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Flesh Versus Steel

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A motif quite often present in Science Fiction and sometimes also in Fantasy: We have two civilizations, one is organic, possibly psychic, and tends to involve lots of tentacles and ichor. The other is inorganic, prefers metal or robotics. Often (but not always) "flesh" has connotations of hedonism and desire (especially hunger and lust) while "steel" has connotations of discipline and austerity, thus invoking Emotions Versus Stoicism. If there is a third faction, expect lots of Pure Energy Technology.
It is not nature versus science as in most cases both are highly technologically advanced: Rather it is about biotech (or biomagic) versus inorganic tech.
Tends to be a big component of either a Bug War or a Robot War, depending on which side humans count as.
See also: Harmony Versus Discipline, Science Is Bad, Ludd Was Right and most of the other similar tropes. Strong Flesh, Weak Steel is the literal version of this.
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DBTropes
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Flesh Versus Steel
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The Alien franchise, with the technology-using humans vs. the organic Xenomorphs.
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 Alien (Franchise)
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In Alice Grove, Ardent and his sister Gavia represent this split, although it's limited to philosophical argument rather than violent conflict.
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 Alice Grove (Webcomic)
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The Yuuzhan Vong from New Jedi Order are an extragalactic species who abhor inorganic technology to the point of considering it heresy. Their ships, armor, weapons, and communications are all taken by organic, specially crafted organisms. Their buildings are grown from a type of coral. Besides all that, they're wholly separated from the Force, unable to be detected or manipulated by its power.
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SCP Foundation has this as the result of pitting Machine Worship against Eldritch Abominations in the form of a religious conflict between the Church of the Broken God and the Sarkic Cults. The Church is usually portrayed as the "good guys" due to the "might makes right" ideology of most Sarkics although there are many exceptions. It can be argued that humanity comprises a third faction, represented by the Foundation, the GOC and other such organizations.
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Starship Troopers, with the alien bug castes as biological weapons vs. the human technology or lack thereof.
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Hinted at somewhat in Quentyn Quinn, Space Ranger. The Kvrk-Chk are largely living berserker battletanks, and the Empire forced them into surrendering by incinerating one of their systems. It's further implied by the biotech quarters aboard the Sapphire Star. Biotech-based civilizations are noted as being rather rare, and are regarded as technologically inferior due to the many inherent problems with organic technology.
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 Quentyn Quinn, Space Ranger (Webcomic)
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World of Warcraft has its share of this trope with some of Order Versus Chaos thrown in the mix, as featured more extensively in the Ulduar instance, which showcases the ancient conflict between the Titans and the Old Gods. Lore-wise, shortly after the Titans had finished crafting Azeroth, they had intended it to be cared for by humanoids made of solid rock or metal (like the Earthen, which later became the dwarves) and Mechanical Lifeforms (like the Mechagnomes, which became the gnomes) to maintain order and stability. When the Old Gods appeared, they hexed Azeroth with the Curse of Flesh, which turned the Titans' seed races into fleshy, mortal creatures in order to facilitate assmiliation. The respective factions' Mooks thus follow this trope, with the stone-like Titanic Watchers vs. the viscous Faceless Ones (Some of the former were brainwashed by the boss of the Ulduar, Yogg-Saron.)
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Krush Kill n' Destroy has the "Evolved" (mutated humans riding giant insects) versus the "Survivors" (surviving unmutated population using high-tech equipment) the sequel adds a race of sentient tractors as well. Making it bridge the entire scale.
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Iron Kingdoms: This is what happens when you combine WARMACHINE and HORDES.
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 Iron Kingdoms (Tabletop Game)
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Civilization: Beyond Earth:
The technological affinities the various factions can adopt have this dynamic going on. Harmony (Flesh) believes that that their new planet is a paradise and strive to avoid repeating the same mistakes as humanity did on Earth; they want to integrate Humanity fully into the alien environment by turning their citizens into half-human, half-alien hybrids, their military also has infantry in biological armor, tanks built with Organic Technology and genetically engineered alien monsters within its ranks. Supremacy (Steel), meanwhile, believes mankind's technology is it savior and will allow them to live in any environment they choose. They turn their citizens into cyborgs, along with developing advanced artificial intelligence and robotics. Purity (the final affinity) rejects the rampant transhumanism of the other two affinities; though it does use gene-therapy to cure disease and tweak human performance. They also specialize in Powered Armor, heavy artillery and flying battleships so they kind of take up a place in the middle.
The Rising Tide expansion adds hybrid Affinities. The Supremacy/Harmony hybrid makes their military units into bizarre mergers of cybernetics and engineered flesh like the Nanohive (a walking tank that outputs swarms of nanomachines to grind away their enemies) and the Aquilon (an Airborne Aircraft Carrier described by the developers as a "meat zeppelin"). The other hybrid affinities focus on different aspects of this dichotomy. Supremacy/Purity focuses on humanity's nature as a tool-maker, sticking to minimal cybernetic alteration and banning AI or independent machines. Harmony/Purity uses extensive genetic modification not to integrate into the environment but to elevate humanity into something godlike.
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The Sarah Jane Adventures: In the story "Sky", a war between two alien groups called the "Fleshkind" (humanoid and biotech-using) and the "Metalkind" (robots) spills over onto Earth.
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Pacific Rim: The Precursors use Organic Technology to build huge, destructive Kaiju. Humans defend themselves with Humongous Mecha, all pimped out with modern technology (including nuclear reactors). The film notably flips the usual message of a Kaiju movie, with human ingenuity overcoming destructive nature (assuming evil aliens count).
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A New Hope contains the immortal words from Darth Vader: "The ability to destroy a planet is insignificant next to the power of the Force." Of course, he's only The Dragon to the Emperor, who pretty much has the final say and uses technology for everything, including Vader's life support suit.
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 A New Hope
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In Cyberpunk, there is often tension between the mostly organic people and the ones who use heavy cybernetics. Not helping matters is the issue of cyberpsychosis. The most extreme example of the steel end of the spectrum is World's Strongest Man Adam Smasher, who is only approximately 4% organic with just his brain and a bit of his face.
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Beast Machines has the technorganic Maximals fight against the completely robotic Vehicon forces of Megatron. Ultimately subverted with the aim of delivering the message that nature and technology shouldn't be enemies.
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The Legends of Dune series is classic Machine vs Human. The 1st trilogy doesn't have a Machine 'race' but is also Flesh vs Steel. On Arrakis, flesh, standard unarmored humans, is the most durable. War machines and even basic technology doesn't handle the sand, electrical activity and local wildlife very well. The series also emphasizes this aspect by having many humans engage in hand-to-hand combat with machines. Why? It's never made clear, as the machines don't have Holtzman field technology. The only possible explanation seems to be fanaticism.
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Part Dak'kon's teachings in Planescape: Torment, who puts a spin on the origin story of the Githzerai (and Githyanki) from Dungeons & Dragons. The Gith were slaves of the illithids, psionic mind-controlling brain eaters, but at one point a Gith named Zerthimon finds a steel knife embedded in the skull of a corpse. He is surprised by the concept that something might die without becoming food for the illithids. This leads him to formulate the Scripture of Steel: "Steel may mark flesh, but flesh cannot mark steel." He also reasons that while the Illithids know flesh and can shape it to their will, they do not know Steel...
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The factions from Total Annihilation, CORE — who rely on robotics — and ARM — who use cloning.
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 Total Annihilation (Video Game)
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This is the principal conflict in Mortasheen, with the human-dominated, technophilic civilization of Wreathe versus the chaotic city of mutants and monsters that is Mortasheen. The latter are our heroes, by the way.
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Magic: The Gathering:
The shards Esper and Naya in the 'Shards of Alara' block represent steel and flesh (respectively).
The metal world Mirrodin, which is inhabited by people, is attacked by machines seeking to transform everyone into a weird Frankenstein robot. The Mirrans are normal people (who happen to have metal grow naturally in them). Their enemy is the Phyrexian virus, which gives the infected a religious (literally) urge to spread the virus. One of their tenets is that flesh is weakness and should be replaced by metal.
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 Magic: The Gathering (Tabletop Game)
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StarCraft has aspects of this with the technological Terrans, psychic Protoss and biological Zerg.
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 StarCraft (Franchise)
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Generator Rex: The nanites turn most people into freakish, warped monstrosities, while Rex gets the ability to produce gleaming, futuristic machines to fight them.
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 Generator Rex
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Schismatrix brings us the conflict between the Shapers and the Mechanists. The Shapers work with genetics while the Mechanists prefer cybernetics.
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The RTS game Warhammer 40,000: Rites of War plays the above-mentioned three-way version of this dynamic perfectly: the all-consuming Tyranids (Flesh), the technocratic Imperium of Man (Steel) and the highly psychic Craftworld Eldar (Energy).
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 Warhammer 40,000 (Tabletop Game)
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In This Is How You Lose The Time War, the time war is being fought between two potential futures, one high-tech and populated by digitized human minds, and the other filled with sufficiently advanced Organic Technology.
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Why and were: In certain specified and unique circumstances, flesh may indeed mark steel. Assassin Madame Emmanuelle les Deux-Epées holds her sword to the neck of Watchman Nobby Nobbs for good and pressing reasons. A few days later, she discovers the metal has developed an unsightly and disfiguring stain. She tries everything to remove the discolouration and fails, until a friend, who knows any metal touching Nobby's skin will tarnish, suggest she tries hand-soap — a substance completely innocent of even the briefest contact with Nobby's skin. The stain miraculously fades and disappears.
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Gargantia on the Verdurous Planet: This is the gist of Human vs. Hideauze conflict. According to Chamber, the two forces represent fundamentally different survival strategies: the humans of the Galactic Alliance have formed a civilization capable of building advanced mechs to augment their weak bodies, while the formerly human Hideauze survive through the sheer toughness of their bodies and have no need for civilization.
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The villains of the Second Apocalypse series are the Inchoroi, a race of intergalactic sex fiends who have mastery over organic technology. Opposing them in the modern age are the Inrithi, a culture of humans who are known for using heavy metal armor and weaponry in warfare.
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In the Soul Series, Edge Master is closer to the Flesh side of things. His personal philosophy is that a strong soul is what makes a strong warrior, and that weapons are nothing more than tools. This is why in a series full of Named Weapons, all of his weapons are nameless.
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Fracture is about a war between The Atlantic Alliance, which is devoted to advancing the technological prowess of humanity (cyborgs) and the Republic of Pacifica which is devoted to enhancing the human genome (bioengineering).
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Stellaris makes extensive use of this both in game mechanics and flavor text. Empires that lean Spiritualist are usually all about exalting the flesh, and the most extreme refuse to build robots at all (they're blasphemous, soulless creatures) and can learn Psychic Powers; Materialist empires exalt technology and robotics, engaging in Transhumanism (with shades of Cybernetics Eat Your Soul). Naturally, the robotic empires of Determined Exterminators and Driven Assimilators are also very anti-organic life. Even the endgame crises play this up, with one possible threat being a Horde of Alien Locusts and another being an ancient AI bent on wiping out all organic life.
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System Shock and especially System Shock 2. SHODAN thinks flesh is worthless and weak. The Many is all about flesh.
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In the Star Trek: Voyager story "Scorpion", we have the Borg vs. Species 8472: Techno-zombies versus a biological species with an immune system so powerful it kills any other living creature they come into contact with. Of course, it's a decidedly one-sided conflict. When a single Species 8472 bioship (piloted by a single being) can destroy a dozen Borg cubes before they even finish their Resistance Is Futile speech, and the Borg nanites are useless against them, then you know the Borg are doomed. Oh, and about half-a-dozen of these bioships can merge their beams in a Death Star-like manner to obliterate a planet. Species 8472 are well on their way towards genociding the entire Borg species when Voyager offers an alliance that ends up saving them.
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In Leviathan, the alternate World War One is like this, fought between the Clankers (Central Powers), who use Walking Tanks, and the Darwinists (Allies), who combine and alter DNA to create living airships and such.
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The future war backdrop of the Belisarius Series, with the two hyper-evolved offshoots of humanity at war with each other. One has become artificial and inorganic, the other claims to be "pure humans" but aren't. Rare case of the inorganics being the good guys.
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Transformers has used this trope on a few occasions. In both Beast Wars II and Beast Machines, the heroic, technorganic Maximals fight against the evil, purely robotic Predacons/Vehicons. This situation was inverted in Robots in Disguise, in which the heroic, completely mechanical Autobots fight the evil, technorganic Predacons.
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Hc Svnt Dracones: Pulse, a MegaCorp specializing in athletics equipment, performance-enhancing drugs, cosmetic surgery, and Bio-Augmentation, has a strong rivalry with the cybernetics giant Applied Sciences and Robotics. However, their rivalry is nothing compared to the almost literal crusades the other two biotech corporations, Progenitus and Transcendent Technologies Inc., launch at each other.
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The following is a list of statements referring to the current page from other pages.

 Flesh Versus Steel
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Speculative Fiction Tropes
 Gargantia on the Verdurous Planet / int_b1dcd2ee
type
Flesh Versus Steel
 No stars in sight (Fanfic) / int_b1dcd2ee
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Flesh Versus Steel
 Conan the Barbarian (1982) / int_b1dcd2ee
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Flesh Versus Steel
 The Atomic Submarine / int_b1dcd2ee
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Flesh Versus Steel
 BZRK / int_b1dcd2ee
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Flesh Versus Steel
 Leviathan / int_b1dcd2ee
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Flesh Versus Steel
 New Jedi Order / int_b1dcd2ee
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Flesh Versus Steel
 Schismatrix / int_b1dcd2ee
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Flesh Versus Steel
 Arilou
seeAlso
Flesh Versus Steel
 Booty Royale: Never Go Down Without a Fight! (Manga) / int_b1dcd2ee
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Flesh Versus Steel
 Iron Kingdoms (Tabletop Game) / int_b1dcd2ee
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Flesh Versus Steel
 Star Realms (Tabletop Game) / int_b1dcd2ee
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Flesh Versus Steel
 Action 52 Owns (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Civilization: Beyond Earth (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Command & Conquer: Tiberian Series (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Fracture (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Razing Storm (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 RimWorld (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 System Shock 2 (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Total Annihilation (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Underrail (Video Game) / int_b1dcd2ee
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Flesh Versus Steel
 Star Power (Webcomic) / int_b1dcd2ee
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Flesh Versus Steel
 Beast Machines / int_b1dcd2ee
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Flesh Versus Steel