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Forgotten Superweapon

 Forgotten Superweapon
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Forgotten Superweapon
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A Forgotten Superweapon is any device that the person or crew had with them the whole time, but they had forgotten that they had. Usually in vampire shows, it's a cross or handy bottle of holy water that was handed to the superhero(ine) early in the show and which she and the audience had long since forgotten until the flash of inspiration hits.
This trope should not be confused with Lost Superweapon, where said weapon has been ignored due to the passage of time and/or its keepers (and is always literally a superweapon and not just any device). In contrast, a Forgotten Superweapon will actually be around but forgotten, because the characters have been distracted or the writers hadn't come up with it yet. Compare Nuclear Option, where everyone remembers that they have the superweapon, they just really don't want to use it.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })If the object in question gets used early in the series and then isn't used at all later, it's Forgotten Phlebotinum. See also Chekhov's Boomerang and Chekhov's Gun. Compare Forgot About His Powers.
Examples:
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Baten Kaitos Origins (Video Game)
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DBTropes
 Forgotten Superweapon / int_11d152d0
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Forgotten Superweapon
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From the Belgariad, the Orb of Aldur is a small stone with literally earth-shattering power. Main protagonist Garion gets his hands on it in the fourth book, and has absolute control over it thereafter, but only uses it directly a couple of times out of many, many dire straights. Why? Because he's too modest, apparently. It's hinted that succumbing to pride and coveting the Orb too much is what lead to the decline of the first Big Bad, and that the same might happen to Garion should he use it to solve all his problems.
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Forgotten Superweapon / int_11d152d0
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Forgotten Superweapon
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Combat in Megas XLR is built around the Forgotten Superweapon, with many of the trump cards apparently winking into existence as needed, never to be seen again after their use. The pinnacle of the lot is a weapon that causes the title robot's hands to burst into flames, activated with a button marked "Five Minutes 'Til End Of Episode." The one in "Dude, Where's My Head?" even had the computer raise its eyebrow.
Subverted by the "Voltron Sword Thing", which was first a combo move, then became a button.
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Forgotten Superweapon / int_12ffd3e9
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Forgotten Superweapon
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Just a few places that hammer could have helped are with the Ubervamps, and over on Angel, someone could have just brought them it when The Beast showed up. Give Faith that bitch and apocalypse averted.
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Forgotten Superweapon / int_2212773a
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Forgotten Superweapon
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Spider-Man (Japan) has a similar thing to Voltron with Leopardon. Lampshaded in Spider-Geddon, where Takuya is absolutely astounded when Otto Octavius suggests that if he used Sword Vigor first, his battles would be over much sooner.
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Forgotten Superweapon / int_29e7cdb8
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Forgotten Superweapon
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A silo full of these is one way to resolve the plot of the Metro 2033 series, both the book and the game. Granted, they've only been forgotten for about 20 years, but when surviving a postapocalyptic wasteland becomes your primary concern, nuclear missiles tend to fade into the background. On top of this, very few people who could actually use the missiles were left alive.
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Forgotten Superweapon / int_2b60964a
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Forgotten Superweapon
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In The Matrix, an EMP blast wipes out sentinel robots, and doesn't even harm the humans in the blast radius. However, this is actually an aversion. While the EMP blast does wipe out Sentinels, it also disables any ship that uses it, so it is absolutely a last resort. This is shown demonstrated in the third film, when the use it to wipe out the army attacking Zion, but also destroy all of Zion's remaining defenses just in time for the second wave of the invading army to arrive.
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Forgotten Superweapon
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On Heroes, the writers seem to have finally realized that Sylar's power to "understand how things work" is good for more than just stealing peoples' brains. Apparently, it can also be used to understand the show's plot.
The writers also forget all of Sylar's acquired secondary powers until convenient.
One of the worst cases was where Sylar decides to go on a mission to investigate if Arthur is really his father. Now, the simple solution would be to use his super brain to realize that people in the real world have this thing called a "paternity test." Also, everyone's DNA on the show is already on the national database, because that's how Mohinder found them, making this rather straight forward. Instead, he decides to go on a mad hunt for more super powers, in the hopes that he will find one that will give him the answers he needs. By sheer coincidence, the next lady he finds reveals that she's a living polygraph. Mystery solved.
The same goes for Peter, back when he still had more than one. Hell, the second season volume could be named this as Peter never uses any of his powers after dropping his amnesia, except as the plot demands.
Claire/Adam both have Jesus blood, which is so powerful can bring people back from the dead who've lost large chunks of their brains. Apparently the writers never considered the ramifications for such a device, and conveniently ignored it later on.
Molly has the power to locate anyone on Earth. Molly sees Sylar as the boogie man, because he murdered her parents. At the end of season 1, Sylar disappears from the scene with a trail of blood leading to a sewer. Yet she never once thinks to use her powers through season two to confirm that he's really dead.
This is especially maddening at the end of season two, when Sylar kidnaps Molly only to be rescued by Elle. Sylar narrowly escapes, and no one thinks to use Molly in order to chase after him.
This continues even into the alternate volume three, which can be seen on the DVD. Elle is still on the trail of Sylar, who is accumulating more and more powers. Again, despite the fact that Molly has the power to track Sylar down.
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Forgotten Superweapon / int_2bb4ae0f
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Forgotten Superweapon
 Forgotten Superweapon / int_2cad7105
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El-Hazard: The Magnificent World had everyone living under the Eye of God, an ancient super weapon in atmosphere level orbit that's creation was lost to legend and its operations steeped in mysticism and tradition, the damn thing had to be unlocked by three priestesses and operated by two princess.
It also has Ifurita, one of the cutest forgotten super weapons in this trope. Compact, devastating and wound up by key.
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Forgotten Superweapon / int_2cad7105
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Forgotten Superweapon
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In Trigun, during the final battle between Vash and Knives, Vash is almost defeated, until he remembers the literal "forgotten weapon" of the Cross Punisher, which he brought with him, but then never used until the last moment.
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Forgotten Superweapon / int_3bce4381
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Forgotten Superweapon
 Forgotten Superweapon / int_43576f5
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Supernatural introduces a handgun, forged by Samuel Colt himself in 1835 that has the ability to kill any demon with one shot. Originally, The Colt was limited by the number of bullets it can fire, but Bobby Singer (with some help from Ruby) forged new bullets, thus solving that problem. Sadly it then gets stolen by Bela, depriving them of it. And after an altercation with Lucifer, it appears to be lost (it is never confirmed that it was left behind, but they don't use it again and the villains have it later).
It was later brought back to kill a phoenix but then got lost in a time loop. It finally returns in Season 12 and gets used but is then outright destroyed, preventing it from ever being used again.
This is also averted with Ruby's knife, which can kill (as opposed to exorcise) demons. They still have it, and regularly use it.
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Forgotten Superweapon / int_43576f5
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Forgotten Superweapon
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Justified in Super Dimension Fortress Macross; the SDF-1's Macross cannon is only fired on a handful of the occasions that clearly called for it. But this was because the weapon was highly unreliable, with technology the crew barely understood in the first place. And that when the fold engine had vanished in the third episode, it took with it the power conduits needed to make the gun work properly in its original configuration, forcing a transformation sequence that initially threatened to wipe out the city inside the ship! Fortunately, the engineers later rebuilt the city with the transformation in mind and developed better shelter protocols.
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Forgotten Superweapon
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The first time the Mighty Morphin' Power Rangers got a new set of (supposedly much more powerful) Humongous Mecha to face their new Big Bad. Their mentor explained that he had been in possession of these mecha the entire time but was saving them for when the Rangers really needed them. It occasionally is indicated that they are not supposed to "escalate" the violence, so they aren't supposed to use any weapons or Zords until they need them. That said, once they got a new one, the series was usually pretty good at bringing them back.
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 Mighty Morphin' Power Rangers
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Forgotten Superweapon / int_4be3aedd
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Forgotten Superweapon
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Harry Potter and the Order of the Phoenix: Sirius Black gives Harry a magic mirror in case Harry needs to contact him. Many months/chapters later, Harry really needs to contact Sirius, but doesn't use the mirror. Justified on Harry's end, as he was not only initially determined to not use the mirror for personal reasons, he actually did forget about the mirror in the intervening time due to the rest of the plot grabbing his attention. Still doesn't explain why Sirius didn't suggest using it instead of the risky method of sneaking into fireplaces.
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Forgotten Superweapon / int_4fd9904a
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Forgotten Superweapon
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Justified in Science Ninja Team Gatchaman. In this series, the team's ship has the all powerful Fiery Phoenix effect to destroy seemingly any opponent. However, the effect is so taxing and potentially dangerous to the team when it is engaged that they need a good reason to use it, and it uses a lot of fuel. So, the effect is only used in comparatively few episodes.
It fails to defeat two Galactor mecha during their first round, and the first defeat almost gets the team killed as a result.
In one episode where they have to use it twice, it all but empties the tanks.
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Forgotten Superweapon / int_527a5949
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Forgotten Superweapon
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Mazinger Z: In episode 10 Mazinger-Z shot missiles from its fingers. That weapon never showed up again. It is somewhat subverted, though, since it was not so useful and Mazinger-Z had better and more powerful weapons, so it is likelier than the animators realized it was silly placing missiles in the fingers of a Rocket Punch, and they chose to forget about it and replace them with weapons were not Awesome, but Impractical.
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Forgotten Superweapon
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Schlock Mercenary has "Discontiguous Particle Acceleration System". As the team's pyromaniac figured out, a weapon that "was built before teraports and too big for wormgates [...] not sharing the system with anything worth attacking or defending" should be a "Hyperspace Death Ray". It wasn't used on account of a colony of hippies settled inside its "barrel". Tagon's Toughs accidentally prevented an attempt to reclaim it by the proper owner's successors, then the new owner (who knew what it is and who he deals with) quickly moved the colony to a safer environment and the gun to "undisclosed location" as soon as possible, after which let Toughs witness the test firing as a bonus. This becomes a major plot point later on; things like the Long Gun and Teraports have been known to the Gatekeepers for hundreds of thousands of years (and many levels of Recursive Precursors before them), but they supressed the technology and even refused to use it themselves.
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Forgotten Superweapon / int_5c897f4a
 Forgotten Superweapon / int_605dd875
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Forgotten Superweapon
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Stargate lives on this trope. Now the superweapons, plebowhatsits, and other toys may not exactly be forgotten, but they tend to be built by the Ancients, are occasionally buried, and are usually good for at least one moment of glory. The Ancient outpost in Antarctica springs to mind as an example.
Stargate does avoid most of these by introducing inherent flaws or one-time uses into a lot of alien technology. Specifically the Ancient weapon in Antarctica (as well as the chair on Atlantis) was brought up and discarded a few times due to the lack of ZPMs to power it and its limited ammunition, with the issue finally getting resolved by the Antarctica chair's destruction in the series finale of Atlantis.
In an interesting subversion, the imminent Wraith attack on Earth did motivate the higher-ups to recall Atlantis back home, even though for a moment it looked like as if they're going to play this trope straight by having the ship unexpectedly break down at the edge of the Milky Way. Fortunately, Zelenka Ass Pulled the wormhole drive out of nowhere.note The series finale was originally written to be a cliffhanger season finale, and Atlantis was supposed to be stuck between galaxies till the 6th season premier. Fortunately word of no 6th season came early enough in post production that the writers were able to literally Ass Pull the wormhole drive and tack on a conclusion to avoid the series ending on a cliffhanger.
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Forgotten Superweapon
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Thankfully, in the Super Robot Wars games, it worked just fine.
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Forgotten Superweapon
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Macross:
Justified in Super Dimension Fortress Macross; the SDF-1's Macross cannon is only fired on a handful of the occasions that clearly called for it. But this was because the weapon was highly unreliable, with technology the crew barely understood in the first place. And that when the fold engine had vanished in the third episode, it took with it the power conduits needed to make the gun work properly in its original configuration, forcing a transformation sequence that initially threatened to wipe out the city inside the ship! Fortunately, the engineers later rebuilt the city with the transformation in mind and developed better shelter protocols.
Of course, by the end of Macross 7, Macross cannon technology has been developed to the point where it can now be beamspammed.
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Pacific Rim has the Jaeger mecha Gypsy Danger's sword, which was conveniently forgotten about in favor of punching the giant Kaiju monsters until one flew away with the mecha in its claws. Even more odd when you consider that the Jaeger's two pilots were mind-linked, yet somehow only one of them knew about the sword.
It's repeatedly stated that Kaiju blood is horribly toxic (Hannibal Chau's stunt in The Stinger notwithstanding) so it's possible that the sword is locked until the Jaeger is a fair distance away from populated areas.
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Bob and George: Bob reminds George, after rescuing him, that he could have used his superpowers to escape. George blows up the fortress
Tweaked, here. (Answer: it broke.)
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Forgotten Superweapon
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The Great Gummiscope in Adventures of the Gummi Bears.
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Forgotten Superweapon
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It returns in Lost Light where we learn where it’s been, the artifact’s origins, and now has limiting conditions on how it doles out knowledge.
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 Transformers: More than Meets the Eye (Comic Book)
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Forgotten Superweapon
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The Big O's Final Stage attack is a chest-mounted cannon that not only blows through an entire city, but required nearly the entire series worth of hints and flashbacks to lead up to its firing. Amusingly, it turns out that pilot Roger Smith's aim is a little off and Big Bad Alex Rosewater's robot is only half vaporized. Pity the series ended with that episode, else he could have worked on that aim (well if the gun hadn't completely turn to scrap after one use, but he might've been able to fix it).
The big plot element of The Big O was that everybody had amnesia. So a "forgotten" anything is a trifle redundant.
Not to mention that said Wave-Motion Gun also completely disabled Big O after being fired.
Thankfully, in the Super Robot Wars games, it worked just fine.
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The Dark Star Saber of Transformers: Prime falls into this until the very end of season 3.
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Forgotten Superweapon
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The Magnificence, an ancient artifact introduced during Simon Furman's run on the IDW Transformers comics. The relic could literally answer any question with perfect accuracy. It disappears and is never mentioned again in subsequent stories.
It returns in Lost Light where we learn where it’s been, the artifact’s origins, and now has limiting conditions on how it doles out knowledge.
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Forgotten Superweapon
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Rex from the first Metal Gear Solid appears to have become this by the time Metal Gear Solid 4 happens.
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Forgotten Superweapon
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Outlaw Star gives us the Caster Gun, a gun that literally spews magical spells with each shell fired, and is also extremely effective against most users of the common-as-crabgrass Tao Magic. However, this is handwaved away by the guns themselves being increasingly rare and ammo being just as rare in itself (to the point that some types of shells have vanished completely - and no one is making new shells until the fanservice episode, but that's another story at all).
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Forgotten Superweapon
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This was parodied in an episode of Robot Chicken where it went through a dance contest against a Ro-Beast and lost, but then just used the sword while it was laughing at their defeat.
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Transformers: Animated has Omega Supreme, who could have been used as soon as they had some AllSpark fragments. Granted, the series is a mild aversion of No Endor Holocaust, so they probably just didn't want to escalate a battle if they could help it, but that doesn't explain why they didn't at least bring him back online. Ratchet’s own misgivings about reviving his friend as a doomsday weapon may have also come into play.
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Uchuu Senkan Yamato involved a ship full of idiots who seemed to forget they had the Wave-Motion Gun until the end of each episode. Truly, a show built upon the Forgotten Superweapon. However, this could be handwaved away with the explanation that the ship was almost completely defenseless for several minutes after firing the Wave Motion Gun — it used so much power they had to wait until the engines came back online.
More importantly, the ship is defenseless for several minutes before firing the gun, and completely dependent on its tiny fighter planes to defend it while it preps the gun. If they can just fire the thing without being prevented from doing so, that is usually the end of the fight. Another shortcoming of the Wave-Motion Gun is that it is the mother of all BFG's, capable of vaporizing a continent when used at full power, and not every battle warrants that kind of destruction. The first time they used the gun, without entirely knowing what to expect, they accidentally caused a titanic amount of collateral damage and almost fell into the resultant explosion themselves. Later, on Pluto, Captain Avatar vetoes using it on the Gamilon base because it would have wiped out Pluto's primitive native animal life, which he felt they had no right to do.
Plus not every enemy could be defeated by the application of the Wave Motion Gun (The Comet Empire citadel) and not every enemy was stupid enough to sit there waiting for the Wave Motion Gun to charge (Desslok blocking the muzzle of the gun with space mines, so the Yamato would blow up if it fired). Powerful, yes. The solution to every problem the Star Force faced? No.
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A glaring example in the season three premiere of My Little Pony: Friendship Is Magic. Since the ponies are going to a cursed kingdom that has been besieged by a pure evil embodiment of darkness, you'd think they would have taken the Elements Of Harmony along for the ride. It's justified for the main cast since they didn't know about said monster until they arrived, but Princess Celestia certainly did. Why she didn't give the the elements, or even warn them, is anyone's guess.
The most likely reason is that she knew the elements would fail to win a lasting victory since that was how she beat him last time. What they really needed is an unrelated Lost Superweapon, and whether Twilight would figure this out and organize her team to accomplish it was a Secret Test of Character.
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Used in Yu-Gi-Oh! The Abridged Series where Yugi forgets he can summon Slifer the Executive Producer until Bakura mentions it.
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One episode of The Unit had Alpha Team trying to disable a bomb which will set off nuclear material in a train. The bomb is under an overpass on which the train is traveling. However, the team forgets that they have "national security" command over the entire infrastructure of America, so the train conductor isn't told to stop the train until it's almost too late.
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Of course, by the end of Macross 7, Macross cannon technology has been developed to the point where it can now be beamspammed.
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In Inheritance Cycle after his battle with Murtaugh Eragon remembers that he has Brom's ring which, had he used it, would have let him win easily.
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Dude, Where's My Car? plays with this trope and divides it. The superweapon, the Continuum Transfunctioner, is actually the problem and needs to be turned off, yet the buttons are too small. It's solved with the previously-acquired bendy straw.
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Buffy the Vampire Slayer:
Olaf's Troll hammer "Triangle". The weapon was obtained roughly halfway through the season, and not used through any of the its numerous crises until they pulled it out in "The Gift" — where it was shown to be so powerful it could knock around a god (this despite it merely knocking out Xander in its previous appearance). After that, it was never used or even mentioned again.
The Dagon Sphere showed up even earlier in the season, but despite knowing that it was designed to repel Glory, nobody actually used it against her until the finale.
And there was that rocket launcher from "Innocence" that didn't show up again until "Him", and even then only as a Funny Background Event.
Just a few places that hammer could have helped are with the Ubervamps, and over on Angel, someone could have just brought them it when The Beast showed up. Give Faith that bitch and apocalypse averted.
The rocket launcher meanwhile actually gets suggested to be used against the ascended mayor in Graduation Day Part 2, but is dismissed as not being powerful enough. It is clearly far too powerful to take along on random patrols, and probably couldn't have killed Glory; but it could have slowed her down and may have been able to kill Adam.
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In Super Robot Wars Advance, the Original Generation Super Robots' final attacks can be explained away as Axel or Lamia taking that long of a time to figure out that they could overclock their rides that way. It takes a bit of research and analyzing schematics to realize that the Ash Saviour's extra armor plates are actually Attack Drone pairs. However, there is no excuse for not figuring out early on that that big, folded-up cylinder mounted on the Laz Angriff is anything but a really big cannon.
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The Third: The Girl with the Blue Eye has Gravestone, who/which was presumed destroyed long ago but turned out to be fully operational and both ready and willing to fulfill its purpose.
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In Dragon Ball Z, when Goku decides to use the Spirit Bomb at the end of the Buu saga, he admits that he forgot about it. But there's a few good reasons for that:
First, he hadn't used it in ten years.
Second, both times he used it, it didn't work. Vegeta was hurt enough to drive him off, but survived (which worked out, but whatever), while Freeza survived without too much damage. It did defeat four movie villains, but the canon status of the movies is uncertain.
Third, it takes a long time to charge, meaning that the strongest fighter has to sit out while the others — who aren't nearly as strong — hold off the villain for as long as it takes.
Finally, it can't be done in Super Saiyan form, as the transformations "fill his heart with hate," and Goku needs as pure a heart as possible to make it work.
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At the end of Zork: Grand Inquisitor, Dalboz mentions that now would be a good time to use a spell that came with your spellbook and hasn't been used yet in the game. Casting the spell restores magic to the land and ends the game.
In a way a literal inversion, as the spell was written in the book backwards and needed to be magically turned around in order for it to work properly.
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In YuYu Hakusho, Kuwabara, Yusuke, and the masked fighter fight with three mind-controlled humans for three episodes wrestling with the dilemma of having to kill/harm humans the entire time (they had previously only killed demons). In the end the masked fighter uses a move which removes the mind-control and leaves everyone unharmed. It turned out to be intentional. The Masked Fighter realized that Yusuke needed to "grow up" to be able to fight Toguro. Only after Yusuke finally was willing to deliver a killing blow did The Masked Fighter use that technique. Something similar happens later in the series when Yusuke fights the Doctor.
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Voltron never formed Blazing Sword until after the Ro-Beast and Voltron had stomped half the countryside flat and Voltron was getting its ass handed to it on a big Roboplatter. However, this was for a very good reason: Voltron could not defend itself while wielding the sword, so it had to fight until the robeast was incapacitated or gave them an opening. In an early episode, Voltron Force faces a new Juggernaut robeast built by King Zarcon, not Haggatha's sorcery. They come out with Blazing Sword already formed, but get roundly trounced. For three days, the Royal Army holds off the monster while Voltron trains, and in a huge battle, the individual Lions beat down the robeast until it can't fight back, then form Voltron, blast it a few more times for good measure, Form Blazing Sword, and dispatch it.
This was parodied in an episode of Robot Chicken where it went through a dance contest against a Ro-Beast and lost, but then just used the sword while it was laughing at their defeat.
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Transformers:
Transformers: Animated has Omega Supreme, who could have been used as soon as they had some AllSpark fragments. Granted, the series is a mild aversion of No Endor Holocaust, so they probably just didn't want to escalate a battle if they could help it, but that doesn't explain why they didn't at least bring him back online. Ratchet’s own misgivings about reviving his friend as a doomsday weapon may have also come into play.
The Dark Star Saber of Transformers: Prime falls into this until the very end of season 3.
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Adventures of the Galaxy Rangers had the Scarecrow, a living weapon buried and dormant for centuries, until a new farming colony is built on the old battle site. Terror ensues.
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Star Trek: The Next Generation had an interesting twist on this with a Forgotten Vulcan Superweapon that amplified its user's telepathic powers until it could effortlessly destroy any foe. Picard and Riker wind up attempting to keep it from being re-assembled. Eventually it's rebuilt, but it turns out to be basically useless against enemies who have no hateful thoughts. The device was used when Vulcans were still emotional and war-like and the device used those thoughts against them. Once Vulcans embraced logic and peace, the weapon was harmless, so it wound up being forgotten because it had been rendered useless.
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The following is a list of statements referring to the current page from other pages.

 After War Gundam X / int_ee372442
type
Forgotten Superweapon
 El-Hazard: The Magnificent World / int_ee372442
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Forgotten Superweapon
 Mnemosyne / int_ee372442
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Forgotten Superweapon
 Mobile Suit Gundam: Iron-Blooded Orphans / int_ee372442
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Forgotten Superweapon
 Ninja Senshi Tobikage / int_ee372442
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Forgotten Superweapon
 Science Ninja Team Gatchaman / int_ee372442
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Forgotten Superweapon
 Super Dimension Fortress Macross / int_ee372442
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Forgotten Superweapon
 Voltron / int_ee372442
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Forgotten Superweapon
 Yu-Gi-Oh! ZEXAL / int_ee372442
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Forgotten Superweapon
 Cardcaptor Rad / Fan Fic / int_ee372442
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Forgotten Superweapon
 Belladonna Lilies (Fanfic) / int_ee372442
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Forgotten Superweapon
 XSGCOM (Fanfic) / int_ee372442
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Forgotten Superweapon
 There's Nothing Out There / int_ee372442
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Forgotten Superweapon
 Revelation Space / int_ee372442
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Forgotten Superweapon
 Revelation Space Series / int_ee372442
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Forgotten Superweapon
 The Silence Trilogy / int_ee372442
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Forgotten Superweapon
 The Third: The Girl with the Blue Eye / int_ee372442
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Forgotten Superweapon
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Forgotten Superweapon
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seeAlso
Forgotten Superweapon
 Outlaw Star (Manga) / int_ee372442
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Forgotten Superweapon
 Chikyuu Sentai Fiveman / int_ee372442
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Forgotten Superweapon
 Forgotten Realms (Tabletop Game) / int_ee372442
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Forgotten Superweapon
 Battlefield: Bad Company (Video Game) / int_ee372442
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Forgotten Superweapon
 Creeper World (Video Game) / int_ee372442
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Forgotten Superweapon
 Indiana Jones and the Fate of Atlantis (Video Game) / int_ee372442
type
Forgotten Superweapon
 Jamestown: Legend of the Lost Colony (Video Game) / int_ee372442
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Forgotten Superweapon
 Metal Gear (Video Game) / int_ee372442
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Forgotten Superweapon
 Rhapsody: A Musical Adventure (Video Game) / int_ee372442
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Forgotten Superweapon
 Tales of Destiny (Video Game) / int_ee372442
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Forgotten Superweapon
 Zork: Grand Inquisitor (Video Game) / int_ee372442
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Forgotten Superweapon
 Life in a Game (Web Video) / int_ee372442
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Forgotten Superweapon
 Adventures of the Galaxy Rangers / int_ee372442
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Forgotten Superweapon
 Batman: The Brave and the Bold / int_ee372442
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Forgotten Superweapon
 Inspector Gadget / int_ee372442
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Forgotten Superweapon
 Scooby-Doo and the Cyber Chase / int_ee372442
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Forgotten Superweapon
 Transformers: Animated / int_ee372442
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Forgotten Superweapon
 Trollz / int_ee372442
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