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From Clones to Genre
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This trope is under discussion in the Trope Repair Shop. While genres can be known for a variety of works, they don't always start out that way. Usually they start out as loads of obvious Follow the Leader copies of a Genre-Busting or making work, or a Genre Popularizer for a genre so small that this is the first time the mainstream has heard of it. Eventually many of the followers stop being that (though copies still exist), and start having loads of works that stand on their own. This is the point that you don't just have a bunch of clones, you have a full genre. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })This doesn't always happen, though. Sometimes, the followers are stuck in Small Reference Pools, and keep referring back to Genre Popularizer as an inspiration or threshold: the Mascot with Attitude fell out of favor due to how late this trope came into being, with so many hopefuls in The '90s trying to be Totally Radical like Sonic before variants of this archetype became more prevalent during the Turn of the Millennium. Other times, the genre is so characteristic to the Genre Popularizer that it's impossible to stand out as a unique product: Mascot Racers have yet to go past just being Mario Kart clones in spite of both Mario Kart and the clones having been around since The '90s. On the other hand, this can happen almost immediately: Tetris was such a simple game, any clone needed to set itself apart to avoid getting sued. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Compare Derivative Differentiation (which can be used to help the clones stand out on their own). A Trope Codifier can invert this, if it comes long after the Trope Maker and the original genre was relatively differentiated and well-established before then, and it's followed by a sequence of clones. The opposite is Genre-Killer. |
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The idea of merely being a clone was challenged by Demigod, one of the first standalone, retail examples of the genre. It retained the basic premise of two teams of player-controlled heroes managing lanes of AI-controlled armies in order to destroy their enemy's headquarters, but played around a lot with the details. | |
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Dark Souls and its predecessor Demon's Souls have given rise to a new form of Action RPG featuring low-execution high-stakes combat and an overall tough but fair sense of difficulty, known as the Souls-like RPG. This template has been taken and modified ranging from straight-up clones like Lords of the Fallen to more unique takes like The Surge, Nioh, Code Vein and Immortal: Unchained and even 2D versions like Salt and Sanctuary. Even the creators of Demon's Souls and Dark Souls, FromSoftware, have made their own unique take on the genre with Bloodborne, which many Souls fans more or less consider to be part of the same series, collectively called "Soulsborne". The design sensibilities of a Soulslike game can be extended even into other genres. Blasphemous is a Soulslike Metroidvania, adapting the pattern-based combat, limited healing, and mechanic of resting refilling ones health but also causing enemies to respawn (it even uses the Soulsborne games' unusual wrinkle of using a single, combined currency for money and experience points). Dead Cells is a fast paced action roguelike that specifically labels its combat as "Soulslite." |
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Stardew Valley is a Spiritual Successor to Story of Seasons that led to many similar, predominantly indie, games about living on a farm. They've since become their own sub-genre of Life Simulation Game that this site calls the Farm Life Sim genre. Until then, Story of Seasons was considered a "JRPG" or a "farm sim". | |
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The code for Twitch Plays Pokémon becoming open-source led to plenty of "Twitch Plays [X]" streams being created in its wake. Eventually, the site would classify "Twitch Plays" as its own separate genre. | |
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Seven Samurai was followed by its clone The Magnificent Seven. Once you got to the sci-fi version in Battle Beyond the Stars it was the Magnificent Seven Samurai Trope. | |
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Seven Samurai | hasFeature |
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Halloween (1978) was the first official teen Slasher Movie (though Black Christmas and The Texas Chain Saw Massacre predate it). Friday the 13th (1980) was the first big imitator, and their successes spawned loads of movies featuring serial killers stalking teenagers - The House on Sorority Row, April Fools' Day, My Bloody Valentine, New Year's Evil, Sleepaway Camp etc. The genre died down towards the end of the '80s, but got revived in the '90s with the success of Scream (1996). Scream was then followed by a slew of its own imitators - thus creating the 'self aware teen slasher' subgenre. | |
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However, after World of Warcraft brought the genre into the mainstream, imitators wanted so badly to copy the game's success that the term "WoW-clone" became synonymous with the genre, and for good reason. Entries into the genre began to forgo innovation in favor of copying extremely specific details from World of Warcraft, from the appearance (not merely functionality) of the UI, to exclamation-mark-granted, quest-driven gameplay, to a two-faction setting populated with races of similar archetypes. It got to the point that a major criticism of Warhammer Online was that it forced infamously bitter enemies of an established setting into permanent alliances simply to match Warcraft's faction system (even betraying the well-received three-faction system from the developer's own popular, pre-WoW MMO). | |
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Solo Leveling has spawned its own unique genre of RPG Mechanics 'Verse Manhwa and Web Serial Novels in which the modern world (usually focusing on South Korea) gets invaded by monsters from another world, people unlock magical abilities to fight off the monsters, and form guilds meant to coordinate monster hunts which occur in specialized dungeons. Examples of this genre include The Undefeated Newbie, Leveling Beyond the Max, My Daughter is the Final Boss, and SSS-Class Revival Hunter. | |
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What Ever Happened to Baby Jane? marked the first notable time that Hollywood's former leading ladies starred in horror stories as formerly glamorous women now going mad. Imitators included Hush... Hush, Sweet Charlotte, What Ever Happened To Aunt Alice?, Whoever Slew Auntie Roo? and What's the Matter with Helen? - eventually creating the 'Psycho Biddy' subgenre. Almost all of the films were headlined by women who had been stars during The Golden Age of Hollywood - Bette Davis, Joan Crawford, Olivia de Havilland, Shelley Winters, Debbie Reynolds, Geraldine Page, etc. | |
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Drama Drama Duck was the first reverse jamjar, where canons can all meet together without getting stuck in another universe. | |
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By the time Heroes of the Storm came along and marketed itself on defying MOBA expectations, including having its own maps, fixing bugs, and removing unintuitive mechanics, while retaining the core premise, the Follow the Leader fad had moved onto other genres entirely. | |
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Azumanga Daioh is not the first manga or anime themed around schoolgirls going through school life, but it is the Trope Codifier. For years, similar series were seen as clones, but they've become so common that they're called Schoolgirl Series. | |
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It should be noted that the concept of actually capturing monsters to fight with was first shown, in fact, with Dragon Quest V. The Pokémon series was in development at the time, though, and although it didn't start the trend it did refine it, becoming the precursor to what Monster Battling is today. | |
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Dungeons & Dragons, which got its start as a companion book for the tabletop wargame Chainmail, spawned not one but two entire genres: TabletopRPGs and Computer Role-Playing Games. | |
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Island RP was the first game to use the concept of the "closed world" RP game or "jamjar." Nowadays, "Jamjars" or even "spooky jamjars" are quite the norm, although the crack jamjars Island popularized have long fallen by the wayside. | |
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Island RP (Roleplay) | hasFeature |
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By the time games like Star Wars: The Old Republic and Guild Wars 2 set out to question major conventions of the WoW-clone formula, they were sometimes criticized for "not being real MMOs", and the industry largely moved onto other trends. With the rise of persistent online connectivity across the entire gaming industry, MMORPGs lost a lot of their novelty, leading to the term MMORPG itself sometimes now being used to refer to pretty much anything with some online component. | |
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Star Wars: The Old Republic (Video Game) | hasFeature |
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The design sensibilities of a Soulslike game can be extended even into other genres. Blasphemous is a Soulslike Metroidvania, adapting the pattern-based combat, limited healing, and mechanic of resting refilling ones health but also causing enemies to respawn (it even uses the Soulsborne games' unusual wrinkle of using a single, combined currency for money and experience points). Dead Cells is a fast paced action roguelike that specifically labels its combat as "Soulslite." | |
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The Sky Tides for AU games as well as for plot-heavy games, which over time completely eclipsed the slice-of-life and Crack Fic games popular at the time it launched in the late 2000s. Come the late 2010s, while AU games had started to fall out of fashion, just about every game still had to have an intricate mod-directed metaplot like TST did, or risk dying. | |
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The Pokémon franchise spawned craze in Japan for anything with collectable monsters, that would later be imitated by series such as Dragon Quest (via the Dragon Quest Monsters series) and Telefang (which overseas was ironically sold as a bootleg Pokemon game, after being poorly translated). The collectable monster concept proved successful as a card game as well, when the Pokemon card game was released. This success would lead to Yu-Gi-Oh Duel Monsters becoming extremely successful. The success of Yu-Gi-Oh! lead to imitators trying to get on the bandwagon of making a show about a game, so that kids will want to buy the real version. With so many shows like this out there nowadays, such as Duel Masters, Beyblade, Battle B-Daman, Medabots, Bakugan, and Chaotic just to name a few, one could say that "Card Game Animes" have become a genre. They all feature a tournament arc, talking about what the game is "truly about", and posing dramatically while playing the game. It should be noted that the concept of actually capturing monsters to fight with was first shown, in fact, with Dragon Quest V. The Pokémon series was in development at the time, though, and although it didn't start the trend it did refine it, becoming the precursor to what Monster Battling is today. |
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Godzilla was the start of the giant monster era in Japan in 1954, with a legion of knockoffs coming out in the next five years, most notably Gamera which turned into its own franchise. As the franchise grew, and became more interconnected with the sequels like Ghidorah, the Three-Headed Monster, the Kaiju genre as we know it now was born. Of course, the genre has its roots going further back, with 1925's The Lost World and 1933's King Kong being early inspirations. | |
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In 2008, Donald X. Vaccarino took the idea of each player using a deck, a la Magic: The Gathering, and put a new spin on it. What if, instead of players creating their deck ahead of time and bringing to the match, players had to start with the same limited deck and build it up from the same pool of cards as their opponent? Thus was born Dominion, which launched an entire genre that would be known as deck-building games. There were a fair number of forgettable clones, but games like Ascension, Thunderstone, and Marvel Legendary have established reputations as excellent games in their own right, by playing around with themes and mechanics based on Dominion's main ideas. The deckbuilding game tabletop genre would later go on to inspire a unique video game genre, the Deckbuilding Roguelike, started by Slay the Spire. |
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Slay the Spire popularized the idea of the "deckbuilding roguelike," and codified many of its tropes. Something of a cross between deckbuilding board games like Dominion and Dark Souls, the core of the game revolves around tweaking a deck of cards to defeat enemies whose "intents" (their action during their turn of combat) are clearly visible to the player. It's inspired a number of clearly related but distinct games since, like Pirates Outlaws and Inscryption. | |
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Slay the Spire (Video Game) | hasFeature |
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Squidward's Suicide was the first (or, at the very least, the Codifier) for the Lost Episode Creepypasta type. While the genre has generally expanded to include other forms of media (such as Flash Games), the concept of "seemingly-innocent kids' show that has a dark, twisted side" has become a genre in its own right, and Squidward's Suicide is generally considered the origin of that genre. | |
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Squidward's Suicide / Fan Fic | hasFeature |
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Rap Battles. First, there was Epic Rap Battles of History. Then, Epic Rap Battle Parodies. Then, Video Game Rap Battles, HarryPotter2875, Epic Rap Battles of Cartoons, Princess Rap Battles, Infinite Source Rap Battles, Epic Crap Battles of History, ad nauseum. | |
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Epic Rap Battles of History (Web Video) | hasFeature |
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Games in the same vein as Dear Esther were frequently compared to it, or described using the dismissive label "walking simulators." Eventually these games became varied and populated enough to be considered a genre in their own right, under the term Environmental Narrative Games. | |
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Dear Esther (Video Game) | hasFeature |
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Random Assault: First as a homage to Talk Radar, Random Assault then became it's own thing like PCN-Gen, KGB, GNA, and Pixel Heroes. | |
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Random Assault (Podcast) | hasFeature |
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Minecraft spawned (or popularised) two types of genres, voxel-based sandbox games as well as Survival Sandbox games. While the concept of building blocks in a video game was not new by any stretch of the imaginationnote Despite being commonly referred to as "Virtual LEGO" Minecraft's creator Notch had said Lego had nothing to do with the creation of the game. One it was largely inspired by though was Infiniminer , Minecraft put it together in such a unique package that it was bound to attract imitators, such as FortressCraftnote Ironically, the game started as the most popular XNA game ever, but when it decided to go mainstream, it became a completely sideways genre, focusing on Tower Defense/Production Line Factory gameplay, to games inspired by it, such as Terraria. However such a plethora of games with similar concepts but large twists are coming out now (Ace of Spades, GunCraft, Mythruna, etc), that it is far too many to count, and many of them are standing up on their own merits. Even Don't Starve counts as one; it's all the Survival Sandbox and crafting aspects of Minecraft with the voxel based terrain part taken out. Other "Survival Games" are cropping up as well. Directly-competing games like Rust and 7 Days to Die came out at pretty much the same time. Indeed, some of the more unique Minecraft-inspired games have become popular enough to get their own imitators, such as the loot and combat focused Terraria with Starbound and Edge Of Space, and the automation and logistics centered Factorio with Satisfactory. |
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Diablo-clone used to be a common term for what are now usually called action RPGs. However, action-RPG has spread to be applied to such a wide variety of different games that terms like Diablo-clone are coming back into more frequent use again. | |
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Diablo (Video Game) | hasFeature |
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Twilight made quite a stir among the young adult readers and became exceptionally popular. For quite some time after Twilight's release, other "Paranormal Romance" books such as the House of Night series and the Vampire Academy series were referred to as "Twilight ripoffs". It took the movies for Vampire Academy and The Mortal Instruments being released for people to start using the term "paranormal romance" instead of calling them "Twilight ripoffs". | |
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Banished together with the following Frostpunk popularized the concept of the grim Survival City Builder, with each having their own chain of imitators. Before these, city-building games were dominated by keeping your balance books in the green, nobody would have associated them with a Fight to Survive in an environment where money is irrelevant. | |
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Banished | hasFeature |
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Kids' novels taking the form of the protagonist's diary had been an established format for years, such as Jim Benton's popular series Dear Dumb Diary. The popularity of Diary of a Wimpy Kid when it got published and its lined paper design with sketches from the main character himself pushing the old diary format into found literature territory inspired a whole glut of epistolary children's novels accompanied with drawings in its wake (Dork Diaries, The Loser List, etc). | |
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The genre wouldn't start to break out until League of Legends, which ironically skewed much more closely to the original mods. The term "DotA clone" persisted in part because of the sheer specificity of (often unintentional) elements of the original custom maps that became perceived as necessary for a MOBA, including Captain Ersatz characters of the original DotA cast (which were in turn often based on the Warcraft III characters whose models they used), core strategies leaning on a Violation of Common Sense, and intentionally recreating engine limitations from Warcraft III. The map most notably became treated so heavily as a Sacred Cow that the eventual "official" sequel, Dota 2, would use a stylized representation of the map as its logo. | |
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Sailor Moon bears the title of being both Trope Codifier and Genre Popularizer of the Magical Girl Warrior genre, but it also started a fad of similar shows trying to repeat the formula. This led to every Magical Girl show being called a "Sailor Moon ripoff" for decades, especially in the west, even though they'd actually gone From Clones to Genre very quickly. This slowly dropped off as shows for a different audience drew the people who were calling "ripoff" into the genre and Pretty Cure, a shoujo series that kept the action of an action-adventure shonen series, kept them there... until Glitter Force, the Americanized dub of Smile Pretty Cure!, was released onto Netflix. Suddenly, people who hadn't watched anime since the early nineties were calling "Sailor Moon ripoff!" all over again, making the entire magical girl fandom groan, "We'd finally gotten past all that!" | |
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Ironically, one of the first Korean-developed MMOs to make a name for breaking out of this formula and show that variety could exist, Aion, leaned heavily on the World of Warcraft formula instead. However, by the time Black Desert Online came out (2015), there had been enough divergence for Korean-made MMOs that its release saw the stigma in the West replaced with hype. | |
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Vampire Survivors' extremely addictive formula and low price tag inspired an entire genre of top-down action games where you fight against large groups of enemies, have to physically walk over to Experience Points to collect them, and are offered a random selection of upgrades with each experience level, many of which cause your weapons (which, in most games of the genre, fire automatically) undergo Serial Escalation. | |
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Sages of Chaos, initially a Kingdom Hearts-styled "dressing room" (essentially a way to test out playing characters), was the first "multiversal dressing room" game (meaning characters from all canons were welcome). These sorts of communities became the norm from the 2000s to early 2010s, and while dressing rooms have fallen out of style, most if not all current games are still multifandom. | |
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Indeed, some of the more unique Minecraft-inspired games have become popular enough to get their own imitators, such as the loot and combat focused Terraria with Starbound and Edge Of Space, and the automation and logistics centered Factorio with Satisfactory. | |
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