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Gamebooks

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This is the entry for the entire genre, also known colloquially as "Choose Your Own Adventure". For the actual series by that name, see Choose Your Own Adventure.






Gamebooksnote  here referring to books that are games, not to be confused with books of rules for games. In tabletop RPG circles, to set them apart the latter may be called rulebooks, sourcebooks, splatbooks (or just splats), Player/Dungeon Master's Guides/Manuals/Handbooks, and so on. are Interactive Fiction and a paper Adventure Games. The player advances the action by reading a short passage describing a scene and choosing one of several actions. To take that action, the player reads a numbered section in the book. The Choose Your Own Adventure series is a famous and highly successful example of the gamebook genre with 250 million copies in print. The peak of the gamebook craze came in the 1980s, but the form is far from dead.
Example:
You enter the marble-clad forum to discover a GHOUL feasting on a corpse. Do you want to:
Attack the GHOUL? (Turn to 203)
Use your Potion of Persuasion, if you have one? (Turn to 288)
Try to sneak around? (Turn to 17)
Nearly all of these books feature Second-Person Narration, which is justified in a meta sort of way: you're the one reading the book and making the decisions about what to do next, so you should take the role of the protagonist. Occasionally there is a limited role for chance and player attributes in fighting and feats of skill. Mapping and note taking is often needed in more complex works. There are typically more ways of failing and/or dying than succeeding. Death can be cruel, creative, and messy.
Success often depends on a combination of luck, possession of difficult-to-obtain items and sometimes manipulation of the entry number to reach an entry unavailable any other way. Lock and Key Puzzles abound. Sometimes these puzzles are so obscure and unintuitive that they are Solve the Soup Cans puzzles.
The directed graph of entries for a book can contain alternate paths to the same destination, loops, and occasionally island entries unreachable from any legitimate point in the book. Sometimes these unreachable entries are used to humorously scold the reader for cheating. On rare occasions, these islands have included the best ending/only ending in which the PC survives, rendering the whole thing Unwinnable. Most people end up playing with several fingers in the pages in order to go back and try again.
Gamebooks are a rich vein of fantasy, science-fiction and RPG tropes. Illustrations are a key element in setting the mood of a gamebook world.
Several people have written scripts for Internet gamebooks allowing the players to add new pages. The results are... interesting.
For those interested in creating their own choose-your-own adventure stories, several programs on the net allow for easy access and coherent flowchart tool. A notable example is Twine, a completely freeware program that can be either downloaded or used through a browser.
The Visual Novel medium is very similar to gamebooks (except in the case of the Kinetic Novels, which are linear like usual novels), and some may consider them a modern equivalent.
See also Cruel Twist Ending, Have a Nice Death, Interactive Comic. Compare Narrative Board Game, another narrative-focused style of tabletop game with roots in the roleplaying genre.
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Eternal (End Master)
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My Very Own Gender Swap
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Jane, Unlimited: Each section after "Tu Reviens" is in the same order as the list of people who Jane can follow. It's possible to read each section out of order since certain events will happen regardless of who Jane follows (e.g. Jane will always come across her aunt's photo of the gray and yellow fishes).
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Legend of the Shadow Warriors, Stephen Hand's second book.
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Keeper of the Sun and Moon
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Blood Sword, a series of five books by Oliver Johnson and Dave Morris created for multiple players. Set in a world very much resembling Medieval Europe (in fact, the same as that of their RPG Dragon Warriors), the series deals with the reawakening of five evil entities, the True Magi, and the coming end of the Millennium.
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We Lost Our Human is of the same ilk as many other Netflix examples, but without being tied to an existing intellectual property.
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Bloodbones by Jonathan Green, 61st installment of the series.note Originally intended to be published as part of the 1982-95 run as number 60, but the abrupt cancellation of the original series left it unpublished until the noughties revival
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The Stanley Parable is a deconstruction of 'Choose Your Own Adventure Stories' (and video games in general), highlighting how essentially, all the 'choice' is meaningless since they're all pre-existing paths that you cannot alter. Also, ironically, the 'best' ending, where Stanley manages to throw off his mind control, escape to freedom and be happy, can only be obtained by following the Narrator's instructions to the letter.
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Freeway Fighter by Ian Livingstone, the first foray in a Mad Max-style post-apocalyptic setting.
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The Lost Jedi, a duology released in the UK in the early '90s.
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Questden is a website that has quest authors running a story using a mixture of pictures and text and readers able to suggest actions in between updates.
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Crypt of the Sorcerer, known for being infamously hard.
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Sabres of Infinity
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Starship Traveller by Steve Jackson, fourth installment of the series and first foray into Sci-Fi, heavily inspired by Star Trek.
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Choose Your Story is a website allowing all members to join and take part in writing their own interactive stories, otherwise known as story-games. (However, due to the versatility of the site's editor, CYOS (or CYOA) are not the only option. Quizzes, games of chance, regular stories, and role-playing games are also possible.)
Eternal (End Master)
Necromancer (End Master)
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The second MS Paint Adventure, BardQuest, was in this format, but it was abandoned pretty quickly for being too complicated to do as a serial.
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Choose Your Own Adventure received a board game version with House of Danger. Later War with the Evil Power Master was adapted into a board game as well.
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Slaves of the Abyss by Paul Mason and Steve Williams, under supervision of Steve Jackson.
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A Deadpool comic, You Are Deadpool, written by the same writer as the Judge Dredd example up above, with a tiny bit of roleplaying added into the mix (different choices come with a meter for Deadpool's badness or sadness meter, and some choices are determined by dice roll).
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Night of the Necromancer by Jonathan Green, his last contribution to the franchise, which contains plenty of call-backs to Werewolf.
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Darklands has non-combat encounters and interactions done in CYOA format.
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The Weenies short story "Choose Your Own Misadventure" is a parody of these, where you go a certain paragraph. Each attempt to leave the situation gives you a bad ending, and the "good" ending has you read a book with the same title as the story, and you are told to start reading from the beginning.
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ClickHole has a series of articles called "ClickVentures."
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The Age of Decadence: Quests "can" go down the path of violence, but unless your character is specifically geared toward it, that tends to be discouraged. Instead, most quests will end up being a series of dialogues with plenty of skill checks.
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Moonrise
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Purino Party has something like this going for it. You can interact with all of the girls in the game or just to stick to one at a time.
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Meanwhile, according to its cover, has "3856 Story Possibilities."
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Demons of the Deep by Steve Jackson (US), set in an unusual underwater setting.
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Cretan Chronicles, a trilogy of action-adventure Gamebooks set in Crete, ancient Greece. Much like other adventure gamebooks popular in its time, the adventure is combat-orientated, however it's worth noting that Cretan Chronicles averts the typical usage of a Life Meter unlike others of its kind.
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Steven Brust authorized one when starting the Dragaera series; it stands as a possible case of Old Shame.
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Find Your Fate is a series of interactive books based almost entirely on licensed properties. There were books based on G.I. Joe, Thunder Cats, Transformers, Jem, James Bond (specifically A View to a Kill), Indiana Jones, Doctor Who, The Three Investigators...
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The Keep of the Lich-Lord, whose style became the basis for The Fabled Lands series
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Black Vein Prophecy by Paul Mason and Steven Williams, where the player is an amnesiac hero seeking to uncover his true identity.
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Paranoia:
The original Tabletop RPG rulebook features a remarkably edgy and sour short example to teach basic game concepts, mechanics and help confuse the tone of the game.
It's probably a different one that was in the Jan/Feb issue (No 77) of Fantasy Gamer magazine, which is now available in the Python programming language. Just search for "doesn't exist. Can't happen with computer version," and compile. It's the Paranoia Christmas Special! Contains Stupidity Is the Only Option, But Thou Must!, and You Can't Thwart Stage One.
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Turned on its head in a Batman: Black and White short by Kieron Gillen, which uses this format to depict Batman's fighting against a Riddler-Killer Croc teamup. The gimmick is that following any of the turn-to instructions will eventually lead you to a Bad Ending; the good ending is achievable only by focusing on the "island" panels, symbolizing how Batman makes a point of not playing by his enemies' rules.
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Moonrunner, Stephen Hand's final book, with a dash of Fantastic Noir.
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Phantoms of Fear, adding the unusual mechanic of the Dream World.
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Temple of Terror by Ian Livingstone, 14th installment of the series.
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Battleblade Warrior, by Marc Gascoigne, a spiritual successor to Island of the Lizard King.
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Based on the video game, Penguin books had Eternal Champions. In this duology, you are a generic martial artist who's helping the Eternal Champion and the other characters from the game.
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Scrubs has the "code blue" game on their website, in which your choices of lines of speech can dramatically alter your first day at the hospital.
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Nintendo Adventure Books, released by Nintendo, which were essentially Choose-Your-Own-Adventure books starring either Link or Mario and/or Luigi. Unlike many examples of this trope, in each book there was only one good ending, with the bad endings having "GAME OVER!" written at the end. Also, when Super Mario Advance was first released, a Choose Your Own Adventure book that corresponded with the game's events was released by Scholastic. Each of the four characters went through one of the various worlds on their own and came together to fight Wart, and at the same time, it was something of a guide for advice. Following it were ones for The Legend of Zelda: Oracle Games and Wario Land 4.
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The Saga Of Billy: A French series of fantasy gamebooks written by Bob Lennon and David Kuhn and illustrated by C. Sideralis.
The Fortress of the Black Cauldron
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Murder at Colefax Manor is a British murder mystery gamebook set in Victorian Britain. Released as a free PDF here.
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The Foster's Home for Imaginary Friends episode "Race for Your Life, Mac & Bloo" had the two characters partake in a 30-mile foot race from an arcade back to the titular home, with viewers getting to vote for the winner during the days prior to the premiere via an online game. The Mac ending was the one that was broadcast, but the Bloo ending could be viewed afterwards on the Cartoon Network website, and both are available to watch when purchasing the episode on streaming services. Both endings share the same structure; no matter who wins, the winner passes out from exhaustion as soon as Frankie greets them. They then wake up in the hospital, with the loser claiming that it was either a tie (Bloo, if Mac won) or that they won by technicality (Mac, if Bloo won). The ensuing argument leads to the episode ending on them racing through the hospital as a tiebreaker.
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Way Walkers University
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SCP Foundation: SCP-2975's after action report.
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 SCP Foundation (Website)
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Numerous sections of Kentucky Route Zero play out like this.
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The musical adaptation of The Mystery of Edwin Drood stops at the point where Charles Dickens died writing the original novel and lets the audience choose who the murderer is.
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Lost in Austen: Create Your Own Jane Austen Adventure.
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Carmen Sandiego: A series of these types of books were also published in the franchise, which follow the premise of the computer games.
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Curse of the Mummy by Jonathan Green, 59th installment of the series and the final entry in the original 1982-95 run.
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Hard West alterns Turn-Based Tactics sequences à la XCOM: Enemy Unknown, and a worldmap on which the party travels between points of interest, which triggers dialogs which can give new party members, gold or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences.
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DestinyQuest by Michael Ward is a modern take on the Choose Your Own Adventure genre inspired by games such as Diablo and World of Warcraft, featuring monsters to fight and loot to be had. The three books currently available also happen to be pretty damn huge.
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Puss in Book: Trapped in an Epic Tale is the first of the Netflix interactives series that use this format, allowing the player to choose what happens next.
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Star Strider, where you're a bounty hunter from outer space. Notably the only sci-fi adventure written by Luke Sharp.
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Trial of Champions, follow-up to Deathtrap Dungeon
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During the side story of Batman: Endgame, the Joker describes his past not as multiple choice, but more like a "choose-your-own-adventure" story.
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The franchise also experimented with the format in the short-lived Dice Man comic.
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The Citadel of Chaos by Steve Jackson, second installment of the series.
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Legend of Zagor by Keith Martinnote though credited to Ian Livingstone, 54th installment of the series.
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Angela's Magic Lesson is a spin-off of The Underburbs by one of the original creators, in which the reader chooses the consequences of the titular witch casting a random spell on herself. The project is fueled by commissions, with people paying to create new routes or elaborate on existing outcomes with Epilogue sequences.
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Mike Carey's comic book The Unwritten features an issue told as a "Pick-A-Story" book, which tells the backstory of one of the characters. The choices are mostly used to create Alternative Character Interpretation, but there's also a Temporal Paradox ending where the protagonist ends up drugged up to her eyeballs in a mental institution.
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Angel Devoid: Face of the Enemy (alternatively titled Death Mask) has you playing as a police investigator who woke up in a wanted criminal's body without your vocal chords, and must uncover the truth behind what actually happened. The entire game is played out using pre-recorded cinematics, with the outcomes depending on the routes you clicked on.
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Carmen Sandiego had the special To Steal or not to Steal, which lets the viewer choose Carmen's next action.
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Tolkien Quest and its successor Middle Earth Quest has the main character as minor but pivotal players in the events of the Lord of the Rings, and players could encounter and sometimes even fight major characters from the stories.
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Sword Daughter is a direct adaptation of a gamebook from the "Dragontales" line, now illustrated in the style of a visual novel.
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The Elder Scrolls V: Skyrim adds a short but playable one called Kolb and the Dragon to its list of in-universe books.
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Guenevere
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Appointment with F.E.A.R. by Steve Jackson stands out by using a comics-superhero setting instead of the usual Heroic Fantasy.
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Gravity Falls: Dipper and Mabel and the Curse of the Time Pirates' Treasure!, a "Select Your Own Choose-venture" based on Gravity Falls, has Dipper and Mabel help Blendin Blandin find a lost treasure; you can go to the Middle Ages, Old West or the future to find the necessary key (with each option providing one "winning" path). It was written with help from Alex Hirsch, the show's creator.
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La Saga du Prêtre Jean (The Prester John's Saga): A French series of books telling the story of Prester John and his quest for the city of Shangri-La across the Orient.
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Fable III has a book like this called "Choose Your Own Endeavor", but since like all books in the game the contents are limited to a short audio clip, you can't actually play it.
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Saints Row: The Third has a short parody text adventure during the mission where you confront Matt Miller, leader of the Deckers, called "Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy." How do you win? Kill the unicorn.
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Swordquest (which have nothing to do with the video game) was an imitation Dungeons & Dragons series of gamebooks and included the statistics such as strength, intelligence, charisma, etc. Perhaps the most interesting aspect of the series is that your heroes can only carry 5 magic items at a time, forcing the reader to discard weak items.
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Man vs. Wild had a Netflix-spin-off You vs. Wild, where the viewer gets to make several choices for protagonist Bear Grylls (like which tools to bring for an adventure or which course of action to take).
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Buttersafe has one, called "Choose Your Own Adventure," but loses the will part way through...
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Daggers of Darkness by Luke Sharp, set in the verse's equivalent of the Mongol Empire.
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In My Harem Heaven is Yandere Hell, the reader has two/three choices for each situation. The choices will determine who Yuuya gets and what his ultimate fate will be.
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xkcd created one as part as an April Fools Joke.
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The short run of the Famimaga Gamebook series published by Tokuma Shoten included two gamebooks based on Super Mario Bros. 3 and Final Fantasy II, with the latter being a side-story set alongside the original game's.
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Sky Lord, a psychedelic sci-fi adventure apparently made while high on hallucinogens, known for being absolutely trippy and near-incomprehensible, and the last sci-fi book in the series.
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2000 AD:
The 2012 holiday special has a Judge Dredd story, "Choose Your Own Xmas" that plays with this trope; you have to make choices for an everyman, Jason Packard, who is out doing Christmas shopping until he has to suddenly deal with Dredd; the reader is sent bouncing from panel to panel according to their choices. Packard is concerned about the strange voice talking about page numbers and choices. Meanwhile, Dredd is growing concerned about the way Packard seems to be reappearing throughout the story, despite being run over, arrested, blown up, or just running out of a room a second ago.
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Fahrenheit and Spiritual Successor Heavy Rain are two high-profile videogame examples of this trope, but are more accurately described as Visual Novels.
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Fire Emblem Fates has you choose which side to fight for: The peace loving Japanese-like Hoshido, and the Medieval Europe-like Nohr. You could also Take a Third Option and have Corrin initially reject both families, only to rally them all together after discovering the game's Greater-Scope Villain.
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4chan:
The Web Original known as Ruby Quest was a Choose Your Own Adventure operated via Wild Mass Guessing, played out over the course of two months by an author/artist known only as Weaver. It has spawned various other so-called "collective games", varying in quality. Most were trolled to death, while Dorf Quest (based off Dwarf Fortress, which is very popular on the /tg/ board of 4chan) and Joan's Quest are still running.
However, the "Quest Threads" have not stopped appearing, and have become a staple of /tg/, with multiple different settings and gameplay rules to choose from. Just look up the "Quest Threads" or "Collective Games" tags in the /tg/ archives..
The /m/ board has also seen three major Quest Threads, with the largest being Super Robot Wars Quest (based off Super Robot Wars). There's also MusouQuest (a Gundam / .hack mix), and /m/ Quest.
The /mlp/ board has spawned numerous quests including RenneQuest, the never finished AuraQuest, and Shooting Stars, among others. A mostly complete archive can be found here.
By 2017, all quest threads were moved to a new board, /qst/, while /tg/ received a permanent sticky thread informing about it and making it a bannable offense to start a quest thread, but basic CYOA threads are left alone. It is still a highly diverse subject for fa/tg/uys, years later.
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Sherlock Holmes: Consulting Detective plays out like a hybrid of a gamebook and a tabletop game, with lots of reading being involved in order to learn the facts of the various cases so that you can successfully pass the Final Exam Finale. You're given props like a map and a directory to consult, but not a proper game board or tokens, since all the players are cooperating to solve the case.
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The Cinema Snob's 500th episode was a review done in this style centered around the filmography of Steve Guttenberg (presented as if it was Guttenberg's actual life).
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Sorcery! brought Fighting Fantasy to an older audience; its books feature very dark artwork influenced by Francisco de Goya. The series is being adapted into a computerized version.
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The Riddling Reaver is a multi-player Spin-Off of Fighting Fantasy, based on the titular character which debuted in Slaves of the Abyss.
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Such things also existed for other systems, such as early editions of Dungeons & Dragons or The Dark Eye. The concept really only worked for fairly rules-light games with reasonably abstract combat. And even then, only for a restricted range of characters as anticipated by the writers (which generally meant "no magic-users" and might plausibly limit the player to a single class — commercial solo adventures were most popular during the heyday of class-and-level systems, which helped).
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6Quest is collection of interactive gamebooks
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Chasms of Malice, by Luke Sharp, an adventure set entirely underground.
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Neo-Adventures allow players of the website Neopets to create their own Choose Your Own Adventure stories. They can then be shown to other players, who go through them by clicking a series of links in a pop-up window. There's even an option to add 'Turn to page __' at the end of each link!
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The third Ren & Stimpy comic book special, Masters of Time and Space, is a comic book version of this. Notable for its time travel plot, which makes some of the storylines several pages longer than the comic itself. Also notable for having two endings that couldn't be accessed at all unless you skip to them.
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Gamebooks
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The Legend of Zelda books Battle of Mirage Castle and Counterattack from the Darkness, as well as an adaptation of A Link to the Past.
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1.0
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Gamebooks / int_74f7210c
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Gamebooks
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There is an X-Wing Series fanfiction called Flight School which fills this trope. It's pretty short, but also quite decent. Note that while some endings are better or worse than others, impressing or not impressing the famous pilots, none result in death. Or maiming. Or worse, expulsion.
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1.0
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1.0
 X-Wing Series
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Gamebooks / int_75149ccd
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Gamebooks
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Eye of the Dragon by Ian Livingstone, 60th installment of the series, and the first completely original release of the noughties revival.
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1.0
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1.0
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Gamebooks / int_76a68629
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Gamebooks
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Seas of Blood by Andrew Chapman, 16th installment of the series where you play as a pirate.
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1.0
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1.0
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Gamebooks / int_76ca6392
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Gamebooks
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Mike Kayatta, of The Escapist, created a Mass Effect Pick Your Own Adventure.
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1.0
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1.0
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Gamebooks / int_78669792
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GrailQuest, written by J.H. Brennan, is a series based on Arthurian Legend. Despite its dark and edgy-looking covers and book titles, the series is mainly comedy and parody, inspired by Monty Python and the Holy Grail. Like Fighting Fantasy, it has RPG elements, with a character sheet and dice-based combat.
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1.0
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Gamebooks / int_795b35b6
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An episode of Bonus Stage titled "2 Fast" had an ending where the viewer chooses how to resolve the plot of Joel being cursed by living in the house next door into a female blue blob creature, with the choices "Normal Ending", "Creepy Ending", and "Sheep in the Big City ending". The first ends the episode with a de-transformed Joel stabbing Phil, the second with an out-of-character romance that was later Orwellian Retconned into puppetry, and the third with a non-sequitur pun.
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Gamebooks / int_7a5d818d
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Gamebooks
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The Wayhaven Chronicles
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1.0
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1.0
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Gamebooks / int_7a70fce9
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Gamebooks
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My Little Pony: Equestria Girls Digital Series did a number of interactive shorts with Multiple Endings, where one of the girls has a dilemma (like Sunset trying to pass her driving exam in "Driving Miss Shimmer", or Fluttershy trying to overcome her stage fright in "Fluttershy's Butterflies") and you choose which of their friends helps them out.
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Gamebooks / int_7b9eb68b
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Gamebooks
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Zombie Exodus
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1.0
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1.0
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Gamebooks / int_7c6c8fbf
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Gamebooks
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The Monster of the Week version of The X-Files "Groundhog Day" Loop episode "Monday" is written as a CYOA. Two branches lead to the bank blowing up, the event Pam's trying to stop, one leads to the canon ending of Pam sacrificing herself to end the loop. There's also a panel of everything getting sorted out and Mulder, Scully and Pam having ice cream. Nothing leads there. (The ice cream shop is called Ultima as a Shout-Out to the unreachable golden ending of the Choose Your Own Adventure book Inside UFO 54-40.)
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1.0
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Gamebooks / int_7e5fd3cb
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Gamebooks
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In The Sims 4, the game sometimes presents choices like these while your Sim is at work, at school, exploring the jungle, or exploring space in a rocket. It's particularly pronounced in the latter.
 Gamebooks / int_7f640c5a
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1.0
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Gamebooks / int_7f640c5a
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Gamebooks
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The YAWHG gives you six weeks to decide how your characters will live their lives — and raise their stats — before the YAWHG arrives.
 Gamebooks / int_7fb51ad0
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1.0
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Gamebooks / int_7fb51ad0
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Gamebooks
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What If... is a series of gamebooks when the reader makes choices for the teenage protagonist as to which boys she flirts with, which group she talks to, etc. There are two different types of endings. The "bad" endings (for example, letting the protagonist exploit her popularity too much or letting her team haze the freshman girls) tell the reader to start over. However, some of the endings that don't tell you to start over have bad outcomes, such as getting a hangover or being left alone in a motel room after prom night. But most "good" endings have fairly good outcomes, while bad endings almost always chastise the reader for choosing the bad choice.
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Gamebooks / int_82b0a4a
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Gamebooks
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Makaka, a French editor, has started a franchise called The comic book in which you are the hero, or also Diary of a Hero which is a series of CYOA in comic book form. The books exploit heavily this nature by hiding items or instructions for better paths in the drawings, involving the player in a deeper way than a prose book.
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1.0
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Gamebooks / int_83e1633d
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Gamebooks
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Plan 3: Hart, as GM, runs scenarios for Stephen and Hosuh in a "choose your own adventure"-style of storytelling.
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1.0
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1.0
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Gamebooks / int_861959fc
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Gamebooks
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Firewatch focuses a lot on this trope. The choices can lead to several branching paths in the game. Some of the choices affect The Protagonist's relationship with another ranger.
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1.0
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1.0
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Gamebooks / int_8868b5a6
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Gamebooks
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The /m/ board has also seen three major Quest Threads, with the largest being Super Robot Wars Quest (based off Super Robot Wars). There's also MusouQuest (a Gundam / .hack mix), and /m/ Quest.
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1.0
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Gamebooks / int_88bf7414
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Gamebooks
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The Boxcar Children introduced a new series of CYOA-style books ("The Boxcar Children Interactive Mysteries") in 2018, the first being Midnight at the Haunted Hotel.
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1.0
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Gamebooks / int_890d8bac
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Gamebooks
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Wizards, Warriors and You: Where the player has the choice to control a mighty knight or a wizard on the same quest.
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featureApplicability
1.0
 Gamebooks / int_891b3c34
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1.0
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Gamebooks / int_891b3c34
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Gamebooks
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Portal of Evil, by Peter Darvill-Evans, where dinosaurs are met!
 Gamebooks / int_8a830e24
featureApplicability
1.0
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1.0
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Gamebooks / int_8a830e24
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Gamebooks
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You Be the Jury is a series of Mystery Fiction juvenile books. Written by Marvin Miller, these also count as gamebooks but they owe more to Encyclopedia Brown than Choose Your Own Adventure-style books. Unlike Encyclopedia Brown, these books had you as a juror instead of a detective.
 Gamebooks / int_8bccfc4e
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1.0
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Gamebooks / int_8bccfc4e
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Gamebooks
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Several stories in the Disney Mouse and Duck Comics written in Italy followed this format. They were known as storie a bivi (crossroads stories) and they were published mainly in The '80s and The '90s.
 Gamebooks / int_8bf307b3
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1.0
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1.0
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Gamebooks / int_8bf307b3
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Gamebooks
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Battle Chasers: Nightwar: You can find a magic one in the Deadheart dungeon. It has a small choice of routes for confronting an evil sorceress, and your choices determine your loot. You can only play it once per attempt on the dungeon.
 Gamebooks / int_8e588194
featureApplicability
1.0
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1.0
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Gamebooks / int_8e588194
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Gamebooks
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Metroid: Zebes Shin'nyuu Shirei (Metroid: Zebes Invasion Order or Metroid: Zebes Incursion Directive), based on the first Metroid game.
 Gamebooks / int_8e78aac5
featureApplicability
1.0
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1.0
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Gamebooks / int_8e78aac5
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Gamebooks
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The Phantasy Star trilogy of books based on I, II, and III.
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featureApplicability
1.0
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1.0
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Gamebooks / int_8e93a13d
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Gamebooks
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Nostalgia website I-Mockery has a few Halloween-themed CYOA stories. They used to be called "Choose Your Own Adventure" stories, but are now called "Select Your Destiny" stories.
 Gamebooks / int_8ee90e7e
featureApplicability
1.0
 Gamebooks / int_8ee90e7e
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1.0
 I-Mockery (Website)
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Gamebooks / int_8ee90e7e
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Gamebooks
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Midnight Arcade, where the reader visits a haunted abandoned video arcade and plays especially immersive old games.
 Gamebooks / int_8fb4bb4d
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1.0
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1.0
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Gamebooks / int_8fb4bb4d
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Gamebooks
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Animorphs has a pair of CYOA spinoffs, which were not well-received. Perhaps it was the fact that the story did not actually branch at all, and making the wrong choice simply got you killed on the very next page.
 Gamebooks / int_90c73dda
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1.0
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Gamebooks / int_90c73dda
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Gamebooks
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Freeway Warrior by Joe Dever (of Lone Wolf fame) is set in a post-apocalypse America inspired by the Mad Max movies (but with the world in a much better shape) where you're a young survivor growing into the role of a legendary hero who can help restore the country.
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1.0
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1.0
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Gamebooks / int_91d1ae0c
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Gamebooks
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The Book of Lore is a collection of ongoing gamebook-style stories by Ted Bishop, the creator of Trader Lydia. There are two versions of the stories: here is the DeviantArt version, which has more short-form entries, and here is the version on Ted Bishop's website "The Owl Quill", which has more long-form entries. Both versions have a Framing Device starring the guardians of the titular Book of Lore that the other stories are kept in.
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1.0
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1.0
 The Book of Lore (Webcomic)
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Gamebooks / int_93ec5c10
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Gamebooks
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Les Messagers du Temps (The Messengers of Time), a French gamebook series that was marketed as being "translated from English" in order to sell better note considering that the popular gamebooks at the time were British works, and as being written by some guy called "James Campbell". In reality, it's a totally French production (including the illustrators), probably written by Jean-François Ménardnote (famous in France for translating the Harry Potter books in French). The gamebooks focus more on the storytelling and the universe than the actual gameplay (which is quite linear).
 Gamebooks / int_94707273
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1.0
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1.0
 Les Messagers du Temps
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Gamebooks / int_94707273
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Gamebooks
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Romeo and/or Juliet is a choose-your-own-adventure version of Romeo and Juliet by Ryan North, and a sequel of sorts to To Be or Not To Be: That Is the Adventure.
 Gamebooks / int_950fbaa4
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1.0
 Gamebooks / int_950fbaa4
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Gamebooks / int_950fbaa4
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Gamebooks
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The American Girls Collection released "My Journey" books with the BeForever reimagining of the historical line in 2014. The books have a female protagonist going back to the Historical Character's time in a Field Trip to the Past, where they have several adventures with the main character. Since the books are aimed towards younger readers (late elementary to middle school), no endings result in death or major injury and the protagonist is always assumed to return home safely to her own time without major issues.
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1.0
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1.0
 American Girls Collection
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Gamebooks / int_952d2e68
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Gamebooks
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The Addventure series and spin-offs took the concept, put it online, and did the obvious thing of allowing readers to write their own chapters to add to them... How well this worked varied considerably, although those moderated for spelling and sanity (or at least consistency) tends towards being decent.
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1.0
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 Addventure (Website)
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Gamebooks / int_9565f717
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Gamebooks
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House of Hell by Steve Jackson departs by its inspiration being horror movies.
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1.0
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1.0
 House of Hell
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Gamebooks / int_97a238c7
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Gamebooks
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Robot Commando, where you can pilot a Humongous Mecha.
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1.0
 Gamebooks / int_9811f621
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1.0
 Robot Commando
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Gamebooks / int_9811f621
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Gamebooks
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Knights of Doom by Jonathan Green, 56th installment of the series.
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1.0
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1.0
 Knights of Doom
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Gamebooks / int_99c9c59
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Gamebooks
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Pretty Little Mistakes and Million Little Mistakes by Heather McElhatton are meant to be "adult" variations on the format. Both have a realistic, present-day setting, but it doesn't preclude some very fanciful things from happening to the main character.
 Gamebooks / int_9b7aa18e
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1.0
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Gamebooks / int_9b7aa18e
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Gamebooks
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Blood of the Zombies, a Spiritual Successor to House of Hell above, is a loving homage/pastiche to Zombie Horror Films.
 Gamebooks / int_9cbf1740
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1.0
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Gamebooks / int_9cbf1740
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Gamebooks
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One issue of Marvel's What If? allowed the reader to choose from three different outcomes of a situation involving Iron Man and the Living Laser.
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Gamebooks / int_9edf7c1d
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Gamebooks
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Fangs of Fury by Luke Sharp, 39th installment of the series.
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1.0
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1.0
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Gamebooks / int_9fe11bf
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Gamebooks
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Dream High School is a variant where you vote on what happens next and once voting closes the next page is written.
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1.0
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Gamebooks / int_a0290e6c
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Gamebooks
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The Warlock of Firetop Mountain by Steve Jackson and Ian Livingstone, the first installment and the one that started it all.
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Gamebooks / int_a0eaffc6
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Gamebooks
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An early episode of Futurama had movies set up like this; theatergoers voted on where the film goes. The joke was it always went with the shit option no matter what.
 Gamebooks / int_a183d57f
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1.0
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Gamebooks / int_a183d57f
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Gamebooks
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Rebel Planet by Robin Waterfield have the player liberating Earth from a hostile alien race.
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1.0
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1.0
 Rebel Planet
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Gamebooks / int_a2ae9a81
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Gamebooks
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Armies of Death, where you're in charge of an army.
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1.0
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1.0
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Gamebooks / int_a3caf275
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Gamebooks
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Between missions in Star Fox Command, the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings.
 Gamebooks / int_a44c2a41
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 Star Fox Command (Video Game)
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Gamebooks / int_a44c2a41
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Gamebooks
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Creature of Havoc by Steve Jackson, where the reader plays this time as a mindless killing monster, in a notable subversion of usual fantasy gamebooks.
 Gamebooks / int_a48db2ae
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1.0
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1.0
 Creature of Havoc
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Gamebooks / int_a48db2ae
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Gamebooks
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Tin Star (Choice of Games)
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1.0
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1.0
 Tin Star (Choice of Games) (Video Game)
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Gamebooks / int_a4b6211
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Gamebooks
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Many RPGs rulebooks include a short (under 100 scenes) example of this trope, where the reader uses the game system (and a pre-generated character) as the randomizing element, as a way of teaching the rules and RPG concepts. For example Ghostbusters RPG, Champions, Teenagers from Outer Space...
 Gamebooks / int_a698aa86
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1.0
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1.0
 Ghostbusters (Franchise)
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Gamebooks / int_a698aa86
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Gamebooks
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The Rings of Kether by Andrew Chapman, 15th installment of the series where the player is a Space Police narcotic investigator.
 Gamebooks / int_a6a1f3b1
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1.0
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Dead of Night by Jim Bambra and Stephen Hand, a gothic-horror adventure where you play as a Demon Slaying templar.
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Vault of the Vampire by Keith Martin, 38th installment of the series.
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Ctrl+Alt+Del did an Alternate Universe Choose Your Own Adventure story-arc in April of 2008, a second arc in December 2008, and a third in mid-2010. At particular points in the story line, readers were given a choice between different actions that the main character Ethan could take and were encouraged to send an email to a special account to indicate their selection. The choice with the most votes was illustrated for the next installment of the comic. Counts as a CYOA because Tim Buckley had already scripted out where each choice would lead ahead of time, and did not change "bad endings" even if they won the popular vote. The first story ended halfway through with the main character dying horribly due to a failed Air-Vent Passageway escape. Following this, the structure was modified so the narrative would have fewer "dying horribly" options and more "Ethan gets screwed but the story can continue" choices. Though this◊ is still pretty bloodthirsty, the voters managed to get through it alive.
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Golden Dragon Fantasy Gamebooks, a short but atmospheric series with a simple playing system.
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1.0
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Siege of Sardath, the first and only book by Keith P. Phillips.
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A couple Rainbow Magic CYOA books were written.
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Deathmoor by Robin Waterfield, his last contribution to the series.
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Lemmings was adapted into two, based loosely on the storyline introduced in Lemmings 2: The Tribes. In the first, you took control of eight Lemmings tribes in an attempt to regain eight pieces of the broken medallion. The second took on a more linear narrative where a small band of Lemmings has to go out to battle an unknown enemy, which is making the Lemmings act against their natures (eg, Shadow Lemmings setting up bright floodlights or Highland Lemmings turning English).
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Zaltec II: The Generation Stone
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Star Challenge, a series of ten books taking place in a Sci-Fi setting whose unique gimmick was a score system depending of how successful was your mission... if you survived.
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Scorpion Swamp by Steve Jackson,note Not the same Jackson who co-wrote Firetop Mountain and wrote Citadel, but the US game developer 8th installment of the series. Features unusual, multiple alignment-based paths and endings.
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His first Youtube Originals production, A Heist with Markiplier, also made use of this format, leading to more than 30 endings across multiple plotlines that all start with stealing a strange artifact.
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The Crimson Tide, set in the verse's equivalent to ancient China, the sole book where you start out as a teenager.
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Life's Lottery by Kim Newman uses the CYOA format to take you through a fairly ordinary life (or extraordinary, it depends on you) from birth in the '70s till death, and the small choices you make may have great impact on your life — in the playground, do you like Illya Kuryakin or Napoleon Solo better?. The first choice you have to make is whether or not to draw breath after being born. If not, "go to 0". It can also be read straight through, to reveal a very different story. The main character later appears in the Diogenes Club stories, in which he has the power to shift between different Alternate Universe versions of himself.
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The Thrill Ride Edition of Final Destination 3 on DVD features "Choose Their Fate", in which the viewer gets to determine the fates of some characters. Subverted in that each person would be killed in a different fashion immediately after they were saved by your choice. This is sort of in keeping with the predestination ideas of the movie.
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Shadow of the Giants by Ian Livingstone, 71st installment of the series.
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Island of the Lizard King by Ian Livingstone, 7th installment of the series.
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Falcon is a Science Fiction series by Mark Smith and Jamie Thomson features a special agent codenamed Falcon who is a member of the Time Police in the year 3033. You are graded each book by how well you maintain the timeline, or at least a Close-Enough Timeline if everyone dies otherwise.
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Caverns of the Snow Witch by Ian Livingstone, 9th installment of the series.
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SpongeBob SquarePants has an episode that let the audience call in their choice as to how the episode ended. The two choices that didn't win were shown before the one that was. Since then, only the chosen ending has been shown in syndication.
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Games made in the Twine engine are, generally speaking, variably elaborate versions of gamebooks: some tell a lightly interactive story, while others have audio-visual elements and some additional game mechanics. The most famous/infamous of these is probably Depression Quest, though many other Twine-based games have some degree of acclaim in independent game circles.
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Sci-fi webcomic Gifts of Wandering Ice has its own choose your adventure game "Ice gift hunt" that lets readers decide the course of some background events of the main story.
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You can find a non-playable one in Drakensang 2. Apparently it's seems to be a Take That!.
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A Duck Has An Adventure
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The 2012 holiday special has a Judge Dredd story, "Choose Your Own Xmas" that plays with this trope; you have to make choices for an everyman, Jason Packard, who is out doing Christmas shopping until he has to suddenly deal with Dredd; the reader is sent bouncing from panel to panel according to their choices. Packard is concerned about the strange voice talking about page numbers and choices. Meanwhile, Dredd is growing concerned about the way Packard seems to be reappearing throughout the story, despite being run over, arrested, blown up, or just running out of a room a second ago.
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Beneath Nightmare Castle, this time with a dash of Horror thrown in it.
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The video series The Journal of Morning Mist, based on My Little Pony: Friendship Is Magic, features Morning Mist going to a seemingly-deserted island and finding evidence of a Religion of Evil that worships an Eldritch Abomination known as "Mother," and writing about what he finds. Whichever path the viewer chooses, the expedition all goes to hell quickly, and the journal turns into an Apocalyptic Log. None of the paths end well for Morning Mist; some entries feature him getting brainwashed by Mother, some feature him dying from Mother making him tear his own eyes out, and a few have him begging for help after the cult captures and tortures him. Even the entries where Morning Mist isn't dead, tortured or indoctrinated are ambiguous, but the implications are clearly unpleasant.
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Doctor Who Decide Your Destiny. These books aren't the first ones done for the show, with six coming out under the Find Your Fate label (fittingly starring the Sixth Doctor).
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Sword of the Samurai, letting you play as a samurai in a japanese-like setting.
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City of Reality ran an arc which essentially functioned as this, run by a snarky time-reversal device.
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Choice of the Petal Throne which is takes place in the Empire of the Petal Throne setting.
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From Neil Cicierega of Lemon Demon and Potter Puppet Pals, "Haircut, a Choose-Your-Own-Adventure Song!"
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Markiplier:
He celebrated Valentines day in 2017 by going on a date with his viewers using a Choose Your Own adventure game, made out of YouTube videos.
His first Youtube Originals production, A Heist with Markiplier, also made use of this format, leading to more than 30 endings across multiple plotlines that all start with stealing a strange artifact.
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Stormslayer by Jonathan Green, 63rd installment of the series.
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Choose Your Own Adventure has branched out into real life, as a cult of "dice living" has developed. People make real-life decisions, ranging from where to go on Saturday night to what career to choose, based on rolls of the dice. Dice living was inspired by the novel The Dice Man and other works by Luke Rhinehart. (Though it might be argued that this is an inversion of the trope. Choosing Your Own Adventure in fiction gives the reader control over events that they would normally only be able to observe and not influence. Letting the roll of a die make a decision for you in real life takes away a decision that otherwise would have been yours to make. However, you ARE choosing to leave that decision to chance...)
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The Fabled Lands are a fantasy series of gamebooks written by Dave Morris and Jamie Thomson that have recently been republished in 2010. During its initial release in the '90s, only the first six were ever released. In addition, only the first two were ever published in the USA, under the name Quest. Despite all this, they are amazingly fun to play, mainly because of their open-ended style (That is, they're a Wide-Open Sandbox series of books, each book covering part of the game world's map; if you crossed the border into another book's territory, you'd be told what section in that book to start on and keep playing). While most other gamebooks had a definite objective, the Fabled Lands books just plonked you down in a random place and said, "have fun whatever you do." Other cool features were six unique character classes, the ability to buy ships and houses, and a huge number of quests you can do whenever you want, or not at all.
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Revenge of the Vampire by Keith Martin, 58th installment and sequel to Vault of the Vampire.
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Midnight Rogue, which lets you play as a rogue of Port Blacksand.
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Not exactly music, but there was a series of interactive audio dramas called Terror T.R.A.X. where the user would skip to certain tracks based on their decisions. The Spoony Experiment once did a review series on them.
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King of Dragon Pass and its sequel Six Ages are set in the Runequest setting where you attempt to lead your clan to prosperity in a CYOA format.
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Masks of Mayhem by Robin Waterfield, the 23rd installment of the series.
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The Lunar Chronicles has an e-book sequel, Cinder's Adventure: Get Me to the Wedding! where you have to guide Cinder as she rushes to finally marry Kai.
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Tower of Destruction, the 46th installment of the series.
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Spellbreaker by Jonathan Green, 53rd installment of the series.
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An example from UK children's TV: sci-fi drama Jeopardy (CBBC) (not to be confused with the US game show) gave viewers the opportunity to vote on the ending of the final episode from a choice of "happy", "sad" or "spooky". The spooky ending was chosen with the other two options appearing on the CBBC website for several years before disappearing.
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Gamebooks / int_ce454d69
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Virtual Reality, a series of six books from the early nineties. Notable for having much more exotic plots than the average gamebook and for using a unique, non-random rule system. The four books by Dave Morris, the Panurgic Adventures series (of which the best known is Heart of Ice), are some of the most interesting and intricate gamebooks written. Heart of Ice is a slightly different take on After the End; inspired in part by Jack Vance's Dying Earth, it's a quest set in a world where an insane AI has triggered global weather changes and turned the Sahara into a desert.
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Night Dragon by Keith Martin, 52nd installment of the series.
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1.0
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1.0
 Night Dragon
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Gamebooks
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Necromancer (End Master)
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Gamebooks
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The mind-bending videogame-esque game-within-a-show-within-a-game-within-a-film Black Mirror: Bandersnatch, where the characters, incidentally, are also trying to choose their own adventure whilst "knowing" that you're doing it for them, too. From the mind of Charlie Brooker.
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 Black Mirror: Bandersnatch
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Gamebooks / int_d0737d9
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Choice of Robots
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Gamebooks / int_d0a24394
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The Fortress of the Black Cauldron
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Deathtrap Dungeon by Ian Livingstone, 6th installment of the series.
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1.0
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1.0
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Gamebooks
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To Be or Not To Be: That Is the Adventure is a choose-your-own-adventure version of Hamlet written by Ryan North.
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1.0
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Gamebooks / int_d48cd93
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Gamebooks
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Mix Ore allows the player to choose which girl they will follow. However, each route will result in the character either nearly dead or completely broken.
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1.0
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The Unbreakable Kimmy Schmidt finale Kimmy vs. The Reverend uses the choose-your-own-adventure technology to tell a wacky story about Kimmy in the lead-up to her wedding.
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Gamebooks / int_d80d2982
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Gamebooks
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Return to House on Haunted Hill: The unrated DVD features technology that allows you to change the decision made by a character, and thereby radically alter the outcome of the movie. There are 96 total ways the movie can play out.
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1.0
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Gamebooks / int_da8226e8
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The Forest of Doom by Ian Livingstone, third installment of the series.
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The Narnia Solo Games.
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1.0
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Gamebooks / int_dbb68ab6
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Gamebooks
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Writing.Com has an entire section devoted to these, simply calling them "Interactives" and allowing the readers to not only choose their adventure, but add to it as well.
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Gamebooks
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Blood Moon (Choice of Games)
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1.0
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Can You Survive the Zombie Apocalypse? is a more adult twist on the genre, and is Exactly What It Says on the Tin — your choices determine how well you do in the Zombie Apocalypse.
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Give Yourself Goosebumps, a spinoff of R. L. Stine's Goosebumps novels. The "game over" endings were often as gruesome as they were creative, giving many young readers their first direct encounters with horrific imagery. These also have the unusual structure of having the story branch off into two distinct storylines completely cut off from each other, with an earlyish choice in each book determining which one the reader followed. This pivotal choice wasn't exactly pointed out either, so in the early stages of each book, the reader was left in suspense as to which choice would suddenly set them down a distinct path for the rest of the adventure.
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Time Machine Series: The reader has to search through a historical era to discover artifacts or lost knowledge. The books only have one ending, but also include inventories that affect your choices.
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1.0
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Gamebooks / int_e2439564
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Homestar Runner
The 2005 Halloween cartoon is the interactive animation Halloween Potion-ma-jig. It actually features a bit of Bait-and-Switch, presenting the viewer with one adventure in the intro (helping Homestar find his costume and escape a haunted mansion) and then giving them another (helping Homestar find ingredients for Marzipan's Halloween potion... after he had doodled all over her recipe).
The Strong Bad Email "1 step ahead" took the form of a gamebook after the e-mail was read to determine whether to glue Strong Sad's hands to his face. The choices left for the user is "Yes", "Maybe" and "Take it in a bit of a different direction", with a different scene playing for each choice.
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1.0
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Gamebooks / int_e25322af
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Gamebooks
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Stake Your Destiny: Gamebooks based on Buffy the Vampire Slayer, each set in different spots in the series. They basically put you in Buffy's role, lucky you. It doesn't specifically say where, the first is presumably during Season 1 and two more in Season 2.
 Gamebooks / int_e293455a
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1.0
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Gamebooks / int_e293455a
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Gamebooks
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The 2020 film DC Showcase – Batman: Death in the Family is presented as a remake of Batman: Under the Red Hood with alternate branching paths that deviate from the original story. For example, Jason can get saved from the Joker and subsequently become Red Robin, or he could cheat death and become a version of Hush.
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1.0
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Space Assassin by Andrew Chapman, where you get to play as a Space Assassin.
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1.0
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Jacksfilms has done multiple parodies of apology videos. One for interative fiction.
In 2020, he made a Choose Your Own Adventure style game called "Choose Your Own Apology Video," with the goal to either get the absolute best or absolute worst reaction on the hypothetical video.
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1.0
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Gamebooks
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Be an Interplanetary Spy is an interesting variation where you have to solve puzzles (analogues to your current situation) instead of simply making a choice. Essentially a multiple-choice visual logic test with a plot.
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1.0
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Master of Chaos by Keith Martin, the 41st installment of the series.
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1.0
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Gamebooks / int_e3b96a3a
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Gamebooks
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The Henry Stickmin Series is all about this trope. The player has to make multiple choices throughout the game.
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1.0
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Gamebooks / int_e4b1e91e
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Gamebooks
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Maze: Solve the World's Most Challenging Puzzle is a puzzle book trimming down the concept to its bare bones (not bothering much with a story), but still fitting as a gamebook with a choice between 1 to 9 doors in each room.
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1.0
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Gamebooks / int_e4fbbcdc
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Gamebooks
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Superlópez: The adventure Los Petisos Carambanales is this in comic book form.
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1.0
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Gamebooks / int_e5e19143
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Gamebooks
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Star Wars Legends:
The Choose Your Destiny series. Each book has one canonical path for how things went down.
The Lost Jedi, a duology released in the UK in the early '90s.
The Star Wars Missions series, which took the form of a very simplified tabletop RPG complete with stats and skill checks. A unique plotline happened across 20 books and players could choose their character (from a number of Star Wars favorites), weapons, and vehicles, gaining experience points and growing more powerful as the books went on.
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Gamebooks / int_e6267766
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Sagas of the Demonspawn: Also by J.H. Brennan, a more serious Conan the Barbarian-esque Sword and Sorcery story which features Fire*Wolf, a barbarian turned Magic Knight who also wields the Evil Weapon Doombringer.
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City of Thieves by Ian Livingstone, 5th installment of the series.
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1.0
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1.0
 City of Thieves (1983)
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Gamebooks / int_e724e7c8
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Gamebooks
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Parodied in the first volume of Empowered when ThugBoy is given three choices how to respond to Emp's question.
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Gamebooks / int_e7410020
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Gamebooks
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Issue 10 of the Adventure Time comic, as well as the KaBOOM! Summer Blast Free Comic Book Day Edition reprint, had Ice King miscasting a mind-control spell that ends up giving the reader control over Finn and Jake.
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My Little Pony: Equestria Girls: Make Your Own Magic – The Starswirl Do-Over is set in the Equestria Girls universe. The girls go to a music festival, but Sunset Shimmer finds herself in a "Groundhog Day" Loop, so she and the reader must make the right choices to break it.
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Lone Wolf, featuring an epic swords-and-sorcery world and a continuing storyline with the unique feature of importing your character from book to book. You can read most of them all open-sourced and legal, complete with author approval, at www.projectaon.org.
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1.0
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Gamebooks / int_e9d7acf9
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Gamebooks
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An episode of Family Guy has Peter reading one in bed.
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1.0
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1.0
 Family Guy
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Gamebooks / int_ea4f62db
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Howl of the Werewolf by Jonathan Green, 62nd installment of the series.
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1.0
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1.0
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Gamebooks / int_ec0ead64
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Gamebooks
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In Saints Row IV, the mission to rescue Matt Miller from the Zin involves a text-adventure segment calling back to the previous game.
 Gamebooks / int_ed113c02
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1.0
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1.0
 Saints Row IV (Video Game)
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Gamebooks / int_ed113c02
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Gamebooks
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Stealer of Souls, Keith Martin's debut into the FF-franchise.
 Gamebooks / int_edea2aba
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1.0
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1.0
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Gamebooks / int_edea2aba
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Gamebooks
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The Strong Bad Email "1 step ahead" took the form of a gamebook after the e-mail was read to determine whether to glue Strong Sad's hands to his face. The choices left for the user is "Yes", "Maybe" and "Take it in a bit of a different direction", with a different scene playing for each choice.
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1.0
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1.0
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Gamebooks / int_ee6c1abc
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Gamebooks
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Assassins of Allansia by Ian Livingstone, 68th installment of the series.
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1.0
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1.0
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Gamebooks / int_ef69a75
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Gamebooks
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Endless Quest and Super Endless Quest (later Advanced Dungeons & Dragons Adventure Gamebooks) were TSR's official lines of game books, and included novels set in the Dragonlance and Forgotten Realms continuities. Some early books even drew from TSR's non-fantasy games like Top Secret, Gamma World and Star Frontiers. It also includes books about Conan the Barbarian and Tarzan.
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1.0
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Gamebooks / int_f10106db
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Kingdom of Loathing has a new booklet each year at Comic-Con, often parodying and lampshading tropes common in gamebooks.
 Gamebooks / int_f120845f
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1.0
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Gamebooks / int_f120845f
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Gamebooks
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Magehunter by Paul Mason brings the players back to the Persian-esque fantasy land of Kallamehr.
 Gamebooks / int_f15b913f
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1.0
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The Return of Zaltec
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1.0
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Gamebooks / int_f17a4238
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Gamebooks
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Dinosaur Comics has at least two comics with divergent storylines. "CYOA" is a traditional example that quickly goes into railroading, while the comic for June 12th, 2009 is a guest strip by Andrew Hussie in which T-Rex attempts to innovate by having the panels rapidly change as it is being read, and he inevitably screws it up during the later iterations of the fifth panel.
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The Port of Peril by Ian Livingstone, a sequel to City of Thieves 66th installment of the series.
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1.0
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1.0
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Gamebooks / int_f25d39c4
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Gamebooks
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Horror Classic Gamebooks: Two books by J.H. Brennan, which despite being about Dracula and Frankenstein, respectively, have a humorous tone similar to GrailQuest (fighting a vampiric Granny Smith apple, anyone?). They were also notable for providing two adventures in one, both taking place in the same location but using a different character; in Dracula's Castle you could play as either the Count himself or Jonathan Harker, and in The Curse of Frankenstein you were either the monster or its creator.
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Gamebooks / int_f41c759d
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Gamebooks
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Secrets of Salamonis by Steven Jackson and Jonathan Green, 70th installment of the series.
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1.0
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1.0
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Gamebooks / int_f47ccbc6
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Gamebooks
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Return to Firetop Mountain by Ian Livingstone, sequel to The Warlock of Firetop Mountain and Milestone Celebration.
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1.0
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1.0
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Gamebooks / int_f4c27f14
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Gamebooks
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Way of the Tiger, written and illustrated by FF alumni Mark Smith and Jamie Thomson, is an especially well-written series featuring a Ninja. Unlike many similar books, this series spends pages describing its world while telling an exciting and atmospheric story with a lot of variety that involves the player not only fighting but also having to deal with diplomacy, politics and command strategy.
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1.0
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1.0
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Gamebooks / int_f52eb927
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Gamebooks
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Spectral Stalkers, Peter Darvill-Evans' third and last book, set in the Acid-Trip Dimension of the Macrocosmos.
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1.0
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Gamebooks / int_f5411ef8
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Gamebooks
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The Famous Five:
Some of the Famous Five books were made into adventure games, with a "rucksack" containing items such as a torch, binoculars, compass, codebook, map. They also had a lunchbox containing provisions such as ginger beer, cherry cake, sandwiches; and if they ran out of these, the adventure was over. These would often be lost through carelessness, such as tripping and breaking their bottles of ginger beer.
The first six books were made into The Famous Five and You, with numbered paragraphs where you had to make decisions for the Five, and avoid collecting "red herrings". Some of these books had interesting characters added, and contained modern items such as the Five wearing trainers.
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1.0
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Gamebooks / int_f5f392b1
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Gamebooks
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Talisman of Death by Jamie Thompson and Mark Smith, a crossover with Way of the Tiger.
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1.0
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1.0
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Gamebooks / int_f67fd43f
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Gamebooks
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Crystal of Storms by Rhianna Pratchett, 69th installment of the series.
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1.0
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1.0
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Gamebooks / int_f74c210a
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Gamebooks
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Foretales is a digital card game wherein the player draws ability and resource cards that can interact with location cards, with different combinations leading to gaining different resources or progressing a narrative. Depending on the interactions, such as by dealing with an enemy through flaunting status or bribery rather than murder, there will be consequences that impact not just the rest of the current mission, but all future missions as well.
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1.0
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1.0
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Gamebooks / int_f7855e9e
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Gamebooks
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Monster Loves You! follows the general format of a CYOA book, with some Life Simulation Game elements thrown in.
 Gamebooks / int_f7951aa5
featureApplicability
1.0
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1.0
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Gamebooks / int_f7951aa5
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Gamebooks
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A Study in Steampunk
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Adventures in WildStar play like this, having branching paths that affect the storyline and the environment. Do you quell the rioting prisoners, save the Warden, or get stronger munitions for the guards?
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Space 1889 has the solo adventure Sub Africa in Challenge 58.
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Fighting Fantasy, a wildly popular British series that includes simple Tabletop RPG elements, with dice as randomizers. This series popularised the gamebook genre in the UK, and many other well-known series were the result of other publishers trying to emulate the series' success.
The Warlock of Firetop Mountain by Steve Jackson and Ian Livingstone, the first installment and the one that started it all.
The Citadel of Chaos by Steve Jackson, second installment of the series.
The Forest of Doom by Ian Livingstone, third installment of the series.
Starship Traveller by Steve Jackson, fourth installment of the series and first foray into Sci-Fi, heavily inspired by Star Trek.
City of Thieves by Ian Livingstone, 5th installment of the series.
Deathtrap Dungeon by Ian Livingstone, 6th installment of the series.
Island of the Lizard King by Ian Livingstone, 7th installment of the series.
Scorpion Swamp by Steve Jackson,note Not the same Jackson who co-wrote Firetop Mountain and wrote Citadel, but the US game developer 8th installment of the series. Features unusual, multiple alignment-based paths and endings.
Caverns of the Snow Witch by Ian Livingstone, 9th installment of the series.
House of Hell by Steve Jackson departs by its inspiration being horror movies.
Talisman of Death by Jamie Thompson and Mark Smith, a crossover with Way of the Tiger.
Space Assassin by Andrew Chapman, where you get to play as a Space Assassin.
Freeway Fighter by Ian Livingstone, the first foray in a Mad Max-style post-apocalyptic setting.
Temple of Terror by Ian Livingstone, 14th installment of the series.
The Rings of Kether by Andrew Chapman, 15th installment of the series where the player is a Space Police narcotic investigator.
Seas of Blood by Andrew Chapman, 16th installment of the series where you play as a pirate.
Appointment with F.E.A.R. by Steve Jackson stands out by using a comics-superhero setting instead of the usual Heroic Fantasy.
Rebel Planet by Robin Waterfield have the player liberating Earth from a hostile alien race.
Demons of the Deep by Steve Jackson (US), set in an unusual underwater setting.
Sword of the Samurai, letting you play as a samurai in a japanese-like setting.
Trial of Champions, follow-up to Deathtrap Dungeon
Robot Commando, where you can pilot a Humongous Mecha.
Masks of Mayhem by Robin Waterfield, the 23rd installment of the series.
Creature of Havoc by Steve Jackson, where the reader plays this time as a mindless killing monster, in a notable subversion of usual fantasy gamebooks.
Beneath Nightmare Castle, this time with a dash of Horror thrown in it.
Crypt of the Sorcerer, known for being infamously hard.
Star Strider, where you're a bounty hunter from outer space. Notably the only sci-fi adventure written by Luke Sharp.
Phantoms of Fear, adding the unusual mechanic of the Dream World.
Midnight Rogue, which lets you play as a rogue of Port Blacksand.
Chasms of Malice, by Luke Sharp, an adventure set entirely underground.
Battleblade Warrior, by Marc Gascoigne, a spiritual successor to Island of the Lizard King.
Slaves of the Abyss by Paul Mason and Steve Williams, under supervision of Steve Jackson.
Sky Lord, a psychedelic sci-fi adventure apparently made while high on hallucinogens, known for being absolutely trippy and near-incomprehensible, and the last sci-fi book in the series.
Stealer of Souls, Keith Martin's debut into the FF-franchise.
Daggers of Darkness by Luke Sharp, set in the verse's equivalent of the Mongol Empire.
Armies of Death, where you're in charge of an army.
Portal of Evil, by Peter Darvill-Evans, where dinosaurs are met!
Vault of the Vampire by Keith Martin, 38th installment of the series.
Fangs of Fury by Luke Sharp, 39th installment of the series.
Dead of Night by Jim Bambra and Stephen Hand, a gothic-horror adventure where you play as a Demon Slaying templar.
Master of Chaos by Keith Martin, the 41st installment of the series.
Black Vein Prophecy by Paul Mason and Steven Williams, where the player is an amnesiac hero seeking to uncover his true identity.
The Keep of the Lich-Lord, whose style became the basis for The Fabled Lands series
Legend of the Shadow Warriors, Stephen Hand's second book.
Spectral Stalkers, Peter Darvill-Evans' third and last book, set in the Acid-Trip Dimension of the Macrocosmos.
Tower of Destruction, the 46th installment of the series.
The Crimson Tide, set in the verse's equivalent to ancient China, the sole book where you start out as a teenager.
Moonrunner, Stephen Hand's final book, with a dash of Fantastic Noir.
Siege of Sardath, the first and only book by Keith P. Phillips.
Return to Firetop Mountain by Ian Livingstone, sequel to The Warlock of Firetop Mountain and Milestone Celebration.
Island of the Undead by Keith Martin, 51st installment of the series.
Night Dragon by Keith Martin, 52nd installment of the series.
Spellbreaker by Jonathan Green, 53rd installment of the series.
Legend of Zagor by Keith Martinnote though credited to Ian Livingstone, 54th installment of the series.
Deathmoor by Robin Waterfield, his last contribution to the series.
Knights of Doom by Jonathan Green, 56th installment of the series.
Magehunter by Paul Mason brings the players back to the Persian-esque fantasy land of Kallamehr.
Revenge of the Vampire by Keith Martin, 58th installment and sequel to Vault of the Vampire.
Curse of the Mummy by Jonathan Green, 59th installment of the series and the final entry in the original 1982-95 run.
Eye of the Dragon by Ian Livingstone, 60th installment of the series, and the first completely original release of the noughties revival.
Bloodbones by Jonathan Green, 61st installment of the series.note Originally intended to be published as part of the 1982-95 run as number 60, but the abrupt cancellation of the original series left it unpublished until the noughties revival
Howl of the Werewolf by Jonathan Green, 62nd installment of the series.
Stormslayer by Jonathan Green, 63rd installment of the series.
Night of the Necromancer by Jonathan Green, his last contribution to the franchise, which contains plenty of call-backs to Werewolf.
Blood of the Zombies, a Spiritual Successor to House of Hell above, is a loving homage/pastiche to Zombie Horror Films.
The Port of Peril by Ian Livingstone, a sequel to City of Thieves 66th installment of the series.
Assassins of Allansia by Ian Livingstone, 68th installment of the series.
Crystal of Storms by Rhianna Pratchett, 69th installment of the series.
Secrets of Salamonis by Steven Jackson and Jonathan Green, 70th installment of the series.
Shadow of the Giants by Ian Livingstone, 71st installment of the series.
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The Terrifics #25, entitled "The Adventure You Ch∞se", has Mr. Terrific use the "possibilities protocol" of an experimental "infinity sphere" to manipulate the timeline, reversing the team's decisions if they lead to disaster. The fact the reader, on reaching a bad end, goes back to the start with knowledge from previous attempts actually plays into the story, with Mr. Terrific realizing he also remembers what happened in the failed branches, a fact which disturbs him and, in the good end, leads to him deciding not to use the sphere again.
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There was an adults-focused long-running television series in Brazil called Você Decide, the other wiki claiming it could be localized as either "You Decide" or "It's Your Call". It had three blocks and a choice was given to the main character of the episode on the first block, where viewers would call one of two (later three) phone numbers to vote for the ending to be shown on the third block, the second one being mostly to develop the story and maybe balance viewer's opinion. There were cases like one of the first episodes where the audience's chosen ending was considered immoral afterwards, or one episode where votes were so close both endings were shown.
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Island of the Undead by Keith Martin, 51st installment of the series.
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The following is a list of statements referring to the current page from other pages.

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