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Good Bad Bugs

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Some software glitches are so weird and wonderful that everyone likes them and looks back upon them fondly, either because the glitch is funny, or because the glitch can be exploited to help the player and make the game easier.
There are two common breeding grounds of popular bugs. One is 8-bit and 16-bit consoles where the code, data and game state are stored in one homogeneous block, and a single misplaced pointer can read sound generation code as level data or write the graphic memory to the player inventory. The other is cutting-edge 3D games where half a dozen third-party renderers, physics engines and net codes can conflict with one another in freakish ways.
While professional players of single-player games like speedrunners are usually allowed to use glitches to clear games faster, they often have a sort of code of honor of making a separate category where you're not allowed to use glitches to skip parts of the game, although discerning glitches from unmentioned game mechanics can sometimes be controversial. In online multiplayer games, exploiting glitches for your advantage is often considered the same thing as cheating and in some cases may even lead to your account being banned, but in other cases glitches may instead be treated as unintended but fair mechanics. Opinions about these bugs are often controversial and can easily cause a Flame War.
If a Good Bad Bug is liked enough, it may become an Ascended Glitch. In some games, the bugs are a major draw for the game, which can lead to claims the work was So Bad, It Was Better if the bugs are removed. Subtropes include Minus World and Glitch Entity. Compare Artificial Stupidity and A.I. Breaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself. See also Good Bad Translation.
 Good Bad Bugs
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In the Google Earth flight simulator, if you hit the ground, you die. However, if you start on the ground, don't take off and be very careful with the controls, the game doesn't register you hitting the ground and dying. Because of this, you can, among other things, taxi a propeller plane through/out of/into the Grand Canyon/Mount Everest and taxi an F-16 on or even under water.
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Castle Crashers had a glitch that would cause the boomerang to get stuck on any three bosses if the boss was between you and it. Since experience points are given based on how much you hit an enemy and not how much damage you deal, and the boomerang does 1HP damage per hit, the stuck boomerang would rack up hits and increase your experience quickly. A patch fixed this, but replaced it with a completely different Good Bad Bug that made the Boomerang able to demolish any destructible barrier in one throw.
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Rock Band 3:
In the PS3 version at least: some venues have large props that the rockers sometimes stand on. There's one venue with lots of green lanterns that does not seem to have such a prop, but the game seems to think it does, so rockers will sometimes stand several feet above the stage.
The "custom X setlist" challenges allow you to choose which songs you want to play, but only if they meet the condition X. But someone forgot to disable the filters option, so you can just turn off the filters and select songs that don't match the challenge description, and play a "Custom Metal Setlist" consisting of Miley Cyrus and Lady Gaga.
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BanG Dream! Girls Band Party!'s flick notes, on paper, are meant to be flicked up. However, flicking horizontally a la Chunithm works as well.
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Wreck-It Ralph: Vanellope can use her tendency to glitch out to pass through obstacles on the track, including other racers. When she becomes a playable character in the end, some players work out how to do this when playing her, and because it's Difficult, but Awesome she quickly becomes a favorite.
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The Steam Train playthrough of Skyrim relies heavily on these in order to feasibly complete such a long game in only 13 episodes (About 3 hours, give or take), with Ross using speedrunning tactics like using wooden plates to clip through walls, running forever in spite of the Sprint Meter with torches, and climbing sheer vertical cliffs with a horse, much to Danny's sheer bemusement and delight.
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GHOST Squad will still award the "EXCELLENT!" point bonus for Lacard Zimone, the Mission 2 boss, if you fire before his third shot even if you miss.
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Game of Life: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there despite not having any children.
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DmC: Devil May Cry has multiple glitches that make Dante fly around the screen avoiding enemy attacks, and bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them to have fun.
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In After Burner Climax, after lighting the afterburners for a while they would automatically turn off and your plane would slow down to cruising speed. By deliberately throttling back from the standard middle position and then shoving the throttle forward again periodically, you could maintain afterburner near-continuously. This was not removed from the XBLA and PSN releases.
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The Toy Spitball Gun in Dead Rising 2 really only serves as Item Crafting parts to make the Fire Spitter weapon. Except for when you face TK's Helicopter, which takes Scratch Damage from anything except thrown weapons. Due to a programming quirk, the Toy Spitball Gun's foam balls are considered thrown weapons, meaning they'll bring it down in under a minute.
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Saints Row series:
Saints Row had, in the words of Cabel Sasser, "the world's most awesome bugs." He even composed a medley about them.
Saints Row 2 has a slight glitch having to do with reloading. Usually, your nameless protagonist will reload dual SMGs by spinning them in his/her hands and keeping them at his sides. Sometimes holding down the reload button makes the game act as if you are still firing while you are in a reloading animation, meaning it looks like the guy you took out in front of you was killed by some crazy richochet.
Go at a high speed and ram a gas station pump. You'll blast off farther than the Team Rocket trio.
Saints Row: The Third has a bug where, on occasion, the D4TH Blossom SMG just fires from its total ammunition without the Boss having to bother with replacing magazines - normally this requires spending a ludicrous amount of money on upgrades.
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Kid Icarus: Uprising has the Play Dead+Jump glide combo. Play Dead causes your death animation to play (A Smash Brothers style explosion and a gravestone popping out where you were). This doesn't really fool anyone because the actual death animation also involves being knocked back several feet into the air and the gravestone lasting for more than just a second. It also doesn't work as well as a get away tactic because your invisibility goes away almost immediately once you start moving around. But the game doesn't count Jump Glide as moving, allowing you to zip across the map invisibly.
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"Please note that it is not possible to master-craft grenades!"
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Space Invaders:
In the original, the "random" point value of the flying saucer is actually a completely predictable function of how many times the player has fired. It is worth 50 points if hit with one of the first 8 shots, 100 points if hit with shots 9 10 11 or 12, 150 points if hit with shots 13 or 14, and 300 points if hit with shot 15; then the cycle starts over. Savvy players can count their shots and get 300 points each time.
Due to the way the game was designed, the amount of sprites on the screen seriously lags the system. The more invaders you kill the more game speeds up, inadvertently creating the idea of Difficulty by Acceleration.
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In Grand Theft Auto, pressing the horn button while on foot would make the player character fart and belch. This action can still be done if the player is killed.
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Family Feud on the SNES was very buggy in terms of what it would accept as the correct answer. The game usually just checks if the first few letters of your answer matches any answer on the board or if they're in the same order regardless of what other letters are between them, so sometimes entering gibberish, swear words, or just about anything else could match something on the board even if your typed response is way off the mark. Milked for all it's worth in this TAS, and discovered hilariously in this Game Grumps clip.
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Melody had a glitch up until the release of the final version in which only the expensive perfume would get the player onto Amy’s romantic path rather than a set of three choices.
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In Yu-Gi-Oh! GX: Spirit Caller, the pack glitch. Apparently, whoever was responsible for the code for buying packs en masse did a horrible job of it; there's a fairly easy way to buy all or all but one of the packs in a set for the price of a single pack. This can potentially mean that you're buying 51 packs for the price of one.
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Saints Row: The Third has a bug where, on occasion, the D4TH Blossom SMG just fires from its total ammunition without the Boss having to bother with replacing magazines - normally this requires spending a ludicrous amount of money on upgrades.
 Good Bad Bugs / int_5c07d6ab
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Sinistar has a bug that allowed you to acquire 255 ships. It takes a second or two for the Sinistar to eat your ship, during which a Warrior ship can shoot you, making you lose two lives at once. If you start with one life, your number of lives will drop from 1 to 0 to -1. Since this number is stored as an 8-bit unsigned integer, -1 will register as 255.
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And Resident Evil 4. Unfortunately you could only dodge when you're being attacked, and most enemies don't give you enough of a warning to use this bug reliably.
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Resident Evil 5 had a glitch where you could load guns using the inventory... even if they were the gun you had out. In multiplayer, this allowed skilled players to reload near instantly, circumventing the weakness of many weapons and making chaining combos together a lot easier.
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In Crypt of the NecroDancer, there is an uncommon bug involved with the tempo switches on the floor. If you set one off, and blow it up before it reverts, the music will stay slowed down/sped up for the remainder of the level.* Can either be an Easy Level Trick or a Self-Imposed Challenge.
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Someone on Facebook discovered the Thai ideogram ส็็็็็็็็็็็็็็็็็็็็็็็็็ does a neat format-breaking trick, so it spread quickly.
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Gary Gygax bought a bag of cheap plastic toy dinosaurs to use as miniatures in the new fantasy-based tabletop war game he and his friends were messing around with. Several were so badly-crafted that they not only didn't look like dinosaurs, but they didn't look like anything that could possibly exist in the real world. Rather than throw them out, Gygax made up names and abilities for the glitch-marred toys, ultimately adding three iconic monsters—the bulette, owlbear, and rust monster—to the Dungeons & Dragons game.
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Ghostbusters (1984):
The original Japanese version of the NES port has a glitch where the Ghost Alarm sells for more than it actually costs, easily allowing the player to buy it and sell it back repeatedly for unlimited money.
The infamous stairs sequence in the Zuul Building has a very useful glitch involving the doors. If the player has only one hit point left and they take damage from a ghost on the exact same frame that they open one of the doors, instead of being brought to the Game Over screen, their health will underflow to a staggering 255 hit points, more than enough to effortlessly brute-force their way up to the final battle against Gozer.
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In the original Escape Velocity, one can suppress planetary defense fleets entirely by hiring enough escorts to achieve the cap on the number of ships in a system.
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Scribblenauts:
Using the "Shrink Ray" on summonable terrain features like the "Hole" creates gaps that it's possible to escape the stage through.
Terrain features containing water (like the "Sea") can buoy floating objects in themselves without being placed down. This can even be used to carry Starites in things such as ice blocks to you!
Attaching objects to each other can produce a lot of bizarre (and hilarious) effects:
Objects made with lots of other objects (e.g. by gluing things together) have a tendency to "creep" along the ground with steady momentum. Attaching an object that causes other objects to gain momentum with one of those items using a rigid body (like glue and planks) yields hilarious results.
Sticking too many things onto something Maxwell can pick up (like a BASEBALL BAT) can result in him being flung across the screen when the creation explodes.
The "flying bridge" glitch, wherein using a fishing rod on a bridge Maxwell is standing on causes him to fly to the ceiling or off the screen, where he dies.
If you attach one end of a rope to an object and move the other end of the rope to a container, you not only have the option of attaching the rope to the container, but also the additional option of putting the rope inside, which also puts the attached item inside. You can instantly win almost any level where the starite is visible from the start by spawning a container next to the starite, attaching a rope to the starite, and putting the rope and starite inside the container and dragging the container all the way to Maxwell instantly. Living things can also be put into containers this way, thereby allowing Maxwell to avoid enemies entirely and/or keep vital NPCs out of harm's way by attaching rope to them and stuffing them into refridgerators.
Attached objects are treated as one object, which messes with collision. If you attach two objects together via rope, they can pass through each other, meaning that you can attach a starite to a gate and then have it fall through to the other side of the gate.
Summoning items that always vanish upon being put into the world (like "Bubble") in the level editor results in said item not vanishing, and becoming a lovely fountain of its appropriate particles. If you start the level you've created, they'll stick around, and you can knock them about. Not surprisingly, though, the huge particle streams crash the game rather quickly if you start summoning other things.
Some animals, like gorillas, can both ride things and be ridden on, allowing you to easily create things like gorilla totem poles that slow the game down to a crawl.
Scribblenauts Remix has a silly glitch in which making a building ridable can allow the player to walk offstage or even clip through the ground.
Creating a vehicle that is invincible or indestrucible during a mission involving an Advancing Wall of Doom will often cause the vehicle to wildly spasm and possibly throw you out of bounds after you have hit end. Similarly, spawning a flying vehicle that is just small enough to fit in a room can cause you to glitch through certain walls if you know how. One can use this in a certain mission in the sequel to skip the puzzle entirely.
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Bayonetta has the Lt. Col. Kilgore, the slow but powerful rocket launcher tonfas that can launch a rocket with each attack. By putting the Durga in lightning mode on her feet in the first weapon set and the Kilgore on the second, use the rapid-fire kick attack of the Durga's lightning mode and switch weapons after the animation starts. Bayonetta will continue to do the Durga's kick animation and fire the Kilgore's rockets with every kick. Mind you, the rockets are balanced to only launch one or two per attack. Using this glitch on the fight at the end of Chapter 2 during the fight's invulnerability phase can get you millions of halos.
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Saints Row had, in the words of Cabel Sasser, "the world's most awesome bugs." He even composed a medley about them.
 Good Bad Bugs / int_7b429ebc
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Saints Row 2 has a slight glitch having to do with reloading. Usually, your nameless protagonist will reload dual SMGs by spinning them in his/her hands and keeping them at his sides. Sometimes holding down the reload button makes the game act as if you are still firing while you are in a reloading animation, meaning it looks like the guy you took out in front of you was killed by some crazy richochet.
 Good Bad Bugs / int_7b429ebd
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The 1981 Cadillac El Dorado had a balancing problem which was corrected by installing a steel plate underneath the driver's seat. This saved Frank Lawrence "Lefty" Rosenthal from a car bomb attempt, which served as the inspiration for a scene in Casino.
 Good Bad Bugs / int_7d4d63ef
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In Superman 64, the levels alternate between the infamous "fly through the rings" Ride Stages and objective-based Action Stages. On Easy difficulty, completing the fifth Action Stage will display a sneak-peek of the sixth Action Stage while telling the player to play on Normal to access the next levels before returning to the main menu. If the player then changes the difficulty and then select Continue Game, the game will "resume" from the sixth Action Stage—completely bypassing the sixth Ride Stage. This also applies to the seventh and final Action Stage, which can only be played on Superman difficulty. Given that Easy difficulty removes the aforementioned rings from the Ride Stages, this makes it possible to complete the game without flying through a single ring.
 Good Bad Bugs / int_7f3f750
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In Games Workshop's The Lord of the Rings tabletop game had a rule that stated "Frodo counts as a banner in all respects". A later reprint of the rulebook added "with the exception that he cannot be picked up and wielded by another model". Oh, the mental images.
 Good Bad Bugs / int_7fc78282
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In the coin-op version of Paperboy, there's a race where you tried to get through a timed game. At the end of the race, you're supposed to cross the finish line. Here's where the bug comes in: if you cross just off the edge of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you hit in this strange area are very inflated, making it possible to get a score of around a billion, so high it can overwrite part of the screen.
 Good Bad Bugs / int_815a9dd3
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In the Groove 2's r21 update allows players to play custom songs off of their USB drives, but the song must not be tagged as longer than 2 minutes. Emphasis on "tagged"; the game uses the track's metadata to determine if it exceeds 2 minutes, and it's possible to trick the game into playing a "2-minute" song that is actually 5 minutes long, for example. The r23 update instead cuts off songs at 2 minutes and 15 seconds regardless of metadata.
 Good Bad Bugs / int_8828fa33
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The video game adaptation of Spider-Man 2 allows you to fly into the stratosphere if you're hit by the train.
 Good Bad Bugs / int_9d8af0
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Pump It Up will give out all Perfects for a hold step as long as you keep it held the entire time, even if you hold down the note in advance. A song where this exploit can be put to use is "Pumptris Quattro"'s S17 chart, which is composed entirely of hold notes, allowing a sufficiently-heavy player to sit down on the panels for the duration of the song to obtain the easiest SS ever.
 Good Bad Bugs / int_9ec154c1
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One online Pokémon battle simulator will sometimes get stuck on processing a move in a battle against an NPC, forcing the player to refresh the screen and turning back the clock to the last action taken by the player. Very helpful if the last thing the NPC did was knock your Pokémon out.
 Good Bad Bugs / int_9f89a5f0
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Good Bad Bugs / int_9f89a5f0
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Splatoon had a glitch on the Piranha Pit map where, due to object placement in some modes, you could bend your character's neck at unreasonable angles. This happened because the game had no code specifically to handle posture when attempting to enter a niche shorter than they are tall (which could only happen on that map).
 Good Bad Bugs / int_a2add1d2
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Good Bad Bugs / int_a2add1d2
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Splatoon 2:
The game had a useful glitch in Hero Mode where you could re-collect XP- and cash-boosting meal tickets redeemable at the Crust Bucket food truck. They'd still show up grey and nominally give you one Power Egg, but at said truck you could find extra tickets in your collection. Players would exploit this mechanic to grab as many tickets as possible and make grinding easier. However, it got patched out in version 1.1.2; players will now have to unlock all upgrades and then spend an additional 1500 Power Eggs for a random meal ticket instead.
In Salmon Run, if a round ends with a team wipe, the game doesn't formally end the round until the final player's death animation finishes. Players quickly discovered that the game's drowning animation was a few seconds longer than the normal death animation, leading people in a tough spot to deliberately jump off the stage rather than die to the wave of enemies in the last few seconds of each round, guaranteeing that the clock would run out before their death registered.
 Good Bad Bugs / int_a2add1d3
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Good Bad Bugs / int_a2add1d3
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Good Bad Bugs
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Oni has a fair few bugs, both good and bad. A lot of the bad ones (such as enemy Mooks' inability to sprint or dodge weapons fire) are fixed in the fan-made Oni: Anniversary Edition. They left in the bug that resets the rate of fire setting on weapons when dropped. Feel like annihilating someone with four clusterbomb shots in under two seconds? M1-E-Q-M1-E-Q-M1-E-Q-M1.
 Good Bad Bugs / int_a4516177
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Good Bad Bugs / int_a4516177
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The DDR Extreme arcade cabinet had a difficult-to-time trick in Oni mode. When switching between courses, the song list shuffled off the screen and is replaced by the new one. By pressing the start button in the middle of this animation, the cabinet may accidentally load the correct songs for the course, but load the difficulties from the previous one. Most combinations don't produce anything special—either a crash and reboot of the machine or Heavy step charts mislabeled as Challenge—but a few courses reveal Challenge-difficulty step charts that were Dummied Out and are not playable through any legitimate means. The main highlights are two: a full Challenge chart for "Love Shine" (mostly similar to the Double Heavy chart, but fitted to four panels) and a Challenge chart for "Dam Dariram" which doesn't quite fit... but, as fans have worked out, it's meant to fit to the Captain Jack remix of "Give It Up", revealing that that song was intended for the game but cut.
 Good Bad Bugs / int_a66b3bbc
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Good Bad Bugs / int_a66b3bbc
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Magic: The Gathering:
The stack operates in a "Last In, First Out" manner. This means that the last ability put into the stack, played in response to something, occurs first. This can be exploited by spells that have a "leaves play" effect and some other effect. Often, these "leaves play" effects undo the previous effect, but if you somehow remove the card from play in response to its other effect, the card will leave play without undoing anything, and then the initial effect activates and never gets undone. This can remove lands, creatures, cards from a player's hand, and life permanently. If you remove the exploitable card from play by returning it to your hand, you can even repeat the effect!
"Patched" with more modern variations on these cards that are worded so that that trick doesn't work anymorenote The new cards set up a static ability with a duration rather than a delayed trigger. If the end of the duration happens before the beginning, i.e. the card leaves play before exiling the other, the effect never occurs. This has the effect of making formats which only use the 'fixed' versions of these cards much less dependent on exploiting weird rules interactions, but can be pretty confusing when playing older formats (including Modern) where it's also legal to play the older cards with very slightly different wording which does allow for silly stack trickery.
 Good Bad Bugs / int_a825da3e
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Good Bad Bugs / int_a825da3e
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Good Bad Bugs
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Brawl Stars: When the Summer 2019 update dropped, a new bug came with it: In the friendly games screen, if you were to change brawlers fast enough, you would keep the other brawler's Star Power. Some of the combinations could get pretty wild:
Colt with Brock's Incendiary Star Power: Every single one of Colt's bullets would leave fire on the ground, which dealt 600 damage per second. This was normal for Brock, since he only shoots 1 rocket, but since Colt shoots 6 bullets, he would leave six times the fire, for six times the damage.
Bull with Poco's Da Capo!: While the Star Power would normally cause Poco to heal teammates, it caused Bull to hurt teammates.
If Max were to use Brock's Rocket no.4 Star Power, it would crash the game, as Max already has four ammo.
 Good Bad Bugs / int_a8a1b3ae
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Early versions of The Witness contained strange glitches where completing specific puzzles under specific conditions would lead to completely unexpected results:
In the red portion of the swamp (the last portion before activating the laser), solving the puzzle that lowers the yellow cubes in a specific way makes disappear◊ a large purple cube in a completely unrelated zone of the swamp, even though the purple cube serves only to decorative purposes.
Early in the game, you can find a locked vault with a puzzle involving hexagonal dots and black and white squares. Much later, in the quarry, you can find a puzzle which is completely identical to the aforementioned puzzle except that it adds an annulation symbol. It's been reported that solving the later puzzle would open the vault even if the former puzzle hadn't been solved yet. However, this is an extremely rare situation, since it's unlikely the vault puzzle hasn't been solved by the time the player is able to reach said quarry puzzle.
 Good Bad Bugs / int_a8c6fdb
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Good Bad Bugs / int_a8c6fdb
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The Meteor, the Stone and a Long Glass of Sherbet opens with the player and Lady Amilia riding in a howdah on an elephant's back. It's possible to ask Amilia to pass you objects — but she will happily give you any object you can refer to, even ones never intended to sit in a person's inventory. She will readily give you herself, for example, meaning she's available to do the same in later scenes; or hand you the green glow you see in the sky.
 Good Bad Bugs / int_ad313b20
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The 2020 release of Microsoft Flight Simulator featured a few interesting ones. Apparantly, a building in Melborne, due to a typo, had 212 floors, rather than its real world 2. The result needs to be seen to be believed◊. It is being called the "Melborne Citadel", after the Half-Life 2 building of the same name. There are other fun bugs in the initial release, like the Irish cliffs of Moher which have the nearby road melted into them and a complete inability to correctly deal with palm trees.
 Good Bad Bugs / int_af39e1d9
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Good Bad Bugs / int_af39e1d9
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King's Quest V: Absence Makes the Heart Go Yonder!: If you play the DOS version with the CD for the Windows version in your disc drive, the game will try to read the audio files off of the disc... but since the disc is for a different version of the game, it plays the wrong audio files. You'll get entirely the wrong dialogue being played with entirely the wrong scenes, turning the plot into nonsense, in addition to sound effects replacing dialogue, dialogue bits replacing sound effects, songs from nowhere, hammers going "boo-boop" and rivers telling you to quit.
 Good Bad Bugs / int_afd530db
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The setting of The Ballad of Edgardo had a city called Haven. So long as a character is inside the city, their Spirit (the game's equivalent of mana) is automatically filled up to the maximum amount they can hold. There's a perk available during character creation which gives the character no maximum on the amount they can hold, but nobody had ever taken it (except for the narrator who neglected to read the description properly) because it had the crippling downside of locking the character out of all elemental attacks, leaving them stuck with the Non-Elemental "Raw Spirit". Raw Spirit, despite not being resisted by anything, was so weak that spending the same amount of Spirit on an elemental attack would usually still do more damage even if the target resisted it. Any character relying solely on Raw Spirit would therefore be next to useless in a fight... unless, of course, they happened to have an unlimited amount of Spirit to spend on every attack.
 Good Bad Bugs / int_b46d4dee
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Pokémon Puzzle League has a habit of freezing either player during a 3D puzzle match. This is one of those cases where the bug is both a Game-Breaking Bug and this trope, as depending on which player is frozen, you'll either have to restart the game or just wait for an easy victory.
 Good Bad Bugs / int_b97f2ebd
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Warhammer 40,000:
"A Commissar (of any rank) will never execute himself."
"Please note that it is not possible to master-craft grenades!"
"Under no circumstances can any [Necron] make more than one teleport move in a single turn. There are no exceptions to this, no matter how clever your logic."
In Games Workshop's The Lord of the Rings tabletop game had a rule that stated "Frodo counts as a banner in all respects". A later reprint of the rulebook added "with the exception that he cannot be picked up and wielded by another model". Oh, the mental images.
 Good Bad Bugs / int_bcadd7cb
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The official iPhone and Android apps for the site both have exploits that allow you to view 18+ videos without an account. They also have exploits that allowed private videos to be viewed by anyone, such as when Team Fortress 2's "Meet the Spy" video was leaked a few hours earlier than its intended release.
 Good Bad Bugs / int_c0d295c4
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YouTube:
The official iPhone and Android apps for the site both have exploits that allow you to view 18+ videos without an account. They also have exploits that allowed private videos to be viewed by anyone, such as when Team Fortress 2's "Meet the Spy" video was leaked a few hours earlier than its intended release.
YouTube has a hilariously broken auto-caption transcribing system that never fails to completely mangle whatever you ask it to add subtitles to. Most of the problem seems to come from the fact that the system tries to translate every sound it hears into dialogue, which then becomes a complete mess. It has provided numerous hilarious captions and even one case of Ascended Fanon in the My Little Pony: Friendship Is Magic series. note A one off-character was named "Steven Magnet the Sea Serpent" in a toy line after the fandom gave the name to the as-yet unnamed character thanks to one of these translation screw-ups.
While it has improved over time, it refuses to swear (at least, it won’t say “fuck”). This can cause amusing gaps.
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In Bar Rescue, one of the bars that the show went to somehow managed to drop a grilled cheese sandwich into a fryer. The resulting fried grilled cheese sandwich was enjoyed by the host of the show and the staff of the bar, who then put it on the menu.
 Good Bad Bugs / int_cc510e3f
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Good Bad Bugs / int_cc510e3f
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Merge Dragons lets you watch a few videos a day to gain an additional chalice each to use to play levels. The button then vanishes, not to return for a while. Normally, you have to wait an hour to get another chalice. But if you tap where the button was, most people now find that it still gives the popup to watch an ad anyway, and if you pick yes, it still shows the ad and gets you your free chalice. There doesn't appear to be a limit to this for players that are doing this at the moment. Since repeating levels is the only real way to get premium currency without paying for it (through an RNG process), this bug is extremely helpful to free players.
 Good Bad Bugs / int_cc8db4fb
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Wizards & Warriors specifically in Ironsword there is a glitch that allows the player to take the weapon of the previous level to the next one. This allows the player to bypass the level 2 and 3 puzzles and even beat the level 2 boss where you normally need the Blightwater with the Windbane instead. This has become a important trick for when speedrunning the game.
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Due to the way DJMAX Technika's touch screen handles touches, you can do tap notes by dragging your finger across them, and conversely, you can do chain notes by individually tapping each individual segment. Whether this is a legitimate way of playing the game is a matter of debate.
Normally after completing the first 3 stages of the Heartbeat Set, you'll get "Colour of Sorrow". However, if you get 75% MAX judgments or less, you'll instead play "Proposed, Flower, Wolf", a beginner-level song. This bug was corrected through an online update...which you don't get if you're playing in a country that doesn't have Platinum Crew support for its Technika machines.
 Good Bad Bugs / int_d4d31eeb
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In the original arcade version of Raiden and its PS1 port The Raiden Project, switching main gun right before or during a boss battle will cause the game to ignore the current settings of the Dynamic Difficulty and reverts bosses to their lowest health value. It is particularly easy to cheese the 3rd boss this way as destroying its front section always spawn a weapon power up.
 Good Bad Bugs / int_dec5f386
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In New Rally-X (or at least the Xbox Live Arcade version), a glitch can cause you to go onto the walls. This can sometimes end up saving you, as the CPU-controlled cars can't get you there.
 Good Bad Bugs / int_dec77101
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1.0
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Red Dead Redemption II: In a Hostage Situation where Mary-Beth is held at gun-point, if the player pulls a Shoot the Hostage Taker using an explosive Trick Bullet, the game will only track that you hit the target, and proceed on as if she was rescued despite Mary-Beth walking around with her head blown off from the explosion! He then asks her "You alright, Mary-Beth? That was a close one."
 Good Bad Bugs / int_dfabfce5
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Amusingly enough, Grand Theft Auto IV has this very same glitch.
 Good Bad Bugs / int_e1ec0e62
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1.0
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Good Bad Bugs / int_e1ec0e62
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type
Good Bad Bugs
 Good Bad Bugs / int_e26d37ec
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Tetris:
In Sega's 1988 arcade version, the Random Number Generator uses a very specific seed upon starting up, causing the same permutation of pieces to be generated during the first game after a machine startup. This is known as the "power-on pattern", and top-ranking Sega Tetris players use it to max out their scores in the fewest pieces possible.
Tetris DX's rotation system is such that your current piece, provided it isn't the square "O" piece, can be kicked back up the wall, over and over, so that the game never actually progresses. If you're astronomically patient or have access to utilities for tool-assisted runs, it's possible to max out the score counter this way through the points earned from fast dropping before you even put down a single block.
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Good Bad Bugs
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Touhou:
Later games in the series have Marisa's B firing mode glitched up. In Mountain of Faith and Subterranean Animism, using Marisa B with 3-3.95 Power caused insane damage, enough to cut lengthy cards to a third of the length. It's a bit nerfed in SA, though, as you need to shotgun with a specific formation. It also fails in MoF if the player focuses.
Akin to this, "Malice Cannon" in Imperishable Night. As the Magician Team (Marisa and Alice), tapping the focus button with the right rhythm allows both characters' attacks to be active simultaneously. This bug doesn't break the game, but rather moves the ridiculously underpowered Marisa/Alice team's damage output to top tier.
Lunasa from Perfect Cherry Blossom can glitch at times, making her "Fake Strings 'Pseudo-Stradivarius'" card last unusually little for Reimu A, should you choose to fight Lunasa after the sisters' first joint attack. While the glitch can be observed with a certain degree of consistency during Normal and Lunatic gameplay, it's currently unknown whether or not it can trigger on Hard, given that the script for "Spirit Strings 'Stradivarius'" is noticeably different on this particular difficulty. The glitch, nonetheless, trivializes the card, which comes to ease the heavy-dodging you're normally subject to with Lunasa. you can watch the glitch on action here (skip to 5:53).
In Ten Desires, due to the way Mamizou's creature bullets are animated, the boolean that tells the game that a bullet has already been grazed doesn't activate. What this means is that by simply sticking close to any creature bullet, the player can accumulate ridiculous amounts of graze, far more than the actual number of grazed bullets. While all of Mamizou's cards feature this to some extent, it's most noticeable during Wild Deserted Island, which fills the whole screen with nothing but creature bullets.
Almost all spellcards in Touhou gradually reduce the points you get for capturing them over time, so capturing a card after 15 seconds gives more of a reward than capturing it after 20 seconds. While this is normal and fine in itself, it can lead to some odd quirks in a few cases; for example, Yuugi's first boss spellcard on Lunatic has a rather low reward for capture. If you spend enough time against the spellcard, the capture bonus will go negative, causing you to actually lose points for capturing it. Then there's Rorschach in Danmaku, where the point value fails to change at all; if you time it out, the game will consider it a capture, as shown here... though given that this card is That One Attack, scorerunners generally do not appreciate this fact.
In the later games with spellcard practice (as of this writing, Ten Desires and Double Dealing Character) you can practice any spell you've seen with any character. This is intentional. What isn't, though, is that doing this unlocks the relevant stage practice, even if the card in question isn't even in that character's version of the stage.
Suwako Moriya's first spellcard in the Extra Stage of Mountain of Faith has a glitch wherein the laser waves that is normally intended to fire downwards will fire on the direction the player was positioned during the pre-boss conversation. The player can cheese the spellcard by positioning himself above the screen on the center before the pre-boss conversation take place. This results with the player only has to dodge the homing bullet bursts without having to contend with the enclosing waves of lasers.
In Subterranean Animism, Marisa-B's bomb can hit Yuugi, Orin, and Sanae during their pre-midboss cutscenes... before their hitpoints have loaded, instantly defeating them. (there's a reason Marisa B is called "Marisa Bugged")
 Good Bad Bugs / int_e2fa7287
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 Touhou
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Good Bad Bugs / int_e2fa7287
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Good Bad Bugs
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In Star Wars Rogue Leader: Rogue Squadron II, the game will not take a life away if you die right as a cutscene begins. The "Razor Rendezvous" mission triggers a cutscene to end the mission the very moment you destroy the Star Destroyer's command deck. As such, once all three shield generators are down you can quickly end the mission (and still qualify for a gold medal; one of the criteria is losing less than a set number of lives) by smashing your ship into the command deck.
 Good Bad Bugs / int_e6267766
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Good Bad Bugs / int_e6267766
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Good Bad Bugs
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StepMania 3.9 (and "3.95", the version used by In the Groove 2) has a series of bugs that allow for some serious Interface Screw. The most famous one is perhaps the "Negative BPM" bug, which can be used to create warps, which can then be used for a wide variety of effects and tricks. It has been leveraged to create crazy fan favorites.
Unfortunately, this bug was fixed on 4.0. However, sm-ssc (StepMania 5) turns it into an Ascended Glitch by providing built-in means to perform warps.
 Good Bad Bugs / int_e753a1d3
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Good Bad Bugs / int_e753a1d3
 Good Bad Bugs / int_e9cb2780
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Good Bad Bugs
 Good Bad Bugs / int_e9cb2780
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Gears of War's final boss General RAAM is extremely difficult for two reasons, his handheld minigun and his shield of kryll bats. Mercifully, it is possible to trick him into standing behind the last cement block to the right of the platform where he appears, where he stops moving and does not target you with his gun as long as you don't stick your head up from cover. Getting him into this glitch spot is tricky and the other sources of damage can still get you on insane level, but this trick is enough to bring down an impossible fight to an almost manageable one.
 Good Bad Bugs / int_e9cb2780
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1.0
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Good Bad Bugs / int_e9cb2780
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Good Bad Bugs
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In New Game!, the in-universe video game Fairies Story 3 has a few.
A scripted sequence involves bandits attacking the protagonist and Sophia (a minor NPC based off the main character of the manga), and reinforcements will continue to arrive until they kill Sophia. While beta testing, Aoba's best friend Nene finds a way around this; by leading Sophia into a corner of the forest, positioning the protagonist so that he's between Sophia and the bandits, and then continuously attacking, the player can prevent her death. Unfortunately, it's impossible to advance the story, since the sequence ends with her death.
Nene also finds out that under certain circumstances, it's possible to look up the characters' skirts and see their panties. Shizuku ends up making this an Ascended Glitch.
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Good Bad Bugs / int_eb1c3b66
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Good Bad Bugs
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A lot of guitarist Tom Morello's technique comes from his exploitation of various mistakes he makes during practice and rehearsals, and the eccentricities in his equipment (most notably, his use of the first-generation Digitech Whammy, a harmoniser pedal notorious for its poor tracking).
 Good Bad Bugs / int_ec6b71cf
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Good Bad Bugs / int_ec6b71cf
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Good Bad Bugs
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In Shadow the Hedgehog, during the Hero missions a secondary character follows you around, and a second player can plug in a controller and control that character. In the Lost Impact stage, while Shadow is riding the Gun Rail he apparently loses his Friendly Fireproof status, as the secondary character (who is Maria, no less) can slap Shadow out of the cockpit, causing an explosion and making you lose rings.
 Good Bad Bugs / int_ecc36299
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1.0
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Good Bad Bugs / int_ecc36299
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Good Bad Bugs
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In Sherlock Holmes Versus Arsène Lupin, the player, as Holmes, must have his companion Watson with him, of course. Unfortunately (or hilariously), instead of simply having Watson walk behind you, the game engine never has him actually move. Instead, he simply appears to soundlessly teleport right back next to you whenever you're not looking. A hilarious YouTube video illustrates the problem.
The creepy implications of this behavior inspired Slender, and thereby the whole genre of stalker survival games.
 Good Bad Bugs / int_f682e7ae
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1.0
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Good Bad Bugs / int_f682e7ae
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Good Bad Bugs
 Good Bad Bugs / int_f7e9904e
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In Dragon Ball Z: Buu's Fury, you have to get a Senzu Bean (an item that gives full health and Ki) early in the game to give to Gohan for a Fetch Quest, but you also can eat it before you deliver it. Does the game want you to get another bean if you eat the delivery? No, Gohan will accept the one you don't have, leaving you with -1, a.k.a 255 of them to appear in your inventory. For reference, you're normally capped at carrying three Senzu Beans.
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Good Bad Bugs / int_f7e9904e
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Good Bad Bugs
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In Spider-Man and the X-Men in Arcade's Revenge, Gambit's first level has a spot where a carefully placed jump can cause you to rapidly collect a single item without it disappearing, allowing you to rapidly gain extra lives. Considering the game's Nintendo Hard status, the glitch goes a long way to making the game at least somewhat beatable.
 Good Bad Bugs / int_fc89bfc6
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1.0
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Good Bad Bugs / int_fc89bfc6
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Good Bad Bugs
 Good Bad Bugs / int_fd8221d2
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Similarly, for Pi Day one Wikipedia admin tried to block another for 3.14159265359 seconds as a joke, but somehow ended up setting the block to expire in 1975, which the person on the receiving end of the block saw as expiring in 2021.
 Good Bad Bugs / int_fd8221d2
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1.0
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Good Bad Bugs / int_fd8221d2
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Good Bad Bugs
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In Vampire: The Requiem, there's an in-universe Good Bad Bug with the third tier of the Coil of Blood (which causes a vampire to receive three points of Vitae for every two Vitae they actually drink). The bug is when two vampires who know it use it on each other, allowing them to harvest theoretically infinite amounts of Vitae. It's well-known and generally banned due to the almost inevitable consequences of the ensuing Vinculum.
 Good Bad Bugs / int_fdf7a632
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The following is a list of statements referring to the current page from other pages.

 Good Bad Bugs
processingCategory2
Apathy Index
 Good Bad Bugs
processingCategory2
Not the Way It Is Meant to Be Played
 Wreck-It Ralph / Disney / int_24c46ba2
type
Good Bad Bugs
 Ponies and Dragons (Fanfic) / int_24c46ba2
type
Good Bad Bugs
 Final Deployment 4: Queen Battle Walkthrough / int_24c46ba2
type
Good Bad Bugs
 Baldur's Gate (Franchise) / int_24c46ba2
type
Good Bad Bugs
 9th Company / Game / int_24c46ba2
type
Good Bad Bugs
 Chip Cheezum (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 Chuggaaconroy (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 Gaming Garbage (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 HAT Films (Lets Play)
seeAlso
Good Bad Bugs
 NintendoCapriSun (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 ProtonJon (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 raocow (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 slowbeef (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 TheStrawhatNO! (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Blazed Glazed (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Charity Dual Red & Blue (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Randomized Chatty Crystal (Lets Play) / int_24c46ba2
type
Good Bad Bugs
 BlobVsJuggernaut
seeAlso
Good Bad Bugs
 Cheating
seeAlso
Good Bad Bugs
 DJMaxTechnika
seeAlso
Good Bad Bugs
 SpeedRun
seeAlso
Good Bad Bugs
 New Game! (Manga) / int_24c46ba2
type
Good Bad Bugs
 The Exo-Drive Reincarnation Games (Manga) / int_24c46ba2
type
Good Bad Bugs
 Replay Value Universe / Role Play / int_24c46ba2
type
Good Bad Bugs
 Class E Chronicles (Roleplay) / int_24c46ba2
type
Good Bad Bugs
 Class Trials Experimental Trials Season 1 (Roleplay) / int_24c46ba2
type
Good Bad Bugs
 Armageddon MUD (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Axiom Verge (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Battlefield 4 (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Battletoads (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Blaster Master (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Borderlands: The Pre-Sequel! (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Brutal Doom (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Brütal Legend (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Castlevania: Circle of the Moon (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Company of Heroes (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Dead Rising (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Dead Space 2 (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Deus Ex: Human Revolution (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Dishonored (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Final Fantasy Brave Exvius (Video Game) / int_24c46ba2
type
Good Bad Bugs
 FinalVision
seeAlso
Good Bad Bugs
 Half-Life (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Lost Frontier (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Mega Man Battle Network 4: Red Sun and Blue Moon (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Midnight Club (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Neverend (Video Game) / int_24c46ba2
type
Good Bad Bugs
 9th Company (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Outlast II (Video Game) / int_24c46ba2
type
Good Bad Bugs
 PlanetSide (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Postal 2 (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Rainbow Six Siege (Video Game) / int_24c46ba2
type
Good Bad Bugs
 S.T.A.L.K.E.R. (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Saints Row IV (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Serious Sam II (Video Game) / int_24c46ba2
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Good Bad Bugs
 Shantae and the Pirate's Curse (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Sly 3: Honor Among Thieves (Video Game) / int_24c46ba2
type
Good Bad Bugs
 The Hex (Video Game) / int_24c46ba2
type
Good Bad Bugs
 The Legend of Zelda: A Link to the Past (Video Game) / int_24c46ba2
type
Good Bad Bugs
 The Legend of Zelda: Four Swords (Video Game) / int_24c46ba2
type
Good Bad Bugs
 The Nameless Mod (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Ultima VII (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Ultimate Chicken Horse (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Urban Chaos (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Vectorman (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Vermintide II (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Yakuza: Like a Dragon (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Achron (Video Game) / int_24c46ba2
type
Good Bad Bugs
 The Legend of Zelda: Ocarina of Time / Videogame / int_24c46ba2
type
Good Bad Bugs
 Looney Tunes Intro Bloopers (Web Animation) / int_24c46ba2
type
Good Bad Bugs
 Meta Runner (Web Animation) / int_24c46ba2
type
Good Bad Bugs
 Failboat (Web Video) / int_24c46ba2
type
Good Bad Bugs
 GamerGod88 (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Masahiro Sakurai on Creating Games (Web Video) / int_24c46ba2
type
Good Bad Bugs
 pannenkoek2012 (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Star (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Sidemen (Web Video) / int_24c46ba2
type
Good Bad Bugs
 SomecallmeJohnny (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Steam Train (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Super Beard Bros (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Sword Art Online Abridged (Web Video) / int_24c46ba2
type
Good Bad Bugs
 The Spiffing Brit (Web Video) / int_24c46ba2
type
Good Bad Bugs
 TierZoo (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Blazed Glazed (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Bootleg Green (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Charity Dual Red & Blue (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Chatty Crystal (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Grand Colosseum (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Randomized Chatty Crystal (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Twitch Plays Pokémon Randomized TriHard Emerald (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Video Games Awesome! (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Yuriofwind (Web Video) / int_24c46ba2
type
Good Bad Bugs
 Adventurers! (Webcomic) / int_24c46ba2
type
Good Bad Bugs
 Captain SNES: The Game Masta (Webcomic) / int_24c46ba2
type
Good Bad Bugs
 Kid Radd (Webcomic) / int_24c46ba2
type
Good Bad Bugs
 Problem Sleuth (Webcomic) / int_24c46ba2
type
Good Bad Bugs
 Sweet Jade and Hella John (Webcomic) / int_24c46ba2
type
Good Bad Bugs
 The Trenches (Webcomic) / int_24c46ba2
type
Good Bad Bugs
 Jimmy Neutron: Boy Genius / int_24c46ba2
type
Good Bad Bugs
 Wreck-It Ralph / int_24c46ba2
type
Good Bad Bugs