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Game Music

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Game Music, obviously, is the soundtrack of any video game. Such music could be anything, from a grand marching theme to the quick musical cue when an item is obtained or a party member joins.
In terms of "theme music", a game's "main theme" is more elaborate than other pieces within the game. Theme music plays over the game's title screen, and is often remixed and recomposed at various points during the game to suit a particular mood.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })"Incidental music" can be anything from a brief musical "sting" to a fully-scored piece intended to establish the "mood" of a given scene. Pac-Man's "death" sound is one example, as is The Legend of Zelda series' "item tune", which is played whenever Link obtains a new item.
In early video game history, game music was very basic, rarely straying from a simple two- or three-note tune composed of electronic 'beeps and whistles' of various pitch and duration. With the rise of the soundcard, however, music has become more elaborate and memorable; Hollywood veterans such as Jeremy Soule and Harry Gregson-Williams are providing scores for many of today's top-selling games. Much like music fans, fans of games given to paying attention to soundtracks can tell when their favorite composers have written something (compare the soundtracks of Fallout and Planescape: Torment).
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The Commodore 64 had an advanced (for the time) sound chip called SID, capable of playing three voices at once. Music programmers for the machine were capable of getting extra-ordinary results out of it. Music for the SID is being created today, and hardware to allow the chip to be accessed through current generation sound equipment is available. SID music programmers, whose output ended up in many popular games, were and still are held in extremely high regard.
Please do not gush about video game music here. That's what AwesomeMusic.Video Games is for.
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Or the UK, where the music from Tetris and Super Mario Land were remixed and released as singles. Remixed by Andrew Lloyd Webber.
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The World Ends with You was praised for its all-vocal soundtrack mix, consisting of J-Pop, rap, and R&B. All the more wondrous considering it's all crunched into a Nintendo DS cartridge!
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Sonic the Hedgehog is well known for both its classic 16-bit songs from the various Zones (levels) and the later vocal tracks from the 3D games and the various Animated Series.
From Sonic 1: Green Hill Zone (same one the trope comes from), Star Light Zone.
From Sonic 2: Chemical Plant Zone, Casino Night Zone, Mystic Cave Zone.
From Sonic 3: Hydrocity Zone Act 1, Hydrocity Zone Act 2, Ice Cap Zone Act 1.
Also of note is the entire Sonic CD soundtrack, which had two distinct but equally amazing soundtracks depending on which region the game was released in.
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Machinae Supremacy has come full-circle with regard to the aforementioned SID chip, having used it as an instrument in their lineup alongside guitars and drums, and then going on to produce soundtracks for new games such as the PC side-scrolling shooter Jets'n'Guns and Giana Sisters: Twisted Dreams.
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The Guilty Gear series may have been the first ones to use heavy rock pieces in the soundtrack, but surely the Trope Codifiers of this for the Fighting Game genre... Apart from the insane gameplay and character cast, this one became, perhaps, the most prominent feature of the series.
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Ys: Ancient Ys Vanished ~ Omen, and Ys II: Ancient Ys Vanished – The Final Chapter featured a soundtrack by acclaimed composer Yuzo Koshiro on the PC-88. Examples:
"Feena", the introduction music to I.
"First Step Towards Wars", the overworld theme.
"Holders of Power", the boss theme.
"Palace of Destruction", likely the most famous dungeon music in the series.
"Final Battle"
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Though North America missed out on it, Castlevania III: Dracula's Curse in its Japanese incarnation has ridiculously good music. Konami added a special audio microprocessor chip to the cartridge, which added a lot more dimension to the music - alas, the North American NES couldn't handle it, and thus this side of the pond got, in return for that loss...a much more difficult version of Final Dracula...which is compensation how?
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Final Fantasy VII has a very well known Final Boss Theme Tune which has been heard way too many times to count. Includes Ominous Latin Chanting to boot.
Battle on the Big Bridge (Final Fantasy V) by the Black Mages, a band formed by Nobuo Uematsu, who composed most of Final Fantasy's music.
Final Fantasy in general has released as many if not more remix albums than actual soundtracks, including piano albums, hard rock albums, vocal albums, orchestral albums, and trance albums. There have been live concerts, as well, including 20020202: Music From Final Fantasy and the Dear Friends concert series (named after a track from Final Fantasy V.
And there's of course the original epic final boss fight theme, the magnificent "Dancing Mad", of resident nutjob Kefka. It's 16 minutes of pure awesomeness.
Final Fantasy IV's theme, "Theme of Love", was even incorporated into the Japanese music education curriculum.
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And the more recent examples of the Grand Theft Auto series of course pioneered the use of popular music in video games courtesy of radios in vehicles which even included DJ banter and commercials. Players could even add their own MP3s and have them played, to extend the shelf life somewhat. In the case of Vice City especially, the choice of soundtrack helped set the mood for the setting (i.e., 1986).
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Civilization IV bizarrely averts this trope by having mostly a Classical Music soundtrack for the Medieval, Renaissance, Industrial, and Modern eras, featuring everything from Gregorian chant and polyphony to Mozart, Bach, and Beethoven. The Modern era soundtrack is composed entirely of the strange, hypnotic Minimalist music of contemporary American composer John Adams (like this). On the other hand, other parts of the game do have original music, and the main-menu music—"Baba Yetu," a setting of the Lord's Prayer by Christopher Tin—is generally considered to be awesome.
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Metal Gear from Solid onwards has had the theme music composed by Harry Gregson-Williams.
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Even non-gamers will recognize the tunes of Super Mario Bros. or Tetris, which helped early on to solidify Game Music as a legitimate genre, but it still has a long way to go before you'd hear the soundtrack to a video game on the radio.
Unless you live in Japan, where it's on similar footing as anime soundtracks.
Or the UK, where the music from Tetris and Super Mario Land were remixed and released as singles. Remixed by Andrew Lloyd Webber.
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The Tomb Raider soundtracks have provoked remixes by Dean Kopri, Marcus Trogen and Michael Plichta.
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The Legend of Zelda, being a long-running series, is almost as well-known for its music as its gameplay. Of particular note is Skyward Sword; in keeping with its overall "25th anniversary" theme, the game initially came packaged with a bonus CD containing orchestral arrangements and medleys of several of the franchise's most popular songs.
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Banjo-Kazooie does this as well, the main overworld theme switching from normal to jingle-bells-ey (outside the winter level) to piratey (outside the beach level). There was a variation for each level entrance area, and they seamlessly faded in and out to each other depending on the player movement.
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Final Fantasy IV's theme, "Theme of Love", was even incorporated into the Japanese music education curriculum.
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The King of Fighters series has an arranged soundtrack for damn near every game it has, with real instrumentation replacing the Neo Geo sound. There's also usually an Image Song on each soundtrack as well.
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The Command & Conquer series has one of the most popular PC game soundtracks, having even sold soundtracks for every game at the time.
Two of its most famous tracks are "Act on Instinct", the first track usually heard in the original game, and "Hellmarch" (Original) (Hellmarch 2), which is effectively the theme to the Red Alert series as a whole.
You can hear these, and other awestruck testimonials, at this page.
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The Infinity Engine games all had a soundtrack that was very well-liked by its players, though it was probably Planescape: Torment that was the most admired for setting the mood.
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Final Fantasy in general has released as many if not more remix albums than actual soundtracks, including piano albums, hard rock albums, vocal albums, orchestral albums, and trance albums. There have been live concerts, as well, including 20020202: Music From Final Fantasy and the Dear Friends concert series (named after a track from Final Fantasy V.
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Disco Elysium has a soundtrack provided by British Indie Rock band Sea Power.
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More recently, the Guitar Hero and Rock Band games have progressed the idea of music in a game, with over a million copies of both games sold in the United States.
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Deus Ex was admired, despite not quite using CD-quality audio, for its soundtrack, interactivity (having one theme for combat and one for other activities, and nimbly toggling between the two), and persistent use of the main theme. (For example, the Knight Templar level uses a variation of the main theme, except the main tune is rendered on an organ—appropriate, for a level effectively taking place in a huge cathedral.)
This was a feature of the Unreal Engine that didn't get much use in Unreal games, but a few mods took advantage of them. But the themes of Deus Ex had some epic blockbuster qualities, and a few of the tracks turned out to be very catchy.
Banjo-Kazooie does this as well, the main overworld theme switching from normal to jingle-bells-ey (outside the winter level) to piratey (outside the beach level). There was a variation for each level entrance area, and they seamlessly faded in and out to each other depending on the player movement.
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The Crusader games had decent quality music; the second added a large number of tracks and improved quality, as well as remixing the main theme from the previous game from techno to a harder rock sound. Both games had the ability to cycle through music by pressing a key in-game.
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The first three Spyro the Dragon games on the Playstation had an amazing soundtrack. The songs were composed by Stewart Copeland, who was in The Police. The game's music is what makes these games held in high regard.
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The music for the Jet Set Radio is held in high regard for its catchy and rhythmic music.
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Jazz Jackrabbit (especially Jazz Jackrabbit 2), which, as the name suggests, if full of music influenced by Jazz, Soul, and Funk music.
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Tekken and Street Fighter both get large amounts of acclaim for their soundtracks, especially the heavily electronic Tekken 4 and the hip-hop influenced Street Fighter III 3rd Strike.
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The Ace Attorney series is popular enough in Japan that they get entire orchestras to play arrangements of the music.
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The soundtracks for the various Mega Man games, particularly Mega Man 2, are famous for what they did with the NES's soundcard at the time.
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The Wild AR Ms series is well-known for its excellent music, mostly composed by Michiko Naruke. Three arrangement albums have been released, including a piano mix, rock mix, and vocal mix.
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The Super Smash Bros. games (especially Brawl) are packed with music from other Nintendo games.
Brawl especially is also filled with all kinds of remixes and even obscure tunes.
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The following is a list of statements referring to the current page from other pages.

 AJtheBlackDragon
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