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Great Big Book of Everything

 Great Big Book of Everything
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Great Big Book of Everything
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The Great Big Book of Everything: The one-stop shop for all your plot needs. Need information about the super-power you've just been given? On the first page. Want to find the only way to kill the Big Bad? It has a detailed entry.
Whoever wrote this book must have damn-near infinite knowledge. It has all the facts you need and has them at the moment you need them! In fact, it seems like new information just appears in the book all the time, as the plot requires.
Every villain, even the really tiny ones, or the ones who have been sealed away so long that humans shouldn't have even heard of them, has an entry; every spell has a description; every fact and oddball bit of information in the whole universe is listed, if only you look hard enough. While this is a plausible plot point for a while, eventually you have to ask, who wrote this stuff? Did John Winchester really know all the information in his journal? If so, why are his sons following it to living monsters rather than ones he killed? Could the Halliwell ancestors really have known about the upper echelons of demon society? Creatures that never set foot on earth? All those cosmic entities that never show themselves to mortals are somehow in the book.
Effectively an Omniscient Database in paper format, it provides the information to the cast so that they can keep the plot moving without spending hours sifting through a library. Sure, some of it is an Ass Pull, but it helps us get to the ass-kicking.
When the book fails to give any information on a villain, spell, artifact, etc. this can be a form of The Worf Effect, as it shows just how mysterious, ancient, or rare the being/object/power is.
This also appears in a lot of video games, usually as a "guidebook" or similar phrase. It always has everything you need to know to get out of any situation the programmers threw in there that you could conceivably be stuck on, even if they sometimes appear to be riddles. In this case, new information may even literally appear as the plot demands, the entry for each location, item, enemy, or other piece of interest only readable after you have encountered it.
Compare with Great Big Library of Everything and Tomes of Prophecy and Fate. Contrast Blank Book. If it's evil, then it's a Tome of Eldritch Lore. Supertrope to Big Book of War. This trope is Do-Anything Robot in book form — and YOU do the Anything! May be quoted from and result in a Sparse List of Rules.

Examples
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DBTropes
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Great Big Book of Everything
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Family of the Shield turns The Four Cardinal Weapons book that Naofumi Iwatani picked up that sent him to the other world as this, due to him frantically grabbing hold of the book, instead of dropping it when he was teleported. With the book in hand, Naofumi was able to learn more about the nature of The Waves of Catastrophe, the political landscape of Melromarc, the existence of Dragon Hourglasses, knowledge of Demi-Humans and Beastmen, learning more about the nature of the Cardinal Weapons such as them being able to unlock new forms and abilities for his Shield based on absorbing materials or touching other Shields, along with warning him about a potential traitor that would seek to divide the Cardinal Heroes. After memorizing the information from the Book, he absorbs it and unlocks Prophecy Shield, which allows for Naofumi to detect incoming or hidden danger that would affect him, an ability his Canon Self doesn't possess and would prove to be useful early on when it alerted him to Malty when she requested to join his Party.
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Max's dream journal from The Adventures of Sharkboy and Lavagirl.
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The Hero's Enchiridion in Adventure Time is loaded with information on being a hero, from fighting monsters to romancing damsels in distress.
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It's Not the End of the World: Karen's friend Val, whose parents are also divorced, owns a book for divorced children which she considers the authority on the subject and quotes from as though it were the Bible.
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The Book That Tells Everything from The Smurfs comic book story "The Smurfs And The Book That Tells Everything". It's capable of answering every question and solving every problem, except that it never warns the consulter of the book the consequences of using its solutions.
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Digimon:
Bokomon of Digimon Frontier carries around the "Monoshiri Book", literally "The Book of Knowledge", which has all the knowledge of the Digital World in it. However, it doesn't have data on things that have never existed before (including the final forms of the heroes and villain), and Bokomon makes it his life mission to add the missing information based on his travels with the Chosen Children.
Baalmon carries around the Red Book of Appin, which holds within all of Baalmon's knowledge. Baalmon will grant anyone a page from the book, provided they're willing to hand over their soul in return.
Not quite a book, but Ancient Wisemon has full access to the Akashic records, allowing him to know all that was and all that will be.
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In The Senkari the Lexicon is the big book of everything. Quite literally, as it requires a car to move and takes up an entire bookcase.
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Ni no Kuni has the Wizard's Companion. A beastiary, alchemical recipe book, lore book, and more all rolled into one. If you know what you're looking for, you can even obtain certain alchemy items and treasures long before you technically get the ability to find them.
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In the final season of Angel, Wesley gets access to a set of books which really do have all the information in the universe; however, they are magical (they can, on command, display the text of any book ever written), and their power becomes a plot point in one episode. However, in practice they act merely like large ebooks.
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One of many, many tropes the Intersect in Chuck embodies at one time or another. The Intersect is a massive database of secrets and information vital to national security, uploaded to the protagonist's head in the first episode, and accessed involuntarily whenever he needed to know something related to that week's plot. Later upgrades included such things as combat skills, all of which went to whoever had the Intersect at the time via Neural Implanting.
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The Golden Grimoire, which Eric (who's been temporarily infused with Dungeon Master's powers) once attempts to use to send himself and his friends back home in the Dungeons & Dragons (1983) TV series.
Also, in one of the choose-your-own-adventure books, Sheila (or better said, the reader) must help the good witch Agnes to recover her stolen spellbook. Said 'book contains, among other incantations, a very powerful spell that can be used to fight the dragon Tiamat via enchanting her seven heads and turning them against each other. Obviously, you have to go through lots of crap for it, which includes going against Big Bad Venger alone and resisting his offer to actually co-work to put a stop to Tiamat (which leads to a Bad End in which Tiamat is defeated, but Venger still wins because you're forced to let him take Agnes's spellbook away.)
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The Book of Three from The Chronicles of Prydain (also the name of the first book of the series) serves this purpose, being the chronicled Past, Present, and Future of Prydain. It was once referred to as the "Book of If" by Dallben, who mentioned that the prophecies in the book could easily have not occurred. Oh, and it has magic smiting powers to keep away the unworthy.
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Played With/Subverted in Grimm - it takes the form of several books, with entries apparently organized chronologically as Nick's ancestors encountered various Wesen and other phenomena, and learned how to deal with them by trial and error. This means any attempt to find information on a previously unencountered threat requires several people to spend hours flipping through thousands of pages in multiple languages and varying degrees of legibility and usefulness- on several occasions the information has essentially taken the form of "no clue how it manages to do what it does, but cutting off its head seemed to kill it". Nick has added several of his own entries, additions, and notations to the books when Wesen not in the records are encountered, or after discovering new information on and methods of dealing with dangerous Wesen.
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The Abstract in Runaways: a set of six identical magical tomes given to the Pride by the Gibborim to act as their sacred text and guide. Each copy of the Abstract provides information on the Gibborim, chronicles the past and the future of the Pride, and contains various magical spells.
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Judaism: The Talmud. Although primarily devoted to discussion and clarification of rabbinic law, it also contains practical wisdom sayings; a guide to dream interpretation; folk remedies for various diseases; instructions on amulets and other means of protection from evil spirits; and various biographical, geographical, historical, and other anecdotes.
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In The Gods of Pegāna, Trogool (the Thing that is neither god nor beast) has a book that likewise contains everything that has and will happen. The audience is told that things happen because they are in the book.
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Agents of S.H.I.E.L.D.:
The Inhumans apparently have a reference book containing everything they have learned about their powers and how to use them over the course of centuries, which allows them to easily figure out how to train new members who have recently undergone Terrigenesis. Of course, the book contains everything they know, not everything there is to know, as there are two Inhumans in the show (Gordon and Raina) whose abilities are totally unprecedented.
Season 4 introduces a malevolent example in the Darkhold. The book is blank at first glance but then produces whatever information the reader desires, even if that information is well beyond the current scope of human knowledge. It formats itself to the native tongue of the reader, even if multiple readers have different native tongues. However, as one might expect of something named the Darkhold, people who read it tend to be driven to madness and/or evil in search of the power it offers.
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Dorothy Ann in The Magic School Bus always carried a book she called her "research" that conveniently had information about the day's subject matter.
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In Winx Club, Faragonda gives the titular group a book that details every part of their newest transformation, Believix.
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Cthulhu Mythos: Given the large number of quotations from it and references to it, H. P. Lovecraft's fictional Necronomicon is apparently a Great Big Book Of Everything you really don't want to know.
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MirrorMask both lampshades and plays this straight with A Really Useful Book. The book, a small pocket-sized volume that appears to have some degree of sentience, consists of various pieces of advice written on its pages. In addition, the book always opens the relevant page. In fact, after Helena is forced to tear out most of the book's pages, the one page she didn't tear out still contains a piece of relevant advice. A repeated piece of advice, but still useful.
More obviously lampshaded, yet (somehow) simultaneously played straighter, with a book Helena comes across earlier in the same library: The Complete History of Everything. More useful for exposition than immediate advice, though.
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It's teenage delusions we're talking about, but Sanae from Love, Chunibyo & Other Delusions! believes Mabinogion, a tome she "received" from a certain "Forest Summer", is one.
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Harry Potter:
The Half-Blood Prince's copy of "Advanced Potion Making" contains information on a wide variety of topics, from recipes for better potions, to spells that can kill people. Justified, it was Snape's old text-book which he improved with his personal notes. While it's never stated how good he is at Potion Crafting compared to other experts in the topic, he seems to be quite knowledgeable in it. Said spell was also unique, and the author seemed to take quite some pride in inventing it.
It's also quite remarkable how much plot-relevant information can be found in Hogwarts: A History, although nobody but Hermione has ever read it. (Though, as Harry and Ron comment, why bother? They can just ask her.)
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In The Fallen Gods, this is the book that Solvin finds in the library. It turns out to be the Tobril, the book that contains the history of everything that's happened and also Gilean go do the book themself.
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The titular book in How to Succeed in Business Without Really Trying.
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Downplayed but nonetheless present in Assassination Classroom: Koro-sensei is so Crazy-Prepared that whenever he writes a book for his students about a particular subject, it ends up being a Doorstopper loaded with all kinds of information. For example, his guidebook of Kyoto he prepared for the school trip there contained info such as maps, popular sightseeing sights, Kyoto's Top 100 souvenirs, what to do if a five-story pagoda collapses, coping with food that accidentally gets stuck in your throat, "How to comfort yourself when seeing couples flirting by the Kamo river makes you feel lonely", and more seriously, what to do when a friend has been kidnapped.
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In Immortal Iron Fist, Danny receives a chronicle of the lives of all the previous Iron Fists that only he can read.
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In Pair of Kings there is the Great Book with details of most of the island's monsters, though given the kings' personalities, it isn't shown often.
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The diary of John Winchester in Supernatural has been dubbed the Book of Shadows by the recappers at Television Without Pity, based on how often it has all the answers the brothers need. Lampshaded in Supernatural: The Animation Abridged:
This is true for the first two seasons, but Sam and Dean become much less dependent on John's journal during Seasons 3 and 4. They use Bobby's library as a resource more often now, and they have to search more to find information about the Monster of the Week. Then in "Weekend at Bobby's", his Lower-Deck Episode, we find out what happens when he needs a certain book from a closed library; he simply breaks in and steals it.
After the apocalypse and the Angel Civil War, they have to deal with Leviathan, a race of predators that supposedly predate even the angels, so there is no reliable information about them anywhere, and definitely not from any human sources. Even the leviathan themselves don't know much about themselves, all they know is that their weakness has been written down somewhere. They eventually track down "The Word of God", which is an ancient stone tablet that can only be read and interpreted by a prophet.
As it turns out, there was more to the whole "word of God" thing than just the Leviathan tablet, there is a tablet about angels and another one about demons. The characters who are after the tablets don't even know what is on them, all that matters is that if they have access to a tablet and a prophet to interpret it they could learn all sorts of useful stuff. Crowley, the hyper-incompetent King of Hell, tries to learn potentially helpful things from the demon tablet this way but this leads to the Winchesters finding out that there's a ritual they could perform that could seal hell. Which leads to a season's worth of unnecessary conflict. It's as if God is deliberately trying to make these things happen just so the show goes on.
Metatron, the scribe of God, actually knows all the information on the tablets, and actually harnesses the power of the angel tablet to make himself omnipotent.
In the later seasons, the Men of Letters bunker library essentially takes over this role in the series. A lot of the time, Sam and Dean don't even have to "look into the lore" themselves, since the library has a decent filing system and they usually have an ally stationed there.
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In The Girl Who Owned a City, Lisa is stated to be guided by a "great book," which gives her most of her ideas on how to run things her post-Apocalyptic kid enclave. The book is implied to be Atlas Shrugged.
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Mephistopheles creates one of these for Faustus in Faust.
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Super Paper Mario has the Dark Prognosticus, a book which has prophesied every event of the game. The villain, Count Bleck, has it, and often quotes directly from it, with the effect of narrating his own life.
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The Martians' "Earrrrrrrrrrrrrth Book-book-book-book-book" on Sesame Street comes off as one.
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The Total Drama fanfic, Keepers of the Elements has The Elemental Books, which are downplayed examples. Each Book deals with only one Element, but contains everything there is to know about that Element and the spells pertaining to its manipulation.
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The exclusive weapons to Scholars in Final Fantasy XIV are often described as this. The first of such weapons, the Omnilex, is explicitly said to contain every military strategy and tactic known to man at the time of its writing.
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¡Mucha Lucha! has the Code of Masked Wrestling, which even detailed what to do when you are tied up in the middle of three bad guys using their signature attacks against you. In a word, say your prayers.
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In the Elephant & Piggie book "Elephants Cannot Dance", Piggie wants to teach Gerald to dance, but that's something elephants just cannot do. He proves this to her by handing her a book titled "What Elephants Can Do."note The book doesn't say elephants can't try to dance, though.
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As of season 2 of Ready Jet Go!, a new element of the series is "The Big Book of X", an In-Universe book series that will sometimes be brought up by Sean, and will always relate to the topic of the episode. There's "The Big Book of the Sun", "The Big Book of Birds", "The Big Book of Eclipses", "The Big Book of Clouds", and possibly even more. Lampshaded by Mindy in "Bortron Leprechaun", when Sean pulls out the Big Book of Rainbows. She asks if he has a Big Book for everything. Sean says he doesn't yet, and that he's trying to complete his Big Book library.
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In the Land of Oz series, Glinda is in possession of a Red Book that contains real-time updates about things that are happening in the world. The entire world, not just Oz, which enables her to check up on Dorothy, Betsy, Trot, or any of the other semi-real-world characters who jump back and forth between Oz and the USA. She can look up what goes on with any of the characters at any time, and she uses it as an early-warning system and as a plot starter.
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Kamen Rider Saber has the Book of Omniscience, which contains all knowledge of everything that is, was, or ever will be, as its central MacGuffin. Individual pages of the book are themselves smaller books that can be used as a Transformation Trinket, while multiple villains seek to gather all of the pages back together to gain access to its infinite knowledge. The Big Bad has already read the book once before, and was horrified by the realization that a book containing all knowledge means that creativity and free will are illusions, leading him to want to destroy the world in a Suicidal Cosmic Temper Tantrum just as it says in the book that he would.
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The opening sketch of a Kenan & Kel episode had Kel reading from "The Big Book of Everything.". It even contained Kenan's favourite color (plaid). It also knew the plot of the episode, so Kenan quickly took it away before he could spoil the surprise.
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The Good Magician's Book in the Xanth series. Well, he is the Magician of Information. Somewhat lampshaded in one of the Xanth books - the plot of that book shows the Magician when young, compiling the Book in the first place. After writing the book, circumstances led him to decide to forget the co-author, and since she had such a large part in writing it, he forgot all about compiling the information himself. It somehow updates itself, though, since it still always has the answer to any question somebody might ask of the Good Magician. Though not always in a form that anybody else can understand, which proves problematic when the Good Magician goes missing.
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The Book of Changes in Ghost Whisperer, well, changes every so often to include the latest vague supernatural prophesy. It's also a last-minute MacGuffin at the end of season four.
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Just Add Magic revolves around a magical cookbook that can flip through its own pages to show the girls the exact magical recipe they need for the situation they're in.
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Also by Neal Stephenson, The Diamond Age has The Young Lady's Illustrated Primer which can teach martial arts, etiquette, computer programming, and nanotech engineering. Probably a good few other useful things too. Not only does it contain seemingly all knowledge in the world, but because it is interactive (there's a live reader at the other end) it can also receive feedback from the reader, develop an extended knowledge and understanding of her current situation and provide her with helpful advice and knowledge she'll need to handle dangerous situations. The Primer looks like a regular book, but it's actually an extremely advanced computer.
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What Noah from Soul Eater is trying to do. He sucks anything interesting into his book. Anything up to (so far) and including the son of the Anthropomorphic Personification of Death, who may or may not be the Anthropomorphic Personification of Order. He also has at least one Cthulhu trapped in the book. Also Noah is actually created by the Book's tables of Contents as he is nothing but a personification of the Seven Deadly Sins.
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Red Dwarf has the Space Corps Directive Manual, a remarkably comprehensive list of regulations for spacefarers on how to deal with situations ranging from the commonplace (establishing a quarantine, keeping crewmembers informed in case of an emergency) to the singularly bizarre (properly performing oral sex in a zero-gee environment, something involving at least one live chicken and a rabbi). Unfortunately, its organization apparently leaves something to be desired, as said commonplace and bizarre situations are often referenced in directives that are listed right next to each other. This is a source of continuing embarrassment for Rimmer, who in the later series has got the book almost memorized, but keeps getting the last one or two critical digits wrong whenever he tries to cite it.
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xkcd's strip "Error Code" has a book for how to handle computer malfunctions... emotionally.
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Penny's "computer book" in Inspector Gadget, from which she would obtain vital information about the Villain of the Week.
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The Seventh Tower: Codex of The Chosen, a sentient book that most of all resembles a tablet computer that houses the whole of Internet and has Siri installed. It can display both text and images, even something akin to comics and gifs. The downside is it can't answer unless you formulate your request as a question and some of the information can be locked away by an order.
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The Clair Bible in Slayers NEXT, or at least the manuscripts of it. The actual Clair Bible turned out to be something a little more complex.
The manuscripts handled this fairly realistically: most seem to be monographs, with little or no information on other subjects(and thus could easily be part of a massive library). The trope's slightly deconstructed when we find an attempt to make a complete manuscript, thoughnote it's a giant library of stone slabs.
Xellos also carries a more mundane example, a great big travel guide of every little town.
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Interestingly, there are three cases where the book was missing something: In "A Letter from Home", it doesn't list the order of the heads of the Knight Templar, much to their shock. In another story, it was discovered that it doesn't cover information that the Woodchucks are supposed to have learned in school, and will flat-out tell them it. In the stories about the Guidebook's origin, it is revealed that the guidebook doesn't contain its own history or the identity of its author.
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In the first issue of the Stanley and His Monster mini-series, Stanley finds The Heterodyne Boys Big Book of Fun in his attic. Every adult Stanley shows it to seems to have fond memories of it but hasn't seen a copy in years, and it appears to contain instructions on how to build almost anything.
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Disney Ducks Comic Universe:
The Junior Woodchuck Guidebook in Disney's Uncle Scrooge comics (and subsequently in DuckTales (1987)) (and any other Duck story where it is needed. It is always there when a Junior Woodchuck needs it).
This is one of the few examples where there really is a detailed origin explaining how all that knowledge ended up there. Actually, there are two:
A lengthy Don Rosa story-arc once revealed that it had been condensed from the entire content of the Great Library of Alexandria (with the lost history of South America and Asia added later). The library was a storehouse of ancient knowledge that was tragically lost to history through a series of disasters, culminating in a fire during the time of the Roman Empire.
Another, more obscure story had Donald getting annoyed at the book's seemingly infinite wisdom and asked the Woodchucks about who the author was. Cue panic as not even the top generals know. They then had to keep Donald tied up so he would not go to the newspaper with the information that "the Woodchucks follow advice that could as well be made up". In the end they do find the author's house, but decide that knowing who he is will ruin the magic behind the mystery. The shadowy author is then seen looking at them as they leave, contemplating that "if my book contains better knowledge than that, then I don't know it myself".
The aspect of the Guide containing more text than could possibly fit into a single volume is lampshaded by Don Rosa in a story where Donald Duck asks one of the ducklings "how that much knowledge can fit into such a tiny book", and the duckling answering him "It's explained in appendix 137Q." However, other comic creators explained it by saying that there are actually numerous volumes that make up the complete Guide, just like any large encyclopedia. They always happen to have exactly the volumes of the Guide applicable to the topic at hand, though, and it is often handwaved.
Interestingly, there are three cases where the book was missing something: In "A Letter from Home", it doesn't list the order of the heads of the Knight Templar, much to their shock. In another story, it was discovered that it doesn't cover information that the Woodchucks are supposed to have learned in school, and will flat-out tell them it. In the stories about the Guidebook's origin, it is revealed that the guidebook doesn't contain its own history or the identity of its author.
In one story, Donald actually manages to find a piece of information in the book that's not only missing, but flat-out wrong. Specifically, it lists a local hill outside of Duckburg as being five feet shorter than it actually is. This revelation nearly destroys the entire junior woodchucks, and send Huey, Dewey and Louie into depression, until Donald has a My God, What Have I Done? moment, and, using information he steals from the book, moves enough dirt to the top of the hill to increase its height by five feet.
In one origin story that tells how the boys joined the Junior Woodchucks, they are first given a booklet-sized "light version" for applicants, which is said to "contain only the equivalent of a couple encyclopediæ".
One interpretation by the German fans' group D.O.N.A.L.D. says that Carl Barks had a vision of Duckburg (which really exists, in Another Dimension or so), but the "book" he saw in his vision was really a kind of smartphone, and its pages were more like wiki pages - but since those didn't exist on Earth at that time, he drew a book instead.
The impossibly vast amount of knowledge contained in the Guide has actually backfired on the boys on at least one occasion. In the Five-Episode Pilot of DuckTales (1987), they try to look up how to stop their plane from crashing, and they can find the entries for driving or flying all sorts of obscure vehicles except "an ordinary airplane!"
The trope is played with in the revival series. Huey still carries the guidebook with him at all times, but its information is limited to whatever has been proven/researched by scientists at the time. Whenever the group experiences anything supernatural on their adventures, Huey adds it to the book himself.
The Disney Duck Comics Universe is vast enough, and the stories are numerous enough, to contain another totally unrelated example. Magica de Spell has a spell book which was much more like a traditional Book of Shadows. The nieces once got hold of it by accident when it was switched in the grocery store with Aunt Daisy's old recipe book. They mixed up one of the formulas, which attracted a dragon; there was an entry on this, too; "To get rid of a dragon, say 'Odds bodkins and green-eyed goblins!'" Meanwhile, Magica was turning out delicious cupcakes, to her uttermost disgust.
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Dungeons & Dragons:
Forgotten Realms has Golden Skins of the World Serpent — an artifact made by one of Creator Races and more widely known as Nether Scrolls. It looks like 50 golden and platinum scrolls (there were two copies, thus 100 pages total), thematically divided into 5 equal sections that cover arcane themes from the basics of magic to creation of major artifacts — advanced topics require understanding prerequisites. The unusual part is that the scrolls contain practically infinite amount of magical knowledge — one could study them again and again and uncover more and more of such lore. Moreover, elves discovered that a set of scrolls can be transformed so that it provides lore which couldn't feasibly be possessed by their creators, that is of intrinsically elven magic developed later.
In Ravenloft, the lich-king Azalin owns a magic book that records the biographies of all of the sentient inhabitants of Darkon (Uncoincidentally, the very first biography the book recorded is of Azalin, which began writing the very moment he stepped into Castle Avernus for the very first time). Newcomers to Darkon eventually lose their memories of having ever lived elsewhere due to the book magically editing their memories concerning their origins. There are only two ways to recover or preserve a foreigner's memory, in that either Azalin or one of his enslaved scribes personally edits that particular entry, i.e., like writing "the ambassador from Nova Vaasa is not subject to Darkon's memory-eating," or by having the afflicted person leave Darkon. The primary problem with the latter is that such new natives never find a reason to ever leave Darkon, for any reason...
Subverted in the controversial joke Advanced Dungeons & Dragons 1st Edition module "Castle Greyhawk", in which Ye Secret Tome of Inestimable Knowledges turns out to be Ye Secret Tom of Inestimable Knowledges, a cat with keyholes in his belly into which players may insert magic keys to get clues about the rest of the module.
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The Universe of the Four Gods books in Fushigi Yuugi.
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The Great Book of Gummi in Adventures of the Gummi Bears.
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On Dragon Tales, Dragon Land is loaded with strange magical creatures and other latent magic such as a cat that makes you copy someone to a weather-vane that when spun makes everyone and everything go backwards. Fortunately, Max, Emmy, and the dragons can always consult Quetzal and his "big storybook," which is a full reference to these sort of phenomena, along with the recommended ways of dealing with them. There's another book called "the magic storybook" that may or may not be the same book.
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In the early days of Smallville, everything Clark and Chloe needed to know about the Monster of the Week could be found on either the Wall of Weird or the past issues of the Torch. Later it's from the Daily Planet archives.
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Queen of Shadows has The Histories of Eternal Shadow, a massive book containing the complete history and knowledge of the Shadowkhan race. Among other things, it lists biographies of every Queen and every Yojimbo, as well as all the important rituals that future Queen need to be able to perform.
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The Professor from Gilligan's Island has one, but instead of a single book, it's a Bag of Holding backpack that always had the right book on top.
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The Prussian Army's Big Book of Instructions from Those Magnificent Men in Their Flying Machines.
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Beetlejuice - Handbook for the Recently Deceased. Though it can be difficult to parse the meaning of the knowledge inside, as it "reads like stereo instructions."
And the ending briefly features The Living and the Dead, a book from the same publishers with instructions on "peaceful co-existence" between ghosts and living humans... which also "reads like stereo instructions."
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Roodee's book in YooHoo & Friends seems to contain information on anything he needs to know at a given moment. Frequently lampshaded.
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Forgotten Realms has Golden Skins of the World Serpent — an artifact made by one of Creator Races and more widely known as Nether Scrolls. It looks like 50 golden and platinum scrolls (there were two copies, thus 100 pages total), thematically divided into 5 equal sections that cover arcane themes from the basics of magic to creation of major artifacts — advanced topics require understanding prerequisites. The unusual part is that the scrolls contain practically infinite amount of magical knowledge — one could study them again and again and uncover more and more of such lore. Moreover, elves discovered that a set of scrolls can be transformed so that it provides lore which couldn't feasibly be possessed by their creators, that is of intrinsically elven magic developed later.
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Power Rangers Mystic Force has a temperamental version in the Xenotome: Its pages are blank until it decides to show the Rangers something.
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That book returns in New Stage 3 with Mana's team in it and is used by Mamuu to keep the heroines from freeing the children from her dream world. While it proved to be a problem with the HappinessCharge Pretty Cure! team, Mamuu didn't expect Nozomi to have a problem with her dream world.
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Discussed by Richard in 1980 The Blue Lagoon, when he wishes that one day a book fell from the sky with answers to every question.
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The wizards' manuals in the Young Wizards universe. The fact that a manual contains any piece of information the wizard might want to look up is justified by the fact that they are created by the godlike Powers That Be. They even expand to contain more information on the kind of spells a particular wizard specializes in, so everyone's copy is different.
In the second novel Kit pulls out an embedded fold-out oceanographic map when he needs to know how deep the ocean is at a particular location.
Also playing a significant part in the first part of the series are the Naming Lights (AKA The Book of Night With Moon, containing the true descriptions of everything in the universe in the wizard's language, created by the Powers That Be) and its shadow, The Book Which is Not Named (The Lone One's answer to the Naming Lights, containing twisted descriptions of all that exists).
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The diary of Laura Palmer from Twin Peaks, which was Defictionalized as a companion book to the series.
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The Reader (2016) has a book that contains seemingly endless information about the history of the world. It's later revealed that the book in the story contains everything that has ever happened and everything that ever will, and the actual book the reader is reading is an excerpt from the book in the story. Sefia even has a moment of existential fear that she may one day open the book to find herself reading the book while reading the book.
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Hinduism: The Prasthanatrayi (consisting of the Bhagavad Gita, the Upanishads, and the Brahma Sutras) contains the central philosophy of the religion and its guidance on how to live your life.
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ThunderCats (2011) has the "Book of Omens", a combination of science and sorcery.
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In Phineas and Ferb, the Fireside Girls have a guidebook that goes far and beyond camping or selling cupcakes. There are instructions on how to fix a Time Machine or refuel a NASCAR racer or wrestle an alligator.
They also have a Compendium Guide that’s bigger than that. Way bigger. "Carried to the Fireside Girl Lodge by helicopter and would take at least a week to record" bigger. When Candace tried to (and succeeded in) recording it in only a few hours, she strains her voice.
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In Valkyrie Profile, Lezard Valeth states that he found the Philosopher's Stone (this version granting all knowledge), but that people have to work to get any knowledge out of it. He later clarifies by saying that a more accurate description of the Philosopher's "Stone" is the "ten-billion page codex."
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Elspeth's spell book in Gawayn which is always able to provide the heroes with the next clue to allow them to continue their quest. Unfortunately, Elspeth hasn't worked out how to use it reliably yet.
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Traveller: The AAB the Vilani Repository of Knowledge, a great big library of everything.
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Intercom carries over the universal information of the human mind found in Mind Manuals. They even use it as a way to show the potential and the dangers of actually trying to bring a host's individual psyche inside itself during Lucid Dreaming.
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The titular Book of Virtues in Adventures from the Book of Virtues.
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The Fallout series has the Big Book of Science. While it's a skill book, it only covers scientific matters. It's implied however that it covers everything from Biology, Chemistry, Computer Science, Rocketry, Mad Science, and so on. If it's scientific, it's in it.
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According to my research, Dorothy Ann on The Magic School Bus carries a book with answers to every possible scientific question. At least, answers sufficient for an elementary-school kid's needs.
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Ned's Declassified School Survival Guide has the eponymous 'Guide' which contains tips written by Ned and his friends to deal with school life.
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Defenders of the Earth: In the first of three five-part story arcs, Kshin, searching Mandrake's library for something to do a book report on, stumbles across the Book of Enigmas. Initially, it appears to be a Blank Book, but, whenever Kshin needs help with something, the Book's pages change to provide him with the information he needs. In the end, it turns out that the Book is really a being from another dimension who has been exiled to Earth.
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Speaking of Filmation, these show up a lot in He-Man and the Masters of the Universe (1983) and She-Ra: Princess of Power. Granamyr gives one of these to He-Man in The Dragon's Gift.
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Histoire of the Neptunia series is (it has been implied that when it comes to book fairies like Histoire and Croire, the book is their true form, and the girl sitting upon it is merely A Form You Are Comfortable With) a recording of the history of Gamindustri, and knows everything about the world. The downside is she has to look up the information before she can use it, which can take anywhere from three days if she gets lucky to up to three months.
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The Junior Woodchuck Guidebook in Disney's Uncle Scrooge comics (and subsequently in DuckTales (1987)) (and any other Duck story where it is needed. It is always there when a Junior Woodchuck needs it).
This is one of the few examples where there really is a detailed origin explaining how all that knowledge ended up there. Actually, there are two:
A lengthy Don Rosa story-arc once revealed that it had been condensed from the entire content of the Great Library of Alexandria (with the lost history of South America and Asia added later). The library was a storehouse of ancient knowledge that was tragically lost to history through a series of disasters, culminating in a fire during the time of the Roman Empire.
Another, more obscure story had Donald getting annoyed at the book's seemingly infinite wisdom and asked the Woodchucks about who the author was. Cue panic as not even the top generals know. They then had to keep Donald tied up so he would not go to the newspaper with the information that "the Woodchucks follow advice that could as well be made up". In the end they do find the author's house, but decide that knowing who he is will ruin the magic behind the mystery. The shadowy author is then seen looking at them as they leave, contemplating that "if my book contains better knowledge than that, then I don't know it myself".
The aspect of the Guide containing more text than could possibly fit into a single volume is lampshaded by Don Rosa in a story where Donald Duck asks one of the ducklings "how that much knowledge can fit into such a tiny book", and the duckling answering him "It's explained in appendix 137Q." However, other comic creators explained it by saying that there are actually numerous volumes that make up the complete Guide, just like any large encyclopedia. They always happen to have exactly the volumes of the Guide applicable to the topic at hand, though, and it is often handwaved.
Interestingly, there are three cases where the book was missing something: In "A Letter from Home", it doesn't list the order of the heads of the Knight Templar, much to their shock. In another story, it was discovered that it doesn't cover information that the Woodchucks are supposed to have learned in school, and will flat-out tell them it. In the stories about the Guidebook's origin, it is revealed that the guidebook doesn't contain its own history or the identity of its author.
In one story, Donald actually manages to find a piece of information in the book that's not only missing, but flat-out wrong. Specifically, it lists a local hill outside of Duckburg as being five feet shorter than it actually is. This revelation nearly destroys the entire junior woodchucks, and send Huey, Dewey and Louie into depression, until Donald has a My God, What Have I Done? moment, and, using information he steals from the book, moves enough dirt to the top of the hill to increase its height by five feet.
In one origin story that tells how the boys joined the Junior Woodchucks, they are first given a booklet-sized "light version" for applicants, which is said to "contain only the equivalent of a couple encyclopediæ".
One interpretation by the German fans' group D.O.N.A.L.D. says that Carl Barks had a vision of Duckburg (which really exists, in Another Dimension or so), but the "book" he saw in his vision was really a kind of smartphone, and its pages were more like wiki pages - but since those didn't exist on Earth at that time, he drew a book instead.
The impossibly vast amount of knowledge contained in the Guide has actually backfired on the boys on at least one occasion. In the Five-Episode Pilot of DuckTales (1987), they try to look up how to stop their plane from crashing, and they can find the entries for driving or flying all sorts of obscure vehicles except "an ordinary airplane!"
The trope is played with in the revival series. Huey still carries the guidebook with him at all times, but its information is limited to whatever has been proven/researched by scientists at the time. Whenever the group experiences anything supernatural on their adventures, Huey adds it to the book himself.
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Call of Duty: Black Ops 4 has the Kronorium, a mystical book that changes depending on the cycle and history.
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The official setting for Champions includes the Cryptonomicon, which contains "all the mystic knowledge of the pre-Atlantian ancient world". The "tome" is actually in the form of a puzzle box that must be studied and solved in order to gain its knowledge. Unfortunately, it is also a trap: the more the puzzle box is studied, the more the scholar's soul is warped until eventually he it converted into a slave of the Kings of Edom. A mystically powerful slave, true, but a slave nonetheless.
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One appeared in Final Crisis: Superman Beyond, and was so heavy that Superman and Captain Marvel working together could barely lift it. And it was only a single page, said to contain every page created in all possible realities. Ultraman read enough of it to be driven insane.
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Rose Maybud in Ruddigore treats her etiquette book this way.
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On Star vs. the Forces of Evil, Star's magic wand came with a manual that generally went unused by the titular character; both due to her Genki Girl nature and because it was more a haphazardly-assembled collection of notes written by previous owners than a true guide, making it almost impossible to find any useful information in it. It eventually got stolen by Ludo (under the influence of Toffee), who attempts to learn some spells from it during the latter half of the second season, only for Toffee to gain the ability to possess him and later trick him into accidentally destroying the book (since possessing him was all he really needed the book for).
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"Tobin's Spirit Guide" from The Real Ghostbusters. In Extreme Ghostbusters, we find Egon has added to it.
The Filmation's Ghostbusters team have a Ghostbusting Manual in the first episode, which details the features of Ghost Command, the equipment, and the Ghostbuggy. It is never used again.
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Ella's incredibly helpful (and self-disguising) book in Ella Enchanted. Being magical, it can even provide detailed information about events as they occur.
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In Exiern the wizard Faden's magic encyclopedia is supposed to be one of these, in that you ask it a question and it brings up a passage that relates to your situation. Its specialty is delivering the information in the most insulting manner possible and seems to pick on protagonist Tiffany.
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I'm Nobody:
Della Duck occasionally mentions things she learned from Junior Woodchuck Guidebook, though she doesn't appear to have it on her person.
When the Normandy Crew succeeds in finding Treasure Planet, Roxas and Xion find a book that contains anything they could possibly want to know about Keyblades. The two of them study it extensively, and later they're shown to have learned Keyblade formchanges from it.
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In Roommates there is a big book of everything magical thanks to the local Gadgeteer Genius / Mad Artist's relentless efforts to analyze anything mystical into submission... let's just say it's big but as it was made by a "scientist" it also exists as an ebook for the less technologically challenged.
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Kamen Rider Zi-O has Woz always carry around the Oma Advent Calendar, which due to his being a time traveler sent back to make sure history stays on its predestined course, contains a summary of essentially the entire plot. Since his goal is to keep the future intact, Woz generally avoids providing details of what's in the book to anyone else unless it's something they need to know in order for the events in the book to continue.
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The Map of time in Time Bandits tells the protagonists where all the holes in the universe are, and drives the plot. Whenever the heroes get stuck they consult the map.
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Betsy the Vampire Queen has the Book of the Dead. It contains a series of prophecies and revelations that effectively sum up the entirety of the series, but it cannot be read more than a page or so at a time - reading any more than that in one sitting amplifies all the reader's worst traits, and since its primary readership is vampires, this can have catastrophic results. When Betsy tries to read several pages at once, the first thing she does afterwards is nearly drain her best friend to death.
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The Secrets of Drearcliff Grange School contains a more limited but still remarkable example: the Headmistress has a large book locked up in her office that contains everything there is to know about the school, including a set of maps that shows every location in the school, including all the secret passageways. And it's always accurate: if something in the school changes, the information in the book changes to match. "Know-It-All" Knowles uses her Photographic Memory to memorise the maps so the heroes can navigate the secret tunnels and later complains that she can feel her memories changing as the book updates to include the changes wrought by the climactic battle.
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The Elder Scrolls:
The eponymous Elder Scrolls themselves, crossed over with being Tomes of Eldritch Lore and Tomes of Prophecy and Fate. They are referred to as "Fragments of Creation" and exist partially outside of time. The scrolls are of unknown origin and number which simultaneously record past, present, and future events irrefutably; what did happen, what could have happened, what might yet happen. Even the falsehoods in them are true. To the untrained eye, the scrolls will yield an odd chart that looks like it has constellations on it with odd glyphs printed over or under it. A knowledgeable reader will be able to interpret the scrolls to a degree, but incompletely, and will be irrevocably struck blind. A well-trained reader, such as a member of the Cult of the Ancestor Moth, will glean much more from the scroll and will even recover their eyesight... for a finite number of times before their sight is permanently lost. In all of these cases, reading the scrolls tends to lead to madness for the user. Even those who merely study the scrolls, never actually using or even handling them, are driven to complete madness with alarming regularity.
The Ohgma Infinium, an artifact associated with Hermaeus Mora, the Daedric Prince of Knowledge (specializing in Eldritch knowledge). The book was supposedly written by Xarxes (the Aldmeri aspect of Arkay, the Aedric God of Life and Death) who was a scribe to Auri-El, the King of Gods. Mora gave Xarxes the knowledge necessary to write it. (Xarxes is also said to have recorded all of the accomplishments of the Aldmer since the start of time.) The Oghma Infinium contains immense knowledge, though the book tends to vanish before a mortal reader is overwhelmed by it. In-game, the Infinium boosts the attributes of the Player Character upon reading.
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Parodied in Good Omens with Agnes Nutter's prophecies; she saw the future with enough precision to make sure that the relevant prophecy was written on an index card chosen at random. However, most of her prophecies were too imprecisely worded to be easily understood, since she lived and died in the 17th century before much of our modern technology was invented. So while she foresaw accurately, she did not always understand what she foresaw, leading to phrasings like "Orient's chariot" instead of "Japanese car". Some of these were easier to interpret than others.
Add to that, the vast majority of the prophecies were directly regarding her own descendants. So if you weren't a descendant, or closely interacting with one, you probably wouldn't find anything useful.
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Today's Special has "Waldo's Magic Book of This and That" which contains magic spells, and which Muffy sometimes uses to play pranks on the rest of the cast.
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Old Kingdom books feature a classic Great Big Book of Everything, called the Book of the Dead. It seems to have a finite (but very large) number of pages, but nobody's sure; they do know it contains everything one needs to know about Necromancy- but you can only let it fall open to the passage it wants to, can only turn as many pages at a time as you really need to, and won't remember what you read afterwards until you have to. Since this is not a unique artifact, it does raise the interesting question of where new copies come from. The only constant is the last page, which contains the Arc Words.
It's made clear that only a Necromancer can open the Book, and only an uncorrupted Charter Mage can close it. Since the Abhorsens are the only people to meet both criteria, it's likely they possess all the copies and may be responsible for keeping it up to date.
Two other books similar to the Book of the Dead are also shown. The less powerful show up "In the Skin of a Lyon". The second is a cousin of the Book of the Dead called "The Book of Remembrance and Forgetting".
The Seventh Tower: Codex of The Chosen, a sentient book that most of all resembles a tablet computer that houses the whole of Internet and has Siri installed. It can display both text and images, even something akin to comics and gifs. The downside is it can't answer unless you formulate your request as a question and some of the information can be locked away by an order.
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The Sword of Truth series features Kolo's journal. First discovered in a hidden alcove in the Wizard's Keep in the third book, the journal provides information on dream walkers and the great war 3,000 years ago. In later books in the series, it seems even though the main characters have not one, but several, libraries of forbidden lore to consult, good ol' Kolo's scribblings are the first book they reference.
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Subverted in The City of Dreaming Books by Walter Moers. The Big Bad gives the hero an old Grimoire and tells him that all the answers to his question are written on page 333. The page only contains one sentence, over and over again: You have just been poisoned.
This is a recasting of one of the tales of the Arabian Nights, "The Story of Yunan and The Sage Duban", one of the tales nested in the "Tale of the Fisherman and the Jinn". It also involves tricking someone into turning the pages in a book that has been poisoned.
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Christianity: The Bible. Consists of the Old Testament, that overlaps with the aforementioned Talmud, plus the New Testament, that adds Jesus's life, philosophy, and wisdom into the mix. Most denominations supplement the Bible with additional Big Books, the exception being modern Evangelical Protestant sects. Mainline Protestant denominations use the various Confessions and Catechisms written during the Reformation. Catholics use a variety of Catechisms that sum up Church interpretations of the Bible and post-scriptural church teachings such as declarations of Popes and ecumenical councils. The LDS Churchnote in full, The Church of Jesus Christ of Latter-day Saints is probably the best known for this, as it has three additional scriptural sources: The Book of Mormon, the Doctrine and Covenants, and The Pearl of Great Price, which are often published in a single volume alongside the Bible in a Big Book of Mormonism known as the "Quad combination".
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Speaking of ponies fanfics, A Brief History of Equestria has the Articles of Command, a law book for the Celestine Junta (the Pegasus government before the founding of Equestria), which is described as 8"x20" (20cmx50cm), consists of over 1600 pages, weighs forty pounds, and has 300 articles at least (the US Constitution has 7, not counting any that may be in the 27 amendments), which covers (among other things one would assume) in no uncertain terms what is considered inside and outside the Commander's powers, and what to do when a Commander shows signs of turning into a Tyrant, right down to the methods of execution and how to dispose of the body. Not bad for a Stratocracy.
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Islam: The Qur'an. Like any other example from other religions on this list, it contains the guidance and directives on how to live your life; and its historical narrative of religious figures again partially overlaps with the aforementioned Talmud and Bible. The Hadith contain Muhammad's life and teachings, including everything that has become Islamic Law. Depending on the edition, commentary, or translation, it could be three, six, nine, or even fourteen volumes!
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The book of rules in The Fairly OddParents!, which describes the limitations on what wishes can be granted. More importantly, it's revealed that this book is what holds the universe together.
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How to Train Your Dragon has a book about dragons which Hiccup consults that is supposed to be this when it comes to dragons, but is disappointingly lacking in information. Amusingly, for the dragons it does have information about it lists their capabilities as RPG style statistics.
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With a twist: The Fire-Us Trilogy has the children, brains highly scrambled from the trauma of the virus, believing that a simple scrapbook is their Great Big Book of Everything and that anything found in there will help them. The book's owner even forgets that she has pasted items inside it moments before, and claims that she has "found them" in the book.
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In Ravenloft, the lich-king Azalin owns a magic book that records the biographies of all of the sentient inhabitants of Darkon (Uncoincidentally, the very first biography the book recorded is of Azalin, which began writing the very moment he stepped into Castle Avernus for the very first time). Newcomers to Darkon eventually lose their memories of having ever lived elsewhere due to the book magically editing their memories concerning their origins. There are only two ways to recover or preserve a foreigner's memory, in that either Azalin or one of his enslaved scribes personally edits that particular entry, i.e., like writing "the ambassador from Nova Vaasa is not subject to Darkon's memory-eating," or by having the afflicted person leave Darkon. The primary problem with the latter is that such new natives never find a reason to ever leave Darkon, for any reason...
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In Lt. Robin Crusoe, U.S.N., the title character ends up in a raft with the U.S. Navy survival manual, "Survival at Sea and Like It". Viewers hear its voice, and it covers some... unconventional topics and gives some rather specific advice.
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Mage: The Ascension features The Kitab Al-Alacir, an ancient book that predates the fall of Troy, which describes the order of the universe. It's most famous for discussing "ether" as a concept, so it's most commonly held up as one of the most important texts to the Etherites (who will sometimes slip a promising Sleeper a copy in the hopes that reading it will cause them to Awaken), but its study has influenced several other groups, including the Solifacti, the Order of Hermes, and even a few members of Iteration X and the Void Engineers (who typically view discussions of ether within said book with a Science Marches On perspective In-Universe). Scattered interest in the tome can be found in nearly every Tradition, Convention, and Craft, with various levels of interest and figurative vs. literal belief.
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The blog How to Hero aims to be a (tongue-in-cheek) complete and exhaustive (albeit still growing) guide to being a superhero. Covering situations like having lame superpowers or passing yourself off as a human when you're actually a sentient android.
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Back to the Future Part II: Old Biff picks up Gray's Sports Almanac in 2015 and delivers it to himself in 1955. The book reports the results of every major sporting event from 1950 to 2000, and yet it's thin enough to be confused with Biff's girlie magazine.
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The Book of Oa of the Green Lantern Corps. Later on, there's the Book of Parallax of the Sinestro Corps and the Book of the Black, though these last two are more like a Tome of Eldritch Lore.
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This Very Wiki strives to be one. Compared to The Other Wiki, it is still in its infant stages, but, as There Is no Such Thing as Notability, it's definitely catching up.
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Tao, in the '80s toon The Mysterious Cities of Gold had an encyclopedia from the civilization that built the Seven Cities of Gold. Used more for plot exposition than Deus ex Machina.
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Let It Die: The Underworld Rolodex stores all the important information you collect; e-mails, instruction manuals, play data, quests, a bestiary, a herbology, a sticker catalogue, boss tokens, and even comic strips. The only reason it isn't an electronic PDA is because it needs to get stamped by a large, severed head every time you collect a boss token.
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Danny Phantom has two: The book that details Fright Knight and his defeat in one episode and another, a Greek Mythology book that tells a Sadly Mythtaken version of Pandora's Box. All conveniently held by Sam.
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Warhammer 40,000
In Nick Kyme's novel Salamander, the Salamanders consult the Tome of Fire, left by Vulkan, to determine the significance of finding an artifact from Vulkan's hand, and an unprecedented eruption on their home planet.
The Codex Astartes is supposed to contain tactical advice for every conceivable form of warfare, and is an important artifact for the Space Marines.
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In Harvey Birdman, Attorney at Law, Birdgirl has a book for sidekicks that she uses when she is not sure what to do.
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In Blaze Union, Nessiah's spellbook, the Revelation of the Gods, is reputed to be one of these. Byff has technically been sent by his master to steal it. Its all-inclusiveness is justified by the fact that its owner is over a thousand years old.
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My Little Pony: Friendship Is Magic:
In Twi and Me, Twilight Sparkle owns The Encyclopaedia Equestria Book of Facts (with the subtitle "They’re Totally Fun!"), which is basically a huge book full of trivia about just about anything, including manticores, hippogriffs, or oatmeal.
Speaking of ponies fanfics, A Brief History of Equestria has the Articles of Command, a law book for the Celestine Junta (the Pegasus government before the founding of Equestria), which is described as 8"x20" (20cmx50cm), consists of over 1600 pages, weighs forty pounds, and has 300 articles at least (the US Constitution has 7, not counting any that may be in the 27 amendments), which covers (among other things one would assume) in no uncertain terms what is considered inside and outside the Commander's powers, and what to do when a Commander shows signs of turning into a Tyrant, right down to the methods of execution and how to dispose of the body. Not bad for a Stratocracy.
Parodied in "Twilight Sparkle Discovers Wikipedia". In this story The Other Wiki manifests as a magical talking book that uses flattery and its ease of use to tempt Twilight into using it. Princess Celestia hates it because it makes research too easy, and assignments must be long and tedious to prevent students from questioning the pointless busywork teachers give them.
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Doctor Who:
The Second Doctor carries a 500-year diary, which he uses to keep track of his adventures and the information he picks up during them. It disappears partway into his run, but gets brought back up every so often.
The archaeologist River Song's diary, a log of her adventures recorded on her own, combined with eyewitness accounts of the Doctor through the ages, as seen in "Closing Time".
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During their "shopping" episode (showing where they get all their stuff), the Mythbusters have a book of knowledge filled with the usual things like conversion tables but also a lot of obscure information that would be important for their show. The Pocket Ref.
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Changeling: The Lost 2e has an example token called the "Book of Things Strange And Wondrous," which can be consulted for information on any topic, provided they have at least a passing understanding of the subject. It can even find information that isn't written down anywhere else if you're lucky enough. However, anyone leafing through the pages will know exactly who the last person who used the book was and what they were looking for, which could be mildly inconvenient, embarrassing, or incriminating (kinda like your search history).
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The Book of Prophecy from Avalon Code. In addition to being able to learn anything on any character, item, or monster that you see in the game, it's where you draw all of your weapons. To get some of that information in the book in the first place, the target entity has to be smacked upside the head with it. Don't worry...they won't see or feel a thing.
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Former Ring of Honor manager Truth Martini, a Life Intervention Expert, carried around The Book of Truth, claiming it to be this trope, though it had only nonsense inside.
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Rosalina's Storybook from Super Mario Galaxy has elements of this, if the second game's ending has credence.
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Dana Carvey's The Master of Disguise features a pop-up book that provides extremely specific information relating to any situation at hand on whichever page is randomly opened to.
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In Pretty Cure All Stars New Stage 2, Big Bad Kage used a book that contained everything about the previous seven Pretty Cure teams. He used it to avoid their attacks, then steal away their fairy companions and transformation devices. Too bad it didn't help when Mana and her friends came along.
That book returns in New Stage 3 with Mana's team in it and is used by Mamuu to keep the heroines from freeing the children from her dream world. While it proved to be a problem with the HappinessCharge Pretty Cure! team, Mamuu didn't expect Nozomi to have a problem with her dream world.
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Tobin's Spirit Guide from Ghostbusters (1984) and its related media.
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The eponymous The Book of All Hours is believed to be this, as an absolute record from God's perspective of the history of reality. Reality, it turns out, is extremely complicated and the Book may only be a metaphor for the entire chaotic mess of existence, which is itself described in terms of Vellum and Ink (as if the universe is a crumpled-up piece of vellum while the Language of Magic is like writing on that surface). Except one character finds the Book early on, which for him turns out to be an ever-expanding map that lets him walk out of the Earth he knows and into the broader multiverse. Why yes, it's a Mind Screw series.
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Maria Campbell of the Astral Clocktower: The most revered book on proper behavior is The Noble's Proper Etiquette Reference and Manual of Propriety and Action, a massive Door Stopper written by an anonymous author. Maria uses it to teach Katarina about proper etiquette. Katarina, on the other hand, flatly says that she knows her mother wrote it, since it's basically a long list of everything she ever yelled at Katarina about.
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The Traveller's Tome in Ōkami even gives you information on hidden god powers - with a treasure chest popping out of nowhere to give you information on whatever new power you gain.
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Pokémon: The Series:
Brock likes carrying around "Guide Books" in which he looks up vital information about tournament rules or opportunities to eat or shop. He also has a separate guidebook containing accurate details on female celebrities.
James uses a bunch of Pokémon cards in place of a Pokédex.
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"The Book of KND" from Codename: Kids Next Door. When it was found by Numbah 0 decades ago, it already had all the information he needed from building tree-houses to building sophisticated kid weaponry.
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The Encyclopedia Galactica from The Hitchhiker's Guide to the Galaxy metaseries, being the eponymous Guide's somewhat stuffier main competition. The Guide, however, is more popular because it's slightly cheaper and has the words "DON'T PANIC" inscribed on the cover in large, friendly letters. And the EG still pales in comparison to the Ultra-Complete Maximegalon Dictionary of Every Language Ever, modeled closely on a certain real-world dictionary, which requires a fleet of lorries to transport even in microfiche form, while the Guide is small enough to fit on a device the size of a graphing calculator (or an unusually thick tablet PC in the movie) and would only take up several large buildings if put on paper.
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The Grimmerie in Gregory Maguire's Wicked: The Life and Times of the Wicked Witch of the West. Its usefulness is somewhat lessened by the fact that it takes years of work to learn how to read the language the book is written in, or to be born with the ability to read it by virtue of plot-significant messed-up parentage, like Elphaba (the Witch).
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In Paper Mario: The Thousand-Year Door, one of Mario's partners has a book with information and pictures of every enemy in the game. This even includes Princess Peach after being possessed by the final boss
However, it does not have infinite knowledge; this is demonstrated when Goombella lampshades that it doesn't answer her real question: where all the hammers come from.
It doesn't have Doopliss's name.
Super Paper Mario has the Dark Prognosticus, a book which has prophesied every event of the game. The villain, Count Bleck, has it, and often quotes directly from it, with the effect of narrating his own life.
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The Book of Life, which supposedly contains accounts of all events that have ever transpired.
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The Spiderwick Chronicles gives us Arthur Spiderwick's Field Guide, which contains all the vast knowledge on the world of faeries he collected.
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Coriakin, the ancient star-wizard from The Chronicles of Narnia, owns one.
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Voyagers!: A Voyager Guidebook tells Voyagers everything they need to know to do their job. However, Bogg loses his "Voyagers Manual" in the pilot. Jeffrey tags along to help, as he is a history buff (and Bogg can't return him to his own time, as his omni only goes up to 1970).
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The eponymous book of fairy tales in Once Upon a Time contains the entire history of the Fairy Tale Land (despite not being physically large enough to contain all the stories Henry is shown reading in it, especially since many of the pages are full-sized pictures).
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Subverted in The Adventures of Puss in Boots: Dulcinea treats The Wee Compendium of Factes and Funne as if it was this, but it's actually a collection of moralistic couplets which she'll quote at the slightest opportunity. As the series goes on, the irrelevance and triteness of the Compendium entries increases, until Season 4 reveals it was written in a weekend, and then completely disowned by the author after it only sold one copy (Dulcinea's). It gets played relatively straighter when the Compendium has some information about the Crown of Souls, although even that was cribbed from another book.
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In To Boldly Flee the reviewers find out about their enemies' use of Crippling Overspecialization by consulting the Junior Woodchick's guide from the Donald Duck comics.
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Marvel Comic's Doctor Strange owns (or owned) the Book of the Vishanti, containing any spell or obscure tidbit of mystical information he might need. There is also its opposite ''The Darkhold''. Each contains spells or information to perfectly counter something in the other.
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Bokomon of Digimon Frontier carries around the "Monoshiri Book", literally "The Book of Knowledge", which has all the knowledge of the Digital World in it. However, it doesn't have data on things that have never existed before (including the final forms of the heroes and villain), and Bokomon makes it his life mission to add the missing information based on his travels with the Chosen Children.
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In Nick Kyme's novel Salamander, the Salamanders consult the Tome of Fire, left by Vulkan, to determine the significance of finding an artifact from Vulkan's hand, and an unprecedented eruption on their home planet.
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Disney's War — A Crossover Story has the Book of Legends, in which every single Disney story has been written down by Yen Sid. It's a cataclysm, of course, when the Horned King gets hold of it and decides to use this newly-acquired knowledge about worlds other than his to revive every villain and recruit them as his personal army.
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In Ultima, the Codex Of Ultimate Wisdom. Unfortunately, reading it is a bit tricky (the entire fourth game is spent finding the darn thing; in the fifth game, it is stored on a faraway volcanic island with guardians that only let you pass if you're on a Sacred Quest; in the sixth game, it still is, and your final quest is to send it back to the void).
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Both Myth games feature the Total Codex, a biography on every person who will ever live. During the first game, the narrator looks in it and reads about the Summoner, a man who will "resurrect the Myrkridia and visit horrors on the world without equal in history or myth." He closes the book fast.
The prequel expands on this a bit. For instance, Conacht knows from the book that he'll come back as Balor and has his lieutenant hide all his magic items. It doesn't tell him the lieutenant will come back as Soulblghter and just hand them back. He also twice has world-changing magic items built according to instructions he got from the Codex prophesying he would have them made.
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Susan Cooper's The Dark is Rising has The Book of Gramarye which gives the Old Ones everything they ever wanted to know about how to use their powers.
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Yue Ayase's Orbis Sensualium Pictus in Negima! Magister Negi Magi is this, complete with an actual book that finds everything she needs. In Negima!?, Nodoka's "Armor" power has the same ability.
Material in the manga (vol. 16) reveals that it's actually tapping in a magical version of the Internet, which can be both an advantage and a flaw: Information is always up-to-date, but you risk losing data "arbitrarily deemed of lesser importance". She has no problem accessing highly classified information, though.
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Mage: The Awakening has a book called "the Invisible Codex" which is able to contain whatever information the reader most requires at the time. This is because it is an Abyssal meme, and its granting information is a ploy to get the reader invested enough in it so that it can devour their soul.
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In Zero Punctuation's review of Heavenly Sword, when Yahtzee questions the meaning of the word "twing-twang", his avatar is briefly seen looking it up in a book titled "Words That Exist".
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The Book of Secrets from the second National Treasure movie. Filled with almost everything a conspiracy nut would love, and more on top of that. Most importantly the information the team is currently looking for, and, a hidden detail on page 47, which may come into play in the third film, if one ever comes out.
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The Filmation's Ghostbusters team have a Ghostbusting Manual in the first episode, which details the features of Ghost Command, the equipment, and the Ghostbuggy. It is never used again.
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The Atlas in Keys to the Kingdom, which was written by the Architect for the Rightful Heir. Interestingly, the Atlas appears to be sentient, and it only shows the information its reader asks for. It also tailors its answer to what best suits the reader - when the protagonist first saw a strange, harmless-looking creature, the Atlas saved his life with a succinct reply - 'Scoucher - run!'. In sufficiently hurried and splattered handwriting, no less. Quite a benevolent tome, the Atlas.
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Indiana Jones and the Last Crusade: Henry Jones Sr's Grail Journal contains pages and pages of invaluable footwork already done in locating the Holy Grail
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Downplayed and Justified in The Creation Alchemist Enjoys Freedom as Thor's [Mail Order Catalog] is over 500 pages thick, full of nifty gadgets and trinkets from [The World of Heroes] each and every one with a flowery advertisement full of hype, which Thor takes as fact and then goes on to make real. And the book has a nifty index at the front to make it easy for him to find whatever he needs for the plot. The book does have limits though. When Thor is asked to make a [Cell Phone] for Princess Sophia, he has to turn her down, as even though the book does offer numerous accessories, it doesn't advertise [Cell Phones] themselves.
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The Danish Advent Calendar show The Julekalender, as well as its Norwegian and Finnish versions, featured a book which was supposed to hold answers to every question ever, including but not limited to "Where to get gasoline?" and "What was that?". Though given the shows premise, its ridiculousness was likely deliberate.
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Kingdom of Loathing has an appearance by the Tome Of Tropes, which is all but explicitly this very wiki in magical book form. Reading this particular trope page in it isn't advised, as it tends to make the book implode violently.
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Uncharted: Drake's Fortune opens with the recovery of Sir Francis Drake's Lost Diary, by his remote descendant, Drake. The Diary then serves in this regard for adventures in both the Amazon Jungle and an uncharted island in the South Pacific... somehow, it always has the key for whatever puzzle stands in your way.
And for the ten-odd chapters where you don't have the diary, then you have either the map or good ol' fashioned ingenuity.
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Hong Kong Phooey: Hong Kong Phooey's Hong Kong Book of Kung Fu. Not that it does him any good...
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Merlin (2008): Gaius's papers have unlimited information concerning spells, monsters, magic, curses, plague, dragons, and whatever other problem Merlin is facing. He also often manages to find the right book and page within seconds, despite the diverse nature of all the information. However, there are other times when they have to go through every single book first, and it takes them all night.
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The Great Book of Spells in The Smurfs (1981), which Gargamel consults at the full moon for various purposes, including catching Smurfs. However, the book's answers hardly work out in the wizard's favor.
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Parodied in the Kingdom Hearts fanfic Those Lacking Spines with the ever-handy guidebook which contains anything the protagonists need to know about a given world.
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The Autobot Code from The Transformers: More than Meets the Eye is more than just a set of military guidelines, rather it exists to guide an Autobot through every aspect of their lives. It even includes subsections for threats that were feared but never ended up manifesting.
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The Half-Blood Prince's copy of "Advanced Potion Making" contains information on a wide variety of topics, from recipes for better potions, to spells that can kill people. Justified, it was Snape's old text-book which he improved with his personal notes. While it's never stated how good he is at Potion Crafting compared to other experts in the topic, he seems to be quite knowledgeable in it. Said spell was also unique, and the author seemed to take quite some pride in inventing it.
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The "Sex Bible" from American Pie. Though, as the name suggests, its contents deal almost exclusively with sex positions. It's an interesting variation in that it's clearly been edited and updated by everyone it's been passed down to... meaning it's a Paper Wiki!
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Great Big Book of Everything / int_fd3f592
 Great Big Book of Everything / int_fd8221d2
type
Great Big Book of Everything
 Great Big Book of Everything / int_fd8221d2
comment
Parodied in "Twilight Sparkle Discovers Wikipedia". In this story The Other Wiki manifests as a magical talking book that uses flattery and its ease of use to tempt Twilight into using it. Princess Celestia hates it because it makes research too easy, and assignments must be long and tedious to prevent students from questioning the pointless busywork teachers give them.
 Great Big Book of Everything / int_fd8221d2
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1.0
 Great Big Book of Everything / int_fd8221d2
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1.0
 Wikipedia (Website)
hasFeature
Great Big Book of Everything / int_fd8221d2
 Great Big Book of Everything / int_fdbace96
type
Great Big Book of Everything
 Great Big Book of Everything / int_fdbace96
comment
The mysterious set of journals from Gravity Falls. Written by a visiting scientist, the books are filled with a plethora of knowledge concerning the mysterious stuff in Gravity Falls, and when brought together, the journals unlock the secret plans to a powerful interdimensional portal. Amusingly, the show subverts the "conveniently omniscient" part, as there are some threats the book doesn't state how to conquer such as gnomes and powerful ghosts. It's a major question of the first season-and-a-half as to the exact identity of the journals' writer. Turns out the author was Grunkle Stan's long-lost twin brother, the real Stanford Pines.
 Great Big Book of Everything / int_fdbace96
featureApplicability
1.0
 Great Big Book of Everything / int_fdbace96
featureConfidence
1.0
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hasFeature
Great Big Book of Everything / int_fdbace96

The following is a list of statements referring to the current page from other pages.

 Great Big Book of Everything
processingCategory2
Bookish Tropes
 Great Big Book of Everything
processingCategory2
Information Desk
 Great Big Book of Everything
processingCategory2
Suspiciously Convenient Index
 My-Otome Zwei / int_f217cdab
type
Great Big Book of Everything
 Six Gates World / int_f217cdab
type
Great Big Book of Everything
 The Mysterious Cities of Gold / int_f217cdab
type
Great Big Book of Everything
 Disney Ducks Comic Universe (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 Green Lanterns (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 Immortal Iron Fist (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 Morning Glories (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 Runaways (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 Stanley and His Monster (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 The Legend of the Chaos God (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 The Smurfs (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 The Son of the Sun (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 The Three Caballeros Ride Again! (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 The Unbeatable Squirrel Girl (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 Green Lantern (Comic Book) / int_f217cdab
type
Great Big Book of Everything
 A Brief History of Equestria / Fan Fic
seeAlso
Great Big Book of Everything
 DPResurrection
seeAlso
Great Big Book of Everything
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type
Great Big Book of Everything
 The Return to Gravity Falls / Fan Fic / int_f217cdab
type
Great Big Book of Everything
 A Gem in the Rough (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 A Thing of Vikings (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Despicable vs. Devoted (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Disney's War — A Crossover Story (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Family of the Shield (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Here Be Monsters (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 I'm Nobody (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Intercom (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Kamen Rider Ghost: Yokai Chronicles (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Old Man Henderson (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Outsiders (xTRESTWHOx) (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Ripples (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 The Games Tent (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 Universe Falls (Fanfic) / int_f217cdab
type
Great Big Book of Everything
 American Pie / int_f217cdab
type
Great Big Book of Everything
 City of the Dead / int_f217cdab
type
Great Big Book of Everything
 Doctor Strange in the Multiverse of Madness / int_f217cdab
type
Great Big Book of Everything
 Love and Monsters / int_f217cdab
type
Great Big Book of Everything
 Manderlay / int_f217cdab
type
Great Big Book of Everything
 MirrorMask / int_f217cdab
type
Great Big Book of Everything
 San Andreas / int_f217cdab
type
Great Big Book of Everything
 The Bliss of Mrs. Blossom / int_f217cdab
type
Great Big Book of Everything
 Those Magnificent Men in Their Flying Machines / int_f217cdab
type
Great Big Book of Everything
 Time Bandits / int_f217cdab
type
Great Big Book of Everything
 Warriors of Virtue
seeAlso
Great Big Book of Everything
 Young Frankenstein / int_f217cdab
type
Great Big Book of Everything
 The Hitchhiker's Guide to the Galaxy (Franchise) / int_f217cdab
type
Great Big Book of Everything
 Steelhold (Lets Play) / int_f217cdab
type
Great Big Book of Everything
 Slayers / int_f217cdab
type
Great Big Book of Everything
 Apprentice Adept / int_f217cdab
type
Great Big Book of Everything
 Elephant & Piggie / int_f217cdab
type
Great Big Book of Everything
 Ella Enchanted / int_f217cdab
type
Great Big Book of Everything
 Homerooms & Hall Passes / int_f217cdab
type
Great Big Book of Everything
 Keys to the Kingdom / int_f217cdab
type
Great Big Book of Everything
 Liddell and Scott Greek-English Lexicon / int_f217cdab
type
Great Big Book of Everything
 Lone Wolf / int_f217cdab
type
Great Big Book of Everything
 Mortis
seeAlso
Great Big Book of Everything
 Old Kingdom / int_f217cdab
type
Great Big Book of Everything
 Pięć Przygód Detektywa Konopki / int_f217cdab
type
Great Big Book of Everything
 Salamanders / int_f217cdab
type
Great Big Book of Everything
 Shannara / int_f217cdab
type
Great Big Book of Everything
 Slayers / int_f217cdab
type
Great Big Book of Everything
 The Alexiad / int_f217cdab
type
Great Big Book of Everything
 The Dark is Rising / int_f217cdab
type
Great Big Book of Everything
 The Descendants / int_f217cdab
type
Great Big Book of Everything
 The Encyclopedists / int_f217cdab
type
Great Big Book of Everything
 The Girl Who Owned a City / int_f217cdab
type
Great Big Book of Everything
 The Great Library / int_f217cdab
type
Great Big Book of Everything
 The Magic School Bus / int_f217cdab
type
Great Big Book of Everything
 The Secrets of Drearcliff Grange School / int_f217cdab
type
Great Big Book of Everything
 Twisted (2010) / int_f217cdab
type
Great Big Book of Everything
 Young Wizards / int_f217cdab
type
Great Big Book of Everything
 GreatBigBookofEverything
sameAs
Great Big Book of Everything
 Ralph Bagnold
seeAlso
Great Big Book of Everything
 TheChallengesofZona
seeAlso
Great Big Book of Everything
 TheLibraryOfBabel
seeAlso
Great Big Book of Everything
 Fushigi Yuugi (Manga) / int_f217cdab
type
Great Big Book of Everything
 Handyman Saitou in Another World (Manga) / int_f217cdab
type
Great Big Book of Everything
 JoJo's Bizarre Adventure: Crazy Diamond's Demonic Heartbreak (Manga) / int_f217cdab
type
Great Big Book of Everything
 Puella Magi Kazumi Magica (Manga) / int_f217cdab
type
Great Big Book of Everything
 Radiant (Manga) / int_f217cdab
type
Great Big Book of Everything
 The Fallen Gods (Podcast) / int_f217cdab
type
Great Big Book of Everything
 Equestrian Legends (Roleplay) / int_f217cdab
type
Great Big Book of Everything
 Mall Fight (Roleplay) / int_f217cdab
type
Great Big Book of Everything
 Roll To Dodge: Savral (Roleplay) / int_f217cdab
type
Great Big Book of Everything
 Twilit Overture (Roleplay) / int_f217cdab
type
Great Big Book of Everything
 Charmed (1998) / int_f217cdab
type
Great Big Book of Everything
 Grimm / int_f217cdab
type
Great Big Book of Everything
 HEX / int_f217cdab
type
Great Big Book of Everything
 Kamen Rider Ghost / int_f217cdab
type
Great Big Book of Everything
 Madan Senki Ryukendo / int_f217cdab
type
Great Big Book of Everything
 Metal Hurlant Chronicles / int_f217cdab
type
Great Big Book of Everything
 Power Rangers Mystic Force / int_f217cdab
type
Great Big Book of Everything
 Shuriken Sentai Ninninger / int_f217cdab
type
Great Big Book of Everything
 The Julekalender / int_f217cdab
type
Great Big Book of Everything
 Ultraman Orb / int_f217cdab
type
Great Big Book of Everything
 Van Helsing (2016) / int_f217cdab
type
Great Big Book of Everything
 Voyagers! / int_f217cdab
type
Great Big Book of Everything
 Arkham Horror: The Card Game (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 Dungeon Saga (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 Fabula Ultima (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 Forgotten Realms (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 HeroQuest (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 Mage: The Ascension (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 Mice and Mystics (Tabletop Game) / int_f217cdab
type
Great Big Book of Everything
 Puffs the Play (Theatre) / int_f217cdab
type
Great Big Book of Everything
 Avalon Code (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Botania (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Bravely Default (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Dragon Quest IX (Video Game) / int_f217cdab
type
Great Big Book of Everything
 DuckTales (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Eastern Mind: The Lost Souls of Tong-Nou (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Highborn (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Home Safety Hotline (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Kingdom of Loathing (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Myth (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Ni no Kuni (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Paper Mario: The Thousand-Year Door (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Pink Panther: Hokus Pokus Pink (Video Game) / int_f217cdab
type
Great Big Book of Everything
 The Simpsons Game (Video Game) / int_f217cdab
type
Great Big Book of Everything
 The Witch and the Hundred Knight (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Valkyrie Profile (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Zork Zero (Video Game) / int_f217cdab
type
Great Big Book of Everything
 Changeling Tale (Visual Novel) / int_f217cdab
type
Great Big Book of Everything
 Daitoshokan No Hitsujikai (Visual Novel) / int_f217cdab
type
Great Big Book of Everything
 Barbie: Life in the Dreamhouse (Web Animation) / int_f217cdab
type
Great Big Book of Everything
 Dark Moon: The Blood Altar (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 Exiern (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 Hero by Night (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 Looking for Group (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 Tales of Elysium (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 The Challenges of Zona (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 Wanderers Of The Mushroom Kingdom (Webcomic) / int_f217cdab
type
Great Big Book of Everything
 Club Penguin Fanon (Website) / int_f217cdab
type
Great Big Book of Everything
 TV Tropes (Website) / int_f217cdab
type
Great Big Book of Everything
 Adventures of the Gummi Bears / int_f217cdab
type
Great Big Book of Everything
 Batman: The Brave and the Bold / int_f217cdab
type
Great Big Book of Everything
 Dragon Tales / int_f217cdab
type
Great Big Book of Everything
 DuckTales (1987) / int_f217cdab
type
Great Big Book of Everything
 DuckTales (2017) / int_f217cdab
type
Great Big Book of Everything
 Dungeons & Dragons / int_f217cdab
type
Great Big Book of Everything
 Dungeons & Dragons (1983) / int_f217cdab
type
Great Big Book of Everything
 El Tigre: The Adventures of Manny Rivera / int_f217cdab
type
Great Big Book of Everything
 Fangbone! / int_f217cdab
type
Great Big Book of Everything
 Hong Kong Phooey / int_f217cdab
type
Great Big Book of Everything
 How to Train Your Dragon (2010) / int_f217cdab
type
Great Big Book of Everything
 Legend of the Three Caballeros / int_f217cdab
type
Great Big Book of Everything
 Legend Quest / int_f217cdab
type
Great Big Book of Everything
 Looped / int_f217cdab
type
Great Big Book of Everything
 Monster Buster Club / int_f217cdab
type
Great Big Book of Everything
 Nella the Princess Knight / int_f217cdab
type
Great Big Book of Everything
 Rocko's Modern Life / int_f217cdab
type
Great Big Book of Everything
 Stanley / int_f217cdab
type
Great Big Book of Everything
 The Adventures of Puss in Boots / int_f217cdab
type
Great Big Book of Everything
 The Care Bears: Adventure in Wonderland / int_f217cdab
type
Great Big Book of Everything
 The Dover Boys / int_f217cdab
type
Great Big Book of Everything
 The Real Ghostbusters / int_f217cdab
type
Great Big Book of Everything
 The Smurfs (1981) / int_f217cdab
type
Great Big Book of Everything
 YooHoo & Friends / int_f217cdab
type
Great Big Book of Everything
 Zula Patrol / int_f217cdab
type
Great Big Book of Everything
 A Gift of Love / Fan Fic / int_f217cdab
type
Great Big Book of Everything
 Resurrection / Fan Fic / int_f217cdab
type
Great Big Book of Everything
 The Chronicles of Prydain / int_f217cdab
type
Great Big Book of Everything
 The Book of Life / int_f217cdab
type
Great Big Book of Everything