...it's like TV Tropes, but LINKED DATA!
Gamebooks
- 1309 statements
- 256 feature instances
- 64 referencing feature instances
Gamebooks | type |
FeatureClass | |
Gamebooks | label |
Gamebooks | |
Gamebooks | page |
Gamebooks | |
Gamebooks | comment |
This is the entry for the entire genre, also known colloquially as "Choose Your Own Adventure". For the actual series by that name, see Choose Your Own Adventure. Gamebooksnote here referring to books that are games, not to be confused with books of rules for games. In tabletop RPG circles, to set them apart the latter may be called rulebooks, sourcebooks, splatbooks (or just splats), Player/Dungeon Master's Guides/Manuals/Handbooks, and so on. are the analog version of Interactive Fiction videogames. The player advances the action by reading a short passage describing a scene and choosing one of several actions. To take that action, the player reads a numbered section in the book. The Choose Your Own Adventure series is a famous and highly successful example of the gamebook genre with 250 million copies in print. The peak of the gamebook craze came in the 1980s, but the form isn't dead. Example: You enter the marble-clad forum to discover a GHOUL feasting on a corpse. Do you want to: Attack the GHOUL? (Turn to 203) Use your Potion of Persuasion, if you have one? (Turn to 288) Try to sneak around? (Turn to 17) Nearly all of these books feature Second-Person Narration, which is justified in a meta sort of way: you're the one reading the book and making the decisions about what to do next, so you should take the role of the protagonist. Occasionally there is a limited role for chance and player attributes in fighting and feats of skill. Mapping and note taking is often needed in more complex works. There are typically more ways of failing and/or dying than succeeding. Death can be cruel, creative, and messy. Success often depends on a combination of luck, possession of difficult-to-obtain items and sometimes manipulation of the entry number to reach an entry unavailable any other way. Lock and Key Puzzles abound. Sometimes these puzzles are so obscure and unintuitive that they are Solve the Soup Cans puzzles. The directed graph of entries for a book can contain alternate paths to the same destination, loops, and occasionally island entries unreachable from any legitimate point in the book. Sometimes these unreachable entries are used to humorously scold the reader for cheating. On rare occasions, these islands have included the best ending/only ending in which the PC survives, rendering the whole thing Unwinnable. Most people end up playing with several fingers in the pages in order to go back and try again. Gamebooks are a rich vein of fantasy, science-fiction and RPG tropes. Illustrations are a key element in setting the mood of a gamebook world. Several people have written scripts for Internet gamebooks allowing the players to add new pages. The results are... interesting. For those interested in creating their own choose-your-own adventure stories, several programs on the net allow for easy access and coherent flowchart tool. A notable example is Twine, a completely freeware program that can be either downloaded or used through a browser. The Visual Novel medium is very similar to gamebooks (except in the case of the Kinetic Novels, which are linear like usual novels), and some may consider them a modern equivalent. Interactive Fiction is a full-on videogame that plays similarly to a Gamebook, and Interactive Comics and Forum Quests use a similar style but are much more open due to having an actual Game Master running them rather than a predetermined set of actions. See also Cruel Twist Ending, Have a Nice Death. Compare Narrative Board Game, another narrative-focused style of tabletop game with roots in the roleplaying genre. |
|
Gamebooks | fetched |
2024-04-21T07:47:04Z | |
Gamebooks | parsed |
2024-04-21T07:47:04Z | |
Gamebooks | processingComment |
Dropped link to BodyHorror: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to BoxedCrook: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to Castlevania: Not an Item - CAT | |
Gamebooks | processingComment |
Dropped link to ChristmasSpecial: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to CrossOver: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to DisproportionateRetribution: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to DuelingWorks: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to EarlyInstallmentWeirdness: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to Futurama: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to MyVeryOwnGenderSwap: Not an Item - UNKNOWN | |
Gamebooks | processingComment |
Dropped link to NightmareFuel: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to PlanetaryRomance: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to Pseudonym: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to RomanceNovel: Not an Item - CAT | |
Gamebooks | processingComment |
Dropped link to SaturdayMorningCartoon: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to SpaceOpera: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to StableTimeLoop: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to TabletopRPG: Not an Item - CAT | |
Gamebooks | processingComment |
Dropped link to TheEighties: Not an Item - FEATURE | |
Gamebooks | processingComment |
Dropped link to WebOriginal: Not an Item - IGNORE | |
Gamebooks | processingComment |
Dropped link to ZombieApocalypse: Not an Item - FEATURE | |
Gamebooks | processingUnknown |
My Very Own Gender Swap | |
Gamebooks | isPartOf |
DBTropes | |
Gamebooks / int_1236a66 | type |
Gamebooks | |
Gamebooks / int_1236a66 | comment |
Jane, Unlimited: Each section after "Tu Reviens" is in the same order as the list of people who Jane can follow. It's possible to read each section out of order since certain events will happen regardless of who Jane follows (e.g. Jane will always come across her aunt's photo of the gray and yellow fishes). | |
Gamebooks / int_1236a66 | featureApplicability |
1.0 | |
Gamebooks / int_1236a66 | featureConfidence |
1.0 | |
Jane, Unlimited | hasFeature |
Gamebooks / int_1236a66 | |
Gamebooks / int_12afdbb1 | type |
Gamebooks | |
Gamebooks / int_12afdbb1 | comment |
Legend of the Shadow Warriors, Stephen Hand's second book. | |
Gamebooks / int_12afdbb1 | featureApplicability |
1.0 | |
Gamebooks / int_12afdbb1 | featureConfidence |
1.0 | |
Legend of the Shadow Warriors | hasFeature |
Gamebooks / int_12afdbb1 | |
Gamebooks / int_177ca0c1 | type |
Gamebooks | |
Gamebooks / int_177ca0c1 | comment |
Keeper of the Sun and Moon | |
Gamebooks / int_177ca0c1 | featureApplicability |
1.0 | |
Gamebooks / int_177ca0c1 | featureConfidence |
1.0 | |
Keeper of the Sun and Moon (Video Game) | hasFeature |
Gamebooks / int_177ca0c1 | |
Gamebooks / int_187db5f0 | type |
Gamebooks | |
Gamebooks / int_187db5f0 | comment |
Blood Sword, a series of five books by Oliver Johnson and Dave Morris created for multiple players. Set in a world very much resembling Medieval Europe (in fact, the same as that of their RPG Dragon Warriors), the series deals with the reawakening of five evil entities, the True Magi, and the coming end of the Millennium. | |
Gamebooks / int_187db5f0 | featureApplicability |
1.0 | |
Gamebooks / int_187db5f0 | featureConfidence |
1.0 | |
Blood Sword | hasFeature |
Gamebooks / int_187db5f0 | |
Gamebooks / int_18e0635f | type |
Gamebooks | |
Gamebooks / int_18e0635f | comment |
We Lost Our Human is of the same ilk as many other Netflix examples, but without being tied to an existing intellectual property. | |
Gamebooks / int_18e0635f | featureApplicability |
1.0 | |
Gamebooks / int_18e0635f | featureConfidence |
1.0 | |
We Lost Our Human | hasFeature |
Gamebooks / int_18e0635f | |
Gamebooks / int_194d6e42 | type |
Gamebooks | |
Gamebooks / int_194d6e42 | comment |
Bloodbones by Jonathan Green, 61st installment of the series.note Originally intended to be published as part of the 1982-95 run as number 60, but the abrupt cancellation of the original series left it unpublished until the noughties revival | |
Gamebooks / int_194d6e42 | featureApplicability |
1.0 | |
Gamebooks / int_194d6e42 | featureConfidence |
1.0 | |
Bloodbones | hasFeature |
Gamebooks / int_194d6e42 | |
Gamebooks / int_1b7ca727 | type |
Gamebooks | |
Gamebooks / int_1b7ca727 | comment |
The Stanley Parable is a deconstruction of 'Choose Your Own Adventure Stories' (and video games in general), highlighting how essentially, all the 'choice' is meaningless since they're all pre-existing paths that you cannot alter. Also, ironically, the 'best' ending, where Stanley manages to throw off his mind control, escape to freedom and be happy, can only be obtained by following the Narrator's instructions to the letter. | |
Gamebooks / int_1b7ca727 | featureApplicability |
1.0 | |
Gamebooks / int_1b7ca727 | featureConfidence |
1.0 | |
The Stanley Parable (Video Game) | hasFeature |
Gamebooks / int_1b7ca727 | |
Gamebooks / int_1b8f1d87 | type |
Gamebooks | |
Gamebooks / int_1b8f1d87 | comment |
Freeway Fighter by Ian Livingstone, the first foray in a Mad Max-style post-apocalyptic setting. | |
Gamebooks / int_1b8f1d87 | featureApplicability |
1.0 | |
Gamebooks / int_1b8f1d87 | featureConfidence |
1.0 | |
Freeway Fighter | hasFeature |
Gamebooks / int_1b8f1d87 | |
Gamebooks / int_1bf6b3a8 | type |
Gamebooks | |
Gamebooks / int_1bf6b3a8 | comment |
The Lost Jedi, a duology released in the UK in the early '90s. | |
Gamebooks / int_1bf6b3a8 | featureApplicability |
1.0 | |
Gamebooks / int_1bf6b3a8 | featureConfidence |
1.0 | |
The Lost Jedi | hasFeature |
Gamebooks / int_1bf6b3a8 | |
Gamebooks / int_1c0cb70 | type |
Gamebooks | |
Gamebooks / int_1c0cb70 | comment |
Questden is a website that has quest authors running a story using a mixture of pictures and text and readers able to suggest actions in between updates. | |
Gamebooks / int_1c0cb70 | featureApplicability |
1.0 | |
Gamebooks / int_1c0cb70 | featureConfidence |
1.0 | |
Questden (Website) | hasFeature |
Gamebooks / int_1c0cb70 | |
Gamebooks / int_1c880c60 | type |
Gamebooks | |
Gamebooks / int_1c880c60 | comment |
Crypt of the Sorcerer, known for being infamously hard. | |
Gamebooks / int_1c880c60 | featureApplicability |
1.0 | |
Gamebooks / int_1c880c60 | featureConfidence |
1.0 | |
Crypt of the Sorcerer | hasFeature |
Gamebooks / int_1c880c60 | |
Gamebooks / int_1e25e89e | type |
Gamebooks | |
Gamebooks / int_1e25e89e | comment |
Sabres of Infinity | |
Gamebooks / int_1e25e89e | featureApplicability |
1.0 | |
Gamebooks / int_1e25e89e | featureConfidence |
1.0 | |
Sabres of Infinity (Video Game) | hasFeature |
Gamebooks / int_1e25e89e | |
Gamebooks / int_1fd45264 | type |
Gamebooks | |
Gamebooks / int_1fd45264 | comment |
Starship Traveller by Steve Jackson, fourth installment of the series and first foray into Sci-Fi, heavily inspired by Star Trek. | |
Gamebooks / int_1fd45264 | featureApplicability |
1.0 | |
Gamebooks / int_1fd45264 | featureConfidence |
1.0 | |
Starship Traveller | hasFeature |
Gamebooks / int_1fd45264 | |
Gamebooks / int_20076106 | type |
Gamebooks | |
Gamebooks / int_20076106 | comment |
Choose Your Story is a website allowing all members to join and take part in writing their own interactive stories, otherwise known as story-games. (However, due to the versatility of the site's editor, CYOS (or CYOA) are not the only option. Quizzes, games of chance, regular stories, and role-playing games are also possible.) Eternal (End Master) Necromancer (End Master) |
|
Gamebooks / int_20076106 | featureApplicability |
1.0 | |
Gamebooks / int_20076106 | featureConfidence |
1.0 | |
Choose Your Story (Website) | hasFeature |
Gamebooks / int_20076106 | |
Gamebooks / int_2162a284 | type |
Gamebooks | |
Gamebooks / int_2162a284 | comment |
The second MS Paint Adventure, BardQuest, was in this format, but it was abandoned pretty quickly for being too complicated to do as a serial. | |
Gamebooks / int_2162a284 | featureApplicability |
1.0 | |
Gamebooks / int_2162a284 | featureConfidence |
1.0 | |
MS Paint Adventures / Web Comic | hasFeature |
Gamebooks / int_2162a284 | |
Gamebooks / int_257a9881 | type |
Gamebooks | |
Gamebooks / int_257a9881 | comment |
Choose Your Own Adventure received a board game version with House of Danger. Later War with the Evil Power Master was adapted into a board game as well. | |
Gamebooks / int_257a9881 | featureApplicability |
1.0 | |
Gamebooks / int_257a9881 | featureConfidence |
1.0 | |
Choose Your Own Adventure | hasFeature |
Gamebooks / int_257a9881 | |
Gamebooks / int_26554887 | type |
Gamebooks | |
Gamebooks / int_26554887 | comment |
Slaves of the Abyss by Paul Mason and Steve Williams, under supervision of Steve Jackson. | |
Gamebooks / int_26554887 | featureApplicability |
1.0 | |
Gamebooks / int_26554887 | featureConfidence |
1.0 | |
Slaves of the Abyss | hasFeature |
Gamebooks / int_26554887 | |
Gamebooks / int_2865f471 | type |
Gamebooks | |
Gamebooks / int_2865f471 | comment |
A Deadpool comic, You Are Deadpool, written by the same writer as the Judge Dredd example up above, with a tiny bit of roleplaying added into the mix (different choices come with a meter for Deadpool's badness or sadness meter, and some choices are determined by dice roll). | |
Gamebooks / int_2865f471 | featureApplicability |
1.0 | |
Gamebooks / int_2865f471 | featureConfidence |
1.0 | |
You Are Deadpool (Comic Book) | hasFeature |
Gamebooks / int_2865f471 | |
Gamebooks / int_286c790 | type |
Gamebooks | |
Gamebooks / int_286c790 | comment |
Night of the Necromancer by Jonathan Green, his last contribution to the franchise, which contains plenty of call-backs to Werewolf. | |
Gamebooks / int_286c790 | featureApplicability |
1.0 | |
Gamebooks / int_286c790 | featureConfidence |
1.0 | |
Night of the Necromancer | hasFeature |
Gamebooks / int_286c790 | |
Gamebooks / int_2a786b7f | type |
Gamebooks | |
Gamebooks / int_2a786b7f | comment |
Darklands has non-combat encounters and interactions done in CYOA format. | |
Gamebooks / int_2a786b7f | featureApplicability |
1.0 | |
Gamebooks / int_2a786b7f | featureConfidence |
1.0 | |
Darklands (Video Game) | hasFeature |
Gamebooks / int_2a786b7f | |
Gamebooks / int_2b6090d3 | type |
Gamebooks | |
Gamebooks / int_2b6090d3 | comment |
The Weenies short story "Choose Your Own Misadventure" is a parody of these, where you go a certain paragraph. Each attempt to leave the situation gives you a bad ending, and the "good" ending has you read a book with the same title as the story, and you are told to start reading from the beginning. | |
Gamebooks / int_2b6090d3 | featureApplicability |
1.0 | |
Gamebooks / int_2b6090d3 | featureConfidence |
1.0 | |
Weenies | hasFeature |
Gamebooks / int_2b6090d3 | |
Gamebooks / int_2b6ff783 | type |
Gamebooks | |
Gamebooks / int_2b6ff783 | comment |
ClickHole has a series of articles called "ClickVentures." | |
Gamebooks / int_2b6ff783 | featureApplicability |
1.0 | |
Gamebooks / int_2b6ff783 | featureConfidence |
1.0 | |
ClickHole (Website) | hasFeature |
Gamebooks / int_2b6ff783 | |
Gamebooks / int_2c82b878 | type |
Gamebooks | |
Gamebooks / int_2c82b878 | comment |
The Age of Decadence: Quests "can" go down the path of violence, but unless your character is specifically geared toward it, that tends to be discouraged. Instead, most quests will end up being a series of dialogues with plenty of skill checks. | |
Gamebooks / int_2c82b878 | featureApplicability |
1.0 | |
Gamebooks / int_2c82b878 | featureConfidence |
1.0 | |
The Age of Decadence (Video Game) | hasFeature |
Gamebooks / int_2c82b878 | |
Gamebooks / int_2d186a5d | type |
Gamebooks | |
Gamebooks / int_2d186a5d | comment |
Moonrise | |
Gamebooks / int_2d186a5d | featureApplicability |
1.0 | |
Gamebooks / int_2d186a5d | featureConfidence |
1.0 | |
Moonrise (Video Game) | hasFeature |
Gamebooks / int_2d186a5d | |
Gamebooks / int_2ef2dac5 | type |
Gamebooks | |
Gamebooks / int_2ef2dac5 | comment |
Purino Party has something like this going for it. You can interact with all of the girls in the game or just to stick to one at a time. | |
Gamebooks / int_2ef2dac5 | featureApplicability |
1.0 | |
Gamebooks / int_2ef2dac5 | featureConfidence |
1.0 | |
Purino Party (Visual Novel) | hasFeature |
Gamebooks / int_2ef2dac5 | |
Gamebooks / int_2f29fbf0 | type |
Gamebooks | |
Gamebooks / int_2f29fbf0 | comment |
Meanwhile, according to its cover, has "3856 Story Possibilities." | |
Gamebooks / int_2f29fbf0 | featureApplicability |
1.0 | |
Gamebooks / int_2f29fbf0 | featureConfidence |
1.0 | |
Meanwhile (Comic Book) | hasFeature |
Gamebooks / int_2f29fbf0 | |
Gamebooks / int_30001f71 | type |
Gamebooks | |
Gamebooks / int_30001f71 | comment |
Demons of the Deep by Steve Jackson (US), set in an unusual underwater setting. | |
Gamebooks / int_30001f71 | featureApplicability |
1.0 | |
Gamebooks / int_30001f71 | featureConfidence |
1.0 | |
Demons of the Deep | hasFeature |
Gamebooks / int_30001f71 | |
Gamebooks / int_30e4eb6c | type |
Gamebooks | |
Gamebooks / int_30e4eb6c | comment |
Cretan Chronicles, a trilogy of action-adventure Gamebooks set in Crete, ancient Greece. Much like other adventure gamebooks popular in its time, the adventure is combat-orientated, however it's worth noting that Cretan Chronicles averts the typical usage of a Life Meter unlike others of its kind. | |
Gamebooks / int_30e4eb6c | featureApplicability |
1.0 | |
Gamebooks / int_30e4eb6c | featureConfidence |
1.0 | |
Cretan Chronicles | hasFeature |
Gamebooks / int_30e4eb6c | |
Gamebooks / int_33728d94 | type |
Gamebooks | |
Gamebooks / int_33728d94 | comment |
Steven Brust authorized one when starting the Dragaera series; it stands as a possible case of Old Shame. | |
Gamebooks / int_33728d94 | featureApplicability |
1.0 | |
Gamebooks / int_33728d94 | featureConfidence |
1.0 | |
Dragaera | hasFeature |
Gamebooks / int_33728d94 | |
Gamebooks / int_35f1d3fb | type |
Gamebooks | |
Gamebooks / int_35f1d3fb | comment |
Find Your Fate is a series of interactive books based almost entirely on licensed properties. There were books based on G.I. Joe, Thunder Cats, Transformers, Jem, James Bond (specifically A View to a Kill), Indiana Jones, Doctor Who, The Three Investigators... | |
Gamebooks / int_35f1d3fb | featureApplicability |
1.0 | |
Gamebooks / int_35f1d3fb | featureConfidence |
1.0 | |
G.I. Joe (Franchise) | hasFeature |
Gamebooks / int_35f1d3fb | |
Gamebooks / int_36028b88 | type |
Gamebooks | |
Gamebooks / int_36028b88 | comment |
The Keep of the Lich-Lord, whose style became the basis for The Fabled Lands series | |
Gamebooks / int_36028b88 | featureApplicability |
1.0 | |
Gamebooks / int_36028b88 | featureConfidence |
1.0 | |
The Keep of the Lich-Lord | hasFeature |
Gamebooks / int_36028b88 | |
Gamebooks / int_36d0877c | type |
Gamebooks | |
Gamebooks / int_36d0877c | comment |
Black Vein Prophecy by Paul Mason and Steven Williams, where the player is an amnesiac hero seeking to uncover his true identity. | |
Gamebooks / int_36d0877c | featureApplicability |
1.0 | |
Gamebooks / int_36d0877c | featureConfidence |
1.0 | |
Black Vein Prophecy | hasFeature |
Gamebooks / int_36d0877c | |
Gamebooks / int_36ee2abe | type |
Gamebooks | |
Gamebooks / int_36ee2abe | comment |
Paranoia: The original Tabletop RPG rulebook features a remarkably edgy and sour short example to teach basic game concepts, mechanics and help confuse the tone of the game. It's probably a different one that was in the Jan/Feb issue (No 77) of Fantasy Gamer magazine, which is now available in the Python programming language. Just search for "doesn't exist. Can't happen with computer version," and compile. It's the Paranoia Christmas Special! Contains Stupidity Is the Only Option, But Thou Must!, and You Can't Thwart Stage One. |
|
Gamebooks / int_36ee2abe | featureApplicability |
1.0 | |
Gamebooks / int_36ee2abe | featureConfidence |
1.0 | |
Paranoia (Tabletop Game) | hasFeature |
Gamebooks / int_36ee2abe | |
Gamebooks / int_388cf8f0 | type |
Gamebooks | |
Gamebooks / int_388cf8f0 | comment |
Turned on its head in a Batman: Black and White short by Kieron Gillen, which uses this format to depict Batman's fighting against a Riddler-Killer Croc teamup. The gimmick is that following any of the turn-to instructions will eventually lead you to a Bad Ending; the good ending is achievable only by focusing on the "island" panels, symbolizing how Batman makes a point of not playing by his enemies' rules. | |
Gamebooks / int_388cf8f0 | featureApplicability |
1.0 | |
Gamebooks / int_388cf8f0 | featureConfidence |
1.0 | |
Batman: Black and White (Comic Book) | hasFeature |
Gamebooks / int_388cf8f0 | |
Gamebooks / int_394b7f3e | type |
Gamebooks | |
Gamebooks / int_394b7f3e | comment |
Moonrunner, Stephen Hand's final book, with a dash of Fantastic Noir. | |
Gamebooks / int_394b7f3e | featureApplicability |
1.0 | |
Gamebooks / int_394b7f3e | featureConfidence |
1.0 | |
Moonrunner | hasFeature |
Gamebooks / int_394b7f3e | |
Gamebooks / int_3aaeb99a | type |
Gamebooks | |
Gamebooks / int_3aaeb99a | comment |
Phantoms of Fear, adding the unusual mechanic of the Dream World. | |
Gamebooks / int_3aaeb99a | featureApplicability |
1.0 | |
Gamebooks / int_3aaeb99a | featureConfidence |
1.0 | |
Phantoms of Fear | hasFeature |
Gamebooks / int_3aaeb99a | |
Gamebooks / int_3c3c2585 | type |
Gamebooks | |
Gamebooks / int_3c3c2585 | comment |
Temple of Terror by Ian Livingstone, 14th installment of the series. | |
Gamebooks / int_3c3c2585 | featureApplicability |
1.0 | |
Gamebooks / int_3c3c2585 | featureConfidence |
1.0 | |
Temple of Terror | hasFeature |
Gamebooks / int_3c3c2585 | |
Gamebooks / int_3d11078f | type |
Gamebooks | |
Gamebooks / int_3d11078f | comment |
Battleblade Warrior, by Marc Gascoigne, a spiritual successor to Island of the Lizard King. | |
Gamebooks / int_3d11078f | featureApplicability |
1.0 | |
Gamebooks / int_3d11078f | featureConfidence |
1.0 | |
Battleblade Warrior | hasFeature |
Gamebooks / int_3d11078f | |
Gamebooks / int_3e14b5c0 | type |
Gamebooks | |
Gamebooks / int_3e14b5c0 | comment |
Based on the video game, Penguin books had Eternal Champions. In this duology, you are a generic martial artist who's helping the Eternal Champion and the other characters from the game. | |
Gamebooks / int_3e14b5c0 | featureApplicability |
1.0 | |
Gamebooks / int_3e14b5c0 | featureConfidence |
1.0 | |
Eternal Champions (Video Game) | hasFeature |
Gamebooks / int_3e14b5c0 | |
Gamebooks / int_3e5de40b | type |
Gamebooks | |
Gamebooks / int_3e5de40b | comment |
Scrubs has the "code blue" game on their website, in which your choices of lines of speech can dramatically alter your first day at the hospital. | |
Gamebooks / int_3e5de40b | featureApplicability |
1.0 | |
Gamebooks / int_3e5de40b | featureConfidence |
1.0 | |
Scrubs | hasFeature |
Gamebooks / int_3e5de40b | |
Gamebooks / int_3f1ab25c | type |
Gamebooks | |
Gamebooks / int_3f1ab25c | comment |
Nintendo Adventure Books, released by Nintendo, which were essentially Choose-Your-Own-Adventure books starring either Link or Mario and/or Luigi. Unlike many examples of this trope, in each book there was only one good ending, with the bad endings having "GAME OVER!" written at the end. Also, when Super Mario Advance was first released, a Choose Your Own Adventure book that corresponded with the game's events was released by Scholastic. Each of the four characters went through one of the various worlds on their own and came together to fight Wart, and at the same time, it was something of a guide for advice. Following it were ones for The Legend of Zelda: Oracle Games and Wario Land 4. | |
Gamebooks / int_3f1ab25c | featureApplicability |
1.0 | |
Gamebooks / int_3f1ab25c | featureConfidence |
1.0 | |
Nintendo Adventure Books | hasFeature |
Gamebooks / int_3f1ab25c | |
Gamebooks / int_3f9c7b0f | type |
Gamebooks | |
Gamebooks / int_3f9c7b0f | comment |
The Saga Of Billy: A French series of fantasy gamebooks written by Bob Lennon and David Kuhn and illustrated by C. Sideralis. The Fortress of the Black Cauldron |
|
Gamebooks / int_3f9c7b0f | featureApplicability |
1.0 | |
Gamebooks / int_3f9c7b0f | featureConfidence |
1.0 | |
The Saga of Billy | hasFeature |
Gamebooks / int_3f9c7b0f | |
Gamebooks / int_3fa2aacc | type |
Gamebooks | |
Gamebooks / int_3fa2aacc | comment |
Murder at Colefax Manor is a British murder mystery gamebook set in Victorian Britain. Released as a free PDF here. | |
Gamebooks / int_3fa2aacc | featureApplicability |
1.0 | |
Gamebooks / int_3fa2aacc | featureConfidence |
1.0 | |
Murder at Colefax Manor | hasFeature |
Gamebooks / int_3fa2aacc | |
Gamebooks / int_404622d6 | type |
Gamebooks | |
Gamebooks / int_404622d6 | comment |
The Foster's Home for Imaginary Friends episode "Race for Your Life, Mac & Bloo" had the two characters partake in a 30-mile foot race from an arcade back to the titular home, with viewers getting to vote for the winner during the days prior to the premiere via an online game. The Mac ending was the one that was broadcast, but the Bloo ending could be viewed afterwards on the Cartoon Network website, and both are available to watch when purchasing the episode on streaming services. Both endings share the same structure; no matter who wins, the winner passes out from exhaustion as soon as Frankie greets them. They then wake up in the hospital, with the loser claiming that it was either a tie (Bloo, if Mac won) or that they won by technicality (Mac, if Bloo won). The ensuing argument leads to the episode ending on them racing through the hospital as a tiebreaker. | |
Gamebooks / int_404622d6 | featureApplicability |
1.0 | |
Gamebooks / int_404622d6 | featureConfidence |
1.0 | |
Foster's Home for Imaginary Friends | hasFeature |
Gamebooks / int_404622d6 | |
Gamebooks / int_40ba9ecf | type |
Gamebooks | |
Gamebooks / int_40ba9ecf | comment |
Way Walkers University | |
Gamebooks / int_40ba9ecf | featureApplicability |
1.0 | |
Gamebooks / int_40ba9ecf | featureConfidence |
1.0 | |
Way Walkers University (Video Game) | hasFeature |
Gamebooks / int_40ba9ecf | |
Gamebooks / int_42ffb88e | type |
Gamebooks | |
Gamebooks / int_42ffb88e | comment |
SCP Foundation: SCP-2975's after action report. | |
Gamebooks / int_42ffb88e | featureApplicability |
1.0 | |
Gamebooks / int_42ffb88e | featureConfidence |
1.0 | |
SCP Foundation (Website) | hasFeature |
Gamebooks / int_42ffb88e | |
Gamebooks / int_43274322 | type |
Gamebooks | |
Gamebooks / int_43274322 | comment |
Numerous sections of Kentucky Route Zero play out like this. | |
Gamebooks / int_43274322 | featureApplicability |
1.0 | |
Gamebooks / int_43274322 | featureConfidence |
1.0 | |
Kentucky Route Zero (Video Game) | hasFeature |
Gamebooks / int_43274322 | |
Gamebooks / int_439badcd | type |
Gamebooks | |
Gamebooks / int_439badcd | comment |
The musical adaptation of The Mystery of Edwin Drood stops at the point where Charles Dickens died writing the original novel and lets the audience choose who the murderer is. | |
Gamebooks / int_439badcd | featureApplicability |
1.0 | |
Gamebooks / int_439badcd | featureConfidence |
1.0 | |
Drood (Theatre) | hasFeature |
Gamebooks / int_439badcd | |
Gamebooks / int_43e886e | type |
Gamebooks | |
Gamebooks / int_43e886e | comment |
Lost in Austen: Create Your Own Jane Austen Adventure. | |
Gamebooks / int_43e886e | featureApplicability |
1.0 | |
Gamebooks / int_43e886e | featureConfidence |
1.0 | |
Lost in Austen | hasFeature |
Gamebooks / int_43e886e | |
Gamebooks / int_444956d | type |
Gamebooks | |
Gamebooks / int_444956d | comment |
Carmen Sandiego: A series of these types of books were also published in the franchise, which follow the premise of the computer games. | |
Gamebooks / int_444956d | featureApplicability |
1.0 | |
Gamebooks / int_444956d | featureConfidence |
1.0 | |
Carmen Sandiego (Franchise) | hasFeature |
Gamebooks / int_444956d | |
Gamebooks / int_44ebedbc | type |
Gamebooks | |
Gamebooks / int_44ebedbc | comment |
Curse of the Mummy by Jonathan Green, 59th installment of the series and the final entry in the original 1982-95 run. | |
Gamebooks / int_44ebedbc | featureApplicability |
1.0 | |
Gamebooks / int_44ebedbc | featureConfidence |
1.0 | |
Curse of the Mummy | hasFeature |
Gamebooks / int_44ebedbc | |
Gamebooks / int_45a0964d | type |
Gamebooks | |
Gamebooks / int_45a0964d | comment |
Hard West alterns Turn-Based Tactics sequences à la XCOM: Enemy Unknown, and a worldmap on which the party travels between points of interest, which triggers dialogs which can give new party members, gold or items (or loss of them), allow to visit a merchant, receive buffs or de-buffs (usually from receiving a wound), and enter into fight sequences. | |
Gamebooks / int_45a0964d | featureApplicability |
1.0 | |
Gamebooks / int_45a0964d | featureConfidence |
1.0 | |
Hard West (Video Game) | hasFeature |
Gamebooks / int_45a0964d | |
Gamebooks / int_49ad83ee | type |
Gamebooks | |
Gamebooks / int_49ad83ee | comment |
DestinyQuest by Michael Ward is a modern take on the Choose Your Own Adventure genre inspired by games such as Diablo and World of Warcraft, featuring monsters to fight and loot to be had. The three books currently available also happen to be pretty damn huge. | |
Gamebooks / int_49ad83ee | featureApplicability |
1.0 | |
Gamebooks / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Gamebooks / int_49ad83ee | |
Gamebooks / int_4d480ce0 | type |
Gamebooks | |
Gamebooks / int_4d480ce0 | comment |
Puss in Book: Trapped in an Epic Tale is the first of the Netflix interactives series that use this format, allowing the player to choose what happens next. | |
Gamebooks / int_4d480ce0 | featureApplicability |
1.0 | |
Gamebooks / int_4d480ce0 | featureConfidence |
1.0 | |
Puss in Book: Trapped in an Epic Tale | hasFeature |
Gamebooks / int_4d480ce0 | |
Gamebooks / int_4d567dda | type |
Gamebooks | |
Gamebooks / int_4d567dda | comment |
Star Strider, where you're a bounty hunter from outer space. Notably the only sci-fi adventure written by Luke Sharp. | |
Gamebooks / int_4d567dda | featureApplicability |
1.0 | |
Gamebooks / int_4d567dda | featureConfidence |
1.0 | |
Star Strider | hasFeature |
Gamebooks / int_4d567dda | |
Gamebooks / int_4fb6c82a | type |
Gamebooks | |
Gamebooks / int_4fb6c82a | comment |
Trial of Champions, follow-up to Deathtrap Dungeon | |
Gamebooks / int_4fb6c82a | featureApplicability |
1.0 | |
Gamebooks / int_4fb6c82a | featureConfidence |
1.0 | |
Trial of Champions | hasFeature |
Gamebooks / int_4fb6c82a | |
Gamebooks / int_4fc38dcc | type |
Gamebooks | |
Gamebooks / int_4fc38dcc | comment |
During the side story of Batman: Endgame, the Joker describes his past not as multiple choice, but more like a "choose-your-own-adventure" story. | |
Gamebooks / int_4fc38dcc | featureApplicability |
1.0 | |
Gamebooks / int_4fc38dcc | featureConfidence |
1.0 | |
Batman: Endgame (Comic Book) | hasFeature |
Gamebooks / int_4fc38dcc | |
Gamebooks / int_51c3e697 | type |
Gamebooks | |
Gamebooks / int_51c3e697 | comment |
The franchise also experimented with the format in the short-lived Dice Man comic. | |
Gamebooks / int_51c3e697 | featureApplicability |
1.0 | |
Gamebooks / int_51c3e697 | featureConfidence |
1.0 | |
Dice Man (Comic Book) | hasFeature |
Gamebooks / int_51c3e697 | |
Gamebooks / int_51e18f55 | type |
Gamebooks | |
Gamebooks / int_51e18f55 | comment |
The Citadel of Chaos by Steve Jackson, second installment of the series. | |
Gamebooks / int_51e18f55 | featureApplicability |
1.0 | |
Gamebooks / int_51e18f55 | featureConfidence |
1.0 | |
The Citadel of Chaos | hasFeature |
Gamebooks / int_51e18f55 | |
Gamebooks / int_524f6eb2 | type |
Gamebooks | |
Gamebooks / int_524f6eb2 | comment |
Legend of Zagor by Keith Martinnote though credited to Ian Livingstone, 54th installment of the series. | |
Gamebooks / int_524f6eb2 | featureApplicability |
1.0 | |
Gamebooks / int_524f6eb2 | featureConfidence |
1.0 | |
Legend of Zagor | hasFeature |
Gamebooks / int_524f6eb2 | |
Gamebooks / int_52585e9 | type |
Gamebooks | |
Gamebooks / int_52585e9 | comment |
Angela's Magic Lesson is a spin-off of The Underburbs by one of the original creators, in which the reader chooses the consequences of the titular witch casting a random spell on herself. The project is fueled by commissions, with people paying to create new routes or elaborate on existing outcomes with Epilogue sequences. | |
Gamebooks / int_52585e9 | featureApplicability |
1.0 | |
Gamebooks / int_52585e9 | featureConfidence |
1.0 | |
Angela's Magic Lesson (Webcomic) | hasFeature |
Gamebooks / int_52585e9 | |
Gamebooks / int_538a9709 | type |
Gamebooks | |
Gamebooks / int_538a9709 | comment |
Mike Carey's comic book The Unwritten features an issue told as a "Pick-A-Story" book, which tells the backstory of one of the characters. The choices are mostly used to create Alternative Character Interpretation, but there's also a Temporal Paradox ending where the protagonist ends up drugged up to her eyeballs in a mental institution. | |
Gamebooks / int_538a9709 | featureApplicability |
1.0 | |
Gamebooks / int_538a9709 | featureConfidence |
1.0 | |
The Unwritten (Comic Book) | hasFeature |
Gamebooks / int_538a9709 | |
Gamebooks / int_55cd28cd | type |
Gamebooks | |
Gamebooks / int_55cd28cd | comment |
Angel Devoid: Face of the Enemy (alternatively titled Death Mask) has you playing as a police investigator who woke up in a wanted criminal's body without your vocal chords, and must uncover the truth behind what actually happened. The entire game is played out using pre-recorded cinematics, with the outcomes depending on the routes you clicked on. | |
Gamebooks / int_55cd28cd | featureApplicability |
1.0 | |
Gamebooks / int_55cd28cd | featureConfidence |
1.0 | |
Death Mask (Video Game) | hasFeature |
Gamebooks / int_55cd28cd | |
Gamebooks / int_56b09616 | type |
Gamebooks | |
Gamebooks / int_56b09616 | comment |
Carmen Sandiego had the special To Steal or not to Steal, which lets the viewer choose Carmen's next action. | |
Gamebooks / int_56b09616 | featureApplicability |
1.0 | |
Gamebooks / int_56b09616 | featureConfidence |
1.0 | |
Carmen Sandiego | hasFeature |
Gamebooks / int_56b09616 | |
Gamebooks / int_56e10d85 | type |
Gamebooks | |
Gamebooks / int_56e10d85 | comment |
Tolkien Quest and its successor Middle Earth Quest has the main character as minor but pivotal players in the events of the Lord of the Rings, and players could encounter and sometimes even fight major characters from the stories. | |
Gamebooks / int_56e10d85 | featureApplicability |
1.0 | |
Gamebooks / int_56e10d85 | featureConfidence |
1.0 | |
Tolkien's Legendarium (Franchise) | hasFeature |
Gamebooks / int_56e10d85 | |
Gamebooks / int_57c5fcc1 | type |
Gamebooks | |
Gamebooks / int_57c5fcc1 | comment |
Sword Daughter is a direct adaptation of a gamebook from the "Dragontales" line, now illustrated in the style of a visual novel. | |
Gamebooks / int_57c5fcc1 | featureApplicability |
1.0 | |
Gamebooks / int_57c5fcc1 | featureConfidence |
1.0 | |
Sword Daughter (Visual Novel) | hasFeature |
Gamebooks / int_57c5fcc1 | |
Gamebooks / int_5908ee91 | type |
Gamebooks | |
Gamebooks / int_5908ee91 | comment |
The Elder Scrolls V: Skyrim adds a short but playable one called Kolb and the Dragon to its list of in-universe books. | |
Gamebooks / int_5908ee91 | featureApplicability |
1.0 | |
Gamebooks / int_5908ee91 | featureConfidence |
1.0 | |
The Elder Scrolls V: Skyrim (Video Game) | hasFeature |
Gamebooks / int_5908ee91 | |
Gamebooks / int_59f1889d | type |
Gamebooks | |
Gamebooks / int_59f1889d | comment |
Guenevere | |
Gamebooks / int_59f1889d | featureApplicability |
1.0 | |
Gamebooks / int_59f1889d | featureConfidence |
1.0 | |
Guenevere (Video Game) | hasFeature |
Gamebooks / int_59f1889d | |
Gamebooks / int_5a04b888 | type |
Gamebooks | |
Gamebooks / int_5a04b888 | comment |
Appointment with F.E.A.R. by Steve Jackson stands out by using a comics-superhero setting instead of the usual Heroic Fantasy. | |
Gamebooks / int_5a04b888 | featureApplicability |
1.0 | |
Gamebooks / int_5a04b888 | featureConfidence |
1.0 | |
Appointment with F.E.A.R. | hasFeature |
Gamebooks / int_5a04b888 | |
Gamebooks / int_5a613b73 | type |
Gamebooks | |
Gamebooks / int_5a613b73 | comment |
Gravity Falls: Dipper and Mabel and the Curse of the Time Pirates' Treasure!, a "Select Your Own Choose-venture" based on Gravity Falls, has Dipper and Mabel help Blendin Blandin find a lost treasure; you can go to the Middle Ages, Old West or the future to find the necessary key (with each option providing one "winning" path). It was written with help from Alex Hirsch, the show's creator. | |
Gamebooks / int_5a613b73 | featureApplicability |
1.0 | |
Gamebooks / int_5a613b73 | featureConfidence |
1.0 | |
Gravity Falls: Dipper and Mabel and the Curse of the Time Pirates' Treasure! | hasFeature |
Gamebooks / int_5a613b73 | |
Gamebooks / int_5ab07487 | type |
Gamebooks | |
Gamebooks / int_5ab07487 | comment |
La Saga du Prêtre Jean (The Prester John's Saga): A French series of books telling the story of Prester John and his quest for the city of Shangri-La across the Orient. | |
Gamebooks / int_5ab07487 | featureApplicability |
1.0 | |
Gamebooks / int_5ab07487 | featureConfidence |
1.0 | |
La Saga du Prêtre Jean | hasFeature |
Gamebooks / int_5ab07487 | |
Gamebooks / int_5b075d7c | type |
Gamebooks | |
Gamebooks / int_5b075d7c | comment |
Fable III has a book like this called "Choose Your Own Endeavor", but since like all books in the game the contents are limited to a short audio clip, you can't actually play it. | |
Gamebooks / int_5b075d7c | featureApplicability |
1.0 | |
Gamebooks / int_5b075d7c | featureConfidence |
1.0 | |
Fable III (Video Game) | hasFeature |
Gamebooks / int_5b075d7c | |
Gamebooks / int_5b672dad | type |
Gamebooks | |
Gamebooks / int_5b672dad | comment |
Eternal (End Master) | |
Gamebooks / int_5b672dad | featureApplicability |
1.0 | |
Gamebooks / int_5b672dad | featureConfidence |
1.0 | |
Eternal (End Master) | hasFeature |
Gamebooks / int_5b672dad | |
Gamebooks / int_5c07d6ab | type |
Gamebooks | |
Gamebooks / int_5c07d6ab | comment |
Saints Row: The Third has a short parody text adventure during the mission where you confront Matt Miller, leader of the Deckers, called "Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy." How do you win? Kill the unicorn. | |
Gamebooks / int_5c07d6ab | featureApplicability |
1.0 | |
Gamebooks / int_5c07d6ab | featureConfidence |
1.0 | |
Saints Row: The Third (Video Game) | hasFeature |
Gamebooks / int_5c07d6ab | |
Gamebooks / int_5ee73d38 | type |
Gamebooks | |
Gamebooks / int_5ee73d38 | comment |
Swordquest (which have nothing to do with the video game) was an imitation Dungeons & Dragons series of gamebooks and included the statistics such as strength, intelligence, charisma, etc. Perhaps the most interesting aspect of the series is that your heroes can only carry 5 magic items at a time, forcing the reader to discard weak items. | |
Gamebooks / int_5ee73d38 | featureApplicability |
1.0 | |
Gamebooks / int_5ee73d38 | featureConfidence |
1.0 | |
Swordquest (Video Game) | hasFeature |
Gamebooks / int_5ee73d38 | |
Gamebooks / int_5f34ecda | type |
Gamebooks | |
Gamebooks / int_5f34ecda | comment |
Man vs. Wild had a Netflix-spin-off You vs. Wild, where the viewer gets to make several choices for protagonist Bear Grylls (like which tools to bring for an adventure or which course of action to take). | |
Gamebooks / int_5f34ecda | featureApplicability |
1.0 | |
Gamebooks / int_5f34ecda | featureConfidence |
1.0 | |
Man vs. Wild | hasFeature |
Gamebooks / int_5f34ecda | |
Gamebooks / int_5f68ab24 | type |
Gamebooks | |
Gamebooks / int_5f68ab24 | comment |
Buttersafe has one, called "Choose Your Own Adventure," but loses the will part way through... | |
Gamebooks / int_5f68ab24 | featureApplicability |
1.0 | |
Gamebooks / int_5f68ab24 | featureConfidence |
1.0 | |
Buttersafe (Webcomic) | hasFeature |
Gamebooks / int_5f68ab24 | |
Gamebooks / int_5fc2e660 | type |
Gamebooks | |
Gamebooks / int_5fc2e660 | comment |
Daggers of Darkness by Luke Sharp, set in the verse's equivalent of the Mongol Empire. | |
Gamebooks / int_5fc2e660 | featureApplicability |
1.0 | |
Gamebooks / int_5fc2e660 | featureConfidence |
1.0 | |
Daggers of Darkness | hasFeature |
Gamebooks / int_5fc2e660 | |
Gamebooks / int_60447241 | type |
Gamebooks | |
Gamebooks / int_60447241 | comment |
In My Harem Heaven is Yandere Hell, the reader has two/three choices for each situation. The choices will determine who Yuuya gets and what his ultimate fate will be. | |
Gamebooks / int_60447241 | featureApplicability |
1.0 | |
Gamebooks / int_60447241 | featureConfidence |
1.0 | |
My Harem Heaven is Yandere Hell (Visual Novel) | hasFeature |
Gamebooks / int_60447241 | |
Gamebooks / int_6059ad6b | type |
Gamebooks | |
Gamebooks / int_6059ad6b | comment |
xkcd created one as part as an April Fools Joke. | |
Gamebooks / int_6059ad6b | featureApplicability |
1.0 | |
Gamebooks / int_6059ad6b | featureConfidence |
1.0 | |
xkcd (Webcomic) | hasFeature |
Gamebooks / int_6059ad6b | |
Gamebooks / int_62bf543 | type |
Gamebooks | |
Gamebooks / int_62bf543 | comment |
The short run of the Famimaga Gamebook series published by Tokuma Shoten included two gamebooks based on Super Mario Bros. 3 and Final Fantasy II, with the latter being a side-story set alongside the original game's. | |
Gamebooks / int_62bf543 | featureApplicability |
1.0 | |
Gamebooks / int_62bf543 | featureConfidence |
1.0 | |
Super Mario Bros. 3 (Video Game) | hasFeature |
Gamebooks / int_62bf543 | |
Gamebooks / int_630f3109 | type |
Gamebooks | |
Gamebooks / int_630f3109 | comment |
Sky Lord, a psychedelic sci-fi adventure apparently made while high on hallucinogens, known for being absolutely trippy and near-incomprehensible, and the last sci-fi book in the series. | |
Gamebooks / int_630f3109 | featureApplicability |
1.0 | |
Gamebooks / int_630f3109 | featureConfidence |
1.0 | |
Sky Lord | hasFeature |
Gamebooks / int_630f3109 | |
Gamebooks / int_63e72a51 | type |
Gamebooks | |
Gamebooks / int_63e72a51 | comment |
2000 AD: The 2012 holiday special has a Judge Dredd story, "Choose Your Own Xmas" that plays with this trope; you have to make choices for an everyman, Jason Packard, who is out doing Christmas shopping until he has to suddenly deal with Dredd; the reader is sent bouncing from panel to panel according to their choices. Packard is concerned about the strange voice talking about page numbers and choices. Meanwhile, Dredd is growing concerned about the way Packard seems to be reappearing throughout the story, despite being run over, arrested, blown up, or just running out of a room a second ago. |
|
Gamebooks / int_63e72a51 | featureApplicability |
1.0 | |
Gamebooks / int_63e72a51 | featureConfidence |
1.0 | |
2000 AD (Comic Book) | hasFeature |
Gamebooks / int_63e72a51 | |
Gamebooks / int_656a52a9 | type |
Gamebooks | |
Gamebooks / int_656a52a9 | comment |
Fahrenheit and Spiritual Successor Heavy Rain are two high-profile videogame examples of this trope, but are more accurately described as Visual Novels. | |
Gamebooks / int_656a52a9 | featureApplicability |
1.0 | |
Gamebooks / int_656a52a9 | featureConfidence |
1.0 | |
Fahrenheit (Video Game) | hasFeature |
Gamebooks / int_656a52a9 | |
Gamebooks / int_67ce5a04 | type |
Gamebooks | |
Gamebooks / int_67ce5a04 | comment |
Fire Emblem Fates has you choose which side to fight for: The peace loving Japanese-like Hoshido, and the Medieval Europe-like Nohr. You could also Take a Third Option and have Corrin initially reject both families, only to rally them all together after discovering the game's Greater-Scope Villain. | |
Gamebooks / int_67ce5a04 | featureApplicability |
1.0 | |
Gamebooks / int_67ce5a04 | featureConfidence |
1.0 | |
Fire Emblem Fates (Video Game) | hasFeature |
Gamebooks / int_67ce5a04 | |
Gamebooks / int_68fe3a17 | type |
Gamebooks | |
Gamebooks / int_68fe3a17 | comment |
Sherlock Holmes: Consulting Detective plays out like a hybrid of a gamebook and a tabletop game, with lots of reading being involved in order to learn the facts of the various cases so that you can successfully pass the Final Exam Finale. You're given props like a map and a directory to consult, but not a proper game board or tokens, since all the players are cooperating to solve the case. | |
Gamebooks / int_68fe3a17 | featureApplicability |
1.0 | |
Gamebooks / int_68fe3a17 | featureConfidence |
1.0 | |
Sherlock Holmes: Consulting Detective (Tabletop Game) | hasFeature |
Gamebooks / int_68fe3a17 | |
Gamebooks / int_69392c59 | type |
Gamebooks | |
Gamebooks / int_69392c59 | comment |
The Cinema Snob's 500th episode was a review done in this style centered around the filmography of Steve Guttenberg (presented as if it was Guttenberg's actual life). | |
Gamebooks / int_69392c59 | featureApplicability |
1.0 | |
Gamebooks / int_69392c59 | featureConfidence |
1.0 | |
The Cinema Snob (Web Video) | hasFeature |
Gamebooks / int_69392c59 | |
Gamebooks / int_698a3e12 | type |
Gamebooks | |
Gamebooks / int_698a3e12 | comment |
Sorcery! brought Fighting Fantasy to an older audience; its books feature very dark artwork influenced by Francisco de Goya. The series is being adapted into a computerized version. | |
Gamebooks / int_698a3e12 | featureApplicability |
1.0 | |
Gamebooks / int_698a3e12 | featureConfidence |
1.0 | |
Sorcery! | hasFeature |
Gamebooks / int_698a3e12 | |
Gamebooks / int_69e4a086 | type |
Gamebooks | |
Gamebooks / int_69e4a086 | comment |
The Riddling Reaver is a multi-player Spin-Off of Fighting Fantasy, based on the titular character which debuted in Slaves of the Abyss. | |
Gamebooks / int_69e4a086 | featureApplicability |
1.0 | |
Gamebooks / int_69e4a086 | featureConfidence |
1.0 | |
The Riddling Reaver | hasFeature |
Gamebooks / int_69e4a086 | |
Gamebooks / int_6ac55ec7 | type |
Gamebooks | |
Gamebooks / int_6ac55ec7 | comment |
Such things also existed for other systems, such as early editions of Dungeons & Dragons or The Dark Eye. The concept really only worked for fairly rules-light games with reasonably abstract combat. And even then, only for a restricted range of characters as anticipated by the writers (which generally meant "no magic-users" and might plausibly limit the player to a single class — commercial solo adventures were most popular during the heyday of class-and-level systems, which helped). | |
Gamebooks / int_6ac55ec7 | featureApplicability |
1.0 | |
Gamebooks / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Gamebooks / int_6ac55ec7 | |
Gamebooks / int_6cbe5633 | type |
Gamebooks | |
Gamebooks / int_6cbe5633 | comment |
6Quest is collection of interactive gamebooks | |
Gamebooks / int_6cbe5633 | featureApplicability |
1.0 | |
Gamebooks / int_6cbe5633 | featureConfidence |
1.0 | |
6Quest (Video Game) | hasFeature |
Gamebooks / int_6cbe5633 | |
Gamebooks / int_6e3f8894 | type |
Gamebooks | |
Gamebooks / int_6e3f8894 | comment |
Chasms of Malice, by Luke Sharp, an adventure set entirely underground. | |
Gamebooks / int_6e3f8894 | featureApplicability |
1.0 | |
Gamebooks / int_6e3f8894 | featureConfidence |
1.0 | |
Chasms of Malice | hasFeature |
Gamebooks / int_6e3f8894 | |
Gamebooks / int_6fe3e8a7 | type |
Gamebooks | |
Gamebooks / int_6fe3e8a7 | comment |
Neo-Adventures allow players of the website Neopets to create their own Choose Your Own Adventure stories. They can then be shown to other players, who go through them by clicking a series of links in a pop-up window. There's even an option to add 'Turn to page __' at the end of each link! | |
Gamebooks / int_6fe3e8a7 | featureApplicability |
1.0 | |
Gamebooks / int_6fe3e8a7 | featureConfidence |
1.0 | |
Neopets (Website) | hasFeature |
Gamebooks / int_6fe3e8a7 | |
Gamebooks / int_727259ac | type |
Gamebooks | |
Gamebooks / int_727259ac | comment |
The third Ren & Stimpy comic book special, Masters of Time and Space, is a comic book version of this. Notable for its time travel plot, which makes some of the storylines several pages longer than the comic itself. Also notable for having two endings that couldn't be accessed at all unless you skip to them. | |
Gamebooks / int_727259ac | featureApplicability |
1.0 | |
Gamebooks / int_727259ac | featureConfidence |
1.0 | |
The Ren & Stimpy Show | hasFeature |
Gamebooks / int_727259ac | |
Gamebooks / int_74f7210c | type |
Gamebooks | |
Gamebooks / int_74f7210c | comment |
The Legend of Zelda books Battle of Mirage Castle and Counterattack from the Darkness, as well as an adaptation of A Link to the Past. | |
Gamebooks / int_74f7210c | featureApplicability |
1.0 | |
Gamebooks / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Gamebooks / int_74f7210c | |
Gamebooks / int_75149ccd | type |
Gamebooks | |
Gamebooks / int_75149ccd | comment |
There is an X-Wing Series fanfiction called Flight School which fills this trope. It's pretty short, but also quite decent. Note that while some endings are better or worse than others, impressing or not impressing the famous pilots, none result in death. Or maiming. Or worse, expulsion. | |
Gamebooks / int_75149ccd | featureApplicability |
1.0 | |
Gamebooks / int_75149ccd | featureConfidence |
1.0 | |
X-Wing Series | hasFeature |
Gamebooks / int_75149ccd | |
Gamebooks / int_76a68629 | type |
Gamebooks | |
Gamebooks / int_76a68629 | comment |
Eye of the Dragon by Ian Livingstone, 60th installment of the series, and the first completely original release of the noughties revival. | |
Gamebooks / int_76a68629 | featureApplicability |
1.0 | |
Gamebooks / int_76a68629 | featureConfidence |
1.0 | |
Eye of the Dragon | hasFeature |
Gamebooks / int_76a68629 | |
Gamebooks / int_76ca6392 | type |
Gamebooks | |
Gamebooks / int_76ca6392 | comment |
Seas of Blood by Andrew Chapman, 16th installment of the series where you play as a pirate. | |
Gamebooks / int_76ca6392 | featureApplicability |
1.0 | |
Gamebooks / int_76ca6392 | featureConfidence |
1.0 | |
Seas of Blood | hasFeature |
Gamebooks / int_76ca6392 | |
Gamebooks / int_78669792 | type |
Gamebooks | |
Gamebooks / int_78669792 | comment |
Mike Kayatta, of The Escapist, created a Mass Effect Pick Your Own Adventure. | |
Gamebooks / int_78669792 | featureApplicability |
1.0 | |
Gamebooks / int_78669792 | featureConfidence |
1.0 | |
The Escapist (Website) | hasFeature |
Gamebooks / int_78669792 | |
Gamebooks / int_795b35b6 | type |
Gamebooks | |
Gamebooks / int_795b35b6 | comment |
GrailQuest, written by J.H. Brennan, is a series based on Arthurian Legend. Despite its dark and edgy-looking covers and book titles, the series is mainly comedy and parody, inspired by Monty Python and the Holy Grail. Like Fighting Fantasy, it has RPG elements, with a character sheet and dice-based combat. | |
Gamebooks / int_795b35b6 | featureApplicability |
1.0 | |
Gamebooks / int_795b35b6 | featureConfidence |
1.0 | |
GrailQuest | hasFeature |
Gamebooks / int_795b35b6 | |
Gamebooks / int_7a5d818d | type |
Gamebooks | |
Gamebooks / int_7a5d818d | comment |
An episode of Bonus Stage titled "2 Fast" had an ending where the viewer chooses how to resolve the plot of Joel being cursed by living in the house next door into a female blue blob creature, with the choices "Normal Ending", "Creepy Ending", and "Sheep in the Big City ending". The first ends the episode with a de-transformed Joel stabbing Phil, the second with an out-of-character romance that was later Orwellian Retconned into puppetry, and the third with a non-sequitur pun. | |
Gamebooks / int_7a5d818d | featureApplicability |
1.0 | |
Gamebooks / int_7a5d818d | featureConfidence |
1.0 | |
Bonus Stage (Web Animation) | hasFeature |
Gamebooks / int_7a5d818d | |
Gamebooks / int_7a70fce9 | type |
Gamebooks | |
Gamebooks / int_7a70fce9 | comment |
The Wayhaven Chronicles | |
Gamebooks / int_7a70fce9 | featureApplicability |
1.0 | |
Gamebooks / int_7a70fce9 | featureConfidence |
1.0 | |
The Wayhaven Chronicles (Video Game) | hasFeature |
Gamebooks / int_7a70fce9 | |
Gamebooks / int_7b9eb68b | type |
Gamebooks | |
Gamebooks / int_7b9eb68b | comment |
My Little Pony: Equestria Girls Digital Series did a number of interactive shorts with Multiple Endings, where one of the girls has a dilemma (like Sunset trying to pass her driving exam in "Driving Miss Shimmer", or Fluttershy trying to overcome her stage fright in "Fluttershy's Butterflies") and you choose which of their friends helps them out. | |
Gamebooks / int_7b9eb68b | featureApplicability |
1.0 | |
Gamebooks / int_7b9eb68b | featureConfidence |
1.0 | |
My Little Pony: Equestria Girls Digital Series (Web Animation) | hasFeature |
Gamebooks / int_7b9eb68b | |
Gamebooks / int_7c6c8fbf | type |
Gamebooks | |
Gamebooks / int_7c6c8fbf | comment |
Zombie Exodus | |
Gamebooks / int_7c6c8fbf | featureApplicability |
1.0 | |
Gamebooks / int_7c6c8fbf | featureConfidence |
1.0 | |
Zombie Exodus (Video Game) | hasFeature |
Gamebooks / int_7c6c8fbf | |
Gamebooks / int_7e5fd3cb | type |
Gamebooks | |
Gamebooks / int_7e5fd3cb | comment |
The Monster of the Week version of The X-Files "Groundhog Day" Loop episode "Monday" is written as a CYOA. Two branches lead to the bank blowing up, the event Pam's trying to stop, one leads to the canon ending of Pam sacrificing herself to end the loop. There's also a panel of everything getting sorted out and Mulder, Scully and Pam having ice cream. Nothing leads there. (The ice cream shop is called Ultima as a Shout-Out to the unreachable golden ending of the Choose Your Own Adventure book Inside UFO 54-40.) | |
Gamebooks / int_7e5fd3cb | featureApplicability |
1.0 | |
Gamebooks / int_7e5fd3cb | featureConfidence |
1.0 | |
Monster of the Week (Webcomic) | hasFeature |
Gamebooks / int_7e5fd3cb | |
Gamebooks / int_7f640c5a | type |
Gamebooks | |
Gamebooks / int_7f640c5a | comment |
In The Sims 4, the game sometimes presents choices like these while your Sim is at work, at school, exploring the jungle, or exploring space in a rocket. It's particularly pronounced in the latter. | |
Gamebooks / int_7f640c5a | featureApplicability |
1.0 | |
Gamebooks / int_7f640c5a | featureConfidence |
1.0 | |
The Sims 4 (Video Game) | hasFeature |
Gamebooks / int_7f640c5a | |
Gamebooks / int_7fb51ad0 | type |
Gamebooks | |
Gamebooks / int_7fb51ad0 | comment |
The YAWHG gives you six weeks to decide how your characters will live their lives — and raise their stats — before the YAWHG arrives. | |
Gamebooks / int_7fb51ad0 | featureApplicability |
1.0 | |
Gamebooks / int_7fb51ad0 | featureConfidence |
1.0 | |
The YAWHG (Video Game) | hasFeature |
Gamebooks / int_7fb51ad0 | |
Gamebooks / int_8209fab8 | type |
Gamebooks | |
Gamebooks / int_8209fab8 | comment |
Dominion of Darkness, where player decides about actions of the Dark Overlord/Lady trying to consquer/destroy the world. | |
Gamebooks / int_8209fab8 | featureApplicability |
1.0 | |
Gamebooks / int_8209fab8 | featureConfidence |
1.0 | |
Dominionofdarkness (Video Game) | hasFeature |
Gamebooks / int_8209fab8 | |
Gamebooks / int_82b0a4a | type |
Gamebooks | |
Gamebooks / int_82b0a4a | comment |
What If... is a series of gamebooks when the reader makes choices for the teenage protagonist as to which boys she flirts with, which group she talks to, etc. There are two different types of endings. The "bad" endings (for example, letting the protagonist exploit her popularity too much or letting her team haze the freshman girls) tell the reader to start over. However, some of the endings that don't tell you to start over have bad outcomes, such as getting a hangover or being left alone in a motel room after prom night. But most "good" endings have fairly good outcomes, while bad endings almost always chastise the reader for choosing the bad choice. | |
Gamebooks / int_82b0a4a | featureApplicability |
1.0 | |
Gamebooks / int_82b0a4a | featureConfidence |
1.0 | |
What If… (Gamebooks) | hasFeature |
Gamebooks / int_82b0a4a | |
Gamebooks / int_83e1633d | type |
Gamebooks | |
Gamebooks / int_83e1633d | comment |
Makaka, a French editor, has started a franchise called The comic book in which you are the hero, or also Diary of a Hero which is a series of CYOA in comic book form. The books exploit heavily this nature by hiding items or instructions for better paths in the drawings, involving the player in a deeper way than a prose book. | |
Gamebooks / int_83e1633d | featureApplicability |
1.0 | |
Gamebooks / int_83e1633d | featureConfidence |
1.0 | |
Diary of a Hero (Comic Book) | hasFeature |
Gamebooks / int_83e1633d | |
Gamebooks / int_861959fc | type |
Gamebooks | |
Gamebooks / int_861959fc | comment |
Plan 3: Hart, as GM, runs scenarios for Stephen and Hosuh in a "choose your own adventure"-style of storytelling. | |
Gamebooks / int_861959fc | featureApplicability |
1.0 | |
Gamebooks / int_861959fc | featureConfidence |
1.0 | |
Plan 3 (Web Animation) | hasFeature |
Gamebooks / int_861959fc | |
Gamebooks / int_8868b5a6 | type |
Gamebooks | |
Gamebooks / int_8868b5a6 | comment |
Firewatch focuses a lot on this trope. The choices can lead to several branching paths in the game. Some of the choices affect The Protagonist's relationship with another ranger. | |
Gamebooks / int_8868b5a6 | featureApplicability |
1.0 | |
Gamebooks / int_8868b5a6 | featureConfidence |
1.0 | |
Firewatch / Videogame | hasFeature |
Gamebooks / int_8868b5a6 | |
Gamebooks / int_88bf7414 | type |
Gamebooks | |
Gamebooks / int_88bf7414 | comment |
The /m/ board has also seen three major Quest Threads, with the largest being Super Robot Wars Quest (based off Super Robot Wars). There's also MusouQuest (a Gundam / .hack mix), and /m/ Quest. | |
Gamebooks / int_88bf7414 | featureApplicability |
1.0 | |
Gamebooks / int_88bf7414 | featureConfidence |
1.0 | |
Super Robot Wars Quest (Roleplay) | hasFeature |
Gamebooks / int_88bf7414 | |
Gamebooks / int_890d8bac | type |
Gamebooks | |
Gamebooks / int_890d8bac | comment |
The Boxcar Children introduced a new series of CYOA-style books ("The Boxcar Children Interactive Mysteries") in 2018, the first being Midnight at the Haunted Hotel. | |
Gamebooks / int_890d8bac | featureApplicability |
1.0 | |
Gamebooks / int_890d8bac | featureConfidence |
1.0 | |
The Boxcar Children | hasFeature |
Gamebooks / int_890d8bac | |
Gamebooks / int_891b3c34 | type |
Gamebooks | |
Gamebooks / int_891b3c34 | comment |
Wizards, Warriors and You: Where the player has the choice to control a mighty knight or a wizard on the same quest. | |
Gamebooks / int_891b3c34 | featureApplicability |
1.0 | |
Gamebooks / int_891b3c34 | featureConfidence |
1.0 | |
Wizards, Warriors and You | hasFeature |
Gamebooks / int_891b3c34 | |
Gamebooks / int_8a830e24 | type |
Gamebooks | |
Gamebooks / int_8a830e24 | comment |
Portal of Evil, by Peter Darvill-Evans, where dinosaurs are met! | |
Gamebooks / int_8a830e24 | featureApplicability |
1.0 | |
Gamebooks / int_8a830e24 | featureConfidence |
1.0 | |
Portal of Evil | hasFeature |
Gamebooks / int_8a830e24 | |
Gamebooks / int_8bccfc4e | type |
Gamebooks | |
Gamebooks / int_8bccfc4e | comment |
You Be the Jury is a series of Mystery Fiction juvenile books. Written by Marvin Miller, these also count as gamebooks but they owe more to Encyclopedia Brown than Choose Your Own Adventure-style books. Unlike Encyclopedia Brown, these books had you as a juror instead of a detective. | |
Gamebooks / int_8bccfc4e | featureApplicability |
1.0 | |
Gamebooks / int_8bccfc4e | featureConfidence |
1.0 | |
You Be the Jury | hasFeature |
Gamebooks / int_8bccfc4e | |
Gamebooks / int_8bf307b3 | type |
Gamebooks | |
Gamebooks / int_8bf307b3 | comment |
Several stories in the Disney Mouse and Duck Comics written in Italy followed this format. They were known as storie a bivi (crossroads stories) and they were published mainly in The '80s and The '90s. | |
Gamebooks / int_8bf307b3 | featureApplicability |
1.0 | |
Gamebooks / int_8bf307b3 | featureConfidence |
1.0 | |
Disney Mouse and Duck Comics (Comic Book) | hasFeature |
Gamebooks / int_8bf307b3 | |
Gamebooks / int_8e588194 | type |
Gamebooks | |
Gamebooks / int_8e588194 | comment |
Battle Chasers: Nightwar: You can find a magic one in the Deadheart dungeon. It has a small choice of routes for confronting an evil sorceress, and your choices determine your loot. You can only play it once per attempt on the dungeon. | |
Gamebooks / int_8e588194 | featureApplicability |
1.0 | |
Gamebooks / int_8e588194 | featureConfidence |
1.0 | |
Battle Chasers: Nightwar (Video Game) | hasFeature |
Gamebooks / int_8e588194 | |
Gamebooks / int_8e78aac5 | type |
Gamebooks | |
Gamebooks / int_8e78aac5 | comment |
Metroid: Zebes Shin'nyuu Shirei (Metroid: Zebes Invasion Order or Metroid: Zebes Incursion Directive), based on the first Metroid game. | |
Gamebooks / int_8e78aac5 | featureApplicability |
1.0 | |
Gamebooks / int_8e78aac5 | featureConfidence |
1.0 | |
Metroid: Zebes Shin'nyuu Shirei | hasFeature |
Gamebooks / int_8e78aac5 | |
Gamebooks / int_8e93a13d | type |
Gamebooks | |
Gamebooks / int_8e93a13d | comment |
The Phantasy Star trilogy of books based on I, II, and III. | |
Gamebooks / int_8e93a13d | featureApplicability |
1.0 | |
Gamebooks / int_8e93a13d | featureConfidence |
1.0 | |
Phantasy Star (Video Game) | hasFeature |
Gamebooks / int_8e93a13d | |
Gamebooks / int_8ee90e7e | type |
Gamebooks | |
Gamebooks / int_8ee90e7e | comment |
Nostalgia website I-Mockery has a few Halloween-themed CYOA stories. They used to be called "Choose Your Own Adventure" stories, but are now called "Select Your Destiny" stories. | |
Gamebooks / int_8ee90e7e | featureApplicability |
1.0 | |
Gamebooks / int_8ee90e7e | featureConfidence |
1.0 | |
I-Mockery (Website) | hasFeature |
Gamebooks / int_8ee90e7e | |
Gamebooks / int_8fb4bb4d | type |
Gamebooks | |
Gamebooks / int_8fb4bb4d | comment |
Midnight Arcade, where the reader visits a haunted abandoned video arcade and plays especially immersive old games. | |
Gamebooks / int_8fb4bb4d | featureApplicability |
1.0 | |
Gamebooks / int_8fb4bb4d | featureConfidence |
1.0 | |
Midnight Arcade | hasFeature |
Gamebooks / int_8fb4bb4d | |
Gamebooks / int_90c73dda | type |
Gamebooks | |
Gamebooks / int_90c73dda | comment |
Animorphs has a pair of CYOA spinoffs, which were not well-received. Perhaps it was the fact that the story did not actually branch at all, and making the wrong choice simply got you killed on the very next page. | |
Gamebooks / int_90c73dda | featureApplicability |
1.0 | |
Gamebooks / int_90c73dda | featureConfidence |
1.0 | |
Animorphs | hasFeature |
Gamebooks / int_90c73dda | |
Gamebooks / int_91d1ae0c | type |
Gamebooks | |
Gamebooks / int_91d1ae0c | comment |
Freeway Warrior by Joe Dever (of Lone Wolf fame) is set in a post-apocalypse America inspired by the Mad Max movies (but with the world in a much better shape) where you're a young survivor growing into the role of a legendary hero who can help restore the country. | |
Gamebooks / int_91d1ae0c | featureApplicability |
1.0 | |
Gamebooks / int_91d1ae0c | featureConfidence |
1.0 | |
Freeway Warrior | hasFeature |
Gamebooks / int_91d1ae0c | |
Gamebooks / int_93ec5c10 | type |
Gamebooks | |
Gamebooks / int_93ec5c10 | comment |
The Book of Lore is a collection of ongoing gamebook-style stories by Ted Bishop, the creator of Trader Lydia. There are two versions of the stories: here is the DeviantArt version, which has more short-form entries, and here is the version on Ted Bishop's website "The Owl Quill", which has more long-form entries. Both versions have a Framing Device starring the guardians of the titular Book of Lore that the other stories are kept in. | |
Gamebooks / int_93ec5c10 | featureApplicability |
1.0 | |
Gamebooks / int_93ec5c10 | featureConfidence |
1.0 | |
The Book of Lore (Webcomic) | hasFeature |
Gamebooks / int_93ec5c10 | |
Gamebooks / int_94707273 | type |
Gamebooks | |
Gamebooks / int_94707273 | comment |
Les Messagers du Temps (The Messengers of Time), a French gamebook series that was marketed as being "translated from English" in order to sell better note considering that the popular gamebooks at the time were British works, and as being written by some guy called "James Campbell". In reality, it's a totally French production (including the illustrators), probably written by Jean-François Ménardnote (famous in France for translating the Harry Potter books in French). The gamebooks focus more on the storytelling and the universe than the actual gameplay (which is quite linear). | |
Gamebooks / int_94707273 | featureApplicability |
1.0 | |
Gamebooks / int_94707273 | featureConfidence |
1.0 | |
Les Messagers du Temps | hasFeature |
Gamebooks / int_94707273 | |
Gamebooks / int_950fbaa4 | type |
Gamebooks | |
Gamebooks / int_950fbaa4 | comment |
Romeo and/or Juliet is a choose-your-own-adventure version of Romeo and Juliet by Ryan North, and a sequel of sorts to To Be or Not To Be: That Is the Adventure. | |
Gamebooks / int_950fbaa4 | featureApplicability |
1.0 | |
Gamebooks / int_950fbaa4 | featureConfidence |
1.0 | |
Romeo and/or Juliet | hasFeature |
Gamebooks / int_950fbaa4 | |
Gamebooks / int_952d2e68 | type |
Gamebooks | |
Gamebooks / int_952d2e68 | comment |
The American Girls Collection released "My Journey" books with the BeForever reimagining of the historical line in 2014. The books have a female protagonist going back to the Historical Character's time in a Field Trip to the Past, where they have several adventures with the main character. Since the books are aimed towards younger readers (late elementary to middle school), no endings result in death or major injury and the protagonist is always assumed to return home safely to her own time without major issues. | |
Gamebooks / int_952d2e68 | featureApplicability |
1.0 | |
Gamebooks / int_952d2e68 | featureConfidence |
1.0 | |
American Girls Collection | hasFeature |
Gamebooks / int_952d2e68 | |
Gamebooks / int_9565f717 | type |
Gamebooks | |
Gamebooks / int_9565f717 | comment |
The Addventure series and spin-offs took the concept, put it online, and did the obvious thing of allowing readers to write their own chapters to add to them... How well this worked varied considerably, although those moderated for spelling and sanity (or at least consistency) tends towards being decent. | |
Gamebooks / int_9565f717 | featureApplicability |
1.0 | |
Gamebooks / int_9565f717 | featureConfidence |
1.0 | |
Addventure (Website) | hasFeature |
Gamebooks / int_9565f717 | |
Gamebooks / int_97a238c7 | type |
Gamebooks | |
Gamebooks / int_97a238c7 | comment |
House of Hell by Steve Jackson departs by its inspiration being horror movies. | |
Gamebooks / int_97a238c7 | featureApplicability |
1.0 | |
Gamebooks / int_97a238c7 | featureConfidence |
1.0 | |
House of Hell | hasFeature |
Gamebooks / int_97a238c7 | |
Gamebooks / int_9811f621 | type |
Gamebooks | |
Gamebooks / int_9811f621 | comment |
Robot Commando, where you can pilot a Humongous Mecha. | |
Gamebooks / int_9811f621 | featureApplicability |
1.0 | |
Gamebooks / int_9811f621 | featureConfidence |
1.0 | |
Robot Commando | hasFeature |
Gamebooks / int_9811f621 | |
Gamebooks / int_99c9c59 | type |
Gamebooks | |
Gamebooks / int_99c9c59 | comment |
Knights of Doom by Jonathan Green, 56th installment of the series. | |
Gamebooks / int_99c9c59 | featureApplicability |
1.0 | |
Gamebooks / int_99c9c59 | featureConfidence |
1.0 | |
Knights of Doom | hasFeature |
Gamebooks / int_99c9c59 | |
Gamebooks / int_9b7aa18e | type |
Gamebooks | |
Gamebooks / int_9b7aa18e | comment |
Pretty Little Mistakes and Million Little Mistakes by Heather McElhatton are meant to be "adult" variations on the format. Both have a realistic, present-day setting, but it doesn't preclude some very fanciful things from happening to the main character. | |
Gamebooks / int_9b7aa18e | featureApplicability |
1.0 | |
Gamebooks / int_9b7aa18e | featureConfidence |
1.0 | |
Pretty Little Mistakes | hasFeature |
Gamebooks / int_9b7aa18e | |
Gamebooks / int_9cbf1740 | type |
Gamebooks | |
Gamebooks / int_9cbf1740 | comment |
Blood of the Zombies, a Spiritual Successor to House of Hell above, is a loving homage/pastiche to Zombie Horror Films. | |
Gamebooks / int_9cbf1740 | featureApplicability |
1.0 | |
Gamebooks / int_9cbf1740 | featureConfidence |
1.0 | |
Blood of the Zombies | hasFeature |
Gamebooks / int_9cbf1740 | |
Gamebooks / int_9edf7c1d | type |
Gamebooks | |
Gamebooks / int_9edf7c1d | comment |
One issue of Marvel's What If? allowed the reader to choose from three different outcomes of a situation involving Iron Man and the Living Laser. | |
Gamebooks / int_9edf7c1d | featureApplicability |
1.0 | |
Gamebooks / int_9edf7c1d | featureConfidence |
1.0 | |
What If? (Comic Book) | hasFeature |
Gamebooks / int_9edf7c1d | |
Gamebooks / int_9fe11bf | type |
Gamebooks | |
Gamebooks / int_9fe11bf | comment |
Fangs of Fury by Luke Sharp, 39th installment of the series. | |
Gamebooks / int_9fe11bf | featureApplicability |
1.0 | |
Gamebooks / int_9fe11bf | featureConfidence |
1.0 | |
Fangs of Fury | hasFeature |
Gamebooks / int_9fe11bf | |
Gamebooks / int_a0290e6c | type |
Gamebooks | |
Gamebooks / int_a0290e6c | comment |
Dream High School is a variant where you vote on what happens next and once voting closes the next page is written. | |
Gamebooks / int_a0290e6c | featureApplicability |
1.0 | |
Gamebooks / int_a0290e6c | featureConfidence |
1.0 | |
Dream High School | hasFeature |
Gamebooks / int_a0290e6c | |
Gamebooks / int_a0eaffc6 | type |
Gamebooks | |
Gamebooks / int_a0eaffc6 | comment |
The Warlock of Firetop Mountain by Steve Jackson and Ian Livingstone, the first installment and the one that started it all. | |
Gamebooks / int_a0eaffc6 | featureApplicability |
1.0 | |
Gamebooks / int_a0eaffc6 | featureConfidence |
1.0 | |
The Warlock of Firetop Mountain | hasFeature |
Gamebooks / int_a0eaffc6 | |
Gamebooks / int_a183d57f | type |
Gamebooks | |
Gamebooks / int_a183d57f | comment |
An early episode of Futurama had movies set up like this; theatergoers voted on where the film goes. The joke was it always went with the shit option no matter what. | |
Gamebooks / int_a183d57f | featureApplicability |
1.0 | |
Gamebooks / int_a183d57f | featureConfidence |
1.0 | |
Futurama | hasFeature |
Gamebooks / int_a183d57f | |
Gamebooks / int_a2ae9a81 | type |
Gamebooks | |
Gamebooks / int_a2ae9a81 | comment |
Rebel Planet by Robin Waterfield have the player liberating Earth from a hostile alien race. | |
Gamebooks / int_a2ae9a81 | featureApplicability |
1.0 | |
Gamebooks / int_a2ae9a81 | featureConfidence |
1.0 | |
Rebel Planet | hasFeature |
Gamebooks / int_a2ae9a81 | |
Gamebooks / int_a3caf275 | type |
Gamebooks | |
Gamebooks / int_a3caf275 | comment |
Armies of Death, where you're in charge of an army. | |
Gamebooks / int_a3caf275 | featureApplicability |
1.0 | |
Gamebooks / int_a3caf275 | featureConfidence |
1.0 | |
Armies of Death | hasFeature |
Gamebooks / int_a3caf275 | |
Gamebooks / int_a44c2a41 | type |
Gamebooks | |
Gamebooks / int_a44c2a41 | comment |
Between missions in Star Fox Command, the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings. | |
Gamebooks / int_a44c2a41 | featureApplicability |
1.0 | |
Gamebooks / int_a44c2a41 | featureConfidence |
1.0 | |
Star Fox Command (Video Game) | hasFeature |
Gamebooks / int_a44c2a41 | |
Gamebooks / int_a48db2ae | type |
Gamebooks | |
Gamebooks / int_a48db2ae | comment |
Creature of Havoc by Steve Jackson, where the reader plays this time as a mindless killing monster, in a notable subversion of usual fantasy gamebooks. | |
Gamebooks / int_a48db2ae | featureApplicability |
1.0 | |
Gamebooks / int_a48db2ae | featureConfidence |
1.0 | |
Creature of Havoc | hasFeature |
Gamebooks / int_a48db2ae | |
Gamebooks / int_a4b6211 | type |
Gamebooks | |
Gamebooks / int_a4b6211 | comment |
Tin Star (Choice of Games) | |
Gamebooks / int_a4b6211 | featureApplicability |
1.0 | |
Gamebooks / int_a4b6211 | featureConfidence |
1.0 | |
Tin Star (Choice of Games) (Video Game) | hasFeature |
Gamebooks / int_a4b6211 | |
Gamebooks / int_a698aa86 | type |
Gamebooks | |
Gamebooks / int_a698aa86 | comment |
Many RPGs rulebooks include a short (under 100 scenes) example of this trope, where the reader uses the game system (and a pre-generated character) as the randomizing element, as a way of teaching the rules and RPG concepts. For example Ghostbusters RPG, Champions, Teenagers from Outer Space... | |
Gamebooks / int_a698aa86 | featureApplicability |
1.0 | |
Gamebooks / int_a698aa86 | featureConfidence |
1.0 | |
Ghostbusters (Franchise) | hasFeature |
Gamebooks / int_a698aa86 | |
Gamebooks / int_a6a1f3b1 | type |
Gamebooks | |
Gamebooks / int_a6a1f3b1 | comment |
The Rings of Kether by Andrew Chapman, 15th installment of the series where the player is a Space Police narcotic investigator. | |
Gamebooks / int_a6a1f3b1 | featureApplicability |
1.0 | |
Gamebooks / int_a6a1f3b1 | featureConfidence |
1.0 | |
The Rings of Kether | hasFeature |
Gamebooks / int_a6a1f3b1 | |
Gamebooks / int_a7d9e750 | type |
Gamebooks | |
Gamebooks / int_a7d9e750 | comment |
Dead of Night by Jim Bambra and Stephen Hand, a gothic-horror adventure where you play as a Demon Slaying templar. | |
Gamebooks / int_a7d9e750 | featureApplicability |
1.0 | |
Gamebooks / int_a7d9e750 | featureConfidence |
1.0 | |
Dead of Night | hasFeature |
Gamebooks / int_a7d9e750 | |
Gamebooks / int_ab050879 | type |
Gamebooks | |
Gamebooks / int_ab050879 | comment |
Vault of the Vampire by Keith Martin, 38th installment of the series. | |
Gamebooks / int_ab050879 | featureApplicability |
1.0 | |
Gamebooks / int_ab050879 | featureConfidence |
1.0 | |
Vault of the Vampire | hasFeature |
Gamebooks / int_ab050879 | |
Gamebooks / int_ab67d84 | type |
Gamebooks | |
Gamebooks / int_ab67d84 | comment |
Ctrl+Alt+Del did an Alternate Universe Choose Your Own Adventure story-arc in April of 2008, a second arc in December 2008, and a third in mid-2010. At particular points in the story line, readers were given a choice between different actions that the main character Ethan could take and were encouraged to send an email to a special account to indicate their selection. The choice with the most votes was illustrated for the next installment of the comic. Counts as a CYOA because Tim Buckley had already scripted out where each choice would lead ahead of time, and did not change "bad endings" even if they won the popular vote. The first story ended halfway through with the main character dying horribly due to a failed Air-Vent Passageway escape. Following this, the structure was modified so the narrative would have fewer "dying horribly" options and more "Ethan gets screwed but the story can continue" choices. Though this◊ is still pretty bloodthirsty, the voters managed to get through it alive. | |
Gamebooks / int_ab67d84 | featureApplicability |
1.0 | |
Gamebooks / int_ab67d84 | featureConfidence |
1.0 | |
Ctrl+Alt+Del (Webcomic) | hasFeature |
Gamebooks / int_ab67d84 | |
Gamebooks / int_ac1b7a9b | type |
Gamebooks | |
Gamebooks / int_ac1b7a9b | comment |
Golden Dragon Fantasy Gamebooks, a short but atmospheric series with a simple playing system. | |
Gamebooks / int_ac1b7a9b | featureApplicability |
1.0 | |
Gamebooks / int_ac1b7a9b | featureConfidence |
1.0 | |
Golden Dragon Fantasy Gamebooks | hasFeature |
Gamebooks / int_ac1b7a9b | |
Gamebooks / int_adf3979e | type |
Gamebooks | |
Gamebooks / int_adf3979e | comment |
Siege of Sardath, the first and only book by Keith P. Phillips. | |
Gamebooks / int_adf3979e | featureApplicability |
1.0 | |
Gamebooks / int_adf3979e | featureConfidence |
1.0 | |
Siege of Sardath | hasFeature |
Gamebooks / int_adf3979e | |
Gamebooks / int_aeb6ec24 | type |
Gamebooks | |
Gamebooks / int_aeb6ec24 | comment |
A couple Rainbow Magic CYOA books were written. | |
Gamebooks / int_aeb6ec24 | featureApplicability |
1.0 | |
Gamebooks / int_aeb6ec24 | featureConfidence |
1.0 | |
Rainbow Magic | hasFeature |
Gamebooks / int_aeb6ec24 | |
Gamebooks / int_b051c0c | type |
Gamebooks | |
Gamebooks / int_b051c0c | comment |
Deathmoor by Robin Waterfield, his last contribution to the series. | |
Gamebooks / int_b051c0c | featureApplicability |
1.0 | |
Gamebooks / int_b051c0c | featureConfidence |
1.0 | |
Deathmoor | hasFeature |
Gamebooks / int_b051c0c | |
Gamebooks / int_b0bd1e3d | type |
Gamebooks | |
Gamebooks / int_b0bd1e3d | comment |
Lemmings was adapted into two, based loosely on the storyline introduced in Lemmings 2: The Tribes. In the first, you took control of eight Lemmings tribes in an attempt to regain eight pieces of the broken medallion. The second took on a more linear narrative where a small band of Lemmings has to go out to battle an unknown enemy, which is making the Lemmings act against their natures (eg, Shadow Lemmings setting up bright floodlights or Highland Lemmings turning English). | |
Gamebooks / int_b0bd1e3d | featureApplicability |
1.0 | |
Gamebooks / int_b0bd1e3d | featureConfidence |
1.0 | |
Lemmings (Video Game) | hasFeature |
Gamebooks / int_b0bd1e3d | |
Gamebooks / int_b100beba | type |
Gamebooks | |
Gamebooks / int_b100beba | comment |
Zaltec II: The Generation Stone | |
Gamebooks / int_b100beba | featureApplicability |
1.0 | |
Gamebooks / int_b100beba | featureConfidence |
1.0 | |
Zaltec II: The Generation Stone | hasFeature |
Gamebooks / int_b100beba | |
Gamebooks / int_b11eb944 | type |
Gamebooks | |
Gamebooks / int_b11eb944 | comment |
Star Challenge, a series of ten books taking place in a Sci-Fi setting whose unique gimmick was a score system depending of how successful was your mission... if you survived. | |
Gamebooks / int_b11eb944 | featureApplicability |
1.0 | |
Gamebooks / int_b11eb944 | featureConfidence |
1.0 | |
Star Challenge | hasFeature |
Gamebooks / int_b11eb944 | |
Gamebooks / int_b165d668 | type |
Gamebooks | |
Gamebooks / int_b165d668 | comment |
Scorpion Swamp by Steve Jackson,note Not the same Jackson who co-wrote Firetop Mountain and wrote Citadel, but the US game developer 8th installment of the series. Features unusual, multiple alignment-based paths and endings. | |
Gamebooks / int_b165d668 | featureApplicability |
1.0 | |
Gamebooks / int_b165d668 | featureConfidence |
1.0 | |
Scorpion Swamp | hasFeature |
Gamebooks / int_b165d668 | |
Gamebooks / int_b2cb7387 | type |
Gamebooks | |
Gamebooks / int_b2cb7387 | comment |
His first Youtube Originals production, A Heist with Markiplier, also made use of this format, leading to more than 30 endings across multiple plotlines that all start with stealing a strange artifact. | |
Gamebooks / int_b2cb7387 | featureApplicability |
1.0 | |
Gamebooks / int_b2cb7387 | featureConfidence |
1.0 | |
A Heist with Markiplier (Web Video) | hasFeature |
Gamebooks / int_b2cb7387 | |
Gamebooks / int_b3672f51 | type |
Gamebooks | |
Gamebooks / int_b3672f51 | comment |
The Crimson Tide, set in the verse's equivalent to ancient China, the sole book where you start out as a teenager. | |
Gamebooks / int_b3672f51 | featureApplicability |
1.0 | |
Gamebooks / int_b3672f51 | featureConfidence |
1.0 | |
The Crimson Tide | hasFeature |
Gamebooks / int_b3672f51 | |
Gamebooks / int_b36fb4df | type |
Gamebooks | |
Gamebooks / int_b36fb4df | comment |
Life's Lottery by Kim Newman uses the CYOA format to take you through a fairly ordinary life (or extraordinary, it depends on you) from birth in the '70s till death, and the small choices you make may have great impact on your life — in the playground, do you like Illya Kuryakin or Napoleon Solo better?. The first choice you have to make is whether or not to draw breath after being born. If not, "go to 0". It can also be read straight through, to reveal a very different story. The main character later appears in the Diogenes Club stories, in which he has the power to shift between different Alternate Universe versions of himself. | |
Gamebooks / int_b36fb4df | featureApplicability |
1.0 | |
Gamebooks / int_b36fb4df | featureConfidence |
1.0 | |
Life's Lottery | hasFeature |
Gamebooks / int_b36fb4df | |
Gamebooks / int_b5761a41 | type |
Gamebooks | |
Gamebooks / int_b5761a41 | comment |
The Thrill Ride Edition of Final Destination 3 on DVD features "Choose Their Fate", in which the viewer gets to determine the fates of some characters. Subverted in that each person would be killed in a different fashion immediately after they were saved by your choice. This is sort of in keeping with the predestination ideas of the movie. | |
Gamebooks / int_b5761a41 | featureApplicability |
-0.3 | |
Gamebooks / int_b5761a41 | featureConfidence |
1.0 | |
Final Destination 3 | hasFeature |
Gamebooks / int_b5761a41 | |
Gamebooks / int_b6edb75b | type |
Gamebooks | |
Gamebooks / int_b6edb75b | comment |
Shadow of the Giants by Ian Livingstone, 71st installment of the series. | |
Gamebooks / int_b6edb75b | featureApplicability |
1.0 | |
Gamebooks / int_b6edb75b | featureConfidence |
1.0 | |
Shadow of the Giants | hasFeature |
Gamebooks / int_b6edb75b | |
Gamebooks / int_b6f89b45 | type |
Gamebooks | |
Gamebooks / int_b6f89b45 | comment |
Island of the Lizard King by Ian Livingstone, 7th installment of the series. | |
Gamebooks / int_b6f89b45 | featureApplicability |
1.0 | |
Gamebooks / int_b6f89b45 | featureConfidence |
1.0 | |
Island of the Lizard King | hasFeature |
Gamebooks / int_b6f89b45 | |
Gamebooks / int_bae4291e | type |
Gamebooks | |
Gamebooks / int_bae4291e | comment |
Falcon is a Science Fiction series by Mark Smith and Jamie Thomson features a special agent codenamed Falcon who is a member of the Time Police in the year 3033. You are graded each book by how well you maintain the timeline, or at least a Close-Enough Timeline if everyone dies otherwise. | |
Gamebooks / int_bae4291e | featureApplicability |
1.0 | |
Gamebooks / int_bae4291e | featureConfidence |
1.0 | |
Falcon | hasFeature |
Gamebooks / int_bae4291e | |
Gamebooks / int_bc6f33c7 | type |
Gamebooks | |
Gamebooks / int_bc6f33c7 | comment |
Caverns of the Snow Witch by Ian Livingstone, 9th installment of the series. | |
Gamebooks / int_bc6f33c7 | featureApplicability |
1.0 | |
Gamebooks / int_bc6f33c7 | featureConfidence |
1.0 | |
Caverns of the Snow Witch | hasFeature |
Gamebooks / int_bc6f33c7 | |
Gamebooks / int_bc848d30 | type |
Gamebooks | |
Gamebooks / int_bc848d30 | comment |
SpongeBob SquarePants has an episode that let the audience call in their choice as to how the episode ended. The two choices that didn't win were shown before the one that was. Since then, only the chosen ending has been shown in syndication. | |
Gamebooks / int_bc848d30 | featureApplicability |
1.0 | |
Gamebooks / int_bc848d30 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Gamebooks / int_bc848d30 | |
Gamebooks / int_be2d9ba9 | type |
Gamebooks | |
Gamebooks / int_be2d9ba9 | comment |
Games made in the Twine engine are, generally speaking, variably elaborate versions of gamebooks: some tell a lightly interactive story, while others have audio-visual elements and some additional game mechanics. The most famous/infamous of these is probably Depression Quest, though many other Twine-based games have some degree of acclaim in independent game circles. | |
Gamebooks / int_be2d9ba9 | featureApplicability |
1.0 | |
Gamebooks / int_be2d9ba9 | featureConfidence |
1.0 | |
Depression Quest (Video Game) | hasFeature |
Gamebooks / int_be2d9ba9 | |
Gamebooks / int_be651019 | type |
Gamebooks | |
Gamebooks / int_be651019 | comment |
Sci-fi webcomic Gifts of Wandering Ice has its own choose your adventure game "Ice gift hunt" that lets readers decide the course of some background events of the main story. | |
Gamebooks / int_be651019 | featureApplicability |
1.0 | |
Gamebooks / int_be651019 | featureConfidence |
1.0 | |
Gifts of Wandering Ice (Webcomic) | hasFeature |
Gamebooks / int_be651019 | |
Gamebooks / int_bf3e83b | type |
Gamebooks | |
Gamebooks / int_bf3e83b | comment |
You can find a non-playable one in Drakensang 2. Apparently it's seems to be a Take That!. | |
Gamebooks / int_bf3e83b | featureApplicability |
1.0 | |
Gamebooks / int_bf3e83b | featureConfidence |
1.0 | |
Drakensang (Video Game) | hasFeature |
Gamebooks / int_bf3e83b | |
Gamebooks / int_bff226b0 | type |
Gamebooks | |
Gamebooks / int_bff226b0 | comment |
A Duck Has An Adventure | |
Gamebooks / int_bff226b0 | featureApplicability |
1.0 | |
Gamebooks / int_bff226b0 | featureConfidence |
1.0 | |
A Duck Has An Adventure (Video Game) | hasFeature |
Gamebooks / int_bff226b0 | |
Gamebooks / int_c2297a9c | type |
Gamebooks | |
Gamebooks / int_c2297a9c | comment |
The 2012 holiday special has a Judge Dredd story, "Choose Your Own Xmas" that plays with this trope; you have to make choices for an everyman, Jason Packard, who is out doing Christmas shopping until he has to suddenly deal with Dredd; the reader is sent bouncing from panel to panel according to their choices. Packard is concerned about the strange voice talking about page numbers and choices. Meanwhile, Dredd is growing concerned about the way Packard seems to be reappearing throughout the story, despite being run over, arrested, blown up, or just running out of a room a second ago. | |
Gamebooks / int_c2297a9c | featureApplicability |
1.0 | |
Gamebooks / int_c2297a9c | featureConfidence |
1.0 | |
Judge Dredd (Comic Book) | hasFeature |
Gamebooks / int_c2297a9c | |
Gamebooks / int_c3089669 | type |
Gamebooks | |
Gamebooks / int_c3089669 | comment |
Beneath Nightmare Castle, this time with a dash of Horror thrown in it. | |
Gamebooks / int_c3089669 | featureApplicability |
1.0 | |
Gamebooks / int_c3089669 | featureConfidence |
1.0 | |
Beneath Nightmare Castle | hasFeature |
Gamebooks / int_c3089669 | |
Gamebooks / int_c4282b71 | type |
Gamebooks | |
Gamebooks / int_c4282b71 | comment |
The video series The Journal of Morning Mist, based on My Little Pony: Friendship Is Magic, features Morning Mist going to a seemingly-deserted island and finding evidence of a Religion of Evil that worships an Eldritch Abomination known as "Mother," and writing about what he finds. Whichever path the viewer chooses, the expedition all goes to hell quickly, and the journal turns into an Apocalyptic Log. None of the paths end well for Morning Mist; some entries feature him getting brainwashed by Mother, some feature him dying from Mother making him tear his own eyes out, and a few have him begging for help after the cult captures and tortures him. Even the entries where Morning Mist isn't dead, tortured or indoctrinated are ambiguous, but the implications are clearly unpleasant. | |
Gamebooks / int_c4282b71 | featureApplicability |
1.0 | |
Gamebooks / int_c4282b71 | featureConfidence |
1.0 | |
My Little Pony: Friendship Is Magic | hasFeature |
Gamebooks / int_c4282b71 | |
Gamebooks / int_c43df4d8 | type |
Gamebooks | |
Gamebooks / int_c43df4d8 | comment |
Doctor Who Decide Your Destiny. These books aren't the first ones done for the show, with six coming out under the Find Your Fate label (fittingly starring the Sixth Doctor). | |
Gamebooks / int_c43df4d8 | featureApplicability |
1.0 | |
Gamebooks / int_c43df4d8 | featureConfidence |
1.0 | |
Doctor Who | hasFeature |
Gamebooks / int_c43df4d8 | |
Gamebooks / int_c4be079a | type |
Gamebooks | |
Gamebooks / int_c4be079a | comment |
Sword of the Samurai, letting you play as a samurai in a japanese-like setting. | |
Gamebooks / int_c4be079a | featureApplicability |
1.0 | |
Gamebooks / int_c4be079a | featureConfidence |
1.0 | |
Sword of the Samurai | hasFeature |
Gamebooks / int_c4be079a | |
Gamebooks / int_c576ba57 | type |
Gamebooks | |
Gamebooks / int_c576ba57 | comment |
City of Reality ran an arc which essentially functioned as this, run by a snarky time-reversal device. | |
Gamebooks / int_c576ba57 | featureApplicability |
1.0 | |
Gamebooks / int_c576ba57 | featureConfidence |
1.0 | |
City of Reality (Webcomic) | hasFeature |
Gamebooks / int_c576ba57 | |
Gamebooks / int_c592c211 | type |
Gamebooks | |
Gamebooks / int_c592c211 | comment |
Choice of the Petal Throne which is takes place in the Empire of the Petal Throne setting. | |
Gamebooks / int_c592c211 | featureApplicability |
1.0 | |
Gamebooks / int_c592c211 | featureConfidence |
1.0 | |
Empire of the Petal Throne (Tabletop Game) | hasFeature |
Gamebooks / int_c592c211 | |
Gamebooks / int_c5d05a73 | type |
Gamebooks | |
Gamebooks / int_c5d05a73 | comment |
From Neil Cicierega of Lemon Demon and Potter Puppet Pals, "Haircut, a Choose-Your-Own-Adventure Song!" | |
Gamebooks / int_c5d05a73 | featureApplicability |
1.0 | |
Gamebooks / int_c5d05a73 | featureConfidence |
1.0 | |
Lemon Demon (Music) | hasFeature |
Gamebooks / int_c5d05a73 | |
Gamebooks / int_c6005d35 | type |
Gamebooks | |
Gamebooks / int_c6005d35 | comment |
Markiplier: He celebrated Valentines day in 2017 by going on a date with his viewers using a Choose Your Own adventure game, made out of YouTube videos. His first Youtube Originals production, A Heist with Markiplier, also made use of this format, leading to more than 30 endings across multiple plotlines that all start with stealing a strange artifact. |
|
Gamebooks / int_c6005d35 | featureApplicability |
1.0 | |
Gamebooks / int_c6005d35 | featureConfidence |
1.0 | |
Markiplier (Web Video) | hasFeature |
Gamebooks / int_c6005d35 | |
Gamebooks / int_c669daba | type |
Gamebooks | |
Gamebooks / int_c669daba | comment |
Stormslayer by Jonathan Green, 63rd installment of the series. | |
Gamebooks / int_c669daba | featureApplicability |
1.0 | |
Gamebooks / int_c669daba | featureConfidence |
1.0 | |
Stormslayer | hasFeature |
Gamebooks / int_c669daba | |
Gamebooks / int_c7f3c4f | type |
Gamebooks | |
Gamebooks / int_c7f3c4f | comment |
Choose Your Own Adventure has branched out into real life, as a cult of "dice living" has developed. People make real-life decisions, ranging from where to go on Saturday night to what career to choose, based on rolls of the dice. Dice living was inspired by the novel The Dice Man and other works by Luke Rhinehart. (Though it might be argued that this is an inversion of the trope. Choosing Your Own Adventure in fiction gives the reader control over events that they would normally only be able to observe and not influence. Letting the roll of a die make a decision for you in real life takes away a decision that otherwise would have been yours to make. However, you ARE choosing to leave that decision to chance...) | |
Gamebooks / int_c7f3c4f | featureApplicability |
1.0 | |
Gamebooks / int_c7f3c4f | featureConfidence |
1.0 | |
The Dice Man | hasFeature |
Gamebooks / int_c7f3c4f | |
Gamebooks / int_ca3edec0 | type |
Gamebooks | |
Gamebooks / int_ca3edec0 | comment |
The Fabled Lands are a fantasy series of gamebooks written by Dave Morris and Jamie Thomson that have recently been republished in 2010. During its initial release in the '90s, only the first six were ever released. In addition, only the first two were ever published in the USA, under the name Quest. Despite all this, they are amazingly fun to play, mainly because of their open-ended style (That is, they're a Wide-Open Sandbox series of books, each book covering part of the game world's map; if you crossed the border into another book's territory, you'd be told what section in that book to start on and keep playing). While most other gamebooks had a definite objective, the Fabled Lands books just plonked you down in a random place and said, "have fun whatever you do." Other cool features were six unique character classes, the ability to buy ships and houses, and a huge number of quests you can do whenever you want, or not at all. | |
Gamebooks / int_ca3edec0 | featureApplicability |
1.0 | |
Gamebooks / int_ca3edec0 | featureConfidence |
1.0 | |
The Fabled Lands | hasFeature |
Gamebooks / int_ca3edec0 | |
Gamebooks / int_cb74ebf1 | type |
Gamebooks | |
Gamebooks / int_cb74ebf1 | comment |
Revenge of the Vampire by Keith Martin, 58th installment and sequel to Vault of the Vampire. | |
Gamebooks / int_cb74ebf1 | featureApplicability |
1.0 | |
Gamebooks / int_cb74ebf1 | featureConfidence |
1.0 | |
Revenge of the Vampire | hasFeature |
Gamebooks / int_cb74ebf1 | |
Gamebooks / int_cbc28bfd | type |
Gamebooks | |
Gamebooks / int_cbc28bfd | comment |
Midnight Rogue, which lets you play as a rogue of Port Blacksand. | |
Gamebooks / int_cbc28bfd | featureApplicability |
1.0 | |
Gamebooks / int_cbc28bfd | featureConfidence |
1.0 | |
Midnight Rogue | hasFeature |
Gamebooks / int_cbc28bfd | |
Gamebooks / int_ccae327f | type |
Gamebooks | |
Gamebooks / int_ccae327f | comment |
Not exactly music, but there was a series of interactive audio dramas called Terror T.R.A.X. where the user would skip to certain tracks based on their decisions. The Spoony Experiment once did a review series on them. | |
Gamebooks / int_ccae327f | featureApplicability |
1.0 | |
Gamebooks / int_ccae327f | featureConfidence |
1.0 | |
The Spoony Experiment (Web Video) | hasFeature |
Gamebooks / int_ccae327f | |
Gamebooks / int_ccc76d45 | type |
Gamebooks | |
Gamebooks / int_ccc76d45 | comment |
King of Dragon Pass and its sequel Six Ages are set in the Runequest setting where you attempt to lead your clan to prosperity in a CYOA format. | |
Gamebooks / int_ccc76d45 | featureApplicability |
1.0 | |
Gamebooks / int_ccc76d45 | featureConfidence |
1.0 | |
King of Dragon Pass (Video Game) | hasFeature |
Gamebooks / int_ccc76d45 | |
Gamebooks / int_ccce1f7c | type |
Gamebooks | |
Gamebooks / int_ccce1f7c | comment |
Masks of Mayhem by Robin Waterfield, the 23rd installment of the series. | |
Gamebooks / int_ccce1f7c | featureApplicability |
1.0 | |
Gamebooks / int_ccce1f7c | featureConfidence |
1.0 | |
Masks of Mayhem | hasFeature |
Gamebooks / int_ccce1f7c | |
Gamebooks / int_cd59f6a6 | type |
Gamebooks | |
Gamebooks / int_cd59f6a6 | comment |
The Lunar Chronicles has an e-book sequel, Cinder's Adventure: Get Me to the Wedding! where you have to guide Cinder as she rushes to finally marry Kai. | |
Gamebooks / int_cd59f6a6 | featureApplicability |
1.0 | |
Gamebooks / int_cd59f6a6 | featureConfidence |
1.0 | |
The Lunar Chronicles | hasFeature |
Gamebooks / int_cd59f6a6 | |
Gamebooks / int_cd62de9f | type |
Gamebooks | |
Gamebooks / int_cd62de9f | comment |
Tower of Destruction, the 46th installment of the series. | |
Gamebooks / int_cd62de9f | featureApplicability |
1.0 | |
Gamebooks / int_cd62de9f | featureConfidence |
1.0 | |
Tower of Destruction | hasFeature |
Gamebooks / int_cd62de9f | |
Gamebooks / int_ce052e51 | type |
Gamebooks | |
Gamebooks / int_ce052e51 | comment |
Spellbreaker by Jonathan Green, 53rd installment of the series. | |
Gamebooks / int_ce052e51 | featureApplicability |
1.0 | |
Gamebooks / int_ce052e51 | featureConfidence |
1.0 | |
Spellbreaker | hasFeature |
Gamebooks / int_ce052e51 | |
Gamebooks / int_ce454d69 | type |
Gamebooks | |
Gamebooks / int_ce454d69 | comment |
An example from UK children's TV: sci-fi drama Jeopardy (CBBC) (not to be confused with the US game show) gave viewers the opportunity to vote on the ending of the final episode from a choice of "happy", "sad" or "spooky". The spooky ending was chosen with the other two options appearing on the CBBC website for several years before disappearing. | |
Gamebooks / int_ce454d69 | featureApplicability |
1.0 | |
Gamebooks / int_ce454d69 | featureConfidence |
1.0 | |
Jeopardy (CBBC) | hasFeature |
Gamebooks / int_ce454d69 | |
Gamebooks / int_cfc6725b | type |
Gamebooks | |
Gamebooks / int_cfc6725b | comment |
Virtual Reality, a series of six books from the early nineties. Notable for having much more exotic plots than the average gamebook and for using a unique, non-random rule system. The four books by Dave Morris, the Panurgic Adventures series (of which the best known is Heart of Ice), are some of the most interesting and intricate gamebooks written. Heart of Ice is a slightly different take on After the End; inspired in part by Jack Vance's Dying Earth, it's a quest set in a world where an insane AI has triggered global weather changes and turned the Sahara into a desert. | |
Gamebooks / int_cfc6725b | featureApplicability |
1.0 | |
Gamebooks / int_cfc6725b | featureConfidence |
1.0 | |
Heart of Ice | hasFeature |
Gamebooks / int_cfc6725b | |
Gamebooks / int_d0476c1e | type |
Gamebooks | |
Gamebooks / int_d0476c1e | comment |
Night Dragon by Keith Martin, 52nd installment of the series. | |
Gamebooks / int_d0476c1e | featureApplicability |
1.0 | |
Gamebooks / int_d0476c1e | featureConfidence |
1.0 | |
Night Dragon | hasFeature |
Gamebooks / int_d0476c1e | |
Gamebooks / int_d05b34ab | type |
Gamebooks | |
Gamebooks / int_d05b34ab | comment |
Necromancer (End Master) | |
Gamebooks / int_d05b34ab | featureApplicability |
1.0 | |
Gamebooks / int_d05b34ab | featureConfidence |
1.0 | |
Necromancer (End Master) | hasFeature |
Gamebooks / int_d05b34ab | |
Gamebooks / int_d0737d9 | type |
Gamebooks | |
Gamebooks / int_d0737d9 | comment |
The mind-bending videogame-esque game-within-a-show-within-a-game-within-a-film Black Mirror: Bandersnatch, where the characters, incidentally, are also trying to choose their own adventure whilst "knowing" that you're doing it for them, too. From the mind of Charlie Brooker. | |
Gamebooks / int_d0737d9 | featureApplicability |
1.0 | |
Gamebooks / int_d0737d9 | featureConfidence |
1.0 | |
Black Mirror: Bandersnatch | hasFeature |
Gamebooks / int_d0737d9 | |
Gamebooks / int_d0a24394 | type |
Gamebooks | |
Gamebooks / int_d0a24394 | comment |
Choice of Robots | |
Gamebooks / int_d0a24394 | featureApplicability |
1.0 | |
Gamebooks / int_d0a24394 | featureConfidence |
1.0 | |
Choice of Robots (Video Game) | hasFeature |
Gamebooks / int_d0a24394 | |
Gamebooks / int_d187e29 | type |
Gamebooks | |
Gamebooks / int_d187e29 | comment |
The Fortress of the Black Cauldron | |
Gamebooks / int_d187e29 | featureApplicability |
1.0 | |
Gamebooks / int_d187e29 | featureConfidence |
1.0 | |
The Fortress of the Black Cauldron | hasFeature |
Gamebooks / int_d187e29 | |
Gamebooks / int_d37b7be6 | type |
Gamebooks | |
Gamebooks / int_d37b7be6 | comment |
Deathtrap Dungeon by Ian Livingstone, 6th installment of the series. | |
Gamebooks / int_d37b7be6 | featureApplicability |
1.0 | |
Gamebooks / int_d37b7be6 | featureConfidence |
1.0 | |
Deathtrap Dungeon | hasFeature |
Gamebooks / int_d37b7be6 | |
Gamebooks / int_d48cd93 | type |
Gamebooks | |
Gamebooks / int_d48cd93 | comment |
To Be or Not To Be: That Is the Adventure is a choose-your-own-adventure version of Hamlet written by Ryan North. | |
Gamebooks / int_d48cd93 | featureApplicability |
1.0 | |
Gamebooks / int_d48cd93 | featureConfidence |
1.0 | |
To Be or Not To Be: That Is the Adventure | hasFeature |
Gamebooks / int_d48cd93 | |
Gamebooks / int_d6b4f8b9 | type |
Gamebooks | |
Gamebooks / int_d6b4f8b9 | comment |
Mix Ore allows the player to choose which girl they will follow. However, each route will result in the character either nearly dead or completely broken. | |
Gamebooks / int_d6b4f8b9 | featureApplicability |
1.0 | |
Gamebooks / int_d6b4f8b9 | featureConfidence |
1.0 | |
Mix Ore (Video Game) | hasFeature |
Gamebooks / int_d6b4f8b9 | |
Gamebooks / int_d74d6d75 | type |
Gamebooks | |
Gamebooks / int_d74d6d75 | comment |
Sonic the Hedgehog Adventure Gamebooks is a series of six adventure gamebooks released from 1993 to 1996 at the height of Sonic the Hedgehog's phenomenal popularity in the UK, written by the authors of the novel series but not belonging to that continuity. One was an Adaptation Expansion of the second Mega Drive game, in which Robotnik has built Metal Sonic to rampage around and destroy the real Sonic's reputation (any similarity to the plot of the nineteenth Lone Wolf book Wolf's Bane, published the previous year, is entirely coincidental — the book, and sometimes Metal Sonic himself, still have the nickname "Hedgehog's Bane" in some circles) and Sonic has to hunt him down through the game's levels. | |
Gamebooks / int_d74d6d75 | featureApplicability |
1.0 | |
Gamebooks / int_d74d6d75 | featureConfidence |
1.0 | |
Sonic the Hedgehog Adventure Gamebooks | hasFeature |
Gamebooks / int_d74d6d75 | |
Gamebooks / int_d80d2982 | type |
Gamebooks | |
Gamebooks / int_d80d2982 | comment |
The Unbreakable Kimmy Schmidt finale Kimmy vs. The Reverend uses the choose-your-own-adventure technology to tell a wacky story about Kimmy in the lead-up to her wedding. | |
Gamebooks / int_d80d2982 | featureApplicability |
1.0 | |
Gamebooks / int_d80d2982 | featureConfidence |
1.0 | |
Unbreakable Kimmy Schmidt | hasFeature |
Gamebooks / int_d80d2982 | |
Gamebooks / int_da8226e8 | type |
Gamebooks | |
Gamebooks / int_da8226e8 | comment |
Return to House on Haunted Hill: The unrated DVD features technology that allows you to change the decision made by a character, and thereby radically alter the outcome of the movie. There are 96 total ways the movie can play out. | |
Gamebooks / int_da8226e8 | featureApplicability |
1.0 | |
Gamebooks / int_da8226e8 | featureConfidence |
1.0 | |
Return to House on Haunted Hill | hasFeature |
Gamebooks / int_da8226e8 | |
Gamebooks / int_dadd0201 | type |
Gamebooks | |
Gamebooks / int_dadd0201 | comment |
The Forest of Doom by Ian Livingstone, third installment of the series. | |
Gamebooks / int_dadd0201 | featureApplicability |
1.0 | |
Gamebooks / int_dadd0201 | featureConfidence |
1.0 | |
The Forest of Doom | hasFeature |
Gamebooks / int_dadd0201 | |
Gamebooks / int_dbb68ab6 | type |
Gamebooks | |
Gamebooks / int_dbb68ab6 | comment |
The Narnia Solo Games. | |
Gamebooks / int_dbb68ab6 | featureApplicability |
1.0 | |
Gamebooks / int_dbb68ab6 | featureConfidence |
1.0 | |
The Chronicles of Narnia | hasFeature |
Gamebooks / int_dbb68ab6 | |
Gamebooks / int_de32f1c1 | type |
Gamebooks | |
Gamebooks / int_de32f1c1 | comment |
Blood Moon (Choice of Games) | |
Gamebooks / int_de32f1c1 | featureApplicability |
1.0 | |
Gamebooks / int_de32f1c1 | featureConfidence |
1.0 | |
Blood Moon (Choice of Games) (Video Game) | hasFeature |
Gamebooks / int_de32f1c1 | |
Gamebooks / int_e07c52f8 | type |
Gamebooks | |
Gamebooks / int_e07c52f8 | comment |
Can You Survive the Zombie Apocalypse? is a more adult twist on the genre, and is Exactly What It Says on the Tin — your choices determine how well you do in the Zombie Apocalypse. | |
Gamebooks / int_e07c52f8 | featureApplicability |
1.0 | |
Gamebooks / int_e07c52f8 | featureConfidence |
1.0 | |
Can You Survive the Zombie Apocalypse? | hasFeature |
Gamebooks / int_e07c52f8 | |
Gamebooks / int_e241df21 | type |
Gamebooks | |
Gamebooks / int_e241df21 | comment |
Give Yourself Goosebumps, a spinoff of R. L. Stine's Goosebumps novels. The "game over" endings were often as gruesome as they were creative, giving many young readers their first direct encounters with horrific imagery. These also have the unusual structure of having the story branch off into two distinct storylines completely cut off from each other, with an earlyish choice in each book determining which one the reader followed. This pivotal choice wasn't exactly pointed out either, so in the early stages of each book, the reader was left in suspense as to which choice would suddenly set them down a distinct path for the rest of the adventure. | |
Gamebooks / int_e241df21 | featureApplicability |
1.0 | |
Gamebooks / int_e241df21 | featureConfidence |
1.0 | |
Give Yourself Goosebumps | hasFeature |
Gamebooks / int_e241df21 | |
Gamebooks / int_e2439564 | type |
Gamebooks | |
Gamebooks / int_e2439564 | comment |
Time Machine Series: The reader has to search through a historical era to discover artifacts or lost knowledge. The books only have one ending, but also include inventories that affect your choices. | |
Gamebooks / int_e2439564 | featureApplicability |
1.0 | |
Gamebooks / int_e2439564 | featureConfidence |
1.0 | |
Time Machine Series | hasFeature |
Gamebooks / int_e2439564 | |
Gamebooks / int_e25322af | type |
Gamebooks | |
Gamebooks / int_e25322af | comment |
Homestar Runner The 2005 Halloween cartoon is the interactive animation Halloween Potion-ma-jig. It actually features a bit of Bait-and-Switch, presenting the viewer with one adventure in the intro (helping Homestar find his costume and escape a haunted mansion) and then giving them another (helping Homestar find ingredients for Marzipan's Halloween potion... after he had doodled all over her recipe). The Strong Bad Email "1 step ahead" took the form of a gamebook after the e-mail was read to determine whether to glue Strong Sad's hands to his face. The choices left for the user is "Yes", "Maybe" and "Take it in a bit of a different direction", with a different scene playing for each choice. |
|
Gamebooks / int_e25322af | featureApplicability |
1.0 | |
Gamebooks / int_e25322af | featureConfidence |
1.0 | |
Homestar Runner (Web Animation) | hasFeature |
Gamebooks / int_e25322af | |
Gamebooks / int_e293455a | type |
Gamebooks | |
Gamebooks / int_e293455a | comment |
Stake Your Destiny: Gamebooks based on Buffy the Vampire Slayer, each set in different spots in the series. They basically put you in Buffy's role, lucky you. It doesn't specifically say where, the first is presumably during Season 1 and two more in Season 2. | |
Gamebooks / int_e293455a | featureApplicability |
1.0 | |
Gamebooks / int_e293455a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Gamebooks / int_e293455a | |
Gamebooks / int_e2acadf9 | type |
Gamebooks | |
Gamebooks / int_e2acadf9 | comment |
The 2020 film DC Showcase – Batman: Death in the Family is presented as a remake of Batman: Under the Red Hood with alternate branching paths that deviate from the original story. For example, Jason can get saved from the Joker and subsequently become Red Robin, or he could cheat death and become a version of Hush. | |
Gamebooks / int_e2acadf9 | featureApplicability |
1.0 | |
Gamebooks / int_e2acadf9 | featureConfidence |
1.0 | |
DC Showcase – Batman: Death in the Family | hasFeature |
Gamebooks / int_e2acadf9 | |
Gamebooks / int_e360efbe | type |
Gamebooks | |
Gamebooks / int_e360efbe | comment |
Space Assassin by Andrew Chapman, where you get to play as a Space Assassin. | |
Gamebooks / int_e360efbe | featureApplicability |
1.0 | |
Gamebooks / int_e360efbe | featureConfidence |
1.0 | |
Space Assassin | hasFeature |
Gamebooks / int_e360efbe | |
Gamebooks / int_e374a312 | type |
Gamebooks | |
Gamebooks / int_e374a312 | comment |
Jacksfilms has done multiple parodies of apology videos. One for interative fiction. In 2020, he made a Choose Your Own Adventure style game called "Choose Your Own Apology Video," with the goal to either get the absolute best or absolute worst reaction on the hypothetical video. |
|
Gamebooks / int_e374a312 | featureApplicability |
1.0 | |
Gamebooks / int_e374a312 | featureConfidence |
1.0 | |
Jacksfilms (Web Video) | hasFeature |
Gamebooks / int_e374a312 | |
Gamebooks / int_e3b2dacb | type |
Gamebooks | |
Gamebooks / int_e3b2dacb | comment |
Be an Interplanetary Spy is an interesting variation where you have to solve puzzles (analogues to your current situation) instead of simply making a choice. Essentially a multiple-choice visual logic test with a plot. | |
Gamebooks / int_e3b2dacb | featureApplicability |
1.0 | |
Gamebooks / int_e3b2dacb | featureConfidence |
1.0 | |
Be an Interplanetary Spy | hasFeature |
Gamebooks / int_e3b2dacb | |
Gamebooks / int_e3b96a3a | type |
Gamebooks | |
Gamebooks / int_e3b96a3a | comment |
Master of Chaos by Keith Martin, the 41st installment of the series. | |
Gamebooks / int_e3b96a3a | featureApplicability |
1.0 | |
Gamebooks / int_e3b96a3a | featureConfidence |
1.0 | |
Master of Chaos | hasFeature |
Gamebooks / int_e3b96a3a | |
Gamebooks / int_e4b1e91e | type |
Gamebooks | |
Gamebooks / int_e4b1e91e | comment |
The Henry Stickmin Series is all about this trope. The player has to make multiple choices throughout the game. | |
Gamebooks / int_e4b1e91e | featureApplicability |
1.0 | |
Gamebooks / int_e4b1e91e | featureConfidence |
1.0 | |
Henry Stickmin Series (Video Game) | hasFeature |
Gamebooks / int_e4b1e91e | |
Gamebooks / int_e4fbbcdc | type |
Gamebooks | |
Gamebooks / int_e4fbbcdc | comment |
Maze: Solve the World's Most Challenging Puzzle is a puzzle book trimming down the concept to its bare bones (not bothering much with a story), but still fitting as a gamebook with a choice between 1 to 9 doors in each room. | |
Gamebooks / int_e4fbbcdc | featureApplicability |
1.0 | |
Gamebooks / int_e4fbbcdc | featureConfidence |
1.0 | |
Maze: Solve the World's Most Challenging Puzzle | hasFeature |
Gamebooks / int_e4fbbcdc | |
Gamebooks / int_e5e19143 | type |
Gamebooks | |
Gamebooks / int_e5e19143 | comment |
Superlópez: The adventure Los Petisos Carambanales is this in comic book form. | |
Gamebooks / int_e5e19143 | featureApplicability |
1.0 | |
Gamebooks / int_e5e19143 | featureConfidence |
1.0 | |
Superlópez (Comic Book) | hasFeature |
Gamebooks / int_e5e19143 | |
Gamebooks / int_e6267766 | type |
Gamebooks | |
Gamebooks / int_e6267766 | comment |
Star Wars Legends: The Choose Your Destiny series. Each book has one canonical path for how things went down. The Lost Jedi, a duology released in the UK in the early '90s. The Star Wars Missions series, which took the form of a very simplified tabletop RPG complete with stats and skill checks. A unique plotline happened across 20 books and players could choose their character (from a number of Star Wars favorites), weapons, and vehicles, gaining experience points and growing more powerful as the books went on. |
|
Gamebooks / int_e6267766 | featureApplicability |
1.0 | |
Gamebooks / int_e6267766 | featureConfidence |
1.0 | |
Star Wars Legends (Franchise) | hasFeature |
Gamebooks / int_e6267766 | |
Gamebooks / int_e6950a6c | type |
Gamebooks | |
Gamebooks / int_e6950a6c | comment |
Sagas of the Demonspawn: Also by J.H. Brennan, a more serious Conan the Barbarian-esque Sword and Sorcery story which features Fire*Wolf, a barbarian turned Magic Knight who also wields the Evil Weapon Doombringer. | |
Gamebooks / int_e6950a6c | featureApplicability |
1.0 | |
Gamebooks / int_e6950a6c | featureConfidence |
1.0 | |
Sagas of the Demonspawn | hasFeature |
Gamebooks / int_e6950a6c | |
Gamebooks / int_e724e7c8 | type |
Gamebooks | |
Gamebooks / int_e724e7c8 | comment |
City of Thieves by Ian Livingstone, 5th installment of the series. | |
Gamebooks / int_e724e7c8 | featureApplicability |
1.0 | |
Gamebooks / int_e724e7c8 | featureConfidence |
1.0 | |
City of Thieves (1983) | hasFeature |
Gamebooks / int_e724e7c8 | |
Gamebooks / int_e7410020 | type |
Gamebooks | |
Gamebooks / int_e7410020 | comment |
Parodied in the first volume of Empowered when ThugBoy is given three choices how to respond to Emp's question. | |
Gamebooks / int_e7410020 | featureApplicability |
1.0 | |
Gamebooks / int_e7410020 | featureConfidence |
1.0 | |
Empowered (Comic Book) | hasFeature |
Gamebooks / int_e7410020 | |
Gamebooks / int_e8981561 | type |
Gamebooks | |
Gamebooks / int_e8981561 | comment |
Issue 10 of the Adventure Time comic, as well as the KaBOOM! Summer Blast Free Comic Book Day Edition reprint, had Ice King miscasting a mind-control spell that ends up giving the reader control over Finn and Jake. | |
Gamebooks / int_e8981561 | featureApplicability |
1.0 | |
Gamebooks / int_e8981561 | featureConfidence |
1.0 | |
Adventure Time (Comic Book) | hasFeature |
Gamebooks / int_e8981561 | |
Gamebooks / int_e97ee330 | type |
Gamebooks | |
Gamebooks / int_e97ee330 | comment |
My Little Pony: Equestria Girls: Make Your Own Magic – The Starswirl Do-Over is set in the Equestria Girls universe. The girls go to a music festival, but Sunset Shimmer finds herself in a "Groundhog Day" Loop, so she and the reader must make the right choices to break it. | |
Gamebooks / int_e97ee330 | featureApplicability |
1.0 | |
Gamebooks / int_e97ee330 | featureConfidence |
1.0 | |
Make Your Own Magic – The Starswirl Do-Over | hasFeature |
Gamebooks / int_e97ee330 | |
Gamebooks / int_e9d7acf9 | type |
Gamebooks | |
Gamebooks / int_e9d7acf9 | comment |
Lone Wolf, featuring an epic swords-and-sorcery world and a continuing storyline with the unique feature of importing your character from book to book. You can read most of them all open-sourced and legal, complete with author approval, at www.projectaon.org. | |
Gamebooks / int_e9d7acf9 | featureApplicability |
1.0 | |
Gamebooks / int_e9d7acf9 | featureConfidence |
1.0 | |
Lone Wolf | hasFeature |
Gamebooks / int_e9d7acf9 | |
Gamebooks / int_ea4f62db | type |
Gamebooks | |
Gamebooks / int_ea4f62db | comment |
An episode of Family Guy has Peter reading one in bed. | |
Gamebooks / int_ea4f62db | featureApplicability |
1.0 | |
Gamebooks / int_ea4f62db | featureConfidence |
1.0 | |
Family Guy | hasFeature |
Gamebooks / int_ea4f62db | |
Gamebooks / int_ec0ead64 | type |
Gamebooks | |
Gamebooks / int_ec0ead64 | comment |
Howl of the Werewolf by Jonathan Green, 62nd installment of the series. | |
Gamebooks / int_ec0ead64 | featureApplicability |
1.0 | |
Gamebooks / int_ec0ead64 | featureConfidence |
1.0 | |
Howl of the Werewolf | hasFeature |
Gamebooks / int_ec0ead64 | |
Gamebooks / int_ed113c02 | type |
Gamebooks | |
Gamebooks / int_ed113c02 | comment |
In Saints Row IV, the mission to rescue Matt Miller from the Zin involves a text-adventure segment calling back to the previous game. | |
Gamebooks / int_ed113c02 | featureApplicability |
1.0 | |
Gamebooks / int_ed113c02 | featureConfidence |
1.0 | |
Saints Row IV (Video Game) | hasFeature |
Gamebooks / int_ed113c02 | |
Gamebooks / int_edea2aba | type |
Gamebooks | |
Gamebooks / int_edea2aba | comment |
Stealer of Souls, Keith Martin's debut into the FF-franchise. | |
Gamebooks / int_edea2aba | featureApplicability |
1.0 | |
Gamebooks / int_edea2aba | featureConfidence |
1.0 | |
Stealer of Souls | hasFeature |
Gamebooks / int_edea2aba | |
Gamebooks / int_ee6c1abc | type |
Gamebooks | |
Gamebooks / int_ee6c1abc | comment |
The Strong Bad Email "1 step ahead" took the form of a gamebook after the e-mail was read to determine whether to glue Strong Sad's hands to his face. The choices left for the user is "Yes", "Maybe" and "Take it in a bit of a different direction", with a different scene playing for each choice. | |
Gamebooks / int_ee6c1abc | featureApplicability |
1.0 | |
Gamebooks / int_ee6c1abc | featureConfidence |
1.0 | |
Strong Bad Email (Web Animation) | hasFeature |
Gamebooks / int_ee6c1abc | |
Gamebooks / int_ef69a75 | type |
Gamebooks | |
Gamebooks / int_ef69a75 | comment |
Assassins of Allansia by Ian Livingstone, 68th installment of the series. | |
Gamebooks / int_ef69a75 | featureApplicability |
1.0 | |
Gamebooks / int_ef69a75 | featureConfidence |
1.0 | |
Assassins of Allansia | hasFeature |
Gamebooks / int_ef69a75 | |
Gamebooks / int_f10106db | type |
Gamebooks | |
Gamebooks / int_f10106db | comment |
Endless Quest and Super Endless Quest (later Advanced Dungeons & Dragons Adventure Gamebooks) were TSR's official lines of game books, and included novels set in the Dragonlance and Forgotten Realms continuities. Some early books even drew from TSR's non-fantasy games like Top Secret, Gamma World and Star Frontiers. It also includes books about Conan the Barbarian and Tarzan. | |
Gamebooks / int_f10106db | featureApplicability |
1.0 | |
Gamebooks / int_f10106db | featureConfidence |
1.0 | |
Endless Quest | hasFeature |
Gamebooks / int_f10106db | |
Gamebooks / int_f120845f | type |
Gamebooks | |
Gamebooks / int_f120845f | comment |
Kingdom of Loathing has a new booklet each year at Comic-Con, often parodying and lampshading tropes common in gamebooks. | |
Gamebooks / int_f120845f | featureApplicability |
1.0 | |
Gamebooks / int_f120845f | featureConfidence |
1.0 | |
Kingdom of Loathing (Video Game) | hasFeature |
Gamebooks / int_f120845f | |
Gamebooks / int_f15b913f | type |
Gamebooks | |
Gamebooks / int_f15b913f | comment |
Magehunter by Paul Mason brings the players back to the Persian-esque fantasy land of Kallamehr. | |
Gamebooks / int_f15b913f | featureApplicability |
1.0 | |
Gamebooks / int_f15b913f | featureConfidence |
1.0 | |
Magehunter | hasFeature |
Gamebooks / int_f15b913f | |
Gamebooks / int_f17a4238 | type |
Gamebooks | |
Gamebooks / int_f17a4238 | comment |
The Return of Zaltec | |
Gamebooks / int_f17a4238 | featureApplicability |
1.0 | |
Gamebooks / int_f17a4238 | featureConfidence |
1.0 | |
The Return of Zaltec | hasFeature |
Gamebooks / int_f17a4238 | |
Gamebooks / int_f197ea60 | type |
Gamebooks | |
Gamebooks / int_f197ea60 | comment |
Dinosaur Comics has at least two comics with divergent storylines. "CYOA" is a traditional example that quickly goes into railroading, while the comic for June 12th, 2009 is a guest strip by Andrew Hussie in which T-Rex attempts to innovate by having the panels rapidly change as it is being read, and he inevitably screws it up during the later iterations of the fifth panel. | |
Gamebooks / int_f197ea60 | featureApplicability |
1.0 | |
Gamebooks / int_f197ea60 | featureConfidence |
1.0 | |
Dinosaur Comics (Webcomic) | hasFeature |
Gamebooks / int_f197ea60 | |
Gamebooks / int_f25d39c4 | type |
Gamebooks | |
Gamebooks / int_f25d39c4 | comment |
The Port of Peril by Ian Livingstone, a sequel to City of Thieves 66th installment of the series. | |
Gamebooks / int_f25d39c4 | featureApplicability |
1.0 | |
Gamebooks / int_f25d39c4 | featureConfidence |
1.0 | |
The Port of Peril | hasFeature |
Gamebooks / int_f25d39c4 | |
Gamebooks / int_f41c759d | type |
Gamebooks | |
Gamebooks / int_f41c759d | comment |
Horror Classic Gamebooks: Two books by J.H. Brennan, which despite being about Dracula and Frankenstein, respectively, have a humorous tone similar to GrailQuest (fighting a vampiric Granny Smith apple, anyone?). They were also notable for providing two adventures in one, both taking place in the same location but using a different character; in Dracula's Castle you could play as either the Count himself or Jonathan Harker, and in The Curse of Frankenstein you were either the monster or its creator. | |
Gamebooks / int_f41c759d | featureApplicability |
1.0 | |
Gamebooks / int_f41c759d | featureConfidence |
1.0 | |
Horror Classic Gamebooks | hasFeature |
Gamebooks / int_f41c759d | |
Gamebooks / int_f47ccbc6 | type |
Gamebooks | |
Gamebooks / int_f47ccbc6 | comment |
Secrets of Salamonis by Steven Jackson and Jonathan Green, 70th installment of the series. | |
Gamebooks / int_f47ccbc6 | featureApplicability |
1.0 | |
Gamebooks / int_f47ccbc6 | featureConfidence |
1.0 | |
Secrets of Salamonis | hasFeature |
Gamebooks / int_f47ccbc6 | |
Gamebooks / int_f4c27f14 | type |
Gamebooks | |
Gamebooks / int_f4c27f14 | comment |
Return to Firetop Mountain by Ian Livingstone, sequel to The Warlock of Firetop Mountain and Milestone Celebration. | |
Gamebooks / int_f4c27f14 | featureApplicability |
1.0 | |
Gamebooks / int_f4c27f14 | featureConfidence |
1.0 | |
Return to Firetop Mountain | hasFeature |
Gamebooks / int_f4c27f14 | |
Gamebooks / int_f52eb927 | type |
Gamebooks | |
Gamebooks / int_f52eb927 | comment |
Way of the Tiger, written and illustrated by FF alumni Mark Smith and Jamie Thomson, is an especially well-written series featuring a Ninja. Unlike many similar books, this series spends pages describing its world while telling an exciting and atmospheric story with a lot of variety that involves the player not only fighting but also having to deal with diplomacy, politics and command strategy. | |
Gamebooks / int_f52eb927 | featureApplicability |
1.0 | |
Gamebooks / int_f52eb927 | featureConfidence |
1.0 | |
Way of the Tiger | hasFeature |
Gamebooks / int_f52eb927 | |
Gamebooks / int_f5411ef8 | type |
Gamebooks | |
Gamebooks / int_f5411ef8 | comment |
Spectral Stalkers, Peter Darvill-Evans' third and last book, set in the Acid-Trip Dimension of the Macrocosmos. | |
Gamebooks / int_f5411ef8 | featureApplicability |
1.0 | |
Gamebooks / int_f5411ef8 | featureConfidence |
1.0 | |
Spectral Stalkers | hasFeature |
Gamebooks / int_f5411ef8 | |
Gamebooks / int_f5f392b1 | type |
Gamebooks | |
Gamebooks / int_f5f392b1 | comment |
The Famous Five: Some of the Famous Five books were made into adventure games, with a "rucksack" containing items such as a torch, binoculars, compass, codebook, map. They also had a lunchbox containing provisions such as ginger beer, cherry cake, sandwiches; and if they ran out of these, the adventure was over. These would often be lost through carelessness, such as tripping and breaking their bottles of ginger beer. The first six books were made into The Famous Five and You, with numbered paragraphs where you had to make decisions for the Five, and avoid collecting "red herrings". Some of these books had interesting characters added, and contained modern items such as the Five wearing trainers. |
|
Gamebooks / int_f5f392b1 | featureApplicability |
1.0 | |
Gamebooks / int_f5f392b1 | featureConfidence |
1.0 | |
The Famous Five | hasFeature |
Gamebooks / int_f5f392b1 | |
Gamebooks / int_f67fd43f | type |
Gamebooks | |
Gamebooks / int_f67fd43f | comment |
Talisman of Death by Jamie Thompson and Mark Smith, a crossover with Way of the Tiger. | |
Gamebooks / int_f67fd43f | featureApplicability |
1.0 | |
Gamebooks / int_f67fd43f | featureConfidence |
1.0 | |
Talisman of Death | hasFeature |
Gamebooks / int_f67fd43f | |
Gamebooks / int_f74c210a | type |
Gamebooks | |
Gamebooks / int_f74c210a | comment |
Crystal of Storms by Rhianna Pratchett, 69th installment of the series. | |
Gamebooks / int_f74c210a | featureApplicability |
1.0 | |
Gamebooks / int_f74c210a | featureConfidence |
1.0 | |
Crystal of Storms | hasFeature |
Gamebooks / int_f74c210a | |
Gamebooks / int_f7855e9e | type |
Gamebooks | |
Gamebooks / int_f7855e9e | comment |
Foretales is a digital card game wherein the player draws ability and resource cards that can interact with location cards, with different combinations leading to gaining different resources or progressing a narrative. Depending on the interactions, such as by dealing with an enemy through flaunting status or bribery rather than murder, there will be consequences that impact not just the rest of the current mission, but all future missions as well. | |
Gamebooks / int_f7855e9e | featureApplicability |
1.0 | |
Gamebooks / int_f7855e9e | featureConfidence |
1.0 | |
Foretales (Video Game) | hasFeature |
Gamebooks / int_f7855e9e | |
Gamebooks / int_f7951aa5 | type |
Gamebooks | |
Gamebooks / int_f7951aa5 | comment |
Monster Loves You! follows the general format of a CYOA book, with some Life Simulation Game elements thrown in. | |
Gamebooks / int_f7951aa5 | featureApplicability |
1.0 | |
Gamebooks / int_f7951aa5 | featureConfidence |
1.0 | |
Monster Loves You! (Video Game) | hasFeature |
Gamebooks / int_f7951aa5 | |
Gamebooks / int_f7a3f172 | type |
Gamebooks | |
Gamebooks / int_f7a3f172 | comment |
A Study in Steampunk | |
Gamebooks / int_f7a3f172 | featureApplicability |
1.0 | |
Gamebooks / int_f7a3f172 | featureConfidence |
1.0 | |
A Study in Steampunk (Video Game) | hasFeature |
Gamebooks / int_f7a3f172 | |
Gamebooks / int_f8c5624f | type |
Gamebooks | |
Gamebooks / int_f8c5624f | comment |
Adventures in WildStar play like this, having branching paths that affect the storyline and the environment. Do you quell the rioting prisoners, save the Warden, or get stronger munitions for the guards? | |
Gamebooks / int_f8c5624f | featureApplicability |
1.0 | |
Gamebooks / int_f8c5624f | featureConfidence |
1.0 | |
WildStar (Video Game) | hasFeature |
Gamebooks / int_f8c5624f | |
Gamebooks / int_f95a1dc9 | type |
Gamebooks | |
Gamebooks / int_f95a1dc9 | comment |
Space 1889 has the solo adventure Sub Africa in Challenge 58. | |
Gamebooks / int_f95a1dc9 | featureApplicability |
1.0 | |
Gamebooks / int_f95a1dc9 | featureConfidence |
1.0 | |
Space 1889 (Tabletop Game) | hasFeature |
Gamebooks / int_f95a1dc9 | |
Gamebooks / int_fcf43f47 | type |
Gamebooks | |
Gamebooks / int_fcf43f47 | comment |
Fighting Fantasy, a wildly popular British series that includes simple Tabletop RPG elements, with dice as randomizers. This series popularised the gamebook genre in the UK, and many other well-known series were the result of other publishers trying to emulate the series' success. The Warlock of Firetop Mountain by Steve Jackson and Ian Livingstone, the first installment and the one that started it all. The Citadel of Chaos by Steve Jackson, second installment of the series. The Forest of Doom by Ian Livingstone, third installment of the series. Starship Traveller by Steve Jackson, fourth installment of the series and first foray into Sci-Fi, heavily inspired by Star Trek. City of Thieves by Ian Livingstone, 5th installment of the series. Deathtrap Dungeon by Ian Livingstone, 6th installment of the series. Island of the Lizard King by Ian Livingstone, 7th installment of the series. Scorpion Swamp by Steve Jackson,note Not the same Jackson who co-wrote Firetop Mountain and wrote Citadel, but the US game developer 8th installment of the series. Features unusual, multiple alignment-based paths and endings. Caverns of the Snow Witch by Ian Livingstone, 9th installment of the series. House of Hell by Steve Jackson departs by its inspiration being horror movies. Talisman of Death by Jamie Thompson and Mark Smith, a crossover with Way of the Tiger. Space Assassin by Andrew Chapman, where you get to play as a Space Assassin. Freeway Fighter by Ian Livingstone, the first foray in a Mad Max-style post-apocalyptic setting. Temple of Terror by Ian Livingstone, 14th installment of the series. The Rings of Kether by Andrew Chapman, 15th installment of the series where the player is a Space Police narcotic investigator. Seas of Blood by Andrew Chapman, 16th installment of the series where you play as a pirate. Appointment with F.E.A.R. by Steve Jackson stands out by using a comics-superhero setting instead of the usual Heroic Fantasy. Rebel Planet by Robin Waterfield have the player liberating Earth from a hostile alien race. Demons of the Deep by Steve Jackson (US), set in an unusual underwater setting. Sword of the Samurai, letting you play as a samurai in a japanese-like setting. Trial of Champions, follow-up to Deathtrap Dungeon Robot Commando, where you can pilot a Humongous Mecha. Masks of Mayhem by Robin Waterfield, the 23rd installment of the series. Creature of Havoc by Steve Jackson, where the reader plays this time as a mindless killing monster, in a notable subversion of usual fantasy gamebooks. Beneath Nightmare Castle, this time with a dash of Horror thrown in it. Crypt of the Sorcerer, known for being infamously hard. Star Strider, where you're a bounty hunter from outer space. Notably the only sci-fi adventure written by Luke Sharp. Phantoms of Fear, adding the unusual mechanic of the Dream World. Midnight Rogue, which lets you play as a rogue of Port Blacksand. Chasms of Malice, by Luke Sharp, an adventure set entirely underground. Battleblade Warrior, by Marc Gascoigne, a spiritual successor to Island of the Lizard King. Slaves of the Abyss by Paul Mason and Steve Williams, under supervision of Steve Jackson. Sky Lord, a psychedelic sci-fi adventure apparently made while high on hallucinogens, known for being absolutely trippy and near-incomprehensible, and the last sci-fi book in the series. Stealer of Souls, Keith Martin's debut into the FF-franchise. Daggers of Darkness by Luke Sharp, set in the verse's equivalent of the Mongol Empire. Armies of Death, where you're in charge of an army. Portal of Evil, by Peter Darvill-Evans, where dinosaurs are met! Vault of the Vampire by Keith Martin, 38th installment of the series. Fangs of Fury by Luke Sharp, 39th installment of the series. Dead of Night by Jim Bambra and Stephen Hand, a gothic-horror adventure where you play as a Demon Slaying templar. Master of Chaos by Keith Martin, the 41st installment of the series. Black Vein Prophecy by Paul Mason and Steven Williams, where the player is an amnesiac hero seeking to uncover his true identity. The Keep of the Lich-Lord, whose style became the basis for The Fabled Lands series Legend of the Shadow Warriors, Stephen Hand's second book. Spectral Stalkers, Peter Darvill-Evans' third and last book, set in the Acid-Trip Dimension of the Macrocosmos. Tower of Destruction, the 46th installment of the series. The Crimson Tide, set in the verse's equivalent to ancient China, the sole book where you start out as a teenager. Moonrunner, Stephen Hand's final book, with a dash of Fantastic Noir. Siege of Sardath, the first and only book by Keith P. Phillips. Return to Firetop Mountain by Ian Livingstone, sequel to The Warlock of Firetop Mountain and Milestone Celebration. Island of the Undead by Keith Martin, 51st installment of the series. Night Dragon by Keith Martin, 52nd installment of the series. Spellbreaker by Jonathan Green, 53rd installment of the series. Legend of Zagor by Keith Martinnote though credited to Ian Livingstone, 54th installment of the series. Deathmoor by Robin Waterfield, his last contribution to the series. Knights of Doom by Jonathan Green, 56th installment of the series. Magehunter by Paul Mason brings the players back to the Persian-esque fantasy land of Kallamehr. Revenge of the Vampire by Keith Martin, 58th installment and sequel to Vault of the Vampire. Curse of the Mummy by Jonathan Green, 59th installment of the series and the final entry in the original 1982-95 run. Eye of the Dragon by Ian Livingstone, 60th installment of the series, and the first completely original release of the noughties revival. Bloodbones by Jonathan Green, 61st installment of the series.note Originally intended to be published as part of the 1982-95 run as number 60, but the abrupt cancellation of the original series left it unpublished until the noughties revival Howl of the Werewolf by Jonathan Green, 62nd installment of the series. Stormslayer by Jonathan Green, 63rd installment of the series. Night of the Necromancer by Jonathan Green, his last contribution to the franchise, which contains plenty of call-backs to Werewolf. Blood of the Zombies, a Spiritual Successor to House of Hell above, is a loving homage/pastiche to Zombie Horror Films. The Port of Peril by Ian Livingstone, a sequel to City of Thieves 66th installment of the series. Assassins of Allansia by Ian Livingstone, 68th installment of the series. Crystal of Storms by Rhianna Pratchett, 69th installment of the series. Secrets of Salamonis by Steven Jackson and Jonathan Green, 70th installment of the series. Shadow of the Giants by Ian Livingstone, 71st installment of the series. |
|
Gamebooks / int_fcf43f47 | featureApplicability |
1.0 | |
Gamebooks / int_fcf43f47 | featureConfidence |
1.0 | |
Fighting Fantasy | hasFeature |
Gamebooks / int_fcf43f47 | |
Gamebooks / int_fd5e536 | type |
Gamebooks | |
Gamebooks / int_fd5e536 | comment |
The Terrifics #25, entitled "The Adventure You Ch∞se", has Mr. Terrific use the "possibilities protocol" of an experimental "infinity sphere" to manipulate the timeline, reversing the team's decisions if they lead to disaster. The fact the reader, on reaching a bad end, goes back to the start with knowledge from previous attempts actually plays into the story, with Mr. Terrific realizing he also remembers what happened in the failed branches, a fact which disturbs him and, in the good end, leads to him deciding not to use the sphere again. | |
Gamebooks / int_fd5e536 | featureApplicability |
1.0 | |
Gamebooks / int_fd5e536 | featureConfidence |
1.0 | |
The Terrifics (Comic Book) | hasFeature |
Gamebooks / int_fd5e536 | |
Gamebooks / int_fd8221d2 | type |
Gamebooks | |
Gamebooks / int_fd8221d2 | comment |
There was an adults-focused long-running television series in Brazil called Você Decide, the other wiki claiming it could be localized as either "You Decide" or "It's Your Call". It had three blocks and a choice was given to the main character of the episode on the first block, where viewers would call one of two (later three) phone numbers to vote for the ending to be shown on the third block, the second one being mostly to develop the story and maybe balance viewer's opinion. There were cases like one of the first episodes where the audience's chosen ending was considered immoral afterwards, or one episode where votes were so close both endings were shown. | |
Gamebooks / int_fd8221d2 | featureApplicability |
1.0 | |
Gamebooks / int_fd8221d2 | featureConfidence |
1.0 | |
Wikipedia (Website) | hasFeature |
Gamebooks / int_fd8221d2 | |
Gamebooks / int_fdd0275 | type |
Gamebooks | |
Gamebooks / int_fdd0275 | comment |
Island of the Undead by Keith Martin, 51st installment of the series. | |
Gamebooks / int_fdd0275 | featureApplicability |
1.0 | |
Gamebooks / int_fdd0275 | featureConfidence |
1.0 | |
Island of the Undead | hasFeature |
Gamebooks / int_fdd0275 |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.