Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Game-Breaking Bug

 Game-Breaking Bug
type
FeatureClass
 Game-Breaking Bug
label
Game-Breaking Bug
 Game-Breaking Bug
page
GameBreakingBug
 Game-Breaking Bug
comment
The dark side of Good Bad Bugs (though not necessarily mutually exclusive) and a Griefer's favorite variety, Game-Breaking Bugs are severe bugs that cripple your ability to play the game involved. They’re almost as old as gaming itself.
Game-Breaking Bugs were more prevalent in the earlier days of gaming. Many games that were made after The '90s seem so much easier because of the reduction in such bugs on average. It was also The Problem with Licensed Games incarnate, since several licensed games actually may not have been as bad as many people say they were... if not for game-breaking bugs that slipped past the beta testings (if there were any) and made them literally unplayable or Nintendo Hard.
In these days of mainstream, multi-million dollar titles, developers seem to favor release dates over thorough quality assurance. With the advent of integrated network play, developers also seem to favor releasing patch after patch (if they even bother) and treat their paying customers as unpaid testers. The flaw with this approach is that it alienates a sizable chunk of gamers (in this case, gamers who live in a house without a high-speed internet connection).
The growing prevalence of Wreaking Havok (especially in the context of facilitating emergent gameplay) can often cause essential game entities to be launched or pushed into places outside the player's reach or destroyed through unexpected methods. The sheer number of possible outcomes makes this type of game-breaking impossible to fully prevent and even the few games lauded for their stability have an occasional hiccup for which the developers can only suggest reloading a saved game.
Note that the presence of one of these doesn't necessarily make the game itself bad; many programs have been quite entertaining despite horrible bugs. One should also probably keep in mind that a lot of bugs only occur in certain builds of the game. In today's market, where even console games can be patched, it's incredibly rare to have a game-killing glitch maintain itself for very long. The very worst of these can cause a game to be Unintentionally Unwinnable no matter what the player does (except, possibly through a counteracting Good Bad Bug).
Bugs that always happen at the same point of an Endless Game are known as Kill Screens. Not necessarily the same as a Game-Breaker that results from a programming bug; those are typically Good Bad Bugs, which are harmless, but examples of ones that use Game-Breaking Bugs exist; read on...
Bugs that render it completely impossible to make progress in a game are referred to as "softlocks" and can be fixed by reloading your save file. This is in contrast with "hardlocks" which permanently damage the file so reloading it just puts you back into the lock.
Sub-trope to Unintentionally Unwinnable. A frequent reason for an Obvious Rule Patch. When something simple in a story causes the end of everything, it's a Reality-Breaking Paradox.
 Game-Breaking Bug
fetched
2024-04-11T21:01:44Z
 Game-Breaking Bug
parsed
2024-04-11T21:01:45Z
 Game-Breaking Bug
processingComment
Dropped link to AccidentalKidnapping: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to AloneInTheDark2008: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to AscendedGlitch: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to AssassinsCreed2: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to BadExportForYou: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BanisterSlide: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BeastMan: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BigBad: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BlobMonster: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BorderPatrol: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BossArenaIdiocy: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BottomlessPit: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to BreakableWeapons: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to Castlevania: Not an Item - CAT
 Game-Breaking Bug
processingComment
Dropped link to ClippedWingAngel: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to CopyProtection: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to DemandOverload: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to DoubleJump: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to DrunkenMaster: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ExactlyWhatItSaysOnTheTin: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to FissionMailed: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ForegoneVictory: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to GameMod: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to GlitchEntity: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to GoodBadBugs: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to Griefer: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to HalfHumanHybrids: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to HellIsThatNoise: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to HeroicSecondWind: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to HumanoidAbomination: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to HundredPercentCompletion: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ImMelting: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to JakXCombatRacing: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to KingsQuestIV: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to Kneecapping: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to KyuAndDanRanks: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to LegendaryCarp: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to LevelEditor: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to LongerThanLifeSentence: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to LuckBasedMission: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to MarioPartyTV: Not an Item - IGNORE
 Game-Breaking Bug
processingComment
Dropped link to MonsterArena: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to MultiMookMelee: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to NewGamePlus: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to NighInvulnerability: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ObviousRulePatch: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to OneHundredPerCentCompletion: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to PainfullySlowProjectile: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ParentalNeglect: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to PasswordSave: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to PermaDeath: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to PointOfNoReturn: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to PortingDisaster: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to RammingAlwaysWorks: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to RaymanRavingRabbids: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to RecycledScript: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ResetButton: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to ScrappyMechanic: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to SoulCalibur: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to StalkedByTheBell: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to StarWarsTheForceUnleashed: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to StickyBomb: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to TeethFlying: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to TextParser: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to TheEndOfTheWorldAsWeKnowIt: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to TheUndead: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to TournamentPlay: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to UnintentionallyUnwinnable: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to Unwinnable: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to UpdatedRerelease: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to UselessUsefulSpell: Not an Item - FEATURE
 Game-Breaking Bug
processingComment
Dropped link to Y2K: Not an Item - UNKNOWN
 Game-Breaking Bug
processingComment
Dropped link to pun: Not an Item - FEATURE
 Game-Breaking Bug
processingUnknown
HalfHumanHybrids
 Game-Breaking Bug
processingUnknown
OneHundredPerCentCompletion
 Game-Breaking Bug
processingUnknown
Y2K
 Game-Breaking Bug
processingUnknown
AloneInTheDark2008
 Game-Breaking Bug
processingUnknown
JakXCombatRacing
 Game-Breaking Bug
processingUnknown
KingsQuestIV
 Game-Breaking Bug
processingUnknown
RaymanRavingRabbids
 Game-Breaking Bug
processingUnknown
SoulCalibur
 Game-Breaking Bug
processingUnknown
AssassinsCreed2
 Game-Breaking Bug
processingUnknown
StarWarsTheForceUnleashed
 Game-Breaking Bug
isPartOf
DBTropes
 Game-Breaking Bug / int_1081aa34
type
Game-Breaking Bug
 Game-Breaking Bug / int_1081aa34
comment
The PC version of WipEout 2097/XL physically runs faster on faster PCs, quite unique for a game made in '96 long after the demise of the turbo button. Within a few years, the game was impossible to play. A Game-Breaking Patch was released which claims to fix this and add local multiplayer, but also seems to require the game to be installed in c:/Wobble for some reason and is pretty unlikely to work even then.
 Game-Breaking Bug / int_1081aa34
featureApplicability
1.0
 Game-Breaking Bug / int_1081aa34
featureConfidence
1.0
 Wipeout (Video Game)
hasFeature
Game-Breaking Bug / int_1081aa34
 Game-Breaking Bug / int_10b03dcf
type
Game-Breaking Bug
 Game-Breaking Bug / int_10b03dcf
comment
Batman: Arkham Asylum had a bug that randomly corrupts your savegame. The worst part is that it can be triggered by completing the story mode on 100%. Hundreds of puzzles, lost.
The Wii U version of Batman: Arkham City has a bug, too. On the second playthrough of Harley Quinn's Revenge, the autosave function will stop working and instead return the player to the menu screen, preventing them from getting past the first room.
Batman: Arkham Origins, meanwhile, has an issue with the Fast Travel feature in which Batman's ultra-high-tech plane can take a trillion years to get from one part of Gotham to the other, due to a couple of variables in the code being in the wrong place (one "True" should be entered as "False", and vice versa). In addition, certain areas (such as the My Alibi nightclub) can cause the map-loading to fail and eventually drop you into an infinite black void, which of course is treated as the basis for the next autosave, forcing you to start a new game because the Arkham series does not back up its saves.
In Batman: Arkham Origins Blackgate, if you save and quit immediately after defeating Black Mask, then a bug is triggered that prevents Batman from leaving the area thus ruining your game with the only option being start over. Attempting to leave will have Batman simply freeze in his door opening animation infinitely. What's worse is the developers knew of this bug and didn't bother fixing it at all.
 Game-Breaking Bug / int_10b03dcf
featureApplicability
1.0
 Game-Breaking Bug / int_10b03dcf
featureConfidence
1.0
 Batman: Arkham Asylum (Video Game)
hasFeature
Game-Breaking Bug / int_10b03dcf
 Game-Breaking Bug / int_10ce7e50
type
Game-Breaking Bug
 Game-Breaking Bug / int_10ce7e50
comment
An entire page could be spent listing the various game-breaking bugs in Hidden & Dangerous; fortunately, this got better with patches and an eventual free re-release.
Characters in vehicles often grew to twice their normal sizes, causing half their bodies to stick through the roofs. One mission featured a vehicle that had to be driven. It might be larger than the hole that this vehicle must pass through, forcing the player to cheat past the level.
If you ran out of ammunition, you fell through the ground.
The freeware version/latest patch introduces a new bug; some maps on Hard difficulty allow each enemy to empty every bullet in their magazine in one frame. The result is instant destruction of the boat containing your whole team. Affected missions are still winnable if you can kill all the enemies before they can attack.
 Game-Breaking Bug / int_10ce7e50
featureApplicability
1.0
 Game-Breaking Bug / int_10ce7e50
featureConfidence
1.0
 Hidden & Dangerous (Video Game)
hasFeature
Game-Breaking Bug / int_10ce7e50
 Game-Breaking Bug / int_10ddd3d5
type
Game-Breaking Bug
 Game-Breaking Bug / int_10ddd3d5
comment
Twilight Princess was impossible to finish if the player saved and quit at the wrong time after crossing a bridge which subsequently gets broken. A required character would also turn invisible if the player saved and quit in the wrong area. He could still be utilized, so the game was not unbeatable, but this was still a frustrating bug. This glitch was fixed in the Updated Re Release on the Wii U.
In the original copies of the Wii version of the game, the aforementioned required character was outside the room behind a sealed door, in which case it actually was unwinnable. This glitch was fixed in the Updated Re Release on the Wii U
By simply returning to the title screen and playing a different save file, you can trigger a number of glitches due to a variable that tracks overall game progress not being reset. Most of the time you end up harmlessly skipping a cutscene, but in one instance it's possible to make the monkeys in the Forest Temple disappear completely, making progress impossible. This glitch was fixed in the Updated Re Release on the Wii U.
Drinking a potion while carrying a small item will cause the item to automatically drop so Link can handle the potion but not register it as being out of Link's hands. Throwing the item after this will instantly crash the game.
 Game-Breaking Bug / int_10ddd3d5
featureApplicability
1.0
 Game-Breaking Bug / int_10ddd3d5
featureConfidence
1.0
 The Legend of Zelda: Twilight Princess (Video Game)
hasFeature
Game-Breaking Bug / int_10ddd3d5
 Game-Breaking Bug / int_11fd7982
type
Game-Breaking Bug
 Game-Breaking Bug / int_11fd7982
comment
The original American version got careless with one of its Chozo Artifacts: the Artifact of Warrior spawns when you beat the Phazon Elite, but the doors don't lock to make sure you actually collect it. If you leave, save, and come back, the Elite and Artifact are gone for good, and you need all twelve Artifacts to access the Impact Crater and finish the game. The American Player's Choice, European, and Metroid Prime Trilogy releases all fixed this; Player's Choice by locking the doors until you collect the Artifact, and the other two by not despawning the Artifact if you leave and come back.
 Game-Breaking Bug / int_11fd7982
featureApplicability
1.0
 Game-Breaking Bug / int_11fd7982
featureConfidence
1.0
 Metroid Prime Trilogy (Video Game)
hasFeature
Game-Breaking Bug / int_11fd7982
 Game-Breaking Bug / int_12288e29
type
Game-Breaking Bug
 Game-Breaking Bug / int_12288e29
comment
Skylanders: Spyro's Adventure: After completeing chapter 20, if the player says no to go to chapter 21, the Weapon Master (the Mission Control of the two levels mentioned above) will go back into his sleeping position and be locked that way, turning the game into being Unintentionally Unwinnable. Wanna know what the worst part is? Chapter 21 is the penultimate level, so you're gonna have to go all the way back to the start.
 Game-Breaking Bug / int_12288e29
featureApplicability
1.0
 Game-Breaking Bug / int_12288e29
featureConfidence
1.0
 Skylanders: Spyro's Adventure (Video Game)
hasFeature
Game-Breaking Bug / int_12288e29
 Game-Breaking Bug / int_13998e73
type
Game-Breaking Bug
 Game-Breaking Bug / int_13998e73
comment
MapleStory has been hit with this a couple times, including a particularly nasty one wherein an attack from a certain class, Hayato, disconnected everyone else present in the map, but not the user. Cue griefers using the skill en masse.
 Game-Breaking Bug / int_13998e73
featureApplicability
1.0
 Game-Breaking Bug / int_13998e73
featureConfidence
1.0
 MapleStory (Video Game)
hasFeature
Game-Breaking Bug / int_13998e73
 Game-Breaking Bug / int_14004ff5
type
Game-Breaking Bug
 Game-Breaking Bug / int_14004ff5
comment
X-Men Legends II: Too many items in your Hero Stash and it'll freeze upon taking out any Giant Mook. Keep it below 20.
 Game-Breaking Bug / int_14004ff5
featureApplicability
1.0
 Game-Breaking Bug / int_14004ff5
featureConfidence
1.0
 X-Men Legends (Video Game)
hasFeature
Game-Breaking Bug / int_14004ff5
 Game-Breaking Bug / int_142657fa
type
Game-Breaking Bug
 Game-Breaking Bug / int_142657fa
comment
Sometimes when playing Thunder Force VI, enemy bullets will either be pixelated or just plain vanish. For example, when fighting the ORN Emperor's final form, his fireball-like attacks will suddenly become invisible.
 Game-Breaking Bug / int_142657fa
featureApplicability
1.0
 Game-Breaking Bug / int_142657fa
featureConfidence
1.0
 Thunder Force (Video Game)
hasFeature
Game-Breaking Bug / int_142657fa
 Game-Breaking Bug / int_142d9a49
type
Game-Breaking Bug
 Game-Breaking Bug / int_142d9a49
comment
On the Pyramid game show franchise (e.g. The $25,000 Pyramid), if both teams were tied after the usual six rounds (three 30-second rounds of 7 words each per team), each team would play a tiebreaker round. Whichever team created the tie would get to choose between one of two letters; their tiebreaker round would consist of 7 words all beginning with that letter, and the opposing team would get likewise for the other letter. Several times, the teams would get the same amount of points in each round, and still be tied after the tiebreaker. This has led to episodes where teams would be playing four or six rounds more than usual to decide who would play in the Winner's Circle. Sometimes, however, the producers would fix this by having BOTH of the day's celebrities play for both the day's contestants at the end of the week (as opposed to one celebrity and one contestant).This was later amended in the 1980s versions by changing the rules so that if the first team got all seven tiebreaker words, their second team had to do the same in a shorter time in order to win (so for instance, if the first team took 24 seconds to clear their words, the second team's timer would count down from :24 instead of :30). However, not even this was foolproof, as there was at least one instance of both teams completing their seventh word right on the buzzer, and another where the first two tiebreakers had both teams only get to 6 words before time expired.
 Game-Breaking Bug / int_142d9a49
featureApplicability
1.0
 Game-Breaking Bug / int_142d9a49
featureConfidence
1.0
 Pyramid
hasFeature
Game-Breaking Bug / int_142d9a49
 Game-Breaking Bug / int_147dfd83
type
Game-Breaking Bug
 Game-Breaking Bug / int_147dfd83
comment
In PlayStation All-Stars Battle Royale, sometimes the cutscene preceding the rival battle (the second to last stage in the game) will fail to load, leaving the game frozen on a black screen and forcing you to reset and redo the stages hoping it won't happen again.
 Game-Breaking Bug / int_147dfd83
featureApplicability
1.0
 Game-Breaking Bug / int_147dfd83
featureConfidence
1.0
 PlayStation All-Stars Battle Royale (Video Game)
hasFeature
Game-Breaking Bug / int_147dfd83
 Game-Breaking Bug / int_15433c06
type
Game-Breaking Bug
 Game-Breaking Bug / int_15433c06
comment
The Dreamcast version of Fur Fighters is rather buggy. One of the worst occurs in the level "The Bad Place." There's a bridge you have to cross, but once you pass a certain point, the character walks directly into the abyss for no apparent reason, sending you back to your last checkpoint. Apparently, if you cross at JUST the right angle, the character will stop walking before they reach the edge and you'll be unable to continue.
 Game-Breaking Bug / int_15433c06
featureApplicability
1.0
 Game-Breaking Bug / int_15433c06
featureConfidence
1.0
 Fur Fighters (Video Game)
hasFeature
Game-Breaking Bug / int_15433c06
 Game-Breaking Bug / int_158f022b
type
Game-Breaking Bug
 Game-Breaking Bug / int_158f022b
comment
Retro Game Master: A barrier near the end of Bonk's Adventure fails to raise itself, and since there's no time limit or any way to kill himself at that point, Arino is forced to play the game from the beginning again.
 Game-Breaking Bug / int_158f022b
featureApplicability
1.0
 Game-Breaking Bug / int_158f022b
featureConfidence
1.0
 Retro Game Master
hasFeature
Game-Breaking Bug / int_158f022b
 Game-Breaking Bug / int_16c83de8
type
Game-Breaking Bug
 Game-Breaking Bug / int_16c83de8
comment
Star Fox 64 has a very rare heartbreaker; after beating Star Wolf on Hard Venom (the last level of the game), Fox decides to go it alone. The CPU will control Fox's ship to the tunnel that leads to Andross. Problem is, if you're at exactly the wrong distance or angle away from the tunnel, the ship will just keep calmly circling around the tunnel and never get any closer. Video here. Round and round we go!
 Game-Breaking Bug / int_16c83de8
featureApplicability
1.0
 Game-Breaking Bug / int_16c83de8
featureConfidence
1.0
 Star Fox 64 (Video Game)
hasFeature
Game-Breaking Bug / int_16c83de8
 Game-Breaking Bug / int_17bfcf60
type
Game-Breaking Bug
 Game-Breaking Bug / int_17bfcf60
comment
Homeworld, at least in some reissues, features a killer bug. Sometimes your capital ship bay will just stop working while still accepting orders for new ships. The resources will be subtracted from your total but the ship just won't be delivered. Salvaging becomes impossible as well. This bug carries over into later missions and basically means starting again.
 Game-Breaking Bug / int_17bfcf60
featureApplicability
1.0
 Game-Breaking Bug / int_17bfcf60
featureConfidence
1.0
 Homeworld (Video Game)
hasFeature
Game-Breaking Bug / int_17bfcf60
 Game-Breaking Bug / int_196199a1
type
Game-Breaking Bug
 Game-Breaking Bug / int_196199a1
comment
The Xbox 360 port of LEGO Dimensions had one that, at the start of every Year 2 wave, threatened to force the player to delete their save file.
 Game-Breaking Bug / int_196199a1
featureApplicability
1.0
 Game-Breaking Bug / int_196199a1
featureConfidence
1.0
 LEGO Dimensions (Video Game)
hasFeature
Game-Breaking Bug / int_196199a1
 Game-Breaking Bug / int_1987df5
type
Game-Breaking Bug
 Game-Breaking Bug / int_1987df5
comment
Cozy Grove is a Play Every Day game, and thus when you have finished one set of quests, the next set will not pop until the next real-time day. People who are keen to get on with the game sometimes fiddle with their system clocks to get round this. The loading screen contains a message saying that fiddling with your system clock can corrupt your save file.
 Game-Breaking Bug / int_1987df5
featureApplicability
1.0
 Game-Breaking Bug / int_1987df5
featureConfidence
1.0
 Cozy Grove (Video Game)
hasFeature
Game-Breaking Bug / int_1987df5
 Game-Breaking Bug / int_1a56dc57
type
Game-Breaking Bug
 Game-Breaking Bug / int_1a56dc57
comment
Animal Crossing: Wild World:
There's a glitch that makes the game freeze upon visiting an animal's birthday party, forcing a reset and an earful from Resetti. While this particular glitch may not show up for years, once it starts happening it's impossible to STOP it happening, meaning that you can never visit one of these parties again.
Through hacking, one can obtain broken items that, if dropped, can never be picked back up, can create buildings, change the terrain, or freeze the game. And because the title screen shows in-game footage of your town, the game-freezing item will be loaded into memory before you can do anything, meaning you can't even delete your save, and will have to buy a new copy of the game if someone uses the item on your town. Needless to say, certain people took great pride in deliberately sabotaging peoples' games through the Internet. Although only people on your friend list could enter your town via friend codes (the games don't allow towns to be visited by anyone not on your list), you had no way of telling if someone was nice or a griefer until it's either too late or you watched them like a hawk.
 Game-Breaking Bug / int_1a56dc57
featureApplicability
1.0
 Game-Breaking Bug / int_1a56dc57
featureConfidence
1.0
 Animal Crossing: Wild World (Video Game)
hasFeature
Game-Breaking Bug / int_1a56dc57
 Game-Breaking Bug / int_1b35b3a3
type
Game-Breaking Bug
 Game-Breaking Bug / int_1b35b3a3
comment
Some people who bought the Steam version of [PROTOTYPE 2] have found that it will not launch. At all. For some unknown reason, it can be solved in some cases by unplugging the mouse or keyboard, which should not even matter at all.
 Game-Breaking Bug / int_1b35b3a3
featureApplicability
1.0
 Game-Breaking Bug / int_1b35b3a3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
Game-Breaking Bug / int_1b35b3a3
 Game-Breaking Bug / int_1ccbdec0
type
Game-Breaking Bug
 Game-Breaking Bug / int_1ccbdec0
comment
In a series known for glitches and bugs of various levels of usefulness and/or annoyance, the original European version of Harvest Moon: Back to Nature takes the cake: Once your character gets married, and your bride asks you what she should call you from now on, every choice results in the game simply blacking out. You can reload and replay from that point, but getting further is impossible.
A lesser, but similar glitch (since fixed) occurs in DS, where errors in the way the game keeps certain stats and missing unbuyable items made it impossible to unlock the Harvest Goddess or Witch Princess as eligible brides. The game may also randomly freeze and the save file randomly corrupt. The fixed version still suffers from the occasional, but rare, freezing.
In Harvest Moon: Tree of Tranquility, the player cannot marry Calvin due to a glitch (fixed in newer copies of the game) that freezes the game for the five-heart event, which the player must complete before marrying him. The company recommends "not getting his heart level too high" if you want to go into the mine (as that's where his event takes place). If you are a male or already married, there is no longer a problem.
The Japanese version of Animal Parade had a rather nasty glitch where recieving a present from someone over the WiiConnect service could completely remove all festivals from the calendar, making it so you could never go to one of them again. The English version outright doesn't have the WiiConnect feature enabled, to stop the bug.
Animal Parade has another nasty one in the "Missing Children" glitch, where your children disappear completely except for certain events, with "None area name" showing up as their location if you track them. For several years it vexed players and was considered one of the most brutal glitches in the series, but players happened to stumble on a relatively simple solution: It happens to players who fiddle with the in-game music options, and turning the volume back up returns the children, making the whole glitch a sort of Defanged Horror.
 Game-Breaking Bug / int_1ccbdec0
featureApplicability
1.0
 Game-Breaking Bug / int_1ccbdec0
featureConfidence
1.0
 Harvest Moon: Back to Nature (Video Game)
hasFeature
Game-Breaking Bug / int_1ccbdec0
 Game-Breaking Bug / int_1fc3ec4d
type
Game-Breaking Bug
 Game-Breaking Bug / int_1fc3ec4d
comment
Hardware edition: the kick pedal that came with the first Rock Band's drum set is prone to breakage. The drum kits for later iterations have metal plates attached to reinforce them. Also, the initial drum kits that came with Rock Band have a tendency to randomly stop working; the batteries for the drum pad are prone to slipping out of place due to the casing being too loose. At first, the only way to fix it was to fold up a paper towel and stuff it in along with the batteries until it was tight enough.
 Game-Breaking Bug / int_1fc3ec4d
featureApplicability
1.0
 Game-Breaking Bug / int_1fc3ec4d
featureConfidence
1.0
 Rock Band (Video Game)
hasFeature
Game-Breaking Bug / int_1fc3ec4d
 Game-Breaking Bug / int_2192aeb3
type
Game-Breaking Bug
 Game-Breaking Bug / int_2192aeb3
comment
In the Fire Emblem series:
Fire Emblem: Genealogy of the Holy War:
In chapter 4, Annand and the other loyal Pegasus Knights of Silesse are fighting the traitors under Pamela, and after a couple of turns of the two groups being evenly matched, a squadron of mounted archers shows up allied with the traitors. You're not allowed into that portion of the map until after the loyalists have been slain, which given the massive amounts of damage that archers deal to pegasi would seem to be an inevitability... but if by some miracle of the RNG Annand survives, you won't be able to continue any further.
In chapter 5, there's a nasty bug that can happen (though the chances of it happening without your intervention are vanishingly small)— if Ethlyn and Quan live through the plot event where they're supposed to die, they'll attempt to take a nearby castle as a base. Unfortunately, you need to take that castle, and you can't take a castle from your allies, causing the game to become Unwinnable if you allow them to do so.
Another one is easy to trigger. In any chapter that you have him, have Seliph as a Lord Knight dismount, wait, and have a Dancer dance to him. Next, have Seliph perform any other action. At the start of every turn after that, he'll be greyed out as if he had already taken an action, but can be moved if you have a Dancer dance to him. However, if you complete the chapter with Seliph like this, he'll completely disappear, making the game Unwinnable.
The American version of Fire Emblem: The Blazing Blade is just... buggy. Among the ways it can be crashed:
In the first chapter in which Kishuna appears, if an enemy unit is standing in the spot where he's supposed to appear when he does so, it will sometimes have its sprite changed to look just like Eliwood's. Attempting to attack this fake Eliwood crashes the game.
If a unit equipped with the Devil Axe attacks and ends up doing damage to itself, but is not killed by their own attack, and is then counterattacked, the opposing attack will instead make the unit's HP skyrocket to infinity and cause the battle to never end.
Not quite game breaking, but close: the enemy control glitch can occasionally lead to odd graphical errors where the terrain starts sliding across the screen. Moving the cursor will at least briefly make part of the correct map visible before it starts sliding, though other parts will still appear as something other than what they are. Since the unit movement functions as normal, this can lead to non-Berserker land-based units appearing to move over the normally impassable "Peak" terrain, as the Peak actually came from a different part of the map.
Fire Emblem: The Sacred Stones:
There's a frustrating one that involves Wyvern Knights' ability Pierce (introduced in the American version), which completely ignores enemy defense when it activates. Sounds great, right? Sure, except that when it activates while the unit is using a ranged weapon (Javelin, Spear, etc.), the animation will cause the game to freeze, forcing the player to restart the entire chapter. Thankfully, there is a way around this: the player can turn off the unit's animation (something most players are going to have done already by the time they have access to a Wyvern Knight).
Another bug in Sacred Stones occurs due to the enemy control glitch. Using this glitch, one can take the Stone weapon from certain enemies and use it to teach their characters dark magic. Teaching this to Tethys, a non-combat unit, allows her to attack, but every time she double-attacks an enemy the game will hang up. This, like the above, can only be fixed by disabling animations, though unlike the above the glitch doesn't occur in the Link Arena.
 Game-Breaking Bug / int_2192aeb3
featureApplicability
1.0
 Game-Breaking Bug / int_2192aeb3
featureConfidence
1.0
 Fire Emblem (Franchise)
hasFeature
Game-Breaking Bug / int_2192aeb3
 Game-Breaking Bug / int_229b1567
type
Game-Breaking Bug
 Game-Breaking Bug / int_229b1567
comment
The PC version of the 1999 Acclaim title Shadow Man is unwinnable on computers running Windows 7. For unknown reasons, various bugs pop up in the game when run under Windows 7 or later, likely due to incompatibilities between game and OS, and not even compatibility mode will fix these problems. The player will slide on any angled surface as if they were ice, lighting effects are broken to the point that the flashlight barely works and cutscenes don't always play properly. None of these make the game unwinnable. The game-breaking bug takes place in the prison level, as the zombie monsters can't be killed. They will fall to the floor after taking enough damage, but the shadow gun will not finish them off and all other weapons fail to deliver the death blow, causing them to get back up. In some rooms, there are so many zombies that their gun shots will kill the player in seconds, rendering the game unbeatable.
 Game-Breaking Bug / int_229b1567
featureApplicability
1.0
 Game-Breaking Bug / int_229b1567
featureConfidence
1.0
 Shadow Man (Video Game)
hasFeature
Game-Breaking Bug / int_229b1567
 Game-Breaking Bug / int_244b52cc
type
Game-Breaking Bug
 Game-Breaking Bug / int_244b52cc
comment
Remember that part about physics engines messing you up by sending important things flying where they're not supposed to go? Jazzpunk has possibly the ultimate version of this: It's possible to accidentally launch yourself high in the air and land outside the field of play. Jim Sterling managed to do this in the first mission area and wound up on the street between the park and the sidewalk, unable to get back to either because of the fences.
 Game-Breaking Bug / int_244b52cc
featureApplicability
1.0
 Game-Breaking Bug / int_244b52cc
featureConfidence
1.0
 Jazzpunk (Video Game)
hasFeature
Game-Breaking Bug / int_244b52cc
 Game-Breaking Bug / int_24d953d0
type
Game-Breaking Bug
 Game-Breaking Bug / int_24d953d0
comment
Metroid has the password "ENGAGE RIDLEY MOTHER FUCKER", which has undesirable effects depending on the format the game is being played on, the reason for its destructiveness being an invalid starting location.
 Game-Breaking Bug / int_24d953d0
featureApplicability
1.0
 Game-Breaking Bug / int_24d953d0
featureConfidence
1.0
 Metroid (Video Game)
hasFeature
Game-Breaking Bug / int_24d953d0
 Game-Breaking Bug / int_265fb4f1
type
Game-Breaking Bug
 Game-Breaking Bug / int_265fb4f1
comment
Hyrule Warriors: In the Legends edition, there is a bug that freezes the game whenever you try to rename a fairy you caught (and this happens on both 2DS/3DS and New 3DS).
 Game-Breaking Bug / int_265fb4f1
featureApplicability
1.0
 Game-Breaking Bug / int_265fb4f1
featureConfidence
1.0
 Hyrule Warriors (Video Game)
hasFeature
Game-Breaking Bug / int_265fb4f1
 Game-Breaking Bug / int_284882f8
type
Game-Breaking Bug
 Game-Breaking Bug / int_284882f8
comment
WarioWare series:
In Mega Microgames, there is a microgame where you have to send a thread through a needle. Occasionally, on the hardest level, the needle will be placed too far, rendering the microgame unwinnable. This was fixed in Gold.
The main villains of Get It Together! are versions that occur In-Universe. They tear up Wario's game with their powers, and Wario has to destroy them to rectify his game. Their leader, the Mega Bug, is the Final Boss of the game.
 Game-Breaking Bug / int_284882f8
featureApplicability
1.0
 Game-Breaking Bug / int_284882f8
featureConfidence
1.0
 WarioWare (Video Game)
hasFeature
Game-Breaking Bug / int_284882f8
 Game-Breaking Bug / int_289f3039
type
Game-Breaking Bug
 Game-Breaking Bug / int_289f3039
comment
Super Smash Bros. Ultimate:
Until Version 1.0.4, if Bowser uses the Flying Slam on a Flying Man in the Magicant stage and falls off the bottom of the screen in the process, he will keep falling forever, since the game didn't register Bowser as KOed unless the character he's grabbing breaks free or gets KOed, whichever comes first. Flying Men cannot break free or get KOed in this way, effectively preventing Bowser from participating any further in the match. Version 1.0.4 changed how Flying Slam works such that Bowser will KO himself after a short time, after which the Flying Man warps back onstage unharmed.
If Villager and Isabelle are playing a match at the same time and one of the characters fires a slingshot whose projectile is then pocketed and deflected, deflecting the shot back and forth a few times by pocketing it will cause the game to crash. This has thankfully been fixed in Version 2.0.0. However...
Version 2.0.0 gives us another bug, this time even more dangerous. The conditions to activate it are also easier, as all it involves are using the characters Duck Hunt, Mii Swordfighter, or Piranha Plant in All-Star Smash. Once you quit the match, the effects start to occur, ranging from annoyances like increased loading times, to your save data being cleared completely. If you bought Nintendo Switch Online, then you can thankfully use a save data backup, but if you haven't... well, hopefully you have enough time to spare to unlock everything again.
 Game-Breaking Bug / int_289f3039
featureApplicability
1.0
 Game-Breaking Bug / int_289f3039
featureConfidence
1.0
 Super Smash Bros. Ultimate (Video Game)
hasFeature
Game-Breaking Bug / int_289f3039
 Game-Breaking Bug / int_295048d5
type
Game-Breaking Bug
 Game-Breaking Bug / int_295048d5
comment
Originally in the unpatched versions of Bloodborne, players could skip an entire Moon Phase via killing Rom the Vacuous Spider early, but accidentally triggering Vicar Amelia would return the Moon Phase to night. If the Moon Phase was in Blood Moon (the phase after killing Rom, which comes after Vicar Amelia), the game would lock off several necessary areas and make the entire game Unintentionally Unwinnable. This was fixed in the later patches.
 Game-Breaking Bug / int_295048d5
featureApplicability
1.0
 Game-Breaking Bug / int_295048d5
featureConfidence
1.0
 Bloodborne (Video Game)
hasFeature
Game-Breaking Bug / int_295048d5
 Game-Breaking Bug / int_29a74397
type
Game-Breaking Bug
 Game-Breaking Bug / int_29a74397
comment
Corridor Digital: In "The Glitch", multiple video game characters (such as Mario and Steve suffer through a glitch so bad that destroys everything it touches.
 Game-Breaking Bug / int_29a74397
featureApplicability
1.0
 Game-Breaking Bug / int_29a74397
featureConfidence
1.0
 Corridor Digital (Web Video)
hasFeature
Game-Breaking Bug / int_29a74397
 Game-Breaking Bug / int_29f80617
type
Game-Breaking Bug
 Game-Breaking Bug / int_29f80617
comment
Invoked in Imscared. The game appears to crash multiple times, mostly when the player comes into contact with White Face. The opening text warns that there may be bugs still left in the game. They're not. White Face is messing with the player and downloads cryptic text files to your computer. The Fourth Wall Will Not Protect You.
 Game-Breaking Bug / int_29f80617
featureApplicability
1.0
 Game-Breaking Bug / int_29f80617
featureConfidence
1.0
 Imscared (Video Game)
hasFeature
Game-Breaking Bug / int_29f80617
 Game-Breaking Bug / int_2a6eefe5
type
Game-Breaking Bug
 Game-Breaking Bug / int_2a6eefe5
comment
Metroid Fusion:
It's possible at one point to get yourself stuck by sequence breaking too hard. Fortunately, you really have to go out of your way to do this.
When you're finally able to fight the SA-X, its second form (which is usually a sitting duck) will become invincible if you shoot it with a fully-charged beam while it's transforming. Since the first form is very hard to get past, this is a really unfair glitch.
 Game-Breaking Bug / int_2a6eefe5
featureApplicability
1.0
 Game-Breaking Bug / int_2a6eefe5
featureConfidence
1.0
 Metroid Fusion (Video Game)
hasFeature
Game-Breaking Bug / int_2a6eefe5
 Game-Breaking Bug / int_2acb12c5
type
Game-Breaking Bug
 Game-Breaking Bug / int_2acb12c5
comment
X3: Albion Prelude had an issue turn up after a patch wherein the game would spawn race military fighters meant to be attached to a rapid response fleet. Except they would simply float in space, and instead of having a couple dozen there would be hundreds or thousands, sucking down CPU cycles which are at a premium in the X series. The only way to get rid of them was to manually kill them or add a stopgap script a modder wrote, whereby players could delete them. The bug got fixed in version 2.5.3.
X: Rebirth was an extremely buggy game at release, with bugs ranging from hilarious (Teladi eyes would detach from their skull in conversations, ships would flip out and go flying away if shot in highways, etc), to gamebreaking. For example, ships exiting highways normally are jettisoned a few hundred meters from the highway stream (so they don't get sucked back in). In version 1.0.0, exiting a highway could sometimes cause ships to get jettisoned several hundred thousand kilometers. Unless one wanted to tape down the boost button and go take a nap to reach civilization again, the only fix was to reload the last game; and there was no autosave until version 2.0.
 Game-Breaking Bug / int_2acb12c5
featureApplicability
1.0
 Game-Breaking Bug / int_2acb12c5
featureConfidence
1.0
 X (Video Game)
hasFeature
Game-Breaking Bug / int_2acb12c5
 Game-Breaking Bug / int_2b55a5bb
type
Game-Breaking Bug
 Game-Breaking Bug / int_2b55a5bb
comment
Around the Clock at Bikini Bottom: Has its own page here.
 Game-Breaking Bug / int_2b55a5bb
featureApplicability
1.0
 Game-Breaking Bug / int_2b55a5bb
featureConfidence
1.0
 Around the Clock at Bikini Bottom (Video Game)
hasFeature
Game-Breaking Bug / int_2b55a5bb
 Game-Breaking Bug / int_2d50daf
type
Game-Breaking Bug
 Game-Breaking Bug / int_2d50daf
comment
Train Sim World 2, the sequel to the console version of Train Simulator, has routes that are full of these, the Harlem Line route is basically unplayable thanks to trains getting stuck and the Riesa-Dresden route is completely unplayable thanks to it always crashing the game about a mile in, and some other routes have frequent crashes (of the game, not the trains). And these add-on routes are $30 eachnote The base game comes with 3 routes, others must be purchased. As this is a very niche game with a pretty small playerbase (case in point: the TSW subreddit has about 5,500 subs, the Grand Theft Auto: Online sub has 1.25 million) the economics of scale come into play. Rockstar can afford to update GTAV for free when practically every man, woman, and child owns a copy, obviously this won't work with TSW. To their credit, Dovetail Games has acknowledged these problems and as of July 2022 have put most of their new content on hiatus while they work on fixing the glitches.
 Game-Breaking Bug / int_2d50daf
featureApplicability
1.0
 Game-Breaking Bug / int_2d50daf
featureConfidence
1.0
 Train Simulator (Video Game)
hasFeature
Game-Breaking Bug / int_2d50daf
 Game-Breaking Bug / int_2d940749
type
Game-Breaking Bug
 Game-Breaking Bug / int_2d940749
comment
beatmania:
The arcade version of beatmania IIDX 9th Style was the first to run on Windows XP-based PC hardware rather than their legacy "Twinkle" hardware (derived from the original PlayStation, similarly to Konami's ubiquitous "System 573" hardware). It was noticeably buggy: playing "Quasar" will sometimes cause the game to freeze, forcing a reboot. Additionally, "General Relativity" had a glitch causing it to use the timing windows of the last-played song. If it were played as the first song after the machine had booted, it triggers a hilarious bug in which you cannot get any note judgments other than POOR, making the song unwinnable. Later versions (which also changed the OS from Windows XP Professional to Windows XP Embedded; nowadays the game runs on Windows 7-based hardware) had fewer of these glitches...except for one:
The song "SOFT LANDING ON THE BODY" has a section where the scroll BPM of the song inexplicably doubles. This is due to a glitch that arose as a result of the song changing time signatures, and was never fixed.
The song "GAMBOL" has a history of having completely broken timing windows. On 12th Style (Happy Sky), this was partly fixed by putting a fixed chart on the Normal difficulty and keeping the broken version as an Ascended Glitch on Hyper. The console version of 11th Style, adds an Another "chart" with timing windows that are even more broken, and the console version of DJ Troopers (15) introduces an Easter Egg Cheat Code (press Select while highlighting songs with titles beginning with G, J, and H in that order, or G, J, and A) that allows the aforementioned timing windows to be used on any song.
beatmania IIDX 10th Style's Single Play 8th Dan course is supposed to use the Hyper charts for all four stages, but uses the Another charts instead, resulting in a course that is way harder than an 8th Dan course has any right to be.
Heroic Verse (27) introduced a major redesign of the game's arcade hardware known as the "Lightning model", which runs Windows 10-based hardware with a high frame rate display, and replaces much of the cabinet's equalizer sliders and effects buttons with a lower touchscreen. Much like 9th Style, however, this new hardware has become prone to some odd issues, including notes drifting out of sync, and the song "The Dirty of Loudness" causing machines to crash.
 Game-Breaking Bug / int_2d940749
featureApplicability
1.0
 Game-Breaking Bug / int_2d940749
featureConfidence
1.0
 beatmania (Video Game)
hasFeature
Game-Breaking Bug / int_2d940749
 Game-Breaking Bug / int_2e1df124
type
Game-Breaking Bug
 Game-Breaking Bug / int_2e1df124
comment
Wreck-It Ralph:
When Turbo left his own game and entered another, it caused a fatal glitch that crashed the game, leading to both games being removed from the arcade.
Later on, King Candy explains to Ralph that he doesn't want Vanellope to race because of this. He's afraid her glitching will make players think the game is broken, resulting in their plug being pulled. Or so he says.
 Game-Breaking Bug / int_2e1df124
featureApplicability
1.0
 Game-Breaking Bug / int_2e1df124
featureConfidence
1.0
 Wreck-It Ralph
hasFeature
Game-Breaking Bug / int_2e1df124
 Game-Breaking Bug / int_2ebf361
type
Game-Breaking Bug
 Game-Breaking Bug / int_2ebf361
comment
Rock Revolution has an issue with "broken notes": on most charts, there's at least one note that, for some reason, appears to be impossible to hit no matter how good your timing is. The problem with these notes was eventually determined to be that by mistake, a second, separate note was added almost right on top of these notes (making it impossible to see due to how they overlap). In order to hit them, you have to strum twice in a very tight timing window, which in some cases is almost impossible. This video focuses on the worst of the lot, a cover of "I'm Broken" by Pantera (which, funny enough, has an accidentally very appropriate name), which features three such notes in its guitar solo, and as a result it wasn't until 2020 that someone was able to get a Full Combo on it despite its chart being relatively easy.
 Game-Breaking Bug / int_2ebf361
featureApplicability
1.0
 Game-Breaking Bug / int_2ebf361
featureConfidence
1.0
 Rock Revolution (Video Game)
hasFeature
Game-Breaking Bug / int_2ebf361
 Game-Breaking Bug / int_2efce5b0
type
Game-Breaking Bug
 Game-Breaking Bug / int_2efce5b0
comment
Deadly Premonition has a particularly nasty glitch: If you replay a previous chapter and complete it before you finish the game (which is common for players trying to complete Emily's sidequests), there's a chance that certain critical items in your inventory will disappear and cannot be retrieved again. For example, when you have to talk to Olivia in the back of the diner in chapter 9, she gives you a key to get in, and if you decide to replay a previous chapter BEFORE you go to talk to her the key disappears forever. Thankfully, the Director's Cut fixes this glitch.
 Game-Breaking Bug / int_2efce5b0
featureApplicability
1.0
 Game-Breaking Bug / int_2efce5b0
featureConfidence
1.0
 Deadly Premonition / Videogame
hasFeature
Game-Breaking Bug / int_2efce5b0
 Game-Breaking Bug / int_2f0f9cc3
type
Game-Breaking Bug
 Game-Breaking Bug / int_2f0f9cc3
comment
S4 League has a bug in its Chaser mode that renders the player without a HUD, making it very difficult to aim and leaving the player with no way to tell how much health they have left. Another form of this bug is even worse as it locks the camera in place, making the round virtually unplayable.
 Game-Breaking Bug / int_2f0f9cc3
featureApplicability
1.0
 Game-Breaking Bug / int_2f0f9cc3
featureConfidence
1.0
 S4 League (Video Game)
hasFeature
Game-Breaking Bug / int_2f0f9cc3
 Game-Breaking Bug / int_30450a9a
type
Game-Breaking Bug
 Game-Breaking Bug / int_30450a9a
comment
Alien: Isolation:
In Mission 2 Axel tells Amanda (the player) to keep down and follow him in a vent. Axel's animation takes some seconds when he tells to follow him and enters the vent. Meanwhile you could hit the button E, which for some reason is already functioning, and enter before he completes his animation. As a result, you will be in front of him. You won't be able to continue the game because at a certain turn Axel is scripted to stop waiting for you, but you can't get back through his body. Since he's the only one who can open the other side of the duct, you are forever stuck in the vent until you reload.
In Mission 14, when you leave the infested beta reactor core and you return to the open alpha core section, it is possible that the game doesn't progress and you are forever stuck in the station without any new mission update or even enemy spawn. What happens is that the game fails to load the animations of the overloading reactors, which in turn blocks the rest. The only solution is to turn graphics settings to the minimum and load a previous save (before leaving the beta core for the first time otherwise it won't work).
In Mission 15, after you complete the quest with Marlow and head back to the ambulance shuttle, it is possible that you won't load Mission 16, rather you will be placed inside a transit car with no mission update. If you take another transit, you won't go to its destination but rather load again the same hub station. This time a new objective will pop up saying to go to Seegson Communications, but if you take the elevator in Lorentz Systech Spire, you will come back to the transit hub, forever. Somehow the checkpoint after you fail to stop the reaction becomes corrupt. The only solutions are reloading from a savegame before the ship reactor area or restarting Mission 15 altogether, sometimes after turning graphics settings to a minimum (rarely you would need to reload before even Mission 15).
In Mission 18, near the end, you do a spacewalk and if you take too long the alien is scripted to suddenly kill you. Very rarely you could get killed too early, that is, right after leaving the elevator, making the spacewalk impossible until you reload. The game fails to correctly trigger the timer for if you take too long, or rather, somehow it triggers it before the sequence where the xenomorphs are scripted to appear, so they spawn immediately.
Sometimes you might hide under a desk with only one way out and the alien gets forever stuck walking in circles in front of you. If you don't have the flamethrower to make it go away, or any item to throw and distract the creature, it's impossible to get out because you would get instakilled. Similarly, an android could stop in front of a locker (with you hiding inside) without doing anything. While you don't get instakilled by androids, if you are low on health and without any weapon you're basically stuck there.
 Game-Breaking Bug / int_30450a9a
featureApplicability
1.0
 Game-Breaking Bug / int_30450a9a
featureConfidence
1.0
 Alien: Isolation (Video Game)
hasFeature
Game-Breaking Bug / int_30450a9a
 Game-Breaking Bug / int_30a5ebfd
type
Game-Breaking Bug
 Game-Breaking Bug / int_30a5ebfd
comment
In Naruto: Rise of a Ninja downloading Shikamaru from Ubisoft on Xbox Live would cause your game to freeze if Naruto was hit by anything like a log or spikes. The Jiraiya/3rd Hokage download corrected this problem.
 Game-Breaking Bug / int_30a5ebfd
featureApplicability
1.0
 Game-Breaking Bug / int_30a5ebfd
featureConfidence
1.0
 Naruto (Manga)
hasFeature
Game-Breaking Bug / int_30a5ebfd
 Game-Breaking Bug / int_30c1ffd0
type
Game-Breaking Bug
 Game-Breaking Bug / int_30c1ffd0
comment
In Stardew Valley:
There is a bug where, if you buy an item from any shop while having a full inventory, you cannot place the bought item in your inventory. You also can't empty anything from your inventory. There is no way to cancel or refund this transaction. Doing this leaves you with no way to get out of the shop menu except for closing the game, which means that you lose the current day's progress and will have to start the day over again.
And in a strange, inexplicable bug that even the creator of the game is having difficulty finding the cause of, Pam can randomly disappear from the game. Not only does this mean that the player will not be able to befriend her, it also means that, if she disappears before the player restores the bus to the Calico Desert, they will be completely unable to go there. This prevents the player from ever being able to meet Sandy, get to the Casino, find desert-exclusive collectibles, and explore the Skull Cavern.
 Game-Breaking Bug / int_30c1ffd0
featureApplicability
1.0
 Game-Breaking Bug / int_30c1ffd0
featureConfidence
1.0
 Stardew Valley / Videogame
hasFeature
Game-Breaking Bug / int_30c1ffd0
 Game-Breaking Bug / int_30c3426f
type
Game-Breaking Bug
 Game-Breaking Bug / int_30c3426f
comment
Racial Holy War is unplayable not just figuratively (it's exactly as xenophobic as the name makes it sound) but literally as well. The combat rules don't work at all (modifiers are listed, but not the basic chance they modify, making it impossible to actually attack anything), and the outnumbering system (if a party is outnumbered by a given amount, they flee) doesn't take any account of what is outnumbering them, meaning the supposedly heroic white warriors might conceivably run screaming from a mob of babies and pensioners. There's some debate as to whether the game is a parody or just that dumb.
 Game-Breaking Bug / int_30c3426f
featureApplicability
1.0
 Game-Breaking Bug / int_30c3426f
featureConfidence
1.0
 Racial Holy War (Tabletop Game)
hasFeature
Game-Breaking Bug / int_30c3426f
 Game-Breaking Bug / int_30d7e3a3
type
Game-Breaking Bug
 Game-Breaking Bug / int_30d7e3a3
comment
The Game Boy version of Dr. Mario can't be played past Level 28. At the start of each level, Dr. Mario appears in a small window in the upper-right corner of the screen. On the Game Boy version, when Level 28 starts, Dr. Mario simply never shows up, soft-locking the game.
 Game-Breaking Bug / int_30d7e3a3
featureApplicability
1.0
 Game-Breaking Bug / int_30d7e3a3
featureConfidence
1.0
 Dr. Mario (Video Game)
hasFeature
Game-Breaking Bug / int_30d7e3a3
 Game-Breaking Bug / int_31313512
type
Game-Breaking Bug
 Game-Breaking Bug / int_31313512
comment
ANNO: Mutationem: In the initial release, a particular one happens after you complete the Ship Level, if you return back to the Freighter, the boat ride to head back towards Harbor Town doesn't work, no matter how many times "go back" is selected, leaving you stuck, more-so if you saved at the point without any backups to get out of it. This was later fixed in a patch.
 Game-Breaking Bug / int_31313512
featureApplicability
1.0
 Game-Breaking Bug / int_31313512
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Game-Breaking Bug / int_31313512
 Game-Breaking Bug / int_314abad0
type
Game-Breaking Bug
 Game-Breaking Bug / int_314abad0
comment
In Harvest Moon: Tree of Tranquility, the player cannot marry Calvin due to a glitch (fixed in newer copies of the game) that freezes the game for the five-heart event, which the player must complete before marrying him. The company recommends "not getting his heart level too high" if you want to go into the mine (as that's where his event takes place). If you are a male or already married, there is no longer a problem.
 Game-Breaking Bug / int_314abad0
featureApplicability
1.0
 Game-Breaking Bug / int_314abad0
featureConfidence
1.0
 Harvest Moon: Tree of Tranquility (Video Game)
hasFeature
Game-Breaking Bug / int_314abad0
 Game-Breaking Bug / int_321de334
type
Game-Breaking Bug
 Game-Breaking Bug / int_321de334
comment
Animal Parade has another nasty one in the "Missing Children" glitch, where your children disappear completely except for certain events, with "None area name" showing up as their location if you track them. For several years it vexed players and was considered one of the most brutal glitches in the series, but players happened to stumble on a relatively simple solution: It happens to players who fiddle with the in-game music options, and turning the volume back up returns the children, making the whole glitch a sort of Defanged Horror.
 Game-Breaking Bug / int_321de334
featureApplicability
1.0
 Game-Breaking Bug / int_321de334
featureConfidence
1.0
 Harvest Moon: Animal Parade (Video Game)
hasFeature
Game-Breaking Bug / int_321de334
 Game-Breaking Bug / int_34e0e9fc
type
Game-Breaking Bug
 Game-Breaking Bug / int_34e0e9fc
comment
Parodied in the fifth game of Strong Bad's Cool Game for Attractive People, which requires you to deliberately induce one of these (which is nigh-impossible without cheating, but the cheat is easy to activate) in a Game Within a Game.
 Game-Breaking Bug / int_34e0e9fc
featureApplicability
1.0
 Game-Breaking Bug / int_34e0e9fc
featureConfidence
1.0
 Strong Bad's Cool Game for Attractive People (Video Game)
hasFeature
Game-Breaking Bug / int_34e0e9fc
 Game-Breaking Bug / int_3504b88e
type
Game-Breaking Bug
 Game-Breaking Bug / int_3504b88e
comment
The arcade version of Mortal Kombat II can sometimes crash when performing particular Fatalities against particular characters, like Jade and Noob Saibot, as shown here. In this case, the video is of a MAME emulation which forced the "Finish Him/Her!" even though Jade, Noob Saibot, Kintaro and Shao Kahn were not programmed to have Fatalities performed against them. The glitch occurs because the game is trying to find sprite data that simply does not exist.
 Game-Breaking Bug / int_3504b88e
featureApplicability
1.0
 Game-Breaking Bug / int_3504b88e
featureConfidence
1.0
 Mortal Kombat II (Video Game)
hasFeature
Game-Breaking Bug / int_3504b88e
 Game-Breaking Bug / int_353699d6
type
Game-Breaking Bug
 Game-Breaking Bug / int_353699d6
comment
DmC: Devil May Cry: While the PC port of the game is known to have numerous bugs that would render the rest of the level unplayable, most (if not all) of these were actually fixed in the Definitive Edition of the game. An example happens if you try to reload a checkpoint or die in Mission 4, the "Church" cutscene will freeze, preventing the player from completing the mission. Players were otherwise advised to try completing the said mission without going back to the main menu in order to avoid this bug.
 Game-Breaking Bug / int_353699d6
featureApplicability
1.0
 Game-Breaking Bug / int_353699d6
featureConfidence
1.0
 DmC: Devil May Cry (Video Game)
hasFeature
Game-Breaking Bug / int_353699d6
 Game-Breaking Bug / int_3583b777
type
Game-Breaking Bug
 Game-Breaking Bug / int_3583b777
comment
Tricking the player with fake game-breaking bugs is half the fun in Eternal Darkness, usually due to the character having low Sanity. Most of them are pretty obvious, but still entertaining: The GameCube turning itself off, the game mistaking your request to save as a request to delete all existing saves, rooms appearing to have been loaded upside down, and even the infamous blue screen of death.
 Game-Breaking Bug / int_3583b777
featureApplicability
1.0
 Game-Breaking Bug / int_3583b777
featureConfidence
1.0
 Eternal Darkness (Video Game)
hasFeature
Game-Breaking Bug / int_3583b777
 Game-Breaking Bug / int_367f632a
type
Game-Breaking Bug
 Game-Breaking Bug / int_367f632a
comment
Dawn of War: An insidious bug in the Soulstorm expansion let players queue an upgrade and cancel it to receive their investment back. Which would be a good thing... if the upgrade's price didn't increase in the meantime, thus resulting in infinite resources in multiplayer. Hilarity usually ensued. The first problem with this bug was that it took Relic over half a year to patch. The second problem was once they patched it, they replaced it with an even worse bug — the Sisters of Battle armour upgrade applies itself to all their units rather than just their infantry (and applies itself to their infantry twice). At least you had to choose to use the infinite resource bug.
There's another bug that you can use to screw over the AI in single player while playing Orks, in which saving and reloading causes the game to forget how many troops you actually have and start thinking your whole 100-Ork-resource army has only 24 Orks in it, allowing you to build another 76 troops... except that due to the way the ork army works, you're limited to weaker troops for a while until Waaagh! resource builds up. Which is mighty fine, since one of the most popular Ork tactics is a green horde of low-level Orks, making this stunningly appropriate.
There's also another bug that allows spectators to activate a Dark Eldar player's Soul Powers. While this is more annoying than fatal, it's still a ridiculous oversight that led to severe annoyance on the part of DE players.
 Game-Breaking Bug / int_367f632a
featureApplicability
1.0
 Game-Breaking Bug / int_367f632a
featureConfidence
1.0
 Dawn of War (Video Game)
hasFeature
Game-Breaking Bug / int_367f632a
 Game-Breaking Bug / int_36c1f57b
type
Game-Breaking Bug
 Game-Breaking Bug / int_36c1f57b
comment
The PS3 version of Need for Speed: Shift Need For Speed: Shift 2 Unleashed has a bug that sometimes the game crashes in the loading screens.
Also, this game has a bug that speeding in the night while driving the Mitsubishi Lancer Evolution MR VIII Speedhunters Edition, the game will crash. This bug only occurs while doing the last race of Works League Championship in Mount Panorama and the Endurance Championship and Endurance Challenge of Champions in Nürburgring Nordschleife.
 Game-Breaking Bug / int_36c1f57b
featureApplicability
1.0
 Game-Breaking Bug / int_36c1f57b
featureConfidence
1.0
 Need for Speed: Shift (Video Game)
hasFeature
Game-Breaking Bug / int_36c1f57b
 Game-Breaking Bug / int_38b80aca
type
Game-Breaking Bug
 Game-Breaking Bug / int_38b80aca
comment
During the second Mummy level of Sphinx and the Cursed Mummy, there is a cutscene of the Big Bad and The Dragon talking to each other before leaving the room, then you cross said room and find a save point in front of an open door. If you save here and then die or reload the save, the door will be closed with no way for you to open it.
 Game-Breaking Bug / int_38b80aca
featureApplicability
1.0
 Game-Breaking Bug / int_38b80aca
featureConfidence
1.0
 Sphinx and the Cursed Mummy (Video Game)
hasFeature
Game-Breaking Bug / int_38b80aca
 Game-Breaking Bug / int_398acbad
type
Game-Breaking Bug
 Game-Breaking Bug / int_398acbad
comment
Two of the games in the Skylanders series has one each, and both only happens in the Wii version.
Skylanders: Spyro's Adventure: After completeing chapter 20, if the player says no to go to chapter 21, the Weapon Master (the Mission Control of the two levels mentioned above) will go back into his sleeping position and be locked that way, turning the game into being Unintentionally Unwinnable. Wanna know what the worst part is? Chapter 21 is the penultimate level, so you're gonna have to go all the way back to the start.
Skylanders: Trap Team: Chapter 8, Telescope Towers, has to be completed in under 15 minutes or else the game will freeze. Luckily, the player won't be locked out of furthering the story, they just have to restart the game and try again.
 Game-Breaking Bug / int_398acbad
featureApplicability
1.0
 Game-Breaking Bug / int_398acbad
featureConfidence
1.0
 Skylanders (Video Game)
hasFeature
Game-Breaking Bug / int_398acbad
 Game-Breaking Bug / int_3a64aba3
type
Game-Breaking Bug
 Game-Breaking Bug / int_3a64aba3
comment
The 3DS e-shop version of the first Shantae has a nasty bug where touching a Warp Squid would occasionally make the game crash and delete the player's save files. The good news is that it happens so rarely that most people won't encounter it. The bad news is that no one knows what triggers it so there are currently no known ways to prevent it.
 Game-Breaking Bug / int_3a64aba3
featureApplicability
1.0
 Game-Breaking Bug / int_3a64aba3
featureConfidence
1.0
 Shantae (Video Game)
hasFeature
Game-Breaking Bug / int_3a64aba3
 Game-Breaking Bug / int_3c4aa416
type
Game-Breaking Bug
 Game-Breaking Bug / int_3c4aa416
comment
Disgaea D2: A Brighter Darkness had several issues on loading animations, some voices and even some sprites. The voices weren't that much of a problem - at most the game would load the wrong voice or nothing at all. However, if the game tried to load a skill animation or a faulty sprite, the game would freeze. Reported issues included Laharl's Blazing Knuckle, fire spells in general and DLC characters appearing on the Dark Congress. A patch was released by January 2014.
 Game-Breaking Bug / int_3c4aa416
featureApplicability
1.0
 Game-Breaking Bug / int_3c4aa416
featureConfidence
1.0
 Disgaea D2: A Brighter Darkness (Video Game)
hasFeature
Game-Breaking Bug / int_3c4aa416
 Game-Breaking Bug / int_3e5c6c5a
type
Game-Breaking Bug
 Game-Breaking Bug / int_3e5c6c5a
comment
Super Mario 64 ROM hack SM64.z64 invokes this for horror, crashing the game at the end of each loop and displaying the message "SOMETHING CHANGED SOMETHING CHANGED SO-" in the crash handler.
 Game-Breaking Bug / int_3e5c6c5a
featureApplicability
1.0
 Game-Breaking Bug / int_3e5c6c5a
featureConfidence
1.0
 Super Mario 64 (Video Game)
hasFeature
Game-Breaking Bug / int_3e5c6c5a
 Game-Breaking Bug / int_3f9cf122
type
Game-Breaking Bug
 Game-Breaking Bug / int_3f9cf122
comment
Global Agenda's 1.3.2 patch contained a major bug in the auction house that allowed players to effectively create money from nothing. Hi-Rez responded by banning everyone who came in contact with the exploit in any form, including people who recieved duplicated cash without knowing that it was effectively counterfeit. There have been accusations that the exploiters started giving away the money to unsuspecting players when it became apparent that Hi-Rez was tracking it, in order to get as many people banned as possible.
 Game-Breaking Bug / int_3f9cf122
featureApplicability
1.0
 Game-Breaking Bug / int_3f9cf122
featureConfidence
1.0
 Global Agenda (Video Game)
hasFeature
Game-Breaking Bug / int_3f9cf122
 Game-Breaking Bug / int_4183a3c4
type
Game-Breaking Bug
 Game-Breaking Bug / int_4183a3c4
comment
In King's Quest VII: The Princeless Bride on the King's Quest Collection XP version 1.40, there is a game-breaking glitch that can occur in Chapter 3 if you have Valanice examine the cheese in the fountain in the town of Falderal. What will happen is, the wooden nickel that's supposed to highlight at the Mockturtle store owner won't highlight and you're forced to start Chapter 3 over. This can also happen with Rosella in Malicia's house; if you take too long and try to go out the back way, you're stuck with Malicia zapping you every time, and you're forced to start Chapter 4 over.
 Game-Breaking Bug / int_4183a3c4
featureApplicability
1.0
 Game-Breaking Bug / int_4183a3c4
featureConfidence
1.0
 King's Quest VII: The Princeless Bride (Video Game)
hasFeature
Game-Breaking Bug / int_4183a3c4
 Game-Breaking Bug / int_41c52afc
type
Game-Breaking Bug
 Game-Breaking Bug / int_41c52afc
comment
Jojos Bizarre Adventure All Star Battle had a couple at launch. Some infinite combos (and really easy ones, at that) were discovered. Also, if Josuke's GHA hits just before time runs out, he heals the opponent but does not reduce his health again with his punch barrage.
 Game-Breaking Bug / int_41c52afc
featureApplicability
1.0
 Game-Breaking Bug / int_41c52afc
featureConfidence
1.0
 JoJo's Bizarre Adventure: All Star Battle (Video Game)
hasFeature
Game-Breaking Bug / int_41c52afc
 Game-Breaking Bug / int_4200fb5a
type
Game-Breaking Bug
 Game-Breaking Bug / int_4200fb5a
comment
Idle Mine: Putting the game in widescreen mode (easily accesible in a Flash game emulator) shows a weird icon in the upgrade menu that cycles through all other icons. Hovering over it or clicking it may crash the game.
 Game-Breaking Bug / int_4200fb5a
featureApplicability
1.0
 Game-Breaking Bug / int_4200fb5a
featureConfidence
1.0
 Idle Mine (Video Game)
hasFeature
Game-Breaking Bug / int_4200fb5a
 Game-Breaking Bug / int_42d070ed
type
Game-Breaking Bug
 Game-Breaking Bug / int_42d070ed
comment
In-universe example presented in The World God Only Knows anime. During episode 4, the main character, Keima, is obsessed with trying to beat a Dating Sim game which is filled with bugs and glitches which causes a certain scene to replay over and over. Despite the game being very buggy and glitched, he vows to find a way to get out of that repeating scene bug via trying different options/selections. The game company released a lot of patches, but didn't fix anything, and eventually went bankrupt, so Keima feels that he's the only person left who can "save" her. He sort of manages to get past the repeating screen glitch, but then hilariously a bunch of random characters appear on the screen and the game freezes up. Despite that, he still vows to try to find a way to beat the game.
 Game-Breaking Bug / int_42d070ed
featureApplicability
1.0
 Game-Breaking Bug / int_42d070ed
featureConfidence
1.0
 The World God Only Knows (Manga)
hasFeature
Game-Breaking Bug / int_42d070ed
 Game-Breaking Bug / int_4508f43d
type
Game-Breaking Bug
 Game-Breaking Bug / int_4508f43d
comment
Shogun: Total War: The unpatched version of the expansion causes the rebels that are supposed to be a buffer between the factions in the early game to act like a real faction in their own right in the original campaign. Since most of the map starts in rebel hands with fairly large armies, they will totally sweep the board and annihilate all the real factions in a few turns.
 Game-Breaking Bug / int_4508f43d
featureApplicability
1.0
 Game-Breaking Bug / int_4508f43d
featureConfidence
1.0
 Shogun: Total War (Video Game)
hasFeature
Game-Breaking Bug / int_4508f43d
 Game-Breaking Bug / int_476bc61d
type
Game-Breaking Bug
 Game-Breaking Bug / int_476bc61d
comment
In Kid Icarus: Uprising Chapter 20, after jumping across the stone platforms and making your way to the room leading to the maze section, if you make Pit rapidly run in and out of the room and off the edge of the world, you can be killed in a matter of seconds. It shows the falling animation, followed by the respawn sound, but instead of ending up back on the platform, you'll do this a couple times before the Game Over music starts.
 Game-Breaking Bug / int_476bc61d
featureApplicability
1.0
 Game-Breaking Bug / int_476bc61d
featureConfidence
1.0
 Kid Icarus: Uprising (Video Game)
hasFeature
Game-Breaking Bug / int_476bc61d
 Game-Breaking Bug / int_4957ba36
type
Game-Breaking Bug
 Game-Breaking Bug / int_4957ba36
comment
If you play Roller Coaster Tycoon 3 (a game already filled with problems thanks to a poorly optimized game engine) on a multi-core PC, the frame rate can drop significantly during in-game nighttime. Depending on how much you've already built, it can become basically unplayable. This is especially aggravating with parks that open and/or close late.
 Game-Breaking Bug / int_4957ba36
featureApplicability
1.0
 Game-Breaking Bug / int_4957ba36
featureConfidence
1.0
 RollerCoaster Tycoon (Video Game)
hasFeature
Game-Breaking Bug / int_4957ba36
 Game-Breaking Bug / int_49a88442
type
Game-Breaking Bug
 Game-Breaking Bug / int_49a88442
comment
Final Fantasy XIV rarely has game-breaking bugs and the ones that are found are usually patched out very quickly.
One particular bug would make the servers crash if a player fished at a specific spot, which led to players joking around by asking who went fishing again whenever the servers were having issues.
At the launch of Endwalker, it turned out that the Demand Overload was being exacerbated by one of these, regarding a client-side issue that would frequently result in the dreaded "Error 2002" that would disconnect players waiting in queue to get in. This created a feedback loop of players getting disconnected due to the bug, trying to log back in, rejoining in the extremely massive queue, and making the bug flare up worse. And since this was client-side, it wasn't until the players themselves managed to route out the bug and report it back to Square-Enix that they were able to fix it.
 Game-Breaking Bug / int_49a88442
featureApplicability
1.0
 Game-Breaking Bug / int_49a88442
featureConfidence
1.0
 Final Fantasy XIV (Video Game)
hasFeature
Game-Breaking Bug / int_49a88442
 Game-Breaking Bug / int_49ad83ee
type
Game-Breaking Bug
 Game-Breaking Bug / int_49ad83ee
comment
World of Warcraft
The game experienced a nearly-game-breaking bug in its early days. A boss in Zul'Gurub released a disease (called Corrupted Blood) that could spread, but only to players nearby. The disease was not meant to get out of the instance the boss was in, but a clever player could infect a pet, put the pet away, travel to a major city, release the pet, and begin the MMO equivalency of the Black Plague. Luckily, it only seriously affected one server before Blizzard fixed it. The Corrupted Blood Incident was the subject of an article in the real-world scientific journal Epidemiology, examining the spread of the disease through the virtual world, complete with analysis of the effects of NPC "carriers" and "terrorists" who deliberately spread it for malicious reasons. The CDC contacted Blizzard on the subject. So the spread of a fictional disease among digital characters in a game made it into a scientific journal as a possible model for the spread of real-world diseases. Blizzard later recreated this intentionally as part of the lead-in for the Wrath of the Lich King expansion, introducing a disease that could be carried by players and that would result in transformation into a zombie (who could then infect other players, as well as nearly any NPC in the game they could catch) if not cured by one of many healer NPCs added to the towns for the event. Although many players were annoyed at the disruption - on some servers, the game was nearly unplayable due to the mass infection of service NPCs - the event ran its course as planned (popular rumor claims that it ended early because of the complaints; the devs claim otherwise).
The same technique of a diseased pet carrier could also be used for several other, much less severe jerk moves (like releasing high level mobs on low level players) but the cake goes to the Living Bomb debuff cast by Baron Geddon in Molten Core which causes the victim to violently explode, obliterating everything in range of the blast. Needless to say, a crafty warlock quickly got his pet affected and released it in a crowded auction house...
For reasons only Blizzard knows, patch 3.0.8 introduced a bug which caused the entire continent of Northrend to crash whenever a faction won the Wintergrasp battleground. Since this was back in Wrath of the Lich King and Northrend was very much current content, a lot of players were inconvenienced by the frequent crashes.
The raid boss Lady Vashj had a terrible bug when she was first released: the very first raid to down her were met by the boss instantly respawning and wiping the raid. Naturally, this was patched almost immediately.
 Game-Breaking Bug / int_49ad83ee
featureApplicability
1.0
 Game-Breaking Bug / int_49ad83ee
featureConfidence
1.0
 World of Warcraft (Video Game)
hasFeature
Game-Breaking Bug / int_49ad83ee
 Game-Breaking Bug / int_4d97191f
type
Game-Breaking Bug
 Game-Breaking Bug / int_4d97191f
comment
In Castlevania: Dawn of Sorrow, when executing a special attack with some shortswords and knives, Soma briefly disappears and reappears behind an enemy... or even a locked door, as long as there is some space behind it. And since most of such doors have the pressure switch to open them right behind them, this can be used for major Sequence Breaking. But go somewhere you're not supposed to go yet (i.e. down a slope you're supposed to double-jump when you haven't acquired it yet) and save just before you realize it... whoops!
 Game-Breaking Bug / int_4d97191f
featureApplicability
1.0
 Game-Breaking Bug / int_4d97191f
featureConfidence
1.0
 Castlevania: Dawn of Sorrow (Video Game)
hasFeature
Game-Breaking Bug / int_4d97191f
 Game-Breaking Bug / int_507dfb6a
type
Game-Breaking Bug
 Game-Breaking Bug / int_507dfb6a
comment
Until Version 1.0.4, if Bowser uses the Flying Slam on a Flying Man in the Magicant stage and falls off the bottom of the screen in the process, he will keep falling forever, since the game didn't register Bowser as KOed unless the character he's grabbing breaks free or gets KOed, whichever comes first. Flying Men cannot break free or get KOed in this way, effectively preventing Bowser from participating any further in the match. Version 1.0.4 changed how Flying Slam works such that Bowser will KO himself after a short time, after which the Flying Man warps back onstage unharmed.
 Game-Breaking Bug / int_507dfb6a
featureApplicability
1.0
 Game-Breaking Bug / int_507dfb6a
featureConfidence
1.0
 EarthBound (1994) (Video Game)
hasFeature
Game-Breaking Bug / int_507dfb6a
 Game-Breaking Bug / int_50bcf7a6
type
Game-Breaking Bug
 Game-Breaking Bug / int_50bcf7a6
comment
Homestuck has three.
The first is prototyping a First Guardian, which will result in every enemy the heroes face having First Guardian powers. And unfortunately, the most powerful enemy of all has no interest in following the rules of the game.
The second is Lord English's "glitch", which will make an affected session impossible to win. Both of these can only be fixed by causing The Scratch, which is essentially a Reset Button of reality. However, the Scratch is not without consequences. Lord English utilizes his "glitch" as a calling card, and he will appear in the reset universe. His appearance on the Scratched Earth made it a Villain World. Specifically, Lord English's "session glitch" causes the ectobiology equipment that the players use to create themselves and their guardians to appear in the post-Scratch session rather than the pre-Scratch session. Not Scratching the session would thus cause a paradox, since the players would never have been created in the first place.
The third is attempting to enter a single-player SBURB session. The game was not intended to be played alone, and creates a supposedly-doomed session in which the player has only a few seconds to complete their chosen tasks before they fail. However, Caliborn, a Time player, was able to succeed regardless due to his extremely powerful classpect and Gamzee's help, eventually becoming Lord English. Calliope also succeeded at this impossible task in a Doomed timeline due to having a similarly unbalanced Space aspect.
 Game-Breaking Bug / int_50bcf7a6
featureApplicability
1.0
 Game-Breaking Bug / int_50bcf7a6
featureConfidence
1.0
 Homestuck (Webcomic)
hasFeature
Game-Breaking Bug / int_50bcf7a6
 Game-Breaking Bug / int_51ba977e
type
Game-Breaking Bug
 Game-Breaking Bug / int_51ba977e
comment
Hasbro's computer version of Clue (or Cluedo) has a nasty one. If a character is boxed in by other players (terribly easy to do with the Billiard Room, as one player can block the way to the Library, and another can block the door leading out to the Ballroom and Conservatory), the AI will roll and get caught in a loop trying to move the token.
 Game-Breaking Bug / int_51ba977e
featureApplicability
1.0
 Game-Breaking Bug / int_51ba977e
featureConfidence
1.0
 Clue (Tabletop Game)
hasFeature
Game-Breaking Bug / int_51ba977e
 Game-Breaking Bug / int_5277894
type
Game-Breaking Bug
 Game-Breaking Bug / int_5277894
comment
Nord and Bert Couldn't Make Head or Tail of It:
It's possible for the game to glitch during "Shake a Tower", removing the bicycle entirely after you dismount it. You're not able to get back to the clearing or go up the beanstalk, making it unwinnable.
In "Play Jacks", if you use the jacuzzi without freeing the mermaid, she'll disappear and you'll be left with nothing to do and no way to win.
 Game-Breaking Bug / int_5277894
featureApplicability
1.0
 Game-Breaking Bug / int_5277894
featureConfidence
1.0
 Nord and Bert Couldn't Make Head or Tail of It (Video Game)
hasFeature
Game-Breaking Bug / int_5277894
 Game-Breaking Bug / int_52cac2d8
type
Game-Breaking Bug
 Game-Breaking Bug / int_52cac2d8
comment
In Mario Kart DS, the game will freeze if you attempt to spin turn on the front steps of Luigi's Mansion (hold A Button and B Button, then turn). This glitch was fixed on the Wii U Virtual Console Re-Release.
 Game-Breaking Bug / int_52cac2d8
featureApplicability
1.0
 Game-Breaking Bug / int_52cac2d8
featureConfidence
1.0
 Mario Kart DS (Video Game)
hasFeature
Game-Breaking Bug / int_52cac2d8
 Game-Breaking Bug / int_537fae8b
type
Game-Breaking Bug
 Game-Breaking Bug / int_537fae8b
comment
The 1.04 patch for Street Fighter X Tekken added a nasty glitch where if Rolento's projectile knife collides with another projectile, the game will crash. Tournament holders actually considered banning Rolento until the glitch was fixed.
Another early glitch in the PlayStation 3 version causes Mega Man, under certain conditions, to endlessly float upwards and out of reach.
 Game-Breaking Bug / int_537fae8b
featureApplicability
1.0
 Game-Breaking Bug / int_537fae8b
featureConfidence
1.0
 Street Fighter X Tekken (Video Game)
hasFeature
Game-Breaking Bug / int_537fae8b
 Game-Breaking Bug / int_53956073
type
Game-Breaking Bug
 Game-Breaking Bug / int_53956073
comment
"Bricks of" series: Playing on a newer operating system like Windows 10 can cause problems, like the game running at 2FPS if fullscreen is not disabled or freezing when the player attempts to close it, which forces the use of Task Manager.
 Game-Breaking Bug / int_53956073
featureApplicability
1.0
 Game-Breaking Bug / int_53956073
featureConfidence
1.0
 
hasFeature
Game-Breaking Bug / int_53956073
 Game-Breaking Bug / int_55f94533
type
Game-Breaking Bug
 Game-Breaking Bug / int_55f94533
comment
Party Crashers: In their Mario Kart: Double Dash!! video, Nick ends up clipping through the ground on Yoshi Circuit, after which he respawns right in front of the finish line and doesn't move on to the next lap after crossing it.
 Game-Breaking Bug / int_55f94533
featureApplicability
1.0
 Game-Breaking Bug / int_55f94533
featureConfidence
1.0
 Party Crashers (Lets Play)
hasFeature
Game-Breaking Bug / int_55f94533
 Game-Breaking Bug / int_562e8a6e
type
Game-Breaking Bug
 Game-Breaking Bug / int_562e8a6e
comment
Max Payne sometimes had a glitch on the final stage where the cutscene would fail to activate, resulting in Max firing a couple shots at Nicole and the game freezing. Reload.
Alternatively, Nicole could snag the wall next to the gate leading to the helicopter and stop. Max would then catch up and unload hundreds of bullets into the back of her head until you reloaded.
 Game-Breaking Bug / int_562e8a6e
featureApplicability
1.0
 Game-Breaking Bug / int_562e8a6e
featureConfidence
1.0
 Max Payne (Video Game)
hasFeature
Game-Breaking Bug / int_562e8a6e
 Game-Breaking Bug / int_5657d827
type
Game-Breaking Bug
 Game-Breaking Bug / int_5657d827
comment
Tomb Raider: Legend has a fatal bug that can happen not long after half of the levels are finished. In the England level, the player will come across a large room with four levers and a pool, which turns out to be the future site of a mandatory boss fight against a giant sea serpent - and you'll need all four levers to lower cages to crush it. If you happen to accidentally pull any of these levers before you come back to the room to fight the serpent, they won't work, making the fight and the game unwinnable. The only choice at this point is to either hope you have a secondary save (unlikely), download a save file if playing the PC version, or start the game from scratch. This last choice is particularly annoying, given that this bug strikes once you're a little more than halfway through the game.
Many players have encountered game-breaking bugs in Tomb Raider: Underworld at various points that prevent players from finishing the game, although a patch or two has cleaned them up a bit... Except for PS3 players, who don't get one.
Tomb Raider III has a potentially fatal bug in Lud's Gate; if you save too soon after throwing a switch in the water area with Secrets 5 and 6, a door may be blocked by an Invisible Wall, making the level Unwinnable or preventing you from obtaining the last secret.
The final level of Tomb Raider Chronicles (set in Von Croy Industries) is already challenging, but is made even more so due to being buggy regarding game saves. There are several instances where saving or loading the game in a particular area has the potential to render it unwinnable due to one or other scripted sequence then failing to work correctly. Thankfully, there is a walkthrough which details all these peccadilloes.
 Game-Breaking Bug / int_5657d827
featureApplicability
1.0
 Game-Breaking Bug / int_5657d827
featureConfidence
1.0
 Tomb Raider: Legend (Video Game)
hasFeature
Game-Breaking Bug / int_5657d827
 Game-Breaking Bug / int_56fa0ea4
type
Game-Breaking Bug
 Game-Breaking Bug / int_56fa0ea4
comment
In its initial release, Civilization V suffered from a bad memory leak in which it's possible to never finish a very long game with many players. The game runs in 32-bit mode, which on 64-bit systems, limit the game's actual memory usage up to 2GB. Once the game hits 2GB, it will crash.
 Game-Breaking Bug / int_56fa0ea4
featureApplicability
1.0
 Game-Breaking Bug / int_56fa0ea4
featureConfidence
1.0
 Civilization (Video Game)
hasFeature
Game-Breaking Bug / int_56fa0ea4
 Game-Breaking Bug / int_5a353d10
type
Game-Breaking Bug
 Game-Breaking Bug / int_5a353d10
comment
Super Robot Wars UX has perhaps the only case where a bug being game-breaking makes it a Good Bad Bug. Having Demonbane and Master Therion use their Shining Trapezohedrons against each other will crash the game on the spot; what makes this a good bug is that it perfectly recreates the source material, where if they ever did this, it would cause Azathoth to awaken and reality would instantly pop like a soap bubble.
 Game-Breaking Bug / int_5a353d10
featureApplicability
1.0
 Game-Breaking Bug / int_5a353d10
featureConfidence
1.0
 Super Robot Wars UX (Video Game)
hasFeature
Game-Breaking Bug / int_5a353d10
 Game-Breaking Bug / int_5a583042
type
Game-Breaking Bug
 Game-Breaking Bug / int_5a583042
comment
My Little Pony (Gameloft) has recent versions with bugs that can force the app to crash while connected to the internet if it is in an area that requires a lot of graphic power to render (mostly Ponyville), wiping several minutes worth of progress.
 Game-Breaking Bug / int_5a583042
featureApplicability
1.0
 Game-Breaking Bug / int_5a583042
featureConfidence
1.0
 My Little Pony (Gameloft) (Video Game)
hasFeature
Game-Breaking Bug / int_5a583042
 Game-Breaking Bug / int_5b08c386
type
Game-Breaking Bug
 Game-Breaking Bug / int_5b08c386
comment
The North American release of Way of the Samurai 3 has an irritating bug with respect to the Records screen. Said screen is the only way to check what you have and have not done successfully. It's also where you see what you did to get the title you just got. One of the stats is Favorite Weapon. If it's a custom-made (forged) weapon, the game goes into an infinite loop, requiring the power button on the console to be pressed to turn it off. Fortunately, it doesn't cripple save data, and it can be fixed simply by starting a run, grabbing a randomly dropped sword, going to your house, pulling it out, leaving the console on overnight (unpaused), and then leaving Amana.
Alternatively, if you've used that forged sword for over 24 hours of game time, you may be better off starting a new game on the save file, discarding the sword, abusing the forging system to make a roughly-equal sword out of a random sword, and then leave Amana, as this will guarantee that the stat will default to another weapon.
 Game-Breaking Bug / int_5b08c386
featureApplicability
1.0
 Game-Breaking Bug / int_5b08c386
featureConfidence
1.0
 Way of the Samurai (Video Game)
hasFeature
Game-Breaking Bug / int_5b08c386
 Game-Breaking Bug / int_5b95bc94
type
Game-Breaking Bug
 Game-Breaking Bug / int_5b95bc94
comment
In Grand Theft Auto III, there are two generic street gangs in one area. Over the course of the game, you can fully eliminate one of them. Starting a new game from the options while playing a game with that gang eliminated will also remove them from the new game, making that branch of missions Unwinnable.
Saving the game at the ice cream factory in Vice City has been known to corrupt many a gamer's save file.
In fact, using cheat codes in some games in the series will cause some hidden packages to disappear, making it impossible to get 100% Completion. This is done intentionally, but it would have been nice to have some in-game warning first.
The Malibu crash (for lack of a better name), exclusive to the PC version (and possibly the PS2 version as well) of Vice City, causes the game to immediately crash when nearing the vicinity of the Malibu. It's not known what causes it, but it causes the game to crash, saying "Error reading the Grand Theft Auto Vice City DVD."
 Game-Breaking Bug / int_5b95bc94
featureApplicability
1.0
 Game-Breaking Bug / int_5b95bc94
featureConfidence
1.0
 Grand Theft Auto III (Video Game)
hasFeature
Game-Breaking Bug / int_5b95bc94
 Game-Breaking Bug / int_5c07d6ab
type
Game-Breaking Bug
 Game-Breaking Bug / int_5c07d6ab
comment
A very nasty one occurs in the PC port of Saints Row: The Third. If you are running a computer that is a bit too slow (but still within the specs), a certain cutscene will not play for a scripted event, causing you to ALWAYS DIE. Made worse by the fact that it's in a storyline-required mission (and early in the game; it's the one where you have to storm Loren's hideout), meaning you can't skip it.
A similar thing occurs in Saints Row IV during the early mission "The Real World", where there's a series of gates at the end that will close in on your ship at a speed determined by your framerate. Should this happen, it can be remedied by lowering your resolution.
Saints Row 2 has several:
The PC port's game speed seems to be linked to the processing speed of your computer, meaning that if you have a high-end system and are playing on the lowest settings, your character will zoom halfway across the map.
One terrifying example is the Freezer, a glitch that appears in the form of a blue human-shaped shadow once the player glitches out of the Zombie Uprising arena whilst still playing Zombie Uprising. The moment he appears, your game freezes and your disk is bricked. He appears on any surface and the moment you see him, your game will break. Many fans have lost their copies of the game thanks to his horrifying presence. The scariest part, though? There is no telling when the Freezer will pop up, and whenever he does, it's pretty much a silent Jump Scare, because all audio suddenly stops and the last thing you see from the game on your TV, is your character with the Freezer behind him, in front of him or hell, next to him. Bizarrely, the Freezer only exists in physical copies for the Xbox 360 version, so if you have the game on a different system or downloaded it from the Xbox Live Marketplace, you have nothing to fear. Yes, even the otherwise abysmal PC version is free from the Freezer's presence.
As of 2021, it is impossible to even load into a save file without having the Gentleman of the Row mod installed. It has been confirmed several times on official Twitter accounts that there is an update/re-release to fix this.
 Game-Breaking Bug / int_5c07d6ab
featureApplicability
1.0
 Game-Breaking Bug / int_5c07d6ab
featureConfidence
1.0
 Saints Row: The Third (Video Game)
hasFeature
Game-Breaking Bug / int_5c07d6ab
 Game-Breaking Bug / int_5c622d7f
type
Game-Breaking Bug
 Game-Breaking Bug / int_5c622d7f
comment
Devil May Cry 3: Dante's Awakening:
Due to a (highly possible) memory leak issue, playing the game for an extensive amount of time could result in a Vergil player data leaking into all of Dante's save data, corrupting them almost entirely. All of Dante's Devil Arms and Style upgrades are gone (with the game incorrectly giving him Dark Slayer Style, which is exclusive to Vergil), he is stuck T-Posing, and depending on how far you got with him on repeat playthroughs, then Dante's mission progress will be all messed up. The only way to counter this is to reset the game entirely in between missions if you want to continue or switch characters. Thankfully, this has been fixed for the Nintendo Switch version.
The PlayStation 3 release of the game also has, for unknown reasons, Kalina Ann's grapple not working most of the time. The game will also randomly crash on menus and cutscenes, forcing a hard reset of the console itself.
 Game-Breaking Bug / int_5c622d7f
featureApplicability
1.0
 Game-Breaking Bug / int_5c622d7f
featureConfidence
1.0
 Devil May Cry 3: Dante's Awakening (Video Game)
hasFeature
Game-Breaking Bug / int_5c622d7f
 Game-Breaking Bug / int_5ce98a6d
type
Game-Breaking Bug
 Game-Breaking Bug / int_5ce98a6d
comment
Enter the Matrix for the original Xbox would sometimes BSOD the console right before a boss (in the mansion), and sometimes you could reset the game, even from playing again from start, and still get that BSOD every single time. Also, the game would sometimes freeze after the helicopter scene, triggered by an unknown glitch earlier in the game that would affect all subsequent saves.
 Game-Breaking Bug / int_5ce98a6d
featureApplicability
1.0
 Game-Breaking Bug / int_5ce98a6d
featureConfidence
1.0
 Enter the Matrix (Video Game)
hasFeature
Game-Breaking Bug / int_5ce98a6d
 Game-Breaking Bug / int_5d4da367
type
Game-Breaking Bug
 Game-Breaking Bug / int_5d4da367
comment
Invoked in Yume Nikki during the 8-bit "glitch" event. In the deepest room in the 8-bit dungeon, there is a 1/3 chance every time you enter the dream world that a tile in the corner will result in a blank speech bubble every time you "talk" to it. Continue interacting with the tile and the graphics will gradually turn into a garbled mess. Keep going, and the game "crashes", a continuous buzzing noise will play, and then Madotsuki will wake up.
 Game-Breaking Bug / int_5d4da367
featureApplicability
1.0
 Game-Breaking Bug / int_5d4da367
featureConfidence
1.0
 Yume Nikki (Video Game)
hasFeature
Game-Breaking Bug / int_5d4da367
 Game-Breaking Bug / int_5d96b889
type
Game-Breaking Bug
 Game-Breaking Bug / int_5d96b889
comment
Mario Kart:
In Mario Kart DS, the game will freeze if you attempt to spin turn on the front steps of Luigi's Mansion (hold A Button and B Button, then turn). This glitch was fixed on the Wii U Virtual Console Re-Release.
Mario Kart Wii also has the game freeze should you use the Bullet Bill item in battle mode, though the item can only be used there through cheats. Since this item was not programmed to be used in battle mode, the game crashes since it doesn't know what to do.
 Game-Breaking Bug / int_5d96b889
featureApplicability
1.0
 Game-Breaking Bug / int_5d96b889
featureConfidence
1.0
 Mario Kart (Video Game)
hasFeature
Game-Breaking Bug / int_5d96b889
 Game-Breaking Bug / int_5e15e203
type
Game-Breaking Bug
 Game-Breaking Bug / int_5e15e203
comment
Ace Online had an event in 2009 called Bloody Valentines. In this, nation-aligned Elusive Scout Guards would spawn in maps defined as the main territories of ANI and BCU, and they had a chance to cough up Broken Hearts. So far, so good. The mechanism they used for this spawning was that as mobs were killed in a specific map (for example, ANI's Relic map), sometimes a normal monster's death would cause an Elusive Scout to spawn (for this example, an ANI-aligned Scout would spawn). However, the GMs messed up in that they also made the monsters in Safe Maps (Relic Safe in this example cannot be invaded by BCU) capable of spawning Elusive Scouts which could not be attacked by pilots aligned to them. This eventually caused maps like Relic 1, Doleful Plains 1, and even the Desert of Ardor to be filled to the population limit with Elusive Scouts◊, preventing newbie pilots from safely training in the Safe Maps. The GMs eventually limited their spawning to the new Episode 3 Maps and New Bark City to prevent the Safe Zones from being clogged up again. Most interestingly, ANI (of the Subagames Artemis server) made great use of the Elusive Scouts during the Horos Mothership Defensive of April the 19th. As the countdown to the Mothership's appearance loomed, several pilots went on a great Elusive Scout spawning spree, culling vast numbers of neutral monsters in their territories to create Elusive Scouts - none of which despawned for the Mothership Defensive. During the great war that followed, the BCU army was beset not only by the usual formations and gatecamps of the ANI regulars and elites, they also had to contend with a swarm of Elusive Scouts jamming up their targeting reticules and pumping missiles at them - quite a significant number of BCU regulars blamed their deaths on Elusive Scout-launched missiles.
 Game-Breaking Bug / int_5e15e203
featureApplicability
1.0
 Game-Breaking Bug / int_5e15e203
featureConfidence
1.0
 Ace Online (Video Game)
hasFeature
Game-Breaking Bug / int_5e15e203
 Game-Breaking Bug / int_5e4ba6dc
type
Game-Breaking Bug
 Game-Breaking Bug / int_5e4ba6dc
comment
Overlord:
The retail version had a bug in the brewery area where, if you exited the area by any means (including save & quit) before repairing and using a wheel that activates the elevator to the lower floor, the parts needed to repair it would disappear and the game would become Unwinnable. It was later fixed in a patch that fortunately also made the parts reappear in already ruined saves.
There was a nasty oversight in the first print run that made the uninstaller wipe out parts of the directory it wasn't supposed to. The patch to fix this is prominently included in later editions.
 Game-Breaking Bug / int_5e4ba6dc
featureApplicability
1.0
 Game-Breaking Bug / int_5e4ba6dc
featureConfidence
1.0
 Overlord (Video Game)
hasFeature
Game-Breaking Bug / int_5e4ba6dc
 Game-Breaking Bug / int_5e91c79
type
Game-Breaking Bug
 Game-Breaking Bug / int_5e91c79
comment
In the Switch port of Resident Evil 0 (and only in this port), when Billy and Rebecca split up, if the non-controlled partner dies, the game implodes on itself and just crashes or reset to the prologue cutscene if no save data is detected.
 Game-Breaking Bug / int_5e91c79
featureApplicability
1.0
 Game-Breaking Bug / int_5e91c79
featureConfidence
1.0
 Resident Evil 0 (Video Game)
hasFeature
Game-Breaking Bug / int_5e91c79
 Game-Breaking Bug / int_5f78b9c7
type
Game-Breaking Bug
 Game-Breaking Bug / int_5f78b9c7
comment
A minor, but infuriating one comes the international release of Tokyo Xtreme Racer 3. The publisher, who also handled the translation, converted the in-game credits from their presumed base of yen to dollars. This was done for the Cap placed on the maximum amount the player can have, the amount earned in races... but not the amount required to challenge specific opponents. Beyond making the game extremely grindy and requiring micromanagement of your finances, it made it impossible to challenge one specific opponent, Whirlwind Fanfare, as her credit requirement is ten credits above the international release's Cap. And because every single other opponent in the game needs to be defeated before the player can face the True Final Boss, this made the game impossible to clear without the use of an HEX-editing device.
 Game-Breaking Bug / int_5f78b9c7
featureApplicability
1.0
 Game-Breaking Bug / int_5f78b9c7
featureConfidence
1.0
 Tokyo Xtreme Racer (Video Game)
hasFeature
Game-Breaking Bug / int_5f78b9c7
 Game-Breaking Bug / int_5f91f82
type
Game-Breaking Bug
 Game-Breaking Bug / int_5f91f82
comment
Let's Game It Out: Breaking games is Josh's shtick. He is very good at it. Which can, if Josh abuses the game too much, lead to the entire game shutting down due to this or frame-rate suffering too much. After a while you start to suspect that the reason so many developers send him keys to alpha builds and early access releases is so he'll find these.
 Game-Breaking Bug / int_5f91f82
featureApplicability
1.0
 Game-Breaking Bug / int_5f91f82
featureConfidence
1.0
 Let's Game It Out (Web Video)
hasFeature
Game-Breaking Bug / int_5f91f82
 Game-Breaking Bug / int_60a2cbcc
type
Game-Breaking Bug
 Game-Breaking Bug / int_60a2cbcc
comment
The Prismriver sisters' glitch in Touhou Youyoumu ~ Perfect Cherry Blossom. This glitch was unexplained until 2022; precisely timed clears with Sakuya lead to stack overflow that causes Merlin (the white-haired trumpet player) to fail to transition properly into the final spellcard and continue to attack the player — causing her to lose lives even after the battle has ended Amusingly, fanon gleefully turned Merlin into a nutcase after discovering the bug, and in doing so made "Merupo" the most recognizable of the sisters.
 Game-Breaking Bug / int_60a2cbcc
featureApplicability
1.0
 Game-Breaking Bug / int_60a2cbcc
featureConfidence
1.0
 Touhou Youyoumu ~ Perfect Cherry Blossom (Video Game)
hasFeature
Game-Breaking Bug / int_60a2cbcc
 Game-Breaking Bug / int_6166c356
type
Game-Breaking Bug
 Game-Breaking Bug / int_6166c356
comment
In the PC port of Revolution 60, the final boss is impossible to beat in keyboard mode due to a glitch that gives the player a fraction of a second to complete a QTE.
 Game-Breaking Bug / int_6166c356
featureApplicability
1.0
 Game-Breaking Bug / int_6166c356
featureConfidence
1.0
 Revolution 60 (Video Game)
hasFeature
Game-Breaking Bug / int_6166c356
 Game-Breaking Bug / int_61933b4f
type
Game-Breaking Bug
 Game-Breaking Bug / int_61933b4f
comment
Continuing with the theme of EA games having horrible bugs, we have Tiger Woods PGA Tour 08. The first season (as an amateur) works perfectly fine, but as soon as you qualify for the PGA Tour and try to enter an event, the game freezes entirely. Try and skip the first event in the season? Every other event freezes the console too. This is especially unfortunate for people using a sixth-generation console, due to the lack of patches.
 Game-Breaking Bug / int_61933b4f
featureApplicability
1.0
 Game-Breaking Bug / int_61933b4f
featureConfidence
1.0
 PGA Tour (Video Game)
hasFeature
Game-Breaking Bug / int_61933b4f
 Game-Breaking Bug / int_6209d3ce
type
Game-Breaking Bug
 Game-Breaking Bug / int_6209d3ce
comment
In Trauma Center, if the first slice is sutured too quickly, Mature Kyriaki fails to spawn, making the operation unwinnable.
 Game-Breaking Bug / int_6209d3ce
featureApplicability
1.0
 Game-Breaking Bug / int_6209d3ce
featureConfidence
1.0
 Trauma Center / Videogame
hasFeature
Game-Breaking Bug / int_6209d3ce
 Game-Breaking Bug / int_6453ec07
type
Game-Breaking Bug
 Game-Breaking Bug / int_6453ec07
comment
X: Rebirth was an extremely buggy game at release, with bugs ranging from hilarious (Teladi eyes would detach from their skull in conversations, ships would flip out and go flying away if shot in highways, etc), to gamebreaking. For example, ships exiting highways normally are jettisoned a few hundred meters from the highway stream (so they don't get sucked back in). In version 1.0.0, exiting a highway could sometimes cause ships to get jettisoned several hundred thousand kilometers. Unless one wanted to tape down the boost button and go take a nap to reach civilization again, the only fix was to reload the last game; and there was no autosave until version 2.0.
 Game-Breaking Bug / int_6453ec07
featureApplicability
1.0
 Game-Breaking Bug / int_6453ec07
featureConfidence
1.0
 X: Rebirth (Video Game)
hasFeature
Game-Breaking Bug / int_6453ec07
 Game-Breaking Bug / int_64ddf294
type
Game-Breaking Bug
 Game-Breaking Bug / int_64ddf294
comment
The initial release of the EVE Online: Trinity update contained a glitch that prevented some Windows XP systems from booting until fixed by a rescue disk. How this actually happened is definitely a "what not to do" in programming: The EVE program folder contained a file called boot.ini which contained various parameters... problem is, boot.ini is also a critically important Windows system file located in the root of the drive your OS is installed on. During the patching process, the patcher was supposed to delete boot.ini from the EVE folder to allow a new one to be written, but a typo meant the patcher looked in the root of the drive. If you had EVE installed on the same drive as Windows, you got an unbootable system. Since that incident, the file in question is named start.ini.
Each new release of EVE tends to include at least one bug that breaks gameplay as well. With the Crucible release, they broke the NPC police mechanics that protect players in the space controlled by some of the NPC factions.
 Game-Breaking Bug / int_64ddf294
featureApplicability
1.0
 Game-Breaking Bug / int_64ddf294
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Game-Breaking Bug / int_64ddf294
 Game-Breaking Bug / int_65e4465d
type
Game-Breaking Bug
 Game-Breaking Bug / int_65e4465d
comment
The first Marvel Vs. Capcom has a couple involving Venom and the Duo Team Attack mechanic. If Venom uses one of his standard throws (the one that encases the opponent in a web) and Spider-Man quickly follows up with a Web Ball, the opponent remains locked into place until the Spider-Man/Venom player decides to hit them. The second glitch is much more intricate (involving Venom, Red Venom, and a specific sequence of moves), but the end result either freezes the game with a RAM Error or causes the machine to reset. See both glitches here.
 Game-Breaking Bug / int_65e4465d
featureApplicability
1.0
 Game-Breaking Bug / int_65e4465d
featureConfidence
1.0
 Marvel vs. Capcom: Clash of Super Heroes (Video Game)
hasFeature
Game-Breaking Bug / int_65e4465d
 Game-Breaking Bug / int_68237790
type
Game-Breaking Bug
 Game-Breaking Bug / int_68237790
comment
Pathfinder:
One errata made it possible for a character to die in character creation. Aasimar, Tieflings, Dhampir, and various other Half-Human Hybrids gained aging tables similar to Humans for determining what age a character of those races dies at. However, their official starting ages were not altered to match those of Humans, meaning that, under a strict interpretation of the rules, it's possible for your Planetouched to die during character creation, and Dhampir are literally unplayable, as their minimum starting age is greater than their maximum age.
The book Sargava, The Lost Colony for First Edition is notorious for several badly written character options. Chief among them is the feat "Monkey Lunge", which is literally impossible to use as written in the normal action economy: it requires a standard action to prepare, and only lasts one round. The attack roll you would use to execute it is also a standard action. You can only make one standard action per turn.
 Game-Breaking Bug / int_68237790
featureApplicability
1.0
 Game-Breaking Bug / int_68237790
featureConfidence
1.0
 Pathfinder (Tabletop Game)
hasFeature
Game-Breaking Bug / int_68237790
 Game-Breaking Bug / int_68a92548
type
Game-Breaking Bug
 Game-Breaking Bug / int_68a92548
comment
theHunter: Call of the Wild
The nasty lose your progress/corrupt save bug, which is especially bad in this game considering this is a very long, slow paced game that expects its players to spend dozens or hundreds on hours on it, and many players have a collection of rare or valuable animals to lose. It also only keeps one save. It's recommended on the official forums that players manually back up their save regularly, ideally after each session, until it's fully for sure fixed.
 Game-Breaking Bug / int_68a92548
featureApplicability
1.0
 Game-Breaking Bug / int_68a92548
featureConfidence
1.0
 theHunter: Call of the Wild (Video Game)
hasFeature
Game-Breaking Bug / int_68a92548
 Game-Breaking Bug / int_68c8e9ad
type
Game-Breaking Bug
 Game-Breaking Bug / int_68c8e9ad
comment
Super Robot Wars:
Super Robot Wars 3: Stage 7 is a Beach Episode, with most of the cast taking some time off...so naturally, the bad guys choose this moment to attack. For the first four turns your only units are a small skeleton crew; on Turn 5, the rest of the heroes get back just as some more enemies arrive. However, if you manage to beat the initial enemies before Turn 5, the stage ends and everyone on the beach just gets left behind. Hope you like early UC Gundam and Getter Robo!
Super Robot Wars UX has perhaps the only case where a bug being game-breaking makes it a Good Bad Bug. Having Demonbane and Master Therion use their Shining Trapezohedrons against each other will crash the game on the spot; what makes this a good bug is that it perfectly recreates the source material, where if they ever did this, it would cause Azathoth to awaken and reality would instantly pop like a soap bubble.
 Game-Breaking Bug / int_68c8e9ad
featureApplicability
1.0
 Game-Breaking Bug / int_68c8e9ad
featureConfidence
1.0
 Super Robot Wars (Video Game)
hasFeature
Game-Breaking Bug / int_68c8e9ad
 Game-Breaking Bug / int_68de28e
type
Game-Breaking Bug
 Game-Breaking Bug / int_68de28e
comment
Mario Kart Wii also has the game freeze should you use the Bullet Bill item in battle mode, though the item can only be used there through cheats. Since this item was not programmed to be used in battle mode, the game crashes since it doesn't know what to do.
 Game-Breaking Bug / int_68de28e
featureApplicability
1.0
 Game-Breaking Bug / int_68de28e
featureConfidence
1.0
 Mario Kart Wii (Video Game)
hasFeature
Game-Breaking Bug / int_68de28e
 Game-Breaking Bug / int_6ac55ec7
type
Game-Breaking Bug
 Game-Breaking Bug / int_6ac55ec7
comment
A few from Dungeons & Dragons:
The Truenamer class from the splat book Tome of Magic is infamous for being broken in the sense that the class is unplayable as written. One noted ability of the Truenamer is that its abilities get weaker and harder to use as it levels up (you need to meet a check that goes up by 2 each level, while you can only put 1 more point in a skill a level), assuming you can even meet the DC required for an utterance at a low level note This is unlikely, as due to another bad piece of writing the base is 15 vs. the lowest level foe you can fight, while the normal first level is +4 from skill ranks and a +3 from ability score plus the result of 1d20; yes, your main ability is effectively luck-based (need an 8 or higher, can't take ten) as to if it actually works against the least threatening foes.. Truenaming checks get harder to make as you attempt to do it more than once a day.
As with much of the late 3.5 game, this is possibly a prototype for fourth edition. In 4E, all of your attack rolls increase by 1/2 per level while all of the defenses for any NPC go up by 1 per level (directly compared to your Truenamer skill going up by 1 per level and the DC going up by 2 per level); 4E "solves" this problem by mandating you gain magical items and increase your ability scores to make up for the difference. It was probably expected that any Truenamer will pick up a magical item that grants +15 to skill checks (the problem of course being that while the Truenamer scrambles to find magic items to not get weaker, other classes are getting magic items to become stronger).
The Tome of Magic also neglects to include the target number for an entire class of Truenamer Utterances. The DCs were later set by errata.
The section also features a number of utterances with exceptionally vague wording and ruling clashes. For instance, the Lexicon of the Perfected Map utterances reportedly all affect a twenty-foot radius around you, but half of them are stated to function exactly like spells that affect different areas or no areas at all, "unless noted otherwise", without explaining what takes precedence. For instance, Stone Tell allows the caster to talk to stones, so does Lore of the World allow just the truenamer to talk to stones, or allow everyone in the radius to talk to stones, or allow them to talk to stones inside the radius, or fail to target anyone and allow nobody to talk to stones? There's also a truenamer/monk combo class that both explicitly does and does not advance your flurry of blows progression.
Also in 3.5, it's possible to get a sorcerer with Wish as a spell-like ability with no GP or XP cost at level 17. This technically allows you to get free rings of three wishes.
The Drunken Master Prestige Class relies on getting drunk. The problem is the intended entry is Monk, which becomes immune to poison (and alcohol is classed as a poison in the rules) at level 11, and Drunken Master does not include wordings that overwrite this. Therefore, it's possible to make it impossible to use your class features. Later wordings of the rules stated that class features could be temporarily turned off at will, allowing a Monk to get wasted when necessary.
An Epic Destiny in 4th edition, the Archlich, was also broken: one of his class features (that whisks him away to his phylactery when he hits zero HP instead of going unconscious) made one of his other class features (stay alive and power up when killed... which happens after you get below zero hp) impossible to use. It was errataed later.
In 3E and 3.5, a rules clarification resulted in this for most prestige classes that transform you into something else. To put it simply, barring specifically mentioned exceptions in the prestige class' write-up, you have to keep fulfilling the requirements for the prestige class to keep the benefits of its special abilities. This would be fine, except there are prestige classes like Dragon Disciple, which requires that you aren't a half-dragon and culminates in making you a half-dragon. Since it doesn't say anywhere in the class that this doesn't count against the requirements, you'll lose all special class benefits from the prestige class the moment you hit level 10 in it, including the one that makes you a half-dragon and therefore ineligible for the class (so you'll gain the benefits back, which means you now don't fulfill the requirements again...).
One especially funny (but more misread than actually bugged) example is the warblade power "Iron Heart Surge" that lets you end a negative condition. It specifically says that it ends the effect on you rather than removing the source of the effect, but the very vague wording made players think that a warblade who suffers sunstroke could use this to kill the sun. It's obvious it was meant to act as a Heroic Second Wind, but because of how actions work you can't actually use it while stunned, restrained, unconscious, etc which is the iconic time for it to kick in.
Most versions of Dungeons & Dragons and its variants have a problem with having no explicit rules for the third dimension. This can cause confusion and make some battles easier than they should be; for example, if a party fighting Giants shoots a fireball into the air above themselves, which will burst above the heads of the PCs but catch the giants due to their height, the rules give no clear indication of how to deal with the situation; and it is not allowed for as a weakness for larger opponents. There are also no modifiers to account for angle and gravity in a ranged weapon's maximum range, meaning that, by the rules as written, a normal (10 strength) human could throw a javelin 150 feet straight up!
 Game-Breaking Bug / int_6ac55ec7
featureApplicability
1.0
 Game-Breaking Bug / int_6ac55ec7
featureConfidence
1.0
 Dungeons & Dragons (Tabletop Game)
hasFeature
Game-Breaking Bug / int_6ac55ec7
 Game-Breaking Bug / int_6b2909ea
type
Game-Breaking Bug
 Game-Breaking Bug / int_6b2909ea
comment
Heavy Metal: F.A.K.K. 2 for PC at one point has you progress by entering a cave, but your entry is blocked by interconnecting stalactites and stalagmites. Fortunately, there is a pile of unstable meteorites right in front of it, so you can lay down a thermal detonator and wait a few seconds for it to explode, clearing the way for you to proceed. Unfortunately, this pile of unstable meteorites will sometimes be located near the ceiling of this cave mouth, and not the floor. Thermal detonators can only be placed on the floor, and other explosive weapons like the rocket launcher have no effect on these meteorites. The only way to proceed is to either start a new save file and hope that the meteorites spawn on the floor this time around, or to use the cheat codes conveniently included in the game's readme file for just such an occasion - simply turn off clipping, fly through the barrier, and turn clipping back on again.
 Game-Breaking Bug / int_6b2909ea
featureApplicability
1.0
 Game-Breaking Bug / int_6b2909ea
featureConfidence
1.0
 Heavy Metal (Magazine)
hasFeature
Game-Breaking Bug / int_6b2909ea
 Game-Breaking Bug / int_6b85085e
type
Game-Breaking Bug
 Game-Breaking Bug / int_6b85085e
comment
Mortal Kombat:
The arcade version of Mortal Kombat II can sometimes crash when performing particular Fatalities against particular characters, like Jade and Noob Saibot, as shown here. In this case, the video is of a MAME emulation which forced the "Finish Him/Her!" even though Jade, Noob Saibot, Kintaro and Shao Kahn were not programmed to have Fatalities performed against them. The glitch occurs because the game is trying to find sprite data that simply does not exist.
The arcade version of Ultimate Mortal Kombat 3 resets itself when Scorpion uses his Pack Fatality in the subway stage.
Mortal Kombat 4:
The initial version, which wasn't technically supposed to get out to the public (it has missing Fatalities, no Kombo Limiter, missing characters, no endings...) has a bug where one character can lift his opponent to the top of the screen by using a special move properly. The "lift" won't wear off until the target is hit by something else, and nothing can get up that high, so the game is effectively stuck, especially if the game timer is disabled.
Revision 3.0 has a bug where performing Reptile's Acid Spit fatality on Scorpion will crash the game.
 Game-Breaking Bug / int_6b85085e
featureApplicability
1.0
 Game-Breaking Bug / int_6b85085e
featureConfidence
1.0
 Mortal Kombat (Franchise)
hasFeature
Game-Breaking Bug / int_6b85085e
 Game-Breaking Bug / int_6c1234ed
type
Game-Breaking Bug
 Game-Breaking Bug / int_6c1234ed
comment
Dwarf Fortress:
Cats will adopt dwarves without those dwarves needing to do anything. If cats which have adopted dwarves are slaughtered, the dwarf will have a tantrum. Tantruming dwarves can do bad things — so you want to avoid that. However, once the population of cats reaches a critical level (which is quite fast, because cats are promiscuous and have large litters of kittens) it becomes impossible to curb and keeping track of so many moving creatures causes the game's framerate to spiral downward rapidly into unplayability. This is known as a "catsplosion". It was later fixed by giving the player the option to castrate animals, meaning the population will be under control (at least until another male cat enters the area.)
For some time after the combat update, creatures made of inorganic materials (such as Bronze Colossi) were Nigh Invulnerable. They could be destroyed by being melted into a puddle, encased in ice, or sometimes torn to shreds, but ordinary combat generally went nowhere against them.
Some Hidden Fun Stuff was literally unkillable aside from obsidianizing and cave-ins, since they don't have organs to damage. Though given that this is Hidden Fun Stuff, it's probably probably appropriate; still, it was patched out with the addition of pulping, where bashing on a body part enough (even if it's the only one) would eventually mangle it into uselessness, killing even Blob Monsters (though steel blobs would still likely end your fort).
Even after the addition of pulping, several types of The Undead had the reputation of being unkillable regardless, particularly those too small to be pulped, and animate skin and hair with no pulpable structural parts to begin with. Though more annoying than actually dangerous, they were still loathed due to the resulting combat log spam and the associated lag, as well as locking their opponents in a Cycle of Hurting. It took a separate patch to deal with them once for good.
Another bug caused rain to melt creatures caught in it, including dwarves.
A recurring bug, referred to as a "loyalty cascade" or the "civil war bug", occurs when dwarves attack another dwarf which is technically an ally and resident in the fort, but not part of the fort population itself (e.g. the diplomat). This makes the game consider both the attacker and the attacked simultaneously hostile individuals and members of the fort, meaning that not only will they go around attacking anyone on sight, but those who fight back are also considered hostile for attacking them, and be attacked in turn. Once started, they are almost impossible to stop (usually through careful isolation) until everyone in the fortress is dead.
In older versions, if you happen to be on an evil-aligned map containing a stream with carp in it, you are doomed. Carp are already godless killing machines due to a bug in the skill system that caused them to get stronger by swimming and an overpowered bite attack. And undead creatures, which randomly appear in evil areas, are amphibious. The resulting zombie carp can not only maul anyone who gets close to the river, but follow the survivors back and murder them in their beds.
Reclaiming/unretiring fortresses is a mess. Another bug makes it almost impossible to reclaim, or return, to a fortress anywhere near an ocean biome, as the game will have trouble deciding which parts of what you dug out are artificial and walled off from water, and which are part of the ocean, and just floods everything when you come back. There's also the problem of mud disappearing when you come back to the fort, leaving the caverns utterly barren and killing most farm plots you had previously. Units that were there when the fort was abandoned, such as previous dwarves, visitors and merchants, also get bugged to hell, being treated as "hostile" while not actually being hostile, and sometimes generating units out of thin air that are subjected to the same problems; they're difficult to get rid of, and interacting with them in certain manners can risk one of the aforementioned Loyalty Cascades. Finally, a lot of the scattered items from last time will be oddly unworkable, with nonfunctional bins and barrels and other items that cannot be dumped properly and need to be destroyed on the spot to even interact with them. All this in combination with unseen factors involved in the process also screws FPS up royally, and can make fortresses unplayably slow.
The initial stress rebalance and introduction of emotional memory in dwarves on 0.44.10 had a fairly huge imbalance: Seeing a dead body was way more horrifying to dwarves than it had any right to be, especially beyond the first time, and each individual corpse counted as a bad thought, which would then go on to fill all the short-term memory slots and then long-term memory because, due to the same imbalance, they had enough weight to stay there. Dwarves would therefore be crippled by walking outside and seeing three dead goblins or more, then repeatedly remembering seeing those corpses, crippling themselves further and stressing themselves out hugely over the same irrelevant incident. They'd eventually snap if they saw the same dead bodies just a few times, having depressive/psychotic/violent episodes and eventually going insane. Over seeing a bunch of corpses that may well be goblins that wanted them dead. Or worse, just the body parts, which can mean an entire fortress can fall to a tantrum spiral because of some random teeth knocked around the hallway. This was thankfully fixed quite quickly, and in 0.44.11 dwarves easily regained their grips on sanity if given proper installations and free time (though some dwarves just aren't happy with anything, which is likely more of a feature).
The implementation of Breakable Weapons in 0.43.04 was intended for soldier gear but went horribly wrong when other items broke, such as flimsy wooden ammo, glass weapon traps, ballista arrows, weaponized minecarts, and items thrown in adventurer mode, resulting in unexpected crashes. The bug was quickly patched 0.44.01 by removing the durability mechanic from everything but struck armor.
To many an inexperienced modder's headache, several creature tags are just plain incompatible with your playable race for reasons not exactly intentional:
Despite how awesome flight seems, flying citizens aren't properly coded yet, and as such have their pathfinding messed up when required to fly, interrupt whatever they were doing by soaring into air, or get stuck in random places in midair and in trees.
Due to an oversight in the sleep system, citizens who are [NOSTUN] (i.e. can't get unconscious) but still need to sleep will sooner starve to death than wake up, as proper sleep requires them to lay unconscious in the first place.
Certain creatures are intended to never drop their hauled items, these include pack animals and thieving wildlife. What isn't intended though is that this behavior carries over to their Beast Man counterparts in fortress mode and interferes with tasks that require hauling, or even drinking as it's done from held mugs. Once they grab an item they won't let it go by any means, and will refuse to do jobs with their hands busy.
 Game-Breaking Bug / int_6c1234ed
featureApplicability
1.0
 Game-Breaking Bug / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
Game-Breaking Bug / int_6c1234ed
 Game-Breaking Bug / int_6d10ab05
type
Game-Breaking Bug
 Game-Breaking Bug / int_6d10ab05
comment
The arcade version of Ultimate Mortal Kombat 3 resets itself when Scorpion uses his Pack Fatality in the subway stage.
 Game-Breaking Bug / int_6d10ab05
featureApplicability
1.0
 Game-Breaking Bug / int_6d10ab05
featureConfidence
1.0
 Mortal Kombat 3 (Video Game)
hasFeature
Game-Breaking Bug / int_6d10ab05
 Game-Breaking Bug / int_6d10ab06
type
Game-Breaking Bug
 Game-Breaking Bug / int_6d10ab06
comment
Mortal Kombat 4:
The initial version, which wasn't technically supposed to get out to the public (it has missing Fatalities, no Kombo Limiter, missing characters, no endings...) has a bug where one character can lift his opponent to the top of the screen by using a special move properly. The "lift" won't wear off until the target is hit by something else, and nothing can get up that high, so the game is effectively stuck, especially if the game timer is disabled.
Revision 3.0 has a bug where performing Reptile's Acid Spit fatality on Scorpion will crash the game.
 Game-Breaking Bug / int_6d10ab06
featureApplicability
1.0
 Game-Breaking Bug / int_6d10ab06
featureConfidence
1.0
 Mortal Kombat 4 (Video Game)
hasFeature
Game-Breaking Bug / int_6d10ab06
 Game-Breaking Bug / int_6d4deb53
type
Game-Breaking Bug
 Game-Breaking Bug / int_6d4deb53
comment
Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus: When using the computer around halfway through the game, attempting to toggle a switch more than once will result in a runtime error that doesn't let you use it again. Thus, if you unplug the wrong cable and haven't saved beforehand, you're stuck with no way to get out of the room.
 Game-Breaking Bug / int_6d4deb53
featureApplicability
1.0
 Game-Breaking Bug / int_6d4deb53
featureConfidence
1.0
 Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus (Video Game)
hasFeature
Game-Breaking Bug / int_6d4deb53
 Game-Breaking Bug / int_6ecaff2e
type
Game-Breaking Bug
 Game-Breaking Bug / int_6ecaff2e
comment
Scribblenauts:
Summoning a bunny will eventually make the game crash because the bunny makes new baby bunnies every few seconds, and eventually there are too many on the screen for the game to handle, causing it to crash. Fortunately, the sequel fixes this by making the amount of bunnies cut off after a certain number appear.
While browsing the Ollar Store, tapping the wrong part of the screen may cause the game to crash.
 Game-Breaking Bug / int_6ecaff2e
featureApplicability
1.0
 Game-Breaking Bug / int_6ecaff2e
featureConfidence
1.0
 Scribblenauts (Video Game)
hasFeature
Game-Breaking Bug / int_6ecaff2e
 Game-Breaking Bug / int_6f2d1072
type
Game-Breaking Bug
 Game-Breaking Bug / int_6f2d1072
comment
MechWarrior Living Legends, being a Game Mod on the often unstable CryEngine, had numerous gamebreaking bugs, though all but the desynchronization issues were fixed before the final update.
The Huitzilopotchli tank and Novacat heavy battlemechs could cause servers to spontaneously crash when spawned due to animation issues with their treads and legs, respectively. A horrible looking stopgap measure was in the works to replace the Novacat's legs with the much more bulky Thanatos legs, though luckily the animator figured out the issue with the legs.
C8 grenades could occasionally cause players entire operating system to lock up when it was thrown onto a tank, and sometimes it would wipe out every player on the server. The fix was to disable its stickiness against tanks.
Being crushed by debris could cause players to inflict millions of points of friendly fire score penalties upon themselves and their team, leading to situations where the Inner Sphere team has 3000 points... and Clan team has -16,350,093. The affected player would be unable to rank up in that mission.
Knee Capping a jumpjet-equipped battlemech could cause them to desynchronize from the server, appearing in completely different places to different players, resulting in odd situations like being whacked by a legged mech's Gauss Rifle apparently fired through a mountain. Several servers had rules against legging, though for an entirely different reason.
 Game-Breaking Bug / int_6f2d1072
featureApplicability
1.0
 Game-Breaking Bug / int_6f2d1072
featureConfidence
1.0
 MechWarrior (Video Game)
hasFeature
Game-Breaking Bug / int_6f2d1072
 Game-Breaking Bug / int_6ff9f104
type
Game-Breaking Bug
 Game-Breaking Bug / int_6ff9f104
comment
Madden NFL:
In the games from the mid-2000s at least through 08 for the PC version, players would sometimes start to disappear from rosters mid-season without explanation. The more seasons you went into Franchise Mode, the more likely it was to occur. Enthusiast forums encouraged making a separate save file at the start of every season and, if you encountered the bug, to go back to that file. It was unfortunate to lose a season, but it was better than losing the entire franchise.
Madden 06 in particular had a nasty bug which would break Franchise Mode and even corrupt players' saved data.
Madden 07 for PC has an absurd bug involving clock management. In between plays, you can zoom out to see more of the field. This is often done after long passes, to see if the players are back to the line of scrimmage. However, when the camera is zoomed out, the clock will stop. So if you're down late in a game, you can attempt long passes over and over again, and if you can't get out of bounds, all you have to do is zoom out the camera, and not need to use up a timeout or spike the ball.
Madden 16 shipped with major glitches in franchise mode that caused some players ratings to plummet during the season, while others started exploding, even going over 100 in some cases. The bug was so prominent that the game developers were going to enthusiast forums to tell people not to start those game modes until they were patched.
In individual career mode for Madden 20, the game would sometimes begin assigning the player goals that did not correspond to the position they played (i.e. passing touchdowns for a defensive player). They player would naturally fail these goals week after week until they were cut from their team.
An unknown bug in the EA Servers caused Madden 20 online franchise mode to be inaccessible for several days, in the middle of the NFL season.
 Game-Breaking Bug / int_6ff9f104
featureApplicability
1.0
 Game-Breaking Bug / int_6ff9f104
featureConfidence
1.0
 Madden NFL (Video Game)
hasFeature
Game-Breaking Bug / int_6ff9f104
 Game-Breaking Bug / int_702a974
type
Game-Breaking Bug
 Game-Breaking Bug / int_702a974
comment
Shadow of the Colossus has a number of ponds littered about the game world for atmospheric purposes. However, if you climb up a structure near one and dive into one from sufficient height (not too difficult to do), the game simply freezes. Doing this on certain emulators — which are apparently more stable than the PS2 itself — causes you to be teleported into the middle of the sky. Suffice to say, once you finally make it to the ground, your death will be swift.
 Game-Breaking Bug / int_702a974
featureApplicability
1.0
 Game-Breaking Bug / int_702a974
featureConfidence
1.0
 Shadow of the Colossus (Video Game)
hasFeature
Game-Breaking Bug / int_702a974
 Game-Breaking Bug / int_71ace0e4
type
Game-Breaking Bug
 Game-Breaking Bug / int_71ace0e4
comment
Playing EcoQuest 2 on a computer that is too fast results in an '888.pal not found' error at a certain point in the game. This can be fixed by using a slowdown utility.
 Game-Breaking Bug / int_71ace0e4
featureApplicability
1.0
 Game-Breaking Bug / int_71ace0e4
featureConfidence
1.0
 EcoQuest (Video Game)
hasFeature
Game-Breaking Bug / int_71ace0e4
 Game-Breaking Bug / int_7257afca
type
Game-Breaking Bug
 Game-Breaking Bug / int_7257afca
comment
Sword Art Online Abridged portrays the titular game as having a lot of these. Minor examples include a certain area trading out the "teleport" animation for the "death" animation when it thinks the teleporting character is in free-fall, and an error in one of the first-floor boss's minions missing its voice file. Major glitches include being able to kidnap NPCs by never finishing their quests (up to and including the tutorial NPC), pathing issues where NPCs could also get stuck in doorframes leaving players unable to get through, teleporter crystals not working half the time (and mangling their users if they're unlucky). Real game-breakers include features that weren't supposed to be a part of the live version of the game being unlocked at random (Kiritos' Dual Wielding was unlocked when he fought another player that also unlocked Dual-Wielding), and the 75th floor boss glitching out and dying without opening up the exit doors (trapping the clearing team indefinitely). And then there's players dying when their avatars did or when their nerve gear was removed (which was on purpose in the original), which resulted in the game's developer, in a delusional panic brought on by sleep deprivation (he had to rush the hell out of the game, and didn't sleep for three weeks straight), locking the players in the game in a desperate attempt to play it off as being All According to Plan with him trying to come up with some way to keep the Feds off his back by using the players as hostages. In that same sentence he blames his game producers for causing all of these issues to happen in the first place: Bethesda.
 Game-Breaking Bug / int_7257afca
featureApplicability
1.0
 Game-Breaking Bug / int_7257afca
featureConfidence
1.0
 Sword Art Online Abridged (Web Video)
hasFeature
Game-Breaking Bug / int_7257afca
 Game-Breaking Bug / int_72a1ac51
type
Game-Breaking Bug
 Game-Breaking Bug / int_72a1ac51
comment
The infamous Madd Dogg glitch in Grand Theft Auto: San Andreas. A glitch in a mission where you have to save him from his own suicide attempt by positioning a truck full of hay under him before he can jump off a building can become Unwinnable because he will jump off the building before the cutscene ends. This glitch also makes the game Unwinnable, and this is compounded by the fact that no one is certain what triggers this glitch; it seems to be completely random. Many suggestions have been made, the most commonly accepted "cause" being that it's caused by cheating extremely often, or using common cheats. This is discredited, since many people who never cheated once the entire game still had the glitch occur, while some that cheated extensively never saw it. One cause is the "pedestrians riot" cheat (which cannot be turned off), causing everyone to become hostile to each other. This mission is affected because Madd Dogg's character attempts to run to the nearest NPC to fight them, and in doing so, runs off the roof and dies. This is made even worse by it being one of the last missions in the game, meaning that if you get this glitch, you're screwed and have to start all over and pray you don't get the glitch again. Though, mercifully, it seems as though it never happens in two new games in a row.
Also, if you attempt to play basketball in Madd Dogg's mansion, all basketballs on the world map will be deleted from the game, meaning you can't play it again in that particular save. This one is minor, since basketball is not needed for 100% Completion, but another glitch involving the mansion that you should worry about involves saving there, which corrupts your file.
If you can manage to push a locomotive into your airplane hangar, the game will freeze after the doors close (which resets all the vehicles in the hangar) because the program won't know what to do with it.
Another glitch occurs when you have to steal a van with stereo equipment but you need to impress the girl behind it with your dance moves before she lets you get inside. Playing on an HDTV causes input lag, which means your button presses during the dance sequence are either out of sync or never register at all, causing the mission and the game to become Unwinnable. To be fair, the game was released at a time when HDTV technology was new and developers weren't fully working on HD tech yet.
A rare but annoyingly persistent bug can be triggered when entering a building, which teleports the player into the weird half-world the game uses to render interiors and special areas. With nowhere to go, it's impossible to continue the current mission, and therefore to complete the mission tree.
 Game-Breaking Bug / int_72a1ac51
featureApplicability
1.0
 Game-Breaking Bug / int_72a1ac51
featureConfidence
1.0
 Grand Theft Auto: San Andreas (Video Game)
hasFeature
Game-Breaking Bug / int_72a1ac51
 Game-Breaking Bug / int_7357234c
type
Game-Breaking Bug
 Game-Breaking Bug / int_7357234c
comment
An enemy in a certain room in Beyond Good & Evil drops a key when it's defeated. However, depending on how you defeat the enemy, the key it holds can spawn in weird places — such as in corners, or in the ceiling, or even slightly beneath the floor. Since you need the key to progress through the dungeon, the game becomes Unwinnable — luckily, it's fairly easy to reload from an earlier save if this happens.
It's also possible in a few places to "lose" your partner permanently. Not only does this keep you from finishing the game in the usual way (You lose access to their abilities, which you need to finish the game), it also prevents you from using your hovercraft, since you'll wait around for them to return before you can set off. Resetting is once again the only option.
 Game-Breaking Bug / int_7357234c
featureApplicability
1.0
 Game-Breaking Bug / int_7357234c
featureConfidence
1.0
 Beyond Good & Evil (Video Game)
hasFeature
Game-Breaking Bug / int_7357234c
 Game-Breaking Bug / int_74015e62
type
Game-Breaking Bug
 Game-Breaking Bug / int_74015e62
comment
The N64 version of Indiana Jones and the Infernal Machine had several, documented here (starting around 1/3 down the page). Bugs include random freezing possibly associated with a music loading error, getting stuck inside of objects and walls, getting stuck between objects, objects not functioning as they should due to unintentional Sequence Breaking, and a glitch that caused the player to enter the same room over and over again until they killed themselves to fix it.
 Game-Breaking Bug / int_74015e62
featureApplicability
1.0
 Game-Breaking Bug / int_74015e62
featureConfidence
1.0
 Indiana Jones and the Infernal Machine (Video Game)
hasFeature
Game-Breaking Bug / int_74015e62
 Game-Breaking Bug / int_742af508
type
Game-Breaking Bug
 Game-Breaking Bug / int_742af508
comment
Grim Fandango has an elevator which the player needs to stop at a certain point. However, if you had a computer with a fast CPU, the elevator would move too fast to be stopped, and the player won't even realize stopping it is possible. This was luckily fixed with a patch.
 Game-Breaking Bug / int_742af508
featureApplicability
1.0
 Game-Breaking Bug / int_742af508
featureConfidence
1.0
 Grim Fandango (Video Game)
hasFeature
Game-Breaking Bug / int_742af508
 Game-Breaking Bug / int_74f7210c
type
Game-Breaking Bug
 Game-Breaking Bug / int_74f7210c
comment
The Legend of Zelda:
In Zelda II: The Adventure of Link, it is possible to destroy a palace without completing it by using a glitch caused by activating the fairy spell while off-screen, meaning you won't be able to place all six crystals in the palaces. Of course, this would require doing the palaces out of order, using the glitch, and then saving your game.
Another exists in the town of Darunia. If you jump offscreen from the highest point on a certain rooftop and then use the fairy spell to go higher, you'll go outside the game boundary and get dropped into a single, different town screen where the citizens just repeat dialogue from other towns in the game world, and entering any building simply returns you to the town's entrance. If you leave the town, you'll be deposited onto a tile in the sea below the path to the Great Palace, unable to do anything but reset the game.
In Link's Awakening, you can buy a shovel, then trade it for a boomerang. However, at that point, you can buy a second shovel, leaving you with both. Since the game's inventory is limited to exactly how many items you're actually supposed to pick up, carrying both shovel and 'rang leaves you unable to pick up the last item in the game, which of course is required to win. Oops. So you try to solve the problem by wasting all of your Magic Powder to free up that one extra space in your inventory. Now you can grab that final item! In turn, however, this does render the Final Nightmare's first form literally impossible to beat. Double oops.
In the Eagle's Tower, if you must save and quit before smashing the four pillars, then for Nayru's sake throw the orb used to smash the pillars down a pit. If you don't, it will be erased and the dungeon won't be winnable.
Ocarina of Time features the famous "bottle trick," which lets you turn any item in your inventory into a bottle. This one treads the line between game-breaking and the good kind of bad. If used on a useless item, such as the Goron Check Claim after you've claimed the Biggoron Sword or the Magic Beans after you've planted them all, you get an extra bottle you can use to store useful items. But it's possible to turn any item into a bottle — and if you do this to a game-crucial item? Good luck completing the game! You can also do the same in Majora's Mask, if you press Start at the exact right time when selling a bottled item to the curiosity shop, then change which item is in the C button slot, you can replace anything with an empty bottle that way.
Also in Ocarina, you can freeze the game in the Gerudo's Fortress if you push the Ocarina button right when they spot you.
Majora's Mask has a few other examples as well:
There's a glitch where you can equip the Fierce Deity mask outside boss battles. If you try to talk to anyone, or do certain other things, it crashes the game.
You can also dive to the underwater chest in Termina Field in normal form, and the "Open" icon will appear. If you push the button, though, the game freezes.
In the game of hide and seek, it's possible for one of the children to run into a dead end that a guard won't allow you to enter. This can sometimes be fixed by leaving and re-entering the area which often resets the children, but not always.
In The Wind Waker, if you jump slash on top of the chest in one of the ghost ships, the game freezes.
Twilight Princess was impossible to finish if the player saved and quit at the wrong time after crossing a bridge which subsequently gets broken. A required character would also turn invisible if the player saved and quit in the wrong area. He could still be utilized, so the game was not unbeatable, but this was still a frustrating bug. This glitch was fixed in the Updated Re Release on the Wii U.
In the original copies of the Wii version of the game, the aforementioned required character was outside the room behind a sealed door, in which case it actually was unwinnable. This glitch was fixed in the Updated Re Release on the Wii U
By simply returning to the title screen and playing a different save file, you can trigger a number of glitches due to a variable that tracks overall game progress not being reset. Most of the time you end up harmlessly skipping a cutscene, but in one instance it's possible to make the monkeys in the Forest Temple disappear completely, making progress impossible. This glitch was fixed in the Updated Re Release on the Wii U.
Drinking a potion while carrying a small item will cause the item to automatically drop so Link can handle the potion but not register it as being out of Link's hands. Throwing the item after this will instantly crash the game.
Skyward Sword:
After completing the Thunder Dragon's portion of the song during the Song of the Hero quest, if you go and talk to Golo the Goron and have not started the other two quests yet, the event triggers will not happen and the game could not be completed. In early 2012, Nintendo released a patching program on the Wii that downloads the patch and fixes save files. This glitch was completely fixed in the Updated Re Release on the Nintendo Switch.
The same game removed the Bottomless Pit fall damage, so that you would be teleported to the last normal solid ground you were standing on completely unharmed. The catch is that because of rushed collision detection in some areas, you can glitch through the scenery and fall through to a bottomless pit. However... you respawn on the "bottom" of the bottomless pit, which is mistaken by the game to be solid ground, triggering an infinite loop of falling, respawning, falling... Reset Button!
Among notable spots where this glitch is bound to happen, there is a certain miniboss bridge in the Sky Keep. You wouldn't want also to swim too near next to that tree roots in the Ancient Cistern, or clipping through walls with the clawshots in the wrong place.
During the first Ghirahim boss fight, he can steal Link's sword and the only way to get it back is by knocking it out of Ghirahim's hands and picking it up before he does. However, if the sword falls out of bounds Ghirahim is locked in an endless animation of walking towards it, effectively softlocking the game. Thankfully, the Switch version also changes this so the sword can't land too close to the wall.
Even the HD remaster was not free of game-breaking bugs. In the Lanayru Mining Facility the player must push a crate along a path at one point in the dungeon. If the crate is pushed just right it can lock onto the track and cannot be moved unless the game is reset.
Hyrule Warriors: In the Legends edition, there is a bug that freezes the game whenever you try to rename a fairy you caught (and this happens on both 2DS/3DS and New 3DS).
 Game-Breaking Bug / int_74f7210c
featureApplicability
1.0
 Game-Breaking Bug / int_74f7210c
featureConfidence
1.0
 The Legend of Zelda (Franchise)
hasFeature
Game-Breaking Bug / int_74f7210c
 Game-Breaking Bug / int_7512798c
type
Game-Breaking Bug
 Game-Breaking Bug / int_7512798c
comment
In the original Life and Death (or at least the Apple IIGS port thereof), if the player drags the drape off of the screen, the game will crash. This can happen within a minute of starting the game.
 Game-Breaking Bug / int_7512798c
featureApplicability
1.0
 Game-Breaking Bug / int_7512798c
featureConfidence
1.0
 Life and Death (Video Game)
hasFeature
Game-Breaking Bug / int_7512798c
 Game-Breaking Bug / int_7558ef22
type
Game-Breaking Bug
 Game-Breaking Bug / int_7558ef22
comment
The "Over Achiever!" achievement in Cars Race-o-Rama for the Xbox 360 won't unlock after meeting the criteria of earning all the other achievements due to a bug.
 Game-Breaking Bug / int_7558ef22
featureApplicability
1.0
 Game-Breaking Bug / int_7558ef22
featureConfidence
1.0
 Cars (Franchise)
hasFeature
Game-Breaking Bug / int_7558ef22
 Game-Breaking Bug / int_76c6804a
type
Game-Breaking Bug
 Game-Breaking Bug / int_76c6804a
comment
If you skip the cutscene after the first fight with Death in Castlevania: Portrait of Ruin, a glitch triggers where the fight never officially ends. As a result, once you leave the clock room, the door never opens again. If you head to the right to save, the door won't open again as stated above and thus the game is Unwinnable. Head left and you can keep going... but thanks to a flag not tripping, Vincent won't sell the Rampage subweapon, and 100% Completion becomes impossible. Thankfully the bug's been fixed in the European release of the game.
 Game-Breaking Bug / int_76c6804a
featureApplicability
1.0
 Game-Breaking Bug / int_76c6804a
featureConfidence
1.0
 Castlevania: Portrait of Ruin (Video Game)
hasFeature
Game-Breaking Bug / int_76c6804a
 Game-Breaking Bug / int_77012432
type
Game-Breaking Bug
 Game-Breaking Bug / int_77012432
comment
Clock Tower (1995):
One possible way to escape from Scissorman, among others is to run into the garage and either hide in the car or climb up the ladder and onto the above shelves. The latter, however, is incredibly unpredictable. If it does work, Scissorman will walk off, and usually when it works, it can be done by simply making Jennifer hug the ladder or stay up on the shelf without doing anything else to the ladder. If it doesn't, Scissorman will climb up the ladder and come after Jennifer, cornering her into a wall to kill her, the solution of which is to kick the ladder down. Unfortunately, since Jennifer has the incredible jumping skills of lemmings leaping from a pixel-high ledge, she can't leap down and traps herself on the shelves while Scissorman eventually crashes down to her from above and corners her until he kills her. The bug, however, is that, either by him climbing to her or her trapping herself there, a glitch can happen where the game has temporarily forgotten there was a wall at the far left corner of the shelf, so Jennifer will walk all the way to the left backwards until she walks off the screen, and Scissorman will follow her off-screen as well where she won't die but you can't do anything more than reset.
A similar glitch can occur if you escape Scissorman by jumping the hole in the second-story hallway before encountering the jump-scare in the store room (where the plastered-over door is), since Scissorman smashes the hole wider and falls to the first-floor when he attempts the jump. Normally you should interact with the rope to reach the first floor, but if you don't do this and instead enter the store room and Scissorman jumps out of the crate (rather than the harmless cat), you'll have no means to escape: the hole is too wide to jump, the board is on the other side, and you can't interact with the rope if Scissorman is after you. Dying results in going back to the store room (where you are immediately ambushed by Scissorman again).
 Game-Breaking Bug / int_77012432
featureApplicability
1.0
 Game-Breaking Bug / int_77012432
featureConfidence
1.0
 Clock Tower (1995) (Video Game)
hasFeature
Game-Breaking Bug / int_77012432
 Game-Breaking Bug / int_77a9787
type
Game-Breaking Bug
 Game-Breaking Bug / int_77a9787
comment
Early versions of Sol Cresta were reported to have softlocks which crash the game during play. PlatinumGames has patched it several times by then.
 Game-Breaking Bug / int_77a9787
featureApplicability
1.0
 Game-Breaking Bug / int_77a9787
featureConfidence
1.0
 Sol Cresta (Video Game)
hasFeature
Game-Breaking Bug / int_77a9787
 Game-Breaking Bug / int_78e27fa7
type
Game-Breaking Bug
 Game-Breaking Bug / int_78e27fa7
comment
The American version of Fire Emblem: The Blazing Blade is just... buggy. Among the ways it can be crashed:
In the first chapter in which Kishuna appears, if an enemy unit is standing in the spot where he's supposed to appear when he does so, it will sometimes have its sprite changed to look just like Eliwood's. Attempting to attack this fake Eliwood crashes the game.
If a unit equipped with the Devil Axe attacks and ends up doing damage to itself, but is not killed by their own attack, and is then counterattacked, the opposing attack will instead make the unit's HP skyrocket to infinity and cause the battle to never end.
Not quite game breaking, but close: the enemy control glitch can occasionally lead to odd graphical errors where the terrain starts sliding across the screen. Moving the cursor will at least briefly make part of the correct map visible before it starts sliding, though other parts will still appear as something other than what they are. Since the unit movement functions as normal, this can lead to non-Berserker land-based units appearing to move over the normally impassable "Peak" terrain, as the Peak actually came from a different part of the map.
 Game-Breaking Bug / int_78e27fa7
featureApplicability
1.0
 Game-Breaking Bug / int_78e27fa7
featureConfidence
1.0
 Fire Emblem: The Blazing Blade (Video Game)
hasFeature
Game-Breaking Bug / int_78e27fa7
 Game-Breaking Bug / int_79579e28
type
Game-Breaking Bug
 Game-Breaking Bug / int_79579e28
comment
In the North American version of Resident Evil: Outbreak, occasionally a player using Alyssa's ad-libs during the very first scenario will cause the game to hang. Thankfully doesn't happen when an AI-controlled Alyssa uses them... which is all the time.
 Game-Breaking Bug / int_79579e28
featureApplicability
1.0
 Game-Breaking Bug / int_79579e28
featureConfidence
1.0
 Resident Evil: Outbreak (Video Game)
hasFeature
Game-Breaking Bug / int_79579e28
 Game-Breaking Bug / int_79a57c7e
type
Game-Breaking Bug
 Game-Breaking Bug / int_79a57c7e
comment
Black And White 2 was impossible to even start playing if you didn't have a mouse that had a scroll wheel, and was made by either Microsoft or Logitech. The initial release of the game wouldn't let you skip the tutorial, which at one point requires you to use your mouse's scroll wheel to zoom in or out to continue. That's right — they didn't test the game on any laptops or PCs with older/cheaper mice. Moreover, the box gives you no indication that you need a scroll-wheel mouse in the "System Requirements" section. They finally "fixed" it in the first patch by letting you skip the tutorial...but it penalizes you for doing so, which caused people to wonder just whether the developers were in cahoots with Microsoft and/or Logitech to sell more of their mice.
 Game-Breaking Bug / int_79a57c7e
featureApplicability
1.0
 Game-Breaking Bug / int_79a57c7e
featureConfidence
1.0
 Black & White (Video Game)
hasFeature
Game-Breaking Bug / int_79a57c7e
 Game-Breaking Bug / int_7aefccf3
type
Game-Breaking Bug
 Game-Breaking Bug / int_7aefccf3
comment
Hotline Miami: It is possible for dogs to somehow walk through a wall and get stuck in the void outside the level. There's no way to kill them when they're trapped like this, so if the stuck dog is the last enemy alive, you cannot clear the level and there's no way to get killed (which is necessary to restart a level) either. You have to begin the entire chapter anew.
 Game-Breaking Bug / int_7aefccf3
featureApplicability
1.0
 Game-Breaking Bug / int_7aefccf3
featureConfidence
1.0
 Hotline Miami (Video Game)
hasFeature
Game-Breaking Bug / int_7aefccf3
 Game-Breaking Bug / int_7b2c0381
type
Game-Breaking Bug
 Game-Breaking Bug / int_7b2c0381
comment
Its expansion pack Grand Theft Auto IV: The Lost and Damned contains a glitch as well; the Lost MC clubhouse has a memorial wall where names of any club members that got killed in gang wars will appear. Unfortunately, once you've fought so many gang wars and other violent battles that you have more Lost MC club members killed than the wall can handle (and the game actually has to start recycling club members since you've gotten them all killed), the game will freeze and shut down whenever you approach the memorial wall. Which means you can no longer take the stairs to go from the ground floor to the first floor, or vice-versa. If you still want to access the top floors, you have to get your hands on a helicopter and enter through the door on the roof.
 Game-Breaking Bug / int_7b2c0381
featureApplicability
1.0
 Game-Breaking Bug / int_7b2c0381
featureConfidence
1.0
 Grand Theft Auto IV: The Lost and Damned (Video Game)
hasFeature
Game-Breaking Bug / int_7b2c0381
 Game-Breaking Bug / int_7b429ebd
type
Game-Breaking Bug
 Game-Breaking Bug / int_7b429ebd
comment
Saints Row 2 has several:
The PC port's game speed seems to be linked to the processing speed of your computer, meaning that if you have a high-end system and are playing on the lowest settings, your character will zoom halfway across the map.
One terrifying example is the Freezer, a glitch that appears in the form of a blue human-shaped shadow once the player glitches out of the Zombie Uprising arena whilst still playing Zombie Uprising. The moment he appears, your game freezes and your disk is bricked. He appears on any surface and the moment you see him, your game will break. Many fans have lost their copies of the game thanks to his horrifying presence. The scariest part, though? There is no telling when the Freezer will pop up, and whenever he does, it's pretty much a silent Jump Scare, because all audio suddenly stops and the last thing you see from the game on your TV, is your character with the Freezer behind him, in front of him or hell, next to him. Bizarrely, the Freezer only exists in physical copies for the Xbox 360 version, so if you have the game on a different system or downloaded it from the Xbox Live Marketplace, you have nothing to fear. Yes, even the otherwise abysmal PC version is free from the Freezer's presence.
As of 2021, it is impossible to even load into a save file without having the Gentleman of the Row mod installed. It has been confirmed several times on official Twitter accounts that there is an update/re-release to fix this.
 Game-Breaking Bug / int_7b429ebd
featureApplicability
1.0
 Game-Breaking Bug / int_7b429ebd
featureConfidence
1.0
 Saints Row 2 (Video Game)
hasFeature
Game-Breaking Bug / int_7b429ebd
 Game-Breaking Bug / int_7c063ba4
type
Game-Breaking Bug
 Game-Breaking Bug / int_7c063ba4
comment
The Oregon Trail 4th and 5th Edition have a lot of these, especially crashing bugs, as well as compatibility issues with Windows 2000 and XP.
 Game-Breaking Bug / int_7c063ba4
featureApplicability
1.0
 Game-Breaking Bug / int_7c063ba4
featureConfidence
1.0
 The Oregon Trail (Video Game)
hasFeature
Game-Breaking Bug / int_7c063ba4
 Game-Breaking Bug / int_7cf1b706
type
Game-Breaking Bug
 Game-Breaking Bug / int_7cf1b706
comment
Escape from Monkey Island has a nasty bug in the PC version of the game. At one point you're in a sushi restaurant, and you have to stick a fork in a track on a table to stop a sushi boat moving. This is intended to cause the chef to come out of the kitchen and if you are quick, you are able to grab something from the kitchen. In the PS2 version, this is fine. In the PC version, however, you can hear the chef say his dialogue before you've actually done this task, and far worse, when you've done it there is nowhere near enough time to go into the kitchen and get what you need before you get thrown out. The game was originally designed for Windows 98/2000/ME with certain graphics cards, anything more powerful will run the game but likely cause issues.
 Game-Breaking Bug / int_7cf1b706
featureApplicability
1.0
 Game-Breaking Bug / int_7cf1b706
featureConfidence
1.0
 Escape from Monkey Island (Video Game)
hasFeature
Game-Breaking Bug / int_7cf1b706
 Game-Breaking Bug / int_7cfd7215
type
Game-Breaking Bug
 Game-Breaking Bug / int_7cfd7215
comment
In-universe example: Nanny Noah's Treasure Hunt game in The Lost Crown: A Ghost-Hunting Adventure can only be completed if you visit the museum's butterfly collection, but that building is closed on the day when it's supposedly being played by the local children. Fortunately, this doesn't stop Nigel from field-testing the hunt on the previous day, so it's only a game-breaking bug for NPCs within Saxton's Verse.
 Game-Breaking Bug / int_7cfd7215
featureApplicability
1.0
 Game-Breaking Bug / int_7cfd7215
featureConfidence
1.0
 The Lost Crown (Video Game)
hasFeature
Game-Breaking Bug / int_7cfd7215
 Game-Breaking Bug / int_7e3dde23
type
Game-Breaking Bug
 Game-Breaking Bug / int_7e3dde23
comment
Similar to XCOM Terror From The Deep, UFO Aftershock has a particularly nasty bug that prevents one of the research topics from appearing, making the game Unwinnable. It was never patched - instead, you had to e-mail your save to the company to fix it. The company went bankrupt. Now the only way of fixing this is finding the forum post that describes editing your save with a hex editor to trigger the appropriate flag.
Aftershock can also uninstall anything that runs in the background.
 Game-Breaking Bug / int_7e3dde23
featureApplicability
1.0
 Game-Breaking Bug / int_7e3dde23
featureConfidence
1.0
 X-COM: Terror from the Deep (Video Game)
hasFeature
Game-Breaking Bug / int_7e3dde23
 Game-Breaking Bug / int_7ecbd52e
type
Game-Breaking Bug
 Game-Breaking Bug / int_7ecbd52e
comment
The Horde for the 3DO was infamous at the time for deleting all your save files of other games. A fixed version was released after great outcry. Even worse, according to a 3DO FAQ it was originally deleting non-Horde save data on purpose.
 Game-Breaking Bug / int_7ecbd52e
featureApplicability
1.0
 Game-Breaking Bug / int_7ecbd52e
featureConfidence
1.0
 The Horde (Video Game)
hasFeature
Game-Breaking Bug / int_7ecbd52e
 Game-Breaking Bug / int_7f39a041
type
Game-Breaking Bug
 Game-Breaking Bug / int_7f39a041
comment
In Gintama, Gintoki and Kagura end up competing against Hijikata and Okita in a multiplayer virtual reality RPG to see who can clear a section of the game first. However, the game is a terribly glitchy beta version, and Gintoki starts off poisoned so he can't even walk to a shop to get an antidote without dying, and Hijikata starts with so little HP that he ends up killing himself by stubbing his toe on a sign accidentally. Predictably, their partners end up ditching them, and the two are forced to find loopholes in the RPG's mechanics to progress without them.
 Game-Breaking Bug / int_7f39a041
featureApplicability
1.0
 Game-Breaking Bug / int_7f39a041
featureConfidence
1.0
 Gintama (Manga)
hasFeature
Game-Breaking Bug / int_7f39a041
 Game-Breaking Bug / int_7f640c58
type
Game-Breaking Bug
 Game-Breaking Bug / int_7f640c58
comment
The Sims 2 and its expansions tend to be buggy. Most of them aren't game-breakers, but then you get the things like object-corrupting RC cars, self-deleting portals whenever a player character juggles something, and repeatedly spawning NPCs. To EA's credit, they did fix that latter one quickly, but the modders got to it first. MATY & Simbology > EAxis. Also, there are multitudes of reasons not to abuse the game's cheat codes.
There also a black hole glitch in the Double Deluxe edition (at least). For some reason if you save after building a house, it and the land it was on will suddenly disappear. The lot is effectively gone, and there's really nothing you can do to recover the lot shy of resetting the map somehow.
There are many game-breaking glitches, actually, ones that can render entire neighborhoods unplayable. It's sometimes said that it's impossible to keep a neighborhood from becoming corrupted, no matter how many precautions one takes.
One particularly infamous glitch is born alongside the Ottomas twins. The premade Sim Samantha Ottomas comes pregnant, but her twins might not (in fact probably won't) recognise the right person as their father. If this happens, they can recognise anyone as their dad - female Sims, the Grim Reaper, and pets are all options. This causes extreme corruption and also makes them look incredibly ugly. It was eventually patched, but any version of Samantha placed in a neighbourhood prior to the update carries the bug, and you have to use modded tools to abort the pregnancy before the twins can be born and kill the neighbourhood.
 Game-Breaking Bug / int_7f640c58
featureApplicability
1.0
 Game-Breaking Bug / int_7f640c58
featureConfidence
1.0
 The Sims 2 (Video Game)
hasFeature
Game-Breaking Bug / int_7f640c58
 Game-Breaking Bug / int_7f640c59
type
Game-Breaking Bug
 Game-Breaking Bug / int_7f640c59
comment
The Sims 3 suffers from a wide variety of disastrous bugs. The cumulative corrupting and memory-sucking effects of a number can force a player to play an entirely new neighbourhood. Compounded with all the minor (and in rare cases major) bugs introduced by new expansion packs, playing has become more of a hassle than it's worth to some fans of the series. Many official developer patches and fixes by modders have been released to solve these problems, but not all of them have been corrected. A comprehensive list of bugs in The Sims 3 can be found here.
Lag and memory issues can reach a point where the entire town is stuck standing outside restaurants, peeing themselves and starving to death.
Routing issues are the biggest trouble-makers. Dealing with the routing of a few sims isn't too bad, but considering the game is calculating the routes of the entire town, it can be and is a real drain on resources.
Toddlers, other sims interacting with toddlers, and tourists (introduced by World Adventures) have especially terrible routing, often going into another room or outside to start or continue an interaction when there's more than enough space in the first room.
Though the school buildings have multiple doors, sims will only head through the middle one. Cue children and those in the education career getting stuck, missing work, dropping their actions, and having their performance go down.
Certain parts of many of EA's worlds, particularly the ones introduced in World Adventures, have unroutable terrain. Any sims that get in while collecting rocks and bugs will be stuck, and the game will attempt to recalculate their routes individually. As many of these spots are outside lots, you'll have to either resort to using the resetsim cheat (which can corrupt sims and objects they're interacting with) or evict that sim from their current house and move them back in. The maps were never fixed officially, but a modder has created fixed ones.
Reposims will repossess anything, including objects that a sim is currently using. The sim will often be left inaccessible and must be reset.
The Ambitions expansion pack and its patch leave most excavation sites in World Adventures inaccessible.
The love letters and presents introduced by the 1.42 patch and the wedding gifts introduced in the Generations expansion pack can make mailboxes unusable, if sent by a sim no longer in the town. Good luck paying your bills, and say hello to the reposim.
You can't really play if your entire user interface is gone. This is caused by save file corruption, which can be caused by countless things.
The UI is modified in non-English versions of the game to accommodate more text. Sometimes the localization breaks the code and leads to certain interfaces simply not showing up.
Occasionally, sims' outfit information becomes corrupted, leading to invisible, unclickable, underground sims. This is exacerbated by the Late Night expansion pack and its patch. Compared to the other bugs in the game, this one is easy to fix—just edit their wardrobe. However, this requires the target sim's household to be active, resulting in the previous households' sims dropping wishes. Even disregarding that, switching household is a hassle that requires many clicks, unless you have a mod that lets you modify inactives' wardrobes. The wardrobes of sims who aren't residents of your town can only be fixed with mods.
Sometimes, when a sim visits a lot, they leave their vehicle on the road and are given a copy in their inventory. In a short amount of time the neighborhood will be overrun by abandoned cars, sucking up resources and causing lag. This isn't preventable, and all the vehicles must be deleted one at a time through having testingcheats enabled (or, if you have the Ambitions pack, by detonating them for scrap metal) after the fact. Thankfully there's also a mod that periodically cleans up your town.
Adult sims taken to jail can go missing, but baby and toddler sims are the ones that are most susceptible to disappearing.
The most common cause of baby disappearance is Accidental Kidnapping by a baby-sitter.
The babies and toddlers of inactive households often disappear on their own. The most common way that this happens is right after birth with babies. However, the baby still shows up as alive in the family tree.
If you have the World Adventures expansion pack, you can travel and leave your baby behind. There's no guarantee they'll be there when you come back. (Though honestly, that's what would probably happen in real life...)
The "toddler mood drop glitch" is very frustrating to players. It affects all neighborhood toddlers at once (toddlers not controlled by the active household) and makes them extremely lonely, crying in an infinite loop, despite their parents being there to comfort them.
The school bus glitch is also frustrating for players. A glitch school bus will appear after school, and instead of taking Sims home, will dump them onto a specific lot, stranding them there for hours until you force them to go home.
The traveling system in World Adventures is bugged for some players. Sims traveling to another country may not actually arrive, leaving the player with no active household to control and stuck in that neighborhood unless they reload an earlier save. Visiting sims that return home are often corrupted and have new family ties and surnames from the vacation country.
When a Sim moves into a new home, the game saves a copy of that Sim in a sort of clipboard. Once the Sim is moved in, the game often fails to clear that clipboard. Homeless Sims (Sims that don't live in the town but do various jobs around the town) are often created from that clipboard, making lookalikes. This isn't a game-breaker by itself, but when copies are made of sims returning from vacation, they have the original family ties and surnames of that (now foreign) returning sim. This effectively ruins household structures and relationships.
Ambitions makes this very frustrating. Install the game and soon you'll start seeing copies of your Sims re-used as staff in places such as the consignment store.
Simply travelling can actually corrupt your save, leading to issues like a missing user interface and invisible, underground sims.
Late Night and its patch break the game's moodlets, or buffs and debuffs system. Sims are given an invisible, semi-permanent negative mood impact after completing a certain action (such as sleeping) or a certain number of certain actions (twenty social interactions). This applies to all sims, even NPCs, and eventually causes the entire town to be cranky, depressed, and refusing to do things like homework and cleaning. A modder created a hot-fix which recalculates the proper mood impact of a sim's moodlets every time it gets a moodlet.
Most of the careers in the game involve a sim reporting to work and disappearing into non-customizable setpiece buildings, termed "rabbitholes". The Late Night and Ambitions expansion packs introduce task-based careers taking place outside rabbitholes, and they're all broken in one way or another.
Gig opportunities for bands aren't pushed, and are extremely rare. A sim who has spent their entire adult life in a band may only see two or three gigs.
As an architectural designer, one can occasionally get a job from a sim that doesn't exist. If you finish the job and call them over to finalize it, your sim is stuck with that one job forever, eternally waiting for a client who doesn't exist to show up. And you can't cancel it from there.
Being a firefighter involves more vehicle maintenance than actual firefighting. That's very good for the city's inhabitants, but not for the sim that has the lifetime wish to save 30 sims in the firefighting profession. It's the same problem with the band career—these opportunities aren't pushed and are extremely rare.
For whatever reason, the presence of vampires (introduced in the Late Night expansion pack) causes stuck sims who must be reset. Players are recommended to not have any, or at least closely control their population.
Taking a picture with any sim in the Photo Booth from the Showtime expansion pack instantly makes the two romantically involved. Yes, even parents and children.
Infinite baby loop. Pregnant sims are given the option to name their newborn baby. Over and over again. Creating more babies. Resetting the sim may or may not work. The only sure fix is loading a previous save. This bug became more common with the Generations patch.
The Late Night expansion pack modifies skill learning to make vampires learn faster, but a bug in it prevents some other sims from improving their skills at all.
The Generation expansion pack and patch reintroduce a missing and beloved feature from The Sims 2—memories! The new feature quickly became the bane of many players. Why? Because memories of insignificant things like visiting the grocery store are generated each and every time a sim, including tourists and homeless sims, visits, causing massive save file bloat and resource sucking. And there's no way to disable memory generation. Of course, shortly after mods were made for the sole purpose of disabling it.
It's not clear if this is plain bad design or bugs, but the game's in-built story progression, which maintains the town and lives of inactive Sims, is terrible. Inactive households that the active household has a good relationship with and are invested in are sometimes forcibly deported, removing them from the game forever. Population control is haphazard, inflating population numbers by impregnating many sims within a short span of time, suddenly realising the town is overpopulated when all those babies are born, then scaling back by killing off many of those same babies and toddlers. The game will also generate dozens of randomized Sims and marry them randomly, and divorce happily-married Sims for seemingly no reason. If you're swapping between multiple families periodically, you might sometimes find one of them, no matter how well off they were, randomly moved to a smaller, cheaper house.
The Seasons expansion pack introduces a bevy of issues:
Festivals are full of bugs. They often continue on for longer than normal and trap Sims within them. Sometimes, festival decor will remain in the city park long after the conclusions of the festivals.
Sims participating in the eating contests can die of starvation, trapped in an infinite loop of "eating" without actually eating.
Sims dressing up for Halloween can fail to change back into their ordinary clothing after the night. The game begins to think that their Halloween costumes are their everyday clothes, forcing the player to re-dress them all.
The added weather's ability to kill Sims by spontaneous combustion (summer), freezing (winter) and lightning (if the rain setting is on) can kill neighborhood Sims far more easily then one would expect, due to a bug that prevents Sims from noticing that they're getting too hot or cold.
 Game-Breaking Bug / int_7f640c59
featureApplicability
1.0
 Game-Breaking Bug / int_7f640c59
featureConfidence
1.0
 The Sims 3 / Videogame
hasFeature
Game-Breaking Bug / int_7f640c59
 Game-Breaking Bug / int_7f640c5a
type
Game-Breaking Bug
 Game-Breaking Bug / int_7f640c5a
comment
The Sims 4, being the center of a Broken Base as it is, also has one where the game engine will suddenly gum up and all your sims will cease interacting with each other or player commands. It gets worse: sometimes the entire UI will also become unresponsive, forcing the player to kill the game through Task Manager. If it's only the sims becoming unresponsive, then saving and restarting the game will solve things. If it's the UI becoming unresponsive, however, well, hope you don't mind losing all progress to that point, since the game doesn't have an autosave feature. Additionally, if you have more than one sim family in the game, then the sims will start to randomly forget about other sims they've met in the past.
 Game-Breaking Bug / int_7f640c5a
featureApplicability
1.0
 Game-Breaking Bug / int_7f640c5a
featureConfidence
1.0
 The Sims 4 (Video Game)
hasFeature
Game-Breaking Bug / int_7f640c5a
 Game-Breaking Bug / int_7fb486bc
type
Game-Breaking Bug
 Game-Breaking Bug / int_7fb486bc
comment
In Link's Awakening, you can buy a shovel, then trade it for a boomerang. However, at that point, you can buy a second shovel, leaving you with both. Since the game's inventory is limited to exactly how many items you're actually supposed to pick up, carrying both shovel and 'rang leaves you unable to pick up the last item in the game, which of course is required to win. Oops. So you try to solve the problem by wasting all of your Magic Powder to free up that one extra space in your inventory. Now you can grab that final item! In turn, however, this does render the Final Nightmare's first form literally impossible to beat. Double oops.
In the Eagle's Tower, if you must save and quit before smashing the four pillars, then for Nayru's sake throw the orb used to smash the pillars down a pit. If you don't, it will be erased and the dungeon won't be winnable.
 Game-Breaking Bug / int_7fb486bc
featureApplicability
1.0
 Game-Breaking Bug / int_7fb486bc
featureConfidence
1.0
 The Legend of Zelda: Link's Awakening (Video Game)
hasFeature
Game-Breaking Bug / int_7fb486bc
 Game-Breaking Bug / int_7fc78282
type
Game-Breaking Bug
 Game-Breaking Bug / int_7fc78282
comment
One of The Lord of the Rings RPGs has modifiers for army combat based on the troop numbers, but they're based on the absolute difference, not the relative difference. So a thousand-man advantage might give an unbeatable bonus... meaning that 20,000 undead knights can't beat 21,000 hobbits with sticks.
 Game-Breaking Bug / int_7fc78282
featureApplicability
1.0
 Game-Breaking Bug / int_7fc78282
featureConfidence
1.0
 The Lord of the Rings
hasFeature
Game-Breaking Bug / int_7fc78282
 Game-Breaking Bug / int_7ffb6d7b
type
Game-Breaking Bug
 Game-Breaking Bug / int_7ffb6d7b
comment
In Faxanadu, the rewards for beating dungeons are items which can be used to clear certain blockades or obstacles in certain screens. However, these items disappear after being used, and if you leave the screen from the left side (probably to refill on health since the level layouts often sport monsters camping near ladders, from where you can't attack) the blockade will reappear, but the items won't respawn anymore even after beating the dungeons again, making the game unwinnable.
 Game-Breaking Bug / int_7ffb6d7b
featureApplicability
1.0
 Game-Breaking Bug / int_7ffb6d7b
featureConfidence
1.0
 Faxanadu (Video Game)
hasFeature
Game-Breaking Bug / int_7ffb6d7b
 Game-Breaking Bug / int_804132fe
type
Game-Breaking Bug
 Game-Breaking Bug / int_804132fe
comment
The Extra Stage in Touhou Shinreibyou ~ Ten Desires had a glitch where the game would crash at the end of the survival spell card unless the player used a bomb in the last few seconds. If they had the misfortune of having no bombs at the time, they would have to purposely die to obtain more, meaning they were screwed if they had no extra lives either. This was quickly patched.
 Game-Breaking Bug / int_804132fe
featureApplicability
1.0
 Game-Breaking Bug / int_804132fe
featureConfidence
1.0
 Touhou Shinreibyou ~ Ten Desires (Video Game)
hasFeature
Game-Breaking Bug / int_804132fe
 Game-Breaking Bug / int_8114703a
type
Game-Breaking Bug
 Game-Breaking Bug / int_8114703a
comment
The original Colossal Cave got ported to many, many systems. Somewhere along the way, one version picked up a couple of bugs, and then the bugged version got ported further by people who didn't check that the version they were copying could be completed. Several of them are potential game-breakers, but the simplest example is one of the many treasures you need to collect and store in order to unlock the endgame. The treasure is just lying in a remote chamber, and all you have to do is pick it up. In the bugged versions, typing "get spices" gives the response "You can't be serious!" No spices means no endgame.
 Game-Breaking Bug / int_8114703a
featureApplicability
1.0
 Game-Breaking Bug / int_8114703a
featureConfidence
1.0
 Colossal Cave (Video Game)
hasFeature
Game-Breaking Bug / int_8114703a
 Game-Breaking Bug / int_82ca6aa3
type
Game-Breaking Bug
 Game-Breaking Bug / int_82ca6aa3
comment
In DoDonPachi Resurrection's Windows port, the Arrange A mode has no slowdown at all — slowdown being a staple of CAVE games in order to make their bullet-dense games managable for most players — unlike in the Xbox 360 version, making the game way harder than it is supposed to be.
 Game-Breaking Bug / int_82ca6aa3
featureApplicability
1.0
 Game-Breaking Bug / int_82ca6aa3
featureConfidence
1.0
 DonPachi (Video Game)
hasFeature
Game-Breaking Bug / int_82ca6aa3
 Game-Breaking Bug / int_83f8495b
type
Game-Breaking Bug
 Game-Breaking Bug / int_83f8495b
comment
In Zelda II: The Adventure of Link, it is possible to destroy a palace without completing it by using a glitch caused by activating the fairy spell while off-screen, meaning you won't be able to place all six crystals in the palaces. Of course, this would require doing the palaces out of order, using the glitch, and then saving your game.
Another exists in the town of Darunia. If you jump offscreen from the highest point on a certain rooftop and then use the fairy spell to go higher, you'll go outside the game boundary and get dropped into a single, different town screen where the citizens just repeat dialogue from other towns in the game world, and entering any building simply returns you to the town's entrance. If you leave the town, you'll be deposited onto a tile in the sea below the path to the Great Palace, unable to do anything but reset the game.
 Game-Breaking Bug / int_83f8495b
featureApplicability
1.0
 Game-Breaking Bug / int_83f8495b
featureConfidence
1.0
 Zelda II: The Adventure of Link (Video Game)
hasFeature
Game-Breaking Bug / int_83f8495b
 Game-Breaking Bug / int_84615f37
type
Game-Breaking Bug
 Game-Breaking Bug / int_84615f37
comment
Touhou Gensokyo ~ Lotus Land Story has two. the first one is guaranteed to happen but only under specific circumstances - if playing on Easy and the rank is low enough, the game will end up diving by zero during Kurumi fight. The other one involves Marisa, where destroying the bits (that resemble the Orreries) on specific frames causes another division error and crashes the game.
 Game-Breaking Bug / int_84615f37
featureApplicability
1.0
 Game-Breaking Bug / int_84615f37
featureConfidence
1.0
 Touhou Gensokyo ~ Lotus Land Story (Video Game)
hasFeature
Game-Breaking Bug / int_84615f37
 Game-Breaking Bug / int_84773250
type
Game-Breaking Bug
 Game-Breaking Bug / int_84773250
comment
The PS2 version of Shrek SuperSlam, for some reason, can corrupt its own save data if you've made a lot of "game save" instances, forcing you to delete the corrupted data and start over. It's recommended for players to only keep the memory card in if they're going for unlockables (especially the unlockable-heavy Mega Challenge mode) or after obtaining an achievement, since the game saves after every battle regardless of mode.
 Game-Breaking Bug / int_84773250
featureApplicability
1.0
 Game-Breaking Bug / int_84773250
featureConfidence
1.0
 Shrek SuperSlam (Video Game)
hasFeature
Game-Breaking Bug / int_84773250
 Game-Breaking Bug / int_84986bf9
type
Game-Breaking Bug
 Game-Breaking Bug / int_84986bf9
comment
RuneScape
There was a fairly game-breaking bug in early 2009 where the game client would immediately crash anytime it tried to display µ (alt code 0181) in either public, private, or clan chat. By disabling all forms of chat, one was able to safely type µ into the public chat and crash anyone nearby (that had Public chat enabled) without crashing themselves. Mass Griefing ensued.
Even worse than that is the infamous Falador Massacre that happened (creepily) on 6/6/06. It all started when one player decided to have a party at his in-game house in celebration of getting level 99 in Construction. This, of course, included a combat ring. However, the lag in the house became so severe that he had to kick everyone. The players who had been in the combat ring somehow retained the ability to attack players, so, needless to say, they went on a killing spree, looting millions (in-game) in items. What made this even worse is that the victims were not affected by the glitch, so they were completely helpless, unable to fight back. The event was later canonized as an actual in-universe event, mentioned during the 2015 "Invasion of Falador" event
 Game-Breaking Bug / int_84986bf9
featureApplicability
1.0
 Game-Breaking Bug / int_84986bf9
featureConfidence
1.0
 RuneScape (Video Game)
hasFeature
Game-Breaking Bug / int_84986bf9
 Game-Breaking Bug / int_84dfb5d5
type
Game-Breaking Bug
 Game-Breaking Bug / int_84dfb5d5
comment
It's possible for Galactic Civilizations 2 to glitch in such a way that when you start the game, your ships become sublimely convinced that every single location on the map, including your homeworld, is outside the area they can move to. Being completely unable to colonise new worlds means that a game about building empires prevents you from building an empire. It also has problems booting up if it wasn't the last program installed.
 Game-Breaking Bug / int_84dfb5d5
featureApplicability
1.0
 Game-Breaking Bug / int_84dfb5d5
featureConfidence
1.0
 Galactic Civilizations (Video Game)
hasFeature
Game-Breaking Bug / int_84dfb5d5
 Game-Breaking Bug / int_853d51b9
type
Game-Breaking Bug
 Game-Breaking Bug / int_853d51b9
comment
Microsoft Flight Simulator X will crash to desktop anytime the user right-clicks more than a few times if they are using Windows 7. This is made even worse by the fact that Microsoft markets the game as "Games for Windows"-their line of software explicitly said to be compatible with Windows. The only fix is replacing a hidden file with an older version. This is fixed in the Steam version of the game.
 Game-Breaking Bug / int_853d51b9
featureApplicability
1.0
 Game-Breaking Bug / int_853d51b9
featureConfidence
1.0
 Microsoft Flight Simulator (Video Game)
hasFeature
Game-Breaking Bug / int_853d51b9
 Game-Breaking Bug / int_85daf5da
type
Game-Breaking Bug
 Game-Breaking Bug / int_85daf5da
comment
A really notorious (and famous) example occurs when Vietcong is run on newer computers, especially in the third mission, where the game always crashes after Hawkins says "I can smell those VC bastards". It also crashes whenever the radio icon shows up on the HUD. Fortunately, there's a third-party program that tweaks the game to prevent it from crashing.
 Game-Breaking Bug / int_85daf5da
featureApplicability
1.0
 Game-Breaking Bug / int_85daf5da
featureConfidence
1.0
 Vietcong (Video Game)
hasFeature
Game-Breaking Bug / int_85daf5da
 Game-Breaking Bug / int_864a7357
type
Game-Breaking Bug
 Game-Breaking Bug / int_864a7357
comment
Total War: Warhammer has an unfortunate issue with its campaign mode, in single player or otherwise. There is a scripted event that is supposed to simply announce that the Chaos Warriors have appeared, and that the End Times have now begun. What is supposed to happen is your Adviser freaks out, you dismiss the message and continue your turn. What can happen is that the in-game camera zooms to the Wastes, the player cannot move their armies and the end turn button is greyed out. The player cannot advance to the next turn, which prevents the campaign from ever progressing. This is particularly nasty as the player can run into this bug after anywhere from 55 to 110 turns (1 to 3-ish hours) and have the entire save file broken.
 Game-Breaking Bug / int_864a7357
featureApplicability
1.0
 Game-Breaking Bug / int_864a7357
featureConfidence
1.0
 Total War: Warhammer (Video Game)
hasFeature
Game-Breaking Bug / int_864a7357
 Game-Breaking Bug / int_88fce462
type
Game-Breaking Bug
 Game-Breaking Bug / int_88fce462
comment
In the console port of The King of Fighters XII, performing Raiden's DM on Elisabeth will cause her to become "stuck" to him, with no method of getting her loose.
The first version of XIII still managed to release with a variety of crippling bugs: Hwa Jai can fly out of the arena, anyone who trades with Ralf's Neo Max using a jumping attack becomes stuck in the air, and Vice has two separate methods of locking up her opponent. These bugs, along with an infinite combo, were fixed in version 1.1.
 Game-Breaking Bug / int_88fce462
featureApplicability
1.0
 Game-Breaking Bug / int_88fce462
featureConfidence
1.0
 The King of Fighters (Video Game)
hasFeature
Game-Breaking Bug / int_88fce462
 Game-Breaking Bug / int_890f6a72
type
Game-Breaking Bug
 Game-Breaking Bug / int_890f6a72
comment
Space Jam: A New Legacy: LeBron accidentally crashes his son's video game, Dom Ball, when he makes a combo move that causes a glitch ("In-and-out, cross over, step back, let it go"). Later, Dom realizes that the Tune Squad can do the "step-back" move to make the game glitch, and therefore make Al G. lose control of it, but the one who does it will be deleted forever. LeBron offers to do the combo, but Bugs is the one who does it.
 Game-Breaking Bug / int_890f6a72
featureApplicability
1.0
 Game-Breaking Bug / int_890f6a72
featureConfidence
1.0
 Space Jam: A New Legacy
hasFeature
Game-Breaking Bug / int_890f6a72
 Game-Breaking Bug / int_8c87469c
type
Game-Breaking Bug
 Game-Breaking Bug / int_8c87469c
comment
Skyward Sword:
After completing the Thunder Dragon's portion of the song during the Song of the Hero quest, if you go and talk to Golo the Goron and have not started the other two quests yet, the event triggers will not happen and the game could not be completed. In early 2012, Nintendo released a patching program on the Wii that downloads the patch and fixes save files. This glitch was completely fixed in the Updated Re Release on the Nintendo Switch.
The same game removed the Bottomless Pit fall damage, so that you would be teleported to the last normal solid ground you were standing on completely unharmed. The catch is that because of rushed collision detection in some areas, you can glitch through the scenery and fall through to a bottomless pit. However... you respawn on the "bottom" of the bottomless pit, which is mistaken by the game to be solid ground, triggering an infinite loop of falling, respawning, falling... Reset Button!
Among notable spots where this glitch is bound to happen, there is a certain miniboss bridge in the Sky Keep. You wouldn't want also to swim too near next to that tree roots in the Ancient Cistern, or clipping through walls with the clawshots in the wrong place.
During the first Ghirahim boss fight, he can steal Link's sword and the only way to get it back is by knocking it out of Ghirahim's hands and picking it up before he does. However, if the sword falls out of bounds Ghirahim is locked in an endless animation of walking towards it, effectively softlocking the game. Thankfully, the Switch version also changes this so the sword can't land too close to the wall.
Even the HD remaster was not free of game-breaking bugs. In the Lanayru Mining Facility the player must push a crate along a path at one point in the dungeon. If the crate is pushed just right it can lock onto the track and cannot be moved unless the game is reset.
 Game-Breaking Bug / int_8c87469c
featureApplicability
1.0
 Game-Breaking Bug / int_8c87469c
featureConfidence
1.0
 The Legend of Zelda: Skyward Sword (Video Game)
hasFeature
Game-Breaking Bug / int_8c87469c
 Game-Breaking Bug / int_8ceb6c32
type
Game-Breaking Bug
 Game-Breaking Bug / int_8ceb6c32
comment
Tony Hawk's Underground has a pretty nasty one in the Nintendo GameCube version. If you're playing on the Sick difficulty, and if you're doing the Bowl Grind mission in the Tampa level, there's a chance that you'll miss EVERY bottle, even if you knocked them over, as it results in a failed mission. The only way to solve this bug is to play on a lower difficulty.
 Game-Breaking Bug / int_8ceb6c32
featureApplicability
1.0
 Game-Breaking Bug / int_8ceb6c32
featureConfidence
1.0
 Tony Hawk's Underground (Video Game)
hasFeature
Game-Breaking Bug / int_8ceb6c32
 Game-Breaking Bug / int_8d98042f
type
Game-Breaking Bug
 Game-Breaking Bug / int_8d98042f
comment
Game Grumps have encountered their fair share of these, owing to the sheer and utter diversity and amount of games they play for a living. The first truly game-breaking glitch (not counting the many glitches they trundled through in Sonic the Hedgehog (2006)) was Chester Cheetah: Too Cool To Fool where, during a Mini-Boss battle, they get trapped in a Cycle of Hurting that somehow sends them perpetually falling through level architecture. Half of the video is spent in this weird glitched state where all they can do is drift back and forth with only Chester's shadow left on the ground. After a good five minutes of this, they positioned Chester's shadow under a guitar and declared the game won.
 Game-Breaking Bug / int_8d98042f
featureApplicability
1.0
 Game-Breaking Bug / int_8d98042f
featureConfidence
1.0
 Game Grumps (Web Video)
hasFeature
Game-Breaking Bug / int_8d98042f
 Game-Breaking Bug / int_8dbc88c4
type
Game-Breaking Bug
 Game-Breaking Bug / int_8dbc88c4
comment
On Square One TV, Mathman has a few. One time, both paths to a correct answer were barred by wrong answers; another time, the game missed that Mathman had eaten both correct answers and had him continue until he goofed; and the most dramatic example involved Mister Glitch eating Mathman before the game began.
 Game-Breaking Bug / int_8dbc88c4
featureApplicability
1.0
 Game-Breaking Bug / int_8dbc88c4
featureConfidence
1.0
 Square One TV
hasFeature
Game-Breaking Bug / int_8dbc88c4
 Game-Breaking Bug / int_8e2b9d52
type
Game-Breaking Bug
 Game-Breaking Bug / int_8e2b9d52
comment
Quest for Glory III doesn't have quite as many, but a few irritants still show up.
The most memorable: As a Wizard, using your last Dispel Potion in the Lost City freezes the game. Every time. The only way to bypass that point is to fight the monster that the Dispel Potion is meant to take care of for you, which for a Wizard is often lethal (it's a tough fight even for a Fighter.) And not being able to use the potion screws you out of points, which makes 100% completion impossible.
In the same line as Error 52, there's Error 4 that crashes your game during the Simbani initiation.
 Game-Breaking Bug / int_8e2b9d52
featureApplicability
1.0
 Game-Breaking Bug / int_8e2b9d52
featureConfidence
1.0
 Quest for Glory III (Video Game)
hasFeature
Game-Breaking Bug / int_8e2b9d52
 Game-Breaking Bug / int_8ef23fea
type
Game-Breaking Bug
 Game-Breaking Bug / int_8ef23fea
comment
Scene 12-6 in Double Spoiler ~ Touhou Bunkachou has a tendency to glitch and kill the player for absolutely no reason whatsoever. This isn't Hitbox Dissonance, this is the player just randomly getting killed by thin air. This can even affect successful clear replays. And this one has not been patched. Seen here.
 Game-Breaking Bug / int_8ef23fea
featureApplicability
1.0
 Game-Breaking Bug / int_8ef23fea
featureConfidence
1.0
 Double Spoiler ~ Touhou Bunkachou (Video Game)
hasFeature
Game-Breaking Bug / int_8ef23fea
 Game-Breaking Bug / int_8f11d3d2
type
Game-Breaking Bug
 Game-Breaking Bug / int_8f11d3d2
comment
The level "Hidden Valley" from Hitman 2: Silent Assassin requires you to hide inside a truck that will safely carry you through an underground tunnel filled with guards. At one point, the truck will stop to be inspected by guards, but the inspection will sometimes keep going forever, requiring you to restart the entire level (you can't just load a mid-level save, as whatever triggers the bug will be saved, too).
 Game-Breaking Bug / int_8f11d3d2
featureApplicability
1.0
 Game-Breaking Bug / int_8f11d3d2
featureConfidence
1.0
 Hitman 2: Silent Assassin (Video Game)
hasFeature
Game-Breaking Bug / int_8f11d3d2
 Game-Breaking Bug / int_8f2ca85e
type
Game-Breaking Bug
 Game-Breaking Bug / int_8f2ca85e
comment
The initial release of SNK vs. Capcom: Card Fighters Clash DS has a fatal bug during its New Game Plus mode where one opponent's dialogue won't appear when spoken to and consequentially can't battle them. Since you need to defeat everybody on a floor to move on, that's as far as you can go. After the glitch was discovered, you could send SNK Playmore your bugged copy for a fixed one.note The fixed version can easily be distinguished by the appearance of the cartridge: if the cartridge has a white background and the code has "-1" at the end, you have the fixed version, and if the cartridge has a color background and the code doesn't have "-1" at the end, you have the glitched version.
 Game-Breaking Bug / int_8f2ca85e
featureApplicability
1.0
 Game-Breaking Bug / int_8f2ca85e
featureConfidence
1.0
 SNK vs. Capcom: Card Fighters Clash (Video Game)
hasFeature
Game-Breaking Bug / int_8f2ca85e
 Game-Breaking Bug / int_8f6d81a3
type
Game-Breaking Bug
 Game-Breaking Bug / int_8f6d81a3
comment
In the old PC Point-And-Click adventure game The Pink Panther: Hokus Pokus Pink skipping through the cutscene where the "Star's Bite" collection is unveiled makes the camera un-acquireable, thus making the Greek Mythology chapter unwinnable.
 Game-Breaking Bug / int_8f6d81a3
featureApplicability
1.0
 Game-Breaking Bug / int_8f6d81a3
featureConfidence
1.0
 The Pink Panther
hasFeature
Game-Breaking Bug / int_8f6d81a3
 Game-Breaking Bug / int_93d6ffd3
type
Game-Breaking Bug
 Game-Breaking Bug / int_93d6ffd3
comment
There's a particularly nasty glitch in Assassin's Creed Origins where starting the deluxe edition bonus mission "Ambush at Sea" will corrupt your save beyond repair, removing all items in your inventory (including quest items!) and/or locking you in the middle of the ocean, unable to move or fast travel. What makes this worse is the quest unlocks at around level 23, about 50 hours into the game for the average player. Hope you like restarting from scratch... The 1.03 patch actually increased the chance of this bug occurring on consoles, where it had previously been restricted almost entirely to PC players.
 Game-Breaking Bug / int_93d6ffd3
featureApplicability
1.0
 Game-Breaking Bug / int_93d6ffd3
featureConfidence
1.0
 Assassin's Creed Origins (Video Game)
hasFeature
Game-Breaking Bug / int_93d6ffd3
 Game-Breaking Bug / int_93ef7a8c
type
Game-Breaking Bug
 Game-Breaking Bug / int_93ef7a8c
comment
Super Smash Bros. Melee:
One exclusive to version 1.0 of the game; Mewtwo's forward throw has it throw the enemy into the air and pelt them with tiny Shadow Balls. In a match involving Mewtwo with more than two players, it's possible to have Mewtwo use its forward throw on one player, then have another player jump into the stream of Shadow Balls and use the Z button to airdodge-catch one of them as if it were an item. Throw the Shadow Ball and the game freezes.
If you grab an opponent as the Ice Climbers and then chain together a specific set of attacks with the right timing, the opponent becomes unable to move. At all. You can hit them up to 999% damage as gradually as you like, then throw them for an instant win. Or, well, anything else you like. They can't stop you. Tournament Play calls this "wobbling"note after Wobbles, a player notorious for using it, and though highly controversial, it's completely legal because it does take skill to initiate.
A glitch was discovered to play as the main boss Master Hand, but with this glitch came some problems. The most severe of these problems being that finishing a match with him in it will crash the game, because he doesn't have a victory animation to use on the results screen, and it's nearly impossible for him not to win due to being immune to knockback and not having his usual HP meter to offset that.
 Game-Breaking Bug / int_93ef7a8c
featureApplicability
1.0
 Game-Breaking Bug / int_93ef7a8c
featureConfidence
1.0
 Super Smash Bros. Melee (Video Game)
hasFeature
Game-Breaking Bug / int_93ef7a8c
 Game-Breaking Bug / int_93faba95
type
Game-Breaking Bug
 Game-Breaking Bug / int_93faba95
comment
NCAA Football:
11 received a doozy of a glitch after a patch: if a quarterback pump-fakes backwards (towards his own endzone), every single player on the defense will abandon their coverage assignments and charge him, leaving all wide receivers open deep.
12 includes showstopping bugs in Online Dynasty mode whereby the game can sometimes override a user game's score with a simmed game, resulting in a loss where there once was a win. It can even create a game out of whole cloth, showing a loss for a user on a bye week. This in a sport where even a single loss can cost you a National Championship bid. Then there is the possibility that the game might refuse to advance the week at all, a bug which affects all twelve players in the league.
 Game-Breaking Bug / int_93faba95
featureApplicability
1.0
 Game-Breaking Bug / int_93faba95
featureConfidence
1.0
 NCAA Football (Video Game)
hasFeature
Game-Breaking Bug / int_93faba95
 Game-Breaking Bug / int_9474aa4b
type
Game-Breaking Bug
 Game-Breaking Bug / int_9474aa4b
comment
There's a nasty glitch in The Division which can occur after equipping a high-capacity backpack. At first the game may fail to acknowledge you even have the backpack equipped but won't allow you to equip another one, thereby cutting out a sizable amount of your inventory, but it can escalate further by locking your account out of the game.
 Game-Breaking Bug / int_9474aa4b
featureApplicability
1.0
 Game-Breaking Bug / int_9474aa4b
featureConfidence
1.0
 The Division (Video Game)
hasFeature
Game-Breaking Bug / int_9474aa4b
 Game-Breaking Bug / int_95337078
type
Game-Breaking Bug
 Game-Breaking Bug / int_95337078
comment
Meridian 59: Word of God says that one of the early expansions had a new zone that required a special spell to access. However, the components to cast the new spell were exclusive to the new area. The developers caught it and swiftly threw in a Giant Space Flea from Nowhere guarding enough of the components to cast the spell.
 Game-Breaking Bug / int_95337078
featureApplicability
1.0
 Game-Breaking Bug / int_95337078
featureConfidence
1.0
 Meridian 59 (Video Game)
hasFeature
Game-Breaking Bug / int_95337078
 Game-Breaking Bug / int_95bd5a8e
type
Game-Breaking Bug
 Game-Breaking Bug / int_95bd5a8e
comment
In Dishonored, doing Slackjaw's sub-mission in the House of Pleasure level can cause the game to crash after exiting the Doctor's office.
 Game-Breaking Bug / int_95bd5a8e
featureApplicability
1.0
 Game-Breaking Bug / int_95bd5a8e
featureConfidence
1.0
 Dishonored (Video Game)
hasFeature
Game-Breaking Bug / int_95bd5a8e
 Game-Breaking Bug / int_96308290
type
Game-Breaking Bug
 Game-Breaking Bug / int_96308290
comment
Akiba's Trip: Undead and Undressed suffers from one. Having too many clothing items of a certain type in your inventory while attempting to strip an article of that same type has a high chance of crashing the game. Thankfully, it's at least easily resolved by selling clothing at any of the many shops.
 Game-Breaking Bug / int_96308290
featureApplicability
1.0
 Game-Breaking Bug / int_96308290
featureConfidence
1.0
 Akiba's Trip: Undead and Undressed (Video Game)
hasFeature
Game-Breaking Bug / int_96308290
 Game-Breaking Bug / int_97218fa4
type
Game-Breaking Bug
 Game-Breaking Bug / int_97218fa4
comment
In the PS3 HD remaster of Up Your Arsenal there's a glitch where entering first person mode in the casino film set on Holostar Studios can cause the screen to become covered in a peach tone, which can follow you around the level after and is easily dealt with by not pressing the first person button throughout the level. But occasionally the game may cause the glitch and extend it after Ratchet exits first person, making the game unplayable unless the game is reset.
 Game-Breaking Bug / int_97218fa4
featureApplicability
1.0
 Game-Breaking Bug / int_97218fa4
featureConfidence
1.0
 Ratchet & Clank: Up Your Arsenal (Video Game)
hasFeature
Game-Breaking Bug / int_97218fa4
 Game-Breaking Bug / int_97d14cce
type
Game-Breaking Bug
 Game-Breaking Bug / int_97d14cce
comment
In Furcadia, Line 5:2000 is supposed to reset a dream. Unfortunately, it does not take custom maps into account, but "resets" it to a map that is referred to by the server, still keeping the custom map's appearance. This results in rather surreal behavior, and has been a known bug virtually since the line was introduced in 2004. Two other lines, which won't be named here, intended to determine whether or not an effect happens depending on whether a furre is in that square or not, also run the risk of crashing the server.
 Game-Breaking Bug / int_97d14cce
featureApplicability
1.0
 Game-Breaking Bug / int_97d14cce
featureConfidence
1.0
 Furcadia (Video Game)
hasFeature
Game-Breaking Bug / int_97d14cce
 Game-Breaking Bug / int_97e97a7b
type
Game-Breaking Bug
 Game-Breaking Bug / int_97e97a7b
comment
In the PC version of It Takes Two (2021), the "Pirates Ahoy" section is known to cause disconnections and crashes during online play, possibly making that level impossible to complete. This especially happens during the second phase of the Giant Octopus boss fight (when the dynamite ducks start coming in). Some players have reported that lowering their graphical settings helps; others have no such luck. A more consistent workaround is to set the game to local mode and use Steam's Remote Play Together feature to let the other player control the game.
 Game-Breaking Bug / int_97e97a7b
featureApplicability
1.0
 Game-Breaking Bug / int_97e97a7b
featureConfidence
1.0
 It Takes Two (2021) (Video Game)
hasFeature
Game-Breaking Bug / int_97e97a7b
 Game-Breaking Bug / int_9a8bf274
type
Game-Breaking Bug
 Game-Breaking Bug / int_9a8bf274
comment
Command & Conquer: Tiberian Sun has a rather useful bug (for single player) which turns really bad in multiplayer — for your enemies. If you play as the GDI and build so-called Firestorm Walls, you can activate these via ability and they become fully indestructible to anything, even superweapon strikes, block all weapons (except your own), and also force aircraft trying to fly over them to crash into the ground. Normally they deactivate and have to be recharged after some time of use, but when selling enough powerplants while they are activated so your radar shuts down, they stay active indefinitely. You can bunker down and wait until your enemy gets annoyed and quits. There is nothing (s)he can do but try to destroy the special generator structure powering the walls with a superweapon - which is impossible since the structure has more health than any of the superweapons does damage.
Another much more annoying one in certain versions of the game is that the game will crash if a laser or disruptor beam is firing near the edge of the visible screen. If it's off the screen entirely, it's fine, as well as if it's in the middle, but for some reason that particular occurrence causes a crash.
 Game-Breaking Bug / int_9a8bf274
featureApplicability
1.0
 Game-Breaking Bug / int_9a8bf274
featureConfidence
1.0
 Command & Conquer (Video Game)
hasFeature
Game-Breaking Bug / int_9a8bf274
 Game-Breaking Bug / int_9cd52d89
type
Game-Breaking Bug
 Game-Breaking Bug / int_9cd52d89
comment
Following the tradition of its predecessor, True Crime: New York City features another book's worth of bugs, most of which the player can count on seeing at least once. The Xbox version of the game has one of the worst: in a required story mission, the player must grapple with a criminal atop a high-suspended cargo container and push them off the edge before the same is done to the player. The "push off edge" action is context-based and only available once the criminal has been pushed to the very edge of the container, but on the Xbox version of the game the action is active for the barest fraction of a second. The few players who manage to bypass this stage often spend up to 20 minutes hammering the same two buttons over and over just to perform this supposedly simple task. The high level of bugs is not limited to the Xbox, though. Every version of the game is buggy enough that a unified "glitch guide" was uploaded to GameFAQs to track these problems.
 Game-Breaking Bug / int_9cd52d89
featureApplicability
1.0
 Game-Breaking Bug / int_9cd52d89
featureConfidence
1.0
 True Crime: New York City (Video Game)
hasFeature
Game-Breaking Bug / int_9cd52d89
 Game-Breaking Bug / int_9ce50739
type
Game-Breaking Bug
 Game-Breaking Bug / int_9ce50739
comment
Some PS2 models will cause Midnight Club 3: DUB Edition REMIX to crash if one completes the Tokyo Challenge mode, resets the game, goes into the options menu or exits the game session that the player was playing.
Additionally, the original Xbox version of Midnight Club 3: DUB Edition (both the original release and the REMIX) has another nasty bug that slipped through the port; when playing for about an hour, there would be a chance that some sound effects wouldn't play at all.
On another note, the REMIX sometimes tends to crash if the player proceeds to the next race after completing it.
The PS3 version of Midnight Club: Los Angeles has a really annoying example: If you're halfway through the game, the game would constantly crash, and it even does this after races that send you back into Cruise mode.
 Game-Breaking Bug / int_9ce50739
featureApplicability
1.0
 Game-Breaking Bug / int_9ce50739
featureConfidence
1.0
 Midnight Club (Video Game)
hasFeature
Game-Breaking Bug / int_9ce50739
 Game-Breaking Bug / int_9d6c0940
type
Game-Breaking Bug
 Game-Breaking Bug / int_9d6c0940
comment
Spider-Man (2000) had a serious problem with a level in which Spider-Man has to chase Venom across the rooftops. At one point, what's supposed to happen is that Venom jumps into a building, Spidey follows, there's a series of offscreen crashes and then Venom and Spidey jump out of the other side of the building. Venom is fully scripted during the entire level, and so always makes his jump, but Spidey actually follows game physics even in the cutscene, and the developers didn't allow for even slight timing shifts during the scene. On the PC, if your PC deviates from what the developers thought would be the standard timing (which all PCs did only a year or so after the game's release), the cutscene will end with Spidey jumping too early, banging his head on the windowsill and plummeting to his death on the streets below; it's impossible to continue without using a level select cheat to bypass that section. Even on consoles or older PCs, it's possibly for Spidey to be in slightly the wrong place and land far further down the next building that he's supposed to, making it incredibly difficult to climb the building in time to continue the chase before Venom gets away.
An even more embarrassing case can happen in a cutscene later on: Spider-Man's supposed to swing in through a window to fight Scorpion, but again he gets the timing wrong and is instead seen through the window falling to his death.
 Game-Breaking Bug / int_9d6c0940
featureApplicability
1.0
 Game-Breaking Bug / int_9d6c0940
featureConfidence
1.0
 Spider-Man (2000) (Video Game)
hasFeature
Game-Breaking Bug / int_9d6c0940
 Game-Breaking Bug / int_9db1766a
type
Game-Breaking Bug
 Game-Breaking Bug / int_9db1766a
comment
Dante has the Quicksilver Glitch. His style cancels are programmed to execute no matter what - for example, if Dante gets hit on the same frame at the same moment he does a style cancel, he still executes it, even if he gets KO'd. When done with a Team Hyper Combo, Dante's style cancel pauses the Team Hyper, basically freezing time for as long as he can keep up his style cancels. This was fixed in Ultimate Marvel vs. Capcom 3.
 Game-Breaking Bug / int_9db1766a
featureApplicability
1.0
 Game-Breaking Bug / int_9db1766a
featureConfidence
1.0
 Devil May Cry (Video Game)
hasFeature
Game-Breaking Bug / int_9db1766a
 Game-Breaking Bug / int_9e2819c9
type
Game-Breaking Bug
 Game-Breaking Bug / int_9e2819c9
comment
In Silent Hill: Homecoming, during the fight with Scarlet, there is a quick-time event at the half-way point that must be completed to face the boss's next form. Many have had problems with this event, as no matter how well-pressed the buttons are, some copies of the game just refuse to register it, making the fight Unwinnable.
Another glitch is that on the Xbox 360 version in the hotel level, when you are on the highest reachable floor, there's one room with a hole to jump down into, similar to one earlier that you climb out of. This room is crucial, as it contains the last post card needed to take back to the creepy woman. The glitch is that, the first time you walk up to the hole, it gives you the prompt to climb down. If the player doesn't take this command prompt and instead continues exploring, when they come back to the hole the command prompt will not appear; there is nothing that can be done other than reloading your last save (unless of course, you saved after you made the glitch without realizing it, then you have to restart the game). This is very troublesome, especially if you haven't saved in a long while.
 Game-Breaking Bug / int_9e2819c9
featureApplicability
1.0
 Game-Breaking Bug / int_9e2819c9
featureConfidence
1.0
 Silent Hill: Homecoming (Video Game)
hasFeature
Game-Breaking Bug / int_9e2819c9
 Game-Breaking Bug / int_9ef055f4
type
Game-Breaking Bug
 Game-Breaking Bug / int_9ef055f4
comment
Ratchet & Clank:
For some copies of the PlayStation 2 version of Ratchet & Clank: Going Commando, you'll end up at a black screen after the opening cutscene. If you get past that, you'll be at the loading screen which loops infinitely.
In the PS3 HD remaster of Up Your Arsenal there's a glitch where entering first person mode in the casino film set on Holostar Studios can cause the screen to become covered in a peach tone, which can follow you around the level after and is easily dealt with by not pressing the first person button throughout the level. But occasionally the game may cause the glitch and extend it after Ratchet exits first person, making the game unplayable unless the game is reset.
The PlayStation 2 ports of Ratchet & Clank: Size Matters and Secret Agent Clank have an unfortunate tendency to soft-lock while saving when being played on American Slim PS2 models, which not only leads to a corrupted save, but also a giant circular scratch on the disc, leaving the game unplayable.
Ratchet & Clank Future: A Crack in Time:
The Battleplex has a nasty bug that apparently makes two lines of code continuously conflict in the background while both attempt to resolve. Long story short, never use the Dynamo weapon during the Battleplex Arena fights, especially the ones that have respawning ammo crates. It can lead to crashing your PS3's operating system and causing a player to have to factory reset.
Some copies of the game crash during loading screens. The most common place for the game to constantly crash is during the loading screen right after the "...Dr. Nefarious!" cutscene with Clank.
 Game-Breaking Bug / int_9ef055f4
featureApplicability
1.0
 Game-Breaking Bug / int_9ef055f4
featureConfidence
1.0
 Ratchet & Clank (Franchise)
hasFeature
Game-Breaking Bug / int_9ef055f4
 Game-Breaking Bug / int_9f053c09
type
Game-Breaking Bug
 Game-Breaking Bug / int_9f053c09
comment
Antichamber:
Since the red gun can make effectively limitless amounts of cubes, and the game can only handle so many cubes at once, it's possible to crash the game while performing convenient but inefficient bypasses of simple puzzles, or from just generally screwing around. Creating a block cube is also liable to crash the game, unless it's small enough. If it's taller than your character, you are pushing it.
One specific puzzle near the end of the game, if solved in the manner that is most obvious, crashed the game. Specifically, the puzzle requires using the duplicating properties of block squares to form a block cube, which would crash the game due to its size. Thankfully, the puzzle is optional, is still technically doable even in the bugged version (simply make a cube that only fills as much area as necessary to trigger the door, or, if you're crazy enough, try to do precision shooting at the beam emitters), and the bug since has been fixed.
In an example of breaking the game by insanity, creating a block cube over any non-static object, such as the motion-sensitive destruction ball or yourself, immediately crashes the game.
 Game-Breaking Bug / int_9f053c09
featureApplicability
1.0
 Game-Breaking Bug / int_9f053c09
featureConfidence
1.0
 Antichamber (Video Game)
hasFeature
Game-Breaking Bug / int_9f053c09
 Game-Breaking Bug / int_9f89a5f0
type
Game-Breaking Bug
 Game-Breaking Bug / int_9f89a5f0
comment
In Stealing the Diamond, choosing the Pokeball starts a battle between Henry and two security guards. Henry summons MissingNo., who immediately causes the interface to crash, bringing up a Fail Screen.
 Game-Breaking Bug / int_9f89a5f0
featureApplicability
1.0
 Game-Breaking Bug / int_9f89a5f0
featureConfidence
1.0
 Pokémon (Franchise)
hasFeature
Game-Breaking Bug / int_9f89a5f0
 Game-Breaking Bug / int_a0b025d2
type
Game-Breaking Bug
 Game-Breaking Bug / int_a0b025d2
comment
Ghostbusters: The Video Game:
Both the 360 and the PS3 had glitch(es) that made two of the multiplayer achievements/trophies impossible to get. While they were patched 18 months later... if you'd already met the requirements for the achievements/trophies, you still wouldn't be able to get them.
The PS3 version has a tendency to "forget" your saved games. They appear in your PS3 Save Data folder, but not in the game itself, forcing you to restart.
 Game-Breaking Bug / int_a0b025d2
featureApplicability
1.0
 Game-Breaking Bug / int_a0b025d2
featureConfidence
1.0
 Ghostbusters: The Video Game (Video Game)
hasFeature
Game-Breaking Bug / int_a0b025d2
 Game-Breaking Bug / int_a2b99d6e
type
Game-Breaking Bug
 Game-Breaking Bug / int_a2b99d6e
comment
Fist of the North Star: Twin Blue Stars of Judgment: If you Grave Install Rei's "Air Nanto Gekisei Kakubu", then the attack will gain a hitbox that hits infinitely upon connecting. It will easily softlock the game, but if used on original hardware, this move will overclock the arcade board itself. Word of mouth of its effects on the hardware tends to vary, but the best case scenario involves the machine "just" being bricked, while the worst case is that the arcade board overheats until it starts smoking.
 Game-Breaking Bug / int_a2b99d6e
featureApplicability
1.0
 Game-Breaking Bug / int_a2b99d6e
featureConfidence
1.0
 Fist of the North Star: Twin Blue Stars of Judgment (Video Game)
hasFeature
Game-Breaking Bug / int_a2b99d6e
 Game-Breaking Bug / int_a2d5495
type
Game-Breaking Bug
 Game-Breaking Bug / int_a2d5495
comment
In the Japanese version of Air Fortress, some of the teleport tubes in the last level of the second loop are very glitchy and can sometimes deposit you inside of walls or on a perpetually scrolling screen, making you permanently stuck and forced to reset. The international versions fix this.
 Game-Breaking Bug / int_a2d5495
featureApplicability
1.0
 Game-Breaking Bug / int_a2d5495
featureConfidence
1.0
 Air Fortress (Video Game)
hasFeature
Game-Breaking Bug / int_a2d5495
 Game-Breaking Bug / int_a2dee471
type
Game-Breaking Bug
 Game-Breaking Bug / int_a2dee471
comment
In The Wind Waker, if you jump slash on top of the chest in one of the ghost ships, the game freezes.
 Game-Breaking Bug / int_a2dee471
featureApplicability
1.0
 Game-Breaking Bug / int_a2dee471
featureConfidence
1.0
 The Legend of Zelda: The Wind Waker (Video Game)
hasFeature
Game-Breaking Bug / int_a2dee471
 Game-Breaking Bug / int_a3eee065
type
Game-Breaking Bug
 Game-Breaking Bug / int_a3eee065
comment
In Sonic & All-Stars Racing Transformed, the first-day Wii U update prevents the Boost Challenges from loading the extra boost pads or any of the checkpoints. As the goal of the Boost Challenges is to pass through a certain number of checkpoints, they become impossible to clear. The first Boost Challenge appears near the beginning of the single-player mode as a mandatory mission, so this glitch effectively stops Wii U players from accessing much of the game. However, it is possible to skip these challenges by failing three or four times on Easy difficulty.
In all versions of the game, there is the occasional glitch in online races where completing the final lap, for some reason, makes you play another final lap instead of finishing the race. This almost guarantees you will lose the race. The glitch can be seen here.
 Game-Breaking Bug / int_a3eee065
featureApplicability
1.0
 Game-Breaking Bug / int_a3eee065
featureConfidence
1.0
 Sega Superstars (Video Game)
hasFeature
Game-Breaking Bug / int_a3eee065
 Game-Breaking Bug / int_a4517559
type
Game-Breaking Bug
 Game-Breaking Bug / int_a4517559
comment
2 has a rather unfortunate bug during the boss fight against Jellyboy. Shooting at the small floor-sliding globs he summons will cause the game to freeze. Hope you've slept in the Cave's bed beforehand!
 Game-Breaking Bug / int_a4517559
featureApplicability
1.0
 Game-Breaking Bug / int_a4517559
featureConfidence
1.0
 2 (Video Game)
hasFeature
Game-Breaking Bug / int_a4517559
 Game-Breaking Bug / int_a52def46
type
Game-Breaking Bug
 Game-Breaking Bug / int_a52def46
comment
Kerbal Space Program, mostly because it's still in development. This can lead to losing the entire solar system trying to land on Jool or destroying a planet when you crash a stack of incredibly tough struts into the ground.
 Game-Breaking Bug / int_a52def46
featureApplicability
1.0
 Game-Breaking Bug / int_a52def46
featureConfidence
1.0
 Kerbal Space Program (Video Game)
hasFeature
Game-Breaking Bug / int_a52def46
 Game-Breaking Bug / int_a6543322
type
Game-Breaking Bug
 Game-Breaking Bug / int_a6543322
comment
Touhou Project:
Many of the games feature a control bug which causes the player's character to constantly move either left or right — pressing the directional key at fault has no effect on the problem. If you get stuck veering right, you can at least move left in opposition. If you get stuck moving left though, you're glued to the wall for the rest of the game. The only fix is to close and re-open the game client entirely, so if this happens to you, it's GG.
In the first game, Touhou Reiiden ~ Highly Responsive to Prayers, there's a crash that can happen if the player defeats a boss while diagonal lasers are still up... under very specific circumstances that most PC-98 emulators ignore:
Touhou Gensokyo ~ Lotus Land Story has two. the first one is guaranteed to happen but only under specific circumstances - if playing on Easy and the rank is low enough, the game will end up diving by zero during Kurumi fight. The other one involves Marisa, where destroying the bits (that resemble the Orreries) on specific frames causes another division error and crashes the game.
The Prismriver sisters' glitch in Touhou Youyoumu ~ Perfect Cherry Blossom. This glitch was unexplained until 2022; precisely timed clears with Sakuya lead to stack overflow that causes Merlin (the white-haired trumpet player) to fail to transition properly into the final spellcard and continue to attack the player — causing her to lose lives even after the battle has ended Amusingly, fanon gleefully turned Merlin into a nutcase after discovering the bug, and in doing so made "Merupo" the most recognizable of the sisters.
Also the One-Billion-Bug from Touhou Seirensen ~ Undefined Fantastic Object, that would crash the game if you reach one billion points. Thankfully, ZUN released a patch for it.
Scene 12-6 in Double Spoiler ~ Touhou Bunkachou has a tendency to glitch and kill the player for absolutely no reason whatsoever. This isn't Hitbox Dissonance, this is the player just randomly getting killed by thin air. This can even affect successful clear replays. And this one has not been patched. Seen here.
The Extra Stage in Touhou Shinreibyou ~ Ten Desires had a glitch where the game would crash at the end of the survival spell card unless the player used a bomb in the last few seconds. If they had the misfortune of having no bombs at the time, they would have to purposely die to obtain more, meaning they were screwed if they had no extra lives either. This was quickly patched.
 Game-Breaking Bug / int_a6543322
featureApplicability
1.0
 Game-Breaking Bug / int_a6543322
featureConfidence
1.0
 Touhou Project (Franchise)
hasFeature
Game-Breaking Bug / int_a6543322
 Game-Breaking Bug / int_a66b3bbc
type
Game-Breaking Bug
 Game-Breaking Bug / int_a66b3bbc
comment
The home version of DanceDanceRevolution Extreme fails to add the "Dance Mode" controls to the options screen. Thus, the corner squares on a dance mat will also trigger arrow presses as if you're playing on a handheld controller, making it essentially impossible to play the game as intended (certainly impossible to play it well).
 Game-Breaking Bug / int_a66b3bbc
featureApplicability
1.0
 Game-Breaking Bug / int_a66b3bbc
featureConfidence
1.0
 DanceDanceRevolution (Video Game)
hasFeature
Game-Breaking Bug / int_a66b3bbc
 Game-Breaking Bug / int_a68c19b8
type
Game-Breaking Bug
 Game-Breaking Bug / int_a68c19b8
comment
Fire Emblem: Genealogy of the Holy War:
In chapter 4, Annand and the other loyal Pegasus Knights of Silesse are fighting the traitors under Pamela, and after a couple of turns of the two groups being evenly matched, a squadron of mounted archers shows up allied with the traitors. You're not allowed into that portion of the map until after the loyalists have been slain, which given the massive amounts of damage that archers deal to pegasi would seem to be an inevitability... but if by some miracle of the RNG Annand survives, you won't be able to continue any further.
In chapter 5, there's a nasty bug that can happen (though the chances of it happening without your intervention are vanishingly small)— if Ethlyn and Quan live through the plot event where they're supposed to die, they'll attempt to take a nearby castle as a base. Unfortunately, you need to take that castle, and you can't take a castle from your allies, causing the game to become Unwinnable if you allow them to do so.
Another one is easy to trigger. In any chapter that you have him, have Seliph as a Lord Knight dismount, wait, and have a Dancer dance to him. Next, have Seliph perform any other action. At the start of every turn after that, he'll be greyed out as if he had already taken an action, but can be moved if you have a Dancer dance to him. However, if you complete the chapter with Seliph like this, he'll completely disappear, making the game Unwinnable.
 Game-Breaking Bug / int_a68c19b8
featureApplicability
1.0
 Game-Breaking Bug / int_a68c19b8
featureConfidence
1.0
 Fire Emblem: Genealogy of the Holy War (Video Game)
hasFeature
Game-Breaking Bug / int_a68c19b8
 Game-Breaking Bug / int_a694767c
type
Game-Breaking Bug
 Game-Breaking Bug / int_a694767c
comment
WWF No Mercy on the Nintendo 64 will, without any explanation or warning, delete all saved data on the cartridge. This is more than a faulty battery, it's something in the game's code that causes it. Even players on emulators (where cart batteries aren't even a factor) have experienced this bug. This glitch is present on both American and European versions (with the latter receiving a revised copy).
 Game-Breaking Bug / int_a694767c
featureApplicability
1.0
 Game-Breaking Bug / int_a694767c
featureConfidence
1.0
 WWF No Mercy (Video Game)
hasFeature
Game-Breaking Bug / int_a694767c
 Game-Breaking Bug / int_a6fb0678
type
Game-Breaking Bug
 Game-Breaking Bug / int_a6fb0678
comment
The La-Mulana remake randomly crashes on the last stage of the Final Boss. The bug was finally fixed years later, but since all runners play an earlier version of the gamenote A different bug allowed players to clip through a wall and get the strongest weapon in the game early, which was eventually patched out. they just have to risk it.
 Game-Breaking Bug / int_a6fb0678
featureApplicability
1.0
 Game-Breaking Bug / int_a6fb0678
featureConfidence
1.0
 La-Mulana (Video Game)
hasFeature
Game-Breaking Bug / int_a6fb0678
 Game-Breaking Bug / int_a796bde8
type
Game-Breaking Bug
 Game-Breaking Bug / int_a796bde8
comment
If, for whatever reason, you decide randomly to backtrack to the Comm Tower from the Snowfield in Metal Gear Solid and ride the elevator down, and then save your game, the elevator will never come back again.
 Game-Breaking Bug / int_a796bde8
featureApplicability
1.0
 Game-Breaking Bug / int_a796bde8
featureConfidence
1.0
 Metal Gear Solid (Video Game)
hasFeature
Game-Breaking Bug / int_a796bde8
 Game-Breaking Bug / int_a825da3e
type
Game-Breaking Bug
 Game-Breaking Bug / int_a825da3e
comment
Magic: The Gathering printed the card Hostage Taker without the vitally important word 'other' in its rules text. Meaning if there were no other targets in play it was required to take itself hostage, triggering an endless loop that, per the rules for inescapable loops, ended the battle in a draw. The canonical online rule text was amended before the card hit the stores, but really: if anyone tried to pull it on you you were well in your rights to smack them.
There was even one card (Fatespinner) that was fairly mundane by the game's standards, calling on the opponent to pick a handicap each time they got a turn. The problem? When the card was first added to the online version of the game, it didn't provide them with a way to resolve that decision, and they could do nothing but wait for their time to run out and automatically lose. Needless to say, decks built around doing nothing but getting that card into play became wildly popular over the next few days to the point that they had to ban the card online until they could fix it.
Floral Spuzzem: The original wording of the card effect was that the Floral Spuzzem itself (not the player) got to decide which card got targeted by its effect. Guess how long you'd have to wait until a piece of cardboard spoke up to give you its opinion on the matter?
 Game-Breaking Bug / int_a825da3e
featureApplicability
1.0
 Game-Breaking Bug / int_a825da3e
featureConfidence
1.0
 Magic: The Gathering (Tabletop Game)
hasFeature
Game-Breaking Bug / int_a825da3e
 Game-Breaking Bug / int_a89452e6
type
Game-Breaking Bug
 Game-Breaking Bug / int_a89452e6
comment
A lesser, but similar glitch (since fixed) occurs in DS, where errors in the way the game keeps certain stats and missing unbuyable items made it impossible to unlock the Harvest Goddess or Witch Princess as eligible brides. The game may also randomly freeze and the save file randomly corrupt. The fixed version still suffers from the occasional, but rare, freezing.
 Game-Breaking Bug / int_a89452e6
featureApplicability
1.0
 Game-Breaking Bug / int_a89452e6
featureConfidence
1.0
 Harvest Moon DS (Video Game)
hasFeature
Game-Breaking Bug / int_a89452e6
 Game-Breaking Bug / int_a895e9d3
type
Game-Breaking Bug
 Game-Breaking Bug / int_a895e9d3
comment
Portal 2 has another one: press 'R' in single-player mode, and the "rate" menu will come up. However, since it makes no sense in single-player mode, the menu won't go away and the player will need to quit the program and start again. While still unfixed, there's a simple workaround: remap the 'R' key to something else (zoom/unzoom is a good option).
 Game-Breaking Bug / int_a895e9d3
featureApplicability
1.0
 Game-Breaking Bug / int_a895e9d3
featureConfidence
1.0
 Portal 2 (Video Game)
hasFeature
Game-Breaking Bug / int_a895e9d3
 Game-Breaking Bug / int_a90d239a
type
Game-Breaking Bug
 Game-Breaking Bug / int_a90d239a
comment
Psychonauts:
There is a rare glitch where your Cobweb Duster will disappear from your inventory. Normally an optional device for just collecting mental cobwebs, the route into the final level happens to have three cobwebs impeding your progress, and requires the Duster to take them out. If your Duster disappears, then you could just go back to the shop, collect ludicrous amounts of money, and buy a new one... if you weren't at the Point of No Return (as the game literally calls it) and incapable of returning to camp in order to do so. At least the game autosaves just before you hit the Point of No Return. (Of course, you'll have to refight the boss, though.)
During the last level, you need to climb on flaming grates and jump between them. Occasionally, your Double Jump disables itself, causing you to fall into the water and die. Although this is commonly thought to be a bug unique to this area, it's just a bit of somewhat sloppy programming; when jumping across from a grate, your double jump works, but when dropping down from one (such as if you want to reach the platform below), it is disabled because there's a special animation for that. The game sometimes has trouble telling which is which, but it's only life-threatening here.
 Game-Breaking Bug / int_a90d239a
featureApplicability
1.0
 Game-Breaking Bug / int_a90d239a
featureConfidence
1.0
 Psychonauts (Video Game)
hasFeature
Game-Breaking Bug / int_a90d239a
 Game-Breaking Bug / int_a9347d80
type
Game-Breaking Bug
 Game-Breaking Bug / int_a9347d80
comment
The JP and NA versions of Yu-Gi-Oh! Nightmare Troubadour have a glitch that will cause Pegasus to disappear from the game after a certain point and prevents him from giving you his Imperial Order card, rendering 100% Completion impossible. The EU version fixed the bug.
Likewise, if a certain percentage of your duels in Yu-Gi-Oh!: The Eternal Duelist Soul end in losses, Yugi's grandfather will never be unlocked, even if you fulfill the requirements. Even after you unlock him, if you ever reach that ratio of losses, he will disappear.
 Game-Breaking Bug / int_a9347d80
featureApplicability
1.0
 Game-Breaking Bug / int_a9347d80
featureConfidence
1.0
 Yu-Gi-Oh! Nightmare Troubadour (Video Game)
hasFeature
Game-Breaking Bug / int_a9347d80
 Game-Breaking Bug / int_a96a7ada
type
Game-Breaking Bug
 Game-Breaking Bug / int_a96a7ada
comment
Likewise, if a certain percentage of your duels in Yu-Gi-Oh!: The Eternal Duelist Soul end in losses, Yugi's grandfather will never be unlocked, even if you fulfill the requirements. Even after you unlock him, if you ever reach that ratio of losses, he will disappear.
 Game-Breaking Bug / int_a96a7ada
featureApplicability
1.0
 Game-Breaking Bug / int_a96a7ada
featureConfidence
1.0
 Yu-Gi-Oh! (Franchise)
hasFeature
Game-Breaking Bug / int_a96a7ada
 Game-Breaking Bug / int_a9ff0267
type
Game-Breaking Bug
 Game-Breaking Bug / int_a9ff0267
comment
Interstate '76, which was made by the same design team as Mechwarrior 2 and used the same engine, suffered from a number of related glitches. One particularly bad one was the helicopter, which the game engine wasn't very good at coping with. It was possible to attain the helicopter via cheat code, but if you actually tried to use it there was a high chance of it instantly exploding after the mission's opening cutscene ended and causing you to have to try again.
 Game-Breaking Bug / int_a9ff0267
featureApplicability
1.0
 Game-Breaking Bug / int_a9ff0267
featureConfidence
1.0
 Interstate '76 (Video Game)
hasFeature
Game-Breaking Bug / int_a9ff0267
 Game-Breaking Bug / int_aaeed53d
type
Game-Breaking Bug
 Game-Breaking Bug / int_aaeed53d
comment
In Putt-Putt Saves the Zoo, there is one point where you have to ride a log raft to the other side of the river. The 1999 version introduced a bug where, when you make it to the other side, if you simply click on the space where PuttPutt gets off instead of going somewhere else, he starts talking. Skip it, and the raft disappears and never comes back. You don't have anywhere to go either, so your only choice is to reset the game.
 Game-Breaking Bug / int_aaeed53d
featureApplicability
1.0
 Game-Breaking Bug / int_aaeed53d
featureConfidence
1.0
 Putt-Putt (Video Game)
hasFeature
Game-Breaking Bug / int_aaeed53d
 Game-Breaking Bug / int_ac9f81ac
type
Game-Breaking Bug
 Game-Breaking Bug / int_ac9f81ac
comment
In Jedi Knight: Jedi Academy, there's one mission that has you going into a Jedi tomb to stop the Cultist bad guys stealing Force energy from it. To finish the level, you need to seal the tomb, preventing the Cultists from getting to it again. The entire level is composed of your typical railingless walkways over infinite drops, so the most efficient way to kill enemy Dark Jedi is to Force Grip them and quickly chuck them over the side before they Force Push back at you. However, if you employ this method on the last one (the guy guarding the tomb itself), instead of killing him directly, then the final objective — telling you that you need to seal the tomb — never triggers. It's not quite a game-breaker, since you only need to complete 80% of the levels to advance the plot, but it definitely breaks that level (right at the very end, literally two button presses from finishing).
 Game-Breaking Bug / int_ac9f81ac
featureApplicability
1.0
 Game-Breaking Bug / int_ac9f81ac
featureConfidence
1.0
 Jedi Knight: Jedi Academy (Video Game)
hasFeature
Game-Breaking Bug / int_ac9f81ac
 Game-Breaking Bug / int_ae050a9f
type
Game-Breaking Bug
 Game-Breaking Bug / int_ae050a9f
comment
Ocarina of Time features the famous "bottle trick," which lets you turn any item in your inventory into a bottle. This one treads the line between game-breaking and the good kind of bad. If used on a useless item, such as the Goron Check Claim after you've claimed the Biggoron Sword or the Magic Beans after you've planted them all, you get an extra bottle you can use to store useful items. But it's possible to turn any item into a bottle — and if you do this to a game-crucial item? Good luck completing the game! You can also do the same in Majora's Mask, if you press Start at the exact right time when selling a bottled item to the curiosity shop, then change which item is in the C button slot, you can replace anything with an empty bottle that way.
Also in Ocarina, you can freeze the game in the Gerudo's Fortress if you push the Ocarina button right when they spot you.
 Game-Breaking Bug / int_ae050a9f
featureApplicability
1.0
 Game-Breaking Bug / int_ae050a9f
featureConfidence
1.0
 The Legend of Zelda: Ocarina of Time / Videogame
hasFeature
Game-Breaking Bug / int_ae050a9f
 Game-Breaking Bug / int_aef5c87e
type
Game-Breaking Bug
 Game-Breaking Bug / int_aef5c87e
comment
Among notable spots where this glitch is bound to happen, there is a certain miniboss bridge in the Sky Keep. You wouldn't want also to swim too near next to that tree roots in the Ancient Cistern, or clipping through walls with the clawshots in the wrong place.
 Game-Breaking Bug / int_aef5c87e
featureApplicability
1.0
 Game-Breaking Bug / int_aef5c87e
featureConfidence
1.0
 Pirate
hasFeature
Game-Breaking Bug / int_aef5c87e
 Game-Breaking Bug / int_af552e7e
type
Game-Breaking Bug
 Game-Breaking Bug / int_af552e7e
comment
Metroid Prime:
The original North American disc (according to Metroid 2002, only that version) has a problem where the game tends to abruptly crash when you're in one of the hallways that connects to the Furnace in Chozo Ruins. Fortunately, it's infrequent and unlikely to happen more than once on a save file.
The original American version got careless with one of its Chozo Artifacts: the Artifact of Warrior spawns when you beat the Phazon Elite, but the doors don't lock to make sure you actually collect it. If you leave, save, and come back, the Elite and Artifact are gone for good, and you need all twelve Artifacts to access the Impact Crater and finish the game. The American Player's Choice, European, and Metroid Prime Trilogy releases all fixed this; Player's Choice by locking the doors until you collect the Artifact, and the other two by not despawning the Artifact if you leave and come back.
 Game-Breaking Bug / int_af552e7e
featureApplicability
1.0
 Game-Breaking Bug / int_af552e7e
featureConfidence
1.0
 Metroid Prime (Video Game)
hasFeature
Game-Breaking Bug / int_af552e7e
 Game-Breaking Bug / int_afa87e53
type
Game-Breaking Bug
 Game-Breaking Bug / int_afa87e53
comment
In Backyard Football 2006, if you throw the ball backward, the camera just zooms out...and zooms out...and zooms out without calling it an incomplete pass or fumble. Then you have to start the season game all over again.
 Game-Breaking Bug / int_afa87e53
featureApplicability
1.0
 Game-Breaking Bug / int_afa87e53
featureConfidence
1.0
 Backyard Sports (Video Game)
hasFeature
Game-Breaking Bug / int_afa87e53
 Game-Breaking Bug / int_afeeacf6
type
Game-Breaking Bug
 Game-Breaking Bug / int_afeeacf6
comment
The game based on The Force Awakens follows in this trend. If you hold Triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to 204 out of 10! And it stays like this every time you start the affected file.
 Game-Breaking Bug / int_afeeacf6
featureApplicability
1.0
 Game-Breaking Bug / int_afeeacf6
featureConfidence
1.0
 The Force Awakens
hasFeature
Game-Breaking Bug / int_afeeacf6
 Game-Breaking Bug / int_b0544c26
type
Game-Breaking Bug
 Game-Breaking Bug / int_b0544c26
comment
Super Robot Wars 3: Stage 7 is a Beach Episode, with most of the cast taking some time off...so naturally, the bad guys choose this moment to attack. For the first four turns your only units are a small skeleton crew; on Turn 5, the rest of the heroes get back just as some more enemies arrive. However, if you manage to beat the initial enemies before Turn 5, the stage ends and everyone on the beach just gets left behind. Hope you like early UC Gundam and Getter Robo!
 Game-Breaking Bug / int_b0544c26
featureApplicability
1.0
 Game-Breaking Bug / int_b0544c26
featureConfidence
1.0
 Super Robot Wars 3 (Video Game)
hasFeature
Game-Breaking Bug / int_b0544c26
 Game-Breaking Bug / int_b0bd1e3d
type
Game-Breaking Bug
 Game-Breaking Bug / int_b0bd1e3d
comment
One possible way to escape from Scissorman, among others is to run into the garage and either hide in the car or climb up the ladder and onto the above shelves. The latter, however, is incredibly unpredictable. If it does work, Scissorman will walk off, and usually when it works, it can be done by simply making Jennifer hug the ladder or stay up on the shelf without doing anything else to the ladder. If it doesn't, Scissorman will climb up the ladder and come after Jennifer, cornering her into a wall to kill her, the solution of which is to kick the ladder down. Unfortunately, since Jennifer has the incredible jumping skills of lemmings leaping from a pixel-high ledge, she can't leap down and traps herself on the shelves while Scissorman eventually crashes down to her from above and corners her until he kills her. The bug, however, is that, either by him climbing to her or her trapping herself there, a glitch can happen where the game has temporarily forgotten there was a wall at the far left corner of the shelf, so Jennifer will walk all the way to the left backwards until she walks off the screen, and Scissorman will follow her off-screen as well where she won't die but you can't do anything more than reset.
 Game-Breaking Bug / int_b0bd1e3d
featureApplicability
1.0
 Game-Breaking Bug / int_b0bd1e3d
featureConfidence
1.0
 Lemmings (Video Game)
hasFeature
Game-Breaking Bug / int_b0bd1e3d
 Game-Breaking Bug / int_b0c8849e
type
Game-Breaking Bug
 Game-Breaking Bug / int_b0c8849e
comment
Kid Radd has a major one at the climax. The Seer attempts to exploit the fact that a "video game death" is not permanent, but unfortunately at this point he is made up of a selection of completely different sprites all fused together, all of which have different programming on death. Because of the conflicting death parameters, the chimerized sprite of the Seer crashes for good when the heroes kill him. A rare case of such a bug working in the heroes' favor.
 Game-Breaking Bug / int_b0c8849e
featureApplicability
1.0
 Game-Breaking Bug / int_b0c8849e
featureConfidence
1.0
 Kid Radd (Webcomic)
hasFeature
Game-Breaking Bug / int_b0c8849e
 Game-Breaking Bug / int_b18dcec0
type
Game-Breaking Bug
 Game-Breaking Bug / int_b18dcec0
comment
A bug in the Aztec case of Where in Time is Carmen Sandiego? (1997) can render the game unwinnable via an item duplication glitch. When you assemble a ceremonial headdress for Montezuma, a Carmen note piece (A key item required to complete every case) is on a stand where the original headdress was. If you do not pick it up, but try to give the headdress from your inventory to Ann Tikwitee, a duplicate headdress will spawn back on the stand on top of the Carmen Note. You cannot complete the case without the note piece — so you have to place the duplicate headdress in your inventory. Unfortunately, if you give the headdress to Montezuma, the game will still think you have a headdress in your inventory — without knowing that you duplicated it. This ends up being a problem because once you're in Montezuma's throne room with the completed headdress in your inventory, you aren't allowed to leave until you give it to him. Because you have the duplicate headdress in your inventory after giving Montezuma the first one, the game still believes you have a headdress to give to Montezuma and will not let you leave the room to complete the case, forcing you to have to start over.
 Game-Breaking Bug / int_b18dcec0
featureApplicability
1.0
 Game-Breaking Bug / int_b18dcec0
featureConfidence
1.0
 Where in Time is Carmen Sandiego? (1997) (Video Game)
hasFeature
Game-Breaking Bug / int_b18dcec0
 Game-Breaking Bug / int_b1c6524f
type
Game-Breaking Bug
 Game-Breaking Bug / int_b1c6524f
comment
First-run copies of the DS version of 15th Anniversary could only perform 255 game saves. If that doesn't sound too bad, this game uses autosave.
 Game-Breaking Bug / int_b1c6524f
featureApplicability
1.0
 Game-Breaking Bug / int_b1c6524f
featureConfidence
1.0
 Puyo Puyo! 15th Anniversary (Video Game)
hasFeature
Game-Breaking Bug / int_b1c6524f
 Game-Breaking Bug / int_b24837f5
type
Game-Breaking Bug
 Game-Breaking Bug / int_b24837f5
comment
Graphic adventure Simon the Sorcerer 2 has a strange bug where a certain character and the object you need to give them are on the same screen, and you can successfully use the SCUMM-style interface to "Give <object> to <character>" despite <object> not being in your inventory. This skips a large chunk of game and messes up many dependencies.
 Game-Breaking Bug / int_b24837f5
featureApplicability
1.0
 Game-Breaking Bug / int_b24837f5
featureConfidence
1.0
 Simon the Sorcerer (Video Game)
hasFeature
Game-Breaking Bug / int_b24837f5
 Game-Breaking Bug / int_b3309b69
type
Game-Breaking Bug
 Game-Breaking Bug / int_b3309b69
comment
Puyo Puyo series:
First-run copies of the DS version of 15th Anniversary could only perform 255 game saves. If that doesn't sound too bad, this game uses autosave.
In Champions, when playing on Ranked League mode, if your opponent disconnects right before the character selection screen shows up, you will find yourself in a single-player character selection, akin to an Endless mode. When you get to the match itself, you find yourself playing against a large, pitch-black Ringo, but without an enemy player. Since there is no enemy player, you can't win, and losing does not award any stars to the opponent. This effectively softlocks the game, forcing the player to disconnect or close the game to leave this match... and of course, since you've disconnected, you get a penalty. See this glitch in action here.
 Game-Breaking Bug / int_b3309b69
featureApplicability
1.0
 Game-Breaking Bug / int_b3309b69
featureConfidence
1.0
 Puyo Puyo (Video Game)
hasFeature
Game-Breaking Bug / int_b3309b69
 Game-Breaking Bug / int_b35adcc6
type
Game-Breaking Bug
 Game-Breaking Bug / int_b35adcc6
comment
Luigi's Mansion has a nasty glitch with the final portrait ghost, Van Gore. If you beat him, open the chest, and leave the room without picking up the key from the chest (to capture a Boo, for instance), the key will vanish and you're unable to reach the Final Boss. However, this is only game-breaking if you don't know how to resolve it: the key can be respawned by waiting in the hallway outside of the room.
 Game-Breaking Bug / int_b35adcc6
featureApplicability
1.0
 Game-Breaking Bug / int_b35adcc6
featureConfidence
1.0
 LuigisMansion1
hasFeature
Game-Breaking Bug / int_b35adcc6
 Game-Breaking Bug / int_b3ebd61e
type
Game-Breaking Bug
 Game-Breaking Bug / int_b3ebd61e
comment
Rogue Squadron has a special passcode that replaces the model of one of the selectable fighters with a flying car. While harmless at first, just don't pause while flying it, otherwise the game will zoom into the car, attempt to load the car's cockpit model which doesn't exist, and then subsequently freeze. What's even worse is that published cheat guides actually warn you of this bug.
 Game-Breaking Bug / int_b3ebd61e
featureApplicability
1.0
 Game-Breaking Bug / int_b3ebd61e
featureConfidence
1.0
 Rogue Squadron (Video Game)
hasFeature
Game-Breaking Bug / int_b3ebd61e
 Game-Breaking Bug / int_b49134f4
type
Game-Breaking Bug
 Game-Breaking Bug / int_b49134f4
comment
Early revisions of Robotron: 2084 had a bug where if certain enemies were killed too close to the edge of the playing field, their debris particles going outside the screen would confuse the game and trigger a fail-safe mechanism, causing the game to instantly reset itself. For obvious reasons, this proved to be the worst nightmare of many players aiming for extremely high scores.
 Game-Breaking Bug / int_b49134f4
featureApplicability
1.0
 Game-Breaking Bug / int_b49134f4
featureConfidence
1.0
 Robotron: 2084 (Video Game)
hasFeature
Game-Breaking Bug / int_b49134f4
 Game-Breaking Bug / int_b6b6098
type
Game-Breaking Bug
 Game-Breaking Bug / int_b6b6098
comment
The virtual pet site Moshi Monsters once had a glitch where increases to your monster's health and happiness wouldn't stick; they'd appear to have increased at first, but if you left and returned later, you'd find that the additions weren't saved on top of them decreasing a little more over the course of the day. Fortunately, it's since been fixed.
 Game-Breaking Bug / int_b6b6098
featureApplicability
1.0
 Game-Breaking Bug / int_b6b6098
featureConfidence
1.0
 Moshi Monsters (Video Game)
hasFeature
Game-Breaking Bug / int_b6b6098
 Game-Breaking Bug / int_b97f910f
type
Game-Breaking Bug
 Game-Breaking Bug / int_b97f910f
comment
Plants vs. Zombies 2: It's About Time:
The Troglobite glitch, which occurs if a Troglobite is killed before it can push any of frozen Yeti Imps onto the lawn. If this happens, the level will not end unless the frozen Yeti Imps are released from their icy prison via projectiles- the trouble is that plants won't attack offscreen iceblocks, which means that plant food/Magnifying Grass attacks will be needed or the player has to reset the level. The main issue is when this occurs during Icebound Battleground- there's no way to reset the level normally, making the player stuck forever.
The Blooming Heart plant originally had a bug where, upon striking a zombie, it could possibly grant the zombie a ridiculous amount of health due to an oversight in its programming. Thus, the level would become Unintentionally Unwinnable as there's no possible way to kill the zombie before it reaches your house. Fortunately, this bug was later fixed.
 Game-Breaking Bug / int_b97f910f
featureApplicability
1.0
 Game-Breaking Bug / int_b97f910f
featureConfidence
1.0
 Plants vs. Zombies 2: It's About Time (Video Game)
hasFeature
Game-Breaking Bug / int_b97f910f
 Game-Breaking Bug / int_ba1083f7
type
Game-Breaking Bug
 Game-Breaking Bug / int_ba1083f7
comment
Guitar Hero 5 has the Expert/Plus bug that affects double-bass sections on songs with Expert+. Specifically, every other kick of a double-bass run in Expert+ will be a "null" kick in Expert. This is most noticeable on "Done with Everything, Die for Nothing", the song with the fastest double-bass run on the disc. Neversoft also fails to see what the problem is, since they can clear the chart with 92% notes hit.
 Game-Breaking Bug / int_ba1083f7
featureApplicability
1.0
 Game-Breaking Bug / int_ba1083f7
featureConfidence
1.0
 Guitar Hero (Video Game)
hasFeature
Game-Breaking Bug / int_ba1083f7
 Game-Breaking Bug / int_ba2ab0a2
type
Game-Breaking Bug
 Game-Breaking Bug / int_ba2ab0a2
comment
Assassin's Creed: Brotherhood is an incredibly buggy game. Falling through the scenery is very possible and the only way out is to restart the game.
On release, the game had a bug with the tunnels. Ezio would be stuck in an endless loop when going through the tunnels. There was nothing that could be done save for starting the game from the beginning. Made even worse by the fact that you must use a tunnel in the game at least once. Players had to hope the bug didn't occur at that point. This bug however was patched.
The multiplayer has become almost unplayable due to the recent flood of bugs. Players turning invisible or even invincible, Wanted gamemode not choosing a target and Manhunt rounds getting screwed up in one way or another. The servers are also exceptionally laggy, causing a lot of other game-breaking problems.
Saving and exiting while playing as Desmond outside the Animus would result in being unable to reenter the Animus. Fortunately, this was also patched.
 Game-Breaking Bug / int_ba2ab0a2
featureApplicability
1.0
 Game-Breaking Bug / int_ba2ab0a2
featureConfidence
1.0
 Assassin's Creed: Brotherhood (Video Game)
hasFeature
Game-Breaking Bug / int_ba2ab0a2
 Game-Breaking Bug / int_bac0f6b1
type
Game-Breaking Bug
 Game-Breaking Bug / int_bac0f6b1
comment
LEGO Star Wars:
The game based on The Force Awakens follows in this trend. If you hold Triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to 204 out of 10! And it stays like this every time you start the affected file.
The Skywalker Saga has a nasty bug that causes the hyperspace travel to hang forever if the player has cargo they haven’t smuggled yet. This is because any cargo will not load properly while in hyperspace.
The Skywalker Saga also launched with a potentially save-ruining bug, Maz wouldn't be at her castle in Episode VII and thus you would be unable to progress through the story any further. Depending on which trilogy you picked first, this could have potentially resulted in the entire save file being brickednote This wasn't as bad if you did the prequels or original trilogy first because you could at least go back and kill time with getting collectables, but if you started with the sequels, you would only have Jakku and Kajimi to visit and only 4 or 5 characters to play around with. Thankfully, the update that fixed this was a quick priority.
 Game-Breaking Bug / int_bac0f6b1
featureApplicability
1.0
 Game-Breaking Bug / int_bac0f6b1
featureConfidence
1.0
 LEGO Star Wars (Video Game)
hasFeature
Game-Breaking Bug / int_bac0f6b1
 Game-Breaking Bug / int_bb2b811a
type
Game-Breaking Bug
 Game-Breaking Bug / int_bb2b811a
comment
In Divine Divinity, when one of the bosses dies, the staff they're supposed to drop can get stuck in a wall. As this staff is needed to complete the game, the game becomes Unwinnable. The only way to resolve this is to load an earlier save and ensure the boss isn't near a wall when they die.
 Game-Breaking Bug / int_bb2b811a
featureApplicability
1.0
 Game-Breaking Bug / int_bb2b811a
featureConfidence
1.0
 Divine Divinity (Video Game)
hasFeature
Game-Breaking Bug / int_bb2b811a
 Game-Breaking Bug / int_bbe06161
type
Game-Breaking Bug
 Game-Breaking Bug / int_bbe06161
comment
The original Creatures has "Sudden Import Death Syndrome", which is exactly what it sounds like: occasionally, for no apparent reason, a creature will simply die on import.
Creatures 2, perhaps due to its rushed release, is full of bugs both minor and game-crashing. "One Hour Stupidity Syndrome", caused by a problem with the original genome (the simulation itself is working exactly as it's supposed to), is especially infamous for making afflicted Norns essentially unable to survive after a while as they'll refuse to eat or sleep.
 Game-Breaking Bug / int_bbe06161
featureApplicability
1.0
 Game-Breaking Bug / int_bbe06161
featureConfidence
1.0
 Creatures (Video Game)
hasFeature
Game-Breaking Bug / int_bbe06161
 Game-Breaking Bug / int_bc123f87
type
Game-Breaking Bug
 Game-Breaking Bug / int_bc123f87
comment
In Choo-Choo Charles, Charles remains active during certain cutscenes and, yes, he can kill you during these cutscenes where you are effectively helpless. You have two options to prevent this: hope it doesn't happen, or skip the cutscenes. If you don't mind end-game spoilers, you can watch it happen to the Game Grumps during their playthrough here.
 Game-Breaking Bug / int_bc123f87
featureApplicability
1.0
 Game-Breaking Bug / int_bc123f87
featureConfidence
1.0
 Choo-Choo Charles (Video Game)
hasFeature
Game-Breaking Bug / int_bc123f87
 Game-Breaking Bug / int_bc907c69
type
Game-Breaking Bug
 Game-Breaking Bug / int_bc907c69
comment
Tetris: The Grand Master 3 has four frames (i.e. 1/15th of a second) of input lag. In a game where less than five frames can make the difference between superplay and disaster, this can be enough to break a run if you don't take it into account.
 Game-Breaking Bug / int_bc907c69
featureApplicability
1.0
 Game-Breaking Bug / int_bc907c69
featureConfidence
1.0
 Tetris: The Grand Master (Video Game)
hasFeature
Game-Breaking Bug / int_bc907c69
 Game-Breaking Bug / int_bca72091
type
Game-Breaking Bug
 Game-Breaking Bug / int_bca72091
comment
Animal Crossing:
Animal Crossing (2001):
Completely at random, a single bit in town could be corrupted, and any empty tile on the map could spawn a paper airplane, a Dummied Out item. Trying to pick it up and throw it will crash the game due to a throwing animation not existing, but that's the least of the paper airplane's problems. No, the real issue is that, if left alone, it has a tendency to multiply itself onto surrounding tiles ad infinitum, eventually completely overwhelming and crashing the game like a paper Grey Goo scourge. If you spot one, drop an item on it to destroy it as soon as possible. A detailed explanation of exactly what's going on can be viewed here.
Due to the faulty checksum in the game's password system, it's a relatively trivial matter to get glitch items that will semi-permanently corrupt a slot in your inventory. While possible to clear upnote On Halloween only, a villager may turn one of the corrupted items into candy, it's very difficult to do so. Demonstration here.
Animal Crossing: Wild World:
There's a glitch that makes the game freeze upon visiting an animal's birthday party, forcing a reset and an earful from Resetti. While this particular glitch may not show up for years, once it starts happening it's impossible to STOP it happening, meaning that you can never visit one of these parties again.
Through hacking, one can obtain broken items that, if dropped, can never be picked back up, can create buildings, change the terrain, or freeze the game. And because the title screen shows in-game footage of your town, the game-freezing item will be loaded into memory before you can do anything, meaning you can't even delete your save, and will have to buy a new copy of the game if someone uses the item on your town. Needless to say, certain people took great pride in deliberately sabotaging peoples' games through the Internet. Although only people on your friend list could enter your town via friend codes (the games don't allow towns to be visited by anyone not on your list), you had no way of telling if someone was nice or a griefer until it's either too late or you watched them like a hawk.
 Game-Breaking Bug / int_bca72091
featureApplicability
1.0
 Game-Breaking Bug / int_bca72091
featureConfidence
1.0
 AnimalCrossing
hasFeature
Game-Breaking Bug / int_bca72091
 Game-Breaking Bug / int_bcadd7cb
type
Game-Breaking Bug
 Game-Breaking Bug / int_bcadd7cb
comment
Warhammer 40,000:
In 4th edition the Tau have an APC called the Devilfish. As they are flying tanks the rules allow everyone to see (and therefore shoot) through them, but you can't move under them or assault through them because they're low to the ground. Tau players would move two Devilfish into a V-shaped wedge, and then disembark troops inside, creating an assault-proof bunker for troops with powerful guns and horrible skill in close combat. Furthermore — the if the tanks moved over 6" to get into position, they could not be penetrated by attacks, only glanced, which gave a much lower chance to eliminate them. Also, any troops that did not auto-pass Leadership tests had to test to see if they freaked out and shot at the Devilfish instead of the troops behind it, as the Devilfish would invariably be the closest enemy unit — even units without any weapons actually able to hurt the tank could be forced into wasting fire at it. The rules were later changed to eliminate Target Priority (removing the need to HAVE to shoot at the tank on a failed check), change how Line Of Sight is dealt with (removing the ability to see under them with no penalty) and adding in the 'Run' ability, which makes assault troops at least have an option when confronted with something they cannot get to in one turn.
In 7th edition several Formations and Armies can be deployed via deepstrike entirely, allowing them to appear anywhere on the battlefield in an instant and rain down unholy fire on the enemy. However, a lot of these armies don't come in until the second turn, and if you have no models on the board at the end of any of your turns (first included), this results in a game over. What's worse, a lot of these formations and armies are forced to deepstrike as part of their perk. This is OK for formations that were meant to be supplementary to your army, but for ones that are supposedly standalone armies, this literally makes the game unplayable. The worst of the armies hit by this is the Deathwing army (both the formation version and the full army version), which prior to its 7th edition update could deepstrike on turn 1 but for some reason cannot do so now. It is still possible to play a pure Deathwing Army, but it requires you to buy at least 1 Dreadnought and throw it into a Drop Pod, which can still deepstrike on turn 1 by its own rules, and hope it doesn't get shot to death before turn 2.
Due to poor proofreading, GW has put out a lot of formations, units and special rules that are flat out unplayable if taken at face value. Space Marine Combat Squads break any detachment they're in if you have more than half the maximum amount of one type of squads combat squadingnote Combat Squads lets a full 10-man squad break down into 2 5-man squads just before deployment. However, nothing in the rules says they stay as one "choice", just that they're treated as one squad for transport purposes. This means that if you have 2 full Sternguard squads combat squading, you technically now have 4 Sternguard squads. If your detachment or formation only allows two Sternguard squads, congrats, you just invalidated your own army since you took more units than allowed. Most players generally understand the spirit of the rule, and won't actually call you on it.. The Psykana Division from Mont'Ka is illegal because Commissars must be attached to a unit before deployment, but the only units in the formation are not legal for the commissar to attach to, and the formation makes no provisions for the commissar to be attached to them. Finally, before the FAQ, the Ravenwing Detachment had 3 HQ Choices, but only 1 actual valid unit could be taken in it (every unit had to have the Ravenwing Special Rule, but only one HQ unit in the entire game has that rule) and said unit happens to be a special character, meaning duplicates aren't allowed.
 Game-Breaking Bug / int_bcadd7cb
featureApplicability
1.0
 Game-Breaking Bug / int_bcadd7cb
featureConfidence
1.0
 Warhammer 40,000 (Tabletop Game)
hasFeature
Game-Breaking Bug / int_bcadd7cb
 Game-Breaking Bug / int_bd52c531
type
Game-Breaking Bug
 Game-Breaking Bug / int_bd52c531
comment
Oy gevalt, the security office glitch in Five Nights at Freddy's: Security Breach. The game has a cutscene that is triggered when Vanessa captures you and locks you in the security office, but the Event Flag that triggers it is never disabled and there is never anything preventing the player from wandering back into that room. If, at any time for the remainder of the game, you decide to wander into that room a veritable potluck of event flags will flop on and off: the clock will reset back to 2am, all save states will be rendered useless, areas will become inaccessible, items will vanish, and all sorts of crazy things will start happening. Furthermore, since the security office is an autosaving checkpoint, you'll be sent back there any time you are Jump Scared. The game effectively becomes Unwinnable by Mistake if this happens, and the only way to fix it is to rely on very obtuse Speed Runner tactics to carefully reset event flags and restore the game to a functional-enough state to obtain an ending or to reset and lose all your progress. And, owing to buggy save file coding, even that sometimes won't fully fix this. TetraBit Gaming devoted an entire video to this glitch.
 Game-Breaking Bug / int_bd52c531
featureApplicability
1.0
 Game-Breaking Bug / int_bd52c531
featureConfidence
1.0
 Five Nights at Freddy's: Security Breach (Video Game)
hasFeature
Game-Breaking Bug / int_bd52c531
 Game-Breaking Bug / int_bdc2b9c1
type
Game-Breaking Bug
 Game-Breaking Bug / int_bdc2b9c1
comment
There was a bug in Age of Mythology, where players using Poseidon's Lure god power could damage the lure and then repair it, which would cause an overflow error and give the player effectively infinite resources. This was patched later.
 Game-Breaking Bug / int_bdc2b9c1
featureApplicability
1.0
 Game-Breaking Bug / int_bdc2b9c1
featureConfidence
1.0
 Age of Mythology (Video Game)
hasFeature
Game-Breaking Bug / int_bdc2b9c1
 Game-Breaking Bug / int_be01a670
type
Game-Breaking Bug
 Game-Breaking Bug / int_be01a670
comment
One happened during the 4th Konami Arcade Championship in 2015 that prevented SOUND VOLTEX finalists from playing the intended Final Boss song "Everlasting Message". Instead, they were given a filler round of "For UltraPlayers" (the final round song of the previous KAC) and had to come back a month later for another shot at "Everlasting Message".
 Game-Breaking Bug / int_be01a670
featureApplicability
1.0
 Game-Breaking Bug / int_be01a670
featureConfidence
1.0
 SOUND VOLTEX (Video Game)
hasFeature
Game-Breaking Bug / int_be01a670
 Game-Breaking Bug / int_be492827
type
Game-Breaking Bug
 Game-Breaking Bug / int_be492827
comment
In Metroid Prime 2: Echoes, you can render the game Unwinnable by triggering the floaty-jump glitch during the fight with Chykka, then using your glitched super-jump to leave the room. When you return, Chykka is gone, and he's taken the Dark Visor with him.
 Game-Breaking Bug / int_be492827
featureApplicability
1.0
 Game-Breaking Bug / int_be492827
featureConfidence
1.0
 Metroid Prime 2: Echoes (Video Game)
hasFeature
Game-Breaking Bug / int_be492827
 Game-Breaking Bug / int_be68ee29
type
Game-Breaking Bug
 Game-Breaking Bug / int_be68ee29
comment
Super Smash Bros. for Nintendo 3DS and Wii U
Early in the game's life, many people who played as Peach in "For Glory" mode were horrified to discover being automatically kicked out of the match and banned from online play for extreme amounts of time. This was because Peach's Vegetable attack has a random chance of pulling out an item such as a Beam Sword or Bob-Omb instead of a vegetable, and the game mistakenly detected their use as hacking items into a mode where items are disabled. This was thankfully soon fixed, with the bans overturned.
 Game-Breaking Bug / int_be68ee29
featureApplicability
1.0
 Game-Breaking Bug / int_be68ee29
featureConfidence
1.0
 Super Smash Bros. for Nintendo 3DS and Wii U (Video Game)
hasFeature
Game-Breaking Bug / int_be68ee29
 Game-Breaking Bug / int_beac6ffb
type
Game-Breaking Bug
 Game-Breaking Bug / int_beac6ffb
comment
Majora's Mask has a few other examples as well:
There's a glitch where you can equip the Fierce Deity mask outside boss battles. If you try to talk to anyone, or do certain other things, it crashes the game.
You can also dive to the underwater chest in Termina Field in normal form, and the "Open" icon will appear. If you push the button, though, the game freezes.
In the game of hide and seek, it's possible for one of the children to run into a dead end that a guard won't allow you to enter. This can sometimes be fixed by leaving and re-entering the area which often resets the children, but not always.
 Game-Breaking Bug / int_beac6ffb
featureApplicability
1.0
 Game-Breaking Bug / int_beac6ffb
featureConfidence
1.0
 The Legend of Zelda: Majora's Mask (Video Game)
hasFeature
Game-Breaking Bug / int_beac6ffb
 Game-Breaking Bug / int_c00c0023
type
Game-Breaking Bug
 Game-Breaking Bug / int_c00c0023
comment
Empire Earth: It's possible to get stuck halfway through the Greek campaign in the Pelopponesian War scenario. The level starts by telling you to get your citizens inside the city walls as soon as you can. The bug occurs when the beginning cinematic ends... and the game decides that since you don't have any citizens inside the walls less than a second after you were told to do so, you clearly deserve to lose.
 Game-Breaking Bug / int_c00c0023
featureApplicability
1.0
 Game-Breaking Bug / int_c00c0023
featureConfidence
1.0
 Empire Earth (Video Game)
hasFeature
Game-Breaking Bug / int_c00c0023
 Game-Breaking Bug / int_c054aa77
type
Game-Breaking Bug
 Game-Breaking Bug / int_c054aa77
comment
Cult of the Lamb:
Especially on the Nintendo Switch version but potentially on any, the Enrichment Ritual — in which all of your followers donate coins to you, with a higher amount depending on their loyalty level — will eventually become unusable if you have enough extremely high level followers, because the game generates every single coin donated as an object in the animation. It may crash the game before the animation can even start.
In general, the Nintendo Switch version is horribly prone to memory leaks. Going on very extended crusades in the postgame may crash the game to the home menu seemingly out of nowhere.
 Game-Breaking Bug / int_c054aa77
featureApplicability
1.0
 Game-Breaking Bug / int_c054aa77
featureConfidence
1.0
 Cult of the Lamb (Video Game)
hasFeature
Game-Breaking Bug / int_c054aa77
 Game-Breaking Bug / int_c0eae17
type
Game-Breaking Bug
 Game-Breaking Bug / int_c0eae17
comment
Total War:
Shogun: Total War: The unpatched version of the expansion causes the rebels that are supposed to be a buffer between the factions in the early game to act like a real faction in their own right in the original campaign. Since most of the map starts in rebel hands with fairly large armies, they will totally sweep the board and annihilate all the real factions in a few turns.
Rome: Total War: In certain instances, the human "handlers" of a unit of War Dogs may all be killed or routed, but the dogs will continue to fight on. When told to attack the dogs, your units will be unable to target the dogs themselves. This can lead to a handful of dogs shredding lines upon lines of your units while you're completely unable to do anything other than try to run from them. More than a few players have edited the game's text files to remove War Dogs from unit rosters in frustration.
Total War: Warhammer has an unfortunate issue with its campaign mode, in single player or otherwise. There is a scripted event that is supposed to simply announce that the Chaos Warriors have appeared, and that the End Times have now begun. What is supposed to happen is your Adviser freaks out, you dismiss the message and continue your turn. What can happen is that the in-game camera zooms to the Wastes, the player cannot move their armies and the end turn button is greyed out. The player cannot advance to the next turn, which prevents the campaign from ever progressing. This is particularly nasty as the player can run into this bug after anywhere from 55 to 110 turns (1 to 3-ish hours) and have the entire save file broken.
 Game-Breaking Bug / int_c0eae17
featureApplicability
1.0
 Game-Breaking Bug / int_c0eae17
featureConfidence
1.0
 Total War (Video Game)
hasFeature
Game-Breaking Bug / int_c0eae17
 Game-Breaking Bug / int_c133d442
type
Game-Breaking Bug
 Game-Breaking Bug / int_c133d442
comment
Rex Nebular And The Cosmic Gender Bender has a well known bug: depending on difficulty level, the game will discourage or prohibit the player from flooding the city unless all necessary items have been collected from the city. The problem: it's possible to collect a repair item and use it for its intended purpose, whereupon it vanishes. The player then can't proceed because they don't have the item, even though it's no longer needed.
 Game-Breaking Bug / int_c133d442
featureApplicability
1.0
 Game-Breaking Bug / int_c133d442
featureConfidence
1.0
 Rex Nebular And The Cosmic Gender Bender / Videogame
hasFeature
Game-Breaking Bug / int_c133d442
 Game-Breaking Bug / int_c19c6efa
type
Game-Breaking Bug
 Game-Breaking Bug / int_c19c6efa
comment
In Minecraft, several of these can do anything from deleting your best items on death instead of dropping them (thus forcing you to start getting resources again from scratch) to getting you stuck on the (inescapable) bedrock roof of the Nether or dropping you out the bottom of the world.
Luckily, if you are stuck, you can set the game on Hard difficulty and let the hunger meter drain to empty and let the hunger kill you off.
It also has a bug where it will occasionally zero the level file (and the backup!) if the computer crashes, wiping your entire inventory and causing the game to not recognize the save unless you copy a level file over from another save (which causes other weirdness, such as snow in the desert, due to the biomes being dependent on the world seed, which is stored in said level file).
In Bedrock Edition, there is a glitch where your character can just spontaneously die for absolutely no reason whatsoever. It's not often, but it is often enough that it is the reason Hardcore mode is Java-exclusive because random deaths would make such a mode completely unplayable.
 Game-Breaking Bug / int_c19c6efa
featureApplicability
1.0
 Game-Breaking Bug / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Game-Breaking Bug / int_c19c6efa
 Game-Breaking Bug / int_c1b3bc6b
type
Game-Breaking Bug
 Game-Breaking Bug / int_c1b3bc6b
comment
The GameCube version of True Crime: Streets of LA has several hives' worth of bugs. The worst is one that corrupts your memory card; essentially, it wipes ALL your saves, and makes it impossible to save anything ELSE on the same card.
 Game-Breaking Bug / int_c1b3bc6b
featureApplicability
1.0
 Game-Breaking Bug / int_c1b3bc6b
featureConfidence
1.0
 True Crime: Streets of LA (Video Game)
hasFeature
Game-Breaking Bug / int_c1b3bc6b
 Game-Breaking Bug / int_c2b05afe
type
Game-Breaking Bug
 Game-Breaking Bug / int_c2b05afe
comment
Arcaea's hit sounds on Android are so late that they're basically useless, due to a quirk with the way Android processes sound. This is why the Android version of the game leaves hit sounds off by default (whereas the iOS version has them on by default) and why many other rhythm games on Android substitute hit sounds with vibration, but you're free to switch them on if you really want to.
 Game-Breaking Bug / int_c2b05afe
featureApplicability
1.0
 Game-Breaking Bug / int_c2b05afe
featureConfidence
1.0
 Arcaea (Video Game)
hasFeature
Game-Breaking Bug / int_c2b05afe
 Game-Breaking Bug / int_c42e88f5
type
Game-Breaking Bug
 Game-Breaking Bug / int_c42e88f5
comment
Marvel vs. Capcom 3 has the Zero Glitch. If you used his Doppelgänger Attack to snap back the enemy when the enemy has an assist, the enemy will not come back in to replace the one that got kicked out. Which means that you can stall for time over...but if the time limit is set to infinity, the game will really be broken after that.
Dante has the Quicksilver Glitch. His style cancels are programmed to execute no matter what - for example, if Dante gets hit on the same frame at the same moment he does a style cancel, he still executes it, even if he gets KO'd. When done with a Team Hyper Combo, Dante's style cancel pauses the Team Hyper, basically freezing time for as long as he can keep up his style cancels. This was fixed in Ultimate Marvel vs. Capcom 3.

The first Marvel Vs. Capcom has a couple involving Venom and the Duo Team Attack mechanic. If Venom uses one of his standard throws (the one that encases the opponent in a web) and Spider-Man quickly follows up with a Web Ball, the opponent remains locked into place until the Spider-Man/Venom player decides to hit them. The second glitch is much more intricate (involving Venom, Red Venom, and a specific sequence of moves), but the end result either freezes the game with a RAM Error or causes the machine to reset. See both glitches here.
 Game-Breaking Bug / int_c42e88f5
featureApplicability
1.0
 Game-Breaking Bug / int_c42e88f5
featureConfidence
1.0
 Marvel vs. Capcom 3 (Video Game)
hasFeature
Game-Breaking Bug / int_c42e88f5
 Game-Breaking Bug / int_c4df4e18
type
Game-Breaking Bug
 Game-Breaking Bug / int_c4df4e18
comment
Tony Hawk's Pro Skater:
Tony Hawk's Pro Skater 4 for the PS1 is notorious for its lack of error testing, and graphically clips quite often. There are moments where you can grind a rail and suddenly it disappears and you fall THROUGH it and lose your combo. The worst part about this is that it's random, though can happen quite a lot in the opening "College" level.
Tony Hawk's Underground has a pretty nasty one in the Nintendo GameCube version. If you're playing on the Sick difficulty, and if you're doing the Bowl Grind mission in the Tampa level, there's a chance that you'll miss EVERY bottle, even if you knocked them over, as it results in a failed mission. The only way to solve this bug is to play on a lower difficulty.
Tony Hawk's Underground 2:
This game has a horrible tendency to freeze up completely at random while saving. There is no way of knowing if it will happen or not, and because it freezes up while saving, all save data for that file will become corrupted. The only way to play that game to the end effectively is to keep two saves, updating both, and hoping you can redo any challenge if the game freezes up on your first save.
It seems that the game always freezes, without fail, when attempting to save a file while in the New Orleans level on Sick difficulty.
All of the above bugs are put to complete and utter shame by this one right here - THUG 2 added a private messaging feature, which normally limits the amount of symbols you can put into one message...unless you plug a USB keyboard into your console. However, if you use this exploit to send a message consisting of an amount of symbols which exceeds the normal limit, the person who receives the message (don't even have to check it) will have their game crash. It got so bad that the servers for the game were shut down, and the once-thriving Pro Skater community died off shortly after.Thankfully, the Game Mod THUG Pro fixed this, added loads of content, and brought back online play, which helped revive the series' community and reunited plenty of old fans. A happy ending!
 Game-Breaking Bug / int_c4df4e18
featureApplicability
1.0
 Game-Breaking Bug / int_c4df4e18
featureConfidence
1.0
 Tony Hawk's Pro Skater (Video Game)
hasFeature
Game-Breaking Bug / int_c4df4e18
 Game-Breaking Bug / int_c686bb8
type
Game-Breaking Bug
 Game-Breaking Bug / int_c686bb8
comment
Fire Emblem: The Sacred Stones:
There's a frustrating one that involves Wyvern Knights' ability Pierce (introduced in the American version), which completely ignores enemy defense when it activates. Sounds great, right? Sure, except that when it activates while the unit is using a ranged weapon (Javelin, Spear, etc.), the animation will cause the game to freeze, forcing the player to restart the entire chapter. Thankfully, there is a way around this: the player can turn off the unit's animation (something most players are going to have done already by the time they have access to a Wyvern Knight).
Another bug in Sacred Stones occurs due to the enemy control glitch. Using this glitch, one can take the Stone weapon from certain enemies and use it to teach their characters dark magic. Teaching this to Tethys, a non-combat unit, allows her to attack, but every time she double-attacks an enemy the game will hang up. This, like the above, can only be fixed by disabling animations, though unlike the above the glitch doesn't occur in the Link Arena.
 Game-Breaking Bug / int_c686bb8
featureApplicability
1.0
 Game-Breaking Bug / int_c686bb8
featureConfidence
1.0
 Fire Emblem: The Sacred Stones (Video Game)
hasFeature
Game-Breaking Bug / int_c686bb8
 Game-Breaking Bug / int_c69c8ce9
type
Game-Breaking Bug
 Game-Breaking Bug / int_c69c8ce9
comment
In Warlords Battlecry, if you are creating a hero in skirmish mode after you choose a race. In chapter 1 of the hero creation, you have to name your hero. It makes the game crash when you are naming a hero in newer computers.
 Game-Breaking Bug / int_c69c8ce9
featureApplicability
1.0
 Game-Breaking Bug / int_c69c8ce9
featureConfidence
1.0
 Warlords Battlecry (Video Game)
hasFeature
Game-Breaking Bug / int_c69c8ce9
 Game-Breaking Bug / int_c84a9c92
type
Game-Breaking Bug
 Game-Breaking Bug / int_c84a9c92
comment
Pikmin (2001) involves obtaining a ship part from a high place, surrounded by bottomless pits. There's a rare chance that said ship part will bounce into the pit, never to be seen again unless you start from your last save (or if it happens to reappear somewhere else, but this is very rare). This ship part is required to escape the planet, so yeah, you're unable to progress without it.
 Game-Breaking Bug / int_c84a9c92
featureApplicability
1.0
 Game-Breaking Bug / int_c84a9c92
featureConfidence
1.0
 Pikmin (2001) (Video Game)
hasFeature
Game-Breaking Bug / int_c84a9c92
 Game-Breaking Bug / int_ca5a2cef
type
Game-Breaking Bug
 Game-Breaking Bug / int_ca5a2cef
comment
In Batman: Arkham Origins Blackgate, if you save and quit immediately after defeating Black Mask, then a bug is triggered that prevents Batman from leaving the area thus ruining your game with the only option being start over. Attempting to leave will have Batman simply freeze in his door opening animation infinitely. What's worse is the developers knew of this bug and didn't bother fixing it at all.
 Game-Breaking Bug / int_ca5a2cef
featureApplicability
1.0
 Game-Breaking Bug / int_ca5a2cef
featureConfidence
1.0
 Batman: Arkham Origins Blackgate (Video Game)
hasFeature
Game-Breaking Bug / int_ca5a2cef
 Game-Breaking Bug / int_cae6da43
type
Game-Breaking Bug
 Game-Breaking Bug / int_cae6da43
comment
Flight: Trying to throw the plane backwards freezes the game.
 Game-Breaking Bug / int_cae6da43
featureApplicability
1.0
 Game-Breaking Bug / int_cae6da43
featureConfidence
1.0
 Flight
hasFeature
Game-Breaking Bug / int_cae6da43
 Game-Breaking Bug / int_cc503e93
type
Game-Breaking Bug
 Game-Breaking Bug / int_cc503e93
comment
If a laser weapon's projectile is still in the air when it shoots another one, the second won't register hits. This makes all pulse lasers worthless, as the very thing that on paper makes them more powerful is that the light ones fired very fast, and the heavy ones fire two bolts in rapid succession. As it turns out, this isn't a bug, but deliberate. The pulse laser in the board game has an accuracy bonus, but only a mild damage bonus. The game was therefore coded to only recognize one hit from any given 'burst' of laser fire from any particular laser. If a single beam in the laser burst strikes a target, any consecutive hits from that burst will have their damage nullified. This is meant to emulate the accuracy bonus of the board game and offset A-Team Firing to a degree. The real problem is that they applied this to all weapons that are not some kind of missile, causing many of the other bugs below...
 Game-Breaking Bug / int_cc503e93
featureApplicability
1.0
 Game-Breaking Bug / int_cc503e93
featureConfidence
1.0
 BattleTech (Tabletop Game)
hasFeature
Game-Breaking Bug / int_cc503e93
 Game-Breaking Bug / int_cc9ba740
type
Game-Breaking Bug
 Game-Breaking Bug / int_cc9ba740
comment
Glider PRO:
The engine limits the number of dynamic (i.e. moving, collectable or otherwise animated) objects that can be onscreen at once. Usually this is not a problem, since the Level Editor also limits the number of dynamic objects that can be placed in a single room. However, 9-Room Mode (strongly recommended for many houses) displays as much of the eight adjoining rooms as will fit on the monitor in its current resolution, including some (but not all) types of dynamic objects. The game does not give objects in the room currently being played priority above all others when deciding which ones to omit, which may potentially result in a vital grease can being despawned because the player's monitor resolution was too high.
Crashing into an obstacle while in the uncontrollable Banister Slide animation that occurs as you descend a staircase can softlock the game. Fortunately, very few houses place obstacles in a way that allows this to happen.
 Game-Breaking Bug / int_cc9ba740
featureApplicability
1.0
 Game-Breaking Bug / int_cc9ba740
featureConfidence
1.0
 Glider (Video Game)
hasFeature
Game-Breaking Bug / int_cc9ba740
 Game-Breaking Bug / int_cd81de4
type
Game-Breaking Bug
 Game-Breaking Bug / int_cd81de4
comment
The original Quest for Glory IV: Shadows of Darkness was originally rushed out, bugs and all. Most of them were fixed in one way or another, but by the time the dust had settled, a few remained:
The most infamous is the bane of gamers everywhere, Error 52. Midway through the game, thanks to issues in dealing with faster computers, one crucial area in the swamp becomes impossible to leave without crashing the game. QFG message boards then-and-forever had a new favorite topic.
This is also one of the few Sierra games that has a bug that occurs at the end of the game. When fighting Ad Avis, the hero has a staff that turns into a spear; this spear sometimes turns into the now dead Ad Avis about halfway back to the player character, who then kills our hero with a spell shot from a different area of the screen. This bug appears to occur randomly.
A variation of this glitch also occurs due to a bug in the game's timing. For some computers, the timer in the scene that determines how much time left the player has before Ad Avis will kill them will continue to keep running even if the player is speaking to Ad Avis or checking their inventory otherwise (which normally should be paused by the game until either the dialogue box is closed or the inventory is closed otherwise). Depending on what the player is specifically doing at the time, either it will cause Ad Avis to quickly kill the player instantly, even if it interrupts a current action the player is doing at the time (such as while turning Erana's Staff into a spear) or, if killed, instantly revive himself just to kill the player, causing the game to assume as if the player was killed by Ad Avis in the first place. The glitch (both variants) can be seen in its entirety here.
Yet another QFG IV bug is the disappearance of the Domovoi after Day 5. If you haven't met the Domovoi by then, or, god forbid, you haven't finished the Domovoi's quest (and received the necessary key item), then you're stuck... but you won't know you're stuck until much, much later, when the item is needed. The worst part is that the Domovoi's appearance is supposed to wake you up in the middle of the night, to clue you in that there's something that you need to do outside your room in the inn. But there's several safe places to sleep in the game (the town square, the magical garden), and even if you sleep in the inn, you will sleep through the night without interruption because of another bug. Basically, if you don't know about the Domovoi and take specific actions to meet him, then you can't finish the game.
While the CD version fixes most of the bugs, it also introduces one particularly glaring one: as a wizard, after the final battle (won by using a certain spell on Ad Avis), using the Summon Staff spell to complete the game will actually render it unwinnable, as the game won't allow you to use the staff properly, and then time will run out, the Dark One will be summoned, and it's game over. The only way to get past this bug (which happens every time) is to cast the certain spell again, then summon the staff. But what most walkthroughs don't tell you is that if you cast the spell at certain specific places, the game will consider those casts as "misses" in the final battle, resummon Ad Avis, and have him kill you instantly. And those specific places cover more than half the screen.
 Game-Breaking Bug / int_cd81de4
featureApplicability
1.0
 Game-Breaking Bug / int_cd81de4
featureConfidence
1.0
 Quest for Glory IV (Video Game)
hasFeature
Game-Breaking Bug / int_cd81de4
 Game-Breaking Bug / int_cddb86b2
type
Game-Breaking Bug
 Game-Breaking Bug / int_cddb86b2
comment
Ratchet & Clank Future: A Crack in Time:
The Battleplex has a nasty bug that apparently makes two lines of code continuously conflict in the background while both attempt to resolve. Long story short, never use the Dynamo weapon during the Battleplex Arena fights, especially the ones that have respawning ammo crates. It can lead to crashing your PS3's operating system and causing a player to have to factory reset.
Some copies of the game crash during loading screens. The most common place for the game to constantly crash is during the loading screen right after the "...Dr. Nefarious!" cutscene with Clank.
 Game-Breaking Bug / int_cddb86b2
featureApplicability
1.0
 Game-Breaking Bug / int_cddb86b2
featureConfidence
1.0
 Ratchet & Clank Future: A Crack in Time (Video Game)
hasFeature
Game-Breaking Bug / int_cddb86b2
 Game-Breaking Bug / int_ce2c3c13
type
Game-Breaking Bug
 Game-Breaking Bug / int_ce2c3c13
comment
In The Curse of Monkey Island, one of the tasks on Blood Island requires you to pull some loose hair off a dog with your hand so it will bite you. If you try to cut it off with the scissors you get the Blue Screen Of Death.
In copies of the game that don't have this bug, Guybrush just mistakes your intention and chastises you for suggesting he harm an innocent dog.
Escape from Monkey Island has a nasty bug in the PC version of the game. At one point you're in a sushi restaurant, and you have to stick a fork in a track on a table to stop a sushi boat moving. This is intended to cause the chef to come out of the kitchen and if you are quick, you are able to grab something from the kitchen. In the PS2 version, this is fine. In the PC version, however, you can hear the chef say his dialogue before you've actually done this task, and far worse, when you've done it there is nowhere near enough time to go into the kitchen and get what you need before you get thrown out. The game was originally designed for Windows 98/2000/ME with certain graphics cards, anything more powerful will run the game but likely cause issues.
Talking to Otis on Jambalaya Island has no negative effects the first time you do it, but talking to him again at any other point in the level will crash the game.
The PS2 version has a nasty (and seemly random glitch) that causes Guybrush to be permanently rooted to the spot and nothing seems to get him moving again.
 Game-Breaking Bug / int_ce2c3c13
featureApplicability
1.0
 Game-Breaking Bug / int_ce2c3c13
featureConfidence
1.0
 The Curse of Monkey Island (Video Game)
hasFeature
Game-Breaking Bug / int_ce2c3c13
 Game-Breaking Bug / int_d05d43b0
type
Game-Breaking Bug
 Game-Breaking Bug / int_d05d43b0
comment
Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals is notorious for its speed bug. The faster the CPU cycle, the longer you have to endure some sequences.
Exercising on the machines. Originally, you only need to do 20 of each. With the speed bug, you'll be doing this forever with no resolve.
Waiting for the damn elevator to get to the penthouse. It will never come.
 Game-Breaking Bug / int_d05d43b0
featureApplicability
1.0
 Game-Breaking Bug / int_d05d43b0
featureConfidence
1.0
 Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals (Video Game)
hasFeature
Game-Breaking Bug / int_d05d43b0
 Game-Breaking Bug / int_d071bf22
type
Game-Breaking Bug
 Game-Breaking Bug / int_d071bf22
comment
On the PS Vita version of BlazBlue: Chronophantasma, players descending through Abyss mode will randomly find their game trapped on the loading screen and unable to escape without turning off the Vita, losing any progress on that run. This can be somewhat mitigated by using the save-and-quit feature and re-entering every forty or sixty floors, but it's impossible to predict when exactly it'll freeze and give up.
 Game-Breaking Bug / int_d071bf22
featureApplicability
1.0
 Game-Breaking Bug / int_d071bf22
featureConfidence
1.0
 BlazBlue: Chrono Phantasma (Video Game)
hasFeature
Game-Breaking Bug / int_d071bf22
 Game-Breaking Bug / int_d0d4d92
type
Game-Breaking Bug
 Game-Breaking Bug / int_d0d4d92
comment
There were a few instances where this happened in Legends of the Hidden Temple, specifically when they reached the temple itself and the game was rendered Unintentionally Unwinnable. A few teams lost time because they couldn't open the door despite completing the obstacle (sometimes it didn't register a button press). However, one of the absolute worst cases was in "The War Fan of the Forty-seven Ronin", wherein a temple door closed and re-locked behind one contestant, who subsequently got ejected from the temple. Their partner came into the temple next, and was stopped by a door that their partner just passed through.
 Game-Breaking Bug / int_d0d4d92
featureApplicability
1.0
 Game-Breaking Bug / int_d0d4d92
featureConfidence
1.0
 Legends of the Hidden Temple
hasFeature
Game-Breaking Bug / int_d0d4d92
 Game-Breaking Bug / int_d13d0bcc
type
Game-Breaking Bug
 Game-Breaking Bug / int_d13d0bcc
comment
In Reunion (1994), a 4X space strategy in real time, your enemies occasionally attack your homeworld with a huge fleet you cannot hope to beat, only reload. Most of the time the game plays fairly and their fleet sizes and production rates are consistent with yours.
 Game-Breaking Bug / int_d13d0bcc
featureApplicability
1.0
 Game-Breaking Bug / int_d13d0bcc
featureConfidence
1.0
 Reunion (1994) (Video Game)
hasFeature
Game-Breaking Bug / int_d13d0bcc
 Game-Breaking Bug / int_d4caf593
type
Game-Breaking Bug
 Game-Breaking Bug / int_d4caf593
comment
Bully: Scholarship Edition for the Xbox 360, Wii & PC adds a music class that plays like a two-button rhythm game. Most of the time it's okay, but in the PC & Xbox 360 versions, there's a bug that prevents double notes from registering roughly 50% of the time. This is particularly controller-snapping on the double note-heavy Music 3 level, essentially turning it into a Luck-Based Mission. Ironically, the less double note-heavy Music 4 and 5 are easier because of this.
Another glitch in the game, while not game-breaking per se, is completely annoying. After finding all 75 rubberbands for the rubberband ball, the game is prone to breaking and even though you still have it in your inventory, the rubberband ball is inaccessible.
 Game-Breaking Bug / int_d4caf593
featureApplicability
1.0
 Game-Breaking Bug / int_d4caf593
featureConfidence
1.0
 Bully (Video Game)
hasFeature
Game-Breaking Bug / int_d4caf593
 Game-Breaking Bug / int_d4d31eeb
type
Game-Breaking Bug
 Game-Breaking Bug / int_d4d31eeb
comment
DJMAX Portable Black Square and Clazziquai Edition have background music with a bad habit of skipping and desynchronizing every now and then. In a Rhythm Game, this is a big problem, as it can make the song more difficult to play. Although some have fixed this problem by using the "Data Install" feature (which installs some of the game's data onto the memory stick to reduce load issues regarding the UMD). On the other hand, playing the game via an ISO on a memory stick circumvents skipping—an unintentional punishment for those who play DJMAX games the legitimate way.
 Game-Breaking Bug / int_d4d31eeb
featureApplicability
1.0
 Game-Breaking Bug / int_d4d31eeb
featureConfidence
1.0
 DJMAX (Video Game)
hasFeature
Game-Breaking Bug / int_d4d31eeb
 Game-Breaking Bug / int_d4dafda9
type
Game-Breaking Bug
 Game-Breaking Bug / int_d4dafda9
comment
When Cytus was released on Android, it had serious timing issues on some devices, making charts feel nonsensical and unfun to play. Version 4.0.4 thankfully adds a calibration option.
 Game-Breaking Bug / int_d4dafda9
featureApplicability
1.0
 Game-Breaking Bug / int_d4dafda9
featureConfidence
1.0
 Cytus (Video Game)
hasFeature
Game-Breaking Bug / int_d4dafda9
 Game-Breaking Bug / int_d4f11a60
type
Game-Breaking Bug
 Game-Breaking Bug / int_d4f11a60
comment
The Elite series of space trading games features several bugs, due to the sheer size and scope of the series. The first isn't that bad, but Frontier: Elite 2 has some nasty ones - your spaceship's autopilot occasionally flies you through planets, sometimes without sustaining damage - and the third game, Frontier: First Encounters, was released in a semi-completed state. For example, the biggest, toughest, and most ultimate spaceship you can buy is basically useless, since firing any of the 'turrets' results in you hitting yourself; early releases of First Encounters will crash when you fire a laser, or try to use a joystick connected to a SoundBlaster gameport, or play certain missions.
Frontier: Elite 2 on Amiga has a bug in which, when you target an entry hyperspace cloud and use a hyperjump analyzer, the game crashes. Reset.
The ZX Spectrum version of the original Elite had a notorious one, caused by its copy-protection system, which consisted of a plastic lens. The lens was used to view a distorted captcha on the screen to gain access to the game. Trouble is, the lenses from the original shipment were badly engineered, making it impossible to play the game at all.
 Game-Breaking Bug / int_d4f11a60
featureApplicability
1.0
 Game-Breaking Bug / int_d4f11a60
featureConfidence
1.0
 Elite (Video Game)
hasFeature
Game-Breaking Bug / int_d4f11a60
 Game-Breaking Bug / int_d50d381a
type
Game-Breaking Bug
 Game-Breaking Bug / int_d50d381a
comment
Glean: Playing the game on a Flash game emulator like Flashpoint (which is likely the only option players have after 2020) makes it impossible to load a video that accesses the Galaxy Map. Trying to skip it or close the window doesn't work either, preventing the player from visiting all the other planets in the game. Reloading the game seems to fix it in the original, but not in the sequel.
 Game-Breaking Bug / int_d50d381a
featureApplicability
1.0
 Game-Breaking Bug / int_d50d381a
featureConfidence
1.0
 Glean (Video Game)
hasFeature
Game-Breaking Bug / int_d50d381a
 Game-Breaking Bug / int_d55c3813
type
Game-Breaking Bug
 Game-Breaking Bug / int_d55c3813
comment
NBA 2K20 had a bug that nobody could have foreseen but which was exposed due to the suspended 2020 NBA season. The MyLeague mode draws statistics from the actual league, but when the league was suspended as a result of the COVID-19 Pandemic making in-person tournaments unlikely for the first little while, the game hung as it was unable to import data from games that weren't being played.
 Game-Breaking Bug / int_d55c3813
featureApplicability
1.0
 Game-Breaking Bug / int_d55c3813
featureConfidence
1.0
 NBA 2K (Video Game)
hasFeature
Game-Breaking Bug / int_d55c3813
 Game-Breaking Bug / int_d57d722e
type
Game-Breaking Bug
 Game-Breaking Bug / int_d57d722e
comment
Ōkami has a tendency to unexpectedly crash during the first battle with Dogu enemies after you reach the Moon Cave 100 years in the past.
 Game-Breaking Bug / int_d57d722e
featureApplicability
1.0
 Game-Breaking Bug / int_d57d722e
featureConfidence
1.0
 &#332;kami (Video Game)
hasFeature
Game-Breaking Bug / int_d57d722e
 Game-Breaking Bug / int_d5b84b32
type
Game-Breaking Bug
 Game-Breaking Bug / int_d5b84b32
comment
Spore has a really bad one in the space stage: if you invite allies to add ships to your fleet, they very commonly fly right behind your ship and get in the way of the cursor. If you fire a colony-spawning pack, and you accidentally click an allied ship, the pack fires horizontally into space, and you become trapped in the atmosphere of the planet, unable to save the game. This is very unfortunate, since the space phase is very engrossing, and the game has no auto-saving feature.
The 1.05 patch added a couple more major ones. First, it screwed up the orientation of buildings placed over water/lava in adventures, rendering many unplayable. EAxis released a patch for the patch to solve that (1.05.1). However, the patched patch can still cause creatures to become almost completely un-animated, "sliding" around and maybe bobbing their head or wings a little, and this is only solvable by a reinstall. And this patch was supposed to improve creature animations...
If you attempt to skip either of the two migration cutscenes in said stage, your creature will be stuck in its egg and won't hatch. You're forced to go back to your last save and lose your progress.
Another one you might run into while playing an Adventure with the Galactic Adventures expansion is running into a building or static ornament too fast and getting stuck inside. Sometimes you can get out by trying to charge into a target, or using the sprint ability, but not everybody is going to have one of the two, and sometimes you can't get out no matter how hard you try. Of course this means you'll have to start the entire mission all over again. At least doing so from the main menu doesn't count as a fail.
Spore creates files in your documents folder for the things you create that you can copy and give to your friends. The common dangers of force-shutting-down your computer while a game is running become worse because of this. When reinstalling Spore, you HAVE to tell it to get rid of your old creations, because they are now corrupt and their presence prevents Spore from running.
A few gamers complained that the Galactic Adventures Planet Editor crashed their computer. Completely. Every time they tried to use it.
It is possible for your starting nest in the creature stage (where you first spawn) to appear underwater. This in itself is not game-breaking, but the problem is that if you try to go on land, the sea monster comes and kills you, meaning the only way to progress is to search the coast in the hope that some creature is swimming there.
A related, and far more common, bug in the Creature stage occurs if your creature dies while migrating to a new nest. Since your old nest is unusable and you haven't yet reached the new one, the game has nowhere for you to respawn and promptly crashes.
If you have the Robot Parts Pack, if you give your creature a robotic mouth, there is a glitch that crashes the game whenever you have your creature vocalize in the Creature Stage. This means mating is impossible, and thus evolving your creature is impossible. The reason it happened was because the robot parts were simply never coded to have any special vocalizations. There has never been a patch created for this issue, and since it was a limited-time promotional item that is no longer (legally) available for download... Thankfully, there is a fix — simply have another mouth aside from the robot one attached somewhere on your creature.
If you're really unlucky, when you reach the Space stage, the spaceship you're sent to examine won't spawn. Since you have to scan it to get the Interstellar Drive, you can't go any farther in the Space stage. What's worse is that this bug (and the nest bug above, but at least you can get around that by starting in the Tribal stage, though this will lock you out of some archetypes) is tied to the planet, so you'll have to pick an entirely new one and start over if you encounter either bug.
 Game-Breaking Bug / int_d5b84b32
featureApplicability
1.0
 Game-Breaking Bug / int_d5b84b32
featureConfidence
1.0
 Spore (Video Game)
hasFeature
Game-Breaking Bug / int_d5b84b32
 Game-Breaking Bug / int_d5c2a7a3
type
Game-Breaking Bug
 Game-Breaking Bug / int_d5c2a7a3
comment
The game, as well as the original two Thief games that use the same engine, also cannot run properly on multi-core processors (which did not exist when the games were made but are now pretty ubiquitous). It will appear to start and work normally but will usually crash within the first few minutes of play. Without having the internet available to diagnose the problem and figure out how to run the game on a single core, it would be unplayable on modern machines.
 Game-Breaking Bug / int_d5c2a7a3
featureApplicability
1.0
 Game-Breaking Bug / int_d5c2a7a3
featureConfidence
1.0
 Thief (Video Game)
hasFeature
Game-Breaking Bug / int_d5c2a7a3
 Game-Breaking Bug / int_d5e9cf36
type
Game-Breaking Bug
 Game-Breaking Bug / int_d5e9cf36
comment
XCOM 2 has a tendency to freeze on enemy turns; in some cases, it never unfreezes, forcing you to reload an earlier save.
 Game-Breaking Bug / int_d5e9cf36
featureApplicability
1.0
 Game-Breaking Bug / int_d5e9cf36
featureConfidence
1.0
 XCOM 2 (Video Game)
hasFeature
Game-Breaking Bug / int_d5e9cf36
 Game-Breaking Bug / int_d5f03f8d
type
Game-Breaking Bug
 Game-Breaking Bug / int_d5f03f8d
comment
The "Clock Watching" achievement in Worms: Ultimate Mayhem is impossible to get in the Xbox Live Arcade version because a bug causes the sniper rifle to reload after every shot, making it impossible to hit all the targets in under three minutes.
 Game-Breaking Bug / int_d5f03f8d
featureApplicability
1.0
 Game-Breaking Bug / int_d5f03f8d
featureConfidence
1.0
 Worms (Video Game)
hasFeature
Game-Breaking Bug / int_d5f03f8d
 Game-Breaking Bug / int_d60ffdf7
type
Game-Breaking Bug
 Game-Breaking Bug / int_d60ffdf7
comment
Skylanders: Trap Team: Chapter 8, Telescope Towers, has to be completed in under 15 minutes or else the game will freeze. Luckily, the player won't be locked out of furthering the story, they just have to restart the game and try again.
 Game-Breaking Bug / int_d60ffdf7
featureApplicability
1.0
 Game-Breaking Bug / int_d60ffdf7
featureConfidence
1.0
 Skylanders: Trap Team (Video Game)
hasFeature
Game-Breaking Bug / int_d60ffdf7
 Game-Breaking Bug / int_d616724d
type
Game-Breaking Bug
 Game-Breaking Bug / int_d616724d
comment
League of Legends :
The Anivia stun bug. Normally she has the ability to shoot a ball of ice that damages and stuns enemies within range when it bursts. After one patch the range on this detonation became global, allowing her to spam that spell from anywhere (such as in the summoner fountain that restores mana at high speed) and hit the entire enemy team with it every few seconds. Obviously this made matches against Anivia essentially unplayable and so it was fixed very fast, though similar global ability bugs have since popped up on both Kayn and Poppy.
There was also a bug with Yorick's ult. Yorick's ult summons a spectre of an allied hero that Yorick can control. However, if they die while the specter is up, they will control the spectre for a little while. At launch? The person "resurrected" with Yorick's ult would die repeatedly, giving the enemy team a potentially endless stream of kills as long as they kept attacking them.
Viego upon release shipped with a bug that caused entire matches to crash if he transformed into a champion with an ability that effected terrain created by champions. Once players booted up the client again the game would flat out not exist in Riot's records. This allowed ranked matches to be exploited, as a Viego doing poorly could deliberately crash the game given the right conditions existed to trigger the bug.
 Game-Breaking Bug / int_d616724d
featureApplicability
1.0
 Game-Breaking Bug / int_d616724d
featureConfidence
1.0
 League of Legends (Video Game)
hasFeature
Game-Breaking Bug / int_d616724d
 Game-Breaking Bug / int_d6206c4c
type
Game-Breaking Bug
 Game-Breaking Bug / int_d6206c4c
comment
Rome: Total War: In certain instances, the human "handlers" of a unit of War Dogs may all be killed or routed, but the dogs will continue to fight on. When told to attack the dogs, your units will be unable to target the dogs themselves. This can lead to a handful of dogs shredding lines upon lines of your units while you're completely unable to do anything other than try to run from them. More than a few players have edited the game's text files to remove War Dogs from unit rosters in frustration.
 Game-Breaking Bug / int_d6206c4c
featureApplicability
1.0
 Game-Breaking Bug / int_d6206c4c
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Game-Breaking Bug / int_d6206c4c
 Game-Breaking Bug / int_d620c56f
type
Game-Breaking Bug
 Game-Breaking Bug / int_d620c56f
comment
Tomb Raider III has a potentially fatal bug in Lud's Gate; if you save too soon after throwing a switch in the water area with Secrets 5 and 6, a door may be blocked by an Invisible Wall, making the level Unwinnable or preventing you from obtaining the last secret.
 Game-Breaking Bug / int_d620c56f
featureApplicability
1.0
 Game-Breaking Bug / int_d620c56f
featureConfidence
1.0
 Tomb Raider III (Video Game)
hasFeature
Game-Breaking Bug / int_d620c56f
 Game-Breaking Bug / int_d63e16d4
type
Game-Breaking Bug
 Game-Breaking Bug / int_d63e16d4
comment
Many players have encountered game-breaking bugs in Tomb Raider: Underworld at various points that prevent players from finishing the game, although a patch or two has cleaned them up a bit... Except for PS3 players, who don't get one.
 Game-Breaking Bug / int_d63e16d4
featureApplicability
1.0
 Game-Breaking Bug / int_d63e16d4
featureConfidence
1.0
 Tomb Raider: Underworld (Video Game)
hasFeature
Game-Breaking Bug / int_d63e16d4
 Game-Breaking Bug / int_d74d6d75
type
Game-Breaking Bug
 Game-Breaking Bug / int_d74d6d75
comment
Sonic the Hedgehog Adventure Gamebooks has some rather infamous bugs that can completely ruin the adventure in certain books:
Sonic v. Zonik:
Your starting equipment isn't listed on the character sheet (it's supposed to consist of the Energy Gun).
The choices are reversed in sections 298 and 119.
The path that leads from 82 to 67 should in fact lead to 121 instead.
The path from 85 to 68 should instead lead to 227.
The transitions from 216 to 114, 153 to 268 and 199 to 97 are all wrong, though it's unclear where the paths actually should lead (it's been speculated it's in the jump from 180 to 76, which works slightly better if you replace 76 with 234).
The Zone Zapper:
The rules state that you start the game with some equipment, but nothing's listed on the character sheet.
Section 36 fails to include a difficulty level to roll against.
In section 80, both choices mention having the Power Sneakers on, but the path leading to section 203 should actually read "off."
Stormin' Sonic: In 270, the second choice should read "If Knuckles hits Sonic, turn to 84." As written, it makes no sense, since if Knuckles totally wins the fight, the book would be over and there would be no reason to turn to a new section.
 Game-Breaking Bug / int_d74d6d75
featureApplicability
1.0
 Game-Breaking Bug / int_d74d6d75
featureConfidence
1.0
 Sonic the Hedgehog Adventure Gamebooks
hasFeature
Game-Breaking Bug / int_d74d6d75
 Game-Breaking Bug / int_d8520b74
type
Game-Breaking Bug
 Game-Breaking Bug / int_d8520b74
comment
The Wii version of Sam & Max: Freelance Police is a Porting Disaster in a number of ways, but one of the worst is that, if the player's cursor touches the lower-right corner of the screen, it can get stuck. Nothing can free it when that happens, forcing the player to reset the game.
 Game-Breaking Bug / int_d8520b74
featureApplicability
1.0
 Game-Breaking Bug / int_d8520b74
featureConfidence
1.0
 Sam & Max: Freelance Police (Video Game)
hasFeature
Game-Breaking Bug / int_d8520b74
 Game-Breaking Bug / int_d8a841f4
type
Game-Breaking Bug
 Game-Breaking Bug / int_d8a841f4
comment
In The Longest Journey, some actions have to be done in the exactly right order, even if the game seems to accept any order. Usually it's no big deal, except for one puzzle that doesn't allow disassembling a partly-assembled contraption. It requires you to inflate a rubber duck, pull it over a steel clamp, tie a rope to the clamp and use the device while the duck is still inflated. Since there's a time limit, many players reverse the order: attach the rope to the clamp, then blow up the duck and attach it. But this way the game behaves as if there is no rope, and April can neither use the device, nor untie the rope. The device is required to finish Chapter 2, but the mistake can be made early in Chapter 1. In other words, a player has to restart. There seem to exist several different versions where the bug may or may not manifest. The build 142 sold at GOG.com does have the bug.
 Game-Breaking Bug / int_d8a841f4
featureApplicability
1.0
 Game-Breaking Bug / int_d8a841f4
featureConfidence
1.0
 The Longest Journey (Video Game)
hasFeature
Game-Breaking Bug / int_d8a841f4
 Game-Breaking Bug / int_d9a98796
type
Game-Breaking Bug
 Game-Breaking Bug / int_d9a98796
comment
In Million Knights Vermillion, when Nobuko and Silvio collide with their supers at the same time, the opponent vanishes, allowing for a Time Over victory unless the timer is disabled. See the glitch here.
 Game-Breaking Bug / int_d9a98796
featureApplicability
1.0
 Game-Breaking Bug / int_d9a98796
featureConfidence
1.0
 Million Knights Vermillion (Video Game)
hasFeature
Game-Breaking Bug / int_d9a98796
 Game-Breaking Bug / int_daa23919
type
Game-Breaking Bug
 Game-Breaking Bug / int_daa23919
comment
The NES version of Teenage Mutant Ninja Turtles: Tournament Fighters normally prevents a Mirror Match of the character Hothead (although he's still coded with an alternate color palette), but if the player makes it happen anyway, the sprites will flicker like crazy. Emulators can prevent this due to allowing options for more sprites per scan line.
 Game-Breaking Bug / int_daa23919
featureApplicability
1.0
 Game-Breaking Bug / int_daa23919
featureConfidence
1.0
 Teenage Mutant Ninja Turtles: Tournament Fighters (Video Game)
hasFeature
Game-Breaking Bug / int_daa23919
 Game-Breaking Bug / int_dbfffc66
type
Game-Breaking Bug
 Game-Breaking Bug / int_dbfffc66
comment
Action 52 has games which have tons and tons of these bugs. Actually, it's more like a big bug with bits of games in it.
The most infamous one occurs in the NES version of Ooze. Active Enterprises held a contest saying that the first person who could get past level 5 would win $104,000. Sadly, the game freezes near the end of level 3, making it impossible to win.
Alfredo and Jigsaw completely fail to load most of the time, even on emulators.
 Game-Breaking Bug / int_dbfffc66
featureApplicability
1.0
 Game-Breaking Bug / int_dbfffc66
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Game-Breaking Bug / int_dbfffc66
 Game-Breaking Bug / int_dc25de3f
type
Game-Breaking Bug
 Game-Breaking Bug / int_dc25de3f
comment
Portal, of all games, has a rather weird one where, if you kill the boss (by tossing the final personality core into the Incinerator) just as your time runs out, you die from the neurotoxin as the boss sort of implodes. You're ejected from the center and treated to the brief surface cutscene as per normal, but the game hangs there. You don't get to see the ending, and you don't earn the Heartbreaker achievement. Quite a bummer if you think you've just barely managed to pull off a victory.
Portal 2 has another one: press 'R' in single-player mode, and the "rate" menu will come up. However, since it makes no sense in single-player mode, the menu won't go away and the player will need to quit the program and start again. While still unfixed, there's a simple workaround: remap the 'R' key to something else (zoom/unzoom is a good option).
Another one in Portal 2 — when fighting the final boss, you're trapped in a room slowly filling with neurotoxin, no portal surfaces, and bombs being flung at you. You're supposed to use the bombs to create a bunch of portal surfaces by breaking a pipe... but in rare occasions, a glitch happens and bombs will NOT be thrown at you. This leaves you no other options, except to wait to die by neurotoxin, or reload (which is your only hope to avoid the glitch). It's incredibly ironic that the final boss could have easily killed you, if only he wasn't trying to kill you too hard.
 Game-Breaking Bug / int_dc25de3f
featureApplicability
1.0
 Game-Breaking Bug / int_dc25de3f
featureConfidence
1.0
 Portal / Videogame
hasFeature
Game-Breaking Bug / int_dc25de3f
 Game-Breaking Bug / int_dc29e4d0
type
Game-Breaking Bug
 Game-Breaking Bug / int_dc29e4d0
comment
Animal Crossing (2001):
Completely at random, a single bit in town could be corrupted, and any empty tile on the map could spawn a paper airplane, a Dummied Out item. Trying to pick it up and throw it will crash the game due to a throwing animation not existing, but that's the least of the paper airplane's problems. No, the real issue is that, if left alone, it has a tendency to multiply itself onto surrounding tiles ad infinitum, eventually completely overwhelming and crashing the game like a paper Grey Goo scourge. If you spot one, drop an item on it to destroy it as soon as possible. A detailed explanation of exactly what's going on can be viewed here.
Due to the faulty checksum in the game's password system, it's a relatively trivial matter to get glitch items that will semi-permanently corrupt a slot in your inventory. While possible to clear upnote On Halloween only, a villager may turn one of the corrupted items into candy, it's very difficult to do so. Demonstration here.
 Game-Breaking Bug / int_dc29e4d0
featureApplicability
1.0
 Game-Breaking Bug / int_dc29e4d0
featureConfidence
1.0
 Animal Crossing (2001) (Video Game)
hasFeature
Game-Breaking Bug / int_dc29e4d0
 Game-Breaking Bug / int_de48ce05
type
Game-Breaking Bug
 Game-Breaking Bug / int_de48ce05
comment
The Happy Tree Friends game Happy Tree Friends: False Alarm includes a glitch where a Happy Tree Friend will walk into the corner of something like architecture and after some time clip out of bounds, causing them to fall out of the level. The Tree Friend does not die or respawn, meaning you have to start the whole level over.
 Game-Breaking Bug / int_de48ce05
featureApplicability
1.0
 Game-Breaking Bug / int_de48ce05
featureConfidence
1.0
 Happy Tree Friends (Web Animation)
hasFeature
Game-Breaking Bug / int_de48ce05
 Game-Breaking Bug / int_df491a0c
type
Game-Breaking Bug
 Game-Breaking Bug / int_df491a0c
comment
Angry Birds: it's possible for birds to glitch and stay there forever, which makes the level impossible to finish. There's also a glitch that can occur when updating on Windows XP which not only crashes the game, but corrupts it to the point where you have to find and delete a specific file to make it work again.
 Game-Breaking Bug / int_df491a0c
featureApplicability
1.0
 Game-Breaking Bug / int_df491a0c
featureConfidence
1.0
 Angry Birds (Video Game)
hasFeature
Game-Breaking Bug / int_df491a0c
 Game-Breaking Bug / int_e078fbfc
type
Game-Breaking Bug
 Game-Breaking Bug / int_e078fbfc
comment
Legacy of Kain: Soul Reaver 2 has a glitch in the Sarafan Stronghold, after Moebius closes the gates to the tomb of William the Just. If you walk too close at one point in the gate, you pass through. You cannot leave, except by resetting.
 Game-Breaking Bug / int_e078fbfc
featureApplicability
1.0
 Game-Breaking Bug / int_e078fbfc
featureConfidence
1.0
 Legacy of Kain: Soul Reaver 2 (Video Game)
hasFeature
Game-Breaking Bug / int_e078fbfc
 Game-Breaking Bug / int_e0f1b3dc
type
Game-Breaking Bug
 Game-Breaking Bug / int_e0f1b3dc
comment
The Age of Empires game for the Nintendo DS is plagued with technical issues, including one that bricks the cartridge if the name of your save file is less than four characters long. The publisher eventually started printing an insert in the box warning people of this issue.
 Game-Breaking Bug / int_e0f1b3dc
featureApplicability
1.0
 Game-Breaking Bug / int_e0f1b3dc
featureConfidence
1.0
 Age of Empires (Video Game)
hasFeature
Game-Breaking Bug / int_e0f1b3dc
 Game-Breaking Bug / int_e1a87807
type
Game-Breaking Bug
 Game-Breaking Bug / int_e1a87807
comment
In the PC version of The Saboteur, if you're playing at a resolution higher than 1280x1024, the map screen will not function properly. It was never patched; the only solutions are to install older video card drivers or to play at a resolution of 1280x1024 and below.
Specifically, the overlay that has the objective markers, waypoints, optional objective markers, etc. will not correctly line up with the underlying map image since it is incorrectly scaled. Scrolling around it moves the two layers at different speeds, and zooming in and out doesn't correctly scale the overlay either. This means, among other things, that trying to set a waypoint for a specific objective marker requires the player to experiment with where the pin drops, remove it, scroll as necessary and drop it again. Since the pin is on the same layer as the objectives overlay, it will still reliably GPS-guide you to that objective's marked location. Where this becomes a nuisance is when you want to go to a specific spot on the underlying map instead (such as the known spawn point of a rare vehicle); apart from the above workarounds, it's very difficult to drop the pin on a specific map section, especially if you've cleared the optional objectives in that area you could normally use as landmarks.
 Game-Breaking Bug / int_e1a87807
featureApplicability
1.0
 Game-Breaking Bug / int_e1a87807
featureConfidence
1.0
 The Saboteur (Video Game)
hasFeature
Game-Breaking Bug / int_e1a87807
 Game-Breaking Bug / int_e1ec0e62
type
Game-Breaking Bug
 Game-Breaking Bug / int_e1ec0e62
comment
On lower-end systems that are well within the demands on the back of the box, the PC version of Grand Theft Auto IV occasionally fails to load surfaces and objects. At speed, you can slam into concrete barriers that simply don't appear until you hit them. It's also possible to go down a ramp into nothing because the walls, floor, and ceiling failed to load. Also, doing anything to the music (such as changing radio stations, skipping a track on the user track player, the user track player simply loading another track) can cause a short section of music to repeat endlessly, with the game crashing shortly afterwards. You have a good minute of knowing that no matter what you do, your progress since the last save is gone.
Also in GTA IV it's entirely possible to end up under the game map, especially in the western harbor part of Algonquin island. People won't see you, but you can see them. And shoot them. It requires a jump in the water and swimming/hugging a part of the docks at the right angle. If you get lucky and the waves hit a low spot, you are phased through the walls.
The PC port of GTA IV suffers badly from consolitis, to the point that at least one of the end missions became impossible. After jumping a motocross bike off a ramp and catching on to a helicopter in flight, you're supposed to hit alternating buttons in order to climb into it. On the PC, this became impossible to do if you had too high FPS, as the game simply couldn't register the keystrokes properly. This was later fixed in a patch, but for a while players were forced to run an FPS limiter in the background in order to continue.
Its expansion pack Grand Theft Auto IV: The Lost and Damned contains a glitch as well; the Lost MC clubhouse has a memorial wall where names of any club members that got killed in gang wars will appear. Unfortunately, once you've fought so many gang wars and other violent battles that you have more Lost MC club members killed than the wall can handle (and the game actually has to start recycling club members since you've gotten them all killed), the game will freeze and shut down whenever you approach the memorial wall. Which means you can no longer take the stairs to go from the ground floor to the first floor, or vice-versa. If you still want to access the top floors, you have to get your hands on a helicopter and enter through the door on the roof.
 Game-Breaking Bug / int_e1ec0e62
featureApplicability
1.0
 Game-Breaking Bug / int_e1ec0e62
featureConfidence
1.0
 Grand Theft Auto IV (Video Game)
hasFeature
Game-Breaking Bug / int_e1ec0e62
 Game-Breaking Bug / int_e2900ebd
type
Game-Breaking Bug
 Game-Breaking Bug / int_e2900ebd
comment
The Hex: Every game has a hidden way of deliberately crashing the game you're playing.
 Game-Breaking Bug / int_e2900ebd
featureApplicability
1.0
 Game-Breaking Bug / int_e2900ebd
featureConfidence
1.0
 The Hex (Video Game)
hasFeature
Game-Breaking Bug / int_e2900ebd
 Game-Breaking Bug / int_e4b1e91e
type
Game-Breaking Bug
 Game-Breaking Bug / int_e4b1e91e
comment
Henry Stickmin Series:
In Stealing the Diamond, choosing the Pokeball starts a battle between Henry and two security guards. Henry summons MissingNo., who immediately causes the interface to crash, bringing up a Fail Screen.
Completing the Mission has a literal breaking bug; the CorrupTick, which Henry tries using on some soldiers, the bug instead bites the ground causing the characters and textures to fall apart. The game is booted back to the title screen, after a reload the scene continues to have been corrupted with varying effects ending on Fission Mailed on the screen.
A more traditional occurrence of the trope happens when selecting Charles as an option during Completing the Mission. Right when Charles is about to commence his plan, at the moment of impact, the game will crash. The timing is SO perfect, you'd think it was deliberate.
 Game-Breaking Bug / int_e4b1e91e
featureApplicability
1.0
 Game-Breaking Bug / int_e4b1e91e
featureConfidence
1.0
 Henry Stickmin Series (Video Game)
hasFeature
Game-Breaking Bug / int_e4b1e91e
 Game-Breaking Bug / int_e5964cdb
type
Game-Breaking Bug
 Game-Breaking Bug / int_e5964cdb
comment
Of all things, the Chess software that shipped with Apple's OS 10.4 has one of these. Set the computer to its hardest setting and make sure you're white. The correct way to break the AI is 1. e4 c5 2. Nf3 *twitch* *freeze* as the computer forgets how to continue a Sicilian defense.
There is a similar bug in an early version of Mac OS (c. 1995 or so) that also came packaged with a generic Chess game. If you try to lure the computer into a Fool's Mate, the computer will not only ignore the checkmate, but will move twice before letting the game continue as normal.
It could be an urban legend, but it is said that one of the early chess supercomputers was programmed to make the best move. Unfortunately, this meant that where it could deliver mate in more than one way, it would go into a loop to decide which was "best" and lose on time.
 Game-Breaking Bug / int_e5964cdb
featureApplicability
1.0
 Game-Breaking Bug / int_e5964cdb
featureConfidence
1.0
 Chess (Tabletop Game)
hasFeature
Game-Breaking Bug / int_e5964cdb
 Game-Breaking Bug / int_e5b0b176
type
Game-Breaking Bug
 Game-Breaking Bug / int_e5b0b176
comment
In the NES version of Arkanoid, if the player pauses the game on the exact same frame that they break a brick, the game will think that the brick still exists and therefore not proceed to the next stage when no breakable bricks are left, rendering the stage unwinnable. The only remedy for this is to Game Over and either use a continue or restart the game.
 Game-Breaking Bug / int_e5b0b176
featureApplicability
1.0
 Game-Breaking Bug / int_e5b0b176
featureConfidence
1.0
 Arkanoid (Video Game)
hasFeature
Game-Breaking Bug / int_e5b0b176
 Game-Breaking Bug / int_e5da0fb3
type
Game-Breaking Bug
 Game-Breaking Bug / int_e5da0fb3
comment
In pre-release versions of Myth II, uninstalling the game wouldn't wipe just the game's files, it would wipe one level up in the file tree. If you didn't have the game in at least a Games/ or Program Files/ folder, this could result in the uninstaller wiping your entire hard drive. Most games released since have always defaulted themselves three or four folders deep into the drive (e.g. root/Program Files/whoever the publisher is/actual game folder), possibly just to prevent lazy programming from causing such a bug ever again.
 Game-Breaking Bug / int_e5da0fb3
featureApplicability
1.0
 Game-Breaking Bug / int_e5da0fb3
featureConfidence
1.0
 Myth (Video Game)
hasFeature
Game-Breaking Bug / int_e5da0fb3
 Game-Breaking Bug / int_e5de447c
type
Game-Breaking Bug
 Game-Breaking Bug / int_e5de447c
comment
X-COM: Terror from the Deep has the Research Tree bug, where researching something too early can accidentally block off advancement in that research path. Most crippling is the Live Deep One bug. If you research a Live Deep One before you research the prerequisites for the Ion Armor, you won't be able to research the ships needed to complete the game. Thankfully, most of these were patched away by the Windows 95 version.
 Game-Breaking Bug / int_e5de447c
featureApplicability
1.0
 Game-Breaking Bug / int_e5de447c
featureConfidence
1.0
 X-COM (Video Game)
hasFeature
Game-Breaking Bug / int_e5de447c
 Game-Breaking Bug / int_e68decb8
type
Game-Breaking Bug
 Game-Breaking Bug / int_e68decb8
comment
The developers of Star Control 2 had considered the possibility of someone trying to complete the game without ever visiting the Earth Starbase. Their response was to jack up the number of Slylandro Probes to apocalyptic levels until you did so. It took more than 10 years after the game was released for someone to do a run under those conditions... right up to the final battle, where the game irreparably crashes. It's fixed in the source port, fortunately.
 Game-Breaking Bug / int_e68decb8
featureApplicability
1.0
 Game-Breaking Bug / int_e68decb8
featureConfidence
1.0
 Star Control (Video Game)
hasFeature
Game-Breaking Bug / int_e68decb8
 Game-Breaking Bug / int_e72a160e
type
Game-Breaking Bug
 Game-Breaking Bug / int_e72a160e
comment
The final level of Tomb Raider Chronicles (set in Von Croy Industries) is already challenging, but is made even more so due to being buggy regarding game saves. There are several instances where saving or loading the game in a particular area has the potential to render it unwinnable due to one or other scripted sequence then failing to work correctly. Thankfully, there is a walkthrough which details all these peccadilloes.
 Game-Breaking Bug / int_e72a160e
featureApplicability
1.0
 Game-Breaking Bug / int_e72a160e
featureConfidence
1.0
 Tomb Raider Chronicles (Video Game)
hasFeature
Game-Breaking Bug / int_e72a160e
 Game-Breaking Bug / int_e755f69b
type
Game-Breaking Bug
 Game-Breaking Bug / int_e755f69b
comment
Batman: Arkham Origins, meanwhile, has an issue with the Fast Travel feature in which Batman's ultra-high-tech plane can take a trillion years to get from one part of Gotham to the other, due to a couple of variables in the code being in the wrong place (one "True" should be entered as "False", and vice versa). In addition, certain areas (such as the My Alibi nightclub) can cause the map-loading to fail and eventually drop you into an infinite black void, which of course is treated as the basis for the next autosave, forcing you to start a new game because the Arkham series does not back up its saves.
 Game-Breaking Bug / int_e755f69b
featureApplicability
1.0
 Game-Breaking Bug / int_e755f69b
featureConfidence
1.0
 Batman: Arkham Origins (Video Game)
hasFeature
Game-Breaking Bug / int_e755f69b
 Game-Breaking Bug / int_e7e37776
type
Game-Breaking Bug
 Game-Breaking Bug / int_e7e37776
comment
The Serenity RPG forgot to include damage values for unarmed attacks. Since the game placed a great deal of emphasis on the importance of unarmed combat due to how lethal fighting with weapons was, this made playing the game quite difficult.
 Game-Breaking Bug / int_e7e37776
featureApplicability
1.0
 Game-Breaking Bug / int_e7e37776
featureConfidence
1.0
 Firefly
hasFeature
Game-Breaking Bug / int_e7e37776
 Game-Breaking Bug / int_e9cb2780
type
Game-Breaking Bug
 Game-Breaking Bug / int_e9cb2780
comment
The PC port of Gears of War had a rather nasty bug that deleted your saved game. There is no way to back up these saved games, either. It was finally fixed with patch 1.2... which came out six months after release.
 Game-Breaking Bug / int_e9cb2780
featureApplicability
1.0
 Game-Breaking Bug / int_e9cb2780
featureConfidence
1.0
 Gears of War (Video Game)
hasFeature
Game-Breaking Bug / int_e9cb2780
 Game-Breaking Bug / int_ea377bc0
type
Game-Breaking Bug
 Game-Breaking Bug / int_ea377bc0
comment
In System Shock 2, near the end of the game, plot progression requires you to blow up some shuttles on SHODAN's orders. The only problem is, you need a resonator in order to take down the shuttles' shields. You can get it by hacking a nearby replicator — except if you happen to have already hacked it earlier (to get more goodies as usually happens); because you can't hack stuff twice, you're screwed. Thankfully, there is a cheat code that can summon the resonator and ameliorate things somewhat.
The first official patch "unhacks" that particular replicator when you are given the objective to hack it, thereby fixing this bug. Still a good idea to hack it ahead of time, though, since it's the ONLY opportunity in the game to buy EMP grenades on a non-broken replicator.
The game, as well as the original two Thief games that use the same engine, also cannot run properly on multi-core processors (which did not exist when the games were made but are now pretty ubiquitous). It will appear to start and work normally but will usually crash within the first few minutes of play. Without having the internet available to diagnose the problem and figure out how to run the game on a single core, it would be unplayable on modern machines.
Abusing speed boosters to max out your momentum can cause your character to die from colliding with the walls. While it's unlikely you're going to do this casually, it can come as a sudden surprise when you miss a corner and fall over dead.
 Game-Breaking Bug / int_ea377bc0
featureApplicability
1.0
 Game-Breaking Bug / int_ea377bc0
featureConfidence
1.0
 System Shock (Video Game)
hasFeature
Game-Breaking Bug / int_ea377bc0
 Game-Breaking Bug / int_eb0d248e
type
Game-Breaking Bug
 Game-Breaking Bug / int_eb0d248e
comment
In Laura Bow 2: Dagger of Amon Ra, there is an "error 5 glitch" that can crash your game if you open the transom over the door and go into the mummy room in Act 5 while Mr. X is chasing you. Luckily, you can bypass the error by just clicking on the transom window once. But remember to have an extra backup save, or else your current save will keep crashing you out of the game.
 Game-Breaking Bug / int_eb0d248e
featureApplicability
1.0
 Game-Breaking Bug / int_eb0d248e
featureConfidence
1.0
 Laura Bow (Video Game)
hasFeature
Game-Breaking Bug / int_eb0d248e
 Game-Breaking Bug / int_ebc16967
type
Game-Breaking Bug
 Game-Breaking Bug / int_ebc16967
comment
Super Street Fighter II Turbo: Revival has a particularly horrible one in that, if the player reaches Akuma, the game will lock up on a glitchy image of him. And even then if the player resets, their Time Attack and Survival records are glitched beyond repair.
 Game-Breaking Bug / int_ebc16967
featureApplicability
1.0
 Game-Breaking Bug / int_ebc16967
featureConfidence
1.0
 Street Fighter II (Video Game)
hasFeature
Game-Breaking Bug / int_ebc16967
 Game-Breaking Bug / int_ec80dae4
type
Game-Breaking Bug
 Game-Breaking Bug / int_ec80dae4
comment
Yahtzee's Zero Punctuation review of Mercenaries 2 describes a particularly crippling AI bug as follows: After failing a mission where he was supposed to rescue a hostage from the top of a tall building via helicopter, Yahtzee discovered upon retrying that the hostage now recognized him as soon as he came within earshot of the building and, in an effort to come and greet him, walked right off the edge of the roof and came plummeting down to his death several stories below.
More fun from Mercenaries 2: After March 17, 2010, the game no longer plays if you have an internet connection, because EA has shut down all of its servers for Mercenaries 2. Instead of simply giving an error message, the game gets stuck "Connecting to EA server" forever and freezes up completely. Thanks, EA. However (at least on the Xbox 360), if your account is over 13, you should be able to log in.
 Game-Breaking Bug / int_ec80dae4
featureApplicability
1.0
 Game-Breaking Bug / int_ec80dae4
featureConfidence
1.0
 Zero Punctuation (Web Animation)
hasFeature
Game-Breaking Bug / int_ec80dae4
 Game-Breaking Bug / int_ecb18afb
type
Game-Breaking Bug
 Game-Breaking Bug / int_ecb18afb
comment
Also the One-Billion-Bug from Touhou Seirensen ~ Undefined Fantastic Object, that would crash the game if you reach one billion points. Thankfully, ZUN released a patch for it.
 Game-Breaking Bug / int_ecb18afb
featureApplicability
1.0
 Game-Breaking Bug / int_ecb18afb
featureConfidence
1.0
 Touhou Seirensen ~ Undefined Fantastic Object (Video Game)
hasFeature
Game-Breaking Bug / int_ecb18afb
 Game-Breaking Bug / int_ed113c02
type
Game-Breaking Bug
 Game-Breaking Bug / int_ed113c02
comment
A similar thing occurs in Saints Row IV during the early mission "The Real World", where there's a series of gates at the end that will close in on your ship at a speed determined by your framerate. Should this happen, it can be remedied by lowering your resolution.
 Game-Breaking Bug / int_ed113c02
featureApplicability
1.0
 Game-Breaking Bug / int_ed113c02
featureConfidence
1.0
 Saints Row IV (Video Game)
hasFeature
Game-Breaking Bug / int_ed113c02
 Game-Breaking Bug / int_ed2a7866
type
Game-Breaking Bug
 Game-Breaking Bug / int_ed2a7866
comment
In Sword Art Online, it's not a bug, it's a feature. The titular game's creator removed the ability for players to log out, then tweaked their Virtual Reality headgear to fry their brains if their characters died, forcing ten thousand people to Win to Exit The Most Dangerous Video Game.
 Game-Breaking Bug / int_ed2a7866
featureApplicability
1.0
 Game-Breaking Bug / int_ed2a7866
featureConfidence
1.0
 Sword Art Online
hasFeature
Game-Breaking Bug / int_ed2a7866
 Game-Breaking Bug / int_ef86b9d1
type
Game-Breaking Bug
 Game-Breaking Bug / int_ef86b9d1
comment
The 1.2.2 patch gave the Switch version of Paleo Pines a tendency to crash during loading screens due to running out of memory, which could reportedly progress to the point where you couldn't leave the ranch. This was fixed in the following patch.
 Game-Breaking Bug / int_ef86b9d1
featureApplicability
1.0
 Game-Breaking Bug / int_ef86b9d1
featureConfidence
1.0
 Paleo Pines (Video Game)
hasFeature
Game-Breaking Bug / int_ef86b9d1
 Game-Breaking Bug / int_f04b4111
type
Game-Breaking Bug
 Game-Breaking Bug / int_f04b4111
comment
Metroid:
Metroid has the password "ENGAGE RIDLEY MOTHER FUCKER", which has undesirable effects depending on the format the game is being played on, the reason for its destructiveness being an invalid starting location.
Metroid Prime:
The original North American disc (according to Metroid 2002, only that version) has a problem where the game tends to abruptly crash when you're in one of the hallways that connects to the Furnace in Chozo Ruins. Fortunately, it's infrequent and unlikely to happen more than once on a save file.
The original American version got careless with one of its Chozo Artifacts: the Artifact of Warrior spawns when you beat the Phazon Elite, but the doors don't lock to make sure you actually collect it. If you leave, save, and come back, the Elite and Artifact are gone for good, and you need all twelve Artifacts to access the Impact Crater and finish the game. The American Player's Choice, European, and Metroid Prime Trilogy releases all fixed this; Player's Choice by locking the doors until you collect the Artifact, and the other two by not despawning the Artifact if you leave and come back.
Metroid Fusion:
It's possible at one point to get yourself stuck by sequence breaking too hard. Fortunately, you really have to go out of your way to do this.
When you're finally able to fight the SA-X, its second form (which is usually a sitting duck) will become invincible if you shoot it with a fully-charged beam while it's transforming. Since the first form is very hard to get past, this is a really unfair glitch.
In Metroid Prime 2: Echoes, you can render the game Unwinnable by triggering the floaty-jump glitch during the fight with Chykka, then using your glitched super-jump to leave the room. When you return, Chykka is gone, and he's taken the Dark Visor with him.
There is a bug in Metroid: Other M where a door in the Pyrosphere's Desert Refinery becomes locked and unopenable after you get the Ice Beam, if you backtrack to the arena it was authorized in after defeating the enemies in the hall after it. Nintendo had to have a mail-in program for players to send their save files via SD cards, as the Wii was incapable of download patches.
 Game-Breaking Bug / int_f04b4111
featureApplicability
1.0
 Game-Breaking Bug / int_f04b4111
featureConfidence
1.0
 Metroid (Franchise)
hasFeature
Game-Breaking Bug / int_f04b4111
 Game-Breaking Bug / int_f120845f
type
Game-Breaking Bug
 Game-Breaking Bug / int_f120845f
comment
Kingdom of Loathing had the meat vortex bug, caused by an improperly coded check to ensure the meat (currency) wouldn't underflow. The meat vortex bug allowed players to gain 18.4 quintillion meat instantaneously, which wrecked the in-game economy. Fortunately, Jick proved that he doesn't fail economics forever by cleverly fixing the problem via "meatsinks" — the Penguin Mafia (who would show up at a specific adventure site and randomly steal large portions of an adventurer's meat), the Council's attempts to stop the Penguin Mafia (which required a massive amount of donated meat), and, after a few more sequences along the same lines, the foundation of Uncle P's Antiques (overpriced, unsellable knick-knacks designed to get the last traces of "bugmeat" out of the economy). A later meat generation bug was discovered, but it was fixed quickly enough that the exploiters just had their accounts disabled.
 Game-Breaking Bug / int_f120845f
featureApplicability
1.0
 Game-Breaking Bug / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Game-Breaking Bug / int_f120845f
 Game-Breaking Bug / int_f1785a72
type
Game-Breaking Bug
 Game-Breaking Bug / int_f1785a72
comment
The Japanese version and early American copies of Gran Turismo 2 have some bugs due to Executive Meddling leading to the game being rushed to a Christmas release date (in America; Japan received the game in the same month but earlier), but the most notorious one is that, if you fill the Maximum Speed Attack leaderboards (maximum is 8) and finish a ninth maximum speed trial, it will destroy some garage information. While it is possible to work around the situation by reloading the savegame, North American players could contact SCEA for a replacement copy, while the European version fixed it from the start.
It also has a bug where some cars whitelisted for appearance in a particular endurance race would slip over to the whitelist of the next endurance race due to a late-in-development change in the car roster list that the events in the game reference for their whitelists. In some of these events, the result is a brutally unfair race against a competition-ready bolide, as is the case of the Trial Mountain Endurance, where the maximum horsepower allowed is 295hp, but that doesn't prevent a Lotus GT1 and a Vector M12 racecar appearing. There's others, such as the RedRock Valley race on the MR Challenge where the same Vector M12 Race Car appears. Have fun trying to win because it's almost unbeatable if it happens.note Almost.
 Game-Breaking Bug / int_f1785a72
featureApplicability
1.0
 Game-Breaking Bug / int_f1785a72
featureConfidence
1.0
 Gran Turismo (Video Game)
hasFeature
Game-Breaking Bug / int_f1785a72
 Game-Breaking Bug / int_f3f99ac5
type
Game-Breaking Bug
 Game-Breaking Bug / int_f3f99ac5
comment
Bubble Bobble Revolution for the Nintendo DS had to be recalled and replaced because the boss didn't appear on level 30, meaning it was impossible to reach levels 31-100.
As did Puyo Puyo 15th Anniversary — the game stopped saving after 255 auto-saves. This got fixed in a re-release of the game, however.
 Game-Breaking Bug / int_f3f99ac5
featureApplicability
1.0
 Game-Breaking Bug / int_f3f99ac5
featureConfidence
1.0
 Bubble Bobble (Video Game)
hasFeature
Game-Breaking Bug / int_f3f99ac5
 Game-Breaking Bug / int_f4656bf5
type
Game-Breaking Bug
 Game-Breaking Bug / int_f4656bf5
comment
In Mega Microgames, there is a microgame where you have to send a thread through a needle. Occasionally, on the hardest level, the needle will be placed too far, rendering the microgame unwinnable. This was fixed in Gold.
 Game-Breaking Bug / int_f4656bf5
featureApplicability
1.0
 Game-Breaking Bug / int_f4656bf5
featureConfidence
1.0
 WarioWare, Inc.: Mega Microgame$ (Video Game)
hasFeature
Game-Breaking Bug / int_f4656bf5
 Game-Breaking Bug / int_f6b9d804
type
Game-Breaking Bug
 Game-Breaking Bug / int_f6b9d804
comment
Earlier editions of The Amazon Trail have a glitch where the basilisk will appear peeking around the edge of the screen but won't cross the water so you can snap a picture of him.
Another bug comes up if the medicine man gives you loo-to-me instead of ipecacuanha or chondrodendron. You don't need to use any of them until much later in the game, when you're "trading" with Lope de Aguirre. These three medicines are dangerous if you overdose, and giving them to Lope incapacitates him so you can get away. The glitch traps you in the scene if he takes the loo-to-me. The medicine man is the second checkpoint in the game, so anyone who knows about the glitch knows to restart if they got loo-to-me.
 Game-Breaking Bug / int_f6b9d804
featureApplicability
1.0
 Game-Breaking Bug / int_f6b9d804
featureConfidence
1.0
 The Amazon Trail (Video Game)
hasFeature
Game-Breaking Bug / int_f6b9d804
 Game-Breaking Bug / int_f6f3857c
type
Game-Breaking Bug
 Game-Breaking Bug / int_f6f3857c
comment
Forza Motorsport 4 had a bug in online player where players may hang up on a loading screen - sometimes up to five minutes, until the game boots them out to the lobby or pukes up a "disc is dirty" error. When this happens, the entire lobby gets stuck in the loading screen until the person causing the delay gets booted out by the game. This was patched in the March 23rd update, which then introduced...
If your car's decals are not visible in a race, your Xbox will crash when you return to the lobby. How often it happens varies by player, from every other race (rendering the game effectively unplayable) to every dozen or so races.
 Game-Breaking Bug / int_f6f3857c
featureApplicability
1.0
 Game-Breaking Bug / int_f6f3857c
featureConfidence
1.0
 Forza Motorsport (Video Game)
hasFeature
Game-Breaking Bug / int_f6f3857c
 Game-Breaking Bug / int_f8117538
type
Game-Breaking Bug
 Game-Breaking Bug / int_f8117538
comment
An extremely nasty issue is present in the Wii version of LEGO Harry Potter: Years 5-7 in the Year 6 level "A Not So Merry Christmas" where the game can crash unexpectedly, especially during the second area outside. Some players haven't suffered from this issue at all, but it has been suggested to those that do to lower their video and audio settings in order to help avoid it.
 Game-Breaking Bug / int_f8117538
featureApplicability
1.0
 Game-Breaking Bug / int_f8117538
featureConfidence
1.0
 LEGO Harry Potter (Video Game)
hasFeature
Game-Breaking Bug / int_f8117538
 Game-Breaking Bug / int_f8ac146c
type
Game-Breaking Bug
 Game-Breaking Bug / int_f8ac146c
comment
One Bill Cullen-era episode of Blockbusters had a Gold Run playing became strange partway through, with the contestant unable to select three of the spaces — they had turned into "polka dot clown things". He still managed to win on his own, however. (It was otherwise averted, as the gameboard was designed so ties were impossible.)
 Game-Breaking Bug / int_f8ac146c
featureApplicability
-1.0
 Game-Breaking Bug / int_f8ac146c
featureConfidence
1.0
 Blockbusters
hasFeature
Game-Breaking Bug / int_f8ac146c
 Game-Breaking Bug / int_f915263c
type
Game-Breaking Bug
 Game-Breaking Bug / int_f915263c
comment
Dying Light: The expansion The Following has its own save file and is loaded separately from the main campaign in the menu, though your save is linked to your campaign save so that your stats and inventory can sync back and forth. There's a bug, with no clearly-established cause, that makes your Following save load you into the main campaign's city map instead of The Following's setting of The Countryside. As it's not normally possible to return to the city during the The Following, there's no built-in way to go to The Countryside from the city either, so you're stuck. The only known fix is to have someone else invite you to their Following co-op session, which forces your game to load you into The Countryside. This bug was never fixed, and Techland's own support site only offers the co-op workaround as a solution. If the game's co-op stops working someday, or if you're playing on console and don't pay for online features, you're out of luck, and probably can't play The Following again without losing progress (potentially your progress in both the expansion and the main campaign).
 Game-Breaking Bug / int_f915263c
featureApplicability
1.0
 Game-Breaking Bug / int_f915263c
featureConfidence
1.0
 Dying Light (Video Game)
hasFeature
Game-Breaking Bug / int_f915263c
 Game-Breaking Bug / int_f91d0d38
type
Game-Breaking Bug
 Game-Breaking Bug / int_f91d0d38
comment
The WWE Video Games from 2K16 onwards have a potential system breaking bug - yes, you read that right. Even before 2K16, they have a tendency to glitch or crash, especially if you're winning. However, were this to happen in 2K16 onwards, it can result in your hard drive being corrupted a la the Soul Calibur example above and losing everything. Save data, games, any music or video you may have stored, everything. There's no way to recover what the game has lost; your only option is to format your system and start from scratch.
WWE 2K20 went a step further; people attempting to play it on January 1st, 2020 (that is, the year in the game's title), found that trying to start most game modes crashed the game. It was quickly found out that for whatever reason the game was suffering from a Y2K-like bug which caused a crash thanks to the system date being 2020.
 Game-Breaking Bug / int_f91d0d38
featureApplicability
1.0
 Game-Breaking Bug / int_f91d0d38
featureConfidence
1.0
 WWE Video Games (Video Game)
hasFeature
Game-Breaking Bug / int_f91d0d38
 Game-Breaking Bug / int_fa575b33
type
Game-Breaking Bug
 Game-Breaking Bug / int_fa575b33
comment
Some versions of the Wangan Midnight arcade cabinet have a card cloning trick that doubles as a Good Bag Bug and this trope. Performing card cloning by doing this is highly frowned upon because it literally breaks the game in the process — specifically, the card reader, making it so no one else can use the cabinet again.
 Game-Breaking Bug / int_fa575b33
featureApplicability
1.0
 Game-Breaking Bug / int_fa575b33
featureConfidence
1.0
 Wangan Midnight (Video Game)
hasFeature
Game-Breaking Bug / int_fa575b33
 Game-Breaking Bug / int_fa5e90fd
type
Game-Breaking Bug
 Game-Breaking Bug / int_fa5e90fd
comment
In April 2009, City of Heroes had an incredibly nasty bug in the then-new Mission Architect feature: the Ninjitsu powerset that players could use to create custom enemy groups had a major damage buff given when the user attacked while stealthed. It was supposed to work only for that one attack and then the stealth wore off, as usual with the Stalker archetype. It didn't quite work as intended: custom enemies got that enormous damage buff for all their powers, whether or not they're stealthed. The buff was self-stacking, to boot — instead of just doing double damage once, they did max-buffed damage until you became a greasy splatter. With everything else with Ninjutsu (longer aggro range, Invisibility, and decent defense, especially against area-of-effect attacks), they were pretty much The Way To Kill A Player. There was a screenshot floating around during this time showing an Energy Melee/Ninjitsu boss who had hit the playtester for literally over 9,000 points of damage. Even the toughest archetype in the game, the Tanker, caps at around 3000 HP. This bug was fixed as of June 2009, but it's notable for being one of the hardest-hitting bugs in the game's several-year history.
 Game-Breaking Bug / int_fa5e90fd
featureApplicability
1.0
 Game-Breaking Bug / int_fa5e90fd
featureConfidence
1.0
 City of Heroes (Video Game)
hasFeature
Game-Breaking Bug / int_fa5e90fd
 Game-Breaking Bug / int_fb1cad31
type
Game-Breaking Bug
 Game-Breaking Bug / int_fb1cad31
comment
ProtonJon bills himself as the "best bug tester you never paid for" on his Twitter profile, and is just as good at breaking games as Josh directly above. Except, unlike Josh, he never does so intentionally. The game breaking bugs find him. It's just part and parcel of his utterly abysmal luck in general.
 Game-Breaking Bug / int_fb1cad31
featureApplicability
1.0
 Game-Breaking Bug / int_fb1cad31
featureConfidence
1.0
 ProtonJon (Lets Play)
hasFeature
Game-Breaking Bug / int_fb1cad31
 Game-Breaking Bug / int_fd0b756
type
Game-Breaking Bug
 Game-Breaking Bug / int_fd0b756
comment
The original 8-bit text adventure of The Hobbit is terminally bugged in early releases — among many weird glitches, Gollum will ask you riddles, but pay no attention to the answers, making it impossible to get the ring.
 Game-Breaking Bug / int_fd0b756
featureApplicability
1.0
 Game-Breaking Bug / int_fd0b756
featureConfidence
1.0
 The Hobbit
hasFeature
Game-Breaking Bug / int_fd0b756
 Game-Breaking Bug / int_fd37c3b
type
Game-Breaking Bug
 Game-Breaking Bug / int_fd37c3b
comment
The whole of Big Rigs: Over the Road Racing. This one is unique in that the game is broken in such a way that it’s impossible to lose. It would be easier to count which features actually work.
 Game-Breaking Bug / int_fd37c3b
featureApplicability
1.0
 Game-Breaking Bug / int_fd37c3b
featureConfidence
1.0
 Big Rigs: Over the Road Racing (Video Game)
hasFeature
Game-Breaking Bug / int_fd37c3b
 Game-Breaking Bug / int_fe61112c
type
Game-Breaking Bug
 Game-Breaking Bug / int_fe61112c
comment
Sigma Star Saga has the Forgotten Planet bug. Normally, when you are pulled into a battle, you must shoot down a certain number of enemies to win and continue the main story, and the stage will loop until you do. But killing a "tombstone" enemy occasionally bypasses the "end battle" trigger, meaning the stage will endlessly loop but no new enemies will spawn, making it Unwinnable. The "endless loop" bug is also present in the Forgotten Planet's boss level. Word of advice: don't level up during it.
 Game-Breaking Bug / int_fe61112c
featureApplicability
1.0
 Game-Breaking Bug / int_fe61112c
featureConfidence
1.0
 Sigma Star Saga (Video Game)
hasFeature
Game-Breaking Bug / int_fe61112c
 Game-Breaking Bug / int_fe85bfc8
type
Game-Breaking Bug
 Game-Breaking Bug / int_fe85bfc8
comment
Super Smash Bros.:
Super Smash Bros. Melee:
One exclusive to version 1.0 of the game; Mewtwo's forward throw has it throw the enemy into the air and pelt them with tiny Shadow Balls. In a match involving Mewtwo with more than two players, it's possible to have Mewtwo use its forward throw on one player, then have another player jump into the stream of Shadow Balls and use the Z button to airdodge-catch one of them as if it were an item. Throw the Shadow Ball and the game freezes.
If you grab an opponent as the Ice Climbers and then chain together a specific set of attacks with the right timing, the opponent becomes unable to move. At all. You can hit them up to 999% damage as gradually as you like, then throw them for an instant win. Or, well, anything else you like. They can't stop you. Tournament Play calls this "wobbling"note after Wobbles, a player notorious for using it, and though highly controversial, it's completely legal because it does take skill to initiate.
A glitch was discovered to play as the main boss Master Hand, but with this glitch came some problems. The most severe of these problems being that finishing a match with him in it will crash the game, because he doesn't have a victory animation to use on the results screen, and it's nearly impossible for him not to win due to being immune to knockback and not having his usual HP meter to offset that.
Super Smash Bros. for Nintendo 3DS and Wii U
Early in the game's life, many people who played as Peach in "For Glory" mode were horrified to discover being automatically kicked out of the match and banned from online play for extreme amounts of time. This was because Peach's Vegetable attack has a random chance of pulling out an item such as a Beam Sword or Bob-Omb instead of a vegetable, and the game mistakenly detected their use as hacking items into a mode where items are disabled. This was thankfully soon fixed, with the bans overturned.
Super Smash Bros. Ultimate:
Until Version 1.0.4, if Bowser uses the Flying Slam on a Flying Man in the Magicant stage and falls off the bottom of the screen in the process, he will keep falling forever, since the game didn't register Bowser as KOed unless the character he's grabbing breaks free or gets KOed, whichever comes first. Flying Men cannot break free or get KOed in this way, effectively preventing Bowser from participating any further in the match. Version 1.0.4 changed how Flying Slam works such that Bowser will KO himself after a short time, after which the Flying Man warps back onstage unharmed.
If Villager and Isabelle are playing a match at the same time and one of the characters fires a slingshot whose projectile is then pocketed and deflected, deflecting the shot back and forth a few times by pocketing it will cause the game to crash. This has thankfully been fixed in Version 2.0.0. However...
Version 2.0.0 gives us another bug, this time even more dangerous. The conditions to activate it are also easier, as all it involves are using the characters Duck Hunt, Mii Swordfighter, or Piranha Plant in All-Star Smash. Once you quit the match, the effects start to occur, ranging from annoyances like increased loading times, to your save data being cleared completely. If you bought Nintendo Switch Online, then you can thankfully use a save data backup, but if you haven't... well, hopefully you have enough time to spare to unlock everything again.
 Game-Breaking Bug / int_fe85bfc8
featureApplicability
1.0
 Game-Breaking Bug / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Game-Breaking Bug / int_fe85bfc8
 Game-Breaking Bug / int_ff83e76e
type
Game-Breaking Bug
 Game-Breaking Bug / int_ff83e76e
comment
Logical Journey of the Zoombinis: The Updated Re-release has an unfortunate bug that turns the Very, Very Hard version of Mirror Machine into a Luck-Based Mission.
 Game-Breaking Bug / int_ff83e76e
featureApplicability
1.0
 Game-Breaking Bug / int_ff83e76e
featureConfidence
1.0
 Logical Journey of the Zoombinis (Video Game)
hasFeature
Game-Breaking Bug / int_ff83e76e
 Game-Breaking Bug / int_ffd41b1b
type
Game-Breaking Bug
 Game-Breaking Bug / int_ffd41b1b
comment
In the first game, Touhou Reiiden ~ Highly Responsive to Prayers, there's a crash that can happen if the player defeats a boss while diagonal lasers are still up... under very specific circumstances that most PC-98 emulators ignore:
 Game-Breaking Bug / int_ffd41b1b
featureApplicability
1.0
 Game-Breaking Bug / int_ffd41b1b
featureConfidence
1.0
 Touhou Reiiden ~ Highly Responsive to Prayers (Video Game)
hasFeature
Game-Breaking Bug / int_ffd41b1b

The following is a list of statements referring to the current page from other pages.

 Game-Breaking Bug
processingCategory2
Apathy Index
 Wreck-It Ralph / Disney / int_33ca811a
type
Game-Breaking Bug
 Harry Potter and the Natural 20 (Fanfic) / int_33ca811a
type
Game-Breaking Bug
 Homelost (Fanfic)
seeAlso
Game-Breaking Bug
 Sburb Glitch FAQ (Fanfic) / int_33ca811a
type
Game-Breaking Bug
 Jumanji: The Next Level / int_33ca811a
type
Game-Breaking Bug
 Alien vs. Predator (Franchise) / int_33ca811a
type
Game-Breaking Bug
 Baldur's Gate (Franchise) / int_33ca811a
type
Game-Breaking Bug
 Thunderscape (Franchise) / int_33ca811a
type
Game-Breaking Bug
 Touhou Project (Franchise) / int_33ca811a
type
Game-Breaking Bug
 Achievement Hunter Grand Theft Auto Series (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Dead Doll 00 (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 DeceasedCrab (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Gaming Garbage (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Knud Knýtling, Prince of Denmark (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Mindcrack Server (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Party Crashers (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 ProtonJon (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 raocow (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 The Creatures (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 The Hohenzollern Empire (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon: Arena (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Blazed Glazed (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Crystal Anniversary (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokemon Sweet (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon XG (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 WhoIsThisGit (Lets Play) / int_33ca811a
type
Game-Breaking Bug
 Oreimo / int_33ca811a
type
Game-Breaking Bug
 Fighting Fantasy / int_33ca811a
type
Game-Breaking Bug
 Mogworld / int_33ca811a
type
Game-Breaking Bug
 Nintendo Adventure Books / int_33ca811a
type
Game-Breaking Bug
 Oreimo / int_33ca811a
type
Game-Breaking Bug
 Revenge of the Vampire / int_33ca811a
type
Game-Breaking Bug
 So I'm a Spider, So What? / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog Adventure Gamebooks / int_33ca811a
type
Game-Breaking Bug
 The Elenium / int_33ca811a
type
Game-Breaking Bug
 CapcomVSWhatever
seeAlso
Game-Breaking Bug
 Earth2150
seeAlso
Game-Breaking Bug
 GamebreakingBug
sameAs
Game-Breaking Bug
 HouraiGakuen
seeAlso
Game-Breaking Bug
 LeisureSuitLarryGoesLookingForLoveInSeveralWrongPlaces
seeAlso
Game-Breaking Bug
 PCVsConsole
seeAlso
Game-Breaking Bug
 Quizilla
seeAlso
Game-Breaking Bug
 SNKVSCapcom
seeAlso
Game-Breaking Bug
 UfoAfterBlank
seeAlso
Game-Breaking Bug
 Warzone2100
seeAlso
Game-Breaking Bug
 Magic of Stella (Manga) / int_33ca811a
type
Game-Breaking Bug
 Not Lives (Manga) / int_33ca811a
type
Game-Breaking Bug
 The World God Only Knows (Manga) / int_33ca811a
type
Game-Breaking Bug
 The Ballad of Edgardo (Roleplay) / int_33ca811a
type
Game-Breaking Bug
 American Ninja Warrior / int_33ca811a
type
Game-Breaking Bug
 Blockbusters / int_33ca811a
type
Game-Breaking Bug
 Double Dare (1986) / int_33ca811a
type
Game-Breaking Bug
 Legends of the Hidden Temple / int_33ca811a
type
Game-Breaking Bug
 Make the Grade / int_33ca811a
type
Game-Breaking Bug
 Pyramid / int_33ca811a
type
Game-Breaking Bug
 Retro Game Master / int_33ca811a
type
Game-Breaking Bug
 Square One TV / int_33ca811a
type
Game-Breaking Bug
 Talkin' 'bout Your Generation / int_33ca811a
type
Game-Breaking Bug
 Win, Lose or Draw / int_33ca811a
type
Game-Breaking Bug
 You Deserve It / int_33ca811a
type
Game-Breaking Bug
 Beyblade (Tabletop Game) / int_33ca811a
type
Game-Breaking Bug
 Pathfinder (Tabletop Game) / int_33ca811a
type
Game-Breaking Bug
 A Dance with Rogues (Video Game) / int_33ca811a
type
Game-Breaking Bug
 A Hat in Time (Video Game) / int_33ca811a
type
Game-Breaking Bug
 A Home Far Away (Video Game) / int_33ca811a
type
Game-Breaking Bug
 AI: The Somnium Files (Video Game) / int_33ca811a
type
Game-Breaking Bug
 ANNO: Mutationem (Video Game) / int_33ca811a
type
Game-Breaking Bug
 ARK: Survival Evolved (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Abalaburn (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Action 52 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Adventure A: Planet of Death (Video Game) / int_33ca811a
type
Game-Breaking Bug
 AdventureQuest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Age of Empires (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Air Control (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Airforce Delta (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Akiba's Trip: Undead and Undressed (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alan Wake II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Albion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alien Breed (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alien: Isolation (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Aliens versus Predator (1999) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alnam no Kiba (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alone in the Dark (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alpha Protocol (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alter A.I.L.A. (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Alternate Reality (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Among Us (Video Game) / int_33ca811a
type
Game-Breaking Bug
 An SMWC Production (Video Game) / int_33ca811a
type
Game-Breaking Bug
 An Untitled Story (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Anatomy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Angry Birds (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Angry Birds Transformers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Animal Crossing: Happy Home Designer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Animal Crossing: New Horizons (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Animal Crossing: Wild World (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Another Metroid 2 Remake (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Antarctic Adventure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Anthem (2019) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Antichamber (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Apex Legends (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Aquanox (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ar tonelico II: Melody of Metafalica (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Arcaea (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Arcanum: Of Steamworks &amp; Magick Obscura (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Arkanoid (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Arknights (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Armed & Delirious (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Armed With Wings (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Army of Two (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Around the Clock at Bikini Bottom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Asdivine Hearts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assassin's Creed (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assassin's Creed III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assassin's Creed IV: Black Flag (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assassin's Creed: Odyssey (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assassin's Creed Syndicate (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assassin's Creed: Valhalla (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Assetto Corsa (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Atelier (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Atelier Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Atelier Shallie: Alchemists of the Dusk Sea (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Attack the Light (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Audiosurf (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Azure Sheep (Video Game) / int_33ca811a
type
Game-Breaking Bug
 B-17 Flying Fortress (Video Game) / int_33ca811a
type
Game-Breaking Bug
 B3313 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Back to the Future: The Game (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bad Street Brawler (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Baldur's Gate II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Baldur's Gate III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Banjo-Kazooie (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Banjo-Kazooie: Nuts &amp; Bolts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Banjo-Tooie (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Batman: Arkham Asylum (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Batman: Arkham City (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Batman: Arkham Origins (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Batman Doom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Batman: The Telltale Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Battle Chronicle (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BattleTech (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BattleTech (2018) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Battlefield 2042 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Battletoads (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Battlezone (1998) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bayonetta (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BeamNG (Video Game) / int_33ca811a
type
Game-Breaking Bug
 beatmania (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Beneath a Steel Sky (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Betrayal at Krondor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Beyond Good & Evil (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Big Rigs: Over the Road Racing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BioShock Infinite: Burial at Sea (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BIONICLE (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Black & White (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Black Mesa (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Blackout Rugby (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Blade Runner (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Blade Runner (1997) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 BlazBlue: Central Fiction (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Blazing Souls Accelate (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bleach: The 3rd Phantom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Blood (1997) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bloodborne (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bloodstained: Ritual of the Night (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Boot Hill Heroes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brain Age (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brain Dead 13 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brave Frontier (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bravely Second (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brawl Royale (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brooktown High (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brothers in Arms (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brütal Legend (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Brutal Mario (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bulletstorm (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bully (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Bunny Must Die (Video Game) / int_33ca811a
type
Game-Breaking Bug
 CMC+ (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cadence of Hyrule (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cafe Rouge (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Call of Cthulhu: Dark Corners of the Earth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Candy Crush Saga (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cannon Fodder (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Card City Nights (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Carmen Sandiego: Junior Detective Edition (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cartoon Network: Punch Time Explosion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Castlevania (1986) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Castlevania: Portrait of Ruin (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Castlevania: Symphony of the Night (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Castlevania: The Lecarde Chronicles (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Champions of Norrath (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cheetahmen II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Chrono Cross (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Citizens of Earth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Civilization (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Civilization: Beyond Earth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 ClaDun (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Comix Zone (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Command & Conquer: Red Alert (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Command &amp; Conquer: Red Alert 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Commandos (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Conan Hyborian Age (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Conflict: Desert Storm (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Control (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cook, Serve, Delicious! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cosmic Star Heroine (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cotton (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cozy Grove (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crackdown (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crash Fever (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crash Team Racing Nitro-Fueled (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crash Twinsanity (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Creatures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crime Boss: Rockay City (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crimson Skies (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crimzon Clover (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cröixleur (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crusader Kings II: Game of Thrones Mod (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cry of Fear (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Crysis (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cult of the Lamb (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Cytus (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DJMAX (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Daikatana (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dance Central (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DanceDanceRevolution (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dark Fall (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dark Souls (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Darkest Dungeon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Darkstone (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dave the Diver (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dead Island (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dead Rising 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dead Space (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dead Space (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Death Rally (2011) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DeathSpank (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Decaying Winter (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Deep Rock Galactic (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Deponia (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Descent (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Destiny (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Destiny 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Deus Ex: Human Revolution (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Devil May Cry 3: Dante's Awakening (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Devil Survivor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dexter's Laboratory: Deesaster Strikes! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Digimon Story: Cyber Sleuth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Digimon Survive (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Digimon World (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Disciples (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Disgaea 5: Alliance of Vengeance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Disgaea Dimension 2 (Video Game)
seeAlso
Game-Breaking Bug
 Dishonored (Video Game) / int_d060d93a
type
Game-Breaking Bug
 Disney Dreamlight Valley (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Disney Universe (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Divinity: Original Sin II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dizzy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DmC: Devil May Cry (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DonPachi (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donald Duck: Goin' Qu@ckers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donald in Maui Mallard (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donkey Kong 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donkey Kong Country (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Donkey Kong Country: Tropical Freeze (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Don't Wet Your Pants (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Doom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Doom (2016) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Doom³ (Video Game) / int_33ca811a
type
Game-Breaking Bug
 .flow (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Double Spoiler ~ Touhou Bunkachou (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dragon Nest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dragon Quest II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dragon Quest VII (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dragon Quest VIII (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dragon's Crown (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dragon's Dogma (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Drake of the 99 Dragons (Video Game) / int_33ca811a
type
Game-Breaking Bug
 DuckTales (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Duke Nukem 3D (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Duke Nukem Forever (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dungeon Fighter Online (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dungeon Lords (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dungeons of Dredmor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dust: An Elysian Tail (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dying Light (Video Game) / int_33ca811a
type
Game-Breaking Bug
 EVE Online (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ecco the Dolphin (Video Game) / int_33ca811a
type
Game-Breaking Bug
 EcoQuest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ed, Edd n Eddy: The Mis-Edventures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Edge of Eternity (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Elements (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Elibian Nights (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Epic Battle Fantasy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 EquestriaBound (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Escape from Monkey Island (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Escape from Tarkov (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Eternal Eyes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ethnic Cleansing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Etrian Odyssey II: Heroes of Lagaard (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Europa Universalis (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Everything or Nothing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Evil Genius (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Exit Fate (Video Game) / int_33ca811a
type
Game-Breaking Bug
 FIFA Soccer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fairy Fencer F (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fall Guys (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Falling Fred (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fallout 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fallout 4: Northern Springs (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fallout 76 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fallout: Dust (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fallout Shelter (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fallout UIF (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Far Cry 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Far Cry 3: Blood Dragon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Far Cry 4 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fatal Racing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fear & Hunger (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Doom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy Brave Exvius (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy IV (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy Legend II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy Legend III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy VI (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Final Fantasy VII Rebirth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 FinalVision
seeAlso
Game-Breaking Bug
 Fire Emblem: Different Dimensions: Ostian Princess (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fire Emblem: Radiant Dawn (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fire Emblem: The Sacred Stones (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Firefall (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Five Nights at Freddy's (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Five Nights at Freddy's 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Five Nights at Freddy's: Security Breach (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Five Nights at Fuckboy's (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Flawed Crystals (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Flight (2010) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Forza (Video Game) / int_33ca811a
type
Game-Breaking Bug
 FreeSpace (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Freedom Planet (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Friday Night Funkin' - A World Of Our Own (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Frostpunk (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fur Fighters (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Fury³ (Video Game) / int_33ca811a
type
Game-Breaking Bug
 G.O.D.: Heed the Call to Awaken (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gacha World (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Garry's Mod (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gauntlet (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gears of War (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gemcraft (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Genetos (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Genewars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Get Off My Lawn (2014) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ghost Master (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ghost Recon Wildlands (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ghostbusters: The Video Game (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Girls' Frontline (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Giten Megami Tensei (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Glean (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gobliiins (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Goddess of Victory: NIKKE (Video Game) / int_33ca811a
type
Game-Breaking Bug
 GoldenEye (1997) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gore: Ultimate Soldier (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gorky Zero (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gradius (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gran Turismo (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Chase (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Dad Reboot (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Poo World 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Summoners (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Theft Auto Advance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Theft Auto (Classic) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Theft Auto III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Theft Auto IV (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Theft Auto IV: The Lost and Damned (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grand Theft Auto: Vice City (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grandia II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grapple Force Rena (Video Game) / int_33ca811a
type
Game-Breaking Bug
 GreedFall (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grezzo 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Grim Fandango (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Guitar Hero (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gundam Vs Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hap Hazard (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Happy Tree Friends Adventures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Happy Wheels (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hard West (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hardwar (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harry Potter and the Philosopher's Stone (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harry Potter: Hogwarts Mystery (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harvest Moon: Animal Parade (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harvest Moon: Back to Nature (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harvest Moon DS (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harvest Moon: The Tale of Two Towns (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Harvest Moon: Tree of Tranquility (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hatsune Miku: Colorful Stage! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Headhunter (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Heavy Metal F.A.K.K.² (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Heavy Rain (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hellblade: Senua's Sacrifice (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hello Neighbor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hellsinker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Heroes of Might and Magic (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Heroes of the Storm (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hidden & Dangerous (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hitman: Contracts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hogan's Alley (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hollow Knight (Video Game) / int_33ca811a
type
Game-Breaking Bug
 HoloCure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Home Alone (Game Boy) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Home Alone 2 Lost In New York 8 Bit (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hypnospace Outlaw (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Hyrule Warriors (Video Game) / int_33ca811a
type
Game-Breaking Bug
 I Am Bread (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ib (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Icewind Dale (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ill Will (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Immortal Soul: Black Survival (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Impossible Mission (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Improbable Island (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Imscared (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Indiana Jones and the Infernal Machine (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ingress (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Inversion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 It Takes Two (2021) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 item asylum (Video Game) / int_33ca811a
type
Game-Breaking Bug
 JFK: Reloaded (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jade Cocoon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jagged Alliance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jak and Daxter (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jak and Daxter: The Precursor Legacy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jak II: Renegade (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jazztronauts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jekyll and Hyde (2001) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jet Set Willy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 JoJo's Bizarre Adventure: All Star Battle (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Journey (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Journey (2012) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Jurassic Park: Operation Genesis (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Just Dance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 KanColle (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kerbal Space Program (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kid Icarus: Uprising (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Killer Instinct (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kinect: Disneyland Adventures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kingdom Hearts 3D [Dream Drop Distance] (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kingdom Hearts: Birth by Sleep (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kingdom Hearts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kingdom of Loathing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kingsley's Adventure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kirby 64: The Crystal Shards (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kirby: Revenge of Dream Land (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Kirby's Adventure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Knights of the Old Republic (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LAst WEEK (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Harry Potter (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Island (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Jurassic World (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Marvel Super Heroes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Marvel Super Heroes 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Pirates of the Caribbean (Video Game) / int_33ca811a
type
Game-Breaking Bug
 La-Mulana (Video Game) / int_33ca811a
type
Game-Breaking Bug
 La-Mulana 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Lands of Lore (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Le Mans 24 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 League of Legends (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Legacy of Kain (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Legend Of Percivus (Video Game)
seeAlso
Game-Breaking Bug
 Legendary (2008) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Legionwood (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO DC Super-Villains (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Dimensions (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Indiana Jones (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LEGO Star Wars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Leisure Suit Larry 2: Looking for Love (in Several Wrong Places) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Leisure Suit Larry 7: Love for Sail! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Life Is Strange (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Light & Darkness: Heroes of Calradia (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Little Big Adventure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 LittleBigPlanet (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Little Inferno (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Lode Runner (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Lufia II: Rise of the Sinistrals (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Luigi's Mansion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Luigi's Mansion: Dark Moon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Lunar: The Silver Star (Video Game) / int_33ca811a
type
Game-Breaking Bug
 META (Video Game) / int_33ca811a
type
Game-Breaking Bug
 M.U.G.E.N (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mabinogi (Video Game) / int_33ca811a
type
Game-Breaking Bug
 MadMaze (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Madden NFL (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mafia II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mafia: The City of Lost Heaven (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mafia Wars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Maka Maka (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Makai Kingdom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mana Khemia 2: Fall of Alchemy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mana Khemia: Alchemists of Al-Revis (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Maniac Mansion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Marble Blast Gold (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario 4: A Space Odyssey (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario &amp; Luigi: Dream Team (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario & Luigi: Superstar Saga (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario Kart 8 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario Kart DS (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario Kart Wii (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario Party (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario + Rabbids Kingdom Battle (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario + Rabbids Sparks of Hope (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario Strikers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mario vs. Donkey Kong (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Martian Gothic Unification (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Marvel: Avengers Alliance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 MARVEL SNAP (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Marvel Ultimate Alliance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Max Payne (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Max Payne (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Meat Boy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Medieval Dynasty (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Medieval II: Total War (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega City Force (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man 4 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man 5 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man 7 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man &amp; Bass (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network 3: White and Blue (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network 5: Team Colonel and Team ProtoMan (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Maker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Revolution (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mega Man Rocks (Video Game) / int_33ca811a
type
Game-Breaking Bug
 MegaRace (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Megami Tensei II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Melolune (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mercenaries (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metal Gear Rising: Revengeance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metal Gear Solid 2: Sons of Liberty (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metal Gear Solid V: The Phantom Pain (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metal Marines (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metroid Dread (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metroid Fusion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metroid: Other M (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metroid Prime (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metroid Prime 2: Echoes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Metroid Prime Trilogy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Michigan: Report From Hell (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Midnight Suns (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mighty Gunvolt (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mighty No. 9 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Miitopia (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Minecraft Dungeons (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mission Impossible (1990) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mitadake High (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Modern Warfare (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Monster Hunter: Rise (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Monster Rancher (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Moonstone: A Hard Days Knight (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mortal Kombat 4 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mortal Kombat II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mother 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mount & Blade (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Mr. Hopp's Playhouse 1 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Muppet Adventure: Chaos at the Carnival (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Muse Dash (Video Game) / int_33ca811a
type
Game-Breaking Bug
 My Little Pony (Gameloft) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Myst (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Myth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 NBA 2K (Video Game) / int_33ca811a
type
Game-Breaking Bug
 NCAA Football (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Naruto to Boruto: Shinobi Striker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Nebulus (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Need for Speed: Shift (Video Game) / int_33ca811a
type
Game-Breaking Bug
 NeoQuest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Neverend (Video Game) / int_33ca811a
type
Game-Breaking Bug
 New World (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ni no Kuni II: Revenant Kingdom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Nicktoons Unite! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Night of the Consumers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Nintendo Land (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Nintendo Wars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 No More Heroes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Noita (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Nostalgia (Red Entertainment) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Odell Down Under (Video Game) / int_33ca811a
type
Game-Breaking Bug
 &#332;kami (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Omega Layers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 One Piece: Treasure Cruise (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Only Up! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Operator's Side (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Oracle of Tao (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Order Up! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ostranauts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Other Friendship Is Magic Fan Games (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Outlast II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Overload (Video Game) / int_33ca811a
type
Game-Breaking Bug
 PAYDAY 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 PAYDAY: The Heist (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Painkiller (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paint the Town Red (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pajama Sam (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paladins (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paleo Pines (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Palworld (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paper Mario 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paper Mario: Sticker Star (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paper Mario: The Origami King (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Paper Mario: The Thousand-Year Door (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pardus (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Perfect Dark (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Phantasy Star II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Phantasy Star IV (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Phantasy Star Online 2: New Genesis (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Phantasy Star Online 2es (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pharaoh (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pikmin (2001) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pillars of Eternity (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pinball Construction Set (Video Game) / int_33ca811a
type
Game-Breaking Bug
 PlanetSide (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Plants vs. Zombies (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Plants vs. Zombies 2: It's About Time (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Point Blank (1994) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Black 2 and White 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Crystal Clear (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Diamond and Pearl (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Flora Sky (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Fool's Gold (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Legends: Arceus (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Let's Go, Pikachu! and Let's Go, Eevee! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Mystery Dungeon: Explorers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Mystery Dungeon: Rescue Team (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon R.O.W.E. (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Red and Blue (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Ruby and Sapphire (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Scarlet and Violet (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Shuffle (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Sword and Shield (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Trading Card Game (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Trading Card Game (1998) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Unite (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon Uranium (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pokémon X and Y (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Police Quest 4: Open Season (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pony Island (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Portal (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Portal 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Postal 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Power Pro-kun Pocket 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Power Pro-kun Pocket 5 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Power Pro-kun Pocket 8 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Power Pro-kun Pocket 9 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Power Rangers Zeo vs. The Machine Empire (Video Game) / int_33ca811a
type
Game-Breaking Bug
 PowerWash Simulator (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Prestige Tree (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Prince of Persia: Warrior Within (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Project M (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Prop Hunt (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Przygody Reksia (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Puchiguru! Love Live! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pulp Adventures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Pump It Up (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Putt-Putt (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Puyo Puyo (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Puyo Puyo! 15th Anniversary (Video Game) / int_33ca811a
type
Game-Breaking Bug
 QP Shooting (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Quake Champions (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Quake (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Quantum Conundrum (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Quest for Glory III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 R-Type (Video Game) / int_33ca811a
type
Game-Breaking Bug
 RWBY: Grimm Eclipse (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Raiden (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rainbow Six Siege (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Raptor: Call of the Shadows (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ratchet &amp; Clank (2002) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ratchet &amp; Clank (2016) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ratchet & Clank Future: A Crack in Time (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ratchet & Clank: Going Commando (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ratchet & Clank: Size Matters (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ratchet: Deadlocked (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ravensword: Shadowlands (Video Game) / int_33ca811a
type
Game-Breaking Bug
 RAY Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rayman (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rayman 2: The Great Escape (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Reader Rabbit (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Realm of the Mad God (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Red Dead Redemption (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Red Faction (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Red Orchestra (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Red Steel 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Redneck Rampage (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Resident Evil 7: Biohazard (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Resident Evil: Outbreak (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Retro Game Challenge (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Revolution X (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rhythm Heaven (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ride to Hell: Retribution (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rise of the Robots (Video Game) / int_33ca811a
type
Game-Breaking Bug
 River City Girls Zero (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Riviera: The Promised Land (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Road of the Dead (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rock Band (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rogue Squadron (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rogue Trip (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rollcage (Video Game) / int_33ca811a
type
Game-Breaking Bug
 RollerCoaster Tycoon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 RosenkreuzStilette (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Runbow (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rune (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rune Factory (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rune Factory 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rune Factory 5 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Russian Overkill (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Rusty (Video Game) / int_33ca811a
type
Game-Breaking Bug
 S4 League (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SCP – Containment Breach (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SD Gundam Capsule Fighter (Video Game)
seeAlso
Game-Breaking Bug
 SD Gundam G Generation (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SM64.z64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SPISPOPD (Video Game) / int_33ca811a
type
Game-Breaking Bug
 S.T.A.L.K.E.R. (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SaGa 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Saints Row 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Saints Row (2022) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Saints Row IV (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Saints Row: The Third (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sango Fighter (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sanitarium (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Save the Light (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Scelus' Path (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Scorched Earth (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Scott Pilgrim vs. The World: The Game (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Scratches (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Scribblenauts (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Second Life (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Secret of Evermore (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sengoku (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Senran Kagura (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Serious Sam (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shadow of the Tomb Raider (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shadow President (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shadow the Hedgehog (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shadow Warrior (1997) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shantae (2002) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shiness: The Lightning Kingdom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shogun: Total War (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shovel Knight (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SiN (1998) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SiN Episodes: Emergence (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Silent Bomber (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Silent Hill: Homecoming (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Silent Hunter Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Silver Falls: 3 Down Stars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Silver Falls: Ghoul Busters (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SimCity (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Simon the Sorcerer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 60 Seconds! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sky Rogue (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Skylanders (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Slash'EM Extended (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Slave Zero (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Slime Rancher (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sly 2: Band Of Thieves (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sol Cresta (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Soldier of Fortune (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Somari (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic 3 &amp; Knuckles (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Advance Trilogy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Adventure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic: Before the Sequel (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Boom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Chrono Adventure (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Dreams Collection (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Generations (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Heroes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Mania (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic R (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Robo Blast 2: The Past (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog (2006) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog (8-bit) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog 2: Special Edition (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog 4 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog 4 (SNES) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog CD (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sonic Web Access (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Soul Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Soulcalibur VI (Video Game) / int_33ca811a
type
Game-Breaking Bug
 South Park: The Fractured but Whole (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Space Invaders (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Space Quest IV: Roger Wilco and the Time Rippers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Space Station Silicon Valley (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Spellstone (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Spelunky (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Spider-Man (2000) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Splatoon 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SpongeBobSquarePants
seeAlso
Game-Breaking Bug
 SpongeBob SquarePants: Battle for Bikini Bottom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SpongeBob SquarePants: The Cosmic Shake (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Spore (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Spyro Reignited Trilogy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Spyro: Year of the Dragon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 SQIJ! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Control (Video Game) / int_33ca811a
type
Game-Breaking Bug
 StarFlight (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Fox 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Ocean: The Last Hope (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Wars: Battlefront II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Wars Episode I: Racer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Star Wolves (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Starbound (Video Game) / int_33ca811a
type
Game-Breaking Bug
 StarCraft II: Legacy of the Void (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Starship Titanic (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Stinkoman 20X6 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Stonkers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Street Fighter II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Street Fighter III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Street Fighter IV (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Street Fighter X Mega Man (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Street Fighter X Tekken (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Streets of Rage Remake (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Strong Bad's Cool Game for Attractive People (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Subverse (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Suicide Squad: Kill the Justice League (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Suikoden (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Suikoden II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario All-Stars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Bros. 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Bros. 3Mix (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Bros. Special (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Bros.: The Lost Levels (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Galaxy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Maker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario Maker 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Mario RPG (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Metroid (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Monkey Ball (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Paper Roblox (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Princess Peach (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars 30 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars BX (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Smash Bros. Brawl (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Smash Bros. Melee (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Smash Flash (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Solvers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Superhot (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Superman 64 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Surgeon Simulator 2013 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Surviving Mars (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sweet Half-Life (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Toem (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tachyon: The Fringe (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tactics Ogre (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Taiko no Tatsujin (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tales of Destiny (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tales of Graces (Video Game) / int_33ca811a
type
Game-Breaking Bug
 TaskMaker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Team Fortress Arcade (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tecmo Bowl (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Teenage Mutant Ninja Turtles (2013) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Teenage Mutant Ninja Turtles: Smash Up (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Telefang (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Telepath RPG (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tell Me Why (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Temple Run (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ten Desires (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tetris: The Grand Master (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Thayer's Quest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The 3D Adventures of Sailor Moon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Adventure of Hourai High School (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Adventures of Batman and Robin (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Battle Cats (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Binding of Isaac (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Caligula Effect (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Closer: Game of the Year Edition (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Crackpet Show (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Crooked Man (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Dark Half (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Darkness (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Division 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Dynas Tree (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Elder Scrolls: Arena (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Elder Scrolls II: Daggerfall (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Elder Scrolls IV: Oblivion (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Fairly OddParents: Shadow Showdown (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Floor is Jelly (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Force Unleashed (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Forest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Hex (Video Game) / int_33ca811a
type
Game-Breaking Bug
 theHunter: Call of the Wild (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Impossible Quiz (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Incrementreeverse (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Last of Us Part II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legend of Dragoon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legend of Heroes: Trails of Cold Steel (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legend of Zelda: Link's Awakening (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legend of Zelda: Majora's Mask (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legendary Starfy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Longest Journey (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Longing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Lost Crown (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Magic Candle (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Outer Worlds (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Planetoid (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Prestige Tree: Alternate (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Rockwell Series (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Simpsons Hit &amp; Run (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Sims 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Sims 4 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Stanley Parable (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Suffering (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Temple of Elemental Evil (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Testament of Sherlock Holmes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Ultimate Stuntman (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Walking Dead: Season One (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Wizard of Oz (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Theatrhythm Final Fantasy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Them's Fightin' Herds (Video Game) / int_33ca811a
type
Game-Breaking Bug
 They Breathe (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Thing-Thing (Video Game) / int_33ca811a
type
Game-Breaking Bug
 This War of Mine (Video Game) / int_33ca811a
type
Game-Breaking Bug
 3D Dot Game Heroes (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Thunder Force (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Time Stalkers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tiny Toon Adventures: Buster Busts Loose! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tokyo Xtreme Racer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider (2013) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider Chronicles (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider I (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider: Legend (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tomb Raider: Underworld (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tony Hawk's Pro Skater (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Toontown Online (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Torchlight II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Total War: Three Kingdoms (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Total War: Warhammer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Total War: Warhammer III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Gensokyo ~ Lotus Land Story (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Kaeidzuka ~ Phantasmagoria of Flower View (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Mother (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Reiiden ~ Highly Responsive to Prayers (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Seirensen ~ Undefined Fantastic Object (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Shinreibyou ~ Ten Desires (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Touhou Youyoumu ~ Perfect Cherry Blossom (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tower of Fantasy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tradewinds (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Transformice (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Transistor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Transport Tycoon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Trauma Center (Atlus) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Trio the Punch (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Trucks And Skulls (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Turok (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Twin Cobra (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Tyrian (Video Game) / int_33ca811a
type
Game-Breaking Bug
 UFO: After Blank (Video Game) / int_33ca811a
type
Game-Breaking Bug
 UK Sight Reading Tournament (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ultima I (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ultima II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ultima III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ultima IX (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Ultima Underworld (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Uncharted Waters: New Horizons (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Undertale: Bits and Pieces (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Unreal Tournament (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Unreal Tournament III (Video Game) / int_33ca811a
type
Game-Breaking Bug
 VVVVVV Custom Levels (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Vacant Sky (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Valheim (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Valkyria Chronicles (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Vampire: The Masquerade - Bloodlines (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Vampyr (2018) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Viewtiful Joe (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Vigor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Virtual-ON (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WWE Video Games (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WWF No Mercy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wangan Midnight (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Warhammer 40,000: Space Marine (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wario Land 3 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WarioWare (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WarioWare: Get It Together! (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WarioWare, Inc.: Mega Microgame$ (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Warzone 2100 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Watch_Dogs (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Way of the Samurai (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Westward (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Whiplash (Video Game) / int_33ca811a
type
Game-Breaking Bug
 White Day: A Labyrinth Named School (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wild ARMs (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wing Commander: Privateer (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wipeout (Video Game) / int_33ca811a
type
Game-Breaking Bug
 WolfQuest (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Wonderland Adventures (Video Game) / int_33ca811a
type
Game-Breaking Bug
 World of Assassination Trilogy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 X: Beyond the Frontier (Video Game) / int_33ca811a
type
Game-Breaking Bug
 XCOM 2 (Video Game) / int_33ca811a
type
Game-Breaking Bug
 XCOM: Chimera Squad (Video Game) / int_33ca811a
type
Game-Breaking Bug
 XCOM: Enemy Unknown (Video Game) / int_33ca811a
type
Game-Breaking Bug
 X-COM: Interceptor (Video Game) / int_33ca811a
type
Game-Breaking Bug
 XIII (Video Game) / int_33ca811a
type
Game-Breaking Bug
 X-Men Legends II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 X-Wing Alliance (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Xeno Fighters (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Xenoblade Chronicles X (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Yakuza: Like a Dragon (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Yousei Daisensou ~ Touhou Sangetsusei (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Yume Nikki (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Zelda II: The Adventure of Link (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Zettai Zetsumei Toshi (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Zeus: Master of Olympus (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Zodiac Story Of The Guardian (Video Game) / int_33ca811a
type
Game-Breaking Bug
 ZombiU (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Zombies Ate My Neighbors (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Zone of the Enders (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Child of Light / Videogame / int_33ca811a
type
Game-Breaking Bug
 DRL (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dead by Daylight / Videogame / int_33ca811a
type
Game-Breaking Bug
 Deadly Premonition / Videogame / int_33ca811a
type
Game-Breaking Bug
 Elite: Dangerous / Videogame / int_33ca811a
type
Game-Breaking Bug
 Five Nights at Fuckboy's / Videogame
seeAlso
Game-Breaking Bug
 Five Nights At Treasure Island / Videogame
seeAlso
Game-Breaking Bug
 Rogue Legacy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Shadowrun Returns / Videogame / int_33ca811a
type
Game-Breaking Bug
 Silent Storm (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Stardew Valley / Videogame / int_33ca811a
type
Game-Breaking Bug
 Stevensgame / Videogame / int_33ca811a
type
Game-Breaking Bug
 Subnautica (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Super Robot Wars L (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Legend of Zelda: The Wind Waker (Video Game) / int_33ca811a
type
Game-Breaking Bug
 The Sims 3 / Videogame / int_33ca811a
type
Game-Breaking Bug
 Vietcong (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Animamundi Dark Alchemist (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Apollo Justice: Ace Attorney Case 5: Turnabout Substitution (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Doki Doki Literature Club! (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Hotel Dusk: Room 215 (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Never 7 (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Princess Waltz (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Virtue's Last Reward (Visual Novel) / int_33ca811a
type
Game-Breaking Bug
 Kaizo Trap (Web Animation) / int_33ca811a
type
Game-Breaking Bug
 Meta Runner (Web Animation) / int_33ca811a
type
Game-Breaking Bug
 Bad JRPG: The Legends of Krys (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Brutalmoose (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Caddicarus (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Captain Southbird (Web Video) / int_33ca811a
type
Game-Breaking Bug
 GamerGod88 (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Games Repainted (Web Video) / int_33ca811a
type
Game-Breaking Bug
 GrayStillPlays (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Jesse Cox (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Let's Game It Out (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Martincitopants (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Mindcrack (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Rerez (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Ross's Game Dungeon (Web Video) / int_33ca811a
type
Game-Breaking Bug
 SomeOrdinaryGamers (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Sonic the Hedgehog 2: Special Edition (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Super Mario 64: CLASSIFIED (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Super Mario 64 Lost Tapes (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Sword Art Online Abridged (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Alpha Sapphire (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon: Arena (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Black & White 3: Genesis (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Blazed Glazed (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Bootleg Green (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Brilliant Diamond (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Chatty Crystal (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Chatty Yellow (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Crystal Anniversary (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Randomized TriHard Emerald (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Randomized Violet+ (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Red Anniversary (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Snakewood DX (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Sweet (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon Vietnamese Crystal (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Pokémon XG Remix (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Twitch Plays Touhoumon & Moemon (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Unraveled (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Video Game High School (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Video Games Awesome! (Web Video) / int_33ca811a
type
Game-Breaking Bug
 WhoIsThisGit (Web Video) / int_33ca811a
type
Game-Breaking Bug
 Adventurers! (Webcomic) / int_33ca811a
type
Game-Breaking Bug
 Kid Radd (Webcomic) / int_33ca811a
type
Game-Breaking Bug
 Pokequest (Webcomic) / int_33ca811a
type
Game-Breaking Bug
 The Trenches (Webcomic) / int_33ca811a
type
Game-Breaking Bug
 Dragon Cave (Website) / int_33ca811a
type
Game-Breaking Bug
 It's My Life (PBS) (Website) / int_33ca811a
type
Game-Breaking Bug
 Old Man Murray (Website) / int_33ca811a
type
Game-Breaking Bug
 Mixels / int_33ca811a
type
Game-Breaking Bug
 Ralph Breaks the Internet / int_33ca811a
type
Game-Breaking Bug
 Wreck-It Ralph / int_33ca811a
type
Game-Breaking Bug
 BlazBlue: Chrono Phantasma (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dark Sun (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Freedom Force (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Furcadia (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Space Empires (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Sphinx and the Cursed Mummy (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Gaia Online (Website) / int_33ca811a
type
Game-Breaking Bug