeAlso
Flash Step
 Flashstep
sameAs
Flash Step
 HekirekiNoMakai
seeAlso
Flash Step
 NINJA
seeAlso
Flash Step
 RedWren
seeAlso
Flash Step
 ShonenKaiser
seeAlso
Flash Step
 Teleporters and Transporters
seeAlso
Flash Step
 AIKI (Manga) / int_53c37297
type
Flash Step
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type
Flash Step
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type
Flash Step
 Angelic Layer (Manga) / int_53c37297
type
Flash Step
 Arachnid (Manga) / int_53c37297
type
Flash Step
 Ayakashi Triangle (Manga) / int_53c37297
type
Flash Step
 Black Cat (Manga) / int_53c37297
type
Flash Step
 Blast of Tempest (Manga) / int_53c37297
type
Flash Step
 Bleach (Manga) / int_53c37297
type
Flash Step
 Cat Paradise (Manga) / int_53c37297
type
Flash Step
 Claymore (Manga) / int_53c37297
type
Flash Step
 Demon Slayer: Kimetsu no Yaiba (Manga) / int_53c37297
type
Flash Step
 Engaged to the Unidentified (Manga) / int_53c37297
type
Flash Step
 Fabricant 100 (Manga) / int_53c37297
type
Flash Step
 Freezing (Manga) / int_53c37297
type
Flash Step
 Fushigi Yuugi (Manga) / int_53c37297
type
Flash Step
 Gamaran (Manga) / int_53c37297
type
Flash Step
 Ginga: Nagareboshi Gin (Manga) / int_53c37297
type
Flash Step
 Hana no Miyako (Manga) / int_53c37297
type
Flash Step
 Jormungand (Manga) / int_53c37297
type
Flash Step
 Kimi ni Todoke (Manga) / int_53c37297
type
Flash Step
 Kyuusen no Shima (Manga) / int_53c37297
type
Flash Step
 Linebarrels of Iron (Manga) / int_53c37297
type
Flash Step
 Mai Ball! (Manga) / int_53c37297
type
Flash Step
 My Love Story!! (Manga) / int_53c37297
type
Flash Step
 Neighborhood Story (Manga) / int_53c37297
type
Flash Step
 Plunderer (Manga) / int_53c37297
type
Flash Step
 Reborn! (2004) (Manga) / int_53c37297
type
Flash Step
 Rookie Policewoman Kiruko-san (Manga) / int_53c37297
type
Flash Step
 Saike Mata Shitemo (Manga) / int_53c37297
type
Flash Step
 Seitokai Yakuindomo (Manga) / int_53c37297
type
Flash Step
 Squid Girl (Manga) / int_53c37297
type
Flash Step
 Vinland Saga (Manga) / int_53c37297
type
Flash Step
 Wanna Be the Strongest in the World! (Manga) / int_53c37297
type
Flash Step
 YuYu Hakusho (Manga) / int_53c37297
type
Flash Step
 Dark Air (Manhwa) / int_53c37297
type
Flash Step
 The Breaker (Manhwa) / int_53c37297
type
Flash Step
 Academy of Merlin (Roleplay) / int_53c37297
type
Flash Step
 Bay 12 Sword Art Online RP (Roleplay) / int_53c37297
type
Flash Step
 CDT Adventure (Roleplay) / int_53c37297
type
Flash Step
 Destroy the Godmodder (Roleplay) / int_53c37297
type
Flash Step
 Re Incarnation Quest (Roleplay) / int_53c37297
type
Flash Step
 Shin Hyakuji High School (Roleplay) / int_53c37297
type
Flash Step
 Sporum Dimensional Clash (Roleplay) / int_53c37297
type
Flash Step
 Twilit Overture (Roleplay) / int_53c37297
type
Flash Step
 Wanya Kingdom VS Awoofy Unity (Roleplay) / int_53c37297
type
Flash Step
 Dark Angel / int_53c37297
type
Flash Step
 First Kill / int_53c37297
type
Flash Step
 Forever Knight / int_53c37297
type
Flash Step
 Frank Herbert's Dune / int_53c37297
type
Flash Step
 Grimm / int_53c37297
type
Flash Step
 Interview with the Vampire (2022) / int_53c37297
type
Flash Step
 Jekyll / int_53c37297
type
Flash Step
 Kamen Rider Kabuto / int_53c37297
type
Flash Step
 Kamen Rider Ryuki / int_53c37297
type
Flash Step
 Legend of the Seeker / int_53c37297
type
Flash Step
 Majisuka Gakuen / int_53c37297
type
Flash Step
 One Piece (2023) / int_53c37297
type
Flash Step
 The Flash (2014) / int_53c37297
type
Flash Step
 The Vampire Diaries / int_53c37297
type
Flash Step
 Tracker (2001) / int_53c37297
type
Flash Step
 What We Do in the Shadows (2019) / int_53c37297
type
Flash Step
 Legend System (Tabletop Game) / int_53c37297
type
Flash Step
 Lupin III (Tabletop Game) / int_53c37297
type
Flash Step
 Nentir Vale (Tabletop Game) / int_53c37297
type
Flash Step
 Spheres of Power (Tabletop Game) / int_53c37297
type
Flash Step
 Aion (Video Game) / int_53c37297
type
Flash Step
 Alice: Madness Returns (Video Game) / int_53c37297
type
Flash Step
 Among Us (Video Game) / int_53c37297
type
Flash Step
 Armed With Wings (Video Game) / int_53c37297
type
Flash Step
 Armored Core (Video Game) / int_53c37297
type
Flash Step
 Assassin's Creed: Mirage (Video Game) / int_53c37297
type
Flash Step
 Baldur's Gate III (Video Game) / int_53c37297
type
Flash Step
 Bastion (Video Game) / int_53c37297
type
Flash Step
 Bayonetta (Video Game) / int_53c37297
type
Flash Step
 Black★Rock Shooter (Video Game) / int_53c37297
type
Flash Step
 Blaster Master Zero II (Video Game) / int_53c37297
type
Flash Step
 BlazBlue: Cross Tag Battle (Video Game) / int_53c37297
type
Flash Step
 Bleach: The 3rd Phantom (Video Game) / int_53c37297
type
Flash Step
 Blood Hime (Video Game) / int_53c37297
type
Flash Step
 Bloodborne (Video Game) / int_53c37297
type
Flash Step
 Bloodstained: Ritual of the Night (Video Game) / int_53c37297
type
Flash Step
 Borderlands (Video Game) / int_53c37297
type
Flash Step
 Bravely Default (Video Game) / int_53c37297
type
Flash Step
 CABAL Online (Video Game) / int_53c37297
type
Flash Step
 Castlevania: Chronicles of Sorrow (Video Game) / int_53c37297
type
Flash Step
 Castlevania: Dawn of Sorrow (Video Game) / int_53c37297
type
Flash Step
 Castlevania: Symphony of the Night (Video Game) / int_53c37297
type
Flash Step
 Chippy (Video Game) / int_53c37297
type
Flash Step
 Chorus (Video Game) / int_53c37297
type
Flash Step
 City of Heroes (Video Game) / int_53c37297
type
Flash Step
 Control (Video Game) / int_53c37297
type
Flash Step
 Crasher (Video Game) / int_53c37297
type
Flash Step
 Crypt of the NecroDancer (Video Game) / int_53c37297
type
Flash Step
 Custom Robo (Video Game) / int_53c37297
type
Flash Step
 Cyber Shadow (Video Game) / int_53c37297
type
Flash Step
 Dark Deception (Video Game) / int_53c37297
type
Flash Step
 Dark Souls II (Video Game) / int_53c37297
type
Flash Step
 Dead Space 2 (Video Game) / int_53c37297
type
Flash Step
 Desert Breaker (Video Game) / int_53c37297
type
Flash Step
 Detention 2017 (Video Game) / int_53c37297
type
Flash Step
 Devil May Cry (Video Game) / int_53c37297
type
Flash Step
 Devil May Cry (Video Game) / int_53c37297
type
Flash Step
 Devil May Cry 3: Dante's Awakening (Video Game) / int_53c37297
type
Flash Step
 Devil May Cry 4 (Video Game) / int_53c37297
type
Flash Step
 Devil May Cry 5 (Video Game) / int_53c37297
type
Flash Step
 Devil's Hunt (Video Game) / int_53c37297
type
Flash Step
 Diablo II (Video Game) / int_53c37297
type
Flash Step
 Divine Divinity (Video Game) / int_53c37297
type
Flash Step
 Donkey Kong Jungle Beat (Video Game) / int_53c37297
type
Flash Step
 Dota Underlords (Video Game) / int_53c37297
type
Flash Step
 Dragon Ball: Advanced Adventure (Video Game) / int_53c37297
type
Flash Step
 Dragon Ball FighterZ (Video Game) / int_53c37297
type
Flash Step
 DragonFable (Video Game) / int_53c37297
type
Flash Step
 Dragon Force (Sega) (Video Game) / int_53c37297
type
Flash Step
 Dragon Nest (Video Game) / int_53c37297
type
Flash Step
 Dragon Ball Xenoverse (Video Game) / int_53c37297
type
Flash Step
 Dragon's Dogma (Video Game) / int_53c37297
type
Flash Step
 Dreamscaper (Video Game) / int_53c37297
type
Flash Step
 Dungeon Fighter Online (Video Game) / int_53c37297
type
Flash Step
 Duskers (Video Game) / int_53c37297
type
Flash Step
 EVERSPACE (Video Game) / int_53c37297
type
Flash Step
 Earth Defense Force 2025 (Video Game) / int_53c37297
type
Flash Step
 Elsword (Video Game) / int_53c37297
type
Flash Step
 Emperor: Battle for Dune (Video Game) / int_53c37297
type
Flash Step
 Eternal Fighter Zero (Video Game) / int_53c37297
type
Flash Step
 Eternity: The Last Unicorn (Video Game) / int_53c37297
type
Flash Step
 Evil West (Video Game) / int_53c37297
type
Flash Step
 Fable (Video Game) / int_53c37297
type
Flash Step
 Final Fantasy XV (Video Game) / int_53c37297
type
Flash Step
 Final Vendetta (Video Game) / int_53c37297
type
Flash Step
 Fist of the North Star: Ken's Rage (Video Game) / int_53c37297
type
Flash Step
 Fist of the North Star: Lost Paradise (Video Game) / int_53c37297
type
Flash Step
 Flashback (Video Game) / int_53c37297
type
Flash Step
 Forbidden Arms (Video Game) / int_53c37297
type
Flash Step
 Get Off My Lawn (2014) (Video Game) / int_53c37297
type
Flash Step
 Ghostrunner (Video Game) / int_53c37297
type
Flash Step
 Ghouls vs. Humans (Video Game) / int_53c37297
type
Flash Step
 Goose Goose Duck (Video Game) / int_53c37297
type
Flash Step
 Gotham Knights (2022) (Video Game) / int_53c37297
type
Flash Step
 Granblue Fantasy Versus (Video Game) / int_53c37297
type
Flash Step
 Grand Summoners (Video Game) / int_53c37297
type
Flash Step
 Grim Dawn (Video Game) / int_53c37297
type
Flash Step
 Guild Wars 2 (Video Game) / int_53c37297
type
Flash Step
 Guilty Gear XX (Video Game) / int_53c37297
type
Flash Step
 Gundam Battle Assault 2 (Video Game) / int_53c37297
type
Flash Step
 Halo 4 (Video Game) / int_53c37297
type
Flash Step
 Havoc (Video Game) / int_53c37297
type
Flash Step
 Heroes of Newerth (Video Game) / int_53c37297
type
Flash Step
 Hidden Dragon: Legend (Video Game) / int_53c37297
type
Flash Step
 Hunted: The Demon's Forge (Video Game) / int_53c37297
type
Flash Step
 Hyperdimension Neptunia U: Action Unleashed (Video Game) / int_53c37297
type
Flash Step
 Impressive Title (Video Game) / int_53c37297
type
Flash Step
 inFAMOUS (Video Game) / int_53c37297
type
Flash Step
 inFAMOUS 2 (Video Game) / int_53c37297
type
Flash Step
 Journey to the Savage Planet (Video Game) / int_53c37297
type
Flash Step
 Just Shapes & Beats (Video Game) / int_53c37297
type
Flash Step
 Kid Icarus: Uprising (Video Game) / int_53c37297
type
Flash Step
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_53c37297
type
Flash Step
 Kingdom Hearts: Birth by Sleep (Video Game) / int_53c37297
type
Flash Step
 Kingdom Hearts III (Video Game) / int_53c37297
type
Flash Step
 Kingdoms of Amalur: Reckoning (Video Game) / int_53c37297
type
Flash Step
 Kirby Star Allies (Video Game) / int_53c37297
type
Flash Step
 League of Legends (Video Game) / int_53c37297
type
Flash Step
 Legacy of Kain (Video Game) / int_53c37297
type
Flash Step
 Lost Saga (Video Game) / int_53c37297
type
Flash Step
 Lost Soul Aside (Video Game) / int_53c37297
type
Flash Step
 Mario Sports Mix (Video Game) / int_53c37297
type
Flash Step
 Mark of the Ninja (Video Game) / int_53c37297
type
Flash Step
 Marvel vs. Capcom 2 (Video Game) / int_53c37297
type
Flash Step
 Marvel vs. Capcom: Clash of Super Heroes (Video Game) / int_53c37297
type
Flash Step
 Marvel vs. Capcom: Infinite (Video Game) / int_53c37297
type
Flash Step
 Mega Man 6 (Video Game) / int_53c37297
type
Flash Step
 Mega Man Xtreme (Video Game) / int_53c37297
type
Flash Step
 Melty Blood (Video Game) / int_53c37297
type
Flash Step
 Metal Gear Online (Video Game) / int_53c37297
type
Flash Step
 Metal Gear Solid: Peace Walker (Video Game) / int_53c37297
type
Flash Step
 Metal Gear Solid: Portable Ops (Video Game) / int_53c37297
type
Flash Step
 Metroid Dread (Video Game) / int_53c37297
type
Flash Step
 Middle-earth: Shadow of Mordor (Video Game) / int_53c37297
type
Flash Step
 Middle-earth: Shadow of War (Video Game) / int_53c37297
type
Flash Step
 Minoria (Video Game) / int_53c37297
type
Flash Step
 Monster Hunter (PC) (Video Game) / int_53c37297
type
Flash Step
 Mother Russia Bleeds (Video Game) / int_53c37297
type
Flash Step
 Mr. Shifty (Video Game) / int_53c37297
type
Flash Step
 Muramasa: The Demon Blade (Video Game) / int_53c37297
type
Flash Step
 NanoBreaker (Video Game) / int_53c37297
type
Flash Step
 Naruto: Clash of Ninja (Video Game) / int_53c37297
type
Flash Step
 Naruto Shippuden: Ultimate Ninja Storm Revolution (Video Game) / int_53c37297
type
Flash Step
 Naruto: Uzumaki Chronicles (Video Game) / int_53c37297
type
Flash Step
 Nation Red (Video Game) / int_53c37297
type
Flash Step
 Nightshade (2003) (Video Game) / int_53c37297
type
Flash Step
 Ninja Gaiden (Video Game) / int_53c37297
type
Flash Step
 Ninjala (Video Game) / int_53c37297
type
Flash Step
 No More Heroes (Video Game) / int_53c37297
type
Flash Step
 No More Heroes 2: Desperate Struggle (Video Game) / int_53c37297
type
Flash Step
 Noita (Video Game) / int_53c37297
type
Flash Step
 One Piece: Pirate Warriors (Video Game) / int_53c37297
type
Flash Step
 One Step From Eden (Video Game) / int_53c37297
type
Flash Step
 Oracle of Tao (Video Game) / int_53c37297
type
Flash Step
 Otogi: Myth of Demons (Video Game) / int_53c37297
type
Flash Step
 Overwatch (Video Game) / int_53c37297
type
Flash Step
 Path Of Achra (Video Game) / int_53c37297
type
Flash Step
 Path of Exile (Video Game) / int_53c37297
type
Flash Step
 Phantasy Star Nova (Video Game) / int_53c37297
type
Flash Step
 Power Bomberman (Video Game) / int_53c37297
type
Flash Step
 Prince of Persia: The Sands of Time (Video Game) / int_53c37297
type
Flash Step
 Project G (Video Game) / int_53c37297
type
Flash Step
 Project × Zone (Video Game) / int_53c37297
type
Flash Step
 Quantum Break (Video Game) / int_53c37297
type
Flash Step
 Ruiner (Video Game) / int_53c37297
type
Flash Step
 Raging Blades (Video Game) / int_53c37297
type
Flash Step
 Ratchet & Clank: Rift Apart (Video Game) / int_53c37297
type
Flash Step
 Raw Data (Video Game) / int_53c37297
type
Flash Step
 Red Steel 2 (Video Game) / int_53c37297
type
Flash Step
 REELism (Video Game) / int_53c37297
type
Flash Step
 Resident Evil 3 (Remake) (Video Game) / int_53c37297
type
Flash Step
 Risen (Video Game) / int_53c37297
type
Flash Step
 Samurai Shodown (Video Game) / int_53c37297
type
Flash Step
 Samurai Western (Video Game) / int_53c37297
type
Flash Step
 Second Life (Video Game) / int_53c37297
type
Flash Step
 Sekiro: Shadows Die Twice (Video Game) / int_53c37297
type
Flash Step
 Senko no Ronde (Video Game) / int_53c37297
type
Flash Step
 Settlemoon (Video Game) / int_53c37297
type
Flash Step
 Shin Megami Tensei V (Video Game) / int_53c37297
type
Flash Step
 Shounen Kininden Tsumuji (Video Game) / int_53c37297
type
Flash Step
 Silent Hill 4 (Video Game) / int_53c37297
type
Flash Step
 Sin and Punishment (Video Game) / int_53c37297
type
Flash Step
 Sin and Punishment: Star Successor (Video Game) / int_53c37297
type
Flash Step
 Singularity (Video Game) / int_53c37297
type
Flash Step
 Sonic Colors (Video Game) / int_53c37297
type
Flash Step
 Sonic the Hedgehog (2006) (Video Game) / int_53c37297
type
Flash Step
 Sonic the Hedgehog Megamix (Video Game) / int_53c37297
type
Flash Step
 Soulash (Video Game) / int_53c37297
type
Flash Step
 Soulcalibur VI (Video Game) / int_53c37297
type
Flash Step
 Spirit of the North (Video Game) / int_53c37297
type
Flash Step
 Star Ocean: The Divine Force (Video Game) / int_53c37297
type
Flash Step
 StarTropics (Video Game) / int_53c37297
type
Flash Step
 StarCraft II (Video Game) / int_53c37297
type
Flash Step
 Starsector (Video Game) / int_53c37297
type
Flash Step
 SteamWorld Heist (Video Game) / int_53c37297
type
Flash Step
 Steel Battalion (Video Game) / int_53c37297
type
Flash Step
 Steredenn (Video Game) / int_53c37297
type
Flash Step
 Stick Fight (Video Game) / int_53c37297
type
Flash Step
 Super Robot Wars T (Video Game) / int_53c37297
type
Flash Step
 Superhot (Video Game) / int_53c37297
type
Flash Step
 Swords of Destiny (Video Game) / int_53c37297
type
Flash Step
 Tales of Arise (Video Game) / int_53c37297
type
Flash Step
 Tales of Maj'Eyal (Video Game) / int_53c37297
type
Flash Step
 Tales of Vesperia (Video Game) / int_53c37297
type
Flash Step
 Teenage Mutant Ninja Turtles: Danger of the Ooze (Video Game) / int_53c37297
type
Flash Step
 Temp Zero (Video Game) / int_53c37297
type
Flash Step
 Teslagrad (Video Game) / int_53c37297
type
Flash Step
 Teslagrad 2 (Video Game) / int_53c37297
type
Flash Step
 The Ascent (Video Game) / int_53c37297
type
Flash Step
 The Cave (Video Game) / int_53c37297
type
Flash Step
 The Cliffhanger: Edward Randy (Video Game) / int_53c37297
type
Flash Step
 The Elder Scrolls Online (Video Game) / int_53c37297
type
Flash Step
 The Finals (Video Game) / int_53c37297
type
Flash Step
 The Force Unleashed (Video Game) / int_53c37297
type
Flash Step
 The Ninja Warriors (1994) (Video Game) / int_53c37297
type
Flash Step
 The Queen of Heart (Video Game) / int_53c37297
type
Flash Step
 The Riftbreaker (Video Game) / int_53c37297
type
Flash Step
 The Stars Above (Video Game) / int_53c37297
type
Flash Step
 They Bleed Pixels (Video Game) / int_53c37297
type
Flash Step
 Thief (2014) (Video Game) / int_53c37297
type
Flash Step
 Third Crisis (Video Game) / int_53c37297
type
Flash Step
 Time Crisis (Video Game) / int_53c37297
type
Flash Step
 Transformers (2004) (Video Game) / int_53c37297
type
Flash Step
 Transformers: Devastation (Video Game) / int_53c37297
type
Flash Step
 Transistor (Video Game) / int_53c37297
type
Flash Step
 Trepang2 (Video Game) / int_53c37297
type
Flash Step
 Tunic (Video Game) / int_53c37297
type
Flash Step
 12 Tails Online (Video Game) / int_53c37297
type
Flash Step
 Umbraclaw (Video Game) / int_53c37297
type
Flash Step
 Underspace (Video Game) / int_53c37297
type
Flash Step
 Vampyr (2018) (Video Game) / int_53c37297
type
Flash Step
 Warhammer 40,000: Space Marine (Video Game) / int_53c37297
type
Flash Step
 Way of the Samurai 4 (Video Game) / int_53c37297
type
Flash Step
 Wildcat Gun Machine (Video Game) / int_53c37297
type
Flash Step
 Xenoblade Chronicles X (Video Game) / int_53c37297
type
Flash Step
 Yakuza 3 (Video Game) / int_53c37297
type
Flash Step
 Yume 2kki (Video Game) / int_53c37297
type
Flash Step
 Zone of the Enders (Video Game) / int_53c37297
type
Flash Step
 Legacy of Kain: Defiance (Video Game) / int_53c37297
type
Flash Step
 Naruto: Ultimate Ninja / Videogame / int_53c37297
type
Flash Step
 Shadow Gambit: The Cursed Crew (Video Game) / int_53c37297
type
Flash Step
 Syndicate / Videogame / int_53c37297
type
Flash Step
 We Shall Wake / Videogame
seeAlso
Flash Step
 Lucky Dog 1 (Visual Novel) / int_53c37297
type
Flash Step
 Bunnykill (Web Animation) / int_53c37297
type
Flash Step
 Dead Fantasy (Web Animation) / int_53c37297
type
Flash Step
 Holo-Chronicles (Web Animation) / int_53c37297
type
Flash Step
 Kamen Rider Maizen (Web Animation) / int_53c37297
type
Flash Step
 Shock (Web Animation) / int_53c37297
type
Flash Step
 Shock Series (Web Animation) / int_53c37297
type
Flash Step
 Something About (Web Animation) / int_53c37297
type
Flash Step
 Super Mario Bros. Z (Web Animation) / int_53c37297
type
Flash Step
 Aventures (Web Video) / int_53c37297
type
Flash Step
 Bored (Web Video) / int_53c37297
type
Flash Step
 Stupid Mario Brothers (Web Video) / int_53c37297
type
Flash Step
 Tribe Twelve (Web Video) / int_53c37297
type
Flash Step
 Alice Grove (Webcomic) / int_53c37297
type
Flash Step
 And Shine Heaven Now (Webcomic) / int_53c37297
type
Flash Step
 Bar'd (Webcomic) / int_53c37297
type
Flash Step
 Fake News Rumble (Webcomic) / int_53c37297
type
Flash Step
 Furry Fight Chronicles (Webcomic) / int_53c37297
type
Flash Step
 Grrl Power (Webcomic) / int_53c37297
type
Flash Step
 Heartcore (Webcomic) / int_53c37297
type
Flash Step
 Infinite Leveling Murim (Webcomic) / int_53c37297
type
Flash Step
 MAG-ISA (Webcomic) / int_53c37297
type
Flash Step
 Ozzie the Vampire (Webcomic) / int_53c37297
type
Flash Step
 Sequential Art (Webcomic) / int_53c37297
type
Flash Step
 Star Impact (Webcomic) / int_53c37297
type
Flash Step
 Station Square (Webcomic) / int_53c37297
type
Flash Step
 The Ship of Fools (Website) / int_53c37297
type
Flash Step
 Castlevania (2017) / int_53c37297
type
Flash Step
 Mega Man (Ruby-Spears) / int_53c37297
type
Flash Step
 The Batman vs. Dracula / int_53c37297
type
Flash Step
 Wreck-It Ralph / int_53c37297
type
Flash Step
 Young Justice - Original Series / int_53c37297
type
Flash Step
 Zootopia / int_53c37297
type
Flash Step
 Fergal Devitt (Wrestling) / int_53c37297
type
Flash Step
 IGPX Immortal Grand Prix / int_53c37297
type
Flash Step
 Mobile Suit Gundam AGE / int_53c37297
type
Flash Step
 A Growing Affection / Fan Fic / int_53c37297
type
Flash Step
 flashstep
sameAs
Flash Step
 Asura's Wrath (Video Game) / int_53c37297
type
Flash Step
 Castlevania: Lords of Shadow 2 (Video Game) / int_53c37297
type
Flash Step